Commit 5649733d authored by haiyoucuv's avatar haiyoucuv

换了点皮

parent 3f72dc9e
...@@ -3,9 +3,20 @@ ...@@ -3,9 +3,20 @@
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<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/PlayScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/PlayScene.ts" afterDir="false" />
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...@@ -22,6 +33,11 @@ ...@@ -22,6 +33,11 @@
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...@@ -467,32 +483,32 @@ ...@@ -467,32 +483,32 @@
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...@@ -540,9 +556,10 @@ ...@@ -540,9 +556,10 @@
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......
resource/common/boomBtn.png

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resource/common/boomBtn.png

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resource/common/hammerBtn.png

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resource/common/hammerBtn.png

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resource/common/hammerBtn.png
resource/common/hammerBtn.png
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resource/common/stepBtn.png

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resource/common/stepBtn.png

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resource/common/stepBtn.png
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resource/playScene/guidePropBoom.png

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resource/playScene/guidePropBoom.png

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resource/playScene/lightedStar.png

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resource/playScene/lightedStar.png

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resource/playScene/lightedStar.png
resource/playScene/lightedStar.png
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resource/playScene/lightedStar.png
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resource/playScene/main_mapbottom.png

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resource/playScene/main_mapbottom.png

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resource/playScene/main_mapbottom.png
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resource/playScene/main_mapbottom.png
resource/playScene/main_mapbottom.png
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resource/playScene/playBg.jpg

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resource/playScene/playBg.jpg

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resource/playScene/playBg.jpg
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resource/playScene/rectLat.png

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resource/playScene/rectLat.png

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resource/playScene/rectLat.png
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resource/playScene/table.png

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resource/playScene/table.png

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resource/playScene/table.png
resource/playScene/table.png
resource/playScene/table.png
resource/playScene/table.png
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resource/playScene/topBg.png

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resource/playScene/topBg.png

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resource/playScene/topBg.png
resource/playScene/topBg.png
resource/playScene/topBg.png
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resource/playScene/unlightedStar.png

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resource/playScene/unlightedStar.png

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resource/playScene/unlightedStar.png
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...@@ -260,7 +260,7 @@ export class PlayScene extends Scene { ...@@ -260,7 +260,7 @@ export class PlayScene extends Scene {
this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers.stageOffsetY); this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers.stageOffsetY);
//排版 //排版
//底部背景 //底部背景
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(0, 10); this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(50, 9);
var commonTextArr = {}; var commonTextArr = {};
for (var i = 0; i < 10; i++)commonTextArr[i] = RES.getRes("scoreNum" + i + ".png"); for (var i = 0; i < 10; i++)commonTextArr[i] = RES.getRes("scoreNum" + i + ".png");
...@@ -494,7 +494,7 @@ export class PlayScene extends Scene { ...@@ -494,7 +494,7 @@ export class PlayScene extends Scene {
imgs.addChild(img); imgs.addChild(img);
} }
imgs.x = -texture.width / 2; imgs.x = -texture.width / 2;
imgs.y = Tool.height / 2 - 10; imgs.y = Tool.height / 2 - 2;
// imgs.cacheAsBitmap = true;//考虑如何缓存到和map一起 // imgs.cacheAsBitmap = true;//考虑如何缓存到和map一起
this.map.addChildAt(imgs, 0); this.map.addChildAt(imgs, 0);
} }
......
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