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MingSnake_241120
Commits
97992bb6
Commit
97992bb6
authored
Nov 06, 2024
by
haiyoucuv
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62 changed files
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440 additions
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3704 deletions
+440
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\ No newline at end of file
assets/Bundles/MainGame/material/Player.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
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assets/Bundles/MainGame/material/Wall.mtl
deleted
100644 → 0
View file @
1cb804ce
{
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{},
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\ No newline at end of file
assets/Bundles/MainGame/material/Wall.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
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assets/Bundles/MainGame/material/Wall2.mtl
deleted
100644 → 0
View file @
1cb804ce
{
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"x": 0.025,
"y": 0.025,
"z": 0.025
}
},
{},
{},
{},
{},
{}
]
}
\ No newline at end of file
assets/Bundles/MainGame/material/Wall2.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"70aede3c-4375-42c6-abc9-54a869f7adba","files":[".json"],"subMetas":{},"userData":{}}
assets/Bundles/MainGame/material/bg.mtl
deleted
100644 → 0
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1cb804ce
{
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\ No newline at end of file
assets/Bundles/MainGame/material/bg.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"ef4024d6-1023-4544-8a14-3fe0ab7bb522","files":[".json"],"subMetas":{},"userData":{}}
assets/Bundles/MainGame/material/debris.mtl
deleted
100644 → 0
View file @
1cb804ce
{
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assets/Bundles/MainGame/material/debris.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{
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assets/Bundles/MainGame/material/fire.mtl
deleted
100644 → 0
View file @
1cb804ce
{
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assets/Bundles/MainGame/material/fire.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.21",
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assets/Bundles/MainGame/material/光幕粒子.effect
deleted
100644 → 0
View file @
1cb804ce
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- name: opaque
passes:
- vert: unlit-vs:vert
frag: unlit-fs:frag
properties: &props
mainTexture: { value: grey }
particleTexture: { value: grey }
tilingOffset: { value: [1, 1, 0, 0] }
mainColor: { value: [1, 1, 1, 1], linear: true, editor: { type: color } }
colorScale: { value: [1, 1, 1], target: colorScaleAndCutoff.xyz }
alphaThreshold: { value: 0.5, target: colorScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } }
color: { target: mainColor, linear: true, editor: { visible: false } } # backward compability
migrations: &migs
properties:
mainColor: { formerlySerializedAs: color }
- &planar-shadow
vert: planar-shadow-vs:vert
frag: planar-shadow-fs:frag
phase: planar-shadow
propertyIndex: 0
depthStencilState:
depthTest: true
depthWrite: false
stencilTestFront: true
stencilFuncFront: not_equal
stencilPassOpFront: replace
stencilRef: 0x80 # only use the leftmost bit
stencilReadMask: 0x80
stencilWriteMask: 0x80
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
- &deferred-forward
vert: unlit-vs:vert
frag: unlit-fs:frag
phase: deferred-forward
propertyIndex: 0
- name: transparent
passes:
- vert: unlit-vs:vert
frag: unlit-fs:frag
depthStencilState: &d1
depthTest: true
depthWrite: false
blendState: &b1
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
properties: *props
migrations: *migs
- *planar-shadow
- &deferred-forward-transparent
vert: unlit-vs:vert
frag: unlit-fs:frag
phase: deferred-forward
propertyIndex: 0
migrations: *migs
depthStencilState: *d1
blendState: *b1
- name: add
passes:
- vert: unlit-vs:vert
frag: unlit-fs:frag
rasterizerState: &r1 { cullMode: none }
depthStencilState: *d1
blendState: &b2
targets:
- blend: true
blendSrc: src_alpha
blendDst: one
blendSrcAlpha: src_alpha
blendDstAlpha: one
properties: *props
migrations: *migs
- &deferred-forward-add
vert: unlit-vs:vert
frag: unlit-fs:frag
phase: deferred-forward
rasterizerState: *r1
depthStencilState: *d1
blendState: *b2
propertyIndex: 0
migrations: *migs
- name: alpha-blend
passes:
- vert: unlit-vs:vert
frag: unlit-fs:frag
rasterizerState: *r1
depthStencilState: *d1
blendState: &b3
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendSrcAlpha: src_alpha
blendDstAlpha: one_minus_src_alpha
properties: *props
migrations: *migs
- &deferred-forward-alpha-blend
vert: unlit-vs:vert
frag: unlit-fs:frag
phase: deferred-forward
rasterizerState: *r1
depthStencilState: *d1
blendState: *b3
propertyIndex: 0
migrations: *migs
}%
CCProgram unlit-vs %{
precision highp float;
#include <legacy/input>
#include <builtin/uniforms/cc-global>
#include <legacy/decode-base>
#include <legacy/local-batch>
#include <legacy/input>
#include <legacy/fog-vs>
#if USE_VERTEX_COLOR
in lowp vec4 a_color;
out lowp vec4 v_color;
#endif
#if USE_TEXTURE
out vec2 v_uv;
uniform TexCoords {
vec4 tilingOffset;
};
#endif
vec4 vert () {
vec4 position;
CCVertInput(position);
mat4 matWorld;
CCGetWorldMatrix(matWorld);
#if USE_TEXTURE
v_uv = a_texCoord * tilingOffset.xy + tilingOffset.zw;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(v_uv);
#endif
#endif
#if USE_VERTEX_COLOR
v_color = a_color;
#endif
CC_TRANSFER_FOG(matWorld * position);
return cc_matProj * (cc_matView * matWorld) * position;
}
}%
CCProgram unlit-fs %{
precision highp float;
#include <legacy/output-standard>
#include <legacy/fog-fs>
#include <builtin/uniforms/cc-global>
#if USE_ALPHA_TEST
#pragma define-meta ALPHA_TEST_CHANNEL options([a, r, g, b])
#endif
#if USE_TEXTURE
in vec2 v_uv;
uniform sampler2D mainTexture;
uniform sampler2D particleTexture;
#endif
uniform Constant {
vec4 mainColor;
vec4 colorScaleAndCutoff;
};
#if USE_VERTEX_COLOR
in lowp vec4 v_color;
#endif
vec4 frag () {
vec4 o = mainColor;
o.rgb *= colorScaleAndCutoff.xyz;
#if USE_VERTEX_COLOR
o.rgb *= SRGBToLinear(v_color.rgb);//use linear
o.a *= v_color.a;
#endif
#if USE_TEXTURE
vec4 texColor = texture(mainTexture, v_uv);
vec2 uv = v_uv;
uv.y += cc_time.x / 4.0;
vec4 particleColor = texture(particleTexture, uv);
texColor += particleColor;
texColor.rgb = SRGBToLinear(texColor.rgb);
o *= texColor;
#endif
#if USE_ALPHA_TEST
if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;
#endif
CC_APPLY_FOG(o);
return CCFragOutput(o);
}
}%
CCProgram planar-shadow-vs %{
precision highp float;
#include <legacy/input>
#include <builtin/uniforms/cc-global>
#include <legacy/decode-base>
#include <legacy/local-batch>
#include <builtin/uniforms/cc-shadow>
#include <common/lighting/functions>
out float v_dist;
vec4 vert () {
vec4 position;
CCVertInput(position);
// World Space
mat4 matWorld, matWorldIT;
