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翁阳
babycare_xiaoxiao
Commits
2c58de48
Commit
2c58de48
authored
Jul 14, 2020
by
haiyoucuv
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map effect
parent
8d1e4c27
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7 changed files
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1126 additions
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1125 deletions
+1126
-1125
workspace.xml
.idea/workspace.xml
+30
-100
SkinJson.ts
src/SkinJson.ts
+1002
-1015
RulePanel.ts
src/panels/RulePanel.ts
+49
-0
StartPanel.ts
src/panels/StartPanel.ts
+29
-1
StartPanelPrize.ts
src/panels/StartPanelPrize.ts
+13
-0
MapScene.ts
src/scene/map/MapScene.ts
+0
-9
MapUI.ts
src/scene/map/MapUI.ts
+3
-0
No files found.
.idea/workspace.xml
View file @
2c58de48
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<screen
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<state
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timestamp=
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</state>
...
...
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<screen
x=
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width=
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height=
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/>
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<state
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timestamp=
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<state
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key=
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timestamp=
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<screen
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...
...
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/>
</component>
</project>
\ No newline at end of file
src/SkinJson.ts
View file @
2c58de48
export
const
SkinJson
=
{
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"SuccessNoPrizePanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"闯关成功Bg"
,
"x"
:
55
,
"y"
:
266
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"闯关成功Bg.png"
}
},
{
"name"
:
"继续闯关大"
,
"x"
:
163
,
"y"
:
935
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"继续闯关大.png"
},
"id"
:
"totalContinueBtn"
},
{
"name"
:
"继续闯关小"
,
"x"
:
381
,
"y"
:
955
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"继续闯关小.png"
},
"id"
:
"continueBtn"
},
{
"name"
:
"闯关成功不满星按钮"
,
"x"
:
91
,
"y"
:
955
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"闯关成功不满星按钮.png"
},
"id"
:
"againBtn"
},
{
"name"
:
"关卡文字"
,
"x"
:
300
,
"y"
:
519
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"第 24 关"
,
"size"
:
24.78875
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"checkTex"
},
{
"name"
:
"提示文案"
,
"x"
:
210
,
"y"
:
797
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"太厉害了!
\n
再闯6关就即可抽奖!"
,
"size"
:
36
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"tipsTex"
},
{
"name"
:
"star"
,
"x"
:
145
,
"y"
:
601
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"star.png"
}
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
}
]
},
{
"name"
:
"SuccessPrizePanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"闯关成功"
,
"x"
:
55
,
"y"
:
266
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"闯关成功.png"
}
},
{
"name"
:
"继续闯关大"
,
"x"
:
163
,
"y"
:
1086
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"继续闯关大.png"
},
"id"
:
"noPrizeAgainBtn"
},
{
"name"
:
"继续闯关小"
,
"x"
:
93
,
"y"
:
1095
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"继续闯关小.png"
},
"id"
:
"againBtn"
},
{
"name"
:
"按钮-继续闯关"
,
"x"
:
383
,
"y"
:
1095
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"按钮-继续闯关.png"
}
},
{
"name"
:
"关卡文字"
,
"x"
:
300
,
"y"
:
519
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"第 24 关"
,
"size"
:
24.78875
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"checkTex"
},
{
"name"
:
"提示文案"
,
"x"
:
182
,
"y"
:
810
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"太厉害了!获得抽奖资格!"
,
"size"
:
34
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"tipsTex"
},
{
"name"
:
"红包奖励"
,
"x"
:
130
,
"y"
:
870
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"红包奖励.png"
}
},
{
"name"
:
"道具"
,
"x"
:
124
,
"y"
:
858
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"圆角矩形 648"
,
"x"
:
0
,
"y"
:
0
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"圆角矩形 648.png"
}
},
{
"name"
:
"步数道具 x1"
,
"x"
:
265
,
"y"
:
85
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"步数道具 x1"
,
"size"
:
30
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
}
},
{
"name"
:
"道具"
,
"x"
:
76
,
"y"
:
24
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"道具.png"
}
}
]
},
{
"name"
:
"star"
,
"x"
:
145
,
"y"
:
601
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"star.png"
}
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
}
]
},
{
"name"
:
"NoStepBtn"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"步数耗尽Bg"
,
"x"
:
55
,
"y"
:
498
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"步数耗尽Bg.png"
}
},
{
"name"
:
"提示文案"
,
"x"
:
163
,
"y"
:
661
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"消耗20积分可复活 ,步数+5
\n
确认复活吗?"
