Commit 2c58de48 authored by haiyoucuv's avatar haiyoucuv

map effect

parent 8d1e4c27
This diff is collapsed.
......@@ -489,7 +489,7 @@ export const SkinJson = {
"type": "text",
"props": {
"text": "第 6 关",
"size": 24.78875,
"size": 40,
"fillColor": "#df5942",
"textAlpha": 1
},
......@@ -664,19 +664,6 @@ export const SkinJson = {
"source": "活动规则背景.png"
}
},
{
"name": "规则只要字体颜色和大小,到时删掉",
"x": 96,
"y": 549,
"alpha": 1,
"type": "text",
"props": {
"text": "1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\n\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\r\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\r\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。",
"size": 26,
"fillColor": "#892a1a",
"textAlpha": 1
}
},
{
"name": "关闭按钮",
"x": 631,
......
import { Panel } from "../../module/views/Panel";
import TextField = FYGE.TextField;
import TEXT_lINETYPE = FYGE.TEXT_lINETYPE;
import ScrollPage = FYGE.ScrollPage;
import { Tools } from "../Tools";
export class RulePanel extends Panel {
get groupNames() {
return ["RulePanel"]
}
get skinName() {
return "RulePanel"
}
closeBtn: FYGE.Button;
ruleTex: TextField;
scroll: ScrollPage;
initUi() {
}
start(data) {
super.start();
const rule = '1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\n\\r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。\\r\\r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。'
this.ruleTex = this.addChild(Tools.getText(
rule, 26, '#892a1a',
FYGE.TEXT_ALIGN.LEFT, 570
));
this.ruleTex.lineType = TEXT_lINETYPE.MULTI;
this.scroll = this.addChild(new ScrollPage(
570, 600, this.ruleTex.textHeight + 30
));
this.scroll.position.set(96, 549);
this.scroll.view.addChild(this.ruleTex);
}
initEvents() {
super.initEvents();
}
removeEvents() {
super.removeEvents();
}
}
......@@ -7,6 +7,8 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import MouseEvent = FYGE.MouseEvent;
import { changeScene } from "../../module/ctrls";
import { PlayScene } from "../scene/PlayScene";
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
export class StartPanel extends Panel {
get groupNames() {
......@@ -23,6 +25,18 @@ export class StartPanel extends Panel {
startBtn2: FYGE.Button;
startBtn: FYGE.Button;
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, FYGE.Ease.backOut)
.call(() => {
this.isShowing = false;
});
}
initUi() {
this.checkTex.textWidth = 750;
this.checkTex.textAlign = TEXT_ALIGN.CENTER;
......@@ -75,7 +89,11 @@ export class StartTarget extends Container {
} else if (passTarget.type == 1) { // 消除元素个数
passTarget.elements.forEach((v, i) => {
this.addChild(new StartTargetItem(v)).x = pos[passTarget.elements.length - 1][i];
const targetItem = this.addChild(new StartTargetItem(v));
targetItem.x = pos[passTarget.elements.length - 1][i];
setTimeout(() => {
targetItem.playEffect();
}, i * 200);
});
}
......@@ -97,5 +115,15 @@ export class StartTargetItem extends Container {
targetTex.strokeColor = '#eb5b57';
targetTex.stroke = 3;
this.anchor.set(50, 79);
this.scale.set(0, 0);
}
// 变大的动效
public playEffect() {
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 500, Ease.backOut)
}
}
......@@ -4,6 +4,7 @@ import { changeScene } from "../../module/ctrls";
import { PlayScene } from "../scene/PlayScene";
import { StartTarget } from "./StartPanel";
import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import Tween = FYGE.Tween;
export class StartPanelPrize extends Panel {
get groupNames() {
......@@ -14,6 +15,18 @@ export class StartPanelPrize extends Panel {
return "StartPanelPrize"
}
public showAni() {
if (this.isShowing) return;
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, FYGE.Ease.backOut)
.call(() => {
this.isShowing = false;
});
}
closeBtn: FYGE.Button;
startBtn: FYGE.Button;
startBtn2: FYGE.Button;
......
......@@ -34,19 +34,14 @@ export class MapScene extends Scene {
protected initUi() {
super.initUi();
this.scrollPage = this.addChild(new ScrollPage(
750, layers.stageHeight,
888, true, true
));
this.mapContainer = this.scrollPage.view.addChild(new Container());
this.uiLayer = this.addChild(new MapUI());
this.initMap();
this.updateMapCheck();
}
private updateMapCheck() {
......@@ -126,10 +121,6 @@ export class MapScene extends Scene {
this.scrollPage.maxDistance = maxHeight;
this.scrollPage.scrollTo(maxHeight, 0);
// MapScene.checkArr.forEach(v => {
// v.type = CHECK_TYPE.PRI;
// v.enabled = false;
// });
this.scrollToCheck(1);
}
......
......@@ -6,6 +6,8 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import { RES } from "../../../module/RES";
import { Tools } from "../../Tools";
import MouseEvent = FYGE.MouseEvent;
import { showPanel } from "../../../module/ctrls";
import { RulePanel } from "../../panels/RulePanel";
export default class MapUI extends Container {
public energyBox: EnergyBox = null;
......@@ -41,6 +43,7 @@ export default class MapUI extends Container {
case this.ruleBtn:
/// TODO 规则
console.log('规则');
showPanel(RulePanel);
break;
case this.myPrizeBtn:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment