Commit 93730d2b authored by haiyoucuv's avatar haiyoucuv

1

parent d6b49790
No preview for this file type
......@@ -1132,8 +1132,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
_this._instanceType = "DisplayObject";
_this.tempDisplayObjectParent = null;
_this.transform = new Transform();
_this._alpha = 1;
_this._visible = true;
_this.$alpha = 1;
_this.$visible = true;
_this.renderable = true;
_this.parent = null;
_this.worldAlpha = 1;
......@@ -1141,7 +1141,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
_this._bounds = new Rectangle();
_this._boundsID = 0;
_this._lastBoundsID = -1;
_this._mask = null;
_this.$mask = null;
_this.destroyed = false;
_this.addEventListener(Event.ADDED_TO_STAGE, _this.attachVisibility, _this);
_this.addEventListener(Event.REMOVED_FROM_STAGE, _this.attachVisibility, _this);
......@@ -1149,11 +1149,11 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
}
Object.defineProperty(DisplayObject.prototype, "visible", {
get: function () {
return this._visible;
return this.$visible;
},
set: function (value) {
if (this._visible !== value) {
this._visible = value;
if (this.$visible !== value) {
this.$visible = value;
this.attachVisibility();
}
},
......@@ -1243,7 +1243,13 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
};
DisplayObject.prototype.localToGlobal = function (point, bp) {
if (bp === void 0) { bp = null; }
return this.worldMatrix.transformPoint(point.x, point.y, bp || DisplayObject._bp);
var wp = this.worldMatrix.transformPoint(point.x, point.y, bp || DisplayObject._bp);
if (this.stage) {
return this.stage.globalToLocal(wp, bp || DisplayObject._bp);
}
else {
return wp;
}
};
DisplayObject.prototype._onDispatchBubbledEvent = function (type) {
var s = this;
......@@ -1300,17 +1306,17 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
this._localBoundsSelf = null;
this._bounds = null;
this.tempDisplayObjectParent = null;
this._mask = null;
this.$mask = null;
this.mouseEnabled = false;
this.destroyed = true;
};
Object.defineProperty(DisplayObject.prototype, "alpha", {
get: function () {
return this._alpha;
return this.$alpha;
},
set: function (value) {
if (this._alpha != value) {
this._alpha = value;
if (this.$alpha != value) {
this.$alpha = value;
}
},
enumerable: true,
......@@ -1459,20 +1465,20 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
});
Object.defineProperty(DisplayObject.prototype, "mask", {
get: function () {
return this._mask;
return this.$mask;
},
set: function (value) {
if (this._mask) {
this._mask.renderable = true;
this._mask.isUsedToMask = false;
if (this._mask.parent) {
this._mask.parent.removeChild(this._mask);
if (this.$mask) {
this.$mask.renderable = true;
this.$mask.isUsedToMask = false;
if (this.$mask.parent) {
this.$mask.parent.removeChild(this.$mask);
}
}
this._mask = value;
if (this._mask) {
this._mask.renderable = false;
this._mask.isUsedToMask = true;
this.$mask = value;
if (this.$mask) {
this.$mask.renderable = false;
this.$mask.isUsedToMask = true;
this._boundsID++;
}
},
......@@ -1777,7 +1783,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
var result = false;
for (var key in data) {
var value = data[key];
if ((!ignoreMethod || typeof value != 'function') && (!ignoreNull || value != null) && key.indexOf('_') !== 0 && key.indexOf('$') !== 0) {
if ((!ignoreMethod || typeof value != 'function') && (!ignoreNull || value != null)) {
if (callback) {
callback(target, key, value);
}
......@@ -2141,6 +2147,69 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return tempValue.toLowerCase();
}
var ObjectPool = (function () {
function ObjectPool() {
}
ObjectPool.registerPool = function (name, createMethod, initMethod) {
if (initMethod === void 0) { initMethod = null; }
this.createMethods[name] = createMethod;
this.initMethods[name] = initMethod;
this.pools[name] = [];
};
ObjectPool.getObject = function (name) {
var params = [];
for (var _i = 1; _i < arguments.length; _i++) {
params[_i - 1] = arguments[_i];
}
var pool = this.pools[name];
if (!pool) {
console.warn(name + "没有注册在对象池中。");
return null;
}
var obj;
if (pool.length > 0) {
obj = pool.pop();
}
else {
var createMethod = this.createMethods[name];
obj = createMethod.apply(null, params);
}
var initMethod = this.initMethods[name];
if (initMethod) {
params.unshift(obj);
initMethod.apply(null, params);
}
this.debug();
return obj;
};
ObjectPool.recycleObject = function (name, obj) {
if (!obj) {
return;
}
var pool = this.pools[name];
if (!pool) {
console.warn(name + "没有注册在对象池中。");
return;
}
if (pool.indexOf(obj) < 0 && pool.length <= this.MAX) {
pool.push(obj);
}
this.debug();
};
ObjectPool.debug = function () {
var text = "";
for (var key in this.pools) {
var pool = this.pools[key];
text += key + ":" + pool.length + "\n";
}
};
ObjectPool.MAX = 50;
ObjectPool.createMethods = {};
ObjectPool.initMethods = {};
ObjectPool.pools = {};
return ObjectPool;
}());
var scriptDefs = {};
function applyScript(ctor) {
ctor.prototype.applyScripts = function () {
......@@ -2434,10 +2503,28 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
localStorage.setItem(storeKey, JSON.stringify(store));
}
function getLogSwitch(id) {
return typeof store === 'object' ? (!!store[id]) : !!store;
return typeof store === 'object' ? store[id] : !!store;
}
var log = getLogSwitch(exports.Logs.PROCESS);
var logConfig = getLogSwitch(exports.Logs.PROCESS);
function logProcess(meta, vm, process) {
var params = [];
for (var _i = 3; _i < arguments.length; _i++) {
params[_i - 3] = arguments[_i];
}
var ci = (vm.id * 65) % 360;
var logStyle = "color: hsl(" + ci + ",65%,75%)";
var showLog = false;
if (typeof logConfig === 'boolean') {
showLog = logConfig;
}
else if (logConfig.indexOf(meta.id) >= 0 || logConfig.indexOf(meta.name) >= 0) {
showLog = true;
}
if (showLog) {
console.log.apply(console, ["%c[" + vm.id + ":" + process.id + "]", logStyle].concat(params));
}
}
var Process = (function () {
function Process(id) {
this.id = id;
......@@ -2496,9 +2583,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
console.warn("meta [" + metaConfig + "] is not found");
return [2];
}
if (log) {
console.log("[" + this._vm.id + ":" + this.id + "] execute [" + (this._config.alias || meta.name || meta.id) + "]");
}
logProcess(meta, this._vm, this, "execute [" + (this._config.alias || meta.name || meta.id) + "]");
if (!meta.isDivider) return [3, 6];
p = void 0;
i = 0, li = meta.output.length;
......@@ -2571,14 +2656,10 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return [4, func(payload, this._config.props, this._target, globalContext, this._vm, this._parent.scope)];
case 1:
result = _a.sent();
if (log) {
console.log("[" + this._vm.id + ":" + this.id + "] output: <" + result.type + ">", result.payload);
}
logProcess(metaConfig, this._vm, this, "output: <" + result.type + ">", result.payload);
return [3, 3];
case 2:
if (log) {
console.log('script lose');
}
console.warn('script lose:', metaConfig.script);
_a.label = 3;
case 3: return [3, 5];
case 4:
......@@ -2783,7 +2864,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return VM;
}());
var log$1 = getLogSwitch(exports.Logs.PROCESS);
var log = getLogSwitch(exports.Logs.PROCESS);
var processMetaLibs = [];
var globalContext = {};
var scriptMap = {};
......@@ -2819,12 +2900,9 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
});
vm.executeProcess(sequence, subEntry, null, args)
.then(function (result) {
if (log$1) {
console.log("[" + vm.id + "] result:", result);
}
return result;
}, function (e) {
if (log$1) {
if (log) {
console.log("[" + vm.id + "] terminate:", e);
}
});
......@@ -2839,11 +2917,17 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
_a[MouseEvent.MOUSE_DOWN] = 'touchstart',
_a[MouseEvent.MOUSE_MOVE] = 'touchmove',
_a[MouseEvent.MOUSE_UP] = 'touchend',
_a[MouseEvent.VISIBLE] = 'visible',
_a[MouseEvent.HIDDEN] = 'hidden',
_a[Event.VISIBLE] = 'visible',
_a[Event.HIDDEN] = 'hidden',
_a);
var globalEvent = new EventDispatcher();
var DATA_CENTER_EVENT = 'DATA_CENTER_EVENT';
var sendEvents = [
'click',
'touchstart',
'touchmove',
'touchend',
];
function applyEvents(ctor) {
ctor.prototype.applyEvents = function () {
var eventsProxy = this.eventsProxy = new EventsProxy(this);
......@@ -2893,7 +2977,18 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
EventsProxy.prototype.onBuiltinEvent = function (e) {
var eventName = eventsMapping[e.type];
if (eventName) {
this.invokeBehavior(eventName, e.target, e.data);
var data = {};
injectProp(data, e.data);
if (sendEvents.indexOf(eventName) >= 0) {
injectProp(data, {
localX: e.localX,
localY: e.localY,
stageX: e.stageX,
stageY: e.stageY,
identifier: e.identifier,
});
}
this.invokeBehavior(eventName, e.target, data);
}
};
EventsProxy.prototype.onCustomEvent = function (e) {
......@@ -3175,19 +3270,19 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
continue;
}
child.calculateBounds();
if (child._mask) {
child._mask.calculateBounds();
if (child._bounds.x < child._mask._bounds.x) {
child._bounds.x = child._mask._bounds.x;
if (child.$mask) {
child.$mask.calculateBounds();
if (child._bounds.x < child.$mask._bounds.x) {
child._bounds.x = child.$mask._bounds.x;
}
if (child._bounds.y < child._mask._bounds.y) {
child._bounds.y = child._mask._bounds.y;
if (child._bounds.y < child.$mask._bounds.y) {
child._bounds.y = child.$mask._bounds.y;
}
if (child._bounds.width > child._mask._bounds.width) {
child._bounds.width = child._mask._bounds.width;
if (child._bounds.width > child.$mask._bounds.width) {
child._bounds.width = child.$mask._bounds.width;
}
if (child._bounds.height > child._mask._bounds.height) {
child._bounds.height = child._mask._bounds.height;
if (child._bounds.height > child.$mask._bounds.height) {
child._bounds.height = child.$mask._bounds.height;
}
Rectangle.createFromRects(this._bounds, child._bounds);
}
......@@ -3203,7 +3298,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
if (!this.visible)
return null;
if (isMouseEvent && !this.mouseChildren)
return null;
return this.hitTestSelf(globalPoint);
var children = this.children;
var length = children.length;
var child, hitDisplayObject;
......@@ -3217,6 +3312,23 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
if (hitDisplayObject)
return hitDisplayObject;
}
return this.hitTestSelf(globalPoint);
};
Container.prototype.hitTestSelf = function (globalPoint) {
if (this.mouseEnabled) {
return this.hitTestSelfBounds(globalPoint);
}
return null;
};
Container.prototype.hitTestSelfBounds = function (globalPoint) {
if (this.width && this.height) {
var lp = this.globalToLocal(globalPoint, DisplayObject._bp);
