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SparkProjects
MingSnake_241120
Commits
25358c2f
Commit
25358c2f
authored
Nov 20, 2024
by
haiyoucuv
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parent
aa6d55ca
Changes
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5 changed files
with
46 additions
and
281 deletions
+46
-281
Animal.prefab
assets/Bundles/MainGame/prefab/Animal.prefab
+6
-169
Animal.ts
assets/Scripts/Scenes/MainGame/Animal.ts
+13
-38
FondManger.ts
assets/Scripts/Scenes/MainGame/FondManger.ts
+14
-35
MainGame.ts
assets/Scripts/Scenes/MainGame/MainGame.ts
+12
-38
Snake.ts
assets/Scripts/Scenes/MainGame/Snake.ts
+1
-1
No files found.
assets/Bundles/MainGame/prefab/Animal.prefab
View file @
25358c2f
...
@@ -20,22 +20,19 @@
...
@@ -20,22 +20,19 @@
"_children": [
"_children": [
{
{
"__id__": 2
"__id__": 2
},
{
"__id__": 12
}
}
],
],
"_active": true,
"_active": true,
"_components": [
"_components": [
{
{
"__id__":
20
"__id__":
12
},
},
{
{
"__id__":
22
"__id__":
14
}
}
],
],
"_prefab": {
"_prefab": {
"__id__":
24
"__id__":
16
},
},
"_lpos": {
"_lpos": {
"__type__": "cc.Vec3",
"__type__": "cc.Vec3",
...
@@ -272,164 +269,6 @@
...
@@ -272,164 +269,6 @@
"targetOverrides": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
"nestedPrefabInstanceRoots": null
},
},
{
"__type__": "cc.Node",
"_name": "water",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 13
},
{
"__id__": 15
},
{
"__id__": 17
}
],
"_prefab": {
"__id__": 19
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_id": ""
},
{
"__type__": "cc.UITransform",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 12
},
"_enabled": true,
"__prefab": {
"__id__": 14
},
"_contentSize": {
"__type__": "cc.Size",
"width": 40,
"height": 36
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "5831s867ZOQIJwgm+uwEOn"
},
{
"__type__": "cc.RigidBody2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 12
},
"_enabled": true,
"__prefab": {
"__id__": 16
},
"enabledContactListener": true,
"bullet": false,
"awakeOnLoad": true,
"_group": 8,
"_type": 2,
"_allowSleep": true,
"_gravityScale": 1,
"_linearDamping": 0,
"_angularDamping": 0,
"_linearVelocity": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_angularVelocity": 0,
"_fixedRotation": false,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "3b9xj0LydCnLxcVCUVNbXT"
},
{
"__type__": "cc.CircleCollider2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 12
},
"_enabled": true,
"__prefab": {
"__id__": 18
},
"tag": 0,
"_group": 8,
"_density": 1,
"_sensor": true,
"_friction": 0.2,
"_restitution": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_radius": 20,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "29rS1KzWxEIJcsCRKPGORx"
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "10yUmi7JZE/5iqdarulMdp",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
{
"__type__": "cc.UITransform",
"__type__": "cc.UITransform",
"_name": "",
"_name": "",
...
@@ -440,7 +279,7 @@
...
@@ -440,7 +279,7 @@
},
},
"_enabled": true,
"_enabled": true,
"__prefab": {
"__prefab": {
"__id__":
21
"__id__":
13
},
},
"_contentSize": {
"_contentSize": {
"__type__": "cc.Size",
"__type__": "cc.Size",
...
@@ -468,14 +307,12 @@
...
@@ -468,14 +307,12 @@
},
},
"_enabled": true,
"_enabled": true,
"__prefab": {
"__prefab": {
"__id__":
23
"__id__":
15
},
},
"Head": {
"Head": {
"__id__": 2
"__id__": 2
},
},
"water": {
"water": null,
"__id__": 12
},
"bodyPrefab": {
"bodyPrefab": {
"__uuid__": "8c4f22c7-20c7-4868-88ea-dedb8004999f",
"__uuid__": "8c4f22c7-20c7-4868-88ea-dedb8004999f",
"__expectedType__": "cc.Prefab"
"__expectedType__": "cc.Prefab"
...
...
assets/Scripts/Scenes/MainGame/Animal.ts
View file @
25358c2f
import
{
import
{
_decorator
,
Node
,
assetManager
,
SpriteAtlas
,
Sprite
,
CircleCollider2D
,
_decorator
,
Node
,
assetManager
,
SpriteAtlas
,
Sprite
,
CircleCollider2D
,
math
,
Collider2D
,
Contact2DType
,
ParticleSystem2D
,
UITransform
,
math
,
Collider2D
,
Contact2DType
,
ParticleSystem2D
,
UITransform
,
tween
,
v3
,
v2
,
Component
,
Prefab
,
PhysicsGroup
tween
,
v3
,
v2
,
Component
,
Prefab
,
PhysicsGroup
,
resources
}
from
"cc"
;
}
from
"cc"
;
import
{
Global
}
from
"./Global"
;
import
{
Global
}
from
"./Global"
;
import
{
PoolManager
}
from
"./PoolManager"
;
import
{
PoolManager
}
from
"./PoolManager"
;
...
@@ -20,18 +20,11 @@ export class Animal extends Component {
...
@@ -20,18 +20,11 @@ export class Animal extends Component {
})
})
private
Head
:
Node
=
null
;
private
Head
:
Node
=
null
;
@
property
({
type
:
Node
,
displayName
:
"水花"
})
private
water
:
Node
=
null
;
@
property
(
Prefab
)
@
property
(
Prefab
)
private
bodyPrefab
:
Prefab
=
null
;
private
bodyPrefab
:
Prefab
=
null
;
private
uiSanke
:
UITransform
=
null
;
private
uiSanke
:
UITransform
=
null
;
private
uiFondManger
:
UITransform
=
null
;
private
uiFondManger
:
UITransform
=
null
;
private
eye
:
Collider2D
=
null
;
private
Bodys
:
Node
[]
=
[];
private
Bodys
:
Node
[]
=
[];
// 蛇身图片资源
// 蛇身图片资源
...
@@ -67,14 +60,12 @@ export class Animal extends Component {
...
@@ -67,14 +60,12 @@ export class Animal extends Component {
this
.
ready
=
false
;
this
.
ready
=
false
;
const
skinPath
=
`skin/s
${
skinId
}
`
;
const
skinPath
=
`skin/s
${
skinId
}
`
;
// 加载皮肤资源
this
.
Head
.
angle
=
angle
;
assetManager
.
loadBundle
(
"resources"
,
(
err
,
bundle
)
=>
{
this
.
Head
.
setPosition
(
x
,
y
);
if
(
err
)
{
this
.
Head
.
setScale
(
scale
,
scale
);
console
.
warn
(
err
);
return
;
}
bundle
.
load
(
skinPath
,
SpriteAtlas
,
(
err
,
atlas
)
=>
{
// 加载皮肤资源
resources
.
load
(
skinPath
,
SpriteAtlas
,
(
err
,
atlas
)
=>
{
if
(
err
)
{
if
(
err
)
{
console
.
warn
(
err
);
console
.
warn
(
err
);
return
;
return
;
...
@@ -96,9 +87,6 @@ export class Animal extends Component {
...
@@ -96,9 +87,6 @@ export class Animal extends Component {
this
.
tag
=
tag
;
this
.
tag
=
tag
;
// 设置头部
// 设置头部
this
.
Head
.
angle
=
0
;
this
.
Head
.
setPosition
(
x
,
y
);
this
.
Head
.
setScale
(
scale
,
scale
);
this
.
Head
.
getComponent
(
Sprite
).
spriteFrame
=
this
.
imgHead
;
this
.
Head
.
getComponent
(
Sprite
).
spriteFrame
=
this
.
imgHead
;
this
.
Head
.
active
=
isIntersect
(
this
.
Head
.
active
=
isIntersect
(
this
.
Head
.
getPosition
(),
this
.
Head
.
getPosition
(),
...
@@ -107,9 +95,6 @@ export class Animal extends Component {
...
