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劳工
zeroing-libs
Commits
e29e32b9
Commit
e29e32b9
authored
Aug 04, 2020
by
zjz1994
Browse files
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人保财险消消乐暂存
parent
76315174
Changes
15
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15 changed files
with
4509 additions
and
0 deletions
+4509
-0
rbcxiaoxiaole.json
dist/customs/rbcxiaoxiaole.json
+139
-0
app.js
src/custom/rbcxiaoxiaole/debug/app.js
+66
-0
index.html
src/custom/rbcxiaoxiaole/debug/index.html
+45
-0
load-assets.js
src/custom/rbcxiaoxiaole/debug/load-assets.js
+11
-0
main.js
src/custom/rbcxiaoxiaole/debug/main.js
+1887
-0
main.js.map
src/custom/rbcxiaoxiaole/debug/main.js.map
+1
-0
props.js
src/custom/rbcxiaoxiaole/debug/props.js
+7
-0
meta.json
src/custom/rbcxiaoxiaole/meta.json
+141
-0
GameView.ts
src/custom/rbcxiaoxiaole/src/game/GameView.ts
+1695
-0
GameWrapper.ts
src/custom/rbcxiaoxiaole/src/game/GameWrapper.ts
+51
-0
MapData.ts
src/custom/rbcxiaoxiaole/src/game/MapData.ts
+272
-0
Element.ts
src/custom/rbcxiaoxiaole/src/game/ele/Element.ts
+145
-0
utils.ts
src/custom/rbcxiaoxiaole/src/game/utils.ts
+20
-0
index.ts
src/custom/rbcxiaoxiaole/src/index.ts
+14
-0
props.ts
src/custom/rbcxiaoxiaole/src/props.ts
+15
-0
No files found.
dist/customs/rbcxiaoxiaole.json
0 → 100644
View file @
e29e32b9
{
"name"
:
"消消乐"
,
"desc"
:
"消消乐模块"
,
"props"
:
{
"threeEscore"
:
{
"alias"
:
"三消加分"
,
"type"
:
"number"
,
"default"
:
1
},
"fourEscore"
:
{
"alias"
:
"四消加分"
,
"type"
:
"number"
,
"default"
:
2
},
"moreEscore"
:
{
"alias"
:
"多消加分"
,
"type"
:
"number"
,
"default"
:
3
}
},
"assets"
:
[
{
"name"
:
"底图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/d2b599cece087d5ab315cd1392f94139941280bb.png"
,
"uuid"
:
"map"
,
"ext"
:
".png"
},
{
"name"
:
"狗"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/26780d2fb48d047e111857da9e82fe49b0d310a8.png"
,
"uuid"
:
"gdog"
,
"ext"
:
".png"
},
{
"name"
:
"鸟"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/39a1a8865ca101d6fa29325bf1fc37c26190e382.png"
,
"uuid"
:
"pbird"
,
"ext"
:
".png"
},
{
"name"
:
"牛"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/2e74dd7faab031f71e644dad340b4c83791b8bf0.png"
,
"uuid"
:
"hniu"
,
"ext"
:
".png"
},
{
"name"
:
"兔子"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/6c4033a865bc6c73b680bc31d29de55ac347d397.png"
,
"uuid"
:
"bribbit"
,
"ext"
:
".png"
},
{
"name"
:
"猪"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c14e003bb3847bd7ab30eb6ba0915124f207bc31.png"
,
"uuid"
:
"rpig"
,
"ext"
:
".png"
},
{
"name"
:
"选中框"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c6ed5f3f94958e74fcbfc1da56e99795056fd75a.png"
,
"uuid"
:
"selected"
,
"ext"
:
".png"
},
{
"name"
:
"交换箭头"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/438ca6e721eab32728aceaca5df0095e1387f340.png"
,
"uuid"
:
"jiantou"
,
"ext"
:
".png"
},
{
"name"
:
"房子动画"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/10d6c3c657e4f26eee2e6f1edca36ec468d57353.svga"
,
"uuid"
:
"homeani"
,
"ext"
:
".svga"
},
{
"name"
:
"夜晚房子"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/aa9261273423b4b9343b4526b7e5f71a6a35a345.svga"
,
"uuid"
:
"homenight"
,
"ext"
:
".svga"
}
],
"events"
:
{
"in"
:
{
"game-init"
:
{
"alias"
:
"初始化第一关"
,
"data"
:
{}
},
"game-reset"
:
{
"alias"
:
"关卡通过重玩之类的重置关卡"
,
"data"
:
{}
},
"game-start"
:
{
"alias"
:
"开始"
},
"game-pause"
:
{
"alias"
:
"暂停"
},
"game-resume"
:
{
"alias"
:
"继续"
},
"game-recordcomp"
:
{
"alias"
:
"记录完毕"
}
},
"out"
:
{
"game-score-update"
:
{
"alias"
:
"分数更新"
,
"data"
:
{
"score"
:
"分数"
}
},
"game-time-update"
:
{
"alias"
:
"倒计时更新"
,
"data"
:
{
"time"
:
"剩余时间"
}
},
"game-over"
:
{
"alias"
:
"游戏结束"
,
"data"
:
{
"score"
:
"分数"
,
"reason"
:
"结束原因(1:时间到了,2:过关)"
}
},
"game-record"
:
{
"alias"
:
"游戏记录"
,
"data"
:
{
"score"
:
"操作得分"
,
"seq"
:
"操作步骤号"
,
"sptime"
:
"操纵开始时间"
,
"eptime"
:
"操作结束时间"
}
}
}
},
"id"
:
"rbcxiaoxiaole"
,
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global.rbcxiaoxiaole = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\r\n\t
//# sourceMappingURL=props.js.map
\n\n\t
function getTexture(uuid) {
\r\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\r\n\t
}
\r\n\t
function getTextureByName(name) {
\r\n\t
return getTexture(engine.getAssetByName(name).uuid);
\r\n\t
}
\r\n\t
//# sourceMappingURL=utils.js.map
\n\n\t
var Element = (function (_super) {
\r\n\t
tslib.__extends(Element, _super);
\r\n\t
function Element() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.width = MapData.itemsize;
\r\n\t
_this.height = MapData.itemsize;
\r\n\t
_this.anchorX = MapData.itemsize / 2;
\r\n\t
_this.eimage = new engine.Image();
\r\n\t
_this.addChild(_this.eimage);
\r\n\t
_this.touch = true;
\r\n\t
_this.addEventListener(engine.MouseEvent.MOUSE_DOWN, _this.selectele, _this);
\r\n\t
_this.addEventListener(engine.MouseEvent.MOUSE_MOVE, _this.changemove, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
Object.defineProperty(Element.prototype,
\"
touch
\"
, {
\r\n\t
set: function (touch) {
\r\n\t
this.mouseEnabled = touch;
\r\n\t
this.mouseChildren = touch;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
Element.prototype.init = function (type) {
\r\n\t
this.anchorY = MapData.itemsize;
\r\n\t
this.scaleX = 1;
\r\n\t
this.scaleY = 1;
\r\n\t
this.alpha = 1;
\r\n\t
this.type = type;
\r\n\t
var ename = MapData.getEtypeImgName(type);
\r\n\t
this.eimage.texture = MapData.getEtypeImgTex(type);
\r\n\t
var imgwid = this.eimage.texture.width;
\r\n\t
var imghei = this.eimage.texture.height;
\r\n\t
this.eimage.x = (this.width - imgwid) / 2;
\r\n\t
this.eimage.y = (this.height - imghei) / 2;
\r\n\t
};
\r\n\t
Element.prototype.setrc = function (r, c) {
\r\n\t
this.inrow = r;
\r\n\t
this.incol = c;
\r\n\t
};
\r\n\t
Element.prototype.selectele = function (e) {
\r\n\t
engine.globalEvent.dispatchEvent(GameEvent.SelectEle, {
\r\n\t
r: this.inrow,
\r\n\t
c: this.incol,
\r\n\t
type:
\"
mouse_down
\"\r\n\t
});
\r\n\t
};
\r\n\t
Element.prototype.changemove = function (e) {
\r\n\t
engine.globalEvent.dispatchEvent(GameEvent.SelectEle, {
\r\n\t
r: this.inrow,
\r\n\t
c: this.incol,
\r\n\t
type:
\"
mouse_move
\"\r\n\t
});
\r\n\t
};
\r\n\t
Object.defineProperty(Element.prototype,
\"
factor
\"
, {
\r\n\t
get: function () {
\r\n\t
return 0;
\r\n\t
},
\r\n\t
set: function (value) {
\r\n\t
this.x = (1 - value) * (1 - value) * this.p1x + 2 * value * (1 - value) * this.c1x + value * value * this.p2x;
\r\n\t
this.y = (1 - value) * (1 - value) * this.p1y + 2 * value * (1 - value) * this.c1y + value * value * this.p2y;
\r\n\t
var mscale = (1 - value) * (1 - value) * 1 + 2 * value * (1 - value) * 0.6 + value * value * 0.35;
\r\n\t
this.scaleX = mscale;
\r\n\t
this.scaleY = mscale;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
Element.prototype.flyToHome = function (tx, ty, time) {
\r\n\t
var _this = this;
\r\n\t
this.p1x = this.x;
\r\n\t
this.p1y = this.y + 20;
\r\n\t
this.c1x = (this.p1x - tx) / 4 + tx;
\r\n\t
this.c1y = ty;
\r\n\t
this.p2x = tx;
\r\n\t
this.p2y = ty;
\r\n\t
engine.Tween.removeTweens(this);
\r\n\t
engine.Tween.get(this).to({
\r\n\t
scaleX: 1.1,
\r\n\t
scaleY: 1.1
\r\n\t
}, 200)
\r\n\t
.to({
\r\n\t
scaleX: 1.1,
\r\n\t
scaleY: 0.88
\r\n\t
}, 100)
\r\n\t
.to({
\r\n\t
scaleX: 0.98,
\r\n\t
scaleY: 0.98,
\r\n\t
y: this.y + 20
\r\n\t
}, 100)
\r\n\t
.call(function () {
\r\n\t
_this.factor = 0;
\r\n\t
engine.Tween.get(_this).to({
\r\n\t
factor: 1
\r\n\t
}, 450)
\r\n\t
.call(function () {
\r\n\t
var nodeparent = _this.parent;
\r\n\t
nodeparent && nodeparent.removeChild(_this);
\r\n\t
MapData.recoverEle(_this, _this.type);
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
Element.prototype.changePos = function (tpos) {
\r\n\t
var _this = this;
\r\n\t
var nx = this.x;
\r\n\t
var ny = this.y;
\r\n\t
var tx = tpos[0];
\r\n\t
var ty = tpos[1];
\r\n\t
var dis = MapData.getDistance([nx, ny], tpos);
\r\n\t
var time = Math.ceil(dis / MapData.anispeed * 1000);
\r\n\t
engine.Tween.removeTweens(this);
\r\n\t
var pro = new Promise(function (res) {
\r\n\t
engine.Tween.get(_this, { loop: false }).to({
\r\n\t
x: tx,
\r\n\t
y: ty
\r\n\t
}, time)
\r\n\t
.call(function () {
\r\n\t
res();
\r\n\t
});
\r\n\t
});
\r\n\t
return pro;
\r\n\t
};
\r\n\t
return Element;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=Element.js.map
\n\n\t
var ElementType;
\r\n\t
(function (ElementType) {
\r\n\t
ElementType[ElementType[
\"
gdog
\"
] = 1] =
\"
gdog
\"
;
\r\n\t
ElementType[ElementType[
\"
pbird
\"
] = 2] =
\"
pbird
\"
;
\r\n\t
ElementType[ElementType[
\"
hniu
\"
] = 3] =
\"
hniu
\"
;
\r\n\t
ElementType[ElementType[
\"
bribbit
\"
] = 4] =
\"
bribbit
\"
;
\r\n\t
ElementType[ElementType[
\"
rpig
\"
] = 5] =
\"
rpig
\"
;
\r\n\t
})(ElementType || (ElementType = {}));
\r\n\t
var GameEvent;
\r\n\t
(function (GameEvent) {
\r\n\t
GameEvent[
\"
SelectEle
\"
] =
\"
SelectEle
\"
;
\r\n\t
})(GameEvent || (GameEvent = {}));
\r\n\t
var MapData = (function () {
\r\n\t
function MapData() {
\r\n\t
}
\r\n\t
MapData.getRy = function (r) {
\r\n\t
return this.paddingh + r * (this.itemsize + this.paddinghi);
\r\n\t
};
\r\n\t
MapData.getCx = function (c) {
\r\n\t
return this.paddingw + c * (this.itemsize + this.paddingwi);
\r\n\t
};
\r\n\t
MapData.getRCPos = function (r, c) {
\r\n\t
var x = this.getCx(c);
\r\n\t
var y = this.getRy(r);
\r\n\t
return [x, y];
\r\n\t
};
\r\n\t
MapData.adaptElePos = function (pos, wid, hei) {
\r\n\t
var x = pos[0] + (this.itemsize - wid) / 2;
\r\n\t
var y = pos[1] + (this.itemsize - hei) / 2;
\r\n\t
return [x, y];
\r\n\t
};
\r\n\t
MapData.getEtypeImgName = function (type) {
\r\n\t
var ename;
\r\n\t
switch (type) {
\r\n\t
case ElementType.gdog:
\r\n\t
ename =
\"
狗
\"
;
\r\n\t
break;
\r\n\t
case ElementType.pbird:
\r\n\t
ename =
\"
鸟
\"
;
\r\n\t
break;
\r\n\t
case ElementType.hniu:
\r\n\t
ename =
\"
牛
\"
;
\r\n\t
break;
\r\n\t
case ElementType.bribbit:
\r\n\t
ename =
\"
兔子
\"
;
\r\n\t
break;
\r\n\t
case ElementType.rpig:
\r\n\t
ename =
\"
猪
\"
;
\r\n\t
break;
\r\n\t
default:
\r\n\t
console.error(
\"
未定义元素类型
\"
);
\r\n\t
break;
\r\n\t
}
\r\n\t
return ename;
\r\n\t
};
\r\n\t
MapData.getEtypeImgTex = function (type) {
\r\n\t
var etex;
\r\n\t
switch (type) {
\r\n\t
case ElementType.gdog:
\r\n\t
if (!this.gdotTex) {
\r\n\t
this.gdotTex = getTextureByName(
\"
狗
\"
);
\r\n\t
console.log(
\"
新素材加载---狗
\"
);
\r\n\t
}
\r\n\t
etex = this.gdotTex;
\r\n\t
break;
\r\n\t
case ElementType.pbird:
\r\n\t
if (!this.pbirdTex) {
\r\n\t
this.pbirdTex = getTextureByName(
\"
鸟
\"
);
\r\n\t
console.log(
\"
新素材加载---鸟
\"
);
\r\n\t
}
\r\n\t
etex = this.pbirdTex;
\r\n\t
break;
\r\n\t
case ElementType.hniu:
\r\n\t
if (!this.hniuTex) {
\r\n\t
this.hniuTex = getTextureByName(
\"
牛
\"
);
\r\n\t
console.log(
\"
新素材加载---牛
\"
);
\r\n\t
}
\r\n\t
etex = this.hniuTex;
\r\n\t
break;
\r\n\t
case ElementType.bribbit:
\r\n\t
if (!this.bribbitTex) {
\r\n\t
this.bribbitTex = getTextureByName(
\"
兔子
\"
);
\r\n\t
console.log(
\"
新素材加载---兔子
\"
);
\r\n\t
}
\r\n\t
etex = this.bribbitTex;
\r\n\t
break;
\r\n\t
case ElementType.rpig:
\r\n\t
if (!this.rpigTex) {
\r\n\t
this.rpigTex = getTextureByName(
\"
猪
\"
);
\r\n\t
console.log(
\"
新素材加载---猪
\"
);
\r\n\t
}
\r\n\t
etex = this.rpigTex;
\r\n\t
break;
\r\n\t
default:
\r\n\t
console.error(
\"
未定义元素类型
\"
);
\r\n\t
break;
\r\n\t
}
\r\n\t
return etex;
\r\n\t
};
\r\n\t
MapData.getRandEtype = function () {
\r\n\t
var eletypeArr = [ElementType.gdog, ElementType.pbird, ElementType.hniu, ElementType.bribbit, ElementType.rpig];
\r\n\t
var etype = eletypeArr[Math.floor(Math.random() * eletypeArr.length)];
\r\n\t
return etype;
\r\n\t
};
\r\n\t
MapData.initPoolEle = function () {
\r\n\t
this.gdotTex = getTextureByName(
\"
狗
\"
);
\r\n\t
this.pbirdTex = getTextureByName(
\"
鸟
\"
);
\r\n\t
this.hniuTex = getTextureByName(
\"
牛
\"
);
\r\n\t
this.bribbitTex = getTextureByName(
\"
兔子
\"
);
\r\n\t
this.rpigTex = getTextureByName(
\"
猪
\"
);
\r\n\t
var eletypes = [ElementType.gdog, ElementType.pbird, ElementType.hniu, ElementType.bribbit, ElementType.rpig];
\r\n\t
this.elePool[
\"
ele
\"
] = new Array();
\r\n\t
for (var i = 0; i < eletypes.length; i++) {
\r\n\t
for (var a = 0; a < 5; a++) {
\r\n\t
var iele = new Element();
\r\n\t
this.elePool[
\"
ele
\"
].push(iele);
\r\n\t
}
\r\n\t
}
\r\n\t
this.elePool[
\"
score
\"
] = new Array();
\r\n\t
for (var t = 0; t < 8; t++) {
\r\n\t
var itxt = new engine.Label();
\r\n\t
itxt.size = 66;
\r\n\t
itxt.width = 200;
\r\n\t
itxt.height = 70;
\r\n\t
itxt.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
itxt.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
\r\n\t
itxt.anchorY = 35;
\r\n\t
itxt.anchorX = 100;
\r\n\t
itxt.bold = true;
\r\n\t
this.elePool[
\"
score
\"
].push(itxt);
\r\n\t
}
\r\n\t
};
\r\n\t
MapData.getOneEle = function (type) {
\r\n\t
var ele;
\r\n\t
if (this.elePool[
\"
ele
\"
]) {
\r\n\t
if (this.elePool[
\"
ele
\"
].length > 0) {
\r\n\t
ele = this.elePool[
\"
ele
\"
].shift();
\r\n\t
}
\r\n\t
}
\r\n\t
else {
\r\n\t
this.elePool[
\"
ele
\"
] = new Array();
\r\n\t
}
\r\n\t
if (!ele) {
\r\n\t
console.error(
\"
创建了新的了ele
\"
);
\r\n\t
ele = new Element();
\r\n\t
}
\r\n\t
ele.name =
\"
ele_
\"
+ this.eleidx;
\r\n\t
this.eleidx += 1;
\r\n\t
ele.init(type);
\r\n\t
return ele;
\r\n\t
};
\r\n\t
MapData.getOneTxt = function () {
\r\n\t
var itxt;
\r\n\t
if (this.elePool[
\"
score
\"
]) {
\r\n\t
if (this.elePool[
\"
score
\"
].length > 0) {
\r\n\t
itxt = this.elePool[
\"
score
\"
].shift();
\r\n\t
}
\r\n\t
}
\r\n\t
else {
\r\n\t
this.elePool[
\"
score
\"
] = new Array();
\r\n\t
}
\r\n\t
if (!itxt) {
\r\n\t
itxt = new engine.Label();
\r\n\t
itxt.size = 66;
\r\n\t
itxt.width = 200;
\r\n\t
itxt.height = 70;
\r\n\t
itxt.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
itxt.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
\r\n\t
itxt.anchorY = 35;
\r\n\t
itxt.anchorX = 100;
\r\n\t
itxt.bold = true;
\r\n\t
}
\r\n\t
itxt.mouseEnabled = false;
\r\n\t
return itxt;
\r\n\t
};
\r\n\t
MapData.recoverEle = function (ele, type) {
\r\n\t
if (ele.eimage) {
\r\n\t
ele.eimage.texture = null;
\r\n\t
}
\r\n\t
this.elePool[
\"
ele
\"
].push(ele);
\r\n\t
};
\r\n\t
MapData.recoverTxt = function (txt) {
\r\n\t
this.elePool[
\"
score
\"
].push(txt);
\r\n\t
};
\r\n\t
MapData.getDistance = function (p1, p2) {
\r\n\t
var p1x = p1[0];
\r\n\t
var p1y = p1[1];
\r\n\t
var p2x = p2[0];
\r\n\t
var p2y = p2[1];
\r\n\t
var dis = Math.sqrt(Math.pow(p1x - p2x, 2) + Math.pow(p1y - p2y, 2));
\r\n\t
return dis;
\r\n\t
};
\r\n\t
MapData.itemsize = 116;
\r\n\t
MapData.paddingw = 7;
\r\n\t
MapData.paddingh = 7;
\r\n\t
MapData.paddingwi = 4;
\r\n\t
MapData.paddinghi = 2;
\r\n\t
MapData.row = 5;
\r\n\t
MapData.col = 5;
\r\n\t
MapData.posData = {};
\r\n\t
MapData.eleidx = 1;
\r\n\t
MapData.elePool = {};
\r\n\t
MapData.anispeed = 1000;
\r\n\t
MapData.levelData = [
\r\n\t
[
\r\n\t
[1, 2, 5, 3, 4],
\r\n\t
[3, 1, 2, 4, 5],
\r\n\t
[2, 5, 3, 4, 1],
\r\n\t
[5, 4, 1, 2, 3],
\r\n\t
[4, 1, 3, 5, 2],
\r\n\t
],
\r\n\t
[
\r\n\t
[5, 2, 1, 2, 1],
\r\n\t
[3, 1, 4, 5, 4],
\r\n\t
[2, 5, 3, 5, 1],
\r\n\t
[5, 4, 1, 2, 3],
\r\n\t
[4, 1, 3, 1, 2],
\r\n\t
],
\r\n\t
[
\r\n\t
[2, 4, 1, 5, 2],
\r\n\t
[2, 3, 4, 1, 3],
\r\n\t
[4, 1, 3, 2, 3],
\r\n\t
[3, 2, 1, 1, 4],
\r\n\t
[1, 1, 3, 5, 4],
\r\n\t
],
\r\n\t
[
\r\n\t
[3, 2, 1, 4, 5],
\r\n\t
[2, 4, 1, 2, 3],
\r\n\t
[2, 3, 2, 3, 3],
\r\n\t
[4, 4, 5, 5, 4],
\r\n\t
[3, 3, 1, 2, 4],
\r\n\t
],
\r\n\t
[
\r\n\t
[4, 5, 1, 2, 4],
\r\n\t
[3, 2, 3, 4, 2],
\r\n\t
[1, 5, 2, 3, 5],
\r\n\t
[4, 5, 5, 1, 3],
\r\n\t
[1, 2, 3, 2, 4],
\r\n\t
]
\r\n\t
];
\r\n\t
return MapData;
\r\n\t
}());
\r\n\t
//# sourceMappingURL=MapData.js.map
\n\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.lattices = {};
\r\n\t
_this.eliminateArr = [];
\r\n\t
_this.selectArr = [];
\r\n\t
_this.conty = 140;
\r\n\t
_this.homex = 562;
\r\n\t
_this.homey = -20;
\r\n\t
_this.ination = false;
\r\n\t
_this.canation = true;
\r\n\t
_this._gametime = 60;
\r\n\t
_this._gamestat = 2;
\r\n\t
_this.ingameover = false;
\r\n\t
_this.ingame = true;
\r\n\t
_this.level = 0;
\r\n\t
_this.inrecord = false;
\r\n\t
_this.requestGameOver = false;
\r\n\t
_this.elitype = 1;
\r\n\t
_this._seq = 1;
\r\n\t
_this.sptime = Date.now();
\r\n\t
_this.useBoom = false;
\r\n\t
_this._score = 0;
\r\n\t
_this.inEliminate = false;
\r\n\t
_this.newSelect = false;
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
Object.defineProperty(GameView.prototype,
\"
gamestat
\"
, {
\r\n\t
get: function () {
\r\n\t
return this._gamestat;
\r\n\t
},
\r\n\t
set: function (stat) {
\r\n\t
this._gamestat = stat;
\r\n\t
if (stat == 2) {
\r\n\t
this.changeEnable(false);
\r\n\t
}
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
Object.defineProperty(GameView.prototype,
\"
seq
\"
, {
\r\n\t
get: function () {
\r\n\t
return this._seq;
\r\n\t
},
\r\n\t
set: function (num) {
\r\n\t
this._seq = num;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
MapData.initPoolEle();
\r\n\t
this.selectimg = new engine.Image(getTextureByName(
\"
选中框
\"
));
\r\n\t
this.selectimg.mouseEnabled = false;
\r\n\t
this.selectw = this.selectimg.texture.width;
\r\n\t
this.selecth = this.selectimg.texture.height;
\r\n\t
this.selectimg.anchorX = this.selectw / 2;
\r\n\t
this.selectimg.anchorY = this.selecth / 2;
\r\n\t
this.jiantou1 = new engine.Image(getTextureByName(
\"
交换箭头
\"
));
\r\n\t
this.jiantou2 = new engine.Image(getTextureByName(
\"
交换箭头
\"
));
\r\n\t
this.jiantou1.mouseEnabled = false;
\r\n\t
this.jiantou2.mouseEnabled = false;
\r\n\t
var jiantwid = 31;
\r\n\t
var jianthei = 24;
\r\n\t
this.jiantou1.anchorX = jiantwid / 2;
\r\n\t
this.jiantou1.anchorY = jianthei / 2;
\r\n\t
this.jiantou2.anchorX = jiantwid / 2;
\r\n\t
this.jiantou2.anchorY = jianthei / 2;
\r\n\t
this.jiantoucont = new engine.Container();
\r\n\t
this.jiantoucont.width = MapData.itemsize;
\r\n\t
this.jiantoucont.height = MapData.itemsize;
\r\n\t
this.jtsx1 = MapData.itemsize / 2 - jiantwid / 2;
\r\n\t
this.jtsx2 = MapData.itemsize / 2 - jiantwid / 2;
\r\n\t
this.jtsy1 = MapData.itemsize / 2 - jianthei;
\r\n\t
this.jtsy2 = MapData.itemsize / 2;
\r\n\t
this.jtex1 = this.jtsx1 - 10;
\r\n\t
this.jtex2 = this.jtsx2 + 10;
\r\n\t
this.jtey1 = this.jtsy1;
\r\n\t
this.jtey2 = this.jtsy2;
\r\n\t
this.jiantou1.x = this.jtsx1;
\r\n\t
this.jiantou2.rotation = 180;
\r\n\t
this.jiantou2.x = this.jtsx2;
\r\n\t
this.jiantou1.y = this.jtsy1;
\r\n\t
this.jiantou2.y = this.jtsy2;
\r\n\t
this.jiantoucont.addChild(this.jiantou1);
\r\n\t
this.jiantoucont.addChild(this.jiantou2);
\r\n\t
var row = MapData.row;
\r\n\t
var col = MapData.col;
\r\n\t
this.container = new engine.Container();
\r\n\t
this.addChild(this.container);
\r\n\t
this.container.y = this.conty;
\r\n\t
var maskimg = new engine.Graphics();
\r\n\t
this.container.addChild(maskimg);
\r\n\t
this.container.mask = maskimg;
\r\n\t
maskimg.moveTo(0, 0);
\r\n\t
maskimg.beginFill(0);
\r\n\t
maskimg.lineTo(681, 0);
\r\n\t
maskimg.lineTo(681, 679);
\r\n\t
maskimg.lineTo(0, 679);
\r\n\t
maskimg.lineTo(0, 0);
\r\n\t
maskimg.endFill();
\r\n\t
this.anicontainer = new engine.Container();
\r\n\t
this.addChild(this.anicontainer);
\r\n\t
this.anicontainer.mouseEnabled = false;
\r\n\t
this.anicontainer.mouseChildren = false;
\r\n\t
this.txtcontainer = new engine.Container();
\r\n\t
this.addChild(this.txtcontainer);
\r\n\t
var map = new engine.Image(getTextureByName(
\"
底图
\"
));
\r\n\t
this.container.addChild(map);
\r\n\t
for (var r = 0; r < row; r++) {
\r\n\t
for (var c = 0; c < col; c++) {
\r\n\t
var rcpos = MapData.getRCPos(r, c);
\r\n\t
MapData.posData[r +
\"
_
\"
+ c] = rcpos;
\r\n\t
}
\r\n\t
}
\r\n\t
this.tanix = this.homex + 30;
\r\n\t
this.taniy = this.homey;
\r\n\t
engine.globalEvent.addEventListener(GameEvent.SelectEle, this.selectele, this);
\r\n\t
this.removeEventListener(engine.Event.ADDED_TO_STAGE, this.setup, this);
\r\n\t
this.lastframeTime = Date.now();
\r\n\t
this.lastatime = Date.now();
\r\n\t
this.addEventListener(engine.Event.ENTER_FRAME, this.onUpdate, this);
\r\n\t
var zhadanbtn = new engine.Label();
\r\n\t
zhadanbtn.text =
\"
炸弹
\"
;
\r\n\t
zhadanbtn.size = 56;
\r\n\t
zhadanbtn.width = 200;
\r\n\t
zhadanbtn.height = 100;
\r\n\t
this.addChild(zhadanbtn);
\r\n\t
zhadanbtn.y = 900;
\r\n\t
zhadanbtn.fillColor =
\"
red
\"
;
\r\n\t
zhadanbtn.addEventListener(engine.MouseEvent.CLICK, this.zhadanFunc, this);
\r\n\t
var timebtn = new engine.Label();
\r\n\t
timebtn.text =
\"
加时
\"
;
\r\n\t
timebtn.size = 56;
\r\n\t
timebtn.width = 200;
\r\n\t
timebtn.height = 100;
\r\n\t
this.addChild(timebtn);
\r\n\t
timebtn.y = 900;
\r\n\t
timebtn.x = 500;
\r\n\t
timebtn.fillColor =
\"
red
\"
;
\r\n\t
timebtn.addEventListener(engine.MouseEvent.CLICK, this.addTimeFunc, this);
\r\n\t
};
\r\n\t
GameView.prototype.zhadanFunc = function () {
\r\n\t
this.useBoom = true;
\r\n\t
};
\r\n\t
GameView.prototype.addTimeFunc = function () {
\r\n\t
console.log(
\"
加时间
\"
);
\r\n\t
};
\r\n\t
GameView.prototype.changeAni = function () {
\r\n\t
this.changeHomeShow(
\"
night
\"
);
\r\n\t
};
\r\n\t
GameView.prototype.playComp = function () {
\r\n\t
};
\r\n\t
GameView.prototype.init = function (time, level, mode) {
\r\n\t
this.score = 0;
\r\n\t
this.gametime = time;
\r\n\t
this.seq = 1;
\r\n\t
this.level = level;
\r\n\t
this.ingameover = false;
\r\n\t
this.changeHomeShow(mode);
\r\n\t
this.initContainer();
\r\n\t
this.sptime = Date.now();
\r\n\t
};
\r\n\t
Object.defineProperty(GameView.prototype,
\"
score
\"
, {
\r\n\t
get: function () {
\r\n\t
return this._score;
\r\n\t
},
\r\n\t
set: function (num) {
\r\n\t
this._score = num;
\r\n\t
engine.globalEvent.dispatchEvent('game-score-update', { score: this._score });
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
Object.defineProperty(GameView.prototype,
\"
gametime
\"
, {
\r\n\t
get: function () {
\r\n\t
return this._gametime;
\r\n\t
},
\r\n\t
set: function (time) {
\r\n\t
var lshowtime = Math.round(this._gametime);
\r\n\t
var nshowtime = Math.round(time);
\r\n\t
if (lshowtime != nshowtime) {
\r\n\t
if (this.gamestat == 1 && nshowtime < 1) {
\r\n\t
this.gameOver();
\r\n\t
}
\r\n\t
if (nshowtime < 0) {
\r\n\t
nshowtime = 0;
\r\n\t
}
\r\n\t
engine.globalEvent.dispatchEvent('game-time-update', { time: nshowtime });
\r\n\t
}
\r\n\t
if (time < 0) {
\r\n\t
time = 0;
\r\n\t
}
\r\n\t
this._gametime = time;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
GameView.prototype.gameOver = function () {
\r\n\t
this.gamestat = 2;
\r\n\t
this.unShowEleAttion();
\r\n\t
this.anicontainer.removeChild(this.selectimg);
\r\n\t
this.ingameover = true;
\r\n\t
console.log(
\"
倒计时结束1=============
\"
, this.ingameover, this.inEliminate, this.inrecord);
\r\n\t
this.checkGameOver(
\"
time-over
\"
);
\r\n\t
};
\r\n\t
GameView.prototype.checkGameOver = function (type) {
\r\n\t
if (this.ingameover) {
\r\n\t
console.log(
\"
倒计时已结束2==========
\"
, this.inEliminate, this.inrecord, type);
\r\n\t
}
\r\n\t
if (this.ingameover && !this.inEliminate && !this.inrecord && !this.requestGameOver) {
\r\n\t
this.requestGameOver = true;
\r\n\t
this.unShowEleAttion();
\r\n\t
this.anicontainer.removeChild(this.jiantoucont);
\r\n\t
engine.globalEvent.dispatchEvent(
\"
game-over
\"
, {
\r\n\t
score: this.score
\r\n\t
});
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.reset = function (time, level, mode) {
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var key, rcname, rcele, rcelex, rceley, rcetype, fallpro, testdata;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
switch (_a.label) {
\r\n\t
case 0:
\r\n\t
this.anicontainer.removeChild(this.selectimg);
\r\n\t
this.selectArr = new Array();
\r\n\t
this.gametime = time;
\r\n\t
this.level = level;
\r\n\t
this.ingameover = false;
\r\n\t
this.requestGameOver = false;
\r\n\t
this.seq = 1;
\r\n\t
this.changeHomeShow(mode);
\r\n\t
this.changeEnable(false);
\r\n\t
for (key in this.lattices) {
\r\n\t
rcname = this.lattices[key];
\r\n\t
rcele = this.container.getChildByName(rcname);
\r\n\t
if (rcele) {
\r\n\t
rcelex = rcele.x;
\r\n\t
rceley = rcele.y;
\r\n\t
rcetype = rcele.type;
\r\n\t
this.lattices[key] =
\"
empty
\"
;
\r\n\t
this.goDisplayAni1(rcele, rcetype, rcelex, rceley);
\r\n\t
}
\r\n\t
}
\r\n\t
fallpro = new Promise(function (res) {
\r\n\t
setTimeout(function () {
\r\n\t
res();
\r\n\t
}, 400);
\r\n\t
});
\r\n\t
return [4, fallpro];
\r\n\t
case 1:
\r\n\t
_a.sent();
\r\n\t
testdata = MapData.levelData[this.level];
\r\n\t
this.levelData = testdata;
\r\n\t
this.fall(
\"
newlevel
\"
);
\r\n\t
return [2];
\r\n\t
}
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
this.gamestat = 1;
\r\n\t
this.requestGameOver = false;
\r\n\t
this.selectArr = new Array();
\r\n\t
this.changeEnable(true);
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
this.ingame = false;
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
this.lastframeTime = Date.now();
\r\n\t
this.ingame = true;
\r\n\t
};
\r\n\t
GameView.prototype.onUpdate = function () {
\r\n\t
var ntime = Date.now();
\r\n\t
if (this.gamestat == 1 && this.ingame) {
\r\n\t
var passtime = ntime - this.lastframeTime;
\r\n\t
if (ntime - this.lastatime >= 5000 && !this.ination && this.canation && this.selectArr.length == 0) {
\r\n\t
this.attionEliShow();
\r\n\t
}
\r\n\t
if (this.gametime && this.gametime > 0) {
\r\n\t
var ngtime = this.gametime - (passtime / 1000);
\r\n\t
this.gametime = ngtime;
\r\n\t
}
\r\n\t
}
\r\n\t
this.lastframeTime = ntime;
\r\n\t
};
\r\n\t
GameView.prototype.initContainer = function () {
\r\n\t
if (this.lattices) {
\r\n\t
for (var key in this.lattices) {
\r\n\t
var rcname = this.lattices[key];
\r\n\t
var rcele = this.container.getChildByName(rcname);
\r\n\t
if (rcele) {
\r\n\t
var rcetype = rcele.type;
\r\n\t
this.container.removeChild(rcele);
\r\n\t
this.lattices[key] =
\"
empty
\"
;
\r\n\t
MapData.recoverEle(rcele, rcetype);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
else {
\r\n\t
this.lattices = {};
\r\n\t
}
\r\n\t
var testdata = MapData.levelData[this.level];
\r\n\t
this.levelData = testdata;
\r\n\t
for (var r = 0; r < testdata.length; r++) {
\r\n\t
var rdata = testdata[r];
\r\n\t
for (var c = 0; c < rdata.length; c++) {
\r\n\t
var rctype = rdata[c];
\r\n\t
var rcele = MapData.getOneEle(rctype);
\r\n\t
var rcpos = MapData.getRCPos(r, c);
\r\n\t
this.container.addChild(rcele);
\r\n\t
rcele.x = rcpos[0];
\r\n\t
rcele.y = rcpos[1];
\r\n\t
var rcidx = r +
\"
_
\"
+ c;
\r\n\t
this.lattices[rcidx] = rcele.name;
\r\n\t
this.setLatticeEleRc(rcidx);
\r\n\t
}
\r\n\t
}
\r\n\t
this.checkInit();
\r\n\t
};
\r\n\t
GameView.prototype.checkInit = function () {
\r\n\t
this.checkEliminate();
\r\n\t
if (this.eliminateArr.length > 0) {
\r\n\t
return this.eliminate();
\r\n\t
}
\r\n\t
else {
\r\n\t
this.selectArr = new Array();
\r\n\t
var isdiedata = this.attionEliminate();
\r\n\t
if (isdiedata && isdiedata.length == 3) {
\r\n\t
this.changeEnable(true);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.solveDieMap();
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.setLatticeEleRc = function (rcidx) {
\r\n\t
var rename = this.lattices[rcidx];
\r\n\t
var rcnode = this.container.getChildByName(rename);
\r\n\t
if (rcnode) {
\r\n\t
var er = Number(rcidx.split(
\"
_
\"
)[0]);
\r\n\t
var ec = Number(rcidx.split(
\"
_
\"
)[1]);
\r\n\t
rcnode.setrc(er, ec);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.unShowEleAttion = function () {
\r\n\t
if (this.ination) {
\r\n\t
this.ination = false;
\r\n\t
this.lastatime = Date.now();
\r\n\t
var arrcidx1 = this.attiondata[0];
\r\n\t
var arrcidx2 = this.attiondata[1];
\r\n\t
var atname1 = this.lattices[arrcidx1];
\r\n\t
var atname2 = this.lattices[arrcidx2];
\r\n\t
var atnode1 = this.container.getChildByName(atname1);
\r\n\t
var atnode2 = this.container.getChildByName(atname2);
\r\n\t
var aboutnames = this.attiondata[2];
\r\n\t
if (!atnode1 || !atnode2) {
\r\n\t
this.attiondata = new Array();
\r\n\t
return;
\r\n\t
}
\r\n\t
var atpos1 = MapData.getRCPos(arrcidx1.split(
\"
_
\"
)[0], arrcidx1.split(
\"
_
\"
)[1]);
\r\n\t
var atpos2 = MapData.getRCPos(arrcidx2.split(
\"
_
\"
)[0], arrcidx2.split(
\"
_
\"
)[1]);
\r\n\t
engine.Tween.removeTweens(atnode1);
\r\n\t
engine.Tween.removeTweens(atnode2);
\r\n\t
atnode1.x = atpos1[0];
\r\n\t
atnode1.y = atpos1[1];
\r\n\t
atnode2.x = atpos2[0];
\r\n\t
atnode2.y = atpos2[1];
\r\n\t
for (var i = 0; i < aboutnames.length; i++) {
\r\n\t
var ircidx = aboutnames[i];
\r\n\t
var iname1 = this.lattices[ircidx];
\r\n\t
var inode1 = this.container.getChildByName(iname1);
\r\n\t
if (inode1) {
\r\n\t
engine.Tween.removeTweens(inode1);
\r\n\t
var ipos1 = MapData.getRCPos(ircidx.split(
\"
_
\"
)[0], ircidx.split(
\"
_
\"
)[1]);
\r\n\t
inode1.x = ipos1[0];
\r\n\t
inode1.y = ipos1[1];
\r\n\t
}
\r\n\t
}
\r\n\t
this.anicontainer.removeChild(this.jiantoucont);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.selectele = function (e) {
\r\n\t
var data = e.data;
\r\n\t
var sr = data.r;
\r\n\t
var sc = data.c;
\r\n\t
var type = data.type;
\r\n\t
var sname = sr +
\"
_
\"
+ sc;
\r\n\t
if (this.useBoom) {
\r\n\t
if (type ==
\"
mouse_down
\"
) {
\r\n\t
this.unShowEleAttion();
\r\n\t
this.boomeEle(sr, sc);
\r\n\t
}
\r\n\t
return;
\r\n\t
}
\r\n\t
var lnewSelect = this.newSelect;
\r\n\t
var newCanSel = false;
\r\n\t
if (this.selectArr.length == 0) {
\r\n\t
newCanSel = true;
\r\n\t
}
\r\n\t
else if (this.selectArr.length == 1) {
\r\n\t
var nname = this.selectArr[0];
\r\n\t
if (sname == nname) {
\r\n\t
newCanSel = false;
\r\n\t
}
\r\n\t
else {
\r\n\t
newCanSel = true;
\r\n\t
}
\r\n\t
}
\r\n\t
if (type ==
\"
mouse_down
\"
) {
\r\n\t
this.newSelect = true;
\r\n\t
}
\r\n\t
else if (type ==
\"
mouse_move
\"
) {
\r\n\t
if (newCanSel) {
\r\n\t
this.newSelect = false;
\r\n\t
}
\r\n\t
}
\r\n\t
if ((lnewSelect || this.newSelect) && newCanSel) ;
\r\n\t
else {
\r\n\t
return;
\r\n\t
}
\r\n\t
this.unShowEleAttion();
\r\n\t
if (this.selectArr.length == 0) {
\r\n\t
this.sptime = Date.now();
\r\n\t
this.seqscore = 0;
\r\n\t
this.selectArr.push(sname);
\r\n\t
}
\r\n\t
else if (this.selectArr.length == 1) {
\r\n\t
var aselect = this.selectArr[0];
\r\n\t
var asr = aselect.split(
\"
_
\"
)[0];
\r\n\t
var asc = aselect.split(
\"
_
\"
)[1];
\r\n\t
if ((sr == asr && Math.abs(sc - asc) == 1) || (sc == asc && Math.abs(sr - asr) == 1)) {
\r\n\t
this.selectArr.push(sname);
\r\n\t
}
\r\n\t
else {
\r\n\t
if (sr == asr && sc == asc) {
\r\n\t
this.selectArr = new Array();
\r\n\t
this.anicontainer.removeChild(this.selectimg);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.selectArr[0] = sname;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (this.selectArr.length == 1) {
\r\n\t
this.setSelectShow();
\r\n\t
}
\r\n\t
else if (this.selectArr.length == 2) {
\r\n\t
this.changeElePos();
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.setSelectShow = function () {
\r\n\t
var rcname = this.selectArr[0];
\r\n\t
var r = rcname.split(
\"
_
\"
)[0];
\r\n\t
var c = rcname.split(
\"
_
\"
)[1];
\r\n\t
var rcpos = MapData.getRCPos(r, c);
\r\n\t
engine.Tween.removeTweens(this.selectimg);
\r\n\t
this.anicontainer.addChild(this.selectimg);
\r\n\t
this.selectimg.x = rcpos[0] - 3;
\r\n\t
this.selectimg.y = rcpos[1] + this.conty - 3;
\r\n\t
this.startTweenSelectImg();
\r\n\t
};
\r\n\t
GameView.prototype.startTweenSelectImg = function () {
\r\n\t
this.selectimg.scaleX = 1;
\r\n\t
this.selectimg.scaleY = 1;
\r\n\t
engine.Tween.get(this.selectimg, { loop: true })
\r\n\t
.to({
\r\n\t
scaleX: 0.9,
\r\n\t
scaleY: 0.9
\r\n\t
}, 500)
\r\n\t
.to({
\r\n\t
scaleX: 1,
\r\n\t
scaleY: 1
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
GameView.prototype.changeElePos = function () {
\r\n\t
var _this = this;
\r\n\t
this.anicontainer.removeChild(this.selectimg);
\r\n\t
this.changeEnable(false);
\r\n\t
var sname1 = this.selectArr[0];
\r\n\t
var sname2 = this.selectArr[1];
\r\n\t
var sename1 = this.lattices[sname1];
\r\n\t
var sename2 = this.lattices[sname2];
\r\n\t
this.lattices[sname1] = sename2;
\r\n\t
this.lattices[sname2] = sename1;
\r\n\t
this.setLatticeEleRc(sname1);
\r\n\t
this.setLatticeEleRc(sname2);
\r\n\t
this.checkEliminate();
\r\n\t
var snode1 = this.container.getChildByName(sename1);
\r\n\t
var snode2 = this.container.getChildByName(sename2);
\r\n\t
if (!snode1 || !snode2) {
\r\n\t
this.selectArr = new Array();
\r\n\t
return;
\r\n\t
}
\r\n\t
var snode1x = snode1.x;
\r\n\t
var snode1y = snode1.y;
\r\n\t
var snode2x = snode2.x;
\r\n\t
var snode2y = snode2.y;
\r\n\t
var changetime = Math.ceil((MapData.itemsize / MapData.anispeed) * 2 * 1000);
\r\n\t
engine.Tween.removeTweens(snode1);
\r\n\t
engine.Tween.removeTweens(snode2);
\r\n\t
if (this.eliminateArr.length > 0) {
\r\n\t
this.inEliminate = true;
\r\n\t
engine.Tween.get(snode1).to({
\r\n\t
x: snode2x,
\r\n\t
y: snode2y
\r\n\t
}, changetime);
\r\n\t
engine.Tween.get(snode2).to({
\r\n\t
x: snode1x,
\r\n\t
y: snode1y
\r\n\t
}, changetime)
\r\n\t
.call(function () {
\r\n\t
_this.eliminate();
\r\n\t
});
\r\n\t
}
\r\n\t
else {
\r\n\t
engine.Tween.get(snode1).to({
\r\n\t
x: snode2x,
\r\n\t
y: snode2y
\r\n\t
}, changetime)
\r\n\t
.wait(100)
\r\n\t
.to({
\r\n\t
x: snode1x,
\r\n\t
y: snode1y
\r\n\t
}, changetime);
\r\n\t
engine.Tween.get(snode2).to({
\r\n\t
x: snode1x,
\r\n\t
y: snode1y
\r\n\t
}, changetime)
\r\n\t
.wait(100)
\r\n\t
.to({
\r\n\t
x: snode2x,
\r\n\t
y: snode2y
\r\n\t
}, changetime)
\r\n\t
.call(function () {
\r\n\t
_this.lattices[sname1] = sename1;
\r\n\t
_this.lattices[sname2] = sename2;
\r\n\t
_this.setLatticeEleRc(sname1);
\r\n\t
_this.setLatticeEleRc(sname2);
\r\n\t
_this.selectArr = new Array();
\r\n\t
_this.recordGame();
\r\n\t
_this.changeEnable(true);
\r\n\t
_this.checkGameOver(
\"
changeElePos
\"
);
\r\n\t
});
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.eliminate = function () {
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var i, ielidata1, ielileng, addscore, j, ielidata, ielidxname, ielitype, ieliname, ielinode, ielix, ieliy, ietype;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
switch (_a.label) {
\r\n\t
case 0:
\r\n\t
this.inEliminate = true;
\r\n\t
for (i = 0; i < this.eliminateArr.length; i++) {
\r\n\t
ielidata1 = this.eliminateArr[i];
\r\n\t
ielileng = ielidata1.length;
\r\n\t
addscore = 0;
\r\n\t
if (ielileng <= 3) {
\r\n\t
addscore = props.threeEscore;
\r\n\t
}
\r\n\t
else if (ielileng == 4) {
\r\n\t
addscore = props.fourEscore;
\r\n\t
}
\r\n\t
else {
\r\n\t
addscore = props.moreEscore;
\r\n\t
}
\r\n\t
this.seqscore += addscore * ielileng;
\r\n\t
for (j = 0; j < ielidata1.length; j++) {
\r\n\t
ielidata = ielidata1[j];
\r\n\t
ielidxname = ielidata.idxname;
\r\n\t
ielitype = ielidata.type;
\r\n\t
ieliname = this.lattices[ielidxname];
\r\n\t
ielinode = this.container.getChildByName(ieliname);
\r\n\t
if (!ielinode) {
\r\n\t
continue;
\r\n\t
}
\r\n\t
ielix = ielinode.x;
\r\n\t
ieliy = ielinode.y;
\r\n\t
ietype = ielinode.type;
\r\n\t
if (this.elitype == 1) {
\r\n\t
this.lattices[ielidxname] =
\"
empty
\"
;
\r\n\t
this.addScoreAni(ielix, ieliy, ietype, addscore);
\r\n\t
this.goDisplayAni1(ielinode, ietype, ielix, ieliy);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.container.removeChild(ielinode);
\r\n\t
MapData.recoverEle(ielinode, ietype);
\r\n\t
this.addScoreAni(ielix, ieliy, ietype, addscore);
\r\n\t
this.lattices[ielidxname] =
\"
empty
\"
;
\r\n\t
this.goHomeAni(ielitype, ielix, ieliy);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
return [4, new Promise(function (res) {
\r\n\t
setTimeout(function () {
\r\n\t
res();
\r\n\t
}, 400);
\r\n\t
})];
\r\n\t
case 1:
\r\n\t
_a.sent();
\r\n\t
this.fall();
\r\n\t
return [4, new Promise(function (res1) {
\r\n\t
setTimeout(function () {
\r\n\t
res1();
\r\n\t
}, 500);
\r\n\t
})];
\r\n\t
case 2:
\r\n\t
_a.sent();
\r\n\t
return [2];
\r\n\t
}
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.fall = function (type) {
\r\n\t
if (type === void 0) { type =
\"
normal
\"
; }
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var fallData, fcutr, fc, r, c, idxname, elename, frcname, fetype, fele, cutr, fepos, fallPromise, _loop_1, this_1, f, isdiedata;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
switch (_a.label) {
\r\n\t
case 0:
\r\n\t
fallData = new Array();
\r\n\t
fcutr = new Array();
\r\n\t
for (fc = 0; fc < MapData.col; fc++) {
\r\n\t
fcutr.push(-1);
\r\n\t
}
\r\n\t
for (r = MapData.row - 1; r > -1; r--) {
\r\n\t
for (c = MapData.col - 1; c > -1; c--) {
\r\n\t
idxname = r +
\"
_
\"
+ c;
\r\n\t
elename = this.lattices[idxname];
\r\n\t
if (elename ==
\"
empty
\"
) {
\r\n\t
frcname = this.getFallRcEle(r, c);
\r\n\t
if (!frcname) {
\r\n\t
fetype = void 0;
\r\n\t
if (type ==
\"
normal
\"
) {
\r\n\t
fetype = MapData.getRandEtype();
\r\n\t
}
\r\n\t
else {
\r\n\t
fetype = this.levelData[r][c];
\r\n\t
}
\r\n\t
fele = MapData.getOneEle(fetype);
\r\n\t
cutr = fcutr[c];
\r\n\t
fepos = MapData.getRCPos(cutr, c);
\r\n\t
fcutr[c] = cutr - 1;
\r\n\t
this.container.addChild(fele);
\r\n\t
fele.x = fepos[0];
\r\n\t
fele.y = fepos[1];
\r\n\t
frcname = fele.name;
\r\n\t
}
\r\n\t
this.lattices[idxname] = frcname;
\r\n\t
this.setLatticeEleRc(idxname);
\r\n\t
fallData.push({
\r\n\t
rcname: frcname,
\r\n\t
trow: r,
\r\n\t
tcol: c
\r\n\t
});
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
fallPromise = new Array();
\r\n\t
_loop_1 = function (f) {
\r\n\t
var fdata = fallData[f];
\r\n\t
var frcname = fdata.rcname;
\r\n\t
var ftrow = fdata.trow;
\r\n\t
var ftcol = fdata.tcol;
\r\n\t
var ftpos = MapData.getRCPos(ftrow, ftcol);
\r\n\t
var frcnode = this_1.container.getChildByName(frcname);
\r\n\t
if (!frcnode) {
\r\n\t
return
\"
continue
\"
;
\r\n\t
}
\r\n\t
var nepos = [frcnode.x, frcnode.y];
\r\n\t
var fdis = MapData.getDistance(ftpos, nepos);
\r\n\t
var ftime = Math.ceil((fdis / MapData.anispeed) * 1000);
\r\n\t
engine.Tween.removeTweens(frcnode);
\r\n\t
var ifallpromise = new Promise(function (res) {
\r\n\t
engine.Tween.get(frcnode)
\r\n\t
.to({
\r\n\t
x: ftpos[0],
\r\n\t
y: ftpos[1]
\r\n\t
}, ftime)
\r\n\t
.to({
\r\n\t
scaleY: 0.85
\r\n\t
}, 80)
\r\n\t
.to({
\r\n\t
scaleY: 1
\r\n\t
}, 80)
\r\n\t
.call(function () {
\r\n\t
res();
\r\n\t
});
\r\n\t
});
\r\n\t
fallPromise.push(ifallpromise);
\r\n\t
};
\r\n\t
this_1 = this;
\r\n\t
for (f = 0; f < fallData.length; f++) {
\r\n\t
_loop_1(f);
\r\n\t
}
\r\n\t
return [4, Promise.all(fallPromise)];
\r\n\t
case 1:
\r\n\t
_a.sent();
\r\n\t
if (type ==
\"
newlevel
\"
) {
\r\n\t
this.sptime = Date.now();
\r\n\t
}
\r\n\t
this.checkEliminate();
\r\n\t
if (this.eliminateArr.length > 0) {
\r\n\t
return [2, this.eliminate()];
\r\n\t
}
\r\n\t
else {
\r\n\t
this.selectArr = new Array();
\r\n\t
isdiedata = this.attionEliminate();
\r\n\t
if (isdiedata && isdiedata.length == 3) {
\r\n\t
this.inEliminate = false;
\r\n\t
if (type !=
\"
newlevel
\"
) {
\r\n\t
this.recordGame();
\r\n\t
}
\r\n\t
this.changeEnable(true);
\r\n\t
this.checkGameOver(
\"
fall
\"
);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.solveDieMap(
\"
fall
\"
);
\r\n\t
}
\r\n\t
}
\r\n\t
return [2];
\r\n\t
}
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.goDisplayAni1 = function (rcele, rcetype, rcelex, rceley) {
\r\n\t
var _this = this;
\r\n\t
rcele.touch = false;
\r\n\t
engine.Tween.removeTweens(rcele);
\r\n\t
rcele.x = rcelex;
\r\n\t
rcele.y = rceley;
\r\n\t
rcele.anchorY = MapData.itemsize / 2;
\r\n\t
engine.Tween.get(rcele)
\r\n\t
.to({
\r\n\t
scaleX: 0,
\r\n\t
scaleY: 0,
\r\n\t
alpha: 0
\r\n\t
}, 300)
\r\n\t
.call(function () {
\r\n\t
_this.container.removeChild(rcele);
\r\n\t
MapData.recoverEle(rcele, rcetype);
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.goDisplayAni = function (ielitype, ielix, ieliy) {
\r\n\t
var _this = this;
\r\n\t
var aniele = MapData.getOneEle(ielitype);
\r\n\t
aniele.alpha = 0;
\r\n\t
var anix = ielix;
\r\n\t
var aniy = ieliy + this.conty;
\r\n\t
this.anicontainer.addChild(aniele);
\r\n\t
aniele.touch = false;
\r\n\t
aniele.x = anix;
\r\n\t
aniele.y = aniy;
\r\n\t
aniele.alpha = 1;
\r\n\t
aniele.anchorY = MapData.itemsize / 2;
\r\n\t
engine.Tween.removeTweens(aniele);
\r\n\t
engine.Tween.get(aniele)
\r\n\t
.to({
\r\n\t
scaleX: 0,
\r\n\t
scaleY: 0,
\r\n\t
alpha: 0
\r\n\t
}, 300)
\r\n\t
.call(function () {
\r\n\t
_this.anicontainer.removeChild(aniele);
\r\n\t
MapData.recoverEle(aniele, ielitype);
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.goHomeAni = function (ielitype, ielix, ieliy) {
\r\n\t
var aniele = MapData.getOneEle(ielitype);
\r\n\t
aniele.alpha = 0;
\r\n\t
var anix = ielix;
\r\n\t
var aniy = ieliy + this.conty;
\r\n\t
this.anicontainer.addChild(aniele);
\r\n\t
aniele.touch = false;
\r\n\t
aniele.x = anix;
\r\n\t
aniele.y = aniy;
\r\n\t
aniele.alpha = 1;
\r\n\t
var anidis = MapData.getDistance([this.tanix, this.taniy], [anix, aniy]);
\r\n\t
var anitime = Math.ceil((anidis / MapData.anispeed) * 1000);
\r\n\t
aniele.flyToHome(this.tanix, this.taniy, anitime);
\r\n\t
};
\r\n\t
GameView.prototype.changeEnable = function (v) {
\r\n\t
var changeable = false;
\r\n\t
if (this.gamestat == 1) {
\r\n\t
changeable = true;
\r\n\t
}
\r\n\t
else {
\r\n\t
if (!v) {
\r\n\t
changeable = true;
\r\n\t
}
\r\n\t
}
\r\n\t
if (changeable) {
\r\n\t
for (var key in this.lattices) {
\r\n\t
var kname = this.lattices[key];
\r\n\t
var ele = this.container.getChildByName(kname);
\r\n\t
if (ele) {
\r\n\t
ele.touch = v;
\r\n\t
}
\r\n\t
}
\r\n\t
if (v) {
\r\n\t
this.lastatime = Date.now();
\r\n\t
this.ination = false;
\r\n\t
}
\r\n\t
}
\r\n\t
this.canation = v;
\r\n\t
};
\r\n\t
GameView.prototype.attionEliShow = function () {
\r\n\t
var attiondata = this.attionEliminate();
\r\n\t
if (attiondata && attiondata.length == 3) {
\r\n\t
this.ination = true;
\r\n\t
this.attiondata = [attiondata[0], attiondata[1], attiondata[2]];
\r\n\t
var atname1 = this.lattices[attiondata[0]];
\r\n\t
var atname2 = this.lattices[attiondata[1]];
\r\n\t
var aboutnames = attiondata[2];
\r\n\t
var atnode1 = this.container.getChildByName(atname1);
\r\n\t
var atnode2 = this.container.getChildByName(atname2);
\r\n\t
if (!atnode1 || !atnode2) {
\r\n\t
return;
\r\n\t
}
\r\n\t
var atx1 = atnode1.x;
\r\n\t
var aty1 = atnode1.y;
\r\n\t
var atx2 = atnode2.x;
\r\n\t
var aty2 = atnode2.y;
\r\n\t
var lerpnum = 0.1;
\r\n\t
var atpos1 = [(atx2 - atx1) * lerpnum + atx1, (aty2 - aty1) * lerpnum + aty1];
\r\n\t
engine.Tween.removeTweens(atnode1);
\r\n\t
engine.Tween.removeTweens(atnode2);
\r\n\t
engine.Tween.get(atnode1, {
\r\n\t
loop: true
\r\n\t
}).to({
\r\n\t
x: atpos1[0],
\r\n\t
y: atpos1[1]
\r\n\t
}, 500)
\r\n\t
.to({
\r\n\t
x: atx1,
\r\n\t
y: aty1
\r\n\t
}, 500);
\r\n\t
var jtx = (atx2 - atx1) * 0.5 + atx1;
\r\n\t
var jty = (aty2 - aty1) * 0.5 + aty1 + this.conty;
\r\n\t
var chax1 = atx1 - atpos1[0];
\r\n\t
var chay1 = aty1 - atpos1[1];
\r\n\t
var roa1 = 0;
\r\n\t
var movex1 = 0;
\r\n\t
var movey1 = 0;
\r\n\t
if (Math.abs(chax1) > Math.abs(chay1)) {
\r\n\t
jty += 25;
\r\n\t
movex1 = chax1;
\r\n\t
}
\r\n\t
else {
\r\n\t
jtx += MapData.itemsize;
\r\n\t
roa1 = 90;
\r\n\t
movey1 = chay1;
\r\n\t
}
\r\n\t
for (var i = 0; i < aboutnames.length; i++) {
\r\n\t
var iname1 = this.lattices[aboutnames[i]];
\r\n\t
var inode1 = this.container.getChildByName(iname1);
\r\n\t
engine.Tween.removeTweens(inode1);
\r\n\t
var iatx1 = inode1.x;
\r\n\t
var iaty1 = inode1.y;
\r\n\t
if (inode1) {
\r\n\t
engine.Tween.get(inode1, { loop: true })
\r\n\t
.to({
\r\n\t
x: iatx1 + movex1,
\r\n\t
y: iaty1 + movey1
\r\n\t
}, 500)
\r\n\t
.to({
\r\n\t
x: iatx1,
\r\n\t
y: iaty1
\r\n\t
}, 500);
\r\n\t
}
\r\n\t
}
\r\n\t
this.anicontainer.addChild(this.jiantoucont);
\r\n\t
this.jiantoucont.x = jtx;
\r\n\t
this.jiantoucont.y = jty;
\r\n\t
this.jiantoucont.rotation = roa1;
\r\n\t
this.startJtAni();
\r\n\t
}
\r\n\t
else {
\r\n\t
this.solveDieMap();
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.startJtAni = function () {
\r\n\t
engine.Tween.removeTweens(this.jiantou1);
\r\n\t
engine.Tween.removeTweens(this.jiantou2);
\r\n\t
this.jiantou1.x = this.jtex1;
\r\n\t
this.jiantou1.y = this.jtey1;
\r\n\t
this.jiantou2.x = this.jtex2;
\r\n\t
this.jiantou2.y = this.jtey2;
\r\n\t
this.jiantou1.alpha = 1;
