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湖南口味王-520猜数游戏-20250409
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湖南口味王-520猜数游戏-20250409
Commits
23afc478
Commit
23afc478
authored
Apr 17, 2025
by
韦燕
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Plain Diff
feat:merge
parent
a386e1cb
Changes
2
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Showing
2 changed files
with
70 additions
and
24 deletions
+70
-24
gameData.js
src/pages/gamePage/gameData.js
+4
-4
gamePage.jsx
src/pages/gamePage/gamePage.jsx
+66
-20
No files found.
src/pages/gamePage/gameData.js
View file @
23afc478
...
@@ -11,12 +11,12 @@ export const plusProbability = [
...
@@ -11,12 +11,12 @@ export const plusProbability = [
},
},
{
{
name
:
'multiplyFen'
,
name
:
'multiplyFen'
,
radio
:
0.
2
,
radio
:
0.
15
,
symbolText
:
'x'
symbolText
:
'x'
},
},
{
{
name
:
'percent'
,
name
:
'percent'
,
radio
:
0.2
,
radio
:
0.2
5
,
symbolText
:
'+'
symbolText
:
'+'
},
},
{
{
...
@@ -39,12 +39,12 @@ export const minusProbability = [
...
@@ -39,12 +39,12 @@ export const minusProbability = [
},
},
{
{
name
:
'multiplyFen'
,
name
:
'multiplyFen'
,
radio
:
0.
2
,
radio
:
0.
15
,
symbolText
:
'x'
symbolText
:
'x'
},
},
{
{
name
:
'percent'
,
name
:
'percent'
,
radio
:
0.2
,
radio
:
0.2
5
,
symbolText
:
'-'
symbolText
:
'-'
},
},
{
{
...
...
src/pages/gamePage/gamePage.jsx
View file @
23afc478
...
@@ -13,6 +13,8 @@ class GamePage extends Component {
...
@@ -13,6 +13,8 @@ class GamePage extends Component {
max
=
99
;
max
=
99
;
plusNum
=
0
;
firstInFlag
=
true
;
firstInFlag
=
true
;
state
=
{
state
=
{
...
@@ -103,19 +105,28 @@ class GamePage extends Component {
...
@@ -103,19 +105,28 @@ class GamePage extends Component {
this
.
leftSymbol
=
''
this
.
leftSymbol
=
''
// 随机生成加减
// 随机生成加减
let
addition
=
Math
.
random
()
>
0.5
?
'minus'
:
'plus'
;
let
addition
=
this
.
plusNum
>
10
?
(
Math
.
random
()
>
0.5
?
'minus'
:
'plus'
)
:
'plus'
;
if
(
this
.
firstInFlag
)
{
if
(
this
.
firstInFlag
)
{
this
.
firstInFlag
=
false
;
this
.
firstInFlag
=
false
;
addition
=
'plus'
;
addition
=
'plus'
;
}
}
if
(
this
.
currentNumber
==
0
)
{
if
(
this
.
currentNumber
==
0
||
this
.
currentNumber
<
100
)
{
addition
=
'plus'
;
addition
=
'plus'
;
}
}
if
(
this
.
divNum
>=
10
)
{
if
(
this
.
divNum
>=
10
)
{
addition
=
'minus'
;
addition
=
'minus'
;
}
}
if
(
addition
==
'plus'
)
{
this
.
plusNum
+=
1
;
}
// console.error("addition", addition, this.plusNum)
this
.
currentOpt
=
addition
;
this
.
currentOpt
=
addition
;
cons
t
symbolInfo1
=
this
.
createSymbol
(
addition
,
-
1
);
le
t
symbolInfo1
=
this
.
createSymbol
(
addition
,
-
1
);
this
.
leftSymbol
=
symbolInfo1
.
symbolName
;
this
.
leftSymbol
=
symbolInfo1
.
symbolName
;
let
symbolInfo2
=
this
.
createSymbol
(
addition
,
1
);
let
symbolInfo2
=
this
.
createSymbol
(
addition
,
1
);
...
@@ -125,7 +136,7 @@ class GamePage extends Component {
...
