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劳工
zeroing-libs
Commits
7e45c4dd
Commit
7e45c4dd
authored
Sep 28, 2020
by
lujinlei
Browse files
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parent
1b305156
Changes
4
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4 changed files
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4 additions
and
8 deletions
+4
-8
rockji-new.json
dist/customs/rockji-new.json
+1
-1
main.js
src/custom/rockji-new/debug/main.js
+1
-5
main.js.map
src/custom/rockji-new/debug/main.js.map
+1
-1
GameView.ts
src/custom/rockji-new/src/game/GameView.ts
+1
-1
No files found.
dist/customs/rockji-new.json
View file @
7e45c4dd
...
...
@@ -136,5 +136,5 @@
}
},
"id"
:
"rockji-new"
,
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['rockji-new'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\
r\n\t
//# sourceMappingURL=props.js.map
\n\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.textureCache = {};
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
_this.prizeId = props.prizeId;
\r\n\t
_this.prizes = props.prizes;
\r\n\t
_this.countdown = 150;
\r\n\t
_this.timeSpace = 500;
\r\n\t
console.log(
\"
props.prizes=
\"
, props.prizes);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.itemInfo = {};
\r\n\t
this.mainContainer = new engine.Container();
\r\n\t
this.viewContainer = new engine.Container();
\r\n\t
this.addChild(this.viewContainer);
\r\n\t
this.viewContainer.width = props.viewWidth;
\r\n\t
this.viewContainer.height = props.viewHeight;
\r\n\t
this.bgImg = new engine.Image();
\r\n\t
this.bgImg.source = engine.getAssetByName(
\"
rock-背景
\"
).url;
\r\n\t
this.viewContainer.addChild(this.bgImg);
\r\n\t
this.container0 = new engine.Container();
\r\n\t
this.container1 = new engine.Container();
\r\n\t
this.container2 = new engine.Container();
\r\n\t
this.mainContainer.addChild(this.container0);
\r\n\t
this.mainContainer.addChild(this.container1);
\r\n\t
this.mainContainer.addChild(this.container2);
\r\n\t
this.viewContainer.addChild(this.mainContainer);
\r\n\t
this.mainContainer.x = props.cOriginSizeX;
\r\n\t
this.mainContainer.y = props.cOriginSizeY;
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.x = props.cOriginSizeX;
\r\n\t
mask.y = props.cOriginSizeY;
\r\n\t
mask.fillColor = 0xffff00;
\r\n\t
mask.width = props.maskSizeW;
\r\n\t
mask.height = props.maskSizeH;
\r\n\t
this.addChild(mask);
\r\n\t
this.mainContainer.mask = mask;
\r\n\t
if (this.prizes.length > 3) {
\r\n\t
this.createItem(2);
\r\n\t
this.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
\r\n\t
}
\r\n\t
else {
\r\n\t
this.createItem(1);
\r\n\t
this.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
\r\n\t
}
\r\n\t
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);
\r\n\t
this['container' + i].y = this.orgY;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.createItem = function (type) {
\r\n\t
var len = 4;
\r\n\t
if (type == 1) {
\r\n\t
len = 4;
\r\n\t
}
\r\n\t
else if (type == 2) {
\r\n\t
len = this.prizes.length;
\r\n\t
}
\r\n\t
for (var j = 0; j < 3; j++) {
\r\n\t
this.itemInfo[
\"
items
\"
+ j] = [];
\r\n\t
for (var i = 0; i < len; i++) {
\r\n\t
var url = this.prizes[i % this.prizes.length].icon;
\r\n\t
var itemBox = new engine.Image();
\r\n\t
itemBox.source = engine.getAssetByName(
\"
奖品外框图
\"
).url;
\r\n\t
itemBox.width = props.boxImgSizeW;
\r\n\t
itemBox.height = props.boxImgSizeH;
\r\n\t
itemBox.x = props.spaceSizeX;
\r\n\t
itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);
\r\n\t
this[
\"
container
\"
+ j].addChild(itemBox);
\r\n\t
var item = new engine.Sprite();
\r\n\t
item.texture = this.getTexture(url);
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i] = item;
\r\n\t
item.width = props.imgSizeW;
\r\n\t
item.height = props.imgSizeH;
\r\n\t
item.x = (itemBox.width - item.width) / 2;
\r\n\t
item.y = (itemBox.height - item.height) / 2;
\r\n\t
itemBox.addChild(item);
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
this[
\"
container
\"
+ i].y = this.orgY;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
var _this = this;
\r\n\t
this.prizeId = props.prizeId;
\r\n\t
console.log(
\"
this.prizeId=
\"
, this.prizeId);
\r\n\t
var _loop_1 = function (i) {
\r\n\t
engine.Tween.removeTweens(this_1[
\"
container
\"
+ i]);
\r\n\t
setTimeout(function () {
\r\n\t
engine.Tween.get(_this[
\"
container
\"
+ i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {
\r\n\t
_this[
\"
container
\"
+ i].y = _this.orgY;
\r\n\t
});
\r\n\t
}, this_1.timeSpace * i);
\r\n\t
};
\r\n\t
var this_1 = this;
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
_loop_1(i);
\r\n\t
}
\r\n\t
setTimeout(function () {
\r\n\t
var _loop_2 = function (i) {
\r\n\t
setTimeout(function () {
\r\n\t
_this[
\"
container
\"
+ i].y = _this.orgY;
\r\n\t
engine.Tween.removeTweens(_this[
\"
container
\"
+ i]);
\r\n\t
engine.Tween.get(_this[
\"
container
\"
+ i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);
\r\n\t
}, _this.timeSpace * i);
\r\n\t
};
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
_loop_2(i);
\r\n\t
}
\r\n\t
_this.setPrizePos();
\r\n\t
setTimeout(function () {
\r\n\t
engine.globalEvent.dispatchEvent('rock-gameover');
\r\n\t
}, _this.timeSpace * 2 + 2000);
\r\n\t
}, 2500);
\r\n\t
};
\r\n\t
GameView.prototype.setPrizePos = function () {
\r\n\t
var direct = Math.random() > 0.5 ? 1 : -1;
\r\n\t
for (var j = 0; j < 3; j++) {
\r\n\t
var len = this.itemInfo[
\"
items
\"
+ j].length;
\r\n\t
direct *= -1;
\r\n\t
for (var i = 0; i < len; i++) {
\r\n\t
var plen = this.prizes.length;
\r\n\t
if (direct > 0) {
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
var p = this.itemInfo[
\"
items
\"
+ i][1].parent;
\r\n\t
p.removeChild(this.itemInfo[
\"
items
\"
+ i][1]);
\r\n\t
var ix = this.itemInfo[
\"
items
\"
+ i][1].x;
\r\n\t
var iy = this.itemInfo[
\"
items
\"
+ i][1].y;
\r\n\t
var iw = this.itemInfo[
\"
items
\"
+ i][1].width;
\r\n\t
var ih = this.itemInfo[
\"
items
\"
+ i][1].height;
\r\n\t
var nItem = new engine.Sprite();
\r\n\t
nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));
\r\n\t
this.itemInfo[
\"
items
\"
+ i][1] = nItem;
\r\n\t
nItem.x = ix;
\r\n\t
nItem.y = iy;
\r\n\t
nItem.width = iw;
\r\n\t
nItem.height = ih;
\r\n\t
p.addChild(nItem);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.getPrizeUrl = function (pid) {
\r\n\t
var purl =
\"\"
;
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
if (this.prizes[i].prizeId == pid) {
\r\n\t
return this.prizes[i].icon;
\r\n\t
}
\r\n\t
}
\r\n\t
return purl;
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
};
\r\n\t
GameView.prototype.died = function () {
\r\n\t
this.pause();
\r\n\t
};
\r\n\t
GameView.prototype.getTexture = function (url) {
\r\n\t
var texture = this.textureCache[url];
\r\n\t
if (!texture) {
\r\n\t
texture = this.textureCache[url] = engine.Texture.fromImage(url);
\r\n\t
}
\r\n\t
return texture;
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameView.js.map
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('rock-start', _this.start, _this);
\r\n\t
engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.rinfo = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
console.log(
\"
event=
\"
, event);
\r\n\t
console.log(
\"
event.data =
\"
, event.data);
\r\n\t
var gameView = this._gameView = new GameView();
\r\n\t
this.addChild(gameView);
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\r\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})));
\n
"
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['rockji-new'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\
n\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.textureCache = {};
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
_this.prizeId = props.prizeId;
\r\n\t
_this.prizes = props.prizes;
\r\n\t
_this.countdown = 150;
\r\n\t
_this.timeSpace = 500;
\r\n\t
console.log(
\"
props.prizes=
\"
, props.prizes);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.itemInfo = {};
\r\n\t
this.mainContainer = new engine.Container();
\r\n\t
this.viewContainer = new engine.Container();
\r\n\t
this.addChild(this.viewContainer);
\r\n\t
this.viewContainer.width = props.viewWidth;
\r\n\t
this.viewContainer.height = props.viewHeight;
\r\n\t
this.bgImg = new engine.Image();
\r\n\t
this.bgImg.source = engine.getAssetByName(
\"
rock-背景
\"
).url;
\r\n\t
this.viewContainer.addChild(this.bgImg);
\r\n\t
this.container0 = new engine.Container();
\r\n\t
this.container1 = new engine.Container();
\r\n\t
this.container2 = new engine.Container();
\r\n\t
this.mainContainer.addChild(this.container0);
\r\n\t
this.mainContainer.addChild(this.container1);
\r\n\t
this.mainContainer.addChild(this.container2);
\r\n\t
this.viewContainer.addChild(this.mainContainer);
\r\n\t
this.mainContainer.x = props.cOriginSizeX;
\r\n\t
