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劳工
zeroing-libs
Commits
86efa534
Commit
86efa534
authored
Dec 03, 2020
by
wildfirecode13
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1
parent
5c486690
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10 changed files
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144 additions
and
293 deletions
+144
-293
jump-high-3.json
dist/customs/jump-high-3.json
+19
-35
load-assets.js
src/custom/jump-high-3/debug/load-assets.js
+1
-7
main.js
src/custom/jump-high-3/debug/main.js
+37
-92
main.js.map
src/custom/jump-high-3/debug/main.js.map
+1
-1
meta.json
src/custom/jump-high-3/meta.json
+19
-29
Background.ts
src/custom/jump-high-3/src/game/Background.ts
+8
-8
Block.ts
src/custom/jump-high-3/src/game/Block.ts
+11
-57
GameView.ts
src/custom/jump-high-3/src/game/GameView.ts
+14
-38
Player.ts
src/custom/jump-high-3/src/game/Player.ts
+32
-20
utils.ts
src/custom/jump-high-3/src/game/utils.ts
+2
-6
No files found.
dist/customs/jump-high-3.json
View file @
86efa534
This diff is collapsed.
Click to expand it.
src/custom/jump-high-3/debug/load-assets.js
View file @
86efa534
...
...
@@ -5,15 +5,9 @@
const
assets
=
[
{
"name"
:
"方块素材0"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/
4c6fba8e09e6fa6015e911870c295ff3e11bde72
.svga"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/
f4a8043e67c73dcb65d5c1f2e09aa302ef977373
.svga"
,
"uuid"
:
"c3e908ad-a895-4463-98a9-c78c19ba5e6b"
,
"ext"
:
".svga"
},
{
"name"
:
"方块素材0_hit"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/4c6fba8e09e6fa6015e911870c295ff3e11bde72.svga"
,
"uuid"
:
"79cd10e7-67c4-4cb1-9e56-598100162a7c"
,
"ext"
:
".svga"
}
];
...
...
src/custom/jump-high-3/debug/main.js
View file @
86efa534
This diff is collapsed.
Click to expand it.
src/custom/jump-high-3/debug/main.js.map
View file @
86efa534
This source diff could not be displayed because it is too large. You can
view the blob
instead.
src/custom/jump-high-3/meta.json
View file @
86efa534
...
...
@@ -47,25 +47,15 @@
"type"
:
"array<string>"
,
"default"
:
"方块素材0"
},
"blockHitAssets"
:
{
"alias"
:
"方块素材组撞击状态"
,
"type"
:
"array<string>"
,
"default"
:
"方块素材0_hit"
},
"blockHitOffsetY"
:
{
"alias"
:
"方块素材组撞击状态Y轴锚点"
,
"type"
:
"number"
,
"default"
:
75
},
"blockProfectOffset"
:
{
"alias"
:
"方块素材组完美状态锚点"
,
"type"
:
"vector2"
,
"default"
:
"-100,35"
},
"blockBaseOffset"
:
{
"alias"
:
"初始方块偏移"
,
"type"
:
"number"
,
"default"
:
-
4
0
"default"
:
-
2
0
},
"blockShadowOffset"
:
{
"alias"
:
"初始方块阴影偏移"
,
...
...
@@ -110,7 +100,7 @@
"blockHitHeight"
:
{
"alias"
:
"方块碰撞高度"
,
"type"
:
"number"
,
"default"
:
1
6
0
"default"
:
1
2
0
},
"blockPaddingTop"
:
{
"alias"
:
"方块上边距"
,
...
...
@@ -205,42 +195,42 @@
"playerReadyAnchor"
:
{
"alias"
:
"角色准备锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerReady2Anchor"
:
{
"alias"
:
"角色准备2锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerJumpAnchor"
:
{
"alias"
:
"角色跳起锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerFallAnchor"
:
{
"alias"
:
"角色下落锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerHitAnchor"
:
{
"alias"
:
"角色撞开锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerParachuteAnchor"
:
{
"alias"
:
"角色降落锚点"
,
"type"
:
"vector2"
,
"default"
:
"1
50,210
"
"default"
:
"1
26,212
"
},
"playerLandNormalAnchor"
:
{
"alias"
:
"角色正常落地锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerLandPerfectAnchor"
:
{
"alias"
:
"角色完美落地锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerLandEffectAnchor"
:
{
"alias"
:
"角色落地特效锚点"
,
...