\r\n\t
this.jiantou2.alpha = 1;
\r\n\t
engine.Tween.get(this.jiantou1, { loop: true })
\r\n\t
.to({
\r\n\t
x: this.jtsx1,
\r\n\t
y: this.jtsy1,
\r\n\t
alpha: 0
\r\n\t
}, 500)
\r\n\t
.to({
\r\n\t
x: this.jtex1,
\r\n\t
y: this.jtey1,
\r\n\t
alpha: 1
\r\n\t
}, 500);
\r\n\t
engine.Tween.get(this.jiantou2, { loop: true })
\r\n\t
.to({
\r\n\t
x: this.jtsx2,
\r\n\t
y: this.jtsy2,
\r\n\t
alpha: 0
\r\n\t
}, 500)
\r\n\t
.to({
\r\n\t
x: this.jtex2,
\r\n\t
y: this.jtey2,
\r\n\t
alpha: 1
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
GameView.prototype.solveDieMap = function (type) {
\r\n\t
if (type === void 0) { type =
\"
normal
\"
; }
\r\n\t
if (this.gamestat != 1) {
\r\n\t
if (this.ingameover) {
\r\n\t
this.inEliminate = false;
\r\n\t
this.checkGameOver(
\"
changeToFuHuoPos222
\"
);
\r\n\t
}
\r\n\t
return;
\r\n\t
}
\r\n\t
this.changeEnable(false);
\r\n\t
var elearr = new Array();
\r\n\t
for (var key in this.lattices) {
\r\n\t
var keyval = this.lattices[key];
\r\n\t
elearr.push(keyval);
\r\n\t
}
\r\n\t
for (var key in this.lattices) {
\r\n\t
var changeval = elearr.splice(Math.floor(Math.random() * elearr.length), 1)[0];
\r\n\t
this.lattices[key] = changeval;
\r\n\t
}
\r\n\t
var isdiedata = this.attionEliminate();
\r\n\t
if (isdiedata && isdiedata.length == 3) {
\r\n\t
this.changeToFuHuoPos(type);
\r\n\t
}
\r\n\t
else {
\r\n\t
return this.solveDieMap();
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.changeToFuHuoPos = function (type) {
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var prolist, key, keyval, keynode, keynodex, keynodey, tpos, ipro;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
switch (_a.label) {
\r\n\t
case 0:
\r\n\t
prolist = new Array();
\r\n\t
for (key in this.lattices) {
\r\n\t
keyval = this.lattices[key];
\r\n\t
keynode = this.container.getChildByName(keyval);
\r\n\t
if (!keynode) {
\r\n\t
continue;
\r\n\t
}
\r\n\t
keynodex = keynode.x;
\r\n\t
keynodey = keynode.y;
\r\n\t
tpos = MapData.getRCPos(key.split(
\"
_
\"
)[0], key.split(
\"
_
\"
)[1]);
\r\n\t
ipro = keynode.changePos(tpos);
\r\n\t
prolist.push(ipro);
\r\n\t
this.setLatticeEleRc(key);
\r\n\t
}
\r\n\t
return [4, Promise.all(prolist)];
\r\n\t
case 1:
\r\n\t
_a.sent();
\r\n\t
this.checkEliminate();
\r\n\t
if (this.eliminateArr.length > 0) {
\r\n\t
this.eliminate();
\r\n\t
}
\r\n\t
else {
\r\n\t
if (type ==
\"
fall
\"
) {
\r\n\t
this.recordGame();
\r\n\t
}
\r\n\t
this.changeEnable(true);
\r\n\t
this.inEliminate = false;
\r\n\t
this.checkGameOver(
\"
changeToFuHuoPos
\"
);
\r\n\t
}
\r\n\t
return [2];
\r\n\t
}
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.recordcomp = function () {
\r\n\t
this.inrecord = false;
\r\n\t
this.checkGameOver(
\"
recordcomp
\"
);
\r\n\t
};
\r\n\t
GameView.prototype.recordGame = function () {
\r\n\t
if (!this.requestGameOver) {
\r\n\t
this.inrecord = true;
\r\n\t
this.eptime = Date.now();
\r\n\t
engine.globalEvent.dispatchEvent('game-record', {
\r\n\t
score: this.seqscore,
\r\n\t
seq: this.seq,
\r\n\t
sptime: this.sptime,
\r\n\t
eptime: this.eptime
\r\n\t
});
\r\n\t
this.seq += 1;
\r\n\t
this.seqscore = 0;
\r\n\t
this.sptime = Date.now();
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.attionEliminate = function () {
\r\n\t
var attiondata;
\r\n\t
for (var r = MapData.row - 1; r > -1; r--) {
\r\n\t
if (attiondata && attiondata.length == 3) {
\r\n\t
break;
\r\n\t
}
\r\n\t
for (var c = MapData.col - 1; c > -1; c--) {
\r\n\t
var checktype = this.getEleTypeByRc(r, c);
\r\n\t
var edatarow = this.getEliminateRow(r, c);
\r\n\t
var edatacol = this.getEliminateCol(r, c);
\r\n\t
if (edatarow.length > 2 || edatacol.length > 2) ;
\r\n\t
if (edatarow.length == 2) {
\r\n\t
var releidx1 = edatarow[0];
\r\n\t
var releidx2 = edatarow[1];
\r\n\t
var relerow1 = Number(releidx1.split(
\"
_
\"
)[0]);
\r\n\t
var relerow2 = Number(releidx2.split(
\"
_
\"
)[0]);
\r\n\t
var relecol = Number(releidx1.split(
\"
_
\"
)[1]);
\r\n\t
var downrow = relerow1 + 1;
\r\n\t
var uprow = relerow2 - 1;
\r\n\t
var rightcol = relecol + 1;
\r\n\t
var leftcol = relecol - 1;
\r\n\t
var uprow1 = relerow2 - 2;
\r\n\t
var downrow1 = relerow1 + 2;
\r\n\t
if (downrow < MapData.row) {
\r\n\t
if (rightcol < MapData.col) {
\r\n\t
var nexttype = this.getEleTypeByRc(downrow, rightcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [downrow +
\"
_
\"
+ rightcol, downrow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (leftcol > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(downrow, leftcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [downrow +
\"
_
\"
+ leftcol, downrow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (uprow > -1) {
\r\n\t
if (rightcol < MapData.col) {
\r\n\t
var nexttype = this.getEleTypeByRc(uprow, rightcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [uprow +
\"
_
\"
+ rightcol, uprow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (leftcol > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(uprow, leftcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [uprow +
\"
_
\"
+ leftcol, uprow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (uprow1 > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(uprow1, relecol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [uprow1 +
\"
_
\"
+ relecol, uprow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (downrow1 < MapData.row) {
\r\n\t
var nexttype = this.getEleTypeByRc(downrow1, relecol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [downrow1 +
\"
_
\"
+ relecol, downrow +
\"
_
\"
+ relecol, edatarow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (edatacol.length == 2) {
\r\n\t
var releidx1 = edatacol[0];
\r\n\t
var releidx2 = edatacol[1];
\r\n\t
var relerow = Number(releidx1.split(
\"
_
\"
)[0]);
\r\n\t
var relecol1 = Number(releidx1.split(
\"
_
\"
)[1]);
\r\n\t
var relecol2 = Number(releidx2.split(
\"
_
\"
)[1]);
\r\n\t
var rightcol = relecol1 + 1;
\r\n\t
var leftcol = relecol2 - 1;
\r\n\t
var uprow = relerow - 1;
\r\n\t
var downrow = relerow + 1;
\r\n\t
var rightcol1 = relecol1 + 2;
\r\n\t
var leftcol1 = relecol2 - 2;
\r\n\t
if (leftcol > -1) {
\r\n\t
if (uprow > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(uprow, leftcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [uprow +
\"
_
\"
+ leftcol, relerow +
\"
_
\"
+ leftcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (downrow < MapData.row) {
\r\n\t
var nexttype = this.getEleTypeByRc(downrow, leftcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [downrow +
\"
_
\"
+ leftcol, relerow +
\"
_
\"
+ leftcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (rightcol < MapData.col) {
\r\n\t
if (uprow > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(uprow, rightcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [uprow +
\"
_
\"
+ rightcol, relerow +
\"
_
\"
+ rightcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (downrow < MapData.row) {
\r\n\t
var nexttype = this.getEleTypeByRc(downrow, rightcol);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [downrow +
\"
_
\"
+ rightcol, relerow +
\"
_
\"
+ rightcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
if (rightcol1 < MapData.col) {
\r\n\t
var nexttype = this.getEleTypeByRc(relerow, rightcol1);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [relerow +
\"
_
\"
+ rightcol1, relerow +
\"
_
\"
+ rightcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (leftcol1 > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(relerow, leftcol1);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [relerow +
\"
_
\"
+ leftcol1, relerow +
\"
_
\"
+ leftcol, edatacol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
var jianrow = this.getEliminateRowR(r, c);
\r\n\t
if (jianrow.length == 2) {
\r\n\t
var jianr = Number(jianrow[0].split(
\"
_
\"
)[0]) - 1;
\r\n\t
var jianc = Number(jianrow[0].split(
\"
_
\"
)[1]);
\r\n\t
var ljianc = jianc - 1;
\r\n\t
if (ljianc > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(jianr, ljianc);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [jianr +
\"
_
\"
+ ljianc, jianr +
\"
_
\"
+ jianc, jianrow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
var rjianc = jianc + 1;
\r\n\t
if (rjianc < MapData.col) {
\r\n\t
var nexttype = this.getEleTypeByRc(jianr, rjianc);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [jianr +
\"
_
\"
+ rjianc, jianr +
\"
_
\"
+ jianc, jianrow];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
var jiancol = this.getEliminateRowC(r, c);
\r\n\t
if (jiancol.length == 2) {
\r\n\t
var jianr = Number(jiancol[0].split(
\"
_
\"
)[0]);
\r\n\t
var jianc = Number(jianrow[0].split(
\"
_
\"
)[1]) - 1;
\r\n\t
var ujianr = jianr - 1;
\r\n\t
if (ujianr > -1) {
\r\n\t
var nexttype = this.getEleTypeByRc(ujianr, jianc);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [ujianr +
\"
_
\"
+ jianc, jianr +
\"
_
\"
+ jianc, jiancol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
var djianr = jianr + 1;
\r\n\t
if (djianr < MapData.row) {
\r\n\t
var nexttype = this.getEleTypeByRc(djianr, jianc);
\r\n\t
if (nexttype == checktype) {
\r\n\t
attiondata = [djianr +
\"
_
\"
+ jianc, jianr +
\"
_
\"
+ jianc, jiancol];
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
return attiondata;
\r\n\t
};
\r\n\t
GameView.prototype.checkEliminate = function () {
\r\n\t
this.eliminateArr = new Array();
\r\n\t
for (var r = MapData.row - 1; r > -1; r--) {
\r\n\t
for (var c = MapData.col - 1; c > -1; c--) {
\r\n\t
var edata = this.getEliminate(r, c);
\r\n\t
if (edata) {
\r\n\t
var etype = edata.etype;
\r\n\t
var earr = edata.arr;
\r\n\t
this.checkAddEli(etype, earr);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.getEliminateRowR = function (x, y) {
\r\n\t
var checktype = this.getEleTypeByRc(x, y);
\r\n\t
var jianrow = x - 2;
\r\n\t
var relearr = new Array();
\r\n\t
relearr.push(x +
\"
_
\"
+ y);
\r\n\t
if (jianrow > -1) {
\r\n\t
var jiantype = this.getEleTypeByRc(jianrow, y);
\r\n\t
if (jiantype == checktype) {
\r\n\t
relearr.push(jianrow +
\"
_
\"
+ y);
\r\n\t
}
\r\n\t
}
\r\n\t
return relearr;
\r\n\t
};
\r\n\t
GameView.prototype.getEliminateRowC = function (x, y) {
\r\n\t
var checktype = this.getEleTypeByRc(x, y);
\r\n\t
var jiancol = y - 2;
\r\n\t
var relearr = new Array();
\r\n\t
relearr.push(x +
\"
_
\"
+ y);
\r\n\t
if (jiancol > -1) {
\r\n\t
var jiantype = this.getEleTypeByRc(x, jiancol);
\r\n\t
if (jiantype == checktype) {
\r\n\t
relearr.push(x +
\"
_
\"
+ jiancol);
\r\n\t
}
\r\n\t
}
\r\n\t
return relearr;
\r\n\t
};
\r\n\t
GameView.prototype.getEliminateRow = function (x, y) {
\r\n\t
var checktype = this.getEleTypeByRc(x, y);
\r\n\t
var relearr = new Array();
\r\n\t
relearr.push(x +
\"
_
\"
+ y);
\r\n\t
for (var r = x - 1; r > -1; r--) {
\r\n\t
var reletype = this.getEleTypeByRc(r, y);
\r\n\t
if (checktype == reletype) {
\r\n\t
relearr.push(r +
\"
_
\"
+ y);
\r\n\t
}
\r\n\t
else {
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
return relearr;
\r\n\t
};
\r\n\t
GameView.prototype.getEliminateCol = function (x, y) {
\r\n\t
var checktype = this.getEleTypeByRc(x, y);
\r\n\t
var celearr = new Array();
\r\n\t
celearr.push(x +
\"
_
\"
+ y);
\r\n\t
for (var c = y - 1; c > -1; c--) {
\r\n\t
var celetype = this.getEleTypeByRc(x, c);
\r\n\t
if (checktype == celetype) {
\r\n\t
celearr.push(x +
\"
_
\"
+ c);
\r\n\t
}
\r\n\t
else {
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
return celearr;
\r\n\t
};
\r\n\t
GameView.prototype.getEliminate = function (x, y) {
\r\n\t
var checktype = this.getEleTypeByRc(x, y);
\r\n\t
var relearr = this.getEliminateRow(x, y);
\r\n\t
var celearr = this.getEliminateCol(x, y);
\r\n\t
var eliminatearr = new Array();
\r\n\t
if (relearr.length >= 3) {
\r\n\t
eliminatearr.push.apply(eliminatearr, relearr);
\r\n\t
}
\r\n\t
if (celearr.length >= 3) {
\r\n\t
eliminatearr.push.apply(eliminatearr, celearr);
\r\n\t
}
\r\n\t
if (eliminatearr.length > 0) {
\r\n\t
return {
\r\n\t
etype: checktype,
\r\n\t
arr: eliminatearr
\r\n\t
};
\r\n\t
}
\r\n\t
else {
\r\n\t
return false;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.getEleTypeByRc = function (r, c) {
\r\n\t
var rc = r +
\"
_
\"
+ c;
\r\n\t
var elename = this.lattices[rc];
\r\n\t
var ele = this.container.getChildByName(elename);
\r\n\t
if (ele) {
\r\n\t
var eletype = ele.type;
\r\n\t
return eletype;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.checkAddEli = function (etype, earr) {
\r\n\t
var addnew = true;
\r\n\t
var inaidx;
\r\n\t
for (var i1 = 0; i1 < this.eliminateArr.length; i1++) {
\r\n\t
var i1data = this.eliminateArr[i1];
\r\n\t
for (var i2 = 0; i2 < i1data.length; i2++) {
\r\n\t
var i2data = i1data[i2];
\r\n\t
var i2eliname = i2data.idxname;
\r\n\t
var inidx = earr.indexOf(i2eliname);
\r\n\t
if (inidx != -1) {
\r\n\t
addnew = false;
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (!addnew) {
\r\n\t
inaidx = i1;
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (addnew) {
\r\n\t
var addarr = new Array();
\r\n\t
for (var i1 = 0; i1 < earr.length; i1++) {
\r\n\t
var i1name = earr[i1];
\r\n\t
addarr.push({
\r\n\t
idxname: i1name,
\r\n\t
type: etype
\r\n\t
});
\r\n\t
}
\r\n\t
this.eliminateArr.push(addarr);
\r\n\t
}
\r\n\t
else {
\r\n\t
for (var i4 = 0; i4 < earr.length; i4++) {
\r\n\t
var i4name = earr[i4];
\r\n\t
var addele = true;
\r\n\t
for (var i3 = 0; i3 < this.eliminateArr[inaidx].length; i3++) {
\r\n\t
var i3data = this.eliminateArr[inaidx][i3];
\r\n\t
var i3eliname = i3data.idxname;
\r\n\t
if (i3eliname == i4name) {
\r\n\t
addele = false;
\r\n\t
break;
\r\n\t
}
\r\n\t
}
\r\n\t
if (addele) {
\r\n\t
this.eliminateArr[inaidx].push({
\r\n\t
idxname: i4name,
\r\n\t
type: etype
\r\n\t
});
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.getFallRcEle = function (r, c) {
\r\n\t
for (var fr = r - 1; fr > -1; fr--) {
\r\n\t
var frc = fr +
\"
_
\"
+ c;
\r\n\t
var frcname = this.lattices[frc];
\r\n\t
if (frcname !=
\"
empty
\"
) {
\r\n\t
this.lattices[frc] =
\"
empty
\"
;
\r\n\t
return frcname;
\r\n\t
}
\r\n\t
}
\r\n\t
return false;
\r\n\t
};
\r\n\t
GameView.prototype.addScoreAni = function (ielix, ieliy, ietype, addscore) {
\r\n\t
var _this = this;
\r\n\t
var anitxt = MapData.getOneTxt();
\r\n\t
anitxt.alpha = 0;
\r\n\t
var txtcolor =
\"
#bd882f
\"
;
\r\n\t
switch (ietype) {
\r\n\t
case ElementType.gdog:
\r\n\t
txtcolor =
\"
#d3ff6d
\"
;
\r\n\t
break;
\r\n\t
case ElementType.pbird:
\r\n\t
txtcolor =
\"
#ff51d4
\"
;
\r\n\t
break;
\r\n\t
case ElementType.hniu:
\r\n\t
txtcolor =
\"
#ffab55
\"
;
\r\n\t
break;
\r\n\t
case ElementType.bribbit:
\r\n\t
txtcolor =
\"
#b3d4ff
\"
;
\r\n\t
break;
\r\n\t
case ElementType.rpig:
\r\n\t
txtcolor =
\"
#f2453b
\"
;
\r\n\t
break;
\r\n\t
default:
\r\n\t
console.error(
\"
未定义类型,检查
\"
);
\r\n\t
break;
\r\n\t
}
\r\n\t
anitxt.fillColor = txtcolor;
\r\n\t
var anix = ielix + MapData.itemsize / 2 - 100;
\r\n\t
var aniy = ieliy + this.conty + MapData.itemsize / 2 - 35;
\r\n\t
anitxt.text =
\"
+
\"
+ addscore;
\r\n\t
this.txtcontainer.addChild(anitxt);
\r\n\t
anitxt.x = anix;
\r\n\t
anitxt.y = aniy;
\r\n\t
anitxt.scaleX = 0;
\r\n\t
anitxt.scaleY = 0;
\r\n\t
anitxt.alpha = 1;
\r\n\t
engine.Tween.get(anitxt, { loop: false }).set({
\r\n\t
x: anix,
\r\n\t
y: aniy,
\r\n\t
scaleX: 0,
\r\n\t
scaleY: 0
\r\n\t
})
\r\n\t
.to({
\r\n\t
y: aniy - 50,
\r\n\t
scaleX: 1,
\r\n\t
scaleY: 1,
\r\n\t
}, 300)
\r\n\t
.to({
\r\n\t
y: aniy - 120,
\r\n\t
alpha: 0
\r\n\t
}, 500)
\r\n\t
.call(function () {
\r\n\t
_this.txtcontainer.removeChild(anitxt);
\r\n\t
_this.score += addscore;
\r\n\t
MapData.recoverTxt(anitxt);
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.changeHomeShow = function (mode) {
\r\n\t
};
\r\n\t
GameView.prototype.boomeEle = function (row, col) {
\r\n\t
this.useBoom = false;
\r\n\t
this.anicontainer.removeChild(this.selectimg);
\r\n\t
this.changeEnable(false);
\r\n\t
this.selectArr = new Array();
\r\n\t
this.eliminateArr = new Array();
\r\n\t
for (var r = 0; r < MapData.row; r++) {
\r\n\t
var irc = r +
\"
_
\"
+ col;
\r\n\t
var ielename = this.lattices[irc];
\r\n\t
var iele = this.container.getChildByName(ielename);
\r\n\t
if (iele) {
\r\n\t
var eletype = iele.type;
\r\n\t
this.eliminateArr.push([
\r\n\t
{
\r\n\t
idxname: irc,
\r\n\t
type: eletype
\r\n\t
}
\r\n\t
]);
\r\n\t
}
\r\n\t
}
\r\n\t
for (var c = 0; c < MapData.col; c++) {
\r\n\t
if (c != col) {
\r\n\t
var irc = row +
\"
_
\"
+ c;
\r\n\t
var ielename = this.lattices[irc];
\r\n\t
var iele = this.container.getChildByName(ielename);
\r\n\t
if (iele) {
\r\n\t
var eletype = iele.type;
\r\n\t
this.eliminateArr.push([
\r\n\t
{
\r\n\t
idxname: irc,
\r\n\t
type: eletype
\r\n\t
}
\r\n\t
]);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
this.eliminate();
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameView.js.map
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this._gameView = new GameView();
\r\n\t
_this.addChild(_this._gameView);
\r\n\t
engine.globalEvent.addEventListener('game-init', _this.init, _this);
\r\n\t
engine.globalEvent.addEventListener('game-reset', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('game-start', _this.start, _this);
\r\n\t
engine.globalEvent.addEventListener('game-pause', _this.pause, _this);
\r\n\t
engine.globalEvent.addEventListener('game-resume', _this.resume, _this);
\r\n\t
engine.globalEvent.addEventListener('game-recordcomp', _this.recordcomp, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.init = function (event) {
\r\n\t
var time = event.data.time;
\r\n\t
var level = event.data.level;
\r\n\t
var mode = event.data.mode;
\r\n\t
this._gameView.init(time, level, mode);
\r\n\t
};
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
var time = event.data.time;
\r\n\t
var level = event.data.level;
\r\n\t
var mode = event.data.mode;
\r\n\t
this._gameView.reset(time, level, mode);
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function () {
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.recordcomp = function () {
\r\n\t
this._gameView.recordcomp();
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\r\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})));
\n
"
}
src/custom/rbcxiaoxiaole/debug/app.js
0 → 100644
View file @
e29e32b9
/**
* Created by renjianfeng on 2020-03-13.
*/
const
customId
=
'rbcxiaoxiaole'
;
(
async
function
()
{
let
customModule
=
await
fetch
(
`../meta.json`
);
customModule
=
await
customModule
.
json
();
console
.
log
(
customModule
);
await
loadAssets
(
customModule
.
assets
);
launchWithCustomModule
(
customModule
);
})();
function
launchWithCustomModule
(
customModule
)
{
//engine.registerCustomCodeModule(customModule);
engine
.
registerCustomModule
(
customId
,
window
[
customId
]);
const
{
props
:
propsOption
,
assets
}
=
customModule
;
let
props
=
engine
.
computeProps
(
customModuleProps
,
propsOption
);
const
customModuleIns
=
{
id
:
customId
,
props
,
assets
,
};
engine
.
registerCustomModules
([
customModuleIns
]);
engine
.
launchWithConfig
({
options
:
{
entrySceneView
:
'entry'
,
},
assets
:
[],
views
:
[{
name
:
'entry'
,
type
:
'node'
,
properties
:
{
x
:
0
,
y
:
0
,
}
}],
},
null
,
function
()
{
setTimeout
(()
=>
{
engine
.
addCustomModule
(
customId
,
engine
.
gameStage
.
sceneContainer
.
getChildAt
(
0
));
},
100
);
setTimeout
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'game-init'
,{
time
:
100000
,
level
:
1
,
mode
:
"day"
});
},
500
);
setTimeout
(()
=>
{
engine
.
globalEvent
.
dispatchEvent
(
'game-start'
);
},
700
);
});
}
function
getAssetByUUID
(
uuid
)
{
return
engine
.
resolveCustomAsset
(
customId
,
uuid
);
}
function
getProps
()
{
return
engine
.
getProps
(
customId
);
}
src/custom/rbcxiaoxiaole/debug/index.html
0 → 100644
View file @
e29e32b9
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"UTF-8"
>
<title>
人保财险消消乐
</title>
<meta
name=
"viewport"
content=
"width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"
/>
<meta
name=
"apple-mobile-web-app-capable"
content=
"yes"
/>
<meta
name=
"full-screen"
content=
"true"
/>
<meta
name=
"screen-orientation"
content=
"portrait"
/>
<meta
name=
"x5-fullscreen"
content=
"true"
/>
<meta
name=
"360-fullscreen"
content=
"true"
/>
<style>
html
,
body
{
padding
:
0
;
margin
:
0
;
border
:
0
;
width
:
100%
;
height
:
100%
;
overflow
:
hidden
;
position
:
absolute
;
/* background-color: red; */
}
</style>
</head>
<body>
<div
id=
"game-container"
style=
"line-height:0;font-size:0"
></div>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.50cdcef6ebe4e8c0fbc624f9d4fbf225102c5750.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"
></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script
src=
"app.js"
></script>
<script
src=
"props.js"
></script>
<script
src=
"load-assets.js"
></script>
<script
src=
"main.js"
></script>
<script>
</script>
</body>
\ No newline at end of file
src/custom/rbcxiaoxiaole/debug/load-assets.js
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2020-01-21.
*/
const
assets
=
[
];
function
loadAssets
(
customModuleAssets
,
onProgress
,
onComplete
){
return
engine
.
loadAssets
(
assets
.
concat
(...
customModuleAssets
),
onProgress
,
onComplete
);
}
src/custom/rbcxiaoxiaole/debug/main.js
0 → 100644
View file @
e29e32b9
(
function
(
global
,
factory
)
{
typeof
exports
===
'object'
&&
typeof
module
!==
'undefined'
?
module
.
exports
=
factory
(
require
(
'tslib'
))
:
typeof
define
===
'function'
&&
define
.
amd
?
define
([
'tslib'
],
factory
)
:
(
global
=
global
||
self
,
global
.
rbcxiaoxiaole
=
factory
(
global
.
tslib
));
}(
this
,
(
function
(
tslib
)
{
'use strict'
;
var
props
=
{};
function
prepareProps
()
{
var
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
//# sourceMappingURL=props.js.map
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
//# sourceMappingURL=utils.js.map
var
Element
=
(
function
(
_super
)
{
tslib
.
__extends
(
Element
,
_super
);
function
Element
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
width
=
MapData
.
itemsize
;
_this
.
height
=
MapData
.
itemsize
;
_this
.
anchorX
=
MapData
.
itemsize
/
2
;
_this
.
eimage
=
new
engine
.
Image
();
_this
.
addChild
(
_this
.
eimage
);
_this
.
touch
=
true
;
_this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_DOWN
,
_this
.
selectele
,
_this
);
_this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
_this
.
changemove
,
_this
);
return
_this
;
}
Object
.
defineProperty
(
Element
.
prototype
,
"touch"
,
{
set
:
function
(
touch
)
{
this
.
mouseEnabled
=
touch
;
this
.
mouseChildren
=
touch
;
},
enumerable
:
true
,
configurable
:
true
});
Element
.
prototype
.
init
=
function
(
type
)
{
this
.
anchorY
=
MapData
.
itemsize
;
this
.
scaleX
=
1
;
this
.
scaleY
=
1
;
this
.
alpha
=
1
;
this
.
type
=
type
;
var
ename
=
MapData
.
getEtypeImgName
(
type
);
this
.
eimage
.
texture
=
MapData
.
getEtypeImgTex
(
type
);
var
imgwid
=
this
.
eimage
.
texture
.
width
;
var
imghei
=
this
.
eimage
.
texture
.
height
;
this
.
eimage
.
x
=
(
this
.
width
-
imgwid
)
/
2
;
this
.
eimage
.
y
=
(
this
.
height
-
imghei
)
/
2
;
};
Element
.
prototype
.
setrc
=
function
(
r
,
c
)
{
this
.
inrow
=
r
;
this
.
incol
=
c
;
};
Element
.
prototype
.
selectele
=
function
(
e
)
{
engine
.
globalEvent
.
dispatchEvent
(
GameEvent
.
SelectEle
,
{
r
:
this
.
inrow
,
c
:
this
.
incol
,
type
:
"mouse_down"
});
};
Element
.
prototype
.
changemove
=
function
(
e
)
{
engine
.
globalEvent
.
dispatchEvent
(
GameEvent
.
SelectEle
,
{
r
:
this
.
inrow
,
c
:
this
.
incol
,
type
:
"mouse_move"
});
};
Object
.
defineProperty
(
Element
.
prototype
,
"factor"
,
{
get
:
function
()
{
return
0
;
},
set
:
function
(
value
)
{
this
.
x
=
(
1
-
value
)
*
(
1
-
value
)
*
this
.
p1x
+
2
*
value
*
(
1
-
value
)
*
this
.
c1x
+
value
*
value
*
this
.
p2x
;
this
.
y
=
(
1
-
value
)
*
(
1
-
value
)
*
this
.
p1y
+
2
*
value
*
(
1
-
value
)
*
this
.
c1y
+
value
*
value
*
this
.
p2y
;
var
mscale
=
(
1
-
value
)
*
(
1
-
value
)
*
1
+
2
*
value
*
(
1
-
value
)
*
0.6
+
value
*
value
*
0.35
;
this
.
scaleX
=
mscale
;
this
.
scaleY
=
mscale
;
},
enumerable
:
true
,
configurable
:
true
});
Element
.
prototype
.
flyToHome
=
function
(
tx
,
ty
,
time
)
{
var
_this
=
this
;
this
.
p1x
=
this
.
x
;
this
.
p1y
=
this
.
y
+
20
;
this
.
c1x
=
(
this
.
p1x
-
tx
)
/
4
+
tx
;
this
.
c1y
=
ty
;
this
.
p2x
=
tx
;
this
.
p2y
=
ty
;
engine
.
Tween
.
removeTweens
(
this
);
engine
.
Tween
.
get
(
this
).
to
({
scaleX
:
1.1
,
scaleY
:
1.1
},
200
)
.
to
({
scaleX
:
1.1
,
scaleY
:
0.88
},
100
)
.
to
({
scaleX
:
0.98
,
scaleY
:
0.98
,
y
:
this
.
y
+
20
},
100
)
.
call
(
function
()
{
_this
.
factor
=
0
;
engine
.
Tween
.
get
(
_this
).
to
({
factor
:
1
},
450
)
.
call
(
function
()
{
var
nodeparent
=
_this
.
parent
;
nodeparent
&&
nodeparent
.
removeChild
(
_this
);
MapData
.
recoverEle
(
_this
,
_this
.
type
);
});
});
};
Element
.
prototype
.
changePos
=
function
(
tpos
)
{
var
_this
=
this
;
var
nx
=
this
.
x
;
var
ny
=
this
.
y
;
var
tx
=
tpos
[
0
];
var
ty
=
tpos
[
1
];
var
dis
=
MapData
.
getDistance
([
nx
,
ny
],
tpos
);
var
time
=
Math
.
ceil
(
dis
/
MapData
.
anispeed
*
1000
);
engine
.
Tween
.
removeTweens
(
this
);
var
pro
=
new
Promise
(
function
(
res
)
{
engine
.
Tween
.
get
(
_this
,
{
loop
:
false
}).
to
({
x
:
tx
,
y
:
ty
},
time
)
.
call
(
function
()
{
res
();
});
});
return
pro
;
};
return
Element
;
}(
engine
.
Container
));
//# sourceMappingURL=Element.js.map
var
ElementType
;
(
function
(
ElementType
)
{
ElementType
[
ElementType
[
"gdog"
]
=
1
]
=
"gdog"
;
ElementType
[
ElementType
[
"pbird"
]
=
2
]
=
"pbird"
;
ElementType
[
ElementType
[
"hniu"
]
=
3
]
=
"hniu"
;
ElementType
[
ElementType
[
"bribbit"
]
=
4
]
=
"bribbit"
;
ElementType
[
ElementType
[
"rpig"
]
=
5
]
=
"rpig"
;
})(
ElementType
||
(
ElementType
=
{}));
var
GameEvent
;
(
function
(
GameEvent
)
{
GameEvent
[
"SelectEle"
]
=
"SelectEle"
;
})(
GameEvent
||
(
GameEvent
=
{}));
var
MapData
=
(
function
()
{
function
MapData
()
{
}
MapData
.
getRy
=
function
(
r
)
{
return
this
.
paddingh
+
r
*
(
this
.
itemsize
+
this
.
paddinghi
);
};
MapData
.
getCx
=
function
(
c
)
{
return
this
.
paddingw
+
c
*
(
this
.
itemsize
+
this
.
paddingwi
);
};
MapData
.
getRCPos
=
function
(
r
,
c
)
{
var
x
=
this
.
getCx
(
c
);
var
y
=
this
.
getRy
(
r
);
return
[
x
,
y
];
};
MapData
.
adaptElePos
=
function
(
pos
,
wid
,
hei
)
{
var
x
=
pos
[
0
]
+
(
this
.
itemsize
-
wid
)
/
2
;
var
y
=
pos
[
1
]
+
(
this
.
itemsize
-
hei
)
/
2
;
return
[
x
,
y
];
};
MapData
.
getEtypeImgName
=
function
(
type
)
{
var
ename
;
switch
(
type
)
{
case
ElementType
.
gdog
:
ename
=
"狗"
;
break
;
case
ElementType
.
pbird
:
ename
=
"鸟"
;
break
;
case
ElementType
.
hniu
:
ename
=
"牛"
;
break
;
case
ElementType
.
bribbit
:
ename
=
"兔子"
;
break
;
case
ElementType
.
rpig
:
ename
=
"猪"
;
break
;
default
:
console
.
error
(
"未定义元素类型"
);
break
;
}
return
ename
;
};
MapData
.
getEtypeImgTex
=
function
(
type
)
{
var
etex
;
switch
(
type
)
{
case
ElementType
.
gdog
:
if
(
!
this
.
gdotTex
)
{
this
.
gdotTex
=
getTextureByName
(
"狗"
);
console
.
log
(
"新素材加载---狗"
);
}
etex
=
this
.
gdotTex
;
break
;
case
ElementType
.
pbird
:
if
(
!
this
.
pbirdTex
)
{
this
.
pbirdTex
=
getTextureByName
(
"鸟"
);
console
.
log
(
"新素材加载---鸟"
);
}
etex
=
this
.
pbirdTex
;
break
;
case
ElementType
.
hniu
:
if
(
!
this
.
hniuTex
)
{
this
.
hniuTex
=
getTextureByName
(
"牛"
);
console
.
log
(
"新素材加载---牛"
);
}
etex
=
this
.
hniuTex
;
break
;
case
ElementType
.
bribbit
:
if
(
!
this
.
bribbitTex
)
{
this
.
bribbitTex
=
getTextureByName
(
"兔子"
);
console
.
log
(
"新素材加载---兔子"
);
}
etex
=
this
.
bribbitTex
;
break
;
case
ElementType
.
rpig
:
if
(
!
this
.
rpigTex
)
{
this
.
rpigTex
=
getTextureByName
(
"猪"
);
console
.
log
(
"新素材加载---猪"
);
}
etex
=
this
.
rpigTex
;
break
;
default
:
console
.
error
(
"未定义元素类型"
);
break
;
}
return
etex
;
};
MapData
.
getRandEtype
=
function
()
{
var
eletypeArr
=
[
ElementType
.
gdog
,
ElementType
.
pbird
,
ElementType
.
hniu
,
ElementType
.
bribbit
,
ElementType
.
rpig
];
var
etype
=
eletypeArr
[
Math
.
floor
(
Math
.
random
()
*
eletypeArr
.
length
)];
return
etype
;
};
MapData
.
initPoolEle
=
function
()
{
this
.
gdotTex
=
getTextureByName
(
"狗"
);
this
.
pbirdTex
=
getTextureByName
(
"鸟"
);
this
.
hniuTex
=
getTextureByName
(
"牛"
);
this
.
bribbitTex
=
getTextureByName
(
"兔子"
);
this
.
rpigTex
=
getTextureByName
(
"猪"
);
var
eletypes
=
[
ElementType
.
gdog
,
ElementType
.
pbird
,
ElementType
.
hniu
,
ElementType
.
bribbit
,
ElementType
.
rpig
];
this
.
elePool
[
"ele"
]
=
new
Array
();
for
(
var
i
=
0
;
i
<
eletypes
.
length
;
i
++
)
{
for
(
var
a
=
0
;
a
<
5
;
a
++
)
{
var
iele
=
new
Element
();
this
.
elePool
[
"ele"
].
push
(
iele
);
}
}
this
.
elePool
[
"score"
]
=
new
Array
();
for
(
var
t
=
0
;
t
<
8
;
t
++
)
{
var
itxt
=
new
engine
.
Label
();
itxt
.
size
=
66
;
itxt
.
width
=
200
;
itxt
.
height
=
70
;
itxt
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
itxt
.
verticalAlign
=
engine
.
VERTICAL_ALIGN
.
MIDDLE
;
itxt
.
anchorY
=
35
;
itxt
.
anchorX
=
100
;
itxt
.
bold
=
true
;
this
.
elePool
[
"score"
].
push
(
itxt
);
}
};
MapData
.
getOneEle
=
function
(
type
)
{
var
ele
;
if
(
this
.
elePool
[
"ele"
])
{
if
(
this
.
elePool
[
"ele"
].
length
>
0
)
{
ele
=
this
.
elePool
[
"ele"
].
shift
();
}
}
else
{
this
.
elePool
[
"ele"
]
=
new
Array
();
}
if
(
!
ele
)
{
console
.
error
(
"创建了新的了ele"
);
ele
=
new
Element
();
}
ele
.
name
=
"ele_"
+
this
.
eleidx
;
this
.
eleidx
+=
1
;
ele
.
init
(
type
);
return
ele
;
};
MapData
.
getOneTxt
=
function
()
{
var
itxt
;
if
(
this
.
elePool
[
"score"
])
{
if
(
this
.
elePool
[
"score"
].
length
>
0
)
{
itxt
=
this
.
elePool
[
"score"
].
shift
();
}
}
else
{
this
.
elePool
[
"score"
]
=
new
Array
();
}
if
(
!
itxt
)
{
itxt
=
new
engine
.
Label
();
itxt
.
size
=
66
;
itxt
.
width
=
200
;
itxt
.
height
=
70
;
itxt
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
itxt
.
verticalAlign
=
engine
.
VERTICAL_ALIGN
.
MIDDLE
;
itxt
.
anchorY
=
35
;
itxt
.
anchorX
=
100
;
itxt
.
bold
=
true
;
}
itxt
.
mouseEnabled
=
false
;
return
itxt
;
};
MapData
.
recoverEle
=
function
(
ele
,
type
)
{
if
(
ele
.
eimage
)
{
ele
.
eimage
.
texture
=
null
;
}
this
.
elePool
[
"ele"
].
push
(
ele
);
};
MapData
.
recoverTxt
=
function
(
txt
)
{
this
.
elePool
[
"score"
].
push
(
txt
);
};
MapData
.
getDistance
=
function
(
p1
,
p2
)
{
var
p1x
=
p1
[
0
];
var
p1y
=
p1
[
1
];
var
p2x
=
p2
[
0
];
var
p2y
=
p2
[
1
];
var
dis
=
Math
.
sqrt
(
Math
.
pow
(
p1x
-
p2x
,
2
)
+
Math
.
pow
(
p1y
-
p2y
,
2
));
return
dis
;
};
MapData
.
itemsize
=
116
;
MapData
.
paddingw
=
7
;
MapData
.
paddingh
=
7
;
MapData
.
paddingwi
=
4
;
MapData
.
paddinghi
=
2
;
MapData
.
row
=
5
;
MapData
.
col
=
5
;
MapData
.
posData
=
{};
MapData
.
eleidx
=
1
;
MapData
.
elePool
=
{};
MapData
.
anispeed
=
1000
;
MapData
.
levelData
=
[
[
[
1
,
2
,
5
,
3
,
4
],
[
3
,
1
,
2
,
4
,
5
],
[
2
,
5
,
3
,
4
,
1
],
[
5
,
4
,
1
,
2
,
3
],
[
4
,
1
,
3
,
5
,
2
],
],
[
[
5
,
2
,
1
,
2
,
1
],
[
3
,
1
,
4
,
5
,
4
],
[
2
,
5
,
3
,
5
,
1
],
[
5
,
4
,
1
,
2
,
3
],
[
4
,
1
,
3
,
1
,
2
],
],
[
[
2
,
4
,
1
,
5
,
2
],
[
2
,
3
,
4
,
1
,
3
],
[
4
,
1
,
3
,
2
,
3
],
[
3
,
2
,
1
,
1
,
4
],
[
1
,
1
,
3
,
5
,
4
],
],
[
[
3
,
2
,
1
,
4
,
5
],
[
2
,
4
,
1
,
2
,
3
],
[
2
,
3
,
2
,
3
,
3
],
[
4
,
4
,
5
,
5
,
4
],
[
3
,
3
,
1
,
2
,
4
],
],
[
[
4
,
5
,
1
,
2
,
4
],
[
3
,
2
,
3
,
4
,
2
],
[
1
,
5
,
2
,
3
,
5
],
[
4
,
5
,
5
,
1
,
3
],
[
1
,
2
,
3
,
2
,
4
],
]
];
return
MapData
;
}());
//# sourceMappingURL=MapData.js.map
var
GameView
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameView
,
_super
);
function
GameView
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
lattices
=
{};
_this
.
eliminateArr
=
[];
_this
.
selectArr
=
[];
_this
.
conty
=
140
;
_this
.
homex
=
562
;
_this
.
homey
=
-
20
;
_this
.
ination
=
false
;
_this
.
canation
=
true
;
_this
.
_gametime
=
60
;
_this
.
_gamestat
=
2
;
_this
.
ingameover
=
false
;
_this
.
ingame
=
true
;
_this
.
level
=
0
;
_this
.
inrecord
=
false
;
_this
.
requestGameOver
=
false
;
_this
.
elitype
=
1
;
_this
.
_seq
=
1
;
_this
.
sptime
=
Date
.
now
();
_this
.
useBoom
=
false
;
_this
.
_score
=
0
;
_this
.
inEliminate
=
false
;
_this
.
newSelect
=
false
;
_this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
_this
.
setup
,
_this
);
return
_this
;
}
Object
.
defineProperty
(
GameView
.
prototype
,
"gamestat"
,
{
get
:
function
()
{
return
this
.
_gamestat
;
},
set
:
function
(
stat
)
{
this
.
_gamestat
=
stat
;
if
(
stat
==
2
)
{
this
.
changeEnable
(
false
);
}
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
GameView
.
prototype
,
"seq"
,
{
get
:
function
()
{
return
this
.
_seq
;
},
set
:
function
(
num
)
{
this
.
_seq
=
num
;
},
enumerable
:
true
,
configurable
:
true
});
GameView
.
prototype
.
setup
=
function
()
{
MapData
.
initPoolEle
();
this
.
selectimg
=
new
engine
.
Image
(
getTextureByName
(
"选中框"
));
this
.
selectimg
.
mouseEnabled
=
false
;
this
.
selectw
=
this
.
selectimg
.
texture
.
width
;
this
.
selecth
=
this
.
selectimg
.
texture
.
height
;
this
.
selectimg
.
anchorX
=
this
.
selectw
/
2
;
this
.
selectimg
.
anchorY
=
this
.
selecth
/
2
;
this
.
jiantou1
=
new
engine
.
Image
(
getTextureByName
(
"交换箭头"
));
this
.
jiantou2
=
new
engine
.
Image
(
getTextureByName
(
"交换箭头"
));
this
.
jiantou1
.
mouseEnabled
=
false
;
this
.
jiantou2
.
mouseEnabled
=
false
;
var
jiantwid
=
31
;
var
jianthei
=
24
;
this
.
jiantou1
.
anchorX
=
jiantwid
/
2
;
this
.
jiantou1
.
anchorY
=
jianthei
/
2
;
this
.
jiantou2
.
anchorX
=
jiantwid
/
2
;
this
.
jiantou2
.
anchorY
=
jianthei
/
2
;
this
.
jiantoucont
=
new
engine
.
Container
();
this
.
jiantoucont
.
width
=
MapData
.
itemsize
;
this
.
jiantoucont
.
height
=
MapData
.
itemsize
;
this
.
jtsx1
=
MapData
.
itemsize
/
2
-
jiantwid
/
2
;
this
.
jtsx2
=
MapData
.
itemsize
/
2
-
jiantwid
/
2
;
this
.
jtsy1
=
MapData
.
itemsize
/
2
-
jianthei
;
this
.
jtsy2
=
MapData
.
itemsize
/
2
;
this
.
jtex1
=
this
.
jtsx1
-
10
;
this
.
jtex2
=
this
.
jtsx2
+
10
;
this
.
jtey1
=
this
.
jtsy1
;
this
.
jtey2
=
this
.
jtsy2
;
this
.
jiantou1
.
x
=
this
.
jtsx1
;
this
.
jiantou2
.
rotation
=
180
;
this
.
jiantou2
.
x
=
this
.
jtsx2
;
this
.
jiantou1
.
y
=
this
.
jtsy1
;
this
.
jiantou2
.
y
=
this
.
jtsy2
;
this
.
jiantoucont
.
addChild
(
this
.
jiantou1
);
this
.
jiantoucont
.
addChild
(
this
.
jiantou2
);
var
row
=
MapData
.
row
;
var
col
=
MapData
.
col
;
this
.
container
=
new
engine
.
Container
();
this
.
addChild
(
this
.
container
);
this
.
container
.
y
=
this
.
conty
;
var
maskimg
=
new
engine
.
Graphics
();
this
.
container
.
addChild
(
maskimg
);
this
.
container
.
mask
=
maskimg
;
maskimg
.
moveTo
(
0
,
0
);
maskimg
.
beginFill
(
0
);
maskimg
.
lineTo
(
681
,
0
);
maskimg
.
lineTo
(
681
,
679
);
maskimg
.
lineTo
(
0
,
679
);
maskimg
.
lineTo
(
0
,
0
);
maskimg
.
endFill
();
this
.
anicontainer
=
new
engine
.
Container
();
this
.
addChild
(
this
.
anicontainer
);
this
.
anicontainer
.
mouseEnabled
=
false
;
this
.
anicontainer
.
mouseChildren
=
false
;
this
.
txtcontainer
=
new
engine
.
Container
();
this
.
addChild
(
this
.
txtcontainer
);
var
map
=
new
engine
.
Image
(
getTextureByName
(
"底图"
));
this
.
container
.
addChild
(
map
);
for
(
var
r
=
0
;
r
<
row
;
r
++
)
{
for
(
var
c
=
0
;
c
<
col
;
c
++
)
{
var
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
MapData
.
posData
[
r
+
"_"
+
c
]
=
rcpos
;
}
}
this
.
tanix
=
this
.
homex
+
30
;
this
.
taniy
=
this
.
homey
;
engine
.
globalEvent
.
addEventListener
(
GameEvent
.
SelectEle
,
this
.
selectele
,
this
);
this
.
removeEventListener
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
this
.
lastframeTime
=
Date
.
now
();
this
.
lastatime
=
Date
.
now
();
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onUpdate
,
this
);
var
zhadanbtn
=
new
engine
.
Label
();
zhadanbtn
.
text
=
"炸弹"
;
zhadanbtn
.
size
=
56
;
zhadanbtn
.
width
=
200
;
zhadanbtn
.
height
=
100
;
this
.
addChild
(
zhadanbtn
);
zhadanbtn
.
y
=
900
;
zhadanbtn
.
fillColor
=
"red"
;
zhadanbtn
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
zhadanFunc
,
this
);
var
timebtn
=
new
engine
.
Label
();
timebtn
.
text
=
"加时"
;
timebtn
.
size
=
56
;
timebtn
.
width
=
200
;
timebtn
.
height
=
100
;
this
.
addChild
(
timebtn
);
timebtn
.
y
=
900
;
timebtn
.
x
=
500
;
timebtn
.
fillColor
=
"red"
;
timebtn
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
addTimeFunc
,
this
);
};
GameView
.
prototype
.
zhadanFunc
=
function
()
{
this
.
useBoom
=
true
;
};
GameView
.
prototype
.
addTimeFunc
=
function
()
{
console
.
log
(
"加时间"
);
};
GameView
.
prototype
.
changeAni
=
function
()
{
this
.
changeHomeShow
(
"night"
);
};
GameView
.
prototype
.
playComp
=
function
()
{
};
GameView
.
prototype
.
init
=
function
(
time
,
level
,
mode
)
{
this
.
score
=
0
;
this
.
gametime
=
time
;
this
.
seq
=
1
;
this
.
level
=
level
;
this
.
ingameover
=
false
;
this
.
changeHomeShow
(
mode
);
this
.
initContainer
();
this
.
sptime
=
Date
.
now
();
};
Object
.
defineProperty
(
GameView
.
prototype
,
"score"
,
{
get
:
function
()
{
return
this
.
_score
;
},
set
:
function
(
num
)
{
this
.
_score
=
num
;
engine
.
globalEvent
.
dispatchEvent
(
'game-score-update'
,
{
score
:
this
.
_score
});
},
enumerable
:
true
,
configurable
:
true
});
Object
.
defineProperty
(
GameView
.
prototype
,
"gametime"
,
{
get
:
function
()
{
return
this
.
_gametime
;
},
set
:
function
(
time
)
{
var
lshowtime
=
Math
.
round
(
this
.
_gametime
);
var
nshowtime
=
Math
.
round
(
time
);
if
(
lshowtime
!=
nshowtime
)
{
if
(
this
.
gamestat
==
1
&&
nshowtime
<
1
)
{
this
.
gameOver
();
}
if
(
nshowtime
<
0
)
{
nshowtime
=
0
;
}
engine
.
globalEvent
.
dispatchEvent
(
'game-time-update'
,
{
time
:
nshowtime
});
}
if
(
time
<
0
)
{
time
=
0
;
}
this
.
_gametime
=
time
;
},
enumerable
:
true
,
configurable
:
true
});
GameView
.
prototype
.
gameOver
=
function
()
{
this
.
gamestat
=
2
;
this
.
unShowEleAttion
();
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
ingameover
=
true
;
console
.
log
(
"倒计时结束1============="
,
this
.
ingameover
,
this
.
inEliminate
,
this
.
inrecord
);
this
.
checkGameOver
(
"time-over"
);
};
GameView
.
prototype
.
checkGameOver
=
function
(
type
)
{
if
(
this
.
ingameover
)
{
console
.
log
(
"倒计时已结束2=========="
,
this
.
inEliminate
,
this
.
inrecord
,
type
);
}
if
(
this
.
ingameover
&&
!
this
.
inEliminate
&&
!
this
.
inrecord
&&
!
this
.
requestGameOver
)
{
this
.
requestGameOver
=
true
;
this
.
unShowEleAttion
();
this
.
anicontainer
.
removeChild
(
this
.
jiantoucont
);
engine
.
globalEvent
.
dispatchEvent
(
"game-over"
,
{
score
:
this
.
score
});
}
};
GameView
.
prototype
.
reset
=
function
(
time
,
level
,
mode
)
{
return
tslib
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
key
,
rcname
,
rcele
,
rcelex
,
rceley
,
rcetype
,
fallpro
,
testdata
;
return
tslib
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
selectArr
=
new
Array
();
this
.
gametime
=
time
;
this
.
level
=
level
;
this
.
ingameover
=
false
;
this
.
requestGameOver
=
false
;
this
.
seq
=
1
;
this
.
changeHomeShow
(
mode
);
this
.
changeEnable
(
false
);
for
(
key
in
this
.
lattices
)
{
rcname
=
this
.
lattices
[
key
];
rcele
=
this
.
container
.
getChildByName
(
rcname
);
if
(
rcele
)
{
rcelex
=
rcele
.
x
;
rceley
=
rcele
.
y
;
rcetype
=
rcele
.
type
;
this
.
lattices
[
key
]
=
"empty"
;
this
.
goDisplayAni1
(
rcele
,
rcetype
,
rcelex
,
rceley
);
}
}
fallpro
=
new
Promise
(
function
(
res
)
{
setTimeout
(
function
()
{
res
();
},
400
);
});
return
[
4
,
fallpro
];
case
1
:
_a
.
sent
();
testdata
=
MapData
.
levelData
[
this
.
level
];
this
.
levelData
=
testdata
;
this
.
fall
(
"newlevel"
);
return
[
2
];
}
});
});
};
GameView
.
prototype
.
start
=
function
()
{
this
.
gamestat
=
1
;
this
.
requestGameOver
=
false
;
this
.
selectArr
=
new
Array
();
this
.
changeEnable
(
true
);
};
GameView
.
prototype
.
pause
=
function
()
{
this
.
ingame
=
false
;
};
GameView
.
prototype
.
resume
=
function
()
{
this
.
lastframeTime
=
Date
.
now
();
this
.
ingame
=
true
;
};
GameView
.
prototype
.
onUpdate
=
function
()
{
var
ntime
=
Date
.
now
();
if
(
this
.
gamestat
==
1
&&
this
.
ingame
)
{
var
passtime
=
ntime
-
this
.
lastframeTime
;
if
(
ntime
-
this
.
lastatime
>=
5000
&&
!
this
.
ination
&&
this
.
canation
&&
this
.
selectArr
.
length
==
0
)
{
this
.
attionEliShow
();
}
if
(
this
.
gametime
&&
this
.
gametime
>
0
)
{
var
ngtime
=
this
.
gametime
-
(
passtime
/
1000
);
this
.
gametime
=
ngtime
;
}
}
this
.
lastframeTime
=
ntime
;
};
GameView
.
prototype
.
initContainer
=
function
()
{
if
(
this
.
lattices
)
{
for
(
var
key
in
this
.
lattices
)
{
var
rcname
=
this
.
lattices
[
key
];
var
rcele
=
this
.
container
.
getChildByName
(
rcname
);
if
(
rcele
)
{
var
rcetype
=
rcele
.
type
;
this
.
container
.
removeChild
(
rcele
);
this
.
lattices
[
key
]
=
"empty"
;
MapData
.
recoverEle
(
rcele
,
rcetype
);
}
}
}
else
{
this
.
lattices
=
{};
}
var
testdata
=
MapData
.
levelData
[
this
.
level
];
this
.
levelData
=
testdata
;
for
(
var
r
=
0
;
r
<
testdata
.
length
;
r
++
)
{
var
rdata
=
testdata
[
r
];
for
(
var
c
=
0
;
c
<
rdata
.
length
;
c
++
)
{
var
rctype
=
rdata
[
c
];
var
rcele
=
MapData
.
getOneEle
(
rctype
);
var
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
this
.
container
.
addChild
(
rcele
);
rcele
.
x
=
rcpos
[
0
];
rcele
.
y
=
rcpos
[
1
];
var
rcidx
=
r
+
"_"
+
c
;
this
.
lattices
[
rcidx
]
=
rcele
.
name
;
this
.
setLatticeEleRc
(
rcidx
);
}
}
this
.
checkInit
();
};
GameView
.
prototype
.
checkInit
=
function
()
{
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
)
{
return
this
.
eliminate
();
}
else
{
this
.
selectArr
=
new
Array
();
var
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
)
{
this
.
changeEnable
(
true
);
}
else
{
this
.
solveDieMap
();
}
}
};
GameView
.
prototype
.
setLatticeEleRc
=
function
(
rcidx
)
{
var
rename
=
this
.
lattices
[
rcidx
];
var
rcnode
=
this
.
container
.
getChildByName
(
rename
);
if
(
rcnode
)
{
var
er
=
Number
(
rcidx
.
split
(
"_"
)[
0
]);
var
ec
=
Number
(
rcidx
.
split
(
"_"
)[
1
]);
rcnode
.
setrc
(
er
,
ec
);
}
};
GameView
.
prototype
.
unShowEleAttion
=
function
()
{
if
(
this
.
ination
)
{
this
.
ination
=
false
;
this
.
lastatime
=
Date
.
now
();
var
arrcidx1
=
this
.
attiondata
[
0
];
var
arrcidx2
=
this
.
attiondata
[
1
];
var
atname1
=
this
.
lattices
[
arrcidx1
];
var
atname2
=
this
.
lattices
[
arrcidx2
];
var
atnode1
=
this
.
container
.
getChildByName
(
atname1
);
var
atnode2
=
this
.
container
.
getChildByName
(
atname2
);
var
aboutnames
=
this
.
attiondata
[
2
];
if
(
!
atnode1
||
!
atnode2
)
{
this
.
attiondata
=
new
Array
();
return
;
}
var
atpos1
=
MapData
.
getRCPos
(
arrcidx1
.
split
(
"_"
)[
0
],
arrcidx1
.
split
(
"_"
)[
1
]);
var
atpos2
=
MapData
.
getRCPos
(
arrcidx2
.
split
(
"_"
)[
0
],
arrcidx2
.
split
(
"_"
)[
1
]);
engine
.