CCGetWorldMatrixFull(matWorld, matWorldIT);
vec3 worldPos = (matWorld * position).xyz;
vec4 shadowPos = CalculatePlanarShadowPos(worldPos, cc_cameraPos.xyz, cc_mainLitDir.xyz, cc_planarNDInfo);
position = CalculatePlanarShadowClipPos(shadowPos, cc_cameraPos.xyz, cc_matView, cc_matProj, cc_nearFar, cc_shadowWHPBInfo.w);
v_dist = shadowPos.w;
return position;
}
}%
CCProgram planar-shadow-fs %{
precision highp float;
#include <builtin/uniforms/cc-shadow>
#include <legacy/output>
in float v_dist;
vec4 frag () {
if(v_dist < 0.0)
discard;
return CCFragOutput(cc_shadowColor);
}
}%
assets/Bundles/MainGame/material/光幕粒子.effect.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.7.1",
"importer": "effect",
"imported": true,
"uuid": "2da8908c-0cfa-42b9-a096-d2a8c3077dfe",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}
assets/Bundles/MainGame/material/光幕粒子.mtl
deleted
100644 → 0
View file @
1cb804ce
{
"__type__": "cc.Material",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"_effectAsset": {
"__uuid__": "2da8908c-0cfa-42b9-a096-d2a8c3077dfe",
"__expectedType__": "cc.EffectAsset"
},
"_techIdx": 2,
"_defines": [
{
"USE_INSTANCING": true,
"USE_TEXTURE": true
},
{}
],
"_states": [
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
},
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
}
],
"_props": [
{
"mainTexture": {
"__uuid__": "f6df98d9-6a78-4b37-819c-b85c91dd9046@6c48a",
"__expectedType__": "cc.Texture2D"
},
"particleTexture": {
"__uuid__": "27625008-7534-479b-be2b-3266f5eb51ef@6c48a",
"__expectedType__": "cc.Texture2D"
}
},
{}
]
}
\ No newline at end of file
assets/Bundles/MainGame/material/光幕粒子.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"3c0aedbc-593b-4d89-9145-0714810d35d5","files":[".json"],"subMetas":{},"userData":{}}
assets/Bundles/MainGame/material/圆环.mtl
deleted
100644 → 0
View file @
1cb804ce
{
"__type__": "cc.Material",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"_effectAsset": {
"__uuid__": "a3cd009f-0ab0-420d-9278-b9fdab939bbc",
"__expectedType__": "cc.EffectAsset"
},
"_techIdx": 2,
"_defines": [
{
"USE_INSTANCING": true,
"USE_TEXTURE": true
},
{}
],
"_states": [
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
},
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
}
],
"_props": [
{
"mainTexture": {
"__uuid__": "c5420122-73de-4379-bb8d-6e4fc74b14e1@6c48a",
"__expectedType__": "cc.Texture2D"
}
},
{}
]
}
\ No newline at end of file
assets/Bundles/MainGame/material/圆环.mtl.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.21",
"importer": "material",
"imported": true,
"uuid": "9518c0cb-641d-4f31-8e82-5da4ae3d507c",
"files": [
".json"
],
"subMetas": {},
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}
assets/Bundles/MainGame/prefab/
光幕
.prefab
→
assets/Bundles/MainGame/prefab/
SnakeNode
.prefab
View file @
97992bb6
[
{
"__type__": "cc.Prefab",
"_name": "
光幕
",
"_name": "
SnakeNode
",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
...
...
@@ -13,7 +13,7 @@
},
{
"__type__": "cc.Node",
"_name": "
光幕
",
"_name": "
SnakeNode
",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
...
...
@@ -24,14 +24,11 @@
"__id__": 2
},
{
"__id__": 5
},
{
"__id__": 7
"__id__": 4
}
],
"_prefab": {
"__id__":
9
"__id__":
6
},
"_lpos": {
"__type__": "cc.Vec3",
...
...
@@ -49,11 +46,11 @@
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y":
4
,
"y":
1
,
"z": 1
},
"_mobility": 0,
"_layer":
1073741824
,
"_layer":
33554432
,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
...
...
