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王勇霞
zjzy_client_game
Commits
2cb2b413
Commit
2cb2b413
authored
Mar 10, 2023
by
王勇霞
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e161d0e3
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3 additions
and
352 deletions
+3
-352
npminstall-debug.log
npminstall-debug.log
+0
-188
ResJson.ts
src/ResJson.ts
+1
-1
GameScene.ts
src/scenes/GameScene.ts
+0
-7
StartScene.ts
src/scenes/StartScene.ts
+1
-1
AddProp.ts
src/scenes/components/AddProp.ts
+0
-58
MapItem.ts
src/scenes/components/MapItem.ts
+0
-47
ObstacleProp.ts
src/scenes/components/ObstacleProp.ts
+0
-49
webpack.prod.js
webpack.prod.js
+1
-1
No files found.
npminstall-debug.log
deleted
100644 → 0
View file @
e161d0e3
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\ No newline at end of file
src/ResJson.ts
View file @
2cb2b413
...
...
@@ -755,5 +755,5 @@ export const ResJson = {
"name"
:
"svga"
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/template/16783
76631
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/template/16783
80297
/resource/"
}
\ No newline at end of file
src/scenes/GameScene.ts
View file @
2cb2b413
import
{
Scene
}
from
"../../module/views/Scene"
;
import
Role
from
"./components/Role"
;
import
AddProp
from
"./components/AddProp"
;
import
{
RES
}
from
"../../module/RES"
;
import
ObstacleProp
from
"./components/ObstacleProp"
;
import
MapItem
from
"./components/MapItem"
;
import
Cloud
from
"./components/Cloud"
;
import
Word
from
"./components/word"
;
import
{
getWebData
,
WebNetName
,
sendWebNet
,
sendLog
,
LOG_TYPE
}
from
"../webNet"
;
...
...
@@ -17,10 +14,6 @@ import { Tools } from "../Tools";
import
{
layers
}
from
"../../module/views/layers"
;
import
UI
from
"../UI"
;
export
class
GameScene
extends
Scene
{
get
groupNames
()
{
return
[
"GameScene"
]
};
get
skinName
()
{
return
"GameScene"
};
...
...
src/scenes/StartScene.ts
View file @
2cb2b413
...
...
@@ -72,7 +72,7 @@ export class StartScene extends Scene {
return
}
this
.
isOpen
=
false
changeScene
(
GameScene
)
//
changeScene(GameScene)
}
}
else
{
showToast
(
"今日已过关,明日再来~"
)
...
...
src/scenes/components/AddProp.ts
deleted
100644 → 0
View file @
e161d0e3
import
*
as
Matter
from
"matter-js"
;
import
{
RES
}
from
"../../../module/RES"
;
export
default
class
AddProp
extends
FYGE
.
Container
{
public
phyBody
:
Matter
.
Body
;
itemImg
:
FYGE
.
Sprite
;
constructor
()
{
super
();
let
itemImg
=
this
.
itemImg
=
new
FYGE
.
Sprite
();
let
gameType
=
""
if
(
Math
.
random
()
*
10
<=
5
){
itemImg
.
texture
=
RES
.
getRes
(
"tianpop.png"
);
gameType
=
'addProp_tian'
;
}
else
{
itemImg
.
texture
=
RES
.
getRes
(
"xiangpop.png"
);
gameType
=
'addProp_xiang'
;
}
itemImg
.
position
.
set
(
-
itemImg
.
width
/
2
,
-
itemImg
.
height
/
2
);
this
.
addChild
(
itemImg
);
this
.
phyBody
=
Matter
.
Bodies
.
rectangle
(
this
.
x
,
this
.
y
,
itemImg
.
width
/
2
,
itemImg
.
height
/
2
,
{
isStatic
:
true
,
friction
:
1
,
isSensor
:
true
,
// 传感器,可以检测到碰撞,但是不参与碰撞
});
this
.
phyBody
.
gameType
=
gameType
;
setTimeout
(()
=>
{
this
.
setPhyPos
();
},
200
)
}
set
fx
(
value
:
number
)
{
this
.
position
.
x
=
value
;
this
.
setPhyPos
();
}
set
fy
(
value
:
number
)
{
this
.
position
.
y
=
value
;
this
.
setPhyPos
();
}
setPhyPos
()
{
try
{
Matter
.