@@ -125,7 +136,7 @@ class GamePage extends Component {
// symbolInfo2 = this.createSymbol(addition, 1);
// symbolInfo2 = this.createSymbol(addition, 1);
// this.newNumber2 = this.calcNum(symbolInfo2.symbolName, 1);
// this.newNumber2 = this.calcNum(symbolInfo2.symbolName, 1);
// }
// }
console
.
error
(
symbolInfo1
,
symbolInfo2
);
//
console.error(symbolInfo1, symbolInfo2);
this
.
setState
({
this
.
setState
({
addition
,
addition
,
...
@@ -166,7 +177,7 @@ class GamePage extends Component {
...
@@ -166,7 +177,7 @@ class GamePage extends Component {
}
}
}
}
console
.
error
(
"看看可选的列表"
,
probabilityList
,
addition
,
this
.
leftSymbol
,
pos
==
1
?
'右'
:
'左'
);
//
console.error("看看可选的列表", probabilityList, addition, this.leftSymbol, pos == 1 ? '右' : '左');
let
probability
=
Math
.
random
();
let
probability
=
Math
.
random
();
...
@@ -194,7 +205,13 @@ class GamePage extends Component {
...
@@ -194,7 +205,13 @@ class GamePage extends Component {
}
}
}
}
// console.error(symbolText, symbolName);
// 测试某一种符号
// if(pos == -1) {
// return this.createNum({symbolName: 'percent', symbolText: '%'}, pos);
// } else {
// return this.createNum({symbolName: 'multiplyFen', symbolText: 'x'}, pos);
// }
return
this
.
createNum
({
symbolName
,
symbolText
},
pos
);
return
this
.
createNum
({
symbolName
,
symbolText
},
pos
);
...
@@ -257,9 +274,9 @@ class GamePage extends Component {
...
@@ -257,9 +274,9 @@ class GamePage extends Component {
break
;
break
;
case
'multiplyFen'
:
case
'multiplyFen'
:
if
(
this
.
currentOpt
==
'plus'
)
{
if
(
this
.
currentOpt
==
'plus'
)
{
fen1
=
this
.
createSpecialNum
(
2
,
8
);
fen1
=
this
.
createSpecialNum
(
2
,
7
);
if
(
fen1
==
8
)
{
if
(
fen1
==
7
)
{
fen2
=
9
fen2
=
8
}
else
{
}
else
{
fen2
=
fen1
+
1
fen2
=
fen1
+
1
}
}
...
@@ -267,15 +284,44 @@ class GamePage extends Component {
...
@@ -267,15 +284,44 @@ class GamePage extends Component {
fen1
=
this
.
createSpecialNum
(
2
,
9
);
fen1
=
this
.
createSpecialNum
(
2
,
9
);
fen2
=
this
.
createSpecialNum
(
1
,
Math
.
max
(
1
,
fen1
-
1
));
fen2
=
this
.
createSpecialNum
(
1
,
Math
.
max
(
1
,
fen1
-
1
));
}
}
console
.
error
(
"fen1"
,
fen1
,
"fen2"
,
fen2
)
//
console.error("fen1", fen1, "fen2", fen2)
number
=
Math
.
round
(
fen2
/
fen1
);
number
=
Math
.
round
(
fen2
/
fen1
);
// if(pos == 1) {
if
(
pos
==
1
)
{
// let newNum2 = this.currentNumber * number;
let
newNum2
=
Math
.
floor
(
this
.
currentNumber
*
fen2
/
fen1
);
// if(newNum1 == newNum2) {
if
(
newNum1
==
newNum2
)
{
// number = number + 1;
let
found1
=
false
// }
if
(
this
.
currentOpt
==
'plus'
)
{
// }
for
(
let
f1
=
2
;
f1
<=
8
;
f1
++
)
{
for
(
let
f2
=
3
;
f2
<=
9
;
f2
++
)
{
const
newNum1
=
Math
.
floor
(
this
.
currentNumber
*
f2
/
f1
);
if
(
newNum2
!==
newNum1
)
{
fen1
=
f1
;
fen2
=
f2
;
found1
=
true
;
break
;
}
}
if
(
found1
)
break
;
}
}
else
{
let
found2
=
false
let
newNum2
=
Math
.