,
"size"
:
34
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"tipsTex"
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"步数耗尽复活"
,
"x"
:
383
,
"y"
:
845
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"步数耗尽复活.png"
},
"id"
:
"liveBtn"
},
{
"name"
:
"步数耗尽结束按钮"
,
"x"
:
93
,
"y"
:
845
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"步数耗尽结束按钮.png"
},
"id"
:
"overBtn"
}
]
},
{
"name"
:
"FailedPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"失败Bg"
,
"x"
:
55
,
"y"
:
276
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"失败Bg.png"
}
},
{
"name"
:
"关卡文字"
,
"x"
:
300
,
"y"
:
519
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"第 24 关"
,
"size"
:
24.78875
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"checkTex"
},
{
"name"
:
"提示文案"
,
"x"
:
224
,
"y"
:
611
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"再接再厉!
\n
再闯3关可参与抽奖!"
,
"size"
:
36
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"tipsTex"
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"失败重新闯关"
,
"x"
:
163
,
"y"
:
957
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"失败重新闯关.png"
},
"id"
:
"againBtn"
}
]
},
{
"name"
:
"StartPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
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:
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,
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55
,
"y"
:
266
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
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:
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{
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"开始闯关要能量"
,
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163
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"y"
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899
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"开始闯关要能量.png"
},
"id"
:
"startBtn"
},
{
"name"
:
"开始闯关不要能量"
,
"x"
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163
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"y"
:
899
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"开始闯关不要能量.png"
},
"id"
:
"startBtn2"
},
{
"name"
:
"提示文案"
,
"x"
:
221
,
"y"
:
847
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"本关满星可获得随机道具"
,
"size"
:
28
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
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},
"id"
:
"tipsTex"
},
{
"name"
:
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:
317
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:
519
,
"alpha"
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1
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"type"
:
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,
"props"
:
{
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:
"第 6 关"
,
"size"
:
40
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"checkTex"
},
{
"name"
:
"关闭按钮"
,
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:
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,
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:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
}
]
},
{
"name"
:
"StartPanelPrize"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"关卡弹窗Bg"
,
"x"
:
55
,
"y"
:
266
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"关卡弹窗Bg.png"
}
},
{
"name"
:
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r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
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r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
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r
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r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。"
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再闯6关就即可抽奖!"
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[
{
"name"
:
"道具不足背景"
,
"x"
:
55
,
"y"
:
498
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"道具不足背景.png"
}
},
{
"name"
:
"文案"
,
"x"
:
203
,
"y"
:
650
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"要消耗200积分兑换码?"
,
"size"
:
34
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"msgTxt"
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"确定"
,
"x"
:
383
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"确定.png"
},
"id"
:
"sureBtn"
},
{
"name"
:
"再想想"
,
"x"
:
93
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"再想想.png"
},
"id"
:
"consideBtn"
}
]
},
{
"name"
:
"ExchangeSucPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"兑换成功背景"
,
"x"
:
55
,
"y"
:
337
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"兑换成功背景.png"
}
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"知道啦"
,
"x"
:
163
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"知道啦.png"
},
"id"
:
"knowBtn"
}
]
},
{
"name"
:
"CreditsOutPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"积分不足背景"
,
"x"
:
55
,
"y"
:
498
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"积分不足背景.png"
}
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"赚取积分"
,
"x"
:
163
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"赚取积分.png"
},
"id"
:
"earnBtn"
}
]
},
{
"name"
:
"FreePowerPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"圆圈"
,
"x"
:
55
,
"y"
:
267
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"圆圈.png"
}
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"开心收下"
,
"x"
:
163
,
"y"
:
900
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"开心收下.png"
},
"id"
:
"acceptBtn"
}
]
},
{
"name"
:
"UseToolPanel"
,
"x"
:
0
,
"y"
:
0
,
"type"
:
"container"
,
"children"
:
[
{
"name"
:
"使用道具背景"
,
"x"
:
55
,
"y"
:
498
,
"alpha"
:
1
,
"type"
:
"sprite"
,
"props"
:
{
"source"
:
"使用道具背景.png"
}
},
{
"name"
:
"文案"
,
"x"
:
168
,
"y"
:
619
,
"alpha"
:
1
,
"type"
:
"text"
,
"props"
:
{
"text"
:
"确认使用步数道具+10步吗?"
