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翁阳
babycare_xiaoxiao
Commits
0cdbb8a3
Commit
0cdbb8a3
authored
Jul 13, 2020
by
wjf
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parent
7cfb78dc
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25 changed files
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7 additions
and
7 deletions
+7
-7
svgaParser.min.js
libs/svgaParser.min.js
+1
-1
ele0.png
resource/common/ele0.png
+0
-0
ele1.png
resource/common/ele1.png
+0
-0
ele10.png
resource/common/ele10.png
+0
-0
ele11.png
resource/common/ele11.png
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-0
ele12.png
resource/common/ele12.png
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-0
ele13.png
resource/common/ele13.png
+0
-0
ele14.png
resource/common/ele14.png
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-0
ele2.png
resource/common/ele2.png
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-0
ele3.png
resource/common/ele3.png
+0
-0
ele4.png
resource/common/ele4.png
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-0
ele5.png
resource/common/ele5.png
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-0
ele6.png
resource/common/ele6.png
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-0
ele7.png
resource/common/ele7.png
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ele8.png
resource/common/ele8.png
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-0
ele9.png
resource/common/ele9.png
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-0
bubleEle0.png
resource/playScene/bubleEle0.png
+0
-0
bubleEle1.png
resource/playScene/bubleEle1.png
+0
-0
bubleEle2.png
resource/playScene/bubleEle2.png
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-0
bubleEle3.png
resource/playScene/bubleEle3.png
+0
-0
bubleEle4.png
resource/playScene/bubleEle4.png
+0
-0
Main.ts
src/Main.ts
+2
-2
PlayScene.ts
src/scene/PlayScene.ts
+1
-1
MagicLionAni.ts
src/something/anis/MagicLionAni.ts
+1
-1
MagicLionBgAni.ts
src/something/periodAni/MagicLionBgAni.ts
+2
-2
No files found.
libs/svgaParser.min.js
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playScene
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playScene
/ele1.png
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playScene
/ele10.png
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common
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resource/
playScene
/ele11.png
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resource/
common
/ele11.png
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playScene
/ele12.png
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/ele12.png
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playScene
/ele13.png
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common
/ele13.png
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playScene
/ele14.png
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common
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playScene
/ele2.png
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resource/
playScene
/ele3.png
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playScene
/ele4.png
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playScene
/ele5.png
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resource/
common
/ele5.png
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resource/
playScene
/ele6.png
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resource/
common
/ele6.png
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playScene
/ele7.png
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resource/
common
/ele7.png
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playScene
/ele8.png
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resource/
common
/ele8.png
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resource/
playScene
/ele9.png
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resource/
common
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resource/playScene/bubleEle0.png
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resource/playScene/bubleEle1.png
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src/Main.ts
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0cdbb8a3
...
...
@@ -78,8 +78,8 @@ export class Main {
//隐藏加载中
// if (document.getElementById("__loading__")) document.getElementById("__loading__").style.display = "none";
//打开开始场景
changeScene
(
MapScene
);
//
changeScene(PlayScene);
//
changeScene(MapScene);
changeScene
(
PlayScene
);
// changeScene(SStartScene);
// changeScene(StoryScene);
// changeScene(AdoptScene);
...
...
src/scene/PlayScene.ts
View file @
0cdbb8a3
...
...
@@ -411,7 +411,7 @@ export class PlayScene extends Scene {
//bonusTime引导,备用的,无需加入场景
this
.
bonusTime
=
new
BonusTime
();
this
.
bonusTime
.
x
=
375
this
.
bonusTime
.
y
=
1624
/
2
;
this
.
bonusTime
.
y
=
1624
/
2
-
layers
.
stageOffsetY
;
}
initTarget
()
{
//通关目标,如果通关目标是元素时,赋值this.passElements,否则
...
...
src/something/anis/MagicLionAni.ts
View file @
0cdbb8a3
...
...
@@ -46,7 +46,7 @@ export class MagicLionAni extends Ani {
}
play
()
{
this
.
downImage
.
scaleX
=
this
.
downImage
.
scaleY
=
1
;
this
.
downImage
.
scaleX
=
this
.
downImage
.
scaleY
=
0.7
//
1;
this
.
downImage
.
alpha
=
1
;
this
.
upImage
.
scaleX
=
this
.
upImage
.
scaleY
=
1
;
this
.
upImage
.
alpha
=
1
;
...
...
src/something/periodAni/MagicLionBgAni.ts
View file @
0cdbb8a3
...
...
@@ -17,7 +17,7 @@ export class MagicLionBgAni extends FYGE.Container {
this
.
showImage
.
anchorTexture
.
set
(
0.5
,
0.5
);
// this.showImage.anchorOffsetX = texture.textureWidth / 2;
// this.showImage.anchorOffsetY = texture.textureHeight / 2;
//
this.showImage.scaleX = this.showImage.scaleY = 0.7
this
.
showImage
.
scaleX
=
this
.
showImage
.
scaleY
=
0.7
this
.
addChild
(
this
.
showImage
);
this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
...
...
@@ -25,7 +25,7 @@ export class MagicLionBgAni extends FYGE.Container {
other
.
anchorTexture
.
set
(
0.5
,
0.5
);
// other.anchorOffsetX = texture.textureWidth / 2;
// other.anchorOffsetY = texture.textureHeight / 2;
//
other.scaleX = other.scaleY = 0.7
other
.
scaleX
=
other
.
scaleY
=
0.7
this
.
addChild
(
other
);
this
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
()
=>
{
other
.
rotation
-=
5
;
...
...
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