Commit ca76151e authored by rockyl's avatar rockyl

修复

parent 2984fe79
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
"complete" "complete"
], ],
"id": "wait", "id": "wait",
"script": "var duration = engine.findVariable('duration', args, props);\nsetTimeout(function () {\n next('complete');\n}, duration);\n", "script": "var duration = engine.findVariable('duration', args, props);\nsetTimeout(function () {\n next('complete', args);\n}, duration);\n",
"group": "base", "group": "base",
"type": "builtin" "type": "builtin"
} }
{
"name": "选择图片",
"desc": "选择一个图片文件",
"props": {},
"output": [
"success"
],
"id": "pick-image",
"script": "var input = document.createElement('input');\ninput.type = 'file';\ninput.onchange = function (e) {\n processImage(input.files[0], function (imgData) {\n next('success', imgData);\n });\n};\ninput.click();\nfunction processImage(file, callback) {\n var reader = new FileReader();\n reader.readAsDataURL(file);\n reader.onload = function (e) {\n callback(reader.result);\n };\n}\n",
"group": "other",
"type": "builtin"
}
{
"name": "缩放图片",
"desc": "缩放图片",
"props": {
"width": {
"type": "number",
"alias": "目标宽度"
},
"height": {
"type": "number",
"alias": "目标高度"
},
"cutType": {
"type": "enum",
"enum": [
"inner",
"outer"
],
"alias": "裁剪类型",
"default": "inner"
},
"type": {
"type": "enum",
"enum": [
"png",
"jpeg"
],
"alias": "输出类型",
"default": "png"
},
"quality": {
"type": "number",
"alias": "图片质量",
"default": 0.7
}
},
"output": [
"success"
],
"id": "resize-image",
"script": "var width = engine.findVariable('width', args, props);\nvar height = engine.findVariable('height', args, props);\nvar cutType = engine.findVariable('cutType', args, props);\nvar type = engine.findVariable('type', args, props);\nvar quality = engine.findVariable('quality', args, props);\nvar img = args;\nif (typeof args === 'string') {\n img = new Image();\n img.onload = function () {\n deal();\n };\n img.onerror = function (e) {\n console.log(e);\n };\n img.src = args;\n}\nelse {\n deal();\n}\nfunction getExif(callback) {\n EXIF.getData(img, function () {\n var allMetaData = EXIF.getAllTags(this);\n callback(allMetaData);\n });\n}\nfunction deal() {\n getExif(function (allMetaData) {\n var m = cutType === 'inner' ? Math.min : Math.max;\n var r = m(width / img.width, height / img.height);\n var imgWidth = img.width * r;\n var imgHeight = img.height * r;\n var x = (width - imgWidth) / 2;\n var y = (height - imgHeight) / 2;\n var canvas = document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n var ctx = canvas.getContext('2d');\n ctx.translate(x, y);\n ctx.scale(r, r);\n allMetaData.Orientation = 1;\n if (allMetaData.Orientation) {\n var orientation = allMetaData.Orientation;\n switch (orientation) {\n case 2:\n ctx.translate(img.width, 0);\n ctx.scale(-1, 1);\n break;\n case 3:\n ctx.translate(img.width, img.height);\n ctx.rotate(Math.PI);\n break;\n case 4:\n ctx.translate(0, img.height);\n ctx.scale(1, -1);\n break;\n case 5:\n ctx.rotate(-0.5 * Math.PI);\n ctx.scale(-1, 1);\n ctx.translate(x / r - y / r, y / r - x / r);\n break;\n case 6:\n ctx.rotate(-0.5 * Math.PI);\n ctx.translate(-img.width + y / r - x / r, y / r - x / r);\n break;\n case 7:\n ctx.rotate(0.5 * Math.PI);\n ctx.scale(-1, 1);\n ctx.translate(-img.width + y / r - x / r, -img.height + x / r - y / r);\n break;\n case 8:\n ctx.rotate(-0.5 * Math.PI);\n ctx.translate(-img.width + y / r - x / r, -x / r + y / r);\n break;\n }\n }\n ctx.drawImage(img, 0, 0);\n var dataUrl = canvas.toDataURL('image/' + type, quality);\n next('success', dataUrl);\n });\n}\n",
"group": "other",
"type": "builtin"
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var ObjectPool = engine.ObjectPool;
var utils_1 = require("./utils");
var object_pool_init_1 = require("./object-pool-init");
var frontBox_1 = require("./frontBox");
var backBox_1 = require("./backBox");
var Zhuazi_1 = require("./Zhuazi");
var GameView = (function (_super) {
__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.startstatus = false;
_this.ifPrize = false;
_this.goodsItems = [];
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var frontBoxs = (this._frontBoxs = new frontBox_1.FrontBoxs());
this._frontBoxs.GameView = this;
var backBoxs = (this._backBoxs = new backBox_1.BackBoxs());
this._Zhuazi = new Zhuazi_1.Zhuazi();
this._Zhuazi.GameView = this;
this.frontTransfer = new engine.Container();
this.backTransfer = new engine.Container();
this.frontTransfer.width = 0;
this.frontTransfer.height = 0;
this.frontTransfer.alpha = 1;
this.backTransfer.width = 0;
this.backTransfer.height = 0;
this.backTransfer.alpha = 1;
this.rect = new engine.Rect();
this.rect.width = 611;
this.rect.height = 704;
this.rect.x = 65;
this.rect.y = 263;
this.NpcBg = new engine.Container();
this.addChild(this.NpcBg);
this.addChild(this.rect);
var gameBg = new engine.Sprite(utils_1.getTextureByName("游戏背景"));
gameBg.x = 65;
gameBg.y = 263;
this.NpcBg.addChild(gameBg);
this.frontDesk = new engine.Sprite(utils_1.getTextureByName("前传输带"));
this.frontDesk.x = 60;
this.frontDesk.y = 781;
this.backDesk = new engine.Sprite(utils_1.getTextureByName("后传输带"));
this.backDesk.x = 60;
this.backDesk.y = 712;
this.NpcBg.addChild(this.backDesk);
this.NpcBg.addChild(this.frontDesk);
this.NpcBg.addChild(this.backTransfer);
this.NpcBg.addChild(this.frontTransfer);
this.NpcBg.addChild(this._Zhuazi);
this.NpcBg.mask = this.rect;
this._Zhuazi.setup();
this.backTransfer.addChild(this._backBoxs);
this._backBoxs.setup();
this.frontTransfer.addChild(this._frontBoxs);
this._frontBoxs.setup();
};
GameView.prototype.stopMove = function () {
this._frontBoxs.stop();
};
GameView.prototype.setMoveX = function (x, item) {
this.moveTime = x;
this.prizeBox = item;
this._Zhuazi.move();
};
GameView.prototype.setVisible = function (isshow) {
this._frontBoxs.showHidePrizeBox(isshow);
};
GameView.prototype.getMoveX = function () {
return this.moveTime;
};
GameView.prototype.resetMoveX = function () {
this.moveTime = null;
};
GameView.prototype.getBox = function () {
return this.prizeBox;
};
GameView.prototype.reset = function () {
this.startstatus = false;
this.ifPrize = false;
this._Zhuazi.getReset();
};
GameView.prototype.start = function (type) {
if (type === void 0) { type = null; }
this.speed = 1;
this.gameIng = true;
console.log('执行', type);
this.startstatus = true;
this.ifPrize = type && type.prize || false;
};
GameView.prototype.beginNpc = function () {
var _this = this;
this.timer = setTimeout(function () {
if (_this.gameIng) {
}
}, 2000 / this.speed);
};
GameView.prototype.pause = function () {
this.gameIng = false;
};
GameView.prototype.revive = function () {
this.gameIng = true;
};
GameView.prototype.resume = function () {
this.reset();
this.start();
};
GameView.prototype.initNpc = function () {
this.box1 = new engine.Sprite(utils_1.getTextureByName("草泥马盒"));
this.box2 = new engine.Sprite(utils_1.getTextureByName("狗盒"));
this.box3 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
this.box4 = new engine.Sprite(utils_1.getTextureByName("草泥马盒"));
this.box5 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
this.box1.x = 120;
this.box1.y = 434;
this.box2.x = 306;
this.box2.y = 434;
this.box3.x = 487;
this.box3.y = 434;
this.box4.x = 240;
this.box4.scaleX = 0.5;
this.box4.scaleY = 0.5;
this.box4.y = 390;
this.box5.x = 434;
this.box5.y = 390;
this.box5.scaleX = 0.5;
this.box5.scaleY = 0.5;
this.backTransfer.addChild(this.box4);
this.backTransfer.addChild(this.box5);
this.frontTransfer.addChild(this.box1);
this.frontTransfer.addChild(this.box2);
this.frontTransfer.addChild(this.box3);
};
GameView.prototype.died = function () {
this.score = 0;
this.pause();
};
GameView.prototype.removeNpc = function (goods) {
this.NpcBg.removeChild(goods);
ObjectPool.recycleObject(object_pool_init_1.PoolName, goods);
goods.removeEventListener(engine.Event.ENTER_FRAME, goods["onGoodsEnter"], this);
var index = this.goodsItems.indexOf(goods);
if (index > -1) {
this.goodsItems.splice(index, 1);
}
};
GameView.prototype.recycleGoods = function () {
clearTimeout(this.timer);
clearInterval(this.countdownTimer);
for (var _i = 0, _a = this.goodsItems; _i < _a.length; _i++) {
var goods = _a[_i];
if (goods) {
this.removeChild(goods);
ObjectPool.recycleObject(object_pool_init_1.PoolName, goods);
goods.removeEventListener(engine.Event.ENTER_FRAME, goods["onGoodsEnter"], this);
}
}
this.goodsItems = [];
};
GameView.prototype.hasHit = function (a, b) {
if (Math.abs(a.x + a.width / 2 - (b.x + b.width / 2)) <
a.width / 2 + b.width / 2 &&
Math.abs(a.y + a.height / 2 - (b.y + b.height / 2)) <
a.height / 2 + b.height / 2) {
return true;
}
else {
return false;
}
};
return GameView;
}(engine.Container));
exports.default = GameView;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameView_1 = require("./GameView");
var props_1 = require("../props");
var GameWrapper = (function (_super) {
__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('doll-machine-reset', _this.reset, _this);
engine.globalEvent.addEventListener('doll-machine-prize', _this.start, _this);
var gameView = _this._gameView = new GameView_1.default();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.reset = function (event) {
props_1.injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
};
GameWrapper.prototype.start = function (event) {
console.log('监听开始');
props_1.injectProps(event.data);
this._gameView.start(event.data);
};
GameWrapper.prototype.pause = function () {
this._gameView.pause();
};
GameWrapper.prototype.resume = function () {
this._gameView.resume();
};
GameWrapper.prototype.revive = function () {
this._gameView.revive();
};
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
GameWrapper.prototype.onTap = function (event) {
};
return GameWrapper;
}(engine.Container));
exports.GameWrapper = GameWrapper;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var Goods = (function (_super) {
__extends(Goods, _super);
function Goods() {
var _this = _super.call(this) || this;
var body;
body = _this._body = new engine.Rect();
var box1 = new engine.Sprite(utils_1.getTextureByName("草泥马盒"));
box1["npcType"] = "box1";
var box2 = new engine.Sprite(utils_1.getTextureByName("狗盒"));
box2["npcType"] = "box2";
var box3 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
box3["npcType"] = "box3";
box1.visible = false;
box2.visible = false;
box3.visible = false;
body.addChild(box1);
body.addChild(box2);
body.addChild(box3);
_this.addChild(body);
body.width = 0.0001;
body.height = 0.0001;
body.mouseEnabled = false;
return _this;
}
Goods.prototype.getRandomNumberByRange = function (start, end) {
return Math.floor(Math.random() * (end - start) + start);
};
Goods.prototype.reset = function () {
this.visible = true;
this.y = 200;
this.x = 0;
this.rotation = 0;
var random = Math.random();
if (random < 0.3) {
this.showNpc("box1");
}
else if (random < 0.6) {
this.showNpc("box2");
}
else {
this.showNpc("box3");
}
};
Goods.prototype.showNpc = function (type) {
for (var i = 0; i < this._body.children.length; i++) {
this._body.children[i].visible = false;
this._body.children[i].mouseEnabled = false;
}
for (var i = 0; i < this._body.children.length; i++) {
if (this._body.children[i]["npcType"] == type) {
this["npcType"] = type;
console.log(type);
this._body.children[i].visible = true;
this._body.children[i].mouseEnabled = false;
}
}
};
Object.defineProperty(Goods.prototype, "anchorOffsetY", {
set: function (v) {
this._body.y = v;
},
enumerable: true,
configurable: true
});
return Goods;
}(engine.Container));
exports.Goods = Goods;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var Zhuazi = (function (_super) {
__extends(Zhuazi, _super);
function Zhuazi() {
var _this = _super.call(this) || this;
_this.moveArr = [];
_this.prizeBoxs = [];
return _this;
}
Zhuazi.prototype.setup = function () {
this.ganNode = new engine.Container();
this.moveNode = new engine.Container();
this.ganNode.x = 280;
this.ganNode.y = 350;
this.bashouGan = new engine.Sprite(utils_1.getTextureByName("把手杆子"));
this.bashouGan.x = 60;
this.bashouGan.y = 275;
this.bashou = new engine.Sprite(utils_1.getTextureByName("把手"));
this.bashou.x = 0;
this.bashou.y = 263;
this.ganzi = new engine.Sprite(utils_1.getTextureByName("伸缩杆"));
this.ganzi.x = 97;
this.ganzi.y = 290;
this.connect = new engine.Sprite(utils_1.getTextureByName("连接点"));
this.connect.x = 18;
this.connect.y = -5;
this.left_zhuazi = new engine.Sprite(utils_1.getTextureByName("左爪"));
this.left_zhuazi.x = -15;
this.left_zhuazi.y = 60;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
this.right_zhuazi = new engine.Sprite(utils_1.getTextureByName("右爪"));
this.right_zhuazi.x = 98;
this.right_zhuazi.y = 60;
this.ganNode.addChild(this.left_zhuazi);
this.ganNode.addChild(this.right_zhuazi);
this.ganNode.addChild(this.connect);
this.ganNode.x = 30;
this.zhuaziY = this.ganNode.y;
this.moveNode.addChild(this.ganzi);
this.moveNode.addChild(this.ganNode);
this.moveNode.addChild(this.bashou);
this.moveNode.x = 262;
this.addChild(this.bashouGan);
this.addChild(this.moveNode);
this.createPrizeBox();
};
Zhuazi.prototype.createPrizeBox = function () {
var _this = this;
this.box1 = new engine.Sprite(utils_1.getTextureByName("中奖狗盒"));
this.box1["npcType"] = "box1";
this.box2 = new engine.Sprite(utils_1.getTextureByName("中奖猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(utils_1.getTextureByName("中奖草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(utils_1.getTextureByName("中奖狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(utils_1.getTextureByName("中奖猫盒"));
this.box5["npcType"] = "box5";
this.prizeBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
this.prizeBoxs.forEach(function (item) {
_this.ganNode.addChild(item);
item.visible = false;
item.x = 15;
item.y = 48;
});
};
Zhuazi.prototype.showPrizeBox = function () {
var _this = this;
this.prizeBoxs.forEach(function (item) {
console.log(_this.GameView.getBox()['npcType']);
if (item['npcType'] === _this.GameView.getBox()['npcType']) {
item.visible = true;
_this.itemShow = item;
}
else {
item.visible = false;
}
});
};
Zhuazi.prototype.move = function () {
var _this = this;
var rndist = Math.random();
var halfWidth = this.bashou.width / 2;
var randomX = rndist * (rndist > 0.5 ? 1 : -1) * props_1.props.bashouMoveDist;
console.log(randomX);
engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71 }, 1000).call(function () {
_this.zhangkai();
});
};
Zhuazi.prototype.zhangkai = function () {
var _this = this;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props_1.props.leftRotation }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props_1.props.rightRotation }, 1000);
setTimeout(function () {
_this.getLong();
}, 500);
