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翁阳
babycare_xiaoxiao
Commits
2ec2967e
Commit
2ec2967e
authored
Feb 20, 2021
by
邱旭
Browse files
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m
parent
4aac4764
Changes
5
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5 changed files
with
49 additions
and
31 deletions
+49
-31
workspace.xml
.idea/workspace.xml
+12
-5
feile.drawTopLevelPrize.json
mock/miniTb/feile.drawTopLevelPrize.json
+2
-2
output.js
output.js
+21
-20
output.js.map
output.js.map
+1
-1
LotteryPanel.ts
src/panels/LotteryPanel.ts
+13
-3
No files found.
.idea/workspace.xml
View file @
2ec2967e
...
@@ -3,10 +3,10 @@
...
@@ -3,10 +3,10 @@
<component
name=
"ChangeListManager"
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name=
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default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
""
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
""
>
<change
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"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
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afterPath=
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afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/mock/miniTb/feile.getActivityBaseInfoById.json"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/mock/miniTb/feile.drawTopLevelPrize.json"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/mock/miniTb/feile.drawTopLevelPrize.json"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js"
afterDir=
"false"
/>
<change
beforePath=
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beforeDir=
"false"
afterPath=
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afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/LotteryPanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/LotteryPanel.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/LotteryPanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/LotteryPanel.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/SuccessNoPrizePanel.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/scene/map/MapUI.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/map/MapUI.ts"
afterDir=
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...
@@ -133,7 +133,7 @@
...
@@ -133,7 +133,7 @@
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<task
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"LOCAL-00001"
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"斐乐消消乐"
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<task
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<created>
1612581213298
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<created>
1612581213298
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...
@@ -352,7 +352,14 @@
...
@@ -352,7 +352,14 @@
<option
name=
"project"
value=
"LOCAL"
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<option
name=
"project"
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<updated>
1613792960890
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1613792960890
</updated>
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name=
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1613793806573
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<option
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<servers
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<component
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<component
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...
...
mock/miniTb/feile.drawTopLevelPrize.json
View file @
2ec2967e
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
"data"
:
{
"data"
:
{
"_id"
:
1
,
"_id"
:
1
,
"name"
:
"aa"
,
"name"
:
"aa"
,
"type"
:
1
,
"type"
:
5
,
"image"
:
1
,
"image"
:
1
,
"drawStatus"
:
1
,
"drawStatus"
:
1
,
"prizeId"
:
"5f213ff7738989c8b3f46f4d"
"prizeId"
:
"5f213ff7738989c8b3f46f4d"
...
...
output.js
View file @
2ec2967e
...
@@ -11241,7 +11241,6 @@ var ctrls_1 = __webpack_require__(/*! ../../module/ctrls */ "./module/ctrls/inde
...
@@ -11241,7 +11241,6 @@ var ctrls_1 = __webpack_require__(/*! ../../module/ctrls */ "./module/ctrls/inde
var TaoBaoNet_1 = __webpack_require__(/*! ../TaoBaoNet */ "./src/TaoBaoNet.ts");
var TaoBaoNet_1 = __webpack_require__(/*! ../TaoBaoNet */ "./src/TaoBaoNet.ts");
var GTool_1 = __webpack_require__(/*! ../../module/tools/GTool */ "./module/tools/GTool.ts");
var GTool_1 = __webpack_require__(/*! ../../module/tools/GTool */ "./module/tools/GTool.ts");
var Panel_1 = __webpack_require__(/*! ../../module/views/Panel */ "./module/views/Panel.ts");
var Panel_1 = __webpack_require__(/*! ../../module/views/Panel */ "./module/views/Panel.ts");
var MapScene_1 = __webpack_require__(/*! ../scene/map/MapScene */ "./src/scene/map/MapScene.ts");
var LotteryPanel = (function (_super) {
var LotteryPanel = (function (_super) {
__extends(LotteryPanel, _super);
__extends(LotteryPanel, _super);
function LotteryPanel() {
function LotteryPanel() {
...
