Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Z
zeroing-libs
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
劳工
zeroing-libs
Commits
a7b8c4c0
Commit
a7b8c4c0
authored
Jul 13, 2020
by
汪欢
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
aaa
parent
ede8aa48
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
318 additions
and
221 deletions
+318
-221
index.html
src/custom/getAwayFromCloud/debug/index.html
+4
-2
main.js
src/custom/getAwayFromCloud/debug/main.js
+173
-123
main.js.map
src/custom/getAwayFromCloud/debug/main.js.map
+1
-1
meta.json
src/custom/getAwayFromCloud/meta.json
+6
-0
GameTest.ts
src/custom/getAwayFromCloud/src/game/GameTest.ts
+111
-94
Human.ts
src/custom/getAwayFromCloud/src/game/Human.ts
+1
-1
Moist.ts
src/custom/getAwayFromCloud/src/game/Moist.ts
+22
-0
No files found.
src/custom/getAwayFromCloud/debug/index.html
View file @
a7b8c4c0
...
...
@@ -35,8 +35,10 @@
<body>
<div
id=
"game-container"
class=
"game-container"
></div>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.1de84ff79dba19e949088de63aa75af51a515e5c.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"
></script>
<!-- <script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.1de84ff79dba19e949088de63aa75af51a515e5c.js"></script>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"></script> -->
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/engine.cba09e24bd26909e1a67685a889d4799f4c2597a.js"
></script>
<script
crossorigin=
"anonymous"
src=
"//yun.duiba.com.cn/editor/zeroing/libs/svga.bbb584f45f3ee647d0611653cb854c5d5bb8fb47.js"
></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
...
...
src/custom/getAwayFromCloud/debug/main.js
View file @
a7b8c4c0
...
...
@@ -44,7 +44,7 @@
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
function
()
{
var
dt
=
Date
.
now
()
-
pt
;
aaa
+=
dt
;
_this
.
anchorX
=
_this
.
width
;
_this
.
anchorX
=
_this
.
width
+
_this
.
width
/
2
;
_this
.
anchorY
=
_this
.
height
;
if
(
aaa
>
90
&&
aaa
<=
100
)
{
_this
.
scaleY
=
0.99
;
...
...
@@ -90,6 +90,7 @@
this
.
moistCover
.
anchorY
=
416
;
this
.
moistBg
.
addChild
(
this
.
moistCover
);
this
.
moistCover
.
scaleY
=
percent
;
var
t
=
engine
.
Tween
.
get
(
this
.
moistCover
);
};
Moist
.
prototype
.
stopScale
=
function
()
{
this
.
moistCover
.
scaleY
=
1
;
...
...
@@ -104,9 +105,11 @@
this
.
txt
.
text
=
a
.
toPrecision
(
3
)
+
'%'
;
}
};
Moist
.
prototype
.
updatePercent
=
function
(
percent
)
{
this
.
percent
=
percent
;
};
return
Moist
;
}(
engine
.
Container
));
//# sourceMappingURL=Moist.js.map
var
TimeCounter
=
(
function
(
_super
)
{
tslib
.
__extends
(
TimeCounter
,
_super
);
...
...
@@ -184,6 +187,8 @@
tslib
.
__extends
(
GameTest
,
_super
);
function
GameTest
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
timeArray
=
[];
_this
.
container
=
new
engine
.
Container
();
_this
.
dripArray
=
[];
_this
.
clicknum
=
0
;
_this
.
R
=
250
;
...
...
@@ -212,6 +217,8 @@
this
.
playBtn
=
new
engine
.
Sprite
(
getTexture
(
"9e347bef-6e91-4c92-ba5f-f9a52e656207"
));
this
.
playBtn
.
x
=
138
;
this
.
playBtn
.
y
=
1150
;
this
.
playBtn
.
anchorX
=
this
.
playBtn
.
x
+
this
.
playBtn
.
width
/
2
;
this
.
playBtn
.
anchorY
=
this
.
playBtn
.
y
+
this
.
playBtn
.
height
/
2
;
this
.
addChild
(
this
.
playBtn
);
this
.
moists
=
new
Moist
();
this
.
moists
.
x
=
20
;
...
...
@@ -219,28 +226,13 @@
this
.
addChild
(
this
.
moists
);
this
.
cloud
=
new
CloudRain
();
this
.
addChild
(
this
.
cloud
);
this
.
timeArray
.
push
(
this
.
t3
,
this
.
t2
,
this
.
t1
);
};
GameTest
.
prototype
.
start
=
function
()
{
var
_this
=
this
;
var
middleX
=
this
.
humanbeing
.
x
+
this
.
humanbeing
.
width
/
2
;
var
validX1
=
this
.
humanbeing
.
x
;
var
validX2
=
this
.
humanbeing
.
x
+
this
.
humanbeing
.
width
;
var
drip
=
new
engine
.
Sprite
(
getTexture
(
"07f74bf6-416f-445e-98d5-021efe4c9fdc"
));
drip
.
x
=
200
;
drip
.
y
=
0
;
this
.
dripArray
.
push
(
drip
);
this
.
addChild
(
drip
);
for
(
var
i
=
0
;
i
<
1000
;
i
++
)
{
var
y
=
-
Math
.
sqrt
(
this
.
R
*
this
.
R
-
(
i
-
middleX
-
50
)
*
(
i
-
middleX
-
50
))
+
(
this
.
humanbeing
.
y
+
180
);
var
img
=
new
engine
.
Sprite
(
getTexture
(
"e4a82aee-4472-4b06-bd75-02fb64f1c8c8"
));
img
.
width
=
2
;
img
.
height
=
2
;
img
.
x
=
i
;
img
.
y
=
y
;
this
.
con
.
addChild
(
img
);
}
this
.
addChild
(
this
.
con
);
var
point1
=
new
engine
.
Graphics
();
point1
.
beginFill
(
0xff0000
);
point1
.
drawRect
(
0
,
0
,
10
,
10
);
...
...
@@ -267,128 +259,186 @@
var
ld
=
Date
.
now
();
var
a
=
0
;
var
b
=
0
;
this
.
winds
=
createSvga
(
"wind"
);
this
.
addChild
(
this
.
winds
);
this
.
winds
.
visible
=
true
;
this
.
winds
.
play
(
true
,
true
);
this
.
winds
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
_this
.
removeChild
(
_this
.
winds
);
},
this
);
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
function
()
{
var
timer
=
0
;
var
succeedFlag
=
false
;
var
failFlag
=
false
;
for
(
var
i
=
0
;
i
<
this
.
timeArray
.
length
;
i
++
)
{
var
t
=
this
.
timeArray
[
i
];
t
.
anchorTexture
.
set
(
0.5
,
0.5
);
t
.
x
=
750
/
2
;
t
.
y
=
1624
/
2
;
t
.
alpha
=
0
;
this
.
container
.
addChild
(
t
);
this
.
addChild
(
this
.
container
);
}
for
(
var
i
=
0
;
i
<
this
.
timeArray
.
length
;
i
++
)
{
var
img
=
this
.
timeArray
[
i
];
var
delta
=
i
*
1000
;
var
t
=
engine
.
Tween
.
get
(
img
);
t
.
wait
(
delta
).
set
({
alpha
:
0.2
,
scaleX
:
2
,
scaleY
:
2
})
.
to
({
alpha
:
1
,
scaleX
:
1
,
scaleY
:
1
},
300
)
.
to
({
alpha
:
0
},
200
)
.
wait
(
500
);
if
(
i
===
this
.
timeArray
.
length
-
1
)
{
t
.
call
(
function
()
{
engine
.
Tween
.
get
(
_this
.
container
).
to
({
alpha
:
0
},
200
).
call
(
function
()
{
_this
.
removeChild
(
_this
.
container
);
});
_this
.
winds
=
createSvga
(
"wind"
);
_this
.
addChild
(
_this
.
winds
);
_this
.
winds
.
visible
=
true
;
_this
.
winds
.
play
(
true
,
true
);
_this
.
winds
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
_this
.
removeChild
(
_this
.
winds
);
},
_this
);
});
}
}
this
.
rainEffect
=
createSvga
(
"雨滴动效"
);
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
function
addFrame
()
{
var
_this
=
this
;
var
dt
=
Date
.
now
()
-
ld
;
a
+=
dt
;
b
+=
dt
;
if
(
a
>
200
)
{
a
=
0
;
if
(
_this
.
moists
.
percent
<
1
&&
_this
.
timeCounter
.
time
>
0
)
{
var
drip_1
=
new
engine
.
Sprite
(
getTexture
(
"07f74bf6-416f-445e-98d5-021efe4c9fdc"
));
drip_1
.
x
=
Math
.
random
()
*
(
_this
.
humanbeing
.
x
+
160
)
+
(
_this
.
humanbeing
.
x
-
160
);
drip_1
.
y
=
Math
.
random
()
*
100
+
300
;
_this
.
dripArray
.
push
(
drip_1
);
_this
.
addChild
(
drip_1
);
timer
+=
dt
;
if
(
timer
>=
3000
)
{
if
(
a
>
200
)
{
a
=
0
;
if
(
this
.
moists
.
percent
<
1
&&
this
.
timeCounter
.
time
>
0
)
{
var
drip
=
new
engine
.
Sprite
(
getTexture
(
"07f74bf6-416f-445e-98d5-021efe4c9fdc"
));
drip
.
x
=
Math
.
random
()
*
(
this
.
humanbeing
.
x
+
160
)
+
(
this
.
humanbeing
.
x
-
160
);
drip
.
y
=
Math
.
random
()
*
100
+
300
;
this
.
dripArray
.
push
(
drip
);
this
.
addChild
(
drip
);
}
}
}
var
_loop_1
=
function
(
drip_2
)
{
drip_2
.
y
+=
(
300
*
dt
)
/
1000
;
if
(
drip_2
.
y
>
_this
.
stage
.
height
)
{
var
index_1
=
_this
.
dripArray
.
indexOf
(
drip_2
);
_this
.
removeChild
(
drip_2
);
_this
.
dripArray
=
_this
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_1
;
});
var
_loop_1
=
function
(
drip
)
{
drip
.
y
+=
(
300
*
dt
)
/
1000
;
if
(
drip
.
y
>
this_1
.
stage
.
height
)
{
var
index_1
=
this_1
.
dripArray
.
indexOf
(
drip
);
this_1
.
removeChild
(
drip
);
this_1
.
dripArray
=
this_1
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_1
;
});
}
};
var
this_1
=
this
;
for
(
var
_i
=
0
,
_a
=
this
.
dripArray
;
_i
<
_a
.
length
;
_i
++
)
{
var
drip
=
_a
[
_i
];
_loop_1
(
drip
);
}
};
for
(
var
_i
=
0
,
_a
=
_this
.
dripArray
;
_i
<
_a
.
length
;
_i
++
)
{
var
drip_2
=
_a
[
_i
];
_loop_1
(
drip_2
);
}
if
(
b
>=
1000
)
{
b
=
0
;
if
(
_this
.
moists
.
percent
<
1
)
{
_this
.
timeCounter
.
time
-=
1
;
_this
.
timeCounter
.
updateTime
(
_this
.
timeCounter
.
time
);
if
(
b
>=
1000
)
{
b
=
0
;
if
(
this
.
moists
.
percent
<
1
)
{
this
.
timeCounter
.
time
-=
1
;
if
(
this
.
timeCounter
.
time
<=
0
)
{
this
.
timeCounter
.
time
=
0
;
}
this
.
timeCounter
.
updateTime
(
this
.
timeCounter
.
time
);
}
if
(
this
.
timeCounter
.
time
<=
0
&&
!
succeedFlag
)
{
this
.
timeCounter
.
time
=
0
;
succeedFlag
=
true
;
console
.
log
(
"游戏成功!"
);
this
.
success
();
}
}
if
(
_this
.
timeCounter
.
time
<=
0
)
{
_this
.
timeCounter
.
time
=
0
;
console
.
log
(
"游戏成功!"
);
_this
.
success
()
;
var
wind
=
-
40
;
this
.
rightHand
.
rotation
+=
wind
/
6
0
;
if
(
this
.
rightHand
.
rotation
<=
-
90
)
{
this
.
rightHand
.
rotation
=
-
90
;
}
}
var
wind
=
-
40
;
_this
.
rightHand
.
rotation
+=
wind
/
60
;
if
(
_this
.
rightHand
.
rotation
<=
-
90
)
{
_this
.
rightHand
.
rotation
=
-
90
;
}
else
if
(
_this
.
rightHand
.
rotation
>=
90
)
{
_this
.
rightHand
.
rotation
=
90
;
}
ld
=
Date
.
now
();
_this
.
angle
=
Math
.
asin
(
_this
.
D
/
2
/
_this
.
R
)
*
57.18
;
_this
.
rightHand
.
name
=
"aaa"
;
var
k12
=
(
point1
.
worldMatrix
.
ty
-
point2
.
worldMatrix
.
ty
)
/
(
point1
.
worldMatrix
.
tx
-
point2
.
worldMatrix
.
tx
);
var
k23
=
(
point2
.
worldMatrix
.
ty
-
point3
.
worldMatrix
.
ty
)
/
(
point2
.
worldMatrix
.
tx
-
point3
.
worldMatrix
.
tx
);
var
px1
=
point1
.
worldMatrix
.
tx
;
var
px2
=
point2
.
worldMatrix
.
tx
;
var
px3
=
point3
.
worldMatrix
.
tx
;
var
maxX
=
px1
>=
px2
?
(
px1
>=
px3
?
px1
:
px3
)
:
px2
>=
px3
?
px2
:
px3
;
var
minX
=
px1
>=
px2
?
(
px2
>=
px3
?
px3
:
px2
)
:
px1
>=
px3
?
px3
:
px1
;
var
_loop_2
=
function
(
drip_3
)
{
var
b12
=
point1
.
worldMatrix
.
ty
-
point1
.
worldMatrix
.
tx
*
k12
-
50
;
var
b23
=
point2
.
worldMatrix
.
ty
-
point2
.
worldMatrix
.
tx
*
k23
-
50
;
var
y12
=
k12
*
drip_3
.
x
+
b12
;
var
y23
=
k23
*
drip_3
.
x
+
b23
;
if
(
drip_3
.
x
>=
minX
&&
drip_3
.
x
<
maxX
)
{
if
(
drip_3
.
x
<
px2
)
{
if
(
drip_3
.
y
>=
y12
)
{
var
index_2
=
_this
.
dripArray
.
indexOf
(
drip_3
);
_this
.
removeChild
(
drip_3
);
_this
.
dripArray
=
_this
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_2
;
});
else
if
(
this
.
rightHand
.
rotation
>=
90
)
{
this
.
rightHand
.
rotation
=
90
;
}
if
(
this
.
rightHand
.
rotation
<=
-
60
)
{
var
face_1
=
this
.
humanbeing
.
facialChange
(
1
);
face_1
.
x
=
7
;
face_1
.
y
=
22
;
setTimeout
(
function
()
{
_this
.
humanbeing
.
removeFace
(
face_1
);
},
100
);
}
this
.
angle
=
Math
.
asin
(
this
.