Tween
.
removeTweens
(
atnode1
);
engine
.
Tween
.
removeTweens
(
atnode2
);
atnode1
.
x
=
atpos1
[
0
];
atnode1
.
y
=
atpos1
[
1
];
atnode2
.
x
=
atpos2
[
0
];
atnode2
.
y
=
atpos2
[
1
];
for
(
var
i
=
0
;
i
<
aboutnames
.
length
;
i
++
)
{
var
ircidx
=
aboutnames
[
i
];
var
iname1
=
this
.
lattices
[
ircidx
];
var
inode1
=
this
.
container
.
getChildByName
(
iname1
);
if
(
inode1
)
{
engine
.
Tween
.
removeTweens
(
inode1
);
var
ipos1
=
MapData
.
getRCPos
(
ircidx
.
split
(
"_"
)[
0
],
ircidx
.
split
(
"_"
)[
1
]);
inode1
.
x
=
ipos1
[
0
];
inode1
.
y
=
ipos1
[
1
];
}
}
this
.
anicontainer
.
removeChild
(
this
.
jiantoucont
);
}
};
GameView
.
prototype
.
selectele
=
function
(
e
)
{
var
data
=
e
.
data
;
var
sr
=
data
.
r
;
var
sc
=
data
.
c
;
var
type
=
data
.
type
;
var
sname
=
sr
+
"_"
+
sc
;
if
(
this
.
useBoom
)
{
if
(
type
==
"mouse_down"
)
{
this
.
unShowEleAttion
();
this
.
boomeEle
(
sr
,
sc
);
}
return
;
}
var
lnewSelect
=
this
.
newSelect
;
var
newCanSel
=
false
;
if
(
this
.
selectArr
.
length
==
0
)
{
newCanSel
=
true
;
}
else
if
(
this
.
selectArr
.
length
==
1
)
{
var
nname
=
this
.
selectArr
[
0
];
if
(
sname
==
nname
)
{
newCanSel
=
false
;
}
else
{
newCanSel
=
true
;
}
}
if
(
type
==
"mouse_down"
)
{
this
.
newSelect
=
true
;
}
else
if
(
type
==
"mouse_move"
)
{
if
(
newCanSel
)
{
this
.
newSelect
=
false
;
}
}
if
((
lnewSelect
||
this
.
newSelect
)
&&
newCanSel
)
;
else
{
return
;
}
this
.
unShowEleAttion
();
if
(
this
.
selectArr
.
length
==
0
)
{
this
.
sptime
=
Date
.
now
();
this
.
seqscore
=
0
;
this
.
selectArr
.
push
(
sname
);
}
else
if
(
this
.
selectArr
.
length
==
1
)
{
var
aselect
=
this
.
selectArr
[
0
];
var
asr
=
aselect
.
split
(
"_"
)[
0
];
var
asc
=
aselect
.
split
(
"_"
)[
1
];
if
((
sr
==
asr
&&
Math
.
abs
(
sc
-
asc
)
==
1
)
||
(
sc
==
asc
&&
Math
.
abs
(
sr
-
asr
)
==
1
))
{
this
.
selectArr
.
push
(
sname
);
}
else
{
if
(
sr
==
asr
&&
sc
==
asc
)
{
this
.
selectArr
=
new
Array
();
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
}
else
{
this
.
selectArr
[
0
]
=
sname
;
}
}
}
if
(
this
.
selectArr
.
length
==
1
)
{
this
.
setSelectShow
();
}
else
if
(
this
.
selectArr
.
length
==
2
)
{
this
.
changeElePos
();
}
};
GameView
.
prototype
.
setSelectShow
=
function
()
{
var
rcname
=
this
.
selectArr
[
0
];
var
r
=
rcname
.
split
(
"_"
)[
0
];
var
c
=
rcname
.
split
(
"_"
)[
1
];
var
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
engine
.
Tween
.
removeTweens
(
this
.
selectimg
);
this
.
anicontainer
.
addChild
(
this
.
selectimg
);
this
.
selectimg
.
x
=
rcpos
[
0
]
-
3
;
this
.
selectimg
.
y
=
rcpos
[
1
]
+
this
.
conty
-
3
;
this
.
startTweenSelectImg
();
};
GameView
.
prototype
.
startTweenSelectImg
=
function
()
{
this
.
selectimg
.
scaleX
=
1
;
this
.
selectimg
.
scaleY
=
1
;
engine
.
Tween
.
get
(
this
.
selectimg
,
{
loop
:
true
})
.
to
({
scaleX
:
0.9
,
scaleY
:
0.9
},
500
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
);
};
GameView
.
prototype
.
changeElePos
=
function
()
{
var
_this
=
this
;
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
changeEnable
(
false
);
var
sname1
=
this
.
selectArr
[
0
];
var
sname2
=
this
.
selectArr
[
1
];
var
sename1
=
this
.
lattices
[
sname1
];
var
sename2
=
this
.
lattices
[
sname2
];
this
.
lattices
[
sname1
]
=
sename2
;
this
.
lattices
[
sname2
]
=
sename1
;
this
.
setLatticeEleRc
(
sname1
);
this
.
setLatticeEleRc
(
sname2
);
this
.
checkEliminate
();
var
snode1
=
this
.
container
.
getChildByName
(
sename1
);
var
snode2
=
this
.
container
.
getChildByName
(
sename2
);
if
(
!
snode1
||
!
snode2
)
{
this
.
selectArr
=
new
Array
();
return
;
}
var
snode1x
=
snode1
.
x
;
var
snode1y
=
snode1
.
y
;
var
snode2x
=
snode2
.
x
;
var
snode2y
=
snode2
.
y
;
var
changetime
=
Math
.
ceil
((
MapData
.
itemsize
/
MapData
.
anispeed
)
*
2
*
1000
);
engine
.
Tween
.
removeTweens
(
snode1
);
engine
.
Tween
.
removeTweens
(
snode2
);
if
(
this
.
eliminateArr
.
length
>
0
)
{
this
.
inEliminate
=
true
;
engine
.
Tween
.
get
(
snode1
).
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
);
engine
.
Tween
.
get
(
snode2
).
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
)
.
call
(
function
()
{
_this
.
eliminate
();
});
}
else
{
engine
.
Tween
.
get
(
snode1
).
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
)
.
wait
(
100
)
.
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
);
engine
.
Tween
.
get
(
snode2
).
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
)
.
wait
(
100
)
.
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
)
.
call
(
function
()
{
_this
.
lattices
[
sname1
]
=
sename1
;
_this
.
lattices
[
sname2
]
=
sename2
;
_this
.
setLatticeEleRc
(
sname1
);
_this
.
setLatticeEleRc
(
sname2
);
_this
.
selectArr
=
new
Array
();
_this
.
recordGame
();
_this
.
changeEnable
(
true
);
_this
.
checkGameOver
(
"changeElePos"
);
});
}
};
GameView
.
prototype
.
eliminate
=
function
()
{
return
tslib
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
i
,
ielidata1
,
ielileng
,
addscore
,
j
,
ielidata
,
ielidxname
,
ielitype
,
ieliname
,
ielinode
,
ielix
,
ieliy
,
ietype
;
return
tslib
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
this
.
inEliminate
=
true
;
for
(
i
=
0
;
i
<
this
.
eliminateArr
.
length
;
i
++
)
{
ielidata1
=
this
.
eliminateArr
[
i
];
ielileng
=
ielidata1
.
length
;
addscore
=
0
;
if
(
ielileng
<=
3
)
{
addscore
=
props
.
threeEscore
;
}
else
if
(
ielileng
==
4
)
{
addscore
=
props
.
fourEscore
;
}
else
{
addscore
=
props
.
moreEscore
;
}
this
.
seqscore
+=
addscore
*
ielileng
;
for
(
j
=
0
;
j
<
ielidata1
.
length
;
j
++
)
{
ielidata
=
ielidata1
[
j
];
ielidxname
=
ielidata
.
idxname
;
ielitype
=
ielidata
.
type
;
ieliname
=
this
.
lattices
[
ielidxname
];
ielinode
=
this
.
container
.
getChildByName
(
ieliname
);
if
(
!
ielinode
)
{
continue
;
}
ielix
=
ielinode
.
x
;
ieliy
=
ielinode
.
y
;
ietype
=
ielinode
.
type
;
if
(
this
.
elitype
==
1
)
{
this
.
lattices
[
ielidxname
]
=
"empty"
;
this
.
addScoreAni
(
ielix
,
ieliy
,
ietype
,
addscore
);
this
.
goDisplayAni1
(
ielinode
,
ietype
,
ielix
,
ieliy
);
}
else
{
this
.
container
.
removeChild
(
ielinode
);
MapData
.
recoverEle
(
ielinode
,
ietype
);
this
.
addScoreAni
(
ielix
,
ieliy
,
ietype
,
addscore
);
this
.
lattices
[
ielidxname
]
=
"empty"
;
this
.
goHomeAni
(
ielitype
,
ielix
,
ieliy
);
}
}
}
return
[
4
,
new
Promise
(
function
(
res
)
{
setTimeout
(
function
()
{
res
();
},
400
);
})];
case
1
:
_a
.
sent
();
this
.
fall
();
return
[
4
,
new
Promise
(
function
(
res1
)
{
setTimeout
(
function
()
{
res1
();
},
500
);
})];
case
2
:
_a
.
sent
();
return
[
2
];
}
});
});
};
GameView
.
prototype
.
fall
=
function
(
type
)
{
if
(
type
===
void
0
)
{
type
=
"normal"
;
}
return
tslib
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
fallData
,
fcutr
,
fc
,
r
,
c
,
idxname
,
elename
,
frcname
,
fetype
,
fele
,
cutr
,
fepos
,
fallPromise
,
_loop_1
,
this_1
,
f
,
isdiedata
;
return
tslib
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
fallData
=
new
Array
();
fcutr
=
new
Array
();
for
(
fc
=
0
;
fc
<
MapData
.
col
;
fc
++
)
{
fcutr
.
push
(
-
1
);
}
for
(
r
=
MapData
.
row
-
1
;
r
>
-
1
;
r
--
)
{
for
(
c
=
MapData
.
col
-
1
;
c
>
-
1
;
c
--
)
{
idxname
=
r
+
"_"
+
c
;
elename
=
this
.
lattices
[
idxname
];
if
(
elename
==
"empty"
)
{
frcname
=
this
.
getFallRcEle
(
r
,
c
);
if
(
!
frcname
)
{
fetype
=
void
0
;
if
(
type
==
"normal"
)
{
fetype
=
MapData
.
getRandEtype
();
}
else
{
fetype
=
this
.
levelData
[
r
][
c
];
}
fele
=
MapData
.
getOneEle
(
fetype
);
cutr
=
fcutr
[
c
];
fepos
=
MapData
.
getRCPos
(
cutr
,
c
);
fcutr
[
c
]
=
cutr
-
1
;
this
.
container
.
addChild
(
fele
);
fele
.
x
=
fepos
[
0
];
fele
.
y
=
fepos
[
1
];
frcname
=
fele
.
name
;
}
this
.
lattices
[
idxname
]
=
frcname
;
this
.
setLatticeEleRc
(
idxname
);
fallData
.
push
({
rcname
:
frcname
,
trow
:
r
,
tcol
:
c
});
}
}
}
fallPromise
=
new
Array
();
_loop_1
=
function
(
f
)
{
var
fdata
=
fallData
[
f
];
var
frcname
=
fdata
.
rcname
;
var
ftrow
=
fdata
.
trow
;
var
ftcol
=
fdata
.
tcol
;
var
ftpos
=
MapData
.
getRCPos
(
ftrow
,
ftcol
);
var
frcnode
=
this_1
.
container
.
getChildByName
(
frcname
);
if
(
!
frcnode
)
{
return
"continue"
;
}
var
nepos
=
[
frcnode
.
x
,
frcnode
.
y
];
var
fdis
=
MapData
.
getDistance
(
ftpos
,
nepos
);
var
ftime
=
Math
.
ceil
((
fdis
/
MapData
.
anispeed
)
*
1000
);
engine
.
Tween
.
removeTweens
(
frcnode
);
var
ifallpromise
=
new
Promise
(
function
(
res
)
{
engine
.
Tween
.
get
(
frcnode
)
.
to
({
x
:
ftpos
[
0
],
y
:
ftpos
[
1
]
},
ftime
)
.
to
({
scaleY
:
0.85
},
80
)
.
to
({
scaleY
:
1
},
80
)
.
call
(
function
()
{
res
();
});
});
fallPromise
.
push
(
ifallpromise
);
};
this_1
=
this
;
for
(
f
=
0
;
f
<
fallData
.
length
;
f
++
)
{
_loop_1
(
f
);
}
return
[
4
,
Promise
.
all
(
fallPromise
)];
case
1
:
_a
.
sent
();
if
(
type
==
"newlevel"
)
{
this
.
sptime
=
Date
.
now
();
}
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
)
{
return
[
2
,
this
.
eliminate
()];
}
else
{
this
.
selectArr
=
new
Array
();
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
)
{
this
.
inEliminate
=
false
;
if
(
type
!=
"newlevel"
)
{
this
.
recordGame
();
}
this
.
changeEnable
(
true
);
this
.
checkGameOver
(
"fall"
);
}
else
{
this
.
solveDieMap
(
"fall"
);
}
}
return
[
2
];
}
});
});
};
GameView
.
prototype
.
goDisplayAni1
=
function
(
rcele
,
rcetype
,
rcelex
,
rceley
)
{
var
_this
=
this
;
rcele
.
touch
=
false
;
engine
.
Tween
.
removeTweens
(
rcele
);
rcele
.
x
=
rcelex
;
rcele
.
y
=
rceley
;
rcele
.
anchorY
=
MapData
.
itemsize
/
2
;
engine
.
Tween
.
get
(
rcele
)
.
to
({
scaleX
:
0
,
scaleY
:
0
,
alpha
:
0
},
300
)
.
call
(
function
()
{
_this
.
container
.
removeChild
(
rcele
);
MapData
.
recoverEle
(
rcele
,
rcetype
);
});
};
GameView
.
prototype
.
goDisplayAni
=
function
(
ielitype
,
ielix
,
ieliy
)
{
var
_this
=
this
;
var
aniele
=
MapData
.
getOneEle
(
ielitype
);
aniele
.
alpha
=
0
;
var
anix
=
ielix
;
var
aniy
=
ieliy
+
this
.
conty
;
this
.
anicontainer
.
addChild
(
aniele
);
aniele
.
touch
=
false
;
aniele
.
x
=
anix
;
aniele
.
y
=
aniy
;
aniele
.
alpha
=
1
;
aniele
.
anchorY
=
MapData
.
itemsize
/
2
;
engine
.
Tween
.
removeTweens
(
aniele
);
engine
.
Tween
.
get
(
aniele
)
.
to
({
scaleX
:
0
,
scaleY
:
0
,
alpha
:
0
},
300
)
.
call
(
function
()
{
_this
.
anicontainer
.
removeChild
(
aniele
);
MapData
.
recoverEle
(
aniele
,
ielitype
);
});
};
GameView
.
prototype
.
goHomeAni
=
function
(
ielitype
,
ielix
,
ieliy
)
{
var
aniele
=
MapData
.
getOneEle
(
ielitype
);
aniele
.
alpha
=
0
;
var
anix
=
ielix
;
var
aniy
=
ieliy
+
this
.
conty
;
this
.
anicontainer
.
addChild
(
aniele
);
aniele
.
touch
=
false
;
aniele
.
x
=
anix
;
aniele
.
y
=
aniy
;
aniele
.
alpha
=
1
;
var
anidis
=
MapData
.
getDistance
([
this
.
tanix
,
this
.
taniy
],
[
anix
,
aniy
]);
var
anitime
=
Math
.
ceil
((
anidis
/
MapData
.
anispeed
)
*
1000
);
aniele
.
flyToHome
(
this
.
tanix
,
this
.
taniy
,
anitime
);
};
GameView
.
prototype
.
changeEnable
=
function
(
v
)
{
var
changeable
=
false
;
if
(
this
.
gamestat
==
1
)
{
changeable
=
true
;
}
else
{
if
(
!
v
)
{
changeable
=
true
;
}
}
if
(
changeable
)
{
for
(
var
key
in
this
.
lattices
)
{
var
kname
=
this
.
lattices
[
key
];
var
ele
=
this
.
container
.
getChildByName
(
kname
);
if
(
ele
)
{
ele
.
touch
=
v
;
}
}
if
(
v
)
{
this
.
lastatime
=
Date
.
now
();
this
.
ination
=
false
;
}
}
this
.
canation
=
v
;
};
GameView
.
prototype
.
attionEliShow
=
function
()
{
var
attiondata
=
this
.
attionEliminate
();
if
(
attiondata
&&
attiondata
.
length
==
3
)
{
this
.
ination
=
true
;
this
.
attiondata
=
[
attiondata
[
0
],
attiondata
[
1
],
attiondata
[
2
]];
var
atname1
=
this
.
lattices
[
attiondata
[
0
]];
var
atname2
=
this
.
lattices
[
attiondata
[
1
]];
var
aboutnames
=
attiondata
[
2
];
var
atnode1
=
this
.
container
.
getChildByName
(
atname1
);
var
atnode2
=
this
.
container
.
getChildByName
(
atname2
);
if
(
!
atnode1
||
!
atnode2
)
{
return
;
}
var
atx1
=
atnode1
.
x
;
var
aty1
=
atnode1
.
y
;
var
atx2
=
atnode2
.
x
;
var
aty2
=
atnode2
.
y
;
var
lerpnum
=
0.1
;
var
atpos1
=
[(
atx2
-
atx1
)
*
lerpnum
+
atx1
,
(
aty2
-
aty1
)
*
lerpnum
+
aty1
];
engine
.
Tween
.
removeTweens
(
atnode1
);
engine
.
Tween
.
removeTweens
(
atnode2
);
engine
.
Tween
.
get
(
atnode1
,
{
loop
:
true
}).
to
({
x
:
atpos1
[
0
],
y
:
atpos1
[
1
]
},
500
)
.
to
({
x
:
atx1
,
y
:
aty1
},
500
);
var
jtx
=
(
atx2
-
atx1
)
*
0.5
+
atx1
;
var
jty
=
(
aty2
-
aty1
)
*
0.5
+
aty1
+
this
.
conty
;
var
chax1
=
atx1
-
atpos1
[
0
];
var
chay1
=
aty1
-
atpos1
[
1
];
var
roa1
=
0
;
var
movex1
=
0
;
var
movey1
=
0
;
if
(
Math
.
abs
(
chax1
)
>
Math
.
abs
(
chay1
))
{
jty
+=
25
;
movex1
=
chax1
;
}
else
{
jtx
+=
MapData
.
itemsize
;
roa1
=
90
;
movey1
=
chay1
;
}
for
(
var
i
=
0
;
i
<
aboutnames
.
length
;
i
++
)
{
var
iname1
=
this
.
lattices
[
aboutnames
[
i
]];
var
inode1
=
this
.
container
.
getChildByName
(
iname1
);
engine
.
Tween
.
removeTweens
(
inode1
);
var
iatx1
=
inode1
.
x
;
var
iaty1
=
inode1
.
y
;
if
(
inode1
)
{
engine
.
Tween
.
get
(
inode1
,
{
loop
:
true
})
.
to
({
x
:
iatx1
+
movex1
,
y
:
iaty1
+
movey1
},
500
)
.
to
({
x
:
iatx1
,
y
:
iaty1
},
500
);
}
}
this
.
anicontainer
.
addChild
(
this
.
jiantoucont
);
this
.
jiantoucont
.
x
=
jtx
;
this
.
jiantoucont
.
y
=
jty
;
this
.
jiantoucont
.
rotation
=
roa1
;
this
.
startJtAni
();
}
else
{
this
.
solveDieMap
();
}
};
GameView
.
prototype
.
startJtAni
=
function
()
{
engine
.
Tween
.
removeTweens
(
this
.
jiantou1
);
engine
.
Tween
.
removeTweens
(
this
.
jiantou2
);
this
.
jiantou1
.
x
=
this
.
jtex1
;
this
.
jiantou1
.
y
=
this
.
jtey1
;
this
.
jiantou2
.
x
=
this
.
jtex2
;
this
.
jiantou2
.
y
=
this
.
jtey2
;
this
.
jiantou1
.
alpha
=
1
;
this
.
jiantou2
.
alpha
=
1
;
engine
.
Tween
.
get
(
this
.
jiantou1
,
{
loop
:
true
})
.
to
({
x
:
this
.
jtsx1
,
y
:
this
.
jtsy1
,
alpha
:
0
},
500
)
.
to
({
x
:
this
.
jtex1
,
y
:
this
.
jtey1
,
alpha
:
1
},
500
);
engine
.
Tween
.
get
(
this
.
jiantou2
,
{
loop
:
true
})
.
to
({
x
:
this
.
jtsx2
,
y
:
this
.
jtsy2
,
alpha
:
0
},
500
)
.
to
({
x
:
this
.
jtex2
,
y
:
this
.
jtey2
,
alpha
:
1
},
500
);
};
GameView
.
prototype
.
solveDieMap
=
function
(
type
)
{
if
(
type
===
void
0
)
{
type
=
"normal"
;
}
if
(
this
.
gamestat
!=
1
)
{
if
(
this
.
ingameover
)
{
this
.
inEliminate
=
false
;
this
.
checkGameOver
(
"changeToFuHuoPos222"
);
}
return
;
}
this
.
changeEnable
(
false
);
var
elearr
=
new
Array
();
for
(
var
key
in
this
.
lattices
)
{
var
keyval
=
this
.
lattices
[
key
];
elearr
.
push
(
keyval
);
}
for
(
var
key
in
this
.
lattices
)
{
var
changeval
=
elearr
.
splice
(
Math
.
floor
(
Math
.
random
()
*
elearr
.
length
),
1
)[
0
];
this
.
lattices
[
key
]
=
changeval
;
}
var
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
)
{
this
.
changeToFuHuoPos
(
type
);
}
else
{
return
this
.
solveDieMap
();
}
};
GameView
.
prototype
.
changeToFuHuoPos
=
function
(
type
)
{
return
tslib
.
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
prolist
,
key
,
keyval
,
keynode
,
keynodex
,
keynodey
,
tpos
,
ipro
;
return
tslib
.
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
prolist
=
new
Array
();
for
(
key
in
this
.
lattices
)
{
keyval
=
this
.
lattices
[
key
];
keynode
=
this
.
container
.
getChildByName
(
keyval
);
if
(
!
keynode
)
{
continue
;
}
keynodex
=
keynode
.
x
;
keynodey
=
keynode
.
y
;
tpos
=
MapData
.
getRCPos
(
key
.
split
(
"_"
)[
0
],
key
.
split
(
"_"
)[
1
]);
ipro
=
keynode
.
changePos
(
tpos
);
prolist
.
push
(
ipro
);
this
.
setLatticeEleRc
(
key
);
}
return
[
4
,
Promise
.
all
(
prolist
)];
case
1
:
_a
.
sent
();
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
)
{
this
.
eliminate
();
}
else
{
if
(
type
==
"fall"
)
{
this
.
recordGame
();
}
this
.
changeEnable
(
true
);
this
.
inEliminate
=
false
;
this
.
checkGameOver
(
"changeToFuHuoPos"
);
}
return
[
2
];
}
});
});
};
GameView
.
prototype
.
recordcomp
=
function
()
{
this
.
inrecord
=
false
;
this
.
checkGameOver
(
"recordcomp"
);
};
GameView
.
prototype
.
recordGame
=
function
()
{
if
(
!
this
.
requestGameOver
)
{
this
.
inrecord
=
true
;
this
.
eptime
=
Date
.
now
();
engine
.
globalEvent
.
dispatchEvent
(
'game-record'
,
{
score
:
this
.
seqscore
,
seq
:
this
.
seq
,
sptime
:
this
.
sptime
,
eptime
:
this
.
eptime
});
this
.
seq
+=
1
;
this
.
seqscore
=
0
;
this
.
sptime
=
Date
.
now
();
}
};
GameView
.
prototype
.
attionEliminate
=
function
()
{
var
attiondata
;
for
(
var
r
=
MapData
.
row
-
1
;
r
>
-
1
;
r
--
)
{
if
(
attiondata
&&
attiondata
.
length
==
3
)
{
break
;
}
for
(
var
c
=
MapData
.
col
-
1
;
c
>
-
1
;
c
--
)
{
var
checktype
=
this
.
getEleTypeByRc
(
r
,
c
);
var
edatarow
=
this
.
getEliminateRow
(
r
,
c
);
var
edatacol
=
this
.
getEliminateCol
(
r
,
c
);
if
(
edatarow
.
length
>
2
||
edatacol
.
length
>
2
)
;
if
(
edatarow
.
length
==
2
)
{
var
releidx1
=
edatarow
[
0
];
var
releidx2
=
edatarow
[
1
];
var
relerow1
=
Number
(
releidx1
.
split
(
"_"
)[
0
]);
var
relerow2
=
Number
(
releidx2
.
split
(
"_"
)[
0
]);
var
relecol
=
Number
(
releidx1
.
split
(
"_"
)[
1
]);
var
downrow
=
relerow1
+
1
;
var
uprow
=
relerow2
-
1
;
var
rightcol
=
relecol
+
1
;
var
leftcol
=
relecol
-
1
;
var
uprow1
=
relerow2
-
2
;
var
downrow1
=
relerow1
+
2
;
if
(
downrow
<
MapData
.
row
)
{
if
(
rightcol
<
MapData
.
col
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
rightcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
downrow
+
"_"
+
rightcol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
leftcol
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
leftcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
downrow
+
"_"
+
leftcol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
uprow
>
-
1
)
{
if
(
rightcol
<
MapData
.
col
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
rightcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
uprow
+
"_"
+
rightcol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
leftcol
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
leftcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
uprow
+
"_"
+
leftcol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
uprow1
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
uprow1
,
relecol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
uprow1
+
"_"
+
relecol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
downrow1
<
MapData
.
row
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
downrow1
,
relecol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
downrow1
+
"_"
+
relecol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
edatacol
.
length
==
2
)
{
var
releidx1
=
edatacol
[
0
];
var
releidx2
=
edatacol
[
1
];
var
relerow
=
Number
(
releidx1
.
split
(
"_"
)[
0
]);
var
relecol1
=
Number
(
releidx1
.
split
(
"_"
)[
1
]);
var
relecol2
=
Number
(
releidx2
.
split
(
"_"
)[
1
]);
var
rightcol
=
relecol1
+
1
;
var
leftcol
=
relecol2
-
1
;
var
uprow
=
relerow
-
1
;
var
downrow
=
relerow
+
1
;
var
rightcol1
=
relecol1
+
2
;
var
leftcol1
=
relecol2
-
2
;
if
(
leftcol
>
-
1
)
{
if
(
uprow
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
leftcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
uprow
+
"_"
+
leftcol
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
if
(
downrow
<
MapData
.
row
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
leftcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
downrow
+
"_"
+
leftcol
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
}
if
(
rightcol
<
MapData
.
col
)
{
if
(
uprow
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
rightcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
uprow
+
"_"
+
rightcol
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
if
(
downrow
<
MapData
.
row
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
rightcol
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
downrow
+
"_"
+
rightcol
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
}
if
(
rightcol1
<
MapData
.
col
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
relerow
,
rightcol1
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
relerow
+
"_"
+
rightcol1
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
if
(
leftcol1
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
relerow
,
leftcol1
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
relerow
+
"_"
+
leftcol1
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
}
var
jianrow
=
this
.
getEliminateRowR
(
r
,
c
);
if
(
jianrow
.
length
==
2
)
{
var
jianr
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
0
])
-
1
;
var
jianc
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
1
]);
var
ljianc
=
jianc
-
1
;
if
(
ljianc
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
jianr
,
ljianc
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
jianr
+
"_"
+
ljianc
,
jianr
+
"_"
+
jianc
,
jianrow
];
break
;
}
}
var
rjianc
=
jianc
+
1
;
if
(
rjianc
<
MapData
.
col
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
jianr
,
rjianc
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
jianr
+
"_"
+
rjianc
,
jianr
+
"_"
+
jianc
,
jianrow
];
break
;
}
}
}
var
jiancol
=
this
.
getEliminateRowC
(
r
,
c
);
if
(
jiancol
.
length
==
2
)
{
var
jianr
=
Number
(
jiancol
[
0
].
split
(
"_"
)[
0
]);
var
jianc
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
1
])
-
1
;
var
ujianr
=
jianr
-
1
;
if
(
ujianr
>
-
1
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
ujianr
,
jianc
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
ujianr
+
"_"
+
jianc
,
jianr
+
"_"
+
jianc
,
jiancol
];
break
;
}
}
var
djianr
=
jianr
+
1
;
if
(
djianr
<
MapData
.
row
)
{
var
nexttype
=
this
.
getEleTypeByRc
(
djianr
,
jianc
);
if
(
nexttype
==
checktype
)
{
attiondata
=
[
djianr
+
"_"
+
jianc
,
jianr
+
"_"
+
jianc
,
jiancol
];
break
;
}
}
}
}
}
return
attiondata
;
};
GameView
.
prototype
.
checkEliminate
=
function
()
{
this
.
eliminateArr
=
new
Array
();
for
(
var
r
=
MapData
.
row
-
1
;
r
>
-
1
;
r
--
)
{
for
(
var
c
=
MapData
.
col
-
1
;
c
>
-
1
;
c
--
)
{
var
edata
=
this
.