@@ -11269,7 +11268,6 @@ var LotteryPanel = (function (_super) {
...
@@ -11269,7 +11268,6 @@ var LotteryPanel = (function (_super) {
this.addChild(new FYGE.Sprite(RES_1.RES.getRes("lotteryReturnBtn.png")))
this.addChild(new FYGE.Sprite(RES_1.RES.getRes("lotteryReturnBtn.png")))
.addEventListener(FYGE.MouseEvent.CLICK, function () {
.addEventListener(FYGE.MouseEvent.CLICK, function () {
_this.hidePanel();
_this.hidePanel();
ctrls_1.changeScene(MapScene_1.MapScene);
}, this)
}, this)
.position.set(0, 250);
.position.set(0, 250);
this.updatePrizes();
this.updatePrizes();
...
@@ -11292,6 +11290,7 @@ var LotteryPanel = (function (_super) {
...
@@ -11292,6 +11290,7 @@ var LotteryPanel = (function (_super) {
else {
else {
ctrls_1.showToast('奖品发放失败\n请前往我的奖品处进行处理');
ctrls_1.showToast('奖品发放失败\n请前往我的奖品处进行处理');
}
}
_this.data.callFun && _this.data.callFun();
_this.hidePanel();
_this.hidePanel();
}, true);
}, true);
break;
break;
...
@@ -11310,6 +11309,10 @@ var LotteryPanel = (function (_super) {
...
@@ -11310,6 +11309,10 @@ var LotteryPanel = (function (_super) {
break;
break;
}
}
};
};
LotteryPanel.prototype.hidePanel = function () {
this.data.callFun && this.data.callFun();
_super.prototype.hidePanel.call(this);
};
LotteryPanel.prototype.updatePrizes = function () {
LotteryPanel.prototype.updatePrizes = function () {
return __awaiter(this, void 0, void 0, function () {
return __awaiter(this, void 0, void 0, function () {
var prizeList, list, p;
var prizeList, list, p;
...
@@ -11938,12 +11941,12 @@ var Tools_1 = __webpack_require__(/*! ../Tools */ "./src/Tools.ts");
...
@@ -11938,12 +11941,12 @@ var Tools_1 = __webpack_require__(/*! ../Tools */ "./src/Tools.ts");
var RES_1 = __webpack_require__(/*! ../../module/RES */ "./module/RES.ts");
var RES_1 = __webpack_require__(/*! ../../module/RES */ "./module/RES.ts");
var ctrls_1 = __webpack_require__(/*! ../../module/ctrls */ "./module/ctrls/index.ts");
var ctrls_1 = __webpack_require__(/*! ../../module/ctrls */ "./module/ctrls/index.ts");
var MapScene_1 = __webpack_require__(/*! ../scene/map/MapScene */ "./src/scene/map/MapScene.ts");
var MapScene_1 = __webpack_require__(/*! ../scene/map/MapScene */ "./src/scene/map/MapScene.ts");
var LotteryPanel_1 = __webpack_require__(/*! ./LotteryPanel */ "./src/panels/LotteryPanel.ts");
var Container = FYGE.Container;
var Container = FYGE.Container;
var Tween = FYGE.Tween;
var Tween = FYGE.Tween;
var Ease = FYGE.Ease;
var Ease = FYGE.Ease;
var MouseEvent = FYGE.MouseEvent;
var MouseEvent = FYGE.MouseEvent;
var Button = FYGE.Button;
var Button = FYGE.Button;
var LotteryPanel_1 = __webpack_require__(/*! ./LotteryPanel */ "./src/panels/LotteryPanel.ts");
var SuccessNoPrizePanel = (function (_super) {
var SuccessNoPrizePanel = (function (_super) {
__extends(SuccessNoPrizePanel, _super);
__extends(SuccessNoPrizePanel, _super);
function SuccessNoPrizePanel() {
function SuccessNoPrizePanel() {
...
@@ -11976,7 +11979,7 @@ var SuccessNoPrizePanel = (function (_super) {
...
