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劳工
zeroing-libs
Commits
7ee77b47
Commit
7ee77b47
authored
Apr 02, 2020
by
13732208043
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最新代码
parent
140f0a58
Changes
6
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6 changed files
with
138 additions
and
31 deletions
+138
-31
pick-tea.json
dist/customs/pick-tea.json
+26
-3
main.js
src/custom/pick-tea/debug/main.js
+30
-9
main.js.map
src/custom/pick-tea/debug/main.js.map
+1
-1
meta.json
src/custom/pick-tea/meta.json
+27
-2
GameView.ts
src/custom/pick-tea/src/game/GameView.ts
+53
-16
utils.ts
src/custom/pick-tea/src/game/utils.ts
+1
-0
No files found.
dist/customs/pick-tea.json
View file @
7ee77b47
...
...
@@ -27,6 +27,11 @@
"type"
:
"number"
,
"default"
:
"1"
},
"handGraspBgImgPos"
:
{
"alias"
:
"茶叶收取底图位置"
,
"type"
:
"array<number>"
,
"default"
:
"459,-41"
},
"FrontImgPos"
:
{
"alias"
:
"茶叶前景图位置"
,
"type"
:
"array<number>"
,
...
...
@@ -60,12 +65,12 @@
"handGraspSvgaPos"
:
{
"alias"
:
"手点击SVGA的位置"
,
"type"
:
"array<number>"
,
"default"
:
"
477,-29
"
"default"
:
"
10,12
"
},
"handGraspMovePos"
:
{
"alias"
:
"手点击移动的位置"
,
"type"
:
"array<number>"
,
"default"
:
"
372,-14
5"
"default"
:
"
-85,-6
5"
},
"progressbarBgImgPos"
:
{
"alias"
:
"进度条底图的位置"
,
...
...
@@ -94,6 +99,12 @@
}
},
"assets"
:
[
{
"name"
:
"茶叶收取底图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8d85ca90a60ff9f2c0923c760539586ebcc75ffc.png"
,
"uuid"
:
"0b0c3f22-f625-4944-b46b-250c9c9e3da2"
,
"ext"
:
".png"
},
{
"name"
:
"前景"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png"
,
...
...
@@ -201,6 +212,18 @@
"url"
:
"//yun.duiba.com.cn/aurora/assets/6b774da91be08d1c9f773d88ace4927c3c5de583.svga"
,
"uuid"
:
"f1e7a7cf-95c7-4c91-a30b-935e31ea0084"
,
"ext"
:
".svga"
},
{
"name"
:
"采茶叶"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/989fd73d25c68d8b1ddf174232bb329159b170f1.mp3"
,
"uuid"
:
"ca5c194f-1ddb-4ad3-8bc9-9170ab890e92"
,
"ext"
:
".mp3"
},
{
"name"
:
"茶叶飞起"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/74f2de0b645bd6b8a4f87e2e0cc44c7e36efa9c6.mp3"
,
"uuid"
:
"fb513ed3-a0ab-4791-8845-a2f23e95032e"
,
"ext"
:
".mp3"
}
],
"events"
:
{
...
...
@@ -230,5 +253,5 @@
}
},
"id"
:
"pick-tea"
,
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['pick-tea'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\
r\n\t
//# sourceMappingURL=props.js.map
\n\n\t
function getTexture(uuid) {
\r\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\r\n\t
}
\r\n\t
function getTextureByName(name) {
\r\n\t
return getTexture(engine.getAssetByName(name).uuid);
\r\n\t
}
\r\n\t
function createSvga(name, anchorName) {
\r\n\t
var inst = new svga.Svga();
\r\n\t
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
\r\n\t
return inst;
\r\n\t
}
\r\n\t
function showLog(abjname, obj) {
\r\n\t
}
\r\n\t
//# sourceMappingURL=utils.js.map
\n\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.nowPercentage = 0;
\r\n\t
_this.goodsItems = [];
\r\n\t
_this._touchEnabled = true;
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.pickTeaBg = new engine.Container();
\r\n\t
this.addChild(this.pickTeaBg);
\r\n\t
this.teaHalfImg = new engine.Image();
\r\n\t
this.paperBasketSvga = createSvga(
\"
采茶童-纸篮子
\"
);
\r\n\t
this.clothBasketSvga = createSvga(
\"
采茶童-布篮子
\"
);
\r\n\t
this.bambooBasketSvga = createSvga(
\"
采茶童-竹编篮
\"
);
\r\n\t
this.woodBasketSvga = createSvga(
\"
采茶童-木篮子
\"
);
\r\n\t
this.addOneSvga = createSvga(
\"
+1
\"
);
\r\n\t
this.pickTeaSvga = createSvga(
\"
采茶叶
\"
);
\r\n\t
this.teaSkyUpSvga = createSvga(
\"
茶叶向上飞
\"
);
\r\n\t
this.handGraspSvga = createSvga(
\"
手抓去
\"
);
\r\n\t
this.frontImg = new engine.Image(getTextureByName('前景'));
\r\n\t
this.pickTeaBg.addChild(this.paperBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.clothBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.bambooBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.woodBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.pickTeaSvga);
\r\n\t
this.pickTeaBg.addChild(this.teaSkyUpSvga);
\r\n\t
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];
\r\n\t
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
\r\n\t
this.progressbarImg = new engine.Image(getTextureByName('进度'));
\r\n\t
this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));
\r\n\t
this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));
\r\n\t
this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));
\r\n\t
this.verseImg = new engine.Image(getTextureByName('气泡框'));
\r\n\t
this.pickTeaBg.addChild(this.verseImg);
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.width = 600;
\r\n\t
mask.height = 50;
\r\n\t
mask.x = 10;
\r\n\t
mask.y = 0;
\r\n\t
mask.alpha = 1;
\r\n\t
this.progressbarImg.mask = mask;
\r\n\t
showLog(this.progressbarImg.mask);
\r\n\t
this.addChild(this.frontImg);
\r\n\t
this.progressbarBgImg.addChild(this.progressbarImg);
\r\n\t
this.progressbarBgImg.addChild(mask);
\r\n\t
this.progressbarBgImg.addChild(this.addOneSvga);
\r\n\t
this.progressbarBgImg.addChild(this.handGraspSvga);
\r\n\t
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaFullFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaStarImg);
\r\n\t
this.pickTeaCount = new engine.Label();
\r\n\t
this.progressbarBgImg.addChild(this.pickTeaCount);
\r\n\t
this.addChild(this.progressbarBgImg);
\r\n\t
this.initView();
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
this.initView();
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
this.gameIng = false;
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
this.gameIng = true;
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
this.reset();
\r\n\t
this.start();
\r\n\t
};
\r\n\t
GameView.prototype.initView = function () {
\r\n\t
this.pickTeaBg.mouseEnabled = false;
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.pickTeaSvga.visible = false;
\r\n\t
this.teaSkyUpSvga.visible = false;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.frontImg.visible = props.showFrontImg == 1;
\r\n\t
this.initChildrenPos();
\r\n\t
};
\r\n\t
GameView.prototype.initChildrenPos = function () {
\r\n\t
for (var i = 0; i < this.basketSvgaGroup.length; i++) {
\r\n\t
this.basketSvgaGroup[i].visible = false;
\r\n\t
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
\r\n\t
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];
\r\n\t
}
\r\n\t
this.verseImg.x = props.versePos[0];
\r\n\t
this.verseImg.y = props.versePos[1];
\r\n\t
this.addOneSvga.x = props.addOneSvgaPos[0];
\r\n\t
this.addOneSvga.y = props.addOneSvgaPos[1];
\r\n\t
this.pickTeaSvga.x = props.pickTeaSvgaPos[0];
\r\n\t
this.pickTeaSvga.y = props.pickTeaSvgaPos[1];
\r\n\t
this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];
\r\n\t
this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];
\r\n\t
this.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
this.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
this.progressbarBgImg.x = props.progressbarBgImgPos[0];
\r\n\t
this.progressbarBgImg.y = props.progressbarBgImgPos[1];
\r\n\t
this.progressbarImg.x = props.progressbarImgPos[0];
\r\n\t
this.progressbarImg.y = props.progressbarImgPos[1];
\r\n\t
this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;
\r\n\t
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.frontImg.x = props.FrontImgPos[0];
\r\n\t
this.frontImg.y = props.FrontImgPos[1];
\r\n\t
this.teaFullFlagImg.visible = false;
\r\n\t
this.teaStarImg.x = props.teaStarImgPos[0];