};
Zhuazi.prototype.getLong = function () {
var _this = this;
var droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000;
console.log('dr', droptime);
var times = (props_1.props.ganMoveEndY - this.ganzi.y) / this.ganzi.height;
console.log(Number(times.toFixed(2)));
engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime);
console.log('node', this.zhuaziY);
engine.Tween.get(this.ganNode).to({ y: props_1.props.ganMoveEndY }, droptime).call(function () {
_this.GameView.stopMove();
if (_this.GameView.ifPrize) {
_this.showPrizeBox();
_this.GameView.setVisible(false);
}
}).to({ y: this.zhuaziY }, droptime).call(function () {
if (_this.GameView.ifPrize) {
_this.itemShow.visible = false;
}
engine.globalEvent.dispatchEvent('doll-machine-gameover');
});
};
Zhuazi.prototype.getReset = function () {
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.moveNode, { loop: false }).to({ x: 262 }, 1000);
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
this.GameView.resetMoveX();
};
return Zhuazi;
}(engine.Container));
exports.Zhuazi = Zhuazi;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var BackBoxs = (function (_super) {
__extends(BackBoxs, _super);
function BackBoxs() {
var _this = _super.call(this) || this;
_this.backBoxs = [];
return _this;
}
BackBoxs.prototype.setup = function () {
var initX, initY = 0;
this.box1 = new engine.Sprite(utils_1.getTextureByName("后狗盒"));
initX = this.box1.x = 188;
initY = this.box1.y = 616;
this.box2 = new engine.Sprite(utils_1.getTextureByName("后猫盒"));
this.box3 = new engine.Sprite(utils_1.getTextureByName("后草泥马盒"));
this.box4 = new engine.Sprite(utils_1.getTextureByName("后狗盒"));
this.box5 = new engine.Sprite(utils_1.getTextureByName("后猫盒"));
this.backBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
for (var i = 0; i < this.backBoxs.length; i++) {
if (i == 0) {
this.backBoxs[i].x = initX;
}
else {
this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props_1.props.backmargin;
}
this.backBoxs[i].y = initY;
this.addChild(this.backBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
BackBoxs.prototype.frameMove = function () {
var _this = this;
this.backBoxs.forEach(function (item) {
item.x -= props_1.props.moveSpeed;
if (item.x <= 0) {
var lastitem = _this.backBoxs.shift();
lastitem.x = _this.backBoxs[_this.backBoxs.length - 1].x + item.width + props_1.props.backmargin;
_this.backBoxs.push(lastitem);
}
});
};
return BackBoxs;
}(engine.Container));
exports.BackBoxs = BackBoxs;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var FrontBoxs = (function (_super) {
__extends(FrontBoxs, _super);
function FrontBoxs() {
var _this = _super.call(this) || this;
_this.frontBoxs = [];
return _this;
}
FrontBoxs.prototype.setup = function () {
var initX, initY = 0;
this.box1 = new engine.Sprite(utils_1.getTextureByName("狗盒"));
this.box1["npcType"] = "box1";
initX = this.box1.x = 435;
initY = this.box1.y = 614;
this.box2 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(utils_1.getTextureByName("草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(utils_1.getTextureByName("狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
this.box5["npcType"] = "box5";
this.frontBoxs = [this.box1, this.box2, this.box3, this.box4];
for (var i = 0; i < this.frontBoxs.length; i++) {
if (i == 0) {
this.frontBoxs[i].x = initX;
}
else {
this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.box1.width - props_1.props.frontmargin;
}
this.frontBoxs[i].y = initY;
this.addChild(this.frontBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
FrontBoxs.prototype.frameMove = function () {
var _this = this;
this.frontBoxs.forEach(function (item, index) {
item.x += props_1.props.moveSpeed;
if (item.x <= 0 && !item.visible) {
item.visible = true;
}
if (item.x >= 750) {
var lastitem = _this.frontBoxs.shift();
lastitem.x = _this.frontBoxs[_this.frontBoxs.length - 1].x - _this.box1.width - props_1.props.frontmargin;
if (!_this.GameView.getMoveX() && item.x <= 0 && _this.GameView.startstatus) {
_this.GameView.setMoveX((370 - item.x - 13) / props_1.props.moveSpeed, item);
_this.hideBox = item;
}
_this.frontBoxs.push(lastitem);
}
});
};
FrontBoxs.prototype.stop = function () {
};
FrontBoxs.prototype.showHidePrizeBox = function (isshow) {
this.hideBox.visible = isshow;
};
return FrontBoxs;
}(engine.Container));
exports.FrontBoxs = FrontBoxs;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Goods_1 = require("./Goods");
var ObjectPool = engine.ObjectPool;
exports.PoolName = 'goods';
ObjectPool.registerPool(exports.PoolName, function () {
return new Goods_1.Goods();
}, function (item, data) {
item.reset();
});
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
exports.getTexture = getTexture;
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
exports.getTextureByName = getTextureByName;
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
exports.playSound = playSound;
function createSvga(name, anchorName) {
var inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
exports.createSvga = createSvga;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameWrapper_1 = require("./game/GameWrapper");
var props_1 = require("./props");
function default_1(props) {
props_1.prepareProps();
props_1.injectProps(props);
var instance = new GameWrapper_1.GameWrapper();
return instance;
}
exports.default = default_1;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(exports.props, metaProps);
}
exports.prepareProps = prepareProps;
function injectProps(p) {
engine.injectProp(exports.props, p);
}
exports.injectProps = injectProps;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("../props");
var utils_1 = require("./utils");
var frontBox_1 = require("./frontBox");
var backBox_1 = require("./backBox");
var Zhuazi_1 = require("./Zhuazi");
var GameView = (function (_super) {
__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.startstatus = false;
_this.ifPrize = false;
_this.goodsItems = [];
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
var _this = this;
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var frontBoxs = (this._frontBoxs = new frontBox_1.FrontBoxs());
this._frontBoxs.GameView = this;
var backBoxs = (this._backBoxs = new backBox_1.BackBoxs());
this._Zhuazi = new Zhuazi_1.Zhuazi();
this._Zhuazi.GameView = this;
this.frontTransfer = new engine.Container();
this.backTransfer = new engine.Container();
this.frontTransfer.width = 0;
this.frontTransfer.height = 0;
this.frontTransfer.alpha = 1;
this.backTransfer.width = 0;
this.backTransfer.height = 0;
this.backTransfer.alpha = 1;
this.rect = new engine.Rect();
this.rect.width = props_1.props.gameStageWidth;
this.rect.height = props_1.props.gameStageHeight;
this.rect.x = 65;
this.rect.y = 0;
this.NpcBg = new engine.Container();
this.NpcBg.x = 0;
this.NpcBg.y = 0;
this.addChild(this.NpcBg);
this.addChild(this.rect);
this.frontDesk = new engine.Sprite(utils_1.getTextureByName("前传输带"));
this.frontDesk.x = props_1.props.initOffsetLeft;
this.frontDesk.y = props_1.props.frontDeskY - props_1.props.initOffsetTop;
this.backDesk = new engine.Sprite(utils_1.getTextureByName("后传输带"));
this.backDesk.x = props_1.props.initOffsetLeft;
this.backDesk.y = props_1.props.backDeskY - props_1.props.initOffsetTop;
if (props_1.props.single) {
this.backDesk.visible = false;
}
var pcarr = [this.backDesk, this.frontDesk, this.backTransfer, this.frontTransfer, this._Zhuazi];
pcarr.forEach(function (item) {
_this.NpcBg.addChild(item);
});
this.NpcBg.mask = this.rect;
this._Zhuazi.setup();
this.backTransfer.addChild(this._backBoxs);
this._backBoxs.setup();
if (props_1.props.single) {
this.backTransfer.visible = false;
}
this.frontTransfer.addChild(this._frontBoxs);
this._frontBoxs.setup();
};
GameView.prototype.stopMove = function () {
this._frontBoxs.stop();
};
GameView.prototype.setMoveX = function (x, item) {
this.moveTime = x;
this.prizeBox = item;
this._Zhuazi.move();
};
GameView.prototype.setVisible = function (isshow) {
this._frontBoxs.showHidePrizeBox(isshow);
};
GameView.prototype.getMoveX = function () {
return this.moveTime;
};
GameView.prototype.resetMoveX = function () {
this.moveTime = null;
};
GameView.prototype.getBox = function () {
return this.prizeBox;
};
GameView.prototype.reset = function () {
this.startstatus = false;
this.ifPrize = false;
this._Zhuazi.getReset();
};
GameView.prototype.start = function (type) {
if (type === void 0) { type = null; }
this.speed = 1;
this.gameIng = true;
console.log('执行', type);
this.startstatus = true;
this.ifPrize = type && type.prize || false;
};
GameView.prototype.beginNpc = function () {
var _this = this;
this.timer = setTimeout(function () {
if (_this.gameIng) {
}
}, 2000 / this.speed);
};
GameView.prototype.pause = function () {
this.gameIng = false;
};
GameView.prototype.revive = function () {
this.gameIng = true;
};
GameView.prototype.resume = function () {
this.reset();
this.start();
};
return GameView;
}(engine.Container));
exports.default = GameView;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameView_1 = require("./GameView");
var props_1 = require("../props");
var GameWrapper = (function (_super) {
__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('doll-machine2-game-init', _this.reset, _this);
engine.globalEvent.addEventListener('doll-machine2-game-start', _this.start, _this);
var gameView = _this._gameView = new GameView_1.default();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.reset = function (event) {
props_1.injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
};
GameWrapper.prototype.start = function (event) {
console.log('监听开始');
props_1.injectProps(event.data);
this._gameView.start(event.data);
};
GameWrapper.prototype.pause = function () {
this._gameView.pause();
};
GameWrapper.prototype.resume = function () {
this._gameView.resume();
};
GameWrapper.prototype.revive = function () {
this._gameView.revive();
};
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
GameWrapper.prototype.onTap = function (event) {
};
return GameWrapper;
}(engine.Container));
exports.GameWrapper = GameWrapper;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var Goods = (function (_super) {
__extends(Goods, _super);
function Goods() {
var _this = _super.call(this) || this;
var body;
body = _this._body = new engine.Rect();
var box1 = new engine.Sprite(utils_1.getTextureByName("草泥马盒"));
box1["npcType"] = "box1";
var box2 = new engine.Sprite(utils_1.getTextureByName("狗盒"));
box2["npcType"] = "box2";
var box3 = new engine.Sprite(utils_1.getTextureByName("猫盒"));
box3["npcType"] = "box3";
box1.visible = false;
box2.visible = false;
box3.visible = false;
body.addChild(box1);
body.addChild(box2);
body.addChild(box3);
_this.addChild(body);
body.width = 0.0001;
body.height = 0.0001;
body.mouseEnabled = false;
return _this;
}
Goods.prototype.getRandomNumberByRange = function (start, end) {
return Math.floor(Math.random() * (end - start) + start);
};
Goods.prototype.reset = function () {
this.visible = true;
this.y = 200;
this.x = 0;
this.rotation = 0;
var random = Math.random();
if (random < 0.3) {
this.showNpc("box1");
}
else if (random < 0.6) {
this.showNpc("box2");
}
else {
this.showNpc("box3");
}
};
Goods.prototype.showNpc = function (type) {
for (var i = 0; i < this._body.children.length; i++) {
this._body.children[i].visible = false;
this._body.children[i].mouseEnabled = false;
}
for (var i = 0; i < this._body.children.length; i++) {
if (this._body.children[i]["npcType"] == type) {
this["npcType"] = type;
console.log(type);
this._body.children[i].visible = true;
this._body.children[i].mouseEnabled = false;
}
}
};
Object.defineProperty(Goods.prototype, "anchorOffsetY", {
set: function (v) {
this._body.y = v;
},
enumerable: true,
configurable: true
});
return Goods;
}(engine.Container));
exports.Goods = Goods;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var Zhuazi = (function (_super) {
__extends(Zhuazi, _super);
function Zhuazi() {
var _this = _super.call(this) || this;
_this.moveArr = [];
_this.prizeBoxs = [];
return _this;
}
Zhuazi.prototype.setup = function () {
this.ganNode = new engine.Container();
this.moveNode = new engine.Container();
this.ganNode.x = 280;
this.ganNode.y = 350;
this.bashouGan = new engine.Sprite(utils_1.getTextureByName("把手杆子"));
this.bashouGan.x = 60;
this.bashouGan.y = 12;
this.bashou = new engine.Sprite(utils_1.getTextureByName("把手"));
this.bashou.x = 0;
this.bashou.y = 0;
this.ganzi = new engine.Sprite(utils_1.getTextureByName("伸缩杆"));
this.ganzi.x = 97;
this.ganzi.y = 27;
this.connect = new engine.Sprite(utils_1.getTextureByName("连接点"));
this.connect.x = 18;
this.connect.y = -5;
this.left_zhuazi = new engine.Sprite(utils_1.getTextureByName("左爪"));
this.left_zhuazi.x = props_1.props.leftLocX;
this.left_zhuazi.y = props_1.props.leftLocY;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
this.right_zhuazi = new engine.Sprite(utils_1.getTextureByName("右爪"));
this.right_zhuazi.x = props_1.props.rightLocX;
this.right_zhuazi.y = props_1.props.rightLocY;
this.ganNode.addChild(this.left_zhuazi);
this.ganNode.addChild(this.right_zhuazi);
this.ganNode.addChild(this.connect);
this.ganNode.x = 30;
this.ganNode.y = this.ganNode.y - 263;
this.zhuaziY = this.ganNode.y;
this.moveNode.addChild(this.ganzi);
this.moveNode.addChild(this.ganNode);
this.moveNode.addChild(this.bashou);
this.moveNode.x = 262;
this.bashouGan.y = this.bashouGan.y;
this.moveNode.y = this.moveNode.y;
this.addChild(this.bashouGan);
this.addChild(this.moveNode);
if (!props_1.props.ganziShow) {
this.bashouGan.visible = false;
}
if (!props_1.props.bashouShow) {
this.bashou.visible = false;
}
this.createPrizeBox();
};
Zhuazi.prototype.createPrizeBox = function () {
var _this = this;
for (var i = 0; i < props_1.props.dollNum; i++) {
if (!new engine.Sprite(utils_1.getTextureByName('prizebox_' + i))) {
return;
}
this.prizeBoxs[i] = new engine.Sprite(utils_1.getTextureByName('prizebox_' + i));
this.prizeBoxs[i]['npcType'] = 'box' + i;
}
this.prizeBoxs[props_1.props.dollNum] = new engine.Sprite(utils_1.getTextureByName('prizebox_0'));
this.prizeBoxs[props_1.props.dollNum]['npcType'] = 'box' + props_1.props.dollNum;
this.prizeBoxs.forEach(function (item) {
_this.ganNode.addChild(item);
item.visible = false;
item.x = props_1.props.prizeBoxInitX;
item.y = props_1.props.prizeBoxInitY;
});
};
Zhuazi.prototype.showPrizeBox = function () {
var _this = this;
this.prizeBoxs.forEach(function (item) {
console.log(_this.GameView.getBox()['npcType']);
if (item['npcType'] === _this.GameView.getBox()['npcType']) {
item.visible = true;
_this.itemShow = item;
}
else {
item.visible = false;
}
});
};
Zhuazi.prototype.move = function () {
var _this = this;
var rndist = Math.random();
var halfWidth = this.bashou.width / 2;
var randomX = rndist * (rndist > 0.5 ? 1 : -1) * props_1.props.bashouMoveDist;
console.log(randomX);
engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71 }, 1000).call(function () {
_this.zhangkai();
});
};
Zhuazi.prototype.zhangkai = function () {
var _this = this;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props_1.props.leftRotation }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props_1.props.rightRotation }, 1000);
setTimeout(function () {
_this.getLong();
}, 500);
};
Zhuazi.prototype.getLong = function () {
var _this = this;
var droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000 - 130;
console.log('dr', droptime);
var times = (props_1.props.ganMoveEndY - this.ganzi.y) / this.ganzi.height;
console.log(Number(times.toFixed(2)));
engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime);
console.log('node', this.zhuaziY);
engine.Tween.get(this.ganNode).to({ y: props_1.props.ganMoveEndY }, droptime).call(function () {
_this.GameView.stopMove();
if (_this.GameView.ifPrize) {
_this.showPrizeBox();
_this.GameView.setVisible(false);
}
}).to({ y: this.zhuaziY }, droptime).call(function () {
if (_this.GameView.ifPrize) {
_this.itemShow.visible = false;
}
engine.globalEvent.dispatchEvent('doll-machine2-game-end');
});
};
Zhuazi.prototype.getReset = function () {
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.moveNode, { loop: false }).to({ x: 262 }, 1000);
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
this.GameView.resetMoveX();
};
return Zhuazi;
}(engine.Container));
exports.Zhuazi = Zhuazi;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var BackBoxs = (function (_super) {
__extends(BackBoxs, _super);
function BackBoxs() {
var _this = _super.call(this) || this;
_this.backBoxs = [];
return _this;
}
BackBoxs.prototype.setup = function () {
var initX, initY = 0;
for (var i = 0; i < props_1.props.dollNum; i++) {
this.backBoxs[i] = new engine.Sprite(utils_1.getTextureByName('backbox_' + i));
initX = this.backBoxs[0].x = props_1.props.backInitX;
initY = this.backBoxs[0].y = props_1.props.backInitY - props_1.props.initOffsetTop;
this.backBoxs[i]['npcType'] = 'box' + i;
}
this.backBoxs[props_1.props.dollNum] = new engine.Sprite(utils_1.getTextureByName('backbox_0'));
this.backBoxs[props_1.props.dollNum]['npcType'] = 'box' + props_1.props.dollNum;
for (var i = 0; i < this.backBoxs.length; i++) {
if (i == 0) {
this.backBoxs[i].x = initX;
}
else {
this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props_1.props.backmargin;
}
this.backBoxs[i].y = initY;
this.addChild(this.backBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
BackBoxs.prototype.frameMove = function () {
var _this = this;
this.backBoxs.forEach(function (item) {
item.x -= props_1.props.moveSpeed;
if (item.x <= 0) {
var lastitem = _this.backBoxs.shift();
lastitem.x = _this.backBoxs[_this.backBoxs.length - 1].x + item.width + props_1.props.backmargin;
_this.backBoxs.push(lastitem);
}
});
};
return BackBoxs;
}(engine.Container));
exports.BackBoxs = BackBoxs;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var FrontBoxs = (function (_super) {
__extends(FrontBoxs, _super);
function FrontBoxs() {
var _this = _super.call(this) || this;
_this.frontBoxs = [];
return _this;
}
FrontBoxs.prototype.setup = function () {
var initX, initY = 0;
for (var i = 0; i < props_1.props.dollNum; i++) {
if (!new engine.Sprite(utils_1.getTextureByName('frontbox_' + i))) {
return;
}
this.frontBoxs[i] = new engine.Sprite(utils_1.getTextureByName('frontbox_' + i));
initX = this.frontBoxs[0].x = props_1.props.frontInitX;
initY = this.frontBoxs[0].y = props_1.props.frontInitY;
this.frontBoxs[i]['npcType'] = 'box' + i;
}
this.frontBoxs[props_1.props.dollNum] = new engine.Sprite(utils_1.getTextureByName('frontbox_0'));
this.frontBoxs[props_1.props.dollNum]['npcType'] = 'box' + props_1.props.dollNum;
console.log(this.frontBoxs);
for (var i = 0; i < this.frontBoxs.length; i++) {
if (i == 0) {
this.frontBoxs[i].x = initX;
}
else {
this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.frontBoxs[0].width - props_1.props.frontmargin;
}
console.log(this.frontBoxs[i].x);
this.frontBoxs[i].y = initY;
this.addChild(this.frontBoxs[i]);
console.log('aaa', this.frontBoxs[i].x);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
FrontBoxs.prototype.frameMove = function () {
var _this = this;
this.frontBoxs.forEach(function (item, index) {
item.x += props_1.props.moveSpeed;
if (item.x <= 0 && !item.visible) {
item.visible = true;
}
if (item.x >= 750) {
var tmpIndex = 0;
if (index <= 0) {
tmpIndex = _this.frontBoxs.length - 1;
}
else {
tmpIndex = index - 1;
}
item.x = _this.frontBoxs[tmpIndex].x - _this.frontBoxs[0].width - props_1.props.frontmargin;
if (!_this.GameView.getMoveX() && item.x <= 0 && _this.GameView.startstatus) {
_this.GameView.setMoveX((370 - item.x - 13) / props_1.props.moveSpeed, item);
_this.hideBox = item;
}
}
});
};
FrontBoxs.prototype.stop = function () {
};
FrontBoxs.prototype.showHidePrizeBox = function (isshow) {
this.hideBox.visible = isshow;
};
return FrontBoxs;
}(engine.Container));
exports.FrontBoxs = FrontBoxs;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Goods_1 = require("./Goods");
var ObjectPool = engine.ObjectPool;
exports.PoolName = 'goods';
ObjectPool.registerPool(exports.PoolName, function () {
return new Goods_1.Goods();
}, function (item, data) {
item.reset();
});
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
exports.getTexture = getTexture;
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
exports.getTextureByName = getTextureByName;
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
exports.playSound = playSound;
function createSvga(name, anchorName) {
var inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
exports.createSvga = createSvga;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameWrapper_1 = require("./game/GameWrapper");
var props_1 = require("./props");
function default_1(props) {
props_1.prepareProps();
props_1.injectProps(props);
var instance = new GameWrapper_1.GameWrapper();
return instance;
}
exports.default = default_1;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(exports.props, metaProps);
}
exports.prepareProps = prepareProps;
function injectProps(p) {
engine.injectProp(exports.props, p);
}
exports.injectProps = injectProps;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var LoopComponent_1 = require("./LoopComponent");
var props_1 = require("./../props");
var Background = (function (_super) {
__extends(Background, _super);
function Background() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.partResHHL = ['hhl_after', 'hhl_front'];
_this.partResHB = ['hb_after', 'hb_front'];
_this.partResWH = ['wh_after', 'wh_front'];
_this.speeds = [];
_this.resArray = [];
_this.frameMovePos = 0;
return _this;
}
Background.prototype.initBg = function () {
this.sumMovePos = 0;
this.speeds.push(props_1.props.afterBGMoveSpeed);
this.speeds.push(props_1.props.frontBGMoveSpeed);
var bottomBg = new engine.Rect();
bottomBg.x = 0;
bottomBg.y = 0;
bottomBg.width = utils_1.getStage().width;
bottomBg.height = 0;
bottomBg.fillColor = 0x75c9f5;
this.addChild(bottomBg);
this.resArray.push(this.partResHHL);
this.resArray.push(this.partResHB);
this.resArray.push(this.partResWH);
this._bgIndex = 0;
var parts = [];
for (var i = 0; i < 2; i++) {
var part = new LoopComponent_1.LoopComponent();
part.setupLoop([
this.resArray[0][i],
this.resArray[0][i],
]);
parts.push(part);
this.addChild(part);
}
parts[1].y = 200;
};
Background.prototype.setViewport = function (pos) {
this.needFrameSum = (props_1.props.pierMoveTime / 1000) * 60;
this.frameMovePos = pos / this.needFrameSum;
this.frameIndex = 0;
this.addEventListener(engine.Event.ENTER_FRAME, this.frameBack, this);
};
Background.prototype.frameBack = function () {
if (this.frameIndex < this.needFrameSum) {
for (var i = 0; i < 2; i++) {
var part = this.getChildAt(i + 1);
var speed = this.speeds[i];
var tmpPos = ((this.frameMovePos * this.frameIndex) + this.sumMovePos) * speed;
part.setViewport(tmpPos);
}
this.frameIndex++;
}
else {
this.sumMovePos += this.frameMovePos * this.needFrameSum;
this.frameIndex = 0;
this.removeEventListener(engine.Event.ENTER_FRAME, this.frameBack, this);
}
};
Background.prototype.changeBg = function (index) {
for (var i = 0; i < 2; i++) {
var part = this.getChildAt(i + 1);
part.changeBg(this.resArray[index][i]);
if (i == 1 && index == 1) {
part.y = 400;
}
if (i == 1 && index == 2) {
part.y = 250;
}
}
this._bgIndex = index;
};
Background.prototype.getBgIndex = function () {
return this._bgIndex;
};
return Background;
}(engine.Container));
exports.Background = Background;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Road_1 = require("./Road");
var props_1 = require("../props");
var utils_1 = require("./utils");
var GuideLayer_1 = require("./GuideLayer");
var Background_1 = require("./Background");
var ObjectPool = engine.ObjectPool;
var Pier_1 = require("./Pier");
var Player_1 = require("./Player");
var Strut_1 = require("./Strut");
var ScoreLabel_1 = require("./ScoreLabel");
exports.PoolName = 'pier';
ObjectPool.registerPool(exports.PoolName, function () {
return new Pier_1.Pier();
}, function (item, data) {
item.init();
});
var GameView = (function (_super) {
__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.moveX = 0;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
this._backgroud = new Background_1.Background();
this.addChild(this._backgroud);
this._backgroud.initBg();
var road = this._road = new Road_1.Road();
this.addChild(road);
road.setup();
var pierWidth = this._road.getFristPier();
var player = this._player = new Player_1.Player();
this.addChild(player);
player.initPlayer(pierWidth);
var strut = this._strut = new Strut_1.Strut();
this.addChild(strut);
strut.init();
this._scoreContainer = new engine.Container();
this.addChild(this._scoreContainer);
this.initLabScore();
};
GameView.prototype.start = function (guide) {
return __awaiter(this, void 0, void 0, function () {
var initScore;
return __generator(this, function (_a) {
this._isTouchLayer = true;
this._sumScore = 0;
this._isMouseDown = false;
this._guide = guide;
initScore = this._road.getStartGold(0) ? props_1.props.goldScore : 0;
this.updateScore(initScore);
if (this._guide == '1') {
this.setGuide();
}
else {
this.initTouch();
this.registerEvent();
}
return [2];
});
});
};
GameView.prototype.setGuide = function () {
var _this = this;
this._road.setGuide();
var guideLayer = this.guideLayer = new GuideLayer_1.GuideLayer();
this.addChild(guideLayer);
this.guideLayer.show(1, { x: 20, y: 650, guideText: props_1.props.guideText1 }, function () {
var posX = _this._road.getMovePos();
_this.guideLayer.show(2, { x: posX + 20, y: 620, guideText: props_1.props.guideText2 }, function () {
_this.initTouch();
_this.registerEvent();
});
});
};
GameView.prototype.initLabScore = function () {
var scoreBg = new engine.Sprite(utils_1.getTextureByName('scoreBg'));
scoreBg.x = utils_1.getStage().width / 2 - scoreBg.width / 2;
scoreBg.y = 80;
var scoreHint = new engine.Sprite(utils_1.getTextureByName('scoreHint'));
scoreHint.x = utils_1.getStage().width / 2 - scoreHint.width / 2;
scoreHint.y = 40;
this._scoreContainer.addChild(scoreHint);
this.labScore = new ScoreLabel_1.ScoreLabel();
this.labScore.fillColor = 0xff7646;
this.labScore.size = 70;
this.labScore.width = utils_1.getStage().width;
this.labScore.height = scoreBg.height;
this.labScore.textAlign = engine.TEXT_ALIGN.CENTER;
this.labScore.x = 0;
this.labScore.y = scoreBg.y + 10;
this._scoreContainer.addChild(this.labScore);
};
GameView.prototype.registerEvent = function () {
this._touchLayer.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onMouseDown, this);
this._touchLayer.addEventListener(engine.MouseEvent.MOUSE_UP, this.onMouseUp, this);
};
GameView.prototype.removeListener = function () {
this._touchLayer.removeEventListener(engine.MouseEvent.MOUSE_DOWN, this.onMouseDown, this);
this._touchLayer.removeEventListener(engine.MouseEvent.MOUSE_UP, this.onMouseUp, this);
};
GameView.prototype.initTouch = function () {
this._touchLayer = new engine.Rect();
this.addChild(this._touchLayer);
this._touchLayer.width = utils_1.getStage().width;
this._touchLayer.height = utils_1.getStage().height;
this._touchLayer.x = 0;
this._touchLayer.y = 0;
this._touchLayer.alpha = 0;
};
GameView.prototype.setScoreShow = function () {
};
GameView.prototype.onMouseDown = function () {
if (this._isTouchLayer) {
this._isMouseDown = true;
this._strut.onMouseDown(this._road.getFristPier(), this._road.getDistance(), this.goCallBcak.bind(this));
}
};
GameView.prototype.onMouseUp = function () {
if (this._isTouchLayer && this._isMouseDown) {
this._strut.onMouseUp();
this._isMouseDown = false;
this._isTouchLayer = false;
}
};
GameView.prototype.goCallBcak = function (isSuccess) {
var _this = this;
if (isSuccess) {
console.log('成功了');
var movePos = this._road.getMovePos();
if (this._road.getStartGold(1, false)) {
this.updateScore(props_1.props.singleScore + props_1.props.goldScore);
}
else {
this.updateScore(props_1.props.singleScore);
}
this._player.setViewport(movePos, this.complete.bind(this));
}
else {
console.log('失败了');
this._player.setViewport(this._strut.getStrutHeight(), function () {
console.log('掉下去了');
engine.globalEvent.dispatchEvent('dxbcyj-game-result', { score: _this._sumScore });
}, this._road.getFristPier());
}
};
GameView.prototype.complete = function () {
var _this = this;
this._road.getStartGold(1);
var movePos = this._road.getMovePos();
this._road.setViewport();
this._backgroud.setViewport(movePos);
this._player.setBackViewport(function () {
_this._isTouchLayer = true;
});
this.closeStrut();
};
GameView.prototype.closeStrut = function () {
this._strut.rest();
};
GameView.prototype.updateScore = function (score) {
this._sumScore += score;
if (0 <= this._sumScore && this._sumScore <= props_1.props.bgFristScore) {
this.changeBg(0);
}
else if (props_1.props.bgFristScore < this._sumScore && this._sumScore <= props_1.props.bgSecondScore) {
this.changeBg(1);
}
else {
this.changeBg(2);
}
this.labScore.updateScore(this._sumScore);
};
GameView.prototype.getScore = function () {
return this._sumScore;
};
GameView.prototype.changeBg = function (index) {
if (this._backgroud.getBgIndex() != index) {
this._backgroud.changeBg(index);
}
};
return GameView;
}(engine.Container));
exports.default = GameView;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameView_1 = require("./GameView");
var GameWrapper = (function (_super) {
