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劳工
zeroing-libs
Commits
b812e83c
Commit
b812e83c
authored
Dec 16, 2019
by
XieChuanJin
Browse files
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移植打星球,基本改掉语法错误
parent
2d0906a1
Changes
32
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Showing
32 changed files
with
3683 additions
and
0 deletions
+3683
-0
ShootPlanet.d.ts
libs/ShootPlanet.d.ts
+13
-0
Ball.ts
src/custom/ShootPlanet/Ball.ts
+397
-0
Bullet.ts
src/custom/ShootPlanet/Bullet.ts
+41
-0
Car.ts
src/custom/ShootPlanet/Car.ts
+168
-0
Collider.ts
src/custom/ShootPlanet/Collider.ts
+143
-0
DebugMgr.ts
src/custom/ShootPlanet/DebugMgr.ts
+161
-0
Drop.ts
src/custom/ShootPlanet/Drop.ts
+141
-0
DropBlinkMgr.ts
src/custom/ShootPlanet/DropBlinkMgr.ts
+59
-0
GUtils.ts
src/custom/ShootPlanet/GUtils.ts
+271
-0
Game.ts
src/custom/ShootPlanet/Game.ts
+442
-0
GameComponent.ts
src/custom/ShootPlanet/GameComponent.ts
+28
-0
GameMgr.ts
src/custom/ShootPlanet/GameMgr.ts
+61
-0
GameObject.ts
src/custom/ShootPlanet/GameObject.ts
+111
-0
MConfigs.ts
src/custom/ShootPlanet/MConfigs.ts
+240
-0
MConst.ts
src/custom/ShootPlanet/MConst.ts
+49
-0
MTimer.ts
src/custom/ShootPlanet/MTimer.ts
+57
-0
MTween.ts
src/custom/ShootPlanet/MTween.ts
+200
-0
MUtils.ts
src/custom/ShootPlanet/MUtils.ts
+83
-0
MoveObject.ts
src/custom/ShootPlanet/MoveObject.ts
+12
-0
MovieClipMgr.ts
src/custom/ShootPlanet/MovieClipMgr.ts
+74
-0
Net.ts
src/custom/ShootPlanet/Net.ts
+151
-0
NetUtils.ts
src/custom/ShootPlanet/NetUtils.ts
+102
-0
ParticleMgr.ts
src/custom/ShootPlanet/ParticleMgr.ts
+33
-0
PhycicsSystem.ts
src/custom/ShootPlanet/PhycicsSystem.ts
+278
-0
Physics.ts
src/custom/ShootPlanet/Physics.ts
+75
-0
PlayerController.ts
src/custom/ShootPlanet/PlayerController.ts
+27
-0
Pool.ts
src/custom/ShootPlanet/Pool.ts
+54
-0
PoolMgr.ts
src/custom/ShootPlanet/PoolMgr.ts
+32
-0
ShootPlanet.ts
src/custom/ShootPlanet/ShootPlanet.ts
+37
-0
SoundMgr.ts
src/custom/ShootPlanet/SoundMgr.ts
+121
-0
index.ts
src/custom/ShootPlanet/index.ts
+10
-0
meta.json
src/custom/ShootPlanet/meta.json
+12
-0
No files found.
libs/ShootPlanet.d.ts
0 → 100644
View file @
b812e83c
declare
namespace
RES
{
function
getRes
(
uuid
:
string
):
engine
.
Texture
;
}
declare
interface
Math
{
clamp
(
target
:
number
,
min
:
number
,
max
:
number
):
number
;
}
declare
namespace
engine
{
interface
Point
{
length
:
number
;
}
}
\ No newline at end of file
src/custom/ShootPlanet/Ball.ts
0 → 100644
View file @
b812e83c
import
MoveObjcet
from
"./MoveObject"
;
import
Collider
,
{
CircleCollider
,
ColliderGroup
}
from
"./Collider"
;
import
{
MConfigs
}
from
"./MConfigs"
;
import
{
getBallScore
,
getProp
}
from
"./GUtils"
;
import
Pool
,
{
PoolElement
}
from
"./Pool"
;
import
{
MConst
}
from
"./MConst"
;
import
Drop
from
"./Drop"
;
import
Bullet
from
"./Bullet"
;
import
{
MUtils
}
from
"./MUtils"
;
import
GameMgr
from
"./GameMgr"
;
import
MTimer
from
"./MTimer"
;
import
SoundMgr
from
"./SoundMgr"
;
import
MovieClipMgr
from
"./MovieClipMgr"
;
import
MTweenMgr
from
"./MTween"
;
import
Game
from
"./Game"
;
let
tempPower
:
number
=
null
;
let
tempIndexOffset
:
number
=
null
;
export
default
class
Ball
extends
MoveObjcet
implements
PoolElement
{
private
colorIndex
=
0
;
private
sizeIndex
=
0
;
private
bitmap
:
engine
.
Image
=
null
;
public
static
textures
:
engine
.
Texture
[]
=
[];
private
labelScore
:
engine
.
Label
=
null
;
private
mCenterX
=
0
;
private
scaleRatio
:
number
=
1
;
private
initScore
:
number
=
null
;
private
initColorIndex
:
number
=
0
;
public
collider
:
CircleCollider
=
null
;
private
isBornStage
=
false
;
private
_score
=
0
;
public
get
score
()
{
return
this
.
_score
;
}
public
set
score
(
v
:
number
)
{
if
(
v
<
0
)
v
=
0
;
//分数标签更新
if
(
this
.
_score
!=
v
)
{
this
.
scoreUpdateFlag
=
true
;
}
this
.
_score
=
v
;
}
private
onScoreIsZero
()
{
if
(
GameMgr
.
instance
.
guideFlag
==
true
)
{
this
.
drop
();
}
else
{
if
(
this
.
sizeIndex
>
0
)
{
this
.
split
();
}
else
{
this
.
drop
();
}
}
this
.
playBoomEffect
();
SoundMgr
.
instance
.
playEffect
(
"boom_mp3"
);
this
.
context
.
_ballPool
.
destroy
(
this
);
}
public
destroyed
=
false
;
constructor
(
context
:
Game
)
{
super
(
context
);
this
.
bitmap
=
new
engine
.
Image
();
this
.
addChild
(
this
.
bitmap
);
this
.
labelScore
=
new
engine
.
Label
();
this
.
labelScore
.
size
=
100
;
this
.
addChild
(
this
.
labelScore
);
let
collider
=
this
.
addComponent
(
CircleCollider
)
as
CircleCollider
;
collider
.
group
=
ColliderGroup
.
Ball
;
this
.
collider
=
collider
;
}
init
(
direction
:
1
|
-
1
,
colorIndex
:
number
,
sizeIndex
:
number
,
score
?:
number
):
Ball
{
let
scaleRatio
=
MConfigs
.
size
[
sizeIndex
];
//整体缩放系数
if
(
typeof
scaleRatio
==
"undefined"
||
scaleRatio
>
5
||
colorIndex
<
0
)
{
console
.
error
(
"invalid params"
,
sizeIndex
,
scaleRatio
,
colorIndex
);
return
;
}
this
.
scaleRatio
=
scaleRatio
;
this
.
colorIndex
=
colorIndex
;
this
.
initColorIndex
=
colorIndex
;
this
.
sizeIndex
=
sizeIndex
;
//创建图像
//TODO
let
texture
=
RES
.
getRes
(
`ball_
${
colorIndex
}
_png`
)
this
.
bitmap
.
texture
=
texture
;
//设置图像大小
this
.
bitmap
.
width
=
texture
.
width
*
scaleRatio
;
this
.
bitmap
.
height
=
texture
.
height
*
scaleRatio
;
let
bitmapWidth
=
this
.
bitmap
.
width
;
let
bitmapHeight
=
this
.
bitmap
.
height
;
this
.
mCenterX
=
bitmapWidth
/
2
;
//创建文字
let
textScore
=
this
.
labelScore
;
textScore
.
text
=
"0"
;
textScore
.
scaleX
=
textScore
.
scaleY
=
scaleRatio
;
textScore
.
x
=
bitmapWidth
/
2
-
textScore
.
width
/
2
*
scaleRatio
;
textScore
.
y
=
bitmapHeight
/
2
-
textScore
.
height
/
2
*
scaleRatio
;
//添加碰撞器
let
collider
=
this
.
getComponent
(
CircleCollider
)
as
CircleCollider
;
collider
.
setData
(
bitmapWidth
/
2
,
bitmapHeight
/
2
,
bitmapHeight
/
2
);
if
(
!
score
)
{
//设置初始分数
this
.
initScore
=
getBallScore
(
this
.
context
.
_BulletScore
,
this
.
context
.
_PowerScore
,
this
.
colorIndex
);
this
.
score
=
this
.
initScore
;
}
else
{
this
.
initScore
=
score
;
this
.
score
=
this
.
initScore
;
}
this
.
physics
.
rotateVelocity
=
direction
*
MConst
.
BallRotateSpeed
*
Math
.
pow
(
1
/
scaleRatio
,
0.5
);
return
this
;
}
startBornStage
(
dir
:
1
|
-
1
)
{
this
.
isBornStage
=
true
;
if
(
dir
==
1
)
{
this
.
x
=
0
-
this
.
width
/
2
-
10
;
}
else
if
(
dir
==
-
1
)
{
this
.
x
=
MConst
.
DesignResolution
.
x
+
this
.
width
/
2
+
10
;
}
this
.
y
=
MConst
.
BallInitPosY
;
this
.
physics
.
velocity
.
x
=
this
.
getRandomVelocityX
(
dir
)
+
1
*
dir
;
this
.
dir
=
dir
;
this
.
physics
.
onMoved
=
this
.
onBornStageMoved
.
bind
(
this
)
}
private
dir
:
1
|
-
1
=
1
;
private
onBornStageMoved
(
owner
:
Ball
)
{
if
(
this
.
dir
==
1
)
{
if
(
this
.
x
>
this
.
width
/
2
)
{
this
.
startGravityStage
(
this
.
dir
);
this
.
physics
.
onMoved
=
null
;
}
}
else
if
(
this
.
dir
==
-
1
)
{
if
(
this
.
x
<
MConst
.
DesignResolution
.
x
-
this
.
width
/
2
)
{
this
.
startGravityStage
(
this
.
dir
);
this
.
physics
.
onMoved
=
null
;
}
}
}
private
getRandomVelocityX
(
direction
:
1
|
-
1
)
{
return
direction
*
MConst
.
BallVelocityX
*
(
1
+
((
1
/
this
.
scaleRatio
)
-
1
)
*
MUtils
.
random
(
0
,
MConst
.
BallVelocityXRandomFactor
));
}
startGravityStage
(
direction
:
1
|
-
1
)
{
this
.
isBornStage
=
false
;
this
.
physics
.
velocity
.
x
=
this
.
getRandomVelocityX
(
direction
);
this
.
physics
.
acceleration
.
y
=
MConst
.
Gravity
;
}
onCollisionEnter
(
other
:
Collider
)
{
if
(
this
.
destroyed
)
{
console
.
error
(
2
);
}
if
(
other
.
group
==
ColliderGroup
.
Bullet
)
{
tempPower
=
(
other
.
owner
as
Bullet
).
power
;
this
.
score
=
this
.
score
-
tempPower
;
this
.
context
.
_score
+=
tempPower
;
}
if
(
other
.
group
==
ColliderGroup
.
Ground
)
{
this
.
physics
.
velocity
.
y
=
-
(
MConst
.
BallVelocityY
*
(
1
+
((
1
/
this
.
scaleRatio
)
-
1
)
*
MUtils
.
random
(
0
,
MConst
.
BallVelocityYRandomFactor
)));
//播放灰尘动画
let
clip
=
MovieClipMgr
.
instance
.
get
(
"duang"
);
clip
.
x
=
this
.
x
-
160
*
this
.
scaleRatio
;
clip
.
y
=
this
.
y
+
12
*
this
.
scaleRatio
;
clip
.
scaleX
=
clip
.
scaleY
=
1.76
*
this
.
scaleRatio
;
this
.
context
.
_animationLayer
.
addChild
(
clip
);
clip
.
autoRecyclePlay
(
"duang"
);
//判断是否会震动地面
if
(
this
.
sizeIndex
>=
MConfigs
.
size
.
length
-
2
)
{
this
.
context
.
_shake
();
SoundMgr
.
instance
.
playEffect
(
"dong_mp3"
);
}
}
if
(
other
.
group
==
ColliderGroup
.
Wall
&&
!
this
.
isBornStage
)
{
this
.
physics
.
velocity
.
x
=
-
this
.
physics
.
velocity
.
x
;
this
.
physics
.
rotateVelocity
=
-
this
.
physics
.
rotateVelocity
;
}
}
onCollisionStay
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Wall
&&
!
this
.
isBornStage
)
{
let
dir
:
1
|
-
1
=
other
.
owner
.
x
<
0
?
1
:
-
1
;
this
.
physics
.
velocity
.
x
=
dir
*
Math
.
abs
(
this
.
physics
.
velocity
.
x
);
this
.
physics
.
rotateVelocity
=
dir
*
Math
.
abs
(
this
.
physics
.
rotateVelocity
);
}
}
/**@inheritdoc */
onElementRecycle
()
{
this
.
visible
=
false
;
this
.
physics
.
velocity
.
y
=
0
;
this
.
physics
.
velocity
.
x
=
0
;
this
.
physics
.
acceleration
.
y
=
0
;
this
.
physics
.
acceleration
.
x
=
0
;
this
.
disableAllComponents
();
}
onElementInit
()
{
this
.
visible
=
true
;
this
.
enableAllComponents
();
}
private
split
()
{
let
sizeIndex
=
this
.
sizeIndex
-
1
;
let
score
=
Math
.
ceil
(
this
.
initScore
/
2
*
(
Math
.
random
()
*
0.4
+
0.8
));
let
colorIndex
=
Math
.
max
(
this
.
initColorIndex
-
1
,
0
);
let
callback
=
(
direction
:
1
|
-
1
)
=>
{
let
ball
=
this
.
context
.
_ballPool
.
create
(
this
.
context
).
init
(
direction
,
colorIndex
,
sizeIndex
,
score
);
ball
.
x
=
this
.
x
;
ball
.
y
=
this
.
y
;
ball
.
startGravityStage
(
direction
);
ball
.
physics
.
velocity
.
y
=
-
MConst
.
BallSplitVelocityY
;
}
callback
(
1
);
callback
(
-
1
);
}
private
scoreUpdateFlag
=
false
;
public
updateScoreLabel
()
{
if
(
this
.
scoreUpdateFlag
==
true
)
{
const
score
=
this
.
score
;
if
(
score
>=
1000
)
{
this
.
labelScore
.
text
=
(
Math
.
floor
(
score
/
100
)
/
10
).
toString
()
+
"k"
;
}
else
{
this
.
labelScore
.
text
=
score
.
toString
();
}
this
.
labelScore
.
x
=
this
.
mCenterX
-
this
.
labelScore
.
width
/
2
*
this
.
scaleRatio
;
this
.
scoreUpdateFlag
=
false
;
//判断是否需要更改颜色
if
(
this
.
initScore
==
null
)
return
;
if
(
score
>
0
)
{
tempIndexOffset
=
Math
.
floor
((
this
.
initScore
-
score
)
/
this
.
initScore
/
(
1
/
(
this
.
initColorIndex
+
1
)));
if
(
this
.
initColorIndex
-
tempIndexOffset
!=
this
.
colorIndex
)
{
//目标颜色和当前颜色不一致
//更新颜色
this
.
colorIndex
=
this
.
initColorIndex
-
tempIndexOffset
;
this
.
bitmap
.
texture
=
RES
.
getRes
(
`ball_
${
this
.
colorIndex
}
_png`
)
}
}
else
{
this
.
onScoreIsZero
();
}
}
}
private
drop
()
{
//掉落数
let
index
=
1
;
//根据子弹分数判断索引
let
bulletScore
=
this
.
context
.
_BulletScore
;
if
(
bulletScore
<=
30
)
index
=
0
;
else
if
(
bulletScore
>
30
&&
bulletScore
<=
70
)
index
=
1
;
else
if
(
bulletScore
>
70
)
index
=
2
;
//根据索引获取配置
let
config
:
{
num
:
number
,
factor
:
object
}
=
MConfigs
.
dropPool
[
index
];
let
keys
=
Object
.
keys
(
config
.
factor
);
let
values
=
keys
.
map
(
e
=>
config
.
factor
[
e
]);
let
dropIds
=
getProp
(
keys
,
values
,
config
.
num
);
let
drops
:
Drop
[]
=
[];
for
(
let
id
of
dropIds
)
{
drops
.
push
(
this
.
context
.
_dropPool
.
create
(
this
.
context
).
init
(
id
));
}
let
dir
=
this
.
x
>
MConst
.
DesignResolution
.
x
/
2
?
-
1
:
1
;
for
(
let
i
=
0
;
i
<
drops
.
length
;
i
++
)
{
let
drop
=
drops
[
i
];
drop
.
x
=
this
.
x
-
drop
.
bitmap
.
width
/
2
;
drop
.
y
=
this
.
y
-
drop
.
bitmap
.
height
/
2
;
let
offsetRatio
=
(
i
-
1
)
+
(
2
-
(
drops
.
length
-
1
));
let
x
=
MConst
.