\r\n\t
this.teaStarImg.y = props.teaStarImgPos[1];
\r\n\t
this.pickTeaCount.fillColor = 'white';
\r\n\t
this.pickTeaCount.size = 30;
\r\n\t
this.pickTeaCount.text = '';
\r\n\t
this.pickTeaCount.x = props.pickTeaCountPos[0];
\r\n\t
this.pickTeaCount.y = props.pickTeaCountPos[1];
\r\n\t
this.pickTeaCount.height = 50;
\r\n\t
this.pickTeaCount.width = 200;
\r\n\t
this.verseLabel = new engine.TextField();
\r\n\t
this.verseLabel.size = props.verseLabel[2];
\r\n\t
this.verseLabel.text = '';
\r\n\t
this.verseLabel.fillColor = props.verseColor[0];
\r\n\t
this.verseLabel.height = props.verseLabel[1];
\r\n\t
this.verseLabel.width = props.verseLabel[0];
\r\n\t
this.verseLabel.strokeColor = props.verseColor[1];
\r\n\t
this.verseLabel.stroke = 0.5;
\r\n\t
this.verseLabel.y = 15;
\r\n\t
this.verseLabel['textHeight'] = 14;
\r\n\t
this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.verseImg.addChild(this.verseLabel);
\r\n\t
};
\r\n\t
GameView.prototype.showVerse = function () {
\r\n\t
var _this = this;
\r\n\t
this.verseImg.visible = true;
\r\n\t
var len = props.verses.length;
\r\n\t
var random = Math.floor(Math.random() * len);
\r\n\t
var verse = props.verses[random];
\r\n\t
this.verseLabel.text = verse;
\r\n\t
var y = this.verseImg.y;
\r\n\t
engine.Tween.get(this.verseImg)
\r\n\t
.to({ alpha: 0 }, 3000).call(function () {
\r\n\t
_this.verseImg.visible = false;
\r\n\t
_this.verseImg.alpha = 1;
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.setTeaNum = function (TeaNums) {
\r\n\t
var _this = this;
\r\n\t
if (this.schedule) {
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
var totalNum = TeaNums.totalNum;
\r\n\t
var nowNum = TeaNums.nowNum;
\r\n\t
this.getTeaPercentage(nowNum, totalNum);
\r\n\t
var surplus = nowNum - totalNum;
\r\n\t
if (surplus == 0) {
\r\n\t
this.gotoMaxLength();
\r\n\t
return;
\r\n\t
}
\r\n\t
var width = this.progressbarImg.width;
\r\n\t
var myDate = new Date();
\r\n\t
var nowData = myDate.getTime();
\r\n\t
var serverData = TeaNums.serverData;
\r\n\t
var fbdvalue = Math.abs((nowData - serverData));
\r\n\t
var dataDiff = 0;
\r\n\t
var x = -width * (1 - (nowNum / totalNum));
\r\n\t
showLog('原先的X:', this.progressbarImg.x);
\r\n\t
this.progressbarImg.x = parseFloat(x.toFixed(5)) + this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x);
\r\n\t
showLog('减去长款的x', this.progressbarImg.x);
\r\n\t
showLog('this.teaFullFlagImg.width', this.teaFullFlagImg.width);
\r\n\t
if (this.progressbarImg.x > (this.teaFullFlagImg.width / 2)) {
\r\n\t
var minus = this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x) - this.progressbarImg.x;
\r\n\t
this.progressbarImg.x = this.progressbarImg.x - this.teaFullFlagImg.width / 2 + Math.abs(this.teaFullFlagImg.x);
\r\n\t
showLog('负段x重组', this.progressbarImg.x);
\r\n\t
}
\r\n\t
showLog('补宽的X', this.progressbarImg.x);
\r\n\t
showLog('this.progressbarImg.x', this.progressbarImg.x);
\r\n\t
var step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus;
\r\n\t
var speed = props.pickTeaSpeed;
\r\n\t
if (!this.teaFullRotation) {
\r\n\t
this.teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
\r\n\t
.to({ rotation: 360 }, speed).call(function () {
\r\n\t
_this.teaHalfFlagImg.rotation = 0;
\r\n\t
});
\r\n\t
}
\r\n\t
engine.Tween.resumeTweens(this.teaFullRotation);
\r\n\t
this.schedule = setInterval(function () {
\r\n\t
nowNum++;
\r\n\t
_this.addOneSvga.play(1, true);
\r\n\t
if (nowNum == totalNum) {
\r\n\t
_this.gotoMaxLength();
\r\n\t
engine.Tween.pauseTweens(_this.teaFullRotation);
\r\n\t
}
\r\n\t
if (_this.progressbarImg.x < _this.teaFullFlagImg.width / 2) {
\r\n\t
_this.progressbarImg.x -= step;
\r\n\t
}
\r\n\t
_this.getTeaPercentage(nowNum, totalNum);
\r\n\t
dataDiff += speed;
\r\n\t
myDate = new Date();
\r\n\t
nowData = myDate.getTime();
\r\n\t
if (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {
\r\n\t
showLog(_this.schedule);
\r\n\t
clearInterval(_this.schedule);
\r\n\t
engine.Tween.pauseTweens(_this.teaFullRotation);
\r\n\t
engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
\r\n\t
_this.addOneSvga.visible = false;
\r\n\t
_this.addOneSvga.stop();
\r\n\t
return;
\r\n\t
}
\r\n\t
}, speed);
\r\n\t
};
\r\n\t
GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {
\r\n\t
if (nowNum > totalNum) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
var teaPercentage = 2;
\r\n\t
var portion = totalNum / 3;
\r\n\t
if (nowNum < portion) {
\r\n\t
return;
\r\n\t
}
\r\n\t
if (nowNum < (portion * 2)) {
\r\n\t
teaPercentage = 1;
\r\n\t
}
\r\n\t
if (this.nowPercentage != teaPercentage) {
\r\n\t
this.nowPercentage = teaPercentage;
\r\n\t
this.updateTeaPercentage(teaPercentage);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.gotoMaxLength = function () {
\r\n\t
if (this.schedule) {
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
this.progressbarImg.x = this.teaFullFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.visible = false;
\r\n\t
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible;
\r\n\t
this.addOneSvga.visible = this.teaHalfFlagImg.visible;
\r\n\t
this.addOneSvga.stop();
\r\n\t
};
\r\n\t
GameView.prototype.updateTeaPercentage = function (teaPercentage) {
\r\n\t
if (teaPercentage === void 0) { teaPercentage = 0; }
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[1];
\r\n\t
pickTeaSVGA.removeChildAt(10);
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
if (!originframes) {
\r\n\t
return;
\r\n\t
}
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (teaPercentage == 1) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));
\r\n\t
}
\r\n\t
else if (teaPercentage == 2) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));
\r\n\t
}
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
pickTeaSVGA.addChildAt(this.teaHalfImg, 10);
\r\n\t
};
\r\n\t
GameView.prototype.setPickTeaLevel = function (level) {
\r\n\t
var _this = this;
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[level];
\r\n\t
pickTeaSVGA.visible = true;
\r\n\t
setTimeout(function () {
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (_this.teaHalfImg) {
\r\n\t
_this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
}
\r\n\t
showLog(_this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);
\r\n\t
pickTeaSVGA.gotoAndPlay(1, true);
\r\n\t
}, 300);
\r\n\t
};
\r\n\t
GameView.prototype.handGrasp = function () {
\r\n\t
var that = this;
\r\n\t
setTimeout(function () {
\r\n\t
engine.Tween.get(that.handGraspSvga)
\r\n\t
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(function () {
\r\n\t
that.handGraspSvga.play(1, true);
\r\n\t
setTimeout(function () {
\r\n\t
that.handGraspSvga.stop();
\r\n\t
that.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
that.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
}, 600);
\r\n\t
that.pickTeaSvga.visible = true;
\r\n\t
that.pickTeaSvga.play(1, false);
\r\n\t
});
\r\n\t
that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = true;
\r\n\t
that.teaSkyUpSvga.play(1, false);
\r\n\t
});
\r\n\t
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = false;
\r\n\t
that.updateTeaPercentage(0);
\r\n\t
});
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameView.js.map
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getClick-person', _this.clickPerson, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);
\r\n\t
var gameView = _this._gameView = new GameView();
\r\n\t