__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('dxbcyj-game-start', _this.start, _this);
var gameView = _this._gameView = new GameView_1.default();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.start = function (event) {
this._gameView.start(event.data.guide);
};
return GameWrapper;
}(engine.Container));
exports.GameWrapper = GameWrapper;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("../props");
var utils_1 = require("./utils");
var GuideLayer = (function (_super) {
__extends(GuideLayer, _super);
function GuideLayer() {
var _this = _super.call(this) || this;
_this._canClear = [];
_this.setup();
return _this;
}
GuideLayer.prototype.setup = function () {
};
GuideLayer.prototype.show = function (id, options, callback) {
this.visible = true;
this._callBack = callback ? callback : null;
if (!this.guideMask) {
this._options = options;
var _a = this.stage, width = _a.width, height = _a.height;
var guideMask = this.guideMask = new engine.Container();
var guideHole = this._guideHole = new engine.Image(utils_1.getTextureByName('guide'));
guideHole.x = options.x;
guideHole.y = options.y;
guideHole.width = 250;
guideHole.height = 250;
guideHole.name = 'guideHole';
guideMask.addChild(guideHole);
this.createRect(guideMask, 0, 0, width, guideHole.y);
this.createRect(guideMask, 0, guideHole.y, guideHole.x, guideHole.height);
this.createRect(guideMask, guideHole.x + guideHole.width, guideHole.y, width - guideHole.x - guideHole.width, guideHole.height);
this.createRect(guideMask, 0, guideHole.y + guideHole.height, width, height - guideHole.y - guideHole.height);
this.guideStep(id);
var label = this.label = new engine.Label();
label.fillColor = 'white';
label.size = 30;
label.text = options.guideText;
label.x = (width - label.width) / 2;
label.y = guideHole.y + guideHole.height + 50;
label.textAlign = engine.TEXT_ALIGN.CENTER;
label.name = 'labHint';
guideMask.addChild(label);
this.addChild(guideMask);
}
this.once(engine.MouseEvent.CLICK, function () {
this.removeChild(this.guideMask);
this.guideMask = null;
if (this._callBack) {
this._callBack();
}
}, this);
};
GuideLayer.prototype.createRect = function (container, x, y, width, height) {
var rect = new engine.Rect();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
rect.fillColor = 'black';
rect.alpha = 0.7;
container.addChild(rect);
};
GuideLayer.prototype.guideStep = function (id) {
if (id == 1) {
var guideHand = new engine.Image(utils_1.getTextureByName('guideHand'));
guideHand.x = this._options.x + 300;
guideHand.y = this._options.y + 100;
this.guideMask.addChild(guideHand);
var rect = new engine.Rect();
rect.x = this._options.x + 200;
rect.y = this._options.y - 15;
rect.width = props_1.props.strutWidth;
rect.height = 200;
rect.fillColor = props_1.props.strutColor;
this.guideMask.addChild(rect);
this._canClear.push(guideHand);
this._canClear.push(rect);
}
if (id == 2) {
var know = new engine.Image(utils_1.getTextureByName('know'));
know.x = (this.stage.width - know.width) / 2;
know.y = this._options.y + 400;
this.guideMask.addChild(know);
this._canClear.push(know);
}
};
return GuideLayer;
}(engine.Container));
exports.GuideLayer = GuideLayer;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var LoopComponent = (function (_super) {
__extends(LoopComponent, _super);
function LoopComponent() {
var _this = _super.call(this) || this;
_this.onceInfo = { width: 0, height: 0, count: 0 };
_this.loopInfo = { width: 0, height: 0, count: 0 };
_this.parts = [];
return _this;
}
LoopComponent.prototype.setup = function (parts, info) {
var _this = this;
parts.forEach(function (item, index) {
var part;
if (typeof item == 'string') {
part = new engine.Sprite(utils_1.getTextureByName(item));
}
else if (item instanceof engine.Texture) {
part = new engine.Sprite(item);
}
else {
part = item;
}
_this.addChild(part);
_this.parts.push(part);
if (index == 0) {
info.width = part.width;
info.height = part.height;
}
});
info.count = parts.length;
this.setViewport(0, 0);
};
LoopComponent.prototype.changeBg = function (changName) {
this.parts.forEach(function (item, index) {
item.texture = utils_1.getTextureByName(changName);
});
};
LoopComponent.prototype.setupLoop = function (resArr) {
this.setup(resArr, this.loopInfo);
};
LoopComponent.prototype.setViewport = function (x, y) {
if (y === void 0) { y = 0; }
var sizeField = y == 0 ? 'width' : 'height';
var posField = y == 0 ? 'x' : 'y';
var pos = y == 0 ? x : y;
var index;
var onceSize = this.onceInfo[sizeField];
var onceCount = this.onceInfo.count;
var loopCount = this.loopInfo.count;
var loopSize = this.loopInfo[sizeField];
index = onceSize == 0 ? -1 : Math.floor(pos / onceSize);
if (index < 0 || index >= onceCount) {
var loopIndex = Math.floor((pos - onceCount * onceSize) / this.loopInfo[sizeField]);
index = onceCount + loopIndex;
}
var formerIndex = index < onceCount ? index : (index) % loopCount + onceCount;
var latterIndex = index < onceCount ? index + 1 : (index - onceCount + 1) % loopCount + onceCount;
var former = this.parts[formerIndex];
var latter = this.parts[latterIndex];
if (!former || !latter) {
console.log(formerIndex, latterIndex);
}
former[posField] = -(pos - loopSize * (index < onceCount ? index : index - onceCount) - (index < onceCount ? 0 : onceCount * onceSize));
latter[posField] = former.x + (index < onceCount ? onceSize : loopSize);
};
return LoopComponent;
}(engine.Container));
exports.LoopComponent = LoopComponent;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("./../props");
var utils_1 = require("./utils");
var Pier = (function (_super) {
__extends(Pier, _super);
function Pier() {
var _this = _super.call(this) || this;
_this.bmp = new engine.Sprite();
_this.addChild(_this.bmp);
return _this;
}
Pier.prototype.init = function () {
var bmp = this.bmp;
bmp.alpha = 1;
bmp.texture = utils_1.getTextureByName('pier');
bmp.x = 0;
bmp.y = bmp.height;
if (this.children.length < 2) {
var gold = new engine.Sprite();
gold.texture = utils_1.getTextureByName('gold');
gold.name = 'gold';
this.addChild(gold);
}
this.setGoldPosX(bmp);
this.setShowGold();
};
Pier.prototype.setShowGold = function () {
var nodeGold = this.getChildByName('gold');
var randomWard = Math.random();
nodeGold.alpha = 1;
var isShow = randomWard < props_1.props.reward ? true : false;
nodeGold.visible = isShow;
this.haveGold = isShow;
};
Pier.prototype.setGoldPosX = function (bmp) {
var nodeGold = this.getChildByName('gold');
var pos = bmp.width / 2 - nodeGold.width / 2;
nodeGold.x = pos;
nodeGold.y = bmp.height - nodeGold.height - 50;
nodeGold.visible = false;
};
Pier.prototype.closeGold = function () {
var _this = this;
this.children.forEach(function (item) {
if (item.name == 'gold') {
item.anchorX = item.width / 2;
item.anchorY = item.height / 2;
engine.Tween.get(item, { loop: false })
.to({ scaleX: 2.5, scaleY: 2.5 }, 200, engine.Ease.cubicOut)
.to({ scaleX: 1, scaleY: 1, alpha: 0 }, 200, engine.Ease.cubicIn)
.call(function () {
item.visible = false;
_this.haveGold = false;
});
}
});
};
return Pier;
}(engine.Container));
exports.Pier = Pier;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("../props");
var utils_1 = require("./utils");
var Player = (function (_super) {
__extends(Player, _super);
function Player() {
return _super !== null && _super.apply(this, arguments) || this;
}
Player.prototype.initPlayer = function (pierWidth) {
this._container = new engine.Container();
this.addChild(this._container);
this.playerNode = utils_1.createSvga('walk');
this._container.addChild(this.playerNode);
this.playerNode.y = 675;
this.playerNode.x = pierWidth / 2 - 80;
this.playerNode.play();
};
Player.prototype.setViewport = function (pos, callBack, pierWidth) {
var tmpPos = 0;
var isSuccess = false;
if (!pierWidth) {
tmpPos = pos;
isSuccess = true;
}
else {
tmpPos = pierWidth - this.playerNode.x + pos - 60;
}
this.playGoTween(tmpPos, callBack, isSuccess);
};
Player.prototype.playGoTween = function (pos, callBack, isSuccess) {
var _this = this;
engine.Tween.get(this._container, { loop: false })
.to({ x: pos }, props_1.props.playerMoveSpeed)
.call(function () {
engine.Tween.removeTweens(_this._container);
if (isSuccess) {
if (callBack) {
callBack();
}
}
else {
_this.playDropTween(callBack);
}
});
};
Player.prototype.playDropTween = function (callBack) {
var _this = this;
engine.Tween.get(this._container, { loop: false })
.to({ y: 2000 }, 1000)
.call(function () {
engine.Tween.removeTweens(_this._container);
if (callBack) {
callBack();
}
});
};
Player.prototype.setBackViewport = function (callBack) {
var _this = this;
engine.Tween.get(this._container, { loop: false })
.to({ x: 0 }, props_1.props.pierMoveTime)
.call(function () {
engine.Tween.removeTweens(_this._container);
if (callBack) {
callBack();
}
});
};
return Player;
}(engine.Container));
exports.Player = Player;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("./../props");
var ObjectPool = engine.ObjectPool;
var Road = (function (_super) {
__extends(Road, _super);
function Road() {
return _super !== null && _super.apply(this, arguments) || this;
}
Road.prototype.setup = function () {
this.lastPos = 0;
this.addPier();
};
Road.prototype.getFristPier = function () {
return this.getChildAt(0).width;
};
Road.prototype.getDistance = function () {
var distance = [];
var pier1 = this.getChildAt(0);
var pier2 = this.getChildAt(1);
distance.push(pier2.x - pier1.x);
distance.push(pier2.width);
return distance;
};
Road.prototype.addPier = function () {
while (this.children.length < props_1.props.pierCount + 1) {
var childrenNum = this.children.length;
var randomPos = this.makeRandomFloat(props_1.props.pierMaxDistance, props_1.props.pierMinDistance);
var pier = ObjectPool.getObject('pier');
this.addChild(pier);
if (childrenNum == 0) {
pier.x = 0;
}
else {
pier.x = this.lastPos + randomPos;
}
this.lastPos = pier.x;
}
};
Road.prototype.moveAddPier = function () {
var randomPos = this.makeRandomFloat(props_1.props.pierMaxDistance, props_1.props.pierMinDistance);
var pier = ObjectPool.getObject('pier');
var lastChild = this.getChildAt(this.children.length - 1);
pier.x = lastChild.x + randomPos;
this.addChild(pier);
};
Road.prototype.makeRandomFloat = function (max, min) {
if (min === void 0) { min = 0; }
return Math.random() * (max - min) + min;
};
Road.prototype.setViewport = function () {
var _this = this;
var tmpMovepos = this.getMovePos();
this.children.forEach(function (item, index) {
_this.playTween(item, index, tmpMovepos);
});
};
Road.prototype.getMovePos = function () {
var movePos = this.getChildAt(1);
return movePos.x;
};
Road.prototype.playTween = function (item, index, tmpMovepos) {
var _this = this;
engine.Tween.get(item, { loop: false })
.to({ x: item.x - tmpMovepos }, props_1.props.pierMoveTime)
.call(function () {
if (_this.getChildIndex(item) == 0) {
engine.Tween.removeTweens(item);
_this.removeChild(item);
ObjectPool.recycleObject('pier', item);
}
if (index == 0) {
_this.moveAddPier();
}
});
};
Road.prototype.getStartGold = function (index, isClose) {
if (isClose === void 0) { isClose = true; }
var tmpNode = this.getChildAt(index);
var haveGold = tmpNode.haveGold;
if (haveGold && isClose) {
tmpNode.closeGold();
}
return haveGold;
};
Road.prototype.setGuide = function () {
var tmpNode = this.getChildAt(1);
if (!tmpNode.haveGold) {
tmpNode.children.forEach(function (item) {
if (item.name == 'gold') {
item.visible = true;
}
});
tmpNode.haveGold = true;
}
};
return Road;
}(engine.Container));
exports.Road = Road;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var ScoreLabel = (function (_super) {
__extends(ScoreLabel, _super);
function ScoreLabel() {
return _super !== null && _super.apply(this, arguments) || this;
}
ScoreLabel.prototype.updateScore = function (score, animation) {
if (animation === void 0) { animation = true; }
this._value = score;
if (animation && this._tmp) {
this.animationUpdate();
}
else {
this.updateLocal(score);
}
};
ScoreLabel.prototype.animationUpdate = function () {
var _this = this;
var tmpInterval = setInterval(function () {
_this._tmp += 1;
if (_this._tmp <= _this._value) {
_this.text = _this._tmp;
}
else {
_this._tmp = _this._value;
clearInterval(tmpInterval);
}
}, 50);
};
ScoreLabel.prototype.updateLocal = function (v) {
this._tmp = v;
this.text = v;
};
return ScoreLabel;
}(engine.Label));
exports.ScoreLabel = ScoreLabel;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("../props");
var Strut = (function (_super) {
__extends(Strut, _super);
function Strut() {
return _super !== null && _super.apply(this, arguments) || this;
}
Strut.prototype.init = function () {
this._strut = new engine.Rect();
this.addChild(this._strut);
this._strut.width = props_1.props.strutWidth;
this._strut.y = 833;
this._strut.fillColor = props_1.props.strutColor;
this._strut.rotation = 180;
};
Strut.prototype.onMouseDown = function (pierWidth, distance, callBack) {
this._strut.x = pierWidth - 60;
this._distance = distance;
this._callBack = callBack;
this._strut.visible = true;
this.addEventListener(engine.Event.ENTER_FRAME, this.frameStrut, this);
};
Strut.prototype.onMouseUp = function () {
var _this = this;
this.removeEventListener(engine.Event.ENTER_FRAME, this.frameStrut, this);
setTimeout(function () {
_this.strutRotation();
}, 200);
};
Strut.prototype.strutRotation = function () {
var _this = this;
engine.Tween.get(this._strut, { loop: false })
.to({ rotation: 270 }, props_1.props.strutRotationSpeed)
.call(function () {
_this.judgeResult();
engine.Tween.removeTweens(_this._strut);
});
};
Strut.prototype.judgeResult = function () {
var isSuccess = false;
if (this._distance[0] - this._distance[1] + 100 <= this._strut.height && this._strut.height <= this._distance[0] + 20) {
isSuccess = true;
}
if (this._callBack) {
this._callBack(isSuccess);
}
};
Strut.prototype.frameStrut = function () {
if (this._strut.height < 1000) {
this._strut.height += props_1.props.strutUpSpeed;
}
};
Strut.prototype.rest = function () {
this._strut.width = props_1.props.strutWidth;
this._strut.y = 833;
this._strut.fillColor = props_1.props.strutColor;
this._strut.rotation = 180;
this._strut.height = 0;
this._strut.visible = false;
};
Strut.prototype.getStrutHeight = function () {
var distance = this._strut.height > 1000 ? 1000 : this._strut.height;
return distance;
};
return Strut;
}(engine.Container));
exports.Strut = Strut;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Pier_1 = require("./Pier");
var ObjectPool = engine.ObjectPool;
exports.PoolName = 'pier';
ObjectPool.registerPool(exports.PoolName, function () {
return new Pier_1.Pier();
}, function (item, data) {
item.init();
});
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
exports.getTexture = getTexture;
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
exports.getTextureByName = getTextureByName;
