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zjzy_client_game
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王勇霞
zjzy_client_game
Commits
15d9b7f8
Commit
15d9b7f8
authored
Mar 23, 2023
by
Edwise
🍷
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feat:ok
parent
0aac460e
Changes
3
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3 changed files
with
30 additions
and
11 deletions
+30
-11
index.html
index.html
+2
-1
GameScene.ts
src/scenes/GameScene.ts
+12
-8
MapItem.ts
src/scenes/components/MapItem.ts
+16
-2
No files found.
index.html
View file @
15d9b7f8
...
...
@@ -55,7 +55,8 @@
<div
id=
"cusEngine"
style=
"line-height:0;font-size:0;position: absolute;"
>
<canvas
id=
"canvas"
style=
"width: 100%;height: 100%"
></canvas>
</div>
<canvas
id=
"renderCanvas"
style=
"pointer-events: none; position: absolute; width: 100%;height: 100%"
></canvas>
<canvas
id=
"renderCanvas"
style=
"margin:auto; left:0;top:0;right:0;bottom:0; pointer-events: none; position: absolute; width: 100%;height: 100%"
></canvas>
<!-- 帧率检测 -->
<!-- <script src="//yun.duiba.com.cn/db_games/libs0924/stats.js"></script> -->
<!-- <script src="https://yun.duiba.com.cn/db_games/libs0126/stats.js"></script> -->
...
...
src/scenes/GameScene.ts
View file @
15d9b7f8
...
...
@@ -137,7 +137,7 @@ export class GameScene extends Scene {
role
.
fy
=
980
-
offset
;
this
.
bgCon
.
addChild
(
role
);
//
this.composites.add(this.world, [role.phyBody]);
this
.
composites
.
add
(
this
.
world
,
[
role
.
phyBody
]);
}
engine
;
// matter引擎初始化
composites
;
...
...
@@ -154,7 +154,7 @@ export class GameScene extends Scene {
}
);
this
.
world
=
this
.
engine
.
world
;
this
.
engine
.
gravity
.
y
=
0
;
this
.
engine
.
gravity
.
y
=
0
.5
;
/** 真正运行 */
this
.
runner
=
Runner
.
create
();
...
...
@@ -252,20 +252,24 @@ export class GameScene extends Scene {
console
.
log
(
"stageHeight"
,
stageHeight
)
// 循环多建几行
for
(
let
i
=
0
;
i
<
10
;
i
++
)
{
this
.
createLineItem
(
stageHeight
-
(
184
*
(
i
+
1
)),
0
,
false
);
this
.
createLineItem
(
stageHeight
-
(
184
*
(
i
+
1
)),
0
,
false
,
i
);
}
}
mapList
=
[];
createLineItem
(
h
,
x
?:
number
,
isprop
=
true
)
{
createLineItem
(
h
,
x
?:
number
,
isprop
=
true
,
idx
=
0
)
{
let
sx
=
x
?
x
:
Math
.
floor
(
Math
.
random
()
*
300
-
100
);
// 初始第一朵云的坐标
let
rLen
=
Math
.
floor
(
Math
.
random
()
*
4
+
2
);
// 每一行随机出现几朵云
let
space
=
Math
.
floor
(
Math
.
random
()
*
80
);
// 增加一点随机间距
console
.
log
(
"--->"
,
sx
,
rLen
,
space
)
console
.
log
(
"--->"
,
sx
,
rLen
,
space
,
h
,
this
.
stage
.
y
)
const
offsetY
=
this
.
stage
.
viewRect
.
y
;
console
.
info
(
'haha-->'
,
h
)
for
(
let
i
=
0
;
i
<
rLen
;
i
++
){
let
mapItem
=
new
MapItem
({
fx
:
sx
+
i
*
222
+
i
*
(
space
+
20
),
fy
:
h
,
index
:
this
.
mapList
.
length
+
1
index
:
this
.
mapList
.
length
+
1
,
idx
:
idx
,
stageY
:
offsetY
});
this
.
bgCon
.
addChildAt
(
mapItem
,
0
);
this
.
composites
.
add
(
this
.
world
,
[
mapItem
.
phyBody
]);
...
...
@@ -273,13 +277,13 @@ export class GameScene extends Scene {
// 添加文字
let
addProp
=
new
AddProp
({
fx
:
sx
+
i
*
222
+
i
*
(
space
+
20
)
+
46
,
fy
:
h
-
70
,
fy
:
h
-
70
+
offsetY
,
index
:
this
.
mapList
.
length
+
1
});
this
.
bgCon
.
addChildAt
(
addProp
,
1
)
this
.
composites
.
add
(
this
.
world
,
[
addProp
.
phyBody
]);
this
.
mapList
.
push
([
mapItem
,
addProp
])
//
this.addPropsMap.set(addProp.phyBody.id, addProp);
this
.
addPropsMap
.
set
(
addProp
.
phyBody
.
id
,
addProp
);
}
}
timer
=
null
;
...
...
src/scenes/components/MapItem.ts
View file @
15d9b7f8
...
...
@@ -16,9 +16,14 @@ export default class MapItem extends FYGE.Container {
// itemImg.position.set(-itemImg.width / 2, -10);
this
.
position
.
set
(
this
.
fx
,
this
.
fy
);
let
itemImg
=
this
.
itemImg
=
UI
.
Sp
(
this
,
"cloud.png"
,
0
,
0
);
UI
.
Txt
(
this
.
itemImg
,
this
.
index
,
20
,
"#ff0000"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
100
,
0
,
0
)
UI
.
Txt
(
this
,
this
.
index
,
20
,
"#ff0000"
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
100
,
0
,
0
)
var
scale
=
document
.
body
.
clientWidth
/
750
;
console
.
info
(
scale
)
var
desW
=
750
;
var
divW
=
document
.
body
.
clientWidth
;
var
divH
=
document
.
body
.
clientHeight
;
// 至于为什么比对的位置, 我也不知道🤷♀️
this
.
phyBody
=
Matter
.
Bodies
.
rectangle
(
this
.
fx
/
2
+
54
,
this
.
fy
/
2
-
50
,
itemImg
.
width
/
2
,
10
,
{
this
.
phyBody
=
Matter
.
Bodies
.
rectangle
(
this
.
fx
*
scale
+
itemImg
.
width
*
scale
/
2
,
this
.
fy
*
scale
+
itemImg
.
height
*
scale
/
2
-
data
.
stageY
*
scale
,
itemImg
.
width
*
scale
,
10
,
{
isStatic
:
true
,
friction
:
1
,
isSensor
:
true
,
// 传感器,可以检测到碰撞,但是不参与碰撞
...
...
@@ -26,5 +31,14 @@ export default class MapItem extends FYGE.Container {
fillStyle
:
"blue"
// 填充的颜色
}
});
// 1334:1334/2 + 70
// this.phyBody = Matter.Bodies.rectangle(0, 1332/2,itemImg.width/2, 10, {
// isStatic: true,
// friction: 1,
// isSensor: true, // 传感器,可以检测到碰撞,但是不参与碰撞
// render: {
// fillStyle: "blue" // 填充的颜色
// }
// });
}
}
\ No newline at end of file
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