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Cocos-GoldenMiner
Commits
6ce3a256
Commit
6ce3a256
authored
Apr 14, 2023
by
Friends233
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Plain Diff
测试面板
parent
0486f6a6
Changes
2
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2 changed files
with
879 additions
and
17 deletions
+879
-17
Game.fire
assets/Scenes/Game.fire
+859
-13
GameScene.ts
assets/Script/GameScene.ts
+20
-4
No files found.
assets/Scenes/Game.fire
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6ce3a256
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assets/Script/GameScene.ts
View file @
6ce3a256
...
@@ -24,15 +24,15 @@ const CLIP_STATE = {
...
@@ -24,15 +24,15 @@ const CLIP_STATE = {
@
ccclass
@
ccclass
export
default
class
GameScene
extends
cc
.
Component
{
export
default
class
GameScene
extends
cc
.
Component
{
/** 单格进度条 */
/** 单格进度条 */
@
property
(
cc
.
Prefab
)
@
property
(
{
type
:
cc
.
Prefab
,
displayName
:
'单格进度条'
}
)
procItem
:
cc
.
Prefab
=
null
procItem
:
cc
.
Prefab
=
null
/** 舞台道具 */
/** 舞台道具 */
@
property
(
[
cc
.
Prefab
]
)
@
property
(
{
type
:
[
cc
.
Prefab
],
displayName
:
'舞台道具'
}
)
propItem
:
cc
.
Prefab
[]
=
[]
propItem
:
cc
.
Prefab
[]
=
[]
/** 加分道具 */
/** 加分道具 */
@
property
(
cc
.
Prefab
)
@
property
(
{
type
:
cc
.
Prefab
,
displayName
:
'加分道具'
}
)
bsetPropItem
:
cc
.
Prefab
=
null
bsetPropItem
:
cc
.
Prefab
=
null
/** 当前关卡 0、1、2... */
/** 当前关卡 0、1、2... */
...
@@ -75,7 +75,7 @@ export default class GameScene extends cc.Component {
...
@@ -75,7 +75,7 @@ export default class GameScene extends cc.Component {
/** 开启碰撞检测 */
/** 开启碰撞检测 */
const
cm
=
cc
.
director
.
getCollisionManager
()
const
cm
=
cc
.
director
.
getCollisionManager
()
cm
.
enabled
=
true
cm
.
enabled
=
true
cm
.
enabledDebugDraw
=
true
;
//
cm.enabledDebugDraw = true;
}
}
start
()
{
start
()
{
...
@@ -113,6 +113,22 @@ export default class GameScene extends cc.Component {
...
@@ -113,6 +113,22 @@ export default class GameScene extends cc.Component {
gameBtn
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
playGame
,
this
)
gameBtn
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
this
.
playGame
,
this
)
this
.
node
.
on
(
CUSTOM_EVENT
.
CLIP_ANI_END
,
this
.
onAnimCompleted
,
this
)
this
.
node
.
on
(
CUSTOM_EVENT
.
CLIP_ANI_END
,
this
.
onAnimCompleted
,
this
)
this
.
node
.
on
(
CUSTOM_EVENT
.
CLIP_COLLISION
,
this
.
onCollEnter
,
this
)
this
.
node
.
on
(
CUSTOM_EVENT
.
CLIP_COLLISION
,
this
.
onCollEnter
,
this
)
// TODO 测试用
const
href
=
window
?.
location
?.
href
const
isTest
=
href
?.
includes
(
'duibadev'
)
||
href
?.
includes
(
'duibatest'
)
||
href
?.
includes
(
'localhost'
)
const
testNode
=
cc
.
find
(
'test'
,
this
.
node
)
testNode
.
active
=
isTest
if
(
isTest
)
{
const
testEventMap
=
{
next
:
'nextLevel'
,
refreshProp
:
'refreshStageProps'
,
addTime
:
'addTime'
}
testNode
.
children
.
forEach
((
n
)
=>
{
const
event
=
this
?.[
testEventMap
[
n
.
name
]]
n
.
on
(
cc
.
Node
.
EventType
.
TOUCH_END
,
event
,
this
)
})
}
}
}
/**
/**
...
...
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