,
"size"
:
34
,
"fillColor"
:
"#df5942"
,
"textAlpha"
:
1
},
"id"
:
"msgTxt"
},
{
"name"
:
"关闭按钮"
,
"x"
:
631
,
"y"
:
470
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"关闭按钮.png"
},
"id"
:
"closeBtn"
},
{
"name"
:
"确定"
,
"x"
:
383
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"确定.png"
},
"id"
:
"sureBtn"
},
{
"name"
:
"再想想"
,
"x"
:
93
,
"y"
:
745
,
"alpha"
:
1
,
"type"
:
"button"
,
"props"
:
{
"tUp"
:
"再想想.png"
},
"id"
:
"consideBtn"
}
]
}
]
}
src/panels/RulePanel.ts
0 → 100644
View file @
2c58de48
import
{
Panel
}
from
"../../module/views/Panel"
;
import
TextField
=
FYGE
.
TextField
;
import
TEXT_lINETYPE
=
FYGE
.
TEXT_lINETYPE
;
import
ScrollPage
=
FYGE
.
ScrollPage
;
import
{
Tools
}
from
"../Tools"
;
export
class
RulePanel
extends
Panel
{
get
groupNames
()
{
return
[
"RulePanel"
]
}
get
skinName
()
{
return
"RulePanel"
}
closeBtn
:
FYGE
.
Button
;
ruleTex
:
TextField
;
scroll
:
ScrollPage
;
initUi
()
{
}
start
(
data
)
{
super
.
start
();
const
rule
=
'1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
n
\\
r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
n
\\
r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。1、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
n
\\
r2、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r3、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。
\\
r
\\
r4、这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案,这里是活动规则文案。'
this
.
ruleTex
=
this
.
addChild
(
Tools
.
getText
(
rule
,
26
,
'#892a1a'
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
570
));
this
.
ruleTex
.
lineType
=
TEXT_lINETYPE
.
MULTI
;
this
.
scroll
=
this
.
addChild
(
new
ScrollPage
(
570
,
600
,
this
.
ruleTex
.
textHeight
+
30
));
this
.
scroll
.
position
.
set
(
96
,
549
);
this
.
scroll
.
view
.
addChild
(
this
.
ruleTex
);
}
initEvents
()
{
super
.
initEvents
();
}
removeEvents
()
{
super
.
removeEvents
();
}
}
src/panels/StartPanel.ts
View file @
2c58de48
...
...
@@ -7,6 +7,8 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import
MouseEvent
=
FYGE
.
MouseEvent
;
import
{
changeScene
}
from
"../../module/ctrls"
;
import
{
PlayScene
}
from
"../scene/PlayScene"
;
import
Tween
=
FYGE
.
Tween
;
import
Ease
=
FYGE
.
Ease
;
export
class
StartPanel
extends
Panel
{
get
groupNames
()
{
...
...
@@ -23,6 +25,18 @@ export class StartPanel extends Panel {
startBtn2
:
FYGE
.
Button
;
startBtn
:
FYGE
.
Button
;
public
showAni
()
{
if
(
this
.
isShowing
)
return
;
this
.
isShowing
=
true
;
this
.
anchor
.
set
(
375
,
812
);
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
400
,
FYGE
.
Ease
.
backOut
)
.
call
(()
=>
{
this
.
isShowing
=
false
;
});
}
initUi
()
{
this
.
checkTex
.
textWidth
=
750
;
this
.
checkTex
.
textAlign
=
TEXT_ALIGN
.
CENTER
;
...
...