if (lp.x > 0 &&
lp.x < this.width &&
lp.y > 0 &&
lp.y < this.height)
return this;
}
return null;
};
Container.prototype.renderWebGL = function (renderer) {
......@@ -3382,6 +3494,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;
var container;
var el$1;
var FloatDisplay = (function (_super) {
tslib_1.__extends(FloatDisplay, _super);
function FloatDisplay() {
......@@ -3401,6 +3514,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
container.style.position = "absolute";
container.style.left = "0";
container.style.top = "0";
container.style.fontSize = '30px';
container.style.lineHeight = 'normal';
s.stage.rootDiv.appendChild(container);
}
if (s._htmlElement) {
......@@ -3432,10 +3547,17 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
configurable: true
});
FloatDisplay.prototype.init = function (htmlElement) {
if (!htmlElement) {
return;
}
var s = this;
var she;
if (typeof (htmlElement) == "string") {
she = document.getElementById(htmlElement);
if (!el$1) {
el$1 = document.createElement('div');
}
el$1.innerHTML = htmlElement;
she = el$1.children[0];
}
else if (htmlElement._instanceType == "Video") {
she = htmlElement.media;
......@@ -10585,6 +10707,19 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return TextureCache[str] || null;
}
var queryParams = {};
var search = window.location.search;
try {
search = top.location.search;
}
catch (e) {
}
for (var _i = 0, _a$1 = search.replace('?', '').split('&'); _i < _a$1.length; _i++) {
var item = _a$1[_i];
var arr = item.split('=');
queryParams[arr[0]] = arr.length === 1 ? true : arr[1];
}
function httpRequest(url, method, params, type, headers) {
if (method === void 0) { method = 'get'; }
if (type === void 0) { type = 'text'; }
......@@ -10617,7 +10752,29 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
});
}
}
function doRequest(_a, resolve, reject) {
function doProxyRequest(payload, resolve, reject) {
var proxyWindow = window['proxy_window'];
window.addEventListener('message', function (event) {
try {
var data = JSON.parse(event.data);
switch (data.action) {
case 'http-request-proxy-resolve':
resolve(data.payload);
break;
case 'http-request-proxy-reject':
reject(data.payload);
break;
}
}
catch (e) {
}
}, false);
proxyWindow.postMessage(JSON.stringify({
action: 'http-request-proxy',
payload: payload,
}), '*');
}
function doXhrRequest(_a, resolve, reject) {
var url = _a.url, method = _a.method, params = _a.params, type = _a.type, headers = _a.headers;
var xhr;
if (window["XMLHttpRequest"]) {
......@@ -10664,6 +10821,14 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
}
}
}
function doRequest(payload, resolve, reject) {
if (window['proxy_window'] && payload.url.indexOf('blob') !== 0) {
doProxyRequest(payload, resolve, reject);
}
else {
doXhrRequest(payload, resolve, reject);
}
}
function jsonp(url, params) {
return new Promise(function (resolve, reject) {
var src = urlJoin(url, obj2query(params));
......@@ -10690,6 +10855,32 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return url;
}
}
if (queryParams.__proxy_mode__) {
window.addEventListener('message', function (event) {
try {
var data = JSON.parse(event.data);
switch (data.action) {
case 'http-request-proxy':
doRequest(data.payload, resolve.bind(event.source), reject.bind(event.source));
break;
}
}
catch (e) {
}
function resolve(resp) {
this.postMessage(JSON.stringify({
action: 'http-request-proxy-resolve',
payload: resp,
}), '*');
}
function reject(reason) {
this.postMessage(JSON.stringify({
action: 'http-request-proxy-reject',
payload: reason,
}), '*');
}
}, false);
}
function createTextureSheet(baseTexture, altaData) {
var frames = altaData;
......@@ -11267,7 +11458,13 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
ctx.fillText(line, 0, y, maxW);
}
else {
var x = 0;
var lineWidth = 0;
for (var _a = 0, line_1 = line; _a < line_1.length; _a++) {
var char = line_1[_a];
var charWidth = measureChar(char);
lineWidth += charWidth;
}
var x = -lineWidth / 2;
for (var j = 0, lj = line.length; j < lj; j++) {
var char = line[j];
var style = s.getStyle(index);
......@@ -15147,6 +15344,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
});
Image.prototype.updateSource = function () {
var url = this._source;
if (url) {
if (url.indexOf('://') >= 0) {
if (url.indexOf(assetScheme) === 0) {
url = url.replace(assetScheme, '');
......@@ -15159,6 +15357,10 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
}
}
this.texture = Texture.fromImage(url);
}
else {
this.texture = null;
}
};
Image.prototype._setSourceDirect = function (value) {
this._source = value;
......@@ -15167,6 +15369,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
};
Image.prototype._setSource = function (value) {
if (value !== this._source) {
if (value) {
var matchResult = value.match(ESCAPE_REG_EXP);
if (matchResult) {
this.unregisterEvents();
......@@ -15187,6 +15390,10 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
this._setSourceDirect(value);
}
}
else {
this._setSourceDirect(value);
}
}
};
Image.prototype.unregisterEvents = function () {
for (var _i = 0, _a = this._registeredEvents; _i < _a.length; _i++) {
......@@ -15252,6 +15459,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
set: function (value) {
if (this._htmlText != value) {
this._htmlText = value;
if (this._htmlText) {
var matchResult = value.match(ESCAPE_REG_EXP);
if (matchResult) {
this.dealEscape(value, matchResult, this.onHtmlMutated);
......@@ -15260,6 +15468,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
this.text = htmlToPureText(value);
}
}
}
},
enumerable: true,
configurable: true
......@@ -15358,6 +15567,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
pl.font = this.font;
this.addChildAt(pl, 0);
}
pl.textAlign = this.textAlign;
}
};
TextInput.prototype.setFocus = function () {
......@@ -15373,6 +15583,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
style.width = this.width + 'px';
style.height = this.height + 'px';
style.fontFamily = this.font;
style.pointerEvents = 'auto';
style.textAlign = this.textAlign;
this._oldFillColor = this.fillColor;
this._oldStrokeColor = this.strokeColor;
this.fillColor = 'transparent';
......@@ -15381,7 +15593,6 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
pl.parent.removeChild(pl);
}
this._floatDisplay.alpha = 1;
input.style.pointerEvents = 'auto';
var maxLength = this.maxLength;
if (maxLength > 0) {
input.maxLength = maxLength;
......@@ -15623,6 +15834,24 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return BitmapText;
}(Container));
var HtmlView = (function (_super) {
tslib_1.__extends(HtmlView, _super);
function HtmlView() {
var _this = _super.call(this) || this;
_this.afterConstructor();
return _this;
}
HtmlView.prototype.afterConstructor = function () {
};
HtmlView = tslib_1.__decorate([
afterConstructor,
applyAutoAdjust,
applyScript,
applyEvents
], HtmlView);
return HtmlView;
}(FloatDisplay));
var nodeTypeMapping = {
node: Container,
rect: Rect,
......@@ -15633,6 +15862,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
scrollView: ScrollView,
scrollList: ScrollList,
bitmapText: BitmapText,
htmlView: HtmlView,
};
function registerNodeType(name, def) {
nodeTypeMapping[name] = def;
......@@ -15653,24 +15883,24 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
node.uuid = uuid;
node.__originConfig = config;
injectProperties(node, properties);
if (scripts && scripts.length > 0) {
for (var _i = 0, scripts_1 = scripts; _i < scripts_1.length; _i++) {
var scriptConfig = scripts_1[_i];
instantiateScript(node, scriptConfig);
}
}
if (events) {
node.eventsProxy.start(events);
}
if (children && children.length > 0) {
for (var _a = 0, children_1 = children; _a < children_1.length; _a++) {
var childConfig = children_1[_a];
for (var _i = 0, children_1 = children; _i < children_1.length; _i++) {
var childConfig = children_1[_i];
var childNode = instantiateView(childConfig);
if (childNode) {
node.addChild(childNode);
}
}
}
if (scripts && scripts.length > 0) {
for (var _a = 0, scripts_1 = scripts; _a < scripts_1.length; _a++) {
var scriptConfig = scripts_1[_a];
instantiateScript(node, scriptConfig);
}
}
if (events && node.eventsProxy) {
node.eventsProxy.start(events);
}
return node;
}
......@@ -15679,6 +15909,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
function Toast(gameStage) {
var _this = _super.call(this) || this;
_this._gameStage = gameStage;
_this.mouseEnabled = _this.mouseChildren = false;
_this.horizonCenter = 0;
_this.verticalCenter = 0;
return _this;
......@@ -15880,7 +16111,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
var _a = this._config, _b = _a.options, entrySceneView = _b.entrySceneView, env = _b.env, dataMapping = _a.dataMapping, processes = _a.processes, builtinProcesses = _a.builtinProcesses, scripts = _a.scripts, customs = _a.customs;
Stage.addUpdateObj(Tween);
injectEnv(env);
registerCustomModuleAssets(customs);
registerCustomModules(customs);
if (dataMapping) {
this.dataCenter.registerDataMapping(dataMapping);
}
......@@ -15936,10 +16167,11 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
}(Container));
var customMap = {};
function registerCustomModuleAssets(customs) {
function registerCustomModules(customs) {
for (var _i = 0, customs_1 = customs; _i < customs_1.length; _i++) {
var custom = customs_1[_i];
customMap[custom.id].assets = custom.assets;
customMap[custom.id].props = custom.props;
}
}
function registerCustomModule(id, def) {
......@@ -15985,6 +16217,9 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
return config;
}
}
function getProps(id) {
return customMap[id].props || {};
}
var howler = createCommonjsModule(function (module, exports) {
/*!
......@@ -19199,6 +19434,9 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
};
function launch(url, loadingDelegate, onStart) {
if (queryParams.__proxy_mode__) {
return Promise.resolve('cancel launch');
}
return globalLoader.loadJson(url)
.then(function (config) {
return launchWithConfig(config, loadingDelegate, onStart);
......@@ -19242,13 +19480,6 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
});
}
var queryParams = {};
for (var _i = 0, _a$1 = top.location.search.replace('?', '').split('&'); _i < _a$1.length; _i++) {
var item = _a$1[_i];
var arr = item.split('=');
queryParams[arr[0]] = arr.length === 1 ? true : arr[1];
}
var emojiRegex = function () {
// https://mths.be/emoji
