Commit b9593434 authored by 王梦佳's avatar 王梦佳

娃娃机

parent 140f0a58
{
"name": "口红机",
"desc": "口红机模块",
"props": {
"frontmargin": {
"alias": "前排娃娃的间距",
"type": "number",
"default": 50
},
"backmargin": {
"alias": "后排娃娃的间距",
"type": "number",
"default": 50
},
"moveSpeed": {
"alias": "娃娃移动的速度",
"type": "number",
"default": 3
},
"bashouMoveDist": {
"alias": "爪子整体左右移动的范围",
"type": "number",
"default": 200
},
"ganMoveEndY": {
"alias": "杆子最后需要移动到的y值位置",
"type": "number",
"default": 700
},
"leftRotation": {
"alias": "左边爪子旋转角度",
"type": "number",
"default": 30
},
"rightRotation": {
"alias": "右边爪子旋转角度",
"type": "number",
"default": -30
},
"playerPositionY": {
"alias": "玩家Y轴位置",
"type": "number",
"default": 900
},
"rainScore": {
"alias": "接中雨滴获得分数",
"type": "number",
"default": 1
},
"stoneScore": {
"alias": "接中石块获得分数",
"type": "number",
"default": -1
},
"speed": {
"alias": "道具掉落初始速度",
"type": "number",
"default": 10
},
"maxSpeed": {
"alias": "道具掉落速度上限",
"type": "number",
"default": 3
},
"gameOverCondition": {
"alias": "游戏结束条件(1:接到炸弹死亡,2:分数负数或接到炸弹死亡)",
"type": "number",
"default": 1
}
},
"assets": [
{
"name": "玩家icon",
"url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png",
"uuid": "66f23d13-82a5-4cec-9496-301ec240d087",
"ext": ".png"
},
{
"name": "雨滴",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "游戏背景",
"url": "//yun.duiba.com.cn/aurora/assets/d1f3f60775abfcbd7fdfb3ce525c18977286cd80.png",
"uuid": ": fe77919b-d5d2-464e-8cbe-d671c82d110c",
"ext": ".png"
},
{
"name": "草泥马盒",
"url": "//yun.duiba.com.cn/aurora/assets/cddd0a59964e023ed7c8d77a8f1ad6b90c25d3af.png",
"uuid": "34b596f3-9a17-410f-a6b6-c39b91c7b123",
"ext": ".png"
},
{
"name": "狗盒",
"url": "//yun.duiba.com.cn/aurora/assets/fd47ea43eb4884ebb8f0bcd095083062871e4f90.png",
"uuid": "f78f6bd0-93fd-4965-b18b-32a8e6cd4184",
"ext": ".png"
},
{
"name": "猫盒",
"url": "//yun.duiba.com.cn/aurora/assets/596e89d60f5714e311bdc35171b19097efc54fb5.png",
"uuid": "8bb254c4-cf2a-47cb-824e-a62ba153518b",
"ext": ".png"
},
{
"name": "前传输带",
"url": "//yun.duiba.com.cn/aurora/assets/7bccbc67b3f896176bed7d21c5f4d4307c3919be.png",
"uuid": "06bd03a4-43c3-49bb-94c5-6ef365f70291",
"ext": ".png"
},
{
"name": "后传输带",
"url": "//yun.duiba.com.cn/aurora/assets/df9b718f80747a1e21349d2b9ac35d5e19a61dad.png",
"uuid": "aa0c6ebc-164f-4767-90ca-a79be4316365",
"ext": ".png"
},
{
"name": "把手杆子",
"url": "//yun.duiba.com.cn/aurora/assets/5a9e4ba7ca6701eae85b6d6dcb0612ecb9a3eff9.png",
"uuid": "3ecea516-ca65-4ac2-9b93-08495a52d7d2",
"ext": ".png"
},
{
"name": "把手",
"url": "//yun.duiba.com.cn/aurora/assets/71255a6f3cdf9f66d53589e46d72fcd20fef468d.png",
"uuid": "d918e46f-c7f8-4ad0-8039-08c9c66b4ca6",
"ext": ".png"
},
{
"name": "伸缩杆",
"url": "//yun.duiba.com.cn/aurora/assets/a9cf8b147c52b7d4247e80e90e098f787808bfa9.png",
"uuid": "b0146aee-5741-470c-b0fc-bf00a4aca5f6",
"ext": ".png"
},
{
"name": "左爪",
"url": "//yun.duiba.com.cn/aurora/assets/1e8634fd94bda455d11956c2847d3823e80701d3.png",
"uuid": "d8e399ff-691f-439a-9ce4-4867514e617d",
"ext": ".png"
},
{
"name": "右爪",
"url": "//yun.duiba.com.cn/aurora/assets/4bfc510e0d1fa1db77f5effa187294af38b74ff6.png",
"uuid": "0df49f61-0281-4647-a55f-437b71b352e6",
"ext": ".png"
},
{
"name": "连接点",
"url": "//yun.duiba.com.cn/aurora/assets/39f39234631f739e70e9ab8b713284379f4016fb.png",
"uuid": "00ff944e-d038-4974-97fc-1e481af3a949",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae",
"ext": ".svga"
},
{
"name": "炸弹svga",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6",
"ext": ".svga"
}
],
"events": {
"in": {
"food-fell-reset": {
"alias": "重置",
"data": {
"goodsProbability": "[0.2,0.5,0.3]道具概率(雨滴、石头、炸弹),所有概率相加为1",
"countDown": "倒计时(s)",
"acceleratedSpeed": "道具掉落加速度(单位:每秒)"
}
},
"food-fell-start": {
"alias": "开始"
},
"food-fell-revive": {
"alias": "复活"
},
"food-fell-pause": {
"alias": "暂停"
},
"food-fell-resume": {
"alias": "恢复"
},
"food-fell-clear": {
"alias": "清空,通过reset事件恢复"
}
},
"out": {
"food-fell-score-update": {
"alias": "分数更新",
"data": {
"score": "分数"
}
},
"food-fell-time-update": {
"alias": "倒计时更新",
"data": {
"time": "剩余时间"
}
},
"food-fell-game-over": {
"alias": "游戏结束",
"data": {
"score": "分数",
"reason": "结束原因(1:时间到了,2:玩家死亡)"
}
},
"doll-mac-getprize": {
"alias": "中奖",
"data": null
}
}
},
"id": "doll-machine",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['doll-machine'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\t//# sourceMappingURL=props.js.map\n\n\tfunction getTexture(uuid) {\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\n\t}\n\tfunction getTextureByName(name) {\n\t return getTexture(engine.getAssetByName(name).uuid);\n\t}\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Goods = (function (_super) {\n\t tslib.__extends(Goods, _super);\n\t function Goods() {\n\t var _this = _super.call(this) || this;\n\t var body;\n\t body = _this._body = new engine.Rect();\n\t var box1 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t box1[\"npcType\"] = \"box1\";\n\t var box2 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t box2[\"npcType\"] = \"box2\";\n\t var box3 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t box3[\"npcType\"] = \"box3\";\n\t box1.visible = false;\n\t box2.visible = false;\n\t box3.visible = false;\n\t body.addChild(box1);\n\t body.addChild(box2);\n\t body.addChild(box3);\n\t _this.addChild(body);\n\t body.width = 0.0001;\n\t body.height = 0.0001;\n\t body.mouseEnabled = false;\n\t return _this;\n\t }\n\t Goods.prototype.getRandomNumberByRange = function (start, end) {\n\t return Math.floor(Math.random() * (end - start) + start);\n\t };\n\t Goods.prototype.reset = function () {\n\t this.visible = true;\n\t this.y = 200;\n\t this.x = 0;\n\t this.rotation = 0;\n\t var random = Math.random();\n\t if (random < 0.3) {\n\t this.showNpc(\"box1\");\n\t }\n\t else if (random < 0.6) {\n\t this.showNpc(\"box2\");\n\t }\n\t else {\n\t this.showNpc(\"box3\");\n\t }\n\t };\n\t Goods.prototype.showNpc = function (type) {\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t this._body.children[i].visible = false;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t if (this._body.children[i][\"npcType\"] == type) {\n\t this[\"npcType\"] = type;\n\t console.log(type);\n\t this._body.children[i].visible = true;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t }\n\t };\n\t Object.defineProperty(Goods.prototype, \"anchorOffsetY\", {\n\t set: function (v) {\n\t this._body.y = v;\n\t },\n\t enumerable: true,\n\t configurable: true\n\t });\n\t return Goods;\n\t}(engine.Container));\n\t//# sourceMappingURL=Goods.js.map\n\n\tvar ObjectPool = engine.ObjectPool;\n\tvar PoolName = 'goods';\n\tObjectPool.registerPool(PoolName, function () {\n\t return new Goods();\n\t}, function (item, data) {\n\t item.reset();\n\t});\n\t//# sourceMappingURL=object-pool-init.js.map\n\n\tvar FrontBoxs = (function (_super) {\n\t tslib.__extends(FrontBoxs, _super);\n\t function FrontBoxs() {\n\t var _this = _super.call(this) || this;\n\t _this.frontBoxs = [];\n\t return _this;\n\t }\n\t FrontBoxs.prototype.setup = function () {\n\t var initX, initY = 0;\n\t this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box1[\"npcType\"] = \"box1\";\n\t initX = this.box1.x = 435;\n\t initY = this.box1.y = 734;\n\t this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box2[\"npcType\"] = \"box2\";\n\t this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t this.box3[\"npcType\"] = \"box3\";\n\t this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box4[\"npcType\"] = \"box4\";\n\t this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box5[\"npcType\"] = \"box5\";\n\t this.frontBoxs = [this.box1, this.box2, this.box3, this.box4];\n\t for (var i = 0; i < this.frontBoxs.length; i++) {\n\t if (i == 0) {\n\t this.frontBoxs[i].x = initX;\n\t }\n\t else {\n\t this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.box1.width - props.frontmargin;\n\t }\n\t this.frontBoxs[i].y = initY;\n\t this.addChild(this.frontBoxs[i]);\n\t }\n\t this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);\n\t };\n\t FrontBoxs.prototype.frameMove = function () {\n\t var _this = this;\n\t this.frontBoxs.forEach(function (item, index) {\n\t item.x += props.moveSpeed;\n\t if (item.x <= 0 && !item.visible) {\n\t item.visible = true;\n\t }\n\t if (item.x >= 750) {\n\t var lastitem = _this.frontBoxs.shift();\n\t lastitem.x = _this.frontBoxs[_this.frontBoxs.length - 1].x - _this.box1.width - props.frontmargin;\n\t if (!_this.GameView.getMoveX() && item.x <= 0) {\n\t _this.GameView.setMoveX((370 - item.x - 13) / props.moveSpeed, item);\n\t _this.hideBox = item;\n\t }\n\t _this.frontBoxs.push(lastitem);\n\t }\n\t });\n\t };\n\t FrontBoxs.prototype.stop = function () {\n\t };\n\t FrontBoxs.prototype.showHidePrizeBox = function (isshow) {\n\t this.hideBox.visible = isshow;\n\t };\n\t return FrontBoxs;\n\t}(engine.Container));\n\n\tvar BackBoxs = (function (_super) {\n\t tslib.__extends(BackBoxs, _super);\n\t function BackBoxs() {\n\t var _this = _super.call(this) || this;\n\t _this.backBoxs = [];\n\t return _this;\n\t }\n\t BackBoxs.prototype.setup = function () {\n\t var initX, initY = 0;\n\t this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t initX = this.box1.x = 188;\n\t initY = this.box1.y = 706;\n\t this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.backBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];\n\t for (var i = 0; i < this.backBoxs.length; i++) {\n\t this.backBoxs[i].scaleX = 0.5;\n\t this.backBoxs[i].scaleY = 0.5;\n\t if (i == 0) {\n\t this.backBoxs[i].x = initX;\n\t }\n\t else {\n\t this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props.backmargin;\n\t }\n\t this.backBoxs[i].y = initY;\n\t this.addChild(this.backBoxs[i]);\n\t }\n\t this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);\n\t };\n\t BackBoxs.prototype.frameMove = function () {\n\t var _this = this;\n\t this.backBoxs.forEach(function (item) {\n\t item.x -= props.moveSpeed;\n\t if (item.x <= 0) {\n\t var lastitem = _this.backBoxs.shift();\n\t lastitem.x = _this.backBoxs[_this.backBoxs.length - 1].x + item.width + props.backmargin;\n\t _this.backBoxs.push(lastitem);\n\t }\n\t });\n\t };\n\t return BackBoxs;\n\t}(engine.Container));\n\t//# sourceMappingURL=backBox.js.map\n\n\tvar Zhuazi = (function (_super) {\n\t tslib.__extends(Zhuazi, _super);\n\t function Zhuazi() {\n\t var _this = _super.call(this) || this;\n\t _this.moveArr = [];\n\t _this.prizeBoxs = [];\n\t return _this;\n\t }\n\t Zhuazi.prototype.setup = function () {\n\t this.ganNode = new engine.Container();\n\t this.moveNode = new engine.Container();\n\t this.ganNode.x = 280;\n\t this.ganNode.y = 425;\n\t this.bashouGan = new engine.Sprite(getTextureByName(\"把手杆子\"));\n\t this.bashouGan.x = 60;\n\t this.bashouGan.y = 342;\n\t this.bashou = new engine.Sprite(getTextureByName(\"把手\"));\n\t this.bashou.x = 0;\n\t this.bashou.y = 320;\n\t this.ganzi = new engine.Sprite(getTextureByName(\"伸缩杆\"));\n\t this.ganzi.x = 97;\n\t this.ganzi.y = 382;\n\t this.connect = new engine.Sprite(getTextureByName(\"连接点\"));\n\t this.connect.x = 20;\n\t this.connect.y = 0;\n\t this.left_zhuazi = new engine.Sprite(getTextureByName(\"左爪\"));\n\t this.left_zhuazi.x = 0;\n\t this.left_zhuazi.y = 60;\n\t this.left_zhuazi.anchorX = this.left_zhuazi.width;\n\t this.left_zhuazi.anchorY = 0;\n\t this.left_zhuazi.rotation = 30;\n\t this.right_zhuazi = new engine.Sprite(getTextureByName(\"右爪\"));\n\t this.right_zhuazi.x = 83;\n\t this.right_zhuazi.y = 60;\n\t this.right_zhuazi.rotation = -30;\n\t this.ganNode.addChild(this.left_zhuazi);\n\t this.ganNode.addChild(this.right_zhuazi);\n\t this.ganNode.addChild(this.connect);\n\t this.ganNode.x = 30;\n\t this.zhuaziY = this.ganNode.y;\n\t this.moveNode.addChild(this.ganzi);\n\t this.moveNode.addChild(this.ganNode);\n\t this.moveNode.addChild(this.bashou);\n\t this.moveNode.x = 262;\n\t this.addChild(this.bashouGan);\n\t this.addChild(this.moveNode);\n\t this.createPrizeBox();\n\t };\n\t Zhuazi.prototype.createPrizeBox = function () {\n\t var _this = this;\n\t this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box1[\"npcType\"] = \"box1\";\n\t this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box2[\"npcType\"] = \"box2\";\n\t this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t this.box3[\"npcType\"] = \"box3\";\n\t this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box4[\"npcType\"] = \"box4\";\n\t this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box5[\"npcType\"] = \"box5\";\n\t this.prizeBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];\n\t this.prizeBoxs.forEach(function (item) {\n\t _this.ganNode.addChild(item);\n\t item.visible = false;\n\t item.x = -15;\n\t item.y = 48;\n\t });\n\t };\n\t Zhuazi.prototype.showPrizeBox = function () {\n\t var _this = this;\n\t this.prizeBoxs.forEach(function (item) {\n\t console.log(_this.GameView.getBox()['npcType']);\n\t if (item['npcType'] === _this.GameView.getBox()['npcType']) {\n\t item.visible = true;\n\t _this.itemShow = item;\n\t }\n\t else {\n\t item.visible = false;\n\t }\n\t });\n\t };\n\t Zhuazi.prototype.move = function () {\n\t var _this = this;\n\t var rndist = Math.random();\n\t var halfWidth = this.bashou.width / 2;\n\t var randomX = rndist * (rndist > 0.5 ? 1 : -1) * props.bashouMoveDist;\n\t console.log(randomX);\n\t engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71 }, 1000).call(function () {\n\t _this.zhangkai();\n\t });\n\t };\n\t Zhuazi.prototype.zhangkai = function () {\n\t var _this = this;\n\t this.left_zhuazi.anchorX = this.left_zhuazi.width;\n\t this.left_zhuazi.anchorY = 0;\n\t engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props.leftRotation }, 1000);\n\t engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props.rightRotation }, 1000);\n\t setTimeout(function () {\n\t _this.getLong();\n\t }, 500);\n\t };\n\t Zhuazi.prototype.getLong = function () {\n\t var _this = this;\n\t var droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000;\n\t console.log('dr', droptime);\n\t var times = (props.ganMoveEndY - this.ganzi.y) / this.ganzi.height;\n\t console.log(Number(times.toFixed(2)));\n\t engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime);\n\t console.log('node', this.zhuaziY);\n\t engine.Tween.get(this.ganNode).to({ y: props.ganMoveEndY }, droptime).call(function () {\n\t _this.GameView.stopMove();\n\t _this.showPrizeBox();\n\t _this.GameView.setVisible(false);\n\t }).to({ y: this.zhuaziY }, droptime).call(function () {\n\t engine.globalEvent.dispatchEvent('doll-mac-getprize');\n\t _this.getReset();\n\t });\n\t };\n\t Zhuazi.prototype.getReset = function () {\n\t this.itemShow.visible = false;\n\t this.left_zhuazi.anchorX = this.left_zhuazi.width;\n\t this.left_zhuazi.anchorY = 0;\n\t engine.Tween.get(this.moveNode, { loop: false }).to({ x: 262 }, 1000);\n\t engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);\n\t engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);\n\t };\n\t return Zhuazi;\n\t}(engine.Container));\n\t//# sourceMappingURL=Zhuazi.js.map\n\n\tvar ObjectPool$1 = engine.ObjectPool;\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this.goodsItems = [];\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameView.prototype.setup = function () {\n\t if (this._hasSetup) {\n\t return;\n\t }\n\t this._hasSetup = true;\n\t var frontBoxs = (this._frontBoxs = new FrontBoxs());\n\t this._frontBoxs.GameView = this;\n\t var backBoxs = (this._backBoxs = new BackBoxs());\n\t this._Zhuazi = new Zhuazi();\n\t this._Zhuazi.GameView = this;\n\t this.frontTransfer = new engine.Container();\n\t this.backTransfer = new engine.Container();\n\t this.frontTransfer.width = 0;\n\t this.frontTransfer.height = 0;\n\t this.frontTransfer.alpha = 1;\n\t this.backTransfer.width = 0;\n\t this.backTransfer.height = 0;\n\t this.backTransfer.alpha = 1;\n\t this.rect = new engine.Rect();\n\t this.rect.width = 611;\n\t this.rect.height = 704;\n\t this.rect.x = 65;\n\t this.rect.y = 267;\n\t this.NpcBg = new engine.Container();\n\t this.addChild(this.NpcBg);\n\t this.addChild(this.rect);\n\t var gameBg = new engine.Sprite(getTextureByName(\"游戏背景\"));\n\t gameBg.x = 65;\n\t gameBg.y = 267;\n\t this.NpcBg.addChild(gameBg);\n\t this.frontDesk = new engine.Sprite(getTextureByName(\"前传输带\"));\n\t this.frontDesk.x = 60;\n\t this.frontDesk.y = 904;\n\t this.backDesk = new engine.Sprite(getTextureByName(\"后传输带\"));\n\t this.backDesk.x = 60;\n\t this.backDesk.y = 810;\n\t this.NpcBg.addChild(this.backDesk);\n\t this.NpcBg.addChild(this.frontDesk);\n\t this.NpcBg.addChild(this.backTransfer);\n\t this.NpcBg.addChild(this.frontTransfer);\n\t this.NpcBg.addChild(this._Zhuazi);\n\t this.NpcBg.mask = this.rect;\n\t this._Zhuazi.setup();\n\t this.backTransfer.addChild(this._backBoxs);\n\t this._backBoxs.setup();\n\t this.frontTransfer.addChild(this._frontBoxs);\n\t this._frontBoxs.setup();\n\t };\n\t GameView.prototype.stopMove = function () {\n\t this._frontBoxs.stop();\n\t };\n\t GameView.prototype.setMoveX = function (x, item) {\n\t this.moveTime = x;\n\t this.prizeBox = item;\n\t this._Zhuazi.move();\n\t };\n\t GameView.prototype.setVisible = function (isshow) {\n\t this._frontBoxs.showHidePrizeBox(isshow);\n\t };\n\t GameView.prototype.getMoveX = function () {\n\t console.log(222);\n\t return this.moveTime;\n\t };\n\t GameView.prototype.getBox = function () {\n\t return this.prizeBox;\n\t };\n\t GameView.prototype.reset = function () {\n\t this.recycleGoods();\n\t this._Zhuazi.getReset();\n\t };\n\t GameView.prototype.start = function () {\n\t var _this = this;\n\t this.score = 0;\n\t this.speed = 1;\n\t this.gameIng = true;\n\t this.countdown = props.countDown;\n\t this.countdownTimer = setInterval(function () {\n\t if (_this.gameIng) {\n\t if (_this.countdown > 0) {\n\t engine.globalEvent.dispatchEvent(\"food-fell-time-update\", {\n\t time: _this.countdown\n\t });\n\t _this.countdown -= 1;\n\t }\n\t else {\n\t engine.globalEvent.dispatchEvent(\"food-fell-game-over\", {\n\t score: _this.score,\n\t reason: 1\n\t });\n\t _this.died();\n\t }\n\t }\n\t }, 1000);\n\t };\n\t GameView.prototype.beginNpc = function () {\n\t var _this = this;\n\t this.timer = setTimeout(function () {\n\t if (_this.gameIng) ;\n\t }, 2000 / this.speed);\n\t };\n\t GameView.prototype.pause = function () {\n\t this.gameIng = false;\n\t };\n\t GameView.prototype.revive = function () {\n\t this.gameIng = true;\n\t };\n\t GameView.prototype.resume = function () {\n\t this.reset();\n\t this.start();\n\t };\n\t GameView.prototype.initNpc = function () {\n\t this.box1 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t this.box2 = new engine.Sprite(getTextureByName(\"狗盒\"));\n\t this.box3 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box4 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n\t this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n\t this.box1.x = 120;\n\t this.box1.y = 434;\n\t this.box2.x = 306;\n\t this.box2.y = 434;\n\t this.box3.x = 487;\n\t this.box3.y = 434;\n\t this.box4.x = 240;\n\t this.box4.scaleX = 0.5;\n\t this.box4.scaleY = 0.5;\n\t this.box4.y = 390;\n\t this.box5.x = 434;\n\t this.box5.y = 390;\n\t this.box5.scaleX = 0.5;\n\t this.box5.scaleY = 0.5;\n\t this.backTransfer.addChild(this.box4);\n\t this.backTransfer.addChild(this.box5);\n\t this.frontTransfer.addChild(this.box1);\n\t this.frontTransfer.addChild(this.box2);\n\t this.frontTransfer.addChild(this.box3);\n\t };\n\t GameView.prototype.died = function () {\n\t this.score = 0;\n\t this.pause();\n\t };\n\t GameView.prototype.removeNpc = function (goods) {\n\t this.NpcBg.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t var index = this.goodsItems.indexOf(goods);\n\t if (index > -1) {\n\t this.goodsItems.splice(index, 1);\n\t }\n\t };\n\t GameView.prototype.recycleGoods = function () {\n\t clearTimeout(this.timer);\n\t clearInterval(this.countdownTimer);\n\t for (var _i = 0, _a = this.goodsItems; _i < _a.length; _i++) {\n\t var goods = _a[_i];\n\t if (goods) {\n\t this.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t }\n\t }\n\t this.goodsItems = [];\n\t };\n\t GameView.prototype.hasHit = function (a, b) {\n\t if (Math.abs(a.x + a.width / 2 - (b.x + b.width / 2)) <\n\t a.width / 2 + b.width / 2 &&\n\t Math.abs(a.y + a.height / 2 - (b.y + b.height / 2)) <\n\t a.height / 2 + b.height / 2) {\n\t return true;\n\t }\n\t else {\n\t return false;\n\t }\n\t };\n\t return GameView;\n\t}(engine.Container));\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('doll-machine-reset', _this.reset, _this);\n\t engine.globalEvent.addEventListener('food-fell-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('food-fell-pause', _this.pause, _this);\n\t engine.globalEvent.addEventListener('food-fell-resume', _this.resume, _this);\n\t engine.globalEvent.addEventListener('food-fell-revive', _this.revive, _this);\n\t engine.globalEvent.addEventListener('food-fell-clear', _this.clear, _this);\n\t _this.addEventListener(engine.MouseEvent.CLICK, _this.onTap, _this);\n\t var gameView = _this._gameView = new GameView();\n\t _this.addChild(gameView);\n\t return _this;\n\t }\n\t GameWrapper.prototype.reset = function (event) {\n\t injectProps(event.data);\n\t this._gameView.visible = true;\n\t this._gameView.reset();\n\t };\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._status = 1;\n\t this._gameView.start();\n\t };\n\t GameWrapper.prototype.pause = function () {\n\t this._gameView.pause();\n\t };\n\t GameWrapper.prototype.resume = function () {\n\t this._gameView.resume();\n\t };\n\t GameWrapper.prototype.revive = function () {\n\t this._gameView.revive();\n\t };\n\t GameWrapper.prototype.clear = function () {\n\t this._gameView.visible = false;\n\t };\n\t GameWrapper.prototype.onTap = function (event) {\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
...@@ -126,5 +126,5 @@ ...@@ -126,5 +126,5 @@
} }
}, },
"id": "food-fell", "id": "food-fell",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['food-fell'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\t//# sourceMappingURL=props.js.map\n\n\tfunction getTexture(uuid) {\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\n\t}\n\tfunction getTextureByName(name) {\n\t return getTexture(engine.getAssetByName(name).uuid);\n\t}\n\tfunction createSvga(name, anchorName) {\n\t var inst = new svga.Svga();\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\t return inst;\n\t}\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Goods = (function (_super) {\n\t tslib.__extends(Goods, _super);\n\t function Goods() {\n\t var _this = _super.call(this) || this;\n\t var body;\n\t body = _this._body = new engine.Rect();\n\t var rain = new engine.Sprite(getTextureByName('雨滴'));\n\t rain[\"npcType\"] = \"rain\";\n\t var stone = new engine.Sprite(getTextureByName('石块'));\n\t stone[\"npcType\"] = \"stone\";\n\t var boom = new engine.Sprite(getTextureByName('炸弹'));\n\t boom[\"npcType\"] = \"boom\";\n\t rain.visible = false;\n\t stone.visible = false;\n\t boom.visible = false;\n\t body.addChild(rain);\n\t body.addChild(stone);\n\t body.addChild(boom);\n\t _this.addChild(body);\n\t body.width = .0001;\n\t body.height = .0001;\n\t body.mouseEnabled = false;\n\t return _this;\n\t }\n\t Goods.prototype.getRandomNumberByRange = function (start, end) {\n\t return Math.floor(Math.random() * (end - start) + start);\n\t };\n\t Goods.prototype.reset = function () {\n\t this.visible = true;\n\t this.rotation = 0;\n\t this.anchorOffsetY = 0;\n\t this.y = 0;\n\t this.x = (750 - 120) * Math.random() + 30;\n\t this.rotation = 0;\n\t var random = Math.random();\n\t if (random < props.goodsProbability[0]) {\n\t this.showNpc(\"rain\");\n\t }\n\t else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {\n\t this.showNpc(\"stone\");\n\t }\n\t else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {\n\t this.showNpc(\"boom\");\n\t }\n\t };\n\t Goods.prototype.showNpc = function (type) {\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t this._body.children[i].visible = false;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t if (this._body.children[i][\"npcType\"] == type) {\n\t this[\"npcType\"] = type;\n\t this._body.children[i].visible = true;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t }\n\t };\n\t Object.defineProperty(Goods.prototype, \"anchorOffsetY\", {\n\t set: function (v) {\n\t this._body.y = v;\n\t },\n\t enumerable: true,\n\t configurable: true\n\t });\n\t return Goods;\n\t}(engine.Container));\n\t//# sourceMappingURL=Goods.js.map\n\n\tvar ObjectPool = engine.ObjectPool;\n\tvar PoolName = 'goods';\n\tObjectPool.registerPool(PoolName, function () {\n\t return new Goods();\n\t}, function (item, data) {\n\t item.reset();\n\t});\n\t//# sourceMappingURL=object-pool-init.js.map\n\n\tvar ObjectPool$1 = engine.ObjectPool;\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this.goodsItems = [];\n\t _this.moveCatchX = 0;\n\t _this.playerCatchX = 0;\n\t _this.onDownStage = function (e) {\n\t _this.moveCatchX = e.localX;\n\t _this.playerCatchX = _this.player.x;\n\t };\n\t _this.onMoveStage = function (e) {\n\t if (_this.gameIng) {\n\t _this.player.x = _this.playerCatchX + (e.localX - _this.moveCatchX);\n\t }\n\t };\n\t _this.onOutStage = function (e) {\n\t _this.moveCatchX = 0;\n\t };\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameView.prototype.setup = function () {\n\t var _this = this;\n\t if (this._hasSetup) {\n\t return;\n\t }\n\t this._hasSetup = true;\n\t this.NpcBg = new engine.Container();\n\t this.NpcBg.alpha = 1;\n\t this.NpcBg.width = 0;\n\t this.NpcBg.height = 0;\n\t this.addChild(this.NpcBg);\n\t this.player = new engine.Container();\n\t this.player.mouseEnabled = false;\n\t this.addChild(this.player);\n\t this.waterSvga = createSvga(\"水花\");\n\t this.playerSvga = createSvga(\"玩家\");\n\t this.boomSvga = createSvga(\"炸弹svga\");\n\t this.player.addChild(this.playerSvga);\n\t this.player.addChild(this.waterSvga);\n\t this.player.addChild(this.boomSvga);\n\t this.playerSvga.gotoAndPlay(1);\n\t this.visible = false;\n\t setTimeout(function () {\n\t _this.visible = true;\n\t _this.player.anchorY = _this.player.height / 2;\n\t _this.player.anchorX = _this.player.width / 2;\n\t console.log(_this.player.width);\n\t console.log(_this.playerSvga.width);\n\t _this.player.x = 375 - _this.player.width / 2;\n\t _this.player.y = props.playerPositionY;\n\t }, 300);\n\t this.rectBg = new engine.Rect();\n\t this.rectBg.alpha = 0;\n\t this.rectBg.width = 750;\n\t this.rectBg.height = 1624;\n\t this.addChild(this.rectBg);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\t };\n\t GameView.prototype.reset = function () {\n\t this.recycleGoods();\n\t };\n\t GameView.prototype.start = function () {\n\t var _this = this;\n\t this.score = 0;\n\t this.speed = 1;\n\t this.gameIng = true;\n\t this.creatNpc();\n\t this.beginNpc();\n\t this.countdown = props.countDown;\n\t this.countdownTimer = setInterval(function () {\n\t if (_this.gameIng) {\n\t if (_this.countdown > 0) {\n\t engine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t time: _this.countdown,\n\t });\n\t _this.countdown -= 1;\n\t }\n\t else {\n\t engine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t score: _this.score,\n\t reason: 1\n\t });\n\t _this.died();\n\t }\n\t }\n\t }, 1000);\n\t };\n\t GameView.prototype.beginNpc = function () {\n\t var _this = this;\n\t this.timer = setTimeout(function () {\n\t if (_this.gameIng) {\n\t _this.speed += props.acceleratedSpeed;\n\t _this.creatNpc();\n\t }\n\t _this.beginNpc();\n\t }, 2000 / this.speed);\n\t };\n\t GameView.prototype.pause = function () {\n\t this.gameIng = false;\n\t };\n\t GameView.prototype.revive = function () {\n\t this.gameIng = true;\n\t };\n\t GameView.prototype.resume = function () {\n\t this.reset();\n\t this.start();\n\t };\n\t GameView.prototype.creatNpc = function () {\n\t var _this = this;\n\t var goods = this._goods = ObjectPool$1.getObject(PoolName);\n\t this.goodsItems.push(goods);\n\t this.NpcBg.addChild(goods);\n\t goods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = function () {\n\t if (goods.y > 1624) {\n\t _this.removeNpc(goods);\n\t }\n\t else {\n\t if (_this.gameIng) {\n\t goods.y += (4 * _this.speed);\n\t if (_this.hasHit(_this.player, goods)) {\n\t if (goods[\"npcType\"] == \"rain\") {\n\t console.log(\"碰到雨滴\");\n\t _this.score += props.rainScore;\n\t _this.waterSvga.visible = true;\n\t _this.waterSvga.play(false, false);\n\t _this.waterSvga.once(engine.Event.END_FRAME, function () {\n\t _this.waterSvga.visible = false;\n\t }, _this);\n\t }\n\t else if (goods[\"npcType\"] == \"stone\") {\n\t console.log(\"碰到石头\");\n\t _this.score += props.stoneScore;\n\t }\n\t else if (goods[\"npcType\"] == \"boom\") {\n\t console.log(\"碰到炸弹\");\n\t _this.boomSvga.visible = true;\n\t _this.boomSvga.play(false, false);\n\t _this.boomSvga.once(engine.Event.END_FRAME, function () {\n\t _this.boomSvga.visible = false;\n\t }, _this);\n\t engine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t score: _this.score,\n\t reason: 2\n\t });\n\t _this.died();\n\t }\n\t engine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t score: _this.score,\n\t });\n\t _this.removeNpc(goods);\n\t }\n\t }\n\t }\n\t }, this);\n\t };\n\t GameView.prototype.died = function () {\n\t this.score = 0;\n\t this.pause();\n\t };\n\t GameView.prototype.removeNpc = function (goods) {\n\t this.NpcBg.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t var index = this.goodsItems.indexOf(goods);\n\t if (index > -1) {\n\t this.goodsItems.splice(index, 1);\n\t }\n\t };\n\t GameView.prototype.recycleGoods = function () {\n\t clearTimeout(this.timer);\n\t clearInterval(this.countdownTimer);\n\t for (var _i = 0, _a = this.goodsItems; _i < _a.length; _i++) {\n\t var goods = _a[_i];\n\t if (goods) {\n\t this.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t }\n\t }\n\t this.goodsItems = [];\n\t };\n\t GameView.prototype.hasHit = function (a, b) {\n\t if (Math.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t &&\n\t Math.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2) {\n\t return true;\n\t }\n\t else {\n\t return false;\n\t }\n\t };\n\t return GameView;\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('food-fell-reset', _this.reset, _this);\n\t engine.globalEvent.addEventListener('food-fell-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('food-fell-pause', _this.pause, _this);\n\t engine.globalEvent.addEventListener('food-fell-resume', _this.resume, _this);\n\t engine.globalEvent.addEventListener('food-fell-revive', _this.revive, _this);\n\t engine.globalEvent.addEventListener('food-fell-clear', _this.clear, _this);\n\t _this.addEventListener(engine.MouseEvent.CLICK, _this.onTap, _this);\n\t var gameView = _this._gameView = new GameView();\n\t _this.addChild(gameView);\n\t return _this;\n\t }\n\t GameWrapper.prototype.reset = function (event) {\n\t injectProps(event.data);\n\t this._gameView.visible = true;\n\t this._gameView.reset();\n\t };\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._status = 1;\n\t this._gameView.start();\n\t };\n\t GameWrapper.prototype.pause = function () {\n\t this._gameView.pause();\n\t };\n\t GameWrapper.prototype.resume = function () {\n\t this._gameView.resume();\n\t };\n\t GameWrapper.prototype.revive = function () {\n\t this._gameView.revive();\n\t };\n\t GameWrapper.prototype.clear = function () {\n\t this._gameView.visible = false;\n\t };\n\t GameWrapper.prototype.onTap = function (event) {\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n" "code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['food-fell'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\n\tfunction getTexture(uuid) {\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\n\t}\n\tfunction getTextureByName(name) {\n\t return getTexture(engine.getAssetByName(name).uuid);\n\t}\n\tfunction createSvga(name, anchorName) {\n\t var inst = new svga.Svga();\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\t return inst;\n\t}\n\n\tvar Goods = (function (_super) {\n\t tslib.__extends(Goods, _super);\n\t function Goods() {\n\t var _this = _super.call(this) || this;\n\t var body;\n\t body = _this._body = new engine.Rect();\n\t var rain = new engine.Sprite(getTextureByName('雨滴'));\n\t rain[\"npcType\"] = \"rain\";\n\t var stone = new engine.Sprite(getTextureByName('石块'));\n\t stone[\"npcType\"] = \"stone\";\n\t var boom = new engine.Sprite(getTextureByName('炸弹'));\n\t boom[\"npcType\"] = \"boom\";\n\t rain.visible = false;\n\t stone.visible = false;\n\t boom.visible = false;\n\t body.addChild(rain);\n\t body.addChild(stone);\n\t body.addChild(boom);\n\t _this.addChild(body);\n\t body.width = .0001;\n\t body.height = .0001;\n\t body.mouseEnabled = false;\n\t return _this;\n\t }\n\t Goods.prototype.getRandomNumberByRange = function (start, end) {\n\t return Math.floor(Math.random() * (end - start) + start);\n\t };\n\t Goods.prototype.reset = function () {\n\t this.visible = true;\n\t this.rotation = 0;\n\t this.anchorOffsetY = 0;\n\t this.y = 0;\n\t this.x = (750 - 120) * Math.random() + 30;\n\t this.rotation = 0;\n\t var random = Math.random();\n\t if (random < props.goodsProbability[0]) {\n\t this.showNpc(\"rain\");\n\t }\n\t else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {\n\t this.showNpc(\"stone\");\n\t }\n\t else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {\n\t this.showNpc(\"boom\");\n\t }\n\t };\n\t Goods.prototype.showNpc = function (type) {\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t this._body.children[i].visible = false;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t for (var i = 0; i < this._body.children.length; i++) {\n\t if (this._body.children[i][\"npcType\"] == type) {\n\t this[\"npcType\"] = type;\n\t this._body.children[i].visible = true;\n\t this._body.children[i].mouseEnabled = false;\n\t }\n\t }\n\t };\n\t Object.defineProperty(Goods.prototype, \"anchorOffsetY\", {\n\t set: function (v) {\n\t this._body.y = v;\n\t },\n\t enumerable: true,\n\t configurable: true\n\t });\n\t return Goods;\n\t}(engine.Container));\n\n\tvar ObjectPool = engine.ObjectPool;\n\tvar PoolName = 'goods';\n\tObjectPool.registerPool(PoolName, function () {\n\t return new Goods();\n\t}, function (item, data) {\n\t item.reset();\n\t});\n\n\tvar ObjectPool$1 = engine.ObjectPool;\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this.goodsItems = [];\n\t _this.moveCatchX = 0;\n\t _this.playerCatchX = 0;\n\t _this.onDownStage = function (e) {\n\t _this.moveCatchX = e.localX;\n\t _this.playerCatchX = _this.player.x;\n\t };\n\t _this.onMoveStage = function (e) {\n\t if (_this.gameIng) {\n\t _this.player.x = _this.playerCatchX + (e.localX - _this.moveCatchX);\n\t }\n\t };\n\t _this.onOutStage = function (e) {\n\t _this.moveCatchX = 0;\n\t };\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameView.prototype.setup = function () {\n\t var _this = this;\n\t if (this._hasSetup) {\n\t return;\n\t }\n\t this._hasSetup = true;\n\t this.NpcBg = new engine.Container();\n\t this.NpcBg.alpha = 1;\n\t this.NpcBg.width = 0;\n\t this.NpcBg.height = 0;\n\t this.addChild(this.NpcBg);\n\t this.player = new engine.Container();\n\t this.player.mouseEnabled = false;\n\t this.addChild(this.player);\n\t this.waterSvga = createSvga(\"水花\");\n\t this.playerSvga = createSvga(\"玩家\");\n\t this.boomSvga = createSvga(\"炸弹svga\");\n\t this.player.addChild(this.playerSvga);\n\t this.player.addChild(this.waterSvga);\n\t this.player.addChild(this.boomSvga);\n\t this.playerSvga.gotoAndPlay(1);\n\t this.visible = false;\n\t setTimeout(function () {\n\t _this.visible = true;\n\t _this.player.anchorY = _this.player.height / 2;\n\t _this.player.anchorX = _this.player.width / 2;\n\t console.log(_this.player.width);\n\t console.log(_this.playerSvga.width);\n\t _this.player.x = 375 - _this.player.width / 2;\n\t _this.player.y = props.playerPositionY;\n\t }, 300);\n\t this.rectBg = new engine.Rect();\n\t this.rectBg.alpha = 0;\n\t this.rectBg.width = 750;\n\t this.rectBg.height = 1624;\n\t this.addChild(this.rectBg);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t this.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\t };\n\t GameView.prototype.reset = function () {\n\t this.recycleGoods();\n\t };\n\t GameView.prototype.start = function () {\n\t var _this = this;\n\t this.score = 0;\n\t this.speed = 1;\n\t this.gameIng = true;\n\t this.creatNpc();\n\t this.beginNpc();\n\t this.countdown = props.countDown;\n\t this.countdownTimer = setInterval(function () {\n\t if (_this.gameIng) {\n\t if (_this.countdown > 0) {\n\t engine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t time: _this.countdown,\n\t });\n\t _this.countdown -= 1;\n\t }\n\t else {\n\t engine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t score: _this.score,\n\t reason: 1\n\t });\n\t _this.died();\n\t }\n\t }\n\t }, 1000);\n\t };\n\t GameView.prototype.beginNpc = function () {\n\t var _this = this;\n\t this.timer = setTimeout(function () {\n\t if (_this.gameIng) {\n\t _this.speed += props.acceleratedSpeed;\n\t _this.creatNpc();\n\t }\n\t _this.beginNpc();\n\t }, 2000 / this.speed);\n\t };\n\t GameView.prototype.pause = function () {\n\t this.gameIng = false;\n\t };\n\t GameView.prototype.revive = function () {\n\t this.gameIng = true;\n\t };\n\t GameView.prototype.resume = function () {\n\t this.reset();\n\t this.start();\n\t };\n\t GameView.prototype.creatNpc = function () {\n\t var _this = this;\n\t var goods = this._goods = ObjectPool$1.getObject(PoolName);\n\t this.goodsItems.push(goods);\n\t this.NpcBg.addChild(goods);\n\t goods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = function () {\n\t if (goods.y > 1624) {\n\t _this.removeNpc(goods);\n\t }\n\t else {\n\t if (_this.gameIng) {\n\t goods.y += (4 * _this.speed);\n\t if (_this.hasHit(_this.player, goods)) {\n\t if (goods[\"npcType\"] == \"rain\") {\n\t console.log(\"碰到雨滴\");\n\t _this.score += props.rainScore;\n\t _this.waterSvga.visible = true;\n\t _this.waterSvga.play(false, false);\n\t _this.waterSvga.once(engine.Event.END_FRAME, function () {\n\t _this.waterSvga.visible = false;\n\t }, _this);\n\t }\n\t else if (goods[\"npcType\"] == \"stone\") {\n\t console.log(\"碰到石头\");\n\t _this.score += props.stoneScore;\n\t }\n\t else if (goods[\"npcType\"] == \"boom\") {\n\t console.log(\"碰到炸弹\");\n\t _this.boomSvga.visible = true;\n\t _this.boomSvga.play(false, false);\n\t _this.boomSvga.once(engine.Event.END_FRAME, function () {\n\t _this.boomSvga.visible = false;\n\t }, _this);\n\t engine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t score: _this.score,\n\t reason: 2\n\t });\n\t _this.died();\n\t }\n\t engine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t score: _this.score,\n\t });\n\t _this.removeNpc(goods);\n\t }\n\t }\n\t }\n\t }, this);\n\t };\n\t GameView.prototype.died = function () {\n\t this.score = 0;\n\t this.pause();\n\t };\n\t GameView.prototype.removeNpc = function (goods) {\n\t this.NpcBg.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t var index = this.goodsItems.indexOf(goods);\n\t if (index > -1) {\n\t this.goodsItems.splice(index, 1);\n\t }\n\t };\n\t GameView.prototype.recycleGoods = function () {\n\t clearTimeout(this.timer);\n\t clearInterval(this.countdownTimer);\n\t for (var _i = 0, _a = this.goodsItems; _i < _a.length; _i++) {\n\t var goods = _a[_i];\n\t if (goods) {\n\t this.removeChild(goods);\n\t ObjectPool$1.recycleObject(PoolName, goods);\n\t goods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t }\n\t }\n\t this.goodsItems = [];\n\t };\n\t GameView.prototype.hasHit = function (a, b) {\n\t if (Math.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t &&\n\t Math.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2) {\n\t return true;\n\t }\n\t else {\n\t return false;\n\t }\n\t };\n\t return GameView;\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('food-fell-reset', _this.reset, _this);\n\t engine.globalEvent.addEventListener('food-fell-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('food-fell-pause', _this.pause, _this);\n\t engine.globalEvent.addEventListener('food-fell-resume', _this.resume, _this);\n\t engine.globalEvent.addEventListener('food-fell-revive', _this.revive, _this);\n\t engine.globalEvent.addEventListener('food-fell-clear', _this.clear, _this);\n\t _this.addEventListener(engine.MouseEvent.CLICK, _this.onTap, _this);\n\t var gameView = _this._gameView = new GameView();\n\t _this.addChild(gameView);\n\t return _this;\n\t }\n\t GameWrapper.prototype.reset = function (event) {\n\t injectProps(event.data);\n\t this._gameView.visible = true;\n\t this._gameView.reset();\n\t };\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._status = 1;\n\t this._gameView.start();\n\t };\n\t GameWrapper.prototype.pause = function () {\n\t this._gameView.pause();\n\t };\n\t GameWrapper.prototype.resume = function () {\n\t this._gameView.resume();\n\t };\n\t GameWrapper.prototype.revive = function () {\n\t this._gameView.revive();\n\t };\n\t GameWrapper.prototype.clear = function () {\n\t this._gameView.visible = false;\n\t };\n\t GameWrapper.prototype.onTap = function (event) {\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\n\treturn index;\n\n})));\n"
} }
/**
* Created by renjianfeng on 2020-03-13.
*/
const customId = "doll-machine";
(async function () {
let customModule = await fetch(`../meta.json`);
customModule = await customModule.json();
console.log(customModule);
await loadAssets(customModule.assets);
launchWithCustomModule(customModule);
})();
function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]);
const {props: propsOption, assets} = customModule;
let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = {
id: customId,
props,
assets,
};
engine.registerCustomModules([customModuleIns]);
engine.launchWithConfig({
options: {
entrySceneView: 'entry',
},
assets: [],
views: [{
name: 'entry',
type: 'node',
properties: {
x: 0,
y: 0,
}
}],
}, null, function () {
setTimeout(() => {
engine.addCustomModule(customId, engine.gameStage.sceneContainer.getChildAt(0));
}, 100);
setTimeout(() => {
engine.globalEvent.dispatchEvent('food-fell-reset', {
"goodsProbability": [0.8,0.1,0.1],
"countDown": 30,
"acceleratedSpeed":0.1
});
engine.globalEvent.dispatchEvent('food-fell-start');
}, 500);
});
engine.globalEvent.addEventListener('food-fell-time-update', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('food-fell-score-update', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('food-fell-game-over', (e) => {
console.log(e.type, e.data);
});
}
function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid);
}
function getProps() {
return engine.getProps(customId);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>美食从天而降</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: red;
}
</style>
</head>
<body>
<div id="game-container" style="line-height:0;font-size:0"></div>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.50cdcef6ebe4e8c0fbc624f9d4fbf225102c5750.js"></script>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script src="app.js"></script>
<script src="props.js"></script>
<script src="load-assets.js"></script>
<script src="main.js"></script>
<script>
</script>
</body>
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
const assets = [
{
"name": "玩家icon",
"url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png",
"uuid": "66f23d13-82a5-4cec-9496-301ec240d087",
"ext": ".png"
},
{
"name": "雨滴",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "石块",
"url": "//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png",
"uuid": "ab1bdabc-21ba-46bf-9299-6c638f766c88",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae",
"ext": ".svga"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6",
"ext": ".svga"
}
];
function loadAssets(customModuleAssets, onProgress, onComplete){
return engine.loadAssets(assets.concat(...customModuleAssets), onProgress, onComplete);
}
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global['doll-machine'] = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
//# sourceMappingURL=props.js.map
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
//# sourceMappingURL=utils.js.map
var Goods = (function (_super) {
tslib.__extends(Goods, _super);
function Goods() {
var _this = _super.call(this) || this;
var body;
body = _this._body = new engine.Rect();
var box1 = new engine.Sprite(getTextureByName("草泥马盒"));
box1["npcType"] = "box1";
var box2 = new engine.Sprite(getTextureByName("狗盒"));
box2["npcType"] = "box2";
var box3 = new engine.Sprite(getTextureByName("猫盒"));
box3["npcType"] = "box3";
box1.visible = false;
box2.visible = false;
box3.visible = false;
body.addChild(box1);
body.addChild(box2);
body.addChild(box3);
_this.addChild(body);
body.width = 0.0001;
body.height = 0.0001;
body.mouseEnabled = false;
return _this;
}
Goods.prototype.getRandomNumberByRange = function (start, end) {
return Math.floor(Math.random() * (end - start) + start);
};
Goods.prototype.reset = function () {
this.visible = true;
this.y = 200;
this.x = 0;
this.rotation = 0;
var random = Math.random();
if (random < 0.3) {
this.showNpc("box1");
}
else if (random < 0.6) {
this.showNpc("box2");
}
else {
this.showNpc("box3");
}
};
Goods.prototype.showNpc = function (type) {
for (var i = 0; i < this._body.children.length; i++) {
this._body.children[i].visible = false;
this._body.children[i].mouseEnabled = false;
}
for (var i = 0; i < this._body.children.length; i++) {
if (this._body.children[i]["npcType"] == type) {
this["npcType"] = type;
console.log(type);
this._body.children[i].visible = true;
this._body.children[i].mouseEnabled = false;
}
}
};
Object.defineProperty(Goods.prototype, "anchorOffsetY", {
set: function (v) {
this._body.y = v;
},
enumerable: true,
configurable: true
});
return Goods;
}(engine.Container));
//# sourceMappingURL=Goods.js.map
var ObjectPool = engine.ObjectPool;
var PoolName = 'goods';
ObjectPool.registerPool(PoolName, function () {
return new Goods();
}, function (item, data) {
item.reset();
});
//# sourceMappingURL=object-pool-init.js.map
var FrontBoxs = (function (_super) {
tslib.__extends(FrontBoxs, _super);
function FrontBoxs() {
var _this = _super.call(this) || this;
_this.frontBoxs = [];
return _this;
}
FrontBoxs.prototype.setup = function () {
var initX, initY = 0;
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
this.box1["npcType"] = "box1";
initX = this.box1.x = 435;
initY = this.box1.y = 734;
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box5["npcType"] = "box5";
this.frontBoxs = [this.box1, this.box2, this.box3, this.box4];
for (var i = 0; i < this.frontBoxs.length; i++) {
if (i == 0) {
this.frontBoxs[i].x = initX;
}
else {
this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.box1.width - props.frontmargin;
}
this.frontBoxs[i].y = initY;
this.addChild(this.frontBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
FrontBoxs.prototype.frameMove = function () {
var _this = this;
this.frontBoxs.forEach(function (item, index) {
item.x += props.moveSpeed;
if (item.x <= 0 && !item.visible) {
item.visible = true;
}
if (item.x >= 750) {
var lastitem = _this.frontBoxs.shift();
lastitem.x = _this.frontBoxs[_this.frontBoxs.length - 1].x - _this.box1.width - props.frontmargin;
if (!_this.GameView.getMoveX() && item.x <= 0) {
_this.GameView.setMoveX((370 - item.x - 13) / props.moveSpeed, item);
_this.hideBox = item;
}
_this.frontBoxs.push(lastitem);
}
});
};
FrontBoxs.prototype.stop = function () {
};
FrontBoxs.prototype.showHidePrizeBox = function (isshow) {
this.hideBox.visible = isshow;
};
return FrontBoxs;
}(engine.Container));
var BackBoxs = (function (_super) {
tslib.__extends(BackBoxs, _super);
function BackBoxs() {
var _this = _super.call(this) || this;
_this.backBoxs = [];
return _this;
}
BackBoxs.prototype.setup = function () {
var initX, initY = 0;
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
initX = this.box1.x = 188;
initY = this.box1.y = 706;
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.backBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
for (var i = 0; i < this.backBoxs.length; i++) {
this.backBoxs[i].scaleX = 0.5;
this.backBoxs[i].scaleY = 0.5;
if (i == 0) {
this.backBoxs[i].x = initX;
}
else {
this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props.backmargin;
}
this.backBoxs[i].y = initY;
this.addChild(this.backBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
};
BackBoxs.prototype.frameMove = function () {
var _this = this;
this.backBoxs.forEach(function (item) {
item.x -= props.moveSpeed;
if (item.x <= 0) {
var lastitem = _this.backBoxs.shift();
lastitem.x = _this.backBoxs[_this.backBoxs.length - 1].x + item.width + props.backmargin;
_this.backBoxs.push(lastitem);
}
});
};
return BackBoxs;
}(engine.Container));
//# sourceMappingURL=backBox.js.map
var Zhuazi = (function (_super) {
tslib.__extends(Zhuazi, _super);
function Zhuazi() {
var _this = _super.call(this) || this;
_this.moveArr = [];
_this.prizeBoxs = [];
return _this;
}
Zhuazi.prototype.setup = function () {
this.ganNode = new engine.Container();
this.moveNode = new engine.Container();
this.ganNode.x = 280;
this.ganNode.y = 425;
this.bashouGan = new engine.Sprite(getTextureByName("把手杆子"));
this.bashouGan.x = 60;
this.bashouGan.y = 342;
this.bashou = new engine.Sprite(getTextureByName("把手"));
this.bashou.x = 0;
this.bashou.y = 320;
this.ganzi = new engine.Sprite(getTextureByName("伸缩杆"));
this.ganzi.x = 97;
this.ganzi.y = 382;
this.connect = new engine.Sprite(getTextureByName("连接点"));
this.connect.x = 20;
this.connect.y = 0;
this.left_zhuazi = new engine.Sprite(getTextureByName("左爪"));
this.left_zhuazi.x = 0;
this.left_zhuazi.y = 60;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
this.left_zhuazi.rotation = 30;
this.right_zhuazi = new engine.Sprite(getTextureByName("右爪"));
this.right_zhuazi.x = 83;
this.right_zhuazi.y = 60;
this.right_zhuazi.rotation = -30;
this.ganNode.addChild(this.left_zhuazi);
this.ganNode.addChild(this.right_zhuazi);
this.ganNode.addChild(this.connect);
this.ganNode.x = 30;
this.zhuaziY = this.ganNode.y;
this.moveNode.addChild(this.ganzi);
this.moveNode.addChild(this.ganNode);
this.moveNode.addChild(this.bashou);
this.moveNode.x = 262;
this.addChild(this.bashouGan);
this.addChild(this.moveNode);
this.createPrizeBox();
};
Zhuazi.prototype.createPrizeBox = function () {
var _this = this;
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
this.box1["npcType"] = "box1";
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box5["npcType"] = "box5";
this.prizeBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
this.prizeBoxs.forEach(function (item) {
_this.ganNode.addChild(item);
item.visible = false;
item.x = -15;
item.y = 48;
});
};
Zhuazi.prototype.showPrizeBox = function () {
var _this = this;
this.prizeBoxs.forEach(function (item) {
console.log(_this.GameView.getBox()['npcType']);
if (item['npcType'] === _this.GameView.getBox()['npcType']) {
item.visible = true;
_this.itemShow = item;
}
else {
item.visible = false;
}
});
};
Zhuazi.prototype.move = function () {
var _this = this;
var rndist = Math.random();
var halfWidth = this.bashou.width / 2;
var randomX = rndist * (rndist > 0.5 ? 1 : -1) * props.bashouMoveDist;
console.log(randomX);
engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71 }, 1000).call(function () {
_this.zhangkai();
});
};
Zhuazi.prototype.zhangkai = function () {
var _this = this;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props.leftRotation }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props.rightRotation }, 1000);
setTimeout(function () {
_this.getLong();
}, 500);
};
Zhuazi.prototype.getLong = function () {
var _this = this;
var droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000;
console.log('dr', droptime);
var times = (props.ganMoveEndY - this.ganzi.y) / this.ganzi.height;
console.log(Number(times.toFixed(2)));
engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime);
console.log('node', this.zhuaziY);
engine.Tween.get(this.ganNode).to({ y: props.ganMoveEndY }, droptime).call(function () {
_this.GameView.stopMove();
_this.showPrizeBox();
_this.GameView.setVisible(false);
}).to({ y: this.zhuaziY }, droptime).call(function () {
engine.globalEvent.dispatchEvent('doll-mac-getprize');
_this.getReset();
});
};
Zhuazi.prototype.getReset = function () {
this.itemShow.visible = false;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.moveNode, { loop: false }).to({ x: 262 }, 1000);
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
};
return Zhuazi;
}(engine.Container));
//# sourceMappingURL=Zhuazi.js.map
var ObjectPool$1 = engine.ObjectPool;
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.goodsItems = [];
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var frontBoxs = (this._frontBoxs = new FrontBoxs());
this._frontBoxs.GameView = this;
var backBoxs = (this._backBoxs = new BackBoxs());
this._Zhuazi = new Zhuazi();
this._Zhuazi.GameView = this;
this.frontTransfer = new engine.Container();
this.backTransfer = new engine.Container();
this.frontTransfer.width = 0;
this.frontTransfer.height = 0;
this.frontTransfer.alpha = 1;
this.backTransfer.width = 0;
this.backTransfer.height = 0;
this.backTransfer.alpha = 1;
this.rect = new engine.Rect();
this.rect.width = 611;
this.rect.height = 704;
this.rect.x = 65;
this.rect.y = 267;
this.NpcBg = new engine.Container();
this.addChild(this.NpcBg);
this.addChild(this.rect);
var gameBg = new engine.Sprite(getTextureByName("游戏背景"));
gameBg.x = 65;
gameBg.y = 267;
this.NpcBg.addChild(gameBg);
this.frontDesk = new engine.Sprite(getTextureByName("前传输带"));
this.frontDesk.x = 60;
this.frontDesk.y = 904;
this.backDesk = new engine.Sprite(getTextureByName("后传输带"));
this.backDesk.x = 60;
this.backDesk.y = 810;
this.NpcBg.addChild(this.backDesk);
this.NpcBg.addChild(this.frontDesk);
this.NpcBg.addChild(this.backTransfer);
this.NpcBg.addChild(this.frontTransfer);
this.NpcBg.addChild(this._Zhuazi);
this.NpcBg.mask = this.rect;
this._Zhuazi.setup();
this.backTransfer.addChild(this._backBoxs);
this._backBoxs.setup();
this.frontTransfer.addChild(this._frontBoxs);
this._frontBoxs.setup();
};
GameView.prototype.stopMove = function () {
this._frontBoxs.stop();
};
GameView.prototype.setMoveX = function (x, item) {
this.moveTime = x;
this.prizeBox = item;
this._Zhuazi.move();
};
GameView.prototype.setVisible = function (isshow) {
this._frontBoxs.showHidePrizeBox(isshow);
};
GameView.prototype.getMoveX = function () {
console.log(222);
return this.moveTime;
};
GameView.prototype.getBox = function () {
return this.prizeBox;
};
GameView.prototype.reset = function () {
this.recycleGoods();
this._Zhuazi.getReset();
};
GameView.prototype.start = function () {
var _this = this;
this.score = 0;
this.speed = 1;
this.gameIng = true;
this.countdown = props.countDown;
this.countdownTimer = setInterval(function () {
if (_this.gameIng) {
if (_this.countdown > 0) {
engine.globalEvent.dispatchEvent("food-fell-time-update", {
time: _this.countdown
});
_this.countdown -= 1;
}
else {
engine.globalEvent.dispatchEvent("food-fell-game-over", {
score: _this.score,
reason: 1
});
_this.died();
}
}
}, 1000);
};
GameView.prototype.beginNpc = function () {
var _this = this;
this.timer = setTimeout(function () {
if (_this.gameIng) ;
}, 2000 / this.speed);
};
GameView.prototype.pause = function () {
this.gameIng = false;
};
GameView.prototype.revive = function () {
this.gameIng = true;
};
GameView.prototype.resume = function () {
this.reset();
this.start();
};
GameView.prototype.initNpc = function () {
this.box1 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box2 = new engine.Sprite(getTextureByName("狗盒"));
this.box3 = new engine.Sprite(getTextureByName("猫盒"));
this.box4 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box1.x = 120;
this.box1.y = 434;
this.box2.x = 306;
this.box2.y = 434;
this.box3.x = 487;
this.box3.y = 434;
this.box4.x = 240;
this.box4.scaleX = 0.5;
this.box4.scaleY = 0.5;
this.box4.y = 390;
this.box5.x = 434;
this.box5.y = 390;
this.box5.scaleX = 0.5;
this.box5.scaleY = 0.5;
this.backTransfer.addChild(this.box4);
this.backTransfer.addChild(this.box5);
this.frontTransfer.addChild(this.box1);
this.frontTransfer.addChild(this.box2);
this.frontTransfer.addChild(this.box3);
};
GameView.prototype.died = function () {
this.score = 0;
this.pause();
};
GameView.prototype.removeNpc = function (goods) {
this.NpcBg.removeChild(goods);
ObjectPool$1.recycleObject(PoolName, goods);
goods.removeEventListener(engine.Event.ENTER_FRAME, goods["onGoodsEnter"], this);
var index = this.goodsItems.indexOf(goods);
if (index > -1) {
this.goodsItems.splice(index, 1);
}
};
GameView.prototype.recycleGoods = function () {
clearTimeout(this.timer);
clearInterval(this.countdownTimer);
for (var _i = 0, _a = this.goodsItems; _i < _a.length; _i++) {
var goods = _a[_i];
if (goods) {
this.removeChild(goods);
ObjectPool$1.recycleObject(PoolName, goods);
goods.removeEventListener(engine.Event.ENTER_FRAME, goods["onGoodsEnter"], this);
}
}
this.goodsItems = [];
};
GameView.prototype.hasHit = function (a, b) {
if (Math.abs(a.x + a.width / 2 - (b.x + b.width / 2)) <
a.width / 2 + b.width / 2 &&
Math.abs(a.y + a.height / 2 - (b.y + b.height / 2)) <
a.height / 2 + b.height / 2) {
return true;
}
else {
return false;
}
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('doll-machine-reset', _this.reset, _this);
engine.globalEvent.addEventListener('food-fell-start', _this.start, _this);
engine.globalEvent.addEventListener('food-fell-pause', _this.pause, _this);
engine.globalEvent.addEventListener('food-fell-resume', _this.resume, _this);
engine.globalEvent.addEventListener('food-fell-revive', _this.revive, _this);
engine.globalEvent.addEventListener('food-fell-clear', _this.clear, _this);
_this.addEventListener(engine.MouseEvent.CLICK, _this.onTap, _this);
var gameView = _this._gameView = new GameView();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.reset = function (event) {
injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
};
GameWrapper.prototype.start = function (event) {
injectProps(event.data);
this._status = 1;
this._gameView.start();
};
GameWrapper.prototype.pause = function () {
this._gameView.pause();
};
GameWrapper.prototype.resume = function () {
this._gameView.resume();
};
GameWrapper.prototype.revive = function () {
this._gameView.revive();
};
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
GameWrapper.prototype.onTap = function (event) {
};
return GameWrapper;
}(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
//# sourceMappingURL=index.js.map
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/doll-machine/src/props.ts","src/custom/doll-machine/src/game/utils.ts","src/custom/doll-machine/src/game/Goods.ts","src/custom/doll-machine/src/game/object-pool-init.ts","src/custom/doll-machine/src/game/frontBox.ts","src/custom/doll-machine/src/game/backBox.ts","src/custom/doll-machine/src/game/Zhuazi.ts","src/custom/doll-machine/src/game/GameView.ts","src/custom/doll-machine/src/game/GameWrapper.ts","src/custom/doll-machine/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}","/**\n * Created by rockyl on 2020-02-02.\n *\n * 掉落物品\n */\nimport { getTextureByName } from \"./utils\";\nimport { props } from \"../props\";\n\nexport class Goods extends engine.Container {\n private _body: engine.Rect;\n private _toY;\n\n constructor() {\n super();\n\n let body;\n body = this._body = new engine.Rect();\n\n // let rain = new engine.Sprite(getTextureByName('雨滴'));\n // rain[\"npcType\"]=\"rain\"\n // let stone = new engine.Sprite(getTextureByName('石块'));\n // stone[\"npcType\"]=\"stone\"\n // let boom = new engine.Sprite(getTextureByName('炸弹'));\n // boom[\"npcType\"]=\"boom\"\n\n let box1 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n box1[\"npcType\"] = \"box1\";\n let box2 = new engine.Sprite(getTextureByName(\"狗盒\"));\n box2[\"npcType\"] = \"box2\";\n let box3 = new engine.Sprite(getTextureByName(\"猫盒\"));\n box3[\"npcType\"] = \"box3\";\n\n // rain.visible=false;\n // stone.visible=false;\n // boom.visible=false;\n // body.addChild(rain)\n // body.addChild(stone)\n // body.addChild(boom)\n\n box1.visible = false;\n box2.visible = false;\n box3.visible = false;\n body.addChild(box1);\n body.addChild(box2);\n body.addChild(box3);\n\n this.addChild(body);\n body.width = 0.0001;\n body.height = 0.0001;\n body.mouseEnabled = false;\n }\n\n getRandomNumberByRange(start, end) {\n return Math.floor(Math.random() * (end - start) + start);\n }\n\n // reset() {\n // \tthis.visible = true;\n // \tthis.rotation = 0;\n // \tthis.anchorOffsetY = 0;\n // \tthis.y = 0;\n // \tthis.x = (750-120)*Math.random()+30;\n // \tthis.rotation = 0;\n // \tlet random=Math.random()\n\n // \tif(random<props.goodsProbability[0]){\n // \t\tthis.showNpc(\"box1\")\n // \t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\n // \t\tthis.showNpc(\"box2\")\n // \t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\n // \t\tthis.showNpc(\"box3\")\n // \t}\n // }\n\n reset() {\n this.visible = true;\n this.y = 200;\n this.x = 0;\n this.rotation = 0;\n let random = Math.random();\n if (random < 0.3) {\n this.showNpc(\"box1\");\n } else if (random < 0.6) {\n this.showNpc(\"box2\");\n } else {\n this.showNpc(\"box3\");\n }\n // this.showNpc(\"box1\");\n // this.showNpc(\"box2\");\n // this.showNpc(\"box3\");\n }\n\n showNpc(type) {\n for (let i = 0; i < this._body.children.length; i++) {\n this._body.children[i].visible = false;\n this._body.children[i].mouseEnabled = false;\n }\n for (let i = 0; i < this._body.children.length; i++) {\n if (this._body.children[i][\"npcType\"] == type) {\n this[\"npcType\"] = type;\n console.log(type);\n\n this._body.children[i].visible = true;\n this._body.children[i].mouseEnabled = false;\n }\n }\n }\n\n set anchorOffsetY(v) {\n this._body.y = v;\n }\n}\n","/**\n * Created by rockyl on 2020-02-03.\n */\n\nimport {Goods} from \"./Goods\";\nimport ObjectPool = engine.ObjectPool;\n\nexport const PoolName: string = 'goods';\n\nObjectPool.registerPool(PoolName, function () {\n\treturn new Goods();\n}, function (item: Goods, data) {\n\titem.reset();\n});\n","import { getTextureByName } from \"./utils\";\nimport GameView from './GameView';\nimport { props } from \"../props\";\nexport class FrontBoxs extends engine.Container {\n //盒子1\n private box1: engine.Container;\n //盒子2\n private box2: engine.Container;\n //盒子3\n private box3: engine.Container;\n //盒子4\n private box4: engine.Container;\n //盒子5\n private box5: engine.Container;\n // 需隐藏的盒子\n private hideBox: engine.Container;\n private frontBoxs=[];\n public GameView: GameView;\n constructor() {\n super();\n }\n setup() {\n let initX , initY = 0;\n this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box1[\"npcType\"] = \"box1\";\n initX = this.box1.x = 435;\n initY = this.box1.y = 734;\n\n this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box2[\"npcType\"] = \"box2\";\n this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n this.box3[\"npcType\"] = \"box3\";\n this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box4[\"npcType\"] = \"box4\";\n this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box5[\"npcType\"] = \"box5\";\n this.frontBoxs = [this.box1, this.box2, this.box3, this.box4];\n for(let i = 0; i < this.frontBoxs.length; i++) {\n if(i == 0) {\n this.frontBoxs[i].x = initX ;\n } else {\n this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.box1.width - props.frontmargin;\n }\n \n this.frontBoxs[i].y = initY;\n this.addChild(this.frontBoxs[i]);\n }\n this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);\n }\n frameMove() {\n this.frontBoxs.forEach((item, index) => {\n item.x += props.moveSpeed;\n if(item.x <=0 && !item.visible) {\n item.visible = true;\n }\n if(item.x >= 750) {\n let lastitem = this.frontBoxs.shift();\n lastitem.x = this.frontBoxs[this.frontBoxs.length - 1].x - this.box1.width - props.frontmargin;\n \n if(!this.GameView.getMoveX() && item.x <= 0) {\n this.GameView.setMoveX((370 - item.x - 13) / props.moveSpeed, item);\n this.hideBox = item;\n }\n this.frontBoxs.push(lastitem);\n }\n })\n }\n stop() {\n // this.removeEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);\n }\n showHidePrizeBox(isshow) {\n this.hideBox.visible = isshow\n }\n}","import { getTextureByName } from \"./utils\";\nimport { props } from \"../props\";\nexport class BackBoxs extends engine.Container {\n //盒子1\n private box1: engine.Container;\n //盒子2\n private box2: engine.Container;\n //盒子3\n private box3: engine.Container;\n //盒子4\n private box4: engine.Container;\n //盒子5\n private box5: engine.Container;\n private backBoxs=[];\n constructor() {\n super();\n }\n setup() {\n let initX , initY = 0;\n this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n initX = this.box1.x = 188;\n initY = this.box1.y = 706;\n\n this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.backBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];\n for (let i = 0; i < this.backBoxs.length; i++) {\n this.backBoxs[i].scaleX = 0.5;\n this.backBoxs[i].scaleY = 0.5;\n if(i == 0) {\n this.backBoxs[i].x = initX;\n } else {\n this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props.backmargin;\n }\n this.backBoxs[i].y = initY;\n \n this.addChild(this.backBoxs[i]);\n }\n this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);\n }\n frameMove() {\n this.backBoxs.forEach((item) => {\n item.x -= props.moveSpeed;\n if (item.x <= 0) {\n let lastitem = this.backBoxs.shift();\n lastitem.x = this.backBoxs[this.backBoxs.length - 1].x + item.width + props.backmargin;\n this.backBoxs.push(lastitem);\n }\n })\n }\n}","import { getTextureByName } from \"./utils\";\nimport { props } from \"../props\";\nimport GameView from './GameView';\nexport class Zhuazi extends engine.Container {\n private bashouGan: engine.Sprite;\n private bashou: engine.Sprite;\n private ganzi: engine.Sprite;\n private left_zhuazi: engine.Sprite;\n private right_zhuazi: engine.Sprite;\n private connect: engine.Sprite;\n private ganNode: engine.Container;\n private moveNode: engine.Container;\n private moveArr = [];\n private zhuaziY;\n //盒子1\n private box1: engine.Container;\n //盒子2\n private box2: engine.Container;\n //盒子3\n private box3: engine.Container;\n //盒子4\n private box4: engine.Container;\n //盒子5\n private box5: engine.Container;\n private itemShow: engine.Container;\n private prizeBoxs = [];\n public GameView: GameView;\n constructor() {\n super();\n }\n setup() {\n this.ganNode = new engine.Container();\n this.moveNode = new engine.Container();\n this.ganNode.x = 280;\n this.ganNode.y = 425;\n this.bashouGan = new engine.Sprite(getTextureByName(\"把手杆子\"));\n this.bashouGan.x = 60;\n this.bashouGan.y = 342;\n this.bashou = new engine.Sprite(getTextureByName(\"把手\"));\n this.bashou.x = 0;\n this.bashou.y = 320;\n this.ganzi = new engine.Sprite(getTextureByName(\"伸缩杆\"));\n this.ganzi.x = 97;\n this.ganzi.y = 382;\n this.connect = new engine.Sprite(getTextureByName(\"连接点\"));\n this.connect.x = 20;\n this.connect.y = 0;\n this.left_zhuazi = new engine.Sprite(getTextureByName(\"左爪\"));\n this.left_zhuazi.x = 0;\n this.left_zhuazi.y = 60;\n this.left_zhuazi.anchorX = this.left_zhuazi.width;\n this.left_zhuazi.anchorY = 0;\n this.left_zhuazi.rotation = 30;\n this.right_zhuazi = new engine.Sprite(getTextureByName(\"右爪\"));\n this.right_zhuazi.x = 83;\n this.right_zhuazi.y = 60;\n this.right_zhuazi.rotation = -30;\n this.ganNode.addChild(this.left_zhuazi);\n this.ganNode.addChild(this.right_zhuazi);\n this.ganNode.addChild(this.connect);\n this.ganNode.x = 30;\n this.zhuaziY = this.ganNode.y;\n this.moveNode.addChild(this.ganzi);\n this.moveNode.addChild(this.ganNode);\n this.moveNode.addChild(this.bashou);\n this.moveNode.x = 262;\n // this.moveNode.\n // this.moveArr = [this.bashou, this.ganzi, this.ganNode];\n this.addChild(this.bashouGan);\n // this.addChild(this.ganzi);\n // this.addChild(this.bashou);\n // this.addChild(this.ganNode);\n this.addChild(this.moveNode);\n this.createPrizeBox();\n // setTimeout(() => {\n // this.move();\n // }, 2000)\n \n }\n createPrizeBox() {\n this.box1 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box1[\"npcType\"] = \"box1\";\n this.box2 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box2[\"npcType\"] = \"box2\";\n this.box3 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n this.box3[\"npcType\"] = \"box3\";\n this.box4 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box4[\"npcType\"] = \"box4\";\n this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box5[\"npcType\"] = \"box5\";\n this.prizeBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];\n this.prizeBoxs.forEach(item => {\n this.ganNode.addChild(item);\n item.visible = false;\n item.x = -15;\n item.y = 48;\n })\n }\n showPrizeBox() {\n\n this.prizeBoxs.forEach(item => {\n console.log(this.GameView.getBox()['npcType']);\n if (item['npcType'] === this.GameView.getBox()['npcType']) {\n item.visible = true;\n this.itemShow = item;\n } else {\n item.visible = false;\n }\n })\n \n }\n move() {\n let rndist = Math.random();\n let halfWidth = this.bashou.width / 2;\n let randomX = rndist * (rndist > 0.5 ? 1 : -1) * props.bashouMoveDist;\n console.log(randomX);\n engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71}, 1000).call(() => {\n this.zhangkai();\n });\n // this.moveArr.forEach((item,index) => {\n // engine.Tween.get(item).to({ x: item.x +randomX}, 500).to({x: 370}, 500).call(() => {\n // if (index == this.moveArr.length-1) {\n // this.zhangkai();\n // }\n // });\n // })\n }\n zhangkai() {\n this.left_zhuazi.anchorX = this.left_zhuazi.width;\n this.left_zhuazi.anchorY = 0;\n engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props.leftRotation}, 1000);\n engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props.rightRotation }, 1000);\n setTimeout(() => {\n this.getLong();\n }, 500);\n }\n getLong() {\n let droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000;\n console.log('dr', droptime);\n let times = (props.ganMoveEndY - this.ganzi.y ) / this.ganzi.height;\n console.log(Number(times.toFixed(2)) );\n engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime)\n console.log('node', this.zhuaziY);\n engine.Tween.get(this.ganNode).to({ y: props.ganMoveEndY }, droptime).call(() => {\n this.GameView.stopMove();\n this.showPrizeBox();\n this.GameView.setVisible(false);\n }).to({ y: this.zhuaziY }, droptime).call(() => {\n engine.globalEvent.dispatchEvent('doll-mac-getprize');\n this.getReset();\n })\n\n // .to({ scaleY: 1 }, droptime)\n // to({ y: this.zhuaziY }, droptime)\n }\n getReset() {\n this.itemShow.visible = false;\n this.left_zhuazi.anchorX = this.left_zhuazi.width;\n this.left_zhuazi.anchorY = 0;\n engine.Tween.get(this.moveNode, {loop: false}).to({x: 262}, 1000);\n engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);\n engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);\n }\n}","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\nimport { FrontBoxs } from \"./frontBox\";\nimport { BackBoxs } from \"./backBox\";\nimport { Zhuazi } from './Zhuazi';\n\nexport default class GameView extends engine.Container {\n private _hasSetup;\n\n //触摸层\n private rectBg: engine.Rect;\n //npc层\n private NpcBg: engine.Container;\n //盒子1\n private box1: engine.Container;\n //盒子2\n private box2: engine.Container;\n //盒子3\n private box3: engine.Container;\n //盒子4\n private box4: engine.Container;\n //盒子5\n private box5: engine.Container;\n //前传输区域\n private frontTransfer: engine.Container;\n //后传输区域\n private backTransfer: engine.Container;\n //前台板\n private frontDesk: engine.Sprite;\n //后台板\n private backDesk: engine.Sprite;\n private _frontBoxs: FrontBoxs;\n\tprivate _backBoxs: BackBoxs;\n\tprivate _Zhuazi: Zhuazi;\n\tprivate prizeBox: engine.Container;\n\tprivate rect;\n //当前分数\n\tprivate score;\n\t\n\t//中奖盒子移动距离\n\tprivate moveTime;\n\n //游戏状态\n private gameIng;\n\n //npc出身计时器\n private timer;\n //倒计时计时器\n private countdownTimer: any;\n //倒计时\n private countdown: number;\n\n //当前速度\n private speed: number;\n\n // 当前场景上面的物品\n private goodsItems = [];\n\n private _goods: Goods;\n\n constructor() {\n super();\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n }\n\n // private waterSvga;\n // private boomSvga;\n // private playerSvga;\n\n setup() {\n if (this._hasSetup) {\n return;\n }\n\n this._hasSetup = true;\n\t\tconst frontBoxs = (this._frontBoxs = new FrontBoxs());\n\t\tthis._frontBoxs.GameView = this;\n\t\tconst backBoxs = (this._backBoxs = new BackBoxs());\n\t\tthis._Zhuazi = new Zhuazi();\n\t\tthis._Zhuazi.GameView = this;\n this.frontTransfer = new engine.Container();\n this.backTransfer = new engine.Container();\n this.frontTransfer.width = 0;\n this.frontTransfer.height = 0;\n this.frontTransfer.alpha = 1;\n // this.frontTransfer.x = 0;\n // this.frontTransfer.y = 434;\n\n this.backTransfer.width = 0;\n this.backTransfer.height = 0;\n this.backTransfer.alpha = 1;\n // this.backTransfer.x = 0;\n // this.backTransfer.y = 390;\n\t\tthis.rect = new engine.Rect();\n\t\t// this.rect.width = 608;\n\t\tthis.rect.width = 611;\n\t\tthis.rect.height = 704;\n\t\t// this.rect.x = 71;\n\t\t// this.rect.y = 263;\n\t\tthis.rect.x = 65;\n\t\tthis.rect.y = 267;\n this.NpcBg = new engine.Container();\n // this.NpcBg.alpha = 1;\n // this.NpcBg.width = 0;\n\t\t// this.NpcBg.height = 0;\n\t\tthis.addChild(this.NpcBg);\n\t\tthis.addChild(this.rect);\n\t\t\n\t\t\n\t\t\n\t\tlet gameBg = new engine.Sprite(getTextureByName(\"游戏背景\"));\n\t\tgameBg.x = 65;\n\t\tgameBg.y = 267;\n\t\tthis.NpcBg.addChild(gameBg);\n\t\t\n this.frontDesk = new engine.Sprite(getTextureByName(\"前传输带\"));\n this.frontDesk.x = 60;\n this.frontDesk.y = 904;\n\n this.backDesk = new engine.Sprite(getTextureByName(\"后传输带\"));\n this.backDesk.x = 60;\n this.backDesk.y = 810;\n\n this.NpcBg.addChild(this.backDesk);\n this.NpcBg.addChild(this.frontDesk);\n this.NpcBg.addChild(this.backTransfer);\n\t\tthis.NpcBg.addChild(this.frontTransfer);\n\t\tthis.NpcBg.addChild(this._Zhuazi);\n\n\t\tthis.NpcBg.mask = this.rect;\n\t\tthis._Zhuazi.setup();\n\t\t\n\t\t// this._Zhuazi.move();\n\t\tthis.backTransfer.addChild(this._backBoxs);\n\t\tthis._backBoxs.setup();\n\t\tthis.frontTransfer.addChild(this._frontBoxs);\n\t\tthis._frontBoxs.setup();\n\n //\tthis.player.fillColor=\"rgba(0, 0, 0,1)\"\n //console.log(this.player.fillColor)\n\n // this.rectBg = new engine.Rect();\n // this.rectBg.alpha = 0;\n // this.rectBg.width = 750;\n // this.rectBg.height = 1624;\n // this.addChild(this.rectBg);\n\t}\n\t/**\n\t * \n\t * @param 暂停move\n\t */\n\tstopMove() {\n\t\tthis._frontBoxs.stop();\n\t}\n\t/**\n\t * 赋值x距离值\n\t */\n\tsetMoveX(x, item) {\n\t\tthis.moveTime = x;\n\t\tthis.prizeBox = item;\n\t\tthis._Zhuazi.move();\n\t}\n\t/**\n\t * 显示隐藏盒子\n\t */\n\tsetVisible(isshow) {\n\t\tthis._frontBoxs.showHidePrizeBox(isshow);\n\t}\n\t/**\n\t * 获取中奖盒子移动的距离\n\t */\n\tgetMoveX() {\n\t\tconsole.log(222);\n\t\treturn this.moveTime;\n\t}\n\t/**\n\t * 获取中奖盒子\n\t */\n\tgetBox() {\n\t\treturn this.prizeBox;\n\t}\n /**\n * 重置场景\n */\n reset() {\n\t\tthis.recycleGoods();\n\t\tthis._Zhuazi.getReset();\n }\n\n /**\n * 开始\n */\n start() {\n this.score = 0;\n this.speed = 1;\n this.gameIng = true;\n // this.creatNpc()\n // this.beginNpc();\n this.countdown = props.countDown;\n\n this.countdownTimer = setInterval(() => {\n if (this.gameIng) {\n if (this.countdown > 0) {\n engine.globalEvent.dispatchEvent(\"food-fell-time-update\", {\n time: this.countdown\n });\n this.countdown -= 1;\n } else {\n engine.globalEvent.dispatchEvent(\"food-fell-game-over\", {\n score: this.score,\n reason: 1\n });\n this.died();\n }\n }\n }, 1000);\n }\n\n /**\n * npc开始掉落\n */\n beginNpc() {\n this.timer = setTimeout(() => {\n if (this.gameIng) {\n // this.speed += props.acceleratedSpeed;\n // this.creatNpc()\n }\n //递归执行\n // this.beginNpc();\n }, 2000 / this.speed);\n }\n\n /**\n * 暂停\n */\n pause() {\n this.gameIng = false;\n }\n\n /**\n * 恢复\n */\n revive() {\n this.gameIng = true;\n }\n\n /**\n * 重新开始\n */\n resume() {\n this.reset();\n this.start();\n }\n\n /**\n * 初始化盒子位置\n */\n initNpc() {\n this.box1 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n this.box2 = new engine.Sprite(getTextureByName(\"狗盒\"));\n this.box3 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box4 = new engine.Sprite(getTextureByName(\"草泥马盒\"));\n this.box5 = new engine.Sprite(getTextureByName(\"猫盒\"));\n this.box1.x = 120;\n this.box1.y = 434;\n this.box2.x = 306;\n this.box2.y = 434;\n this.box3.x = 487;\n this.box3.y = 434;\n this.box4.x = 240;\n this.box4.scaleX = 0.5;\n this.box4.scaleY = 0.5;\n this.box4.y = 390;\n this.box5.x = 434;\n this.box5.y = 390;\n this.box5.scaleX = 0.5;\n this.box5.scaleY = 0.5;\n this.backTransfer.addChild(this.box4);\n this.backTransfer.addChild(this.box5);\n this.frontTransfer.addChild(this.box1);\n this.frontTransfer.addChild(this.box2);\n this.frontTransfer.addChild(this.box3);\n }\n\n /**\n * 创建NPC\n */\n // private creatNpc() {\n // // this.initNpc();\n // let goods = (this._goods = <Goods>ObjectPool.getObject(PoolName));\n // console.log(goods);\n // this.goodsItems.push(goods);\n // this.NpcBg.addChild(goods);\n // goods.addEventListener(\n // engine.Event.ENTER_FRAME,\n // (goods[\"onGoodsEnter\"] = () => {\n // if (goods.y > 1624) {\n // this.removeNpc(goods);\n // } else {\n // if (this.gameIng) {\n // //速度叠加\n // // goods.y += (4 * this.speed)\n // goods.x += 2 * this.speed;\n // //如果玩家和物品发生碰撞\n // if (this.hasHit(this.player, goods)) {\n // if (goods[\"npcType\"] == \"rain\") {\n // console.log(\"碰到雨滴\");\n // this.score += props.rainScore;\n // this.waterSvga.visible = true;\n // this.waterSvga.play(false, false);\n // this.waterSvga.once(\n // engine.Event.END_FRAME,\n // () => {\n // this.waterSvga.visible = false;\n // },\n // this\n // );\n // } else if (goods[\"npcType\"] == \"stone\") {\n // console.log(\"碰到石头\");\n // this.score += props.stoneScore;\n // } else if (goods[\"npcType\"] == \"boom\") {\n // console.log(\"碰到炸弹\");\n // this.boomSvga.visible = true;\n // this.boomSvga.play(false, false);\n // this.boomSvga.once(\n // engine.Event.END_FRAME,\n // () => {\n // this.boomSvga.visible = false;\n // },\n // this\n // );\n // engine.globalEvent.dispatchEvent(\"food-fell-game-over\", {\n // score: this.score,\n // reason: 2\n // });\n // this.died();\n // }\n // engine.globalEvent.dispatchEvent(\"food-fell-score-update\", {\n // score: this.score\n // });\n // this.removeNpc(goods);\n // }\n // }\n // }\n // }),\n // this\n // );\n // }\n\n /**\n * 玩家死亡\n */\n private died() {\n this.score = 0;\n this.pause();\n }\n\n /**\n * 回收指定物品\n * @param goods 物品\n */\n private removeNpc(goods) {\n this.NpcBg.removeChild(goods);\n ObjectPool.recycleObject(PoolName, goods);\n goods.removeEventListener(\n engine.Event.ENTER_FRAME,\n goods[\"onGoodsEnter\"],\n this\n );\n let index = this.goodsItems.indexOf(goods);\n if (index > -1) {\n this.goodsItems.splice(index, 1);\n }\n }\n\n /**\n * 回收对象\n */\n private recycleGoods() {\n clearTimeout(this.timer);\n clearInterval(this.countdownTimer);\n for (let goods of this.goodsItems) {\n if (goods) {\n this.removeChild(goods);\n ObjectPool.recycleObject(PoolName, goods);\n goods.removeEventListener(\n engine.Event.ENTER_FRAME,\n goods[\"onGoodsEnter\"],\n this\n );\n }\n }\n this.goodsItems = [];\n }\n\n\n /**\n * 碰撞检测\n * @param a a盒子\n * @param b b盒子\n */\n private hasHit(a, b) {\n if (\n Math.abs(a.x + a.width / 2 - (b.x + b.width / 2)) <\n a.width / 2 + b.width / 2 &&\n Math.abs(a.y + a.height / 2 - (b.y + b.height / 2)) <\n a.height / 2 + b.height / 2\n ) {\n return true;\n } else {\n return false;\n }\n }\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('doll-machine-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('food-fell-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('food-fell-pause', this.pause, this);\n\t\tengine.globalEvent.addEventListener('food-fell-resume', this.resume, this);\n\t\tengine.globalEvent.addEventListener('food-fell-revive', this.revive, this);\n\t\tengine.globalEvent.addEventListener('food-fell-clear', this.clear, this);\n\n\t\tthis.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends","ObjectPool"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;UAEX,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;UAEe,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;UCVe,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;AAED,UAAgB,gBAAgB,CAAC,IAAI;KACpC,OAAO,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACrD,CAAC;AAED;;CCJA;KAA2BA,+BAAgB;KAIzC;SAAA,YACE,iBAAO,SAqCR;SAnCC,IAAI,IAAI,CAAC;SACT,IAAI,GAAG,KAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAStC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACvD,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SACzB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SACzB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SASzB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACrB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACrB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAEpB,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;SACpB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;SACrB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;;MAC3B;KAED,sCAAsB,GAAtB,UAAuB,KAAK,EAAE,GAAG;SAC/B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC;MAC1D;KAoBD,qBAAK,GAAL;SACE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SACb,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;SAC3B,IAAI,MAAM,GAAG,GAAG,EAAE;aAChB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;UACtB;cAAM,IAAI,MAAM,GAAG,GAAG,EAAE;aACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;UACtB;cAAM;aACL,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;UACtB;MAIF;KAED,uBAAO,GAAP,UAAQ,IAAI;SACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;aACnD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,KAAK,CAAC;aACvC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,KAAK,CAAC;UAC7C;SACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;aACnD,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,IAAI,EAAE;iBAC7C,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;iBACvB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;iBAElB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;iBACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,KAAK,CAAC;cAC7C;UACF;MACF;KAED,sBAAI,gCAAa;cAAjB,UAAkB,CAAC;aACjB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;UAClB;;;QAAA;KACH,YAAC;CAAD,CAAC,CAvG0B,MAAM,CAAC,SAAS,GAuG1C;;;CC1GD,IAAO,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAEtC,CAAO,IAAM,QAAQ,GAAW,OAAO,CAAC;CAExC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE;KACjC,OAAO,IAAI,KAAK,EAAE,CAAC;CACpB,CAAC,EAAE,UAAU,IAAW,EAAE,IAAI;KAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;CACd,CAAC,CAAC,CAAC;;;CCVH;KAA+BA,mCAAgB;KAe7C;SAAA,YACE,iBAAO,SACR;SAJO,eAAS,GAAC,EAAE,CAAC;;MAIpB;KACD,yBAAK,GAAL;SACE,IAAI,KAAK,EAAG,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAC1B,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAE1B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SAC9D,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;aAC7C,IAAG,CAAC,IAAI,CAAC,EAAE;iBACT,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAE;cAC9B;kBAAM;iBACL,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC;cACrF;aAED,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;aAC5B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;UAClC;SACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;MACvE;KACD,6BAAS,GAAT;SAAA,iBAiBC;SAhBC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAC,IAAI,EAAE,KAAK;aACjC,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC;aAC1B,IAAG,IAAI,CAAC,CAAC,IAAG,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;iBAC9B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;cACrB;aACD,IAAG,IAAI,CAAC,CAAC,IAAI,GAAG,EAAE;iBAChB,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;iBACtC,QAAQ,CAAC,CAAC,GAAG,KAAI,CAAC,SAAS,CAAC,KAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC;iBAE/F,IAAG,CAAC,KAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE;qBAC3C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,EAAE,IAAI,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;qBACpE,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;kBACrB;iBACD,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;cAC/B;UACF,CAAC,CAAA;MACH;KACD,wBAAI,GAAJ;MAEC;KACD,oCAAgB,GAAhB,UAAiB,MAAM;SACrB,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,MAAM,CAAA;MAC9B;KACH,gBAAC;CAAD,CAAC,CAtE8B,MAAM,CAAC,SAAS,GAsE9C;;CCvED;KAA8BA,kCAAgB;KAY5C;SAAA,YACE,iBAAO,SACR;SAHO,cAAQ,GAAC,EAAE,CAAC;;MAGnB;KACD,wBAAK,GAAL;SACE,IAAI,KAAK,EAAG,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAC1B,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAE1B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SACxE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;aAC7C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,GAAG,CAAC;aAC9B,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,GAAG,CAAC;aAC9B,IAAG,CAAC,IAAI,CAAC,EAAE;iBACT,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;cAC5B;kBAAM;iBACL,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC;cACzF;aACD,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;aAE3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;UACjC;SACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;MACvE;KACD,4BAAS,GAAT;SAAA,iBASC;SARC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,IAAI;aACzB,IAAI,CAAC,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC;aAC1B,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE;iBACf,IAAI,QAAQ,GAAG,KAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;iBACrC,QAAQ,CAAC,CAAC,GAAG,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC;iBACvF,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;cAC9B;UACF,CAAC,CAAA;MACH;KACH,eAAC;CAAD,CAAC,CAlD6B,MAAM,CAAC,SAAS,GAkD7C;;;CCjDD;KAA4BA,gCAAgB;KAwB1C;SAAA,YACE,iBAAO,SACR;SAjBO,aAAO,GAAG,EAAE,CAAC;SAab,eAAS,GAAG,EAAE,CAAC;;MAItB;KACD,sBAAK,GAAL;SACE,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACtC,IAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACvC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SAC7D,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,CAAC;SACtB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;SACvB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACpB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,EAAE,CAAC;SAClB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;SACnB,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC;SAC1D,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;SACnB,IAAI,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SAC7D,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;SACvB,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,EAAE,CAAC;SACxB,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;SAClD,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,CAAC,CAAC;SAC7B,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,EAAE,CAAC;SAC/B,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SAC9D,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC;SACzB,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC;SACzB,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;SACjC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SACxC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACzC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACpC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;SAC9B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACnC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SACrC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACpC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC;SAGtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAI9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAC7B,IAAI,CAAC,cAAc,EAAE,CAAC;MAKvB;KACD,+BAAc,GAAd;SAAA,iBAkBC;SAjBC,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;SACzE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAA,IAAI;aACzB,KAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;aAC5B,IAAI,CAAC,OAAO,GAAI,KAAK,CAAC;aACtB,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;aACb,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;UACb,CAAC,CAAA;MACH;KACD,6BAAY,GAAZ;SAAA,iBAYC;SAVC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAA,IAAI;aACzB,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC;aAC/C,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,KAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,SAAS,CAAC,EAAE;iBACzD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACpB,KAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;cACtB;kBAAM;iBACL,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;cACtB;UACF,CAAC,CAAA;MAEH;KACD,qBAAI,GAAJ;SAAA,iBAeC;SAdC,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;SAC3B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;SACtC,IAAI,OAAO,GAAG,MAAM,IAAI,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,cAAc,CAAC;SACtE,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;SACrB,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,GAAG,SAAS,GAAG,EAAE,EAAC,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC;aACxE,KAAI,CAAC,QAAQ,EAAE,CAAC;UACjB,CAAC,CAAC;MAQJ;KACD,yBAAQ,GAAR;SAAA,iBAQC;SAPC,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;SAClD,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,CAAC,CAAC;SAC7B,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,YAAY,EAAC,EAAE,IAAI,CAAC,CAAC;SAC9F,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,KAAK,CAAC,aAAa,EAAE,EAAE,IAAI,CAAC,CAAC;SACjG,UAAU,CAAC;aACT,KAAI,CAAC,OAAO,EAAE,CAAC;UAChB,EAAE,GAAG,CAAC,CAAC;MACT;KACD,wBAAO,GAAP;SAAA,iBAkBC;SAjBC,IAAI,QAAQ,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;SAC7E,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;SAC5B,IAAI,KAAK,GAAG,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAK,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;SACpE,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAE,CAAC;SACvC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAA;SAC3G,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SAClC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC;aACzE,KAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;aACzB,KAAI,CAAC,YAAY,EAAE,CAAC;aACpB,KAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;UACjC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC;aACxC,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;aACtD,KAAI,CAAC,QAAQ,EAAE,CAAC;UACjB,CAAC,CAAA;MAIH;KACD,yBAAQ,GAAR;SACE,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;SAC9B,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;SAClD,IAAI,CAAC,WAAW,CAAC,OAAO,GAAG,CAAC,CAAC;SAC7B,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAC,IAAI,EAAE,KAAK,EAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAE,GAAG,EAAC,EAAE,IAAI,CAAC,CAAC;SAClE,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;SAC9E,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;MAChF;KACH,aAAC;CAAD,CAAC,CAhK2B,MAAM,CAAC,SAAS,GAgK3C;;;CC7JD,IAAOC,YAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AACtC,CAOA;KAAsCD,kCAAgB;KAsDpD;SAAA,YACE,iBAAO,SAER;SAPO,gBAAU,GAAG,EAAE,CAAC;SAMtB,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MAC1D;KAMD,wBAAK,GAAL;SACE,IAAI,IAAI,CAAC,SAAS,EAAE;aAClB,OAAO;UACR;SAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACxB,IAAM,SAAS,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,SAAS,EAAE,CAAC,CAAC;SACtD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC;SAChC,IAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC,CAAC;SACnD,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,EAAE,CAAC;SAC5B,IAAI,CAAC,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;SAC3B,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC3C,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC;SAC7B,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;SAC9B,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC;SAI7B,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC;SAC5B,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC;SAC7B,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,CAAC,CAAC;SAG9B,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAE9B,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;SACtB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SAGvB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC;SACjB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAChB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAItC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAIzB,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACzD,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;SACd,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAE1B,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SAC7D,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,CAAC;SACtB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;SAEvB,IAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SAC5D,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,EAAE,CAAC;SACrB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC;SAEtB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACnC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACpC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACzC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACxC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAElC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;SAGrB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC3C,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;SACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;MAUxB;KAKD,2BAAQ,GAAR;SACC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;MACvB;KAID,2BAAQ,GAAR,UAAS,CAAC,EAAE,IAAI;SACf,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACrB,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;MACpB;KAID,6BAAU,GAAV,UAAW,MAAM;SAChB,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;MACzC;KAID,2BAAQ,GAAR;SACC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SACjB,OAAO,IAAI,CAAC,QAAQ,CAAC;MACrB;KAID,yBAAM,GAAN;SACC,OAAO,IAAI,CAAC,QAAQ,CAAC;MACrB;KAIA,wBAAK,GAAL;SACA,IAAI,CAAC,YAAY,EAAE,CAAC;SACpB,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;MACvB;KAKD,wBAAK,GAAL;SAAA,iBAwBC;SAvBC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SAGpB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAEjC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC;aAChC,IAAI,KAAI,CAAC,OAAO,EAAE;iBAChB,IAAI,KAAI,CAAC,SAAS,GAAG,CAAC,EAAE;qBACtB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE;yBACxD,IAAI,EAAE,KAAI,CAAC,SAAS;sBACrB,CAAC,CAAC;qBACH,KAAI,CAAC,SAAS,IAAI,CAAC,CAAC;kBACrB;sBAAM;qBACL,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;yBACtD,KAAK,EAAE,KAAI,CAAC,KAAK;yBACjB,MAAM,EAAE,CAAC;sBACV,CAAC,CAAC;qBACH,KAAI,CAAC,IAAI,EAAE,CAAC;kBACb;cACF;UACF,EAAE,IAAI,CAAC,CAAC;MACV;KAKD,2BAAQ,GAAR;SAAA,iBASC;SARC,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;aACtB,IAAI,KAAI,CAAC,OAAO,EAAE,CAGjB;UAGF,EAAE,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;MACvB;KAKD,wBAAK,GAAL;SACE,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;MACtB;KAKD,yBAAM,GAAN;SACE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;MACrB;KAKD,yBAAM,GAAN;SACE,IAAI,CAAC,KAAK,EAAE,CAAC;SACb,IAAI,CAAC,KAAK,EAAE,CAAC;MACd;KAKD,0BAAO,GAAP;SACE,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;SACxD,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACvB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACvB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SAClB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACvB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACvB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACvC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACvC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;MACxC;KAsEO,uBAAI,GAAZ;SACE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,EAAE,CAAC;MACd;KAMO,4BAAS,GAAjB,UAAkB,KAAK;SACrB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC9BC,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;SAC1C,KAAK,CAAC,mBAAmB,CACvB,MAAM,CAAC,KAAK,CAAC,WAAW,EACxB,KAAK,CAAC,cAAc,CAAC,EACrB,IAAI,CACL,CAAC;SACF,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SAC3C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;aACd,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;UAClC;MACF;KAKO,+BAAY,GAApB;SACE,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACzB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SACnC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;aAA9B,IAAI,KAAK,SAAA;aACZ,IAAI,KAAK,EAAE;iBACT,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACxBA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;iBAC1C,KAAK,CAAC,mBAAmB,CACvB,MAAM,CAAC,KAAK,CAAC,WAAW,EACxB,KAAK,CAAC,cAAc,CAAC,EACrB,IAAI,CACL,CAAC;cACH;UACF;SACD,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;MACtB;KAQO,yBAAM,GAAd,UAAe,CAAC,EAAE,CAAC;SACjB,IACE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;aAC/C,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC;aAC3B,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;iBACjD,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAC7B;aACA,OAAO,IAAI,CAAC;UACb;cAAM;aACL,OAAO,KAAK,CAAC;UACd;MACF;KACH,eAAC;CAAD,CAAC,CAvZqC,MAAM,CAAC,SAAS,GAuZrD;;;CC7ZD;KAAiCD,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SAcP;SAbA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAC5E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEzE,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEjE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAGxB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;MAC/B;KAEO,2BAAK,GAAb,UAAc,KAAK;MAElB;KACF,kBAAC;CAAD,CAAC,CAxDgC,MAAM,CAAC,SAAS,GAwDhD;;;iBCzDwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KACjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;;"}
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
let customModuleProps = {
};
{
"name": "口红机",
"desc": "口红机模块",
"props": {
"frontmargin": {
"alias": "前排娃娃的间距",
"type": "number",
"default": 50
},
"backmargin": {
"alias": "后排娃娃的间距",
"type": "number",
"default": 50
},
"moveSpeed": {
"alias": "娃娃移动的速度",
"type": "number",
"default": 3
},
"bashouMoveDist": {
"alias": "爪子整体左右移动的范围",
"type": "number",
"default": 200
},
"ganMoveEndY": {
"alias": "杆子最后需要移动到的y值位置",
"type": "number",
"default": 700
},
"leftRotation": {
"alias": "左边爪子旋转角度",
"type": "number",
"default": 30
},
"rightRotation": {
"alias": "右边爪子旋转角度",
"type": "number",
"default": -30
},
"playerPositionY": {
"alias": "玩家Y轴位置",
"type": "number",
"default": 900
},
"rainScore": {
"alias": "接中雨滴获得分数",
"type": "number",
"default": 1
},
"stoneScore": {
"alias": "接中石块获得分数",
"type": "number",
"default": -1
},
"speed": {
"alias": "道具掉落初始速度",
"type": "number",
"default": 10
},
"maxSpeed": {
"alias": "道具掉落速度上限",
"type": "number",
"default": 3
},
"gameOverCondition": {
"alias": "游戏结束条件(1:接到炸弹死亡,2:分数负数或接到炸弹死亡)",
"type": "number",
"default": 1
}
},
"assets": [
{
"name": "玩家icon",
"url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png",
"uuid": "66f23d13-82a5-4cec-9496-301ec240d087",
"ext": ".png"
},
{
"name": "雨滴",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "游戏背景",
"url": "//yun.duiba.com.cn/aurora/assets/d1f3f60775abfcbd7fdfb3ce525c18977286cd80.png",
"uuid": ": fe77919b-d5d2-464e-8cbe-d671c82d110c",
"ext": ".png"
},
{
"name": "草泥马盒",
"url": "//yun.duiba.com.cn/aurora/assets/cddd0a59964e023ed7c8d77a8f1ad6b90c25d3af.png",
"uuid": "34b596f3-9a17-410f-a6b6-c39b91c7b123",
"ext": ".png"
},
{
"name": "狗盒",
"url": "//yun.duiba.com.cn/aurora/assets/fd47ea43eb4884ebb8f0bcd095083062871e4f90.png",
"uuid": "f78f6bd0-93fd-4965-b18b-32a8e6cd4184",
"ext": ".png"
},
{
"name": "猫盒",
"url": "//yun.duiba.com.cn/aurora/assets/596e89d60f5714e311bdc35171b19097efc54fb5.png",
"uuid": "8bb254c4-cf2a-47cb-824e-a62ba153518b",
"ext": ".png"
},
{
"name": "前传输带",
"url": "//yun.duiba.com.cn/aurora/assets/7bccbc67b3f896176bed7d21c5f4d4307c3919be.png",
"uuid": "06bd03a4-43c3-49bb-94c5-6ef365f70291",
"ext": ".png"
},
{
"name": "后传输带",
"url": "//yun.duiba.com.cn/aurora/assets/df9b718f80747a1e21349d2b9ac35d5e19a61dad.png",
"uuid": "aa0c6ebc-164f-4767-90ca-a79be4316365",
"ext": ".png"
},
{
"name": "把手杆子",
"url": "//yun.duiba.com.cn/aurora/assets/5a9e4ba7ca6701eae85b6d6dcb0612ecb9a3eff9.png",
"uuid": "3ecea516-ca65-4ac2-9b93-08495a52d7d2",
"ext": ".png"
},
{
"name": "把手",
"url": "//yun.duiba.com.cn/aurora/assets/71255a6f3cdf9f66d53589e46d72fcd20fef468d.png",
"uuid": "d918e46f-c7f8-4ad0-8039-08c9c66b4ca6",
"ext": ".png"
},
{
"name": "伸缩杆",
"url": "//yun.duiba.com.cn/aurora/assets/a9cf8b147c52b7d4247e80e90e098f787808bfa9.png",
"uuid": "b0146aee-5741-470c-b0fc-bf00a4aca5f6",
"ext": ".png"
},
{
"name": "左爪",
"url": "//yun.duiba.com.cn/aurora/assets/1e8634fd94bda455d11956c2847d3823e80701d3.png",
"uuid": "d8e399ff-691f-439a-9ce4-4867514e617d",
"ext": ".png"
},
{
"name": "右爪",
"url": "//yun.duiba.com.cn/aurora/assets/4bfc510e0d1fa1db77f5effa187294af38b74ff6.png",
"uuid": "0df49f61-0281-4647-a55f-437b71b352e6",
"ext": ".png"
},
{
"name": "连接点",
"url": "//yun.duiba.com.cn/aurora/assets/39f39234631f739e70e9ab8b713284379f4016fb.png",
"uuid": "00ff944e-d038-4974-97fc-1e481af3a949",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae",
"ext": ".svga"
},
{
"name": "炸弹svga",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6",
"ext": ".svga"
}
],
"events": {
"in": {
"food-fell-reset": {
"alias": "重置",
"data": {
"goodsProbability": "[0.2,0.5,0.3]道具概率(雨滴、石头、炸弹),所有概率相加为1",
"countDown": "倒计时(s)",
"acceleratedSpeed":"道具掉落加速度(单位:每秒)"
}
},
"food-fell-start": {
"alias": "开始"
},
"food-fell-revive": {
"alias": "复活"
},
"food-fell-pause": {
"alias": "暂停"
},
"food-fell-resume": {
"alias": "恢复"
},
"food-fell-clear": {
"alias": "清空,通过reset事件恢复"
}
},
"out": {
"food-fell-score-update": {
"alias": "分数更新",
"data": {
"score":"分数"
}
},
"food-fell-time-update": {
"alias": "倒计时更新",
"data": {
"time":"剩余时间"
}
},
"food-fell-game-over": {
"alias": "游戏结束",
"data": {
"score":"分数",
"reason": "结束原因(1:时间到了,2:玩家死亡)"
}
},
"doll-mac-getprize": {
"alias": "中奖",
"data": null
}
}
}
}
\ No newline at end of file
/**
* Created by rockyl on 2018/8/16.
*/
import { props } from "../props";
import { playSound, createSvga } from "./utils";
import ObjectPool = engine.ObjectPool;
import { getTextureByName } from "./utils";
import { Goods } from "./Goods";
import { PoolName } from "./object-pool-init";
import { FrontBoxs } from "./frontBox";
import { BackBoxs } from "./backBox";
import { Zhuazi } from './Zhuazi';
export default class GameView extends engine.Container {
private _hasSetup;
//触摸层
private rectBg: engine.Rect;
//npc层
private NpcBg: engine.Container;
//盒子1
private box1: engine.Container;
//盒子2
private box2: engine.Container;
//盒子3
private box3: engine.Container;
//盒子4
private box4: engine.Container;
//盒子5
private box5: engine.Container;
//前传输区域
private frontTransfer: engine.Container;
//后传输区域
private backTransfer: engine.Container;
//前台板
private frontDesk: engine.Sprite;
//后台板
private backDesk: engine.Sprite;
private _frontBoxs: FrontBoxs;
private _backBoxs: BackBoxs;
private _Zhuazi: Zhuazi;
private prizeBox: engine.Container;
private rect;
//当前分数
private score;
//中奖盒子移动距离
private moveTime;
//游戏状态
private gameIng;
//npc出身计时器
private timer;
//倒计时计时器
private countdownTimer: any;
//倒计时
private countdown: number;
//当前速度
private speed: number;
// 当前场景上面的物品
private goodsItems = [];
private _goods: Goods;
constructor() {
super();
this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
}
// private waterSvga;
// private boomSvga;
// private playerSvga;
setup() {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
const frontBoxs = (this._frontBoxs = new FrontBoxs());
this._frontBoxs.GameView = this;
const backBoxs = (this._backBoxs = new BackBoxs());
this._Zhuazi = new Zhuazi();
this._Zhuazi.GameView = this;
this.frontTransfer = new engine.Container();
this.backTransfer = new engine.Container();
this.frontTransfer.width = 0;
this.frontTransfer.height = 0;
this.frontTransfer.alpha = 1;
// this.frontTransfer.x = 0;
// this.frontTransfer.y = 434;
this.backTransfer.width = 0;
this.backTransfer.height = 0;
this.backTransfer.alpha = 1;
// this.backTransfer.x = 0;
// this.backTransfer.y = 390;
this.rect = new engine.Rect();
// this.rect.width = 608;
this.rect.width = 611;
this.rect.height = 704;
// this.rect.x = 71;
// this.rect.y = 263;
this.rect.x = 65;
this.rect.y = 267;
this.NpcBg = new engine.Container();
// this.NpcBg.alpha = 1;
// this.NpcBg.width = 0;
// this.NpcBg.height = 0;
this.addChild(this.NpcBg);
this.addChild(this.rect);
let gameBg = new engine.Sprite(getTextureByName("游戏背景"));
gameBg.x = 65;
gameBg.y = 267;
this.NpcBg.addChild(gameBg);
this.frontDesk = new engine.Sprite(getTextureByName("前传输带"));
this.frontDesk.x = 60;
this.frontDesk.y = 904;
this.backDesk = new engine.Sprite(getTextureByName("后传输带"));
this.backDesk.x = 60;
this.backDesk.y = 810;
this.NpcBg.addChild(this.backDesk);
this.NpcBg.addChild(this.frontDesk);
this.NpcBg.addChild(this.backTransfer);
this.NpcBg.addChild(this.frontTransfer);
this.NpcBg.addChild(this._Zhuazi);
this.NpcBg.mask = this.rect;
this._Zhuazi.setup();
// this._Zhuazi.move();
this.backTransfer.addChild(this._backBoxs);
this._backBoxs.setup();
this.frontTransfer.addChild(this._frontBoxs);
this._frontBoxs.setup();
// this.player.fillColor="rgba(0, 0, 0,1)"
//console.log(this.player.fillColor)
// this.rectBg = new engine.Rect();
// this.rectBg.alpha = 0;
// this.rectBg.width = 750;
// this.rectBg.height = 1624;
// this.addChild(this.rectBg);
}
/**
*
* @param 暂停move
*/
stopMove() {
this._frontBoxs.stop();
}
/**
* 赋值x距离值
*/
setMoveX(x, item) {
this.moveTime = x;
this.prizeBox = item;
this._Zhuazi.move();
}
/**
* 显示隐藏盒子
*/
setVisible(isshow) {
this._frontBoxs.showHidePrizeBox(isshow);
}
/**
* 获取中奖盒子移动的距离
*/
getMoveX() {
console.log(222);
return this.moveTime;
}
/**
* 获取中奖盒子
*/
getBox() {
return this.prizeBox;
}
/**
* 重置场景
*/
reset() {
this.recycleGoods();
this._Zhuazi.getReset();
}
/**
* 开始
*/
start() {
this.score = 0;
this.speed = 1;
this.gameIng = true;
// this.creatNpc()
// this.beginNpc();
this.countdown = props.countDown;
this.countdownTimer = setInterval(() => {
if (this.gameIng) {
if (this.countdown > 0) {
engine.globalEvent.dispatchEvent("food-fell-time-update", {
time: this.countdown
});
this.countdown -= 1;
} else {
engine.globalEvent.dispatchEvent("food-fell-game-over", {
score: this.score,
reason: 1
});
this.died();
}
}
}, 1000);
}
/**
* npc开始掉落
*/
beginNpc() {
this.timer = setTimeout(() => {
if (this.gameIng) {
// this.speed += props.acceleratedSpeed;
// this.creatNpc()
}
//递归执行
// this.beginNpc();
}, 2000 / this.speed);
}
/**
* 暂停
*/
pause() {
this.gameIng = false;
}
/**
* 恢复
*/
revive() {
this.gameIng = true;
}
/**
* 重新开始
*/
resume() {
this.reset();
this.start();
}
/**
* 初始化盒子位置
*/
initNpc() {
this.box1 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box2 = new engine.Sprite(getTextureByName("狗盒"));
this.box3 = new engine.Sprite(getTextureByName("猫盒"));
this.box4 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box1.x = 120;
this.box1.y = 434;
this.box2.x = 306;
this.box2.y = 434;
this.box3.x = 487;
this.box3.y = 434;
this.box4.x = 240;
this.box4.scaleX = 0.5;
this.box4.scaleY = 0.5;
this.box4.y = 390;
this.box5.x = 434;
this.box5.y = 390;
this.box5.scaleX = 0.5;
this.box5.scaleY = 0.5;
this.backTransfer.addChild(this.box4);
this.backTransfer.addChild(this.box5);
this.frontTransfer.addChild(this.box1);
this.frontTransfer.addChild(this.box2);
this.frontTransfer.addChild(this.box3);
}
/**
* 创建NPC
*/
// private creatNpc() {
// // this.initNpc();
// let goods = (this._goods = <Goods>ObjectPool.getObject(PoolName));
// console.log(goods);
// this.goodsItems.push(goods);
// this.NpcBg.addChild(goods);
// goods.addEventListener(
// engine.Event.ENTER_FRAME,
// (goods["onGoodsEnter"] = () => {
// if (goods.y > 1624) {
// this.removeNpc(goods);
// } else {
// if (this.gameIng) {
// //速度叠加
// // goods.y += (4 * this.speed)
// goods.x += 2 * this.speed;
// //如果玩家和物品发生碰撞
// if (this.hasHit(this.player, goods)) {
// if (goods["npcType"] == "rain") {
// console.log("碰到雨滴");
// this.score += props.rainScore;
// this.waterSvga.visible = true;
// this.waterSvga.play(false, false);
// this.waterSvga.once(
// engine.Event.END_FRAME,
// () => {
// this.waterSvga.visible = false;
// },
// this
// );
// } else if (goods["npcType"] == "stone") {
// console.log("碰到石头");
// this.score += props.stoneScore;
// } else if (goods["npcType"] == "boom") {
// console.log("碰到炸弹");
// this.boomSvga.visible = true;
// this.boomSvga.play(false, false);
// this.boomSvga.once(
// engine.Event.END_FRAME,
// () => {
// this.boomSvga.visible = false;
// },
// this
// );
// engine.globalEvent.dispatchEvent("food-fell-game-over", {
// score: this.score,
// reason: 2
// });
// this.died();
// }
// engine.globalEvent.dispatchEvent("food-fell-score-update", {
// score: this.score
// });
// this.removeNpc(goods);
// }
// }
// }
// }),
// this
// );
// }
/**
* 玩家死亡
*/
private died() {
this.score = 0;
this.pause();
}
/**
* 回收指定物品
* @param goods 物品
*/
private removeNpc(goods) {
this.NpcBg.removeChild(goods);
ObjectPool.recycleObject(PoolName, goods);
goods.removeEventListener(
engine.Event.ENTER_FRAME,
goods["onGoodsEnter"],
this
);
let index = this.goodsItems.indexOf(goods);
if (index > -1) {
this.goodsItems.splice(index, 1);
}
}
/**
* 回收对象
*/
private recycleGoods() {
clearTimeout(this.timer);
clearInterval(this.countdownTimer);
for (let goods of this.goodsItems) {
if (goods) {
this.removeChild(goods);
ObjectPool.recycleObject(PoolName, goods);
goods.removeEventListener(
engine.Event.ENTER_FRAME,
goods["onGoodsEnter"],
this
);
}
}
this.goodsItems = [];
}
/**
* 碰撞检测
* @param a a盒子
* @param b b盒子
*/
private hasHit(a, b) {
if (
Math.abs(a.x + a.width / 2 - (b.x + b.width / 2)) <
a.width / 2 + b.width / 2 &&
Math.abs(a.y + a.height / 2 - (b.y + b.height / 2)) <
a.height / 2 + b.height / 2
) {
return true;
} else {
return false;
}
}
}
/**
* Created by rockyl on 2020-01-09.
*/
import GameView from "./GameView";
import {injectProps} from "../props";
export class GameWrapper extends engine.Container {
private _status;
private _gameView: GameView;
constructor() {
super();
engine.globalEvent.addEventListener('doll-machine-reset', this.reset, this);
engine.globalEvent.addEventListener('food-fell-start', this.start, this);
engine.globalEvent.addEventListener('food-fell-pause', this.pause, this);
engine.globalEvent.addEventListener('food-fell-resume', this.resume, this);
engine.globalEvent.addEventListener('food-fell-revive', this.revive, this);
engine.globalEvent.addEventListener('food-fell-clear', this.clear, this);
this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);
let gameView = this._gameView = new GameView();
this.addChild(gameView);
// gameView.reset()
// gameView.start()
}
reset(event: engine.Event) {
injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
}
start(event: engine.Event) {
injectProps(event.data);
this._status = 1;
this._gameView.start();
}
pause() {
this._gameView.pause();
}
resume() {
this._gameView.resume();
}
revive() {
this._gameView.revive();
}
clear() {
this._gameView.visible = false;
}
private onTap(event) {
// this._gameView.tap(event);
}
}
/**
* Created by rockyl on 2020-02-02.
*
* 掉落物品
*/
import { getTextureByName } from "./utils";
import { props } from "../props";
export class Goods extends engine.Container {
private _body: engine.Rect;
private _toY;
constructor() {
super();
let body;
body = this._body = new engine.Rect();
// let rain = new engine.Sprite(getTextureByName('雨滴'));
// rain["npcType"]="rain"
// let stone = new engine.Sprite(getTextureByName('石块'));
// stone["npcType"]="stone"
// let boom = new engine.Sprite(getTextureByName('炸弹'));
// boom["npcType"]="boom"
let box1 = new engine.Sprite(getTextureByName("草泥马盒"));
box1["npcType"] = "box1";
let box2 = new engine.Sprite(getTextureByName("狗盒"));
box2["npcType"] = "box2";
let box3 = new engine.Sprite(getTextureByName("猫盒"));
box3["npcType"] = "box3";
// rain.visible=false;
// stone.visible=false;
// boom.visible=false;
// body.addChild(rain)
// body.addChild(stone)
// body.addChild(boom)
box1.visible = false;
box2.visible = false;
box3.visible = false;
body.addChild(box1);
body.addChild(box2);
body.addChild(box3);
this.addChild(body);
body.width = 0.0001;
body.height = 0.0001;
body.mouseEnabled = false;
}
getRandomNumberByRange(start, end) {
return Math.floor(Math.random() * (end - start) + start);
}
// reset() {
// this.visible = true;
// this.rotation = 0;
// this.anchorOffsetY = 0;
// this.y = 0;
// this.x = (750-120)*Math.random()+30;
// this.rotation = 0;
// let random=Math.random()
// if(random<props.goodsProbability[0]){
// this.showNpc("box1")
// }else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){
// this.showNpc("box2")
// }else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){
// this.showNpc("box3")
// }
// }
reset() {
this.visible = true;
this.y = 200;
this.x = 0;
this.rotation = 0;
let random = Math.random();
if (random < 0.3) {
this.showNpc("box1");
} else if (random < 0.6) {
this.showNpc("box2");
} else {
this.showNpc("box3");
}
// this.showNpc("box1");
// this.showNpc("box2");
// this.showNpc("box3");
}
showNpc(type) {
for (let i = 0; i < this._body.children.length; i++) {
this._body.children[i].visible = false;
this._body.children[i].mouseEnabled = false;
}
for (let i = 0; i < this._body.children.length; i++) {
if (this._body.children[i]["npcType"] == type) {
this["npcType"] = type;
console.log(type);
this._body.children[i].visible = true;
this._body.children[i].mouseEnabled = false;
}
}
}
set anchorOffsetY(v) {
this._body.y = v;
}
}
import { getTextureByName } from "./utils";
import { props } from "../props";
import GameView from './GameView';
export class Zhuazi extends engine.Container {
private bashouGan: engine.Sprite;
private bashou: engine.Sprite;
private ganzi: engine.Sprite;
private left_zhuazi: engine.Sprite;
private right_zhuazi: engine.Sprite;
private connect: engine.Sprite;
private ganNode: engine.Container;
private moveNode: engine.Container;
private moveArr = [];
private zhuaziY;
//盒子1
private box1: engine.Container;
//盒子2
private box2: engine.Container;
//盒子3
private box3: engine.Container;
//盒子4
private box4: engine.Container;
//盒子5
private box5: engine.Container;
private itemShow: engine.Container;
private prizeBoxs = [];
public GameView: GameView;
constructor() {
super();
}
setup() {
this.ganNode = new engine.Container();
this.moveNode = new engine.Container();
this.ganNode.x = 280;
this.ganNode.y = 425;
this.bashouGan = new engine.Sprite(getTextureByName("把手杆子"));
this.bashouGan.x = 60;
this.bashouGan.y = 342;
this.bashou = new engine.Sprite(getTextureByName("把手"));
this.bashou.x = 0;
this.bashou.y = 320;
this.ganzi = new engine.Sprite(getTextureByName("伸缩杆"));
this.ganzi.x = 97;
this.ganzi.y = 382;
this.connect = new engine.Sprite(getTextureByName("连接点"));
this.connect.x = 20;
this.connect.y = 0;
this.left_zhuazi = new engine.Sprite(getTextureByName("左爪"));
this.left_zhuazi.x = 0;
this.left_zhuazi.y = 60;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
this.left_zhuazi.rotation = 30;
this.right_zhuazi = new engine.Sprite(getTextureByName("右爪"));
this.right_zhuazi.x = 83;
this.right_zhuazi.y = 60;
this.right_zhuazi.rotation = -30;
this.ganNode.addChild(this.left_zhuazi);
this.ganNode.addChild(this.right_zhuazi);
this.ganNode.addChild(this.connect);
this.ganNode.x = 30;
this.zhuaziY = this.ganNode.y;
this.moveNode.addChild(this.ganzi);
this.moveNode.addChild(this.ganNode);
this.moveNode.addChild(this.bashou);
this.moveNode.x = 262;
// this.moveNode.
// this.moveArr = [this.bashou, this.ganzi, this.ganNode];
this.addChild(this.bashouGan);
// this.addChild(this.ganzi);
// this.addChild(this.bashou);
// this.addChild(this.ganNode);
this.addChild(this.moveNode);
this.createPrizeBox();
// setTimeout(() => {
// this.move();
// }, 2000)
}
createPrizeBox() {
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
this.box1["npcType"] = "box1";
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box5["npcType"] = "box5";
this.prizeBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
this.prizeBoxs.forEach(item => {
this.ganNode.addChild(item);
item.visible = false;
item.x = -15;
item.y = 48;
})
}
showPrizeBox() {
this.prizeBoxs.forEach(item => {
console.log(this.GameView.getBox()['npcType']);
if (item['npcType'] === this.GameView.getBox()['npcType']) {
item.visible = true;
this.itemShow = item;
} else {
item.visible = false;
}
})
}
move() {
let rndist = Math.random();
let halfWidth = this.bashou.width / 2;
let randomX = rndist * (rndist > 0.5 ? 1 : -1) * props.bashouMoveDist;
console.log(randomX);
engine.Tween.get(this.moveNode).to({ x: 370 + halfWidth - 71}, 1000).call(() => {
this.zhangkai();
});
// this.moveArr.forEach((item,index) => {
// engine.Tween.get(item).to({ x: item.x +randomX}, 500).to({x: 370}, 500).call(() => {
// if (index == this.moveArr.length-1) {
// this.zhangkai();
// }
// });
// })
}
zhangkai() {
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: props.leftRotation}, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: props.rightRotation }, 1000);
setTimeout(() => {
this.getLong();
}, 500);
}
getLong() {
let droptime = Number((this.GameView.getMoveX() / 60 - 1).toFixed(2)) * 1000;
console.log('dr', droptime);
let times = (props.ganMoveEndY - this.ganzi.y ) / this.ganzi.height;
console.log(Number(times.toFixed(2)) );
engine.Tween.get(this.ganzi).to({ scaleY: Number(times.toFixed(2)) }, droptime).to({ scaleY: 1 }, droptime)
console.log('node', this.zhuaziY);
engine.Tween.get(this.ganNode).to({ y: props.ganMoveEndY }, droptime).call(() => {
this.GameView.stopMove();
this.showPrizeBox();
this.GameView.setVisible(false);
}).to({ y: this.zhuaziY }, droptime).call(() => {
engine.globalEvent.dispatchEvent('doll-mac-getprize');
this.getReset();
})
// .to({ scaleY: 1 }, droptime)
// to({ y: this.zhuaziY }, droptime)
}
getReset() {
this.itemShow.visible = false;
this.left_zhuazi.anchorX = this.left_zhuazi.width;
this.left_zhuazi.anchorY = 0;
engine.Tween.get(this.moveNode, {loop: false}).to({x: 262}, 1000);
engine.Tween.get(this.left_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
engine.Tween.get(this.right_zhuazi, { loop: false }).to({ rotation: 0 }, 1000);
}
}
\ No newline at end of file
import { getTextureByName } from "./utils";
import { props } from "../props";
export class BackBoxs extends engine.Container {
//盒子1
private box1: engine.Container;
//盒子2
private box2: engine.Container;
//盒子3
private box3: engine.Container;
//盒子4
private box4: engine.Container;
//盒子5
private box5: engine.Container;
private backBoxs=[];
constructor() {
super();
}
setup() {
let initX , initY = 0;
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
initX = this.box1.x = 188;
initY = this.box1.y = 706;
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.backBoxs = [this.box1, this.box2, this.box3, this.box4, this.box5];
for (let i = 0; i < this.backBoxs.length; i++) {
this.backBoxs[i].scaleX = 0.5;
this.backBoxs[i].scaleY = 0.5;
if(i == 0) {
this.backBoxs[i].x = initX;
} else {
this.backBoxs[i].x = this.backBoxs[i - 1].x + this.backBoxs[i].width + props.backmargin;
}
this.backBoxs[i].y = initY;
this.addChild(this.backBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
}
frameMove() {
this.backBoxs.forEach((item) => {
item.x -= props.moveSpeed;
if (item.x <= 0) {
let lastitem = this.backBoxs.shift();
lastitem.x = this.backBoxs[this.backBoxs.length - 1].x + item.width + props.backmargin;
this.backBoxs.push(lastitem);
}
})
}
}
\ No newline at end of file
import { getTextureByName } from "./utils";
import GameView from './GameView';
import { props } from "../props";
export class FrontBoxs extends engine.Container {
//盒子1
private box1: engine.Container;
//盒子2
private box2: engine.Container;
//盒子3
private box3: engine.Container;
//盒子4
private box4: engine.Container;
//盒子5
private box5: engine.Container;
// 需隐藏的盒子
private hideBox: engine.Container;
private frontBoxs=[];
public GameView: GameView;
constructor() {
super();
}
setup() {
let initX , initY = 0;
this.box1 = new engine.Sprite(getTextureByName("狗盒"));
this.box1["npcType"] = "box1";
initX = this.box1.x = 435;
initY = this.box1.y = 734;
this.box2 = new engine.Sprite(getTextureByName("猫盒"));
this.box2["npcType"] = "box2";
this.box3 = new engine.Sprite(getTextureByName("草泥马盒"));
this.box3["npcType"] = "box3";
this.box4 = new engine.Sprite(getTextureByName("狗盒"));
this.box4["npcType"] = "box4";
this.box5 = new engine.Sprite(getTextureByName("猫盒"));
this.box5["npcType"] = "box5";
this.frontBoxs = [this.box1, this.box2, this.box3, this.box4];
for(let i = 0; i < this.frontBoxs.length; i++) {
if(i == 0) {
this.frontBoxs[i].x = initX ;
} else {
this.frontBoxs[i].x = this.frontBoxs[i - 1].x - this.box1.width - props.frontmargin;
}
this.frontBoxs[i].y = initY;
this.addChild(this.frontBoxs[i]);
}
this.addEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
}
frameMove() {
this.frontBoxs.forEach((item, index) => {
item.x += props.moveSpeed;
if(item.x <=0 && !item.visible) {
item.visible = true;
}
if(item.x >= 750) {
let lastitem = this.frontBoxs.shift();
lastitem.x = this.frontBoxs[this.frontBoxs.length - 1].x - this.box1.width - props.frontmargin;
if(!this.GameView.getMoveX() && item.x <= 0) {
this.GameView.setMoveX((370 - item.x - 13) / props.moveSpeed, item);
this.hideBox = item;
}
this.frontBoxs.push(lastitem);
}
})
}
stop() {
// this.removeEventListener(engine.Event.ENTER_FRAME, this.frameMove, this);
}
showHidePrizeBox(isshow) {
this.hideBox.visible = isshow
}
}
\ No newline at end of file
/**
* Created by rockyl on 2020-02-03.
*/
import {Goods} from "./Goods";
import ObjectPool = engine.ObjectPool;
export const PoolName: string = 'goods';
ObjectPool.registerPool(PoolName, function () {
return new Goods();
}, function (item: Goods, data) {
item.reset();
});
/**
* Created by rockyl on 2020-01-21.
*/
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
export function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
export function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, {keep: true});
}
export function createSvga(name, anchorName?) {
let inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
\ No newline at end of file
/**
* Created by rockyl on 2019-11-20.
*/
import {GameWrapper} from "./game/GameWrapper";
import {injectProps, prepareProps} from "./props";
export default function (props) {
prepareProps();
injectProps(props);
let instance = new GameWrapper();
return instance;
}
/**
* Created by rockyl on 2020-01-21.
*/
export let props: any = {};
export function prepareProps() {
let metaProps = getProps();
engine.injectProp(props, metaProps);
}
export function injectProps(p) {
engine.injectProp(props, p);
}
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
function injectProps(p) { function injectProps(p) {
engine.injectProp(props, p); engine.injectProp(props, p);
} }
//# sourceMappingURL=props.js.map
function getTexture(uuid) { function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid); return engine.Texture.from(getAssetByUUID(uuid).uuid);
...@@ -25,7 +24,6 @@ ...@@ -25,7 +24,6 @@
inst.source = 'asset://' + engine.getAssetByName(name).uuid; inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst; return inst;
} }
//# sourceMappingURL=utils.js.map
var Goods = (function (_super) { var Goods = (function (_super) {
tslib.__extends(Goods, _super); tslib.__extends(Goods, _super);
...@@ -94,7 +92,6 @@ ...@@ -94,7 +92,6 @@
}); });
return Goods; return Goods;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=Goods.js.map
var ObjectPool = engine.ObjectPool; var ObjectPool = engine.ObjectPool;
var PoolName = 'goods'; var PoolName = 'goods';
...@@ -103,7 +100,6 @@ ...@@ -103,7 +100,6 @@
}, function (item, data) { }, function (item, data) {
item.reset(); item.reset();
}); });
//# sourceMappingURL=object-pool-init.js.map
var ObjectPool$1 = engine.ObjectPool; var ObjectPool$1 = engine.ObjectPool;
var GameView = (function (_super) { var GameView = (function (_super) {
...@@ -345,7 +341,6 @@ ...@@ -345,7 +341,6 @@
}; };
return GameWrapper; return GameWrapper;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) { function index (props) {
prepareProps(); prepareProps();
...@@ -353,7 +348,6 @@ ...@@ -353,7 +348,6 @@
var instance = new GameWrapper(); var instance = new GameWrapper();
return instance; return instance;
} }
//# sourceMappingURL=index.js.map
return index; return index;
......
{"version":3,"file":"index.js","sources":["src/custom/food-fell/src/props.ts","src/custom/food-fell/src/game/utils.ts","src/custom/food-fell/src/game/Goods.ts","src/custom/food-fell/src/game/object-pool-init.ts","src/custom/food-fell/src/game/GameView.ts","src/custom/food-fell/src/game/GameWrapper.ts","src/custom/food-fell/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}","/**\n * Created by rockyl on 2020-02-02.\n *\n * 掉落物品\n */\nimport {getTextureByName} from \"./utils\";\nimport {props} from \"../props\";\n\nexport class Goods extends engine.Container {\n\tprivate _body:engine.Rect\n\tprivate _toY;\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tlet body\n\t\tbody = this._body =new engine.Rect()\n\t\t\n\t\t\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\n\t\train[\"npcType\"]=\"rain\"\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\n\t\tstone[\"npcType\"]=\"stone\"\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\n\t\tboom[\"npcType\"]=\"boom\"\n\n\t\train.visible=false;\n\t\tstone.visible=false;\n\t\tboom.visible=false;\n\t\tbody.addChild(rain)\n\t\tbody.addChild(stone)\n\t\tbody.addChild(boom)\n\t\t\n\t\tthis.addChild(body);\n\t\tbody.width=.0001;\n\t\tbody.height=.0001;\n\t\tbody.mouseEnabled=false;\n\t}\n\n\n\tgetRandomNumberByRange(start, end) {\n\t\treturn Math.floor(Math.random() * (end - start) + start)\n\t}\n\n\treset() {\n\t\tthis.visible = true;\n\t\tthis.rotation = 0;\n\t\tthis.anchorOffsetY = 0;\n\t\tthis.y = 0;\n\t\tthis.x = (750-120)*Math.random()+30;\n\t\tthis.rotation = 0;\n\t\tlet random=Math.random()\n\n\t\tif(random<props.goodsProbability[0]){\n\t\t\tthis.showNpc(\"rain\")\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"stone\")\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"boom\")\n\t\t}\n\t}\n\n\n\tshowNpc(type){\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tthis._body.children[i].visible=false;\n\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t}\n\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\n\t\t\t\tthis[\"npcType\"]=type\n\t\t\t\tthis._body.children[i].visible=true;\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t\t}\n\t\t}\n\t\t\n\t}\n\n\tset anchorOffsetY(v) {\n\t\tthis._body.y = v;\n\t}\n}\n","/**\n * Created by rockyl on 2020-02-03.\n */\n\nimport {Goods} from \"./Goods\";\nimport ObjectPool = engine.ObjectPool;\n\nexport const PoolName: string = 'goods';\n\nObjectPool.registerPool(PoolName, function () {\n\treturn new Goods();\n}, function (item: Goods, data) {\n\titem.reset();\n});\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\tprivate rectBg: engine.Rect;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\n\t//当前分数\n\tprivate score\n\n\t//游戏状态\n\tprivate gameIng;\n\n\t//npc出身计时器\n\tprivate timer\n\t//倒计时计时器\n\tprivate countdownTimer: any\n\t//倒计时\n\tprivate countdown: number\n\n\t//当前速度\n\tprivate speed: number\n\n\t// 当前场景上面的物品\n\tprivate goodsItems = []\n\n\n\tprivate _goods: Goods;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t}\n\n\tprivate waterSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\tthis._hasSetup = true;\n\t\tthis.NpcBg = new engine.Container();\n\t\tthis.NpcBg.alpha = 1;\n\t\tthis.NpcBg.width = 0;\n\t\tthis.NpcBg.height = 0;\n\t\tthis.addChild(this.NpcBg)\n\n\t\n\n\t\tthis.player = new engine.Container();\n\t\tthis.player.mouseEnabled = false;\n\t//\tthis.player.fillColor=\"rgba(0, 0, 0,1)\"\n\t\t//console.log(this.player.fillColor)\n\t\n\t\tthis.addChild(this.player);\n\n\t\tthis.waterSvga=createSvga(\"水花\")\n\t\tthis.playerSvga=createSvga(\"玩家\")\n\t\tthis.boomSvga=createSvga(\"炸弹svga\")\n\t\tthis.player.addChild(this.playerSvga);\n\t\tthis.player.addChild(this.waterSvga);\n\t\tthis.player.addChild(this.boomSvga);\n\t\tthis.playerSvga.gotoAndPlay(1);\n\n\t\tthis.visible=false;\n\t\tsetTimeout(()=>{\n\t\t\tthis.visible=true;\n\t\t\t// this.player.width=this.playerSvga.width;\n\t\t\t// this.player.height=this.playerSvga.height;\n\t\t\tthis.player.anchorY = this.player.height / 2;\n\t\t\tthis.player.anchorX = this.player.width / 2;\n\t\t\tconsole.log(this.player.width)\n\t\t\tconsole.log(this.playerSvga.width)\n\t\t\tthis.player.x = 375 - this.player.width / 2;\n\t\t\tthis.player.y = props.playerPositionY;\n\t\t},300)\n\n\t\t\n\t\tthis.rectBg = new engine.Rect();\n\t\tthis.rectBg.alpha = 0;\n\t\tthis.rectBg.width = 750;\n\t\tthis.rectBg.height = 1624;\n\t\tthis.addChild(this.rectBg)\n\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\n\t\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tthis.recycleGoods()\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.score = 0;\n\t\tthis.speed = 1\n\t\tthis.gameIng = true;\n\t\tthis.creatNpc()\n\t\tthis.beginNpc()\n\t\tthis.countdown = props.countDown;\n\t\t\n\t\tthis.countdownTimer = setInterval(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tif (this.countdown > 0) {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t\t\t\t\t\ttime: this.countdown,\n\t\t\t\t\t});\n\t\t\t\t\tthis.countdown -= 1\n\t\t\t\t} else {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\treason: 1\n\t\t\t\t\t});\n\t\t\t\t\tthis.died()\n\t\t\t\t}\n\t\t\t}\n\t\t}, 1000)\n\t}\n\n\t/**\n\t * npc开始掉落\n\t */\n\tbeginNpc() {\n\t\tthis.timer = setTimeout(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tthis.speed += props.acceleratedSpeed;\n\t\t\t\tthis.creatNpc()\n\t\t\t}\n\t\t\t//递归执行\n\t\t\tthis.beginNpc()\n\t\t}, 2000 / this.speed)\n\t}\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\tthis.gameIng = false;\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t\tthis.gameIng = true;\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\tthis.reset()\n\t\tthis.start()\n\t}\n\n\t/**\n\t * 创建NPC\n\t */\n\tprivate creatNpc() {\n\t\tlet goods = this._goods = <Goods>ObjectPool.getObject(PoolName);\n\t\tthis.goodsItems.push(goods)\n\t\tthis.NpcBg.addChild(goods);\n\t\tgoods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = () => {\n\t\t\tif (goods.y > 1624) {\n\t\t\t\tthis.removeNpc(goods)\n\t\t\t} else {\n\t\t\t\tif (this.gameIng) {\n\t\t\t\t\t//速度叠加\n\t\t\t\t\tgoods.y += (4 * this.speed)\n\t\t\t\t\t//如果玩家和物品发生碰撞\n\t\t\t\t\tif (this.hasHit(this.player, goods)) {\n\t\t\t\t\t\t\n\t\t\t\t\t\tif (goods[\"npcType\"] == \"rain\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到雨滴\")\n\t\t\t\t\t\t\tthis.score += props.rainScore\n\t\t\t\t\t\t\tthis.waterSvga.visible=true;\n\t\t\t\t\t\t\tthis.waterSvga.play(false, false)\n\t\t\t\t\t\t\tthis.waterSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.waterSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"stone\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到石头\")\n\t\t\t\t\t\t\tthis.score += props.stoneScore\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"boom\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到炸弹\")\n\t\t\t\t\t\t\tthis.boomSvga.visible=true;\n\t\t\t\t\t\t\tthis.boomSvga.play(false, false)\n\t\t\t\t\t\t\tthis.boomSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.boomSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t\t\treason: 2\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\tthis.died()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.removeNpc(goods)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t}, this);\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.score = 0\n\t\tthis.pause()\n\t}\n\n\t/**\n\t * 回收指定物品\n\t * @param goods 物品\n\t */\n\tprivate removeNpc(goods) {\n\t\tthis.NpcBg.removeChild(goods);\n\t\tObjectPool.recycleObject(PoolName, goods);\n\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\tlet index = this.goodsItems.indexOf(goods);\n\t\tif (index > -1) {\n\t\t\tthis.goodsItems.splice(index, 1);\n\t\t}\n\t}\n\n\t/**\n\t * 回收对象\n\t */\n\tprivate recycleGoods() {\n\t\tclearTimeout(this.timer)\n\t\tclearInterval(this.countdownTimer)\n\t\tfor (let goods of this.goodsItems) {\n\t\t\tif (goods) {\n\t\t\t\tthis.removeChild(goods);\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\t\t}\n\t\t}\n\t\tthis.goodsItems = []\n\t}\n\n\tprivate moveCatchX = 0\n\tprivate playerCatchX = 0\n\n\t/**\n\t * 碰撞检测\n\t * @param a a盒子\n\t * @param b b盒子\n\t */\n\tprivate hasHit(a, b) {\n\t\tif (\n\t\t\tMath.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t\t\t&&\n\t\t\tMath.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2\n\t\t) {\n\t\t\treturn true;\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate onDownStage = (e) => {\n\t\tthis.moveCatchX = e.localX;\n\t\tthis.playerCatchX = this.player.x\n\t}\n\n\tprivate onMoveStage = (e) => {\n\t\tif (this.gameIng) {\n\t\t\tthis.player.x = this.playerCatchX + (e.localX - this.moveCatchX)\n\t\t}\n\t}\n\n\tprivate onOutStage = (e) => {\n\t\tthis.moveCatchX = 0\n\t}\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('food-fell-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('food-fell-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('food-fell-pause', this.pause, this);\n\t\tengine.globalEvent.addEventListener('food-fell-resume', this.resume, this);\n\t\tengine.globalEvent.addEventListener('food-fell-revive', this.revive, this);\n\t\tengine.globalEvent.addEventListener('food-fell-clear', this.clear, this);\n\n\t\tthis.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends","ObjectPool"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;UCVe,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;AAED,UAAgB,gBAAgB,CAAC,IAAI;KACpC,OAAO,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACrD,CAAC;AAED,UAGgB,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;;CCXD;KAA2BA,+BAAgB;KAI1C;SAAA,YACC,iBAAO,SAwBP;SAtBA,IAAI,IAAI,CAAA;SACR,IAAI,GAAG,KAAI,CAAC,KAAK,GAAE,IAAI,MAAM,CAAC,IAAI,EAAE,CAAA;SAGpC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SACtB,IAAI,KAAK,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,KAAK,CAAC,SAAS,CAAC,GAAC,OAAO,CAAA;SACxB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SAEtB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC;SACpB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SAEnB,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,KAAK,GAAC,KAAK,CAAC;SACjB,IAAI,CAAC,MAAM,GAAC,KAAK,CAAC;SAClB,IAAI,CAAC,YAAY,GAAC,KAAK,CAAC;;MACxB;KAGD,sCAAsB,GAAtB,UAAuB,KAAK,EAAE,GAAG;SAChC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC,CAAA;MACxD;KAED,qBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;SACvB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAC,GAAG,IAAE,IAAI,CAAC,MAAM,EAAE,GAAC,EAAE,CAAC;SACpC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,MAAM,GAAC,IAAI,CAAC,MAAM,EAAE,CAAA;SAExB,IAAG,MAAM,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAC;aACnC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAE,MAAM,KAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACzG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAA;UACrB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACrE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;MACD;KAGD,uBAAO,GAAP,UAAQ,IAAI;SACX,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,KAAK,CAAC;aACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;UAC1C;SAED,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAE,IAAI,EAAC;iBAC1C,IAAI,CAAC,SAAS,CAAC,GAAC,IAAI,CAAA;iBACpB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,IAAI,CAAC;iBACpC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;cAC1C;UACD;MAED;KAED,sBAAI,gCAAa;cAAjB,UAAkB,CAAC;aAClB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;UACjB;;;QAAA;KACF,YAAC;CAAD,CAAC,CA1E0B,MAAM,CAAC,SAAS,GA0E1C;;;CC7ED,IAAO,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAEtC,CAAO,IAAM,QAAQ,GAAW,OAAO,CAAC;CAExC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE;KACjC,OAAO,IAAI,KAAK,EAAE,CAAC;CACpB,CAAC,EAAE,UAAU,IAAW,EAAE,IAAI;KAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;CACd,CAAC,CAAC,CAAC;;;CCPH,IAAOC,YAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAGtC,CAIA;KAAsCD,kCAAgB;KAiCrD;SAAA,YACC,iBAAO,SAEP;SARO,gBAAU,GAAG,EAAE,CAAA;SAwOf,gBAAU,GAAG,CAAC,CAAA;SACd,kBAAY,GAAG,CAAC,CAAA;SAmBhB,iBAAW,GAAG,UAAC,CAAC;aACvB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAC,MAAM,CAAC;aAC3B,KAAI,CAAC,YAAY,GAAG,KAAI,CAAC,MAAM,CAAC,CAAC,CAAA;UACjC,CAAA;SAEO,iBAAW,GAAG,UAAC,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,YAAY,IAAI,CAAC,CAAC,MAAM,GAAG,KAAI,CAAC,UAAU,CAAC,CAAA;cAChE;UACD,CAAA;SAEO,gBAAU,GAAG,UAAC,CAAC;aACtB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAA;UACnB,CAAA;SAlQA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MACzD;KAMD,wBAAK,GAAL;SAAA,iBAqDC;SApDA,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAIzB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SAIjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAE3B,IAAI,CAAC,SAAS,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAC/B,IAAI,CAAC,UAAU,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAChC,IAAI,CAAC,QAAQ,GAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;SAClC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACpC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;SAE/B,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,UAAU,CAAC;aACV,KAAI,CAAC,OAAO,GAAC,IAAI,CAAC;aAGlB,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;aAC7C,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;aAC9B,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAA;aAClC,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;UACtC,EAAC,GAAG,CAAC,CAAA;SAGN,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAChC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;SAE1B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;MAGjF;KAMD,wBAAK,GAAL;SACC,IAAI,CAAC,YAAY,EAAE,CAAA;MACnB;KAKD,wBAAK,GAAL;SAAA,iBAwBC;SAvBA,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAEjC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC;aACjC,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,IAAI,KAAI,CAAC,SAAS,GAAG,CAAC,EAAE;qBACvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE;yBACzD,IAAI,EAAE,KAAI,CAAC,SAAS;sBACpB,CAAC,CAAC;qBACH,KAAI,CAAC,SAAS,IAAI,CAAC,CAAA;kBACnB;sBAAM;qBACN,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;yBACvD,KAAK,EAAE,KAAI,CAAC,KAAK;yBACjB,MAAM,EAAE,CAAC;sBACT,CAAC,CAAC;qBACH,KAAI,CAAC,IAAI,EAAE,CAAA;kBACX;cACD;UACD,EAAE,IAAI,CAAC,CAAA;MACR;KAKD,2BAAQ,GAAR;SAAA,iBASC;SARA,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,gBAAgB,CAAC;iBACrC,KAAI,CAAC,QAAQ,EAAE,CAAA;cACf;aAED,KAAI,CAAC,QAAQ,EAAE,CAAA;UACf,EAAE,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;MACrB;KAKD,wBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;MACrB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;MACpB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,KAAK,EAAE,CAAA;SACZ,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAKO,2BAAQ,GAAhB;SAAA,iBA+CC;SA9CA,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAUC,YAAU,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAChE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC3B,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3B,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,GAAG;aACxE,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE;iBACnB,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;cACrB;kBAAM;iBACN,IAAI,KAAI,CAAC,OAAO,EAAE;qBAEjB,KAAK,CAAC,CAAC,KAAK,CAAC,GAAG,KAAI,CAAC,KAAK,CAAC,CAAA;qBAE3B,IAAI,KAAI,CAAC,MAAM,CAAC,KAAI,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE;yBAEpC,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BAC/B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAA;6BAC7B,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC5B,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BACjC,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC3C,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC7B,EAAE,KAAI,CAAC,CAAC;0BACT;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,OAAO,EAAE;6BACvC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,UAAU,CAAA;0BAC9B;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC3B,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BAChC,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC1C,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC5B,EAAE,KAAI,CAAC,CAAC;6BACT,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;iCACvD,KAAK,EAAE,KAAI,CAAC,KAAK;iCACjB,MAAM,EAAE,CAAC;8BACT,CAAC,CAAC;6BACH,KAAI,CAAC,IAAI,EAAE,CAAA;0BACX;yBACD,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,wBAAwB,EAAE;6BAC1D,KAAK,EAAE,KAAI,CAAC,KAAK;0BACjB,CAAC,CAAC;yBACH,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;sBACrB;kBACD;cACD;UAED,EAAE,IAAI,CAAC,CAAC;MACT;KAKO,uBAAI,GAAZ;SACC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAMO,4BAAS,GAAjB,UAAkB,KAAK;SACtB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC9BA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;SAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;SACjF,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SAC3C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;aACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;UACjC;MACD;KAKO,+BAAY,GAApB;SACC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;SAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;aAA9B,IAAI,KAAK,SAAA;aACb,IAAI,KAAK,EAAE;iBACV,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACxBA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;iBAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;cACjF;UACD;SACD,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;MACpB;KAUO,yBAAM,GAAd,UAAe,CAAC,EAAE,CAAC;SAClB,IACC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC;;iBAE/E,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAClF;aACD,OAAO,IAAI,CAAC;UACZ;cAAM;aACN,OAAO,KAAK,CAAC;UACb;MACD;KAgBF,eAAC;CAAD,CAAC,CAtSqC,MAAM,CAAC,SAAS,GAsSrD;;CC3SD;KAAiCD,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SAcP;SAbA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEzE,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEjE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAGxB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;MAC/B;KAEO,2BAAK,GAAb,UAAc,KAAK;MAElB;KACF,kBAAC;CAAD,CAAC,CAxDgC,MAAM,CAAC,SAAS,GAwDhD;;;iBCzDwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KACjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;;"} {"version":3,"file":"index.js","sources":["src/custom/food-fell/src/props.ts","src/custom/food-fell/src/game/utils.ts","src/custom/food-fell/src/game/Goods.ts","src/custom/food-fell/src/game/object-pool-init.ts","src/custom/food-fell/src/game/GameView.ts","src/custom/food-fell/src/game/GameWrapper.ts","src/custom/food-fell/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}","/**\n * Created by rockyl on 2020-02-02.\n *\n * 掉落物品\n */\nimport {getTextureByName} from \"./utils\";\nimport {props} from \"../props\";\n\nexport class Goods extends engine.Container {\n\tprivate _body:engine.Rect\n\tprivate _toY;\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tlet body\n\t\tbody = this._body =new engine.Rect()\n\t\t\n\t\t\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\n\t\train[\"npcType\"]=\"rain\"\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\n\t\tstone[\"npcType\"]=\"stone\"\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\n\t\tboom[\"npcType\"]=\"boom\"\n\n\t\train.visible=false;\n\t\tstone.visible=false;\n\t\tboom.visible=false;\n\t\tbody.addChild(rain)\n\t\tbody.addChild(stone)\n\t\tbody.addChild(boom)\n\t\t\n\t\tthis.addChild(body);\n\t\tbody.width=.0001;\n\t\tbody.height=.0001;\n\t\tbody.mouseEnabled=false;\n\t}\n\n\n\tgetRandomNumberByRange(start, end) {\n\t\treturn Math.floor(Math.random() * (end - start) + start)\n\t}\n\n\treset() {\n\t\tthis.visible = true;\n\t\tthis.rotation = 0;\n\t\tthis.anchorOffsetY = 0;\n\t\tthis.y = 0;\n\t\tthis.x = (750-120)*Math.random()+30;\n\t\tthis.rotation = 0;\n\t\tlet random=Math.random()\n\n\t\tif(random<props.goodsProbability[0]){\n\t\t\tthis.showNpc(\"rain\")\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"stone\")\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"boom\")\n\t\t}\n\t}\n\n\n\tshowNpc(type){\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tthis._body.children[i].visible=false;\n\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t}\n\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\n\t\t\t\tthis[\"npcType\"]=type\n\t\t\t\tthis._body.children[i].visible=true;\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t\t}\n\t\t}\n\t\t\n\t}\n\n\tset anchorOffsetY(v) {\n\t\tthis._body.y = v;\n\t}\n}\n","/**\n * Created by rockyl on 2020-02-03.\n */\n\nimport {Goods} from \"./Goods\";\nimport ObjectPool = engine.ObjectPool;\n\nexport const PoolName: string = 'goods';\n\nObjectPool.registerPool(PoolName, function () {\n\treturn new Goods();\n}, function (item: Goods, data) {\n\titem.reset();\n});\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\tprivate rectBg: engine.Rect;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\n\t//当前分数\n\tprivate score\n\n\t//游戏状态\n\tprivate gameIng;\n\n\t//npc出身计时器\n\tprivate timer\n\t//倒计时计时器\n\tprivate countdownTimer: any\n\t//倒计时\n\tprivate countdown: number\n\n\t//当前速度\n\tprivate speed: number\n\n\t// 当前场景上面的物品\n\tprivate goodsItems = []\n\n\n\tprivate _goods: Goods;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t}\n\n\tprivate waterSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\tthis._hasSetup = true;\n\t\tthis.NpcBg = new engine.Container();\n\t\tthis.NpcBg.alpha = 1;\n\t\tthis.NpcBg.width = 0;\n\t\tthis.NpcBg.height = 0;\n\t\tthis.addChild(this.NpcBg)\n\n\t\n\n\t\tthis.player = new engine.Container();\n\t\tthis.player.mouseEnabled = false;\n\t//\tthis.player.fillColor=\"rgba(0, 0, 0,1)\"\n\t\t//console.log(this.player.fillColor)\n\t\n\t\tthis.addChild(this.player);\n\n\t\tthis.waterSvga=createSvga(\"水花\")\n\t\tthis.playerSvga=createSvga(\"玩家\")\n\t\tthis.boomSvga=createSvga(\"炸弹svga\")\n\t\tthis.player.addChild(this.playerSvga);\n\t\tthis.player.addChild(this.waterSvga);\n\t\tthis.player.addChild(this.boomSvga);\n\t\tthis.playerSvga.gotoAndPlay(1);\n\n\t\tthis.visible=false;\n\t\tsetTimeout(()=>{\n\t\t\tthis.visible=true;\n\t\t\t// this.player.width=this.playerSvga.width;\n\t\t\t// this.player.height=this.playerSvga.height;\n\t\t\tthis.player.anchorY = this.player.height / 2;\n\t\t\tthis.player.anchorX = this.player.width / 2;\n\t\t\tconsole.log(this.player.width)\n\t\t\tconsole.log(this.playerSvga.width)\n\t\t\tthis.player.x = 375 - this.player.width / 2;\n\t\t\tthis.player.y = props.playerPositionY;\n\t\t},300)\n\n\t\t\n\t\tthis.rectBg = new engine.Rect();\n\t\tthis.rectBg.alpha = 0;\n\t\tthis.rectBg.width = 750;\n\t\tthis.rectBg.height = 1624;\n\t\tthis.addChild(this.rectBg)\n\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\n\t\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tthis.recycleGoods()\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.score = 0;\n\t\tthis.speed = 1\n\t\tthis.gameIng = true;\n\t\tthis.creatNpc()\n\t\tthis.beginNpc()\n\t\tthis.countdown = props.countDown;\n\t\t\n\t\tthis.countdownTimer = setInterval(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tif (this.countdown > 0) {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t\t\t\t\t\ttime: this.countdown,\n\t\t\t\t\t});\n\t\t\t\t\tthis.countdown -= 1\n\t\t\t\t} else {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\treason: 1\n\t\t\t\t\t});\n\t\t\t\t\tthis.died()\n\t\t\t\t}\n\t\t\t}\n\t\t}, 1000)\n\t}\n\n\t/**\n\t * npc开始掉落\n\t */\n\tbeginNpc() {\n\t\tthis.timer = setTimeout(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tthis.speed += props.acceleratedSpeed;\n\t\t\t\tthis.creatNpc()\n\t\t\t}\n\t\t\t//递归执行\n\t\t\tthis.beginNpc()\n\t\t}, 2000 / this.speed)\n\t}\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\tthis.gameIng = false;\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t\tthis.gameIng = true;\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\tthis.reset()\n\t\tthis.start()\n\t}\n\n\t/**\n\t * 创建NPC\n\t */\n\tprivate creatNpc() {\n\t\tlet goods = this._goods = <Goods>ObjectPool.getObject(PoolName);\n\t\tthis.goodsItems.push(goods)\n\t\tthis.NpcBg.addChild(goods);\n\t\tgoods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = () => {\n\t\t\tif (goods.y > 1624) {\n\t\t\t\tthis.removeNpc(goods)\n\t\t\t} else {\n\t\t\t\tif (this.gameIng) {\n\t\t\t\t\t//速度叠加\n\t\t\t\t\tgoods.y += (4 * this.speed)\n\t\t\t\t\t//如果玩家和物品发生碰撞\n\t\t\t\t\tif (this.hasHit(this.player, goods)) {\n\t\t\t\t\t\t\n\t\t\t\t\t\tif (goods[\"npcType\"] == \"rain\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到雨滴\")\n\t\t\t\t\t\t\tthis.score += props.rainScore\n\t\t\t\t\t\t\tthis.waterSvga.visible=true;\n\t\t\t\t\t\t\tthis.waterSvga.play(false, false)\n\t\t\t\t\t\t\tthis.waterSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.waterSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"stone\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到石头\")\n\t\t\t\t\t\t\tthis.score += props.stoneScore\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"boom\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到炸弹\")\n\t\t\t\t\t\t\tthis.boomSvga.visible=true;\n\t\t\t\t\t\t\tthis.boomSvga.play(false, false)\n\t\t\t\t\t\t\tthis.boomSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.boomSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t\t\treason: 2\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\tthis.died()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.removeNpc(goods)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t}, this);\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.score = 0\n\t\tthis.pause()\n\t}\n\n\t/**\n\t * 回收指定物品\n\t * @param goods 物品\n\t */\n\tprivate removeNpc(goods) {\n\t\tthis.NpcBg.removeChild(goods);\n\t\tObjectPool.recycleObject(PoolName, goods);\n\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\tlet index = this.goodsItems.indexOf(goods);\n\t\tif (index > -1) {\n\t\t\tthis.goodsItems.splice(index, 1);\n\t\t}\n\t}\n\n\t/**\n\t * 回收对象\n\t */\n\tprivate recycleGoods() {\n\t\tclearTimeout(this.timer)\n\t\tclearInterval(this.countdownTimer)\n\t\tfor (let goods of this.goodsItems) {\n\t\t\tif (goods) {\n\t\t\t\tthis.removeChild(goods);\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\t\t}\n\t\t}\n\t\tthis.goodsItems = []\n\t}\n\n\tprivate moveCatchX = 0\n\tprivate playerCatchX = 0\n\n\t/**\n\t * 碰撞检测\n\t * @param a a盒子\n\t * @param b b盒子\n\t */\n\tprivate hasHit(a, b) {\n\t\tif (\n\t\t\tMath.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t\t\t&&\n\t\t\tMath.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2\n\t\t) {\n\t\t\treturn true;\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate onDownStage = (e) => {\n\t\tthis.moveCatchX = e.localX;\n\t\tthis.playerCatchX = this.player.x\n\t}\n\n\tprivate onMoveStage = (e) => {\n\t\tif (this.gameIng) {\n\t\t\tthis.player.x = this.playerCatchX + (e.localX - this.moveCatchX)\n\t\t}\n\t}\n\n\tprivate onOutStage = (e) => {\n\t\tthis.moveCatchX = 0\n\t}\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('food-fell-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('food-fell-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('food-fell-pause', this.pause, this);\n\t\tengine.globalEvent.addEventListener('food-fell-resume', this.resume, this);\n\t\tengine.globalEvent.addEventListener('food-fell-revive', this.revive, this);\n\t\tengine.globalEvent.addEventListener('food-fell-clear', this.clear, this);\n\n\t\tthis.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends","ObjectPool"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;UAEX,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;UAEe,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B;;UCVgB,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;AAED,UAAgB,gBAAgB,CAAC,IAAI;KACpC,OAAO,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACrD,CAAC;AAED,UAGgB,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;CCXD;KAA2BA,+BAAgB;KAI1C;SAAA,YACC,iBAAO,SAwBP;SAtBA,IAAI,IAAI,CAAA;SACR,IAAI,GAAG,KAAI,CAAC,KAAK,GAAE,IAAI,MAAM,CAAC,IAAI,EAAE,CAAA;SAGpC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SACtB,IAAI,KAAK,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,KAAK,CAAC,SAAS,CAAC,GAAC,OAAO,CAAA;SACxB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SAEtB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC;SACpB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SAEnB,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,KAAK,GAAC,KAAK,CAAC;SACjB,IAAI,CAAC,MAAM,GAAC,KAAK,CAAC;SAClB,IAAI,CAAC,YAAY,GAAC,KAAK,CAAC;;MACxB;KAGD,sCAAsB,GAAtB,UAAuB,KAAK,EAAE,GAAG;SAChC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC,CAAA;MACxD;KAED,qBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;SACvB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAC,GAAG,IAAE,IAAI,CAAC,MAAM,EAAE,GAAC,EAAE,CAAC;SACpC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,MAAM,GAAC,IAAI,CAAC,MAAM,EAAE,CAAA;SAExB,IAAG,MAAM,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAC;aACnC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAE,MAAM,KAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACzG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAA;UACrB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACrE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;MACD;KAGD,uBAAO,GAAP,UAAQ,IAAI;SACX,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,KAAK,CAAC;aACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;UAC1C;SAED,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAE,IAAI,EAAC;iBAC1C,IAAI,CAAC,SAAS,CAAC,GAAC,IAAI,CAAA;iBACpB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,IAAI,CAAC;iBACpC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;cAC1C;UACD;MAED;KAED,sBAAI,gCAAa;cAAjB,UAAkB,CAAC;aAClB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;UACjB;;;QAAA;KACF,YAAC;CAAD,CAAC,CA1E0B,MAAM,CAAC,SAAS,GA0E1C;;CC7ED,IAAO,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAEtC,CAAO,IAAM,QAAQ,GAAW,OAAO,CAAC;CAExC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE;KACjC,OAAO,IAAI,KAAK,EAAE,CAAC;CACpB,CAAC,EAAE,UAAU,IAAW,EAAE,IAAI;KAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;CACd,CAAC,CAAC,CAAC;;CCPH,IAAOC,YAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAGtC,CAIA;KAAsCD,kCAAgB;KAiCrD;SAAA,YACC,iBAAO,SAEP;SARO,gBAAU,GAAG,EAAE,CAAA;SAwOf,gBAAU,GAAG,CAAC,CAAA;SACd,kBAAY,GAAG,CAAC,CAAA;SAmBhB,iBAAW,GAAG,UAAC,CAAC;aACvB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAC,MAAM,CAAC;aAC3B,KAAI,CAAC,YAAY,GAAG,KAAI,CAAC,MAAM,CAAC,CAAC,CAAA;UACjC,CAAA;SAEO,iBAAW,GAAG,UAAC,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,YAAY,IAAI,CAAC,CAAC,MAAM,GAAG,KAAI,CAAC,UAAU,CAAC,CAAA;cAChE;UACD,CAAA;SAEO,gBAAU,GAAG,UAAC,CAAC;aACtB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAA;UACnB,CAAA;SAlQA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MACzD;KAMD,wBAAK,GAAL;SAAA,iBAqDC;SApDA,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAIzB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SAIjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAE3B,IAAI,CAAC,SAAS,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAC/B,IAAI,CAAC,UAAU,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAChC,IAAI,CAAC,QAAQ,GAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;SAClC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACpC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;SAE/B,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,UAAU,CAAC;aACV,KAAI,CAAC,OAAO,GAAC,IAAI,CAAC;aAGlB,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;aAC7C,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;aAC9B,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAA;aAClC,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;UACtC,EAAC,GAAG,CAAC,CAAA;SAGN,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAChC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;SAE1B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;MAGjF;KAMD,wBAAK,GAAL;SACC,IAAI,CAAC,YAAY,EAAE,CAAA;MACnB;KAKD,wBAAK,GAAL;SAAA,iBAwBC;SAvBA,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAEjC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC;aACjC,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,IAAI,KAAI,CAAC,SAAS,GAAG,CAAC,EAAE;qBACvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE;yBACzD,IAAI,EAAE,KAAI,CAAC,SAAS;sBACpB,CAAC,CAAC;qBACH,KAAI,CAAC,SAAS,IAAI,CAAC,CAAA;kBACnB;sBAAM;qBACN,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;yBACvD,KAAK,EAAE,KAAI,CAAC,KAAK;yBACjB,MAAM,EAAE,CAAC;sBACT,CAAC,CAAC;qBACH,KAAI,CAAC,IAAI,EAAE,CAAA;kBACX;cACD;UACD,EAAE,IAAI,CAAC,CAAA;MACR;KAKD,2BAAQ,GAAR;SAAA,iBASC;SARA,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,gBAAgB,CAAC;iBACrC,KAAI,CAAC,QAAQ,EAAE,CAAA;cACf;aAED,KAAI,CAAC,QAAQ,EAAE,CAAA;UACf,EAAE,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;MACrB;KAKD,wBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;MACrB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;MACpB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,KAAK,EAAE,CAAA;SACZ,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAKO,2BAAQ,GAAhB;SAAA,iBA+CC;SA9CA,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAUC,YAAU,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAChE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC3B,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3B,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,GAAG;aACxE,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE;iBACnB,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;cACrB;kBAAM;iBACN,IAAI,KAAI,CAAC,OAAO,EAAE;qBAEjB,KAAK,CAAC,CAAC,KAAK,CAAC,GAAG,KAAI,CAAC,KAAK,CAAC,CAAA;qBAE3B,IAAI,KAAI,CAAC,MAAM,CAAC,KAAI,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE;yBAEpC,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BAC/B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAA;6BAC7B,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC5B,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BACjC,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC3C,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC7B,EAAE,KAAI,CAAC,CAAC;0BACT;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,OAAO,EAAE;6BACvC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,UAAU,CAAA;0BAC9B;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC3B,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BAChC,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC1C,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC5B,EAAE,KAAI,CAAC,CAAC;6BACT,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;iCACvD,KAAK,EAAE,KAAI,CAAC,KAAK;iCACjB,MAAM,EAAE,CAAC;8BACT,CAAC,CAAC;6BACH,KAAI,CAAC,IAAI,EAAE,CAAA;0BACX;yBACD,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,wBAAwB,EAAE;6BAC1D,KAAK,EAAE,KAAI,CAAC,KAAK;0BACjB,CAAC,CAAC;yBACH,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;sBACrB;kBACD;cACD;UAED,EAAE,IAAI,CAAC,CAAC;MACT;KAKO,uBAAI,GAAZ;SACC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAMO,4BAAS,GAAjB,UAAkB,KAAK;SACtB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC9BA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;SAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;SACjF,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SAC3C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;aACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;UACjC;MACD;KAKO,+BAAY,GAApB;SACC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;SAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;aAA9B,IAAI,KAAK,SAAA;aACb,IAAI,KAAK,EAAE;iBACV,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACxBA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;iBAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;cACjF;UACD;SACD,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;MACpB;KAUO,yBAAM,GAAd,UAAe,CAAC,EAAE,CAAC;SAClB,IACC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC;;iBAE/E,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAClF;aACD,OAAO,IAAI,CAAC;UACZ;cAAM;aACN,OAAO,KAAK,CAAC;UACb;MACD;KAgBF,eAAC;CAAD,CAAC,CAtSqC,MAAM,CAAC,SAAS,GAsSrD;;CC3SD;KAAiCD,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SAcP;SAbA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEzE,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEjE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAGxB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;MAC/B;KAEO,2BAAK,GAAb,UAAc,KAAK;MAElB;KACF,kBAAC;CAAD,CAAC,CAxDgC,MAAM,CAAC,SAAS,GAwDhD;;iBCzDwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KACjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;"}
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment