Commit 9eb05947 authored by 韦燕's avatar 韦燕

feat:merge

parent 3adbbe31
<!doctype html><html lang="zh"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width,initial-scale=1,shrink-to-fit=no"><meta name="theme-color" content="#000000"><link rel="dns-prefetch" href="//yun.duiba.com.cn"/><link rel="preconnect" href="//embedlog.duiba.com.cn"><title>赚钱秒来劲</title><script>if (localStorage && localStorage.isWebp) {
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var CFG = CFG || {};
......@@ -14,6 +14,6 @@ function getUrlParam(name) {
CFG.appID = '${APPID}';
if (!getUrlParam("appID")) {
// alert("【警告】检测到活动url中没有appID参数\n缺少该参数会导致埋点、分享、app信息获取错误。")
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CFG.___G___ = 'weiyan%3Borigin%09git%40gitlab2.dui88.com%3Asparkprojects%2FKWW-520NumberGuessingGame-20250409.git%20(fetch)%3Borigin%09git%40gitlab2.dui88.com%3Asparkprojects%2FKWW-520NumberGuessingGame-20250409.git%20(push)%3Bmaster%3B';</script><script src="//yun.duiba.com.cn/spark/v2/temp_base/1744706512999/js/runtime-main.69bed8de.js" crossorigin="anonymous"></script><script src="//yun.duiba.com.cn/spark/v2/temp_base/1744706512999/js/vendors.5e30bdcb.js" crossorigin="anonymous"></script><script src="//yun.duiba.com.cn/spark/v2/temp_base/1744706512999/js/main.37269e4c.js" crossorigin="anonymous"></script></body></html>
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j < deferredModule.length; j++) {\n \t\t\t\tvar depId = deferredModule[j];\n \t\t\t\tif(installedChunks[depId] !== 0) fulfilled = false;\n \t\t\t}\n \t\t\tif(fulfilled) {\n \t\t\t\tdeferredModules.splice(i--, 1);\n \t\t\t\tresult = __webpack_require__(__webpack_require__.s = deferredModule[0]);\n \t\t\t}\n \t\t}\n\n \t\treturn result;\n \t}\n\n \t// The module cache\n \tvar installedModules = {};\n\n \t// object to store loaded and loading chunks\n \t// undefined = chunk not loaded, null = chunk preloaded/prefetched\n \t// Promise = chunk loading, 0 = chunk loaded\n \tvar installedChunks = {\n \t\t1: 0\n \t};\n\n \tvar deferredModules = [];\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId]) {\n \t\t\treturn installedModules[moduleId].exports;\n \t\t}\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\ti: moduleId,\n \t\t\tl: false,\n \t\t\texports: {}\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.l = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// define getter function for harmony exports\n \t__webpack_require__.d = function(exports, name, getter) {\n \t\tif(!__webpack_require__.o(exports, name)) {\n \t\t\tObject.defineProperty(exports, name, { enumerable: true, get: getter });\n \t\t}\n \t};\n\n \t// define __esModule on exports\n \t__webpack_require__.r = function(exports) {\n \t\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n \t\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n \t\t}\n \t\tObject.defineProperty(exports, '__esModule', { value: true });\n \t};\n\n \t// create a fake namespace object\n \t// mode & 1: value is a module id, require it\n \t// mode & 2: merge all properties of value into the ns\n \t// mode & 4: return value when already ns object\n \t// mode & 8|1: behave like require\n \t__webpack_require__.t = function(value, mode) {\n \t\tif(mode & 1) value = __webpack_require__(value);\n \t\tif(mode & 8) return value;\n \t\tif((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;\n \t\tvar ns = Object.create(null);\n \t\t__webpack_require__.r(ns);\n \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n \t\treturn ns;\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"//yun.duiba.com.cn/spark/v2/temp_base/1744706512999/\";\n\n \tvar jsonpArray = window[\"webpackJsonp\"] = window[\"webpackJsonp\"] || [];\n \tvar oldJsonpFunction = jsonpArray.push.bind(jsonpArray);\n \tjsonpArray.push = webpackJsonpCallback;\n \tjsonpArray = jsonpArray.slice();\n \tfor(var i = 0; i < jsonpArray.length; i++) webpackJsonpCallback(jsonpArray[i]);\n \tvar parentJsonpFunction = oldJsonpFunction;\n\n\n \t// run deferred modules from other chunks\n \tcheckDeferredModules();\n"],"sourceRoot":""}
\ No newline at end of file
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{"numOfComponents":2451,"numOfProject":2101}
\ No newline at end of file
{"numOfComponents":2451,"numOfProject":2152}
\ No newline at end of file
......@@ -5,6 +5,7 @@ module.exports = {
"message": "cillum pariatur quis sit nostrud",
"success": true,
"data": {
join: true,
"actStartTimestamp": 123,
"boxInfo": [
{
......
......@@ -10,5 +10,5 @@ module.exports ={
"IMAGE_Q2": 0.8,
"RES_PATH": "/src/assets/",
"RES_PATH_PROD": "//yun.duiba.com.cn/spark/v2/temp_base/1744685571710",
"JS_PATH_PROD": "https://yun.duiba.com.cn/spark/v2/temp_base/1744699242883/js"
"JS_PATH_PROD": "https://yun.duiba.com.cn/spark/v2/temp_base/1744706512999/js"
}
\ No newline at end of file
......@@ -96,7 +96,8 @@ class GamePage extends Component {
}, 1000);
}
newNumber1 = 0;
newNumber2 = 0;
// 生成加减
createAddition = () => {
......@@ -114,9 +115,15 @@ class GamePage extends Component {
}
this.currentOpt = addition;
const symbolInfo1 = this.createSymbol(addition, -1);
const symbolInfo2 = this.createSymbol(addition, 1);
// console.error(symbolInfo);
let symbolInfo2 = this.createSymbol(addition, 1);
// this.newNumber1 = this.calcNum(symbolInfo1.symbolName, -1);
// this.newNumber2 = this.calcNum(symbolInfo2.symbolName, 1);
// while (this.newNumber1 === this.newNumber2) {
// symbolInfo2 = this.createSymbol(addition, 1);
// this.newNumber2 = this.calcNum(symbolInfo2.symbolName, 1);
// }
console.error(symbolInfo1, symbolInfo2);
this.setState({
addition,
......@@ -136,7 +143,22 @@ class GamePage extends Component {
// 生成计算字符
createSymbol = (addition, pos) => {
const probabilityList = addition == 'plus' ? plusProbability : minusProbability;
let probabilityList = addition == 'plus' ? plusProbability : minusProbability;
if(this.currentNumber < 20) {
probabilityList = probabilityList.filter(item => item.name!='division')
}
if(pos == 1) {
probabilityList = probabilityList.filter(item => item.name != this.leftSymbol)
if(this.leftSymbol == 'division') {
probabilityList = probabilityList.filter(item => item.name!= 'multiplyFen')
}
if(this.leftSymbol == 'multiplyFen') {
probabilityList = probabilityList.filter(item => item.name!='division')
}
}
let probability = Math.random();
......@@ -150,29 +172,24 @@ class GamePage extends Component {
symbolText = probabilityList[i].symbolText;
symbolName = probabilityList[i].name;
if(pos == -1) this.leftSymbol = symbolName;
if(pos == 1 && symbolName == this.leftSymbol) {
if(i == probabilityList.length - 1) {
symbolText = probabilityList[0].symbolText;
symbolName = probabilityList[0].name;
} else {
symbolText = probabilityList[i + 1].symbolText;
symbolName = probabilityList[i + 1].name;
}
}
// if(pos == 1 && symbolName == this.leftSymbol) {
// if(i == probabilityList.length - 1) {
// symbolText = probabilityList[0].symbolText;
// symbolName = probabilityList[0].name;
// } else {
// symbolText = probabilityList[i + 1].symbolText;
// symbolName = probabilityList[i + 1].name;
// }
// }
break;
}
}
// console.error(symbolText, symbolName);
return this.createNum({symbolName, symbolText}, pos);
return this.createNum({
symbolName,
symbolText,
})
}
......@@ -182,12 +199,15 @@ class GamePage extends Component {
}
// 生成任意的数字
createNum = (symbolInfo) => {
createNum = (symbolInfo, pos) => {
// 这里分几种类型生成 都需要有范围限制
const { currentNum, addition } = this.state;
const symbolName = symbolInfo?.symbolName;
const symbolText = symbolInfo?.symbolText;
const operate = this.currentOpt == 'plus' ? 1 : -1;
const newNum1 = this.calcNum(symbolName, -1);
let number = 1;
......@@ -196,14 +216,35 @@ class GamePage extends Component {
switch(symbolName) {
case 'plus':
case 'doublePlus':
number = this.createSpecialNum(this.min - 1, this.max);
number = this.createSpecialNum(this.min, this.max);
if(pos == 1) {
let newNum2 = this.currentNumber + number * operate;
if(symbolName == 'doublePlus') {
newNum2 = this.currentNumber + number * 2 * operate;
}
if(newNum1 == newNum2) {
number = this.createSpecialNum(this.min, number);
}
}
break;
case 'minus':
// const _max = Math.floor(currentNum / 2);
number = this.createSpecialNum(this.min, Math.min(this.max, this.currentNumber));
if(pos == 1) {
let newNum2 = this.currentNumber - number;
if(newNum1 == newNum2) {
number = this.createSpecialNum(this.min, number);
}
}
break;
case 'multiplyZheng':
number = this.createSpecialNum(1, 9);
number = this.createSpecialNum(2, 9);
if(pos == 1) {
let newNum2 = this.currentNumber * number;
if(newNum1 == newNum2) {
number = number + 1;
}
}
break;
case 'multiplyFen':
if(this.currentOpt == 'plus') {
......@@ -219,15 +260,50 @@ class GamePage extends Component {
}
console.error("fen1", fen1, "fen2", fen2)
number = Math.round(fen2 / fen1);
// if(pos == 1) {
// let newNum2 = this.currentNumber * number;
// if(newNum1 == newNum2) {
// number = number + 1;
// }
// }
break;
case 'percent':
number = this.createSpecialNum(1, 100);
if(pos == 1) {
let newNum2 = Math.round(this.currentNumber + 1 * operate + number * this.currentNumber / 100);
if(newNum1 == newNum2) {
if(number + 10 < 100) {
number = number + 10;
} else {
number = 10
}
}
}
break;
case 'division':
number = 2;
number = 2
if(pos == 1) {
let newNum2 = this.currentNumber * number;
if(newNum1 == newNum2) {
if(number + 4 < Math.floor(this.currentNumber / 2)) {
number = number + 4;
} else {
number = Math.floor(this.currentNumber / 4)
}
}
}
break;
case 'minusDouble':
number = this.createSpecialNum(0, Math.min(99, Math.floor(this.currentNumber / 2)));
if(pos == 1) {
let newNum2 = this.currentNumber - number * 2;
if(newNum1 == newNum2) {
number = this.createSpecialNum(0, number);
}
}
break;
}
......@@ -245,7 +321,7 @@ class GamePage extends Component {
currentNumber = 1;
currentOpt = 'plus'
// 计算数字
calcNum(symbolName, index) {
calcNum(symbolName, index, yansuan) {
const {currentNum, symbolInfo1, symbolInfo2} = this.state;
let newNumber1 = this.currentNumber;
......@@ -267,7 +343,7 @@ class GamePage extends Component {
newNumber1 = Math.round(symbolInfo?.fen2 * newNumber1 / symbolInfo?.fen1);
break;
case 'percent':
newNumber1 += Math.round(symbolInfo?.number * newNumber1 / 100) * operate ;
newNumber1 = Math.round(newNumber1 + 1 * operate + symbolInfo?.number * newNumber1 / 100);
break;
case 'division':
newNumber1 = Math.round(newNumber1 / symbolInfo?.number);
......@@ -301,8 +377,11 @@ class GamePage extends Component {
const symbolName1 = symbolInfo1?.symbolName;
const symbolName2 = symbolInfo2?.symbolName;
const newNumber1 = this.calcNum(symbolName1, -1);
const newNumber2 = this.calcNum(symbolName2, 1);
let newNumber1 = this.calcNum(symbolName1, -1);
let newNumber2 = this.calcNum(symbolName2, 1);
// const newNumber1 = this.newNumber1;
// const newNumber2 = this.newNumber2;
console.error("左边", newNumber1, "右边", newNumber2)
// 如果是加法 先判断选择的是不是比另一个大 如果不是那就不用计算了
......@@ -339,7 +418,6 @@ class GamePage extends Component {
newNumber = index == -1 ? newNumber1 : newNumber2;
this.currentNumber = newNumber;
debugger
console.error("newNumber+++", this.currentNumber != this.state.currentNum)
if(this.currentOpt == 'plus' && this.currentNumber > 0 && this.currentNumber != this.state.currentNum) {
......
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