return /\uD83C\uDFF4\uDB40\uDC67\uDB40\uDC62(?:\uDB40\uDC65\uDB40\uDC6E\uDB40\uDC67|\uDB40\uDC73\uDB40\uDC63\uDB40\uDC74|\uDB40\uDC77\uDB40\uDC6C\uDB40\uDC73)\uDB40\uDC7F|\uD83D\uDC68(?:\uD83C\uDFFC\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68\uD83C\uDFFB|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFF\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB-\uDFFE])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFE\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB-\uDFFD])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFD\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB\uDFFC])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\u200D(?:\u2764\uFE0F\u200D(?:\uD83D\uDC8B\u200D)?\uD83D\uDC68|(?:\uD83D[\uDC68\uDC69])\u200D(?:\uD83D\uDC66\u200D\uD83D\uDC66|\uD83D\uDC67\u200D(?:\uD83D[\uDC66\uDC67]))|\uD83D\uDC66\u200D\uD83D\uDC66|\uD83D\uDC67\u200D(?:\uD83D[\uDC66\uDC67])|(?:\uD83D[\uDC68\uDC69])\u200D(?:\uD83D[\uDC66\uDC67])|[\u2695\u2696\u2708]\uFE0F|\uD83D[\uDC66\uDC67]|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|(?:\uD83C\uDFFB\u200D[\u2695\u2696\u2708]|\uD83C\uDFFF\u200D[\u2695\u2696\u2708]|\uD83C\uDFFE\u200D[\u2695\u2696\u2708]|\uD83C\uDFFD\u200D[\u2695\u2696\u2708]|\uD83C\uDFFC\u200D[\u2695\u2696\u2708])\uFE0F|\uD83C\uDFFB\u200D(?:\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C[\uDFFB-\uDFFF])|(?:\uD83E\uDDD1\uD83C\uDFFB\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1|\uD83D\uDC69\uD83C\uDFFC\u200D\uD83E\uDD1D\u200D\uD83D\uDC69)\uD83C\uDFFB|\uD83E\uDDD1(?:\uD83C\uDFFF\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1(?:\uD83C[\uDFFB-\uDFFF])|\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1)|(?:\uD83E\uDDD1\uD83C\uDFFE\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1|\uD83D\uDC69\uD83C\uDFFF\u200D\uD83E\uDD1D\u200D(?:\uD83D[\uDC68\uDC69]))(?:\uD83C[\uDFFB-\uDFFE])|(?:\uD83E\uDDD1\uD83C\uDFFC\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1|\uD83D\uDC69\uD83C\uDFFD\u200D\uD83E\uDD1D\u200D\uD83D\uDC69)(?:\uD83C[\uDFFB\uDFFC])|\uD83D\uDC69(?:\uD83C\uDFFE\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB-\uDFFD\uDFFF])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFC\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB\uDFFD-\uDFFF])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFB\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFC-\uDFFF])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFD\u200D(?:\uD83E\uDD1D\u200D\uD83D\uDC68(?:\uD83C[\uDFFB\uDFFC\uDFFE\uDFFF])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\u200D(?:\u2764\uFE0F\u200D(?:\uD83D\uDC8B\u200D(?:\uD83D[\uDC68\uDC69])|\uD83D[\uDC68\uDC69])|\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD])|\uD83C\uDFFF\u200D(?:\uD83C[\uDF3E\uDF73\uDF93\uDFA4\uDFA8\uDFEB\uDFED]|\uD83D[\uDCBB\uDCBC\uDD27\uDD2C\uDE80\uDE92]|\uD83E[\uDDAF-\uDDB3\uDDBC\uDDBD]))|\uD83D\uDC69\u200D\uD83D\uDC69\u200D(?:\uD83D\uDC66\u200D\uD83D\uDC66|\uD83D\uDC67\u200D(?:\uD83D[\uDC66\uDC67]))|(?:\uD83E\uDDD1\uD83C\uDFFD\u200D\uD83E\uDD1D\u200D\uD83E\uDDD1|\uD83D\uDC69\uD83C\uDFFE\u200D\uD83E\uDD1D\u200D\uD83D\uDC69)(?:\uD83C[\uDFFB-\uDFFD])|\uD83D\uDC69\u200D\uD83D\uDC66\u200D\uD83D\uDC66|\uD83D\uDC69\u200D\uD83D\uDC69\u200D(?:\uD83D[\uDC66\uDC67])|(?:\uD83D\uDC41\uFE0F\u200D\uD83D\uDDE8|\uD83D\uDC69(?:\uD83C\uDFFF\u200D[\u2695\u2696\u2708]|\uD83C\uDFFE\u200D[\u2695\u2696\u2708]|\uD83C\uDFFC\u200D[\u2695\u2696\u2708]|\uD83C\uDFFB\u200D[\u2695\u2696\u2708]|\uD83C\uDFFD\u200D[\u2695\u2696\u2708]|\u200D[\u2695\u2696\u2708])|(?:(?:\u26F9|\uD83C[\uDFCB\uDFCC]|\uD83D\uDD75)\uFE0F|\uD83D\uDC6F|\uD83E[\uDD3C\uDDDE\uDDDF])\u200D[\u2640\u2642]|(?:\u26F9|\uD83C[\uDFCB\uDFCC]|\uD83D\uDD75)(?:\uD83C[\uDFFB-\uDFFF])\u200D[\u2640\u2642]|(?:\uD83C[\uDFC3\uDFC4\uDFCA]|\uD83D[\uDC6E\uDC71\uDC73\uDC77\uDC81\uDC82\uDC86\uDC87\uDE45-\uDE47\uDE4B\uDE4D\uDE4E\uDEA3\uDEB4-\uDEB6]|\uD83E[\uDD26\uDD37-\uDD39\uDD3D\uDD3E\uDDB8\uDDB9\uDDCD-\uDDCF\uDDD6-\uDDDD])(?:(?:\uD83C[\uDFFB-\uDFFF])\u200D[\u2640\u2642]|\u200D[\u2640\u2642])|\uD83C\uDFF4\u200D\u2620)\uFE0F|\uD83D\uDC69\u200D\uD83D\uDC67\u200D(?:\uD83D[\uDC66\uDC67])|\uD83C\uDFF3\uFE0F\u200D\uD83C\uDF08|\uD83D\uDC15\u200D\uD83E\uDDBA|\uD83D\uDC69\u200D\uD83D\uDC66|\uD83D\uDC69\u200D\uD83D\uDC67|\uD83C\uDDFD\uD83C\uDDF0|\uD83C\uDDF4\uD83C\uDDF2|\uD83C\uDDF6\uD83C\uDDE6|[#\*0-9]\uFE0F\u20E3|\uD83C\uDDE7(?:\uD83C[\uDDE6\uDDE7\uDDE9-\uDDEF\uDDF1-\uDDF4\uDDF6-\uDDF9\uDDFB\uDDFC\uDDFE\uDDFF])|\uD83C\uDDF9(?:\uD83C[\uDDE6\uDDE8\uDDE9\uDDEB-\uDDED\uDDEF-\uDDF4\uDDF7\uDDF9\uDDFB\uDDFC\uDDFF])|\uD83C\uDDEA(?:\uD83C[\uDDE6\uDDE8\uDDEA\uDDEC\uDDED\uDDF7-\uDDFA])|\uD83E\uDDD1(?:\uD83C[\uDFFB-\uDFFF])|\uD83C\uDDF7(?:\uD83C[\uDDEA\uDDF4\uDDF8\uDDFA\uDDFC])|\uD83D\uDC69(?:\uD83C[\uDFFB-\uDFFF])|\uD83C\uDDF2(?:\uD83C[\uDDE6\uDDE8-\uDDED\uDDF0-\uDDFF])|\uD83C\uDDE6(?:\uD83C[\uDDE8-\uDDEC\uDDEE\uDDF1\uDDF2\uDDF4\uDDF6-\uDDFA\uDDFC\uDDFD\uDDFF])|\uD83C\uDDF0(?:\uD83C[\uDDEA\uDDEC-\uDDEE\uDDF2\uDDF3\uDDF5\uDDF7\uDDFC\uDDFE\uDDFF])|\uD83C\uDDED(?:\uD83C[\uDDF0\uDDF2\uDDF3\uDDF7\uDDF9\uDDFA])|\uD83C\uDDE9(?:\uD83C[\uDDEA\uDDEC\uDDEF\uDDF0\uDDF2\uDDF4\uDDFF])|\uD83C\uDDFE(?:\uD83C[\uDDEA\uDDF9])|\uD83C\uDDEC(?:\uD83C[\uDDE6\uDDE7\uDDE9-\uDDEE\uDDF1-\uDDF3\uDDF5-\uDDFA\uDDFC\uDDFE])|\uD83C\uDDF8(?:\uD83C[\uDDE6-\uDDEA\uDDEC-\uDDF4\uDDF7-\uDDF9\uDDFB\uDDFD-\uDDFF])|\uD83C\uDDEB(?:\uD83C[\uDDEE-\uDDF0\uDDF2\uDDF4\uDDF7])|\uD83C\uDDF5(?:\uD83C[\uDDE6\uDDEA-\uDDED\uDDF0-\uDDF3\uDDF7-\uDDF9\uDDFC\uDDFE])|\uD83C\uDDFB(?:\uD83C[\uDDE6\uDDE8\uDDEA\uDDEC\uDDEE\uDDF3\uDDFA])|\uD83C\uDDF3(?:\uD83C[\uDDE6\uDDE8\uDDEA-\uDDEC\uDDEE\uDDF1\uDDF4\uDDF5\uDDF7\uDDFA\uDDFF])|\uD83C\uDDE8(?:\uD83C[\uDDE6\uDDE8\uDDE9\uDDEB-\uDDEE\uDDF0-\uDDF5\uDDF7\uDDFA-\uDDFF])|\uD83C\uDDF1(?:\uD83C[\uDDE6-\uDDE8\uDDEE\uDDF0\uDDF7-\uDDFB\uDDFE])|\uD83C\uDDFF(?:\uD83C[\uDDE6\uDDF2\uDDFC])|\uD83C\uDDFC(?:\uD83C[\uDDEB\uDDF8])|\uD83C\uDDFA(?:\uD83C[\uDDE6\uDDEC\uDDF2\uDDF3\uDDF8\uDDFE\uDDFF])|\uD83C\uDDEE(?:\uD83C[\uDDE8-\uDDEA\uDDF1-\uDDF4\uDDF6-\uDDF9])|\uD83C\uDDEF(?:\uD83C[\uDDEA\uDDF2\uDDF4\uDDF5])|(?:\uD83C[\uDFC3\uDFC4\uDFCA]|\uD83D[\uDC6E\uDC71\uDC73\uDC77\uDC81\uDC82\uDC86\uDC87\uDE45-\uDE47\uDE4B\uDE4D\uDE4E\uDEA3\uDEB4-\uDEB6]|\uD83E[\uDD26\uDD37-\uDD39\uDD3D\uDD3E\uDDB8\uDDB9\uDDCD-\uDDCF\uDDD6-\uDDDD])(?:\uD83C[\uDFFB-\uDFFF])|(?:\u26F9|\uD83C[\uDFCB\uDFCC]|\uD83D\uDD75)(?:\uD83C[\uDFFB-\uDFFF])|(?:[\u261D\u270A-\u270D]|\uD83C[\uDF85\uDFC2\uDFC7]|\uD83D[\uDC42\uDC43\uDC46-\uDC50\uDC66\uDC67\uDC6B-\uDC6D\uDC70\uDC72\uDC74-\uDC76\uDC78\uDC7C\uDC83\uDC85\uDCAA\uDD74\uDD7A\uDD90\uDD95\uDD96\uDE4C\uDE4F\uDEC0\uDECC]|\uD83E[\uDD0F\uDD18-\uDD1C\uDD1E\uDD1F\uDD30-\uDD36\uDDB5\uDDB6\uDDBB\uDDD2-\uDDD5])(?:\uD83C[\uDFFB-\uDFFF])|(?:[\u231A\u231B\u23E9-\u23EC\u23F0\u23F3\u25FD\u25FE\u2614\u2615\u2648-\u2653\u267F\u2693\u26A1\u26AA\u26AB\u26BD\u26BE\u26C4\u26C5\u26CE\u26D4\u26EA\u26F2\u26F3\u26F5\u26FA\u26FD\u2705\u270A\u270B\u2728\u274C\u274E\u2753-\u2755\u2757\u2795-\u2797\u27B0\u27BF\u2B1B\u2B1C\u2B50\u2B55]|\uD83C[\uDC04\uDCCF\uDD8E\uDD91-\uDD9A\uDDE6-\uDDFF\uDE01\uDE1A\uDE2F\uDE32-\uDE36\uDE38-\uDE3A\uDE50\uDE51\uDF00-\uDF20\uDF2D-\uDF35\uDF37-\uDF7C\uDF7E-\uDF93\uDFA0-\uDFCA\uDFCF-\uDFD3\uDFE0-\uDFF0\uDFF4\uDFF8-\uDFFF]|\uD83D[\uDC00-\uDC3E\uDC40\uDC42-\uDCFC\uDCFF-\uDD3D\uDD4B-\uDD4E\uDD50-\uDD67\uDD7A\uDD95\uDD96\uDDA4\uDDFB-\uDE4F\uDE80-\uDEC5\uDECC\uDED0-\uDED2\uDED5\uDEEB\uDEEC\uDEF4-\uDEFA\uDFE0-\uDFEB]|\uD83E[\uDD0D-\uDD3A\uDD3C-\uDD45\uDD47-\uDD71\uDD73-\uDD76\uDD7A-\uDDA2\uDDA5-\uDDAA\uDDAE-\uDDCA\uDDCD-\uDDFF\uDE70-\uDE73\uDE78-\uDE7A\uDE80-\uDE82\uDE90-\uDE95])|(?:[#\*0-9\xA9\xAE\u203C\u2049\u2122\u2139\u2194-\u2199\u21A9\u21AA\u231A\u231B\u2328\u23CF\u23E9-\u23F3\u23F8-\u23FA\u24C2\u25AA\u25AB\u25B6\u25C0\u25FB-\u25FE\u2600-\u2604\u260E\u2611\u2614\u2615\u2618\u261D\u2620\u2622\u2623\u2626\u262A\u262E\u262F\u2638-\u263A\u2640\u2642\u2648-\u2653\u265F\u2660\u2663\u2665\u2666\u2668\u267B\u267E\u267F\u2692-\u2697\u2699\u269B\u269C\u26A0\u26A1\u26AA\u26AB\u26B0\u26B1\u26BD\u26BE\u26C4\u26C5\u26C8\u26CE\u26CF\u26D1\u26D3\u26D4\u26E9\u26EA\u26F0-\u26F5\u26F7-\u26FA\u26FD\u2702\u2705\u2708-\u270D\u270F\u2712\u2714\u2716\u271D\u2721\u2728\u2733\u2734\u2744\u2747\u274C\u274E\u2753-\u2755\u2757\u2763\u2764\u2795-\u2797\u27A1\u27B0\u27BF\u2934\u2935\u2B05-\u2B07\u2B1B\u2B1C\u2B50\u2B55\u3030\u303D\u3297\u3299]|\uD83C[\uDC04\uDCCF\uDD70\uDD71\uDD7E\uDD7F\uDD8E\uDD91-\uDD9A\uDDE6-\uDDFF\uDE01\uDE02\uDE1A\uDE2F\uDE32-\uDE3A\uDE50\uDE51\uDF00-\uDF21\uDF24-\uDF93\uDF96\uDF97\uDF99-\uDF9B\uDF9E-\uDFF0\uDFF3-\uDFF5\uDFF7-\uDFFF]|\uD83D[\uDC00-\uDCFD\uDCFF-\uDD3D\uDD49-\uDD4E\uDD50-\uDD67\uDD6F\uDD70\uDD73-\uDD7A\uDD87\uDD8A-\uDD8D\uDD90\uDD95\uDD96\uDDA4\uDDA5\uDDA8\uDDB1\uDDB2\uDDBC\uDDC2-\uDDC4\uDDD1-\uDDD3\uDDDC-\uDDDE\uDDE1\uDDE3\uDDE8\uDDEF\uDDF3\uDDFA-\uDE4F\uDE80-\uDEC5\uDECB-\uDED2\uDED5\uDEE0-\uDEE5\uDEE9\uDEEB\uDEEC\uDEF0\uDEF3-\uDEFA\uDFE0-\uDFEB]|\uD83E[\uDD0D-\uDD3A\uDD3C-\uDD45\uDD47-\uDD71\uDD73-\uDD76\uDD7A-\uDDA2\uDDA5-\uDDAA\uDDAE-\uDDCA\uDDCD-\uDDFF\uDE70-\uDE73\uDE78-\uDE7A\uDE80-\uDE82\uDE90-\uDE95])\uFE0F|(?:[\u261D\u26F9\u270A-\u270D]|\uD83C[\uDF85\uDFC2-\uDFC4\uDFC7\uDFCA-\uDFCC]|\uD83D[\uDC42\uDC43\uDC46-\uDC50\uDC66-\uDC78\uDC7C\uDC81-\uDC83\uDC85-\uDC87\uDC8F\uDC91\uDCAA\uDD74\uDD75\uDD7A\uDD90\uDD95\uDD96\uDE45-\uDE47\uDE4B-\uDE4F\uDEA3\uDEB4-\uDEB6\uDEC0\uDECC]|\uD83E[\uDD0F\uDD18-\uDD1F\uDD26\uDD30-\uDD39\uDD3C-\uDD3E\uDDB5\uDDB6\uDDB8\uDDB9\uDDBB\uDDCD-\uDDCF\uDDD1-\uDDDD])/g;
......@@ -19280,12 +19511,14 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
exports.HashObject = HashObject;
exports.Howl = howler_2;
exports.Howler = howler_1;
exports.HtmlView = HtmlView;
exports.Image = Image$1;
exports.InputText = InputText;
exports.Label = Label;
exports.Loader = Loader;
exports.Matrix = Matrix;
exports.MouseEvent = MouseEvent;
exports.ObjectPool = ObjectPool;
exports.PI_2 = PI_2;
exports.Point = Point;
exports.RAD_TO_DEG = RAD_TO_DEG;
......@@ -19330,6 +19563,7 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
exports.getAssetByUUID = getAssetByUUID;
exports.getDataByPath = getDataByPath;
exports.getLogSwitch = getLogSwitch;
exports.getProps = getProps;
exports.getTexture = getTexture;
exports.globalEvent = globalEvent;
exports.globalLoader = globalLoader;
......@@ -19363,8 +19597,8 @@ var tslib = {__extends: __extends,__assign: __assign,__rest: __rest,__decorate:
exports.queryParams = queryParams;
exports.registerCustomCodeModule = registerCustomCodeModule;
exports.registerCustomModule = registerCustomModule;
exports.registerCustomModuleAssets = registerCustomModuleAssets;
exports.registerCustomModuleFromConfig = registerCustomModuleFromConfig;
exports.registerCustomModules = registerCustomModules;
exports.registerNodeType = registerNodeType;
exports.registerScriptDef = registerScriptDef;
exports.registerScripts = registerScripts;
......
