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任建锋
yt
Commits
2230429e
Commit
2230429e
authored
Jul 19, 2018
by
任建锋
Browse files
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rjf
parent
a962d02e
Changes
6
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6 changed files
with
158 additions
and
35 deletions
+158
-35
package_20180719164032.json
.history/package_20180719164032.json
+14
-0
YtSceneManager_20180719164015.ts
.history/src/manager/YtSceneManager_20180719164015.ts
+119
-0
YtSceneManager.js
dist/manager/YtSceneManager.js
+20
-27
YtSceneManager.js.map
dist/manager/YtSceneManager.js.map
+1
-1
package.json
package.json
+1
-1
YtSceneManager.ts
src/manager/YtSceneManager.ts
+3
-6
No files found.
.history/package_20180719164032.json
0 → 100644
View file @
2230429e
{
"name"
:
"yt"
,
"version"
:
"1.0.21"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"scripts"
:
{
},
"author"
:
""
,
"license"
:
"ISC"
,
"dependencies"
:
{
"duiba-tc"
:
"git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
.history/src/manager/YtSceneManager_20180719164015.ts
0 → 100644
View file @
2230429e
export
class
YtSceneManager
{
public
stage
;
public
scene
:
BABYLON
.
Scene
;
public
canvas
:
any
=
document
.
querySelector
(
"#renderCanvas"
);
public
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
);
private
static
instance
:
YtSceneManager
;
public
static
get
ins
():
YtSceneManager
{
if
(
!
this
.
instance
)
{
this
.
instance
=
new
YtSceneManager
();
}
return
this
.
instance
;
}
constructor
(){
this
.
init
()
}
public
init
(){
this
.
scene
=
this
.
createScene
();
this
.
engine
.
runRenderLoop
(()
=>
{
this
.
scene
.
render
();
TWEEN
.
update
();
});
window
.
addEventListener
(
"resize"
,
()
=>
{
this
.
engine
.
resize
();
});
}
public
createScene
(){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
this
.
canvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
canvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene
.
_onPointerUp
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
n
(
e
)
}
,
scene
.
_onPointerDown
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
o
(
e
)
}
,
scene
.
_onPointerMove
=
(
e
)
=>
{
void
0
!==
e
.
pointerId
&&
r
(
e
)
}
,
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
return
scene
;
}
/* public get stage(): any {
return this._stage;
}*/
/* public get scene(): BABYLON.Scene {
return this._scene;
}
public get canvas(): any {
return this._canvas;
}
public get engine(): any {
return this._engine;
} */
public
change
(
display
){
/* console.log(display)
var i;
for(i in display){
console.log(display[i])
}*/
/* for(var l of SceneManager.ins.scene.meshes){
l.dispose()
} */
YtSceneManager
.
ins
.
scene
.
meshes
=
[]
/*var j;
for(j in SceneManager.ins.stage){
console.log(SceneManager.ins.stage[j])
if( SceneManager.ins.stage[j]){
if(SceneManager.ins.stage[j].getChildMeshes){
SceneManager.ins.stage[j].getChildMeshes(false,(child)=>{
child.dispose();
});
}
if( SceneManager.ins.stage[j].dispose){
SceneManager.ins.stage[j].dispose()
}
}
}*/
YtSceneManager
.
ins
.
stage
=
display
;
}
/* public change(module){
// console.log(this._stage._children)
if(this.stage._children){
this.stage._children.forEach(function (child) {
this.stage.removeChild(child)
child.dispose()
}.bind(this))
}
this.stage.addChild(module)
// console.log( this._scene)
}*/
}
\ No newline at end of file
dist/manager/YtSceneManager.js
View file @
2230429e
...
@@ -3,13 +3,9 @@ Object.defineProperty(exports, "__esModule", { value: true });
...
@@ -3,13 +3,9 @@ Object.defineProperty(exports, "__esModule", { value: true });
var
YtSceneManager
=
/** @class */
(
function
()
{
var
YtSceneManager
=
/** @class */
(
function
()
{
function
YtSceneManager
()
{
function
YtSceneManager
()
{
this
.
canvas
=
document
.
querySelector
(
"#renderCanvas"
);
this
.
canvas
=
document
.
querySelector
(
"#renderCanvas"
);
this
.
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
,
{
this
.
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
);
deterministicLockstep
:
true
,
lockstepMaxSteps
:
2
});
this
.
init
();
this
.
init
();
}
}
;
Object
.
defineProperty
(
YtSceneManager
,
"ins"
,
{
Object
.
defineProperty
(
YtSceneManager
,
"ins"
,
{
get
:
function
()
{
get
:
function
()
{
if
(
!
this
.
instance
)
{
if
(
!
this
.
instance
)
{
...
@@ -33,28 +29,25 @@ var YtSceneManager = /** @class */ (function () {
...
@@ -33,28 +29,25 @@ var YtSceneManager = /** @class */ (function () {
};
};
YtSceneManager
.
prototype
.
createScene
=
function
()
{
YtSceneManager
.
prototype
.
createScene
=
function
()
{
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
/* var n = scene._onPointerUp
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
, o = scene._onPointerDown
, r = scene._onPointerMove
, a = BABYLON.Tools.GetPointerPrefix();
this
.
canvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
canvas
.
removeEventListener
(
a
+
"move"
,
r
),
this
.
canvas
.
removeEventListener
(
a
+
"down"
,
o
),
this
.
canvas
.
removeEventListener
(
a
+
"down"
,
o
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
window
.
removeEventListener
(
a
+
"up"
,
n
),
scene._onPointerUp = (e)=>
{
scene
.
_onPointerUp
=
function
(
e
)
{
void 0 !== e.pointerId && n(e)
void
0
!==
e
.
pointerId
&&
n
(
e
);
}
}
,
,
scene._onPointerDown = (e)=>
{
scene
.
_onPointerDown
=
function
(
e
)
{
void 0 !== e.pointerId && o(e)
void
0
!==
e
.
pointerId
&&
o
(
e
);
}
}
,
,
scene._onPointerMove = (e)=>
{
scene
.
_onPointerMove
=
function
(
e
)
{
void 0 !== e.pointerId && r(e)
void
0
!==
e
.
pointerId
&&
r
(
e
);
}
}
,
,
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window.addEventListener(a + "up", scene._onPointerUp, !1); */
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
return
scene
;
return
scene
;
...
...
dist/manager/YtSceneManager.js.map
View file @
2230429e
{"version":3,"file":"YtSceneManager.js","sourceRoot":"","sources":["../../src/manager/YtSceneManager.ts"],"names":[],"mappings":";;AACA;IAmBI;QAfO,WAAM,GAAK,QAAQ,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QACnD,WAAM,GAAC,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE;YAChD,qBAAqB,EAAE,IAAI;YAC3B,gBAAgB,EAAE,CAAC;SACtB,CAAC,CAAC;QAYC,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IAbE,CAAC;IAIJ,sBAAkB,qBAAG;aAArB;YACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAMM,6BAAI,GAAX;QAAA,iBASC;QARG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YACtB,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,MAAM,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC9B,KAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,oCAAW,GAAlB;QACI,IAAI,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5C;;;;;;;;;;;;;;;;;;;;;0EAqBkE;QACjE,0BAA0B;QAC1B,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEF;;QAEI;IAEL;;;;;;;;;;UAUM;IAEG,+BAAM,GAAb,UAAc,OAAO;QAClB;;;;YAII;QAEJ;;aAEK;QAEJ,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAC,EAAE,CAAA;QAElC;;;;;;;;;;;;;WAaG;QACH,cAAc,CAAC,GAAG,CAAC,KAAK,GAAC,OAAO,CAAC;IACrC,CAAC;IAaL,qBAAC;AAAD,CAAC,AAxHD,IAwHC;AAxHY,wCAAc"}