floor
(
this
.
currentNumber
*
fen2
/
fen1
);
for
(
let
f1
=
2
;
f1
<=
9
;
f1
++
)
{
for
(
let
f2
=
1
;
f2
<
f1
;
f2
++
)
{
const
temNum
=
Math
.
floor
(
this
.
currentNumber
*
f2
/
f1
);
if
(
temNum
!==
newNum2
)
{
fen1
=
f1
;
fen2
=
f2
;
found2
=
true
;
break
;
}
}
if
(
found2
)
break
;
}
}
}
}
break
;
break
;
case
'percent'
:
case
'percent'
:
number
=
this
.
createSpecialNum
(
1
,
100
);
number
=
this
.
createSpecialNum
(
1
,
100
);
...
@@ -348,7 +394,7 @@ class GamePage extends Component {
...
@@ -348,7 +394,7 @@ class GamePage extends Component {
newNumber1
=
symbolInfo
?.
number
*
newNumber1
;
newNumber1
=
symbolInfo
?.
number
*
newNumber1
;
break
;
break
;
case
'multiplyFen'
:
case
'multiplyFen'
:
console
.
error
(
"symonl fen2"
,
symbolInfo
?.
fen2
,
"fen1"
,
symbolInfo
?.
fen1
,
symbolInfo
?.
fen2
*
newNumber1
/
symbolInfo
?.
fen1
)
//
console.error("symonl fen2", symbolInfo?.fen2, "fen1", symbolInfo?.fen1, symbolInfo?.fen2 * newNumber1 / symbolInfo?.fen1)
newNumber1
=
Math
.
round
(
symbolInfo
?.
fen2
*
newNumber1
/
symbolInfo
?.
fen1
);
newNumber1
=
Math
.
round
(
symbolInfo
?.
fen2
*
newNumber1
/
symbolInfo
?.
fen1
);
break
;
break
;
case
'percent'
:
case
'percent'
:
...
@@ -402,7 +448,7 @@ class GamePage extends Component {
...
@@ -402,7 +448,7 @@ class GamePage extends Component {
correctIndex
=
index
;
correctIndex
=
index
;
}
}
if
(
correctIndex
!=
index
&&
newNumber1
!=
newNumber2
)
{
if
(
correctIndex
!=
index
&&
newNumber1
!=
newNumber2
)
{
console
.
error
(
"选择错误"
,
correctIndex
,
index
)
//
console.error("选择错误", correctIndex, index)
store
.
playWrongSound
();
store
.
playWrongSound
();
this
.
setState
({
this
.
setState
({
selectIndex
:
index
,
selectIndex
:
index
,
...
@@ -430,7 +476,7 @@ class GamePage extends Component {
...
@@ -430,7 +476,7 @@ class GamePage extends Component {
newNumber
=
index
==
-
1
?
newNumber1
:
newNumber2
;
newNumber
=
index
==
-
1
?
newNumber1
:
newNumber2
;
this
.
currentNumber
=
newNumber
;
this
.
currentNumber
=
newNumber
;
console
.
error
(
"newNumber+++"
,
this
.
currentNumber
!=
this
.
state
.
currentNum
)
//
console.error("newNumber+++", this.currentNumber != this.state.currentNum)
if
(
this
.
currentOpt
==
'plus'
&&
this
.
currentNumber
>
0
&&
this
.
currentNumber
!=
this
.
state
.
currentNum
)
{
if
(
this
.
currentOpt
==
'plus'
&&
this
.
currentNumber
>
0
&&
this
.
currentNumber
!=
this
.
state
.
currentNum
)
{
this
.
divNum
++
;
this
.
divNum
++
;
...
@@ -439,7 +485,7 @@ class GamePage extends Component {
...
@@ -439,7 +485,7 @@ class GamePage extends Component {
this
.
divNum
--
;
this
.
divNum
--
;
}
}
console
.
error
(
"divNum"
,
this
.
divNum
)
//
console.error("divNum", this.divNum)
// this.createNewElement();
// this.createNewElement();
this
.
updateNumElementsByOpt
(
this
.
currentOpt
);
this
.
updateNumElementsByOpt
(
this
.
currentOpt
);
...
...
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