...
@@ -250,7 +240,7 @@
"playerLandSideAnchor"
:
{
"alias"
:
"角色边缘落地锚点"
,
"type"
:
"vector2"
,
"default"
:
"
150,210
"
"default"
:
"
75,122
"
},
"playerLandPrefectAnchor"
:
{
"alias"
:
"角色完美落地锚点"
,
...
...
@@ -275,12 +265,6 @@
},
"assets"
:
[
{
"name"
:
"完美方块素材"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/e2150383e8391a2972bc43fd888e4c1250e1933a.svga"
,
"uuid"
:
"7499df87-4155-406b-8c2b-fea972719f39"
,
"ext"
:
".svga"
},
{
"name"
:
"背景图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c90e6bc6718e4cc83d30bf2ce8b9f80a909adbee.jpg"
,
...
...
@@ -363,9 +347,15 @@
{
"name"
:
"降落"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/0c33a8285661684f24062af815a38befdbf36a06.svga"
,
"uuid"
:
"
82b514a9-69c4-425c-a77d-f34efeef1997
"
,
"uuid"
:
"
f234sf
"
,
"ext"
:
".svga"
},
{
"name"
:
"降落pic"
,
"url"
:
"////yun.duiba.com.cn/aurora/assets/e42a48c9b4a47dc180523bdeecd6b7305e088e27.png"
,
"uuid"
:
"9sf881289"
,
"ext"
:
".png"
},
{
"name"
:
"钱袋-静态"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/c5d04d5caf2dc812baeebdd34ea1abb17d183f44.png"
,
...
...
src/custom/jump-high-3/src/game/Background.ts
View file @
86efa534
/**
* Created by rockyl on 2020-01-21.
*/
import
{
getTextureByName
}
from
"./utils"
;
import
{
getTextureByName
}
from
"./utils"
;
export
class
Background
extends
engine
.
Container
{
private
_bg
:
engine
.
Image
;
...
...
@@ -13,21 +13,21 @@ export class Background extends engine.Container {
}
setup
()
{
const
{
width
,
height
}
=
this
.
stage
;
const
{
width
,
height
}
=
this
.
stage
;
let
bg
=
this
.
_bg
=
new
engine
.
Image
(
getTextureByName
(
'背景图'
));
bg
.
anchorX
=
bg
.
width
/
2
;
bg
.
anchorY
=
bg
.
height
/
2
;
bg
.
x
=
-
(
bg
.
width
-
width
)
/
2
;
bg
.
y
=
-
(
bg
.
height
-
height
)
/
2
;
//
bg.anchorX = bg.width / 2;
//
bg.anchorY = bg.height / 2;
//
bg.x = -(bg.width - width) / 2;
//
bg.y = -(bg.height - height) / 2;
this
.
addChild
(
bg
);
this
.
_minScale
=
width
/
bg
.
width
;
//
this._minScale = width / bg.width;
}
playZoom
(
type
:
'in'
|
'out'
,
duration
=
700
)
{
return
new
Promise
(
resolve
=>
{
let
scale
=
type
===
'in'
?
1
:
this
.
_minScale
;
engine
.
Tween
.
get
(
this
.
_bg
,
null
,
null
,
true
)
.
to
({
scaleX
:
scale
,
scaleY
:
scale
},
duration
,
engine
.
Ease
.
cubicInOut
)
.
to
({
scaleX
:
scale
,
scaleY
:
scale
},
duration
,
engine
.
Ease
.
cubicInOut
)
.
call
(
resolve
);
})
}
...
...
src/custom/jump-high-3/src/game/Block.ts
View file @
86efa534
...
...
@@ -3,65 +3,38 @@
* 障碍块
*/
import
{
getBlockAsset
,
getBlockHitAsset
,
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
import
{
getBlockAsset
,
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
export
default
class
Block
extends
engine
.
Container
{
private
body
:
svga
.
Svga
;
private
bodyHit
:
svga
.
Svga
;
private
bodyProfect
:
svga
.
Svga
;
type
;
dir
;
constructor
()
{
super
();
let
body
=
this
.
body
=
new
svga
.
Svga
();
body
.
x
=
-
props
.
blockWidth
/
2
;
body
.
y
=
-
props
.
blockHitHeight
-
props
.
blockPaddingTop
;
this
.
addChild
(
body
);
let
bodyHit
=
this
.
bodyHit
=
new
svga
.
Svga
();
bodyHit
.
x
=
-
props
.
blockWidth
/
2
;
bodyHit
.
y
=
-
props
.
blockHitHeight
-
props
.
blockPaddingTop
+
props
.
blockHitOffsetY
;
this
.
addChild
(
bodyHit
);
console
.
log
(
"props.blockProfectOffset"
,
props
.
blockProfectOffset
)
let
bodyProfect
=
this
.
bodyProfect
=
new
svga
.
Svga
();
bodyProfect
.
x
=
-
props
.
blockWidth
/
2
+
props
.
blockProfectOffset
.
x
;
bodyProfect
.
y
=
-
props
.
blockHitHeight
-
props
.
blockPaddingTop
+
props
.
blockProfectOffset
.
y
;
this
.
addChild
(
bodyProfect
);
}
reset
({
type
,
})
{
reset
({
type
,
})
{
this
.
dir
=
Math
.
random
()
>
0.5
?
1
:
-
1
;
if
(
this
.
type
!=
type
)
{
this
.
type
=
type
;
let
asset
=
getBlockAsset
(
type
);
let
asset
=
getBlockAsset
(
);
this
.
body
.
source
=
'asset://'
+
asset
.
uuid
;
let
assetHit
=
getBlockHitAsset
(
type
);
console
.
log
(
"assetHit"
,
assetHit
)
this
.
bodyHit
.
source
=
'asset://'
+
assetHit
.
uuid
;
}
this
.
bodyProfect
.
source
=
'asset://'
+
engine
.
getAssetByName
(
"完美方块素材"
).
uuid
;
this
.
scaleX
=
this
.
dir
;
this
.
body
.
gotoAndStop
(
1
);
this
.
bodyHit
.
gotoAndStop
(
1
);
this
.
bodyProfect
.
gotoAndStop
(
1
);
this
.
body
.
visible
=
true
;
this
.
bodyHit
.
visible
=
false
;
this
.
body
.
visible
=
true
;
}
playEnter
(
index
,
animation
)
{
...
...
@@ -73,12 +46,12 @@ export default class Block extends engine.Container {
return
new
Promise
(
resolve
=>
{
if
(
animation
)
{
engine
.
Tween
.
get
(
this
,
null
,
null
,
true
)
.
to
({
x
:
0
,
},
duration
)
.
to
({
x
:
0
,
},
duration
)
.
call
(
resolve
);
}
else
{
this
.
x
=
0
;
setTimeout
(()
=>
{
console
.
log
(
this
.
body
);
//
console.log(this.body);
},
200
);
resolve
();
}
...
...
@@ -97,25 +70,6 @@ export default class Block extends engine.Container {
},
this
);
}
playHit
()
{
let
bodyHit
=
this
.
bodyHit
;
bodyHit
.
play
(
true
,
false
);
this
.
body
.
visible
=
false
;
this
.
bodyHit
.
visible
=
true
;
bodyHit
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
this
.
body
.
visible
=
true
;
this
.
bodyHit
.
visible
=
false
;
bodyHit
.
gotoAndStop
(
1
);
},
this
);
}
playProFect
()
{
let
bodyProfect
=
this
.
bodyProfect
;
bodyProfect
.
play
(
true
,
false
);
bodyProfect
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
bodyProfect
.
gotoAndStop
(
1
);
},
this
);
}
stop
()
{
engine
.
Tween
.
removeTweens
(
this
);
...
...
src/custom/jump-high-3/src/game/GameView.ts
View file @
86efa534
...
...
@@ -64,6 +64,7 @@ export default class GameView extends engine.Container {
const
{
width
,
height
}
=
this
.
stage
;
const
background
=
this
.
background
=
new
Background
();
background
.
y
=
height
-
1624
;
this
.
addChild
(
background
);
background
.
setup
();
...
...
@@ -74,22 +75,19 @@ export default class GameView extends engine.Container {
const
guideLayer
=
this
.
guideLayer
=
new
GuideLayer
();
this
.
addChild
(
guideLayer
);
const
base
=
this
.
base
=
new
Base
();
frontContainer
.
addChild
(
base
);
base
.
setup
();
const
blockContainer
=
this
.
blockContainer
=
new
engine
.
Container
();
frontContainer
.
addChild
(
blockContainer
);
const
base
=
this
.
base
=
new
Base
();
frontContainer
.
addChild
(
base
);
base
.
setup
();
const
player
=
this
.
player
=
new
Player
();
frontContainer
.
addChild
(
player
);
frontContainer
.
addChildAt
(
player
,
0
);
player
.
setup
();
player
.
addEventListener
(
'jump-on-top'
,
this
.
onPlayerJumpOnTop
,
this
);
let
scoreAddTipsContainer
=
this
.
scoreAddTipsContainer
=
new
engine
.
Container
();
scoreAddTipsContainer
.
width
=
750
;
scoreAddTipsContainer
.
anchorX
=
scoreAddTipsContainer
.
width
/
2
;
...
...
@@ -106,9 +104,7 @@ export default class GameView extends engine.Container {
scoreAddTips
.
x
=
this
.
player
.
x
-
scoreAddTips
.
width
/
2
;
scoreAddTipsContainer
.
addChild
(
scoreAddTips
);
frontContainer
.
addChild
(
player
);
frontContainer
.
addChildAt
(
player
,
0
);
frontContainer
.
addChild
(
scoreAddTipsContainer
);
...
...
@@ -230,8 +226,6 @@ export default class GameView extends engine.Container {
addBlock
(
animation
=
true
)
{
this
.
index
++
;
const
blockContainer
=
this
.
blockContainer
;
let
block
:
Block
;
...
...
@@ -247,7 +241,8 @@ export default class GameView extends engine.Container {
block
.
reset
({
type
:
Math
.
floor
(
Math
.
random
()
*
props
.
blockAssets
.
length
),
});
block
.
y
=
this
.
baseOffset
-
this
.
index
*
props
.
blockHitHeight
+
props
.
blockBaseOffset
;
console
.
log
(
'addblock'
,
this
.
index
)
block
.
y
=
this
.
baseOffset
-
(
this
.
index
*
props
.
blockHitHeight
)
+
props
.
blockBaseOffset
;
this
.
blockComplete
=
false
;
block
.
playEnter
(
this
.
index
,
animation
).
then
(
...
...
@@ -349,11 +344,10 @@ export default class GameView extends engine.Container {
this
.
needHitTest
=
false
;
clearInterval
(
this
.
timer
);
this
.
currentBlock
.
playHit
();
// this.currentBlock.stop();
// this.playHitEffect(dir);
await
this
.
player
.
hitAway
(
dir
);
// this.playZoom('out');
this
.
frontContainer
.
addChild
(
this
.
player
);
await
this
.
player
.
parachute
(
dir
);
console
.
log
(
'jump-high-game-end'
)
...
...
@@ -382,12 +376,10 @@ export default class GameView extends engine.Container {
}
}
if
(
type
<
3
)
{
this
.
currentBlock
.
playEffect
();
//
this.currentBlock.playEffect();
}
this
.
currentBlock
.
playEffect
();
if
(
type
===
0
){
this
.
currentBlock
.
playProFect
();
}
if
(
type
!=
3
){
}
...