D
/
2
/
this
.
R
)
*
57.18
;
this
.
rightHand
.
name
=
"aaa"
;
if
(
this
.
stage
.
height
>
1334
)
;
var
k12
=
(
point1
.
worldMatrix
.
ty
-
point2
.
worldMatrix
.
ty
)
/
(
point1
.
worldMatrix
.
tx
-
point2
.
worldMatrix
.
tx
);
var
k23
=
(
point2
.
worldMatrix
.
ty
-
point3
.
worldMatrix
.
ty
)
/
(
point2
.
worldMatrix
.
tx
-
point3
.
worldMatrix
.
tx
);
var
px1
=
point1
.
worldMatrix
.
tx
;
var
px2
=
point2
.
worldMatrix
.
tx
;
var
px3
=
point3
.
worldMatrix
.
tx
;
var
maxX
=
px1
>=
px2
?
(
px1
>=
px3
?
px1
:
px3
)
:
px2
>=
px3
?
px2
:
px3
;
var
minX
=
px1
>=
px2
?
(
px2
>=
px3
?
px3
:
px2
)
:
px1
>=
px3
?
px3
:
px1
;
var
x2
=
(
middleX
+
this
.
R
)
<
maxX
?
(
middleX
+
this
.
R
)
:
maxX
;
var
_loop_2
=
function
(
drip
)
{
var
b12
=
point1
.
worldMatrix
.
ty
-
point1
.
worldMatrix
.
tx
*
k12
-
50
;
var
b23
=
point2
.
worldMatrix
.
ty
-
point2
.
worldMatrix
.
tx
*
k23
-
50
;
var
y12
=
k12
*
drip
.
x
+
b12
;
var
y23
=
k23
*
drip
.
x
+
b23
;
if
(
drip
.
x
>=
minX
&&
drip
.
x
<
maxX
)
{
if
(
drip
.
x
<
px2
)
{
if
(
drip
.
y
>=
y12
)
{
var
index_2
=
this_2
.
dripArray
.
indexOf
(
drip
);
this_2
.
removeChild
(
drip
);
this_2
.
dripArray
=
this_2
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_2
;
});
}
}
}
if
(
drip_3
.
x
>=
px2
)
{
if
(
drip_3
.
y
>=
y23
)
{
var
index_3
=
_this
.
dripArray
.
indexOf
(
drip_3
);
_this
.
removeChild
(
drip_3
);
_this
.
dripArray
=
_this
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_3
;
});
if
(
drip
.
x
>=
px2
)
{
if
(
drip
.
y
>=
y23
)
{
var
index_3
=
this_2
.
dripArray
.
indexOf
(
drip
);
this_2
.
removeChild
(
drip
);
this_2
.
dripArray
=
this_2
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_3
;
}
);
}
}
}
}
if
(
drip_3
.
x
>
_this
.
humanbeing
.
x
&&
drip_3
.
x
<
_this
.
humanbeing
.
x
+
_this
.
humanbeing
.
width
)
{
if
(
drip_3
.
y
>=
_this
.
humanbeing
.
y
)
{
_this
.
moists
.
percent
+=
0.1
;
_this
.
moists
.
cover
(
_this
.
moists
.
percent
);
_this
.
moists
.
updateText
(
_this
.
moists
.
percent
);
if
(
_this
.
moists
.
percent
>=
1
)
{
_this
.
moists
.
stopScale
();
console
.
log
(
"游戏结束!"
);
_this
.
stop
();
if
(
drip
.
x
>
this_2
.
humanbeing
.
x
&&
drip
.
x
<
this_2
.
humanbeing
.
x
+
this_2
.
humanbeing
.
width
)
{
if
(
drip
.
y
>=
this_2
.
humanbeing
.
y
)
{
this_2
.
moists
.
percent
+=
0.1
;
this_2
.
moists
.
cover
(
this_2
.
moists
.
percent
);
this_2
.
moists
.
updateText
(
this_2
.
moists
.
percent
);
this_2
.
addChild
(
this_2
.
rainEffect
);
this_2
.
rainEffect
.
visible
=
true
;
this_2
.
rainEffect
.
play
(
true
,
true
);
this_2
.
rainEffect
.
x
=
drip
.
x
-
drip
.
width
*
2
;
this_2
.
rainEffect
.
y
=
drip
.
y
;
this_2
.
rainEffect
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
_this
.
rainEffect
.
visible
=
false
;
});
if
(
this_2
.
moists
.
percent
>=
1
&&
!
failFlag
)
{
this_2
.
moists
.
stopScale
();
failFlag
=
true
;
console
.
log
(
"游戏结束!"
);
this_2
.
stop
();
}
this_2
.
removeChild
(
drip
);
var
face_2
=
this_2
.
humanbeing
.
facialChange
(
2
);
face_2
.
x
=
7
;
face_2
.
y
=
22
;
setTimeout
(
function
()
{
_this
.
humanbeing
.
removeFace
(
face_2
);
},
500
);
console
.
log
(
"人"
);
var
index_4
=
this_2
.
dripArray
.
indexOf
(
drip
);
this_2
.
dripArray
=
this_2
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_4
;
});
this_2
.
humanbeing
.
scaleEffect
();
}
_this
.
removeChild
(
drip_3
);
var
face_1
=
_this
.
humanbeing
.
facialChange
(
2
);
face_1
.
x
=
7
;
face_1
.
y
=
22
;
setTimeout
(
function
()
{
_this
.
humanbeing
.
removeFace
(
face_1
);
},
500
);
console
.
log
(
"人"
);
var
index_4
=
_this
.
dripArray
.
indexOf
(
drip_3
);
_this
.
dripArray
=
_this
.
dripArray
.
filter
(
function
(
ele
,
i
)
{
return
i
!=
index_4
;
});
_this
.
humanbeing
.
scaleEffect
();
}
};
var
this_2
=
this
;
for
(
var
_b
=
0
,
_c
=
this
.
dripArray
;
_b
<
_c
.
length
;
_b
++
)
{
var
drip
=
_c
[
_b
];
_loop_2
(
drip
);
}
};
for
(
var
_b
=
0
,
_c
=
_this
.
dripArray
;
_b
<
_c
.
length
;
_b
++
)
{
var
drip_3
=
_c
[
_b
];
_loop_2
(
drip_3
);
}
ld
=
Date
.
now
();
});
this
.
playBtn
.
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
onClick
,
this
);
this
.
rightHand
.
rotation
=
0
;
};
GameTest
.
prototype
.
onClick
=
function
()
{
this
.
clicknum
+=
1
;
...
...
src/custom/getAwayFromCloud/debug/main.js.map
View file @
a7b8c4c0
{"version":3,"file":"index.js","sources":["src/custom/getAwayFromCloud/src/game/utils.ts","src/custom/getAwayFromCloud/src/game/Human.ts","src/custom/getAwayFromCloud/src/game/Moist.ts","src/custom/getAwayFromCloud/src/game/TimeCounter.ts","src/custom/getAwayFromCloud/src/game/CloudRain.ts","src/custom/getAwayFromCloud/src/game/GameTest.ts","src/custom/getAwayFromCloud/src/props.ts","src/custom/getAwayFromCloud/src/game/GameWrapper.ts","src/custom/getAwayFromCloud/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\n\r\n\r\n\r\nexport function getIndexFromRC(row,col,maxCol){\r\n\tlet index;\r\n\tindex = row * maxCol + col ;\r\n\treturn index\r\n}\r\n\r\n\r\n\r\n\r\nexport function getRandomArray(array){\r\n\tarray.sort(function() {\r\n\t\treturn .5 - Math.random();\r\n\t});\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Human extends engine.Container{\r\n \r\n //常态,吃力,沮丧\r\n humanArray = [\r\n '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\r\n '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\r\n '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\r\n ]\r\n //三张面部表情\r\n human:engine.Sprite = new engine.Sprite(getTexture(this.humanArray[0]))\r\n\r\n constructor(){\r\n super();\r\n this.addChild(this.human)\r\n this.width = this.human.width;\r\n this.height = this.human.height;\r\n }\r\n\r\n facialChange(num){\r\n let face = new engine.Sprite(getTexture(this.humanArray[num]));\r\n this.human.addChild(face);\r\n return face;\r\n }\r\n\r\n removeFace(face){\r\n this.human.removeChild(face);\r\n }\r\n\r\n scaleEffect(){\r\n let aaa = 0;\r\n let pt = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() -pt;\r\n aaa += dt;\r\n this.anchorX = this.width\r\n this.anchorY = this.height;\r\n if(aaa > 90 && aaa<=100 ){\r\n this.scaleY = 0.99;\r\n this.scaleX = 1.01;\r\n }\r\n\r\n if(aaa >190 && aaa < 200){\r\n this.scaleX = 1;\r\n this.scaleY = 1;\r\n aaa = 0;\r\n }\r\n\r\n pt = Date.now();\r\n })\r\n }\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Moist extends engine.Container{\r\n\r\n percent:number\r\n moistBg:engine.Sprite = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'))\r\n moist:engine.Sprite = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n moistCover:any = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n txt = new engine.TextInput();\r\n hintpic:engine.Sprite = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'))\r\n constructor(){\r\n super();\r\n this.percent = 0;\r\n this.addChild(this.moistBg)\r\n this.moistBg.addChild(this.moist)\r\n this.moist.mask = this.moistCover;\r\n\r\n\r\n this.txt.text = this.percent*100+'%';\r\n this.txt.size = 30;\r\n this.txt.fillColor = '#7A83C5';\r\n this.addChild(this.txt)\r\n this.txt.x = 0;\r\n this.txt.y = -50;\r\n\r\n this.hintpic.x = -10;\r\n this.hintpic.y = 440;\r\n this.addChild(this.hintpic)\r\n }\r\n\r\n cover(percent){\r\n this.moistCover.anchorY = 416;\r\n this.moistBg.addChild(this.moistCover)\r\n this.moistCover.scaleY = percent;\r\n }\r\n\r\n stopScale(){\r\n this.moistCover.scaleY = 1;\r\n this.txt.text = '100%';\r\n }\r\n\r\n updateText(percent){\r\n let a = percent * 100;\r\n if(a <=90){\r\n this.txt.text = a.toPrecision(2)+'%';\r\n }else{\r\n this.txt.text = a.toPrecision(3)+'%';\r\n }\r\n }\r\n\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class TimeCounter extends engine.Container{\r\n timeCounter:engine.Sprite = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\r\n timeText:any;\r\n time:number\r\n\r\n \r\n constructor(){\r\n super()\r\n this.time = 20\r\n this.addChild(this.timeCounter)\r\n\r\n this.timeCounter.x = 256;\r\n this.timeCounter.y = 50;\r\n // 计时文本\r\n this.timeText = new engine.TextInput();\r\n this.timeText.text = this.time +'s';\r\n this.timeText.size = 48;\r\n this.timeText.fillColor = '#7A83C5';\r\n this.timeCounter.addChild(this.timeText);\r\n this.timeText.x = 100;\r\n this.timeText.y = 15;\r\n\r\n }\r\n\r\n updateTime(time){\r\n this.time = time;\r\n this.timeText.text = this.time + 's'\r\n }\r\n\r\n\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class CloudRain extends engine.Container{\r\n\r\n clound1:engine.Sprite = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'))\r\n clound2:engine.Sprite = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'))\r\n sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\r\n \r\n constructor(){\r\n super()\r\n this.sun.x = 90;\r\n this.sun.y = 120;\r\n this.addChild(this.sun)\r\n\r\n this.addChild(this.clound1);\r\n this.addChild(this.clound2);\r\n\r\n this.clound1.x = 100;\r\n this.clound1.y = 220;\r\n this.clound2.x = 150;\r\n this.clound2.y = 220;\r\n\r\n }\r\n\r\n succeed(){\r\n // 380 580\r\n let a = 0\r\n let ld = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() - ld;\r\n a += dt;\r\n if(a>100){\r\n this.clound1.x -= (800 * dt) / 1000;\r\n this.clound2.x += (820*dt)/1000;\r\n if(this.clound1.x <= -380){\r\n this.clound1.x = -380;\r\n }\r\n if(this.clound2.x >= 750){\r\n this.clound2.x = 750;\r\n }\r\n\r\n this.sun.y -= (150 * dt) / 1000;\r\n if(this.sun.y <= 60){\r\n this.sun.y = 60;\r\n }\r\n }\r\n ld = Date.now();\r\n })\r\n }\r\n\r\n\r\n \r\n\r\n\r\n\r\n}","import { getTexture,createSvga } from \"./utils\";\r\n\r\nimport Human from \"./Human\";\r\nimport Moist from \"./Moist\";\r\nimport TimeCounter from \"./TimeCounter\";\r\nimport CloudRain from \"./CloudRain\";\r\n\r\nexport default class GameTest extends engine.Container {\r\n constructor() {\r\n super();\r\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n }\r\n\r\n rightHand: engine.Sprite;\r\n // ambrella: engine.Sprite;\r\n playBtn: engine.Sprite;\r\n human: engine.Sprite;\r\n\r\n humanbeing: Human;winds\r\n moists: Moist;\r\n contain: any;\r\n timeCounter: TimeCounter;\r\n cloudRain: CloudRain;\r\n cloud: CloudRain;\r\n winds\r\n setup() {\r\n let playBg = new engine.Sprite(\r\n getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\")\r\n );\r\n this.addChild(playBg);\r\n\r\n // this.human = new engine.Sprite(\r\n // getTexture(\"487c1ca7-dea5-4732-b4b6-acb5406ee3a4\")\r\n // );\r\n // this.human.x = 290;\r\n // this.human.y = 900;\r\n // 人\r\n this.humanbeing = new Human();\r\n this.humanbeing.x = 290;\r\n // this.humanbeing.y = 900;\r\n this.humanbeing.y = 750;\r\n this.addChild(this.humanbeing);\r\n\r\n // this.contain = new engine.Sprite()\r\n console.log(\r\n \"xxxxxx\",\r\n this.stage.width,\r\n this.stage.height,\r\n this.width,\r\n this.height\r\n );\r\n\r\n // 手和伞为一个整体\r\n this.rightHand = new engine.Sprite(\r\n getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\")\r\n );\r\n this.rightHand.x = -70;\r\n this.rightHand.y = -65;\r\n this.rightHand.anchorX = 196;\r\n this.rightHand.anchorY = 253;\r\n\r\n this.humanbeing.addChild(this.rightHand);\r\n\r\n // this.addChild(this.human);\r\n // this.human.addChild(this.rightHand);\r\n\r\n this.playBtn = new engine.Sprite(\r\n getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\")\r\n );\r\n this.playBtn.x = 138;\r\n this.playBtn.y = 1150;\r\n this.addChild(this.playBtn);\r\n // 湿润度\r\n this.moists = new Moist();\r\n this.moists.x = 20;\r\n this.moists.y = 450;\r\n this.addChild(this.moists);\r\n\r\n // 云\r\n this.cloud = new CloudRain();\r\n this.addChild(this.cloud);\r\n //风\r\n }\r\n\r\n dripArray: any[] = [];\r\n clicknum: number = 0;\r\n R: number = 250;\r\n D: number = 340;\r\n angle: number;\r\n\r\n con: engine.Sprite = new engine.Sprite();\r\n\r\n // 游戏开始前倒计时三张图\r\n t1 = new engine.Sprite(getTexture('a163b74f-32bc-43d2-8015-7cf1eac71501'));\r\n t2 = new engine.Sprite(getTexture('22de82d1-97ec-4195-a32c-f4fc1656e2de'));\r\n t3 = new engine.Sprite(getTexture('cc952365-a990-4912-98af-50905559b9d5'));\r\n\r\n start() {\r\n const middleX = this.humanbeing.x + this.humanbeing.width / 2;\r\n const validX1 = this.humanbeing.x;\r\n const validX2 = this.humanbeing.x + this.humanbeing.width;\r\n\r\n let drip = new engine.Sprite(\r\n getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\")\r\n );\r\n drip.x = 200;\r\n drip.y = 0;\r\n this.dripArray.push(drip);\r\n this.addChild(drip);\r\n\r\n // 弧形参考线\r\n for (let i = 0; i < 1000; i++) {\r\n let y =\r\n -Math.sqrt(\r\n this.R * this.R - (i - middleX - 50) * (i - middleX - 50)\r\n ) +\r\n (this.humanbeing.y + 180);\r\n\r\n let img = new engine.Sprite(\r\n getTexture(\"e4a82aee-4472-4b06-bd75-02fb64f1c8c8\")\r\n );\r\n img.width = 2;\r\n img.height = 2;\r\n img.x = i;\r\n img.y = y;\r\n this.con.addChild(img);\r\n }\r\n this.addChild(this.con);\r\n\r\n\r\n let point1 = new engine.Graphics();\r\n point1.beginFill(0xff0000);\r\n point1.drawRect(0, 0, 10, 10);\r\n point1.x = 0;\r\n point1.y = 100;\r\n point1.endFill();\r\n // this.addChild(point1)\r\n this.rightHand.addChild(point1);\r\n\r\n let point2 = new engine.Graphics();\r\n point2.beginFill(0xff0000);\r\n point2.drawRect(0, 0, 10, 10);\r\n point2.x = 170;\r\n point2.y = 0;\r\n point2.endFill();\r\n // this.addChild(point2)\r\n this.rightHand.addChild(point2);\r\n\r\n let point3 = new engine.Graphics();\r\n point3.beginFill(0xff0000);\r\n point3.drawRect(0, 0, 10, 10);\r\n point3.x = 330;\r\n point3.y = 100;\r\n point3.endFill();\r\n // this.addChild(point3)\r\n this.rightHand.addChild(point3);\r\n\r\n //计时器\r\n this.timeCounter = new TimeCounter();\r\n this.addChild(this.timeCounter);\r\n\r\n let ld = Date.now();\r\n\r\n let a = 0;\r\n let b = 0;\r\n \r\n // let drip = new engine.Sprite(\r\n // getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\")\r\n // );\r\n // drip.x =\r\n // Math.random() * (this.humanbeing.x + 160) +\r\n // (this.humanbeing.x - 160);\r\n // drip.worldMatrix.ty = Math.random() * 100 + 300;\r\n // this.dripArray.push(drip);\r\n // this.addChild(drip);\r\n let timer = 0;\r\n\r\n // 风吹动效\r\n this.winds = createSvga(\"wind\");\r\n this.addChild(this.winds);\r\n this.winds.visible = true;\r\n this.winds.play(true,true)\r\n this.winds.once(engine.Event.END_FRAME,()=>{\r\n this.removeChild(this.winds);\r\n },this)\r\n\r\n this.addEventListener(engine.Event.ENTER_FRAME, () => {\r\n let dt = Date.now() - ld;\r\n\r\n a += dt;\r\n b += dt;\r\n timer += dt;\r\n // 添加倒数三秒\r\n // if(timer >990 && timer <=1000){\r\n // this.addChild(this.t3);\r\n // }\r\n // if(timer > 1990 && timer <= 2000){\r\n // this.removeChild(this.t3);\r\n // this.addChild(this.t2);\r\n // }\r\n // if(timer > 2990 && timer < 3000){\r\n // this.removeChild(this.t2);\r\n // this.addChild(this.t1);\r\n // this.removeChild(this.t1);\r\n // }\r\n\r\n \r\n // 延迟三秒执行\r\n // if(timer >= 3000){\r\n if (a > 200) {\r\n a = 0;\r\n if (this.moists.percent < 1 && this.timeCounter.time > 0) {\r\n let drip = new engine.Sprite(\r\n getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\")\r\n );\r\n drip.x =\r\n Math.random() * (this.humanbeing.x + 160) +\r\n (this.humanbeing.x - 160);\r\n drip.y = Math.random() * 100 + 300;\r\n this.dripArray.push(drip);\r\n this.addChild(drip);\r\n }\r\n \r\n }\r\n \r\n // 雨滴下落\r\n for (let drip of this.dripArray) {\r\n drip.y += (300 * dt) / 1000;\r\n if (drip.y > this.stage.height) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n }\r\n\r\n \r\n\r\n //计时器\r\n if (b >= 1000) {\r\n b = 0;\r\n // if (this.timeCounter.time <= 0) {\r\n // this.timeCounter.time = 0;\r\n // }\r\n if(this.moists.percent < 1){\r\n this.timeCounter.time -= 1;\r\n this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n if (this.timeCounter.time <= 0 ) {\r\n this.timeCounter.time = 0;\r\n console.log(\"游戏成功!\");\r\n // 云动画\r\n // 雨水结束\r\n // 太阳出来\r\n this.success();\r\n // this.removeEventListener(engine.Event.END_FRAME,()=>{})\r\n }\r\n }\r\n \r\n // 伞的旋转\r\n let wind = -40;\r\n this.rightHand.rotation += wind / 60;\r\n \r\n if (this.rightHand.rotation <= -90) {\r\n this.rightHand.rotation = -90;\r\n } else if (this.rightHand.rotation >= 90) {\r\n this.rightHand.rotation = 90;\r\n }\r\n\r\n // 吃力表情\r\n // if(this.rightHand.rotation <= -60){\r\n // let face = this.humanbeing.facialChange(1);\r\n // face.x = 7;\r\n // face.y = 22;\r\n // setTimeout(() => {\r\n // this.humanbeing.removeFace(face);\r\n // }, 100);\r\n // }\r\n\r\n ld = Date.now();\r\n \r\n // return;\r\n // 扇形的角度\r\n this.angle = Math.asin(this.D / 2 / this.R) * 57.18;\r\n \r\n // 伞的偏移角度距离水平位置\r\n let validMaxX;\r\n let validMinX;\r\n // 伞的圆函数\r\n let ambrellaFuncY;\r\n \r\n this.rightHand.name = \"aaa\";\r\n \r\n // a.worldMatrix.tx\r\n \r\n // point1,2线性方程斜率\r\n // let aa = 0;\r\n // if (this.stage.height > 1334) {\r\n // aa = 290;\r\n // }\r\n let k12 =\r\n (point1.worldMatrix.ty - point2.worldMatrix.ty) /\r\n (point1.worldMatrix.tx - point2.worldMatrix.tx);\r\n let k23 =\r\n (point2.worldMatrix.ty - point3.worldMatrix.ty) /\r\n (point2.worldMatrix.tx - point3.worldMatrix.tx);\r\n \r\n // let px1 = point1.worldMatrix.tx;\r\n // let px2 = point2.worldMatrix.tx;\r\n // let px3 = point3.worldMatrix.tx;\r\n\r\n let px1 = point1.worldMatrix.tx;\r\n let px2 = point2.worldMatrix.tx;\r\n let px3 = point3.worldMatrix.tx;\r\n\r\n let maxX =\r\n px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\r\n let minX =\r\n px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\r\n \r\n // let x2 = (middleX + this.R) < maxX ? (middleX+this.R):maxX;\r\n for (let drip of this.dripArray) {\r\n // point1,2线性方程\r\n let b12 =\r\n point1.worldMatrix.ty -\r\n point1.worldMatrix.tx * k12 - 50;\r\n let b23 =\r\n point2.worldMatrix.ty -\r\n point2.worldMatrix.tx * k23 - 50;\r\n let y12 = k12 * drip.x + b12;\r\n let y23 = k23 * drip.x + b23;\r\n if (drip.x >= minX && drip.x <maxX) {\r\n // 伞碰撞12\r\n if (drip.x < px2) {\r\n // if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y12) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n // 23\r\n if (drip.x >= px2) {\r\n // if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y23) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n }\r\n \r\n // 碰人\r\n if (\r\n drip.x > this.humanbeing.x &&\r\n drip.x < this.humanbeing.x + this.humanbeing.width\r\n ) {\r\n if (drip.y >= this.humanbeing.y) {\r\n this.moists.percent += 0.1;\r\n this.moists.cover(this.moists.percent);\r\n this.moists.updateText(this.moists.percent);\r\n\r\n \r\n \r\n if (this.moists.percent >= 1) {\r\n // 游戏结束\r\n this.moists.stopScale();\r\n console.log(\"游戏结束!\");\r\n // 清除事件\r\n this.stop();\r\n // this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n this.removeChild(drip);\r\n let face = this.humanbeing.facialChange(2);\r\n face.x = 7;\r\n face.y = 22;\r\n setTimeout(() => {\r\n this.humanbeing.removeFace(face);\r\n }, 500);\r\n console.log(\"人\");\r\n \r\n let index = this.dripArray.indexOf(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n\r\n // 动效\r\n this.humanbeing.scaleEffect();\r\n }\r\n }\r\n }\r\n // }\r\n \r\n\r\n ld = Date.now();\r\n });\r\n\r\n this.playBtn.addEventListener(\r\n engine.MouseEvent.CLICK,\r\n this.onClick,\r\n this\r\n );\r\n // this.rightHand.rotation = 0;\r\n }\r\n\r\n onClick() {\r\n this.clicknum += 1;\r\n this.rightHand.rotation += 10 * this.clicknum;\r\n this.clicknum = 0;\r\n }\r\n stop() {\r\n // this.removeAllEventListener();\r\n // this.playBtn.removeAllEventListener();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-fail\", { reason: 1 });\r\n }\r\n\r\n success() {\r\n this.cloud.succeed();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\r\n moist: this.moists.percent,\r\n });\r\n\r\n }\r\n}\r\n","\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","\r\nimport GameView from \"./GameView\";\r\nimport GameTest from \"./GameTest\";\r\n\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\t// private _status;\r\n\tprivate _gameView: GameView;\r\n\tprivate _gameTest: GameTest;\r\n\r\n\r\n\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\r\n\r\n\t\t//创建实例\r\n\t\t// let gameView = this._gameView = new GameView();\r\n\t\tlet gameTest = this._gameTest = new GameTest();\r\n\t\tthis.addChild(gameTest);\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\r\n\t\t// this._status = 1;\r\n\r\n\t\t// this._gameView.start();\r\n\t\tthis._gameTest.start();\r\n\t}\r\n\tstop(event: engine.Event) {\r\n\t\t\r\n\t\t// this._gameView.stop();\r\n\t\tthis._gameTest.stop();\r\n\t}\r\n}\r\n","\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\t\r\n\treturn instance;\r\n}\r\n"],"names":["__extends"],"mappings":";;;;;;UAIgB,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;UASe,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;;CCjBD;KAAmCA,+BAAgB;KAW/C;SAAA,YACI,iBAAO,SAIV;SAbD,gBAAU,GAAG;aACT,sCAAsC;aACtC,sCAAsC;aACtC,sCAAsC;UACzC,CAAA;SAED,WAAK,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,KAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;SAInE,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,KAAK,CAAC,CAAA;SACzB,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,KAAK,CAAC,KAAK,CAAC;SAC9B,KAAI,CAAC,MAAM,GAAG,KAAI,CAAC,KAAK,CAAC,MAAM,CAAC;;MACnC;KAED,4BAAY,GAAZ,UAAa,GAAG;SACZ,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SAC/D,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC1B,OAAO,IAAI,CAAC;MACf;KAED,0BAAU,GAAV,UAAW,IAAI;SACX,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;MAChC;KAED,2BAAW,GAAX;SAAA,iBAqBC;SApBG,IAAI,GAAG,GAAG,CAAC,CAAC;SACZ,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAC;aAC3C,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAE,EAAE,CAAC;aACxB,GAAG,IAAI,EAAE,CAAC;aACV,KAAI,CAAC,OAAO,GAAG,KAAI,CAAC,KAAK,CAAA;aACzB,KAAI,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC;aAC3B,IAAG,GAAG,GAAG,EAAE,IAAI,GAAG,IAAE,GAAG,EAAE;iBACrB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;iBACnB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;cACtB;aAED,IAAG,GAAG,GAAE,GAAG,IAAI,GAAG,GAAG,GAAG,EAAC;iBACrB,KAAI,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChB,KAAI,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChB,GAAG,GAAG,CAAC,CAAC;cACX;aAED,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAA;MACL;KACL,YAAC;CAAD,CAAC,CAlDkC,MAAM,CAAC,SAAS,GAkDlD;;;CClDD;KAAmCA,+BAAgB;KAQ/C;SAAA,YACI,iBAAO,SAiBV;SAvBD,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,WAAK,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC3F,gBAAU,GAAO,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SACtF,SAAG,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC7B,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAGzF,KAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAA;SAC3B,KAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAI,CAAC,KAAK,CAAC,CAAA;SACjC,KAAI,CAAC,KAAK,CAAC,IAAI,GAAG,KAAI,CAAC,UAAU,CAAC;SAGlC,KAAI,CAAC,GAAG,CAAC,IAAI,GAAG,KAAI,CAAC,OAAO,GAAC,GAAG,GAAC,GAAG,CAAC;SACrC,KAAI,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC;SACnB,KAAI,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC;SAC/B,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,GAAG,CAAC,CAAA;SACvB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACf,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SAEjB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAA;;MAC9B;KAED,qBAAK,GAAL,UAAM,OAAO;SACT,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG,CAAC;SAC9B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;SACtC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,OAAO,CAAC;MACpC;KAED,yBAAS,GAAT;SACI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;SAC3B,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,MAAM,CAAC;MAC1B;KAED,0BAAU,GAAV,UAAW,OAAO;SACd,IAAI,CAAC,GAAG,OAAO,GAAG,GAAG,CAAC;SACtB,IAAG,CAAC,IAAG,EAAE,EAAC;aACN,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,GAAC,GAAG,CAAC;UACxC;cAAI;aACD,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,GAAC,GAAG,CAAC;UACxC;MACJ;KAEL,YAAC;CAAD,CAAC,CAhDkC,MAAM,CAAC,SAAS,GAgDlD;;;CChDD;KAAyCA,qCAAgB;KAMrD;SAAA,YACI,iBAAO,SAeV;SArBD,iBAAW,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAO9F,KAAI,CAAC,IAAI,GAAG,EAAE,CAAA;SACd,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,WAAW,CAAC,CAAA;SAE/B,KAAI,CAAC,WAAW,CAAC,CAAC,GAAG,GAAG,CAAC;SACzB,KAAI,CAAC,WAAW,CAAC,CAAC,GAAG,EAAE,CAAC;SAExB,KAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACvC,KAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAI,CAAC,IAAI,GAAE,GAAG,CAAC;SACpC,KAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;SACxB,KAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;SACpC,KAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;SACzC,KAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC;SACtB,KAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,EAAE,CAAC;;MAExB;KAED,gCAAU,GAAV,UAAW,IAAI;SACX,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SACjB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;MACvC;KAGL,kBAAC;CAAD,CAAC,CA9BwC,MAAM,CAAC,SAAS,GA8BxD;;;CC9BD;KAAuCA,mCAAgB;KAMnD;SAAA,YACI,iBAAO,SAaV;SAlBD,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,SAAG,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAIxE,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;SAChB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;SACjB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,GAAG,CAAC,CAAA;SAEvB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAC;SAC5B,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAC;SAE5B,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;;MAExB;KAED,2BAAO,GAAP;SAAA,iBAwBC;SAtBG,IAAI,CAAC,GAAG,CAAC,CAAA;SACT,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAC;aAC3C,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;aACzB,CAAC,IAAI,EAAE,CAAC;aACR,IAAG,CAAC,GAAC,GAAG,EAAC;iBACL,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;iBACpC,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,GAAC,EAAE,IAAE,IAAI,CAAC;iBAChC,IAAG,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAC;qBACtB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;kBACzB;iBACD,IAAG,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,GAAG,EAAC;qBACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;kBACxB;iBAED,KAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;iBAChC,IAAG,KAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAC;qBAChB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;kBACnB;cACJ;aACD,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAA;MACL;KAOL,gBAAC;CAAD,CAAC,CArDsC,MAAM,CAAC,SAAS,GAqDtD;;;CChDD;KAAsCA,kCAAgB;KAClD;SAAA,YACI,iBAAO,SAEV;SAyED,eAAS,GAAU,EAAE,CAAC;SACtB,cAAQ,GAAW,CAAC,CAAC;SACrB,OAAC,GAAW,GAAG,CAAC;SAChB,OAAC,GAAW,GAAG,CAAC;SAGhB,SAAG,GAAkB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;SAGzC,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAC3E,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAC3E,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SArFvE,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MAC5D;KAcD,wBAAK,GAAL;SACI,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAC1B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAQtB,IAAI,CAAC,UAAU,GAAG,IAAI,KAAK,EAAE,CAAC;SAC9B,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;SAExB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAG/B,OAAO,CAAC,GAAG,CACP,QAAQ,EACR,IAAI,CAAC,KAAK,CAAC,KAAK,EAChB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACd,CAAC;SAGF,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,MAAM,CAC9B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACvB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACvB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,GAAG,CAAC;SAC7B,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,GAAG,CAAC;SAE7B,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAKzC,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,CAC5B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAE5B,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,EAAE,CAAC;SAC1B,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;SACnB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAG3B,IAAI,CAAC,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;SAC7B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;MAE7B;KAeD,wBAAK,GAAL;SAAA,iBA2TC;SA1TG,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC;SAC9D,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;SAClC,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;SAE1D,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CACxB,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;SACb,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAGpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;aAC3B,IAAI,CAAC,GACD,CAAC,IAAI,CAAC,IAAI,CACN,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,GAAG,EAAE,KAAK,CAAC,GAAG,OAAO,GAAG,EAAE,CAAC,CAC5D;kBACA,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;aAE9B,IAAI,GAAG,GAAG,IAAI,MAAM,CAAC,MAAM,CACvB,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;aACF,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC;aACd,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;aACf,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACV,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACV,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;UAC1B;SACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAGxB,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;SACb,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAEhC,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;SACb,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAEhC,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAGhC,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;SACrC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAEhC,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SAEpB,IAAI,CAAC,GAAG,CAAC,CAAC;SACV,IAAI,CAAC,GAAG,CAAC,CAAC;SAcV,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;SAChC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC1B,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;SAC1B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAC,IAAI,CAAC,CAAA;SAC1B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAC;aACnC,KAAI,CAAC,WAAW,CAAC,KAAI,CAAC,KAAK,CAAC,CAAC;UAChC,EAAC,IAAI,CAAC,CAAA;SAEP,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE;aAC5C,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;aAEzB,CAAC,IAAI,EAAE,CAAC;aACR,CAAC,IAAI,EAAE,CAAC;aAmBJ,IAAI,CAAC,GAAG,GAAG,EAAE;iBACT,CAAC,GAAG,CAAC,CAAC;iBACN,IAAI,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,CAAC,IAAI,KAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,EAAE;qBACtD,IAAI,MAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CACxB,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;qBACF,MAAI,CAAC,CAAC;yBACF,IAAI,CAAC,MAAM,EAAE,IAAI,KAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;8BACxC,KAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;qBAC/B,MAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;qBAClC,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;qBAC1B,KAAI,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;kBACvB;cAEJ;qCAGQ,MAAI;iBACV,MAAI,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;iBAC3B,IAAI,MAAI,CAAC,CAAC,GAAG,KAAI,CAAC,KAAK,CAAC,MAAM,EAAE;qBAC5B,IAAI,OAAK,GAAG,KAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;qBACzC,KAAI,CAAC,WAAW,CAAC,MAAI,CAAC,CAAC;qBACvB,KAAI,CAAC,SAAS,GAAG,KAAI,CAAC,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;kBACL;;aARL,KAAiB,UAAc,EAAd,KAAA,KAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc;iBAA1B,IAAI,MAAI,SAAA;yBAAJ,MAAI;cASZ;aAKD,IAAI,CAAC,IAAI,IAAI,EAAE;iBACX,CAAC,GAAG,CAAC,CAAC;iBAIN,IAAG,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,CAAC,EAAC;qBACvB,KAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,CAAC;qBAC3B,KAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;kBACtD;iBAED,IAAI,KAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,EAAG;qBAC7B,KAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,CAAC;qBAC1B,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;qBAIrB,KAAI,CAAC,OAAO,EAAE,CAAC;kBAElB;cACJ;aAGD,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;aACf,KAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,IAAI,GAAG,EAAE,CAAC;aAErC,IAAI,KAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,CAAC,EAAE,EAAE;iBAChC,KAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;cACjC;kBAAM,IAAI,KAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,EAAE,EAAE;iBACtC,KAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC;cAChC;aAYD,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;aAIhB,KAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAI,CAAC,CAAC,GAAG,CAAC,GAAG,KAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;aAQpD,KAAI,CAAC,SAAS,CAAC,IAAI,GAAG,KAAK,CAAC;aAS5B,IAAI,GAAG,GACH,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE;kBAC7C,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;aACpD,IAAI,GAAG,GACH,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE;kBAC7C,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;aAMpD,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;aAChC,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;aAChC,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;aAEhC,IAAI,IAAI,GACJ,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;aACnE,IAAI,IAAI,GACJ,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;qCAG1D,MAAI;iBAET,IAAI,GAAG,GACH,MAAM,CAAC,WAAW,CAAC,EAAE;qBACrB,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;iBACrC,IAAI,GAAG,GACH,MAAM,CAAC,WAAW,CAAC,EAAE;qBACrB,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;iBACrC,IAAI,GAAG,GAAG,GAAG,GAAG,MAAI,CAAC,CAAC,GAAG,GAAG,CAAC;iBAC7B,IAAI,GAAG,GAAG,GAAG,GAAG,MAAI,CAAC,CAAC,GAAG,GAAG,CAAC;iBAC7B,IAAI,MAAI,CAAC,CAAC,IAAI,IAAI,IAAI,MAAI,CAAC,CAAC,GAAE,IAAI,EAAE;qBAEhC,IAAI,MAAI,CAAC,CAAC,GAAG,GAAG,EAAE;yBAEV,IAAI,MAAI,CAAC,CAAC,IAAI,GAAG,EAAE;6BACf,IAAI,OAAK,GAAG,KAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;6BACzC,KAAI,CAAC,WAAW,CAAC,MAAI,CAAC,CAAC;6BACvB,KAAI,CAAC,SAAS,GAAG,KAAI,CAAC,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;0BACL;sBAER;qBAED,IAAI,MAAI,CAAC,CAAC,IAAI,GAAG,EAAE;yBAEX,IAAI,MAAI,CAAC,CAAC,IAAI,GAAG,EAAE;6BACf,IAAI,OAAK,GAAG,KAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;6BACzC,KAAI,CAAC,WAAW,CAAC,MAAI,CAAC,CAAC;6BACvB,KAAI,CAAC,SAAS,GAAG,KAAI,CAAC,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;0BACL;sBAER;kBACJ;iBAGD,IACI,MAAI,CAAC,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC,CAAC;qBAC1B,MAAI,CAAC,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC,CAAC,GAAG,KAAI,CAAC,UAAU,CAAC,KAAK,EACpD;qBACE,IAAI,MAAI,CAAC,CAAC,IAAI,KAAI,CAAC,UAAU,CAAC,CAAC,EAAE;yBAC7B,KAAI,CAAC,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;yBAC3B,KAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;yBACvC,KAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;yBAI5C,IAAI,KAAI,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,EAAE;6BAE1B,KAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;6BACxB,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;6BAErB,KAAI,CAAC,IAAI,EAAE,CAAC;0BAEf;yBAED,KAAI,CAAC,WAAW,CAAC,MAAI,CAAC,CAAC;yBACvB,IAAI,MAAI,GAAG,KAAI,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;yBAC3C,MAAI,CAAC,CAAC,GAAG,CAAC,CAAC;yBACX,MAAI,CAAC,CAAC,GAAG,EAAE,CAAC;yBACZ,UAAU,CAAC;6BACP,KAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAI,CAAC,CAAC;0BACpC,EAAE,GAAG,CAAC,CAAC;yBACR,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;yBAEjB,IAAI,OAAK,GAAG,KAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;yBACzC,KAAI,CAAC,SAAS,GAAG,KAAI,CAAC,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;yBAGF,KAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;sBACjC;kBACJ;;aA3EL,KAAiB,UAAc,EAAd,KAAA,KAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc;iBAA1B,IAAI,MAAI,SAAA;yBAAJ,MAAI;cA4EZ;aAIL,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAC;SAEH,IAAI,CAAC,OAAO,CAAC,gBAAgB,CACzB,MAAM,CAAC,UAAU,CAAC,KAAK,EACvB,IAAI,CAAC,OAAO,EACZ,IAAI,CACP,CAAC;MAEL;KAED,0BAAO,GAAP;SACI,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;SACnB,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC9C,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;MACrB;KACD,uBAAI,GAAJ;SAGI,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,iBAAiB,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;MACtE;KAED,0BAAO,GAAP;SACI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;SACrB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,oBAAoB,EAAE;aACnD,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO;UAC7B,CAAC,CAAC;MAEN;KACL,eAAC;CAAD,CAAC,CAzaqC,MAAM,CAAC,SAAS,GAyarD;;;CC9aM,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;CCLD;KAAiCA,qCAAgB;KAShD;SAAA,YACC,iBAAO,SAUP;SARA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACxE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,eAAe,EAAE,KAAI,CAAC,IAAI,EAAE,KAAI,CAAC,CAAC;SAItE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAExB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SAKxB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KACD,0BAAI,GAAJ,UAAK,KAAmB;SAGvB,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;MACtB;KACF,kBAAC;CAAD,CAAC,CAnCgC,MAAM,CAAC,SAAS,GAmChD;;;iBCrCwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KAEjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;;"}