declare const args: any;
declare const props: any;
declare const target: engine.Container;
declare const global: any;
declare const vm: engine.VM;
declare function next(type: string, payload?: any);
declare module engine {
export const VERSION = "1.0";
export function addCustomModule(id, container: Container, options?): Container;
export function findVariable(name, ...contexts);
export function joinPath(...segments);
export function trimChar(str, char);
export const devicePixelRatio: number;
export let StageScaleMode: {
EXACT_FIT: string;
NO_BORDER: string;
NO_SCALE: string;
SHOW_ALL: string;
FIXED_WIDTH: string;
FIXED_HEIGHT: string;
}
export const osType: string;
export function cos(angle: number): number;
export function sin(angle: number): number;
export const PI_2: number;
export const RAD_TO_DEG: number;
export const DEG_TO_RAD: number;
export enum RENDERER_TYPE {
UNKNOWN = 0,
WEBGL = 1,
CANVAS = 2
}
export enum SHAPES {
POLY = 0,
RECT = 1,
CIRC = 2,
ELIP = 3,
RREC = 4
}
export enum PRECISION {
LOW = "lowp",
MEDIUM = "mediump",
HIGH = "highp"
}
export enum TEXT_GRADIENT {
LINEAR_VERTICAL = 0,
LINEAR_HORIZONTAL = 1
}
export enum TEXT_ALIGN {
CENTER = "center",
LEFT = "left",
RIGHT = "right"
}
export enum VERTICAL_ALIGN {
MIDDLE = "middle",
UP = "up",
DOWN = "down"
}
export enum TEXT_lINETYPE {
SINGLE = "single",
MULTI = "multi"
}
export enum LINE_ALIGNMENT {
middle = 0.5,
outter = 1,
inner = 0
}
export enum LINE_CAP {
BUTT = "butt",
ROUND = "round",
SQUARE = "square"
}
export enum LINE_JOIN {
MITER = "miter",
ROUND = "round",
BEVEL = "bevel"
}
export enum BLEND_MODES {
NORMAL = 0,
ADD = 1,
MULTIPLY = 2,
SCREEN = 3,
OVERLAY = 4,
DARKEN = 5,
LIGHTEN = 6,
COLOR_DODGE = 7,
COLOR_BURN = 8,
HARD_LIGHT = 9,
SOFT_LIGHT = 10,
DIFFERENCE = 11,
EXCLUSION = 12,
HUE = 13,
SATURATION = 14,
COLOR = 15,
LUMINOSITY = 16,
NORMAL_NPM = 17,
ADD_NPM = 18,
SCREEN_NPM = 19
}
export enum DRAW_MODES {
POINTS = 0,
LINES = 1,
LINE_LOOP = 2,
LINE_STRIP = 3,
TRIANGLES = 4,
TRIANGLE_STRIP = 5,
TRIANGLE_FAN = 6
}
export enum SCALE_MODES {
LINEAR = 0,
NEAREST = 1
}
export enum WRAP_MODES {
CLAMP = 33071,
REPEAT = 10497,
MIRRORED_REPEAT = 33648
}
export enum GC_MODES {
AUTO = 0,
MANUAL = 1
}
export const URL_FILE_EXTENSION: any;
export const DATA_URI: any;
export class Container extends DisplayObject {
mouseChildren: boolean;
children: any[];
containerUpdateTransform: any;
constructor();
afterConstructor(): void;
onChildrenChange(index: any): void;
addChild(child: DisplayObject): DisplayObject;
addChildAt(child: DisplayObject, index: number): DisplayObject;
swapChildren(child1: DisplayObject, child2: DisplayObject): boolean;
getChildIndex(child: DisplayObject): number;
setChildIndex(child: DisplayObject, index: number): void;
getChildAt(index: number): DisplayObject;
getChildByName(name: string | RegExp, isOnlyOne?: boolean, isRecursive?: boolean): any;
removeChild(child: DisplayObject): DisplayObject;
removeChildAt(index: number): DisplayObject;
removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[];
updateTransform(): void;
calculateBounds(): void;
protected _calculateBounds(): void;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any;
renderWebGL(renderer: WebglRenderer): void;
private renderAdvancedWebGL;
protected _renderWebGL(renderer: WebglRenderer): void;
renderCanvas(renderer: CanvasRenderer): void;
protected _renderCanvas(renderer: CanvasRenderer): void;
update(deltaTime: number): void;
_onDispatchBubbledEvent(type: string): void;
destroy(): void;
width: number;
height: number;
private static _getElementsByName;
}
export class DisplayObject extends EventDispatcher {
transform: Transform;
visible: boolean;
renderable: boolean;
parent: any;
stage: any;
name: string;
worldAlpha: number;
protected _localBoundsSelf: Rectangle;
protected _bounds: Rectangle;
protected _boundsID: number;
protected _lastBoundsID: number;
private _mask;
private _alpha;
destroyed: boolean;
mouseEnabled: boolean;
tempDisplayObjectParent: DisplayObject;
displayObjectUpdateTransform: any;
displayObjectHitTestPoint: any;
protected _width: number;
protected _height: number;
constructor();
private readonly _tempDisplayObjectParent;
updateTransform(): void;
static _bp: Point;
static _p1: Point;
static _p2: Point;
static _p3: Point;
static _p4: Point;
static temBounds: Rectangle;
hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject;
private _recursivePostUpdateTransform;
getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle;
getLocalBounds(rect?: Rectangle): Rectangle;
calculateBounds(): void;
globalToLocal(point: Point, bp?: Point): Point;
localToGlobal(point: Point, bp?: Point): Point;
_onDispatchBubbledEvent(type: string): void;
renderWebGL(renderer: any): void;
renderCanvas(renderer: any): void;
setParent(container: any): any;
setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, anchorX?: number, anchorY?: number): DisplayObject;
destroy(): void;
alpha: number;
x: number;
y: number;
readonly worldMatrix: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/Matrix").Matrix;
readonly localMatrix: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/Matrix").Matrix;
position: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/ObservablePoint").ObservablePoint;
scale: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/ObservablePoint").ObservablePoint;
scaleX: number;
scaleY: number;
anchor: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/ObservablePoint").ObservablePoint;
anchorX: number;
anchorY: number;
skew: import("../../../../../../../../Users/rockyl/WorkSpaces/VisualEditor/renderingengine/src/2d/math/ObservablePoint").ObservablePoint;
rotation: number;
readonly worldVisible: boolean;
mask: Graphics;
width: number;
height: number;
update(deltaTime: number): void;
}
export class FloatDisplay extends DisplayObject {
htmlElement: any;
private _isAdded;
private _transformID;
constructor();
init(htmlElement: any): void;
private getStyle;
updateStyle(): void;
destroy(): void;
}
export class Sprite extends Container {
private _anchorTexture;
_texture: Texture;
_width: number;
_height: number;
_transformID: number;
_textureID: number;
_transformTrimmedID: number;
_textureTrimmedID: number;
pluginName: string;
indices: Uint16Array;
start: number;
uvs: Float32Array;
vertexData: Float32Array;
vertexTrimmedData: Float32Array;
constructor(texture?: Texture);
_onTextureUpdate(): void;
_onAnchorUpdate(): void;
calculateVertices(): void;
calculateTrimmedVertices(): void;
_renderWebGL(renderer: WebglRenderer): void;
_renderCanvas(renderer: CanvasRenderer): void;
_calculateBounds(): void;
getLocalBounds(rect?: Rectangle): Rectangle;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any;
destroy(): void;
anchorTexture: any;
texture: Texture;
static from(source: any): Sprite;
static fromFrame(frameId: string): Sprite;
static fromImage(imageId: string, crossorigin?: boolean, scaleMode?: number): Sprite;
}
export class Stage extends Container {
iosTouchendPreventDefault: boolean;
isPreventDefaultEvent: boolean;
rootDiv: any;
renderObj: SystemRenderer;
renderType: number;
static getStage(stageName?: string): Stage;
private static _stageList;
static pause: boolean;
private static _pause;
viewRect: Rectangle;
autoSteering: boolean;
autoResize: boolean;
desWidth: number;
desHeight: number;
divHeight: number;
divWidth: number;
private _bgColor;
bgColor: number;
scaleMode: string;
private _scaleMode;
private _flush;
private _currentFlush;
static _dragDisplay: DisplayObject;
private static _isLoadedVConsole;
private _lastDpList;
private _rid;
private _floatDisplayList;
constructor(rootDivId?: string, desW?: number, desH?: number, frameRate?: number, scaleMode?: string, renderType?: number, transparent?: boolean, bgColor?: number);
render(): void;
private _ml;
private _mp;
private _initMouseEvent;
private _mouseDownPoint;
flush(): void;
setFrameRate(fps: number): void;
getFrameRate(): number;
getRootDivWH(div: HTMLDivElement): {
w: number;
h: number;
};
kill(): void;
private _mouseEventTypes;
private onMouseEvent;
private setAlign;
resize(): void;
getBounds(): Rectangle;
private static allUpdateObjList;
static flushAll(): void;
static addUpdateObj(target: any): void;
static removeUpdateObj(target: any): void;
destroy(): void;
}
export class Event extends HashObject {
static RESIZE: string;
static ON_SCROLL_TO_HEAD: string;
static ON_SCROLL_STOP: string;
static ON_SCROLL_START: string;
static ON_SCROLL_TO_END: string;
static ON_INIT_STAGE: string;
static ADDED_TO_STAGE: string;
static REMOVED_FROM_STAGE: string;
static ENTER_FRAME: string;
static END_FRAME: string;
static CALL_FRAME: string;
static COMPLETE: string;
static PROGRESS: string;
static ERROR: string;
static ABORT: string;
static START: string;
static TIMER: string;
static TIMER_COMPLETE: string;
type: string;
target: any;
data: any;
constructor(type: string);
stopImmediatePropagation(): void;
stopPropagation(): void;
private _bpd;
private _pd;
destroy(): void;
reset(type: string, target: any): void;
}
export class EventDispatcher extends HashObject {
protected eventTypes: any;
protected eventTypes1: any;
constructor();
private static _MECO;
static _totalMEC: number;
static getMouseEventCount(type?: string): number;
addEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void;
once(type: string, listener: Function, context?: any, useCapture?: boolean): void;
private _changeMouseCount;
private _defaultEvent;
dispatchEvent(event: any, data?: any, useCapture?: boolean): boolean;
hasEventListener(type: string, useCapture?: boolean): boolean;
removeEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void;
removeAllEventListener(): void;
destroy(): void;
}
export class GDispatcher {
private static callbackPool;
private static thisObjPool;
static addEvent(name: string, callback: any, thisObj: any): void;
static removeEvent(name: string, callback: any, thisObj?: any): void;
static dispatchEvent(name: string, ...args: any[]): void;
}
export class MouseEvent extends Event {
static MOUSE_DOWN: string;
static MOUSE_UP: string;
static CLICK: string;
static MOUSE_MOVE: string;
static MOUSE_OVER: string;
static MOUSE_OUT: string;
clientX: number;
clientY: number;
stageX: number;
stageY: number;
localX: number;
localY: number;
currentTarget: DisplayObject;
identifier: any;
constructor(type: string);
updateAfterEvent(): void;
destroy(): void;
}
export const _default: {
build(graphicsData: GraphicsData): void;
triangulate(graphicsData: any, graphicsGeometry: Graphics): void;
}
export const _default: {
build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void;
}
export const _default: {
build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphics: Graphics): void;
}
export const _default: {
build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void;
}
export function earcut(data: any, holeIndices: any, dim: any): any[];
export class Graphics extends Container {
private _fillStyle;
private _lineStyle;
readonly fill: FillStyle;
readonly line: LineStyle;
private _tint;
tint: number;
private batchTint;
private _matrix;
matrix: Matrix;
hitTestByPixel: boolean;
private _holeMode;
private _currentPath;
graphicsData: GraphicsData[];
isUsedToMask: boolean;
boundsPadding: number;
private dirty;
private boundsDirty;
cacheAsBitmap: boolean;
private cacheDirty;
private _canvasBuffer;
_texture: Texture;
offsetX: number;
offsetY: number;
verts: any;
indices: any;
private batches;
private geoBatches;
private batchDirty;
private uvs;
private vertexData;
private shapeIndex;
private _transformID;
constructor();
clone(): Graphics;
lineStyle(lineWidth?: number, color?: number, alpha?: number, alignment?: number, native?: boolean): Graphics;
lineTextureStyle(width?: number, texture?: Texture, color?: number, alpha?: number, matrix?: any, alignment?: number, native?: boolean): this;
private startPoly;
private finishPoly;
moveTo(x: number, y: number): Graphics;
lineTo(x: number, y: number): Graphics;
private _initCurve;
quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): Graphics;
bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): Graphics;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): Graphics;
arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): Graphics;
beginFill(color?: number | string, alpha?: number): Graphics;
beginTextureFill(texture?: Texture, color?: number, alpha?: number, matrix?: Matrix): this;
endFill(): Graphics;
closePath(): Graphics;
beginHole(): this;
endHole(): this;
drawRect(x: number, y: number, width: number, height: number): Graphics;
drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): Graphics;
drawCircle(x: number, y: number, radius: number): Graphics;
drawEllipse(x: number, y: number, width: number, height: number): Graphics;
drawPolygon(path: number[] | Point[] | Polygon): Graphics;
drawStar(x: number, y: number, points: number, radius: number, innerRadius: number, rotation?: number): Graphics;
private drawShape;
clear(): Graphics;
isFastRect(): boolean;
_renderWebGL(renderer: WebglRenderer): void;
private updateBatch;
private calculateTints;
private calculateVertices;
private transformPoints;
_renderCanvas(renderer: CanvasRenderer): void;
_calculateBounds(): void;
hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject;
private hitTestPointAccuratly;
updateLocalBoundsSelf(): void;
private generateCanvasTexture;
destroy(): void;
private proccessHoles;
private addUvs;
private adjustUvs;
}
export class GraphicsData extends HashObject {
fillStyle: FillStyle;
lineStyle: LineStyle;
matrix: Matrix;
holes: any[];
shape: any;
type: number;
points: number[];
constructor(shape: Circle | Rectangle | Ellipse | Polygon | RoundedRectangle, fillStyle?: FillStyle, lineStyle?: LineStyle, matrix?: Matrix);
clone(): GraphicsData;
destroy(): void;
}
export class Shape extends Sprite {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
dirty: boolean;
offsetX: number;
offsetY: number;
constructor();
private _command;
private _isBitmapStroke;
private _isBitmapFill;
hitTestByPixel: boolean;
drawRoundRect(x: number, y: number, w: number, h: number, rTL?: number, rTR?: number, rBL?: number, rBR?: number): void;
moveTo(x: number, y: number): void;
lineTo(x: number, y: number): void;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;
quadraticCurveTo(cpX: number, cpY: number, x: number, y: number): void;
bezierCurveTo(cp1X: number, cp1Y: number, cp2X: number, cp2Y: number, x: number, y: number): void;
closePath(): void;
drawRect(x: number, y: number, w: number, h: number): void;
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
drawCircle(x: number, y: number, radius: number, counterclockwise?: boolean): void;
drawEllipse(x: number, y: number, w: number, h: number): void;
clear(): void;
beginFill(color: number, alpha?: number): void;
beginLinearGradientFill(points: any, colors: any): void;
beginRadialGradientFill: (points: any, colors: any) => void;
beginBitmapFill(image: any, matrix: Array<number>): void;
private _fill;
beginStroke(color: number, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number, alpha?: number): void;
beginLinearGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
beginRadialGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
beginBitmapStroke(image: any, matrix: Array<number>, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
private _stroke;
endFill(): void;
endStroke(): void;
updateShape(): void;
private _drawShape;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): DisplayObject;
changeColor(infoObj: any): void;
updateTexture(): void;
_renderCanvas(renderer: any): void;
_renderWebGL(renderer: any): void;
destroy(): void;
}
export class Circle {
x: number;
y: number;
radius: number;
type: number;
constructor(x?: number, y?: number, radius?: number);
clone(): Circle;
isPointIn(point: Point): boolean;
getBounds(): Rectangle;
}
export class Ellipse {
x: number;
y: number;
width: number;
height: number;
type: number;
constructor(x?: number, y?: number, width?: number, height?: number);
clone(): Ellipse;
isPointIn(point: Point): boolean;
getBounds(): Rectangle;
}
export class Polygon {
closed: boolean;
points: number[];
type: number;
constructor(...points: any[]);
clone(): Polygon;
close(): void;
isPointIn(point: Point): boolean;
}
export class RoundedRectangle {
x: number;
y: number;
width: number;
height: number;
radius: number;
type: number;
constructor(x?: number, y?: number, width?: number, height?: number, radius?: number);
clone(): RoundedRectangle;
isPointIn(point: Point): boolean;
}
export class FillStyle {
color: number;
alpha: number;
texture: Texture;
matrix: Matrix;
visible: boolean;
alphaBlock: boolean;
constructor();
clone(): FillStyle;
reset(): void;
destroy(): void;
}
export class LineStyle extends FillStyle {
native: boolean;
width: number;
alignment: LINE_ALIGNMENT;
clone(): LineStyle;
reset(): void;
}
export function bezierCurveControlPoint(points: any): {
A: any[];
B: any[];
}
export const GRAPHICS_CURVES: {
adaptive: boolean;
maxLength: number;
minSegments: number;
maxSegments: number;
segmentsCount: Function;
}
export abstract class HashObject {
protected _instanceId: number;
protected _instanceType: string;
protected static _object_id: number;
constructor();
readonly instanceId: number;
readonly instanceType: string;
abstract destroy(): void;
}
export class Loader extends EventDispatcher {
caches: {};
_req: XMLHttpRequest;
constructor();
loadSheet(callback: Function, url: string): void;
loadRaw(callback: Function, url: string, type: 'text' | 'json'): void;
loadJson(callback: Function, url: string): void;
loadText(callback: Function, url: string): void;
loadTexture(callback: Function, url: string): void;
loadImage(callback: Function, url: string, crossOrigin?: boolean): HTMLImageElement;
cache(name: string, data: any): void;
}
export const globalLoader: Loader;
export const GroupD8: {
E: number;
SE: number;
S: number;
SW: number;
W: number;
NW: number;
N: number;
NE: number;
MIRROR_VERTICAL: number;
MIRROR_HORIZONTAL: number;
uX: (ind: any) => number;
uY: (ind: any) => number;
vX: (ind: any) => number;
vY: (ind: any) => number;
inv: (rotation: any) => number;
add: (rotationSecond: any, rotationFirst: any) => any;
sub: (rotationSecond: any, rotationFirst: any) => any;
rotate180: (rotation: any) => number;
isVertical: (rotation: any) => boolean;
byDirection: (dx: any, dy: any) => number;
matrixAppendRotationInv: (matrix: any, rotation: any, tx?: number, ty?: number) => void;
}
export class Matrix extends HashObject {
a: number;
b: number;
c: number;
d: number;
tx: number;
ty: number;
array: any;
constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number);
clone(): Matrix;
copy(matrix: Matrix | any): this;
transformPoint(x: number, y: number, bp?: Point): Point;
transformPointInverse(x: number, y: number, bp?: Point): Point;
setFrom(mtx: Matrix): void;
identity(): void;
invert(): Matrix;
createBox(x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, ax: number, ay: number): void;
prepend: (mtx: Matrix) => void;
append(matrix: Matrix): void;
static isEqual(m1: Matrix, m2: Matrix): boolean;
concat(mtx: Matrix): void;
rotate(angle: number): void;
scale(sx: number, sy: number): void;
translate(dx: number, dy: number): void;
set(a: any, b: any, c: any, d: any, tx: any, ty: any): this;
getRotation(): number;
toArray(transpose?: boolean, out?: any): any;
static readonly IDENTITY: Matrix;
static readonly TEMP_MATRIX: Matrix;
destroy(): void;
}
export class ObservablePoint extends HashObject {
_x: number;
_y: number;
cb: any;
scope: any;
constructor(cb: Function, scope: any, x?: number, y?: number);
set(x?: number, y?: number): void;
copy(point: Point | ObservablePoint): void;
x: number;
y: number;
destroy(): void;
}
export class Point extends HashObject {
destroy(): void;
constructor(x?: number, y?: number);
x: number;
y: number;
static distance(...args: any[]): number;
set(x: number, y: number): void;
}
export class Rectangle extends HashObject {
type: number;
constructor(x?: number, y?: number, width?: number, height?: number);
clear(): void;
copy(rect: Rectangle): this;
clone(): Rectangle;
x: number;
y: number;
width: number;
height: number;
readonly left: number;
readonly right: number;
readonly top: number;
readonly bottom: number;
isPointIn(point: Point): boolean;
fit(rectangle: Rectangle): void;
static createFromRects(...arg: Rectangle[]): Rectangle;
static createFromPoints(rect: Rectangle, ...arg: Point[]): Rectangle;
static createFromVertexData(rect: Rectangle, vertexData: Float32Array): Rectangle;
static createRectfrom2Point(rect: Rectangle, p1: Point, p2: Point): Rectangle;
static testRectCross(ra: Rectangle, rb: Rectangle): boolean;
destroy(): void;
}
export class Transform extends HashObject {
worldMatrix: Matrix;
localMatrix: Matrix;
_worldID: number;
_parentID: number;
position: ObservablePoint;
scale: ObservablePoint;
anchor: ObservablePoint;
skew: ObservablePoint;
_rotation: number;
_cx: number;
_sx: number;
_cy: number;
_sy: number;
_localID: number;
_currentLocalID: number;
constructor();
onChange(): void;
updateSkew(): void;
updateLocalMatrix(): void;
updateWorldMatrix(parentTransform: Transform): void;
rotation: number;
destroy(): void;
}
export function httpRequest(callback: Function, url: string, method?: string, params?: any, type?: 'text' | 'json' | 'jsonp'): void;
export function jsonp(callback: any, url: any, params: any): void;
export function urlJoin(url: any, query: any): any;
export class CanvasRenderer extends SystemRenderer {
rootContext: CanvasRenderingContext2D;
context: CanvasRenderingContext2D;
maskManager: CanvasMaskManager;
smoothProperty: string;
plugins: {
sprite: CanvasSpriteRenderer;
graphics: CanvasGraphicsRenderer;
};
renderingToScreen: boolean;
constructor(options: RendererOptions);
render(displayObject: DisplayObject, renderTexture?: any, transform?: Matrix): void;
clear(clearColor: string): void;
destroy(): void;
resize(screenWidth: number, screenHeight: number): void;
destroyPlugins(): void;
}
export class BatchManager {
renderer: WebglRenderer;
emptyRenderer: ObjectRenderer;
currentRenderer: ObjectRenderer;
constructor(renderer: WebglRenderer);
setObjectRenderer(objectRenderer: ObjectRenderer): void;
flush(): void;
reset(): void;
}
export class CanvasMaskManager extends HashObject {
renderer: any;
constructor(renderer: CanvasRenderer);
pushMask(maskData: Graphics): void;
renderGraphicsShape(graphics: Graphics): void;
popMask(renderer: CanvasRenderer): void;
destroy(): void;
}
export class MaskManager {
renderer: WebglRenderer;
scissor: boolean;
scissorData: any;
scissorRenderTarget: RenderTarget;
enableScissor: boolean;
alphaMaskPool: any[];
alphaMaskIndex: number;
constructor(renderer: WebglRenderer);
pushMask(target: any, maskData: any): void;
popMask(target: any, maskData: any): void;
pushStencilMask(maskData: Graphics): void;
popStencilMask(): void;
pushScissorMask(target: any, maskData: Graphics): void;
popScissorMask(): void;
destroy(): void;
}
export class StencilManager {
renderer: WebglRenderer;
stencilMaskStack: Graphics[];
constructor(renderer: WebglRenderer);
setMaskStack(stencilMaskStack: Graphics[]): void;
pushStencil(graphics: Graphics): void;
popStencil(): void;
_useCurrent(): void;
_getBitwiseMask(): number;
destroy(): void;
}
export class TextureGarbageCollector {
renderer: WebglRenderer;
count: number;
checkCount: number;
maxIdle: number;
checkCountMax: number;
mode: number;
constructor(renderer: WebglRenderer);
update(): void;
run(): void;
unload(displayObject: any): void;
}
export class TextureManager {
boundTextures: any;
renderer: WebglRenderer;
emptyTextures: any;
_nextTextureLocation: number;
currentLocation: number;
gl: WebGLRenderingContext;
_managedTextures: Array<any>;
constructor(renderer: WebglRenderer);
onContextChange(): void;
bindTexture(texture: any, location?: number, forceLocation?: boolean): number;
getTexture(): void;
updateTexture(texture: any, location?: number): GLTexture;
unbindTexture(texture: any): void;
destroyTexture(texture: any, skipRemove: any): void;
removeAll(): void;
destroy(): void;
}
export class BatchRenderer extends ObjectRenderer {
vertSize: number;
vertByteSize: number;
size: number;
currentSize: number;
currentIndexSize: number;
aBuffers: {};
iBuffers: {};
shader: GLShader;
currentIndex: number;
groups: BatchDrawCall[];
elements: any[];
vaos: VertexArrayObject[];
vaoMax: number;
vertexCount: number;
MAX_TEXTURES: number;
vertexBuffers: GLBuffer[];
indexBuffers: GLBuffer[];
constructor(renderer: WebglRenderer);
onContextChange(): void;
onPreRender(): void;
render(element: any): void;
getIndexBuffer(size: any): any;
getAttributeBuffer(size: number): any;
flush(): void;
packGeometry(element: any, float32View: any, uint32View: any, indexBuffer: any, index: any, indexCount: any): void;
start(): void;
stop(): void;
destroy(): void;
}
export class CanvasGraphicsRenderer {
renderer: CanvasRenderer;
constructor(renderer: CanvasRenderer);
render(graphics: Graphics): void;
destroy(): void;
}
export function holePath(graphicsData: GraphicsData, context: CanvasRenderingContext2D, ccw?: boolean): void;
export function judgeCcw(points: number[]): boolean;
export class CanvasSpriteRenderer {
renderer: CanvasRenderer;
constructor(renderer: CanvasRenderer);
render(sprite: any): void;
destroy(): void;
}
export interface RendererOptions {
htmlElement?: HTMLCanvasElement;
transparent?: boolean;
antialias?: boolean;
preserveDrawingBuffer?: boolean;
backgroundColor?: number;
roundPixels?: boolean;
}
export class CanvasRenderTarget {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
constructor(width: number, height: number);
clear(): void;
resize(width: number, height: number): void;
destroy(): void;
width: number;
height: number;
}
export class RenderTarget {
gl: WebGLRenderingContext;
frameBuffer: GLFramebuffer;
texture: GLTexture;
clearColor: number[];
size: Rectangle;
projectionMatrix: Matrix;
transform: Matrix;
frame: Rectangle;
defaultFrame: Rectangle;
destinationFrame: any;
sourceFrame: any;
stencilBuffer: GLBuffer;
stencilMaskStack: Graphics[];
scaleMode: number;
root: boolean;
constructor(gl: WebGLRenderingContext, width?: number, height?: number, scaleMode?: number, root?: boolean);
clear(clearColor?: number[]): void;
attachStencilBuffer(): void;
setFrame(destinationFrame?: Rectangle, sourceFrame?: Rectangle): void;
activate(): void;
calculateProjection(destinationFrame: Rectangle, sourceFrame?: Rectangle): void;
resize(width: number, height: number): void;
destroy(): void;
}
export class SystemRenderer extends EventDispatcher {
options: RendererOptions;
type: number;
htmlElement: HTMLCanvasElement;
transparent: boolean;
preserveDrawingBuffer: boolean;
_backgroundColor: number;
_backgroundColorRgba: number[];
_backgroundColorString: string;
_tempDisplayObjectParent: Container;
_lastObjectRendered: DisplayObject;
constructor(options: RendererOptions);
resize(width: number, height: number): void;
render(displayObject: any, renderTexture?: any, transform?: any): void;
destroy(): void;
backgroundColor: number;
}
export class BatchBuffer {
vertices: ArrayBuffer;
float32View: Float32Array;
uint32View: Uint32Array;
positions: any;
uvs: any;
colors: any;
constructor(size: number);
destroy(): void;
}
export class BatchDrawCall {
textures: BaseTexture[];
textureCount: number;
start: number;
size: number;
type: number;
constructor();
}
export function createIndicesForQuads(size: number): Uint16Array;
export function generateMultiTextureShader(gl: any, maxTextures: any): GLShader;
export class ObjectRenderer {
renderer: WebglRenderer;
constructor(renderer: WebglRenderer);
onContextChange(): void;
start(): void;
stop(): void;
flush(): void;
render(object: DisplayObject): void;
destroy(): void;
}
export class WebGLState {
blendModes: any;
activeState: Uint8Array;
defaultState: Uint8Array;
gl: any;
maxAttribs: any;
attribState: {
tempAttribState: any[];
attribState: any[];
};
nativeVaoExtension: any;
constructor(gl: WebGLRenderingContext);
setState(state: any): void;
setBlend(value: any): void;
setBlendMode(value: any): void;
setDepthTest(value: any): void;
setCullFace(value: any): void;
setFrontFace(value: any): void;
resetAttributes(): void;
resetToDefault(): void;
resetTo3D(): void;
}
export class WebglRenderer extends SystemRenderer {
plugins: {};
gl: WebGLRenderingContext;
CONTEXT_UID: number;
maskManager: MaskManager;
stencilManager: StencilManager;
batchManager: BatchManager;
textureManager: TextureManager;
textureGC: TextureGarbageCollector;
state: WebGLState;
renderingToScreen: boolean;
_activeShader: GLShader;
_activeVao: VertexArrayObject;
_activeRenderTarget: RenderTarget;
rootRenderTarget: RenderTarget;
constructor(options: RendererOptions);
_initContext(): void;
render(displayObject: DisplayObject, renderTexture?: any, transform?: any): void;
clear(clearColor: number[]): void;
setTransform(matrix: Matrix): void;
clearRenderTexture(renderTexture: any, clearColor: any): this;
bindShader(shader: GLShader, autoProject?: boolean): WebglRenderer;
createVao(): VertexArrayObject;
bindVao(vao: VertexArrayObject): WebglRenderer;
reset(): WebglRenderer;
bindRenderTexture(renderTexture: any, transform?: Matrix): WebglRenderer;
bindRenderTarget(renderTarget: RenderTarget): WebglRenderer;
resize(screenWidth: any, screenHeight: any): void;
destroy(): void;
handleContextRestored(): void;
handleContextLost(event: WebGLContextEvent): void;
initPlugins(staticMap: any): void;
destroyPlugins(): void;
static __plugins: any;
static registerPlugin(pluginName: string, ctor: Function): void;
}
export class BezierPath {
_d: any;
_transform: any;
_styles: any;
_shape: any;
constructor(d?: any, transform?: any, styles?: any);
}
export class EllipsePath extends BezierPath {
_x: any;
_y: any;
_radiusX: any;
_radiusY: any;
_transform: any;
_styles: any;
constructor(x: any, y: any, radiusX: any, radiusY: any, transform: any, styles: any);
}
export class FrameEntity {
alpha: number;
transform: {
a: number;
b: number;
c: number;
d: number;
tx: number;
ty: number;
};
layout: {
x: number;
y: number;
width: number;
height: number;
};
nx: number;
ny: number;
maskPath: any;
shapes: any[];
constructor(spec: any);
static lastShapes: any;
}
export const _default: (data: any, cb: any, failure: any) => void;
export class MovieClip extends Container {
lockStep: boolean;
readonly currentFrame: number;
private _curFrame;
readonly isPlaying: boolean;
private _isPlaying;
readonly isFront: boolean;
private _isFront;
totalFrames: number;
loops: number;
private textures;
private timeInterval;
private deltaFrame;
private frameCount;
constructor(mv?: VideoEntity);
init(mv: VideoEntity): void;
private initChildren;
private resetTransform;
resetTransformAll(frameIndex: number): void;
setImage(imagekey: any, imageUrl: string): void;
stop(): void;
nextFrame(): void;
prevFrame(): void;
gotoAndStop(frameIndex: number): void;
play(isFront?: boolean): void;
private _lastFrame;
readonly isInTimeFrame: boolean;
gotoAndPlay(frameIndex: number, isFront?: boolean): void;
startAniRange(beginFrame?: number, endFrame?: number, loops?: number, callback?: Function): void;
private startTime;
private startFrame;
private lastDeltaFrame;
private _endMark;
commonDeltaTime: number;
updateFrame(): void;
private getCurFrameWhenLockStep;
update(deltaTime: number): void;
destroy(): void;
}
export function inflate(input: any, options: any): any;
export const _default: {
inflate: typeof inflate;
}
export function assign(obj: any, objO: any): any;
export function shrinkBuf(buf: any, size: any): any;
export const utils: {
assign: typeof assign;
shrinkBuf: typeof shrinkBuf;
Buf8: any;
Buf16: any;
Buf32: any;
arraySet: any;
flattenChunks: any;
}
export {};
export function string2buf(str: any): any;
export function buf2binstring(buf: any, len?: any): any;
export function binstring2buf(str: any): any;
export function buf2string(buf: any, max: any): any;
export function utf8border(buf: any, max: any): any;
export const strings: {
utf8border: typeof utf8border;
buf2string: typeof buf2string;
binstring2buf: typeof binstring2buf;
buf2binstring: typeof buf2binstring;
string2buf: typeof string2buf;
}
export {};
export function adler32(adler: any, buf: any, len: any, pos: any): number;
export const _default: {
Z_NO_FLUSH: number;
Z_PARTIAL_FLUSH: number;
Z_SYNC_FLUSH: number;
Z_FULL_FLUSH: number;
Z_FINISH: number;
Z_BLOCK: number;
Z_TREES: number;
Z_OK: number;
Z_STREAM_END: number;
Z_NEED_DICT: number;
Z_ERRNO: number;
Z_STREAM_ERROR: number;
Z_DATA_ERROR: number;
Z_BUF_ERROR: number;
Z_NO_COMPRESSION: number;
Z_BEST_SPEED: number;
Z_BEST_COMPRESSION: number;
Z_DEFAULT_COMPRESSION: number;
Z_FILTERED: number;
Z_HUFFMAN_ONLY: number;
Z_RLE: number;
Z_FIXED: number;
Z_DEFAULT_STRATEGY: number;
Z_BINARY: number;
Z_TEXT: number;
Z_UNKNOWN: number;
Z_DEFLATED: number;
}
export function crc32(crc: any, buf: any, len: any, pos: any): number;
export function deflateResetKeep(strm: any): any;
export function deflateReset(strm: any): any;
export function deflateSetHeader(strm: any, head: any): number;
export function deflateInit2(strm: any, level: any, method: any, windowBits: any, memLevel: any, strategy: any): any;
export function deflateInit(strm: any, level: any): any;
export function deflate(strm: any, flush: any): any;
export function deflateEnd(strm: any): any;
export function deflateSetDictionary(strm: any, dictionary: any): number;
export const _default: {
deflateInit: typeof deflateInit;
deflateInit2: typeof deflateInit2;
deflateReset: typeof deflateReset;
deflateResetKeep: typeof deflateResetKeep;
deflateSetHeader: typeof deflateSetHeader;
deflate: typeof deflate;
deflateEnd: typeof deflateEnd;
deflateSetDictionary: typeof deflateSetDictionary;
deflateInfo: string;
}
export function GZheader(): void;
export function inflateResetKeep(strm: any): number;
export function inflateReset(strm: any): number;
export function inflateReset2(strm: any, windowBits: any): number;
export function inflateInit2(strm: any, windowBits: any): any;
export function inflateInit(strm: any): any;
export function inflate(strm: any, flush: any): any;
export function inflateEnd(strm: any): number;
export function inflateGetHeader(strm: any, head: any): number;
export function inflateSetDictionary(strm: any, dictionary: any): number;
export const _default: {
inflateReset: typeof inflateReset;
inflateReset2: typeof inflateReset2;
inflateResetKeep: typeof inflateResetKeep;
inflateInit: typeof inflateInit;
inflateInit2: typeof inflateInit2;
inflate: typeof inflate;
inflateEnd: typeof inflateEnd;
inflateGetHeader: typeof inflateGetHeader;
inflateSetDictionary: typeof inflateSetDictionary;
inflateInfo: string;
}
export const _default: {
2: string;
1: string;
0: string;
'-1': string;
'-2': string;
'-3': string;
'-4': string;
'-5': string;
'-6': string;
}
export function _tr_init(s: any): void;
export function _tr_stored_block(s: any, buf: any, stored_len: any, last: any): void;
export function _tr_align(s: any): void;
export function _tr_flush_block(s: any, buf: any, stored_len: any, last: any): void;
export function _tr_tally(s: any, dist: any, lc: any): boolean;
export const _default: {
_tr_init: typeof _tr_init;
_tr_stored_block: typeof _tr_stored_block;
_tr_flush_block: typeof _tr_flush_block;
_tr_tally: typeof _tr_tally;
_tr_align: typeof _tr_align;
}
export function ZStream(): void;
export class Parser {
load(url: any, success: any, failure: any): void;
loadViaWorker(url: any, success: any, failure: any): void;
}
export const proto: protobuf.Root;
export const ProtoMovieEntity: protobuf.Type;
export class RectPath extends BezierPath {
_x: any;
_y: any;
_width: any;
_height: any;
_cornerRadius: any;
_transform: any;
_styles: any;
constructor(x: any, y: any, width: any, height: any, cornerRadius: any, transform: any, styles: any);
}
export class SpriteEntity {
matteKey: any;
imageKey: any;
frames: any[];
constructor(spec: any);
}
export class VideoEntity extends HashObject {
version: string;
videoSize: {
width: number;
height: number;
};
FPS: number;
frames: number;
images: {};
hasBeenCached: boolean;
sprites: SpriteEntity[];
audios: any[];
constructor(spec: any, images: any);
resetSprites(spec: any): void;
destroy(): void;
}
export class EditableText extends TextField {
htmlElement: any;
private _prompt;
prompt: string;
private _promptColor;
promptColor: string;
private _textColor;
textColor: string;
constructor();
}
export class InputText extends FloatDisplay {
private _view;
inputType: number;
isAutoDownKeyBoard: boolean;
private static _inputTypeList;
constructor(inputType?: number);
init(htmlElement: any): void;
initInfo(text: string, color: string, align: string, size: number, font: string, showBorder: boolean, lineSpacing: number, textWidth: number): void;
lineSpacing: number;
bold: boolean;
italic: boolean;
textHeight: number;
textWidth: number;
color: string;
border: boolean;
text: string;
maxCharacters: number;
convertToTextField(textField?: TextField): TextField;
}
export class TextField extends Sprite {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
dirty: boolean;
offsetX: number;
offsetY: number;
constructor();
textAlpha: number;
private _textAlpha;
textAlign: TEXT_ALIGN;
private _textAlign;
verticalAlign: VERTICAL_ALIGN;
private _verticalAlign;
width: number;
height: number;
lineSpacing: number;
private _lineSpacing;
lineType: TEXT_lINETYPE;
private _lineType;
text: string;
protected _setText(value: any): void;
private _text;
font: string;
private _font;
size: number;
private _size;
fillColor: any;
private _fillColor;
strokeColor: string;
private _strokeColor;
stroke: number;
private _stroke;
italic: boolean;
private _italic;
bold: boolean;
_bold: boolean;
border: boolean;
private _border;
private _prepContext;
getTextWidth(lineIndex?: number): number;
readonly lines: number;
private _getMeasuredWidth;
private realLines;
updateText(): void;
updateTexture(): void;
_renderCanvas(renderer: any): void;
_renderWebGL(renderer: any): void;
destroy(): void;
}
export class BaseRenderTexture extends BaseTexture {
_glRenderTargets: {};
_canvasRenderTarget: any;
valid: boolean;
constructor(width?: number, height?: number, scaleMode?: number);
resize(width: number, height: number): void;
destroy(): void;
}
export class BaseTexture extends EventDispatcher {
touched: number;
width: number;
height: number;
scaleMode: number;
hasLoaded: boolean;
isLoading: boolean;
source: HTMLImageElement | HTMLCanvasElement;
imageType: string;
premultipliedAlpha: boolean;
imageUrl: string;
isPowerOfTwo: boolean;
mipmap: boolean;
wrapMode: number;
_glTextures: {};
_enabled: number;
_destroyed: boolean;
textureCacheIds: string[];
constructor(source?: HTMLImageElement | HTMLCanvasElement, scaleMode?: number);
update(): void;
loadSource(source: any): void;
private _updateImageType;
private _sourceLoaded;
destroy(): void;
dispose(): void;
updateSourceImage(newSrc: string): void;
static fromImage(imageUrl: string, crossorigin?: any, scaleMode?: number): BaseTexture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): BaseTexture;
static from(source: any, scaleMode?: number): BaseTexture;
static addToCache(baseTexture: BaseTexture, id: string): void;
static removeFromCache(baseTexture: string | BaseTexture): BaseTexture | null;
}
export function getTexture(str: string): any;
export class RenderTexture extends Texture {
constructor(baseRenderTexture: BaseRenderTexture, frame?: Rectangle);
resize(width: number, height: number, doNotResizeBaseTexture?: boolean): void;
static create(width: number, height: number, scaleMode?: number): RenderTexture;
}
export class Texture extends EventDispatcher {
noFrame: boolean;
baseTexture: BaseTexture;
_frame: Rectangle;
trim: Rectangle;
valid: boolean;
_uvs: TextureUvs;
orig: Rectangle;
_rotate: number;
defaultAnchor: Point;
_updateID: number;
transform: any;
textureCacheIds: string[];
static EMPTY: Texture;
static WHITE: Texture;
constructor(baseTexture: BaseTexture | Texture, frame?: Rectangle, orig?: Rectangle, trim?: Rectangle, rotate?: number, anchor?: Point);
update(): void;
onBaseTextureLoaded(e: Event): void;
onBaseTextureUpdated(e: Event): void;
destroy(): void;
clone(): Texture;
_updateUvs(): void;
frame: Rectangle;
rotate: number;
readonly width: number;
readonly height: number;
static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: number): Texture;
static fromFrame(frameId: string): Texture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): Texture;
static from(source: any): Texture;
static addToCache(texture: Texture, id: string): void;
static removeFromCache(texture: any): Texture;
}
export class TextureSheet {
baseTexture: BaseTexture;
textures: {};
animations: {};
data: any;
_frames: any;
_frameKeys: string[];
_callback: Function;
constructor(baseTexture: BaseTexture, data: any);
parse(callback: Function): void;
_processFrames(initialFrameIndex: number): void;
_processAnimations(): void;
_parseComplete(): void;
destroy(destroyBase?: boolean): void;
}
export class TextureUvs {
x0: number;
y0: number;
x1: number;
y1: number;
x2: number;
y2: number;
x3: number;
y3: number;
uvsUint32: Uint32Array;
uvsFloat32: Float32Array;
constructor();
set(frame: Rectangle, baseFrame: Rectangle | BaseTexture, rotate: number): void;
}
export class Ease {
constructor();
static get(amount: number): (t: number) => number;
static getPowIn(pow: number): (t: number) => number;
static getPowOut(pow: number): (t: number) => number;
static getPowInOut(pow: number): (t: number) => number;
static quadIn: (t: number) => number;
static quadOut: (t: number) => number;
static quadInOut: (t: number) => number;
static cubicIn: (t: number) => number;
static cubicOut: (t: number) => number;
static cubicInOut: (t: number) => number;
static quartIn: (t: number) => number;
static quartOut: (t: number) => number;
static quartInOut: (t: number) => number;
static quintIn: (t: number) => number;
static quintOut: (t: number) => number;
static quintInOut: (t: number) => number;
static sineIn(t: number): number;
static sineOut(t: number): number;
static sineInOut(t: number): number;
static getBackIn(amount: number): (t: number) => number;
static backIn: (t: number) => number;
static getBackOut(amount: number): (t: any) => number;
static backOut: (t: any) => number;
static getBackInOut(amount: number): (t: number) => number;
static backInOut: (t: number) => number;
static circIn(t: number): number;
static circOut(t: number): number;
static circInOut(t: number): number;
static bounceIn(t: number): number;
static bounceOut(t: number): number;
static bounceInOut(t: number): number;
static getElasticIn(amplitude: number, period: number): (t: number) => number;
static elasticIn: (t: number) => number;
static getElasticOut(amplitude: number, period: number): (t: number) => number;
static elasticOut: (t: number) => number;
static getElasticInOut(amplitude: number, period: number): (t: number) => number;
static elasticInOut: (t: number) => number;
}
export class Tween {
private static NONE;
private static LOOP;
private static REVERSE;
private static _tweens;
private static IGNORE;
private static _plugins;
private static _inited;
private _target;
private _useTicks;
private ignoreGlobalPause;
private loop;
private pluginData;
private _curQueueProps;
private _initQueueProps;
private _steps;
private paused;
private duration;
private _prevPos;
private position;
private _prevPosition;
private _stepPosition;
private passive;
static get(target: any, props?: {
loop?: boolean;
onChange?: Function;
onChangeObj?: any;
}, pluginData?: any, override?: boolean): Tween;
static removeTweens(target: any): void;
static pauseTweens(target: any): void;
static resumeTweens(target: any): void;
private static tick;
static flush(): void;
private static _lastTime;
private static _register;
static removeAllTweens(): void;
constructor(target: any, props: any, pluginData: any);
onChange: Function;
private initialize;
setPosition(value: number, actionsMode?: number): boolean;
private _runAction;
private _updateTargetProps;
setPaused(value: boolean): Tween;
private _cloneProps;
private _addStep;
private _appendQueueProps;
private _addAction;
private _set;
wait(duration: number, passive?: boolean): Tween;
to(props: any, duration?: number, ease?: Function): Tween;
call(callback: Function, thisObj?: any, params?: any[]): Tween;
set(props: any, target?: any): Tween;
play(tween?: Tween): Tween;
pause(tween?: Tween): Tween;
$tick(delta: number): void;
}
export class BitmapNumber extends Sprite {
resName: string;
private textures;
private _num;
num: number;
constructor(textures: Texture[]);
reset(textures: Texture[]): void;
}
export class BitmapNumbers extends Container {
textures: Texture[];
align: TEXT_ALIGN;
singleWidth: number;
private _num;
num: number;
constructor(textures: Texture[]);
adaptate(): void;
}
export class Button extends Sprite {
textureUp: any;
textureDown: any;
textureDisable: any;
constructor(tUp: Texture, tDown?: Texture, tDisable?: Texture);
private _mouseEvent;
initButton(): void;
clicked: boolean;
private _clicked;
textureStatusEnable: boolean;
destroy(): void;
}
export class FrameAni extends Sprite {
texturesAll: Texture[];
currentFrame: number;
totalFrames: number;
isPlay: boolean;
startTime: number;
allTime: number;
callback: Function;
_frameRate: number;
frameRate: number;
constructor(texturesAll: Texture[]);
private count;
onEnterFrame(): void;
play(callback: any): void;
reset(): void;
private changeTexture;
}
export interface IScrollListItem extends DisplayObject {
initData(id: number, data: any): void;
id: number;
data: number;
}
export class ScrollList extends ScrollPage {
private _items;
private _itemW;
private _itemH;
private _itemRow;
private _itemCol;
private _itemCount;
private _itemClass;
private _isInit;
data: Array<any>;
private downL;
private _cols;
private _disParam;
private _lastFirstId;
readonly loadingView: DisplayObject;
constructor(itemClassName: any, itemWidth: number, itemHeight: number, vW: number, vH: number, isVertical?: boolean, cols?: number);
updateData(data: Array<any>, isReset?: boolean): void;
private flushData;
setViewRect(w: number, h: number, isVertical: boolean): void;
private _updateViewRect;
setLoading(downLoading: DisplayObject): void;
destroy(): void;
}
export class ScrollPage extends Container {
protected isVertical: boolean;
private viewWidth;
private viewHeight;
maxDistance: number;
protected distance: number;
private minDis;
private maskObj;
view: Container;
private lastValue;
protected speed: number;
private addSpeed;
isStop: boolean;
maxSpeed: number;
fSpeed: number;
protected paramXY: string;
private stopTimes;
private isMouseDownState;
private autoScroll;
isSpringBack: boolean;
constructor(vW: number, vH: number, maxDistance: number, isVertical?: boolean, isFull?: boolean);
setViewRect(w: number, h: number, isVertical: boolean): void;
private onMouseEvent;
scrollTo(dis: number, time?: number): void;
destroy(): void;
}
export class ShowWord extends TextField {
playWords(text: string, deltaTime?: number, callback?: Function): void;
}
export function DrawAllToCanvas(images: any, callback: any): void;
export function uid(): number;
export const backupCanvas: HTMLCanvasElement;
export function getGradientColor(points: any, colors: any): any;
export function getCanvasBitmapStyle(image: any): any;
export function hex2rgb(hex: number, out?: number[] | Float32Array): number[] | Float32Array;
export function hex2string(hex: any): string;
export function string2hex(string: string): number;
export function rgb2hex(rgb: number[]): number;
export function getRGBA(color: string, alpha: number): string;
export function inputFeildIosEnable(): void;
export function decomposeDataUri(dataUri: any): {
mediaType: any;
subType: any;
charset: any;
encoding: any;
data: any;
}
export function getUrlFileExtension(url: any): any;
export function sign(n: number): number;
export function premultiplyTint(tint: number, alpha: number): number;
export const TextureCache: any;
export const BaseTextureCache: any;
export const TextureSheetCache: any;
export function destroyTextureCache(): void;
export function clearTextureCache(): void;
export const GlobalPro: {
stageRenderType: RENDERER_TYPE;
dpi: number;
padding: number;
startTime: number;
}
export function isWebGLSupported(): boolean;
export function removeItems(arr: Array<any>, startIdx: number, removeCount: number): void;
export function mapWebGLBlendModesToPixi(gl: any, array?: any[]): any[];
export const INT_BITS1 = 32;
export const INT_MAX = 2147483647;
export const INT_MIN: number;
export function abs(v: any): number;
export function min(x: any, y: any): number;
export function max(x: any, y: any): number;
export function isPow2(v: any): boolean;
export function log2(v: any): number;
export function log10(v: any): 1 | 4 | 3 | 2 | 9 | 8 | 7 | 6 | 5 | 0;
export function popCount(v: any): number;
export function countTrailingZeros(v: any): number;
export function nextPow2(v: any): any;
export function prevPow2(v: any): number;
export function parity(v: any): number;
export function reverse(v: any): number;
export function interleave2(x: any, y: any): number;
export function deinterleave2(v: any, n: any): number;
export function interleave3(x: any, y: any, z: any): number;
export function deinterleave3(v: any, n: any): number;
export function nextCombination(v: any): number;
export function checkMaxIfStatementsInShader(maxIfs: number, gl: WebGLRenderingContext): number;
export function createContext(canvas: HTMLCanvasElement, options?: any): WebGLRenderingContext;
export class GLBuffer {
gl: any;
buffer: any;
type: any;
drawType: any;
data: any;
_updateID: number;
constructor(gl: any, type?: any, data?: any, drawType?: any);
upload(data: any, offset?: number, dontBind?: boolean): void;
bind(): void;
destroy: () => void;
static createVertexBuffer(gl: any, data?: any, drawType?: any): GLBuffer;
static createIndexBuffer(gl: any, data?: any, drawType?: any): GLBuffer;
static create(gl: any, type: any, data: any, drawType: any): GLBuffer;
}
export class GLFramebuffer {
gl: any;
framebuffer: any;
stencil: any;
texture: any;
width: any;
height: any;
constructor(gl: any, width: any, height: any);
enableTexture(texture: any): void;
enableStencil(): void;
clear(r: any, g: any, b: any, a: any): void;
bind(): void;
unbind(): void;
resize(width: any, height: any): void;
destroy(): void;
static createRGBA(gl: any, width: any, height: any, data?: any): GLFramebuffer;
static createFloat32(gl: any, width: any, height: any, data: any): GLFramebuffer;
}
export class GLShader {
gl: WebGLRenderingContext;
program: WebGLProgram;
attributes: any;
uniformData: any;
uniforms: any;
constructor(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, precision?: string, attributeLocations?: any);
bind(): this;
destroy(): void;
}
export class GLTexture {
gl: WebGLRenderingContext;
texture: WebGLTexture;
mipmap: boolean;
premultiplyAlpha: any;
width: number;
height: number;
format: any;
type: any;
constructor(gl: WebGLRenderingContext, width?: number, height?: number, format?: any, type?: any);
upload(source: any): void;
uploadData: (data: any, width: any, height: any) => void;
bind(location?: number): void;
unbind(): void;
minFilter(linear: boolean): void;
magFilter(linear: boolean): void;
enableMipmap(): void;
enableLinearScaling(): void;
enableNearestScaling(): void;
enableWrapClamp(): void;
enableWrapRepeat(): void;
enableWrapMirrorRepeat(): void;
destroy(): void;
static fromSource(gl: WebGLRenderingContext, source: HTMLImageElement | ImageData, premultiplyAlpha?: boolean): GLTexture;
static fromData(gl: any, data: any, width: any, height: any): GLTexture;
}
export function setVertexAttribArrays(gl: any, attribs: any, state?: any): void;
export function compileProgram(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, attributeLocations?: any): WebGLProgram;
export function defaultValue(type: string, size: number): false | any[] | 0 | Float32Array;
export function extractAttributes(gl: WebGLRenderingContext, program: WebGLProgram): {};
export function extractUniforms(gl: WebGLRenderingContext, program: WebGLProgram): {};
export function generateUniformAccessObject(gl: WebGLRenderingContext, uniformData: any): {
data: {};
}
export function mapSize(type: string): number;
export function mapType(gl: any, type: any): any;
export function setPrecision(src: string, precision: string): string;
export class VertexArrayObject {
nativeVaoExtension: any;
nativeState: any;
nativeVao: any;
gl: WebGLRenderingContext;
attributes: any[];
indexBuffer: any;
dirty: boolean;
constructor(gl: WebGLRenderingContext, state: any);
bind(): this;
unbind(): this;
activate(): this;
addAttribute(buffer: any, attribute: any, type?: any, normalized?: any, stride?: any, start?: any): this;
addIndex(buffer: any): this;
clear(): this;
draw(type: any, size?: any, start?: any): this;
destroy(): void;
getSize(): number;
static FORCE_NATIVE: boolean;
}
export function setProcessMetaLibs(...metaContexts: any[]): void;
export function setGlobalContext(context: any): void;
export function executeBehavior(sequence: any, subEntry: string, target: any, args?: any): void;
export class Process {
private _config;
private _parent;
private _vm;
private _sequence;
private _meta;
private _target;
private _originProps;
constructor();
readonly processConfig: any;
readonly parent: Process;
readonly sequence: any;
init(context: any): void;
execute(args: any): Promise<any>;
_executeMetaScript(type: any, payload: any, meta: any): Promise<{
type: any;
payload: any;
}>;
_executeSubProcess(type: any, payload: any): Promise<{
type: any;
payload: any;
}>;
_executeNextProcess(type: any, payload: any): Promise<{
type: any;
payload: any;
}>;
getProcessMeta(id: any): any;
getProps(key?: any): any;
updateProps(args: any): void;
resolveLinkedProp(data: any, key: any): any;
}
export class VM {
_processMetaLibs: any;
_globalContext: any;
_target: any;
_id: any;
setup(context: any): void;
executeProcess(sequence: any, id: any, parentProcess: any, args: any): Promise<any>;
getMeta(id: any): any;
readonly globalContext: any;
readonly id: any;
}
export function fieldChanged(onModify: any): (target: any, key: string) => void;
export const dirtyFieldDetector: (target: any, key: string) => void;
export const deepDirtyFieldDetector: (target: any, key: string) => void;
export const dirtyFieldTrigger: (target: any, key: string) => void;
export const deepDirtyFieldTrigger: (target: any, key: string) => void;
export function afterConstructor(ctor: Function): void;
export function applyAutoAdjust(ctor: Function): void;
export const globalEvent: EventDispatcher;
export const DATA_CENTER_EVENT: string;
export function applyEvents(ctor: Function): void;
export function applyScript(ctor: Function): void;
export class ScriptBase {
private _host;
disabled: boolean;
readonly host: Container;
mounted(): void;
destroy(): void;
update(t: number): void;
awake(): void;
sleep(): void;
}
export function registerScriptDef(id: any, def: any): void;
export function registerScripts(scripts: any): void;
export function loadAssets(config: any, onProgress?: any, onComplete?: any): Promise<never>;
export function getAssetByUUID(uuid: any): any;
export function getAssetByName(name: any): any;
export class DataCenter extends EventDispatcher {
store: {};
watchers: any[];
constructor();
registerGroup(name: any, origin?: any): void;
unregisterGroup(name: any): void;
getGroup(name: any): any;
getDataByPath(path: any, throwException?: any): any;
getDataByName(name: any, throwException?: any): any;
formatString(str: any, escapes: any): any;
mutate(name: any, data?: any, path?: any, dispatch?: boolean): void;
watch(name: any, path: any): void;
getWatcher(name: any): any;
registerDataMapping(dataMapping: any): void;
}
export const dataCenter: DataCenter;
export let env: any;
export function injectEnv(data: any): void;
export class GameStage extends Container {
private _sceneContainer;
private _popupContainer;
private _blackLayer;
private _stage;
private _dataCenter;
private _config;
constructor(stage: Stage);
readonly sceneContainer: StackContainer;
readonly popupContainer: StackContainer;
readonly dataCenter: DataCenter;
launch(config: any, onAssetsProgress: any, onAssetsComplete: any): void;
start(): void;
getViewConfigByName(name: any): any;
instantiateView(name, cache = true): any;
setBlackLayerVisible(visible: any): void;
onPopupContainerChange(e: any): void;
}
export class Image extends Sprite {
private _originText;
private _escapes;
private _registeredEvents;
private _source;
source: string;
private updateSource;
private _setSourceDirect;
private _setSource;
private unregisterEvents;
private onDataMutated;
}
export class Label extends TextField {
private _originText;
private _escapes;
private _registeredEvents;
protected _setText(value: any): void;
private unregisterEvents;
private onDataMutated;
}
export class ShapeBase extends Shape {
protected __fieldDirty: boolean;
fillColor: any;
strokeColor: any;
strokeWidth: number;
constructor();
private onResize;
private onEnterFrame;
protected redraw(): void;
}
export class Rect extends ShapeBase {
borderRadius: number;
protected redraw(): void;
}
export class Circle extends ShapeBase {
protected redraw(): void;
}
export {};
export class StackContainer extends Container {
private _mutex;
constructor(mutex?: boolean);
push(view: DisplayObject, options?: any, dispatch?: boolean): void;
replace(view: DisplayObject, options?: any): void;
pop(): boolean;
popAll(view?: DisplayObject, options?: any): void;
}
export function instantiate(config: any): any;
export {instantiate};
export let gameStage: any;
export function launch(url: any, onAssetsProgress: any, onAssetsComplete: any): Promise<{}>;
export function launchWithConfig(config: any, onAssetsProgress: any, onAssetsComplete: any): Promise<{}>;
export function findNodeByUUID(node: any, uuid: any): any;
export const ESCAPE_REG_EXP: RegExp;
export const linkedFlag = "$_linked_$";
export const nodeScheme = "node://";
export function arrayFind(arr: any, callback: any): any;
export function objClone(obj: any): any;
export function propertyParse(key: any, node: any, properties: any): void;
export function getDataByPath(scope: any, path: any, throwException?: any): any;
export function injectProp(target: any, data?: any, callback?: Function, ignoreMethod?: boolean, ignoreNull?: boolean): boolean;
export function copyProp(target: any, data: any, config?: any): void;
export function obj2query(obj: any): string;
}
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