DropVelocityX
.
x
+
offsetRatio
*
MConst
.
DropVelocityX
.
offset
;
x
*=
MUtils
.
random
(
1
-
MConst
.
DropRandomFactor
,
1
+
MConst
.
DropRandomFactor
);
drop
.
physics
.
velocity
.
x
=
dir
*
x
;
drop
.
physics
.
velocity
.
y
=
-
(
x
*
5
*
MUtils
.
random
(
0.9
,
1.1
));
if
(
GameMgr
.
instance
.
guideFlag
&&
i
==
1
)
{
MTimer
.
set
(
20
,
()
=>
{
GameMgr
.
instance
.
runGuide
(
1
,
drop
.
x
,
drop
.
y
,
true
);
});
}
}
}
private
playBoomEffect
()
{
const
color
=
MConfigs
.
boomEffectColor
[
MUtils
.
randomInt
(
0
,
MConfigs
.
boomEffectColor
.
length
)];
const
scaleRatio
=
this
.
scaleRatio
;
//星星
const
range
=
MConst
.
DefaultBallWidth
*
1.5
*
this
.
scaleRatio
;
for
(
let
i
=
0
;
i
<=
7
;
i
++
)
{
const
star
=
this
.
starPool
.
get
().
init
(
color
);
const
randomMax
=
0.5
+
(
scaleRatio
-
0.3125
)
/
2
;
const
scale
=
MUtils
.
random
(
randomMax
-
0.64
*
scaleRatio
,
randomMax
);
star
.
width
=
MConst
.
DefaultStarSize
.
width
*
scale
;
star
.
height
=
MConst
.
DefaultStarSize
.
height
*
scale
;
star
.
x
=
this
.
x
-
star
.
width
/
2
;
star
.
y
=
this
.
y
-
star
.
height
/
2
;
MTweenMgr
.
instance
.
get
(
star
)
.
to
({
x
:
this
.
x
+
MUtils
.
random
(
-
1
,
1
)
*
range
-
star
.
width
/
2
,
y
:
this
.
y
+
MUtils
.
random
(
-
1
,
1
)
*
range
-
star
.
height
/
2
,
alpha
:
0
},
BoomEffectDuration
,
false
)
.
call
(()
=>
{
this
.
starPool
.
recycle
(
star
);
});
}
//环
for
(
let
i
=
0
;
i
<=
2
;
i
++
)
{
let
ring
=
this
.
ringPool
.
get
().
init
(
color
);
ring
.
width
=
MConst
.
DefaultRingWidth
*
scaleRatio
;
ring
.
height
=
MConst
.
DefaultRingWidth
*
scaleRatio
;
ring
.
anchorX
=
ring
.
width
/
2
;
ring
.
anchorY
=
ring
.
height
/
2
;
ring
.
x
=
this
.
x
;
ring
.
y
=
this
.
y
;
ring
.
scaleX
=
ring
.
scaleY
=
0.186
*
(
i
+
1
);
MTweenMgr
.
instance
.
get
(
ring
)
.
to
({
scaleX
:
ring
.
scaleX
*
1.792
,
scaleY
:
ring
.
scaleY
*
1.792
,
alpha
:
0
},
BoomEffectDuration
+
(
i
-
1
)
*
BoomEffectDuration
*
0.33
,
false
)
.
call
(()
=>
{
this
.
ringPool
.
recycle
(
ring
);
});
}
}
private
starPool
=
new
EffectBitmapPool
(
this
.
context
.
_animationLayer
,
"star_png"
);
private
ringPool
=
new
EffectBitmapPool
(
this
.
context
.
_animationLayer
,
"ring_png"
);
}
const
BoomEffectDuration
=
400
;
class
EffectBitmapPool
extends
Pool
<
EffectBitmap
>
{
private
layer
:
engine
.
Container
=
null
;
private
resName
:
string
=
null
;
constructor
(
layer
:
engine
.
Container
,
resName
:
string
)
{
super
();
this
.
layer
=
layer
;
this
.
resName
=
resName
;
}
createElement
()
{
let
star
=
new
EffectBitmap
(
RES
.
getRes
(
this
.
resName
));
this
.
layer
.
addChild
(
star
);
return
star
;
}
}
class
EffectBitmap
extends
engine
.
Image
implements
PoolElement
{
init
(
color
:
number
)
{
MUtils
.
setColorFilter
(
this
,
color
);
return
this
;
}
onElementInit
()
{
this
.
visible
=
true
;
this
.
alpha
=
1
;
}
onElementRecycle
()
{
this
.
visible
=
false
;
}
}
src/custom/ShootPlanet/Bullet.ts
0 → 100644
View file @
b812e83c
import
{
PoolElement
}
from
"./Pool"
;
import
MoveObjcet
from
"./MoveObject"
;
import
{
MConst
}
from
"./MConst"
;
import
GameObject
from
"./GameObject"
;
import
Collider
,
{
CircleCollider
,
ColliderGroup
,
PointCollider
}
from
"./Collider"
;
import
Game
from
"./Game"
;
export
default
class
Bullet
extends
MoveObjcet
implements
PoolElement
{
public
power
:
number
=
1
;
constructor
(
context
:
Game
)
{
super
(
context
);
this
.
addChild
(
new
engine
.
Image
(
RES
.
getRes
(
"bullet_png"
)));
this
.
anchorY
=
0
;
let
collider
=
this
.
addComponent
(
PointCollider
)
as
PointCollider
;
collider
.
group
=
ColliderGroup
.
Bullet
;
collider
.
setData
(
2
,
0
);
this
.
physics
.
velocity
.
y
=
-
MConst
.
BulletSpeedValue
;
}
init
(
power
:
number
)
{
this
.
power
=
power
;
return
this
;
}
onElementInit
()
{
this
.
enableAllComponents
();
this
.
visible
=
true
;
}
onElementRecycle
()
{
this
.
disableAllComponents
();
this
.
visible
=
false
;
}
onCollisionEnter
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Ball
||
other
.
group
==
ColliderGroup
.
Top
)
{
this
.
context
.
_bulletPool
.
destroy
(
this
);
}
}
}
\ No newline at end of file
src/custom/ShootPlanet/Car.ts
0 → 100644
View file @
b812e83c
import
GameObject
from
"./GameObject"
;
import
Collider
,
{
RectCollider
,
ColliderGroup
}
from
"./Collider"
;
import
{
MConst
}
from
"./MConst"
;
import
Bullet
from
"./Bullet"
;
import
MTweenMgr
from
"./MTween"
;
import
SoundMgr
from
"./SoundMgr"
;
import
MTimer
from
"./MTimer"
;
import
Game
from
"./Game"
;
export
default
class
Car
extends
GameObject
{
private
imgGun
:
engine
.
Image
=
null
;
private
imgParticel
:
engine
.
Image
=
null
;
private
fireTimer
:
number
=
null
;
public
touchWall
:
1
|
-
1
|
0
=
0
;
public
onDied
:
()
=>
void
;
private
isDied
:
boolean
=
false
;
private
invincibleDuration
=
0
;
constructor
(
context
:
Game
)
{
super
(
context
);
this
.
x
=
124
;
this
.
y
=
145
;
this
.
createPart
(
"car_shadow_png"
,
4.96
,
138.69
);
this
.
createPart
(
"car_part_0_png"
,
12.5
,
102.5
);
this
.
imgGun
=
this
.
createPart
(
"car_gun_png"
,
33.5
,
120
);
this
.
createPart
(
"car_wheel_png"
,
0
,
97.5
);
this
.
imgParticel
=
this
.
createPart
(
"car_particle_png"
,
15.98
,
1.33
);
// this.imgParticel.alpha = 0;
this
.
imgGun
.
anchorY
=
100
;
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
let
collider
=
this
.
addComponent
<
RectCollider
>
(
RectCollider
);
collider
.
setData
(
29
,
20
,
63
,
150
);
collider
.
group
=
ColliderGroup
.
Car
;
this
.
addEventListener
(
engine
.
Event
.
REMOVED_FROM_STAGE
,
this
.
onDestroy
,
this
);
}
private
createPart
(
source
:
string
,
x
:
number
,
y
:
number
)
{
let
bitmap
=
new
engine
.
Image
(
RES
.
getRes
(
source
)
as
engine
.
Texture
);
bitmap
.
x
=
x
;
bitmap
.
y
=
y
;
this
.
addChild
(
bitmap
);
return
bitmap
;
}
private
fire
()
{
SoundMgr
.
instance
.
playEffect
(
"shoot_mp3"
);
// let column = this.context.fireBulletNumConfig[this.fireBulletNumConfigIndex];
// this.fireBulletNumConfigIndex = this.fireBulletNumConfigIndex == 0 ? 1 : 0; //0/1交替
const
column
=
this
.
context
.
_fireBulletNumConfig
;
const
numb
=
MConst
.
BulletDisperseFrameNum
;
let
bullets
:
Bullet
[]
=
[];
for
(
let
i
=
0
;
i
<
column
;
i
++
)
{
const
bullet
=
this
.
context
.
_bulletPool
.
create
(
this
.
context
).
init
(
Math
.
floor
(
this
.
context
.
_PowerScore
/
100
));
bullet
.
posY
=
this
.
posY
-
this
.
height
+
26
;
bullet
.
posX
=
this
.
posX
;
let
offsetX
=
(
i
-
(
column
-
1
)
/
2
)
*
MConst
.
BulletWidth
;
bullet
.
physics
.
velocity
.
x
=
offsetX
/
numb
;
/* MTweenMgr.instance.get(bullet).wait(MConst.BulletDisperseFrameNum, true).call(() => {
bullet.physics.velocity.x = 0;
}); */
bullets
.
push
(
bullet
);
}
MTimer
.
set
(
numb
,
()
=>
{
for
(
let
i
of
bullets
)
{
i
.
physics
.
velocity
.
x
=
0
;
}
});
}
private
die
()
{
if
(
this
.
isDied
)
return
;
this
.
isDied
=
true
;
if
(
this
.
invincibleDuration
>
0
)
return
;
this
.
onDied
&&
this
.
onDied
();
}
onCollisionEnter
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Ball
)
{
this
.
die
();
}
if
(
other
.
group
==
ColliderGroup
.
Wall
)
{
this
.
touchWall
=
other
.
owner
.
x
<
0
?
1
:
-
1
;
}
}
onCollisionStay
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Ball
)
{
this
.
die
();
}
if
(
other
.
group
==
ColliderGroup
.
Wall
)
{
this
.
touchWall
=
other
.
owner
.
x
<
0
?
1
:
-
1
;
}
}
private
onceBlink
()
{
MTweenMgr
.
instance
.
get
(
this
)
.
to
({
alpha
:
0
},
1
,
true
)
.
wait
(
2
)
.
to
({
alpha
:
1
},
1
,
true
)
.
wait
(
2
)
.
call
(()
=>
{
this
.
onceBlink
();
});
}
revive
()
{
this
.
invincibleDuration
=
MConst
.
ReviveInvincibleDuration
*
1000
;
MTweenMgr
.
instance
.
removeTweens
(
this
);
this
.
onceBlink
();
MTimer
.
set
(
MConst
.
ReviveInvincibleDuration
*
60
,
()
=>
{
//无敌结束
this
.
alpha
=
1
;
MTweenMgr
.
instance
.
removeTweens
(
this
);
});
}
move
(
deltaX
:
number
)
{
if
(
this
.
touchWall
==
1
&&
deltaX
<=
0
)
{
return
;
}
else
if
(
this
.
touchWall
==
-
1
&&
deltaX
>=
0
)
{
return
;
}
this
.
x
+=
deltaX
;
}
onCollisionExit
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Wall
)
{
this
.
touchWall
=
0
;
}
}
private
frameTimer
=
0
;
private
onEnterFrame
()
{
if
(
this
.
context
.
pause
)
return
;
if
(
this
.
invincibleDuration
>
0
)
{
this
.
invincibleDuration
-=
MTimer
.
deltaTime
;
}
this
.
fireTimer
+=
1
*
MTimer
.
dtFactor
;
if
(
this
.
fireTimer
>=
60
/
this
.
context
.
_fireSpeed
)
{
this
.
fire
();
this
.
fireTimer
=
0
;
}
if
(
this
.
frameTimer
%
3
==
0
)
{
this
.
imgParticel
.
visible
=
!
this
.
imgParticel
.
visible
;
}
this
.
frameTimer
++
;
}
onDestroy
()
{
this
.
removeEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
MTweenMgr
.
instance
.
removeTweens
(
this
);
}
}
\ No newline at end of file
src/custom/ShootPlanet/Collider.ts
0 → 100644
View file @
b812e83c
import
GameComponent
from
"./GameComponent"
;
import
GameObject
from
"./GameObject"
;
import
PhycicsSystem
from
"./PhycicsSystem"
;
import
Physics
from
"./Physics"
;
export
default
abstract
class
Collider
extends
GameComponent
{
public
physics
:
Physics
=
null
;
private
_group
:
ColliderGroup
=
null
;
set
group
(
group
:
ColliderGroup
)
{
if
(
this
.
_group
==
null
)
{
this
.
_group
=
group
;
PhycicsSystem
.
instance
.
addCollider
(
this
);
}
else
{
this
.
_group
=
group
;
}
}
get
group
()
{
return
this
.
_group
;
}
public
type
:
ColliderType
=
null
;
setData
(...
ags
:
any
[]):
void
{
this
.
physics
&&
this
.
physics
.
onColliderResize
(
this
);
}
onEnabled
()
{
//自动设置物理组件
if
(
this
.
group
)
PhycicsSystem
.
instance
.
addCollider
(
this
);
let
physics
=
this
.
owner
.
getComponent
<
Physics
>
(
Physics
);
if
(
physics
)
{
this
.
physics
=
physics
;
physics
.
collider
=
this
;
}
}
protected
worldPos
:
engine
.
Point
=
new
engine
.
Point
();
abstract
getWorldPosition
(
out
:
number
[]):
void
;
onDisabled
()
{
PhycicsSystem
.
instance
.
removeCollider
(
this
);
}
/**获取碰撞器的中心的节点坐标 */
abstract
getCenter
():
number
[];
}
export
class
CircleCollider
extends
Collider
{
public
radius
:
number
=
0
public
center
:
number
[]
=
[]
constructor
(
owner
:
GameObject
)
{
super
(
owner
);
this
.
type
=
ColliderType
.
Circle
;
}
setData
(
x
:
number
,
y
:
number
,
radius
:
number
)
{
this
.
radius
=
radius
;
this
.
center
[
0
]
=
x
;
this
.
center
[
1
]
=
y
;
super
.
setData
();
}
getCenter
()
{
return
this
.
center
;
}
private
t
=
{
x
:
0
,
y
:
0
};
getWorldPosition
(
out
:
number
[])
{
out
[
0
]
=
this
.
owner
.
x
-
this
.
owner
.
anchorX
+
this
.
center
[
0
];
out
[
1
]
=
this
.
owner
.
y
-
this
.
owner
.
anchorY
+
this
.
center
[
1
];
}
}
export
class
RectCollider
extends
Collider
{
public
rect
:
engine
.
Rectangle
=
new
engine
.
Rectangle
();
constructor
(
owner
:
GameObject
)
{
super
(
owner
);
this
.
type
=
ColliderType
.
Rect
;
}
setData
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
)
{
this
.
rect
.
x
=
x
;
this
.
rect
.
y
=
y
;
this
.
rect
.
width
=
width
;
this
.
rect
.
height
=
height
;
super
.
setData
();
}
getCenter
()
{
return
[
this
.
rect
.
x
+
this
.
rect
.
width
/
2
,
this
.
rect
.
y
+
this
.
rect
.
height
/
2
];
}
getWorldPosition
(
out
:
number
[])
{
out
[
0
]
=
this
.
owner
.
x
-
this
.
owner
.
anchorX
+
this
.
rect
.
left
;
out
[
1
]
=
this
.
owner
.
y
-
this
.
owner
.
anchorY
+
this
.
rect
.
top
;
}
}
export
class
PointCollider
extends
Collider
{
public
center
:
number
[]
=
[];
constructor
(
owner
:
GameObject
)
{
super
(
owner
);
this
.
type
=
ColliderType
.