@@ -11976,7 +11979,7 @@ var SuccessNoPrizePanel = (function (_super) {
starGroup.position.set(375, 600);
starGroup.position.set(375, 600);
starGroup.play(stars);
starGroup.play(stars);
var tipLabel = this.addChild(Tools_1.Tools.getText("闯关成功!", 36, "#744f1d", FYGE.TEXT_ALIGN.CENTER, 750, 0, 713));
var tipLabel = this.addChild(Tools_1.Tools.getText("闯关成功!", 36, "#744f1d", FYGE.TEXT_ALIGN.CENTER, 750, 0, 713));
if (level == Tools_1.Tools.maxLevel) {
if (level == Tools_1.Tools.maxLevel
&& !Tools_1.Tools.gameData.isDrawTopLevelPrize
) {
tipLabel.text = '成功通关!\n获得一次抽奖机会!';
tipLabel.text = '成功通关!\n获得一次抽奖机会!';
this.addChild(new Button(RES_1.RES.getRes("sucGoPrize.png")))
this.addChild(new Button(RES_1.RES.getRes("sucGoPrize.png")))
.addEventListener(MouseEvent.CLICK, this.goPrize, this)
.addEventListener(MouseEvent.CLICK, this.goPrize, this)
...
@@ -12010,7 +12013,7 @@ var SuccessNoPrizePanel = (function (_super) {
...
@@ -12010,7 +12013,7 @@ var SuccessNoPrizePanel = (function (_super) {
_super.prototype.hidePanel.call(this);
_super.prototype.hidePanel.call(this);
};
};
SuccessNoPrizePanel.prototype.goPrize = function () {
SuccessNoPrizePanel.prototype.goPrize = function () {
ctrls_1.showPanel(LotteryPanel_1.LotteryPanel);
ctrls_1.showPanel(LotteryPanel_1.LotteryPanel
, { callFun: function () { return ctrls_1.changeScene(MapScene_1.MapScene); } }
);
_super.prototype.hidePanel.call(this);
_super.prototype.hidePanel.call(this);
};
};
SuccessNoPrizePanel.prototype.continue = function () {
SuccessNoPrizePanel.prototype.continue = function () {
...
@@ -12719,15 +12722,15 @@ var PlayScene = (function (_super) {
...
@@ -12719,15 +12722,15 @@ var PlayScene = (function (_super) {
});
});
PlayScene.prototype.initUi = function () {
PlayScene.prototype.initUi = function () {
this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers_1.layers.stageOffsetY);
this.addChild(FYGE.Sprite.fromFrame("playBg.jpg")).position.set(0, -layers_1.layers.stageOffsetY);
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25, -1
5
0);
this.addChild(FYGE.Sprite.fromFrame("topBg.png")).position.set(25, -1
7
0);
var commonTextArr = {};
var commonTextArr = {};
for (var i = 0; i < 10; i++)
for (var i = 0; i < 10; i++)
commonTextArr[i] = RES_1.RES.getRes("scoreNum" + i + ".png");
commonTextArr[i] = RES_1.RES.getRes("scoreNum" + i + ".png");
commonTextArr["当"] = RES_1.RES.getRes("scoreNum当.png");
commonTextArr["当"] = RES_1.RES.getRes("scoreNum当.png");
this.targetScoreTxt = this.addChild(new FYGE.BitmapText(commonTextArr));
this.targetScoreTxt = this.addChild(new FYGE.BitmapText(commonTextArr));
this.targetScoreTxt.position.set(118, 2
9
3);
this.targetScoreTxt.position.set(118, 2
8
3);
this.musicBtn = this.addChild(new MusicBtn());
this.musicBtn = this.addChild(new MusicBtn());
this.musicBtn.position.set(616,
8
6);
this.musicBtn.position.set(616,
6
6);
};
};
PlayScene.prototype.start = function (data) {
PlayScene.prototype.start = function (data) {
var _this = this;
var _this = this;
...