_this.addChild(gameView);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.setTeaNum = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setTeaNum(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.setPickTeaLevel = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setPickTeaLevel(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.handGrasp = function () {
\r\n\t
this._gameView.handGrasp();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clickPerson = function () {
\r\n\t
this._gameView.showVerse();
\r\n\t
};
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\r\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})));
\n
"
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['pick-tea'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\
n\n\t
function getTexture(uuid) {
\r\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\r\n\t
}
\r\n\t
function getTextureByName(name) {
\r\n\t
return getTexture(engine.getAssetByName(name).uuid);
\r\n\t
}
\r\n\t
function playSound(name) {
\r\n\t
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
\r\n\t
}
\r\n\t
function createSvga(name, anchorName) {
\r\n\t
var inst = new svga.Svga();
\r\n\t
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
\r\n\t
return inst;
\r\n\t
}
\r\n\t
function showLog(abjname, obj) {
\r\n\t
}
\n\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.nowPercentage = 0;
\r\n\t
_this.goodsItems = [];
\r\n\t
_this._touchEnabled = true;
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.pickTeaBg = new engine.Container();
\r\n\t
this.basketLevel = null;
\r\n\t
this.addChild(this.pickTeaBg);
\r\n\t
this.teaHalfImg = new engine.Image();
\r\n\t
this.paperBasketSvga = createSvga(
\"
采茶童-纸篮子
\"
);
\r\n\t
this.clothBasketSvga = createSvga(
\"
采茶童-布篮子
\"
);
\r\n\t
this.bambooBasketSvga = createSvga(
\"
采茶童-竹编篮
\"
);
\r\n\t
this.woodBasketSvga = createSvga(
\"
采茶童-木篮子
\"
);
\r\n\t
this.addOneSvga = createSvga(
\"
+1
\"
);
\r\n\t
this.pickTeaSvga = createSvga(
\"
采茶叶
\"
);
\r\n\t
this.teaSkyUpSvga = createSvga(
\"
茶叶向上飞
\"
);
\r\n\t
this.handGraspSvga = createSvga(
\"
手抓去
\"
);
\r\n\t
this.frontImg = new engine.Image(getTextureByName('前景'));
\r\n\t
this.pickTeaBg.addChild(this.paperBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.clothBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.bambooBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.woodBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.pickTeaSvga);
\r\n\t
this.pickTeaBg.addChild(this.teaSkyUpSvga);
\r\n\t
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];
\r\n\t
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
\r\n\t
this.progressbarImg = new engine.Image(getTextureByName('进度'));
\r\n\t
this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));
\r\n\t
this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));
\r\n\t
this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));
\r\n\t
this.handGraspBgImg = new engine.Image(getTextureByName('茶叶收取底图'));
\r\n\t
this.verseImg = new engine.Image(getTextureByName('气泡框'));
\r\n\t
this.pickTeaBg.addChild(this.verseImg);
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.width = 600;
\r\n\t
mask.height = 50;
\r\n\t
mask.x = 10;
\r\n\t
mask.y = 0;
\r\n\t
mask.alpha = 1;
\r\n\t
this.progressbarImg.mask = mask;
\r\n\t
showLog(this.progressbarImg.mask);
\r\n\t
this.addChild(this.frontImg);
\r\n\t
this.progressbarBgImg.addChild(this.progressbarImg);
\r\n\t
this.progressbarBgImg.addChild(mask);
\r\n\t
this.progressbarBgImg.addChild(this.addOneSvga);
\r\n\t
this.progressbarBgImg.addChild(this.handGraspBgImg);
\r\n\t
this.handGraspBgImg.addChild(this.handGraspSvga);
\r\n\t
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaFullFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaStarImg);
\r\n\t
this.pickTeaCount = new engine.Label();
\r\n\t
this.progressbarBgImg.addChild(this.pickTeaCount);
\r\n\t
this.addChild(this.progressbarBgImg);
\r\n\t
this.initView();
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
this.initView();
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
this.gameIng = false;
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
this.gameIng = true;
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
this.reset();
\r\n\t
this.start();
\r\n\t
};
\r\n\t
GameView.prototype.initView = function () {
\r\n\t
this.pickTeaBg.mouseEnabled = false;
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.pickTeaSvga.visible = false;
\r\n\t
this.teaSkyUpSvga.visible = false;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.frontImg.visible = props.showFrontImg == 1;
\r\n\t
this.initChildrenPos();
\r\n\t
};
\r\n\t
GameView.prototype.initChildrenPos = function () {
\r\n\t
for (var i = 0; i < this.basketSvgaGroup.length; i++) {
\r\n\t
this.basketSvgaGroup[i].visible = false;
\r\n\t
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
\r\n\t
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];
\r\n\t
}
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[0];
\r\n\t
this.allFrames = pickTeaSVGA.children.length;
\r\n\t
this.verseImg.x = props.versePos[0];
\r\n\t
this.verseImg.y = props.versePos[1];
\r\n\t
this.addOneSvga.x = props.addOneSvgaPos[0];
\r\n\t
this.addOneSvga.y = props.addOneSvgaPos[1];
\r\n\t
this.pickTeaSvga.x = props.pickTeaSvgaPos[0];
\r\n\t
this.pickTeaSvga.y = props.pickTeaSvgaPos[1];
\r\n\t
this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];
\r\n\t
this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];
\r\n\t
this.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
this.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
this.handGraspBgImg.x = props.handGraspBgImgPos[0];
\r\n\t
this.handGraspBgImg.y = props.handGraspBgImgPos[1];
\r\n\t
this.progressbarBgImg.x = props.progressbarBgImgPos[0];
\r\n\t
this.progressbarBgImg.y = props.progressbarBgImgPos[1];
\r\n\t
this.progressbarImg.x = props.progressbarImgPos[0];
\r\n\t
this.progressbarImg.y = props.progressbarImgPos[1];
\r\n\t
this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;
\r\n\t
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.frontImg.x = props.FrontImgPos[0];
\r\n\t
this.frontImg.y = props.FrontImgPos[1];
\r\n\t
this.teaFullFlagImg.visible = false;
\r\n\t
this.teaStarImg.x = props.teaStarImgPos[0];
\r\n\t
this.teaStarImg.y = props.teaStarImgPos[1];
\r\n\t
this.pickTeaCount.fillColor = 'white';
\r\n\t
this.pickTeaCount.size = 30;
\r\n\t
this.pickTeaCount.text = '';
\r\n\t
this.pickTeaCount.x = props.pickTeaCountPos[0];
\r\n\t
this.pickTeaCount.y = props.pickTeaCountPos[1];
\r\n\t
this.pickTeaCount.height = 50;
\r\n\t
this.pickTeaCount.width = 200;
\r\n\t
this.verseLabel = new engine.TextField();
\r\n\t
this.verseLabel.size = props.verseLabel[2];
\r\n\t
this.verseLabel.text = '';
\r\n\t
this.verseLabel.fillColor = props.verseColor[0];
\r\n\t
this.verseLabel.height = props.verseLabel[1];
\r\n\t
this.verseLabel.width = props.verseLabel[0];
\r\n\t
this.verseLabel.strokeColor = props.verseColor[1];
\r\n\t
this.verseLabel.stroke = 0.5;
\r\n\t
this.verseLabel.y = 15;
\r\n\t
this.verseLabel['textHeight'] = 14;
\r\n\t
this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.verseImg.addChild(this.verseLabel);
\r\n\t
};
\r\n\t
GameView.prototype.showVerse = function () {
\r\n\t
var _this = this;
\r\n\t
this.verseImg.visible = true;
\r\n\t
var len = props.verses.length;
\r\n\t
var random = Math.floor(Math.random() * len);
\r\n\t
var verse = props.verses[random];
\r\n\t
this.verseLabel.text = verse;
\r\n\t