getEliminate
(
r
,
c
);
if
(
edata
)
{
var
etype
=
edata
.
etype
;
var
earr
=
edata
.
arr
;
this
.
checkAddEli
(
etype
,
earr
);
}
}
}
};
GameView
.
prototype
.
getEliminateRowR
=
function
(
x
,
y
)
{
var
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
var
jianrow
=
x
-
2
;
var
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
if
(
jianrow
>
-
1
)
{
var
jiantype
=
this
.
getEleTypeByRc
(
jianrow
,
y
);
if
(
jiantype
==
checktype
)
{
relearr
.
push
(
jianrow
+
"_"
+
y
);
}
}
return
relearr
;
};
GameView
.
prototype
.
getEliminateRowC
=
function
(
x
,
y
)
{
var
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
var
jiancol
=
y
-
2
;
var
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
if
(
jiancol
>
-
1
)
{
var
jiantype
=
this
.
getEleTypeByRc
(
x
,
jiancol
);
if
(
jiantype
==
checktype
)
{
relearr
.
push
(
x
+
"_"
+
jiancol
);
}
}
return
relearr
;
};
GameView
.
prototype
.
getEliminateRow
=
function
(
x
,
y
)
{
var
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
var
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
for
(
var
r
=
x
-
1
;
r
>
-
1
;
r
--
)
{
var
reletype
=
this
.
getEleTypeByRc
(
r
,
y
);
if
(
checktype
==
reletype
)
{
relearr
.
push
(
r
+
"_"
+
y
);
}
else
{
break
;
}
}
return
relearr
;
};
GameView
.
prototype
.
getEliminateCol
=
function
(
x
,
y
)
{
var
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
var
celearr
=
new
Array
();
celearr
.
push
(
x
+
"_"
+
y
);
for
(
var
c
=
y
-
1
;
c
>
-
1
;
c
--
)
{
var
celetype
=
this
.
getEleTypeByRc
(
x
,
c
);
if
(
checktype
==
celetype
)
{
celearr
.
push
(
x
+
"_"
+
c
);
}
else
{
break
;
}
}
return
celearr
;
};
GameView
.
prototype
.
getEliminate
=
function
(
x
,
y
)
{
var
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
var
relearr
=
this
.
getEliminateRow
(
x
,
y
);
var
celearr
=
this
.
getEliminateCol
(
x
,
y
);
var
eliminatearr
=
new
Array
();
if
(
relearr
.
length
>=
3
)
{
eliminatearr
.
push
.
apply
(
eliminatearr
,
relearr
);
}
if
(
celearr
.
length
>=
3
)
{
eliminatearr
.
push
.
apply
(
eliminatearr
,
celearr
);
}
if
(
eliminatearr
.
length
>
0
)
{
return
{
etype
:
checktype
,
arr
:
eliminatearr
};
}
else
{
return
false
;
}
};
GameView
.
prototype
.
getEleTypeByRc
=
function
(
r
,
c
)
{
var
rc
=
r
+
"_"
+
c
;
var
elename
=
this
.
lattices
[
rc
];
var
ele
=
this
.
container
.
getChildByName
(
elename
);
if
(
ele
)
{
var
eletype
=
ele
.
type
;
return
eletype
;
}
};
GameView
.
prototype
.
checkAddEli
=
function
(
etype
,
earr
)
{
var
addnew
=
true
;
var
inaidx
;
for
(
var
i1
=
0
;
i1
<
this
.
eliminateArr
.
length
;
i1
++
)
{
var
i1data
=
this
.
eliminateArr
[
i1
];
for
(
var
i2
=
0
;
i2
<
i1data
.
length
;
i2
++
)
{
var
i2data
=
i1data
[
i2
];
var
i2eliname
=
i2data
.
idxname
;
var
inidx
=
earr
.
indexOf
(
i2eliname
);
if
(
inidx
!=
-
1
)
{
addnew
=
false
;
break
;
}
}
if
(
!
addnew
)
{
inaidx
=
i1
;
break
;
}
}
if
(
addnew
)
{
var
addarr
=
new
Array
();
for
(
var
i1
=
0
;
i1
<
earr
.
length
;
i1
++
)
{
var
i1name
=
earr
[
i1
];
addarr
.
push
({
idxname
:
i1name
,
type
:
etype
});
}
this
.
eliminateArr
.
push
(
addarr
);
}
else
{
for
(
var
i4
=
0
;
i4
<
earr
.
length
;
i4
++
)
{
var
i4name
=
earr
[
i4
];
var
addele
=
true
;
for
(
var
i3
=
0
;
i3
<
this
.
eliminateArr
[
inaidx
].
length
;
i3
++
)
{
var
i3data
=
this
.
eliminateArr
[
inaidx
][
i3
];
var
i3eliname
=
i3data
.
idxname
;
if
(
i3eliname
==
i4name
)
{
addele
=
false
;
break
;
}
}
if
(
addele
)
{
this
.
eliminateArr
[
inaidx
].
push
({
idxname
:
i4name
,
type
:
etype
});
}
}
}
};
GameView
.
prototype
.
getFallRcEle
=
function
(
r
,
c
)
{
for
(
var
fr
=
r
-
1
;
fr
>
-
1
;
fr
--
)
{
var
frc
=
fr
+
"_"
+
c
;
var
frcname
=
this
.
lattices
[
frc
];
if
(
frcname
!=
"empty"
)
{
this
.
lattices
[
frc
]
=
"empty"
;
return
frcname
;
}
}
return
false
;
};
GameView
.
prototype
.
addScoreAni
=
function
(
ielix
,
ieliy
,
ietype
,
addscore
)
{
var
_this
=
this
;
var
anitxt
=
MapData
.
getOneTxt
();
anitxt
.
alpha
=
0
;
var
txtcolor
=
"#bd882f"
;
switch
(
ietype
)
{
case
ElementType
.
gdog
:
txtcolor
=
"#d3ff6d"
;
break
;
case
ElementType
.
pbird
:
txtcolor
=
"#ff51d4"
;
break
;
case
ElementType
.
hniu
:
txtcolor
=
"#ffab55"
;
break
;
case
ElementType
.
bribbit
:
txtcolor
=
"#b3d4ff"
;
break
;
case
ElementType
.
rpig
:
txtcolor
=
"#f2453b"
;
break
;
default
:
console
.
error
(
"未定义类型,检查"
);
break
;
}
anitxt
.
fillColor
=
txtcolor
;
var
anix
=
ielix
+
MapData
.
itemsize
/
2
-
100
;
var
aniy
=
ieliy
+
this
.
conty
+
MapData
.
itemsize
/
2
-
35
;
anitxt
.
text
=
"+"
+
addscore
;
this
.
txtcontainer
.
addChild
(
anitxt
);
anitxt
.
x
=
anix
;
anitxt
.
y
=
aniy
;
anitxt
.
scaleX
=
0
;
anitxt
.
scaleY
=
0
;
anitxt
.
alpha
=
1
;
engine
.
Tween
.
get
(
anitxt
,
{
loop
:
false
}).
set
({
x
:
anix
,
y
:
aniy
,
scaleX
:
0
,
scaleY
:
0
})
.
to
({
y
:
aniy
-
50
,
scaleX
:
1
,
scaleY
:
1
,
},
300
)
.
to
({
y
:
aniy
-
120
,
alpha
:
0
},
500
)
.
call
(
function
()
{
_this
.
txtcontainer
.
removeChild
(
anitxt
);
_this
.
score
+=
addscore
;
MapData
.
recoverTxt
(
anitxt
);
});
};
GameView
.
prototype
.
changeHomeShow
=
function
(
mode
)
{
};
GameView
.
prototype
.
boomeEle
=
function
(
row
,
col
)
{
this
.
useBoom
=
false
;
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
changeEnable
(
false
);
this
.
selectArr
=
new
Array
();
this
.
eliminateArr
=
new
Array
();
for
(
var
r
=
0
;
r
<
MapData
.
row
;
r
++
)
{
var
irc
=
r
+
"_"
+
col
;
var
ielename
=
this
.
lattices
[
irc
];
var
iele
=
this
.
container
.
getChildByName
(
ielename
);
if
(
iele
)
{
var
eletype
=
iele
.
type
;
this
.
eliminateArr
.
push
([
{
idxname
:
irc
,
type
:
eletype
}
]);
}
}
for
(
var
c
=
0
;
c
<
MapData
.
col
;
c
++
)
{
if
(
c
!=
col
)
{
var
irc
=
row
+
"_"
+
c
;
var
ielename
=
this
.
lattices
[
irc
];
var
iele
=
this
.
container
.
getChildByName
(
ielename
);
if
(
iele
)
{
var
eletype
=
iele
.
type
;
this
.
eliminateArr
.
push
([
{
idxname
:
irc
,
type
:
eletype
}
]);
}
}
}
this
.
eliminate
();
};
return
GameView
;
}(
engine
.
Container
));
//# sourceMappingURL=GameView.js.map
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
function
GameWrapper
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
_gameView
=
new
GameView
();
_this
.
addChild
(
_this
.
_gameView
);
engine
.
globalEvent
.
addEventListener
(
'game-init'
,
_this
.
init
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'game-reset'
,
_this
.
reset
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'game-start'
,
_this
.
start
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'game-pause'
,
_this
.
pause
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'game-resume'
,
_this
.
resume
,
_this
);
engine
.
globalEvent
.
addEventListener
(
'game-recordcomp'
,
_this
.
recordcomp
,
_this
);
return
_this
;
}
GameWrapper
.
prototype
.
init
=
function
(
event
)
{
var
time
=
event
.
data
.
time
;
var
level
=
event
.
data
.
level
;
var
mode
=
event
.
data
.
mode
;
this
.
_gameView
.
init
(
time
,
level
,
mode
);
};
GameWrapper
.
prototype
.
reset
=
function
(
event
)
{
var
time
=
event
.
data
.
time
;
var
level
=
event
.
data
.
level
;
var
mode
=
event
.
data
.
mode
;
this
.
_gameView
.
reset
(
time
,
level
,
mode
);
};
GameWrapper
.
prototype
.
start
=
function
()
{
this
.
_gameView
.
start
();
};
GameWrapper
.
prototype
.
pause
=
function
()
{
this
.
_gameView
.
pause
();
};
GameWrapper
.
prototype
.
resume
=
function
()
{
this
.
_gameView
.
resume
();
};
GameWrapper
.
prototype
.
recordcomp
=
function
()
{
this
.
_gameView
.
recordcomp
();
};
return
GameWrapper
;
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
prepareProps
();
injectProps
(
props
);
var
instance
=
new
GameWrapper
();
return
instance
;
}
//# sourceMappingURL=index.js.map
return
index
;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
src/custom/rbcxiaoxiaole/debug/main.js.map
0 → 100644
View file @
e29e32b9
This source diff could not be displayed because it is too large. You can
view the blob
instead.
src/custom/rbcxiaoxiaole/debug/props.js
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2020-01-21.
*/
let
customModuleProps
=
{
};
src/custom/rbcxiaoxiaole/meta.json
0 → 100644
View file @
e29e32b9
{
"name"
:
"消消乐"
,
"desc"
:
"消消乐模块"
,
"props"
:
{
"threeEscore"
:{
"alias"
:
"三消加分"
,
"type"
:
"number"
,
"default"
:
1
},
"fourEscore"
:{
"alias"
:
"四消加分"
,
"type"
:
"number"
,
"default"
:
2
},
"moreEscore"
:{
"alias"
:
"多消加分"
,
"type"
:
"number"
,
"default"
:
3
}
},
"assets"
:
[
{
"name"
:
"底图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/d2b599cece087d5ab315cd1392f94139941280bb.png"
,
"uuid"
:
"map"
,
"ext"
:
".png"
},
{
"name"
:
"狗"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/26780d2fb48d047e111857da9e82fe49b0d310a8.png"
,
"uuid"
:
"gdog"
,
"ext"
:
".png"
},
{
"name"
:
"鸟"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/39a1a8865ca101d6fa29325bf1fc37c26190e382.png"
,
"uuid"
:
"pbird"
,
"ext"
:
".png"
},
{
"name"
:
"牛"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/2e74dd7faab031f71e644dad340b4c83791b8bf0.png"
,
"uuid"
:
"hniu"
,
"ext"
:
".png"
},
{
"name"
:
"兔子"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/6c4033a865bc6c73b680bc31d29de55ac347d397.png"
,
"uuid"
:
"bribbit"
,
"ext"
:
".png"
},
{
"name"
:
"猪"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c14e003bb3847bd7ab30eb6ba0915124f207bc31.png"
,
"uuid"
:
"rpig"
,
"ext"
:
".png"
},
{
"name"
:
"选中框"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c6ed5f3f94958e74fcbfc1da56e99795056fd75a.png"
,
"uuid"
:
"selected"
,
"ext"
:
".png"
},
{
"name"
:
"交换箭头"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/438ca6e721eab32728aceaca5df0095e1387f340.png"
,
"uuid"
:
"jiantou"
,
"ext"
:
".png"
},
{
"name"
:
"房子动画"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/10d6c3c657e4f26eee2e6f1edca36ec468d57353.svga"
,
"uuid"
:
"homeani"
,
"ext"
:
".svga"
},
{
"name"
:
"夜晚房子"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/aa9261273423b4b9343b4526b7e5f71a6a35a345.svga"
,
"uuid"
:
"homenight"
,
"ext"
:
".svga"
}
],
"events"
:
{
"in"
:
{
"game-init"
:{
"alias"
:
"初始化第一关"
,
"data"
:
{
}
},
"game-reset"
:
{
"alias"
:
"关卡通过重玩之类的重置关卡"
,
"data"
:
{
}
},
"game-start"
:
{
"alias"
:
"开始"
},
"game-pause"
:
{
"alias"
:
"暂停"
},
"game-resume"
:
{
"alias"
:
"继续"
},
"game-recordcomp"
:
{
"alias"
:
"记录完毕"
}
},
"out"
:
{
"game-score-update"
:
{
"alias"
:
"分数更新"
,
"data"
:
{
"score"
:
"分数"
}
},
"game-time-update"
:
{
"alias"
:
"倒计时更新"
,
"data"
:
{
"time"
:
"剩余时间"
}
},
"game-over"
:
{
"alias"
:
"游戏结束"
,
"data"
:
{
"score"
:
"分数"
,
"reason"
:
"结束原因(1:时间到了,2:过关)"
}
},
"game-record"
:
{
"alias"
:
"游戏记录"
,
"data"
:
{
"score"
:
"操作得分"
,
"seq"
:
"操作步骤号"
,
"sptime"
:
"操纵开始时间"
,
"eptime"
:
"操作结束时间"
}
}
}
}
}
\ No newline at end of file
src/custom/rbcxiaoxiaole/src/game/GameView.ts
0 → 100644
View file @
e29e32b9
/**
* Created by zjz on 2020/7/10.
*/
import
{
props
}
from
"../props"
;
import
{
playSound
,
createSvga
,
getTextureByName
}
from
"./utils"
;
import
ObjectPool
=
engine
.
ObjectPool
;
import
MapData
,
{
GameEvent
,
ElementType
}
from
"./MapData"
;
import
Element
from
"./ele/Element"
;
import
CountDownGroup
from
"../../../recycling/src/game/views/CountDownGroup"
;
export
default
class
GameView
extends
engine
.
Container
{
constructor
()
{
super
();
this
.
once
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
}
//元素容器
container
:
engine
.
Container
;
//动画层
anicontainer
:
engine
.
Container
;
//加分文字层
txtcontainer
:
engine
.
Container
;
//格子,位置-name
lattices
=
{};
//一次消除组
eliminateArr
=
[];
//选中
selectArr
=
[];
selectimg
:
engine
.
Image
;
selectw
:
number
;
selecth
:
number
;
//屋子
// homeimgday;
// homeimgnight;
conty
=
140
;
homex
=
562
;
homey
=
-
20
;
tanix
;
taniy
;
//5秒不操作,给提示
lastframeTime
;
attiondata
;
lastatime
;
ination
=
false
;
canation
=
true
;
_gametime
=
60
;
_gamestat
=
2
;
ingameover
=
false
;
jiantou1
:
engine
.
Image
;
jiantou2
:
engine
.
Image
;
jiantoucont
:
engine
.
Container
;
jtsx1
;
jtsy1
;
jtsx2
;
jtsy2
;
jtex1
;
jtey1
;
jtex2
;
jtey2
;
ingame
=
true
;
level
=
0
;
inrecord
=
false
;
requestGameOver
=
false
;
elitype
=
1
;
//1原地消失,2飞到目标位置
set
gamestat
(
stat
){
//1游戏中,2,游戏外
this
.
_gamestat
=
stat
;
if
(
stat
==
2
){
this
.
changeEnable
(
false
);
}
}
get
gamestat
(){
return
this
.
_gamestat
;
}
_seq
=
1
;
set
seq
(
num
){
this
.
_seq
=
num
;
}
get
seq
(){
return
this
.
_seq
;
}
sptime
=
Date
.
now
();
eptime
;
seqscore
;
//使用炸弹
useBoom
:
boolean
=
false
;
setup
()
{
MapData
.
initPoolEle
();
this
.
selectimg
=
new
engine
.
Image
(
getTextureByName
(
"选中框"
));
this
.
selectimg
.
mouseEnabled
=
false
;
this
.
selectw
=
this
.
selectimg
.
texture
.
width
;
this
.
selecth
=
this
.
selectimg
.
texture
.
height
;
this
.
selectimg
.
anchorX
=
this
.
selectw
/
2
;
this
.
selectimg
.
anchorY
=
this
.
selecth
/
2
;
//箭头cont
this
.
jiantou1
=
new
engine
.
Image
(
getTextureByName
(
"交换箭头"
));
this
.
jiantou2
=
new
engine
.
Image
(
getTextureByName
(
"交换箭头"
));
this
.
jiantou1
.
mouseEnabled
=
false
;
this
.
jiantou2
.
mouseEnabled
=
false
;
let
jiantwid
=
31
;
let
jianthei
=
24
;
this
.
jiantou1
.
anchorX
=
jiantwid
/
2
;
this
.
jiantou1
.
anchorY
=
jianthei
/
2
;
this
.
jiantou2
.
anchorX
=
jiantwid
/
2
;
this
.
jiantou2
.
anchorY
=
jianthei
/
2
;
this
.
jiantoucont
=
new
engine
.
Container
();
this
.
jiantoucont
.
width
=
MapData
.
itemsize
;
this
.
jiantoucont
.
height
=
MapData
.
itemsize
;
this
.
jtsx1
=
MapData
.
itemsize
/
2
-
jiantwid
/
2
;
this
.
jtsx2
=
MapData
.
itemsize
/
2
-
jiantwid
/
2
;
this
.
jtsy1
=
MapData
.
itemsize
/
2
-
jianthei
;
this
.
jtsy2
=
MapData
.
itemsize
/
2
;
this
.
jtex1
=
this
.
jtsx1
-
10
;
this
.
jtex2
=
this
.
jtsx2
+
10
;
this
.
jtey1
=
this
.
jtsy1
;
this
.
jtey2
=
this
.
jtsy2
;
this
.
jiantou1
.
x
=
this
.
jtsx1
;
this
.
jiantou2
.
rotation
=
180
;
this
.
jiantou2
.
x
=
this
.
jtsx2
;
this
.
jiantou1
.
y
=
this
.
jtsy1
;
this
.
jiantou2
.
y
=
this
.
jtsy2
;
this
.
jiantoucont
.
addChild
(
this
.
jiantou1
);
this
.
jiantoucont
.
addChild
(
this
.
jiantou2
);
let
row
=
MapData
.
row
;
let
col
=
MapData
.
col
;
// this.homeimgday = createSvga("房子动画");
// this.homeimgday.x = this.homex;
// this.homeimgday.y = this.homey;
// this.homeimgday.stop();
// this.homeimgday.visible = false;
// this.addChild(this.homeimgday);
// this.homeimgnight = createSvga("夜晚房子");
// this.homeimgnight.x = this.homex;
// this.homeimgnight.y = this.homey;
// this.homeimgnight.stop();
// this.homeimgnight.visible = false;
// this.addChild(this.homeimgnight);
this
.
container
=
new
engine
.
Container
();
this
.
addChild
(
this
.
container
);
this
.
container
.
y
=
this
.
conty
;
let
maskimg
=
new
engine
.
Graphics
();
this
.
container
.
addChild
(
maskimg
);
this
.
container
.
mask
=
maskimg
;
maskimg
.
moveTo
(
0
,
0
);
maskimg
.
beginFill
(
0
);
maskimg
.
lineTo
(
681
,
0
);
maskimg
.
lineTo
(
681
,
679
);
maskimg
.
lineTo
(
0
,
679
);
maskimg
.
lineTo
(
0
,
0
);
maskimg
.
endFill
();
this
.
anicontainer
=
new
engine
.
Container
();
this
.
addChild
(
this
.
anicontainer
);
this
.
anicontainer
.
mouseEnabled
=
false
;
this
.
anicontainer
.
mouseChildren
=
false
;
this
.
txtcontainer
=
new
engine
.
Container
();
this
.
addChild
(
this
.
txtcontainer
);
let
map
=
new
engine
.
Image
(
getTextureByName
(
"底图"
));
this
.
container
.
addChild
(
map
);
//初始化底图
for
(
let
r
=
0
;
r
<
row
;
r
++
){
for
(
let
c
=
0
;
c
<
col
;
c
++
){
let
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
MapData
.
posData
[
r
+
"_"
+
c
]
=
rcpos
;
}
}
this
.
tanix
=
this
.
homex
+
30
;
this
.
taniy
=
this
.
homey
;
// - MapData.itemsize/2;
engine
.
globalEvent
.
addEventListener
(
GameEvent
.
SelectEle
,
this
.
selectele
,
this
);
this
.
removeEventListener
(
engine
.
Event
.
ADDED_TO_STAGE
,
this
.
setup
,
this
);
this
.
lastframeTime
=
Date
.
now
();
this
.
lastatime
=
Date
.
now
();
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onUpdate
,
this
);
// //测试
// let testbtn = new engine.Label();
// testbtn.text = "reset";
// testbtn.size = 56;
// testbtn.width = 200;
// testbtn.height = 100;
// this.addChild(testbtn);
// testbtn.y = 900;
// testbtn.fillColor = "red";
// testbtn.addEventListener(engine.MouseEvent.CLICK,this.reset,this);
//炸弹道具
let
zhadanbtn
=
new
engine
.
Label
();
zhadanbtn
.
text
=
"炸弹"
;
zhadanbtn
.
size
=
56
;
zhadanbtn
.
width
=
200
;
zhadanbtn
.
height
=
100
;
this
.
addChild
(
zhadanbtn
);
zhadanbtn
.
y
=
900
;
zhadanbtn
.
fillColor
=
"red"
;
zhadanbtn
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
zhadanFunc
,
this
);
//加时间道具
let
timebtn
=
new
engine
.
Label
();
timebtn
.
text
=
"加时"
;
timebtn
.
size
=
56
;
timebtn
.
width
=
200
;
timebtn
.
height
=
100
;
this
.
addChild
(
timebtn
);
timebtn
.
y
=
900
;
timebtn
.
x
=
500
;
timebtn
.
fillColor
=
"red"
;
timebtn
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
addTimeFunc
,
this
);
}
//炸弹
zhadanFunc
(){
this
.
useBoom
=
true
;
}
//加时间
addTimeFunc
(){
console
.
log
(
"加时间"
);
}
changeAni
(){
this
.
changeHomeShow
(
"night"
);
}
playComp
(){
// this.homeimgday.stop(1);
// this.homeimgnight.stop(1);
}
init
(
time
,
level
,
mode
){
this
.
score
=
0
;
this
.
gametime
=
time
;
this
.
seq
=
1
;
this
.
level
=
level
;
this
.
ingameover
=
false
;
this
.
changeHomeShow
(
mode
);
this
.
initContainer
();
this
.
sptime
=
Date
.
now
();
}
_score
=
0
;
set
score
(
num
){
this
.
_score
=
num
;
engine
.
globalEvent
.
dispatchEvent
(
'game-score-update'
,{
score
:
this
.
_score
});
}
get
score
(){
return
this
.
_score
;
}
set
gametime
(
time
){
let
lshowtime
=
Math
.
round
(
this
.
_gametime
);
let
nshowtime
=
Math
.
round
(
time
);
if
(
lshowtime
!=
nshowtime
){
// console.log("倒计时更新",nshowtime);
if
(
this
.
gamestat
==
1
&&
nshowtime
<
1
){
this
.
gameOver
();
}
if
(
nshowtime
<
0
){
nshowtime
=
0
;
}
engine
.
globalEvent
.
dispatchEvent
(
'game-time-update'
,{
time
:
nshowtime
});
}
if
(
time
<
0
){
time
=
0
;
}
this
.
_gametime
=
time
;
}
get
gametime
(){
return
this
.
_gametime
;
}
inEliminate
:
boolean
=
false
;
gameOver
(){
this
.
gamestat
=
2
;
this
.
unShowEleAttion
();
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
ingameover
=
true
;
console
.
log
(
"倒计时结束1============="
,
this
.
ingameover
,
this
.
inEliminate
,
this
.
inrecord
);
this
.
checkGameOver
(
"time-over"
);
};
checkGameOver
(
type
){
if
(
this
.
ingameover
){
console
.
log
(
"倒计时已结束2=========="
,
this
.
inEliminate
,
this
.
inrecord
,
type
);
}
if
(
this
.
ingameover
&&!
this
.
inEliminate
&&!
this
.
inrecord
&&!
this
.
requestGameOver
){
this
.
requestGameOver
=
true
;
this
.
unShowEleAttion
();
this
.
anicontainer
.
removeChild
(
this
.
jiantoucont
);
engine
.
globalEvent
.
dispatchEvent
(
"game-over"
,{
score
:
this
.
score
})
}
}
levelData
;
async
reset
(
time
,
level
,
mode
){
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
selectArr
=
new
Array
();
this
.
gametime
=
time
;
this
.
level
=
level
;
this
.
ingameover
=
false
;
this
.
requestGameOver
=
false
;
this
.
seq
=
1
;
this
.
changeHomeShow
(
mode
);
this
.
changeEnable
(
false
);
for
(
let
key
in
this
.
lattices
){
let
rcname
=
this
.
lattices
[
key
];
let
rcele
:
Element
=
this
.
container
.
getChildByName
(
rcname
);
if
(
rcele
){
let
rcelex
=
rcele
.
x
;
let
rceley
=
rcele
.
y
;
let
rcetype
=
rcele
.
type
;
// this.container.removeChild(rcele);
// MapData.recoverEle(rcele,rcetype);
this
.
lattices
[
key
]
=
"empty"
;
// this.goDisplayAni(rcetype,rcelex,rceley);
this
.
goDisplayAni1
(
rcele
,
rcetype
,
rcelex
,
rceley
);
}
}
let
fallpro
=
new
Promise
(
res
=>
{
setTimeout
(
function
(){
res
();
},
400
);
})
await
fallpro
;
let
testdata
=
MapData
.
levelData
[
this
.
level
];
this
.
levelData
=
testdata
;
this
.
fall
(
"newlevel"
);
}
start
(){
this
.
gamestat
=
1
;
this
.
requestGameOver
=
false
;
this
.
selectArr
=
new
Array
();
this
.
changeEnable
(
true
);
}
pause
(){
// console.log("游戏暂停");
this
.
ingame
=
false
;
}
resume
(){
// console.log("游戏继续");
this
.
lastframeTime
=
Date
.
now
();
this
.
ingame
=
true
;
}
onUpdate
(){
let
ntime
=
Date
.
now
();
if
(
this
.
gamestat
==
1
&&
this
.
ingame
){
let
passtime
=
ntime
-
this
.
lastframeTime
;
if
(
ntime
-
this
.
lastatime
>=
5000
&&!
this
.
ination
&&
this
.
canation
&&
this
.
selectArr
.
length
==
0
){
this
.
attionEliShow
();
}
if
(
this
.
gametime
&&
this
.
gametime
>
0
){
let
ngtime
=
this
.
gametime
-
(
passtime
/
1000
);
this
.
gametime
=
ngtime
;
}
}
// if(this.homeimgday&&this.homeimgday.visible){
// let curframe = this.homeimgday.currentFrame;
// if(curframe==this.homeimgday.totalFrames){
// this.homeimgday.gotoAndStop(1);
// }
// }
// if(this.homeimgnight&&this.homeimgnight.visible){
// let curframe = this.homeimgnight.currentFrame;
// if(curframe==this.homeimgnight.totalFrames){
// this.homeimgnight.gotoAndStop(1);
// }
// }
this
.
lastframeTime
=
ntime
;
}
initContainer
(){
if
(
this
.
lattices
){
for
(
let
key
in
this
.
lattices
){
let
rcname
=
this
.
lattices
[
key
];
let
rcele
:
Element
=
this
.
container
.
getChildByName
(
rcname
);
if
(
rcele
){
let
rcetype
=
rcele
.
type
;
this
.
container
.
removeChild
(
rcele
);
this
.
lattices
[
key
]
=
"empty"
;
MapData
.
recoverEle
(
rcele
,
rcetype
);
}
}
}
else
{
this
.
lattices
=
{};
}
let
testdata
=
MapData
.
levelData
[
this
.
level
];
this
.
levelData
=
testdata
;
for
(
let
r
=
0
;
r
<
testdata
.
length
;
r
++
){
let
rdata
=
testdata
[
r
];
for
(
let
c
=
0
;
c
<
rdata
.
length
;
c
++
){
let
rctype
=
rdata
[
c
];
let
rcele
=
MapData
.
getOneEle
(
rctype
);
let
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
this
.
container
.
addChild
(
rcele
);
rcele
.
x
=
rcpos
[
0
];
rcele
.
y
=
rcpos
[
1
];
let
rcidx
=
r
+
"_"
+
c
;
this
.
lattices
[
rcidx
]
=
rcele
.
name
;
this
.
setLatticeEleRc
(
rcidx
);
}
}
//初始化,检测消除,死图
this
.
checkInit
();
}
checkInit
(){
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
){
return
this
.
eliminate
();
}
else
{
//一次操作完毕
this
.
selectArr
=
new
Array
();
let
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
){
//没死
this
.
changeEnable
(
true
);
}
else
{
//死图处理
this
.
solveDieMap
();
}
//检查死图
}
}
//关联
setLatticeEleRc
(
rcidx
){
let
rename
=
this
.
lattices
[
rcidx
];
let
rcnode
:
Element
=
this
.
container
.
getChildByName
(
rename
);
if
(
rcnode
){
let
er
=
Number
(
rcidx
.
split
(
"_"
)[
0
]);
let
ec
=
Number
(
rcidx
.
split
(
"_"
)[
1
]);
rcnode
.
setrc
(
er
,
ec
);
}
}
//取消提示选择
unShowEleAttion
(){
if
(
this
.
ination
){
this
.
ination
=
false
;
this
.
lastatime
=
Date
.
now
();
let
arrcidx1
=
this
.
attiondata
[
0
];
let
arrcidx2
=
this
.
attiondata
[
1
];
let
atname1
=
this
.
lattices
[
arrcidx1
];
let
atname2
=
this
.
lattices
[
arrcidx2
];
let
atnode1
:
Element
=
this
.
container
.
getChildByName
(
atname1
);
let
atnode2
:
Element
=
this
.
container
.
getChildByName
(
atname2
);
let
aboutnames
=
this
.
attiondata
[
2
];
if
(
!
atnode1
||!
atnode2
){
this
.
attiondata
=
new
Array
();
return
;
}
let
atpos1
=
MapData
.
getRCPos
(
arrcidx1
.
split
(
"_"
)[
0
],
arrcidx1
.
split
(
"_"
)[
1
]);
let
atpos2
=
MapData
.
getRCPos
(
arrcidx2
.
split
(
"_"
)[
0
],
arrcidx2
.
split
(
"_"
)[
1
]);
engine
.