@@ -75,7 +89,11 @@ export class StartTarget extends Container {
}
else
if
(
passTarget
.
type
==
1
)
{
// 消除元素个数
passTarget
.
elements
.
forEach
((
v
,
i
)
=>
{
this
.
addChild
(
new
StartTargetItem
(
v
)).
x
=
pos
[
passTarget
.
elements
.
length
-
1
][
i
];
const
targetItem
=
this
.
addChild
(
new
StartTargetItem
(
v
));
targetItem
.
x
=
pos
[
passTarget
.
elements
.
length
-
1
][
i
];
setTimeout
(()
=>
{
targetItem
.
playEffect
();
},
i
*
200
);
});
}
...
...
@@ -97,5 +115,15 @@ export class StartTargetItem extends Container {
targetTex
.
strokeColor
=
'#eb5b57'
;
targetTex
.
stroke
=
3
;
this
.
anchor
.
set
(
50
,
79
);
this
.
scale
.
set
(
0
,
0
);
}
// 变大的动效
public
playEffect
()
{
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
Ease
.
backOut
)
}
}
src/panels/StartPanelPrize.ts
View file @
2c58de48
...
...
@@ -4,6 +4,7 @@ import { changeScene } from "../../module/ctrls";
import
{
PlayScene
}
from
"../scene/PlayScene"
;
import
{
StartTarget
}
from
"./StartPanel"
;
import
TEXT_ALIGN
=
FYGE
.
TEXT_ALIGN
;
import
Tween
=
FYGE
.
Tween
;
export
class
StartPanelPrize
extends
Panel
{
get
groupNames
()
{
...
...
@@ -14,6 +15,18 @@ export class StartPanelPrize extends Panel {
return
"StartPanelPrize"
}
public
showAni
()
{
if
(
this
.
isShowing
)
return
;
this
.
isShowing
=
true
;
this
.
anchor
.
set
(
375
,
812
);
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
400
,
FYGE
.
Ease
.
backOut
)
.
call
(()
=>
{
this
.
isShowing
=
false
;
});
}
closeBtn
:
FYGE
.
Button
;
startBtn
:
FYGE
.
Button
;
startBtn2
:
FYGE
.
Button
;
...
...
src/scene/map/MapScene.ts
View file @
2c58de48
...
...
@@ -34,19 +34,14 @@ export class MapScene extends Scene {
protected
initUi
()
{
super
.
initUi
();
this
.
scrollPage
=
this
.
addChild
(
new
ScrollPage
(
750
,
layers
.
stageHeight
,
888
,
true
,
true
));
this
.
mapContainer
=
this
.
scrollPage
.
view
.
addChild
(
new
Container
());
this
.
uiLayer
=
this
.
addChild
(
new
MapUI
());
this
.
initMap
();
this
.
updateMapCheck
();
}
private
updateMapCheck
()
{
...
...
@@ -126,10 +121,6 @@ export class MapScene extends Scene {
this
.
scrollPage
.
maxDistance
=
maxHeight
;
this
.
scrollPage
.
scrollTo
(
maxHeight
,
0
);
// MapScene.checkArr.forEach(v => {
// v.type = CHECK_TYPE.PRI;
// v.enabled = false;
// });
this
.
scrollToCheck
(
1
);
}
...
...
src/scene/map/MapUI.ts
View file @
2c58de48
...
...
@@ -6,6 +6,8 @@ import TEXT_ALIGN = FYGE.TEXT_ALIGN;
import
{
RES
}
from
"../../../module/RES"
;
import
{
Tools
}
from
"../../Tools"
;
import
MouseEvent
=
FYGE
.
MouseEvent
;
import
{
showPanel
}
from
"../../../module/ctrls"
;
import
{
RulePanel
}
from
"../../panels/RulePanel"
;
export
default
class
MapUI
extends
Container
{
public
energyBox
:
EnergyBox
=
null
;
...
...
@@ -41,6 +43,7 @@ export default class MapUI extends Container {
case
this
.
ruleBtn
:
/// TODO 规则
console
.
log
(
'规则'
);
showPanel
(
RulePanel
);
break
;
case
this
.
myPrizeBtn
:
...
...
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