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MingSnake_241120
Commits
d2d92e18
Commit
d2d92e18
authored
Nov 25, 2024
by
haiyoucuv
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parent
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21 changed files
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2147 additions
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253 deletions
+2147
-253
MainGame.scene
assets/Bundles/MainGame/MainGame.scene
+738
-212
排行榜他人.png
assets/Bundles/MainGame/png/排行榜他人.png
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-0
排行榜他人.png.meta
assets/Bundles/MainGame/png/排行榜他人.png.meta
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排行榜自己.png
assets/Bundles/MainGame/png/排行榜自己.png
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排行榜自己.png.meta
assets/Bundles/MainGame/png/排行榜自己.png.meta
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排行榜他人.prefab
assets/Bundles/MainGame/prefab/排行榜他人.prefab
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排行榜他人.prefab.meta
assets/Bundles/MainGame/prefab/排行榜他人.prefab.meta
+13
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排行榜自己.prefab
assets/Bundles/MainGame/prefab/排行榜自己.prefab
+501
-0
排行榜自己.prefab.meta
assets/Bundles/MainGame/prefab/排行榜自己.prefab.meta
+13
-0
AISnake.ts
assets/Scripts/Scenes/MainGame/AISnake.ts
+2
-2
Rank.ts
assets/Scripts/Scenes/MainGame/Components/Rank.ts
+76
-0
Rank.ts.meta
assets/Scripts/Scenes/MainGame/Components/Rank.ts.meta
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MainGame.ts
assets/Scripts/Scenes/MainGame/MainGame.ts
+22
-37
Snake.ts
assets/Scripts/Scenes/MainGame/Snake.ts
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-2
Test.meta
assets/Test.meta
+0
-0
MainGame1.ts
assets/Test/MainGame1.ts
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-0
MainGame1.ts.meta
assets/Test/MainGame1.ts.meta
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Snake1.ts
assets/Test/Snake1.ts
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SnakeNode.prefab
assets/Test/SnakeNode.prefab
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assets/Test/SnakeNode.prefab.meta
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No files found.
assets/Bundles/MainGame/MainGame.scene
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d2d92e18
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"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "44tiUwt4xB1pgR+8oBeVzG",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 15
},
"_contentSize": {
"__type__": "cc.Size",
"width": 200,
"height": 40
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0,
"y": 1
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "abyW/EFwNF/YUtdBtjoBue"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 17
},
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_spriteFrame": {
"__uuid__": "5cf6ec7d-518e-445a-8b30-81fc930c2ba4@f9941",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 1,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "74Nh0ih2hHtrQISSenhjB+"
},
{
"__type__": "cc.UIOpacity",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 19
},
"_opacity": 255,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "6a3GsGVhVK5brHHaMFhOqv"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "49A5rcXXVEt7bJwMc/vvkp",
"instance": null,
"targetOverrides": null
}
]
\ No newline at end of file
assets/Bundles/MainGame/prefab/排行榜自己.prefab.meta
0 → 100644
View file @
d2d92e18
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "279fb523-a195-4d19-9e7c-1a05f1af2c6b",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "排行榜自己"
}
}
assets/Scripts/Scenes/MainGame/AISnake.ts
View file @
d2d92e18
...
@@ -57,7 +57,7 @@ export class AISnake extends Snake {
...
@@ -57,7 +57,7 @@ export class AISnake extends Snake {
// 碰到其他蛇身
// 碰到其他蛇身
// this.setAngle(this.head.angle + 180);
// this.setAngle(this.head.angle + 180);
// this.isFast = true;
// this.isFast = true;
this
.
setState
(
AIState
.
ESCAPING
,
otherCollider
.
node
.
parent
.
getComponent
(
Snake
));
this
.
setState
(
AIState
.
ESCAPING
,
otherCollider
.
node
?.
parent
?
.
getComponent
(
Snake
));
}
}
}
}
...
@@ -68,7 +68,7 @@ export class AISnake extends Snake {
...
@@ -68,7 +68,7 @@ export class AISnake extends Snake {
aiPool
.
put
(
this
.
node
);
aiPool
.
put
(
this
.
node
);
MainGame
.
ins
.
initA
nimal
(
1
);
MainGame
.
ins
.
initA
iSnake
(
this
.
nickName
,
this
.
tag
);
}
}
private
get
difficultyParams
()
{
private
get
difficultyParams
()
{
...
...
assets/Scripts/Scenes/MainGame/Components/Rank.ts
0 → 100644
View file @
d2d92e18
import
{
_decorator
,
Component
,
v3
,
instantiate
,
Label
,
math
,
Node
,
Prefab
,
tween
,
UIOpacity
}
from
"cc"
;
import
{
MainGame
}
from
"../MainGame"
;
import
{
Snake
}
from
"../Snake"
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
"Rank"
)
export
class
Rank
extends
Component
{
@
property
(
Prefab
)
otherRankPrefab
:
Prefab
;
@
property
(
Prefab
)
selfRankPrefab
:
Prefab
;
@
property
(
Node
)
selfNode
:
Node
;
nodeMap
=
new
Map
<
number
,
Node
>
();
start
()
{
this
.
nodeMap
.
set
(
MainGame
.
ins
.
player
.
tag
,
this
.
selfNode
);
this
.
schedule
(()
=>
{
this
.
updateRank
();
},
1
);
}
updateRank
()
{
const
snakes
=
MainGame
.
ins
.
animalNode
.
children
.
map
((
snakeNode
)
=>
{
const
snake
=
snakeNode
.
getComponent
(
Snake
);
if
(
!
this
.
nodeMap
.
has
(
snake
.
tag
))
{
const
node
=
instantiate
(
this
.
otherRankPrefab
);
node
.
position
.
set
(
0
,
-
220
-
44
);
node
.
getComponent
(
UIOpacity
).
opacity
=
0
;
node
.
getChildByName
(
"nick"
).
getComponent
(
Label
).
string
=
snake
.
nickName
;
this
.
node
.
addChild
(
node
);
this
.
nodeMap
.
set
(
snake
.
tag
,
node
);
}
return
snake
;
});
snakes
.
push
(
MainGame
.
ins
.
player
);
snakes
.
sort
((
a
,
b
)
=>
{
return
b
.
length
-
a
.
length
;
});
const
playerIndex
=
snakes
.
indexOf
(
MainGame
.
ins
.
player
);
for
(
let
i
=
0
;
i
<
snakes
.
length
;
i
++
)
{
const
node
=
this
.
nodeMap
.
get
(
snakes
[
i
].
tag
);
node
.
getChildByName
(
"rank"
).
getComponent
(
Label
).
string
=
`
${
i
+
1
}
`
;
let
rankIndex
=
i
;
if
(
i
==
playerIndex
)
{
rankIndex
=
Math
.
min
(
rankIndex
,
5
);
}
else
if
(
playerIndex
>
5
&&
rankIndex
>=
5
)
{
rankIndex
=
7
;
}
tween
(
node
)
.
to
(
0.288
,
{
position
:
v3
(
0
,
-
44
*
rankIndex
,
0
)
})
.
start
();
tween
(
node
.
getComponent
(
UIOpacity
))
.
to
(
0.288
,
{
opacity
:
rankIndex
>
5
?
0
:
255
})
.
start
();
}
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/Components/Rank.ts.meta
0 → 100644
View file @
d2d92e18
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "98e42767-981a-4465-babd-59db437eb4b9",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
d2d92e18
...
@@ -52,7 +52,7 @@ export class MainGame extends Scene {
...
@@ -52,7 +52,7 @@ export class MainGame extends Scene {
@
property
({
type
:
FastBtn
,
displayName
:
"快进按钮"
})
private
fastBtn
:
FastBtn
=
null
;
@
property
({
type
:
FastBtn
,
displayName
:
"快进按钮"
})
private
fastBtn
:
FastBtn
=
null
;
@
property
(
UITransform
)
private
uiBg
:
UITransform
=
null
;
@
property
(
Node
)
private
uiBg
:
Node
=
null
;
@
property
(
Player
)
player
:
Player
=
null
;
@
property
(
Player
)
player
:
Player
=
null
;
...