@@ -63,68 +60,7 @@
"_id": ""
},
{
"__type__": "cc.MeshRenderer",
"_name": "Quad<ModelComponent>",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 3
},
"_materials": [
{
"__uuid__": "3c0aedbc-593b-4d89-9145-0714810d35d5",
"__expectedType__": "cc.Material"
}
],
"_visFlags": 0,
"bakeSettings": {
"__id__": 4
},
"_mesh": {
"__uuid__": "1263d74c-8167-4928-91a6-4e2672411f47@fc873",
"__expectedType__": "cc.Mesh"
},
"_shadowCastingMode": 0,
"_shadowReceivingMode": 1,
"_shadowBias": 0,
"_shadowNormalBias": 0,
"_reflectionProbeId": -1,
"_reflectionProbeBlendId": -1,
"_reflectionProbeBlendWeight": 0,
"_enabledGlobalStandardSkinObject": false,
"_enableMorph": true,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "1esW4ppkxLe5XPsWE+qAlV"
},
{
"__type__": "cc.ModelBakeSettings",
"texture": null,
"uvParam": {
"__type__": "cc.Vec4",
"x": 0,
"y": 0,
"z": 0,
"w": 0
},
"_bakeable": false,
"_castShadow": false,
"_receiveShadow": false,
"_recieveShadow": false,
"_lightmapSize": 64,
"_useLightProbe": false,
"_bakeToLightProbe": true,
"_reflectionProbeType": 0,
"_bakeToReflectionProbe": true
},
{
"__type__": "cc.RigidBody",
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
...
...
@@ -133,35 +69,26 @@
},
"_enabled": true,
"__prefab": {
"__id__":
6
"__id__":
3
},
"_group": 16,
"_type": 2,
"_mass": 1,
"_allowSleep": true,
"_linearDamping": 0.1,
"_angularDamping": 0.1,
"_useGravity": true,
"_linearFactor": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
"_contentSize": {
"__type__": "cc.Size",
"width": 40,
"height": 36
},
"_angularFactor": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
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assets/Bundles/MainGame/prefab/
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→
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View file @
97992bb6
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100644 → 0
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"preExtrapolation": 1,
"postExtrapolation": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 1,
"multiplier": 1
},
{
"__type__": "cc.ForceOvertimeModule",
"_enable": false,
"x": {
"__id__": 40
},
"y": {
"__id__": 41
},
"z": {
"__id__": 42
},
"space": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.LimitVelocityOvertimeModule",
"_enable": false,
"limitX": {
"__id__": 44
},
"limitY": {
"__id__": 45
},
"limitZ": {
"__id__": 46
},
"limit": {
"__id__": 47
},
"dampen": 3,
"separateAxes": false,
"space": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.RotationOvertimeModule",
"_enable": true,
"_separateAxes": false,
"x": {
"__id__": 49
},
"y": {
"__id__": 50
},
"z": {
"__id__": 51
}
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 3,
"constantMin": -6.283185307179586,
"constantMax": 6.283185307179586,
"multiplier": 1
},
{
"__type__": "cc.TextureAnimationModule",
"_enable": true,
"_numTilesX": 3,
"numTilesX": 3,
"_numTilesY": 3,
"numTilesY": 3,
"_mode": 0,
"animation": 0,
"frameOverTime": {
"__id__": 53
},
"startFrame": {
"__id__": 54
},
"cycleCount": 1,
"_flipU": 0,
"_flipV": 0,
"_uvChannelMask": -1,
"randomRow": false,
"rowIndex": 0
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 3,
"constantMin": 0,
"constantMax": 8,
"multiplier": 1
},
{
"__type__": "cc.NoiseModule",
"_enable": false,
"_strengthX": 10,
"_strengthY": 10,
"_strengthZ": 10,
"_noiseSpeedX": 0,
"_noiseSpeedY": 0,
"_noiseSpeedZ": 0,
"_noiseFrequency": 1,
"_remapX": 0,
"_remapY": 0,
"_remapZ": 0,
"_octaves": 1,
"_octaveMultiplier": 0.5,
"_octaveScale": 2
},
{
"__type__": "cc.TrailModule",
"_enable": false,
"mode": 0,
"lifeTime": {
"__id__": 57
},
"_minParticleDistance": 0.1,
"existWithParticles": true,
"textureMode": 0,
"widthFromParticle": true,
"widthRatio": {
"__id__": 58
},
"colorFromParticle": false,
"colorOverTrail": {
"__id__": 59
},
"colorOvertime": {
"__id__": 60
},
"_space": 0,
"_particleSystem": {
"__id__": 2
}
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.CurveRange",
"mode": 0,
"constant": 0,
"multiplier": 1
},
{
"__type__": "cc.GradientRange",
"_mode": 0,
"color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
}
},
{
"__type__": "cc.GradientRange",
"_mode": 0,