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/getAwayFromCloud/src/game/utils.ts","src/custom/getAwayFromCloud/src/game/Human.ts","src/custom/getAwayFromCloud/src/game/Moist.ts","src/custom/getAwayFromCloud/src/game/TimeCounter.ts","src/custom/getAwayFromCloud/src/game/CloudRain.ts","src/custom/getAwayFromCloud/src/game/GameTest.ts","src/custom/getAwayFromCloud/src/props.ts","src/custom/getAwayFromCloud/src/game/GameWrapper.ts","src/custom/getAwayFromCloud/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\n\r\n\r\n\r\nexport function getIndexFromRC(row,col,maxCol){\r\n\tlet index;\r\n\tindex = row * maxCol + col ;\r\n\treturn index\r\n}\r\n\r\n\r\n\r\n\r\nexport function getRandomArray(array){\r\n\tarray.sort(function() {\r\n\t\treturn .5 - Math.random();\r\n\t});\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Human extends engine.Container{\r\n \r\n //常态,吃力,沮丧\r\n humanArray = [\r\n '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\r\n '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\r\n '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\r\n ]\r\n //三张面部表情\r\n human:engine.Sprite = new engine.Sprite(getTexture(this.humanArray[0]))\r\n\r\n constructor(){\r\n super();\r\n this.addChild(this.human)\r\n this.width = this.human.width;\r\n this.height = this.human.height;\r\n }\r\n\r\n facialChange(num){\r\n let face = new engine.Sprite(getTexture(this.humanArray[num]));\r\n this.human.addChild(face);\r\n return face;\r\n }\r\n\r\n removeFace(face){\r\n this.human.removeChild(face);\r\n }\r\n\r\n scaleEffect(){\r\n let aaa = 0;\r\n let pt = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() -pt;\r\n aaa += dt;\r\n this.anchorX = this.width + this.width / 2\r\n this.anchorY = this.height;\r\n if(aaa > 90 && aaa<=100 ){\r\n this.scaleY = 0.99;\r\n this.scaleX = 1.01;\r\n }\r\n\r\n if(aaa >190 && aaa < 200){\r\n this.scaleX = 1;\r\n this.scaleY = 1;\r\n aaa = 0;\r\n }\r\n\r\n pt = Date.now();\r\n })\r\n }\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Moist extends engine.Container{\r\n\r\n percent:number\r\n moistBg:engine.Sprite = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'))\r\n moist:engine.Sprite = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n moistCover:any = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n txt = new engine.TextInput();\r\n hintpic:engine.Sprite = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'))\r\n\r\n addPercent:number\r\n constructor(){\r\n super();\r\n this.percent = 0;\r\n this.addChild(this.moistBg)\r\n this.moistBg.addChild(this.moist)\r\n this.moist.mask = this.moistCover;\r\n\r\n\r\n this.txt.text = this.percent*100+'%';\r\n this.txt.size = 30;\r\n this.txt.fillColor = '#7A83C5';\r\n this.addChild(this.txt)\r\n this.txt.x = 0;\r\n this.txt.y = -50;\r\n\r\n this.hintpic.x = -10;\r\n this.hintpic.y = 440;\r\n this.addChild(this.hintpic)\r\n }\r\n\r\n cover(percent){\r\n this.moistCover.anchorY = 416;\r\n this.moistBg.addChild(this.moistCover)\r\n this.moistCover.scaleY = percent;\r\n let ld = Date.now();\r\n // let time\r\n // this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n // let dt = Date.now() - ld;\r\n // time += dt;\r\n // if(time >= 100){\r\n // // this.moistCover.scaleY =\r\n // }\r\n // })\r\n let t = engine.Tween.get(this.moistCover);\r\n // t.set({alpha:1,scaleY:this.percent})\r\n // .to({alpha:1,scaleY:percent - 0.08},100)\r\n // .to({alpha:1,scaleY:percent - 0.06},100)\r\n // .to({alpha:1,scaleY:percent - 0.04},100)\r\n // .to({alpha:1,scaleY:percent - 0.02},100)\r\n // .to({alpha:1,scaleY:percent},100)\r\n\r\n }\r\n\r\n stopScale(){\r\n this.moistCover.scaleY = 1;\r\n this.txt.text = '100%';\r\n }\r\n\r\n updateText(percent){\r\n let a = percent * 100;\r\n if(a <=90){\r\n this.txt.text = a.toPrecision(2)+'%';\r\n }else{\r\n this.txt.text = a.toPrecision(3)+'%';\r\n }\r\n }\r\n\r\n updatePercent(percent){\r\n this.percent = percent;\r\n }\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class TimeCounter extends engine.Container{\r\n timeCounter:engine.Sprite = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\r\n timeText:any;\r\n time:number\r\n\r\n \r\n constructor(){\r\n super()\r\n this.time = 20\r\n this.addChild(this.timeCounter)\r\n\r\n this.timeCounter.x = 256;\r\n this.timeCounter.y = 50;\r\n // 计时文本\r\n this.timeText = new engine.TextInput();\r\n this.timeText.text = this.time +'s';\r\n this.timeText.size = 48;\r\n this.timeText.fillColor = '#7A83C5';\r\n this.timeCounter.addChild(this.timeText);\r\n this.timeText.x = 100;\r\n this.timeText.y = 15;\r\n\r\n }\r\n\r\n updateTime(time){\r\n this.time = time;\r\n this.timeText.text = this.time + 's'\r\n }\r\n\r\n\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class CloudRain extends engine.Container{\r\n\r\n clound1:engine.Sprite = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'))\r\n clound2:engine.Sprite = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'))\r\n sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\r\n \r\n constructor(){\r\n super()\r\n this.sun.x = 90;\r\n this.sun.y = 120;\r\n this.addChild(this.sun)\r\n\r\n this.addChild(this.clound1);\r\n this.addChild(this.clound2);\r\n\r\n this.clound1.x = 100;\r\n this.clound1.y = 220;\r\n this.clound2.x = 150;\r\n this.clound2.y = 220;\r\n\r\n }\r\n\r\n succeed(){\r\n // 380 580\r\n let a = 0\r\n let ld = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() - ld;\r\n a += dt;\r\n if(a>100){\r\n this.clound1.x -= (800 * dt) / 1000;\r\n this.clound2.x += (820*dt)/1000;\r\n if(this.clound1.x <= -380){\r\n this.clound1.x = -380;\r\n }\r\n if(this.clound2.x >= 750){\r\n this.clound2.x = 750;\r\n }\r\n\r\n this.sun.y -= (150 * dt) / 1000;\r\n if(this.sun.y <= 60){\r\n this.sun.y = 60;\r\n }\r\n }\r\n ld = Date.now();\r\n })\r\n }\r\n\r\n\r\n \r\n\r\n\r\n\r\n}","import { getTexture,createSvga } from \"./utils\";\r\n\r\nimport Human from \"./Human\";\r\nimport Moist from \"./Moist\";\r\nimport TimeCounter from \"./TimeCounter\";\r\nimport CloudRain from \"./CloudRain\";\r\n\r\nexport default class GameTest extends engine.Container {\r\n constructor() {\r\n super();\r\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n }\r\n\r\n rightHand: engine.Sprite;\r\n // ambrella: engine.Sprite;\r\n playBtn: engine.Sprite;\r\n human: engine.Sprite;\r\n\r\n humanbeing: Human;\r\n moists: Moist;\r\n contain: any;\r\n timeCounter: TimeCounter;\r\n cloudRain: CloudRain;\r\n cloud: CloudRain;\r\n winds\r\n rainEffect\r\n timeArray:any[] = []\r\n container:engine.Container = new engine.Container()\r\n setup() {\r\n let playBg = new engine.Sprite(\r\n getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\")\r\n );\r\n this.addChild(playBg);\r\n\r\n // this.human = new engine.Sprite(\r\n // getTexture(\"487c1ca7-dea5-4732-b4b6-acb5406ee3a4\")\r\n // );\r\n // this.human.x = 290;\r\n // this.human.y = 900;\r\n // 人\r\n this.humanbeing = new Human();\r\n this.humanbeing.x = 290;\r\n // this.humanbeing.y = 900;\r\n this.humanbeing.y = 750;\r\n this.addChild(this.humanbeing);\r\n\r\n // this.contain = new engine.Sprite()\r\n console.log(\r\n \"xxxxxx\",\r\n this.stage.width,\r\n this.stage.height,\r\n this.width,\r\n this.height\r\n );\r\n\r\n // 手和伞为一个整体\r\n this.rightHand = new engine.Sprite(\r\n getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\")\r\n );\r\n this.rightHand.x = -70;\r\n this.rightHand.y = -65;\r\n this.rightHand.anchorX = 196;\r\n this.rightHand.anchorY = 253;\r\n\r\n this.humanbeing.addChild(this.rightHand);\r\n\r\n // this.addChild(this.human);\r\n // this.human.addChild(this.rightHand);\r\n\r\n this.playBtn = new engine.Sprite(\r\n getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\")\r\n );\r\n this.playBtn.x = 138;\r\n this.playBtn.y = 1150;\r\n this.playBtn.anchorX = this.playBtn.x + this.playBtn.width / 2;\r\n this.playBtn.anchorY = this.playBtn.y + this.playBtn.height / 2;\r\n this.addChild(this.playBtn);\r\n // 湿润度\r\n this.moists = new Moist();\r\n this.moists.x = 20;\r\n this.moists.y = 450;\r\n this.addChild(this.moists);\r\n\r\n // 云\r\n this.cloud = new CloudRain();\r\n this.addChild(this.cloud);\r\n \r\n this.timeArray.push(this.t3,this.t2,this.t1);\r\n }\r\n\r\n dripArray: any[] = [];\r\n clicknum: number = 0;\r\n R: number = 250;\r\n D: number = 340;\r\n angle: number;\r\n\r\n con: engine.Sprite = new engine.Sprite();\r\n\r\n // 游戏开始前倒计时三张图\r\n t1 = new engine.Sprite(getTexture('a163b74f-32bc-43d2-8015-7cf1eac71501'));\r\n t2 = new engine.Sprite(getTexture('22de82d1-97ec-4195-a32c-f4fc1656e2de'));\r\n t3 = new engine.Sprite(getTexture('cc952365-a990-4912-98af-50905559b9d5'));\r\n \r\n\r\n start() {\r\n const middleX = this.humanbeing.x + this.humanbeing.width / 2;\r\n const validX1 = this.humanbeing.x;\r\n const validX2 = this.humanbeing.x + this.humanbeing.width;\r\n\r\n let point1 = new engine.Graphics();\r\n point1.beginFill(0xff0000);\r\n point1.drawRect(0, 0, 10, 10);\r\n point1.x = 0;\r\n point1.y = 100;\r\n point1.endFill();\r\n // this.addChild(point1)\r\n this.rightHand.addChild(point1);\r\n\r\n let point2 = new engine.Graphics();\r\n point2.beginFill(0xff0000);\r\n point2.drawRect(0, 0, 10, 10);\r\n point2.x = 170;\r\n point2.y = 0;\r\n point2.endFill();\r\n // this.addChild(point2)\r\n this.rightHand.addChild(point2);\r\n\r\n let point3 = new engine.Graphics();\r\n point3.beginFill(0xff0000);\r\n point3.drawRect(0, 0, 10, 10);\r\n point3.x = 330;\r\n point3.y = 100;\r\n point3.endFill();\r\n // this.addChild(point3)\r\n this.rightHand.addChild(point3);\r\n\r\n //计时器\r\n this.timeCounter = new TimeCounter();\r\n this.addChild(this.timeCounter);\r\n\r\n let ld = Date.now();\r\n\r\n let a = 0;\r\n let b = 0;\r\n \r\n let timer = 0;\r\n\r\n let succeedFlag = false;\r\n let failFlag = false;\r\n\r\n\r\n // 倒计时\r\n for(let i=0;i<this.timeArray.length;i++){\r\n let t = this.timeArray[i]\r\n t.anchorTexture.set(0.5,0.5);\r\n t.x = 750 / 2;\r\n t.y = 1624 / 2;\r\n t.alpha = 0;\r\n this.container.addChild(t);\r\n this.addChild(this.container)\r\n }\r\n for(let i=0;i<this.timeArray.length;i++){\r\n let img = this.timeArray[i];\r\n let delta = i * 1000;\r\n let t = engine.Tween.get(img);\r\n t.wait(delta).set({alpha:0.2, scaleX:2, scaleY:2})\r\n .to({alpha:1,scaleX:1,scaleY:1},300)\r\n .to({alpha:0},200)\r\n .wait(500);\r\n if(i === this.timeArray.length - 1){\r\n t.call(()=>{\r\n engine.Tween.get(this.container).to({alpha:0},200).call(()=>{\r\n this.removeChild(this.container)\r\n })\r\n\r\n // 风吹动效\r\n this.winds = createSvga(\"wind\");\r\n this.addChild(this.winds);\r\n this.winds.visible = true;\r\n this.winds.play(true,true)\r\n this.winds.once(engine.Event.END_FRAME,()=>{\r\n this.removeChild(this.winds);\r\n },this)\r\n })\r\n\r\n }\r\n }\r\n\r\n // 雨滴动效\r\n this.rainEffect = createSvga(\"雨滴动效\");\r\n\r\n this.addEventListener(engine.Event.ENTER_FRAME, function addFrame(){\r\n let dt = Date.now() - ld;\r\n\r\n a += dt;\r\n b += dt;\r\n timer += dt;\r\n \r\n // 延迟三秒执行\r\n if(timer >= 3000){\r\n if (a > 200) {\r\n a = 0;\r\n if (this.moists.percent < 1 && this.timeCounter.time > 0) {\r\n let drip = new engine.Sprite(\r\n getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\")\r\n );\r\n drip.x =\r\n Math.random() * (this.humanbeing.x + 160) +\r\n (this.humanbeing.x - 160);\r\n drip.y = Math.random() * 100 + 300;\r\n this.dripArray.push(drip);\r\n this.addChild(drip);\r\n }\r\n \r\n }\r\n \r\n // 雨滴下落\r\n for (let drip of this.dripArray) {\r\n drip.y += (300 * dt) / 1000;\r\n if (drip.y > this.stage.height) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n }\r\n\r\n \r\n\r\n //计时器\r\n if (b >= 1000) {\r\n b = 0;\r\n if(this.moists.percent < 1){\r\n this.timeCounter.time -= 1;\r\n if (this.timeCounter.time <= 0) {\r\n this.timeCounter.time = 0;\r\n }\r\n this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n if (this.timeCounter.time <= 0 && !succeedFlag) {\r\n this.timeCounter.time = 0;\r\n succeedFlag = true;\r\n console.log(\"游戏成功!