Body
.
setPosition
(
this
.
phyBody
,
{
x
:
(
this
.
x
),
y
:
(
this
.
y
),
});
}
catch
(
e
)
{
}
}
}
\ No newline at end of file
src/scenes/components/MapItem.ts
deleted
100644 → 0
View file @
e161d0e3
import
*
as
Matter
from
"matter-js"
;
import
{
RES
}
from
"../../../module/RES"
;
export
default
class
MapItem
extends
FYGE
.
Container
{
public
phyBody
:
Matter
.
Body
;
itemImg
:
FYGE
.
Sprite
;
constructor
()
{
super
();
let
itemImg
=
this
.
itemImg
=
new
FYGE
.
Sprite
();
itemImg
.
texture
=
RES
.
getRes
(
"cloud.png"
);
itemImg
.
width
=
itemImg
.
width
*
1.4
itemImg
.
position
.
set
(
-
itemImg
.
width
/
2
,
-
10
);
this
.
addChild
(
itemImg
);
this
.
phyBody
=
Matter
.
Bodies
.
rectangle
(
this
.
x
,
this
.
y
,
itemImg
.
width
,
5
,
{
isStatic
:
true
,
friction
:
1
,
isSensor
:
true
,
// 传感器,可以检测到碰撞,但是不参与碰撞
});
this
.
phyBody
.
gameType
=
'item'
setTimeout
(()
=>
{
this
.
setPhyPos
();
},
200
)
}
set
fx
(
value
:
number
)
{
this
.
position
.
x
=
value
;
this
.
setPhyPos
();
}
set
fy
(
value
:
number
)
{
this
.
position
.
y
=
value
;
this
.
setPhyPos
();
}
setPhyPos
()
{
Matter
.
Body
.
setPosition
(
this
.
phyBody
,
{
x
:
(
this
.
x
),
y
:
(
this
.
y
),
});
}
}
\ No newline at end of file
src/scenes/components/ObstacleProp.ts
deleted
100644 → 0
View file @
e161d0e3
import
*
as
Matter
from
"matter-js"
;
import
{
RES
}
from
"../../../module/RES"
;
export
default
class
ObstacleProp
extends
FYGE
.
Container
{
public
phyBody
:
Matter
.
Body
;
itemImg
:
FYGE
.
Sprite
;
constructor
()
{
super
();
let
itemImg
=
this
.
itemImg
=
new
FYGE
.
Sprite
();
itemImg
.
texture
=
RES
.
getRes
(
"monster.png"
);
itemImg
.
position
.
set
(
-
itemImg
.
width
/
2
,
-
itemImg
.
height
/
2
);
this
.
addChild
(
itemImg
);
this
.
phyBody
=
Matter
.
Bodies
.
rectangle
(
this
.
x
,
this
.
y
,
itemImg
.
width
,
itemImg
.
height
,
{
isStatic
:
true
,
friction
:
1
,
isSensor
:
true
,
// 传感器,可以检测到碰撞,但是不参与碰撞
});
this
.
phyBody
.
gameType
=
'dieProp'
;
setTimeout
(()
=>
{
this
.
setPhyPos
();
},
500
)
}
set
fx
(
value
:
number
)
{
this
.
position
.
x
=
value
;
this
.
setPhyPos
();
}
set
fy
(
value
:
number
)
{
this
.
position
.
y
=
value
;
this
.
setPhyPos
();
}
setPhyPos
()
{
try
{
Matter
.
Body
.
setPosition
(
this
.
phyBody
,
{
x
:
(
this
.
x
),
y
:
(
this
.
y
),
});
}
catch
(
e
)
{
}
}
}
\ No newline at end of file
webpack.prod.js
View file @
2cb2b413
...
...
@@ -3,7 +3,7 @@ const common = require('./webpack.common.js');
const
webpack
=
require
(
'webpack'
);
module
.
exports
=
merge
(
common
,
{
mode
:
"
production
"
,
//production development
mode
:
"
development
"
,
//production development
devtool
:
'source-map'
,
plugins
:
[
new
webpack
.
DefinePlugin
({
...
...
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