"color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
}
},
{
"__type__": "cc.ParticleSystemRenderer",
"_renderMode": 0,
"_velocityScale": 1,
"_lengthScale": 1,
"_mesh": null,
"_cpuMaterial": null,
"_gpuMaterial": {
"__uuid__": "fc737222-9e11-400a-8119-f513d5820f83",
"__expectedType__": "cc.Material"
},
"_mainTexture": {
"__uuid__": "ee83d89f-eac7-491a-8660-50e779854fe0@6c48a",
"__expectedType__": "cc.Texture2D"
},
"_useGPU": true,
"_alignSpace": 2
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "03vva3aOpLv56Fq5gD9Fbj",
"instance": null,
"targetOverrides": null
}
]
\ No newline at end of file
assets/Bundles/MainGame/prefab/破碎.prefab.meta
deleted
100644 → 0
View file @
1cb804ce
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"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "92ecb835-f55d-479d-88a7-89cdca3a7dd6",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "破碎"
}
}
assets/Bundles/MainGame/svga.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.2.0",
"importer": "directory",
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"uuid": "9e1763c8-e82d-4301-801a-d738b026a7af",
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}
assets/Bundles/MainGame/svga/1输出手势.svga
deleted
100644 → 0
View file @
1cb804ce
File deleted
assets/Bundles/MainGame/svga/1输出手势.svga.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.0",
"importer": "*",
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".json",
".svga"
],
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"userData": {}
}
assets/Bundles/MainGame/texture/圆环.png
deleted
100644 → 0
View file @
1cb804ce
67.4 KB
assets/Bundles/MainGame/texture/圆环.png.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.27",
"importer": "image",
"imported": true,
"uuid": "c5420122-73de-4379-bb8d-6e4fc74b14e1",
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".json",
".png"
],
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"mipfilter": "nearest",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
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"type": "texture",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "c5420122-73de-4379-bb8d-6e4fc74b14e1@6c48a"
}
}
assets/Bundles/MainGame/texture/玻璃框.png
deleted
100644 → 0
View file @
1cb804ce
5.81 KB
assets/Bundles/MainGame/texture/玻璃框.png.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.27",
"importer": "image",
"imported": true,
"uuid": "f6df98d9-6a78-4b37-819c-b85c91dd9046",
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".json",
".png"
],
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"mipfilter": "nearest",
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},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
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}
},
"userData": {
"type": "texture",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "f6df98d9-6a78-4b37-819c-b85c91dd9046@6c48a"
}
}
assets/Bundles/MainGame/texture/玻璃花纹.png
deleted
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View file @
1cb804ce
14.2 KB
assets/Bundles/MainGame/texture/玻璃花纹.png.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "1.0.27",
"importer": "image",
"imported": true,
"uuid": "27625008-7534-479b-be2b-3266f5eb51ef",
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".json",
".png"
],
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"wrapModeS": "repeat",
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"magfilter": "linear",
"mipfilter": "nearest",
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},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
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}
},
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"redirect": "27625008-7534-479b-be2b-3266f5eb51ef@6c48a"
}
}
assets/Scripts/Scenes/MainGame/Bg.ts
deleted
100644 → 0
View file @
1cb804ce
import
{
_decorator
,
Component
,
Material
,
MeshRenderer
,
Node
,
v4
}
from
'cc'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Bg'
)
export
class
Bg
extends
Component
{
@
property
({
type
:
Node
})
camera
:
Node
=
null
;
@
property
({
type
:
Node
})
player
:
Node
=
null
;
initZ
=
0
;
material
:
Material
=
null
;
onLoad
()
{
this
.
