Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
S
sl
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
任建锋
sl
Commits
22e0cbad
Commit
22e0cbad
authored
Jul 19, 2018
by
任建锋
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
rjf
parent
d6f02c6e
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
149 additions
and
14 deletions
+149
-14
package_20180719120557.json
.history/package_20180719120557.json
+16
-0
SlGameSceneModule_20180719120548.ts
.history/src/module/game/SlGameSceneModule_20180719120548.ts
+131
-0
SlGameSceneModule.js
dist/module/game/SlGameSceneModule.js
+0
-7
SlGameSceneModule.js.map
dist/module/game/SlGameSceneModule.js.map
+1
-1
package.json
package.json
+1
-1
SlGameSceneModule.ts
src/module/game/SlGameSceneModule.ts
+0
-5
No files found.
.history/package_20180719120557.json
0 → 100644
View file @
22e0cbad
{
"name"
:
"sl"
,
"version"
:
"1.0.7"
,
"description"
:
"基于babylonjs的活动组件"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"scripts"
:
{
},
"author"
:
""
,
"license"
:
"ISC"
,
"dependencies"
:
{
"duiba-yt"
:
"git+ssh://git@gitlab2.dui88.com:renjianfeng/yt.git"
,
"duiba-tw"
:
"git+ssh://git@gitlab2.dui88.com:clq/tw.git#1.0"
,
"duiba-tc"
:
"git+ssh://git@gitlab2.dui88.com:clq/tc.git#1.0"
}
}
\ No newline at end of file
.history/src/module/game/SlGameSceneModule_20180719120548.ts
0 → 100644
View file @
22e0cbad
import
{
YtModule
}
from
"duiba-yt"
;
import
{
YtSceneManager
}
from
"duiba-yt"
;
import
{
YtModuleManager
}
from
"duiba-yt"
;
import
{
YtModuleName
}
from
"duiba-yt"
;
import
{
YtLang
}
from
"duiba-yt"
;
import
{
SlModuleName
}
from
"../../enum/SlModuleName"
;
import
{
GamePlayModel
}
from
"duiba-tw"
;
export
class
SlGameSceneModule
extends
YtModule
{
/**
* 是否校验积分
*/
protected
checkScore
:
boolean
;
/**
* 数据
*/
protected
model
:
GamePlayModel
;
protected
initModel
():
void
{
this
.
model
=
new
GamePlayModel
();
}
/**
* 扩展数据
* */
protected
other
:
any
;
protected
score
=
0
;
//销毁
public
dispose
(){
var
j
;
for
(
j
in
this
.
display
){
console
.
log
(
this
.
display
[
j
])
if
(
this
.
display
[
j
]){
this
.
display
[
j
].
dispose
()
}
}
}
public
show
(){
this
.
resetGame
()
YtSceneManager
.
ins
.
change
(
this
.
display
);
}
protected
resetGame
(){
this
.
model
.
update
();
}
protected
gameOver
():
void
{
this
.
removeEvent
();
//将最高纪录缓存
this
.
enableMouseEvt
(
false
);
this
.
removeEvent
();
this
.
model
.
cacheMaxScore
(
this
.
score
);
this
.
model
.
submit
(
this
.
submit_result
.
bind
(
this
),
this
.
score
);
}
/**
* 更新游戏积分
* @param type 1 增加, 2 简少, 3重置
* @param score 分值
*/
protected
updateScore
(
type
:
number
,
score
:
number
):
void
{
if
(
type
==
1
)
{
this
.
score
+=
score
;
}
else
if
(
type
==
2
)
{
this
.
score
-=
score
;
this
.
score
=
Math
.
max
(
0
,
this
.
score
);
}
else
{
this
.
score
=
score
;
}
this
.
datapash
();
}
/**
* 阶段性提交
*/
protected
datapash
():
void
{
if
(
this
.
model
.
checkDatapash
(
this
.
score
))
{
this
.
model
.
datapash
();
}
}
protected
submit_result
():
void
{
let
moduleName
:
string
;
if
(
this
.
model
.
gameIsWinning
)
{
moduleName
=
SlModuleName
.
GAME_WIN_PANEL
;
}
else
{
moduleName
=
SlModuleName
.
GAME_LOSE_PANEL
;
}
YtModuleManager
.
ins
.
openModule
(
moduleName
);
this
.
enableMouseEvt
(
true
);
}
/**
* 导入外部网格
* @param importMeshes 网格资源列表
* @param onSuccess 成功回调
*/
protected
ImportMeshes
(
importMeshes
,
onSuccess
){
var
_length
=
importMeshes
.
length
;
var
_meshes
=
[]
var
_skeletons
=
[]
var
_loadCount
=
0
;
importMeshes
.
forEach
((
list
)
=>
{
BABYLON
.