@@ -107,9 +95,6 @@ export class Animal extends Component {
this
.
vh
this
.
vh
);
);
// 设置水花特效
this
.
water
.
getComponent
(
CircleCollider2D
).
radius
=
math
.
randomRangeInt
(
100
,
200
);
// 创建身体节点
// 创建身体节点
for
(
let
i
=
0
;
i
<
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
length
;
i
++
)
{
const
body
=
PoolManager
.
instance
.
getNode
(
this
.
bodyPrefab
,
this
.
node
);
const
body
=
PoolManager
.
instance
.
getNode
(
this
.
bodyPrefab
,
this
.
node
);
...
@@ -133,7 +118,6 @@ export class Animal extends Component {
...
@@ -133,7 +118,6 @@ export class Animal extends Component {
});
});
this
.
ready
=
true
;
this
.
ready
=
true
;
});
}
}
onEnable
()
{
onEnable
()
{
...
@@ -141,15 +125,10 @@ export class Animal extends Component {
...
@@ -141,15 +125,10 @@ export class Animal extends Component {
const
headCollider
=
this
.
Head
.
getComponent
(
Collider2D
);
const
headCollider
=
this
.
Head
.
getComponent
(
Collider2D
);
if
(
headCollider
)
{
if
(
headCollider
)
{
headCollider
.
on
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginHead
,
this
);
headCollider
.
on
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginHead
,
this
);
headCollider
.
on
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginEye
,
this
);
}
}
this
.
eye
=
this
.
water
.
getComponent
(
Collider2D
);
if
(
this
.
eye
)
{
this
.
eye
.
on
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginEye
,
this
);
}
this
.
uiSanke
=
this
.
getComponent
(
UITransform
);
this
.
uiSanke
=
this
.
getComponent
(
UITransform
);
this
.
uiFondManger
=
MainGame
.
ins
.
fondManger
.
node
.
getComponent
(
UITransform
);
this
.
uiFondManger
=
MainGame
.
ins
.
fondManger
.
getComponent
(
UITransform
);
}
}
onDisable
()
{
onDisable
()
{
...
@@ -157,9 +136,7 @@ export class Animal extends Component {
...
@@ -157,9 +136,7 @@ export class Animal extends Component {
const
headCollider
=
this
.
Head
.
getComponent
(
Collider2D
);
const
headCollider
=
this
.
Head
.
getComponent
(
Collider2D
);
if
(
headCollider
)
{
if
(
headCollider
)
{
headCollider
.
off
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginHead
,
this
);
headCollider
.
off
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginHead
,
this
);
}
headCollider
.
off
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginEye
,
this
);
if
(
this
.
eye
)
{
this
.
eye
.
off
(
Contact2DType
.
BEGIN_CONTACT
,
this
.
onBeginEye
,
this
);
}
}
}
}
...
@@ -177,8 +154,8 @@ export class Animal extends Component {
...
@@ -177,8 +154,8 @@ export class Animal extends Component {
* 视野碰撞回调
* 视野碰撞回调
*/
*/
onBeginEye
(
selfCollider
:
Collider2D
,
otherCollider
:
Collider2D
)
{
onBeginEye
(
selfCollider
:
Collider2D
,
otherCollider
:
Collider2D
)
{
// 碰到食物
if
(
otherCollider
.
group
===
PhysicsGroup
[
"Prop"
])
{
if
(
otherCollider
.
group
===
PhysicsGroup
[
"Prop"
])
{
// 碰到食物
const
foodType
=
otherCollider
.
tag
;
const
foodType
=
otherCollider
.
tag
;
this
.
isRunning
=
true
;
this
.
isRunning
=
true
;
...
@@ -205,10 +182,8 @@ export class Animal extends Component {
...
@@ -205,10 +182,8 @@ export class Animal extends Component {
}
}
})
})
.
start
();
.
start
();
}
}
else
if
(
otherCollider
.
group
===
PhysicsGroup
[
"Body"
]
&&
otherCollider
.
tag
!=
this
.
tag
)
{
// 碰到其他蛇身
// 碰到其他蛇身
else
if
(
otherCollider
.
group
===
PhysicsGroup
[
"Body"
]
&&
otherCollider
.
tag
!=
this
.
tag
)
{
this
.
setAngle
(
this
.
Head
.
angle
+
180
);
this
.
setAngle
(
this
.
Head
.
angle
+
180
);
this
.
isRunning
=
true
;
this
.
isRunning
=
true
;
}
}
...
@@ -478,7 +453,7 @@ export class Animal extends Component {
...
@@ -478,7 +453,7 @@ export class Animal extends Component {
*/
*/
initItem
=
(
index
:
number
)
=>
{
initItem
=
(
index
:
number
)
=>
{
this
.
b
=
this
.
Bodys
[
index
].
getPosition
();
this
.
b
=
this
.
Bodys
[
index
].
getPosition
();
MainGame
.
ins
.
fondManger
.
set
Food
(
MainGame
.
ins
.
fondManger
.
add
Food
(
math
.
randomRangeInt
(
this
.
b
.
x
-
10
,
this
.
b
.
x
+
11
),
math
.
randomRangeInt
(
this
.
b
.
x
-
10
,
this
.
b
.
x
+
11
),
math
.
randomRangeInt
(
this
.
b
.
y
-
20
,
this
.
b
.
y
+
21
)
math
.
randomRangeInt
(
this
.
b
.
y
-
20
,
this
.
b
.
y
+
21
)
);
);
...
...
assets/Scripts/Scenes/MainGame/FondManger.ts
View file @
25358c2f
...
@@ -3,6 +3,7 @@ import { PoolManager } from "./PoolManager";
...
@@ -3,6 +3,7 @@ import { PoolManager } from "./PoolManager";
import
{
FoodType
}
from
"./Enums"
;
import
{
FoodType
}
from
"./Enums"
;
import
{
Global
}
from
"./Global"
;
import
{
Global
}
from
"./Global"
;
import
{
MainGame
}
from
"./MainGame"
;
import
{
MainGame
}
from
"./MainGame"
;
import
{
executePreFrame
,
getItemGenerator
}
from
"../../Utils/ExecutePreFrame"
;
const
{
ccclass
,
property
}
=
_decorator
;
const
{
ccclass
,
property
}
=
_decorator
;
...
@@ -40,14 +41,14 @@ export class FondManger extends Component {
...
@@ -40,14 +41,14 @@ export class FondManger extends Component {
/**
/**
* 初始化食物
* 初始化食物
*/
*/
init
(
count
:
number
=
100
)
{
async
init
(
count
:
number
=
100
)
{
this
.
initFond
(
count
);
await
this
.
initFond
(
count
);
}
}
/**
/**
* 设置食物
* 设置食物
*/
*/
set
Food
(
x
?:
number
,
y
?:
number
)
{
add
Food
(
x
?:
number
,
y
?:
number
)
{
// 如果没有指定位置,随机生成位置
// 如果没有指定位置,随机生成位置
if
(
!
x
)
{
if
(
!
x
)
{
...
@@ -58,19 +59,17 @@ export class FondManger extends Component {
...
@@ -58,19 +59,17 @@ export class FondManger extends Component {
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
}
}
// 从对象池获取食物节点
const
node
=
PoolManager
.
instance
.
getNode
(
this
.
foodPrefab
);
// 随机选择食物类型
// 随机选择食物类型
const
index
=
math
.
randomRangeInt
(
0
,
this
.
foods
.
length
);
const
index
=
math
.
randomRangeInt
(
0
,
this
.
foods
.
length
);
// 从对象池获取食物节点
this
.
node
.
addChild
(
node
);
const
node
=
PoolManager
.
instance
.
getNode
(
this
.
foodPrefab
,
this
.
node
,
v3
(
x
,
y
,
0
)
);
// 设置食物属性
// 设置食物属性
node
.
angle
=
0
;
node
.
angle
=
math
.
randomRange
(
0
,
360
)
;
node
.
setScale
(
1
,
1
);
node
.
setScale
(
1
,
1
);
node
.
setPosition
(
x
,
y
);
node
.
getComponent
(
Sprite
).
spriteFrame
=
this
.
foods
[
index
].
sp
;
node
.
getComponent
(
Sprite
).
spriteFrame
=
this
.
foods
[
index
].
sp
;
// 设置碰撞类型
// 设置碰撞类型
...
@@ -85,39 +84,19 @@ export class FondManger extends Component {
...
@@ -85,39 +84,19 @@ export class FondManger extends Component {
/**
/**
* 初始化单个食物
* 初始化单个食物
*/
*/
private
_initItem
(
index
:
number
)
{
initItem
=
(
_
:
number
)
=>
{
// 从对象池获取食物节点
const
node
=
PoolManager
.
instance
.
getNode
(
this
.
foodPrefab
,
this
.
node
);
// 随机生成位置
// 随机生成位置
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
// 随机选择食物类型
this
.
addFood
(
x
,
y
);
index
=
math
.
randomRangeInt
(
0
,
this
.
foods
.
length
);
// 设置食物属性
node
.
angle
=
0
;
node
.
setScale
(
1
,
1
);
node
.
setPosition
(
x
,
y
,
0
);
node
.
getComponent
(
Sprite
).
spriteFrame
=
this
.
foods
[
index
].
sp
;
// 设置碰撞类型
const
collider
=
node
.
getComponent
(
Collider2D
);
if
(
collider
)
{
collider
.
tag
=
this
.
foods
[
index
].
type
;
}
node
.
active
=
true
;
}
}
/**
/**
* 初始化食物
* 初始化食物
*/
*/
initFond
(
count
:
number
)
{
async
initFond
(
count
:
number
)
{
for
(
let
i
=
0
;
i
<
count
;
i
++
)
{
await
executePreFrame
(
getItemGenerator
(
count
,
this
.
initItem
),
1
,
this
);
this
.
_initItem
(
i
);
}
}
}
}
}
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
25358c2f
...
@@ -7,7 +7,7 @@ import {
...
@@ -7,7 +7,7 @@ import {
director
,
director
,
math
,
math
,
Prefab
,
Prefab
,
PhysicsSystem2D
,
PhysicsSystem2D
,
EPhysics2DDrawFlags
,
}
from
"cc"
;
}
from
"cc"
;
import
{
Joystick
}
from
"./Joystick"
;
import
{
Joystick
}
from
"./Joystick"
;
import
{
Snake
}
from
"./Snake"
;
import
{
Snake
}
from
"./Snake"
;
...
@@ -20,6 +20,7 @@ import { GameState, Events } from "./Enums";
...
@@ -20,6 +20,7 @@ import { GameState, Events } from "./Enums";
import
{
PoolManager
}
from
"./PoolManager"
;
import
{
PoolManager
}
from
"./PoolManager"
;
import
{
showToast
}
from
"../../../Module/UIFast"
;
import
{
showToast
}
from
"../../../Module/UIFast"
;
import
Scene
from
"../../../Module/Scene"
;
import
Scene
from
"../../../Module/Scene"
;
import
{
executePreFrame
,
getItemGenerator
}
from
"../../Utils/ExecutePreFrame"
;
const
{
ccclass
,
property
}
=
_decorator
;
const
{
ccclass
,
property
}
=
_decorator
;
...
@@ -78,9 +79,9 @@ export class MainGame extends Scene {
...
@@ -78,9 +79,9 @@ export class MainGame extends Scene {
return
MainGame
.
_ins
;
return
MainGame
.
_ins
;
}
}
onLoad
()
{
async
onLoad
()
{
MainGame
.
_ins
=
this
;
MainGame
.
_ins
=
this
;
PhysicsSystem2D
.
instance
.
enable
=
true
;
PhysicsSystem2D
.
instance
.
enable
=
true
;
Global
.
MAP_WIDTH
=
this
.
uiBg
.
contentSize
.
x
;
Global
.
MAP_WIDTH
=
this
.
uiBg
.
contentSize
.
x
;
...
@@ -110,7 +111,7 @@ export class MainGame extends Scene {
...
@@ -110,7 +111,7 @@ export class MainGame extends Scene {
Config
.
SKIN_STYLE
[
skinId
].
taitLen
,
0
);
Config
.
SKIN_STYLE
[
skinId
].
taitLen
,
0
);
// 初始化食物和NPC
// 初始化食物和NPC
this
.
fondManger
.
init
(
this
.
maxFood
);
this
.
fondManger
.
init
(
this
.
maxFood
+
1000
);
this
.
initAnimal
(
this
.
maxAnimal
);
this
.
initAnimal
(
this
.
maxAnimal
);
// 设置游戏状态
// 设置游戏状态
...
@@ -123,7 +124,6 @@ export class MainGame extends Scene {
...
@@ -123,7 +124,6 @@ export class MainGame extends Scene {
onDestroy
()
{
onDestroy
()
{
MainGame
.
_ins
=
null
;
MainGame
.
_ins
=
null
;
}
}
update
(
dt
:
number
)
{
update
(
dt
:
number
)
{
...
@@ -196,14 +196,8 @@ export class MainGame extends Scene {
...
@@ -196,14 +196,8 @@ export class MainGame extends Scene {
console
.
log
(
"showGOver"
,
this
.
snake
.
getSnakeLen
(),
this
.
snake
.
getMoneySum
());
console
.
log
(
"showGOver"
,
this
.
snake
.
getSnakeLen
(),
this
.
snake
.
getMoneySum
());
}
}
private
*
_getItemGenerator
(
count
:
number
)
{
initItem
=
(
index
:
number
)
=>
{
for
(
let
i
=
0
;
i
<
count
;
i
++
)
{
const
node
=
PoolManager
.
instance
.
getNode
(
this
.
animalPrefab
);
yield
this
.
_initItem
(
i
);
}
}
private
_initItem
(
index
:
number
)
{
const
node
=
PoolManager
.
instance
.
getNode
(
this
.
animalPrefab
,
this
.
animalNode
);
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
x
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_WIDTH
/
2
-
50
),
Global
.
MAP_WIDTH
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
const
y
=
math
.
randomRangeInt
(
-
(
Global
.
MAP_HIGHT
/
2
-
50
),
Global
.
MAP_HIGHT
/
2
-
50
);
// const skinId = math.randomRangeInt(0, Config.SKIN_STYLE.length);
// const skinId = math.randomRangeInt(0, Config.SKIN_STYLE.length);
...
@@ -212,38 +206,18 @@ export class MainGame extends Scene {
...
@@ -212,38 +206,18 @@ export class MainGame extends Scene {
node
.
getComponent
(
Animal
)?.
init
(
node
.
getComponent
(
Animal
)?.
init
(
x
,
y
,
x
,
y
,
math
.
randomRangeInt
(
0
,
360
),
math
.
randomRangeInt
(
0
,
360
),
skinId
,
0.2
,
skinId
,
0.2
,
Config
.
SKIN_STYLE
[
skinId
].
len
,
Config
.
SKIN_STYLE
[
skinId
].
len
,
Config
.
SKIN_STYLE
[
skinId
].
taitLen
,
Config
.
SKIN_STYLE
[
skinId
].
taitLen
,
index
+
1
index
+
1
);
);
}
async
initAnimal
(
count
:
number
)
{
this
.
animalNode
.
addChild
(
node
);
await
this
.
executePreFrame
(
this
.
_getItemGenerator
(
count
),
1
);
}
}
executePreFrame
(
generator
:
Generator
,
frameTime
:
number
):
Promise
<
boolean
>
{
async
initAnimal
(
count
:
number
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
await
executePreFrame
(
getItemGenerator
(
count
,
this
.
initItem
),
1
,
this
);
const
iter
=
generator
;
const
next
=
()
=>
{
const
startTime
=
new
Date
().
getTime
();
for
(
let
result
=
iter
.
next
();
;
result
=
iter
.
next
())
{
if
(
!
result
||
result
.
done
)
{
resolve
(
true
);
return
;
}
if
(
new
Date
().
getTime
()
-
startTime
>
frameTime
)
{
this
.
scheduleOnce
(()
=>
{
next
();
});
return
;
}
}
}
};
next
();
});
}
}
}
\ No newline at end of file
assets/Scripts/Scenes/MainGame/Snake.ts
View file @
25358c2f
...
@@ -164,7 +164,7 @@ export class Snake extends Component {
...
@@ -164,7 +164,7 @@ export class Snake extends Component {
// 生成新的食物
// 生成新的食物
if
(
MainGame
.
ins
.
fondManger
.
getFoodSum
()
<
MainGame
.
ins
.
maxFood
)
{
if
(
MainGame
.
ins
.
fondManger
.
getFoodSum
()
<
MainGame
.
ins
.
maxFood
)
{
MainGame
.
ins
.
fondManger
.
set
Food
();
MainGame
.
ins
.
fondManger
.
add
Food
();
}
}
})
})
.
start
();
.
start
();
...
...
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