{"version":3,"file":"YtSceneManager.js","sourceRoot":"","sources":["../../src/manager/YtSceneManager.ts"],"names":[],"mappings":";;AACA;IAgBI;QAZO,WAAM,GAAK,QAAQ,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QACnD,WAAM,GAAC,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAYhD,IAAI,CAAC,IAAI,EAAE,CAAA;IACf,CAAC;IATD,sBAAkB,qBAAG;aAArB;YACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAMM,6BAAI,GAAX;QAAA,iBASC;QARG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;YACtB,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,MAAM,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC9B,KAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,oCAAW,GAAlB;QACI,IAAI,KAAK,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG,KAAK,CAAC,YAAY,EACpB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,KAAK,CAAC,cAAc,EACxB,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC;YAC9C,MAAM,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC;YACvC,KAAK,CAAC,YAAY,GAAG,UAAC,CAAC;gBACnB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;YAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,KAAK,CAAC,cAAc,GAAG,UAAC,CAAC;oBACrB,KAAK,CAAC,KAAK,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC,CAAC,CAAA;gBAClC,CAAC;;gBAED,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,gBAAgB,CAAC,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9D,0BAA0B;QAC1B,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEF;;QAEI;IAEL;;;;;;;;;;UAUM;IAEG,+BAAM,GAAb,UAAc,OAAO;QAClB;;;;YAII;QAEJ;;aAEK;QAEJ,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAC,EAAE,CAAA;QAElC;;;;;;;;;;;;;WAaG;QACH,cAAc,CAAC,GAAG,CAAC,KAAK,GAAC,OAAO,CAAC;IACrC,CAAC;IAaL,qBAAC;AAAD,CAAC,AArHD,IAqHC;AArHY,wCAAc"}
\ No newline at end of file
\ No newline at end of file
package.json
View file @
2230429e
{
{
"name"
:
"yt"
,
"name"
:
"yt"
,
"version"
:
"1.0.2
0
"
,
"version"
:
"1.0.2
1
"
,
"description"
:
"基于Babylonjs的3D框架"
,
"description"
:
"基于Babylonjs的3D框架"
,
"main"
:
"./dist/index.js"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"types"
:
"./types/index.d.ts"
,
...
...
src/manager/YtSceneManager.ts
View file @
2230429e
...
@@ -4,10 +4,7 @@ export class YtSceneManager{
...
@@ -4,10 +4,7 @@ export class YtSceneManager{
public
stage
;
public
stage
;
public
scene
:
BABYLON
.
Scene
;
public
scene
:
BABYLON
.
Scene
;
public
canvas
:
any
=
document
.
querySelector
(
"#renderCanvas"
);
public
canvas
:
any
=
document
.
querySelector
(
"#renderCanvas"
);
public
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
,
{
public
engine
=
new
BABYLON
.
Engine
(
this
.
canvas
,
true
);
deterministicLockstep
:
true
,
lockstepMaxSteps
:
2
});;
private
static
instance
:
YtSceneManager
;
private
static
instance
:
YtSceneManager
;
...
@@ -35,7 +32,7 @@ export class YtSceneManager{
...
@@ -35,7 +32,7 @@ export class YtSceneManager{
public
createScene
(){
public
createScene
(){
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
var
scene
=
new
BABYLON
.
Scene
(
this
.
engine
);
/*
var n = scene._onPointerUp
var
n
=
scene
.
_onPointerUp
,
o
=
scene
.
_onPointerDown
,
o
=
scene
.
_onPointerDown
,
r
=
scene
.
_onPointerMove
,
r
=
scene
.
_onPointerMove
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
,
a
=
BABYLON
.
Tools
.
GetPointerPrefix
();
...
@@ -56,7 +53,7 @@ export class YtSceneManager{
...
@@ -56,7 +53,7 @@ export class YtSceneManager{
,
,
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"move"
,
scene
.
_onPointerMove
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
this
.
canvas
.
addEventListener
(
a
+
"down"
,
scene
.
_onPointerDown
,
!
1
),
window.addEventListener(a + "up", scene._onPointerUp, !1);
*/
window
.
addEventListener
(
a
+
"up"
,
scene
.
_onPointerUp
,
!
1
);
//下面的代码是为了设置微信上面的touch事件兼容
//下面的代码是为了设置微信上面的touch事件兼容
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
var
camera
=
new
BABYLON
.
FreeCamera
(
"baseCamera"
,
new
BABYLON
.
Vector3
(
0
,
0
,
0
),
scene
);
return
scene
;
return
scene
;
...
...
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