@@ -106,25 +106,8 @@ export class MainGame extends Scene {
...
@@ -106,25 +106,8 @@ export class MainGame extends Scene {
// EPhysics2DDrawFlags.Joint |
// EPhysics2DDrawFlags.Joint |
// EPhysics2DDrawFlags.Shape;
// EPhysics2DDrawFlags.Shape;
Global
.
MAP_WIDTH
=
this
.
uiBg
.
contentSize
.
x
;
this
.
uiBg
.
getComponent
(
UITransform
)
Global
.
MAP_HEIGHT
=
this
.
uiBg
.
contentSize
.
y
;
.
setContentSize
(
Global
.
MAP_WIDTH
,
Global
.
MAP_HEIGHT
);
// 初始化墙壁
const
wallTop
=
this
.
uiBg
.
node
.
getChildByName
(
"WALL_TOP"
);
wallTop
.
setPosition
(
0
,
Global
.
MAP_HEIGHT
/
2
);
wallTop
.
getComponent
(
UITransform
).
width
=
Global
.
MAP_WIDTH
;
const
wallBottom
=
this
.
uiBg
.
node
.
getChildByName
(
"WALL_BOTTOM"
);
wallBottom
.
setPosition
(
0
,
-
Global
.
MAP_HEIGHT
/
2
);
wallBottom
.
getComponent
(
UITransform
).
width
=
Global
.
MAP_WIDTH
;
const
wallLeft
=
this
.
uiBg
.
node
.
getChildByName
(
"WALL_LEFT"
);
wallLeft
.
setPosition
(
-
Global
.
MAP_WIDTH
/
2
,
0
);
wallLeft
.
getComponent
(
UITransform
).
height
=
Global
.
MAP_HEIGHT
;
const
wallRight
=
this
.
uiBg
.
node
.
getChildByName
(
"WALL_RIGHT"
);
wallRight
.
setPosition
(
Global
.
MAP_WIDTH
/
2
,
0
);
wallRight
.
getComponent
(
UITransform
).
height
=
Global
.
MAP_HEIGHT
;
this
.
player
.
init
({
this
.
player
.
init
({
// initEnergy: 10000
// initEnergy: 10000
...
@@ -246,16 +229,13 @@ export class MainGame extends Scene {
...
@@ -246,16 +229,13 @@ export class MainGame extends Scene {
console
.
log
(
"showGOver"
,
this
.
player
.
getSnakeLen
());
console
.
log
(
"showGOver"
,
this
.
player
.
getSnakeLen
());
}
}
async
initAnimal
(
count
:
number
)
{
initAiSnake
(
nickName
?:
string
,
tag
?:
number
)
{
const
nickArr
=
useNick
(
count
);
const
initItem
=
(
index
:
number
)
=>
{
const
node
=
aiPool
.
get
()
||
instantiate
(
this
.
animalPrefab
);
const
node
=
aiPool
.
get
()
||
instantiate
(
this
.
animalPrefab
);
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HEIGHT
/
2
-
50
),
Global
.
MAP_HEIGHT
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HEIGHT
/
2
-
50
),
Global
.
MAP_HEIGHT
/
2
-
50
);
node
.
getComponent
(
AISnake
)?.
init
({
node
.
getComponent
(
AISnake
)?.
init
({
nickName
:
nickArr
[
index
],
nickName
:
nickName
,
tag
:
tag
,
x
,
y
,
x
,
y
,
// x: 50,
// x: 50,
// y: 50,
// y: 50,
...
@@ -263,10 +243,15 @@ export class MainGame extends Scene {
...