var y = this.verseImg.y;
\r\n\t
engine.Tween.get(this.verseImg)
\r\n\t
.to({ alpha: 0 }, 3000).call(function () {
\r\n\t
_this.verseImg.visible = false;
\r\n\t
_this.verseImg.alpha = 1;
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.setTeaNum = function (TeaNums) {
\r\n\t
var _this = this;
\r\n\t
if (this.schedule) {
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
var totalNum = TeaNums.totalNum;
\r\n\t
var nowNum = TeaNums.nowNum;
\r\n\t
this.getTeaPercentage(nowNum, totalNum);
\r\n\t
var surplus = nowNum - totalNum;
\r\n\t
if (surplus == 0) {
\r\n\t
this.gotoMaxLength();
\r\n\t
return;
\r\n\t
}
\r\n\t
var width = this.progressbarImg.width;
\r\n\t
var myDate = new Date();
\r\n\t
var nowData = myDate.getTime();
\r\n\t
var serverData = TeaNums.serverData;
\r\n\t
var fbdvalue = Math.abs((nowData - serverData));
\r\n\t
var dataDiff = 0;
\r\n\t
var x = -width * (1 - (nowNum / totalNum));
\r\n\t
showLog('原先的X:', this.progressbarImg.x);
\r\n\t
this.progressbarImg.x = parseFloat(x.toFixed(5)) + this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x);
\r\n\t
showLog('减去长款的x', this.progressbarImg.x);
\r\n\t
showLog('this.teaFullFlagImg.width', this.teaFullFlagImg.width);
\r\n\t
if (this.progressbarImg.x > (this.teaFullFlagImg.width / 2)) {
\r\n\t
var minus = this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x) - this.progressbarImg.x;
\r\n\t
this.progressbarImg.x = this.progressbarImg.x - this.teaFullFlagImg.width / 2 + Math.abs(this.teaFullFlagImg.x);
\r\n\t
showLog('负段x重组', this.progressbarImg.x);
\r\n\t
}
\r\n\t
showLog('补宽的X', this.progressbarImg.x);
\r\n\t
showLog('this.progressbarImg.x', this.progressbarImg.x);
\r\n\t
var step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus;
\r\n\t
var speed = props.pickTeaSpeed;
\r\n\t
if (!this.teaFullRotation) {
\r\n\t
this.teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
\r\n\t
.to({ rotation: 360 }, speed).call(function () {
\r\n\t
_this.teaHalfFlagImg.rotation = 0;
\r\n\t
});
\r\n\t
}
\r\n\t
this.teaHalfFlagImg.visible = true;
\r\n\t
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible;
\r\n\t
this.addOneSvga.visible = this.teaHalfFlagImg.visible;
\r\n\t
engine.Tween.resumeTweens(this.teaFullRotation);
\r\n\t
this.schedule = setInterval(function () {
\r\n\t
nowNum++;
\r\n\t
_this.addOneSvga.play(1, true);
\r\n\t
if (nowNum == totalNum) {
\r\n\t
_this.gotoMaxLength();
\r\n\t
_this.getTeaPercentage(nowNum, totalNum);
\r\n\t
engine.Tween.pauseTweens(_this.teaFullRotation);
\r\n\t
return;
\r\n\t
}
\r\n\t
if (_this.progressbarImg.x < _this.teaFullFlagImg.width / 2) {
\r\n\t
_this.progressbarImg.x -= step;
\r\n\t
}
\r\n\t
_this.getTeaPercentage(nowNum, totalNum);
\r\n\t
dataDiff += speed;
\r\n\t
myDate = new Date();
\r\n\t
nowData = myDate.getTime();
\r\n\t
if (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {
\r\n\t
showLog(_this.schedule);
\r\n\t
clearInterval(_this.schedule);
\r\n\t
engine.Tween.pauseTweens(_this.teaFullRotation);
\r\n\t
engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
\r\n\t
_this.addOneSvga.visible = false;
\r\n\t
_this.addOneSvga.stop();
\r\n\t
return;
\r\n\t
}
\r\n\t
}, speed);
\r\n\t
};
\r\n\t
GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {
\r\n\t
if (nowNum > totalNum) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
var teaPercentage = 2;
\r\n\t
var portion = totalNum / 3;
\r\n\t
if (nowNum < portion) {
\r\n\t
return;
\r\n\t
}
\r\n\t
if (nowNum < (portion * 2)) {
\r\n\t
teaPercentage = 1;
\r\n\t
}
\r\n\t
if (this.nowPercentage != teaPercentage) {
\r\n\t
this.nowPercentage = teaPercentage;
\r\n\t
this.updateTeaPercentage(teaPercentage);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.gotoMaxLength = function () {
\r\n\t
if (this.schedule) {
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
this.progressbarImg.x = this.teaFullFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.visible = false;
\r\n\t
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible;
\r\n\t
this.addOneSvga.visible = this.teaHalfFlagImg.visible;
\r\n\t
this.addOneSvga.stop();
\r\n\t
};
\r\n\t
GameView.prototype.updateTeaPercentage = function (teaPercentage) {
\r\n\t
if (teaPercentage === void 0) { teaPercentage = 0; }
\r\n\t
if (!this.basketLevel)
\r\n\t
this.basketLevel = 0;
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[this.basketLevel];
\r\n\t
var templength = pickTeaSVGA.children.length;
\r\n\t
if (this.allFrames < templength)
\r\n\t
pickTeaSVGA.removeChildAt(10);
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
if (!originframes) {
\r\n\t
return;
\r\n\t
}
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (teaPercentage == 1) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));
\r\n\t
}
\r\n\t
else if (teaPercentage == 2) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));
\r\n\t
}
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
pickTeaSVGA.addChildAt(this.teaHalfImg, 10);
\r\n\t
};
\r\n\t
GameView.prototype.setPickTeaLevel = function (level) {
\r\n\t
var _this = this;
\r\n\t
this.basketLevel = level;
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[level];
\r\n\t
pickTeaSVGA.visible = true;
\r\n\t
console.log('总共有多少', pickTeaSVGA.children.length);
\r\n\t
setTimeout(function () {
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
_this.teaHalfImg.visible = true;
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (_this.teaHalfImg) {
\r\n\t
_this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
}
\r\n\t
showLog(_this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);
\r\n\t
pickTeaSVGA.gotoAndPlay(1, true);
\r\n\t
}, 300);
\r\n\t
};
\r\n\t
GameView.prototype.handGrasp = function () {
\r\n\t
var that = this;
\r\n\t
this.updateTeaPercentage(0);
\r\n\t
setTimeout(function () {
\r\n\t
engine.Tween.get(that.handGraspSvga)
\r\n\t
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(function () {
\r\n\t
that.handGraspSvga.play(1, true);
\r\n\t
setTimeout(function () {
\r\n\t
that.handGraspSvga.stop();
\r\n\t
that.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
that.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
}, 600);
\r\n\t
that.pickTeaSvga.visible = true;
\r\n\t
playSound('采茶叶');
\r\n\t
that.teaHalfImg.source = '';
\r\n\t
that.pickTeaSvga.play(1, false);
\r\n\t
});
\r\n\t
that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = true;
\r\n\t
playSound('茶叶飞起');
\r\n\t
that.teaSkyUpSvga.play(1, false);
\r\n\t
});
\r\n\t
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = false;
\r\n\t
console.log('茶叶初始化');
\r\n\t
});
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getClick-person', _this.clickPerson, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);
\r\n\t
var gameView = _this._gameView = new GameView();
\r\n\t
_this.addChild(gameView);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.setTeaNum = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setTeaNum(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.setPickTeaLevel = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setPickTeaLevel(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.handGrasp = function () {
\r\n\t
this._gameView.handGrasp();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clickPerson = function () {
\r\n\t
this._gameView.showVerse();
\r\n\t
};
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\n\n\t
return index;
\n\n
})));
\n
"
}
src/custom/pick-tea/debug/main.js
View file @
7ee77b47
...