...
@@ -395,7 +387,6 @@ export default class GameView extends engine.Container {
this
.
player
.
playLand
(
type
,
this
.
currentBlock
.
dir
);
this
.
currentBlock
.
stop
();
this
.
scoreChange
(
type
);
await
this
.
playShake
();
await
new
Promise
(
resolve
=>
{
engine
.
Tween
.
get
(
this
,
null
,
null
,
true
)
.
to
({
pos
:
props
.
blockHitHeight
*
this
.
index
},
300
,
engine
.
Ease
.
cubicOut
)
...
...
@@ -454,19 +445,4 @@ export default class GameView extends engine.Container {
.
call
(
resolve
);
})
}
playShake
(){
const
{
x
,
y
}
=
this
.
frontContainer
;
return
new
Promise
(
resolve
=>
{
const
shakeOffset
=
7
;
const
duration
=
30
;
engine
.
Tween
.
get
(
this
.
frontContainer
,
null
,
null
,
true
)
.
to
({
x
:
x
,
y
:
y
-
shakeOffset
},
duration
)
.
to
({
x
:
x
,
y
:
y
+
shakeOffset
},
duration
)
.
to
({
x
:
x
+
shakeOffset
,
y
:
y
},
duration
)
.
to
({
x
:
x
-
shakeOffset
,
y
:
y
},
duration
)
.
to
({
x
:
x
,
y
:
y
},
duration
)
.
call
(
resolve
)
})
}
}
src/custom/jump-high-3/src/game/Player.ts
View file @
86efa534
...
...
@@ -2,19 +2,20 @@
* Created by rockyl on 2018/8/17.
*/
import
{
props
}
from
"../props"
;
import
{
createSvga
,
playSound
,
getTextureByName
}
from
"./utils"
;
import
{
props
}
from
"../props"
;
import
{
createSvga
,
playSound
,
getTextureByName
}
from
"./utils"
;
const
svgaAssets
=
{
aniReady
:
{
name
:
'准备立正'
,
dir
:
1
},
aniReady2
:
{
name
:
'准备立正'
,
dir
:
1
},
aniJump
:
{
name
:
'跳上升'
,
dir
:
1
},
aniFall
:
{
name
:
'跳下落'
,
dir
:
1
},
aniLandNormal
:
{
name
:
'普通着地'
,
dir
:
1
},
aniLandSide
:
{
name
:
'边缘着地'
,
dir
:
-
1
},
aniHit
:
{
name
:
'被撞开'
,
dir
:
-
1
},
aniParachute
:
{
name
:
'降落'
,
dir
:
-
1
},
aniLandPerfect
:
{
name
:
'完美着地_笑'
,
dir
:
1
},
aniReady
:
{
name
:
'准备立正'
,
dir
:
1
},
aniReady2
:
{
name
:
'准备立正'
,
dir
:
1
},
aniJump
:
{
name
:
'跳上升'
,
dir
:
1
},
aniFall
:
{
name
:
'跳下落'
,
dir
:
1
},
aniLandNormal
:
{
name
:
'普通着地'
,
dir
:
1
},
aniLandSide
:
{
name
:
'边缘着地'
,
dir
:
-
1
},
aniHit
:
{
name
:
'被撞开'
,
dir
:
-
1
},
// aniParachute: {name: '降落', dir: -1},
aniParachute
:
{
name
:
'降落pic'
,
dir
:
-
1
,
type
:
'pic'
},
aniLandPerfect
:
{
name
:
'完美着地_笑'
,
dir
:
1
},
};
export
default
class
Player
extends
engine
.
Container
{
...
...
@@ -58,9 +59,10 @@ export default class Player extends engine.Container {
}
let
ani
:
svga
.
Svga
=
this
.
_currentAni
=
this
[
'ani'
+
name
];
this
.
addChild
(
ani
);
ani
.
y
=
-
300
;
if
(
play
)
{
ani
.
play
(
false
,
loop
);
ani
.
play
&&
ani
.
play
(
false
,
loop
);
if
(
loop
)
{
resolve
();
}
else
{
...
...
@@ -79,8 +81,18 @@ export default class Player extends engine.Container {
this
.
landEffect
=
createSvga
(
'着地特效'
,
'playerLandEffectAnchor'
);
for
(
let
key
in
svgaAssets
)
{
let
{
name
,
dir
}
=
svgaAssets
[
key
];
let
body
=
this
[
key
]
=
createSvga
(
name
,
key
.
replace
(
'ani'
,
'player'
)
+
'Anchor'
);
let
body
let
{
name
,
dir
,
type
}
=
svgaAssets
[
key
];
if
(
type
==
'pic'
)
{
body
=
this
[
key
]
=
new
engine
.
Image
(
getTextureByName
(
'降落pic'
));
let
anchor
=
{
x
:
75
,
y
:
122
};
body
.
x
=
-
anchor
.
x
;
body
.
y
=
-
anchor
.
y
;
body
.
anchorX
=
anchor
.
x
;
body
.
anchorY
=
anchor
.
y
;
}
else
{
body
=
this
[
key
]
=
createSvga
(
name
,
key
.
replace
(
'ani'
,
'player'
)
+
'Anchor'
);
}
body
.
name
=
'body'
;
body
.
scaleX
=
dir
;
...
...
@@ -94,7 +106,7 @@ export default class Player extends engine.Container {
this
.
_prefectLandCounting
=
0
;
engine
.
Tween
.
removeTweens
(
this
);
if
(
revive
)
{
if
(
revive
)
{
this
.
switchAni
(
'Jump'
,
1
,
false
);
}
}
...
...
@@ -103,7 +115,7 @@ export default class Player extends engine.Container {
return
new
Promise
(
resolve
=>
{
this
.
switchAni
(
'Ready'
,
1
);
this
.
_currentAni
.
once
(
engine
.
Event
.
END_FRAME
,
function
()
{
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
resolve
();
},
this
);
})
...
...
@@ -179,13 +191,13 @@ export default class Player extends engine.Container {
this
.
removeChild
(
landEffect
);
},
this
);
await
this
.
switchAni
(
'LandPerfect'
);
await
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
await
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
break
;
case
1
:
case
2
:
this
.
_prefectLandCounting
=
0
;
playSound
(
'普通落地音效'
);
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
this
.
switchAni
(
'Ready2'
,
1
,
true
,
true
);
break
;
case
3
:
this
.
_prefectLandCounting
=
0
;
...
...
@@ -226,8 +238,8 @@ export default class Player extends engine.Container {
playSound
(
'降落伞下落音效'
);
})
// .wait(300)
.
to
({
y
:
this
.
y
+
props
.
parachuteDistance
},
props
.
parachuteDuration
)
.
set
({
anchorOffsetY
:
0
})
.
to
({
y
:
this
.
y
+
props
.
parachuteDistance
},
props
.
parachuteDuration
)
.
set
({
anchorOffsetY
:
0
})
.
call
(
resolve
)
});
}
...
...
src/custom/jump-high-3/src/game/utils.ts
View file @
86efa534
...
...
@@ -11,14 +11,10 @@ export function getTextureByName(name) {
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
export
function
getBlockAsset
(
type
)
{
return
engine
.
getAssetByName
(
props
.
blockAssets
[
type
]);
export
function
getBlockAsset
()
{
return
engine
.
getAssetByName
(
props
.
blockAssets
[
0
]);
}
export
function
getBlockHitAsset
(
type
)
{
console
.
log
(
"props.blockHitAssets"
,
props
.
blockHitAssets
)
return
engine
.
getAssetByName
(
props
.
blockHitAssets
[
type
]);
}
export
function
createSvga
(
name
,
anchorName
)
{
let
inst
=
new
svga
.
Svga
();
...
...
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