initZ
=
this
.
node
.
position
.
z
;
this
.
material
=
this
.
getComponent
(
MeshRenderer
).
material
;
}
start
()
{
}
update
(
dt
:
number
)
{
this
.
camera
.
position
&&
this
.
node
.
setPosition
(
0
,
-
this
.
camera
.
position
.
y
,
this
.
initZ
);
this
.
player
.
position
&&
this
.
material
.
setProperty
(
'tilingOffset'
,
v4
(
1
,
1
,
-
this
.
player
.
position
.
z
/
50
,
0
)
);
}
}
assets/Scripts/Scenes/MainGame/Bg.ts.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "b3c83fb4-26f5-41ab-aa02-4cd58d23142f",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/BgAndColor.ts
deleted
100644 → 0
View file @
1cb804ce
import
{
_decorator
,
Color
,
Texture2D
}
from
"cc"
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
`BgAndColor`
)
export
class
BgAndColor
{
@
property
({
type
:
Texture2D
})
bg
:
Texture2D
=
null
;
@
property
({
type
:
Color
})
color
:
Color
=
Color
.
clone
(
Color
.
WHITE
);
}
assets/Scripts/Scenes/MainGame/BgAndColor.ts.meta
deleted
100644 → 0
View file @
1cb804ce
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "3668e9cb-8b9f-4204-bf35-01f754872754",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
97992bb6
import
{
_decorator
,
Input
,
input
,
}
from
"cc"
;
import
{
_decorator
,
EventKeyboard
,
Input
,
input
,
KeyCode
,
Node
,
}
from
"cc"
;
import
Scene
from
"db://assets/Module/Scene"
;
import
{
Snake
}
from
"./Snake"
;
const
{
ccclass
,
property
}
=
_decorator
;
export
enum
DIR
{
UP
,
DOWN
,
LEFT
,
RIGHT
,
}
@
ccclass
(
"MainGame"
)
export
class
MainGame
extends
Scene
{
static
bundle
:
string
=
"MainGame"
;
static
skin
:
string
=
"MainGame"
;
onLoad
()
{
@
property
(
Node
)
snake
:
Node
=
null
;
}
@
property
speed
:
number
=
200
;
async
start
()
{
onLoad
()
{
input
.
on
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
input
.
on
(
Input
.
EventType
.
KEY_DOWN
,
this
.
onKeyDown
,
this
);
input
.
on
(
Input
.
EventType
.
KEY_UP
,
this
.
onKeyUp
,
this
);
}
curDir
:
DIR
=
DIR
.
UP
;
keyArr
=
[];
async
start
()
{
this
.
schedule
(()
=>
{
this
.
snake
.
getComponent
(
Snake
).
addNode
();
},
1
);
}
onDestroy
()
{
input
.
off
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
input
.
off
(
Input
.
EventType
.
KEY_DOWN
,
this
.
onKeyDown
,
this
);
input
.
off
(
Input
.
EventType
.
KEY_UP
,
this
.
onKeyUp
,
this
);
}
onKeyDown
(
event
:
EventKeyboard
)
{
const
keyArr
=
[
KeyCode
.
KEY_W
,
KeyCode
.
KEY_S
,
KeyCode
.
KEY_A
,
KeyCode
.