\");\r\n // 云动画\r\n // 雨水结束\r\n // 太阳出来\r\n this.success();\r\n // this.removeEventListener(engine.Event.END_FRAME,()=>{})\r\n // if(succeedFlag){\r\n // }\r\n }\r\n }\r\n \r\n // 伞的旋转\r\n let wind = -40;\r\n this.rightHand.rotation += wind / 60;\r\n \r\n if (this.rightHand.rotation <= -90) {\r\n this.rightHand.rotation = -90;\r\n } else if (this.rightHand.rotation >= 90) {\r\n this.rightHand.rotation = 90;\r\n }\r\n\r\n // 吃力表情\r\n if(this.rightHand.rotation <= -60){\r\n let face = this.humanbeing.facialChange(1);\r\n face.x = 7;\r\n face.y = 22;\r\n setTimeout(() => {\r\n this.humanbeing.removeFace(face);\r\n }, 100);\r\n }\r\n\r\n // ld = Date.now();\r\n \r\n // return;\r\n // 扇形的角度\r\n this.angle = Math.asin(this.D / 2 / this.R) * 57.18;\r\n \r\n // 伞的偏移角度距离水平位置\r\n let validMaxX;\r\n let validMinX;\r\n // 伞的圆函数\r\n let ambrellaFuncY;\r\n \r\n this.rightHand.name = \"aaa\";\r\n \r\n // a.worldMatrix.tx\r\n \r\n // point1,2线性方程斜率\r\n let aa = 0;\r\n if (this.stage.height > 1334) {\r\n aa = 290;\r\n }\r\n let k12 =\r\n (point1.worldMatrix.ty - point2.worldMatrix.ty) /\r\n (point1.worldMatrix.tx - point2.worldMatrix.tx);\r\n let k23 =\r\n (point2.worldMatrix.ty - point3.worldMatrix.ty) /\r\n (point2.worldMatrix.tx - point3.worldMatrix.tx);\r\n \r\n let px1 = point1.worldMatrix.tx;\r\n let px2 = point2.worldMatrix.tx;\r\n let px3 = point3.worldMatrix.tx;\r\n\r\n // let px1 = point1.worldMatrix.tx;\r\n // let px2 = point2.worldMatrix.tx;\r\n // let px3 = point3.worldMatrix.tx;\r\n\r\n let maxX =\r\n px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\r\n let minX =\r\n px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\r\n \r\n let x2 = (middleX + this.R) < maxX ? (middleX+this.R):maxX;\r\n for (let drip of this.dripArray) {\r\n // point1,2线性方程\r\n let b12 =\r\n point1.worldMatrix.ty -\r\n point1.worldMatrix.tx * k12 - 50;\r\n let b23 =\r\n point2.worldMatrix.ty -\r\n point2.worldMatrix.tx * k23 - 50;\r\n let y12 = k12 * drip.x + b12;\r\n let y23 = k23 * drip.x + b23;\r\n if (drip.x >= minX && drip.x <maxX) {\r\n // 伞碰撞12\r\n if (drip.x < px2) {\r\n // if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y12) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n // 23\r\n if (drip.x >= px2) {\r\n // if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y23) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n }\r\n \r\n // 碰人\r\n if (\r\n drip.x > this.humanbeing.x &&\r\n drip.x < this.humanbeing.x + this.humanbeing.width\r\n ) {\r\n if (drip.y >= this.humanbeing.y) {\r\n // 湿润度增加\r\n this.moists.percent += 0.1;\r\n this.moists.cover(this.moists.percent);\r\n this.moists.updateText(this.moists.percent);\r\n // this.moists.updatePercent(this.moists.percent);\r\n\r\n\r\n\r\n // 雨滴动效\r\n this.addChild(this.rainEffect);\r\n this.rainEffect.visible = true;\r\n this.rainEffect.play(true,true);\r\n this.rainEffect.x = drip.x - drip.width * 2;\r\n this.rainEffect.y = drip.y;\r\n this.rainEffect.once(engine.Event.END_FRAME,()=>{\r\n this.rainEffect.visible = false;\r\n })\r\n \r\n if (this.moists.percent >= 1 && !failFlag) {\r\n // 游戏结束\r\n this.moists.stopScale();\r\n failFlag = true;\r\n console.log(\"游戏结束!\");\r\n // 清除事件\r\n this.stop();\r\n // this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n this.removeChild(drip);\r\n // 表情改变\r\n let face = this.humanbeing.facialChange(2);\r\n face.x = 7;\r\n face.y = 22;\r\n setTimeout(() => {\r\n this.humanbeing.removeFace(face);\r\n }, 500);\r\n console.log(\"人\");\r\n \r\n let index = this.dripArray.indexOf(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n\r\n // 动效\r\n this.humanbeing.scaleEffect();\r\n }\r\n }\r\n }\r\n }\r\n \r\n\r\n ld = Date.now();\r\n });\r\n\r\n this.playBtn.addEventListener(\r\n engine.MouseEvent.CLICK,\r\n this.onClick,\r\n this\r\n );\r\n this.rightHand.rotation = 0;\r\n }\r\n\r\n onClick() {\r\n this.clicknum += 1;\r\n this.rightHand.rotation += 10 * this.clicknum;\r\n this.clicknum = 0;\r\n // engine.Tween.get(this.playBtn)\r\n // .set({scaleX:1,scaleY:1})\r\n // .to({scaleX:1.1,scaleY:1.1},100)\r\n // .to({scaleX:1,scaleY:1},100)\r\n\r\n\r\n\r\n }\r\n stop() {\r\n // this.removeAllEventListener();\r\n // this.playBtn.removeAllEventListener();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-fail\", { reason: 1 });\r\n\r\n }\r\n\r\n success() {\r\n this.cloud.succeed();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\r\n moist: this.moists.percent,\r\n });\r\n }\r\n }\r\n// }\r\n\r\n","\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","\r\nimport GameView from \"./GameView\";\r\nimport GameTest from \"./GameTest\";\r\n\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\t// private _status;\r\n\tprivate _gameView: GameView;\r\n\tprivate _gameTest: GameTest;\r\n\r\n\r\n\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\r\n\r\n\t\t//创建实例\r\n\t\t// let gameView = this._gameView = new GameView();\r\n\t\tlet gameTest = this._gameTest = new GameTest();\r\n\t\tthis.addChild(gameTest);\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\r\n\t\t// this._status = 1;\r\n\r\n\t\t// this._gameView.start();\r\n\t\tthis._gameTest.start();\r\n\t}\r\n\tstop(event: engine.Event) {\r\n\t\t\r\n\t\t// this._gameView.stop();\r\n\t\tthis._gameTest.stop();\r\n\t}\r\n}\r\n","\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\t\r\n\treturn instance;\r\n}\r\n"],"names":["__extends"],"mappings":";;;;;;UAIgB,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;UASe,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;;CCjBD;KAAmCA,+BAAgB;KAW/C;SAAA,YACI,iBAAO,SAIV;SAbD,gBAAU,GAAG;aACT,sCAAsC;aACtC,sCAAsC;aACtC,sCAAsC;UACzC,CAAA;SAED,WAAK,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,KAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;SAInE,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,KAAK,CAAC,CAAA;SACzB,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,KAAK,CAAC,KAAK,CAAC;SAC9B,KAAI,CAAC,MAAM,GAAG,KAAI,CAAC,KAAK,CAAC,MAAM,CAAC;;MACnC;KAED,4BAAY,GAAZ,UAAa,GAAG;SACZ,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;SAC/D,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAC1B,OAAO,IAAI,CAAC;MACf;KAED,0BAAU,GAAV,UAAW,IAAI;SACX,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;MAChC;KAED,2BAAW,GAAX;SAAA,iBAqBC;SApBG,IAAI,GAAG,GAAG,CAAC,CAAC;SACZ,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAC;aAC3C,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAE,EAAE,CAAC;aACxB,GAAG,IAAI,EAAE,CAAC;aACV,KAAI,CAAC,OAAO,GAAG,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,KAAK,GAAG,CAAC,CAAA;aAC1C,KAAI,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC;aAC3B,IAAG,GAAG,GAAG,EAAE,IAAI,GAAG,IAAE,GAAG,EAAE;iBACrB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;iBACnB,KAAI,CAAC,MAAM,GAAG,IAAI,CAAC;cACtB;aAED,IAAG,GAAG,GAAE,GAAG,IAAI,GAAG,GAAG,GAAG,EAAC;iBACrB,KAAI,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChB,KAAI,CAAC,MAAM,GAAG,CAAC,CAAC;iBAChB,GAAG,GAAG,CAAC,CAAC;cACX;aAED,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAA;MACL;KACL,YAAC;CAAD,CAAC,CAlDkC,MAAM,CAAC,SAAS,GAkDlD;;;CClDD;KAAmCA,+BAAgB;KAU/C;SAAA,YACI,iBAAO,SAiBV;SAzBD,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,WAAK,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC3F,gBAAU,GAAO,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SACtF,SAAG,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC7B,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAKzF,KAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAA;SAC3B,KAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAI,CAAC,KAAK,CAAC,CAAA;SACjC,KAAI,CAAC,KAAK,CAAC,IAAI,GAAG,KAAI,CAAC,UAAU,CAAC;SAGlC,KAAI,CAAC,GAAG,CAAC,IAAI,GAAG,KAAI,CAAC,OAAO,GAAC,GAAG,GAAC,GAAG,CAAC;SACrC,KAAI,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC;SACnB,KAAI,CAAC,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC;SAC/B,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,GAAG,CAAC,CAAA;SACvB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACf,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SAEjB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAA;;MAC9B;KAED,qBAAK,GAAL,UAAM,OAAO;SACT,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,GAAG,CAAC;SAC9B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;SACtC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,OAAO,CAAC;SAUjC,IAAI,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;MAQ7C;KAED,yBAAS,GAAT;SACI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;SAC3B,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,MAAM,CAAC;MAC1B;KAED,0BAAU,GAAV,UAAW,OAAO;SACd,IAAI,CAAC,GAAG,OAAO,GAAG,GAAG,CAAC;SACtB,IAAG,CAAC,IAAG,EAAE,EAAC;aACN,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,GAAC,GAAG,CAAC;UACxC;cAAI;aACD,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,GAAC,GAAG,CAAC;UACxC;MACJ;KAED,6BAAa,GAAb,UAAc,OAAO;SACjB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;MAC1B;KACL,YAAC;CAAD,CAAC,CAtEkC,MAAM,CAAC,SAAS,GAsElD;;CCtED;KAAyCA,qCAAgB;KAMrD;SAAA,YACI,iBAAO,SAeV;SArBD,iBAAW,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAO9F,KAAI,CAAC,IAAI,GAAG,EAAE,CAAA;SACd,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,WAAW,CAAC,CAAA;SAE/B,KAAI,CAAC,WAAW,CAAC,CAAC,GAAG,GAAG,CAAC;SACzB,KAAI,CAAC,WAAW,CAAC,CAAC,GAAG,EAAE,CAAC;SAExB,KAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACvC,KAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,KAAI,CAAC,IAAI,GAAE,GAAG,CAAC;SACpC,KAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;SACxB,KAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;SACpC,KAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;SACzC,KAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC;SACtB,KAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,EAAE,CAAC;;MAExB;KAED,gCAAU,GAAV,UAAW,IAAI;SACX,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SACjB,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;MACvC;KAGL,kBAAC;CAAD,CAAC,CA9BwC,MAAM,CAAC,SAAS,GA8BxD;;;CC9BD;KAAuCA,mCAAgB;KAMnD;SAAA,YACI,iBAAO,SAaV;SAlBD,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,aAAO,GAAiB,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAA;SAC7F,SAAG,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAIxE,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;SAChB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;SACjB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,GAAG,CAAC,CAAA;SAEvB,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAC;SAC5B,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,OAAO,CAAC,CAAC;SAE5B,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;;MAExB;KAED,2BAAO,GAAP;SAAA,iBAwBC;SAtBG,IAAI,CAAC,GAAG,CAAC,CAAA;SACT,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SACpB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAC;aAC3C,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;aACzB,CAAC,IAAI,EAAE,CAAC;aACR,IAAG,CAAC,GAAC,GAAG,EAAC;iBACL,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;iBACpC,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,GAAC,EAAE,IAAE,IAAI,CAAC;iBAChC,IAAG,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAC;qBACtB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;kBACzB;iBACD,IAAG,KAAI,CAAC,OAAO,CAAC,CAAC,IAAI,GAAG,EAAC;qBACrB,KAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;kBACxB;iBAED,KAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;iBAChC,IAAG,KAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAC;qBAChB,KAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;kBACnB;cACJ;aACD,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAA;MACL;KAOL,gBAAC;CAAD,CAAC,CArDsC,MAAM,CAAC,SAAS,GAqDtD;;;CChDD;KAAsCA,kCAAgB;KAClD;SAAA,YACI,iBAAO,SAEV;SAeD,eAAS,GAAS,EAAE,CAAA;SACpB,eAAS,GAAoB,IAAI,MAAM,CAAC,SAAS,EAAE,CAAA;SA+DnD,eAAS,GAAU,EAAE,CAAC;SACtB,cAAQ,GAAW,CAAC,CAAC;SACrB,OAAC,GAAW,GAAG,CAAC;SAChB,OAAC,GAAW,GAAG,CAAC;SAGhB,SAAG,GAAkB,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;SAGzC,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAC3E,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SAC3E,QAAE,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,sCAAsC,CAAC,CAAC,CAAC;SA3FvE,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MAC5D;KAiBD,wBAAK,GAAL;SACI,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAC1B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAQtB,IAAI,CAAC,UAAU,GAAG,IAAI,KAAK,EAAE,CAAC;SAC9B,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;SAExB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAG/B,OAAO,CAAC,GAAG,CACP,QAAQ,EACR,IAAI,CAAC,KAAK,CAAC,KAAK,EAChB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACd,CAAC;SAGF,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,MAAM,CAC9B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACvB,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;SACvB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,GAAG,CAAC;SAC7B,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,GAAG,CAAC;SAE7B,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAKzC,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,MAAM,CAC5B,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;SACF,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;SACrB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;SAC/D,IAAI,CAAC,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;SAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAE5B,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,EAAE,CAAC;SAC1B,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC;SACnB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAG3B,IAAI,CAAC,KAAK,GAAG,IAAI,SAAS,EAAE,CAAC;SAC7B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAE1B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAC,IAAI,CAAC,EAAE,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC;MAChD;KAgBD,wBAAK,GAAL;SAAA,iBA4TC;SA3TG,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC;SAC9D,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;SAClC,IAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;SAE1D,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;SACb,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAEhC,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;SACb,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAEhC,IAAI,MAAM,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;SACnC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC3B,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC9B,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC;SACf,MAAM,CAAC,OAAO,EAAE,CAAC;SAEjB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SAGhC,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,EAAE,CAAC;SACrC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SAEhC,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;SAEpB,IAAI,CAAC,GAAG,CAAC,CAAC;SACV,IAAI,CAAC,GAAG,CAAC,CAAC;SAEV,IAAI,KAAK,GAAG,CAAC,CAAC;SAEd,IAAI,WAAW,GAAG,KAAK,CAAC;SACxB,IAAI,QAAQ,GAAG,KAAK,CAAC;SAIrB,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aACpC,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAA;aACzB,CAAC,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,EAAC,GAAG,CAAC,CAAC;aAC7B,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;aACd,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC;aACf,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;aACZ,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;UAChC;SACD,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aACpC,IAAI,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;aAC5B,IAAI,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC;aACrB,IAAI,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;aAC9B,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,EAAC,KAAK,EAAC,GAAG,EAAE,MAAM,EAAC,CAAC,EAAE,MAAM,EAAC,CAAC,EAAC,CAAC;kBAC7C,EAAE,CAAC,EAAC,KAAK,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,EAAC,GAAG,CAAC;kBACnC,EAAE,CAAC,EAAC,KAAK,EAAC,CAAC,EAAC,EAAC,GAAG,CAAC;kBACjB,IAAI,CAAC,GAAG,CAAC,CAAC;aACf,IAAG,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAC;iBAC/B,CAAC,CAAC,IAAI,CAAC;qBACH,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAC,KAAK,EAAC,CAAC,EAAC,EAAC,GAAG,CAAC,CAAC,IAAI,CAAC;yBACpD,KAAI,CAAC,WAAW,CAAC,KAAI,CAAC,SAAS,CAAC,CAAA;sBACnC,CAAC,CAAA;qBAGF,KAAI,CAAC,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;qBAChC,KAAI,CAAC,QAAQ,CAAC,KAAI,CAAC,KAAK,CAAC,CAAC;qBAC1B,KAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;qBAC1B,KAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAC,IAAI,CAAC,CAAA;qBAC1B,KAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAC;yBACnC,KAAI,CAAC,WAAW,CAAC,KAAI,CAAC,KAAK,CAAC,CAAC;sBAChC,EAAC,KAAI,CAAC,CAAA;kBACV,CAAC,CAAA;cAEL;UACJ;SAGD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;SAErC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,SAAS,QAAQ;aAAjB,iBA6N/C;aA5NG,IAAI,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC;aAEzB,CAAC,IAAI,EAAE,CAAC;aACR,CAAC,IAAI,EAAE,CAAC;aACR,KAAK,IAAI,EAAE,CAAC;aAGZ,IAAG,KAAK,IAAI,IAAI,EAAC;iBACb,IAAI,CAAC,GAAG,GAAG,EAAE;qBACT,CAAC,GAAG,CAAC,CAAC;qBACN,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,EAAE;yBACtD,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CACxB,UAAU,CAAC,sCAAsC,CAAC,CACrD,CAAC;yBACF,IAAI,CAAC,CAAC;6BACF,IAAI,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;kCACxC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;yBAC9B,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;yBACnC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;yBAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;sBACvB;kBAEJ;yCAGQ,IAAI;qBACV,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,IAAI,CAAC;qBAC3B,IAAI,IAAI,CAAC,CAAC,GAAG,OAAK,KAAK,CAAC,MAAM,EAAE;yBAC5B,IAAI,OAAK,GAAG,OAAK,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;yBACzC,OAAK,WAAW,CAAC,IAAI,CAAC,CAAC;yBACvB,OAAK,SAAS,GAAG,OAAK,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;sBACL;;;iBARL,KAAiB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc;qBAA1B,IAAI,IAAI,SAAA;6BAAJ,IAAI;kBASZ;iBAKD,IAAI,CAAC,IAAI,IAAI,EAAE;qBACX,CAAC,GAAG,CAAC,CAAC;qBACN,IAAG,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,CAAC,EAAC;yBACvB,IAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,CAAC;yBACvB,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,EAAE;6BAC5B,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,CAAC;0BAC7B;yBACL,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;sBACtD;qBAED,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;yBAC5C,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,CAAC;yBAC1B,WAAW,GAAG,IAAI,CAAC;yBACnB,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;yBAIrB,IAAI,CAAC,OAAO,EAAE,CAAC;sBAIlB;kBACJ;iBAGD,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;iBACf,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,IAAI,GAAG,EAAE,CAAC;iBAErC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,CAAC,EAAE,EAAE;qBAChC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;kBACjC;sBAAM,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,EAAE,EAAE;qBACtC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC;kBAChC;iBAGD,IAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,CAAC,EAAE,EAAC;qBAC9B,IAAI,MAAI,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;qBAC3C,MAAI,CAAC,CAAC,GAAG,CAAC,CAAC;qBACX,MAAI,CAAC,CAAC,GAAG,EAAE,CAAC;qBACZ,UAAU,CAAC;yBACP,KAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAI,CAAC,CAAC;sBACpC,EAAE,GAAG,CAAC,CAAC;kBACX;iBAMD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;iBAQpD,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,KAAK,CAAC;iBAM5B,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,EAAE,CAE7B;iBACD,IAAI,GAAG,GACH,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE;sBAC7C,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;iBACpD,IAAI,GAAG,GACH,CAAC,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE;sBAC7C,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;iBAEpD,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;iBAChC,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;iBAChC,IAAI,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,EAAE,CAAC;iBAMhC,IAAI,IAAI,GACJ,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;iBACnE,IAAI,IAAI,GACJ,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;iBAEnE,IAAI,EAAE,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,OAAO,GAAC,IAAI,CAAC,CAAC,IAAE,IAAI,CAAC;yCAClD,IAAI;qBAET,IAAI,GAAG,GACH,MAAM,CAAC,WAAW,CAAC,EAAE;yBACrB,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;qBACrC,IAAI,GAAG,GACH,MAAM,CAAC,WAAW,CAAC,EAAE;yBACrB,MAAM,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;qBACrC,IAAI,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;qBAC7B,IAAI,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC;qBAC7B,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,CAAC,GAAE,IAAI,EAAE;yBAEhC,IAAI,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;6BAEV,IAAI,IAAI,CAAC,CAAC,IAAI,GAAG,EAAE;iCACf,IAAI,OAAK,GAAG,OAAK,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;iCACzC,OAAK,WAAW,CAAC,IAAI,CAAC,CAAC;iCACvB,OAAK,SAAS,GAAG,OAAK,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;8BACL;0BAER;yBAED,IAAI,IAAI,CAAC,CAAC,IAAI,GAAG,EAAE;6BAEX,IAAI,IAAI,CAAC,CAAC,IAAI,GAAG,EAAE;iCACf,IAAI,OAAK,GAAG,OAAK,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;iCACzC,OAAK,WAAW,CAAC,IAAI,CAAC,CAAC;iCACvB,OAAK,SAAS,GAAG,OAAK,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;8BACL;0BAER;sBACJ;qBAGD,IACI,IAAI,CAAC,CAAC,GAAG,OAAK,UAAU,CAAC,CAAC;yBAC1B,IAAI,CAAC,CAAC,GAAG,OAAK,UAAU,CAAC,CAAC,GAAG,OAAK,UAAU,CAAC,KAAK,EACpD;yBACE,IAAI,IAAI,CAAC,CAAC,IAAI,OAAK,UAAU,CAAC,CAAC,EAAE;6BAE7B,OAAK,MAAM,CAAC,OAAO,IAAI,GAAG,CAAC;6BAC3B,OAAK,MAAM,CAAC,KAAK,CAAC,OAAK,MAAM,CAAC,OAAO,CAAC,CAAC;6BACvC,OAAK,MAAM,CAAC,UAAU,CAAC,OAAK,MAAM,CAAC,OAAO,CAAC,CAAC;6BAM5C,OAAK,QAAQ,CAAC,OAAK,UAAU,CAAC,CAAC;6BAC/B,OAAK,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;6BAC/B,OAAK,UAAU,CAAC,IAAI,CAAC,IAAI,EAAC,IAAI,CAAC,CAAC;6BAChC,OAAK,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;6BAC5C,OAAK,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;6BAC3B,OAAK,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAC;iCACxC,KAAI,CAAC,UAAU,CAAC,OAAO,GAAG,KAAK,CAAC;8BACnC,CAAC,CAAA;6BAEF,IAAI,OAAK,MAAM,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;iCAEvC,OAAK,MAAM,CAAC,SAAS,EAAE,CAAC;iCACxB,QAAQ,GAAG,IAAI,CAAC;iCAChB,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;iCAErB,OAAK,IAAI,EAAE,CAAC;8BAEf;6BAED,OAAK,WAAW,CAAC,IAAI,CAAC,CAAC;6BAEvB,IAAI,MAAI,GAAG,OAAK,UAAU,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;6BAC3C,MAAI,CAAC,CAAC,GAAG,CAAC,CAAC;6BACX,MAAI,CAAC,CAAC,GAAG,EAAE,CAAC;6BACZ,UAAU,CAAC;iCACP,KAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAI,CAAC,CAAC;8BACpC,EAAE,GAAG,CAAC,CAAC;6BACR,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;6BAEjB,IAAI,OAAK,GAAG,OAAK,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;6BACzC,OAAK,SAAS,GAAG,OAAK,SAAS,CAAC,MAAM,CAClC,UAAC,GAAG,EAAE,CAAC,IAAK,OAAA,CAAC,IAAI,OAAK,GAAA,CACzB,CAAC;6BAGF,OAAK,UAAU,CAAC,WAAW,EAAE,CAAC;0BACjC;sBACJ;;;iBAzFL,KAAiB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc;qBAA1B,IAAI,IAAI,SAAA;6BAAJ,IAAI;kBA0FZ;cACR;aAGG,EAAE,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;UACnB,CAAC,CAAC;SAEH,IAAI,CAAC,OAAO,CAAC,gBAAgB,CACzB,MAAM,CAAC,UAAU,CAAC,KAAK,EACvB,IAAI,CAAC,OAAO,EACZ,IAAI,CACP,CAAC;SACF,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC;MAC/B;KAED,0BAAO,GAAP;SACI,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;SACnB,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;SAC9C,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;MAQrB;KACD,uBAAI,GAAJ;SAGI,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,iBAAiB,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;MAEtE;KAED,0BAAO,GAAP;SACI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;SACrB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,oBAAoB,EAAE;aACnD,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,OAAO;UAC7B,CAAC,CAAC;MACN;KACD,eAAC;CAAD,CAAC,CAxbiC,MAAM,CAAC,SAAS,GAwbjD;;;CC7bE,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;CCLD;KAAiCA,qCAAgB;KAShD;SAAA,YACC,iBAAO,SAUP;SARA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACxE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,eAAe,EAAE,KAAI,CAAC,IAAI,EAAE,KAAI,CAAC,CAAC;SAItE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAExB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SAKxB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KACD,0BAAI,GAAJ,UAAK,KAAmB;SAGvB,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;MACtB;KACF,kBAAC;CAAD,CAAC,CAnCgC,MAAM,CAAC,SAAS,GAmChD;;;iBCrCwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KAEjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;;"}
\ No newline at end of file
src/custom/getAwayFromCloud/meta.json
View file @
a7b8c4c0
...
...
@@ -49,6 +49,12 @@
"uuid"
:
"7f1ef018-79ab-42bf-ac85-0208e36e2928"
,
"ext"
:
".svga"
},
{
"name"
:
"雨滴动效"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/85feef80df5c2c7728da817e488987d09ba0aab3.svga"
,
"uuid"
:
"973ed8a7-bfeb-42dd-84fb-e062d150073e"
,
"ext"
:
".svga"
},
{
"name"
:
"背景"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/d0e22ae58b6e8519b969ed207197a31820790349.png"
,
...
...
src/custom/getAwayFromCloud/src/game/GameTest.ts
View file @
a7b8c4c0
...
...
@@ -16,13 +16,16 @@ export default class GameTest extends engine.Container {
playBtn
:
engine
.
Sprite
;
human
:
engine
.
Sprite
;
humanbeing
:
Human
;
winds
humanbeing
:
Human
;
moists
:
Moist
;
contain
:
any
;
timeCounter
:
TimeCounter
;
cloudRain
:
CloudRain
;
cloud
:
CloudRain
;
winds
rainEffect
timeArray
:
any
[]
=
[]
container
:
engine
.
Container
=
new
engine
.
Container
()
setup
()
{
let
playBg
=
new
engine
.
Sprite
(
getTexture
(
"5ab43bdc-a6ce-46fb-99c2-a806f57f7484"
)
...
...
@@ -69,6 +72,8 @@ export default class GameTest extends engine.Container {
);
this
.
playBtn
.
x
=
138
;
this
.
playBtn
.
y
=
1150
;
this
.
playBtn
.
anchorX
=
this
.
playBtn
.
x
+
this
.
playBtn
.
width
/
2
;
this
.
playBtn
.
anchorY
=
this
.
playBtn
.
y
+
this
.
playBtn
.
height
/
2
;
this
.
addChild
(
this
.
playBtn
);
// 湿润度
this
.
moists
=
new
Moist
();
...
...
@@ -79,7 +84,8 @@ export default class GameTest extends engine.Container {
// 云
this
.
cloud
=
new
CloudRain
();
this
.
addChild
(
this
.
cloud
);
//风
this
.
timeArray
.
push
(
this
.
t3
,
this
.
t2
,
this
.
t1
);
}
dripArray
:
any
[]
=
[];
...
...
@@ -94,40 +100,13 @@ export default class GameTest extends engine.Container {
t1
=
new
engine
.
Sprite
(
getTexture
(
'a163b74f-32bc-43d2-8015-7cf1eac71501'
));
t2
=
new
engine
.
Sprite
(
getTexture
(
'22de82d1-97ec-4195-a32c-f4fc1656e2de'
));
t3
=
new
engine
.
Sprite
(
getTexture
(
'cc952365-a990-4912-98af-50905559b9d5'
));
start
()
{
const
middleX
=
this
.
humanbeing
.
x
+
this
.
humanbeing
.
width
/
2
;
const
validX1
=
this
.
humanbeing
.
x
;
const
validX2
=
this
.
humanbeing
.
x
+
this
.
humanbeing
.
width
;
let
drip
=
new
engine
.
Sprite
(
getTexture
(
"07f74bf6-416f-445e-98d5-021efe4c9fdc"
)
);
drip
.
x
=
200
;
drip
.
y
=
0
;
this
.
dripArray
.
push
(
drip
);
this
.
addChild
(
drip
);
// 弧形参考线
for
(
let
i
=
0
;
i
<
1000
;
i
++
)
{
let
y
=
-
Math
.
sqrt
(
this
.
R
*
this
.
R
-
(
i
-
middleX
-
50
)
*
(
i
-
middleX
-
50
)
)
+
(
this
.
humanbeing
.
y
+
180
);
let
img
=
new
engine
.
Sprite
(
getTexture
(
"e4a82aee-4472-4b06-bd75-02fb64f1c8c8"
)
);
img
.
width
=
2
;
img
.
height
=
2
;
img
.
x
=
i
;
img
.
y
=
y
;
this
.
con
.
addChild
(
img
);
}
this
.
addChild
(
this
.
con
);
let
point1
=
new
engine
.
Graphics
();
point1
.
beginFill
(
0xff0000
);
point1
.
drawRect
(
0
,
0
,
10
,
10
);
...
...
@@ -164,49 +143,61 @@ export default class GameTest extends engine.Container {
let
a
=
0
;
let
b
=
0
;
// let drip = new engine.Sprite(
// getTexture("07f74bf6-416f-445e-98d5-021efe4c9fdc")
// );
// drip.x =
// Math.random() * (this.humanbeing.x + 160) +
// (this.humanbeing.x - 160);
// drip.worldMatrix.ty = Math.random() * 100 + 300;
// this.dripArray.push(drip);
// this.addChild(drip);
let
timer
=
0
;
// 风吹动效
this
.
winds
=
createSvga
(
"wind"
);
this
.
addChild
(
this
.
winds
);
this
.
winds
.
visible
=
true
;
this
.
winds
.
play
(
true
,
true
)
this
.
winds
.
once
(
engine
.
Event
.
END_FRAME
,()
=>
{
this
.
removeChild
(
this
.
winds
);
},
this
)
let
succeedFlag
=
false
;
let
failFlag
=
false
;
// 倒计时
for
(
let
i
=
0
;
i
<
this
.
timeArray
.
length
;
i
++
){
let
t
=
this
.
timeArray
[
i
]
t
.
anchorTexture
.
set
(
0.5
,
0.5
);
t
.
x
=
750
/
2
;
t
.
y
=
1624
/
2
;
t
.
alpha
=
0
;
this
.
container
.
addChild
(
t
);
this
.
addChild
(
this
.
container
)
}
for
(
let
i
=
0
;
i
<
this
.
timeArray
.
length
;
i
++
){
let
img
=
this
.
timeArray
[
i
];
let
delta
=
i
*
1000
;
let
t
=
engine
.
Tween
.
get
(
img
);
t
.
wait
(
delta
).
set
({
alpha
:
0.2
,
scaleX
:
2
,
scaleY
:
2
})
.
to
({
alpha
:
1
,
scaleX
:
1
,
scaleY
:
1
},
300
)
.
to
({
alpha
:
0
},
200
)
.
wait
(
500
);
if
(
i
===
this
.
timeArray
.
length
-
1
){
t
.
call
(()
=>
{
engine
.
Tween
.
get
(
this
.
container
).
to
({
alpha
:
0
},
200
).
call
(()
=>
{
this
.
removeChild
(
this
.
container
)
})
// 风吹动效
this
.
winds
=
createSvga
(
"wind"
);
this
.
addChild
(
this
.
winds
);
this
.
winds
.
visible
=
true
;
this
.
winds
.
play
(
true
,
true
)
this
.
winds
.
once
(
engine
.
Event
.
END_FRAME
,()
=>
{
this
.
removeChild
(
this
.
winds
);
},
this
)
})
}
}
// 雨滴动效
this
.
rainEffect
=
createSvga
(
"雨滴动效"
);
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
()
=>
{
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,
function
addFrame
()
{
let
dt
=
Date
.
now
()
-
ld
;
a
+=
dt
;
b
+=
dt
;
timer
+=
dt
;
// 添加倒数三秒
// if(timer >990 && timer <=1000){
// this.addChild(this.t3);
// }
// if(timer > 1990 && timer <= 2000){
// this.removeChild(this.t3);
// this.addChild(this.t2);
// }
// if(timer > 2990 && timer < 3000){
// this.removeChild(this.t2);
// this.addChild(this.t1);
// this.removeChild(this.t1);
// }
// 延迟三秒执行
//
if(timer >= 3000){
if
(
timer
>=
3000
){
if
(
a
>
200
)
{
a
=
0
;
if
(
this
.
moists
.
percent
<
1
&&
this
.
timeCounter
.
time
>
0
)
{
...
...
@@ -216,7 +207,7 @@ export default class GameTest extends engine.Container {
drip
.
x
=
Math
.
random
()
*
(
this
.
humanbeing
.
x
+
160
)
+
(
this
.
humanbeing
.
x
-
160
);
drip
.
y
=
Math
.
random
()
*
100
+
300
;
drip
.
y
=
Math
.
random
()
*
100
+
300
;
this
.
dripArray
.
push
(
drip
);
this
.
addChild
(
drip
);
}
...
...
@@ -235,27 +226,30 @@ export default class GameTest extends engine.Container {
}
}
//计时器
if
(
b
>=
1000
)
{
b
=
0
;
// if (this.timeCounter.time <= 0) {
// this.timeCounter.time = 0;
// }
if
(
this
.
moists
.
percent
<
1
){
this
.
timeCounter
.
time
-=
1
;
if
(
this
.
timeCounter
.
time
<=
0
)
{
this
.
timeCounter
.
time
=
0
;
}
this
.
timeCounter
.
updateTime
(
this
.
timeCounter
.
time
);
}
if
(
this
.
timeCounter
.
time
<=
0
)
{
if
(
this
.
timeCounter
.
time
<=
0
&&
!
succeedFlag
)
{
this
.
timeCounter
.
time
=
0
;
succeedFlag
=
true
;
console
.
log
(
"游戏成功!"
);
// 云动画
// 雨水结束
// 太阳出来
this
.
success
();
// this.removeEventListener(engine.Event.END_FRAME,()=>{})
// if(succeedFlag){
// }
}
}
...
...
@@ -270,16 +264,16 @@ export default class GameTest extends engine.Container {
}
// 吃力表情
//
if(this.rightHand.rotation <= -60){
//
let face = this.humanbeing.facialChange(1);
//
face.x = 7;
//
face.y = 22;
//
setTimeout(() => {
//
this.humanbeing.removeFace(face);
//
}, 100);
//
}
ld
=
Date
.
now
();
if
(
this
.
rightHand
.
rotation
<=
-
60
){
let
face
=
this
.
humanbeing
.
facialChange
(
1
);
face
.
x
=
7
;
face
.
y
=
22
;
setTimeout
(()
=>
{
this
.
humanbeing
.
removeFace
(
face
);
},
100
);
}
//
ld = Date.now();
// return;
// 扇形的角度
...
...
@@ -296,10 +290,10 @@ export default class GameTest extends engine.Container {
// a.worldMatrix.tx
// point1,2线性方程斜率
//
let aa = 0;
//
if (this.stage.height > 1334) {
//
aa = 290;
//
}
let
aa
=
0
;
if
(
this
.
stage
.
height
>
1334
)
{
aa
=
290
;
}
let
k12
=
(
point1
.
worldMatrix
.
ty
-
point2
.
worldMatrix
.
ty
)
/
(
point1
.
worldMatrix
.
tx
-
point2
.
worldMatrix
.
tx
);
...
...
@@ -307,20 +301,20 @@ export default class GameTest extends engine.Container {
(
point2
.
worldMatrix
.
ty
-
point3
.
worldMatrix
.
ty
)
/
(
point2
.
worldMatrix
.
tx
-
point3
.
worldMatrix
.
tx
);
// let px1 = point1.worldMatrix.tx;
// let px2 = point2.worldMatrix.tx;
// let px3 = point3.worldMatrix.tx;
let
px1
=
point1
.
worldMatrix
.
tx
;
let
px2
=
point2
.
worldMatrix
.
tx
;
let
px3
=
point3
.
worldMatrix
.
tx
;
// let px1 = point1.worldMatrix.tx;
// let px2 = point2.worldMatrix.tx;
// let px3 = point3.worldMatrix.tx;
let
maxX
=
px1
>=
px2
?
(
px1
>=
px3
?
px1
:
px3
)
:
px2
>=
px3
?
px2
:
px3
;
let
minX
=
px1
>=
px2
?
(
px2
>=
px3
?
px3
:
px2
)
:
px1
>=
px3
?
px3
:
px1
;
//
let x2 = (middleX + this.R) < maxX ? (middleX+this.R):maxX;
let
x2
=
(
middleX
+
this
.
R
)
<
maxX
?
(
middleX
+
this
.
R
):
maxX
;
for
(
let
drip
of
this
.
dripArray
)
{
// point1,2线性方程
let
b12
=
...
...
@@ -364,15 +358,28 @@ export default class GameTest extends engine.Container {
drip
.
x
<
this
.
humanbeing
.
x
+
this
.
humanbeing
.
width
)
{
if
(
drip
.
y
>=
this
.
humanbeing
.
y
)
{
// 湿润度增加
this
.
moists
.
percent
+=
0.1
;
this
.
moists
.
cover
(
this
.
moists
.
percent
);
this
.
moists
.
updateText
(
this
.
moists
.
percent
);
// this.moists.updatePercent(this.moists.percent);
// 雨滴动效
this
.
addChild
(
this
.
rainEffect
);
this
.
rainEffect
.
visible
=
true
;
this
.
rainEffect
.
play
(
true
,
true
);
this
.
rainEffect
.
x
=
drip
.
x
-
drip
.
width
*
2
;
this
.
rainEffect
.
y
=
drip
.
y
;
this
.
rainEffect
.
once
(
engine
.
Event
.
END_FRAME
,()
=>
{
this
.
rainEffect
.
visible
=
false
;
})
if
(
this
.
moists
.
percent
>=
1
)
{
if
(
this
.
moists
.
percent
>=
1
&&
!
failFlag
)
{
// 游戏结束
this
.
moists
.
stopScale
();
failFlag
=
true
;
console
.
log
(
"游戏结束!"
);
// 清除事件
this
.
stop
();
...
...
@@ -380,6 +387,7 @@ export default class GameTest extends engine.Container {
}
this
.
removeChild
(
drip
);
// 表情改变
let
face
=
this
.
humanbeing
.
facialChange
(
2
);
face
.
x
=
7
;
face
.
y
=
22
;
...
...
@@ -398,7 +406,7 @@ export default class GameTest extends engine.Container {
}
}
}
//
}
}
ld
=
Date
.
now
();
...
...
@@ -409,18 +417,26 @@ export default class GameTest extends engine.Container {
this
.
onClick
,
this
);
//
this.rightHand.rotation = 0;
this
.
rightHand
.
rotation
=
0
;
}
onClick
()
{
this
.
clicknum
+=
1
;
this
.
rightHand
.
rotation
+=
10
*
this
.
clicknum
;
this
.
clicknum
=
0
;
// engine.Tween.get(this.playBtn)
// .set({scaleX:1,scaleY:1})
// .to({scaleX:1.1,scaleY:1.1},100)
// .to({scaleX:1,scaleY:1},100)
}
stop
()
{
// this.removeAllEventListener();
// this.playBtn.removeAllEventListener();
engine
.
globalEvent
.
dispatchEvent
(
"cloud-game-fail"
,
{
reason
:
1
});
}
success
()
{
...
...
@@ -428,6 +444,7 @@ export default class GameTest extends engine.Container {
engine
.
globalEvent
.
dispatchEvent
(
"cloud-game-success"
,
{
moist
:
this
.
moists
.
percent
,
});
}
}
}
// }
src/custom/getAwayFromCloud/src/game/Human.ts
View file @
a7b8c4c0
...
...
@@ -34,7 +34,7 @@ export default class Human extends engine.Container{
this
.
addEventListener
(
engine
.
Event
.
ENTER_FRAME
,()
=>
{
let
dt
=
Date
.
now
()
-
pt
;
aaa
+=
dt
;
this
.
anchorX
=
this
.
width
this
.
anchorX
=
this
.
width
+
this
.
width
/
2
this
.
anchorY
=
this
.
height
;
if
(
aaa
>
90
&&
aaa
<=
100
){
this
.
scaleY
=
0.99
;
...
...
src/custom/getAwayFromCloud/src/game/Moist.ts
View file @
a7b8c4c0
...
...
@@ -8,6 +8,8 @@ export default class Moist extends engine.Container{
moistCover
:
any
=
new
engine
.
Sprite
(
getTexture
(
'024d67e9-ed7f-4481-94ca-a15bd5226cad'
))
txt
=
new
engine
.
TextInput
();
hintpic
:
engine
.
Sprite
=
new
engine
.
Sprite
(
getTexture
(
'ed0e8931-2557-4527-bcfc-9071f90d5737'
))
addPercent
:
number
constructor
(){
super
();
this
.
percent
=
0
;
...
...
@@ -32,6 +34,23 @@ export default class Moist extends engine.Container{
this
.
moistCover
.
anchorY
=
416
;
this
.
moistBg
.
addChild
(
this
.
moistCover
)
this
.
moistCover
.
scaleY
=
percent
;
let
ld
=
Date
.
now
();
// let time
// this.addEventListener(engine.Event.ENTER_FRAME,()=>{
// let dt = Date.now() - ld;
// time += dt;
// if(time >= 100){
// // this.moistCover.scaleY =
// }
// })
let
t
=
engine
.
Tween
.
get
(
this
.
moistCover
);
// t.set({alpha:1,scaleY:this.percent})
// .to({alpha:1,scaleY:percent - 0.08},100)
// .to({alpha:1,scaleY:percent - 0.06},100)
// .to({alpha:1,scaleY:percent - 0.04},100)
// .to({alpha:1,scaleY:percent - 0.02},100)
// .to({alpha:1,scaleY:percent},100)
}
stopScale
(){
...
...
@@ -48,4 +67,7 @@ export default class Moist extends engine.Container{
}
}
updatePercent
(
percent
){
this
.
percent
=
percent
;
}
}
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment