Commit e161d0e3 authored by qi's avatar qi

更改写法

parent a6b8335c
...@@ -755,5 +755,5 @@ export const ResJson = { ...@@ -755,5 +755,5 @@ export const ResJson = {
"name": "svga" "name": "svga"
} }
], ],
"path": "https://yun.duiba.com.cn/db_games/activity/template/1678373209/resource/" "path": "https://yun.duiba.com.cn/db_games/activity/template/1678376631/resource/"
} }
\ No newline at end of file
...@@ -95,19 +95,17 @@ export class GameScene extends Scene { ...@@ -95,19 +95,17 @@ export class GameScene extends Scene {
// 添加指向的事件 // 添加指向的事件
this.left.addEventListener(FYGE.MouseEvent.CLICK, () => { this.left.addEventListener(FYGE.MouseEvent.CLICK, () => {
let item = this._role.currentIndex < 0 ? this.mapList[0][0] : this.mapList[this._role.currentIndex][0] let item = this._role.currentIndex < 0 ? this.mapList[0][0] : this.mapList[this._role.currentIndex][0]
let stageHeight = this.stage.stageHeight;
if (item.y + this.bgCon.y - 200 > 0 && !this._role.isMove && this._role.currentIndex%2 == 0){ if (item.y + this.bgCon.y - 200 > 0 && !this._role.isMove && this._role.currentIndex%2 == 0){
this.left.startAniRange(1, undefined, 1, () => { this.left.startAniRange(1, undefined, 1, () => {
console.log('this._role.currentIndex', this._role.currentIndex) console.log('this._role.currentIndex', this._role.currentIndex)
this._role.leftMove({ this._role.leftMove({
item: item item: item
}, this.collectWordTx.bind(this)) }, this.collectWordTx.bind(this, item))
}) })
} }
}) })
this.right.addEventListener(FYGE.MouseEvent.CLICK, () => { this.right.addEventListener(FYGE.MouseEvent.CLICK, () => {
let item = this._role.currentIndex < 0 ? this.mapList[0][0] : this.mapList[this._role.currentIndex][0] let item = this._role.currentIndex < 0 ? this.mapList[0][0] : this.mapList[this._role.currentIndex][0]
let stageHeight = this.stage.stageHeight;
if (item.y + this.bgCon.y - 200 > 0 && !this._role.isMove && this._role.currentIndex%2 == 1){ if (item.y + this.bgCon.y - 200 > 0 && !this._role.isMove && this._role.currentIndex%2 == 1){
this.right.startAniRange(1, undefined, 1, () => { this.right.startAniRange(1, undefined, 1, () => {
console.log('this._role.currentIndex', this._role.currentIndex) console.log('this._role.currentIndex', this._role.currentIndex)
...@@ -115,7 +113,7 @@ export class GameScene extends Scene { ...@@ -115,7 +113,7 @@ export class GameScene extends Scene {
console.log("播放完成") console.log("播放完成")
this._role.rightMove({ this._role.rightMove({
item: item item: item
}, this.collectWordTx.bind(this)) }, this.collectWordTx.bind(this, item))
}) })
} }
}) })
...@@ -244,7 +242,7 @@ export class GameScene extends Scene { ...@@ -244,7 +242,7 @@ export class GameScene extends Scene {
y: item.y y: item.y
}, { }, {
item:item item:item
}, this.collectWordTx.bind(this)) }, this.collectWordTx.bind(this, item))
} }
} }
......
...@@ -7,7 +7,6 @@ export default class Role extends FYGE.Container { ...@@ -7,7 +7,6 @@ export default class Role extends FYGE.Container {
downSvga; downSvga;
lightSvga; lightSvga;
currentIndex = -2; currentIndex = -2;
position;
item; item;
isMove; isMove;
......
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