@@ -12791,12 +12794,12 @@ var PlayScene = (function (_super) {
...
@@ -12791,12 +12794,12 @@ var PlayScene = (function (_super) {
["第", "关"].forEach(function (e) { chapterTex[e] = RES_1.RES.getRes("chapterNum" + e + ".png"); });
["第", "关"].forEach(function (e) { chapterTex[e] = RES_1.RES.getRes("chapterNum" + e + ".png"); });
var chapterTxt = this.addChild(new FYGE.BitmapText(chapterTex));
var chapterTxt = this.addChild(new FYGE.BitmapText(chapterTex));
chapterTxt.text = "第" + (this.chapter >> 0) + "关";
chapterTxt.text = "第" + (this.chapter >> 0) + "关";
chapterTxt.position.set(620, 1
9
9);
chapterTxt.position.set(620, 1
7
9);
this.stepNumber = this.addChild(new FYGE.BitmapText(Tools_1.Tools.getNumTextures("stepNum")));
this.stepNumber = this.addChild(new FYGE.BitmapText(Tools_1.Tools.getNumTextures("stepNum")));
this.stepNumber.position.set(127, 1
8
2);
this.stepNumber.position.set(127, 1
6
2);
this.steps = this.chapterData.stepCount;
this.steps = this.chapterData.stepCount;
this.scoreProgress = this.addChild(new ScoreProgress_1.ScoreProgress(this.chapterData.starScores));
this.scoreProgress = this.addChild(new ScoreProgress_1.ScoreProgress(this.chapterData.starScores));
this.scoreProgress.position.set(94, 2
4
1);
this.scoreProgress.position.set(94, 2
2
1);
this.score = 0;
this.score = 0;
var path = aaa_1.generateMapBg(this.chapterData.map.lattices);
var path = aaa_1.generateMapBg(this.chapterData.map.lattices);
var bg = aaa_1.drawBg(path, this.chapterData.map.lattices);
var bg = aaa_1.drawBg(path, this.chapterData.map.lattices);
...
@@ -12833,7 +12836,7 @@ var PlayScene = (function (_super) {
...
@@ -12833,7 +12836,7 @@ var PlayScene = (function (_super) {
}
}
this.elementTargets = new ElementTargets_1.ElementTargets(this.passElements);
this.elementTargets = new ElementTargets_1.ElementTargets(this.passElements);
this.elementTargets.x = 375;
this.elementTargets.x = 375;
this.elementTargets.y = 1
4
0;
this.elementTargets.y = 1
2
0;
this.addChild(this.elementTargets);
this.addChild(this.elementTargets);
this.targetScoreTxt.visible = false;
this.targetScoreTxt.visible = false;
}
}
...
@@ -15580,7 +15583,7 @@ var MapUI = (function (_super) {
...
@@ -15580,7 +15583,7 @@ var MapUI = (function (_super) {
Tools_1.Tools.openTask();
Tools_1.Tools.openTask();
break;
break;
case this.clearanceBtn:
case this.clearanceBtn:
ctrls_1.showPanel(LotteryPanel_1.LotteryPanel);
ctrls_1.showPanel(LotteryPanel_1.LotteryPanel
, { callFun: function () { return 0; } }
);
break;
break;
}
}
};
};
...
@@ -16576,7 +16579,7 @@ var Pool_1 = __webpack_require__(/*! ../Pool */ "./src/something/Pool.ts");
...