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
exports.playSound = playSound;
function getStage() {
return engine.gameStage.stage;
}
exports.getStage = getStage;
function createSvga(name) {
var inst = new svga.Svga();
inst.source = engine.getAssetByName(name).uuid;
return inst;
}
exports.createSvga = createSvga;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameWrapper_1 = require("./game/GameWrapper");
var props_1 = require("./props");
function default_1(props) {
props_1.prepareProps();
props_1.injectProps(props);
var instance = new GameWrapper_1.GameWrapper();
return instance;
}
exports.default = default_1;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(exports.props, metaProps);
}
exports.prepareProps = prepareProps;
function injectProps(p) {
engine.injectProp(exports.props, p);
}
exports.injectProps = injectProps;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var props_1 = require("../props");
var utils_1 = require("./utils");
var GameView = (function (_super) {
__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
this.NpcBg = new engine.Container();
this.NpcBg.x = props_1.props.initX;
this.NpcBg.y = props_1.props.initY;
this.addChild(this.NpcBg);
this.bottomCircle = new engine.Sprite(utils_1.getTextureByName('底座'));
this.bottomCircle.x = 17;
this.bottomCircle.y = 305;
this.loveDot = new engine.Sprite(utils_1.getTextureByName('点缀'));
this.loveDot.x = 0;
this.loveDot.y = 6;
this.giftboxSvga = utils_1.createSvga('初始礼盒');
this.giftboxSvga.x = 105;
this.giftboxSvga.y = 37;
this.giftAfterSvga = utils_1.createSvga("拆礼盒");
this.giftAfterSvga.x = 105;
this.giftAfterSvga.y = 0;
this.giftAfterSvga.visible = false;
this.NpcBg.addChild(this.bottomCircle);
this.NpcBg.addChild(this.giftboxSvga);
this.NpcBg.addChild(this.giftAfterSvga);
this.NpcBg.addChild(this.loveDot);
this.giftboxSvga.play(false, true);
};
GameView.prototype.reset = function () {
this.giftboxSvga.visible = true;
this.giftAfterSvga.visible = false;
};
GameView.prototype.start = function () {
this.giftAfterSvga.visible = true;
this.giftboxSvga.visible = false;
this.giftAfterSvga.play(false, false);
this.giftAfterSvga.once(engine.Event.END_FRAME, function () {
engine.globalEvent.dispatchEvent('open-gift-game-end');
}, this);
};
GameView.prototype.resume = function () {
this.reset();
this.start();
};
return GameView;
}(engine.Container));
exports.default = GameView;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameView_1 = require("./GameView");
var props_1 = require("../props");
var GameWrapper = (function (_super) {
__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('open-gift-game-init', _this.reset, _this);
engine.globalEvent.addEventListener('open-gift-game-start', _this.start, _this);
var gameView = _this._gameView = new GameView_1.default();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.reset = function (event) {
props_1.injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
};
GameWrapper.prototype.start = function (event) {
console.log('监听开始');
props_1.injectProps(event.data);
this._gameView.start();
};
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
return GameWrapper;
}(engine.Container));
exports.GameWrapper = GameWrapper;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
exports.getTexture = getTexture;
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
exports.getTextureByName = getTextureByName;
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
exports.playSound = playSound;
function createSvga(name, anchorName) {
var inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
exports.createSvga = createSvga;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameWrapper_1 = require("./game/GameWrapper");
var props_1 = require("./props");
function default_1(props) {
props_1.prepareProps();
props_1.injectProps(props);
var instance = new GameWrapper_1.GameWrapper();
return instance;
}
exports.default = default_1;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(exports.props, metaProps);
}
exports.prepareProps = prepareProps;
function injectProps(p) {
engine.injectProp(exports.props, p);
}
exports.injectProps = injectProps;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var LoopComponent_1 = require("./LoopComponent");
var utils_2 = require("./utils");
var Background = (function (_super) {
__extends(Background, _super);
function Background() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.partRes = ['bg_far', 'bg_mid', 'bg_near'];
_this.speeds = [0.05, 0.5, 1];
return _this;
}
Background.prototype.setup = function () {
var bottomBg = new engine.Rect();
bottomBg.x = 0;
bottomBg.y = 0;
bottomBg.width = utils_2.getStage().width;
bottomBg.height = 0;
bottomBg.fillColor = 0x75c9f5;
this.addChild(bottomBg);
var parts = [];
for (var i = 0; i < 3; i++) {
var part = new LoopComponent_1.LoopComponent();
part.setupLoop([
this.partRes[i],
this.partRes[i],
]);
parts.push(part);
this.addChild(part);
}
var height = utils_2.getStage().height;
parts[0].y = (height - parts[0].height) / 2 - 400;
parts[1].y = (height - parts[1].height) / 2 - 120;
parts[2].y = (height - parts[2].height) / 2 + 300;
bottomBg.y = parts[2].y;
bottomBg.height = height - parts[2].y;
var moon = new engine.Sprite(utils_1.getTextureByName('moon'));
moon.x = 100;
moon.y = 100;
this.addChild(moon);
};
Background.prototype.setViewport = function (pos) {
for (var i = 0; i < 3; i++) {
var part = this.getChildAt(i + 1);
var speed = this.speeds[i];
part.setViewport(pos * speed);
}
};
Background.prototype.reset = function (revive) {
if (revive === void 0) { revive = false; }
};
return Background;
}(engine.Container));
exports.Background = Background;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var Block = (function (_super) {
__extends(Block, _super);
function Block() {
var _this = _super.call(this) || this;
_this.bmp = new engine.Sprite();
_this.addChild(_this.bmp = new engine.Sprite());
return _this;
}
Block.prototype.reset = function (_a) {
var type = _a.type;
this.type = type;
var bmp = this.bmp;
bmp.alpha = 1;
bmp.texture = this.getBlock();
var _b = Block.configs[type], width = _b.width, off = _b.off;
bmp.x = -(off + width / 2);
bmp.y = -(bmp.height / 2);
};
Block.prototype.getBlock = function () {
return utils_1.getTextureByName('block_' + this.type);
};
Block.prototype.playEffect = function () {
};
Block.prototype.playFadeOut = function () {
return this.getTweenPromise(engine.Tween.get(this.bmp)
.to({ alpha: 0 }, 100)
.to({ alpha: 1 }, 100)
.to({ alpha: 0 }, 100));
};
Block.prototype.onEffectComplete = function (event) {
this.effectResolve && this.effectResolve();
this.effectResolve = null;
};
Block.prototype.getTweenPromise = function (tween) {
return new Promise(function (resolve) {
tween.call(resolve);
});
};
Block.configs = [
{ ratio: 0.6, width: 15, off: 32, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0.1, width: 10, off: 18, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0.15, width: 30, off: 32, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0.1, width: 86, off: 28, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0.5, width: 70, off: 20, effect: '', effect_offset: { x: 0, y: -20 } },
{ ratio: 0, width: 0, off: 0, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0, width: 0, off: 0, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0, width: 0, off: 0, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0, width: 0, off: 0, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0, width: 0, off: 0, effect: '', effect_offset: { x: 0, y: 0 } },
{ ratio: 0, width: 123, off: 23, effect: '', effect_offset: { x: 0, y: 0 } },
];
return Block;
}(engine.Container));
exports.Block = Block;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var PlayGame_1 = require("./PlayGame");
var Background_1 = require("./Background");
var Road_1 = require("./Road");
var Player_1 = require("./player/Player");
var utils_1 = require("./utils");
var Block_1 = require("./Block");
var ObjectPool = engine.ObjectPool;
exports.PoolName = 'block';
ObjectPool.registerPool(exports.PoolName, function () {
return new Block_1.Block();
}, function (item, data) {
item.reset(data);
});
var GameView = (function (_super) {
__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.offset = { x: -100, y: 320 };
_this.worldFPS = 60;
_this._viewport = {
x: 0,
y: 0,
};
return _this;
}
Object.defineProperty(GameView, "instance", {
get: function () {
if (this._instance == undefined) {
this._instance = new GameView();
}
return this._instance;
},
enumerable: true,
configurable: true
});
GameView.prototype.eventStart = function () {
var _this = this;
if (this.hasPreSetup) {
return;
}
this.hasPreSetup = true;
var background = this.background = new Background_1.Background();
background.setup();
this.addChild(background);
var road = this.road = new Road_1.Road();
road.y = utils_1.getStage().height / 2 + 310;
this.addChild(road);
this.road.preSetup();
this.setupWorld();
this.player.fade(0, false);
this.viewport = 0;
this.startWorld();
this.reset();
this.setup();
var playHint = new engine.Label();
playHint.fillColor = 'block';
playHint.size = 30;
playHint.text = '注意不要踩到线和陷阱哦,后果很严重哦~';
playHint.x = (utils_1.getStage().width - playHint.width) / 2;
playHint.y = utils_1.getStage().height / 2 + 500;
this.addChild(playHint);
this.playGame = new PlayGame_1.PlayGame();
setTimeout(function () {
_this.playGame.GameView = _this;
_this.addChild(_this.playGame);
_this.start();
}, 500);
};
GameView.prototype.setup = function () {
if (this.hasSetup) {
return;
}
this.hasSetup = true;
this.road.setup();
};
GameView.prototype.setupWorld = function () {
var OTHER = Math.pow(2, 1), BODYPARTS = Math.pow(2, 2), GROUND = Math.pow(2, 3);
var world = this.world = new p2.World({});
world.sleepMode = p2.World.BODY_SLEEPING;
var planeShape = new p2.Plane();
var ground = new p2.Body({
position: [0, 0],
});
ground.addShape(planeShape);
planeShape.collisionGroup = GROUND;
planeShape.collisionMask = BODYPARTS | OTHER;
world.addBody(ground);
var player = this.player = new Player_1.Player();
player.setup({
collisionGroup: BODYPARTS,
collisionMask: GROUND | OTHER,
world: world,
ground: ground,
});
player.addEventListener('move', this.onMove, this);
player.addEventListener('foot_down', this.onFootDown, this);
};
GameView.prototype.onTicker = function (dt) {
var world = this.world;
this.world.step(this.worldFPS / 1000);
var l = world.bodies.length;
for (var i = 0; i < l; i++) {
var body = world.bodies[i];
var display = body.displays ? body.displays[0] : null;
if (display) {
if (!this.contains(display)) {
this.addChild(display);
}
display.localUpdate(body.position[0] * utils_1.getfactor() + utils_1.getStage().width / 2 + this.offset.x - this.viewport, utils_1.getStage().height / 2 - body.position[1] * utils_1.getfactor() + this.offset.y, 360 - (body.angle + body.shapes[0].angle) * 180 / Math.PI, body.sleepState == p2.Body.SLEEPING);
}
}
return false;
};
GameView.prototype.reset = function (revive) {
if (revive === void 0) { revive = false; }
this.background.reset(revive);
this.road.reset(revive);
this.player.reset(revive);
this.player.fade(0);
this.viewport = revive ? this.revivePos : 0;
};
GameView.prototype.start = function (revive) {
if (revive === void 0) { revive = false; }
this.road.start(revive);
this.player.fade(1);
this.playGame.start(revive);
};
GameView.prototype.startWorld = function () {
if (this.playing) {
return;
}
this.playing = true;
engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, this.onTicker, this);
};
GameView.prototype.stopWorld = function () {
if (!this.playing) {
return;
}
this.playing = false;
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.onTicker, this);
};
Object.defineProperty(GameView.prototype, "viewport", {
get: function () {
return this._viewport.x;
},
set: function (v) {
this._viewport.x = v;
this.updateViewport();
},
enumerable: true,
configurable: true
});
GameView.prototype.updateViewport = function () {
var _a = this._viewport, x = _a.x, y = _a.y;
var pos = Math.max(0, x);
this.background.setViewport(pos);
this.road.setViewport(pos);
};
GameView.prototype.onMove = function (event) {
var _a = event.data, pos = _a.pos, bodyPos = _a.bodyPos;
this.viewport = pos;
if (this.road.hitReward(bodyPos)) {
this.dispatchEvent('scoreChange', {
rewardScore: 100,
passType: 10,
}, true);
}
};
GameView.prototype.down = function () {
if (this.lock) {
return;
}
this.player.down();
};
GameView.prototype.up = function () {
if (this.lock) {
return;
}
this.player.up();
};
GameView.prototype.onFootDown = function (event) {
var _a = event.data, mileage = _a.mileage, pos = _a.pos;
this.revivePos = pos;
var _b = this.road.hitBlock(pos), target = _b.target, lastTarget = _b.lastTarget;
this.road.playDust(pos);
if (target) {
this.lock = true;
this.stopWorld();
this.dispatchEvent(engine.Event.COMPLETE, null, true);
target.playFadeOut();
target.playEffect();
if (target.type == 4) {
this.player.setSkin('gray');
}
this.road.removeBlock(target);
this.player.switchFace(target.type);
if (target.type == 0) {
this.player.fall();
}
this.lock = false;
this.startWorld();
}
else {
this.player.switchFace('normal');
var score = Math.floor(mileage / 50 * 5);
this.dispatchEvent('scoreChange', {
score: score,
passType: lastTarget ? lastTarget.type : -1,
}, true);
}
};
GameView.prototype.setWitchFace = function (type) {
this.player.switchFace(type);
};
return GameView;
}(engine.Container));
exports.default = GameView;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameView_1 = require("./GameView");
var props_1 = require("../props");
var GameWrapper = (function (_super) {
__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('walking-cat-start', _this.start, _this);
engine.globalEvent.addEventListener('walking-cat-revive', _this.revive, _this);
engine.globalEvent.addEventListener('walking-cat-showScore', _this.revive, _this);
var gameView = _this._gameView = new GameView_1.default();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.start = function (event) {
props_1.injectProps(event.data);
this._gameView.eventStart();
};
GameWrapper.prototype.revive = function () {
console.log('复活');
this._gameView.reset(true);
this._gameView.start(true);
};
return GameWrapper;
}(engine.Container));
exports.GameWrapper = GameWrapper;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var LoopComponent = (function (_super) {
__extends(LoopComponent, _super);
function LoopComponent() {
var _this = _super.call(this) || this;
_this.onceInfo = { width: 0, height: 0, count: 0 };
_this.loopInfo = { width: 0, height: 0, count: 0 };
_this.parts = [];
return _this;
}
LoopComponent.prototype.setup = function (parts, info) {
var _this = this;