...
@@ -12,7 +12,6 @@
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
//# sourceMappingURL=props.js.map
function
getTexture
(
uuid
)
{
return
engine
.
Texture
.
from
(
getAssetByUUID
(
uuid
).
uuid
);
...
...
@@ -20,6 +19,9 @@
function
getTextureByName
(
name
)
{
return
getTexture
(
engine
.
getAssetByName
(
name
).
uuid
);
}
function
playSound
(
name
)
{
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
function
createSvga
(
name
,
anchorName
)
{
var
inst
=
new
svga
.
Svga
();
inst
.
source
=
'asset://'
+
engine
.
getAssetByName
(
name
).
uuid
;
...
...
@@ -27,7 +29,6 @@
}
function
showLog
(
abjname
,
obj
)
{
}
//# sourceMappingURL=utils.js.map
var
GameView
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameView
,
_super
);
...
...
@@ -45,6 +46,7 @@
}
this
.
_hasSetup
=
true
;
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
basketLevel
=
null
;
this
.
addChild
(
this
.
pickTeaBg
);
this
.
teaHalfImg
=
new
engine
.
Image
();
this
.
paperBasketSvga
=
createSvga
(
"采茶童-纸篮子"
);
...
...
@@ -68,6 +70,7 @@
this
.
teaHalfFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度缺'
));
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
handGraspBgImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶收取底图'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
var
mask
=
new
engine
.
Rect
();
...
...
@@ -82,7 +85,8 @@
this
.
progressbarBgImg
.
addChild
(
this
.
progressbarImg
);
this
.
progressbarBgImg
.
addChild
(
mask
);
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspBgImg
);
this
.
handGraspBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaStarImg
);
...
...
@@ -121,6 +125,8 @@
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];
}
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
0
];
this
.
allFrames
=
pickTeaSVGA
.
children
.
length
;
this
.
verseImg
.
x
=
props
.
versePos
[
0
];
this
.
verseImg
.
y
=
props
.
versePos
[
1
];
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
];
...
...
@@ -131,6 +137,8 @@
this
.
teaSkyUpSvga
.
y
=
props
.
teaSkyUpSvgaPos
[
1
];
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspBgImg
.
x
=
props
.
handGraspBgImgPos
[
0
];
this
.
handGraspBgImg
.
y
=
props
.
handGraspBgImgPos
[
1
];
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
];
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
];
this
.
progressbarImg
.
x
=
props
.
progressbarImgPos
[
0
];
...
...
@@ -220,13 +228,18 @@
_this
.
teaHalfFlagImg
.
rotation
=
0
;
});
}
this
.
teaHalfFlagImg
.
visible
=
true
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
;
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(
function
()
{
nowNum
++
;
_this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
_this
.
gotoMaxLength
();
_this
.
getTeaPercentage
(
nowNum
,
totalNum
);
engine
.
Tween
.
pauseTweens
(
_this
.
teaFullRotation
);
return
;
}
if
(
_this
.
progressbarImg
.
x
<
_this
.
teaFullFlagImg
.
width
/
2
)
{
_this
.
progressbarImg
.
x
-=
step
;
...
...
@@ -276,8 +289,12 @@
};
GameView
.
prototype
.
updateTeaPercentage
=
function
(
teaPercentage
)
{
if
(
teaPercentage
===
void
0
)
{
teaPercentage
=
0
;
}
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
1
];
pickTeaSVGA
.
removeChildAt
(
10
);
if
(
!
this
.
basketLevel
)
this
.
basketLevel
=
0
;
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
this
.
basketLevel
];
var
templength
=
pickTeaSVGA
.
children
.
length
;
if
(
this
.
allFrames
<
templength
)
pickTeaSVGA
.
removeChildAt
(
10
);
var
originframes
=
pickTeaSVGA
.
children
[
7
];
if
(
!
originframes
)
{
return
;
...
...
@@ -295,10 +312,13 @@
};
GameView
.
prototype
.
setPickTeaLevel
=
function
(
level
)
{
var
_this
=
this
;
this
.
basketLevel
=
level
;
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
pickTeaSVGA
.
visible
=
true
;
console
.
log
(
'总共有多少'
,
pickTeaSVGA
.
children
.
length
);
setTimeout
(
function
()
{
var
originframes
=
pickTeaSVGA
.
children
[
7
];
_this
.
teaHalfImg
.
visible
=
true
;
var
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
if
(
_this
.
teaHalfImg
)
{
_this
.
teaHalfImg
[
'frames'
]
=
teaBucketframes
;
...
...
@@ -310,6 +330,7 @@
};
GameView
.
prototype
.
handGrasp
=
function
()
{
var
that
=
this
;
this
.
updateTeaPercentage
(
0
);
setTimeout
(
function
()
{
engine
.
Tween
.
get
(
that
.
handGraspSvga
)
.
to
({
x
:
props
.
handGraspMovePos
[
0
],
y
:
props
.
handGraspMovePos
[
1
]
},
400
).
call
(
function
()
{
...
...
@@ -320,21 +341,23 @@
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
},
600
);
that
.
pickTeaSvga
.
visible
=
true
;
playSound
(
'采茶叶'
);
that
.
teaHalfImg
.
source
=
''
;
that
.
pickTeaSvga
.
play
(
1
,
false
);
});
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
true
;
playSound
(
'茶叶飞起'
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
});
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
updateTeaPercentage
(
0
);
console
.
log
(
'茶叶初始化'
);
});
},
500
);
};
return
GameView
;
}(
engine
.
Container
));
//# sourceMappingURL=GameView.js.map
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
...
...
@@ -389,7 +412,6 @@
};
return
GameWrapper
;
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
prepareProps
();
...
...
@@ -397,7 +419,6 @@
var
instance
=
new
GameWrapper
();
return
instance
;
}
//# sourceMappingURL=index.js.map
return
index
;
...
...
src/custom/pick-tea/debug/main.js.map
View file @
7ee77b47
{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\nconst showlog = false;\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, { keep: true });\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\nexport function showLog(abjname, obj?) {\r\n\tif (showlog) {\r\n\t\tconsole.log(abjname)\r\n\t\tif (obj)\r\n\t\t\tconsole.log(obj)\r\n\t}\r\n\t// let inst = new svga.Svga();\r\n\t// inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t// return inst;\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { showLog } from \"./utils\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\n\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\tprivate frontImg: engine.Image;\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\t//半缺旋转\r\n\tprivate teaFullRotation\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\t// let bgGroud = new engine.Image()\r\n\t\t// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\t// this.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\r\n\t\tthis.frontImg = new engine.Image(getTextureByName('前景'));\r\n\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\t//this.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\t//this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tshowLog(this.progressbarImg.mask)\r\n\r\n\t\tthis.addChild(this.frontImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tshowLog('遮罩坐标')\r\n\t\tshowLog(mask.x, mask.y)\r\n\t\tthis.progressbarBgImg.addChild(this.addOneSvga);\r\n\t\tthis.progressbarBgImg.addChild(this.handGraspSvga);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\t\t// let myDate = new Date();\r\n\t\t// let nowData = myDate.getTime();\r\n\t\t//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })\r\n\t\tthis.initView();\r\n\r\n\t\t// setTimeout(() => {\r\n\t\t// \tthis.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 })\r\n\t\t// \t//this.setTeaNum({ totalNum: 100, nowNum: 0 })\r\n\t\t// }, 500)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tthis.initView()\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.frontImg.visible = props.showFrontImg == 1;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\t//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\t\tthis.frontImg.x = props.FrontImgPos[0]\r\n\t\tthis.frontImg.y = props.FrontImgPos[1]\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = ''\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tshowVerse() {\r\n\t\tshowLog('显示诗句')\r\n\t\t// if (!this._touchEnabled) {\r\n\t\t// \treturn;\r\n\t\t// }\r\n\t\t//this._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet len = props.verses.length;\r\n\t\tlet random = Math.floor(Math.random() * len);\r\n\t\tshowLog('random', random)\r\n\t\tshowLog('props.verses')\r\n\t\tshowLog(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tshowLog('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tshowLog('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum\r\n\t\tshowLog('nowNum:', nowNum)\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tif (surplus == 0) {\r\n\t\t\tthis.gotoMaxLength();\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tshowLog('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData))\r\n\t\tshowLog('fbdvalue', fbdvalue)\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - (nowNum / totalNum))\r\n\r\n\t\tshowLog('原先的X:', this.progressbarImg.x)\r\n\t\tshowLog('比例后的X', x);\r\n\t\t//showLog('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(5)))\r\n\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(5)) + this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x)\r\n\t\tshowLog('减去长款的x', this.progressbarImg.x)\r\n\t\tshowLog('this.teaFullFlagImg.width', this.teaFullFlagImg.width)\r\n\r\n\t\tif (this.progressbarImg.x > (this.teaFullFlagImg.width / 2)) {\r\n\t\t\tlet minus = this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x) - this.progressbarImg.x\r\n\t\t\tshowLog('minus', minus)\r\n\t\t\tthis.progressbarImg.x = this.progressbarImg.x - this.teaFullFlagImg.width / 2 + Math.abs(this.teaFullFlagImg.x)\r\n\t\t\tshowLog('负段x重组', this.progressbarImg.x)\r\n\t\t}\r\n\r\n\t\tshowLog('补宽的X', this.progressbarImg.x);\r\n\t\tshowLog('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus\r\n\t\tshowLog('step', step)\r\n\t\t//step = parseFloat(step.toFixed(6));\r\n\t\t//showLog('进图条每秒比例step', step)\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\t\tif (!this.teaFullRotation) {\r\n\t\t\tthis.teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t\t})\r\n\t\t}\r\n\t\tengine.Tween.resumeTweens(this.teaFullRotation);\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\t//showLog('nowNum', nowNum, 'totalNum', totalNum)\r\n\t\t\tnowNum++;\r\n\t\t\tthis.addOneSvga.play(1, true);\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tthis.gotoMaxLength();\r\n\t\t\t\tengine.Tween.pauseTweens(this.teaFullRotation);\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x < this.teaFullFlagImg.width / 2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tdataDiff += speed;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tif (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {\r\n\t\t\t\tshowLog('校准数据前后数据偏差过大');\r\n\t\t\t\tshowLog(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000))\r\n\t\t\t\tshowLog(this.schedule)\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(this.teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\tthis.addOneSvga.visible = false;\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tif (nowNum > totalNum) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tshowLog('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tshowLog('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\t//进度条达到最大长度\r\n\tgotoMaxLength() {\r\n\t\tshowLog('达到最大长度');\r\n\t\tif (this.schedule) {\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tthis.progressbarImg.x = this.teaFullFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\tthis.addOneSvga.visible = this.teaHalfFlagImg.visible\r\n\t\tthis.addOneSvga.stop();\r\n\t}\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tshowLog('需要更换茶叶数量皮肤')\r\n\t\tshowLog('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tshowLog('pickTeaSVGA')\r\n\t\tshowLog(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\t//showLog('this.teaHalfImg');\r\n\t\t//showLog(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tshowLog('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t//showLog('littleTea url')\r\n\t\t//showLog(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tshowLog('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tshowLog('this.teaHalfImg');\r\n\t\t\tshowLog(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tshowLog('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\t//that.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(() => {\r\n\t\t\t\t\tshowLog('this.pickTeaSvga.play')\r\n\t\t\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\t\tthat.handGraspSvga.stop()\r\n\t\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t}, 600)\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tshowLog('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t\tthat.updateTeaPercentage(0);\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\r\n\t/*采茶叶活动*/\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getClick-person', this.clickPerson, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\t\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\t//点击人物\r\n\tclickPerson() {\r\n\t\tthis._gameView.showVerse();\r\n\t}\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\nconst showlog = false;\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\t//console.log('playSound', name)\r\n\tengine.playSound(engine.getAssetByName(name).uuid, { keep: true });\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\nexport function showLog(abjname, obj?) {\r\n\tif (showlog) {\r\n\t\tconsole.log(abjname)\r\n\t\tif (obj)\r\n\t\t\tconsole.log(obj)\r\n\t}\r\n\t// let inst = new svga.Svga();\r\n\t// inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t// return inst;\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { showLog } from \"./utils\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\n\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\tprivate frontImg: engine.Image;\r\n\tprivate verseImg: engine.Image;\r\n\tprivate handGraspBgImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\tprivate basketLevel: any;\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\t//半缺旋转\r\n\tprivate teaFullRotation\r\n\r\n\tprivate allFrames;\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\t\tthis.basketLevel = null;\r\n\t\t// let bgGroud = new engine.Image()\r\n\t\t// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\t// this.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\r\n\t\tthis.frontImg = new engine.Image(getTextureByName('前景'));\r\n\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\t//this.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\t//this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\t\tthis.handGraspBgImg = new engine.Image(getTextureByName('茶叶收取底图'));\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tshowLog(this.progressbarImg.mask)\r\n\r\n\t\tthis.addChild(this.frontImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tshowLog('遮罩坐标')\r\n\t\tshowLog(mask.x, mask.y)\r\n\t\tthis.progressbarBgImg.addChild(this.addOneSvga);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.handGraspBgImg);\r\n\r\n\t\tthis.handGraspBgImg.addChild(this.handGraspSvga);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\t\tthis.initView();\r\n\r\n\t\t// setTimeout(() => {\r\n\t\t// \tthis.setPickTeaLevel(1)\r\n\t\t// \tthis.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })\r\n\t\t// \t//this.setTeaNum({ totalNum: 100, nowNum: 0 })\r\n\t\t// }, 500)\r\n\t\t// setTimeout(() => {\r\n\t\t// \tthis.handGrasp();\r\n\r\n\t\t// \tthis.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })\r\n\r\n\t\t// }, 12000)\r\n\t\t//playSound('采茶叶');\r\n\r\n\t}\r\n\treset() {\r\n\t\tthis.initView()\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.frontImg.visible = props.showFrontImg == 1;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\t//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[0];\r\n\r\n\t\t//console.log('总共有多少',pickTeaSVGA.children.length)\r\n\t\tthis.allFrames = pickTeaSVGA.children.length;\r\n\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.handGraspBgImg.x = props.handGraspBgImgPos[0];\r\n\t\tthis.handGraspBgImg.y = props.handGraspBgImgPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\t\tthis.frontImg.x = props.FrontImgPos[0]\r\n\t\tthis.frontImg.y = props.FrontImgPos[1]\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = ''\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tshowVerse() {\r\n\t\tshowLog('显示诗句')\r\n\t\t// if (!this._touchEnabled) {\r\n\t\t// \treturn;\r\n\t\t// }\r\n\t\t//this._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet len = props.verses.length;\r\n\t\tlet random = Math.floor(Math.random() * len);\r\n\t\tshowLog('random', random)\r\n\t\tshowLog('props.verses')\r\n\t\tshowLog(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tshowLog('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tshowLog('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum\r\n\t\tshowLog('nowNum:', nowNum)\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tif (surplus == 0) {\r\n\t\t\tthis.gotoMaxLength();\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tshowLog('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData))\r\n\t\tshowLog('fbdvalue', fbdvalue)\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - (nowNum / totalNum))\r\n\r\n\t\tshowLog('原先的X:', this.progressbarImg.x)\r\n\t\tshowLog('比例后的X', x);\r\n\t\t//showLog('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(5)))\r\n\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(5)) + this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x)\r\n\t\tshowLog('减去长款的x', this.progressbarImg.x)\r\n\t\tshowLog('this.teaFullFlagImg.width', this.teaFullFlagImg.width)\r\n\r\n\t\tif (this.progressbarImg.x > (this.teaFullFlagImg.width / 2)) {\r\n\t\t\tlet minus = this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x) - this.progressbarImg.x\r\n\t\t\tshowLog('minus', minus)\r\n\t\t\tthis.progressbarImg.x = this.progressbarImg.x - this.teaFullFlagImg.width / 2 + Math.abs(this.teaFullFlagImg.x)\r\n\t\t\tshowLog('负段x重组', this.progressbarImg.x)\r\n\t\t}\r\n\r\n\t\tshowLog('补宽的X', this.progressbarImg.x);\r\n\t\tshowLog('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus\r\n\t\tshowLog('step', step)\r\n\t\t//step = parseFloat(step.toFixed(6));\r\n\t\t//showLog('进图条每秒比例step', step)\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\t\tif (!this.teaFullRotation) {\r\n\t\t\tthis.teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t\t})\r\n\t\t}\r\n\t\tthis.teaHalfFlagImg.visible = true;\r\n\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\tthis.addOneSvga.visible = this.teaHalfFlagImg.visible\r\n\r\n\t\tengine.Tween.resumeTweens(this.teaFullRotation);\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\t//showLog('nowNum', nowNum, 'totalNum', totalNum)\r\n\t\t\tnowNum++;\r\n\t\t\tthis.addOneSvga.play(1, true);\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tthis.gotoMaxLength();\r\n\t\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\t\tengine.Tween.pauseTweens(this.teaFullRotation);\r\n\t\t\t\t//this.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 });\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x < this.teaFullFlagImg.width / 2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tdataDiff += speed;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tif (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {\r\n\t\t\t\tshowLog('校准数据前后数据偏差过大');\r\n\t\t\t\tshowLog(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000))\r\n\t\t\t\tshowLog(this.schedule)\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(this.teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\tthis.addOneSvga.visible = false;\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tif (nowNum > totalNum) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tshowLog('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tshowLog('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\t//进度条达到最大长度\r\n\tgotoMaxLength() {\r\n\t\tshowLog('达到最大长度');\r\n\t\tif (this.schedule) {\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tthis.progressbarImg.x = this.teaFullFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\tthis.addOneSvga.visible = this.teaHalfFlagImg.visible\r\n\t\tthis.addOneSvga.stop();\r\n\t}\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\t// console.log('需要更换茶叶数量皮肤')\r\n\t\t// console.log('this.basketLevel', this.basketLevel)\r\n\t\tif (!this.basketLevel)\r\n\t\t\tthis.basketLevel = 0;\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[this.basketLevel];\r\n\t\tlet templength = pickTeaSVGA.children.length;\r\n\t\t//console.log('templength',templength)\r\n\t\tif (this.allFrames < templength)\r\n\t\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\t//showLog('this.teaHalfImg');\r\n\t\t//showLog(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tshowLog('setPickTeaLevel', level);\r\n\t\tthis.basketLevel = level;\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\tconsole.log('总共有多少', pickTeaSVGA.children.length)\r\n\t\t//showLog('littleTea url')\r\n\t\t//showLog(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tshowLog('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tthis.teaHalfImg.visible = true;\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tshowLog('this.teaHalfImg');\r\n\t\t\tshowLog(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tshowLog('handGrasp')\r\n\t\tlet that = this;\r\n\t\tthis.updateTeaPercentage(0);\r\n\t\tsetTimeout(() => {\r\n\t\t\t//that.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(() => {\r\n\t\t\t\t\tshowLog('this.pickTeaSvga.play')\r\n\t\t\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\t\tthat.handGraspSvga.stop()\r\n\t\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t}, 600)\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tplaySound('采茶叶');\r\n\t\t\t\t\tthat.teaHalfImg.source = ''\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tshowLog('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tplaySound('茶叶飞起');\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t\t//that.updateTeaPercentage(0)\r\n\t\t\t\tconsole.log('茶叶初始化')\r\n\t\t\t})\r\n\t\t}, 500);\r\n\t}\r\n\r\n\t/*采茶叶活动*/\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getClick-person', this.clickPerson, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\t\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\t//点击人物\r\n\tclickPerson() {\r\n\t\tthis._gameView.showVerse();\r\n\t}\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
src/custom/pick-tea/meta.json
View file @
7ee77b47
...
...
@@ -22,11 +22,17 @@
"type"
:
"array<string>"
,
"default"
:
"#33628b,#99b1c5"
},
"showFrontImg"
:
{
"alias"
:
"茶叶前景图1显示2隐藏"
,
"type"
:
"number"
,
"default"
:
"1"
},
"handGraspBgImgPos"
:
{
"alias"
:
"茶叶收取底图位置"
,
"type"
:
"array<number>"
,
"default"
:
"459,-41"
},
"FrontImgPos"
:
{
"alias"
:
"茶叶前景图位置"
,
"type"
:
"array<number>"
,
...
...
@@ -60,12 +66,12 @@
"handGraspSvgaPos"
:
{
"alias"
:
"手点击SVGA的位置"
,
"type"
:
"array<number>"
,
"default"
:
"
477,-29
"
"default"
:
"
10,12
"
},
"handGraspMovePos"
:
{
"alias"
:
"手点击移动的位置"
,
"type"
:
"array<number>"
,
"default"
:
"
372,-14
5"
"default"
:
"
-85,-6
5"
},
"progressbarBgImgPos"
:
{
"alias"
:
"进度条底图的位置"
,
...
...
@@ -94,6 +100,13 @@
}
},
"assets"
:
[
{
"name"
:
"茶叶收取底图"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/8d85ca90a60ff9f2c0923c760539586ebcc75ffc.png"
,
"uuid"
:
"0b0c3f22-f625-4944-b46b-250c9c9e3da2"
,
"ext"
:
".png"
},
{
"name"
:
"前景"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png"
,
...
...
@@ -201,6 +214,18 @@
"url"
:
"//yun.duiba.com.cn/aurora/assets/6b774da91be08d1c9f773d88ace4927c3c5de583.svga"
,
"uuid"
:
"f1e7a7cf-95c7-4c91-a30b-935e31ea0084"
,
"ext"
:
".svga"
},
{
"name"
:
"采茶叶"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/989fd73d25c68d8b1ddf174232bb329159b170f1.mp3"
,
"uuid"
:
"ca5c194f-1ddb-4ad3-8bc9-9170ab890e92"
,
"ext"
:
".mp3"
},
{
"name"
:
"茶叶飞起"
,
"url"
:
"//yun.duiba.com.cn/aurora/assets/74f2de0b645bd6b8a4f87e2e0cc44c7e36efa9c6.mp3"
,
"uuid"
:
"fb513ed3-a0ab-4791-8845-a2f23e95032e"
,
"ext"
:
".mp3"
}
],
"events"
:
{
...
...
src/custom/pick-tea/src/game/GameView.ts
View file @
7ee77b47
...
...
@@ -27,6 +27,7 @@ export default class GameView extends engine.Container {
private
teaStarImg
:
engine
.
Image
;
private
frontImg
:
engine
.
Image
;
private
verseImg
:
engine
.
Image
;
private
handGraspBgImg
:
engine
.
Image
;
//采茶背景层
private
pickTeaBg
:
engine
.
Container
;
//采茶进度计时器
...
...
@@ -38,6 +39,7 @@ export default class GameView extends engine.Container {
//篮子集合
private
basketSvgaGroup
:
any
;
private
basketLevel
:
any
;
//纸篮子svga
private
paperBasketSvga
//布篮子svga
...
...
@@ -57,7 +59,7 @@ export default class GameView extends engine.Container {
//半缺旋转
private
teaFullRotation
private
allFrames
;
/**采茶叶自定义模块*/
//玩家
...
...
@@ -101,7 +103,7 @@ export default class GameView extends engine.Container {
}
this
.
_hasSetup
=
true
;
this
.
pickTeaBg
=
new
engine
.
Container
();
this
.
basketLevel
=
null
;
// let bgGroud = new engine.Image()
// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'
// this.addChild(bgGroud);
...
...
@@ -137,7 +139,7 @@ export default class GameView extends engine.Container {
this
.
teaFullFlagImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶进度满'
));
this
.
teaStarImg
=
new
engine
.
Image
(
getTextureByName
(
'小茶叶'
));
this
.
handGraspBgImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶收取底图'
));
this
.
verseImg
=
new
engine
.
Image
(
getTextureByName
(
'气泡框'
));
this
.
pickTeaBg
.
addChild
(
this
.
verseImg
);
...
...
@@ -160,7 +162,10 @@ export default class GameView extends engine.Container {
showLog
(
'遮罩坐标'
)
showLog
(
mask
.
x
,
mask
.
y
)
this
.
progressbarBgImg
.
addChild
(
this
.
addOneSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
handGraspBgImg
);
this
.
handGraspBgImg
.
addChild
(
this
.
handGraspSvga
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaHalfFlagImg
);
this
.
progressbarBgImg
.
addChild
(
this
.
teaFullFlagImg
);
...
...
@@ -169,16 +174,20 @@ export default class GameView extends engine.Container {
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
addChild
(
this
.
progressbarBgImg
);
// let myDate = new Date();
// let nowData = myDate.getTime();
//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })
this
.
initView
();
// setTimeout(() => {
// this.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 })
// this.setPickTeaLevel(1)
// this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })
// //this.setTeaNum({ totalNum: 100, nowNum: 0 })
// }, 500)
// setTimeout(() => {
// this.handGrasp();
// this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })
// }, 12000)
//playSound('采茶叶');
}
reset
()
{
...
...
@@ -216,6 +225,11 @@ export default class GameView extends engine.Container {
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];;
//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
}
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
0
];
//console.log('总共有多少',pickTeaSVGA.children.length)
this
.
allFrames
=
pickTeaSVGA
.
children
.
length
;
this
.
verseImg
.
x
=
props
.
versePos
[
0
]
this
.
verseImg
.
y
=
props
.
versePos
[
1
]
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
]
...
...
@@ -229,6 +243,9 @@ export default class GameView extends engine.Container {
this
.
handGraspSvga
.
x
=
props
.
handGraspSvgaPos
[
0
];
this
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
this
.
handGraspBgImg
.
x
=
props
.
handGraspBgImgPos
[
0
];
this
.
handGraspBgImg
.
y
=
props
.
handGraspBgImgPos
[
1
];
this
.
progressbarBgImg
.
x
=
props
.
progressbarBgImgPos
[
0
]
this
.
progressbarBgImg
.
y
=
props
.
progressbarBgImgPos
[
1
]
...
...
@@ -363,6 +380,10 @@ export default class GameView extends engine.Container {
this
.
teaHalfFlagImg
.
rotation
=
0
;
})
}
this
.
teaHalfFlagImg
.
visible
=
true
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(()
=>
{
//showLog('nowNum', nowNum, 'totalNum', totalNum)
...
...
@@ -370,7 +391,10 @@ export default class GameView extends engine.Container {
this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
this
.
gotoMaxLength
();
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
engine
.
Tween
.
pauseTweens
(
this
.
teaFullRotation
);
//this.setTeaNum({ totalNum: 100, nowNum: 0, serverData: 1585290768011 });
return
;
}
if
(
this
.
progressbarImg
.
x
<
this
.
teaFullFlagImg
.
width
/
2
)
{
this
.
progressbarImg
.
x
-=
step
;
...
...
@@ -426,12 +450,15 @@ export default class GameView extends engine.Container {
}
//需要更换茶叶数量皮肤
updateTeaPercentage
(
teaPercentage
=
0
)
{
showLog
(
'需要更换茶叶数量皮肤'
)
showLog
(
'延迟500ms'
)
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
1
];
showLog
(
'pickTeaSVGA'
)
showLog
(
pickTeaSVGA
)
pickTeaSVGA
.
removeChildAt
(
10
);
// console.log('需要更换茶叶数量皮肤')
// console.log('this.basketLevel', this.basketLevel)
if
(
!
this
.
basketLevel
)
this
.
basketLevel
=
0
;
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
this
.
basketLevel
];
let
templength
=
pickTeaSVGA
.
children
.
length
;
//console.log('templength',templength)
if
(
this
.
allFrames
<
templength
)
pickTeaSVGA
.
removeChildAt
(
10
);
let
originframes
=
pickTeaSVGA
.
children
[
7
];
if
(
!
originframes
)
{
return
;
...
...
@@ -439,6 +466,7 @@ export default class GameView extends engine.Container {
//按照采茶叶的多少来 设置茶叶是不是满的图片
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
//let teaNumImg = this.teaHalfImg;
if
(
teaPercentage
==
1
)
{
this
.
teaHalfImg
=
new
engine
.
Image
(
getTextureByName
(
'茶叶-少'
));
}
...
...
@@ -455,15 +483,19 @@ export default class GameView extends engine.Container {
setPickTeaLevel
(
level
)
{
showLog
(
'setPickTeaLevel'
,
level
);
this
.
basketLevel
=
level
;
let
pickTeaSVGA
=
this
.
basketSvgaGroup
[
level
];
pickTeaSVGA
.
visible
=
true
;
console
.
log
(
'总共有多少'
,
pickTeaSVGA
.
children
.
length
)
//showLog('littleTea url')
//showLog(this.teaHalfImg['_source'])
//需要svga缓存结束
setTimeout
(()
=>
{
showLog
(
'延迟500ms'
)
let
originframes
=
pickTeaSVGA
.
children
[
7
];
//按照采茶叶的多少来 设置茶叶是不是满的图片
this
.
teaHalfImg
.
visible
=
true
;
let
teaBucketframes
=
JSON
.
parse
(
JSON
.
stringify
(
originframes
.
frames
));
//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));
if
(
this
.
teaHalfImg
)
{
...
...
@@ -479,6 +511,7 @@ export default class GameView extends engine.Container {
handGrasp
()
{
showLog
(
'handGrasp'
)
let
that
=
this
;
this
.
updateTeaPercentage
(
0
);
setTimeout
(()
=>
{
//that.handGraspSvga.play(1, true);
// this.pickTeaSvga.play(1, false);
...
...
@@ -493,20 +526,24 @@ export default class GameView extends engine.Container {
that
.
handGraspSvga
.
y
=
props
.
handGraspSvgaPos
[
1
];
},
600
)
that
.
pickTeaSvga
.
visible
=
true
playSound
(
'采茶叶'
);
that
.
teaHalfImg
.
source
=
''
that
.
pickTeaSvga
.
play
(
1
,
false
);
})
that
.
pickTeaSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
showLog
(
'this.teaSkyUpSvga.play'
)
that
.
teaSkyUpSvga
.
visible
=
true
playSound
(
'茶叶飞起'
);
that
.
teaSkyUpSvga
.
play
(
1
,
false
);
})
that
.
teaSkyUpSvga
.
addEventListener
(
engine
.
Event
.
END_FRAME
,
function
()
{
that
.
teaSkyUpSvga
.
visible
=
false
;
that
.
updateTeaPercentage
(
0
);
//that.updateTeaPercentage(0)
console
.
log
(
'茶叶初始化'
)
})
},
500
);
}
...
...
src/custom/pick-tea/src/game/utils.ts
View file @
7ee77b47
...
...
@@ -11,6 +11,7 @@ export function getTextureByName(name) {
}
export
function
playSound
(
name
)
{
//console.log('playSound', name)
engine
.
playSound
(
engine
.
getAssetByName
(
name
).
uuid
,
{
keep
:
true
});
}
export
function
createSvga
(
name
,
anchorName
?)
{
...
...
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