Tween
.
removeTweens
(
atnode1
);
engine
.
Tween
.
removeTweens
(
atnode2
);
atnode1
.
x
=
atpos1
[
0
];
atnode1
.
y
=
atpos1
[
1
];
atnode2
.
x
=
atpos2
[
0
];
atnode2
.
y
=
atpos2
[
1
];
for
(
let
i
=
0
;
i
<
aboutnames
.
length
;
i
++
){
let
ircidx
=
aboutnames
[
i
];
let
iname1
=
this
.
lattices
[
ircidx
];
let
inode1
:
Element
=
this
.
container
.
getChildByName
(
iname1
);
if
(
inode1
){
engine
.
Tween
.
removeTweens
(
inode1
);
let
ipos1
=
MapData
.
getRCPos
(
ircidx
.
split
(
"_"
)[
0
],
ircidx
.
split
(
"_"
)[
1
]);
inode1
.
x
=
ipos1
[
0
];
inode1
.
y
=
ipos1
[
1
];
}
}
this
.
anicontainer
.
removeChild
(
this
.
jiantoucont
);
}
}
newSelect
:
boolean
=
false
;
//选择元素
selectele
(
e
:
engine
.
Event
){
let
data
=
e
.
data
;
let
sr
=
data
.
r
;
let
sc
=
data
.
c
;
let
type
=
data
.
type
;
let
sname
=
sr
+
"_"
+
sc
;
//使用炸弹
if
(
this
.
useBoom
){
if
(
type
==
"mouse_down"
){
this
.
unShowEleAttion
();
this
.
boomeEle
(
sr
,
sc
);
}
return
;
}
//新增滑动操作
let
lnewSelect
=
this
.
newSelect
;
let
newCanSel
=
false
;
if
(
this
.
selectArr
.
length
==
0
){
newCanSel
=
true
;
}
else
if
(
this
.
selectArr
.
length
==
1
){
let
nname
=
this
.
selectArr
[
0
];
if
(
sname
==
nname
){
newCanSel
=
false
}
else
{
newCanSel
=
true
;
}
}
if
(
type
==
"mouse_down"
){
this
.
newSelect
=
true
;
}
else
if
(
type
==
"mouse_move"
){
if
(
newCanSel
){
this
.
newSelect
=
false
;
}
}
// console.log(lnewSelect,this.newSelect,newCanSel,type,this.selectArr.length,sname);
if
((
lnewSelect
||
this
.
newSelect
)
&&
newCanSel
){
}
else
{
return
;
}
// console.log("continue");
this
.
unShowEleAttion
();
if
(
this
.
selectArr
.
length
==
0
){
// console.log("选中元素",data);
this
.
sptime
=
Date
.
now
();
this
.
seqscore
=
0
;
this
.
selectArr
.
push
(
sname
);
}
else
if
(
this
.
selectArr
.
length
==
1
){
let
aselect
=
this
.
selectArr
[
0
];
let
asr
=
aselect
.
split
(
"_"
)[
0
];
let
asc
=
aselect
.
split
(
"_"
)[
1
];
if
((
sr
==
asr
&&
Math
.
abs
(
sc
-
asc
)
==
1
)
||
(
sc
==
asc
&&
Math
.
abs
(
sr
-
asr
)
==
1
)){
this
.
selectArr
.
push
(
sname
);
}
else
{
//重选自己,取消选择,否则选中新的
if
(
sr
==
asr
&&
sc
==
asc
){
this
.
selectArr
=
new
Array
();
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
}
else
{
this
.
selectArr
[
0
]
=
sname
;
}
}
}
if
(
this
.
selectArr
.
length
==
1
){
this
.
setSelectShow
();
}
else
if
(
this
.
selectArr
.
length
==
2
){
this
.
changeElePos
();
}
}
setSelectShow
(){
let
rcname
=
this
.
selectArr
[
0
];
let
r
=
rcname
.
split
(
"_"
)[
0
];
let
c
=
rcname
.
split
(
"_"
)[
1
];
let
rcpos
=
MapData
.
getRCPos
(
r
,
c
);
engine
.
Tween
.
removeTweens
(
this
.
selectimg
);
this
.
anicontainer
.
addChild
(
this
.
selectimg
);
this
.
selectimg
.
x
=
rcpos
[
0
]
-
3
;
this
.
selectimg
.
y
=
rcpos
[
1
]
+
this
.
conty
-
3
;
this
.
startTweenSelectImg
()
}
startTweenSelectImg
(){
this
.
selectimg
.
scaleX
=
1
;
this
.
selectimg
.
scaleY
=
1
;
engine
.
Tween
.
get
(
this
.
selectimg
,{
loop
:
true
})
.
to
({
scaleX
:
0.9
,
scaleY
:
0.9
},
500
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
);
}
changeElePos
(){
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
changeEnable
(
false
);
let
sname1
=
this
.
selectArr
[
0
];
let
sname2
=
this
.
selectArr
[
1
];
let
sename1
=
this
.
lattices
[
sname1
];
let
sename2
=
this
.
lattices
[
sname2
];
// console.log("交换测试",sname1,sname2,this.lattices);
this
.
lattices
[
sname1
]
=
sename2
;
this
.
lattices
[
sname2
]
=
sename1
;
this
.
setLatticeEleRc
(
sname1
);
this
.
setLatticeEleRc
(
sname2
);
this
.
checkEliminate
();
let
snode1
=
this
.
container
.
getChildByName
(
sename1
);
let
snode2
=
this
.
container
.
getChildByName
(
sename2
);
if
(
!
snode1
||!
snode2
){
this
.
selectArr
=
new
Array
();
return
;
}
let
snode1x
=
snode1
.
x
;
let
snode1y
=
snode1
.
y
;
let
snode2x
=
snode2
.
x
;
let
snode2y
=
snode2
.
y
;
let
changetime
=
Math
.
ceil
((
MapData
.
itemsize
/
MapData
.
anispeed
)
*
2
*
1000
);
engine
.
Tween
.
removeTweens
(
snode1
);
engine
.
Tween
.
removeTweens
(
snode2
);
if
(
this
.
eliminateArr
.
length
>
0
){
this
.
inEliminate
=
true
;
engine
.
Tween
.
get
(
snode1
).
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
)
engine
.
Tween
.
get
(
snode2
).
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
)
.
call
(()
=>
{
this
.
eliminate
();
})
}
else
{
engine
.
Tween
.
get
(
snode1
).
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
)
.
wait
(
100
)
.
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
)
engine
.
Tween
.
get
(
snode2
).
to
({
x
:
snode1x
,
y
:
snode1y
},
changetime
)
.
wait
(
100
)
.
to
({
x
:
snode2x
,
y
:
snode2y
},
changetime
)
.
call
(()
=>
{
this
.
lattices
[
sname1
]
=
sename1
;
this
.
lattices
[
sname2
]
=
sename2
;
this
.
setLatticeEleRc
(
sname1
);
this
.
setLatticeEleRc
(
sname2
);
this
.
selectArr
=
new
Array
();
this
.
recordGame
();
this
.
changeEnable
(
true
);
this
.
checkGameOver
(
"changeElePos"
);
})
}
}
//消除
async
eliminate
(){
this
.
inEliminate
=
true
;
for
(
let
i
=
0
;
i
<
this
.
eliminateArr
.
length
;
i
++
){
let
ielidata1
=
this
.
eliminateArr
[
i
];
let
ielileng
=
ielidata1
.
length
;
let
addscore
=
0
;
if
(
ielileng
<=
3
){
addscore
=
props
.
threeEscore
;
}
else
if
(
ielileng
==
4
){
addscore
=
props
.
fourEscore
;
}
else
{
addscore
=
props
.
moreEscore
;
}
// console.log("消除单个加分",addscore);
this
.
seqscore
+=
addscore
*
ielileng
;
for
(
let
j
=
0
;
j
<
ielidata1
.
length
;
j
++
){
let
ielidata
=
ielidata1
[
j
];
let
ielidxname
=
ielidata
.
idxname
;
let
ielitype
=
ielidata
.
type
;
let
ieliname
=
this
.
lattices
[
ielidxname
];
let
ielinode
:
Element
=
this
.
container
.
getChildByName
(
ieliname
);
if
(
!
ielinode
){
continue
;
}
let
ielix
=
ielinode
.
x
;
let
ieliy
=
ielinode
.
y
;
let
ietype
=
ielinode
.
type
;
if
(
this
.
elitype
==
1
){
//原地消失
this
.
lattices
[
ielidxname
]
=
"empty"
;
this
.
addScoreAni
(
ielix
,
ieliy
,
ietype
,
addscore
);
this
.
goDisplayAni1
(
ielinode
,
ietype
,
ielix
,
ieliy
);
}
else
{
//飞到目标位置
this
.
container
.
removeChild
(
ielinode
);
MapData
.
recoverEle
(
ielinode
,
ietype
);
this
.
addScoreAni
(
ielix
,
ieliy
,
ietype
,
addscore
);
this
.
lattices
[
ielidxname
]
=
"empty"
;
//元素层消除,动画层添加
this
.
goHomeAni
(
ielitype
,
ielix
,
ieliy
);
}
}
}
await
new
Promise
(
res
=>
{
setTimeout
(
function
(){
res
();
},
400
);
})
this
.
fall
();
await
new
Promise
(
res1
=>
{
setTimeout
(
function
(){
res1
();
},
500
)
})
// this.homeimgday.play(1,1);
// this.homeimgnight.play(1,1);
}
//掉落
async
fall
(
type
=
"normal"
){
let
fallData
=
new
Array
();
let
fcutr
=
new
Array
();
for
(
let
fc
=
0
;
fc
<
MapData
.
col
;
fc
++
){
fcutr
.
push
(
-
1
);
}
for
(
let
r
=
MapData
.
row
-
1
;
r
>-
1
;
r
--
){
for
(
let
c
=
MapData
.
col
-
1
;
c
>-
1
;
c
--
){
let
idxname
=
r
+
"_"
+
c
;
let
elename
=
this
.
lattices
[
idxname
];
if
(
elename
==
"empty"
){
let
frcname
=
this
.
getFallRcEle
(
r
,
c
);
if
(
!
frcname
){
let
fetype
;
if
(
type
==
"normal"
){
fetype
=
MapData
.
getRandEtype
();
}
else
{
fetype
=
this
.
levelData
[
r
][
c
];
}
let
fele
=
MapData
.
getOneEle
(
fetype
);
let
cutr
=
fcutr
[
c
];
let
fepos
=
MapData
.
getRCPos
(
cutr
,
c
);
fcutr
[
c
]
=
cutr
-
1
;
this
.
container
.
addChild
(
fele
);
fele
.
x
=
fepos
[
0
];
fele
.
y
=
fepos
[
1
];
frcname
=
fele
.
name
;
}
this
.
lattices
[
idxname
]
=
frcname
;
this
.
setLatticeEleRc
(
idxname
);
fallData
.
push
({
rcname
:
frcname
,
trow
:
r
,
tcol
:
c
});
}
}
}
// return;
// console.log("动画掉落组准备完毕",fallData);
let
fallPromise
=
new
Array
();
for
(
let
f
=
0
;
f
<
fallData
.
length
;
f
++
){
let
fdata
=
fallData
[
f
];
let
frcname
=
fdata
.
rcname
;
let
ftrow
=
fdata
.
trow
;
let
ftcol
=
fdata
.
tcol
;
let
ftpos
=
MapData
.
getRCPos
(
ftrow
,
ftcol
);
let
frcnode
=
this
.
container
.
getChildByName
(
frcname
);
if
(
!
frcnode
){
continue
;
}
let
nepos
=
[
frcnode
.
x
,
frcnode
.
y
];
let
fdis
=
MapData
.
getDistance
(
ftpos
,
nepos
);
let
ftime
=
Math
.
ceil
((
fdis
/
MapData
.
anispeed
)
*
1000
);
engine
.
Tween
.
removeTweens
(
frcnode
);
let
ifallpromise
=
new
Promise
(
res
=>
{
engine
.
Tween
.
get
(
frcnode
)
.
to
({
x
:
ftpos
[
0
],
y
:
ftpos
[
1
]
},
ftime
)
.
to
({
scaleY
:
0.85
},
80
)
.
to
({
scaleY
:
1
},
80
)
.
call
(()
=>
{
res
();
})
})
fallPromise
.
push
(
ifallpromise
);
}
await
Promise
.
all
(
fallPromise
);
if
(
type
==
"newlevel"
){
this
.
sptime
=
Date
.
now
();
}
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
){
return
this
.
eliminate
();
}
else
{
//一次操作完毕
this
.
selectArr
=
new
Array
();
let
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
){
//没死
this
.
inEliminate
=
false
;
if
(
type
!=
"newlevel"
){
this
.
recordGame
();
}
this
.
changeEnable
(
true
);
this
.
checkGameOver
(
"fall"
);
}
else
{
//死图处理
this
.
solveDieMap
(
"fall"
);
}
//检查死图
}
}
//原地显示改
goDisplayAni1
(
rcele
:
Element
,
rcetype
:
ElementType
,
rcelex
,
rceley
){
rcele
.
touch
=
false
;
engine
.
Tween
.
removeTweens
(
rcele
);
rcele
.
x
=
rcelex
;
rcele
.
y
=
rceley
;
rcele
.
anchorY
=
MapData
.
itemsize
/
2
;
engine
.
Tween
.
get
(
rcele
)
.
to
({
scaleX
:
0
,
scaleY
:
0
,
alpha
:
0
},
300
)
.
call
(()
=>
{
this
.
container
.
removeChild
(
rcele
);
MapData
.
recoverEle
(
rcele
,
rcetype
);
})
}
//原地消失
goDisplayAni
(
ielitype
,
ielix
,
ieliy
){
// console.log("老原地消失");
let
aniele
=
MapData
.
getOneEle
(
ielitype
);
aniele
.
alpha
=
0
;
let
anix
=
ielix
;
let
aniy
=
ieliy
+
this
.
conty
;
this
.
anicontainer
.
addChild
(
aniele
);
aniele
.
touch
=
false
;
aniele
.
x
=
anix
;
aniele
.
y
=
aniy
;
aniele
.
alpha
=
1
;
aniele
.
anchorY
=
MapData
.
itemsize
/
2
;
engine
.
Tween
.
removeTweens
(
aniele
);
engine
.
Tween
.
get
(
aniele
)
.
to
({
scaleX
:
0
,
scaleY
:
0
,
alpha
:
0
},
300
)
.
call
(()
=>
{
this
.
anicontainer
.
removeChild
(
aniele
);
MapData
.
recoverEle
(
aniele
,
ielitype
);
})
}
//飞到小屋
goHomeAni
(
ielitype
,
ielix
,
ieliy
){
let
aniele
=
MapData
.
getOneEle
(
ielitype
);
aniele
.
alpha
=
0
;
let
anix
=
ielix
;
let
aniy
=
ieliy
+
this
.
conty
;
this
.
anicontainer
.
addChild
(
aniele
);
aniele
.
touch
=
false
;
aniele
.
x
=
anix
;
aniele
.
y
=
aniy
;
aniele
.
alpha
=
1
;
let
anidis
=
MapData
.
getDistance
([
this
.
tanix
,
this
.
taniy
],[
anix
,
aniy
]);
let
anitime
=
Math
.
ceil
((
anidis
/
MapData
.
anispeed
)
*
1000
);
aniele
.
flyToHome
(
this
.
tanix
,
this
.
taniy
,
anitime
);
}
//修改元素点击
changeEnable
(
v
:
boolean
){
let
changeable
=
false
;
if
(
this
.
gamestat
==
1
){
changeable
=
true
;
}
else
{
if
(
!
v
){
changeable
=
true
;
}
}
if
(
changeable
){
for
(
let
key
in
this
.
lattices
){
let
kname
=
this
.
lattices
[
key
];
let
ele
:
Element
=
this
.
container
.
getChildByName
(
kname
);
if
(
ele
){
ele
.
touch
=
v
;
}
}
if
(
v
){
this
.
lastatime
=
Date
.
now
();
this
.
ination
=
false
;
}
}
this
.
canation
=
v
;
}
//相邻显性提示
attionEliShow
(){
let
attiondata
=
this
.
attionEliminate
();
// console.log("测试333",attiondata);
if
(
attiondata
&&
attiondata
.
length
==
3
){
this
.
ination
=
true
;
this
.
attiondata
=
[
attiondata
[
0
],
attiondata
[
1
],
attiondata
[
2
]];
let
atname1
=
this
.
lattices
[
attiondata
[
0
]];
let
atname2
=
this
.
lattices
[
attiondata
[
1
]];
let
aboutnames
=
attiondata
[
2
];
let
atnode1
:
Element
=
this
.
container
.
getChildByName
(
atname1
);
let
atnode2
:
Element
=
this
.
container
.
getChildByName
(
atname2
);
if
(
!
atnode1
||!
atnode2
){
return
;
}
let
atx1
=
atnode1
.
x
;
let
aty1
=
atnode1
.
y
;
let
atx2
=
atnode2
.
x
;
let
aty2
=
atnode2
.
y
;
let
lerpnum
=
0.1
;
let
atpos1
=
[(
atx2
-
atx1
)
*
lerpnum
+
atx1
,(
aty2
-
aty1
)
*
lerpnum
+
aty1
];
let
atpos2
=
[(
atx1
-
atx2
)
*
lerpnum
+
atx2
,(
aty1
-
aty2
)
*
lerpnum
+
aty2
];
engine
.
Tween
.
removeTweens
(
atnode1
);
engine
.
Tween
.
removeTweens
(
atnode2
);
engine
.
Tween
.
get
(
atnode1
,{
loop
:
true
}).
to
({
x
:
atpos1
[
0
],
y
:
atpos1
[
1
]
},
500
)
.
to
({
x
:
atx1
,
y
:
aty1
},
500
);
//箭头动画
let
jtx
=
(
atx2
-
atx1
)
*
0.5
+
atx1
;
let
jty
=
(
aty2
-
aty1
)
*
0.5
+
aty1
+
this
.
conty
;
let
chax1
=
atx1
-
atpos1
[
0
];
let
chay1
=
aty1
-
atpos1
[
1
];
let
roa1
=
0
;
let
movex1
=
0
;
let
movey1
=
0
;
if
(
Math
.
abs
(
chax1
)
>
Math
.
abs
(
chay1
)){
jty
+=
25
;
// console.log("横向移动");
movex1
=
chax1
;
}
else
{
jtx
+=
MapData
.
itemsize
;
roa1
=
90
;
movey1
=
chay1
;
// console.log("竖向移动");
}
// console.log("位移llll",aboutnames);
for
(
let
i
=
0
;
i
<
aboutnames
.
length
;
i
++
){
let
iname1
=
this
.
lattices
[
aboutnames
[
i
]];
let
inode1
:
Element
=
this
.
container
.
getChildByName
(
iname1
);
engine
.
Tween
.
removeTweens
(
inode1
);
let
iatx1
=
inode1
.
x
;
let
iaty1
=
inode1
.
y
;
if
(
inode1
){
engine
.
Tween
.
get
(
inode1
,{
loop
:
true
})
.
to
({
x
:
iatx1
+
movex1
,
y
:
iaty1
+
movey1
},
500
)
.
to
({
x
:
iatx1
,
y
:
iaty1
},
500
)
}
}
// engine.Tween.get(atnode2,{loop:true})
// .to({
// x:atpos2[0],
// y:atpos2[1]
// },500)
// .to({
// x:atx2,
// y:aty2
// },500);
this
.
anicontainer
.
addChild
(
this
.
jiantoucont
);
this
.
jiantoucont
.
x
=
jtx
;
this
.
jiantoucont
.
y
=
jty
;
this
.
jiantoucont
.
rotation
=
roa1
;
this
.
startJtAni
();
}
else
{
//死图处理
this
.
solveDieMap
();
}
}
startJtAni
(){
engine
.
Tween
.
removeTweens
(
this
.
jiantou1
);
engine
.
Tween
.
removeTweens
(
this
.
jiantou2
);
this
.
jiantou1
.
x
=
this
.
jtex1
;
this
.
jiantou1
.
y
=
this
.
jtey1
;
this
.
jiantou2
.
x
=
this
.
jtex2
;
this
.
jiantou2
.
y
=
this
.
jtey2
;
this
.
jiantou1
.
alpha
=
1
;
this
.
jiantou2
.
alpha
=
1
;
// console.log("欢动测试",this.jtsx1,this.jtsy1,this.jtex1,this.jtey1);
// return;
engine
.
Tween
.
get
(
this
.
jiantou1
,{
loop
:
true
})
.
to
({
x
:
this
.
jtsx1
,
y
:
this
.
jtsy1
,
alpha
:
0
},
500
)
.
to
({
x
:
this
.
jtex1
,
y
:
this
.
jtey1
,
alpha
:
1
},
500
)
engine
.
Tween
.
get
(
this
.
jiantou2
,{
loop
:
true
})
.
to
({
x
:
this
.
jtsx2
,
y
:
this
.
jtsy2
,
alpha
:
0
},
500
)
.
to
({
x
:
this
.
jtex2
,
y
:
this
.
jtey2
,
alpha
:
1
},
500
)
}
//死图调整
solveDieMap
(
type
=
"normal"
){
if
(
this
.
gamestat
!=
1
){
if
(
this
.
ingameover
){
this
.
inEliminate
=
false
;
this
.
checkGameOver
(
"changeToFuHuoPos222"
);
}
return
;
}
this
.
changeEnable
(
false
);
// console.error("死图调整");
// console.log(this.lattices);
// return false;
let
elearr
=
new
Array
();
for
(
let
key
in
this
.
lattices
){
let
keyval
=
this
.
lattices
[
key
];
elearr
.
push
(
keyval
);
}
for
(
let
key
in
this
.
lattices
){
let
changeval
=
elearr
.
splice
(
Math
.
floor
(
Math
.
random
()
*
elearr
.
length
),
1
)[
0
];
this
.
lattices
[
key
]
=
changeval
;
}
let
isdiedata
=
this
.
attionEliminate
();
if
(
isdiedata
&&
isdiedata
.
length
==
3
){
// console.error("可以复活了,转移位置");
this
.
changeToFuHuoPos
(
type
);
}
else
{
// console.error("依然死亡,寻求复活");
return
this
.
solveDieMap
();
}
}
//转移到复活pos
async
changeToFuHuoPos
(
type
){
let
prolist
=
new
Array
();
for
(
let
key
in
this
.
lattices
){
let
keyval
=
this
.
lattices
[
key
];
var
keynode
:
Element
=
this
.
container
.
getChildByName
(
keyval
);
if
(
!
keynode
){
continue
;
}
let
keynodex
=
keynode
.
x
;
let
keynodey
=
keynode
.
y
;
let
tpos
=
MapData
.
getRCPos
(
key
.
split
(
"_"
)[
0
],
key
.
split
(
"_"
)[
1
]);
let
ipro
=
keynode
.
changePos
(
tpos
);
prolist
.
push
(
ipro
);
this
.
setLatticeEleRc
(
key
);
}
await
Promise
.
all
(
prolist
)
this
.
checkEliminate
();
if
(
this
.
eliminateArr
.
length
>
0
){
this
.
eliminate
();
}
else
{
if
(
type
==
"fall"
){
this
.
recordGame
();
}
this
.
changeEnable
(
true
);
this
.
inEliminate
=
false
;
this
.
checkGameOver
(
"changeToFuHuoPos"
);
}
}
recordcomp
(){
this
.
inrecord
=
false
;
this
.
checkGameOver
(
"recordcomp"
);
}
//游戏记录
recordGame
(){
if
(
!
this
.
requestGameOver
){
//操作记录
this
.
inrecord
=
true
;
this
.
eptime
=
Date
.
now
();
engine
.
globalEvent
.
dispatchEvent
(
'game-record'
,
{
score
:
this
.
seqscore
,
seq
:
this
.
seq
,
sptime
:
this
.
sptime
,
eptime
:
this
.
eptime
}
);
this
.
seq
+=
1
;
this
.
seqscore
=
0
;
this
.
sptime
=
Date
.
now
();
}
}
//相邻检测
attionEliminate
(){
let
attiondata
;
for
(
let
r
=
MapData
.
row
-
1
;
r
>-
1
;
r
--
){
if
(
attiondata
&&
attiondata
.
length
==
3
){
break
;
}
for
(
let
c
=
MapData
.
col
-
1
;
c
>-
1
;
c
--
){
let
checktype
=
this
.
getEleTypeByRc
(
r
,
c
);
let
edatarow
=
this
.
getEliminateRow
(
r
,
c
);
let
edatacol
=
this
.
getEliminateCol
(
r
,
c
);
if
(
edatarow
.
length
>
2
||
edatacol
.
length
>
2
){
// console.error("啥情况,检查----------------");
}
if
(
edatarow
.
length
==
2
){
// console.log("横向查找",edatarow,checktype);
let
releidx1
=
edatarow
[
0
];
let
releidx2
=
edatarow
[
1
];
let
relerow1
=
Number
(
releidx1
.
split
(
"_"
)[
0
]);
let
relerow2
=
Number
(
releidx2
.
split
(
"_"
)[
0
]);
let
relecol
=
Number
(
releidx1
.
split
(
"_"
)[
1
]);
let
downrow
=
relerow1
+
1
;
let
uprow
=
relerow2
-
1
;
let
rightcol
=
relecol
+
1
;
let
leftcol
=
relecol
-
1
;
let
uprow1
=
relerow2
-
2
;
let
downrow1
=
relerow1
+
2
;
if
(
downrow
<
MapData
.
row
){
if
(
rightcol
<
MapData
.
col
){
let
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
rightcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
downrow
+
"_"
+
rightcol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
leftcol
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
leftcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
downrow
+
"_"
+
leftcol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
uprow
>-
1
){
if
(
rightcol
<
MapData
.
col
){
let
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
rightcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
uprow
+
"_"
+
rightcol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
leftcol
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
leftcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
uprow
+
"_"
+
leftcol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
uprow1
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
uprow1
,
relecol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
uprow1
+
"_"
+
relecol
,
uprow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
if
(
downrow1
<
MapData
.
row
){
let
nexttype
=
this
.
getEleTypeByRc
(
downrow1
,
relecol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
downrow1
+
"_"
+
relecol
,
downrow
+
"_"
+
relecol
,
edatarow
];
break
;
}
}
}
if
(
edatacol
.
length
==
2
){
// console.log("竖向查找",edatacol,checktype);
let
releidx1
=
edatacol
[
0
];
let
releidx2
=
edatacol
[
1
];
let
relerow
=
Number
(
releidx1
.
split
(
"_"
)[
0
]);
let
relecol1
=
Number
(
releidx1
.
split
(
"_"
)[
1
]);
let
relecol2
=
Number
(
releidx2
.
split
(
"_"
)[
1
]);
let
rightcol
=
relecol1
+
1
;
let
leftcol
=
relecol2
-
1
;
let
uprow
=
relerow
-
1
;
let
downrow
=
relerow
+
1
;
let
rightcol1
=
relecol1
+
2
;
let
leftcol1
=
relecol2
-
2
;
if
(
leftcol
>-
1
){
if
(
uprow
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
leftcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
uprow
+
"_"
+
leftcol
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
if
(
downrow
<
MapData
.
row
){
let
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
leftcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
downrow
+
"_"
+
leftcol
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
}
if
(
rightcol
<
MapData
.
col
){
if
(
uprow
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
uprow
,
rightcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
uprow
+
"_"
+
rightcol
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
if
(
downrow
<
MapData
.
row
){
let
nexttype
=
this
.
getEleTypeByRc
(
downrow
,
rightcol
);
if
(
nexttype
==
checktype
){
attiondata
=
[
downrow
+
"_"
+
rightcol
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
}
if
(
rightcol1
<
MapData
.
col
){
let
nexttype
=
this
.
getEleTypeByRc
(
relerow
,
rightcol1
);
if
(
nexttype
==
checktype
){
attiondata
=
[
relerow
+
"_"
+
rightcol1
,
relerow
+
"_"
+
rightcol
,
edatacol
];
break
;
}
}
if
(
leftcol1
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
relerow
,
leftcol1
);
if
(
nexttype
==
checktype
){
attiondata
=
[
relerow
+
"_"
+
leftcol1
,
relerow
+
"_"
+
leftcol
,
edatacol
];
break
;
}
}
// console.log("竖向检查啦啦啦",relerow,relecol1,relecol2);
}
//中间插的,俩边一样的这种
let
jianrow
=
this
.
getEliminateRowR
(
r
,
c
);
if
(
jianrow
.
length
==
2
){
// console.log("中间插入33",jianrow);
let
jianr
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
0
])
-
1
;
let
jianc
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
1
]);
let
ljianc
=
jianc
-
1
;
if
(
ljianc
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
jianr
,
ljianc
);
if
(
nexttype
==
checktype
){
attiondata
=
[
jianr
+
"_"
+
ljianc
,
jianr
+
"_"
+
jianc
,
jianrow
];
break
;
}
}
let
rjianc
=
jianc
+
1
;
if
(
rjianc
<
MapData
.
col
){
let
nexttype
=
this
.
getEleTypeByRc
(
jianr
,
rjianc
);
if
(
nexttype
==
checktype
){
attiondata
=
[
jianr
+
"_"
+
rjianc
,
jianr
+
"_"
+
jianc
,
jianrow
];
break
;
}
}
}
let
jiancol
=
this
.
getEliminateRowC
(
r
,
c
);
if
(
jiancol
.
length
==
2
){
// console.log("中间插入44",jiancol);
let
jianr
=
Number
(
jiancol
[
0
].
split
(
"_"
)[
0
]);
let
jianc
=
Number
(
jianrow
[
0
].
split
(
"_"
)[
1
])
-
1
;
let
ujianr
=
jianr
-
1
;
if
(
ujianr
>-
1
){
let
nexttype
=
this
.
getEleTypeByRc
(
ujianr
,
jianc
);
if
(
nexttype
==
checktype
){
attiondata
=
[
ujianr
+
"_"
+
jianc
,
jianr
+
"_"
+
jianc
,
jiancol
];
break
;
}
}
let
djianr
=
jianr
+
1
;
if
(
djianr
<
MapData
.
row
){
let
nexttype
=
this
.
getEleTypeByRc
(
djianr
,
jianc
);
if
(
nexttype
==
checktype
){
attiondata
=
[
djianr
+
"_"
+
jianc
,
jianr
+
"_"
+
jianc
,
jiancol
];
break
;
}
}
}
}
}
// console.log("相邻检测--------------",attiondata);
return
attiondata
;
}
//检测消除
checkEliminate
(){
this
.
eliminateArr
=
new
Array
();
for
(
let
r
=
MapData
.
row
-
1
;
r
>-
1
;
r
--
){
for
(
let
c
=
MapData
.
col
-
1
;
c
>-
1
;
c
--
){
let
edata
=
this
.
getEliminate
(
r
,
c
);
if
(
edata
){
let
etype
=
edata
.
etype
;
let
earr
=
edata
.
arr
;
this
.
checkAddEli
(
etype
,
earr
);
}
}
}
}
//两边一样,中间插入,row
getEliminateRowR
(
x
,
y
){
let
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
let
jianrow
=
x
-
2
;
let
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
if
(
jianrow
>-
1
){
let
jiantype
=
this
.
getEleTypeByRc
(
jianrow
,
y
);
if
(
jiantype
==
checktype
){
relearr
.
push
(
jianrow
+
"_"
+
y
);
}
}
return
relearr
;
}
//两边一样,中间插入,col
getEliminateRowC
(
x
,
y
){
let
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
let
jiancol
=
y
-
2
;
let
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
if
(
jiancol
>-
1
){
let
jiantype
=
this
.
getEleTypeByRc
(
x
,
jiancol
);
if
(
jiantype
==
checktype
){
relearr
.
push
(
x
+
"_"
+
jiancol
);
}
}
return
relearr
;
}
getEliminateRow
(
x
,
y
){
let
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
let
relearr
=
new
Array
();
relearr
.
push
(
x
+
"_"
+
y
);
for
(
let
r
=
x
-
1
;
r
>-
1
;
r
--
){
let
reletype
=
this
.
getEleTypeByRc
(
r
,
y
);
if
(
checktype
==
reletype
){
relearr
.
push
(
r
+
"_"
+
y
);
}
else
{
break
;
}
}
return
relearr
;
}
getEliminateCol
(
x
,
y
){
let
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
let
celearr
=
new
Array
();
celearr
.
push
(
x
+
"_"
+
y
);
for
(
let
c
=
y
-
1
;
c
>-
1
;
c
--
){
let
celetype
=
this
.
getEleTypeByRc
(
x
,
c
);
if
(
checktype
==
celetype
){
celearr
.
push
(
x
+
"_"
+
c
);
}
else
{
break
;
}
}
return
celearr
;
}
getEliminate
(
x
,
y
){
let
checktype
=
this
.
getEleTypeByRc
(
x
,
y
);
let
relearr
=
this
.
getEliminateRow
(
x
,
y
);
let
celearr
=
this
.
getEliminateCol
(
x
,
y
);
let
eliminatearr
=
new
Array
();
if
(
relearr
.
length
>=
3
){
eliminatearr
.
push
(...
relearr
);
}
if
(
celearr
.
length
>=
3
){
eliminatearr
.
push
(...
celearr
);
}
if
(
eliminatearr
.
length
>
0
){
return
{
etype
:
checktype
,
arr
:
eliminatearr
}
}
else
{
return
false
;
}
}
getEleTypeByRc
(
r
,
c
){
let
rc
=
r
+
"_"
+
c
;
let
elename
=
this
.
lattices
[
rc
];
let
ele
:
Element
=
this
.
container
.
getChildByName
(
elename
);
if
(
ele
){
let
eletype
=
ele
.
type
;
return
eletype
;
}
}
checkAddEli
(
etype
,
earr
:
Array
<
string
>
){
let
addnew
=
true
;
let
inaidx
;
for
(
let
i1
=
0
;
i1
<
this
.
eliminateArr
.
length
;
i1
++
){
let
i1data
=
this
.
eliminateArr
[
i1
];
for
(
let
i2
=
0
;
i2
<
i1data
.
length
;
i2
++
){
let
i2data
=
i1data
[
i2
];
let
i2eliname
=
i2data
.
idxname
;
let
inidx
=
earr
.
indexOf
(
i2eliname
);
if
(
inidx
!=-
1
){
addnew
=
false
;
break
;
}
}
if
(
!
addnew
){
inaidx
=
i1
;
break
;
}
}
if
(
addnew
){
let
addarr
=
new
Array
();
for
(
let
i1
=
0
;
i1
<
earr
.
length
;
i1
++
){
let
i1name
=
earr
[
i1
];
addarr
.
push
({
idxname
:
i1name
,
type
:
etype
})
}
this
.
eliminateArr
.
push
(
addarr
);
}
else
{
for
(
let
i4
=
0
;
i4
<
earr
.
length
;
i4
++
){
let
i4name
=
earr
[
i4
];
let
addele
=
true
;
for
(
let
i3
=
0
;
i3
<
this
.
eliminateArr
[
inaidx
].
length
;
i3
++
){
let
i3data
=
this
.
eliminateArr
[
inaidx
][
i3
];
let
i3eliname
=
i3data
.
idxname
;
if
(
i3eliname
==
i4name
){
addele
=
false
;
break
;
}
}
if
(
addele
){
this
.
eliminateArr
[
inaidx
].
push
({
idxname
:
i4name
,
type
:
etype
})
}
}
}
}
//获得这个位置掉落的元素
getFallRcEle
(
r
,
c
){
for
(
let
fr
=
r
-
1
;
fr
>-
1
;
fr
--
){
let
frc
=
fr
+
"_"
+
c
;
let
frcname
=
this
.
lattices
[
frc
];
if
(
frcname
!=
"empty"
){
this
.
lattices
[
frc
]
=
"empty"
;
return
frcname
;
}
}
return
false
;
}
addScoreAni
(
ielix
,
ieliy
,
ietype
,
addscore
){
let
anitxt
=
MapData
.
getOneTxt
();
anitxt
.
alpha
=
0
;
let
txtcolor
=
"#bd882f"
;
switch
(
ietype
){
case
ElementType
.
gdog
:
txtcolor
=
"#d3ff6d"
;
break
;
case
ElementType
.
pbird
:
txtcolor
=
"#ff51d4"
;
break
;
case
ElementType
.
hniu
:
txtcolor
=
"#ffab55"
;
break
;
case
ElementType
.
bribbit
:
txtcolor
=
"#b3d4ff"
;
break
;
case
ElementType
.
rpig
:
txtcolor
=
"#f2453b"
;
break
;
default
:
console
.
error
(
"未定义类型,检查"
);
break
;
}
anitxt
.
fillColor
=
txtcolor
;
let
anix
=
ielix
+
MapData
.
itemsize
/
2
-
100
;
let
aniy
=
ieliy
+
this
.
conty
+
MapData
.
itemsize
/
2
-
35
;
anitxt
.
text
=
"+"
+
addscore
;
this
.
txtcontainer
.
addChild
(
anitxt
);
anitxt
.
x
=
anix
;
anitxt
.
y
=
aniy
;
anitxt
.
scaleX
=
0
;
anitxt
.
scaleY
=
0
;
anitxt
.
alpha
=
1
;
engine
.
Tween
.
get
(
anitxt
,{
loop
:
false
}).
set
({
x
:
anix
,
y
:
aniy
,
scaleX
:
0
,
scaleY
:
0
})
.
to
({
y
:
aniy
-
50
,
scaleX
:
1
,
scaleY
:
1
,
},
300
)
.
to
({
y
:
aniy
-
120
,
alpha
:
0
},
500
)
.
call
(()
=>
{
this
.
txtcontainer
.
removeChild
(
anitxt
);
this
.
score
+=
addscore
;
MapData
.
recoverTxt
(
anitxt
);
})
}
changeHomeShow
(
mode
=
"day"
){
let
_v
=
true
;
if
(
mode
==
"day"
){
_v
=
true
;
}
else
{
_v
=
false
;
}
// this.homeimgday.visible = _v;
// this.homeimgnight.visible = !_v;
}
//使用炸弹
boomeEle
(
row
,
col
){
this
.
useBoom
=
false
;
this
.
anicontainer
.
removeChild
(
this
.
selectimg
);
this
.
changeEnable
(
false
);
this
.
selectArr
=
new
Array
();
// console.log("使用炸弹rc",row,col);
this
.
eliminateArr
=
new
Array
();
for
(
let
r
=
0
;
r
<
MapData
.
row
;
r
++
){
let
irc
=
r
+
"_"
+
col
;
let
ielename
=
this
.
lattices
[
irc
];
let
iele
:
Element
=
this
.
container
.
getChildByName
(
ielename
);
if
(
iele
){
let
eletype
=
iele
.
type
;
this
.
eliminateArr
.
push
([
{
idxname
:
irc
,
type
:
eletype
}
])
}
}
for
(
let
c
=
0
;
c
<
MapData
.
col
;
c
++
){
if
(
c
!=
col
){
let
irc
=
row
+
"_"
+
c
;
let
ielename
=
this
.
lattices
[
irc
];
let
iele
:
Element
=
this
.
container
.
getChildByName
(
ielename
);
if
(
iele
){
let
eletype
=
iele
.
type
;
this
.
eliminateArr
.
push
([
{
idxname
:
irc
,
type
:
eletype
}
])
}
}
}
// console.log("使用炸弹消除的元素",this.eliminateArr);
this
.
eliminate
();
}
}
src/custom/rbcxiaoxiaole/src/game/GameWrapper.ts
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2020-01-09.
*/
import
GameView
from
"./GameView"
;
import
{
injectProps
}
from
"../props"
;
export
class
GameWrapper
extends
engine
.
Container
{
private
_gameView
:
GameView
;
constructor
()
{
super
();
this
.
_gameView
=
new
GameView
();
this
.
addChild
(
this
.
_gameView
);
engine
.
globalEvent
.
addEventListener
(
'game-init'
,
this
.
init
,
this
);
engine
.
globalEvent
.
addEventListener
(
'game-reset'
,
this
.
reset
,
this
);
engine
.
globalEvent
.
addEventListener
(
'game-start'
,
this
.
start
,
this
);
engine
.
globalEvent
.
addEventListener
(
'game-pause'
,
this
.
pause
,
this
);
engine
.
globalEvent
.
addEventListener
(
'game-resume'
,
this
.
resume
,
this
);
engine
.
globalEvent
.
addEventListener
(
'game-recordcomp'
,
this
.
recordcomp
,
this
);
}
init
(
event
:
engine
.
Event
){
// console.log("gamewrapper-init",event);
let
time
=
event
.
data
.
time
;
let
level
=
event
.
data
.
level
;
let
mode
=
event
.
data
.
mode
;
this
.
_gameView
.
init
(
time
,
level
,
mode
);
}
reset
(
event
:
engine
.
Event
){
// console.log("gamewrapper-reset",event);
let
time
=
event
.
data
.
time
;
let
level
=
event
.
data
.
level
;
let
mode
=
event
.
data
.
mode
;
this
.
_gameView
.
reset
(
time
,
level
,
mode
);;
}
start
(){
this
.
_gameView
.
start
();
}
pause
(){
this
.
_gameView
.
pause
();
}
resume
(){
this
.
_gameView
.
resume
();
}
recordcomp
(){
this
.
_gameView
.
recordcomp
();
}
}
src/custom/rbcxiaoxiaole/src/game/MapData.ts
0 → 100644
View file @
e29e32b9
import
Element
from
"./ele/Element"
;
import
{
getTextureByName
}
from
"./utils"
;
export
enum
ElementType
{
gdog
=
1
,
pbird
,
hniu
,
bribbit
,
rpig
}
export
enum
GameEvent
{
SelectEle
=
"SelectEle"
,
}
export
default
class
MapData
{
//单格大小
static
itemsize
=
116
;
//
static
paddingw
=
7
;
static
paddingh
=
7
;
static
paddingwi
=
4
;
static
paddinghi
=
2
;
//
static
row
=
5
;
static
col
=
5
;
//行-列,对应位置
static
posData
=
{
};
static
eleidx
=
1
;
static
elePool
=
{};
static
anispeed
=
1000
;
static
gdotTex
:
engine
.
Texture
;
static
pbirdTex
:
engine
.
Texture
;
static
hniuTex
:
engine
.
Texture
;
static
bribbitTex
:
engine
.
Texture
;
static
rpigTex
:
engine
.
Texture
;
static
levelData
:
Array
<
Array
<
Array
<
number
>>>
=
[
[
[
1
,
2
,
5
,
3
,
4
],
[
3
,
1
,
2
,
4
,
5
],
[
2
,
5
,
3
,
4
,
1
],
[
5
,
4
,
1
,
2
,
3
],
[
4
,
1
,
3
,
5
,
2
],
],
[
[
5
,
2
,
1
,
2
,
1
],
[
3
,
1
,
4
,
5
,
4
],
[
2
,
5
,
3
,
5
,
1
],
[
5
,
4
,
1
,
2
,
3
],
[
4
,
1
,
3
,
1
,
2
],
],
[
[
2
,
4
,
1
,
5
,
2
],
[
2
,
3
,
4
,
1
,
3
],
[
4
,
1
,
3
,
2
,
3
],
[
3
,
2
,
1
,
1
,
4
],
[
1
,
1
,
3
,
5
,
4
],
],
[
[
3
,
2
,
1
,
4
,
5
],
[
2
,
4
,
1
,
2
,
3
],
[
2
,
3
,
2
,
3
,
3
],
[
4
,
4
,
5
,
5
,
4
],
[
3
,
3
,
1
,
2
,
4
],
],
[
[
4
,
5
,
1
,
2
,
4
],
[
3
,
2
,
3
,
4
,
2
],
[
1
,
5
,
2
,
3
,
5
],
[
4
,
5
,
5
,
1
,
3
],
[
1
,
2
,
3
,
2
,
4
],
]
]
static
getRy
(
r
){
return
this
.
paddingh
+
r
*
(
this
.
itemsize
+
this
.
paddinghi
);
}
static
getCx
(
c
){
return
this
.
paddingw
+
c
*
(
this
.
itemsize
+
this
.
paddingwi
);
}
static
getRCPos
(
r
,
c
){
let
x
=
this
.
getCx
(
c
);
let
y
=
this
.
getRy
(
r
);
return
[
x
,
y
];
}
static
adaptElePos
(
pos
,
wid
,
hei
){
let
x
=
pos
[
0
]
+
(
this
.
itemsize
-
wid
)
/
2
;
let
y
=
pos
[
1
]
+
(
this
.
itemsize
-
hei
)
/
2
;
return
[
x
,
y
];
}
static
getEtypeImgName
(
type
:
ElementType
){
let
ename
:
string
;
switch
(
type
){
case
ElementType
.
gdog
:
ename
=
"狗"
;
break
;
case
ElementType
.
pbird
:
ename
=
"鸟"
;
break
;
case
ElementType
.
hniu
:
ename
=
"牛"
;
break
;
case
ElementType
.
bribbit
:
ename
=
"兔子"
;
break
;
case
ElementType
.
rpig
:
ename
=
"猪"
;
break
;
default
:
console
.
error
(
"未定义元素类型"
);
break
;
}
return
ename
;
}
static
getEtypeImgTex
(
type
:
ElementType
){
let
etex
:
engine
.
Texture
;
switch
(
type
){
case
ElementType
.
gdog
:
if
(
!
this
.
gdotTex
){
this
.
gdotTex
=
getTextureByName
(
"狗"
);
console
.
log
(
"新素材加载---狗"
);
}
etex
=
this
.
gdotTex
;
break
;
case
ElementType
.
pbird
:
if
(
!
this
.
pbirdTex
){
this
.
pbirdTex
=
getTextureByName
(
"鸟"
);
console
.
log
(
"新素材加载---鸟"
);
}
etex
=
this
.
pbirdTex
;
break
;
case
ElementType
.
hniu
:
if
(
!
this
.
hniuTex
){
this
.
hniuTex
=
getTextureByName
(
"牛"
);
console
.
log
(
"新素材加载---牛"
);
}
etex
=
this
.
hniuTex
;
break
;
case
ElementType
.
bribbit
:
if
(
!
this
.
bribbitTex
){
this
.
bribbitTex
=
getTextureByName
(
"兔子"
);
console
.
log
(
"新素材加载---兔子"
);
}
etex
=
this
.
bribbitTex
;
break
;
case
ElementType
.
rpig
:
if
(
!
this
.
rpigTex
){
this
.
rpigTex
=
getTextureByName
(
"猪"
);
console
.
log
(
"新素材加载---猪"
);
}
etex
=
this
.
rpigTex
;
break
;
default
:
console
.
error
(
"未定义元素类型"
);
break
;
}
return
etex
;
}
static
getRandEtype
(){
let
eletypeArr
=
[
ElementType
.
gdog
,
ElementType
.
pbird
,
ElementType
.
hniu
,
ElementType
.
bribbit
,
ElementType
.
rpig
];
let
etype
=
eletypeArr
[
Math
.
floor
(
Math
.
random
()
*
eletypeArr
.
length
)];
return
etype
;
}
static
initPoolEle
(){
// console.error("初始化元素池");
this
.
gdotTex
=
getTextureByName
(
"狗"
);
this
.
pbirdTex
=
getTextureByName
(
"鸟"
);
this
.
hniuTex
=
getTextureByName
(
"牛"
);
this
.
bribbitTex
=
getTextureByName
(
"兔子"
);
this
.
rpigTex
=
getTextureByName
(
"猪"
);
let
eletypes
=
[
ElementType
.
gdog
,
ElementType
.
pbird
,
ElementType
.
hniu
,
ElementType
.
bribbit
,
ElementType
.
rpig
];
this
.
elePool
[
"ele"
]
=
new
Array
();
//初始5*5个元素备用;
for
(
let
i
=
0
;
i
<
eletypes
.
length
;
i
++
){
let
itype
=
eletypes
[
i
];
// this.elePool[itype] = new Array();
for
(
let
a
=
0
;
a
<
5
;
a
++
){
let
iele
=
new
Element
();
// iele.eimage.texture = this.getEtypeImgTex(itype);
this
.
elePool
[
"ele"
].
push
(
iele
);
}
}
//得分得txt
this
.
elePool
[
"score"
]
=
new
Array
();
for
(
let
t
=
0
;
t
<
8
;
t
++
){
let
itxt
=
new
engine
.
Label
();
itxt
.
size
=
66
;
itxt
.
width
=
200
;
itxt
.
height
=
70
;
itxt
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
itxt
.
verticalAlign
=
engine
.
VERTICAL_ALIGN
.
MIDDLE
;
itxt
.
anchorY
=
35
;
itxt
.
anchorX
=
100
;
itxt
.
bold
=
true
;
this
.
elePool
[
"score"
].
push
(
itxt
);
}
}
static
getOneEle
(
type
:
ElementType
):
Element
{
let
ele
:
Element
;
if
(
this
.
elePool
[
"ele"
]){
if
(
this
.
elePool
[
"ele"
].
length
>
0
){
ele
=
this
.
elePool
[
"ele"
].
shift
();
}
}
else
{
this
.
elePool
[
"ele"
]
=
new
Array
();
}
if
(
!
ele
){
console
.
error
(
"创建了新的了ele"
);
ele
=
new
Element
();
// ele.eimage.texture = getTextureByName(this.getEtypeImgName(type));
}
ele
.
name
=
"ele_"
+
this
.
eleidx
;
this
.
eleidx
+=
1
;
ele
.
init
(
type
)
return
ele
;
}
static
getOneTxt
():
engine
.
Label
{
let
itxt
:
engine
.
Label
;
if
(
this
.
elePool
[
"score"
]){
if
(
this
.
elePool
[
"score"
].
length
>
0
){
itxt
=
this
.
elePool
[
"score"
].
shift
();
}
}
else
{
this
.
elePool
[
"score"
]
=
new
Array
();
}
if
(
!
itxt
){
itxt
=
new
engine
.
Label
();
itxt
.
size
=
66
;
itxt
.
width
=
200
;
itxt
.
height
=
70
;
itxt
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
itxt
.
verticalAlign
=
engine
.
VERTICAL_ALIGN
.
MIDDLE
;
itxt
.
anchorY
=
35
;
itxt
.
anchorX
=
100
;
itxt
.
bold
=
true
;
// console.log("创建了新的txt");
}
itxt
.
mouseEnabled
=
false
;
return
itxt
;
}
static
recoverEle
(
ele
:
Element
,
type
:
ElementType
){
if
(
ele
.
eimage
){
ele
.
eimage
.
texture
=
null
;
}
this
.
elePool
[
"ele"
].
push
(
ele
);
}
static
recoverTxt
(
txt
:
engine
.
Label
){
this
.
elePool
[
"score"
].
push
(
txt
);
}
static
getDistance
(
p1
,
p2
){
let
p1x
=
p1
[
0
];
let
p1y
=
p1
[
1
];
let
p2x
=
p2
[
0
];
let
p2y
=
p2
[
1
];
let
dis
=
Math
.
sqrt
(
Math
.
pow
(
p1x
-
p2x
,
2
)
+
Math
.
pow
(
p1y
-
p2y
,
2
));
return
dis
;
}
}
\ No newline at end of file
src/custom/rbcxiaoxiaole/src/game/ele/Element.ts
0 → 100644
View file @
e29e32b9
import
MapData
,
{
ElementType
,
GameEvent
}
from
"../MapData"
;
import
{
getTextureByName
}
from
"../utils"
;
export
default
class
Element
extends
engine
.
Container
{
type
:
ElementType
;
eimage
:
engine
.
Image
;
inrow
;
incol
;
set
touch
(
touch
){
this
.
mouseEnabled
=
touch
;
this
.
mouseChildren
=
touch
;
}
constructor
(){
super
();
this
.
width
=
MapData
.
itemsize
;
this
.
height
=
MapData
.
itemsize
;
this
.
anchorX
=
MapData
.
itemsize
/
2
;
this
.
eimage
=
new
engine
.
Image
();
this
.
addChild
(
this
.
eimage
);
this
.
touch
=
true
;
// this.addEventListener(engine.MouseEvent.CLICK,this.selectele,this);
this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_DOWN
,
this
.
selectele
,
this
);
this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
this
.
changemove
,
this
);
}
init
(
type
:
ElementType
){
this
.
anchorY
=
MapData
.
itemsize
;
this
.
scaleX
=
1
;
this
.
scaleY
=
1
;
this
.
alpha
=
1
;
this
.
type
=
type
;
let
ename
=
MapData
.
getEtypeImgName
(
type
);
this
.
eimage
.
texture
=
MapData
.
getEtypeImgTex
(
type
);
let
imgwid
=
this
.
eimage
.
texture
.
width
;
let
imghei
=
this
.
eimage
.
texture
.
height
;
// console.log("大小",imgwid,imghei);
this
.
eimage
.
x
=
(
this
.
width
-
imgwid
)
/
2
;
this
.
eimage
.
y
=
(
this
.
height
-
imghei
)
/
2
;
}
setrc
(
r
,
c
){
this
.
inrow
=
r
;
this
.
incol
=
c
;
}
selectele
(
e
:
engine
.
MouseEvent
){
engine
.
globalEvent
.
dispatchEvent
(
GameEvent
.
SelectEle
,{
r
:
this
.
inrow
,
c
:
this
.
incol
,
type
:
"mouse_down"
})
}
changemove
(
e
:
engine
.
MouseEvent
){
// console.log(this.inrow+":"+this.incol);
engine
.
globalEvent
.
dispatchEvent
(
GameEvent
.
SelectEle
,{
r
:
this
.
inrow
,
c
:
this
.
incol
,
type
:
"mouse_move"
})
}
public
get
factor
():
number
{
return
0
;
}
public
set
factor
(
value
:
number
)
{
this
.
x
=
(
1
-
value
)
*
(
1
-
value
)
*
this
.
p1x
+
2
*
value
*
(
1
-
value
)
*
this
.
c1x
+
value
*
value
*
this
.
p2x
;
this
.
y
=
(
1
-
value
)
*
(
1
-
value
)
*
this
.
p1y
+
2
*
value
*
(
1
-
value
)
*
this
.
c1y
+
value
*
value
*
this
.
p2y
;
var
mscale
=
(
1
-
value
)
*
(
1
-
value
)
*
1
+
2
*
value
*
(
1
-
value
)
*
0.6
+
value
*
value
*
0.35
;
this
.
scaleX
=
mscale
;
this
.
scaleY
=
mscale
;
}
p1x
;
p1y
;
c1x
;
c1y
;
p2x
;
p2y
;
//飞到小屋
flyToHome
(
tx
,
ty
,
time
){
this
.
p1x
=
this
.
x
;
this
.
p1y
=
this
.
y
+
20
;
this
.
c1x
=
(
this
.
p1x
-
tx
)
/
4
+
tx
;
this
.
c1y
=
ty
;
this
.
p2x
=
tx
;
this
.
p2y
=
ty
;
engine
.
Tween
.
removeTweens
(
this
);
engine
.
Tween
.
get
(
this
).
to
({
scaleX
:
1.1
,
scaleY
:
1.1
},
200
)
.
to
({
scaleX
:
1.1
,
scaleY
:
0.88
},
100
)
.
to
({
scaleX
:
0.98
,
scaleY
:
0.98
,
y
:
this
.
y
+
20
},
100
)
.
call
(()
=>
{
this
.
factor
=
0
;
engine
.
Tween
.
get
(
this
).
to
({
factor
:
1
},
450
)
.
call
(()
=>
{
let
nodeparent
:
engine
.
Container
=
this
.
parent
;
nodeparent
&&
nodeparent
.
removeChild
(
this
);
MapData
.
recoverEle
(
this
,
this
.
type
);
})
})
}
changePos
(
tpos
:
Array
<
number
>
){
let
nx
=
this
.
x
;
let
ny
=
this
.
y
;
let
tx
=
tpos
[
0
];
let
ty
=
tpos
[
1
];
let
dis
=
MapData
.
getDistance
([
nx
,
ny
],
tpos
);
let
time
=
Math
.
ceil
(
dis
/
MapData
.
anispeed
*
1000
);
engine
.
Tween
.
removeTweens
(
this
);
let
pro
=
new
Promise
(
res
=>
{
engine
.
Tween
.
get
(
this
,{
loop
:
false
}).
to
({
x
:
tx
,
y
:
ty
},
time
)
.
call
(()
=>
{
// console.log("单个移动完毕");
res
();
})
})
return
pro
;
}
}
\ No newline at end of file
src/custom/rbcxiaoxiaole/src/game/utils.ts
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2020-01-21.
*/
export
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
}
export
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
export
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
export
function
createSvga
(
name
,
anchorName
?)
{
let
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
return
inst
;
}
\ No newline at end of file
src/custom/rbcxiaoxiaole/src/index.ts
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2019-11-20.
*/
import
{
GameWrapper
}
from
"./game/GameWrapper"
;
import
{
injectProps
,
prepareProps
}
from
"./props"
;
export
default
function
(
props
)
{
prepareProps
();
injectProps
(
props
);
let
instance
=
new
GameWrapper
();
return
instance
;
}
src/custom/rbcxiaoxiaole/src/props.ts
0 → 100644
View file @
e29e32b9
/**
* Created by rockyl on 2020-01-21.
*/
export
let
props
:
any
=
{};
export
function
prepareProps
()
{
let
metaProps
=
getProps
();
engine
.
injectProp
(
props
,
metaProps
);
}
export
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
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