parts.forEach(function (item, index) {
var part;
if (typeof item == 'string') {
part = new engine.Sprite(utils_1.getTextureByName(item));
}
else if (item instanceof engine.Texture) {
part = new engine.Sprite(item);
}
else {
part = item;
}
_this.addChild(part);
_this.parts.push(part);
if (index == 0) {
info.width = part.width;
info.height = part.height;
}
});
info.count = parts.length;
this.setViewport(0, 0);
};
LoopComponent.prototype.setupOnce = function (resArr) {
this.setup(resArr, this.onceInfo);
};
LoopComponent.prototype.setupLoop = function (resArr) {
this.setup(resArr, this.loopInfo);
};
LoopComponent.prototype.setViewport = function (x, y) {
if (y === void 0) { y = 0; }
var sizeField = y == 0 ? 'width' : 'height';
var posField = y == 0 ? 'x' : 'y';
var pos = y == 0 ? x : y;
var index;
var onceSize = this.onceInfo[sizeField];
var onceCount = this.onceInfo.count;
var loopCount = this.loopInfo.count;
var loopSize = this.loopInfo[sizeField];
index = onceSize == 0 ? -1 : Math.floor(pos / onceSize);
if (index < 0 || index >= onceCount) {
var loopIndex = Math.floor((pos - onceCount * onceSize) / this.loopInfo[sizeField]);
index = onceCount + loopIndex;
}
var formerIndex = index < onceCount ? index : (index) % loopCount + onceCount;
var latterIndex = index < onceCount ? index + 1 : (index - onceCount + 1) % loopCount + onceCount;
var former = this.parts[formerIndex];
var latter = this.parts[latterIndex];
if (!former || !latter) {
console.log(formerIndex, latterIndex);
}
former[posField] = -(pos - loopSize * (index < onceCount ? index : index - onceCount) - (index < onceCount ? 0 : onceCount * onceSize));
latter[posField] = former.x + (index < onceCount ? onceSize : loopSize);
};
return LoopComponent;
}(engine.Container));
exports.LoopComponent = LoopComponent;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("./utils");
var props_1 = require("../props");
var ScoreLabel_1 = require("./ScoreLabel");
var PlayGame = (function (_super) {
__extends(PlayGame, _super);
function PlayGame() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.addlabelScore = null;
_this.formatScore = function (s) {
var t = (Math.ceil(s * 10) / 10).toString();
t += t.indexOf('.') < 0 ? '.0' : '';
return t;
};
return _this;
}
Object.defineProperty(PlayGame, "instance", {
get: function () {
if (this._instance == undefined) {
this._instance = new PlayGame();
}
return this._instance;
},
enumerable: true,
configurable: true
});
PlayGame.prototype.start = function (revive) {
if (revive === void 0) { revive = false; }
if (!revive) {
this.normalScore = 0;
this.rewardScore = 0;
this.lastDialogTs = 0;
this.initTouch();
this.initLabScore();
this.initAddlabel();
this.initDialog();
}
this.registerEvent();
};
PlayGame.prototype.registerEvent = function () {
this.touchLayer.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onMouseDown, this);
this.touchLayer.addEventListener(engine.MouseEvent.MOUSE_UP, this.onMouseUp, this);
this.GameView.addEventListener(engine.Event.COMPLETE, this.onGameComplete, this);
this.GameView.addEventListener('scoreChange', this.onScoreChange, this);
};
PlayGame.prototype.initTouch = function () {
this.touchLayer = new engine.Rect();
this.addChild(this.touchLayer);
this.touchLayer.width = utils_1.getStage().width;
this.touchLayer.height = utils_1.getStage().height;
this.touchLayer.x = 0;
this.touchLayer.y = 0;
this.touchLayer.alpha = 0;
};
PlayGame.prototype.removeListener = function () {
this.touchLayer.removeEventListener(engine.MouseEvent.MOUSE_DOWN, this.onMouseDown, this);
this.touchLayer.removeEventListener(engine.MouseEvent.MOUSE_UP, this.onMouseUp, this);
this.GameView.removeEventListener(engine.Event.COMPLETE, this.onGameComplete, this);
this.GameView.removeEventListener('scoreChange', this.onScoreChange, this);
};
PlayGame.prototype.initLabScore = function () {
this.labScore = new ScoreLabel_1.ScoreLabel();
this.labScore.visible = props_1.props.showScore;
this.labScore.updateScore(0, this.formatScore, false);
this.labScore.fillColor = 'yellow';
this.labScore.size = 46;
this.labScore.x = 610;
engine.Tween.get(this.labScore, { loop: false })
.set({ y: -100 })
.wait(300)
.to({ y: 40 }, 200, engine.Ease.backOut);
this.addChild(this.labScore);
};
PlayGame.prototype.initAddlabel = function () {
this.addlabelScore = new engine.Label();
this.addlabelScore.fillColor = 'yellow';
this.addlabelScore.size = 40;
this.addlabelScore.text = '';
this.addlabelScore.x = 378;
this.addlabelScore.y = 582;
this.addlabelScore.visible = false;
this.addChild(this.addlabelScore);
};
PlayGame.prototype.initDialog = function () {
this.dialog = new engine.Image();
this.dialog.x = 390;
this.dialog.y = 323;
this.addChild(this.dialog);
};
PlayGame.prototype.onMouseDown = function () {
this.GameView.down();
};
PlayGame.prototype.onMouseUp = function () {
this.GameView.up();
};
PlayGame.prototype.onGameComplete = function () {
console.log('死亡');
this.removeListener();
var score = this.getScore();
engine.globalEvent.dispatchEvent('walking-cat-game-end', { score: score });
};
PlayGame.prototype.getScore = function (round) {
if (round === void 0) { round = false; }
var score = (this.normalScore + this.rewardScore) / 10;
score *= (props_1.props.scoreTimes || 1);
if (round) {
return Math.round(score);
}
return score;
};
PlayGame.prototype.onScoreChange = function (event) {
var _a = event.data, score = _a.score, passType = _a.passType, rewardScore = _a.rewardScore;
var scoreAdd;
if (rewardScore) {
this.rewardScore += rewardScore;
scoreAdd = rewardScore;
}
else {
scoreAdd = score - this.normalScore;
this.normalScore = score;
}
var curScore = this.getScore();
this.labScore.updateScore(curScore, this.formatScore);
if (passType > 0 && passType <= 4) {
var now = Date.now();
if (now - this.lastDialogTs > 15000) {
this.play(1);
this.lastDialogTs = now;
}
}
else if (passType == 10) {
this.play(0);
this.lastDialogTs = Date.now();
this.GameView.setWitchFace('happy');
}
if (scoreAdd > 0) {
var labScoreAdd_1 = this.addlabelScore;
labScoreAdd_1.visible = props_1.props.showScore;
labScoreAdd_1.alpha = 0;
labScoreAdd_1.verticalCenter = 0;
labScoreAdd_1.text = '+' + (scoreAdd / 10 * (props_1.props.scoreTimes || 1));
engine.Tween.get(labScoreAdd_1, null, null, true)
.to({ verticalCenter: -50, alpha: 1, }, 200, engine.Ease.cubicIn)
.wait(300)
.to({ verticalCenter: -100, alpha: 0, }, 100, engine.Ease.cubicOut)
.call(function () {
labScoreAdd_1.visible = false;
}, this);
}
engine.globalEvent.dispatchEvent('walking-cat-game-changScore', { score: curScore });
};
PlayGame.prototype.play = function (id) {
var img = this.dialog;
img.texture = utils_1.getTextureByName('dialog_' + id);
img.scaleX = img.scaleY = 0;
img.alpha = 1;
img.visible = true;
engine.Tween.get(img, null, null, true)
.to({
scaleX: 1, scaleY: 1
}, 500, engine.Ease.backOut)
.wait(500)
.to({
alpha: 0,
}, 300)
.call(function () {
img.visible = false;
});
};
PlayGame.prototype.revive = function () {
this.GameView.reset(true);
this.GameView.start(true);
};
return PlayGame;
}(engine.Container));
exports.PlayGame = PlayGame;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var localWave_1 = require("./../localWave");
var ObjectPool = engine.ObjectPool;
var utils_1 = require("./utils");
var utils_2 = require("./utils");
var props_1 = require("../props");
var Block_1 = require("./Block");
var Road = (function (_super) {
__extends(Road, _super);
function Road() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.dustIndex = 0;
_this.index = 0;
_this.minDistance = parseInt(props_1.props.blockMinDistance) || 100;
_this.maxDistance = parseInt(props_1.props.blockMaxDistance) || 300;
_this.basePos = utils_1.getStage().width / 2 - 100;
_this.padding = 500;
return _this;
}
Road.prototype.preSetup = function () {
this.addChild(this.container = new engine.Container());
var flag = this.flag = new engine.Sprite(utils_2.getTextureByName('flag_record'));
this.anchorRate(flag, 0.5, 1);
flag.y = -230;
flag.x = this.transScoreToFlagPos();
flag.visible = flag.x > 0;
this.addChild(flag);
};
Road.prototype.setup = function () {
this.dustNode = new engine.Container();
this.dustSprite = new engine.Sprite();
this.dustSprite.visible = false;
this.dustNode.y = -1000;
this.dustNode.x = -450;
this.dustNode.addChild(this.dustSprite);
this.addChild(this.dustNode);
var reward = this.reward = new engine.Sprite();
reward.visible = false;
reward.y = -500;
this.addChild(reward);
this.aniReward = new localWave_1.localWave();
this.aniReward.init(reward, 2000, localWave_1.localWave.sin.bind(null, 10));
};
Road.prototype.start = function (revive) {
if (revive === void 0) { revive = false; }
if (revive) {
}
else {
this.rewardIndex = 0;
this.showReward();
}
};
Road.prototype.reset = function (revive) {
if (revive === void 0) { revive = false; }
if (!revive) {
this.index = 0;
this.lastPos = 0;
this.clear();
this.fill();
this.flag.x = this.transScoreToFlagPos();
this.flag.visible = this.flag.x > 0;
}
};
Road.prototype.anchorRate = function (target, rx, ry, width, height, resetPos) {
if (width === void 0) { width = 0; }
if (height === void 0) { height = 0; }
if (resetPos === void 0) { resetPos = true; }
if (width == 0) {
width = target.width;
}
if (height == 0) {
height = target.height;
}
if (resetPos) {
if (rx == 0) {
target.x -= target.anchorOffsetX;
}
if (ry == 0) {
target.y -= target.anchorOffsetY;
}
}
target.anchorOffsetX = width * rx;
target.anchorOffsetY = height * ry;
if (resetPos) {
if (rx > 0) {
target.x += target.anchorOffsetX;
}
if (ry > 0) {
target.y += target.anchorOffsetY;
}
}
};
Road.prototype.transScoreToFlagPos = function () {
return -1;
};
Road.prototype.clear = function () {
while (this.container.children.length > 0) {
this.removeBlockAt(0);
}
};
Road.prototype.addBlock = function () {
var type = 0, v;
if (this.index > 10) {
do {
var rv = Math.random();
v = 0;
for (var i = 0; i < 5; i++) {
v += Block_1.Block.configs[i].ratio;
if (rv < v) {
type = i;
break;
}
}
} while (this.lastBlockType == type);
this.lastBlockType = type;
}
var block = ObjectPool.getObject('block', { type: type });
var width = Block_1.Block.configs[type].width;
var distance = this.index == 0 ?
this.maxDistance :
this.makeRandomFloat(this.maxDistance, this.minDistance);
var pos = this.lastPos + distance;
block.x = pos;
this.container.addChild(block);
this.lastPos = pos + width;
this.index++;
};
Road.prototype.removeBlockAt = function (index) {
var block = this.container.removeChildAt(index);
ObjectPool.recycleObject('block', block);
};
Road.prototype.removeBlock = function (block) {
this.container.removeChild(block);
ObjectPool.recycleObject('block', block);
};
Road.prototype.fill = function () {
if (isNaN(this.lastPos)) {
return;
}
while (true) {
if (this.lastPos + this.x > utils_1.getStage().width + this.padding) {
break;
}
this.addBlock();
}
};
Road.prototype.makeRandomFloat = function (max, min) {
if (min === void 0) { min = 0; }
return Math.random() * (max - min) + min;
};
Road.prototype.setViewport = function (pos) {
this.x = this.basePos - pos;
while (this.container.children.length > 0) {
if (this.container.getChildAt(0).x >= pos - this.padding) {
break;
}
this.removeBlockAt(0);
}
this.fill();
};
Road.prototype.showReward = function (type) {
if (type === void 0) { type = 10; }
this.rewardIndex++;
var pos = this.rewardIndex * utils_1.getStage().width * 3;
var reward = this.reward;
reward.visible = true;
reward.alpha = 1;
reward.texture = utils_2.getTextureByName('menu_block_10');
reward.x = pos;
this.aniReward.updateRegisterPos();
};
Road.prototype.hideReward = function () {
var _this = this;
var reward = this.reward;
this.tweenReward = engine.Tween.get(reward)
.to({ alpha: 0 }, 200)
.call(function () {
_this.tweenReward = null;
_this.showReward();
});
};
Road.prototype.hitReward = function (pos) {
if (this.reward.visible && pos >= this.reward.x && !this.tweenReward) {
this.hideReward();
return true;
}
};
Road.prototype.playDust = function (pos) {
this.dustSprite.x = pos;
this.dustSprite.visible = true;
this.addEventListener(engine.Event.ENTER_FRAME, this.onEnterFrame, this);
};
Road.prototype.onEnterFrame = function () {
if (this.dustIndex < 12) {
this.dustSprite.texture = utils_2.getTextureByName('dust_' + this.dustIndex);
this.dustIndex++;
}
else {
this.dustIndex = 0;
this.dustSprite.visible = false;
this.removeEventListener(engine.Event.ENTER_FRAME, this.onEnterFrame, this);
}
};
Road.prototype.hitBlock = function (pos) {
var _this = this;
var target, lastTarget;
var foot = { a: pos - 84 / 2, b: pos + 84 / 2 };
this.container.children.some(function (block, i) {
var width = Block_1.Block.configs[block.type].width;
var line = { a: block.x - width / 2, b: block.x + width / 2 };
if (_this.lineHitTest(foot, line)) {
target = block;
return true;
}
});
if (!target) {
for (var i = this.container.children.length; i > 0; i--) {
var block = this.container.getChildAt(i - 1);
if (block.x < pos) {
lastTarget = block;
break;
}
}
}
return {
target: target,
lastTarget: lastTarget,
};
};
Road.prototype.lineHitTest = function (l0, l1) {
return l0.a < l1.b && l0.b > l1.a;
};
return Road;
}(engine.Container));
exports.Road = Road;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var ScoreLabel = (function (_super) {
__extends(ScoreLabel, _super);
function ScoreLabel() {
return _super !== null && _super.apply(this, arguments) || this;
}
ScoreLabel.prototype.updateScore = function (score, formatFun, animation) {
if (formatFun === void 0) { formatFun = null; }
if (animation === void 0) { animation = true; }
this.formatFun = formatFun;
this._value = score;
if (animation) {
engine.Tween.get(this, null, null, true)
.to({ temp: score }, 300);
}
else {
this.updateLocal(score);
}
};
Object.defineProperty(ScoreLabel.prototype, "score", {
get: function () {
return this._value;
},
enumerable: true,
configurable: true
});
Object.defineProperty(ScoreLabel.prototype, "temp", {
get: function () {
return this._temp;
},
set: function (v) {
this._temp = v;
this.updateLocal(v);
},
enumerable: true,
configurable: true
});
ScoreLabel.prototype.updateLocal = function (v) {
this.text = this.formatFun && this.formatFun(v) || v;
};
return ScoreLabel;
}(engine.Label));
exports.ScoreLabel = ScoreLabel;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Block_1 = require("./Block");
var ObjectPool = engine.ObjectPool;
exports.PoolName = 'block';
ObjectPool.registerPool(exports.PoolName, function () {
return new Block_1.Block();
}, function (item, data) {
item.reset(data);
});
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("../utils");
var factor = 10;
var Head = (function (_super) {
__extends(Head, _super);
function Head() {
var _this = _super.call(this) || this;