Point
;
}
setData
(
x
:
number
,
y
:
number
)
{
this
.
center
[
0
]
=
x
;
this
.
center
[
1
]
=
y
;
super
.
setData
();
}
getCenter
()
{
return
this
.
center
;
}
getWorldPosition
(
out
:
number
[])
{
let
owner
=
this
.
owner
;
out
[
0
]
=
this
.
owner
.
x
+
this
.
center
[
0
];
out
[
1
]
=
this
.
owner
.
y
+
this
.
center
[
1
];
}
}
export
enum
ColliderGroup
{
None
=
0
,
Ball
=
1
,
Bullet
=
2
,
Wall
=
3
,
Ground
=
4
,
Drop
=
5
,
Car
=
6
,
Top
=
7
}
export
enum
ColliderType
{
Circle
,
Rect
,
Point
}
src/custom/ShootPlanet/DebugMgr.ts
0 → 100644
View file @
b812e83c
/* import GameMgr from "./GameMgr";
export default class DebugMgr extends engine.Container {
public enabled: boolean = false;
public enabledGraphic: boolean = false;
private shapeMap = {};
private graphicDebugLayer: engine.Container = null;
private uiLayer: engine.UILayer = null;
private log: engine.Label = null;
public test: any = null;
public onClick = () => { }
constructor() {
super();
if (!this.enabled) return;
//创建图形调试层
this.graphicDebugLayer = new engine.Container();
this.graphicDebugLayer.touchEnabled = false;
this.addChild(this.graphicDebugLayer);
//创建UI层
this.uiLayer = new engine.UILayer();
this.uiLayer.touchThrough = true;
this.addChild(this.uiLayer);
//创建日志标签
this.log = new engine.Label("Log");
this.log.horizontalCenter = 0;
this.log.top = 50;
this.log.textColor = 0xffffff;
this.log.stroke = 0.5;
this.log.size = 32;
this.uiLayer.addChild(this.log);
//创建调试按钮
let button = new engine.Label("调试");
button.textColor = 0x000000;
button.borderColor = 0x000000;
button.border = true;
button.top = 30;
button.right = 50;
this.uiLayer.addChild(button);
button.onTap(this, () => {
this.onClick();
});
}
public setLog(msg: string) {
if (!this.enabled) return;
this.log.text = msg;
}
public drawRect(rect: engine.Rectangle, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape = new engine.Shape();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.drawRect(rect.x, rect.y, rect.width, rect.height);
this.graphicDebugLayer.addChild(shape);
}
public drawCircle(x: number, y: number, radius: number, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape = new engine.Shape();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.drawCircle(x, y, radius);
this.graphicDebugLayer.addChild(shape);
}
public drawLine(line: GraphicDebug.Line, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape = new engine.Shape();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.moveTo(line.startX, line.startY);
shape.graphics.lineTo(line.endX, line.endY);
this.graphicDebugLayer.addChild(shape);
}
public updateLine(key: string, line: GraphicDebug.Line, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape: engine.Shape = this.shapeMap[key];
if (!shape) {
shape = new engine.Shape();
this.graphicDebugLayer.addChild(shape);
this.shapeMap[key] = shape;
}
shape.graphics.clear();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.moveTo(line.startX, line.startY);
shape.graphics.lineTo(line.endX, line.endY);
}
public updateRect(key: string, rect: engine.Rectangle, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape: engine.Shape = this.shapeMap[key];
if (!shape) {
shape = new engine.Shape();
this.graphicDebugLayer.addChild(shape);
this.shapeMap[key] = shape;
}
shape.graphics.clear();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.drawRect(rect.x, rect.y, rect.width, rect.height);
}
public updateCircle(key: string, x: number, y: number, radius: number, style: GraphicDebug.Style = { color: 0xff0000, lineSize: 1 }) {
if (!this.enabled || !this.enabledGraphic) return;
let shape: engine.Shape = this.shapeMap[key];
if (!shape) {
shape = new engine.Shape();
this.graphicDebugLayer.addChild(shape);
this.shapeMap[key] = shape;
}
shape.graphics.clear();
shape.graphics.lineStyle(style.lineSize, style.color);
shape.graphics.drawCircle(x, y, radius);
}
public clearShape(key: string) {
if (!this.enabled || !this.enabledGraphic) return;
let shape: engine.Shape = this.shapeMap[key];
if (!shape) {
console.warn("collider is nonexistent");
return;
}
delete this.shapeMap[key];
shape.destroy();
}
private static _instance: DebugMgr = null;
public static get instance(): DebugMgr {
if (!this._instance) {
if (engine.gameStage) {
this._instance = new DebugMgr();
engine.gameStage.addChild(this._instance);
} else {
console.error("stage is null,DebugMgr can not instantiate");
}
}
return this._instance;
}
}
export namespace GraphicDebug {
export interface Style {
color: number;
lineSize: number;
}
export interface Line {
startX: number;
startY: number;
endX: number;
endY: number;
}
}
*/
\ No newline at end of file
src/custom/ShootPlanet/Drop.ts
0 → 100644
View file @
b812e83c
import
MoveObjcet
from
"./MoveObject"
;
import
{
MConfigs
}
from
"./MConfigs"
;
import
Collider
,
{
ColliderGroup
,
PointCollider
}
from
"./Collider"
;
import
MTweenMgr
from
"./MTween"
;
import
SoundMgr
from
"./SoundMgr"
;
import
DropBlinkMgr
from
"./DropBlinkMgr"
;
import
Game
from
"./Game"
;
export
default
class
Drop
extends
MoveObjcet
{
private
type
:
string
=
null
;
private
label
:
engine
.
Label
=
null
;
public
bitmap
:
engine
.
Image
=
null
;
private
scoreValue
:
number
=
null
;
private
collider
:
PointCollider
=
null
;
private
isGround
:
boolean
=
false
;
private
stayGroundCount
=
0
;
constructor
(
context
:
Game
)
{
super
(
context
);
//图像
let
bitmap
=
new
engine
.
Image
();
this
.
addChild
(
bitmap
);
this
.
bitmap
=
bitmap
;
//文字
let
label
=
new
engine
.
Label
();
label
.
size
=
24
;
this
.
addChild
(
label
);
this
.
label
=
label
;
this
.
collider
=
this
.
addComponent
<
PointCollider
>
(
PointCollider
);
this
.
collider
.
group
=
ColliderGroup
.
Drop
;
}
init
(
id
:
number
)
{
let
config
:
{
type
:
string
,
value
:
number
,
textColor
:
number
,
fileIndex
:
string
}
=
MConfigs
.
drop
[
id
];
this
.
type
=
config
.
type
;
this
.
scoreValue
=
config
.
value
;
this
.
physics
.
acceleration
.
y
=
0.3
;
let
texture
=
RES
.
getRes
(
`drop_
${
config
.
type
}
_
${
config
.
fileIndex
}
_png`
)
as
engine
.
Texture
;
this
.
bitmap
.
texture
=
texture
;
let
str
=
"+"
+
config
.
value
;
if
(
config
.
type
==
"power"
)
str
=
str
+
"%"
;
let
label
=
this
.
label
;
label
.
text
=
str
;
label
.
fillColor
=
config
.
textColor
;
label
.
visible
=
false
;
label
.
x
=
texture
.
width
+
2
;
label
.
y
=
texture
.
height
/
2
-
label
.
height
/
2
;
this
.
collider
.
setData
(
texture
.
width
/
2
,
texture
.
height
/
2
);
return
this
;
}
private
eated
()
{
SoundMgr
.
instance
.
playEffect
(
"collect_mp3"
);
this
.
physics
.
rotateVelocity
=
0
;
DropBlinkMgr
.
instance
.
remove
(
this
);
this
.
visible
=
true
;
this
.
rotation
=
0
;
this
.
physics
.
enabled
=
false
;
this
.
getComponent
(
PointCollider
).
enabled
=
false
;
this
.
label
.
visible
=
true
;
if
(
this
.
type
==
"bullet"
)
{
this
.
context
.
_BulletScore
+=
this
.
scoreValue
;
}
else
if
(
this
.
type
==
"power"
)
{
this
.
context
.
_PowerScore
+=
this
.
scoreValue
;
}
MTweenMgr
.
instance
.
removeTweens
(
this
);
MTweenMgr
.
instance
.
get
(
this
)
.
to
({
y
:
this
.
y
-
200
,
alpha
:
0
},
1000
,
false
)
.
call
(()
=>
{
this
.
context
.
_dropPool
.
destroy
(
this
);
});
}
onCollisionEnter
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Car
)
{
this
.
eated
();
}
if
(
other
.
group
==
ColliderGroup
.
Ground
&&
!
this
.
isGround
)
{
this
.
stayGroundCount
=
0
;
this
.
physics
.
velocity
.
y
=
-
(
this
.
physics
.
velocity
.
y
*
0.4
);
}
if
(
other
.
group
==
ColliderGroup
.
Wall
)
{
this
.
physics
.
velocity
.
x
=
-
this
.
physics
.
velocity
.
x
;
if
(
this
.
isGround
)
{
this
.
physics
.
rotateVelocity
=
-
this
.
physics
.
rotateVelocity
}
}
}
onCollisionStay
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Ground
&&
!
this
.
isGround
)
{
this
.
stayGroundCount
++
;
if
(
this
.
stayGroundCount
>
2
)
{
this
.
isGround
=
true
;
this
.
physics
.
velocity
.
y
=
0
;
this
.
physics
.
acceleration
.
y
=
0
;
this
.
physics
.
velocity
.
x
*=
0.5
;
DropBlinkMgr
.
instance
.
add
(
this
);
this
.
physics
.
rotateVelocity
=
this
.
physics
.
velocity
.
x
*
(
180
/
(
Math
.
PI
*
13
));
}
}
}
onCollisionExit
(
other
:
Collider
)
{
if
(
other
.
group
==
ColliderGroup
.
Ground
)
{
this
.
stayGroundCount
=
0
;
}
}
/* destroy() {
DropBlinkMgr.instance.remove(this);
super.destroy();
} */
/* onElementInit() {
this.alpha = 1;
this.visible = true;
this.stayGroundCount = 0;
this.isGround = false;
this.enableAllComponents();
}
onElementRecycle() {
this.visible = false;
this.disableAllComponents();
} */
}
\ No newline at end of file
src/custom/ShootPlanet/DropBlinkMgr.ts
0 → 100644
View file @
b812e83c
import
Drop
from
"./Drop"
;
import
{
arrayRemove
}
from
"./GUtils"
;
export
default
class
DropBlinkMgr
{
private
static
_instance
:
DropBlinkMgr
=
null
;
public
static
get
instance
():
DropBlinkMgr
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
DropBlinkMgr
();
}
return
this
.
_instance
;
}
private
list
:
{
drop
:
Drop
,
count
:
number
}[]
=
[];
public
add
(
drop
:
Drop
)
{
this
.
list
.
push
({
drop
:
drop
,
count
:
0
});
}
public
remove
(
drop
:
Drop
)
{
this
.
list
=
this
.
list
.
filter
(
e
=>
e
.
drop
!==
drop
);
}
public
static
init
()
{
engine
.
gameStage
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
DropBlinkMgr
.
instance
.
onUpdate
,
DropBlinkMgr
.
instance
);
}
private
frameTimer
:
number
=
0
;
public
onUpdate
()
{
if
(
this
.
frameTimer
%
BlinkDuration
==
0
)
{
let
temp
:
{
drop
:
Drop
,
count
:
number
}
=
null
;
for
(
let
i
in
this
.
list
)
{
temp
=
this
.
list
[
i
];
temp
.
drop
.
visible
=
!
temp
.
drop
.
visible
;
temp
.
count
++
;
}
this
.
list
=
this
.
list
.
filter
(
e
=>
{
if
(
e
.
count
<
60
/
BlinkDuration
*
2
)
{
return
true
;
}
else
{
e
.
drop
.
destroy
();
return
false
;
}
});
}
this
.
frameTimer
++
;
}
}
const
BlinkDuration
=
3
;
\ No newline at end of file
src/custom/ShootPlanet/GUtils.ts
0 → 100644
View file @
b812e83c
import
{
MUtils
}
from
"./MUtils"
;
import
{
MConst
}
from
"./MConst"
;
import
{
MConfigs
}
from
"./MConfigs"
;
import
Net
from
"./Net"
;
import
{
NetUtils
}
from
"./NetUtils"
;
export
const
getResPath
=
()
=>
window
[
'resPath'
]
||
''
;
export
const
getSkinPath
=
(
key
:
any
)
=>
`resource/skins/
${
key
}
Skin.exml`
let
shareImg
:
HTMLElement
=
null
;
export
function
setShareImg
(
imgUrl
:
string
,
rect
:
engine
.
Rectangle
,
visible
:
boolean
=
true
)
{
shareImg
=
shareImg
||
document
.
getElementById
(
'shareImg'
);
shareImg
.
style
.
position
=
'absolute'
;
shareImg
.
style
.
display
=
'block'
;
shareImg
.
style
.
visibility
=
"visible"
;
shareImg
.
style
.
opacity
=
visible
?
"1"
:
"0"
;
let
scaler
=
document
.
body
.
clientWidth
/
750
;
shareImg
.
style
.
width
=
(
scaler
*
rect
.
width
).
toString
()
+
"px"
;
shareImg
.
style
.
height
=
(
scaler
*
rect
.
height
).
toString
()
+
"px"
;
shareImg
.
style
.
left
=
(
rect
.
x
*
scaler
).
toString
()
+
"px"
;
shareImg
.
style
.
top
=
(
rect
.
y
*
scaler
).
toString
()
+
"px"
;
shareImg
[
'src'
]
=
imgUrl
;
}
export
function
clearShareImg
()
{
if
(
!
shareImg
)
{
console
.
log
(
"shareImg is null"
);
return
;
}
shareImg
.
style
.
width
=
"0px"
;
shareImg
.
style
.
height
=
"0px"
;
shareImg
.
style
.
visibility
=
"hidden"
;
}
export
function
getBallScore
(
bulletScore
:
number
,
powerScore
:
number
,
colorIndex
:
number
):
any
{
let
getScoreFromRange
=
([
a
,
b
])
=>
{
a
=
Math
.
ceil
(
a
*
MConfigs
.
difficultyFactor
);
b
=
Math
.
ceil
(
b
)
*
MConfigs
.
difficultyFactor
;
let
n
=
Math
.
abs
(
b
-
a
)
+
1
;
n
=
Math
.
floor
(
n
/
6
);
const
m
=
[];
for
(
let
i
=
0
;
i
<
5
;
i
++
)
{
m
.
push
([
a
+
n
*
i
,
a
+
n
*
i
+
n
-
1
]);
}
m
.
push
([
a
+
n
*
4
+
n
,
b
])
const
[
a0
,
b0
]
=
m
[
colorIndex
];
//1-10
let
result
=
Math
.
ceil
(
Math
.
random
()
*
(
b0
-
a0
+
1
))
+
a0
return
result
;
}
if
(
bulletScore
<=
20
)
return
getScoreFromRange
([
0.01
*
powerScore
,
0.2
*
powerScore
]);
if
(
bulletScore
>
20
&&
bulletScore
<=
40
)
{
return
getScoreFromRange
([
0.2
*
powerScore
,
0.6
*
powerScore
]);
}
let
getRange
=
(
list
:
any
[],
props
:
any
[])
=>
{
return
getScoreFromRange
(
getProp
(
list
,
props
)[
0
]);
}
if
(
bulletScore
>
40
&&
bulletScore
<=
60
)
{
const
list
=
[
[
0.2
*
powerScore
,
0.6
*
powerScore
],
[
0.6
*
powerScore
,
0.8
*
powerScore
],
[
0.8
*
powerScore
,
1.5
*
powerScore
],
]
return
getRange
(
list
,
[
3
,
5
,
2
]);
}
if
(
bulletScore
>
60
&&
bulletScore
<=
80
)
{
const
list
=
[
[
0.6
*
powerScore
,
0.8
*
powerScore
],
[
0.8
*
powerScore
,
1.5
*
powerScore
],
[
1.5
*
powerScore
,
2.2
*
powerScore
],
]
return
getRange
(
list
,
[
2
,
5
,
2
]);
}
if
(
bulletScore
>
80
&&
bulletScore
<=
100
)
{
const
list
=
[
[
1.5
*
powerScore
,
2.2
*
powerScore
],
[
2.2
*
powerScore
,
3.2
*
powerScore
],
[
3.2
*
powerScore
,
4.2
*
powerScore
],
]
return
getRange
(
list
,
[
1
,
5
,
4
]);
}
if
(
bulletScore
>
100
&&
bulletScore
<=
120
)
{
const
list
=
[
[
2.2
*
powerScore
,
3.2
*
powerScore
],
[
3.2
*
powerScore
,
4.2
*
powerScore
],
[
4.2
*
powerScore
,
5.2
*
powerScore
],
]
return
getRange
(
list
,
[
1
,
4
,
5
]);
}
const
list
=
[
[
2.2
*
powerScore
,
3.2
*
powerScore
],
[
3.2
*
powerScore
,
4.2
*
powerScore
],
[
4.2
*
powerScore
,
5.2
*
powerScore
],
]
return
getRange
(
list
,
[
1
,
3
,
6
]);
}
export
function
getProp
(
items
:
any
[],
props
:
number
[],
n
=
1
)
{
let
pool
=
[];
for
(
let
i
in
items
)
{
for
(
let
j
=
0
;
j
<
props
[
i
];
j
++
)
{
pool
.
push
(
items
[
i
]);
}
}
const
result
=
[];
for
(
let
i
=
0
;
i
<
n
;
i
++
)
{
result
.
push
(
pool
[
MUtils
.
randomInt
(
0
,
pool
.
length
)]);
}
return
result
;
}
export
function
createPropsCard
(
id
:
string
):
engine
.
Container
{
let
bgUrl
=
"score_card_bg_png"
;
if
(
id
==
MConst
.
ReviveCardId
)
{
bgUrl
=
"revive_card_bg_png"
}
let
group
=
new
engine
.
Container
();
group
.
addChild
(
new
engine
.
Image
(
RES
.
getRes
(
bgUrl
)));
let
label
=
new
engine
.