@@ -16576,7 +16579,7 @@ var Pool_1 = __webpack_require__(/*! ../Pool */ "./src/something/Pool.ts");
var RecoverName_1 = __webpack_require__(/*! ../enum/RecoverName */ "./src/something/enum/RecoverName.ts");
var RecoverName_1 = __webpack_require__(/*! ../enum/RecoverName */ "./src/something/enum/RecoverName.ts");
var RES_1 = __webpack_require__(/*! ../../../module/RES */ "./module/RES.ts");
var RES_1 = __webpack_require__(/*! ../../../module/RES */ "./module/RES.ts");
var Tool_1 = __webpack_require__(/*! ../Tool */ "./src/something/Tool.ts");
var Tool_1 = __webpack_require__(/*! ../Tool */ "./src/something/Tool.ts");
exports.stepPosition = [130, 1
5
5, 100];
exports.stepPosition = [130, 1
3
5, 100];
var BonusShootAni = (function (_super) {
var BonusShootAni = (function (_super) {
__extends(BonusShootAni, _super);
__extends(BonusShootAni, _super);
function BonusShootAni() {
function BonusShootAni() {
...
@@ -27698,7 +27701,7 @@ var PropBtnCon = (function (_super) {
...
@@ -27698,7 +27701,7 @@ var PropBtnCon = (function (_super) {
_this.boomNum = _this.addChild(new FYGE.BitmapText(arr));
_this.boomNum = _this.addChild(new FYGE.BitmapText(arr));
_this.hammerNum = _this.addChild(new FYGE.BitmapText(arr));
_this.hammerNum = _this.addChild(new FYGE.BitmapText(arr));
_this.stepNum.y = _this.boomNum.y = _this.hammerNum.y = 100;
_this.stepNum.y = _this.boomNum.y = _this.hammerNum.y = 100;
_this.stepNum.text = _this.boomNum.text = _this.hammerNum.text = "
13
";
_this.stepNum.text = _this.boomNum.text = _this.hammerNum.text = "
0
";
_this.stepNum.textAlign = _this.boomNum.textAlign = _this.hammerNum.textAlign = FYGE.TEXT_ALIGN.CENTER;
_this.stepNum.textAlign = _this.boomNum.textAlign = _this.hammerNum.textAlign = FYGE.TEXT_ALIGN.CENTER;
_this.stepNum.x = 239;
_this.stepNum.x = 239;
_this.boomNum.x = 239 + 186;
_this.boomNum.x = 239 + 186;
...
@@ -27773,7 +27776,6 @@ var Tool_1 = __webpack_require__(/*! ../Tool */ "./src/something/Tool.ts");
...
@@ -27773,7 +27776,6 @@ var Tool_1 = __webpack_require__(/*! ../Tool */ "./src/something/Tool.ts");
var RES_1 = __webpack_require__(/*! ../../../module/RES */ "./module/RES.ts");
var RES_1 = __webpack_require__(/*! ../../../module/RES */ "./module/RES.ts");
var PropType_1 = __webpack_require__(/*! ../enum/PropType */ "./src/something/enum/PropType.ts");
var PropType_1 = __webpack_require__(/*! ../enum/PropType */ "./src/something/enum/PropType.ts");
var BonusShootAni_1 = __webpack_require__(/*! ../anis/BonusShootAni */ "./src/something/anis/BonusShootAni.ts");
var BonusShootAni_1 = __webpack_require__(/*! ../anis/BonusShootAni */ "./src/something/anis/BonusShootAni.ts");
var Sprite = FYGE.Sprite;
var PropGuide = (function (_super) {
var PropGuide = (function (_super) {
__extends(PropGuide, _super);
__extends(PropGuide, _super);
function PropGuide(offsetY) {
function PropGuide(offsetY) {
...
@@ -27795,14 +27797,13 @@ var PropGuide = (function (_super) {
...
@@ -27795,14 +27797,13 @@ var PropGuide = (function (_super) {
var text = new FYGE.TextField();
var text = new FYGE.TextField();
text.text = "为本次增加额外5次步数";
text.text = "为本次增加额外5次步数";
text.fillColor = "#ffffff";
text.fillColor = "#ffffff";
text.size =
2
0;
text.size =
3
0;
text.y = offsetY -
88
;
text.y = offsetY -
24
;
text.textAlign = FYGE.TEXT_ALIGN.CENTER;
text.textAlign = FYGE.TEXT_ALIGN.CENTER;
text.textWidth = 750;
text.textWidth = 750;
text.mouseEnable = false;
_this.addChild(text);
_this.addChild(text);
_this.msgTxt = text;
_this.msgTxt = text;
var cancel = _this.addChild(new Sprite(RES_1.RES.getRes("propCancel.png")));
cancel.position.set(274, offsetY - 60);
return _this;
return _this;
}
}
PropGuide.prototype.init = function (prop) {
PropGuide.prototype.init = function (prop) {
output.js.map
View file @
2ec2967e
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Click to expand it.