SceneLoader
.
ImportMesh
(
""
,
list
.
rootUrl
,
list
.
sceneFilename
,
YtSceneManager
.
ins
.
scene
,
(
_mesh
,
_skeleton
)
=>
{
try
{
_meshes
.
push
(
_mesh
)
_skeletons
.
push
(
_skeleton
)
_loadCount
++
if
(
_loadCount
==
_length
){
onSuccess
(
_meshes
,
_skeletons
)
}
}
catch
(
e
)
{
console
.
error
(
e
)
}
}
);
})
}
}
\ No newline at end of file
dist/module/game/SlGameSceneModule.js
View file @
22e0cbad
...
@@ -13,8 +13,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
...
@@ -13,8 +13,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
var
duiba_yt_1
=
require
(
"duiba-yt"
);
var
duiba_yt_1
=
require
(
"duiba-yt"
);
var
duiba_yt_2
=
require
(
"duiba-yt"
);
var
duiba_yt_2
=
require
(
"duiba-yt"
);
var
duiba_yt_3
=
require
(
"duiba-yt"
);
var
duiba_yt_3
=
require
(
"duiba-yt"
);
var
duiba_yt_4
=
require
(
"duiba-yt"
);
var
duiba_yt_5
=
require
(
"duiba-yt"
);
var
SlModuleName_1
=
require
(
"../../enum/SlModuleName"
);
var
SlModuleName_1
=
require
(
"../../enum/SlModuleName"
);
var
duiba_tw_1
=
require
(
"duiba-tw"
);
var
duiba_tw_1
=
require
(
"duiba-tw"
);
var
SlGameSceneModule
=
/** @class */
(
function
(
_super
)
{
var
SlGameSceneModule
=
/** @class */
(
function
(
_super
)
{
...
@@ -95,7 +93,6 @@ var SlGameSceneModule = /** @class */ (function (_super) {
...
@@ -95,7 +93,6 @@ var SlGameSceneModule = /** @class */ (function (_super) {
* @param onSuccess 成功回调
* @param onSuccess 成功回调
*/
*/
SlGameSceneModule
.
prototype
.
ImportMeshes
=
function
(
importMeshes
,
onSuccess
)
{
SlGameSceneModule
.
prototype
.
ImportMeshes
=
function
(
importMeshes
,
onSuccess
)
{
duiba_yt_3
.
YtModuleManager
.
ins
.
openModule
(
duiba_yt_4
.
YtModuleName
.
WAITING_PANEL
,
duiba_yt_5
.
YtLang
.
lang_004
);
var
_length
=
importMeshes
.
length
;
var
_length
=
importMeshes
.
length
;
var
_meshes
=
[];
var
_meshes
=
[];
var
_skeletons
=
[];
var
_skeletons
=
[];
...
@@ -107,10 +104,6 @@ var SlGameSceneModule = /** @class */ (function (_super) {
...
@@ -107,10 +104,6 @@ var SlGameSceneModule = /** @class */ (function (_super) {
_skeletons
.
push
(
_skeleton
);
_skeletons
.
push
(
_skeleton
);
_loadCount
++
;
_loadCount
++
;
if
(
_loadCount
==
_length
)
{
if
(
_loadCount
==
_length
)
{
setTimeout
(
function
()
{
duiba_yt_3
.
YtModuleManager
.
ins
.
closeModule
(
duiba_yt_4
.
YtModuleName
.
WAITING_PANEL
);
},
100
);
//ModuleManager.ins.openModule(ModuleName.GAME_PLAY_GUI);
onSuccess
(
_meshes
,
_skeletons
);
onSuccess
(
_meshes
,
_skeletons
);
}
}
}
}
...
...