Label
();
label
.
text
=
MConfigs
.
props
[
id
].
name
;
label
.
fillColor
=
0x0a703e
;
label
.
size
=
24
;
label
.
offsetX
=
0
;
label
.
offsetY
=
0
;
group
.
addChild
(
label
);
return
group
;
}
export
function
getPropsTypeName
(
type
:
0
|
1
):
string
{
switch
(
type
)
{
case
0
:
return
"原地复活卡"
;
case
1
:
return
"加分卡"
;
default
:
return
null
;
}
}
export
function
restart
()
{
}
export
function
arrayRemove
(
array
:
any
[],
target
:
any
):
any
[]
{
let
newArray
=
[];
for
(
let
i
=
0
;
i
<
array
.
length
;
i
++
)
{
if
(
array
[
i
]
!==
target
)
{
newArray
.
push
(
array
[
i
]);
}
}
return
newArray
;
}
export
function
isWeiXin
()
{
var
ua
=
navigator
.
userAgent
.
toLowerCase
();
if
(
ua
.
match
(
/MicroMessenger/i
))
{
return
true
}
else
{
return
false
}
}
export
function
wxConfig
():
Promise
<
void
>
{
return
new
Promise
<
void
>
(
resolve
=>
{
Net
.
sendGet
(
"/wechatShare/getShareInfo/v2"
,
{
wxdebug
:
false
,
url
:
window
.
location
.
href
},
(
res
)
=>
{
wx
.
config
({
debug
:
false
,
appId
:
res
.
wxappid
,
timestamp
:
res
.
wxtimestamp
,
nonceStr
:
res
.
wxnonceStr
,
signature
:
res
.
wxsignature
,
jsApiList
:
[
'checkJsApi'
,
'onMenuShareTimeline'
,
'onMenuShareAppMessage'
]
});
wx
.
error
(
function
(
res
:
any
)
{
console
.
error
(
"wx error"
,
res
);
});
wx
.
ready
(
function
()
{
resolve
();
});
},
()
=>
{
resolve
();
});
});
}
export
function
invokeWX
(
onSuccess
?:
()
=>
void
,
onCancel
?:
()
=>
void
)
{
let
share
=
window
[
"shareData"
];
wx
.
onMenuShareTimeline
({
title
:
share
.
title
,
desc
:
share
.
desc
,
link
:
share
.
url
+
NetUtils
.
getProjectId
(),
imgUrl
:
share
.
imgUrl
,
success
:
function
()
{
onSuccess
&&
onSuccess
();
},
cancel
:
function
()
{
onCancel
&&
onCancel
();
}
});
wx
.
onMenuShareAppMessage
({
title
:
share
.
title
,
desc
:
share
.
desc
,
link
:
share
.
url
+
NetUtils
.
getProjectId
(),
imgUrl
:
share
.
imgUrl
,
success
:
function
()
{
onSuccess
&&
onSuccess
();
},
cancel
:
function
()
{
onCancel
&&
onCancel
();
}
});
}
export
function
getAppLocation
()
{
return
new
Promise
<
engine
.
Point
>
((
resolve
,
reject
)
=>
{
window
[
"getClientLocation"
]
=
function
(
latitudeC
:
number
,
longitudeC
:
number
)
{
resolve
(
new
engine
.
Point
(
longitudeC
,
latitudeC
));
};
setTimeout
(()
=>
{
resolve
(
null
);
},
1000
);
window
[
"App"
].
getLocation
();
});
}
export
function
getCookie
(
cookieName
:
string
)
{
var
strCookie
=
document
.
cookie
;
var
arrCookie
=
strCookie
.
split
(
"; "
);
for
(
var
i
=
0
;
i
<
arrCookie
.
length
;
i
++
)
{
var
arr
=
arrCookie
[
i
].
split
(
"="
);
if
(
cookieName
==
arr
[
0
])
{
return
arr
[
1
];
}
}
return
""
;
}
export
function
login
()
{
return
new
Promise
<
void
>
((
resolve
,
reject
)
=>
{
Net
.
sendGet
(
`/ctool/getProjectUserInfo`
,
undefined
,
(
res
)
=>
{
window
[
"$"
](
"body"
).
append
(
res
.
data
.
loginJs
);
if
(
window
[
'requirelogin'
])
{
window
[
'requirelogin'
]();
resolve
();
}
else
{
reject
(
"no function requirelogin"
);
}
},
()
=>
{
reject
();
});
})
}
src/custom/ShootPlanet/Game.ts
0 → 100644
View file @
b812e83c
import
Car
from
"./Car"
;
import
{
MConst
}
from
"./MConst"
;
import
PlayerController
from
"./PlayerController"
;
import
Ball
from
"./Ball"
;
import
Physics
from
"./Physics"
;
import
GameObject
from
"./GameObject"
;
import
{
RectCollider
,
ColliderGroup
}
from
"./Collider"
;
import
{
MConfigs
}
from
"./MConfigs"
;
import
PoolMgr
from
"./PoolMgr"
;
import
MTweenMgr
from
"./MTween"
;
import
Drop
from
"./Drop"
;
import
{
MUtils
}
from
"./MUtils"
;
import
{
arrayRemove
}
from
"./GUtils"
;
import
MTimer
from
"./MTimer"
;
import
PhycicsSystem
from
"./PhycicsSystem"
;
import
Bullet
from
"./Bullet"
;
export
default
class
Game
{
/****** property ******/
/**
*
* 当前得分
* @readonly
*/
public
get
score
():
number
{
return
this
.
_score
;
}
/**
* 当前计时器时间
* @readonly
*/
public
get
timer
()
{
return
this
.
_timer
;
}
/**
* 子弹分数
* @readonly
*/
public
get
bulletScore
():
number
{
return
this
.
_bulletScore
;
}
/**
* 火力分数
* @readonly
*/
public
get
powerScore
():
number
{
return
this
.
_powerScore
;
}
/**设置游戏暂停状态 */
public
set
pause
(
v
:
boolean
)
{
this
.
_pause
=
v
;
this
.
timing
=
!
this
.
_pause
;
//取反
PhycicsSystem
.
instance
.
pause
=
this
.
_pause
;
MTweenMgr
.
instance
.
pause
=
this
.
_pause
;
}
public
get
pause
()
{
return
this
.
_pause
;
}
private
_pause
:
boolean
=
false
;
/**游戏结束回调函数 */
public
onGameOver
:
()
=>
void
;
/**分数改变时的回调函数 delta是分数的变化量 */
public
onScoreChange
:
(
delta
:
number
)
=>
void
;
/****** public method ******/
/**复活 */
public
revive
()
{
this
.
_car
.
revive
();
this
.
pause
=
false
;
}
/**结束游戏 */
public
destroy
()
{
this
.
scene
.
destroy
();
PhycicsSystem
.
instance
.
enabled
=
false
;
}
constructor
(
parent
:
engine
.
Container
)
{
PhycicsSystem
.
instance
.
enabled
=
true
;
this
.
pause
=
false
;
//创建墙和地面
this
.
createWall
();
parent
.
addChild
(
this
.
scene
);
this
.
scene
.
width
=
MConst
.
DesignResolution
.
x
;
this
.
scene
.
height
=
MConst
.
DesignResolution
.
y
;
let
bg
=
new
engine
.
Image
(
RES
.
getRes
(
"main_bg_jpg"
));
bg
.
x
=
-
10
;
bg
.
y
=
-
10
;
this
.
scene
.
addChild
(
bg
);
//子弹层
this
.
scene
.
addChild
(
this
.
_bulletLayer
);
//炮车
let
car
=
new
Car
(
this
);
car
.
anchorY
=
1
;
car
.
posX
=
this
.
scene
.
width
/
2
;
car
.
posY
=
MConst
.
GroundLine
;
this
.
scene
.
addChild
(
car
);
car
.
addComponent
(
Physics
);
car
.
onDied
=
()
=>
{
this
.
over
();
};
this
.
_car
=
car
;
//球的层
this
.
scene
.
addChild
(
this
.
_ballLayer
);
//掉落物层
this
.
scene
.
addChild
(
this
.
_dropLayer
);
//动画层
this
.
scene
.
addChild
(
this
.
_animationLayer
);
//玩家控制器
let
playerController
=
new
PlayerController
();
playerController
.
onTouchMove
=
(
deltaX
)
=>
{
if
(
!
this
.
pause
)
{
car
.
move
(
deltaX
);
}
};
this
.
scene
.
addChild
(
playerController
);
//添加监听器
this
.
scene
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onUpdate
,
this
);
this
.
scene
.
addEventListener
(
engine
.
Event
.
REMOVED_FROM_STAGE
,
()
=>
{
this
.
scene
.
removeEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
onUpdate
,
this
);
},
this
);
//开始倒计时
this
.
timing
=
true
;
}
/****** private method ******/
private
over
()
{
this
.
pause
=
true
;
this
.
onGameOver
&&
this
.
onGameOver
();
}
private
createWall
()
{
let
topWall
=
new
GameObject
();
topWall
.
x
=
-
500
;
topWall
.
y
=
-
500
this
.
scene
.
addChild
(
topWall
);
//添加天花板碰撞器
let
topWallCollider
=
topWall
.
addComponent
<
RectCollider
>
(
RectCollider
);
topWallCollider
.
setData
(
0
,
0
,
MConst
.
DesignResolution
.
x
+
1000
,
490
);
topWallCollider
.
group
=
ColliderGroup
.
Top
;
//创建地面节点
let
ground
=
new
GameObject
();
ground
.
x
=
-
500
;
ground
.
y
=
MConst
.
GroundLine
;
this
.
scene
.
addChild
(
ground
);
//添加地面碰撞器
let
groundCollider
=
ground
.
addComponent
<
RectCollider
>
(
RectCollider
);
groundCollider
.
setData
(
0
,
0
,
MConst
.
DesignResolution
.
x
+
1000
,
1000
);
groundCollider
.
group
=
ColliderGroup
.
Ground
;
//创建左墙节点
let
leftWall
=
new
GameObject
();
leftWall
.
x
=
-
500
;
leftWall
.
y
=
-
500
this
.
scene
.
addChild
(
leftWall
);
//添加左墙碰撞器
let
leftWallCollider
=
leftWall
.
addComponent
<
RectCollider
>
(
RectCollider
);
leftWallCollider
.
setData
(
0
,
0
,
500
,
MConst
.
DesignResolution
.
y
+
1000
);
leftWallCollider
.
group
=
ColliderGroup
.
Wall
;
//创建右墙节点
let
rightWall
=
new
GameObject
();
rightWall
.
x
=
MConst
.
DesignResolution
.
x
;
rightWall
.
y
=
-
500
this
.
scene
.
addChild
(
rightWall
);
//添加右墙碰撞器
let
rightWallCollider
=
rightWall
.
addComponent
<
RectCollider
>
(
RectCollider
);
rightWallCollider
.
setData
(
0
,
0
,
500
,
MConst
.
DesignResolution
.
y
+
1000
);
rightWallCollider
.
group
=
ColliderGroup
.
Wall
;
}
private
createBall
()
{
let
size
=
MUtils
.
randomInt
(
0
,
MConfigs
.
size
.
length
);
/* if (GameMgr.instance.guideFlag == true) {
size = 3;
} */
let
color
=
MUtils
.
randomInt
(
size
,
MConst
.
MaxColorIndex
);
let
ball
=
this
.
_ballPool
.
create
(
this
);
let
dir
:
1
|
-
1
=
Math
.
random
()
>
0.5
?
-
1
:
1
;
ball
.
init
(
dir
,
color
,
size
);
ball
.
startBornStage
(
dir
);
this
.
createBallCD
=
1500
;
}
private
onUpdate
()
{
for
(
let
i
=
0
;
i
<
this
.
ballList
.
length
;
i
++
)
{
this
.
ballList
[
i
].
updateScoreLabel
();
}
//分数更新
if
(
this
.
bulletScoreUpdateFlag
)
{
let
score
=
this
.
_BulletScore
;
//更新最大球共存数量
this
.
updateMaxBallNum
(
score
);
//更新开火速度
if
(
score
<=
20
)
{
const
max
=
MConst
.
BulletFireSpeed
.
max
;
const
min
=
MConst
.
BulletFireSpeed
.
min
;
this
.
_fireSpeed
=
min
+
(
max
-
min
)
*
(
score
/
20
);
}
else
{
this
.
_fireSpeed
=
MConst
.
BulletFireSpeed
.
max
;
}
this
.
_fireBulletNumConfig
=
Math
.
ceil
((
Math
.
clamp
(
score
,
15
,
140
)
/
2
)
/
10
);
this
.
bulletScoreUpdateFlag
=
false
;
}
//检查球的创建
if
(
this
.
createBallCD
>
0
)
{
this
.
createBallCD
-=
MTimer
.
deltaTime
;
}
if
(
this
.
ballCount
<
this
.
curMaxBallNum
)
{
if
(
this
.
createBallCD
<=
0
)
{
this
.
createBall
();
}
}
//倒计时
if
(
this
.
timing
)
{
if
(
this
.
_timer
>
0
)
{
this
.
_timer
-=
MTimer
.
deltaTime
;
}
else
{
this
.
_timer
=
0
;
this
.
timing
=
false
;
//时间到
this
.
pause
=
true
;
this
.
onGameOver
&&
this
.
onGameOver
();
}
}
}
private
updateMaxBallNum
(
bulletScore
:
number
)
{
let
num
=
0
;
if
(
bulletScore
<=
20
)
num
=
1
;
else
if
(
bulletScore
<=
60
)
num
=
2
;
else
if
(
bulletScore
<=
100
)
num
=
3
else
if
(
bulletScore
<=
130
)
num
=
4
;
else
if
(
Math
.
random
()
<
0.3
)
num
=
6
;
else
num
=
7
;
this
.
curMaxBallNum
=
num
;
}
/**
* Ball类专用
* 不建议调用
*/
public
_shake
()
{
MTweenMgr
.
instance
.
removeTweens
(
this
.
scene
);
let
count
=
0
;
let
callback
=
()
=>
{
if
(
count
>
1
)
return
;
count
++
;
this
.
scene
.
x
=
10
;
MTweenMgr
.
instance
.
get
(
this
.
scene
)
.
wait
(
1
,
true
)
.
to
({
x
:
0
,
y
:
-
10
},
1
,
true
)
.
to
({
x
:
-
10
,
y
:
0
},
1
,
true
)
.
to
({
x
:
0
,
y
:
10
},
1
,
true
)
.
to
({
x
:
0
,
y
:
0
},
1
,
true
)
.
call
(
callback
);
}
callback
();
}
/****** private field ******/
/**不建议使用 */
public
_ballLayer
:
engine
.
Container
=
new
engine
.
Container
();
/**不建议使用 */
public
_bulletLayer
:
engine
.
Container
=
new
engine
.
Container
();
//子弹层
/**不建议使用 */
public
_dropLayer
:
engine
.
Container
=
new
engine
.
Container
();
/**不建议使用 */
public
_animationLayer
=
new
engine
.
Container
();
/**不建议使用 */
public
_fireSpeed
:
number
=
MConst
.
BulletFireSpeed
.
min
;
/**不建议使用 */
public
_fireBulletNumConfig
:
number
=
1
;
/**不建议使用 */
public
get
_score
():
number
{
return
this
.
__score
;
}
public
set
_score
(
v
:
number
)
{
this
.
onScoreChange
&&
this
.
onScoreChange
(
v
-
this
.
__score
);
this
.
__score
=
v
;
}
/**不建议使用 */
public
_car
:
Car
=
null
;
private
__score
:
number
=
0
;
private
ballCount
=
0
;
private
curMaxBallNum
=
1
;
private
timing
=
false
;
private
createBallCD
:
number
=
0
;
private
bulletScoreUpdateFlag
=
false
;
private
ballList
:
Ball
[]
=
[];
private
_timer
:
number
=
MConfigs
.
countDown
*
1000
;
private
scene
:
engine
.
Container
=
new
engine
.
Container
();
/**不建议使用 */
public
get
_BulletScore
():
number
{
return
this
.
_bulletScore
;
}
public
set
_BulletScore
(
v
:
number
)
{
if
(
v
==
this
.
_bulletScore
)
return
;
v
=
Math
.
max
(
v
,
0
);
this
.
_bulletScore
=
v
;
this
.
bulletScoreUpdateFlag
=
true
;
}
private
_bulletScore
:
number
=
0
;
/**不建议使用 */
public
get
_PowerScore
():
number
{
return
this
.
_powerScore
;
}
public
set
_PowerScore
(
v
:
number
)
{
v
=
Math
.
max
(
v
,
100
);
this
.
_powerScore
=
v
;
}
private
_powerScore
:
number
=
100
;
/****** inner class ******/
/**
* 球内存池
* 不建议使用
*/
public
_ballPool
=
new
class
extends
PoolMgr
<
Ball
>
{
createElement
([
context
]:
[
Game
])
{
return
new
Ball
(
context
);
}
destroy
(
ball
:
Ball
)
{
super
.
destroy
(
ball
);
this
.
context
.
ballCount
--
;
this
.
context
.
ballList
=
arrayRemove
(
this
.
context
.
ballList
,
ball
);
}
private
context
:
Game
=
null
;
constructor
(
context
:
Game
)
{
super
(
context
.
