/**
 * 回收类型
 */
export enum RecoverName {
    ELEMENT = "Element",
    LATTICE = "Lattice",
    ICE = "Ice",
    DOOR = "Door",

    BITMAP_NUMBER = "BitmapNumber",

    SCORE_NUMBER = "ScoreNumber",

    SCORE_ANI = "ScoreAni",

    //所有单图的Bitmap都用
    BITMAPRECYCLE = "BitmapRecycle",

    //帧动画使用缓存，比如分开的5种元素
    FRAME_ANI = "FrameAni",

    //带回调的动画，和不带的合并不了，因为可能还有其他参数
    BONUSSHOOT_ANI = "BonusShootAni",
    JELLYSPREAD_ANI = "JellySpreadAni",
    PIECETOEGG_ANI = "PieceToEggAni",
    BUBBLE_ANI = "BubbleAni",
    HAIRBALLBROWNDIVIDE_ANI = "HairballBrownDivideAni",
    HAIRBALLJUMP_ANI = "HairballJumpAni", //三种毛球是一样的动画
    FESREDBOMBSHOW_ANI = "FesRedBombShowAni",
    FESREDSHOOT_ANI = "FesRedShootAni",
    DOORCHANGE_ANI = "DoorChangeAni",



    //元素身上，特效常驻动效
    MAGICLIONBG_ANI = "MagicLionBgAni",
    HORIZONTALBG_ANI = "HorizontalBgAni",
    VERTICALBG_ANI = "VerticalBgAni",
    EXPLOSIVEBG_ANI = "ExplosiveBgAni",

    //元素身上的鸡蛋
    CHICKEN_EGG = "ChickenEgg",

    //元素上的大红包
    FESTIVAL_ELE = "FestivalEle",

    //所有继承ani的，能单独播放的，不带回调的
    ROCK_ANI = "RockAni",
    ICE_ANI = "IceAni",
    BOOM_ANI = "BoomAni",
    // ELEDIS_ANI = "EleDisAni",//5种元素分开了，不放在这里了，MainScene里的类也要去掉
    HORIZONTAL_ANI = "HorizontalAni",
    VERTICAL_ANI = "VerticalAni",
    CROSS_ANI = "CrossAni",
    THREECROSS_ANI = "ThreeCrossAni",
    MAGICLION_ANI = "MagicLionAni",
    STEP_ANI = "StepAni",
    JELLYDIS_ANI = "JellyDisAni",
    EGGBROKEN_ANI = "EggBrokenAni",
    HAIRBALLGREYDIS_ANI = "HairballGreyDisAni",
    HAIRBALLBLACKDIS_ANI = "HairballBlackDisAni",

    //方形遮罩
    RECT_MASK = "RectMask",

    //状态的回收
    LOCK_STATE = "LockState",
    BUBBLE_STATE = "BubbleState",
    HAIRBALLGREY_STATE = "HairballGreyState",
    HAIRBALLBLACK_STATE = "HairballBlackState",
    HAIRBALLBROWN_STATE = "HairballBrownState",

}