src/panels/LotteryPanel.ts
View file @
2ec2967e
import
{
RES
}
from
"../../module/RES"
;
import
{
RES
}
from
"../../module/RES"
;
import
{
changeScene
,
hideWaiting
,
showToast
,
showWaiting
,
wait
}
from
"../../module/ctrls"
;
import
{
hideWaiting
,
showToast
,
showWaiting
,
wait
}
from
"../../module/ctrls"
;
import
{
sendTbNet
,
TbNetName
}
from
"../TaoBaoNet"
;
import
{
sendTbNet
,
TbNetName
}
from
"../TaoBaoNet"
;
import
{
GTool
}
from
"../../module/tools/GTool"
;
import
{
GTool
}
from
"../../module/tools/GTool"
;
// import { MapScene } from "./map/MapScene";
// import { MapScene } from "./map/MapScene";
import
{
Panel
}
from
"../../module/views/Panel"
;
import
{
Panel
}
from
"../../module/views/Panel"
;
import
{
MapScene
}
from
"../scene/map/MapScene"
;
/**
/**
* 摇奖机弹框
* 摇奖机弹框
...
@@ -112,6 +111,13 @@ export class LotteryPanel extends Panel {
...
@@ -112,6 +111,13 @@ export class LotteryPanel extends Panel {
// scroll.updateData(list || [])
// scroll.updateData(list || [])
//摇奖部分
//摇奖部分
var
p
=
[
91
,
731
]
var
p
=
[
91
,
731
]
list
.
push
({
activityId
:
"602f33eb086e65bb22759048"
,
image
:
"https://yun.duiba.com.cn/aurora/assets/20a5c02da9d2eb507af7f5dda581083798e8aa84.png"
,
name
:
"谢谢参与"
,
type
:
5
,
_id
:
"thanks"
,
});
this
.
lotScroll
=
this
.
addChild
(
new
LotteryScroll
(
list
))
this
.
lotScroll
=
this
.
addChild
(
new
LotteryScroll
(
list
))
this
.
lotScroll
.
position
.
set
(
p
[
0
],
p
[
1
]);
this
.
lotScroll
.
position
.
set
(
p
[
0
],
p
[
1
]);
console
.
log
(
this
.
lotScroll
.
position
)
console
.
log
(
this
.
lotScroll
.
position
)
...
@@ -124,7 +130,11 @@ export class LotteryPanel extends Panel {
...
@@ -124,7 +130,11 @@ export class LotteryPanel extends Panel {
//如果是失败
//如果是失败
if
(
!
res
.
success
)
return
;
if
(
!
res
.
success
)
return
;
let
id
;
//待考虑,谢谢参与要进哪?是否进列表,下面id不存在时当作无奖励,(如果谢谢参与不进列表)
let
id
;
//待考虑,谢谢参与要进哪?是否进列表,下面id不存在时当作无奖励,(如果谢谢参与不进列表)
if
(
res
.
data
&&
res
.
data
.
prizeId
)
id
=
res
.
data
.
prizeId
;
if
(
res
.
data
&&
res
.
data
.
type
==
5
)
{
id
=
'thanks'
;
}
else
if
(
res
.
data
&&
res
.
data
.
prizeId
)
{
id
=
res
.
data
.
prizeId
;
}
this
.
enableMouseEvt
(
false
);
this
.
enableMouseEvt
(
false
);
console
.
log
(
id
)
console
.
log
(
id
)
this
.
prizeData
=
res
.
data
;
this
.
prizeData
=
res
.
data
;
...
...
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