_this.imgFace = new engine.Sprite(utils_1.getTextureByName('head_0'));
_this.addChild(_this.imgFace);
_this.imgFace.anchorTexture.set(107 / _this.imgFace.width, 155 / _this.imgFace.height);
_this.imgFace.y = 65;
_this._headType = '';
return _this;
}
Head.prototype.localUpdate = function (x, y, rotation, sleeping) {
this.x = x;
this.y = y;
this.rotation = rotation;
};
Object.defineProperty(Head.prototype, "fWidth", {
get: function () {
return this.width / factor;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Head.prototype, "fHeight", {
get: function () {
return this.height / factor;
},
enumerable: true,
configurable: true
});
Head.prototype.switchFace = function (type, playAni) {
if (type == this._headType) {
return;
}
var headName = '';
if (type == 'normal') {
headName = 'head_0';
}
else if (type == 'happy') {
headName = 'head_1';
}
else if (type == 1 || type == 0 || type == 2) {
headName = 'head_2';
}
else if (type == 3) {
headName = 'head_3';
}
else if (type == 4) {
headName = 'head_4';
}
this._headType = type;
this.imgFace.texture = utils_1.getTextureByName(headName);
};
return Head;
}(engine.Container));
exports.Head = Head;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Head_1 = require("./Head");
var PlayerPart_1 = require("./PlayerPart");
var utils_1 = require("../utils");
var PlayerStat;
(function (PlayerStat) {
PlayerStat[PlayerStat["RELEASE"] = 0] = "RELEASE";
PlayerStat[PlayerStat["RISING"] = 1] = "RISING";
PlayerStat[PlayerStat["FALL"] = 2] = "FALL";
})(PlayerStat || (PlayerStat = {}));
var debug = false;
var Player = (function (_super) {
__extends(Player, _super);
function Player() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.partMass = 0.1;
_this.footMass = 0.1;
_this.shouldersDistance = 50 / utils_1.getfactor();
_this.speed = 30;
_this.skin = '';
_this.originPos = {};
_this.safePos = 0;
_this.onPostStep = function (e) {
if (e === void 0) { e = null; }
var side = _this.currentSide;
var footHang = _this.foots[_this.currentSide];
var footFall = _this.foots[_this.anotherSide];
switch (_this.state) {
case PlayerStat.FALL:
break;
case PlayerStat.RISING:
var footOffset = footHang.position[0] - footFall.position[0];
var speed = _this.speed;
_this.upperLegs[side].angularVelocity = 10;
_this.upperLegs[side].velocity = [
footOffset < 0 ? speed - 10 : speed,
0
];
_this.lowerLegs[side].velocity = [
footOffset < 0 ? speed - 10 : speed,
footOffset < 0 ? 3 : 2
];
_this.head.velocity = [speed * 0.5, 20];
_this.dispatchEvent('move', {
pos: (_this.leftFoot.position[0] + _this.rightFoot.position[0]) / 2 * utils_1.getfactor(),
bodyPos: _this.body.position[0] * utils_1.getfactor(),
}, true);
if (footOffset > 50) {
_this.up();
}
break;
case PlayerStat.RELEASE:
_this.head.velocity = [0, 30];
break;
}
};
_this.onFootDown = function () {
var pos = _this.foots[_this.currentSide].position[0] * utils_1.getfactor();
var mileage = Math.max(_this.foots[0].position[0], _this.foots[1].position[0]) * utils_1.getfactor();
_this.safePos = _this.foots[_this.currentSide].position[0];
_this.dispatchEvent('foot_down', {
mileage: mileage,
pos: pos,
}, true);
};
return _this;
}
Player.prototype.setup = function (options) {
var collisionGroup = options.collisionGroup, collisionMask = options.collisionMask, world = options.world, ground = options.ground;
this.world = world;
world.on('postStep', this.onPostStep);
var bodyPartShapes = [];
var leftFootDisplay = this.createDisplay('foot');
var lowerLeftLegDisplay = this.createDisplay('lower_left_leg');
var upperLeftLegDisplay = this.createDisplay('upper_left_leg');
var rightFootDisplay = this.createDisplay('foot');
var lowerRightLegDisplay = this.createDisplay('lower_right_leg');
var upperRightLegDisplay = this.createDisplay('upper_right_leg');
var bodyDisplay = this.createDisplay('body', { x: 50, y: 0 });
var headDisplay = new Head_1.Head();
var upperLeftArmDisplay = this.createDisplay('upper_left_arm');
var lowerLeftArmDisplay = this.createDisplay('lower_left_arm', { x: -20, y: 0 });
var upperRightArmDisplay = this.createDisplay('upper_right_arm');
var lowerRightArmDisplay = this.createDisplay('lower_right_arm', { x: -39, y: 0 });
var leftFootShape = new p2.Box(leftFootDisplay.fSize);
bodyPartShapes.push(leftFootShape);
this.originPos['leftFoot'] = [
-this.shouldersDistance / 2,
leftFootDisplay.fHeight / 2
];
var leftFoot = this.leftFoot = new p2.Body({
allowSleep: false,
mass: this.footMass,
position: this.originPos['leftFoot'],
});
if (!debug)
leftFoot.displays = [leftFootDisplay];
leftFoot.addShape(leftFootShape);
var lowerLeftLegShape = new p2.Box(lowerLeftLegDisplay.fSize);
bodyPartShapes.push(lowerLeftLegShape);
this.originPos['lowerLeftLeg'] = [
-this.shouldersDistance / 2,
leftFoot.position[1] + lowerLeftLegDisplay.fHeight / 2 + 5 / utils_1.getfactor()
];
var lowerLeftLeg = this.lowerLeftLeg = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['lowerLeftLeg'],
});
if (!debug)
lowerLeftLeg.displays = [lowerLeftLegDisplay];
lowerLeftLeg.addShape(lowerLeftLegShape);
var leftAnkleJoint = new p2.RevoluteConstraint(lowerLeftLeg, leftFoot, {
localPivotA: [0, -lowerLeftLegDisplay.fHeight / 2 + 5 / utils_1.getfactor()],
localPivotB: [-leftFootDisplay.fWidth / 2 + 18 / utils_1.getfactor(), 0],
});
leftAnkleJoint.setLimits(-Math.PI / 3, Math.PI / 3);
var leftFootGroundCons = this.leftFootGroundCons = new p2.RevoluteConstraint(leftFoot, ground, {
localPivotA: [0, -leftFootDisplay.fHeight / 2],
localPivotB: [leftFoot.position[0], 0],
});
leftFootGroundCons.setLimits(0, 0);
var upperLeftLegShape = new p2.Box(upperLeftLegDisplay.fSize);
bodyPartShapes.push(upperLeftLegShape);
this.originPos['upperLeftLeg'] = [
-this.shouldersDistance / 2,
lowerLeftLeg.position[1] + lowerLeftLegDisplay.fHeight / 2 + upperLeftLegDisplay.fHeight / 2 - 40 / utils_1.getfactor()
];
var upperLeftLeg = this.upperLeftLeg = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['upperLeftLeg'],
});
if (!debug)
upperLeftLeg.displays = [upperLeftLegDisplay];
upperLeftLeg.addShape(upperLeftLegShape);
var leftKneeJoint = new p2.RevoluteConstraint(upperLeftLeg, lowerLeftLeg, {
localPivotA: [0, -upperLeftLegDisplay.fHeight / 2 + 20 / utils_1.getfactor()],
localPivotB: [0, lowerLeftLegDisplay.fHeight / 2 - 20 / utils_1.getfactor()],
});
leftKneeJoint.setLimits(-Math.PI, 0);
var rightFootShape = new p2.Box(rightFootDisplay.fSize);
bodyPartShapes.push(rightFootShape);
this.originPos['rightFoot'] = [
this.shouldersDistance / 2,
rightFootDisplay.fHeight / 2
];
var rightFoot = this.rightFoot = new p2.Body({
allowSleep: false,
mass: this.footMass,
position: this.originPos['rightFoot'],
});
if (!debug)
rightFoot.displays = [rightFootDisplay];
rightFoot.addShape(rightFootShape);
var lowerRightLegShape = new p2.Box(lowerRightLegDisplay.fSize);
bodyPartShapes.push(lowerRightLegShape);
this.originPos['lowerRightLeg'] = [
this.shouldersDistance / 2,
rightFoot.position[1] + lowerRightLegDisplay.fHeight / 2 + 5 / utils_1.getfactor()
];
var lowerRightLeg = this.lowerRightLeg = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['lowerRightLeg'],
});
if (!debug)
lowerRightLeg.displays = [lowerRightLegDisplay];
lowerRightLeg.addShape(lowerRightLegShape);
var rightAnkleJoint = new p2.RevoluteConstraint(lowerRightLeg, rightFoot, {
localPivotA: [0, -lowerRightLegDisplay.fHeight / 2 + 5 / utils_1.getfactor()],
localPivotB: [-rightFootDisplay.fWidth / 2 + 18 / utils_1.getfactor(), 0],
});
rightAnkleJoint.setLimits(-Math.PI / 3, Math.PI / 3);
var rightFootGroundCons = this.rightFootGroundCons = new p2.RevoluteConstraint(rightFoot, ground, {
localPivotA: [0, -rightFootDisplay.fHeight / 2],
localPivotB: [rightFoot.position[0], 0],
});
rightFootGroundCons.setLimits(0, 0);
var upperRightLegShape = new p2.Box(upperRightLegDisplay.fSize);
bodyPartShapes.push(upperRightLegShape);
this.originPos['upperRightLeg'] = [
this.shouldersDistance / 2,
lowerRightLeg.position[1] + lowerRightLegDisplay.fHeight / 2 + upperRightLegDisplay.fHeight / 2 - 40 / utils_1.getfactor()
];
var upperRightLeg = this.upperRightLeg = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['upperRightLeg'],
});
if (!debug)
upperRightLeg.displays = [upperRightLegDisplay];
upperRightLeg.addShape(upperRightLegShape);
var rightKneeJoint = new p2.RevoluteConstraint(upperRightLeg, lowerRightLeg, {
localPivotA: [0, -upperRightLegDisplay.fHeight / 2 + 20 / utils_1.getfactor()],
localPivotB: [0, lowerRightLegDisplay.fHeight / 2 - 20 / utils_1.getfactor()],
});
rightKneeJoint.setLimits(-Math.PI, 0);
var bodyWidth = 120 / utils_1.getfactor();
var bodyHeight = 250 / utils_1.getfactor();
var bodyShape = new p2.Box({ width: bodyWidth, height: bodyHeight });
bodyPartShapes.push(bodyShape);
this.originPos['body'] = [
0,
upperRightLeg.position[1] + upperRightLegDisplay.fHeight / 2 + bodyHeight / 2 - 60 / utils_1.getfactor()
];
var body = this.body = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['body'],
});
if (!debug)
body.displays = [bodyDisplay];
body.addShape(bodyShape);
var leftHipJoint = new p2.RevoluteConstraint(body, upperLeftLeg, {
localPivotA: [-20 / utils_1.getfactor(), -bodyHeight / 2 + 30 / utils_1.getfactor()],
localPivotB: [0, upperLeftLegDisplay.fHeight / 2 - 30 / utils_1.getfactor()],
});
leftHipJoint.setLimits(-Math.PI / 6 * 2, Math.PI / 6 * 2);
var rightHipJoint = new p2.RevoluteConstraint(body, upperRightLeg, {
localPivotA: [-20 / utils_1.getfactor(), -bodyHeight / 2 + 30 / utils_1.getfactor()],
localPivotB: [0, upperRightLegDisplay.fHeight / 2 - 30 / utils_1.getfactor()],
});
rightHipJoint.setLimits(-Math.PI / 6 * 2, Math.PI / 6 * 2);
var headShape = new p2.Circle({ radius: 85 / utils_1.getfactor() });
bodyPartShapes.push(headShape);
this.originPos['head'] = [
0,
body.position[1] + bodyHeight / 2 + 85 / utils_1.getfactor()
];
var head = this.head = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['head'],
});
head.addShape(headShape);
if (!debug)
head.displays = [headDisplay];
var headJoint = new p2.RevoluteConstraint(body, head, {
localPivotA: [0, bodyHeight / 2 - 10 / utils_1.getfactor()],
localPivotB: [0, (-85 + 10) / utils_1.getfactor()],
});
headJoint.setLimits(-Math.PI / 6 * 2, Math.PI / 6 * 2);
var upperLeftArmShape = new p2.Box(upperLeftArmDisplay.fSize);
bodyPartShapes.push(upperLeftArmShape);
this.originPos['upperLeftArm'] = [
-this.shouldersDistance / 2 - 10 / utils_1.getfactor(),
body.position[1] + bodyHeight / 2 - upperLeftArmDisplay.fHeight / 2
];
var upperLeftArm = this.upperLeftArm = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['upperLeftArm'],
});
if (!debug)
upperLeftArm.displays = [upperLeftArmDisplay];
upperLeftArm.addShape(upperLeftArmShape);
var leftShoulderJoint = new p2.RevoluteConstraint(body, upperLeftArm, {
localPivotA: [-this.shouldersDistance / 2 + 10 / utils_1.getfactor(), bodyHeight / 2],
localPivotB: [0, upperLeftArmDisplay.fHeight / 2],
});
leftShoulderJoint.setLimits(-Math.PI / 2, 0);
var width = 50 / utils_1.getfactor();
var lowerLeftArmShape = new p2.Box({ width: width, height: lowerLeftArmDisplay.fHeight });
bodyPartShapes.push(lowerLeftArmShape);
this.originPos['lowerLeftArm'] = [
-this.shouldersDistance / 2 - 10 / utils_1.getfactor() + 10 / utils_1.getfactor(),
upperLeftArm.position[1] - upperLeftArmDisplay.fHeight / 2 - lowerLeftArmDisplay.fHeight / 2 + 20 / utils_1.getfactor()
];
var lowerLeftArm = this.lowerLeftArm = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['lowerLeftArm'],
});
if (!debug)
lowerLeftArm.displays = [lowerLeftArmDisplay];
lowerLeftArm.addShape(lowerLeftArmShape);
var leftElbowJoint = new p2.RevoluteConstraint(upperLeftArm, lowerLeftArm, {
localPivotA: [0, -upperLeftArmDisplay.fHeight / 2 + 10 / utils_1.getfactor()],
localPivotB: [-10 / utils_1.getfactor(), lowerLeftLegDisplay.fHeight / 2 - 10 / utils_1.getfactor()],
});
leftElbowJoint.setLimits(0, Math.PI * 2 / 3);
var upperRightArmShape = new p2.Box(upperRightArmDisplay.fSize);
bodyPartShapes.push(upperRightArmShape);
this.originPos['upperRightArm'] = [
this.shouldersDistance / 2,
body.position[1] + bodyHeight / 2 - upperRightArmDisplay.fHeight / 2
];
var upperRightArm = this.upperRightArm = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['upperRightArm'],
});
if (!debug)
upperRightArm.displays = [upperRightArmDisplay];
upperRightArm.addShape(upperRightArmShape);
var rightShoulderJoint = new p2.RevoluteConstraint(body, upperRightArm, {
localPivotA: [this.shouldersDistance / 2 + 10 / utils_1.getfactor(), bodyHeight / 2],
localPivotB: [0, upperRightArmDisplay.fHeight / 2],
});
rightShoulderJoint.setLimits(-Math.PI / 2, 0);
var width = 30 / utils_1.getfactor();
var lowerRightArmShape = new p2.Box({ width: width, height: lowerRightArmDisplay.fHeight });
bodyPartShapes.push(lowerRightArmShape);
this.originPos['lowerRightArm'] = [
this.shouldersDistance / 2,
upperRightArm.position[1] - upperRightArmDisplay.fHeight / 2 - lowerRightArmDisplay.fHeight / 2 + 40 / utils_1.getfactor()
];
var lowerRightArm = this.lowerRightArm = new p2.Body({
allowSleep: false,
mass: this.partMass,
position: this.originPos['lowerRightArm'],
});
if (!debug)
lowerRightArm.displays = [lowerRightArmDisplay];
lowerRightArm.addShape(lowerRightArmShape);
var rightElbowJoint = new p2.RevoluteConstraint(upperRightArm, lowerRightArm, {
localPivotA: [0, -upperRightArmDisplay.fHeight / 2 + 20 / utils_1.getfactor()],
localPivotB: [0, lowerRightLegDisplay.fHeight / 2 - 20 / utils_1.getfactor()],
});
rightElbowJoint.setLimits(0, Math.PI * 2 / 3);
var bodies = [
lowerRightArm, upperRightArm,
lowerRightLeg, upperRightLeg, rightFoot,
body,
lowerLeftLeg, upperLeftLeg, leftFoot,
lowerLeftArm, upperLeftArm,
head,
];
bodies.forEach(function (body) {
world.addBody(body);
});
var joints = [
leftAnkleJoint,
leftKneeJoint,
rightAnkleJoint,
rightKneeJoint,
headJoint,
leftHipJoint,
rightHipJoint,
leftShoulderJoint,
leftElbowJoint,
rightShoulderJoint,
rightElbowJoint,
leftFootGroundCons,
rightFootGroundCons,
];
joints.forEach(function (joint) {
world.addConstraint(joint);
});
for (var i = 0; i < bodyPartShapes.length; i++) {
var s = bodyPartShapes[i];
s.collisionGroup = collisionGroup;
s.collisionMask = collisionMask;
}
this.foots = [leftFoot, rightFoot];
this.lowerLegs = [lowerLeftLeg, lowerRightLeg];
this.upperLegs = [upperLeftLeg, upperRightLeg];
this.footGroundCons = [leftFootGroundCons, rightFootGroundCons];
};
Player.prototype.reset = function (revive) {
var _this = this;
if (revive === void 0) { revive = false; }
if (revive) {
}
else {
this.step = -1;
this.safePos = 0;
[
'lowerLeftLeg',
'upperLeftLeg',
'lowerRightLeg',
'upperRightLeg',
'body',
'head',
'upperLeftArm',
'lowerLeftArm',
'upperRightArm',
'lowerRightArm',
].forEach(function (partName) {
