Commit 2230429e authored by 任建锋's avatar 任建锋

rjf

parent a962d02e
{
"name": "yt",
"version": "1.0.21",
"description": "基于Babylonjs的3D框架",
"main": "./dist/index.js",
"types": "./types/index.d.ts",
"scripts": {
},
"author": "",
"license": "ISC",
"dependencies": {
"duiba-tc": "git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
export class YtSceneManager{
public stage;
public scene:BABYLON.Scene;
public canvas:any=document.querySelector("#renderCanvas");
public engine=new BABYLON.Engine(this.canvas, true);
private static instance: YtSceneManager;
public static get ins(): YtSceneManager {
if (!this.instance) {
this.instance = new YtSceneManager();
}
return this.instance;
}
constructor(){
this.init()
}
public init(){
this.scene = this.createScene();
this.engine.runRenderLoop(()=>{
this.scene.render();
TWEEN.update();
});
window.addEventListener("resize", ()=> {
this.engine.resize();
});
}
public createScene(){
var scene = new BABYLON.Scene(this.engine);
var n = scene._onPointerUp
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
this.canvas.removeEventListener(a + "move", r),
this.canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n),
scene._onPointerUp = (e)=>{
void 0 !== e.pointerId && n(e)
}
,
scene._onPointerDown = (e)=> {
void 0 !== e.pointerId && o(e)
}
,
scene._onPointerMove = (e)=> {
void 0 !== e.pointerId && r(e)
}
,
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
return scene;
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public change(display){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
YtSceneManager.ins.scene.meshes=[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
YtSceneManager.ins.stage=display;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
...@@ -3,13 +3,9 @@ Object.defineProperty(exports, "__esModule", { value: true }); ...@@ -3,13 +3,9 @@ Object.defineProperty(exports, "__esModule", { value: true });
var YtSceneManager = /** @class */ (function () { var YtSceneManager = /** @class */ (function () {
function YtSceneManager() { function YtSceneManager() {
this.canvas = document.querySelector("#renderCanvas"); this.canvas = document.querySelector("#renderCanvas");
this.engine = new BABYLON.Engine(this.canvas, true, { this.engine = new BABYLON.Engine(this.canvas, true);
deterministicLockstep: true,
lockstepMaxSteps: 2
});
this.init(); this.init();
} }
;
Object.defineProperty(YtSceneManager, "ins", { Object.defineProperty(YtSceneManager, "ins", {
get: function () { get: function () {
if (!this.instance) { if (!this.instance) {
...@@ -33,28 +29,25 @@ var YtSceneManager = /** @class */ (function () { ...@@ -33,28 +29,25 @@ var YtSceneManager = /** @class */ (function () {
}; };
YtSceneManager.prototype.createScene = function () { YtSceneManager.prototype.createScene = function () {
var scene = new BABYLON.Scene(this.engine); var scene = new BABYLON.Scene(this.engine);
/* var n = scene._onPointerUp var n = scene._onPointerUp, o = scene._onPointerDown, r = scene._onPointerMove, a = BABYLON.Tools.GetPointerPrefix();
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
this.canvas.removeEventListener(a + "move", r), this.canvas.removeEventListener(a + "move", r),
this.canvas.removeEventListener(a + "down", o), this.canvas.removeEventListener(a + "down", o),
window.removeEventListener(a + "up", n), window.removeEventListener(a + "up", n),
scene._onPointerUp = (e)=>{ scene._onPointerUp = function (e) {
void 0 !== e.pointerId && n(e) void 0 !== e.pointerId && n(e);
} }
, ,
scene._onPointerDown = (e)=> { scene._onPointerDown = function (e) {
void 0 !== e.pointerId && o(e) void 0 !== e.pointerId && o(e);
} }
, ,
scene._onPointerMove = (e)=> { scene._onPointerMove = function (e) {
void 0 !== e.pointerId && r(e) void 0 !== e.pointerId && r(e);
} }
, ,
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1), this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1), this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1); */ window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容 //下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene); var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
return scene; return scene;
......
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\ No newline at end of file \ No newline at end of file
{ {
"name": "yt", "name": "yt",
"version": "1.0.20", "version": "1.0.21",
"description": "基于Babylonjs的3D框架", "description": "基于Babylonjs的3D框架",
"main": "./dist/index.js", "main": "./dist/index.js",
"types": "./types/index.d.ts", "types": "./types/index.d.ts",
......
...@@ -4,10 +4,7 @@ export class YtSceneManager{ ...@@ -4,10 +4,7 @@ export class YtSceneManager{
public stage; public stage;
public scene:BABYLON.Scene; public scene:BABYLON.Scene;
public canvas:any=document.querySelector("#renderCanvas"); public canvas:any=document.querySelector("#renderCanvas");
public engine=new BABYLON.Engine(this.canvas, true, { public engine=new BABYLON.Engine(this.canvas, true);
deterministicLockstep: true,
lockstepMaxSteps: 2
});;
private static instance: YtSceneManager; private static instance: YtSceneManager;
...@@ -35,7 +32,7 @@ export class YtSceneManager{ ...@@ -35,7 +32,7 @@ export class YtSceneManager{
public createScene(){ public createScene(){
var scene = new BABYLON.Scene(this.engine); var scene = new BABYLON.Scene(this.engine);
/* var n = scene._onPointerUp var n = scene._onPointerUp
, o = scene._onPointerDown , o = scene._onPointerDown
, r = scene._onPointerMove , r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix(); , a = BABYLON.Tools.GetPointerPrefix();
...@@ -56,7 +53,7 @@ export class YtSceneManager{ ...@@ -56,7 +53,7 @@ export class YtSceneManager{
, ,
this.canvas.addEventListener(a + "move", scene._onPointerMove, !1), this.canvas.addEventListener(a + "move", scene._onPointerMove, !1),
this.canvas.addEventListener(a + "down", scene._onPointerDown, !1), this.canvas.addEventListener(a + "down", scene._onPointerDown, !1),
window.addEventListener(a + "up", scene._onPointerUp, !1); */ window.addEventListener(a + "up", scene._onPointerUp, !1);
//下面的代码是为了设置微信上面的touch事件兼容 //下面的代码是为了设置微信上面的touch事件兼容
var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene); var camera = new BABYLON.FreeCamera("baseCamera", new BABYLON.Vector3(0, 0, 0), scene);
return scene; return scene;
......
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