Commit 91b98b80 authored by wildfirecode13's avatar wildfirecode13

1

parent e75373c1
......@@ -465,5 +465,5 @@
}
},
"id": "jump-high-3",
"code": "\"use strict\";var tslib=require(\"tslib\"),props={};function prepareProps(){var e=getProps();engine.injectProp(props,e)}function injectProps(e){engine.injectProp(props,e)}function getTexture(e){return engine.Texture.from(getAssetByUUID(e).uuid)}function getTextureByName(e){return getTexture(engine.getAssetByName(e).uuid)}function getBlockAsset(){return engine.getAssetByName(props.blockAssets[0])}function createSvga(e,t){var i=new svga.Svga;i.source=\"asset://\"+engine.getAssetByName(e).uuid;var n=props[t];return n&&(i.x=-n.x,i.y=-n.y,i.anchorX=n.x,i.anchorY=n.y),i}function playSound(e){engine.playSound(engine.getAssetByName(e).uuid,{keep:!0})}var Background=function(e){function t(){return e.call(this)||this}return tslib.__extends(t,e),t.prototype.setup=function(){var e=this.stage,t=(e.width,e.height,this._bg=new engine.Image(getTextureByName(\"背景图\")));this.addChild(t)},t.prototype.playZoom=function(i,n){var s=this;return void 0===n&&(n=700),new Promise(function(e){var t=\"in\"===i?1:s._minScale;engine.Tween.get(s._bg,null,null,!0).to({scaleX:t,scaleY:t},n,engine.Ease.cubicInOut).call(e)})},t}(engine.Container),Base=function(e){function t(){return e.call(this,getTextureByName(\"底座\"))||this}return tslib.__extends(t,e),t.prototype.setup=function(){this.x=-this.width/2},t.prototype.reset=function(){this.y=-props.baseOffset},t}(engine.Image),Block=function(i){function e(){var e=i.call(this)||this,t=e.body=new svga.Svga;return t.x=-props.blockWidth/2,t.y=-props.blockHitHeight-props.blockPaddingTop,e.addChild(t),e}return tslib.__extends(e,i),e.prototype.reset=function(e){var t=e.type;this.dir=.5<Math.random()?1:-1,this.type=t;var i=getBlockAsset();this.body.source=\"asset://\"+i.uuid,this.scaleX=this.dir,this.body.gotoAndStop(1),this.body.visible=!0},e.prototype.playEnter=function(e,t){var i=this;this.visible=!0,this.x=this.dir*this.stage.width;var n=props.blockDurationRange,s=n[0],o=n[1],r=Math.max(o-e*props.blockDurationStep,s);return r+=o*Math.random()*props.blockDurationRandom*(.5<Math.random()?1:-1),new Promise(function(e){t?engine.Tween.get(i,null,null,!0).to({x:0},r).call(e):(i.x=0,setTimeout(function(){},200),e())})},e.prototype.playLeave=function(){this.visible=!1},e.prototype.playEffect=function(){var e=this.body;e.play(!0,!1),e.once(engine.Event.END_FRAME,function(){e.gotoAndStop(1)},this)},e.prototype.stop=function(){engine.Tween.removeTweens(this)},e}(engine.Container),GoldBag=function(t){function e(){var e=t.call(this)||this;return e.setup(),e}return tslib.__extends(e,t),e.prototype.setup=function(){var e=this.avatar=new engine.Sprite(getTextureByName(\"钱袋-静态\"));e.x=-props.goldPackAvatarAnchor.x,e.y=-props.goldPackAvatarAnchor.y,this.addChild(e);var t=this.svga=createSvga(\"钱袋\",\"goldPackAnchor\");t.visible=!1,this.addChild(t)},e.prototype.reset=function(e){this.y=e.y,this.avatar.visible=!0,this.svga.visible=!1,this.svga.gotoAndStop(1),this.remain=e.remain},e.prototype.playOpen=function(){var t=this;return this.avatar.visible=!1,this.svga.visible=!0,new Promise(function(e){t.svga.play(!0,!1),t.svga.once(engine.Event.END_FRAME,function(){this.svga.visible=!1,e()},t)})},e}(engine.Container),GuideLayer=function(t){function e(){var e=t.call(this)||this;return e.setup(),e}return tslib.__extends(e,t),e.prototype.setup=function(){},e.prototype.show=function(e,a){var h=this;return new Promise(function(e){var t,i,n,s,o,r;h.visible=!0,h.guideMask||(i=(t=h.stage).width,n=t.height,s=h.guideMask=new engine.Container,(o=new engine.Image(getTextureByName(\"引导遮罩\"))).x=(i-o.width)/2,o.y=a.y,s.addChild(o),h.createRect(s,0,0,i,o.y),h.createRect(s,0,o.y,o.x,o.height),h.createRect(s,o.x+o.width,o.y,i-o.x-o.width,o.height),h.createRect(s,0,o.y+o.height,i,n-o.y-o.height),(r=h.label=new engine.Label).fillColor=\"white\",r.size=25,r.text=props.guideText,r.x=(i-r.width)/2,r.y=o.y+o.height+50,s.addChild(r),h.addChild(s)),h.once(engine.MouseEvent.CLICK,function(){this.visible=!1,e()},h)})},e.prototype.createRect=function(e,t,i,n,s){var o=new engine.Rect;o.x=t,o.y=i,o.width=n,o.height=s,o.fillColor=\"black\",o.alpha=.7,e.addChild(o)},e}(engine.Container),svgaAssets={aniReady:{name:\"准备立正\",dir:1},aniReady2:{name:\"准备立正\",dir:1},aniJump:{name:\"跳上升\",dir:1},aniFall:{name:\"跳下落\",dir:1},aniLandNormal:{name:\"普通着地\",dir:1},aniLandSide:{name:\"边缘着地\",dir:-1},aniHit:{name:\"被撞开\",dir:-1},aniParachute:{name:\"降落pic\",dir:-1,type:\"pic\"},aniLandPerfect:{name:\"完美着地_笑\",dir:1}},Player=function(t){function e(){var e=t.call(this)||this;return e.g=props.gravity,e.addEventListener(engine.Event.ENTER_FRAME,e.onEnterFrame,e),e}return tslib.__extends(e,t),e.prototype.switchAni=function(n,s,o,r){var a=this;return void 0===s&&(s=1),void 0===o&&(o=!0),void 0===r&&(r=!1),new Promise(function(e){var t,i;a.scaleX=s,a._aniName!==n&&(a._aniName=n,(t=a.removeChild(a.getChildByName(\"body\")))&&t.stop(),i=a._currentAni=a[\"ani\"+n],a.addChild(i),i.y=-300,o?(i.play&&i.play(!1,r),r?e():i.once(engine.Event.END_FRAME,e)):e())})},e.prototype.setup=function(){for(var e in this.prefectEffect=createSvga(\"完美着地特效\",\"playerLandPrefectAnchor\"),this.landEffect=createSvga(\"着地特效\",\"playerLandEffectAnchor\"),svgaAssets){var t,i,n=void 0,s=svgaAssets[e],o=s.name,r=s.dir;\"pic\"==s.type?(t=75,i=122,(n=this[e]=new engine.Image(getTextureByName(\"降落pic\"))).x=-t,n.y=-i,n.anchorX=t,n.anchorY=i):n=this[e]=createSvga(o,e.replace(\"ani\",\"player\")+\"Anchor\"),n.name=\"body\",n.scaleX=r}},e.prototype.reset=function(e){this.x=0,this.rotation=0,this.scaleX=this.scaleY=1,this._prefectLandCounting=0,engine.Tween.removeTweens(this),e&&this.switchAni(\"Jump\",1,!1)},e.prototype.playReady=function(){var t=this;return new Promise(function(e){t.switchAni(\"Ready\",1),t._currentAni.once(engine.Event.END_FRAME,function(){this.switchAni(\"Ready2\",1,!0,!0),e()},t)})},e.prototype.onEnterFrame=function(e){this.playing&&(this.vy+=this.g,this.y+=this.vy,0<this.vy&&\"Fall\"!==this._aniName&&(this.dispatchEvent(\"jump-on-top\"),this.switchAni(\"Fall\")),this.y>this.baseY&&(this.y=this.baseY,this.playing=!1,this.jumpPromise&&this.jumpPromise({aboveBlock:this.aboveBlock}),this.jumpPromise=null))},e.prototype.changeBaseY=function(e){this.baseY!=e&&(this.aboveBlock=!0,this.baseY=e)},e.prototype.jump=function(){var t=this;return playSound(\"跳起音效\"),this.switchAni(\"Jump\",1,!1),this._currentAni.play(!1,!1),this.aboveBlock=!1,this.playing=!0,this.baseY=this.y,this.vy=-props.jumpSpeed,new Promise(function(e){t.jumpPromise=e})},e.prototype.playLand=function(n,s){return tslib.__awaiter(this,void 0,void 0,function(){var t,i;return tslib.__generator(this,function(e){switch(e.label){case 0:switch(n){case 0:return[3,1];case 1:case 2:return[3,4];case 3:return[3,5]}return[3,6];case 1:return this._prefectLandCounting++,playSound(\"完美落地音效\"+Math.min(4,this._prefectLandCounting)),t=this.prefectEffect,this.addChildAt(t,0),t.gotoAndPlay(1),t.once(engine.Event.END_FRAME,function(){this.removeChild(t)},this),i=this.landEffect,this.addChildAt(i,0),i.gotoAndPlay(1),i.once(engine.Event.END_FRAME,function(){this.removeChild(i)},this),[4,this.switchAni(\"LandPerfect\")];case 2:return e.sent(),[4,this.switchAni(\"Ready2\",1,!0,!0)];case 3:return e.sent(),[3,6];case 4:return this._prefectLandCounting=0,playSound(\"普通落地音效\"),this.switchAni(\"Ready2\",1,!0,!0),[3,6];case 5:return this._prefectLandCounting=0,playSound(\"边缘落地音效\"),this.switchAni(\"LandSide\",s),[3,6];case 6:return[2]}})})},e.prototype.hitAway=function(i){return tslib.__awaiter(this,void 0,void 0,function(){var t=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this.jumpPromise&&this.jumpPromise(),this.jumpPromise=null,playSound(\"被撞开音效\"),this.switchAni(\"Hit\",i),this.vy=0,[4,new Promise(function(e){engine.Tween.get(t).to({x:-i*props.hitAwayDistance.x},props.hitAwayDuration,engine.Ease.quartOut),engine.Tween.get(t).to({y:t.y+props.hitAwayDistance.y},props.hitAwayDuration,engine.Ease.cubicOut).call(e)})];case 1:return e.sent(),[2]}})})},e.prototype.parachute=function(e){var t=this;return this.switchAni(\"Parachute\",e),new Promise(function(e){engine.Tween.get(t).call(function(){playSound(\"降落伞下落音效\")}).to({y:t.y+props.parachuteDistance},props.parachuteDuration).set({anchorOffsetY:0}).call(e)})},e}(engine.Container),ObjectPool=engine.ObjectPool,PoolName=\"gold-bag\";ObjectPool.registerPool(PoolName,function(){return new GoldBag},function(e,t){e.reset(t)});var GameView=function(t){function e(){var e=t.call(this)||this;return e.index=-1,e.goldBags=[],e.baseOffset=-props.baseOffset+props.playerOffset,e.once(engine.Event.ADDED_TO_STAGE,e.setup,e),e}return tslib.__extends(e,t),e.prototype.setup=function(){var e,t,i,n,s,o,r,a,h,c,l;this._hasSetup||(this._hasSetup=!0,t=(e=this.stage).width,i=e.height,(n=this.background=new Background).y=i-1624,this.addChild(n),n.setup(),(s=this.frontContainer=new engine.Container).x=t/2,this.addChild(s),o=this.guideLayer=new GuideLayer,this.addChild(o),r=this.blockContainer=new engine.Container,s.addChild(r),a=this.base=new Base,s.addChild(a),a.setup(),h=this.player=new Player,s.addChildAt(h,0),h.setup(),h.addEventListener(\"jump-on-top\",this.onPlayerJumpOnTop,this),(c=this.scoreAddTipsContainer=new engine.Container).width=750,c.anchorX=c.width/2,c.anchorY=c.height/2,(l=this.scoreAddTips=new engine.Label).width=750,l.fillColor=props.scoreAddFontColor,l.textAlign=engine.TEXT_ALIGN.CENTER,l.size=props.scoreAddFontSize,l.alpha=0,l.text=\"+0\",l.x=this.player.x-l.width/2,c.addChild(l),s.addChildAt(h,0),s.addChild(c),ObjectPool.recycleObject(PoolName,ObjectPool.getObject(PoolName,{y:0,remain:0})),this.hitEffect=createSvga(\"被撞烟雾\",\"hitEffectAnchor\"),this.pos=0,this.background.setup(),this.addEventListener(engine.Event.ENTER_FRAME,this.onEnterFrame,this),this.reset())},e.prototype.setScoreText=function(i){return tslib.__awaiter(this,void 0,void 0,function(){var t=this;return tslib.__generator(this,function(e){return[2,new Promise(function(e){t.scoreAddTips.text=i,t.scoreAddTips.y=0,t.scoreAddTips.alpha=1,engine.Tween.get(t.scoreAddTips,null,null,!0).to({y:-100,alpha:0},500,engine.Ease.cubicInOut).call(e)})]})})},e.prototype.reset=function(o){return void 0===o&&(o=!1),tslib.__awaiter(this,void 0,void 0,function(){var t,i,n,s;return tslib.__generator(this,function(e){switch(e.label){case 0:if(this.base.reset(),this.index=-1,this._score=0,!o)for(this.pos=0,t=this.blockContainer,i=0,n=t.children.length;i<n;i++)t.getChildAt(i).playLeave();for(i=0;i<props.initBlockCount;i++)this.addBlock(!1);for(i=0,n=this.goldBags.length;i<n;i++)s=this.goldBags[i],this.frontContainer.removeChild(s),ObjectPool.recycleObject(PoolName,s);return this.goldBags.splice(0),this.playZoom(\"in\"),[4,this.resetPlayer(o)];case 1:return e.sent(),[2]}})})},e.prototype.resetPlayer=function(t){return void 0===t&&(t=!1),tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){return this.player.reset(t),this.player.y=this.baseOffset-(this.index+1)*props.blockHitHeight+props.blockBaseOffset,[2]})})},e.prototype.start=function(n){return void 0===n&&(n=!1),tslib.__awaiter(this,void 0,void 0,function(){var t,i=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this.scoreAddTipsContainer.y=this.player.y+props.scoreAddTipsOffset,n?[3,2]:[4,this.player.playReady()];case 1:e.sent(),e.label=2;case 2:return(console.log(\"开始\"),t=\"jump-high-guide_\"+props.guideFlagKey,localStorage.getItem(t))?[3,4]:(localStorage.setItem(t,\"1\"),[4,this.guideLayer.show(\"\",{y:this.stage.height+this.player.y-280})]);case 3:e.sent(),e.label=4;case 4:return this.lastLandType=0,this._remainToShowGoldBag=props.goldBagScoreMultiple-props.goldBagScoreSubtraction,this._touchEnabled=!0,setTimeout(function(){i.addBlock()},100),engine.globalEvent.dispatchEvent(\"jump-high-game-start\"),[2]}})})},e.prototype.pause=function(){this.currentBlock&&engine.Tween.pauseTweens(this.currentBlock),engine.Tween.pauseTweens(this.player)},e.prototype.resume=function(){this.currentBlock&&engine.Tween.resumeTweens(this.currentBlock),engine.Tween.resumeTweens(this.player)},e.prototype.revive=function(){return tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){switch(e.label){case 0:return this.blockContainer.getChildAt(this.index).visible=!1,this.index--,[4,this.resetPlayer(!0)];case 1:return e.sent(),[4,this.playZoom(\"in\")];case 2:return e.sent(),this.start(!0),[2]}})})},e.prototype.addBlock=function(e){var t=this;void 0===e&&(e=!0),this.index++;var i,n=this.blockContainer;n.children.length>this.index?(i=n.getChildAt(this.index)).visible=!0:(i=new Block,n.addChildAt(i,0)),n.addChildAt(i,0),i.reset({type:Math.floor(Math.random()*props.blockAssets.length)}),console.log(\"addblock\",this.index),i.y=this.baseOffset-this.index*props.blockHitHeight+props.blockBaseOffset,this.blockComplete=!1,i.playEnter(this.index,e).then(function(e){t.blockComplete=!0}),e&&(this.needHitTest=!0),this.currentBlock=i},e.prototype.addGoldBag=function(){var e=ObjectPool.getObject(PoolName,{y:this.baseOffset-(this.blockCount+props.goldBagDistance+props.goldBagJumpSubtraction)*props.blockHitHeight,remain:props.goldBagDistance});this.frontContainer.addChild(e),this.goldBags.push(e)},e.prototype.playOpenGoldBag=function(){return tslib.__awaiter(this,void 0,void 0,function(){var t,i,n;return tslib.__generator(this,function(e){switch(e.label){case 0:t=0,i=this.goldBags.length,e.label=1;case 1:return t<i?((n=this.goldBags[t]).remain--,n.remain<=0?(this.goldBags.splice(t,1),t--,i--,this.nextToUpdateScore=!0,[4,n.playOpen()]):[3,3]):[3,4];case 2:e.sent(),this.frontContainer.removeChild(n),ObjectPool.recycleObject(PoolName,n),e.label=3;case 3:return t++,[3,1];case 4:return[2]}})})},e.prototype.onPlayerJumpOnTop=function(){this.nextToUpdateScore&&(this.nextToUpdateScore=!1,this.scoreChange(4),playSound(\"撞击钱袋音效\"))},Object.defineProperty(e.prototype,\"blockCount\",{get:function(){return this.index-props.initBlockCount+1},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,\"pos\",{get:function(){return this._pos},set:function(e){this._pos=e,this.updatePos()},enumerable:!1,configurable:!0}),e.prototype.updatePos=function(){this.frontContainer.y=this.stage.height+this._pos},e.prototype.onEnterFrame=function(e){var t,i,n,s,o,r,a,h,c,l,p;this.needHitTest&&this.currentBlock&&(i=(t=this.currentBlock).x,n=t.y,s=t.dir,r=(o=this.player).x,a=o.y,h=props.blockHitWidth,c=props.blockHitHeight,l=props.playerWidth,p=!1,Math.abs(r-i)<(h+l)/2&&(this.player.changeBaseY(n-c),n-c<a&&(p=!0)),p&&this.onHitOn(s))},e.prototype.onHitOn=function(t){return tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){switch(e.label){case 0:return this._touchEnabled=!1,this.needHitTest=!1,clearInterval(this.timer),[4,this.player.hitAway(t)];case 1:return e.sent(),this.frontContainer.addChild(this.player),[4,this.player.parachute(t)];case 2:return e.sent(),console.log(\"jump-high-game-end\"),engine.globalEvent.dispatchEvent(\"jump-high-game-end\"),[2]}})})},e.prototype.jump=function(){return tslib.__awaiter(this,void 0,void 0,function(){var t,i,n,s,o=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this._touchEnabled?(this._touchEnabled=!1,this.playOpenGoldBag(),[4,this.player.jump()]):[2];case 1:return(t=e.sent())?t.aboveBlock?(i=Math.abs(this.currentBlock.x),(n=0)<i&&(n=0<i&&i<props.scoreThreshold?2:3),s=this.lastLandType,0===(this.lastLandType=n)&&s!==n&&(n=1),this.currentBlock.playEffect(),this.player.playLand(n,this.currentBlock.dir),this.currentBlock.stop(),this.scoreChange(n),[4,new Promise(function(e){engine.Tween.get(o,null,null,!0).to({pos:props.blockHitHeight*o.index},300,engine.Ease.cubicOut).call(e)})]):[3,3]:[3,4];case 2:e.sent(),this.addBlock(),e.label=3;case 3:this._touchEnabled=!0,e.label=4;case 4:return[2]}})})},e.prototype.scoreChange=function(e){var t=props.scoreWeights[e];this._score+=t,this._remainToShowGoldBag-=t;var i=this._score;engine.globalEvent.dispatchEvent(\"jump-high-score\",{type:e,score:i,scoreAdd:t}),this.scoreAddTipsContainer.y=this.player.y+props.scoreAddTipsOffset,this.setScoreText(\"+\"+t),console.log(i,this._remainToShowGoldBag),this._remainToShowGoldBag<=0&&(this._remainToShowGoldBag+=props.goldBagScoreMultiple,this.addGoldBag(),console.log(\"addGoldBag\"))},e.prototype.playHitEffect=function(e){var t=this.hitEffect;t.scaleX=e,t.y=this.player.y-props.hitEffectAnchor.y,t.play(!0,!1),t.once(engine.Event.END_FRAME,function(){this.frontContainer.removeChild(t)},this),this.frontContainer.addChild(t)},e.prototype.playZoom=function(i,n){var s=this;void 0===n&&(n=700),this.background.playZoom(i,n);var o=this.stage.height/props.blockHitHeight;return new Promise(function(e){s.frontContainer.anchorY=-props.blockHitHeight*(s.index+1.3*o)+props.baseOffset;var t=\"in\"===i?1:Math.min(s.stage.height/props.blockHitHeight/(s.index+o),props.maxScale);console.log(t),engine.Tween.get(s.frontContainer,null,null,!0).to({scaleX:t,scaleY:t},n,engine.Ease.cubicInOut).call(e)})},e}(engine.Container),JumpHigh=function(i){function e(){var e=i.call(this)||this;engine.globalEvent.addEventListener(\"jump-high-reset\",e.reset,e),engine.globalEvent.addEventListener(\"jump-high-start\",e.start,e),engine.globalEvent.addEventListener(\"jump-high-pause\",e.pause,e),engine.globalEvent.addEventListener(\"jump-high-resume\",e.resume,e),engine.globalEvent.addEventListener(\"jump-high-revive\",e.revive,e),e.addEventListener(engine.MouseEvent.MOUSE_DOWN,e.onTap,e);var t=e._gameView=new GameView;return e.addChild(t),e}return tslib.__extends(e,i),e.prototype.reset=function(){this._gameView.reset()},e.prototype.start=function(e){injectProps(e.data),this._status=1,this._gameView.start()},e.prototype.pause=function(){this._gameView.pause()},e.prototype.resume=function(){this._gameView.resume()},e.prototype.revive=function(){this._gameView.revive()},e.prototype.onTap=function(e){this._gameView.jump()},e}(engine.Container);function index(e){return prepareProps(),injectProps(e),new JumpHigh}module.exports=index;\n"
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['jump-high-3'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\n\tfunction getTexture(uuid) {\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\n\t}\n\tfunction getTextureByName(name) {\n\t return getTexture(engine.getAssetByName(name).uuid);\n\t}\n\tfunction getBlockAsset() {\n\t return engine.getAssetByName(props.blockAssets[0]);\n\t}\n\tfunction createSvga(name, anchorName) {\n\t var inst = new svga.Svga();\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\t var anchor = props[(anchorName)];\n\t if (anchor) {\n\t inst.x = -anchor.x;\n\t inst.y = -anchor.y;\n\t inst.anchorX = anchor.x;\n\t inst.anchorY = anchor.y;\n\t }\n\t return inst;\n\t}\n\tfunction playSound(name) {\n\t engine.playSound(engine.getAssetByName(name).uuid, { keep: true });\n\t}\n\n\tvar Background = (function (_super) {\n\t tslib.__extends(Background, _super);\n\t function Background() {\n\t return _super.call(this) || this;\n\t }\n\t Background.prototype.setup = function () {\n\t var _a = this.stage, width = _a.width, height = _a.height;\n\t var bg = this._bg = new engine.Image(getTextureByName('背景图'));\n\t this.addChild(bg);\n\t };\n\t Background.prototype.playZoom = function (type, duration) {\n\t var _this = this;\n\t if (duration === void 0) { duration = 700; }\n\t return new Promise(function (resolve) {\n\t var scale = type === 'in' ? 1 : _this._minScale;\n\t engine.Tween.get(_this._bg, null, null, true)\n\t .to({ scaleX: scale, scaleY: scale }, duration, engine.Ease.cubicInOut)\n\t .call(resolve);\n\t });\n\t };\n\t return Background;\n\t}(engine.Container));\n\n\tvar Base = (function (_super) {\n\t tslib.__extends(Base, _super);\n\t function Base() {\n\t return _super.call(this, getTextureByName('底座')) || this;\n\t }\n\t Base.prototype.setup = function () {\n\t this.x = -(this.width) / 2;\n\t };\n\t Base.prototype.reset = function () {\n\t this.y = -props.baseOffset;\n\t };\n\t return Base;\n\t}(engine.Image));\n\n\tvar Block = (function (_super) {\n\t tslib.__extends(Block, _super);\n\t function Block() {\n\t var _this = _super.call(this) || this;\n\t var body = _this.body = new svga.Svga();\n\t body.x = -props.blockWidth / 2;\n\t body.y = -props.blockHitHeight - props.blockPaddingTop;\n\t _this.addChild(body);\n\t return _this;\n\t }\n\t Block.prototype.reset = function (_a) {\n\t var type = _a.type;\n\t this.dir = Math.random() > 0.5 ? 1 : -1;\n\t this.type = type;\n\t var asset = getBlockAsset();\n\t this.body.source = 'asset://' + asset.uuid;\n\t this.scaleX = this.dir;\n\t this.body.gotoAndStop(1);\n\t this.body.visible = true;\n\t };\n\t Block.prototype.playEnter = function (index, animation) {\n\t var _this = this;\n\t this.visible = true;\n\t this.x = this.dir * this.stage.width;\n\t var _a = props.blockDurationRange, min = _a[0], max = _a[1];\n\t var duration = Math.max(max - index * props.blockDurationStep, min);\n\t duration = duration + max * Math.random() * props.blockDurationRandom * (Math.random() > 0.5 ? 1 : -1);\n\t return new Promise(function (resolve) {\n\t if (animation) {\n\t engine.Tween.get(_this, null, null, true)\n\t .to({ x: 0, }, duration)\n\t .call(resolve);\n\t }\n\t else {\n\t _this.x = 0;\n\t setTimeout(function () {\n\t }, 200);\n\t resolve();\n\t }\n\t });\n\t };\n\t Block.prototype.playLeave = function () {\n\t this.visible = false;\n\t };\n\t Block.prototype.playEffect = function () {\n\t var body = this.body;\n\t body.play(true, false);\n\t body.once(engine.Event.END_FRAME, function () {\n\t body.gotoAndStop(1);\n\t }, this);\n\t };\n\t Block.prototype.stop = function () {\n\t engine.Tween.removeTweens(this);\n\t };\n\t return Block;\n\t}(engine.Container));\n\n\tvar GoldBag = (function (_super) {\n\t tslib.__extends(GoldBag, _super);\n\t function GoldBag() {\n\t var _this = _super.call(this) || this;\n\t _this.setup();\n\t return _this;\n\t }\n\t GoldBag.prototype.setup = function () {\n\t var avatar = this.avatar = new engine.Sprite(getTextureByName('钱袋-静态'));\n\t avatar.x = -props.goldPackAvatarAnchor.x;\n\t avatar.y = -props.goldPackAvatarAnchor.y;\n\t this.addChild(avatar);\n\t var svga = this.svga = createSvga('钱袋', 'goldPackAnchor');\n\t svga.visible = false;\n\t this.addChild(svga);\n\t };\n\t GoldBag.prototype.reset = function (data) {\n\t this.y = data.y;\n\t this.avatar.visible = true;\n\t this.svga.visible = false;\n\t this.svga.gotoAndStop(1);\n\t this.remain = data.remain;\n\t };\n\t GoldBag.prototype.playOpen = function () {\n\t var _this = this;\n\t this.avatar.visible = false;\n\t this.svga.visible = true;\n\t return new Promise(function (resolve) {\n\t _this.svga.play(true, false);\n\t _this.svga.once(engine.Event.END_FRAME, function () {\n\t this.svga.visible = false;\n\t resolve();\n\t }, _this);\n\t });\n\t };\n\t return GoldBag;\n\t}(engine.Container));\n\n\tvar GuideLayer = (function (_super) {\n\t tslib.__extends(GuideLayer, _super);\n\t function GuideLayer() {\n\t var _this = _super.call(this) || this;\n\t _this.setup();\n\t return _this;\n\t }\n\t GuideLayer.prototype.setup = function () {\n\t };\n\t GuideLayer.prototype.show = function (id, options) {\n\t var _this = this;\n\t return new Promise(function (resolve) {\n\t _this.visible = true;\n\t if (!_this.guideMask) {\n\t var _a = _this.stage, width = _a.width, height = _a.height;\n\t var guideMask = _this.guideMask = new engine.Container();\n\t var guideHole = new engine.Image(getTextureByName('引导遮罩'));\n\t guideHole.x = (width - guideHole.width) / 2;\n\t guideHole.y = options.y;\n\t guideMask.addChild(guideHole);\n\t _this.createRect(guideMask, 0, 0, width, guideHole.y);\n\t _this.createRect(guideMask, 0, guideHole.y, guideHole.x, guideHole.height);\n\t _this.createRect(guideMask, guideHole.x + guideHole.width, guideHole.y, width - guideHole.x - guideHole.width, guideHole.height);\n\t _this.createRect(guideMask, 0, guideHole.y + guideHole.height, width, height - guideHole.y - guideHole.height);\n\t var label = _this.label = new engine.Label();\n\t label.fillColor = 'white';\n\t label.size = 25;\n\t label.text = props.guideText;\n\t label.x = (width - label.width) / 2;\n\t label.y = guideHole.y + guideHole.height + 50;\n\t guideMask.addChild(label);\n\t _this.addChild(guideMask);\n\t }\n\t _this.once(engine.MouseEvent.CLICK, function () {\n\t this.visible = false;\n\t resolve();\n\t }, _this);\n\t });\n\t };\n\t GuideLayer.prototype.createRect = function (container, x, y, width, height) {\n\t var rect = new engine.Rect();\n\t rect.x = x;\n\t rect.y = y;\n\t rect.width = width;\n\t rect.height = height;\n\t rect.fillColor = 'black';\n\t rect.alpha = 0.7;\n\t container.addChild(rect);\n\t };\n\t return GuideLayer;\n\t}(engine.Container));\n\n\tvar svgaAssets = {\n\t aniReady: { name: '准备立正', dir: 1 },\n\t aniReady2: { name: '准备立正', dir: 1 },\n\t aniJump: { name: '跳上升', dir: 1 },\n\t aniFall: { name: '跳下落', dir: 1 },\n\t aniLandNormal: { name: '普通着地', dir: 1 },\n\t aniLandSide: { name: '边缘着地', dir: -1 },\n\t aniHit: { name: '被撞开', dir: -1 },\n\t aniParachute: { name: '降落pic', dir: -1, type: 'pic' },\n\t aniLandPerfect: { name: '完美着地_笑', dir: 1 },\n\t};\n\tvar Player = (function (_super) {\n\t tslib.__extends(Player, _super);\n\t function Player() {\n\t var _this = _super.call(this) || this;\n\t _this.g = props.gravity;\n\t _this.addEventListener(engine.Event.ENTER_FRAME, _this.onEnterFrame, _this);\n\t return _this;\n\t }\n\t Player.prototype.switchAni = function (name, dir, play, loop) {\n\t var _this = this;\n\t if (dir === void 0) { dir = 1; }\n\t if (play === void 0) { play = true; }\n\t if (loop === void 0) { loop = false; }\n\t return new Promise(function (resolve) {\n\t _this.scaleX = dir;\n\t if (_this._aniName !== name) {\n\t _this._aniName = name;\n\t var oldAni = _this.removeChild(_this.getChildByName('body'));\n\t if (oldAni) {\n\t oldAni.stop();\n\t }\n\t var ani = _this._currentAni = _this['ani' + name];\n\t _this.addChild(ani);\n\t ani.y = -300;\n\t if (play) {\n\t ani.play && ani.play(false, loop);\n\t if (loop) {\n\t resolve();\n\t }\n\t else {\n\t ani.once(engine.Event.END_FRAME, resolve);\n\t }\n\t }\n\t else {\n\t resolve();\n\t }\n\t }\n\t });\n\t };\n\t Player.prototype.setup = function () {\n\t this.prefectEffect = createSvga('完美着地特效', 'playerLandPrefectAnchor');\n\t this.landEffect = createSvga('着地特效', 'playerLandEffectAnchor');\n\t for (var key in svgaAssets) {\n\t var body = void 0;\n\t var _a = svgaAssets[key], name = _a.name, dir = _a.dir, type = _a.type;\n\t if (type == 'pic') {\n\t body = this[key] = new engine.Image(getTextureByName('降落pic'));\n\t var anchor = { x: 75, y: 122 };\n\t body.x = -anchor.x;\n\t body.y = -anchor.y;\n\t body.anchorX = anchor.x;\n\t body.anchorY = anchor.y;\n\t }\n\t else {\n\t body = this[key] = createSvga(name, key.replace('ani', 'player') + 'Anchor');\n\t }\n\t body.name = 'body';\n\t body.scaleX = dir;\n\t }\n\t };\n\t Player.prototype.reset = function (revive) {\n\t this.x = 0;\n\t this.rotation = 0;\n\t this.scaleX = this.scaleY = 1;\n\t this._prefectLandCounting = 0;\n\t engine.Tween.removeTweens(this);\n\t if (revive) {\n\t this.switchAni('Jump', 1, false);\n\t }\n\t };\n\t Player.prototype.playReady = function () {\n\t var _this = this;\n\t return new Promise(function (resolve) {\n\t _this.switchAni('Ready', 1);\n\t _this._currentAni.once(engine.Event.END_FRAME, function () {\n\t this.switchAni('Ready2', 1, true, true);\n\t resolve();\n\t }, _this);\n\t });\n\t };\n\t Player.prototype.onEnterFrame = function (event) {\n\t if (!this.playing) {\n\t return;\n\t }\n\t this.vy += this.g;\n\t this.y += this.vy;\n\t if (this.vy > 0 && this._aniName !== 'Fall') {\n\t this.dispatchEvent('jump-on-top');\n\t this.switchAni('Fall');\n\t }\n\t if (this.y > this.baseY) {\n\t this.y = this.baseY;\n\t this.playing = false;\n\t this.jumpPromise && this.jumpPromise({\n\t aboveBlock: this.aboveBlock,\n\t });\n\t this.jumpPromise = null;\n\t }\n\t };\n\t Player.prototype.changeBaseY = function (v) {\n\t if (this.baseY == v) {\n\t return;\n\t }\n\t this.aboveBlock = true;\n\t this.baseY = v;\n\t };\n\t Player.prototype.jump = function () {\n\t var _this = this;\n\t playSound('跳起音效');\n\t this.switchAni('Jump', 1, false);\n\t this._currentAni.play(false, false);\n\t this.aboveBlock = false;\n\t this.playing = true;\n\t this.baseY = this.y;\n\t this.vy = -props.jumpSpeed;\n\t return new Promise(function (resolve) {\n\t _this.jumpPromise = resolve;\n\t });\n\t };\n\t Player.prototype.playLand = function (type, dir) {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var _a, prefectEffect_1, landEffect_1;\n\t return tslib.__generator(this, function (_b) {\n\t switch (_b.label) {\n\t case 0:\n\t _a = type;\n\t switch (_a) {\n\t case 0: return [3, 1];\n\t case 1: return [3, 4];\n\t case 2: return [3, 4];\n\t case 3: return [3, 5];\n\t }\n\t return [3, 6];\n\t case 1:\n\t this._prefectLandCounting++;\n\t playSound('完美落地音效' + Math.min(4, this._prefectLandCounting));\n\t prefectEffect_1 = this.prefectEffect;\n\t this.addChildAt(prefectEffect_1, 0);\n\t prefectEffect_1.gotoAndPlay(1);\n\t prefectEffect_1.once(engine.Event.END_FRAME, function () {\n\t this.removeChild(prefectEffect_1);\n\t }, this);\n\t landEffect_1 = this.landEffect;\n\t this.addChildAt(landEffect_1, 0);\n\t landEffect_1.gotoAndPlay(1);\n\t landEffect_1.once(engine.Event.END_FRAME, function () {\n\t this.removeChild(landEffect_1);\n\t }, this);\n\t return [4, this.switchAni('LandPerfect')];\n\t case 2:\n\t _b.sent();\n\t return [4, this.switchAni('Ready2', 1, true, true)];\n\t case 3:\n\t _b.sent();\n\t return [3, 6];\n\t case 4:\n\t this._prefectLandCounting = 0;\n\t playSound('普通落地音效');\n\t this.switchAni('Ready2', 1, true, true);\n\t return [3, 6];\n\t case 5:\n\t this._prefectLandCounting = 0;\n\t playSound('边缘落地音效');\n\t this.switchAni('LandSide', dir);\n\t return [3, 6];\n\t case 6: return [2];\n\t }\n\t });\n\t });\n\t };\n\t Player.prototype.hitAway = function (dir) {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var _this = this;\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t this.jumpPromise && this.jumpPromise();\n\t this.jumpPromise = null;\n\t playSound('被撞开音效');\n\t this.switchAni('Hit', dir);\n\t this.vy = 0;\n\t return [4, new Promise(function (resolve) {\n\t engine.Tween.get(_this)\n\t .to({\n\t x: -dir * props.hitAwayDistance.x,\n\t }, props.hitAwayDuration, engine.Ease.quartOut);\n\t engine.Tween.get(_this)\n\t .to({\n\t y: _this.y + props.hitAwayDistance.y,\n\t }, props.hitAwayDuration, engine.Ease.cubicOut)\n\t .call(resolve);\n\t })];\n\t case 1:\n\t _a.sent();\n\t return [2];\n\t }\n\t });\n\t });\n\t };\n\t Player.prototype.parachute = function (dir) {\n\t var _this = this;\n\t this.switchAni('Parachute', dir);\n\t return new Promise(function (resolve) {\n\t engine.Tween.get(_this)\n\t .call(function () {\n\t playSound('降落伞下落音效');\n\t })\n\t .to({ y: _this.y + props.parachuteDistance }, props.parachuteDuration)\n\t .set({ anchorOffsetY: 0 })\n\t .call(resolve);\n\t });\n\t };\n\t return Player;\n\t}(engine.Container));\n\n\tvar ObjectPool = engine.ObjectPool;\n\tvar PoolName = 'gold-bag';\n\tObjectPool.registerPool(PoolName, function () {\n\t return new GoldBag();\n\t}, function (item, data) {\n\t item.reset(data);\n\t});\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this.index = -1;\n\t _this.goldBags = [];\n\t _this.baseOffset = -props.baseOffset + props.playerOffset;\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameView.prototype.setup = function () {\n\t if (this._hasSetup) {\n\t return;\n\t }\n\t this._hasSetup = true;\n\t var _a = this.stage, width = _a.width, height = _a.height;\n\t var background = this.background = new Background();\n\t background.y = height - 1624;\n\t this.addChild(background);\n\t background.setup();\n\t var frontContainer = this.frontContainer = new engine.Container();\n\t frontContainer.x = width / 2;\n\t this.addChild(frontContainer);\n\t var guideLayer = this.guideLayer = new GuideLayer();\n\t this.addChild(guideLayer);\n\t var blockContainer = this.blockContainer = new engine.Container();\n\t frontContainer.addChild(blockContainer);\n\t var base = this.base = new Base();\n\t frontContainer.addChild(base);\n\t base.setup();\n\t var player = this.player = new Player();\n\t frontContainer.addChildAt(player, 0);\n\t player.setup();\n\t player.addEventListener('jump-on-top', this.onPlayerJumpOnTop, this);\n\t var scoreAddTipsContainer = this.scoreAddTipsContainer = new engine.Container();\n\t scoreAddTipsContainer.width = 750;\n\t scoreAddTipsContainer.anchorX = scoreAddTipsContainer.width / 2;\n\t scoreAddTipsContainer.anchorY = scoreAddTipsContainer.height / 2;\n\t var scoreAddTips = this.scoreAddTips = new engine.Label();\n\t scoreAddTips.width = 750;\n\t scoreAddTips.fillColor = props.scoreAddFontColor;\n\t scoreAddTips.textAlign = engine.TEXT_ALIGN.CENTER;\n\t scoreAddTips.size = props.scoreAddFontSize;\n\t scoreAddTips.alpha = 0;\n\t scoreAddTips.text = \"+0\";\n\t scoreAddTips.x = this.player.x - scoreAddTips.width / 2;\n\t scoreAddTipsContainer.addChild(scoreAddTips);\n\t frontContainer.addChildAt(player, 0);\n\t frontContainer.addChild(scoreAddTipsContainer);\n\t ObjectPool.recycleObject(PoolName, ObjectPool.getObject(PoolName, {\n\t y: 0,\n\t remain: 0,\n\t }));\n\t this.hitEffect = createSvga('被撞烟雾', 'hitEffectAnchor');\n\t this.pos = 0;\n\t this.background.setup();\n\t this.addEventListener(engine.Event.ENTER_FRAME, this.onEnterFrame, this);\n\t this.reset();\n\t };\n\t GameView.prototype.setScoreText = function (score) {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var _this = this;\n\t return tslib.__generator(this, function (_a) {\n\t return [2, new Promise(function (resolve) {\n\t _this.scoreAddTips.text = score;\n\t _this.scoreAddTips.y = 0;\n\t _this.scoreAddTips.alpha = 1;\n\t engine.Tween.get(_this.scoreAddTips, null, null, true)\n\t .to({ y: -100, alpha: 0 }, 500, engine.Ease.cubicInOut)\n\t .call(resolve);\n\t })];\n\t });\n\t });\n\t };\n\t GameView.prototype.reset = function (revive) {\n\t if (revive === void 0) { revive = false; }\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var blockContainer, i, li, block, i, i, li, goldBag;\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t this.base.reset();\n\t this.index = -1;\n\t this._score = 0;\n\t if (revive) ;\n\t else {\n\t this.pos = 0;\n\t blockContainer = this.blockContainer;\n\t for (i = 0, li = blockContainer.children.length; i < li; i++) {\n\t block = blockContainer.getChildAt(i);\n\t block.playLeave();\n\t }\n\t }\n\t for (i = 0; i < props.initBlockCount; i++) {\n\t this.addBlock(false);\n\t }\n\t for (i = 0, li = this.goldBags.length; i < li; i++) {\n\t goldBag = this.goldBags[i];\n\t this.frontContainer.removeChild(goldBag);\n\t ObjectPool.recycleObject(PoolName, goldBag);\n\t }\n\t this.goldBags.splice(0);\n\t this.playZoom('in');\n\t return [4, this.resetPlayer(revive)];\n\t case 1:\n\t _a.sent();\n\t return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.resetPlayer = function (revive) {\n\t if (revive === void 0) { revive = false; }\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t return tslib.__generator(this, function (_a) {\n\t this.player.reset(revive);\n\t this.player.y = this.baseOffset - (this.index + 1) * props.blockHitHeight + props.blockBaseOffset;\n\t return [2];\n\t });\n\t });\n\t };\n\t GameView.prototype.start = function (revive) {\n\t if (revive === void 0) { revive = false; }\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var guideFlagKey, guideFlag;\n\t var _this = this;\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t this.scoreAddTipsContainer.y = this.player.y + props.scoreAddTipsOffset;\n\t if (!!revive) return [3, 2];\n\t return [4, this.player.playReady()];\n\t case 1:\n\t _a.sent();\n\t _a.label = 2;\n\t case 2:\n\t console.log(\"开始\");\n\t guideFlagKey = 'jump-high-guide_' + props.guideFlagKey;\n\t guideFlag = localStorage.getItem(guideFlagKey);\n\t if (!!guideFlag) return [3, 4];\n\t localStorage.setItem(guideFlagKey, '1');\n\t return [4, this.guideLayer.show('', { y: this.stage.height + this.player.y - 280 })];\n\t case 3:\n\t _a.sent();\n\t _a.label = 4;\n\t case 4:\n\t this.lastLandType = 0;\n\t this._remainToShowGoldBag = props.goldBagScoreMultiple - props.goldBagScoreSubtraction;\n\t this._touchEnabled = true;\n\t setTimeout(function () {\n\t _this.addBlock();\n\t }, 100);\n\t engine.globalEvent.dispatchEvent('jump-high-game-start');\n\t return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.pause = function () {\n\t if (this.currentBlock) {\n\t engine.Tween.pauseTweens(this.currentBlock);\n\t }\n\t engine.Tween.pauseTweens(this.player);\n\t };\n\t GameView.prototype.resume = function () {\n\t if (this.currentBlock) {\n\t engine.Tween.resumeTweens(this.currentBlock);\n\t }\n\t engine.Tween.resumeTweens(this.player);\n\t };\n\t GameView.prototype.revive = function () {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t this.blockContainer.getChildAt(this.index).visible = false;\n\t this.index--;\n\t return [4, this.resetPlayer(true)];\n\t case 1:\n\t _a.sent();\n\t return [4, this.playZoom('in')];\n\t case 2:\n\t _a.sent();\n\t this.start(true);\n\t return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.addBlock = function (animation) {\n\t var _this = this;\n\t if (animation === void 0) { animation = true; }\n\t this.index++;\n\t var blockContainer = this.blockContainer;\n\t var block;\n\t if (blockContainer.children.length > this.index) {\n\t block = blockContainer.getChildAt(this.index);\n\t block.visible = true;\n\t }\n\t else {\n\t block = new Block();\n\t blockContainer.addChildAt(block, 0);\n\t }\n\t blockContainer.addChildAt(block, 0);\n\t block.reset({\n\t type: Math.floor(Math.random() * props.blockAssets.length),\n\t });\n\t console.log('addblock', this.index);\n\t block.y = this.baseOffset - (this.index * props.blockHitHeight) + props.blockBaseOffset;\n\t this.blockComplete = false;\n\t block.playEnter(this.index, animation).then(function (data) {\n\t _this.blockComplete = true;\n\t });\n\t if (animation) {\n\t this.needHitTest = true;\n\t }\n\t this.currentBlock = block;\n\t };\n\t GameView.prototype.addGoldBag = function () {\n\t var goldBag = ObjectPool.getObject(PoolName, {\n\t y: this.baseOffset - (this.blockCount + props.goldBagDistance + props.goldBagJumpSubtraction) * props.blockHitHeight,\n\t remain: props.goldBagDistance,\n\t });\n\t this.frontContainer.addChild(goldBag);\n\t this.goldBags.push(goldBag);\n\t };\n\t GameView.prototype.playOpenGoldBag = function () {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var i, li, goldBag;\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t i = 0, li = this.goldBags.length;\n\t _a.label = 1;\n\t case 1:\n\t if (!(i < li)) return [3, 4];\n\t goldBag = this.goldBags[i];\n\t goldBag.remain--;\n\t if (!(goldBag.remain <= 0)) return [3, 3];\n\t this.goldBags.splice(i, 1);\n\t i--;\n\t li--;\n\t this.nextToUpdateScore = true;\n\t return [4, goldBag.playOpen()];\n\t case 2:\n\t _a.sent();\n\t this.frontContainer.removeChild(goldBag);\n\t ObjectPool.recycleObject(PoolName, goldBag);\n\t _a.label = 3;\n\t case 3:\n\t i++;\n\t return [3, 1];\n\t case 4: return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.onPlayerJumpOnTop = function () {\n\t if (this.nextToUpdateScore) {\n\t this.nextToUpdateScore = false;\n\t this.scoreChange(4);\n\t playSound('撞击钱袋音效');\n\t }\n\t };\n\t Object.defineProperty(GameView.prototype, \"blockCount\", {\n\t get: function () {\n\t return this.index - props.initBlockCount + 1;\n\t },\n\t enumerable: false,\n\t configurable: true\n\t });\n\t Object.defineProperty(GameView.prototype, \"pos\", {\n\t get: function () {\n\t return this._pos;\n\t },\n\t set: function (v) {\n\t this._pos = v;\n\t this.updatePos();\n\t },\n\t enumerable: false,\n\t configurable: true\n\t });\n\t GameView.prototype.updatePos = function () {\n\t this.frontContainer.y = this.stage.height + this._pos;\n\t };\n\t GameView.prototype.onEnterFrame = function (event) {\n\t if (this.needHitTest) {\n\t if (this.currentBlock) {\n\t var _a = this.currentBlock, bx = _a.x, by = _a.y, dir = _a.dir;\n\t var _b = this.player, px = _b.x, py = _b.y;\n\t var blockHitWidth = props.blockHitWidth, blockHitHeight = props.blockHitHeight, playerWidth = props.playerWidth;\n\t var hitOn = false;\n\t if (Math.abs(px - bx) < (blockHitWidth + playerWidth) / 2) {\n\t this.player.changeBaseY(by - blockHitHeight);\n\t if (py > by - blockHitHeight) {\n\t hitOn = true;\n\t }\n\t }\n\t if (hitOn) {\n\t this.onHitOn(dir);\n\t }\n\t }\n\t }\n\t };\n\t GameView.prototype.onHitOn = function (dir) {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t this._touchEnabled = false;\n\t this.needHitTest = false;\n\t clearInterval(this.timer);\n\t return [4, this.player.hitAway(dir)];\n\t case 1:\n\t _a.sent();\n\t this.frontContainer.addChild(this.player);\n\t return [4, this.player.parachute(dir)];\n\t case 2:\n\t _a.sent();\n\t console.log('jump-high-game-end');\n\t engine.globalEvent.dispatchEvent('jump-high-game-end');\n\t return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.jump = function () {\n\t return tslib.__awaiter(this, void 0, void 0, function () {\n\t var result, pos, type, lastLandType;\n\t var _this = this;\n\t return tslib.__generator(this, function (_a) {\n\t switch (_a.label) {\n\t case 0:\n\t if (!this._touchEnabled) {\n\t return [2];\n\t }\n\t this._touchEnabled = false;\n\t this.playOpenGoldBag();\n\t return [4, this.player.jump()];\n\t case 1:\n\t result = _a.sent();\n\t if (!result) return [3, 4];\n\t if (!result.aboveBlock) return [3, 3];\n\t pos = Math.abs(this.currentBlock.x);\n\t type = 0;\n\t if (pos > 0) {\n\t type = pos > 0 && pos < props.scoreThreshold ? 2 : 3;\n\t }\n\t lastLandType = this.lastLandType;\n\t this.lastLandType = type;\n\t if (type === 0) {\n\t if (lastLandType !== type) {\n\t type = 1;\n\t }\n\t }\n\t this.currentBlock.playEffect();\n\t this.player.playLand(type, this.currentBlock.dir);\n\t this.currentBlock.stop();\n\t this.scoreChange(type);\n\t return [4, new Promise(function (resolve) {\n\t engine.Tween.get(_this, null, null, true)\n\t .to({ pos: props.blockHitHeight * _this.index }, 300, engine.Ease.cubicOut)\n\t .call(resolve);\n\t })];\n\t case 2:\n\t _a.sent();\n\t this.addBlock();\n\t _a.label = 3;\n\t case 3:\n\t this._touchEnabled = true;\n\t _a.label = 4;\n\t case 4: return [2];\n\t }\n\t });\n\t });\n\t };\n\t GameView.prototype.scoreChange = function (type) {\n\t var scoreAdd = props.scoreWeights[type];\n\t this._score += scoreAdd;\n\t this._remainToShowGoldBag -= scoreAdd;\n\t var score = this._score;\n\t engine.globalEvent.dispatchEvent('jump-high-score', {\n\t type: type,\n\t score: score,\n\t scoreAdd: scoreAdd,\n\t });\n\t this.scoreAddTipsContainer.y = this.player.y + props.scoreAddTipsOffset;\n\t this.setScoreText(\"+\" + scoreAdd);\n\t console.log(score, this._remainToShowGoldBag);\n\t if (this._remainToShowGoldBag <= 0) {\n\t this._remainToShowGoldBag += props.goldBagScoreMultiple;\n\t this.addGoldBag();\n\t console.log('addGoldBag');\n\t }\n\t };\n\t GameView.prototype.playHitEffect = function (dir) {\n\t var hitEffect = this.hitEffect;\n\t hitEffect.scaleX = dir;\n\t hitEffect.y = this.player.y - props.hitEffectAnchor.y;\n\t hitEffect.play(true, false);\n\t hitEffect.once(engine.Event.END_FRAME, function () {\n\t this.frontContainer.removeChild(hitEffect);\n\t }, this);\n\t this.frontContainer.addChild(hitEffect);\n\t };\n\t GameView.prototype.playZoom = function (type, duration) {\n\t var _this = this;\n\t if (duration === void 0) { duration = 700; }\n\t this.background.playZoom(type, duration);\n\t var count = this.stage.height / props.blockHitHeight;\n\t return new Promise(function (resolve) {\n\t _this.frontContainer.anchorY = -props.blockHitHeight * (_this.index + count * 1.3) + props.baseOffset;\n\t var scale = type === 'in' ? 1 : Math.min((_this.stage.height / props.blockHitHeight / (_this.index + count)), props.maxScale);\n\t console.log(scale);\n\t engine.Tween.get(_this.frontContainer, null, null, true)\n\t .to({ scaleX: scale, scaleY: scale }, duration, engine.Ease.cubicInOut)\n\t .call(resolve);\n\t });\n\t };\n\t return GameView;\n\t}(engine.Container));\n\n\tvar JumpHigh = (function (_super) {\n\t tslib.__extends(JumpHigh, _super);\n\t function JumpHigh() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('jump-high-reset', _this.reset, _this);\n\t engine.globalEvent.addEventListener('jump-high-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('jump-high-pause', _this.pause, _this);\n\t engine.globalEvent.addEventListener('jump-high-resume', _this.resume, _this);\n\t engine.globalEvent.addEventListener('jump-high-revive', _this.revive, _this);\n\t _this.addEventListener(engine.MouseEvent.MOUSE_DOWN, _this.onTap, _this);\n\t var gameView = _this._gameView = new GameView();\n\t _this.addChild(gameView);\n\t return _this;\n\t }\n\t JumpHigh.prototype.reset = function () {\n\t this._gameView.reset();\n\t };\n\t JumpHigh.prototype.start = function (event) {\n\t {\n\t injectProps(event.data);\n\t }\n\t this._status = 1;\n\t this._gameView.start();\n\t };\n\t JumpHigh.prototype.pause = function () {\n\t this._gameView.pause();\n\t };\n\t JumpHigh.prototype.resume = function () {\n\t this._gameView.resume();\n\t };\n\t JumpHigh.prototype.revive = function () {\n\t this._gameView.revive();\n\t };\n\t JumpHigh.prototype.onTap = function (event) {\n\t this._gameView.jump();\n\t };\n\t return JumpHigh;\n\t}(engine.Container));\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new JumpHigh();\n\t return instance;\n\t}\n\n\treturn index;\n\n})));\n"
}
"use strict";var tslib=require("tslib"),props={};function prepareProps(){var e=getProps();engine.injectProp(props,e)}function injectProps(e){engine.injectProp(props,e)}function getTexture(e){return engine.Texture.from(getAssetByUUID(e).uuid)}function getTextureByName(e){return getTexture(engine.getAssetByName(e).uuid)}function getBlockAsset(){return engine.getAssetByName(props.blockAssets[0])}function createSvga(e,t){var i=new svga.Svga;i.source="asset://"+engine.getAssetByName(e).uuid;var n=props[t];return n&&(i.x=-n.x,i.y=-n.y,i.anchorX=n.x,i.anchorY=n.y),i}function playSound(e){engine.playSound(engine.getAssetByName(e).uuid,{keep:!0})}var Background=function(e){function t(){return e.call(this)||this}return tslib.__extends(t,e),t.prototype.setup=function(){var e=this.stage,t=(e.width,e.height,this._bg=new engine.Image(getTextureByName("背景图")));this.addChild(t)},t.prototype.playZoom=function(i,n){var s=this;return void 0===n&&(n=700),new Promise(function(e){var t="in"===i?1:s._minScale;engine.Tween.get(s._bg,null,null,!0).to({scaleX:t,scaleY:t},n,engine.Ease.cubicInOut).call(e)})},t}(engine.Container),Base=function(e){function t(){return e.call(this,getTextureByName("底座"))||this}return tslib.__extends(t,e),t.prototype.setup=function(){this.x=-this.width/2},t.prototype.reset=function(){this.y=-props.baseOffset},t}(engine.Image),Block=function(i){function e(){var e=i.call(this)||this,t=e.body=new svga.Svga;return t.x=-props.blockWidth/2,t.y=-props.blockHitHeight-props.blockPaddingTop,e.addChild(t),e}return tslib.__extends(e,i),e.prototype.reset=function(e){var t=e.type;this.dir=.5<Math.random()?1:-1,this.type=t;var i=getBlockAsset();this.body.source="asset://"+i.uuid,this.scaleX=this.dir,this.body.gotoAndStop(1),this.body.visible=!0},e.prototype.playEnter=function(e,t){var i=this;this.visible=!0,this.x=this.dir*this.stage.width;var n=props.blockDurationRange,s=n[0],o=n[1],r=Math.max(o-e*props.blockDurationStep,s);return r+=o*Math.random()*props.blockDurationRandom*(.5<Math.random()?1:-1),new Promise(function(e){t?engine.Tween.get(i,null,null,!0).to({x:0},r).call(e):(i.x=0,setTimeout(function(){},200),e())})},e.prototype.playLeave=function(){this.visible=!1},e.prototype.playEffect=function(){var e=this.body;e.play(!0,!1),e.once(engine.Event.END_FRAME,function(){e.gotoAndStop(1)},this)},e.prototype.stop=function(){engine.Tween.removeTweens(this)},e}(engine.Container),GoldBag=function(t){function e(){var e=t.call(this)||this;return e.setup(),e}return tslib.__extends(e,t),e.prototype.setup=function(){var e=this.avatar=new engine.Sprite(getTextureByName("钱袋-静态"));e.x=-props.goldPackAvatarAnchor.x,e.y=-props.goldPackAvatarAnchor.y,this.addChild(e);var t=this.svga=createSvga("钱袋","goldPackAnchor");t.visible=!1,this.addChild(t)},e.prototype.reset=function(e){this.y=e.y,this.avatar.visible=!0,this.svga.visible=!1,this.svga.gotoAndStop(1),this.remain=e.remain},e.prototype.playOpen=function(){var t=this;return this.avatar.visible=!1,this.svga.visible=!0,new Promise(function(e){t.svga.play(!0,!1),t.svga.once(engine.Event.END_FRAME,function(){this.svga.visible=!1,e()},t)})},e}(engine.Container),GuideLayer=function(t){function e(){var e=t.call(this)||this;return e.setup(),e}return tslib.__extends(e,t),e.prototype.setup=function(){},e.prototype.show=function(e,a){var h=this;return new Promise(function(e){var t,i,n,s,o,r;h.visible=!0,h.guideMask||(i=(t=h.stage).width,n=t.height,s=h.guideMask=new engine.Container,(o=new engine.Image(getTextureByName("引导遮罩"))).x=(i-o.width)/2,o.y=a.y,s.addChild(o),h.createRect(s,0,0,i,o.y),h.createRect(s,0,o.y,o.x,o.height),h.createRect(s,o.x+o.width,o.y,i-o.x-o.width,o.height),h.createRect(s,0,o.y+o.height,i,n-o.y-o.height),(r=h.label=new engine.Label).fillColor="white",r.size=25,r.text=props.guideText,r.x=(i-r.width)/2,r.y=o.y+o.height+50,s.addChild(r),h.addChild(s)),h.once(engine.MouseEvent.CLICK,function(){this.visible=!1,e()},h)})},e.prototype.createRect=function(e,t,i,n,s){var o=new engine.Rect;o.x=t,o.y=i,o.width=n,o.height=s,o.fillColor="black",o.alpha=.7,e.addChild(o)},e}(engine.Container),svgaAssets={aniReady:{name:"准备立正",dir:1},aniReady2:{name:"准备立正",dir:1},aniJump:{name:"跳上升",dir:1},aniFall:{name:"跳下落",dir:1},aniLandNormal:{name:"普通着地",dir:1},aniLandSide:{name:"边缘着地",dir:-1},aniHit:{name:"被撞开",dir:-1},aniParachute:{name:"降落pic",dir:-1,type:"pic"},aniLandPerfect:{name:"完美着地_笑",dir:1}},Player=function(t){function e(){var e=t.call(this)||this;return e.g=props.gravity,e.addEventListener(engine.Event.ENTER_FRAME,e.onEnterFrame,e),e}return tslib.__extends(e,t),e.prototype.switchAni=function(n,s,o,r){var a=this;return void 0===s&&(s=1),void 0===o&&(o=!0),void 0===r&&(r=!1),new Promise(function(e){var t,i;a.scaleX=s,a._aniName!==n&&(a._aniName=n,(t=a.removeChild(a.getChildByName("body")))&&t.stop(),i=a._currentAni=a["ani"+n],a.addChild(i),i.y=-300,o?(i.play&&i.play(!1,r),r?e():i.once(engine.Event.END_FRAME,e)):e())})},e.prototype.setup=function(){for(var e in this.prefectEffect=createSvga("完美着地特效","playerLandPrefectAnchor"),this.landEffect=createSvga("着地特效","playerLandEffectAnchor"),svgaAssets){var t,i,n=void 0,s=svgaAssets[e],o=s.name,r=s.dir;"pic"==s.type?(t=75,i=122,(n=this[e]=new engine.Image(getTextureByName("降落pic"))).x=-t,n.y=-i,n.anchorX=t,n.anchorY=i):n=this[e]=createSvga(o,e.replace("ani","player")+"Anchor"),n.name="body",n.scaleX=r}},e.prototype.reset=function(e){this.x=0,this.rotation=0,this.scaleX=this.scaleY=1,this._prefectLandCounting=0,engine.Tween.removeTweens(this),e&&this.switchAni("Jump",1,!1)},e.prototype.playReady=function(){var t=this;return new Promise(function(e){t.switchAni("Ready",1),t._currentAni.once(engine.Event.END_FRAME,function(){this.switchAni("Ready2",1,!0,!0),e()},t)})},e.prototype.onEnterFrame=function(e){this.playing&&(this.vy+=this.g,this.y+=this.vy,0<this.vy&&"Fall"!==this._aniName&&(this.dispatchEvent("jump-on-top"),this.switchAni("Fall")),this.y>this.baseY&&(this.y=this.baseY,this.playing=!1,this.jumpPromise&&this.jumpPromise({aboveBlock:this.aboveBlock}),this.jumpPromise=null))},e.prototype.changeBaseY=function(e){this.baseY!=e&&(this.aboveBlock=!0,this.baseY=e)},e.prototype.jump=function(){var t=this;return playSound("跳起音效"),this.switchAni("Jump",1,!1),this._currentAni.play(!1,!1),this.aboveBlock=!1,this.playing=!0,this.baseY=this.y,this.vy=-props.jumpSpeed,new Promise(function(e){t.jumpPromise=e})},e.prototype.playLand=function(n,s){return tslib.__awaiter(this,void 0,void 0,function(){var t,i;return tslib.__generator(this,function(e){switch(e.label){case 0:switch(n){case 0:return[3,1];case 1:case 2:return[3,4];case 3:return[3,5]}return[3,6];case 1:return this._prefectLandCounting++,playSound("完美落地音效"+Math.min(4,this._prefectLandCounting)),t=this.prefectEffect,this.addChildAt(t,0),t.gotoAndPlay(1),t.once(engine.Event.END_FRAME,function(){this.removeChild(t)},this),i=this.landEffect,this.addChildAt(i,0),i.gotoAndPlay(1),i.once(engine.Event.END_FRAME,function(){this.removeChild(i)},this),[4,this.switchAni("LandPerfect")];case 2:return e.sent(),[4,this.switchAni("Ready2",1,!0,!0)];case 3:return e.sent(),[3,6];case 4:return this._prefectLandCounting=0,playSound("普通落地音效"),this.switchAni("Ready2",1,!0,!0),[3,6];case 5:return this._prefectLandCounting=0,playSound("边缘落地音效"),this.switchAni("LandSide",s),[3,6];case 6:return[2]}})})},e.prototype.hitAway=function(i){return tslib.__awaiter(this,void 0,void 0,function(){var t=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this.jumpPromise&&this.jumpPromise(),this.jumpPromise=null,playSound("被撞开音效"),this.switchAni("Hit",i),this.vy=0,[4,new Promise(function(e){engine.Tween.get(t).to({x:-i*props.hitAwayDistance.x},props.hitAwayDuration,engine.Ease.quartOut),engine.Tween.get(t).to({y:t.y+props.hitAwayDistance.y},props.hitAwayDuration,engine.Ease.cubicOut).call(e)})];case 1:return e.sent(),[2]}})})},e.prototype.parachute=function(e){var t=this;return this.switchAni("Parachute",e),new Promise(function(e){engine.Tween.get(t).call(function(){playSound("降落伞下落音效")}).to({y:t.y+props.parachuteDistance},props.parachuteDuration).set({anchorOffsetY:0}).call(e)})},e}(engine.Container),ObjectPool=engine.ObjectPool,PoolName="gold-bag";ObjectPool.registerPool(PoolName,function(){return new GoldBag},function(e,t){e.reset(t)});var GameView=function(t){function e(){var e=t.call(this)||this;return e.index=-1,e.goldBags=[],e.baseOffset=-props.baseOffset+props.playerOffset,e.once(engine.Event.ADDED_TO_STAGE,e.setup,e),e}return tslib.__extends(e,t),e.prototype.setup=function(){var e,t,i,n,s,o,r,a,h,c,l;this._hasSetup||(this._hasSetup=!0,t=(e=this.stage).width,i=e.height,(n=this.background=new Background).y=i-1624,this.addChild(n),n.setup(),(s=this.frontContainer=new engine.Container).x=t/2,this.addChild(s),o=this.guideLayer=new GuideLayer,this.addChild(o),r=this.blockContainer=new engine.Container,s.addChild(r),a=this.base=new Base,s.addChild(a),a.setup(),h=this.player=new Player,s.addChildAt(h,0),h.setup(),h.addEventListener("jump-on-top",this.onPlayerJumpOnTop,this),(c=this.scoreAddTipsContainer=new engine.Container).width=750,c.anchorX=c.width/2,c.anchorY=c.height/2,(l=this.scoreAddTips=new engine.Label).width=750,l.fillColor=props.scoreAddFontColor,l.textAlign=engine.TEXT_ALIGN.CENTER,l.size=props.scoreAddFontSize,l.alpha=0,l.text="+0",l.x=this.player.x-l.width/2,c.addChild(l),s.addChildAt(h,0),s.addChild(c),ObjectPool.recycleObject(PoolName,ObjectPool.getObject(PoolName,{y:0,remain:0})),this.hitEffect=createSvga("被撞烟雾","hitEffectAnchor"),this.pos=0,this.background.setup(),this.addEventListener(engine.Event.ENTER_FRAME,this.onEnterFrame,this),this.reset())},e.prototype.setScoreText=function(i){return tslib.__awaiter(this,void 0,void 0,function(){var t=this;return tslib.__generator(this,function(e){return[2,new Promise(function(e){t.scoreAddTips.text=i,t.scoreAddTips.y=0,t.scoreAddTips.alpha=1,engine.Tween.get(t.scoreAddTips,null,null,!0).to({y:-100,alpha:0},500,engine.Ease.cubicInOut).call(e)})]})})},e.prototype.reset=function(o){return void 0===o&&(o=!1),tslib.__awaiter(this,void 0,void 0,function(){var t,i,n,s;return tslib.__generator(this,function(e){switch(e.label){case 0:if(this.base.reset(),this.index=-1,this._score=0,!o)for(this.pos=0,t=this.blockContainer,i=0,n=t.children.length;i<n;i++)t.getChildAt(i).playLeave();for(i=0;i<props.initBlockCount;i++)this.addBlock(!1);for(i=0,n=this.goldBags.length;i<n;i++)s=this.goldBags[i],this.frontContainer.removeChild(s),ObjectPool.recycleObject(PoolName,s);return this.goldBags.splice(0),this.playZoom("in"),[4,this.resetPlayer(o)];case 1:return e.sent(),[2]}})})},e.prototype.resetPlayer=function(t){return void 0===t&&(t=!1),tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){return this.player.reset(t),this.player.y=this.baseOffset-(this.index+1)*props.blockHitHeight+props.blockBaseOffset,[2]})})},e.prototype.start=function(n){return void 0===n&&(n=!1),tslib.__awaiter(this,void 0,void 0,function(){var t,i=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this.scoreAddTipsContainer.y=this.player.y+props.scoreAddTipsOffset,n?[3,2]:[4,this.player.playReady()];case 1:e.sent(),e.label=2;case 2:return(console.log("开始"),t="jump-high-guide_"+props.guideFlagKey,localStorage.getItem(t))?[3,4]:(localStorage.setItem(t,"1"),[4,this.guideLayer.show("",{y:this.stage.height+this.player.y-280})]);case 3:e.sent(),e.label=4;case 4:return this.lastLandType=0,this._remainToShowGoldBag=props.goldBagScoreMultiple-props.goldBagScoreSubtraction,this._touchEnabled=!0,setTimeout(function(){i.addBlock()},100),engine.globalEvent.dispatchEvent("jump-high-game-start"),[2]}})})},e.prototype.pause=function(){this.currentBlock&&engine.Tween.pauseTweens(this.currentBlock),engine.Tween.pauseTweens(this.player)},e.prototype.resume=function(){this.currentBlock&&engine.Tween.resumeTweens(this.currentBlock),engine.Tween.resumeTweens(this.player)},e.prototype.revive=function(){return tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){switch(e.label){case 0:return this.blockContainer.getChildAt(this.index).visible=!1,this.index--,[4,this.resetPlayer(!0)];case 1:return e.sent(),[4,this.playZoom("in")];case 2:return e.sent(),this.start(!0),[2]}})})},e.prototype.addBlock=function(e){var t=this;void 0===e&&(e=!0),this.index++;var i,n=this.blockContainer;n.children.length>this.index?(i=n.getChildAt(this.index)).visible=!0:(i=new Block,n.addChildAt(i,0)),n.addChildAt(i,0),i.reset({type:Math.floor(Math.random()*props.blockAssets.length)}),console.log("addblock",this.index),i.y=this.baseOffset-this.index*props.blockHitHeight+props.blockBaseOffset,this.blockComplete=!1,i.playEnter(this.index,e).then(function(e){t.blockComplete=!0}),e&&(this.needHitTest=!0),this.currentBlock=i},e.prototype.addGoldBag=function(){var e=ObjectPool.getObject(PoolName,{y:this.baseOffset-(this.blockCount+props.goldBagDistance+props.goldBagJumpSubtraction)*props.blockHitHeight,remain:props.goldBagDistance});this.frontContainer.addChild(e),this.goldBags.push(e)},e.prototype.playOpenGoldBag=function(){return tslib.__awaiter(this,void 0,void 0,function(){var t,i,n;return tslib.__generator(this,function(e){switch(e.label){case 0:t=0,i=this.goldBags.length,e.label=1;case 1:return t<i?((n=this.goldBags[t]).remain--,n.remain<=0?(this.goldBags.splice(t,1),t--,i--,this.nextToUpdateScore=!0,[4,n.playOpen()]):[3,3]):[3,4];case 2:e.sent(),this.frontContainer.removeChild(n),ObjectPool.recycleObject(PoolName,n),e.label=3;case 3:return t++,[3,1];case 4:return[2]}})})},e.prototype.onPlayerJumpOnTop=function(){this.nextToUpdateScore&&(this.nextToUpdateScore=!1,this.scoreChange(4),playSound("撞击钱袋音效"))},Object.defineProperty(e.prototype,"blockCount",{get:function(){return this.index-props.initBlockCount+1},enumerable:!1,configurable:!0}),Object.defineProperty(e.prototype,"pos",{get:function(){return this._pos},set:function(e){this._pos=e,this.updatePos()},enumerable:!1,configurable:!0}),e.prototype.updatePos=function(){this.frontContainer.y=this.stage.height+this._pos},e.prototype.onEnterFrame=function(e){var t,i,n,s,o,r,a,h,c,l,p;this.needHitTest&&this.currentBlock&&(i=(t=this.currentBlock).x,n=t.y,s=t.dir,r=(o=this.player).x,a=o.y,h=props.blockHitWidth,c=props.blockHitHeight,l=props.playerWidth,p=!1,Math.abs(r-i)<(h+l)/2&&(this.player.changeBaseY(n-c),n-c<a&&(p=!0)),p&&this.onHitOn(s))},e.prototype.onHitOn=function(t){return tslib.__awaiter(this,void 0,void 0,function(){return tslib.__generator(this,function(e){switch(e.label){case 0:return this._touchEnabled=!1,this.needHitTest=!1,clearInterval(this.timer),[4,this.player.hitAway(t)];case 1:return e.sent(),this.frontContainer.addChild(this.player),[4,this.player.parachute(t)];case 2:return e.sent(),console.log("jump-high-game-end"),engine.globalEvent.dispatchEvent("jump-high-game-end"),[2]}})})},e.prototype.jump=function(){return tslib.__awaiter(this,void 0,void 0,function(){var t,i,n,s,o=this;return tslib.__generator(this,function(e){switch(e.label){case 0:return this._touchEnabled?(this._touchEnabled=!1,this.playOpenGoldBag(),[4,this.player.jump()]):[2];case 1:return(t=e.sent())?t.aboveBlock?(i=Math.abs(this.currentBlock.x),(n=0)<i&&(n=0<i&&i<props.scoreThreshold?2:3),s=this.lastLandType,0===(this.lastLandType=n)&&s!==n&&(n=1),this.currentBlock.playEffect(),this.player.playLand(n,this.currentBlock.dir),this.currentBlock.stop(),this.scoreChange(n),[4,new Promise(function(e){engine.Tween.get(o,null,null,!0).to({pos:props.blockHitHeight*o.index},300,engine.Ease.cubicOut).call(e)})]):[3,3]:[3,4];case 2:e.sent(),this.addBlock(),e.label=3;case 3:this._touchEnabled=!0,e.label=4;case 4:return[2]}})})},e.prototype.scoreChange=function(e){var t=props.scoreWeights[e];this._score+=t,this._remainToShowGoldBag-=t;var i=this._score;engine.globalEvent.dispatchEvent("jump-high-score",{type:e,score:i,scoreAdd:t}),this.scoreAddTipsContainer.y=this.player.y+props.scoreAddTipsOffset,this.setScoreText("+"+t),console.log(i,this._remainToShowGoldBag),this._remainToShowGoldBag<=0&&(this._remainToShowGoldBag+=props.goldBagScoreMultiple,this.addGoldBag(),console.log("addGoldBag"))},e.prototype.playHitEffect=function(e){var t=this.hitEffect;t.scaleX=e,t.y=this.player.y-props.hitEffectAnchor.y,t.play(!0,!1),t.once(engine.Event.END_FRAME,function(){this.frontContainer.removeChild(t)},this),this.frontContainer.addChild(t)},e.prototype.playZoom=function(i,n){var s=this;void 0===n&&(n=700),this.background.playZoom(i,n);var o=this.stage.height/props.blockHitHeight;return new Promise(function(e){s.frontContainer.anchorY=-props.blockHitHeight*(s.index+1.3*o)+props.baseOffset;var t="in"===i?1:Math.min(s.stage.height/props.blockHitHeight/(s.index+o),props.maxScale);console.log(t),engine.Tween.get(s.frontContainer,null,null,!0).to({scaleX:t,scaleY:t},n,engine.Ease.cubicInOut).call(e)})},e}(engine.Container),JumpHigh=function(i){function e(){var e=i.call(this)||this;engine.globalEvent.addEventListener("jump-high-reset",e.reset,e),engine.globalEvent.addEventListener("jump-high-start",e.start,e),engine.globalEvent.addEventListener("jump-high-pause",e.pause,e),engine.globalEvent.addEventListener("jump-high-resume",e.resume,e),engine.globalEvent.addEventListener("jump-high-revive",e.revive,e),e.addEventListener(engine.MouseEvent.MOUSE_DOWN,e.onTap,e);var t=e._gameView=new GameView;return e.addChild(t),e}return tslib.__extends(e,i),e.prototype.reset=function(){this._gameView.reset()},e.prototype.start=function(e){injectProps(e.data),this._status=1,this._gameView.start()},e.prototype.pause=function(){this._gameView.pause()},e.prototype.resume=function(){this._gameView.resume()},e.prototype.revive=function(){this._gameView.revive()},e.prototype.onTap=function(e){this._gameView.jump()},e}(engine.Container);function index(e){return prepareProps(),injectProps(e),new JumpHigh}module.exports=index;
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global['jump-high-3'] = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
function getBlockAsset() {
return engine.getAssetByName(props.blockAssets[0]);
}
function createSvga(name, anchorName) {
var inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
var anchor = props[(anchorName)];
if (anchor) {
inst.x = -anchor.x;
inst.y = -anchor.y;
inst.anchorX = anchor.x;
inst.anchorY = anchor.y;
}
return inst;
}
function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
var Background = (function (_super) {
tslib.__extends(Background, _super);
function Background() {
return _super.call(this) || this;
}
Background.prototype.setup = function () {
var _a = this.stage, width = _a.width, height = _a.height;
var bg = this._bg = new engine.Image(getTextureByName('背景图'));
this.addChild(bg);
};
Background.prototype.playZoom = function (type, duration) {
var _this = this;
if (duration === void 0) { duration = 700; }
return new Promise(function (resolve) {
var scale = type === 'in' ? 1 : _this._minScale;
engine.Tween.get(_this._bg, null, null, true)
.to({ scaleX: scale, scaleY: scale }, duration, engine.Ease.cubicInOut)
.call(resolve);
});
};
return Background;
}(engine.Container));
var Base = (function (_super) {
tslib.__extends(Base, _super);
function Base() {
return _super.call(this, getTextureByName('底座')) || this;
}
Base.prototype.setup = function () {
this.x = -(this.width) / 2;
};
Base.prototype.reset = function () {
this.y = -props.baseOffset;
};
return Base;
}(engine.Image));
var Block = (function (_super) {
tslib.__extends(Block, _super);
function Block() {
var _this = _super.call(this) || this;
var body = _this.body = new svga.Svga();
body.x = -props.blockWidth / 2;
body.y = -props.blockHitHeight - props.blockPaddingTop;
_this.addChild(body);
return _this;
}
Block.prototype.reset = function (_a) {
var type = _a.type;
this.dir = Math.random() > 0.5 ? 1 : -1;
this.type = type;
var asset = getBlockAsset();
this.body.source = 'asset://' + asset.uuid;
this.scaleX = this.dir;
this.body.gotoAndStop(1);
this.body.visible = true;
};
Block.prototype.playEnter = function (index, animation) {
var _this = this;
this.visible = true;
this.x = this.dir * this.stage.width;
var _a = props.blockDurationRange, min = _a[0], max = _a[1];
var duration = Math.max(max - index * props.blockDurationStep, min);
duration = duration + max * Math.random() * props.blockDurationRandom * (Math.random() > 0.5 ? 1 : -1);
return new Promise(function (resolve) {
if (animation) {
engine.Tween.get(_this, null, null, true)
.to({ x: 0, }, duration)
.call(resolve);
}
else {
_this.x = 0;
setTimeout(function () {
}, 200);
resolve();
}
});
};
Block.prototype.playLeave = function () {
this.visible = false;
};
Block.prototype.playEffect = function () {
var body = this.body;
body.play(true, false);
body.once(engine.Event.END_FRAME, function () {
body.gotoAndStop(1);
}, this);
};
Block.prototype.stop = function () {
engine.Tween.removeTweens(this);
};
return Block;
}(engine.Container));
var GoldBag = (function (_super) {
tslib.__extends(GoldBag, _super);
function GoldBag() {
var _this = _super.call(this) || this;
_this.setup();
return _this;
}
GoldBag.prototype.setup = function () {
var avatar = this.avatar = new engine.Sprite(getTextureByName('钱袋-静态'));
avatar.x = -props.goldPackAvatarAnchor.x;
avatar.y = -props.goldPackAvatarAnchor.y;
this.addChild(avatar);
var svga = this.svga = createSvga('钱袋', 'goldPackAnchor');
svga.visible = false;
this.addChild(svga);
};
GoldBag.prototype.reset = function (data) {
this.y = data.y;
this.avatar.visible = true;
this.svga.visible = false;
this.svga.gotoAndStop(1);
this.remain = data.remain;
};
GoldBag.prototype.playOpen = function () {
var _this = this;
this.avatar.visible = false;
this.svga.visible = true;
return new Promise(function (resolve) {
_this.svga.play(true, false);
_this.svga.once(engine.Event.END_FRAME, function () {
this.svga.visible = false;
resolve();
}, _this);
});
};
return GoldBag;
}(engine.Container));
var GuideLayer = (function (_super) {
tslib.__extends(GuideLayer, _super);
function GuideLayer() {
var _this = _super.call(this) || this;
_this.setup();
return _this;
}
GuideLayer.prototype.setup = function () {
};
GuideLayer.prototype.show = function (id, options) {
var _this = this;
return new Promise(function (resolve) {
_this.visible = true;
if (!_this.guideMask) {
var _a = _this.stage, width = _a.width, height = _a.height;
var guideMask = _this.guideMask = new engine.Container();
var guideHole = new engine.Image(getTextureByName('引导遮罩'));
guideHole.x = (width - guideHole.width) / 2;
guideHole.y = options.y;
guideMask.addChild(guideHole);
_this.createRect(guideMask, 0, 0, width, guideHole.y);
_this.createRect(guideMask, 0, guideHole.y, guideHole.x, guideHole.height);
_this.createRect(guideMask, guideHole.x + guideHole.width, guideHole.y, width - guideHole.x - guideHole.width, guideHole.height);
_this.createRect(guideMask, 0, guideHole.y + guideHole.height, width, height - guideHole.y - guideHole.height);
var label = _this.label = new engine.Label();
label.fillColor = 'white';
label.size = 25;
label.text = props.guideText;
label.x = (width - label.width) / 2;
label.y = guideHole.y + guideHole.height + 50;
guideMask.addChild(label);
_this.addChild(guideMask);
}
_this.once(engine.MouseEvent.CLICK, function () {
this.visible = false;
resolve();
}, _this);
});
};
GuideLayer.prototype.createRect = function (container, x, y, width, height) {
var rect = new engine.Rect();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
rect.fillColor = 'black';
rect.alpha = 0.7;
container.addChild(rect);
};
return GuideLayer;
}(engine.Container));
var svgaAssets = {
aniReady: { name: '准备立正', dir: 1 },
aniReady2: { name: '准备立正', dir: 1 },
aniJump: { name: '跳上升', dir: 1 },
aniFall: { name: '跳下落', dir: 1 },
aniLandNormal: { name: '普通着地', dir: 1 },
aniLandSide: { name: '边缘着地', dir: -1 },
aniHit: { name: '被撞开', dir: -1 },
aniParachute: { name: '降落pic', dir: -1, type: 'pic' },
aniLandPerfect: { name: '完美着地_笑', dir: 1 },
};
var Player = (function (_super) {
tslib.__extends(Player, _super);
function Player() {
var _this = _super.call(this) || this;
_this.g = props.gravity;
_this.addEventListener(engine.Event.ENTER_FRAME, _this.onEnterFrame, _this);
return _this;
}
Player.prototype.switchAni = function (name, dir, play, loop) {
var _this = this;
if (dir === void 0) { dir = 1; }
if (play === void 0) { play = true; }
if (loop === void 0) { loop = false; }
return new Promise(function (resolve) {
_this.scaleX = dir;
if (_this._aniName !== name) {
_this._aniName = name;
var oldAni = _this.removeChild(_this.getChildByName('body'));
if (oldAni) {
oldAni.stop();
}
var ani = _this._currentAni = _this['ani' + name];
_this.addChild(ani);
ani.y = -300;
if (play) {
ani.play && ani.play(false, loop);
if (loop) {
resolve();
}
else {
ani.once(engine.Event.END_FRAME, resolve);
}
}
else {
resolve();
}
}
});
};
Player.prototype.setup = function () {
this.prefectEffect = createSvga('完美着地特效', 'playerLandPrefectAnchor');
this.landEffect = createSvga('着地特效', 'playerLandEffectAnchor');
for (var key in svgaAssets) {
var body = void 0;
var _a = svgaAssets[key], name = _a.name, dir = _a.dir, type = _a.type;
if (type == 'pic') {
body = this[key] = new engine.Image(getTextureByName('降落pic'));
var anchor = { x: 75, y: 122 };
body.x = -anchor.x;
body.y = -anchor.y;
body.anchorX = anchor.x;
body.anchorY = anchor.y;
}
else {
body = this[key] = createSvga(name, key.replace('ani', 'player') + 'Anchor');
}
body.name = 'body';
body.scaleX = dir;
}
};
Player.prototype.reset = function (revive) {
this.x = 0;
this.rotation = 0;
this.scaleX = this.scaleY = 1;
this._prefectLandCounting = 0;
engine.Tween.removeTweens(this);
if (revive) {
this.switchAni('Jump', 1, false);
}
};
Player.prototype.playReady = function () {
var _this = this;
return new Promise(function (resolve) {
_this.switchAni('Ready', 1);
_this._currentAni.once(engine.Event.END_FRAME, function () {
this.switchAni('Ready2', 1, true, true);
resolve();
}, _this);
});
};
Player.prototype.onEnterFrame = function (event) {
if (!this.playing) {
return;
}
this.vy += this.g;
this.y += this.vy;
if (this.vy > 0 && this._aniName !== 'Fall') {
this.dispatchEvent('jump-on-top');
this.switchAni('Fall');
}
if (this.y > this.baseY) {
this.y = this.baseY;
this.playing = false;
this.jumpPromise && this.jumpPromise({
aboveBlock: this.aboveBlock,
});
this.jumpPromise = null;
}
};
Player.prototype.changeBaseY = function (v) {
if (this.baseY == v) {
return;
}
this.aboveBlock = true;
this.baseY = v;
};
Player.prototype.jump = function () {
var _this = this;
playSound('跳起音效');
this.switchAni('Jump', 1, false);
this._currentAni.play(false, false);
this.aboveBlock = false;
this.playing = true;
this.baseY = this.y;
this.vy = -props.jumpSpeed;
return new Promise(function (resolve) {
_this.jumpPromise = resolve;
});
};
Player.prototype.playLand = function (type, dir) {
return tslib.__awaiter(this, void 0, void 0, function () {
var _a, prefectEffect_1, landEffect_1;
return tslib.__generator(this, function (_b) {
switch (_b.label) {
case 0:
_a = type;
switch (_a) {
case 0: return [3, 1];
case 1: return [3, 4];
case 2: return [3, 4];
case 3: return [3, 5];
}
return [3, 6];
case 1:
this._prefectLandCounting++;
playSound('完美落地音效' + Math.min(4, this._prefectLandCounting));
prefectEffect_1 = this.prefectEffect;
this.addChildAt(prefectEffect_1, 0);
prefectEffect_1.gotoAndPlay(1);
prefectEffect_1.once(engine.Event.END_FRAME, function () {
this.removeChild(prefectEffect_1);
}, this);
landEffect_1 = this.landEffect;
this.addChildAt(landEffect_1, 0);
landEffect_1.gotoAndPlay(1);
landEffect_1.once(engine.Event.END_FRAME, function () {
this.removeChild(landEffect_1);
}, this);
return [4, this.switchAni('LandPerfect')];
case 2:
_b.sent();
return [4, this.switchAni('Ready2', 1, true, true)];
case 3:
_b.sent();
return [3, 6];
case 4:
this._prefectLandCounting = 0;
playSound('普通落地音效');
this.switchAni('Ready2', 1, true, true);
return [3, 6];
case 5:
this._prefectLandCounting = 0;
playSound('边缘落地音效');
this.switchAni('LandSide', dir);
return [3, 6];
case 6: return [2];
}
});
});
};
Player.prototype.hitAway = function (dir) {
return tslib.__awaiter(this, void 0, void 0, function () {
var _this = this;
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
this.jumpPromise && this.jumpPromise();
this.jumpPromise = null;
playSound('被撞开音效');
this.switchAni('Hit', dir);
this.vy = 0;
return [4, new Promise(function (resolve) {
engine.Tween.get(_this)
.to({
x: -dir * props.hitAwayDistance.x,
}, props.hitAwayDuration, engine.Ease.quartOut);
engine.Tween.get(_this)
.to({
y: _this.y + props.hitAwayDistance.y,
}, props.hitAwayDuration, engine.Ease.cubicOut)
.call(resolve);
})];
case 1:
_a.sent();
return [2];
}
});
});
};
Player.prototype.parachute = function (dir) {
var _this = this;
this.switchAni('Parachute', dir);
return new Promise(function (resolve) {
engine.Tween.get(_this)
.call(function () {
playSound('降落伞下落音效');
})
.to({ y: _this.y + props.parachuteDistance }, props.parachuteDuration)
.set({ anchorOffsetY: 0 })
.call(resolve);
});
};
return Player;
}(engine.Container));
var ObjectPool = engine.ObjectPool;
var PoolName = 'gold-bag';
ObjectPool.registerPool(PoolName, function () {
return new GoldBag();
}, function (item, data) {
item.reset(data);
});
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.index = -1;
_this.goldBags = [];
_this.baseOffset = -props.baseOffset + props.playerOffset;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var _a = this.stage, width = _a.width, height = _a.height;
var background = this.background = new Background();
background.y = height - 1624;
this.addChild(background);
background.setup();
var frontContainer = this.frontContainer = new engine.Container();
frontContainer.x = width / 2;
this.addChild(frontContainer);
var guideLayer = this.guideLayer = new GuideLayer();
this.addChild(guideLayer);
var blockContainer = this.blockContainer = new engine.Container();
frontContainer.addChild(blockContainer);
var base = this.base = new Base();
frontContainer.addChild(base);
base.setup();
var player = this.player = new Player();
frontContainer.addChildAt(player, 0);
player.setup();
player.addEventListener('jump-on-top', this.onPlayerJumpOnTop, this);
var scoreAddTipsContainer = this.scoreAddTipsContainer = new engine.Container();
scoreAddTipsContainer.width = 750;
scoreAddTipsContainer.anchorX = scoreAddTipsContainer.width / 2;
scoreAddTipsContainer.anchorY = scoreAddTipsContainer.height / 2;
var scoreAddTips = this.scoreAddTips = new engine.Label();
scoreAddTips.width = 750;
scoreAddTips.fillColor = props.scoreAddFontColor;
scoreAddTips.textAlign = engine.TEXT_ALIGN.CENTER;
scoreAddTips.size = props.scoreAddFontSize;
scoreAddTips.alpha = 0;
scoreAddTips.text = "+0";
scoreAddTips.x = this.player.x - scoreAddTips.width / 2;
scoreAddTipsContainer.addChild(scoreAddTips);
frontContainer.addChildAt(player, 0);
frontContainer.addChild(scoreAddTipsContainer);
ObjectPool.recycleObject(PoolName, ObjectPool.getObject(PoolName, {
y: 0,
remain: 0,
}));
this.hitEffect = createSvga('被撞烟雾', 'hitEffectAnchor');
this.pos = 0;
this.background.setup();
this.addEventListener(engine.Event.ENTER_FRAME, this.onEnterFrame, this);
this.reset();
};
GameView.prototype.setScoreText = function (score) {
return tslib.__awaiter(this, void 0, void 0, function () {
var _this = this;
return tslib.__generator(this, function (_a) {
return [2, new Promise(function (resolve) {
_this.scoreAddTips.text = score;
_this.scoreAddTips.y = 0;
_this.scoreAddTips.alpha = 1;
engine.Tween.get(_this.scoreAddTips, null, null, true)
.to({ y: -100, alpha: 0 }, 500, engine.Ease.cubicInOut)
.call(resolve);
})];
});
});
};
GameView.prototype.reset = function (revive) {
if (revive === void 0) { revive = false; }
return tslib.__awaiter(this, void 0, void 0, function () {
var blockContainer, i, li, block, i, i, li, goldBag;
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
this.base.reset();
this.index = -1;
this._score = 0;
if (revive) ;
else {
this.pos = 0;
blockContainer = this.blockContainer;
for (i = 0, li = blockContainer.children.length; i < li; i++) {
block = blockContainer.getChildAt(i);
block.playLeave();
}
}
for (i = 0; i < props.initBlockCount; i++) {
this.addBlock(false);
}
for (i = 0, li = this.goldBags.length; i < li; i++) {
goldBag = this.goldBags[i];
this.frontContainer.removeChild(goldBag);
ObjectPool.recycleObject(PoolName, goldBag);
}
this.goldBags.splice(0);
this.playZoom('in');
return [4, this.resetPlayer(revive)];
case 1:
_a.sent();
return [2];
}
});
});
};
GameView.prototype.resetPlayer = function (revive) {
if (revive === void 0) { revive = false; }
return tslib.__awaiter(this, void 0, void 0, function () {
return tslib.__generator(this, function (_a) {
this.player.reset(revive);
this.player.y = this.baseOffset - (this.index + 1) * props.blockHitHeight + props.blockBaseOffset;
return [2];
});
});
};
GameView.prototype.start = function (revive) {
if (revive === void 0) { revive = false; }
return tslib.__awaiter(this, void 0, void 0, function () {
var guideFlagKey, guideFlag;
var _this = this;
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
this.scoreAddTipsContainer.y = this.player.y + props.scoreAddTipsOffset;
if (!!revive) return [3, 2];
return [4, this.player.playReady()];
case 1:
_a.sent();
_a.label = 2;
case 2:
console.log("开始");
guideFlagKey = 'jump-high-guide_' + props.guideFlagKey;
guideFlag = localStorage.getItem(guideFlagKey);
if (!!guideFlag) return [3, 4];
localStorage.setItem(guideFlagKey, '1');
return [4, this.guideLayer.show('', { y: this.stage.height + this.player.y - 280 })];
case 3:
_a.sent();
_a.label = 4;
case 4:
this.lastLandType = 0;
this._remainToShowGoldBag = props.goldBagScoreMultiple - props.goldBagScoreSubtraction;
this._touchEnabled = true;
setTimeout(function () {
_this.addBlock();
}, 100);
engine.globalEvent.dispatchEvent('jump-high-game-start');
return [2];
}
});
});
};
GameView.prototype.pause = function () {
if (this.currentBlock) {
engine.Tween.pauseTweens(this.currentBlock);
}
engine.Tween.pauseTweens(this.player);
};
GameView.prototype.resume = function () {
if (this.currentBlock) {
engine.Tween.resumeTweens(this.currentBlock);
}
engine.Tween.resumeTweens(this.player);
};
GameView.prototype.revive = function () {
return tslib.__awaiter(this, void 0, void 0, function () {
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
this.blockContainer.getChildAt(this.index).visible = false;
this.index--;
return [4, this.resetPlayer(true)];
case 1:
_a.sent();
return [4, this.playZoom('in')];
case 2:
_a.sent();
this.start(true);
return [2];
}
});
});
};
GameView.prototype.addBlock = function (animation) {
var _this = this;
if (animation === void 0) { animation = true; }
this.index++;
var blockContainer = this.blockContainer;
var block;
if (blockContainer.children.length > this.index) {
block = blockContainer.getChildAt(this.index);
block.visible = true;
}
else {
block = new Block();
blockContainer.addChildAt(block, 0);
}
blockContainer.addChildAt(block, 0);
block.reset({
type: Math.floor(Math.random() * props.blockAssets.length),
});
console.log('addblock', this.index);
block.y = this.baseOffset - (this.index * props.blockHitHeight) + props.blockBaseOffset;
this.blockComplete = false;
block.playEnter(this.index, animation).then(function (data) {
_this.blockComplete = true;
});
if (animation) {
this.needHitTest = true;
}
this.currentBlock = block;
};
GameView.prototype.addGoldBag = function () {
var goldBag = ObjectPool.getObject(PoolName, {
y: this.baseOffset - (this.blockCount + props.goldBagDistance + props.goldBagJumpSubtraction) * props.blockHitHeight,
remain: props.goldBagDistance,
});
this.frontContainer.addChild(goldBag);
this.goldBags.push(goldBag);
};
GameView.prototype.playOpenGoldBag = function () {
return tslib.__awaiter(this, void 0, void 0, function () {
var i, li, goldBag;
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
i = 0, li = this.goldBags.length;
_a.label = 1;
case 1:
if (!(i < li)) return [3, 4];
goldBag = this.goldBags[i];
goldBag.remain--;
if (!(goldBag.remain <= 0)) return [3, 3];
this.goldBags.splice(i, 1);
i--;
li--;
this.nextToUpdateScore = true;
return [4, goldBag.playOpen()];
case 2:
_a.sent();
this.frontContainer.removeChild(goldBag);
ObjectPool.recycleObject(PoolName, goldBag);
_a.label = 3;
case 3:
i++;
return [3, 1];
case 4: return [2];
}
});
});
};
GameView.prototype.onPlayerJumpOnTop = function () {
if (this.nextToUpdateScore) {
this.nextToUpdateScore = false;
this.scoreChange(4);
playSound('撞击钱袋音效');
}
};
Object.defineProperty(GameView.prototype, "blockCount", {
get: function () {
return this.index - props.initBlockCount + 1;
},
enumerable: false,
configurable: true
});
Object.defineProperty(GameView.prototype, "pos", {
get: function () {
return this._pos;
},
set: function (v) {
this._pos = v;
this.updatePos();
},
enumerable: false,
configurable: true
});
GameView.prototype.updatePos = function () {
this.frontContainer.y = this.stage.height + this._pos;
};
GameView.prototype.onEnterFrame = function (event) {
if (this.needHitTest) {
if (this.currentBlock) {
var _a = this.currentBlock, bx = _a.x, by = _a.y, dir = _a.dir;
var _b = this.player, px = _b.x, py = _b.y;
var blockHitWidth = props.blockHitWidth, blockHitHeight = props.blockHitHeight, playerWidth = props.playerWidth;
var hitOn = false;
if (Math.abs(px - bx) < (blockHitWidth + playerWidth) / 2) {
this.player.changeBaseY(by - blockHitHeight);
if (py > by - blockHitHeight) {
hitOn = true;
}
}
if (hitOn) {
this.onHitOn(dir);
}
}
}
};
GameView.prototype.onHitOn = function (dir) {
return tslib.__awaiter(this, void 0, void 0, function () {
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
this._touchEnabled = false;
this.needHitTest = false;
clearInterval(this.timer);
return [4, this.player.hitAway(dir)];
case 1:
_a.sent();
this.frontContainer.addChild(this.player);
return [4, this.player.parachute(dir)];
case 2:
_a.sent();
console.log('jump-high-game-end');
engine.globalEvent.dispatchEvent('jump-high-game-end');
return [2];
}
});
});
};
GameView.prototype.jump = function () {
return tslib.__awaiter(this, void 0, void 0, function () {
var result, pos, type, lastLandType;
var _this = this;
return tslib.__generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this._touchEnabled) {
return [2];
}
this._touchEnabled = false;
this.playOpenGoldBag();
return [4, this.player.jump()];
case 1:
result = _a.sent();
if (!result) return [3, 4];
if (!result.aboveBlock) return [3, 3];
pos = Math.abs(this.currentBlock.x);
type = 0;
if (pos > 0) {
type = pos > 0 && pos < props.scoreThreshold ? 2 : 3;
}
lastLandType = this.lastLandType;
this.lastLandType = type;
if (type === 0) {
if (lastLandType !== type) {
type = 1;
}
}
this.currentBlock.playEffect();
this.player.playLand(type, this.currentBlock.dir);
this.currentBlock.stop();
this.scoreChange(type);
return [4, new Promise(function (resolve) {
engine.Tween.get(_this, null, null, true)
.to({ pos: props.blockHitHeight * _this.index }, 300, engine.Ease.cubicOut)
.call(resolve);
})];
case 2:
_a.sent();
this.addBlock();
_a.label = 3;
case 3:
this._touchEnabled = true;
_a.label = 4;
case 4: return [2];
}
});
});
};
GameView.prototype.scoreChange = function (type) {
var scoreAdd = props.scoreWeights[type];
this._score += scoreAdd;
this._remainToShowGoldBag -= scoreAdd;
var score = this._score;
engine.globalEvent.dispatchEvent('jump-high-score', {
type: type,
score: score,
scoreAdd: scoreAdd,
});
this.scoreAddTipsContainer.y = this.player.y + props.scoreAddTipsOffset;
this.setScoreText("+" + scoreAdd);
console.log(score, this._remainToShowGoldBag);
if (this._remainToShowGoldBag <= 0) {
this._remainToShowGoldBag += props.goldBagScoreMultiple;
this.addGoldBag();
console.log('addGoldBag');
}
};
GameView.prototype.playHitEffect = function (dir) {
var hitEffect = this.hitEffect;
hitEffect.scaleX = dir;
hitEffect.y = this.player.y - props.hitEffectAnchor.y;
hitEffect.play(true, false);
hitEffect.once(engine.Event.END_FRAME, function () {
this.frontContainer.removeChild(hitEffect);
}, this);
this.frontContainer.addChild(hitEffect);
};
GameView.prototype.playZoom = function (type, duration) {
var _this = this;
if (duration === void 0) { duration = 700; }
this.background.playZoom(type, duration);
var count = this.stage.height / props.blockHitHeight;
return new Promise(function (resolve) {
_this.frontContainer.anchorY = -props.blockHitHeight * (_this.index + count * 1.3) + props.baseOffset;
var scale = type === 'in' ? 1 : Math.min((_this.stage.height / props.blockHitHeight / (_this.index + count)), props.maxScale);
console.log(scale);
engine.Tween.get(_this.frontContainer, null, null, true)
.to({ scaleX: scale, scaleY: scale }, duration, engine.Ease.cubicInOut)
.call(resolve);
});
};
return GameView;
}(engine.Container));
var JumpHigh = (function (_super) {
tslib.__extends(JumpHigh, _super);
function JumpHigh() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('jump-high-reset', _this.reset, _this);
engine.globalEvent.addEventListener('jump-high-start', _this.start, _this);
engine.globalEvent.addEventListener('jump-high-pause', _this.pause, _this);
engine.globalEvent.addEventListener('jump-high-resume', _this.resume, _this);
engine.globalEvent.addEventListener('jump-high-revive', _this.revive, _this);
_this.addEventListener(engine.MouseEvent.MOUSE_DOWN, _this.onTap, _this);
var gameView = _this._gameView = new GameView();
_this.addChild(gameView);
return _this;
}
JumpHigh.prototype.reset = function () {
this._gameView.reset();
};
JumpHigh.prototype.start = function (event) {
{
injectProps(event.data);
}
this._status = 1;
this._gameView.start();
};
JumpHigh.prototype.pause = function () {
this._gameView.pause();
};
JumpHigh.prototype.resume = function () {
this._gameView.resume();
};
JumpHigh.prototype.revive = function () {
this._gameView.revive();
};
JumpHigh.prototype.onTap = function (event) {
this._gameView.jump();
};
return JumpHigh;
}(engine.Container));
function index (props) {
prepareProps();
injectProps(props);
var instance = new JumpHigh();
return instance;
}
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
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