var part = _this[partName];
part.position[0] = _this.safePos + _this.originPos[partName][0];
});
}
for (var i = 0; i < 2; i++) {
var cons = this.footGroundCons[i];
cons.pivotB[0] = this.foots[i].position[0] = this.safePos + (i == 0 ? -1 : 1) * this.shouldersDistance / 2;
if (this.state == PlayerStat.FALL) {
this.world.addConstraint(cons);
}
}
this.switchFace('normal', false);
this.setSkin('normal');
this.state = PlayerStat.RELEASE;
};
Player.prototype.createDisplay = function (resName, offset) {
if (offset === void 0) { offset = null; }
var bmp = new PlayerPart_1.PlayerPart(resName);
var anchorX = bmp.width / 2 + (offset ? offset.x : 0);
var anchorY = bmp.height / 2 + (offset ? offset.y : 0);
bmp.anchorTexture.set(anchorX / bmp.width, anchorY / bmp.height);
return bmp;
};
Object.defineProperty(Player.prototype, "currentSide", {
get: function () {
return this.step % 2;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Player.prototype, "anotherSide", {
get: function () {
return (this.step + 1) % 2;
},
enumerable: true,
configurable: true
});
Player.prototype.down = function () {
if (this.state == PlayerStat.RISING) {
return;
}
this.step++;
var cons = this.footGroundCons[this.currentSide];
this.world.removeConstraint(cons);
this.state = PlayerStat.RISING;
};
Player.prototype.up = function () {
if (this.state == PlayerStat.RELEASE) {
return;
}
var side = this.currentSide;
this.foots[side].velocity = [0, 0];
this.body.velocity = [0, 0];
var currentFoot = this.foots[side];
var cons = this.footGroundCons[side];
cons.pivotB[0] = currentFoot.position[0];
this.world.addConstraint(cons);
this.state = PlayerStat.RELEASE;
setTimeout(this.onFootDown, 200);
};
Player.prototype.fall = function () {
this.body.velocity = [0, -30];
this.head.velocity = [-50, -50];
this.world.removeConstraint(this.footGroundCons[0]);
this.world.removeConstraint(this.footGroundCons[1]);
this.foots[this.currentSide].velocity[0] = 60;
this.foots[this.anotherSide].velocity[0] = 70;
this.state = PlayerStat.FALL;
};
Player.prototype.switchFace = function (type, playAni) {
if (playAni === void 0) { playAni = true; }
var headDisplay = this.head.displays[0];
headDisplay.switchFace(type, playAni);
};
Player.prototype.setSkin = function (name) {
var _this = this;
if (this.skin == name) {
return;
}
this.skin = name;
[
'leftFoot',
'lowerLeftLeg',
'upperLeftLeg',
'rightFoot',
'lowerRightLeg',
'upperRightLeg',
'body',
'upperLeftArm',
'lowerLeftArm',
'upperRightArm',
'lowerRightArm',
].forEach(function (partName) {
var part = _this[partName];
part.displays[0].setSkin(name);
});
};
Player.prototype.fade = function (alpha, animation) {
var _this = this;
if (animation === void 0) { animation = true; }
[
'leftFoot',
'lowerLeftLeg',
'upperLeftLeg',
'rightFoot',
'lowerRightLeg',
'upperRightLeg',
'body',
'head',
'upperLeftArm',
'lowerLeftArm',
'upperRightArm',
'lowerRightArm',
].forEach(function (partName) {
var display = _this[partName].displays[0];
if (animation) {
engine.Tween.get(display, null, null, true)
.to({ alpha: alpha }, 200);
}
else {
display.alpha = alpha;
}
});
};
return Player;
}(engine.EventDispatcher));
exports.Player = Player;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var utils_1 = require("../utils");
var PlayerPart = (function (_super) {
__extends(PlayerPart, _super);
function PlayerPart(name) {
var _this = _super.call(this) || this;
_this.changeRes(name);
return _this;
}
PlayerPart.prototype.changeRes = function (name) {
this.name = name;
this.texture = utils_1.getTextureByName('body_normal_' + name);
};
;
PlayerPart.prototype.setSkin = function (name) {
this.texture = utils_1.getTextureByName('body_' + name + '_' + this.name);
};
PlayerPart.prototype.localUpdate = function (x, y, rotation, sleeping) {
this.x = x;
this.y = y;
this.rotation = rotation;
};
Object.defineProperty(PlayerPart.prototype, "fSize", {
get: function () {
return { width: this.fWidth, height: this.fHeight };
},
enumerable: true,
configurable: true
});
Object.defineProperty(PlayerPart.prototype, "fWidth", {
get: function () {
return this.width / utils_1.getfactor();
},
enumerable: true,
configurable: true
});
Object.defineProperty(PlayerPart.prototype, "fHeight", {
get: function () {
return this.height / utils_1.getfactor();
},
enumerable: true,
configurable: true
});
PlayerPart.prototype.reset = function () {
};
return PlayerPart;
}(engine.Sprite));
exports.PlayerPart = PlayerPart;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
exports.getTexture = getTexture;
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
exports.getTextureByName = getTextureByName;
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
exports.playSound = playSound;
function getStage() {
return engine.gameStage.stage;
}
exports.getStage = getStage;
function getfactor() {
return 10;
}
exports.getfactor = getfactor;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameWrapper_1 = require("./game/GameWrapper");
var props_1 = require("./props");
function default_1(props) {
props_1.prepareProps();
props_1.injectProps(props);
var instance = new GameWrapper_1.GameWrapper();
return instance;
}
exports.default = default_1;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var localWave = (function () {
function localWave() {
this._oldProperties = {};
this._t = 0;
}
localWave.prototype.init = function (target, duration, calProps, loop, autoPlay, reverse, delay, offset) {
if (calProps === void 0) { calProps = null; }
if (loop === void 0) { loop = 0; }
if (autoPlay === void 0) { autoPlay = true; }
if (reverse === void 0) { reverse = false; }
if (delay === void 0) { delay = 0; }
if (offset === void 0) { offset = 0; }
this.target = target;
this._calProps = calProps ? calProps : localWave.round;
this.duration = duration;
this.loop = loop;
this.reverse = reverse;
this.delay = delay;
this.offset = offset;
this.updateRegisterPos();
if (autoPlay) {
this.play();
}
};
localWave.prototype.updateRegisterPos = function () {
this._oldProperties.x = this.target.x;
this._oldProperties.y = this.target.y;
this._oldProperties.scaleX = this.target.scaleX;
this._oldProperties.scaleY = this.target.scaleY;
this._oldProperties.skewX = this.target.skewX;
this._oldProperties.skewY = this.target.skewY;
this._oldProperties.rotation = this.target.rotation;
this._oldProperties.alpha = this.target.alpha;
};
localWave.prototype.play = function () {
if (this._tween) {
return this._tween;
}
this._count = 0;
return this._playStep();
};
localWave.prototype._playStep = function () {
if (this.loop > 0 && this._count >= this.loop) {
this.stop();
return;
}
this._count++;
this.t = this.reverse ? Math.PI * 2 : 0;
this._tween = engine.Tween.get(this);
this._tween.wait(this.delay).to({ t: this.reverse ? 0 : Math.PI * 2 }, this.duration).call(this._playStep, this);
return this._tween;
};
Object.defineProperty(localWave.prototype, "t", {
get: function () {
return this._t;
},
set: function (value) {
if (!this.target.stage) {
return;
}
this._t = value;
var props = this._calProps.call(this, this._t + this.offset);
if (props.hasOwnProperty('x')) {
this.target.x = (props.x || 0) + this._oldProperties.x;
}
if (props.hasOwnProperty('y')) {
this.target.y = (props.y || 0) + this._oldProperties.y;
}
if (props.hasOwnProperty('sx')) {
this.target.scaleX = props.sx;
}
if (props.hasOwnProperty('sy')) {
this.target.scaleY = props.sy;
}
if (props.hasOwnProperty('skewX')) {
this.target.skewX = props.skewX;
}
if (props.hasOwnProperty('skewY')) {
this.target.skewY = props.skewY;
}
if (props.hasOwnProperty('r')) {
this.target.rotation = props.r;
}
if (props.hasOwnProperty('alpha')) {
this.target.alpha = props.alpha;
}
},
enumerable: true,
configurable: true
});
localWave.prototype.stop = function (recovery, animation, duration) {
if (recovery === void 0) { recovery = false; }
if (animation === void 0) { animation = false; }
if (duration === void 0) { duration = 1000; }
if (!this._tween) {
return;
}
engine.Tween.removeTweens(this);
if (recovery) {
engine.Tween.get(this.target).to(this._oldProperties, duration);
}
this._tween = null;
};
Object.defineProperty(localWave.prototype, "playing", {
get: function () {
return this._tween != null;
},
enumerable: true,
configurable: true
});
localWave.round = function (h, t) {
return { x: Math.cos(t) * h, y: Math.sin(t) * h };
};
localWave.cos = function (h, t) {
return { x: Math.cos(t) * h, y: 0 };
};
localWave.sin = function (h, t) {
h = h || 1;
return { x: 0, y: Math.sin(t) * h };
};
localWave.rotate = function (t) {
return { r: 360 * t / Math.PI / 2 };
};
localWave.shake = function (angle, count, t) {
return { r: Math.sin(t * count) * angle };
};
localWave.breath = function (scale, t) {
return { sx: Math.sin(t) * scale + 1, sy: -Math.sin(t + Math.PI / 4) * scale + 1 };
};
localWave.zoom = function (scale, t) {
scale = scale || 0.1;
return { sx: Math.sin(t) * scale + 1, sy: Math.sin(t) * scale + 1 };
};
localWave.fade = function (base, t) {
return { alpha: (Math.sin(t) + 1) * 0.5 + base };
};
return localWave;
}());
exports.localWave = localWave;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(exports.props, metaProps);
}
exports.prepareProps = prepareProps;
function injectProps(p) {
engine.injectProp(exports.props, p);
}
exports.injectProps = injectProps;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
function prop(key, meta) {
return function (target, propertyKey, descriptor) {
};
}
var default_1 = (function () {
function default_1() {
}
default_1.process = function () {
var leftValue = engine.findVariable('left', args, props);
var rightValue = engine.findVariable('right', args, props);
var operator = engine.findVariable('operator', args, props);
var result;
if (operator === 'exist') {
result = !!leftValue;
}
else {
switch (props.type) {
case 'string':
leftValue = '"' + leftValue + '"';
rightValue = '"' + rightValue + '"';
break;
case 'number':
leftValue = typeof leftValue === 'number' ? leftValue : parseFloat(leftValue);
rightValue = typeof rightValue === 'number' ? rightValue : parseFloat(rightValue);
break;
case 'boolean':
leftValue = typeof leftValue === 'boolean' ? leftValue :
(leftValue === 'true' ? true :
(leftValue === 'false' ? false : !!leftValue));
rightValue = typeof rightValue === 'boolean' ? rightValue :
(rightValue === 'true' ? true :
(rightValue === 'false' ? false : !!rightValue));
break;
}
var func = new Function('return ' + leftValue + operator + rightValue);
result = func();
}
next(result ? 'true' : 'false');
};
__decorate([
prop('left', { "alias": "左值", "type": "dynamic", "default": "" })
], default_1, "process", null);
return default_1;
}());
exports.default = default_1;
...@@ -10,7 +10,7 @@ declare type NodeClass = ...@@ -10,7 +10,7 @@ declare type NodeClass =
declare const args: any; declare const args: any;
declare const scope: any; declare const scope: any;
declare const props: ProcessProps; declare const props: ProcessProps | any;
declare const target: NodeClass; declare const target: NodeClass;
declare const global: { declare const global: {
gameStage: engine.GameStage, gameStage: engine.GameStage,
......
...@@ -15,3 +15,4 @@ ...@@ -15,3 +15,4 @@
"true", "false" "true", "false"
] ]
} }
/** /**
* Created by rockyl on 2019-11-16. * Created by rockyl on 2019-11-16.
*/ */
engine.gameStage.dataCenter.mutate(props.name, args, props.path); engine.gameStage.dataCenter.mutate(props.name, args, props.path);
next('success', args); next('success', args);
...@@ -5,5 +5,5 @@ ...@@ -5,5 +5,5 @@
const duration = engine.findVariable('duration', args, props); const duration = engine.findVariable('duration', args, props);
setTimeout(function(){ setTimeout(function(){
next('complete') next('complete', args)
}, duration); }, duration);
/**
* Created by rockyl on 2019-11-16.
*/
let input = document.createElement('input');
input.type = 'file';
input.onchange = function (e) {
processImage(input.files[0], (imgData)=>{
next('success', imgData);
})
};
input.click();
function processImage(file, callback) {
let reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = function(e) {
callback(reader.result)
}
}
{
"name": "选择图片",
"desc": "选择一个图片文件",
"props": {
},
"output": [
"success"
]
}
/**
* Created by rockyl on 2019-11-16.
*/
const width = engine.findVariable('width', args, props);
const height = engine.findVariable('height', args, props);
const cutType = engine.findVariable('cutType', args, props);
const type = engine.findVariable('type', args, props);
const quality = engine.findVariable('quality', args, props);
let img = args;
if (typeof args === 'string') {
img = new Image();
img.onload = function () {
deal();
};
img.onerror = function (e) {
console.log(e);
};
img.src = args;
} else {
deal();
}
function getExif(callback) {
EXIF.getData(img, function () {
var allMetaData = EXIF.getAllTags(this);
callback(allMetaData)
});
}
function deal() {
getExif((allMetaData) => {
let m = cutType === 'inner' ? Math.min : Math.max;
let r = m(width / img.width, height / img.height);
let imgWidth = img.width * r;
let imgHeight = img.height * r;
let x = (width - imgWidth) / 2;
let y = (height - imgHeight) / 2;
let canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
let ctx = canvas.getContext('2d');
//ctx.strokeStyle = 'blue';
//ctx.strokeRect(0, 0, width, height);
ctx.translate(x, y);
ctx.scale(r, r);
allMetaData.Orientation = 1;
if (allMetaData.Orientation) {
let orientation = allMetaData.Orientation;
switch (orientation) {
case 2: //水平翻转
ctx.translate(img.width, 0);
ctx.scale(-1, 1);
break;
case 3: //180°
ctx.translate(img.width, img.height);
ctx.rotate(Math.PI);
break;
case 4: //垂直翻转
ctx.translate(0, img.height);
ctx.scale(1, -1);
break;
case 5: //逆时针90°+水平翻转
ctx.rotate(-0.5 * Math.PI);
ctx.scale(-1, 1);
ctx.translate(x / r -y / r, y / r - x / r);
break;
case 6: //逆时针90°
ctx.rotate(-0.5 * Math.PI);
ctx.translate(-img.width + y / r - x / r, y / r - x / r);
break;
case 7: //顺时针90°+垂直翻转
ctx.rotate(0.5 * Math.PI);
ctx.scale(-1, 1);
ctx.translate(-img.width + y / r - x / r, -img.height + x / r - y / r);
break;
case 8: //顺时针90°
ctx.rotate(-0.5 * Math.PI);
ctx.translate(-img.width + y / r - x / r, -x / r + y / r);
break;
}
}
ctx.drawImage(img, 0, 0);
let dataUrl = canvas.toDataURL('image/' + type, quality);
next('success', dataUrl);
})
}
{
"name": "缩放图片",
"desc": "缩放图片",
"props": {
"width": {"type": "number", "alias": "目标宽度"},
"height": {"type": "number", "alias": "目标高度"},
"cutType": {"type": "enum", "enum": ["inner", "outer"], "alias": "裁剪类型", "default": "inner"},
"type": {"type": "enum", "enum": ["png", "jpeg"], "alias": "输出类型", "default": "png"},
"quality": {"type": "number", "alias": "图片质量", "default": 0.7}
},
"output": [
"success"
]
}
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