_ballLayer
);
this
.
context
=
context
;
}
create
(
context
:
Game
)
{
context
.
ballCount
++
;
let
ball
=
super
.
create
(
context
);
this
.
context
.
ballList
.
push
(
ball
);
return
ball
;
}
}(
this
);
/**
* 掉落物内存池
* 不建议使用
*/
public
_dropPool
=
new
class
DropPool
{
private
layer
:
engine
.
Container
=
null
;
constructor
(
layer
:
engine
.
Container
)
{
this
.
layer
=
layer
;
}
create
(
context
:
Game
)
{
let
d
=
new
Drop
(
context
);
//暂时不对掉落物进行内存池处理
this
.
layer
.
addChild
(
d
);
return
d
;
}
destroy
(
drop
:
Drop
)
{
drop
.
destroy
();
}
}(
this
.
_dropLayer
);
/**
* 子弹内存池
* 不建议调用
*/
public
_bulletPool
=
new
class
{
private
data
:
Bullet
[]
=
[];
private
layer
:
engine
.
Container
=
null
;
constructor
(
layer
:
engine
.
Container
)
{
this
.
layer
=
layer
;
}
create
(
context
:
Game
)
{
if
(
this
.
data
.
length
>
0
)
{
let
e
=
this
.
data
.
pop
();
e
.
onElementInit
();
return
e
;
}
else
{
let
b
=
new
Bullet
(
context
);
this
.
layer
.
addChild
(
b
);
return
b
;
}
}
destroy
(
bullet
:
Bullet
)
{
bullet
.
onElementRecycle
();
this
.
data
.
push
(
bullet
);
}
}(
this
.
_bulletLayer
);
}
src/custom/ShootPlanet/GameComponent.ts
0 → 100644
View file @
b812e83c
import
GameObject
from
"./GameObject"
;
export
default
abstract
class
GameComponent
{
public
get
enabled
():
boolean
{
return
this
.
_enabled
;
}
public
set
enabled
(
v
:
boolean
)
{
if
(
v
==
true
&&
this
.
_enabled
==
false
)
{
this
.
onEnabled
();
this
.
_enabled
=
v
;
}
else
if
(
v
==
false
&&
this
.
_enabled
==
true
)
{
this
.
onDisabled
();
this
.
_enabled
=
v
;
}
}
private
_enabled
:
boolean
=
false
;
public
get
owner
():
GameObject
{
return
this
.
_owner
;
}
private
_owner
:
GameObject
=
null
;
constructor
(
owner
:
GameObject
)
{
this
.
_owner
=
owner
;
}
protected
abstract
onEnabled
():
void
;
protected
abstract
onDisabled
():
void
;
}
\ No newline at end of file
src/custom/ShootPlanet/GameMgr.ts
0 → 100644
View file @
b812e83c
import
PoolMgr
from
"./PoolMgr"
;
import
Ball
from
"./Ball"
;
import
PhycicsSystem
from
"./PhycicsSystem"
;
import
MTweenMgr
from
"./MTween"
;
import
SoundMgr
from
"./SoundMgr"
;
import
{
MConfigs
}
from
"./MConfigs"
;
import
GuideMask
from
"./GuideMask"
;
import
SceneCtrl
from
"./MSceneCtrl"
;
export
default
class
GameMgr
{
private
static
_instance
:
GameMgr
=
null
;
public
static
get
instance
():
GameMgr
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
GameMgr
();
}
return
this
.
_instance
;
}
public
t
:
number
=
0
;
public
dropNum
:
number
=
0
;
private
mainScene
:
MainScene
=
null
;
init
(
mainScene
:
MainScene
)
{
this
.
mainScene
=
mainScene
;
}
public
switchSound
()
{
SoundMgr
.
instance
.
musicEnabled
=
!
SoundMgr
.
instance
.
musicEnabled
;
SoundMgr
.
instance
.
effectEnabled
=
!
SoundMgr
.
instance
.
effectEnabled
;
}
public
get
guideFlag
():
boolean
{
return
localStorage
.
getItem
(
"guide"
)
!=
"false"
;
}
public
set
guideFlag
(
v
:
boolean
)
{
localStorage
.
setItem
(
"guide"
,
v
?
"true"
:
"false"
);
}
private
currentGuideMask
:
GuideMask
=
null
;
public
runGuide
(
index
:
number
,
x
:
number
,
y
:
number
,
end
:
boolean
=
false
)
{
this
.
mainScene
.
game
.
pause
=
true
;
this
.
currentGuideMask
=
new
GuideMask
(
index
,
x
,
y
);
this
.
currentGuideMask
.
onClick
=
()
=>
{
this
.
currentGuideMask
&&
this
.
currentGuideMask
.
destroy
();
this
.
mainScene
.
game
.
pause
=
false
;
if
(
end
)
{
this
.
guideFlag
=
false
;
}
};
SceneCtrl
.
instance
.
parent
.
addChild
(
this
.
currentGuideMask
);
}
public
minEnableCaptchaScore
:
number
=
null
;
public
leftTimes
:
number
=
null
;
public
leftShareTimes
:
number
=
null
;
public
allPeriodEnd
:
number
=
null
;
public
isWenzhouUser
:
boolean
=
false
;
}
\ No newline at end of file
src/custom/ShootPlanet/GameObject.ts
0 → 100644
View file @
b812e83c
import
GameComponent
from
"./GameComponent"
;
import
{
MUtils
}
from
"./MUtils"
;
import
Collider
from
"./Collider"
;
import
Game
from
"./Game"
;
export
default
class
GameObject
extends
engine
.
Container
{
public
name
:
string
=
""
;
private
_position
:
engine
.
Point
=
new
engine
.
Point
();
public
get
position
()
{
this
.
_position
.
x
=
this
.
x
;
this
.
_position
.
y
=
this
.
y
;
return
this
.
_position
;
}
public
addComponent
<
T
extends
GameComponent
>
(
cls
:
any
):
T
{
if
(
this
.
getComponent
(
cls
)
!=
null
)
{
console
.
error
(
"component is existent"
);
return
;
}
let
ins
=
new
cls
(
this
);
ins
.
enabled
=
true
;
this
.
componentList
.
push
(
ins
);
return
ins
;
}
public
getComponent
<
T
extends
GameComponent
>
(
cls
:
any
):
T
{
for
(
let
i
of
this
.
componentList
)
{
if
(
i
instanceof
cls
)
{
return
i
as
T
;
}
}
return
null
;
}
public
removeComponent
(
cls
:
any
)
{
for
(
let
i
of
this
.
componentList
)
{
if
(
i
instanceof
cls
)
{
i
.
enabled
=
false
;
this
.
componentList
=
this
.
componentList
.
filter
(
e
=>
e
!=
i
);
return
;
}
}
}
private
componentList
:
GameComponent
[]
=
[];
protected
context
:
Game
=
null
;
constructor
(
context
?:
Game
)
{
super
();
this
.
anchorX
=
0.5
;
this
.
anchorY
=
0.5
;
this
.
context
=
context
;
this
.
touchEnabled
=
false
;
this
.
touchChildren
=
false
;
this
.
addEventListener
(
engine
.
Event
.
REMOVED_FROM_STAGE
,
this
.
disableAllComponents
,
this
);
}
/**锚点X轴 */
public
get
anchorX
():
number
{
return
this
.
_anchorX
;
}
public
set
anchorX
(
v
:
number
)
{
this
.
_anchorX
=
Math
.
clamp
(
v
,
0
,
1
);
}
private
_anchorX
:
number
=
0
;
/**锚点Y轴 */
public
get
anchorY
():
number
{
return
this
.
_anchorY
;
}
public
set
anchorY
(
v
:
number
)
{
this
.
_anchorY
=
Math
.
clamp
(
v
,
0
,
1
);
}
private
_anchorY
:
number
=
0
;
public
get
posX
():
number
{
return
this
.
x
+
this
.
width
*
this
.
scaleX
*
this
.
anchorX
;
}
public
set
posX
(
v
:
number
)
{
this
.
x
=
v
-
this
.
width
*
this
.
scaleX
*
this
.
anchorX
;
}
public
get
posY
():
number
{
return
this
.
y
+
this
.
height
*
this
.
scaleY
*
this
.
anchorY
;
}
public
set
posY
(
v
:
number
)
{
this
.
y
=
v
-
this
.
height
*
this
.
scaleY
*
this
.
anchorY
;
}
protected
disableAllComponents
()
{
Object
.
keys
(
this
.
componentList
).
forEach
(
e
=>
this
.
componentList
[
e
].
enabled
=
false
);
}
protected
enableAllComponents
()
{
Object
.
keys
(
this
.
componentList
).
forEach
(
e
=>
this
.
componentList
[
e
].
enabled
=
true
);
}
public
onCollisionEnter
(
other
:
Collider
)
{
}
public
onCollisionStay
(
other
:
Collider
)
{
}
public
onCollisionExit
(
other
:
Collider
)
{
}
}
\ No newline at end of file
src/custom/ShootPlanet/MConfigs.ts
0 → 100644
View file @
b812e83c
// export const MConfigs: any = window;
export
namespace
MConfigs
{
export
function
updateConfig
()
{
let
mconfig
=
window
[
"mconfig"
];
if
(
typeof
mconfig
!=
"object"
)
return
;
Object
.
keys
(
mconfig
).
forEach
(
e
=>
{
MConfigs
[
e
]
=
mconfig
[
e
];
});
}
export
const
appId
=
"123"
;
export
const
size
=
[
0.3125
,
0.5357
,
0.7321
,
1
];
export
const
drop
=
{
0
:
{
type
:
"bullet"
,
value
:
1
,
textColor
:
0x5dcefa
,
fileIndex
:
"0"
},
1
:
{
type
:
"bullet"
,
value
:
2
,
textColor
:
0x69e7fc
,
fileIndex
:
"1"
},
2
:
{
type
:
"power"
,
value
:
30
,
textColor
:
0xe83cf7
,
fileIndex
:
"2"
},
3
:
{
type
:
"power"
,
value
:
20
,
textColor
:
0xeb3924
,
fileIndex
:
"1"
},
4
:
{
type
:
"power"
,
value
:
10
,
textColor
:
0xfef552
,
fileIndex
:
"0"
}
}
export
const
dropPool
=
{
0
:
{
num
:
3
,
factor
:
{
0
:
40
,
1
:
0
,
2
:
0
,
3
:
15
,
4
:
50
}
},
1
:
{
num
:
2
,
factor
:
{
0
:
40
,
1
:
0
,
2
:
5
,
3
:
15
,
4
:
50
}
},
2
:
{
num
:
1
,
factor
:
{
0
:
40
,
1
:
0
,
2
:
5
,
3
:
15
,
4
:
50
}
}
}
export
const
props
:
{
[
key
:
string
]:
{
id
:
string
,
type
:
0
|
1
value
:
number
,
name
:
string
}
}
=
{
"sp_1"
:
{
id
:
"sp_1"
,
type
:
0
,
value
:
null
,
name
:
"复活卡"
},
"sp_2"
:
{
id
:
"sp_2"
,
type
:
1
,
value
:
100
,
name
:
"1万分"
},
"sp_3"
:
{
id
:
"sp_3"
,
type
:
1
,
value
:
200
,
name
:
"2万分"
},
"sp_4"
:
{
id
:
"sp_4"
,
type
:
1
,
value
:
300
,
name
:
"3万分"
},
"sp_5"
:
{
id
:
"sp_5"
,
type
:
1
,
value
:
600
,
name
:
"6万分"
},
"sp_6"
:
{
id
:
"sp_6"
,
type
:
1
,
value
:
800
,
name
:
"8万分"
}
}
export
const
boomEffectColor
=
[
0xe41014
,
0xff9600
,
0x0090ff
,
0x8aff00
,
0xffe720
]
/**倒计时秒数 */
export
const
countDown
=
300
;
/**毫秒 */
export
const
GameOverPanelStayTime
=
60000
;
export
const
rewardList
=
[
{
rank
:
1
,
url
:
""
},
{
rank
:
2
,
url
:
""
},
{
rank
:
3
,
url
:
""
},
{
rank
:
4
,
url
:
""
},
{
rank
:
5
,
url
:
""
}
]
export
const
guide
:
{
[
key
:
number
]:
{
mask
:
string
,
text
:
{
str
:
string
,
offsetToMask
:
{
x
:
number
,
y
:
number
}
}
}
}
=
{
0
:
{
mask
:
"guide_mask_0_png"
,
text
:
{
str
:
"左右移动炮车进行射击和躲避"
,
offsetToMask
:
{
x
:
41
,
y
:
240
}
}
},
1
:
{
mask
:
"guide_mask_1_png"
,
text
:
{
str
:
"拾取金币可获得更多的炮弹输出和得分加成"
,
offsetToMask
:
{
x
:
41
,
y
:
394
}
}
},
}
export
const
difficultyFactor
=
0.1
;
export
const
lastRankListType
=
"20191104"
;
export
const
rewardRecordUrl
=
"http://activity.m.duibatest.com.cn/projectx/p98a3fa4c/f09ba186f.html"
;
export
const
onlineDate
=
"2019-10-31 14:50:49:123"
;
export
const
urlMore
=
"http://www.baidu.com"
export
const
wxRule
=
`结构一节将帮助你了解常见库的格式以及如何为每种格式
书写正确的声明文件。 如果你在编辑一个已经存在的文件,那么你可能不需要阅读此章节。 如果你在书写新的声明
文件,那么你必须阅读此章节以理解库的不同格式是如何影响声明文件的书写的。
结构一节将帮助你了解常见库的格式以及如何为每种格式书写正确的声明文件。 如果你在
编辑一个已经存在的文件,那么你可能不需要阅读此
章节。 如果你在书写新的声明文件,那么你必须阅读此章节以理解库的不同格式是如何影响
声明文件的书写的。`
;
export
const
appRule
=
`结构一节将帮助你了解常见库的格式以及如何为每种格式
书写正确的声明文件。 如果你在编辑一个已经存在的文件,那么你可能不需要阅读此章节。 如果你在书写新的声明
文件,那么你必须阅读此章节以理解库的不同格式是如何影响声明文件的书写的。
结构一节将帮助你了解常见库的格式以及如何为每种格式书写正确的声明文件。 如果你在
编辑一个已经存在的文件,那么你可能不需要阅读此
章节。 如果你在书写新的声明文件,那么你必须阅读此章节以理解库的不同格式是如何影响
声明文件的书写的。`
export
const
share
=
{
title
:
"分享标题"
,
desc
:
"分享描述"
,
imgUrl
:
"http://duiba.oss-cn-hangzhou.aliyuncs.com/db_games/activity/zhaohang_bill_2019/share.png"
,
url
:
"http://activity-2.m.duiba.com.cn/customShare/share?id=3651"
}
export
const
toAppUrl
=
"http://www.baidu.com"
export
const
wxMoreUrl
=
"http://www.baidu.com"
}
src/custom/ShootPlanet/MConst.ts
0 → 100644
View file @
b812e83c
export
namespace
MConst
{
export
const
MaxColorIndex
=
5
;
export
const
DesignResolution
=
{
x
:
750
,
y
:
1624
};
export
const
GroundLine
=
1110
;
export
const
BulletSpeedValue
=
20
;
export
const
BulletFireSpeed
=
{
min
:
10
,
max
:
20
}
export
const
Gravity
=
0.15
;
export
const
BallVelocityX
=
2
;
export
const
BallVelocityY
=
11
;
export
const
BallSplitVelocityY
=
6.8
;
export
const
DropVelocityX
=
{
x
:
2
,
offset
:
0.5
}
export
const
BallRotateSpeed
=
0.7
;
export
const
BulletWidth
=
14
;
export
const
BulletDisperseFrameNum
=
4
;
export
const
BallInitPosY
=
1206
*
0.25
;
export
const
CreateBallInterval
=
1000
;
export
const
ReviveCardId
=
"sp_1"
;
export
const
ConstantSubmitScoreNum
=
30000
;
export
const
DefaultBallWidth
=
224
;
export
const
DefaultRingWidth
=
672
*
0.744
;
export
const
DefaultStarSize
=
{
width
:
76
*
0.744
,
height
:
72
*
0.744
};
export
const
captchaId
=
"a869bfdfb9bd4cdf88e1ff2f8667a114"
;
export
const
BallVelocityXRandomFactor
=
0.1
;
export
const
BallVelocityYRandomFactor
=
0.08
;
export
const
DropRandomFactor
=
0.07
;
/**
* 单位:秒
*/
export
const
ReviveInvincibleDuration
=
3
;
export
const
WenzhouLocation
:
engine
.
Rectangle
=
new
engine
.
Rectangle
(
119.37
,
27.03
,
1.81
,
1.33
);
export
const
HangzhouLocation
:
engine
.
Rectangle
=
new
engine
.
Rectangle
(
118.21
,
29.11
,
2.09
,
1.22
);
}
\ No newline at end of file
src/custom/ShootPlanet/MTimer.ts
0 → 100644
View file @
b812e83c
const
DefaultDtFactor
=
60
/
1000
;
export
default
class
MTimer
{
private
static
onFrameList
:
((
dt
:
number
,
self
:
Function
)
=>
void
)[]
=
[];
private
static
timerList
:
((
self
:
Function
)
=>
void
)[]
=
[];
public
static
deltaTime
:
number
=
0
;
public
static
get
dtFactor
()
{
return
MTimer
.
deltaTime
*
DefaultDtFactor
;
}
public
static
init
()
{
engine
.
gameStage
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
()
=>
{
for
(
let
i
=
0
;
i
<
MTimer
.
onFrameList
.
length
;
i
++
)
{
MTimer
.
onFrameList
[
i
](
MTimer
.
deltaTime
,
MTimer
.
onFrameList
[
i
]);
}
for
(
let
i
=
0
;
i
<
MTimer
.
timerList
.
length
;
i
++
)
{
MTimer
.
timerList
[
i
](
MTimer
.
timerList
[
i
]);
}
},
MTimer
);
}
private
static
removeOnFrame
(
callback
:
Function
)
{
MTimer
.
onFrameList
=
MTimer
.
onFrameList
.
filter
(
e
=>
e
!=
callback
);
}
public
static
set
(
frame
:
number
,
onTimeOut
:
()
=>
void
)
{
let
count
=
0
;
MTimer
.
timerList
.
push
((
self
:
Function
)
=>
{
count
+=
MTimer
.
dtFactor
;
if
(
count
>=
frame
)
{
onTimeOut
();
MTimer
.
timerList
=
MTimer
.
timerList
.
filter
(
e
=>
e
!=
self
);
}
});
}
public
static
onFrame
(
callback
:
(
deltaTime
:
number
,
remove
?:
()
=>
void
)
=>
void
,
frameCount
?:
number
)
{
if
(
typeof
frameCount
!=
"undefined"
)
{
let
count
=
0
;
MTimer
.
onFrameList
.
push
((
deltaTime
:
number
,
self
:
Function
)
=>
{
callback
(
deltaTime
);
count
+=
MTimer
.
dtFactor
;
if
(
count
>=
frameCount
)
{
MTimer
.
removeOnFrame
(
self
);
}
});
}
else
{
MTimer
.
onFrameList
.
push
((
deltaTime
:
number
,
self
:
Function
)
=>
{
callback
(
deltaTime
,
()
=>
{
MTimer
.
removeOnFrame
(
self
);
});
});
}
}
}
\ No newline at end of file
src/custom/ShootPlanet/MTween.ts
0 → 100644
View file @
b812e83c
import
{
MUtils
}
from
"./MUtils"
;
import
MTimer
from
"./MTimer"
;
class
MTween
{
public
static
readonly
frameRate
=
60
;
private
tweenList
:
MTweenBase
[]
=
[];
public
currentTween
:
MTweenBase
=
null
;
public
target
:
object
=
null
constructor
(
target
:
object
)
{
this
.
target
=
target
;
}
public
wait
(
duration
:
number
,
isFrameCount
=
true
,
callback
?:
()
=>
void
)
{
this
.
addTween
(
new
WaitTween
(
isFrameCount
?
duration
:
this
.
toFrameRate
(
duration
),
this
,
callback
));
return
this
;
}
private
addTween
(
tween
:
MTweenBase
)
{
if
(
this
.
currentTween
==
null
)
{
this
.
currentTween
=
tween
;
}
else
{
this
.
tweenList
.
push
(
tween
);
}
}
public
to
(
props
:
object
,
duration
:
number
,
isFrameCount
=
true
)
{
this
.
addTween
(
new
LinearTween
(
props
,
isFrameCount
?
duration
:
this
.
toFrameRate
(
duration
),
this
));
return
this
;
}
public
call
(
callback
:
()
=>
void
)
{
this
.
addTween
(
new
CallbackTween
(
callback
,
0
,
this
));
return
this
;
}
private
toFrameRate
(
duration
:
number
)
{
return
duration
/
1000
*
MTween
.
frameRate
;
}
public
update
()
{
if
(
!
this
.
currentTween
)
return
;
this
.
currentTween
.
apply
(
MTimer
.
dtFactor
);
if
(
this
.
currentTween
.
frameCount
<=
0
)
{
if
(
this
.
tweenList
.
length
>
0
)
{
this
.
currentTween
=
this
.
tweenList
.
shift
();
}
else
{
this
.
currentTween
=
null
;
}
}
}
}
abstract
class
MTweenBase
{
private
started
=
false
;
public
frameCount
:
number
=
0
;
protected
tweenObjet
:
MTween
=
null
;
constructor
(
frameCount
:
number
,
tweenObject
:
MTween
)
{
this
.
tweenObjet
=
tweenObject
;
this
.
frameCount
=
frameCount
;
}
protected
start
()
{
}
public
apply
(
dtFactor
?:
number
)
{
if
(
this
.
started
==
false
)
{
this
.
start
();
this
.
started
=
true
;
}
this
.
frameCount
--
;
}
}
class
LinearTween
extends
MTweenBase
{
private
once
:
object
=
null
;
constructor
(
props
:
object
,
frameCount
:
number
,
tweenObject
:
MTween
)
{
super
(
frameCount
,
tweenObject
);
this
.
once
=
props
;
}
public
start
()
{
Object
.
keys
(
this
.
once
).
forEach
(
key
=>
{
this
.
getOnceValue
(
this
.
once
,
key
,
this
.
once
[
key
]);
});
}
private
getOnceValue
(
props
:
object
,
key
:
string
,
value
:
number
)
{
if
(
typeof
value
==
"undefined"
||
value
==
null
)
return
props
[
key
]
=
value
;
if
(
this
.
frameCount
==
0
)
{
return
props
[
key
]
=
value
;
}
else
{
if
(
typeof
this
.
tweenObjet
.
target
[
key
]
==
"number"
)
{
let
delta
=
value
-
this
.
tweenObjet
.
target
[
key
];
let
once
=
delta
/
this
.
frameCount
;
props
[
key
]
=
once
;
}
else
{
console
.
error
(
"prop is not number"
);
delete
props
[
key
];
}
}
}
public
apply
(
dtFactor
:
number
)
{
super
.
apply
(
dtFactor
);
Object
.
keys
(
this
.
once
).
forEach
(
key
=>
{
this
.
tweenObjet
.
target
[
key
]
+=
this
.
once
[
key
]
*
dtFactor
;
});
}
}
class
WaitTween
extends
MTweenBase
{
private
callback
:
()
=>
void
=
null
;
constructor
(
frameCount
:
number
,
tweenObject
:
MTween
,
callback
?:
()
=>
void
)
{
super
(
frameCount
,
tweenObject
);
this
.
callback
=
callback
;
}
apply
()
{
super
.
apply
();
this
.
callback
&&
this
.
callback
();
}
}
class
CallbackTween
extends
MTweenBase
{
private
callback
:
()
=>
void
=
null
;
constructor
(
callback
:
()
=>
void
,
frameCount
:
number
,
tweenObject
:
MTween
)
{
super
(
frameCount
,
tweenObject
);
this
.
callback
=
callback
;
}
public
start
()
{
this
.
callback
();
this
.
callback
=
null
;
}
}
export
default
class
MTweenMgr
{
public
pause
:
boolean
=
false
;
private
static
_instance
:
MTweenMgr
=
null
;
public
static
get
instance
():
MTweenMgr
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
MTweenMgr
();
}
return
this
.
_instance
;
}
private
tweenObjectList
:
MTween
[]
=
[];
private
removeQueue
:
any
[]
=
[];
private
isTraversing
=
false
;
public
init
()
{
// engine.startTick(this.update, this);
engine
.
gameStage
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
this
.
update
,
this
);
}
public
removeTweens
(
target
:
object
)
{
if
(
this
.
isTraversing
)
{
this
.
removeQueue
.
push
(
target
);
}
else
{
this
.
tweenObjectList
=
this
.
tweenObjectList
.
filter
(
e
=>
e
.
target
!==
target
);
}
}
public
get
(
target
:
object
)
{
let
tween
=
new
MTween
(
target
);
this
.
tweenObjectList
.
push
(
tween
);
return
tween
;
}
private
update
()
{
if
(
this
.
pause
)
return
;
this
.
isTraversing
=
true
;
for
(
let
i
=
0
;
i
<=
this
.
tweenObjectList
.
length
-
1
;
i
++
)
{
this
.
tweenObjectList
[
i
].
update
();
}
this
.
isTraversing
=
false
;
this
.
tweenObjectList
=
this
.
tweenObjectList
.
filter
((
tween
)
=>
{
if
(
tween
.
currentTween
==
null
)
return
false
;
for
(
let
removeTarget
of
this
.
removeQueue
)
{
if
(
removeTarget
===
tween
.
target
)
{
return
false
;
}
}
return
true
;
});
this
.
removeQueue
=
[];
return
false
;
}
}
\ No newline at end of file
src/custom/ShootPlanet/MUtils.ts
0 → 100644
View file @
b812e83c
export
namespace
MUtils
{
/**左闭右开 */
export
function
random
(
min
:
number
,
max
:
number
)
{
return
Math
.
random
()
*
(
max
-
min
)
+
min
;
}
/**左闭右开 */
export
function
randomInt
(
min
:
number
,
max
:
number
)
{
return
Math
.
floor
(
Math
.
random
()
*
(
max
-
min
)
+
min
);
}
export
function
toRadians
(
degrees
:
number
)
{
return
degrees
/
180
*
Math
.
PI
;
}
export
function
toDegress
(
radians
:
number
)
{
return
radians
/
Math
.
PI
*
180
;
}
export
function
degreesAngelAdd
(
a
:
number
,
b
:
number
)
{
return
(
a
+
b
)
%
360
;
}
export
function
dot
(
vec1
:
engine
.
Point
,
vec2
:
engine
.
Point
):
number
{
return
vec1
.
x
*
vec2
.
x
+
vec1
.
y
*
vec2
.
y
;
}
export
function
getAngle
(
point
:
engine
.
Point
)
{
let
radians
=
Math
.
acos
(
point
.
x
/
point
.
length
);
radians
=
point
.
y
>
0
?
radians
:
-
radians
;
return
toDegress
(
radians
);
}
/**
* 根据角度创建单位向量
* @param angle 角度制的角度
*/
export
function
getVector
(
angle
:
number
)
{
angle
=
toRadians
(
angle
);
return
new
engine
.
Point
(
Math
.
cos
(
angle
),
Math
.
sin
(
angle
));
}
export
function
stringOverEllipsis
(
str
:
string
,
limit
:
number
)
{
if
(
str
.
length
>
limit
)
{
return
str
.
substring
(
0
,
limit
)
+
"..."
;
}
else
{
return
str
;
}
}
export
function
getClassName
(
cls
:
any
)
{
return
cls
[
"prototype"
][
"constructor"
][
"name"
];
}
export
function
getInstanceClassName
(
instance
:
any
)
{
return
getClassName
(
instance
[
"constructor"
]);
}
export
function
setColorFilter
(
image
:
engine
.
DisplayObject
,
color
:
number
)
{
//TODO 颜色滤镜实现
// 将16进制颜色分割成rgb值
/* let spliceColor = (color: number) => {
let result = { r: -1, g: -1, b: -1 };
result.b = color % 256;
result.g = Math.floor((color / 256)) % 256;
result.r = Math.floor((color / 256) / 256);
return result;
}
let result = spliceColor(color);
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = result.r / 255;
colorMatrix[6] = result.g / 255;
colorMatrix[12] = result.b / 255;
let colorFilter = new engine.ColorMatrixFilter(colorMatrix);
image.filters = [colorFilter]; */
}
}
\ No newline at end of file
src/custom/ShootPlanet/MoveObject.ts
0 → 100644
View file @
b812e83c
import
GameObject
from
"./GameObject"
;
import
Physics
from
"./Physics"
;
import
Game
from
"./Game"
;
export
default
class
MoveObjcet
extends
GameObject
{
public
physics
:
Physics
=
null
;
constructor
(
context
?:
Game
)
{
super
(
context
);
this
.
physics
=
this
.
addComponent
(
Physics
);
}
}
\ No newline at end of file
src/custom/ShootPlanet/MovieClipMgr.ts
0 → 100644
View file @
b812e83c
import
Pool
,
{
PoolGroup
,
PoolElement
}
from
"./Pool"
;
export
default
class
MovieClipMgr
{
private
static
_instance
:
MovieClipMgr
=
null
;
public
static
get
instance
():
MovieClipMgr
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
MovieClipMgr
();
}
return
this
.
_instance
;
}
private
movieClipData
:
{
[
name
:
string
]:
engine
.
MovieClipData
}
=
{};
private
pool
=
new
class
extends
PoolGroup
<
PoolMovieClip
>
{
createPool
(
key
:
string
)
{
return
new
class
extends
Pool
<
PoolMovieClip
>
{
createElement
()
{
return
MovieClipMgr
.
instance
.
create
(
key
);
}
}();
}
}();
public
load
(
name
:
string
):
boolean
{
if
(
typeof
this
.
movieClipData
[
name
]
==
"undefined"
)
{
const
data
=
RES
.
getRes
(
name
+
"_json"
);
const
txtr
=
RES
.
getRes
(
name
+
"_png"
);
if
(
!
data
||
!
txtr
)
{
console
.
error
(
"can not load clip res:"
+
name
);
return
false
;
}
this
.
movieClipData
[
name
]
=
new
engine
.
MovieClipDataFactory
(
data
,
txtr
).
generateMovieClipData
(
name
);
return
true
;
}
else
return
true
;
}
public
create
(
name
:
string
)
{
if
(
typeof
this
.
movieClipData
[
name
]
==
"undefined"
)
{
if
(
!
this
.
load
(
name
))
{
return
null
;
}
}
return
new
PoolMovieClip
(
this
.
movieClipData
[
name
]);
}
public
get
(
name
:
string
):
PoolMovieClip
{
return
this
.
pool
.
get
(
name
);
}
public
recycle
(
name
:
string
,
clip
:
PoolMovieClip
)
{
this
.
pool
.
recycle
(
name
,
clip
);
clip
.
destroy
();
}
}
class
PoolMovieClip
extends
engine
.
MovieClip
implements
PoolElement
{
onElementInit
()
{
}
onElementRecycle
()
{
}
playOnComplete
():
Promise
<
void
>
{
this
.
gotoAndPlay
(
0
,
1
);
return
new
Promise
<
void
>
(
resolve
=>
{
this
.
once
(
engine
.
Event
.
COMPLETE
,
resolve
,
this
);
});
}
autoRecyclePlay
(
name
:
string
)
{
this
.
playOnComplete
().
then
(()
=>
{
MovieClipMgr
.
instance
.
recycle
(
name
,
this
);
});
}
}
\ No newline at end of file
src/custom/ShootPlanet/Net.ts
0 → 100644
View file @
b812e83c
import
{
NetUtils
}
from
"./NetUtils"
;
import
{
ToastPanel
}
from
"./ShootPlanet"
;
const
projectId
=
NetUtils
.
getProjectId
();
export
default
class
Net
{
public
static
cache
:
object
=
{};
/**
*
* @param uri URL
* @param param 参数
* @param onSuccess 返回成功时的回调
* @param onFail 返回失败是的回调 | 是否使用默认失败回调函数
* @param pollingCheck 每次轮询回调
* @param pollingCount 轮询最大次数
*/
public
static
sendGet
(
uri
:
string
,
param
:
any
,
onSuccess
:
(
res
:
any
)
=>
void
,
onFail
?:
((
res
:
any
)
=>
any
)
|
boolean
,
pollingCheck
?:
(
res
:
any
)
=>
boolean
,
pollingCount
?:
number
)
{
this
.
mSend
({
type
:
"get"
,
uri
:
uri
,
param
:
param
,
onSuccess
:
onSuccess
,
onFail
:
onFail
,
pollingCheck
:
pollingCheck
,
pollingCount
:
pollingCount
});
}
/**
*
* @param uri URL
* @param param 参数
* @param onSuccess 返回成功时的回调
* @param onFail 返回失败是的回调 | 是否使用默认失败回调函数
* @param pollingCheck 每次轮询回调
* @param pollingCount 轮询最大次数
*/
public
static
sendPost
(
uri
:
string
,
param
:
any
,
onSuccess
:
(
res
:
any
)
=>
void
,
onFail
?:
((
res
:
any
)
=>
any
)
|
boolean
,
pollingCheck
?:
(
res
:
any
)
=>
boolean
,
pollingCount
?:
number
)
{
this
.
mSend
({
type
:
"post"
,
uri
:
uri
,
param
:
param
,
onSuccess
:
onSuccess
,
onFail
:
onFail
,
pollingCheck
:
pollingCheck
,
pollingCount
:
pollingCount
});
}
private
static
mSend
(
net
:
INetData
)
{
if
(
net
.
pollingCheck
)
{
//TODO
// Loading.instace.show();
}
window
[
'$'
].
ajax
({
type
:
net
.
type
,
url
:
net
.
uri
,
dataType
:
'json'
,
data
:
net
.
param
,
async
:
true
,
success
:
(
result
:
any
)
=>
{
Net
.
onResponse
(
net
,
result
);
},
error
:
(
message
:
any
)
=>
{
Net
.
onError
(
net
,
message
);
}
});
console
.
log
(
"requset"
,
net
.
uri
,
net
.
param
);
}
private
static
onResponse
(
net
:
INetData
,
result
:
any
):
void
{
//数据处理
if
(
net
.
pollingCheck
)
{
console
.
log
(
'polling:'
,
result
);
}
if
(
net
.
pollingCount
&&
net
.
pollingCheck
(
result
))
{
//轮询
net
.
pollingCount
-=
1
;
//轮询接口特殊处理
setTimeout
(()
=>
{
Net
.
mSend
(
net
);
},
500
);
}
else
{
//接口成功或失败
if
(
net
.
pollingCheck
&&
!
net
.
pollingCount
&&
net
.
pollingCheck
(
result
))
{
Net
.
onError
(
net
,
result
);
}
else
{
net
.
onSuccess
(
result
);
}
}
}
private
static
onError
(
net
:
INetData
,
res
:
any
)
{
console
.
warn
(
"response"
,
net
.
uri
,
res
);
let
errorMsg
=
res
&&
((
res
[
"desc"
]
||
res
[
"message"
])
||
((
res
[
"code"
]
&&
"network error:"
+
res
[
"code"
])
||
"network error"
))
||
"network error"
;
if
(
typeof
net
.
onFail
==
"function"
)
{
if
(
!
net
.
onFail
(
res
))
{
//若客户没有处理错误码,怎么默认显示错误消息或描述文字的弹窗
ToastPanel
.
show
(
errorMsg
);
}
}
else
{
if
(
typeof
net
.
onFail
==
"boolean"
&&
net
.
onFail
==
true
)
{
Net
.
defaultOnFail
&&
Net
.
defaultOnFail
(
res
);
}
ToastPanel
.
show
(
errorMsg
);
}
}
public
static
defaultOnFail
:
(
res
:
any
)
=>
void
=
()
=>
{
//TODO:默认网络异常处理
console
.
error
(
"defaultOnFail"
);
}
public
static
urlReplace
()
{
for
(
let
i
of
Object
.
keys
(
Net
.
Url
))
{
for
(
let
j
of
Object
.
keys
(
Net
.
urlReplaceConfig
))
{
Net
.
Url
[
i
]
=
Net
.
Url
[
i
].
replace
(
new
RegExp
(
j
,
"g"
),
Net
.
urlReplaceConfig
[
j
]);
}
}
}
private
static
urlReplaceConfig
=
{
"{projectId}"
:
projectId
}
public
static
readonly
Url
=
{
signData
:
"/projectx/{projectId}/join_1/data.do"
,
signIn
:
"/projectx/{projectId}/join_1/join.do"
,
queryProps
:
"/projectx/{projectId}/scoring_1/spData.do"
,
start
:
"/projectx/{projectId}/scoring_1/start.do"
,
finalSubmit
:
"/projectx/{projectId}/scoring_1/submit.do"
,
revive
:
"/projectx/{projectId}/scoring_1/revive.do"
,
constantSubmit
:
"/projectx/{projectId}/scoring_1/push.do"
,
rankList
:
"/projectx/{projectId}/join_2/data.do"
,
queryRankListData
:
"/projectx/{projectId}/getRanking.query"
,
queryNickname
:
"/projectx/{projectId}/join_3/userInfoList.do"
,
visit
:
"/projectx/{projectId}/scoring_1/visit.do"
,
share
:
"/projectx/{projectId}/join_2/join.do"
}
}
interface
INetData
{
type
:
string
,
uri
:
string
,
param
:
any
,
onSuccess
:
(
res
:
any
)
=>
void
,
onFail
?:
((
res
:
any
)
=>
any
)
|
boolean
,
pollingCheck
?:
(
res
:
any
)
=>
boolean
,
pollingCount
?:
number
}
\ No newline at end of file
src/custom/ShootPlanet/NetUtils.ts
0 → 100644
View file @
b812e83c
import
Net
from
"./Net"
;
import
{
NetManager
}
from
"../../../libs/tw/manager/NetManager"
;
import
{
Buried
}
from
"../../../libs/tw/util/Buried"
;
import
{
MUtils
}
from
"./MUtils"
;
import
GameMgr
from
"../Mgr/GameMgr"
;
export
namespace
NetUtils
{
export
function
createSgin
(
ticketId
:
number
,
score
:
number
,
gameData
:
any
,
submitToken
:
string
):
string
{
return
window
[
'duiba_md5'
](
ticketId
+
''
+
score
+
''
+
gameData
+
''
+
submitToken
);
}
export
function
getOrderId
()
{
return
Net
.
cache
[
NetUtils
.
getCFG
()[
"doJoin"
]][
"orderId"
];
}
export
function
gameSubmit
(
params
:
{
orderId
:
any
,
score
:
any
,
submitToken
:
any
},
onSuccess
:
(
res
:
any
)
=>
void
,
onFail
?:
(
res
:
any
)
=>
any
)
{
let
sgin
=
createSgin
(
params
.
orderId
,
params
.
score
,
"[]"
,
params
.
submitToken
);
Net
.
sendPost
(
'/hdtool/recon/ngame/ngameSubmit'
,
{
orderId
:
params
.
orderId
,
score
:
params
.
score
,
gameData
:
"[]"
,
sgin
:
sgin
,
dynamicData
:
JSON
.
stringify
(
`{t2:
${
new
Date
().
getTime
()}
}`
),
rankId
:
window
[
"rankId"
]
},
onSuccess
,
onFail
);
}
export
function
ajaxElement
(
onSuccess
:
(
res
:
any
)
=>
void
,
onFail
?:
(
res
:
any
)
=>
void
)
{
let
cfg
=
NetUtils
.
getCFG
();
Net
.
sendPost
(
cfg
[
"getElement"
],
{
hdType
:
cfg
[
"hdType"
],
hdToolId
:
cfg
[
"hdToolId"
],
actId
:
cfg
[
"actId"
],
preview
:
cfg
[
"preview"
]
},
onSuccess
,
onFail
);
}
function
doBuried
(
appIdParam
:
string
,
netManager
:
NetManager
,
callback
:
string
)
{
//初始化埋点数据
Buried
.
init
();
var
appId
=
NetUtils
.
getCFG
()[
"appId"
];
var
oaId
=
NetUtils
.
getCFG
()[
"appId"
];
let
data
=
Buried
.
createExposure
(
appId
+
`.110.
${
appIdParam
}
.1`
,
`202.
${
oaId
}
.0.0`
);
netManager
[
callback
](
data
);
console
.
log
(
"exposure"
,
data
);
}
export
function
doClickBuried
(
appIdParam
:
string
)
{
doBuried
(
appIdParam
,
NetManager
.
ins
,
"clickLog"
);
}
export
function
doShowBuried
(
appIdParam
:
string
)
{
doBuried
(
appIdParam
,
NetManager
.
ins
,
"showLog"
);
}
export
function
encryptSeq
(
seq
:
number
)
{
return
Math
.
round
(
5
*
seq
-
MUtils
.
random
(
0
,
4
));
}
export
function
md5
(
str
:
string
)
{
return
window
[
'duiba_md5'
](
str
);
}
export
function
getTimestamp
()
{
return
Date
.
now
();
}
export
function
getCFG
():
object
{
return
window
[
'CFG'
];
}
const
projectxString
=
"projectx/"
;
export
function
getProjectId
():
string
{
let
windowUrl
=
window
.
location
.
href
;
let
splitArr
=
windowUrl
.
split
(
projectxString
);
if
(
splitArr
.
length
!=
2
)
{
return
"projectId"
}
let
start
=
windowUrl
.
indexOf
(
projectxString
)
+
projectxString
.
length
;
let
end
=
splitArr
[
1
].
indexOf
(
"/"
);
return
windowUrl
.
substr
(
start
,
end
);
}
export
function
visit
()
{
return
new
Promise
<
any
>
((
resolve
,
reject
)
=>
{
Net
.
sendGet
(
Net
.
Url
.
visit
,
undefined
,
(
res
)
=>
{
GameMgr
.
instance
.
allPeriodEnd
=
res
.
data
.
allPeriodEnd
;
GameMgr
.
instance
.
leftTimes
=
res
.
data
.
leftTimes
;
GameMgr
.
instance
.
leftShareTimes
=
res
.
data
.
leftShareTimes
;
GameMgr
.
instance
.
minEnableCaptchaScore
=
res
.
data
.
minEnableCaptchaScore
;
resolve
(
res
);
},
(
res
)
=>
{
reject
(
res
);
})
});
}
}
\ No newline at end of file
src/custom/ShootPlanet/ParticleMgr.ts
0 → 100644
View file @
b812e83c
import
Pool
from
"./Pool"
;
import
Bullet
from
"./Bullet"
;
import
{
MConst
}
from
"./MConst"
;
import
PoolMgr
from
"./PoolMgr"
;
import
GameMgr
from
"./GameMgr"
;
import
GameObject
from
"./GameObject"
;
/* export default class ParticleMgr {
private data: Bullet[] = [];
private layer: engine.Container = null;
constructor(layer: engine.Container) {
this.layer = layer;
}
create(context: MainScene) {
if (this.data.length > 0) {
let e = this.data.pop();
e.onElementInit();
return e;
} else {
let b = new Bullet(context);
this.layer.addChild(b);
return b;
}
}
destroy(bullet: Bullet) {
bullet.onElementRecycle();
this.data.push(bullet);
}
} */
\ No newline at end of file
src/custom/ShootPlanet/PhycicsSystem.ts
0 → 100644
View file @
b812e83c
import
Physics
from
"./Physics"
;
import
Collider
,
{
CircleCollider
,
RectCollider
,
ColliderType
,
ColliderGroup
,
PointCollider
}
from
"./Collider"
;
import
{
arrayRemove
}
from
"./GUtils"
;
import
MTimer
from
"./MTimer"
;
let
instanceId1
:
number
=
null
;
let
instanceId2
:
number
=
null
;
export
default
class
PhycicsSystem
{
private
static
_instance
:
PhycicsSystem
=
null
;
public
static
get
instance
():
PhycicsSystem
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
PhycicsSystem
();
}
return
this
.
_instance
;
}
public
static
init
()
{
const
ins
=
PhycicsSystem
.
instance
;
engine
.
gameStage
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
ins
.
onUpdate
,
ins
);
}
private
_enabled
:
boolean
=
false
;
public
set
enabled
(
v
:
boolean
)
{
this
.
_enabled
=
v
;
if
(
this
.
_enabled
==
true
)
this
.
pause
=
false
;
this
.
clear
();
}
public
get
enabled
()
{
return
this
.
_enabled
;
}
public
pause
:
boolean
=
false
;
private
phycicsList
:
Physics
[]
=
[];
private
clear
()
{
for
(
let
i
=
0
;
i
<=
GroupMaxIndex
;
i
++
)
{
this
.
colliderList
[
i
]
=
[];
}
this
.
phycicsList
=
[];
}
private
onUpdate
()
{
if
(
this
.
pause
)
return
;
for
(
let
i
of
PhycicsSystem
.
instance
.
phycicsList
)
{
if
(
this
.
enabled
==
false
)
return
;
i
.
onFixedUpdate
(
MTimer
.
dtFactor
);
}
this
.
detectCollision
();
return
false
;
}
public
add
(
phycics
:
Physics
)
{
this
.
phycicsList
.
push
(
phycics
);
}
public
remove
(
phycics
:
Physics
)
{
this
.
phycicsList
=
arrayRemove
(
this
.
phycicsList
,
phycics
);
}
private
colliderList
:
Collider
[][]
=
[];
private
collisions
:
number
[][]
=
[];
/**
* 判断两个碰撞器之前是否发生过碰撞
* @returns 未找到返回-1
*/
private
getCollisionIndex
(
collider1
:
number
,
collider2
:
number
):
number
{
for
(
let
i
=
0
;
i
<
this
.
collisions
.
length
;
i
++
)
{
if
((
this
.
collisions
[
i
][
0
]
==
collider1
&&
this
.
collisions
[
i
][
1
]
==
collider2
)
||
(
this
.
collisions
[
i
][
0
]
==
collider2
&&
this
.
collisions
[
i
][
1
]
==
collider1
))
{
return
i
;
}
}
//未碰撞
return
-
1
;
}
public
addCollider
(
collider
:
Collider
)
{
if
(
typeof
this
.
colliderList
[
collider
.
group
]
==
"undefined"
)
{
this
.
colliderList
[
collider
.
group
]
=
[];
}
this
.
colliderList
[
collider
.
group
].
push
(
collider
);
}
public
removeCollider
(
collider
:
Collider
)
{
this
.
collisions
=
this
.
collisions
.
filter
(
e
=>
{
if
(
e
[
0
]
!=
collider
.
owner
.
instanceId
&&
e
[
1
]
!=
collider
.
owner
.
instanceId
)
{
return
true
;
}
else
return
false
;
});
this
.
colliderList
[
collider
.
group
]
=
arrayRemove
(
this
.
colliderList
[
collider
.
group
],
collider
);
}
/**检测碰撞 */
public
detectCollision
()
{
//查找所有碰撞
let
i
=
0
,
j
=
0
,
m
=
0
,
n
=
0
,
length
=
this
.
colliderList
.
length
,
group1
:
Collider
[]
=
null
,
group2
:
Collider
[]
=
null
;
for
(
i
=
0
;
i
<=
length
-
1
;
i
++
)
{
for
(
j
=
i
+
1
;
j
<=
length
-
1
;
j
++
)
{
if
(
CollisionMap
[
i
]
&
1
<<
j
)
{
if
(
this
.
enabled
==
false
)
return
;
group1
=
this
.
colliderList
[
i
];
group2
=
this
.
colliderList
[
j
];
for
(
m
=
0
;
m
<=
group1
.
length
-
1
;
m
++
)
{
for
(
n
=
0
;
n
<=
group2
.
length
-
1
;
n
++
)
{
// if (this.enabled == false) return;
this
.
detectTraverse
(
group1
[
m
],
group2
[
n
]);
}
}
}
}
}
}
private
detectTraverse
(
collider1
:
Collider
,
collider2
:
Collider
)
{
instanceId1
=
collider1
.
owner
.
instanceId
;
instanceId2
=
collider2
.
owner
.
instanceId
;
let
collisionIndex
=
this
.
getCollisionIndex
(
instanceId1
,
instanceId2
);
if
(
callDetectFunc
(
collider1
,
collider2
))
{
//发生碰撞
if
(
collisionIndex
>=
0
)
{
//之前就发生了碰撞
collider1
.
owner
.
onCollisionStay
(
collider2
);
collider2
.
owner
.
onCollisionStay
(
collider1
);
}
else
{
//之前没有碰撞
//添加到索引表
this
.
collisions
.
push
([
instanceId1
,
instanceId2
]);
collider1
.
owner
.
onCollisionEnter
(
collider2
);
collider2
.
owner
.
onCollisionEnter
(
collider1
);
}
}
else
{
//未发生碰撞
//碰撞退出
if
(
collisionIndex
>=
0
)
{
//之前有发生碰撞
//在碰撞列表中删除这一对碰撞
this
.
collisions
.
splice
(
collisionIndex
,
1
);
collider1
.
owner
.
onCollisionExit
(
collider2
);
collider2
.
owner
.
onCollisionExit
(
collider1
);
}
}
}
}
function
callDetectFunc
(
collider1
:
Collider
,
collider2
:
Collider
):
boolean
{
if
(
collider1
.
type
==
ColliderType
.
Circle
)
{
if
(
collider2
.
type
==
ColliderType
.
Circle
)
{
return
circleToCircle
(
collider1
as
CircleCollider
,
collider2
as
CircleCollider
);
}
else
if
(
collider2
.
type
==
ColliderType
.
Rect
)
{
return
circleToRect
(
collider1
as
CircleCollider
,
collider2
as
RectCollider
);
}
else
if
(
collider2
.
type
==
ColliderType
.
Point
)
{
return
circleToPoint
(
collider1
as
CircleCollider
,
collider2
as
PointCollider
)
}
}
else
if
(
collider1
.
type
==
ColliderType
.
Rect
)
{
if
(
collider2
.
type
==
ColliderType
.
Circle
)
{
return
circleToRect
(
collider2
as
CircleCollider
,
collider1
as
RectCollider
);
}
else
if
(
collider2
.
type
==
ColliderType
.
Rect
)
{
return
rectToRect
(
collider1
as
RectCollider
,
collider2
as
RectCollider
);
}
else
if
(
collider2
.
type
==
ColliderType
.
Point
)
{
return
pointToRect
(
collider2
as
PointCollider
,
collider1
as
RectCollider
);
}
}
else
if
(
collider1
.
type
==
ColliderType
.
Point
)
{
if
(
collider2
.
type
==
ColliderType
.
Circle
)
{
return
circleToPoint
(
collider2
as
CircleCollider
,
collider1
as
PointCollider
);
}
else
if
(
collider2
.
type
==
ColliderType
.
Rect
)
{
return
pointToRect
(
collider1
as
PointCollider
,
collider2
as
RectCollider
);
}
}
return
false
;
}
let
tempPoint1
:
number
[]
=
[];
let
tempPoint2
:
number
[]
=
[];
function
distance
(
p1
:
number
[],
p2
:
number
[])
{
return
Math
.
sqrt
((
p1
[
0
]
-
p2
[
0
])
*
(
p1
[
0
]
-
p2
[
0
])
+
(
p1
[
1
]
-
p2
[
1
])
*
(
p1
[
1
]
-
p2
[
1
]));
}
function
circleToCircle
(
collider1
:
CircleCollider
,
collider2
:
CircleCollider
):
boolean
{
collider1
.
getWorldPosition
(
tempPoint1
);
collider2
.
getWorldPosition
(
tempPoint2
);
return
distance
(
tempPoint1
,
tempPoint2
)
<
(
collider1
.
radius
+
collider2
.
radius
);
}
function
circleToRect
(
circleCollider
:
CircleCollider
,
rectCollider
:
RectCollider
)
{
circleCollider
.
getWorldPosition
(
tempPoint1
);
rectCollider
.
getWorldPosition
(
tempPoint2
);
let
closestPoint
=
new
engine
.
Point
();
if
(
tempPoint1
[
1
]
<
tempPoint2
[
1
])
{
closestPoint
.
y
=
tempPoint2
[
1
];
}
else
if
(
tempPoint1
[
1
]
>
tempPoint2
[
1
]
+
rectCollider
.
rect
.
height
)
{
closestPoint
.
y
=
tempPoint2
[
1
]
+
rectCollider
.
rect
.
height
;
}
else
{
closestPoint
.
y
=
tempPoint1
[
1
];
}
if
(
tempPoint1
[
0
]
<
tempPoint2
[
0
])
{
closestPoint
.
x
=
tempPoint2
[
0
];
}
else
if
(
tempPoint1
[
0
]
>
tempPoint2
[
0
]
+
rectCollider
.
rect
.
width
)
{
closestPoint
.
x
=
tempPoint2
[
0
]
+
rectCollider
.
rect
.
width
;
}
else
{
closestPoint
.
x
=
tempPoint1
[
0
];
}
return
distance
([
closestPoint
.
x
,
closestPoint
.
y
],
tempPoint1
)
<
circleCollider
.
radius
;
}
function
rectToRect
(
collider1
:
RectCollider
,
collider2
:
RectCollider
)
{
let
rect1
=
collider1
.
rect
,
rect2
=
collider2
.
rect
;
collider1
.
getWorldPosition
(
tempPoint1
);
collider2
.
getWorldPosition
(
tempPoint2
);
let
rectW1
=
tempPoint1
[
0
]
+
rect1
.
width
,
rectW2
=
tempPoint2
[
0
]
+
rect2
.
width
,
rectH1
=
rect1
.
height
+
tempPoint1
[
1
],
rectH2
=
tempPoint2
[
1
]
+
rect2
.
height
;
if
(
tempPoint1
[
0
]
<=
rectW2
&&
rectW1
>=
tempPoint2
[
0
]
&&
tempPoint1
[
1
]
<=
rectH2
&&
rectH1
>=
tempPoint2
[
1
])
{
//发生碰撞
return
true
;
}
else
return
false
;
}
function
circleToPoint
(
circle
:
CircleCollider
,
point
:
PointCollider
)
{
circle
.
getWorldPosition
(
tempPoint1
);
point
.
getWorldPosition
(
tempPoint2
);
if
(
distance
(
tempPoint1
,
tempPoint2
)
<
circle
.
radius
)
{
return
true
;
}
else
{
return
false
;
}
}
function
pointToRect
(
point
:
PointCollider
,
rect
:
RectCollider
)
{
rect
.
getWorldPosition
(
tempPoint1
);
point
.
getWorldPosition
(
tempPoint2
);
if
(
tempPoint2
[
1
]
<
tempPoint1
[
1
]
+
rect
.
rect
.
height
&&
tempPoint2
[
1
]
>
tempPoint1
[
1
]
&&
tempPoint2
[
0
]
>
tempPoint1
[
0
]
&&
tempPoint2
[
0
]
<
tempPoint1
[
0
]
+
rect
.
rect
.
width
)
{
return
true
;
}
else
{
return
false
;
}
}
const
CollisionMap
=
{
0
:
0b00000000
,
1
:
0b01011100
,
2
:
0b10000010
,
3
:
0b01100010
,
4
:
0b00100010
,
5
:
0b01011000
,
6
:
0b00101010
,
7
:
0b00000010
}
const
GroupMaxIndex
=
7
\ No newline at end of file
src/custom/ShootPlanet/Physics.ts
0 → 100644
View file @
b812e83c
import
GameComponent
from
"./GameComponent"
;
import
GameObject
from
"./GameObject"
;
import
PhycicsSystem
from
"./PhycicsSystem"
;
import
Collider
from
"./Collider"
;
export
default
class
Physics
extends
GameComponent
{
/**旋转速度
* @单位 (弧度制)度/帧
* @方向 正值表示顺时针旋转,负表示逆时针旋转
**/
public
rotateVelocity
:
number
=
0
;
/**每帧速率的增量
* x坐标表示对应坐标轴方向上速率的增量(标量)
* @单位 像素/帧
**/
public
acceleration
:
engine
.
Point
=
new
engine
.
Point
();
/**速度 单位:像素/帧 */
public
velocity
:
engine
.
Point
=
new
engine
.
Point
();
public
get
collider
()
{
return
this
.
_collider
;
}
public
set
collider
(
v
:
Collider
)
{
this
.
_collider
=
v
;
v
.
physics
=
this
;
}
public
_collider
:
Collider
=
null
;
public
onFixedUpdate
(
dtFactor
:
number
)
{
this
.
velocity
.
x
+=
this
.
acceleration
.
x
*
dtFactor
;
this
.
velocity
.
y
+=
this
.
acceleration
.
y
*
dtFactor
;
if
(
this
.
velocity
.
length
>
0
)
{
this
.
moveTo
(
this
.
owner
.
x
+=
this
.
velocity
.
x
*
dtFactor
,
this
.
owner
.
y
+=
this
.
velocity
.
y
*
dtFactor
);
}
//旋转
if
(
this
.
rotateVelocity
!=
0
)
{
this
.
owner
.
rotation
+=
this
.
rotateVelocity
*
dtFactor
;
}
}
public
moveTo
(
x
:
number
|
engine
.
Point
,
y
?:
number
)
{
if
(
typeof
x
==
"number"
)
{
if
(
!
y
)
{
console
.
error
(
"invalid param"
);
return
;
}
this
.
owner
.
x
=
x
;
this
.
owner
.
y
=
y
;
}
else
{
this
.
owner
.
x
=
x
.
x
;
this
.
owner
.
y
=
x
.
y
;
}
this
.
onMoved
&&
this
.
onMoved
(
this
.
owner
);
}
public
onMoved
:
(
owner
:
GameObject
)
=>
void
;
protected
onDisabled
()
{
PhycicsSystem
.
instance
.
remove
(
this
);
}
protected
onEnabled
()
{
PhycicsSystem
.
instance
.
add
(
this
);
}
public
onColliderResize
(
collider
:
Collider
)
{
let
center
=
collider
.
getCenter
();
this
.
owner
.
anchorX
=
center
[
0
];
this
.
owner
.
anchorY
=
center
[
1
];
}
}
\ No newline at end of file
src/custom/ShootPlanet/PlayerController.ts
0 → 100644
View file @
b812e83c
export
default
class
PlayerController
extends
engine
.
Container
{
public
onTouchMove
:
(
deltaX
:
number
)
=>
void
=
null
;
private
touchId
:
number
=
null
;
private
lastX
:
number
=
null
;
constructor
()
{
super
();
this
.
width
=
engine
.
gameStage
.
width
;
this
.
height
=
engine
.
gameStage
.
height
;
this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_DOWN
,
(
e
:
engine
.
MouseEvent
)
=>
{
this
.
touchId
=
e
.
instanceId
;
this
.
lastX
=
e
.
stageX
;
},
this
);
this
.
addEventListener
(
engine
.
MouseEvent
.
MOUSE_MOVE
,
(
e
:
engine
.
MouseEvent
)
=>
{
if
(
e
.
instanceId
!=
this
.
touchId
||
this
.
touchId
==
null
||
this
.
lastX
==
null
)
return
;
this
.
onTouchMove
&&
this
.
onTouchMove
(
e
.
stageX
-
this
.
lastX
)
this
.
lastX
=
e
.
stageX
;
},
this
);
this
.
removeEventListener
(
engine
.
MouseEvent
.
MOUSE_UP
,
(
e
:
engine
.
MouseEvent
)
=>
{
if
(
e
.
instanceId
!=
this
.
touchId
)
return
;
this
.
touchId
=
null
;
this
.
lastX
=
null
;
},
this
);
}
}
\ No newline at end of file
src/custom/ShootPlanet/Pool.ts
0 → 100644
View file @
b812e83c
import
{
MUtils
}
from
"./MUtils"
;
import
MTweenMgr
from
"./MTween"
;
export
default
abstract
class
Pool
<
T
extends
PoolElement
>
{
private
data
:
T
[]
=
[];
public
get
(...
args
:
any
[]):
T
{
if
(
this
.
data
.
length
>
0
)
{
let
e
=
this
.
data
.
pop
();
e
.
onElementInit
();
return
e
;
}
else
{
return
this
.
createElement
(...
args
);
}
}
public
recycle
(
element
:
T
)
{
MTweenMgr
.
instance
.
removeTweens
(
element
);
element
.
onElementRecycle
();
for
(
let
i
of
this
.
data
)
{
if
(
i
===
element
)
return
;
}
this
.
data
.
push
(
element
);
}
protected
abstract
createElement
(...
args
:
any
[]):
T
;
}
export
abstract
class
PoolGroup
<
T
extends
PoolElement
>
{
private
data
:
{
[
key
:
string
]:
Pool
<
T
>
}
=
{};
public
get
(
key
:
string
):
T
{
return
this
.
getValue
(
key
).
get
();
}
public
recycle
(
key
:
string
,
element
:
T
)
{
this
.
getValue
(
key
).
recycle
(
element
);
}
private
getValue
(
key
:
string
)
{
this
.
data
[
key
]
=
this
.
data
[
key
]
||
this
.
createPool
(
key
);
return
this
.
data
[
key
];
}
protected
abstract
createPool
(
key
:
string
):
Pool
<
T
>
;
}
export
interface
PoolElement
{
/**回收元素时的调用 */
onElementRecycle
():
void
;
onElementInit
():
void
;
}
\ No newline at end of file
src/custom/ShootPlanet/PoolMgr.ts
0 → 100644
View file @
b812e83c
import
Pool
,
{
PoolElement
}
from
"./Pool"
;
import
GameObject
from
"./GameObject"
;
export
default
abstract
class
PoolMgr
<
T
extends
PoolElement
&
engine
.
Container
>
{
protected
layer
:
engine
.
Container
=
null
;
private
pool
:
Pool
<
T
>
=
new
class
extends
Pool
<
T
>
{
private
context
:
PoolMgr
<
T
>
=
null
;
constructor
(
context
:
PoolMgr
<
T
>
)
{
super
();
this
.
context
=
context
;
}
createElement
(...
args
:
any
[])
{
return
this
.
context
.
createElement
(
args
);
}
}(
this
);
constructor
(
layer
:
engine
.
Container
)
{
this
.
layer
=
layer
;
}
create
(...
args
:
any
[]):
T
{
let
element
=
this
.
pool
.
get
(...
args
);
this
.
layer
.
addChild
(
element
);
return
element
;
}
destroy
(
element
:
T
)
{
this
.
pool
.
recycle
(
element
);
}
abstract
createElement
(...
args
:
any
[]):
T
;
}
\ No newline at end of file
src/custom/ShootPlanet/ShootPlanet.ts
0 → 100644
View file @
b812e83c
/**
* Created by rockyl on 2019-11-22.
*/
export
class
ShootPlanet
extends
engine
.
Container
{
constructor
()
{
super
();
this
.
init
();
let
rect
=
new
engine
.
Rect
();
rect
.
width
=
100
;
rect
.
height
=
100
;
this
.
addChild
(
rect
);
}
private
init
()
{
RES
.
getRes
=
function
(
uuid
:
string
)
{
return
engine
.
Texture
.
from
(
uuid
);
}
Math
.
clamp
=
function
(
target
:
number
,
min
:
number
,
max
:
number
)
{
if
(
target
>
max
)
target
=
max
;
if
(
target
<
min
)
target
=
min
;
return
target
;
}
Object
.
defineProperty
(
engine
.
Point
,
'length'
,
{
get
:
function
()
{
return
Math
.
sqrt
(
this
.
x
*
this
.
x
+
this
.
y
*
this
.
y
);
}
});
}
}
export
class
ToastPanel
{
public
static
show
(
msg
:
string
)
{
console
.
log
(
"toast:"
+
msg
);
}
}
src/custom/ShootPlanet/SoundMgr.ts
0 → 100644
View file @
b812e83c
import
MTimer
from
"./MTimer"
;
export
default
class
SoundMgr
{
private
static
_instance
:
SoundMgr
=
null
;
public
static
get
instance
():
SoundMgr
{
if
(
!
this
.
_instance
)
{
this
.
_instance
=
new
SoundMgr
();
}
return
this
.
_instance
;
}
public
effectEnabled
=
false
;
private
_enabled
:
boolean
=
false
;
public
set
enabled
(
v
:
boolean
)
{
this
.
musicEnabled
=
v
;
this
.
effectEnabled
=
v
;
this
.
_enabled
=
v
;
}
public
get
enabled
()
{
return
this
.
_enabled
;
}
private
_musicEnabled
:
boolean
=
false
;
public
get
musicEnabled
()
{
return
this
.
_musicEnabled
;
}
public
set
musicEnabled
(
v
:
boolean
)
{
if
(
v
==
true
)
{
this
.
playMusic
();
}
else
{
this
.
stopMusic
();
}
this
.
_musicEnabled
=
v
;
}
private
music
:
engine
.
=
null
;
private
musicChannel
:
engine
.
SoundChannel
=
null
;
private
loopChannelMap
:
{
[
name
:
string
]:
engine
.
SoundChannel
}
=
{}
private
effectPool
:
{
[
name
:
string
]:
PoolSound
[]
}
=
{}
public
firstSeted
=
false
;
public
setMusic
(
url
:
string
)
{
this
.
music
=
RES
.
getRes
(
url
);
/* if (this.musicChannel) {
this.playMusic();
} */
}
public
playMusic
()
{
if
(
this
.
music
==
null
)
{
console
.
warn
(
"music do not set"
);
return
;
}
this
.
musicChannel
&&
this
.
musicChannel
.
stop
();
this
.
musicChannel
=
this
.
music
.
play
(
0
,
0
);
}
public
stopMusic
()
{
this
.
musicChannel
&&
(
this
.
musicChannel
.
stop
());
}
public
playEffect
(
name
:
string
,
loop
:
boolean
=
false
)
{
if
(
!
this
.
effectEnabled
)
return
;
let
poolSound
=
this
.
createSound
(
name
,
loop
);
let
channel
=
poolSound
.
sound
.
play
(
0
,
loop
?
0
:
1
);
if
(
loop
)
{
if
(
this
.
loopChannelMap
[
name
])
{
this
.
loopChannelMap
[
name
].
stop
();
}
this
.
loopChannelMap
[
name
]
=
channel
;
}
else
{
return
new
Promise
<
void
>
(
resolve
=>
{
channel
.
addEventListener
(
engine
.
Event
.
SOUND_COMPLETE
,
()
=>
{
this
.
recycleSound
(
poolSound
);
resolve
();
},
this
);
});
}
}
public
stopLoopEffect
(
name
:
string
)
{
if
(
this
.
loopChannelMap
[
name
])
{
this
.
loopChannelMap
[
name
].
stop
();
}
}
private
t
:
number
=
0
;
private
createSound
(
name
:
string
,
loop
:
boolean
):
PoolSound
{
let
soundList
=
this
.
effectPool
[
name
];
if
(
!
soundList
||
soundList
.
length
<=
0
)
{
let
poolSound
=
new
PoolSound
(
name
,
RES
.
getRes
(
name
),
loop
);
if
(
poolSound
.
name
==
"shoot_mp3"
)
{
this
.
t
++
;
}
return
poolSound
;
}
else
{
return
soundList
.
pop
();
}
}
private
recycleSound
(
poolSound
:
PoolSound
)
{
delete
this
.
loopChannelMap
[
poolSound
.
name
];
this
.
effectPool
[
poolSound
.
name
]
=
this
.
effectPool
[
poolSound
.
name
]
||
[];
this
.
effectPool
[
poolSound
.
name
].
push
(
poolSound
);
}
}
class
PoolSound
{
private
loop
=
false
;
public
onRecycle
=
(
sound
:
PoolSound
)
=>
{
}
public
sound
:
engine
.
Sound
=
null
;
public
name
:
string
=
null
;
constructor
(
name
:
string
,
sound
:
engine
.
Sound
,
loop
:
boolean
)
{
this
.
name
=
name
;
this
.
sound
=
sound
;
this
.
loop
=
loop
;
}
}
\ No newline at end of file
src/custom/ShootPlanet/index.ts
0 → 100644
View file @
b812e83c
/**
* Created by rockyl on 2019-11-20.
*/
import
{
ShootPlanet
}
from
"./ShootPlanet"
;
export
default
function
(
options
)
{
let
instance
=
new
ShootPlanet
();
return
instance
;
}
src/custom/ShootPlanet/meta.json
0 → 100644
View file @
b812e83c
{
"name"
:
"Test1"
,
"props"
:
{
},
"assets"
:
[
{
"url"
:
"//yun.duiba.com.cn/aurora/af90069732223c75818c4799b3130bd0f0ad4ff8.png"
,
"ext"
:
".png"
}
]
}
\ No newline at end of file
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