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Cocos-GoldenMiner
Commits
9bb07dfe
Commit
9bb07dfe
authored
Apr 18, 2023
by
Friends233
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Plain Diff
重置游戏复位
parent
01475623
Changes
4
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4 changed files
with
31 additions
and
28 deletions
+31
-28
GameScene.ts
assets/Script/GameScene.ts
+25
-22
index.js
build/web-mobile/assets/main/index.js
+1
-1
index.html
build/web-mobile/index.html
+3
-3
main.js
build/web-mobile/main.js
+2
-2
No files found.
assets/Script/GameScene.ts
View file @
9bb07dfe
...
...
@@ -145,24 +145,24 @@ export default class GameScene extends cc.Component {
{
level
:
1
,
/** 目标数量 */
num
:
4
,
num
:
1
,
/** 倒计时 */
cds
:
50
,
},
{
level
:
1
,
/** 目标数量 */
num
:
5
,
/** 倒计时 */
cds
:
30
,
},
{
level
:
1
,
/** 目标数量 */
num
:
8
,
/** 倒计时 */
cds
:
30
,
}
//
{
//
level: 1,
//
/** 目标数量 */
//
num: 5,
//
/** 倒计时 */
//
cds: 30,
//
},
//
{
//
level: 1,
//
/** 目标数量 */
//
num: 8,
//
/** 倒计时 */
//
cds: 30,
//
}
]
})
}
...
...
@@ -220,9 +220,11 @@ export default class GameScene extends cc.Component {
this
.
isStartGame
=
false
this
.
speedMultiplier
=
1
this
.
clipTarget
=
null
this
.
setClipState
(
CLIP_STATE
.
DEFAULT
)
this
.
clip
.
y
=
-
41
this
.
setClipState
(
CLIP_STATE
.
DEFAULT
,
()
=>
{
cc
.
find
(
'clipMask/clipWrp'
,
this
.
node
).
angle
=
0
cc
.
find
(
'clipMask/clipWrp'
,
this
.
node
).
getComponent
(
cc
.
Animation
).
stop
()
})
this
.
clip
.
y
=
-
41
}
/** 爪子碰撞事件 */
...
...
@@ -255,11 +257,11 @@ export default class GameScene extends cc.Component {
this
.
clip
.
active
=
false
// 有道具销毁道具
if
(
this
.
clipTarget
)
{
this
.
clipTarget
.
getComponent
(
'propMove'
).
die
(()
=>
{
// 加分道具
if
(
this
.
clipTarget
.
getComponent
(
cc
.
Collider
).
tag
==
1
)
{
this
.
setStarProc
()
}
this
.
clipTarget
.
getComponent
(
'propMove'
).
die
(()
=>
{
this
.
clipTarget
=
null
this
.
clipAni
=
false
// 场面上没有剩余加分道具,刷新道具舞台
...
...
@@ -267,7 +269,7 @@ export default class GameScene extends cc.Component {
this
.
refreshStageProps
()
}
})
}
else
{
}
else
{
this
.
clipAni
=
false
}
break
;
...
...
@@ -366,6 +368,7 @@ export default class GameScene extends cc.Component {
// 达到目标
if
(
this
.
starNum
>=
this
.
levelObjectives
)
{
this
.
unschedule
(
this
.
startCd
)
console
.
log
(
'pass'
)
exportEvent
.
fire
(
CUSTOM_EVENT
.
PASS_LEVEL
,
{
...
this
.
gameConfig
.
LevelInfo
[
this
.
actLevel
],
score
:
this
.
starNum
,
...
...
build/web-mobile/assets/main/index.js
View file @
9bb07dfe
This diff is collapsed.
Click to expand it.
build/web-mobile/index.html
View file @
9bb07dfe
...
...
@@ -40,7 +40,7 @@
<!-- <script src="//yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js" crossorigin="anonymous"></script>-->
<link
rel=
"stylesheet"
type=
"text/css"
href=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/style-mobile.css"
/>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
3569645
/style-mobile.css"
/>
<style>
...
...
@@ -90,9 +90,9 @@
</div>
</div>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/src/settings.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
3569645
/src/settings.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/main.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
3569645
/main.js"
charset=
"utf-8"
></script>
<script
type=
"text/javascript"
>
(
function
()
{
...
...
build/web-mobile/main.js
View file @
9bb07dfe
window
.
__remoteUrl__
=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/"
;
window
.
__remoteUrl__
=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
3569645
/"
;
window
.
__remoteAssets__
=
window
.
__remoteUrl__
+
"assets/"
;
window
.
__version__
=
168180
1455800
;
window
.
__version__
=
168180
3569645
;
window
.
__ENV__
=
"prod"
;
window
.
boot
=
function
()
{
...
...
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