KEY_D
,
];
if
(
keyArr
.
indexOf
(
event
.
keyCode
)
>
-
1
)
{
this
.
keyArr
.
push
(
event
.
keyCode
);
}
this
.
setDir
();
}
onKeyUp
(
event
:
EventKeyboard
)
{
const
index
=
this
.
keyArr
.
indexOf
(
event
.
keyCode
);
if
(
index
>
-
1
)
{
this
.
keyArr
.
splice
(
index
,
1
);
}
this
.
setDir
();
}
setDir
()
{
if
(
!
this
.
keyArr
.
length
)
return
;
this
.
curDir
=
{
[
KeyCode
.
KEY_W
]:
DIR
.
UP
,
[
KeyCode
.
KEY_S
]:
DIR
.
DOWN
,
[
KeyCode
.
KEY_A
]:
DIR
.
LEFT
,
[
KeyCode
.
KEY_D
]:
DIR
.
RIGHT
,
}[
this
.
keyArr
[
this
.
keyArr
.
length
-
1
]];
}
onTouchStart
(
event
:
any
)
{
...
...
@@ -37,6 +97,19 @@ export class MainGame extends Scene {
update
(
dt
:
number
)
{
if
(
this
.
curDir
==
DIR
.
UP
)
{
const
newY
=
this
.
snake
.
position
.
y
+
this
.
speed
*
dt
;
this
.
snake
.
setPosition
(
this
.
snake
.
position
.
x
,
newY
);
}
else
if
(
this
.
curDir
==
DIR
.
DOWN
)
{
const
newY
=
this
.
snake
.
position
.
y
-
this
.
speed
*
dt
;
this
.
snake
.
setPosition
(
this
.
snake
.
position
.
x
,
newY
);
}
else
if
(
this
.
curDir
==
DIR
.
LEFT
)
{
const
newX
=
this
.
snake
.
position
.
x
-
this
.
speed
*
dt
;
this
.
snake
.
setPosition
(
newX
,
this
.
snake
.
position
.
y
);
}
else
if
(
this
.
curDir
==
DIR
.
RIGHT
)
{
const
newX
=
this
.
snake
.
position
.
x
+
this
.
speed
*
dt
;
this
.
snake
.
setPosition
(
newX
,
this
.
snake
.
position
.
y
);
}
}
...
...
assets/Scripts/Scenes/MainGame/Snake.ts
0 → 100644
View file @
97992bb6
import
{
_decorator
,
Component
,
instantiate
,
Node
,
Prefab
,
Vec3
}
from
"cc"
;
const
{
ccclass
,
property
}
=
_decorator
;
class
SnakeNode
{
node
:
Node
=
null
;
next
:
SnakeNode
=
null
;
}
const
_tempPos
=
new
Vec3
();
const
_tempPrePos
=
new
Vec3
();
@
ccclass
(
"Snake"
)
export
class
Snake
extends
Component
{
@
property
(
Prefab
)
nodePrefab
:
Prefab
=
null
;
@
property
gap
:
number
=
50
;
head
:
SnakeNode
=
null
;
last
:
SnakeNode
=
null
;
onLoad
()
{
this
.
last
=
this
.
head
=
new
SnakeNode
();
this
.
head
.
node
=
this
.
node
;
}
addNode
()
{
const
node
=
instantiate
(
this
.
nodePrefab
);
this
.
node
.
parent
.
addChild
(
node
);
node
.
position
=
this
.
last
.
node
.
position
;
const
snakeNode
=
new
SnakeNode
();
snakeNode
.
node
=
node
;
this
.
last
.
next
=
snakeNode
;
this
.
last
=
snakeNode
;
}
update
(
dt
:
number
)
{
let
pre
:
SnakeNode
=
this
.
head
;
let
current
:
SnakeNode
=
this
.
head
.
next
;
while
(
current
)
{
const
posDir
=
current
.
node
.
getPosition
(
_tempPos
)
.
subtract
(
pre
.
node
.
position
)
.
normalize
();
const
pos
=
pre
.
node
.
getPosition
(
_tempPrePos
)
.
add
(
posDir
.
multiplyScalar
(
this
.
gap
));
current
.
node
.
setPosition
(
pos
);
pre
=
current
;
current
=
current
.
next
;
}
}
}
\ No newline at end of file
assets/Scripts/Scenes/MainGame/
Wall
.ts.meta
→
assets/Scripts/Scenes/MainGame/
Snake
.ts.meta
View file @
97992bb6
...