@@ -263,10 +243,15 @@ export class MainGame extends Scene {
angle
:
math
.
randomRangeInt
(
0
,
360
),
angle
:
math
.
randomRangeInt
(
0
,
360
),
skinName
:
"s0"
,
skinName
:
"s0"
,
});
});
this
.
animalNode
.
addChild
(
node
);
this
.
animalNode
.
addChild
(
node
);
};
}
async
initAnimal
(
count
:
number
)
{
const
nickArr
=
useNick
(
count
);
const
initItem
=
(
index
:
number
)
=>
{
this
.
initAiSnake
(
nickArr
[
index
]);
};
await
executePreFrame
(
getItemGenerator
(
count
,
initItem
),
1
,
this
);
await
executePreFrame
(
getItemGenerator
(
count
,
initItem
),
1
,
this
);
}
}
...
...
assets/Scripts/Scenes/MainGame/Snake.ts
View file @
d2d92e18
...
@@ -32,6 +32,7 @@ export interface IInitConfig {
...
@@ -32,6 +32,7 @@ export interface IInitConfig {
scale
?:
number
;
scale
?:
number
;
bodyCount
?:
number
;
bodyCount
?:
number
;
initEnergy
?:
number
,
initEnergy
?:
number
,
tag
?:
number
;
}
}
@
ccclass
(
"Snake"
)
@
ccclass
(
"Snake"
)
...
@@ -59,7 +60,7 @@ export class Snake extends Component {
...
@@ -59,7 +60,7 @@ export class Snake extends Component {
private
scale
:
number
=
0.2
;
private
scale
:
number
=
0.2
;
speed
:
number
=
300
;
speed
:
number
=
300
;
private
energy
:
number
=
0
;
private
energy
:
number
=
0
;
protected
tag
:
number
=
0
;
tag
:
number
=
0
;
// 位置相关
// 位置相关
private
ready
:
boolean
=
false
;
private
ready
:
boolean
=
false
;
...
@@ -88,6 +89,7 @@ export class Snake extends Component {
...
@@ -88,6 +89,7 @@ export class Snake extends Component {
x
=
0
,
y
=
0
,
angle
=
0
,
scale
=
0.5
,
x
=
0
,
y
=
0
,
angle
=
0
,
scale
=
0.5
,
skinName
=
"default"
,
skinName
=
"default"
,
initEnergy
=
5
,
initEnergy
=
5
,
tag
=
Snake
.
getTag
(),
}
=
config
;
}
=
config
;
this
.
nickName
=
nickName
;
this
.
nickName
=
nickName
;
...
@@ -98,7 +100,7 @@ export class Snake extends Component {
...
@@ -98,7 +100,7 @@ export class Snake extends Component {
this
.
energy
=
0
;
this
.
energy
=
0
;
this
.
bodyArr
=
[];
this
.
bodyArr
=
[];
this
.
scale
=
scale
;
this
.
scale
=
scale
;
this
.
tag
=
Snake
.
getTag
()
;
this
.
tag
=
tag
;
// 设置头部
// 设置头部
this
.
head
.
angle
=
angle
;
this
.
head
.
angle
=
angle
;
...
...
assets/
Scripts/Scenes/
Test.meta
→
assets/Test.meta
View file @
d2d92e18
File moved
assets/
Scripts/Scenes/
Test/MainGame1.ts
→
assets/Test/MainGame1.ts
View file @
d2d92e18
File moved
assets/
Scripts/Scenes/
Test/MainGame1.ts.meta
→
assets/Test/MainGame1.ts.meta
View file @
d2d92e18
File moved
assets/
Scripts/Scenes/
Test/Snake1.ts
→
assets/Test/Snake1.ts
View file @
d2d92e18
File moved
assets/
Scripts/Scenes/
Test/Snake1.ts.meta
→
assets/Test/Snake1.ts.meta
View file @
d2d92e18
File moved
assets/
Bundles/MainGame/prefab
/SnakeNode.prefab
→
assets/
Test
/SnakeNode.prefab
View file @
d2d92e18
File moved
assets/
Bundles/MainGame/prefab
/SnakeNode.prefab.meta
→
assets/
Test
/SnakeNode.prefab.meta
View file @
d2d92e18
File moved
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