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翁阳
babycare_xiaoxiao
Commits
137e1165
Commit
137e1165
authored
Mar 01, 2021
by
邱旭
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m
parent
f3480837
Changes
2
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2 changed files
with
20 additions
and
19 deletions
+20
-19
workspace.xml
.idea/workspace.xml
+14
-13
PlayScene.ts
src/scene/PlayScene.ts
+6
-6
No files found.
.idea/workspace.xml
View file @
137e1165
...
...
@@ -2,9 +2,8 @@
<project
version=
"4"
>
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"0d3cb18d-e144-41a0-bc8b-4877c2e1fef1"
name=
"默认的"
comment=
""
>
<change
afterPath=
"$PROJECT_DIR$/resource/SuccessPanel/star_dis.png"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/
panels/SuccessNoPrizePanel.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/panels/SuccessNoPrizePanel
.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/
scene/PlayScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scene/PlayScene
.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
<option
name=
"HIGHLIGHT_CONFLICTS"
value=
"true"
/>
...
...
@@ -63,7 +62,7 @@
<recent
name=
"$PROJECT_DIR$/lotties"
/>
</key>
</component>
<component
name=
"RunManager"
selected=
"npm.
build
"
>
<component
name=
"RunManager"
selected=
"npm.
dev
"
>
<configuration
name=
"build"
type=
"js.build_tools.npm"
temporary=
"true"
nameIsGenerated=
"true"
>
<package-json
value=
"$PROJECT_DIR$/package.json"
/>
<command
value=
"run"
/>
...
...
@@ -112,9 +111,9 @@
</list>
<recent_temporary>
<list>
<item
itemvalue=
"npm.dev"
/>
<item
itemvalue=
"npm.build"
/>
<item
itemvalue=
"npm.flushRes"
/>
<item
itemvalue=
"npm.dev"
/>
<item
itemvalue=
"npm.buildTS"
/>
</list>
</recent_temporary>
...
...
@@ -137,14 +136,9 @@
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...
...
@@ -482,7 +476,14 @@
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<servers
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...
...
src/scene/PlayScene.ts
View file @
137e1165
...
...
@@ -260,7 +260,7 @@ export class PlayScene extends Scene {
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"playBg.jpg"
)).
position
.
set
(
0
,
-
layers
.
stageOffsetY
);
//排版
//底部背景
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
-
1
7
0
);
this
.
addChild
(
FYGE
.
Sprite
.
fromFrame
(
"topBg.png"
)).
position
.
set
(
25
,
-
1
2
0
);
const
commonTextArr
=
{};
for
(
let
i
=
0
;
i
<
10
;
i
++
)
commonTextArr
[
i
]
=
RES
.
getRes
(
"scoreNum"
+
i
+
".png"
);
...
...
@@ -270,7 +270,7 @@ export class PlayScene extends Scene {
this
.
targetScoreTxt
.
position
.
set
(
118
,
283
);
//设置
this
.
musicBtn
=
this
.
addChild
(
new
MusicBtn
());
this
.
musicBtn
.
position
.
set
(
616
,
6
6
);
this
.
musicBtn
.
position
.
set
(
616
,
11
6
);
}
data
:
{
chapter
:
number
}
start
(
data
:
{
chapter
:
number
})
{
...
...
@@ -371,15 +371,15 @@ export class PlayScene extends Scene {
[
"第"
,
"关"
].
forEach
((
e
)
=>
{
chapterTex
[
e
]
=
RES
.
getRes
(
"chapterNum"
+
e
+
".png"
)
})
const
chapterTxt
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
chapterTex
));
chapterTxt
.
text
=
"第"
+
(
this
.
chapter
>>
0
)
+
"关"
;
chapterTxt
.
position
.
set
(
620
,
17
9
);
chapterTxt
.
position
.
set
(
620
,
22
9
);
//步数
this
.
stepNumber
=
this
.
addChild
(
new
FYGE
.
BitmapText
(
Tools
.
getNumTextures
(
"stepNum"
)));
this
.
stepNumber
.
position
.
set
(
127
,
16
2
);
this
.
stepNumber
.
position
.
set
(
127
,
21
2
);
//步数初始化
this
.
steps
=
this
.
chapterData
.
stepCount
;
//分数进度条,托管
this
.
scoreProgress
=
this
.
addChild
(
new
ScoreProgress
(
this
.
chapterData
.
starScores
));
this
.
scoreProgress
.
position
.
set
(
94
,
2
2
1
);
this
.
scoreProgress
.
position
.
set
(
94
,
2
7
1
);
//分数置0
this
.
score
=
0
;
//地图生成
...
...
@@ -434,7 +434,7 @@ export class PlayScene extends Scene {
}
this
.
elementTargets
=
new
ElementTargets
(
this
.
passElements
);
this
.
elementTargets
.
x
=
375
;
this
.
elementTargets
.
y
=
1
2
0
;
this
.
elementTargets
.
y
=
1
7
0
;
this
.
addChild
(
this
.
elementTargets
);
this
.
targetScoreTxt
.
visible
=
false
;
}
else
{
...
...
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