...
@@ -2,7 +2,7 @@
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "
ed495fb3-0fdf-4afd-a68e-7d2a1ead383c
",
"uuid": "
5c1d740a-824d-49b1-aa08-d243df91d33d
",
"files": [],
"subMetas": {},
"userData": {}
...
...
assets/Scripts/Scenes/MainGame/Wall.ts
deleted
100644 → 0
View file @
1cb804ce
import
{
_decorator
,
Component
,
instantiate
,
lerp
,
Node
,
Prefab
}
from
'cc'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Wall'
)
export
class
Wall
extends
Component
{
@
property
(
Node
)
top
:
Node
=
null
;
@
property
(
Node
)
bottom
:
Node
=
null
;
@
property
isInit
=
false
;
@
property
(
Prefab
)
lightPrefab
:
Prefab
=
null
;
@
property
(
Prefab
)
ringPrefab
:
Prefab
=
null
;
dH
:
number
=
1
;
onLoad
()
{
if
(
!
this
.
isInit
)
{
this
.
reset
();
}
}
get
topY
()
{
return
this
.
top
.
position
.
y
+
this
.
node
.
position
.
y
;
}
reset
()
{
this
.
dH
=
Math
.
random
()
*
3
+
2
;
this
.
top
.
setPosition
(
0
,
this
.
dH
/
2
,
0
);
this
.
bottom
.
setPosition
(
0
,
-
this
.
dH
/
2
,
0
);
this
.
light
?.
destroy
();
this
.
ring
?.
destroy
();
}
resetGuide
()
{
this
.
dH
=
Math
.
random
()
*
0.5
+
4.5
;
this
.
top
.
setPosition
(
0
,
this
.
dH
/
2
,
0
);
this
.
bottom
.
setPosition
(
0
,
-
this
.
dH
/
2
,
0
);
}
resetDeath
()
{
this
.
dH
=
Math
.
random
()
*
3
+
0.5
;
this
.
top
.
setPosition
(
0
,
this
.
dH
/
2
,
0
);
this
.
bottom
.
setPosition
(
0
,
-
this
.
dH
/
2
,
0
);
}
light
:
Node
=
null
;
createLight
()
{
this
.
light
=
instantiate
(
this
.
lightPrefab
);
this
.
node
.
addChild
(
this
.
light
);
this
.
light
.
setScale
(
1
,
this
.
dH
,
1
);
}
ring
:
Node
=
null
;
createRing
(
scale
=
lerp
(
this
.
dH
*
0.4
,
this
.
dH
*
0.75
,
Math
.
random
()))
{
this
.
ring
=
instantiate
(
this
.
ringPrefab
);
this
.
node
.
addChild
(
this
.
ring
);
this
.
ring
.
setScale
(
scale
,
scale
);
const
dyHalf
=
(
this
.
dH
-
scale
)
/
2
;
const
y
=
lerp
(
-
dyHalf
,
dyHalf
,
Math
.
random
());
this
.
ring
.
setPosition
(
0
,
y
);
}
}
settings/v2/packages/engine.json
View file @
97992bb6
...
...
@@ -40,7 +40,7 @@
},
"physics"
:
{
"_value"
:
false
,
"_option"
:
"physics-
physx
"
"_option"
:
"physics-
builtin
"
},
"physics-ammo"
:
{
"_value"
:
"physics-ammo"
...
...
@@ -52,7 +52,7 @@
"_value"
:
"physics-physx"
},
"physics-builtin"
:
{
"_value"
:
false
"_value"
:
"physics-builtin"
},
"physics-2d"
:
{
"_value"
:
true
,
...
...
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