dist/module/game/SlGameSceneModule.js.map
View file @
22e0cbad
{"version":3,"file":"SlGameSceneModule.js","sourceRoot":"","sources":["../../../src/module/game/SlGameSceneModule.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,qCAAkC;AAClC,qCAAwC;AACxC,qCAAyC;AACzC,qCAAsC;AACtC,qCAAgC;AAChC,wDAAqD;AACrD,qCAAyC;AAEzC;IAAuC,qCAAQ;IAA/C;QAAA,qEA+HC;QA1Ga,WAAK,GAAC,CAAC,CAAC;;IA0GtB,CAAC;IApHa,qCAAS,GAAnB;QACI,IAAI,CAAC,KAAK,GAAG,IAAI,wBAAa,EAAE,CAAC;IACrC,CAAC;IAUD,IAAI;IACG,mCAAO,GAAd;QACI,IAAI,CAAC,CAAC;QACN,KAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAC;YAClB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAA;YAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAC;gBAChB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAA;aAC5B;SACJ;IACL,CAAC;IAEM,gCAAI,GAAX;QACI,IAAI,CAAC,SAAS,EAAE,CAAA;QAChB,yBAAc,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5C,CAAC;IAES,qCAAS,GAAnB;QACI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAES,oCAAQ,GAAlB;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,SAAS;QACT,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACO,uCAAW,GAArB,UAAsB,IAAY,EAAE,KAAa;QAC7C,IAAI,IAAI,IAAI,CAAC,EAAE;YACX,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC;SACvB;aAAM,IAAI,IAAI,IAAI,CAAC,EAAE;YAClB,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QACD,IAAI,CAAC,QAAQ,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACO,oCAAQ,GAAlB;QACI,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;YACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;SACzB;IACL,CAAC;IAES,yCAAa,GAAvB;QACI,IAAI,UAAkB,CAAC;QACvB,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;YAC1B,UAAU,GAAG,2BAAY,CAAC,cAAc,CAAC;SAC5C;aAAM;YACH,UAAU,GAAG,2BAAY,CAAC,eAAe,CAAC;SAC7C;QACD,0BAAe,CAAC,GAAG,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAGD;;;;OAIG;IACO,wCAAY,GAAtB,UAAuB,YAAY,EAAC,SAAS;QACzC,0BAAe,CAAC,GAAG,CAAC,UAAU,CAAC,uBAAY,CAAC,aAAa,EAAC,iBAAM,CAAC,QAAQ,CAAC,CAAC;QAC3E,IAAI,OAAO,GAAC,YAAY,CAAC,MAAM,CAAC;QAChC,IAAI,OAAO,GAAC,EAAE,CAAA;QACd,IAAI,UAAU,GAAC,EAAE,CAAA;QACjB,IAAI,UAAU,GAAC,CAAC,CAAC;QACjB,YAAY,CAAC,OAAO,CAAC,UAAC,IAAI;YACtB,OAAO,CAAC,WAAW,CAAC,UAAU,CAC1B,EAAE,EACF,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,aAAa,EAClB,yBAAc,CAAC,GAAG,CAAC,KAAK,EACxB,UAAC,KAAK,EAAC,SAAS;gBACZ,IAAI;oBACA,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;oBACnB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;oBAC1B,UAAU,EAAE,CAAA;oBACZ,IAAG,UAAU,IAAE,OAAO,EAAC;wBACnB,UAAU,CAAC;4BACP,0BAAe,CAAC,GAAG,CAAC,WAAW,CAAC,uBAAY,CAAC,aAAa,CAAC,CAAC;wBAChE,CAAC,EAAC,GAAG,CAAC,CAAA;wBACN,yDAAyD;wBACzD,SAAS,CAAC,OAAO,EAAC,UAAU,CAAC,CAAA;qBAChC;iBACJ;gBAAC,OAAO,CAAC,EAAE;oBACR,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;iBACnB;YACL,CAAC,CACJ,CAAC;QACN,CAAC,CAAC,CAAA;IACN,CAAC;IAEL,wBAAC;AAAD,CAAC,AA/HD,CAAuC,mBAAQ,GA+H9C;AA/HY,8CAAiB"}
{"version":3,"file":"SlGameSceneModule.js","sourceRoot":"","sources":["../../../src/module/game/SlGameSceneModule.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,qCAAkC;AAClC,qCAAwC;AACxC,qCAAyC;AAGzC,wDAAqD;AACrD,qCAAyC;AAEzC;IAAuC,qCAAQ;IAA/C;QAAA,qEA0HC;QArGa,WAAK,GAAC,CAAC,CAAC;;IAqGtB,CAAC;IA/Ga,qCAAS,GAAnB;QACI,IAAI,CAAC,KAAK,GAAG,IAAI,wBAAa,EAAE,CAAC;IACrC,CAAC;IAUD,IAAI;IACG,mCAAO,GAAd;QACI,IAAI,CAAC,CAAC;QACN,KAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAC;YAClB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAA;YAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAC;gBAChB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAA;aAC5B;SACJ;IACL,CAAC;IAEM,gCAAI,GAAX;QACI,IAAI,CAAC,SAAS,EAAE,CAAA;QAChB,yBAAc,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC5C,CAAC;IAES,qCAAS,GAAnB;QACI,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAES,oCAAQ,GAAlB;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,SAAS;QACT,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACO,uCAAW,GAArB,UAAsB,IAAY,EAAE,KAAa;QAC7C,IAAI,IAAI,IAAI,CAAC,EAAE;YACX,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC;SACvB;aAAM,IAAI,IAAI,IAAI,CAAC,EAAE;YAClB,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QACD,IAAI,CAAC,QAAQ,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACO,oCAAQ,GAAlB;QACI,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;YACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;SACzB;IACL,CAAC;IAES,yCAAa,GAAvB;QACI,IAAI,UAAkB,CAAC;QACvB,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;YAC1B,UAAU,GAAG,2BAAY,CAAC,cAAc,CAAC;SAC5C;aAAM;YACH,UAAU,GAAG,2BAAY,CAAC,eAAe,CAAC;SAC7C;QACD,0BAAe,CAAC,GAAG,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QAC3C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAGD;;;;OAIG;IACO,wCAAY,GAAtB,UAAuB,YAAY,EAAC,SAAS;QACzC,IAAI,OAAO,GAAC,YAAY,CAAC,MAAM,CAAC;QAChC,IAAI,OAAO,GAAC,EAAE,CAAA;QACd,IAAI,UAAU,GAAC,EAAE,CAAA;QACjB,IAAI,UAAU,GAAC,CAAC,CAAC;QACjB,YAAY,CAAC,OAAO,CAAC,UAAC,IAAI;YACtB,OAAO,CAAC,WAAW,CAAC,UAAU,CAC1B,EAAE,EACF,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,aAAa,EAClB,yBAAc,CAAC,GAAG,CAAC,KAAK,EACxB,UAAC,KAAK,EAAC,SAAS;gBACZ,IAAI;oBACA,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;oBACnB,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;oBAC1B,UAAU,EAAE,CAAA;oBACZ,IAAG,UAAU,IAAE,OAAO,EAAC;wBACnB,SAAS,CAAC,OAAO,EAAC,UAAU,CAAC,CAAA;qBAChC;iBACJ;gBAAC,OAAO,CAAC,EAAE;oBACR,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;iBACnB;YACL,CAAC,CACJ,CAAC;QACN,CAAC,CAAC,CAAA;IACN,CAAC;IAEL,wBAAC;AAAD,CAAC,AA1HD,CAAuC,mBAAQ,GA0H9C;AA1HY,8CAAiB"}
\ No newline at end of file
\ No newline at end of file
package.json
View file @
22e0cbad
{
{
"name"
:
"sl"
,
"name"
:
"sl"
,
"version"
:
"1.0.
6
"
,
"version"
:
"1.0.
7
"
,
"description"
:
"基于babylonjs的活动组件"
,
"description"
:
"基于babylonjs的活动组件"
,
"main"
:
"./dist/index.js"
,
"main"
:
"./dist/index.js"
,
"types"
:
"./types/index.d.ts"
,
"types"
:
"./types/index.d.ts"
,
...
...
src/module/game/SlGameSceneModule.ts
View file @
22e0cbad
...
@@ -102,7 +102,6 @@ export class SlGameSceneModule extends YtModule{
...
@@ -102,7 +102,6 @@ export class SlGameSceneModule extends YtModule{
* @param onSuccess 成功回调
* @param onSuccess 成功回调
*/
*/
protected
ImportMeshes
(
importMeshes
,
onSuccess
){
protected
ImportMeshes
(
importMeshes
,
onSuccess
){
YtModuleManager
.
ins
.
openModule
(
YtModuleName
.
WAITING_PANEL
,
YtLang
.
lang_004
);
var
_length
=
importMeshes
.
length
;
var
_length
=
importMeshes
.
length
;
var
_meshes
=
[]
var
_meshes
=
[]
var
_skeletons
=
[]
var
_skeletons
=
[]
...
@@ -119,10 +118,6 @@ export class SlGameSceneModule extends YtModule{
...
@@ -119,10 +118,6 @@ export class SlGameSceneModule extends YtModule{
_skeletons
.
push
(
_skeleton
)
_skeletons
.
push
(
_skeleton
)
_loadCount
++
_loadCount
++
if
(
_loadCount
==
_length
){
if
(
_loadCount
==
_length
){
setTimeout
(()
=>
{
YtModuleManager
.
ins
.
closeModule
(
YtModuleName
.
WAITING_PANEL
);
},
100
)
//ModuleManager.ins.openModule(ModuleName.GAME_PLAY_GUI);
onSuccess
(
_meshes
,
_skeletons
)
onSuccess
(
_meshes
,
_skeletons
)
}
}
}
catch
(
e
)
{
}
catch
(
e
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment