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Cocos-GoldenMiner
Commits
01475623
Commit
01475623
authored
Apr 18, 2023
by
Friends233
Browse files
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Plain Diff
fix出钩时禁止再次出钩
parent
5f7dcabf
Changes
4
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4 changed files
with
14 additions
and
7 deletions
+14
-7
GameScene.ts
assets/Script/GameScene.ts
+8
-1
index.js
build/web-mobile/assets/main/index.js
+1
-1
index.html
build/web-mobile/index.html
+3
-3
main.js
build/web-mobile/main.js
+2
-2
No files found.
assets/Script/GameScene.ts
View file @
01475623
...
@@ -60,6 +60,9 @@ export default class GameScene extends cc.Component {
...
@@ -60,6 +60,9 @@ export default class GameScene extends cc.Component {
clip
:
cc
.
Node
=
null
clip
:
cc
.
Node
=
null
/** 爪子是否执行动画中 */
clipAni
=
false
/** 爪子状态 */
/** 爪子状态 */
clipState
=
CLIP_STATE
.
STOP
clipState
=
CLIP_STATE
.
STOP
...
@@ -258,11 +261,14 @@ export default class GameScene extends cc.Component {
...
@@ -258,11 +261,14 @@ export default class GameScene extends cc.Component {
}
}
this
.
clipTarget
.
getComponent
(
'propMove'
).
die
(()
=>
{
this
.
clipTarget
.
getComponent
(
'propMove'
).
die
(()
=>
{
this
.
clipTarget
=
null
this
.
clipTarget
=
null
this
.
clipAni
=
false
// 场面上没有剩余加分道具,刷新道具舞台
// 场面上没有剩余加分道具,刷新道具舞台
if
(
this
.
surplusStar
==
0
)
{
if
(
this
.
surplusStar
==
0
)
{
this
.
refreshStageProps
()
this
.
refreshStageProps
()
}
}
})
})
}
else
{
this
.
clipAni
=
false
}
}
break
;
break
;
case
CLIP_STATE
.
PLAY
:
case
CLIP_STATE
.
PLAY
:
...
@@ -270,6 +276,7 @@ export default class GameScene extends cc.Component {
...
@@ -270,6 +276,7 @@ export default class GameScene extends cc.Component {
ani
.
pause
()
ani
.
pause
()
this
.
clip
.
active
=
true
this
.
clip
.
active
=
true
def
.
active
=
false
def
.
active
=
false
this
.
clipAni
=
true
// 播放爪子动效
// 播放爪子动效
clip
.
play
(
state
)
clip
.
play
(
state
)
break
;
break
;
...
@@ -283,7 +290,7 @@ export default class GameScene extends cc.Component {
...
@@ -283,7 +290,7 @@ export default class GameScene extends cc.Component {
/** 出钩 */
/** 出钩 */
playGame
()
{
playGame
()
{
if
(
this
.
isGameOver
||
!
this
.
isStartGame
)
return
if
(
this
.
isGameOver
||
!
this
.
isStartGame
||
this
.
clipAni
)
return
this
.
setClipState
(
CLIP_STATE
.
PLAY
)
this
.
setClipState
(
CLIP_STATE
.
PLAY
)
}
}
...
...
build/web-mobile/assets/main/index.js
View file @
01475623
This diff is collapsed.
Click to expand it.
build/web-mobile/index.html
View file @
01475623
...
@@ -40,7 +40,7 @@
...
@@ -40,7 +40,7 @@
<!-- <script src="//yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js" crossorigin="anonymous"></script>-->
<!-- <script src="//yun.duiba.com.cn/db_games/libs0924/svgaParser.minWeb.js" crossorigin="anonymous"></script>-->
<link
rel=
"stylesheet"
type=
"text/css"
href=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
0855882
/style-mobile.css"
/>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/style-mobile.css"
/>
<style>
<style>
...
@@ -90,9 +90,9 @@
...
@@ -90,9 +90,9 @@
</div>
</div>
</div>
</div>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
0855882
/src/settings.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/src/settings.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
0855882
/main.js"
charset=
"utf-8"
></script>
<script
src=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/main.js"
charset=
"utf-8"
></script>
<script
type=
"text/javascript"
>
<script
type=
"text/javascript"
>
(
function
()
{
(
function
()
{
...
...
build/web-mobile/main.js
View file @
01475623
window
.
__remoteUrl__
=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
0855882
/"
;
window
.
__remoteUrl__
=
"https://yun.duiba.com.cn/db_games/ccc_game/template/168180
1455800
/"
;
window
.
__remoteAssets__
=
window
.
__remoteUrl__
+
"assets/"
;
window
.
__remoteAssets__
=
window
.
__remoteUrl__
+
"assets/"
;
window
.
__version__
=
168180
0855882
;
window
.
__version__
=
168180
1455800
;
window
.
__ENV__
=
"prod"
;
window
.
__ENV__
=
"prod"
;
window
.
boot
=
function
()
{
window
.
boot
=
function
()
{
...
...
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