this.mainContainer.y = props.cOriginSizeY;
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.x = props.cOriginSizeX;
\r\n\t
mask.y = props.cOriginSizeY;
\r\n\t
mask.fillColor = 0xffff00;
\r\n\t
mask.width = props.maskSizeW;
\r\n\t
mask.height = props.maskSizeH;
\r\n\t
this.addChild(mask);
\r\n\t
this.mainContainer.mask = mask;
\r\n\t
if (this.prizes.length > 3) {
\r\n\t
this.createItem(2);
\r\n\t
this.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
\r\n\t
}
\r\n\t
else {
\r\n\t
this.createItem(1);
\r\n\t
this.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
\r\n\t
}
\r\n\t
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);
\r\n\t
this['container' + i].y = this.orgY;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.createItem = function (type) {
\r\n\t
var len = 4;
\r\n\t
if (type == 1) {
\r\n\t
len = 4;
\r\n\t
}
\r\n\t
else if (type == 2) {
\r\n\t
len = this.prizes.length;
\r\n\t
}
\r\n\t
for (var j = 0; j < 3; j++) {
\r\n\t
this.itemInfo[
\"
items
\"
+ j] = [];
\r\n\t
for (var i = 0; i < len; i++) {
\r\n\t
var url = this.prizes[i % this.prizes.length].icon;
\r\n\t
var itemBox = new engine.Image();
\r\n\t
itemBox.source = engine.getAssetByName(
\"
奖品外框图
\"
).url;
\r\n\t
itemBox.width = props.boxImgSizeW;
\r\n\t
itemBox.height = props.boxImgSizeH;
\r\n\t
itemBox.x = props.spaceSizeX;
\r\n\t
itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);
\r\n\t
this[
\"
container
\"
+ j].addChild(itemBox);
\r\n\t
var item = new engine.Sprite();
\r\n\t
item.texture = this.getTexture(url);
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i] = item;
\r\n\t
item.width = props.imgSizeW;
\r\n\t
item.height = props.imgSizeH;
\r\n\t
item.x = (itemBox.width - item.width) / 2;
\r\n\t
item.y = (itemBox.height - item.height) / 2;
\r\n\t
itemBox.addChild(item);
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
this[
\"
container
\"
+ i].y = this.orgY;
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
var _this = this;
\r\n\t
this.prizeId = props.prizeId;
\r\n\t
console.log(
\"
this.prizeId=
\"
, this.prizeId);
\r\n\t
var _loop_1 = function (i) {
\r\n\t
engine.Tween.removeTweens(this_1[
\"
container
\"
+ i]);
\r\n\t
setTimeout(function () {
\r\n\t
engine.Tween.get(_this[
\"
container
\"
+ i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {
\r\n\t
_this[
\"
container
\"
+ i].y = _this.orgY;
\r\n\t
});
\r\n\t
}, this_1.timeSpace * i);
\r\n\t
};
\r\n\t
var this_1 = this;
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
_loop_1(i);
\r\n\t
}
\r\n\t
setTimeout(function () {
\r\n\t
var _loop_2 = function (i) {
\r\n\t
setTimeout(function () {
\r\n\t
_this[
\"
container
\"
+ i].y = _this.orgY;
\r\n\t
engine.Tween.removeTweens(_this[
\"
container
\"
+ i]);
\r\n\t
engine.Tween.get(_this[
\"
container
\"
+ i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);
\r\n\t
}, _this.timeSpace * i);
\r\n\t
};
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
_loop_2(i);
\r\n\t
}
\r\n\t
_this.setPrizePos();
\r\n\t
setTimeout(function () {
\r\n\t
engine.globalEvent.dispatchEvent('rock-gameover');
\r\n\t
}, _this.timeSpace * 2 + 2000);
\r\n\t
}, 2500);
\r\n\t
};
\r\n\t
GameView.prototype.setPrizePos = function () {
\r\n\t
var direct = Math.random() > 0.5 ? 1 : -1;
\r\n\t
for (var j = 0; j < 3; j++) {
\r\n\t
var len = this.itemInfo[
\"
items
\"
+ j].length;
\r\n\t
direct *= -1;
\r\n\t
for (var i = 0; i < len; i++) {
\r\n\t
var plen = this.prizes.length;
\r\n\t
if (direct > 0) {
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);
\r\n\t
}
\r\n\t
else {
\r\n\t
this.itemInfo[
\"
items
\"
+ j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);
\r\n\t
}
\r\n\t
}
\r\n\t
}
\r\n\t
for (var i = 0; i < 3; i++) {
\r\n\t
var p = this.itemInfo[
\"
items
\"
+ i][1].parent;
\r\n\t
p.removeChild(this.itemInfo[
\"
items
\"
+ i][1]);
\r\n\t
var ix = this.itemInfo[
\"
items
\"
+ i][1].x;
\r\n\t
var iy = this.itemInfo[
\"
items
\"
+ i][1].y;
\r\n\t
var iw = this.itemInfo[
\"
items
\"
+ i][1].width;
\r\n\t
var ih = this.itemInfo[
\"
items
\"
+ i][1].height;
\r\n\t
var nItem = new engine.Sprite();
\r\n\t
nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));
\r\n\t
this.itemInfo[
\"
items
\"
+ i][1] = nItem;
\r\n\t
nItem.x = ix;
\r\n\t
nItem.y = iy;
\r\n\t
nItem.width = iw;
\r\n\t
nItem.height = ih;
\r\n\t
p.addChild(nItem);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.getPrizeUrl = function (pid) {
\r\n\t
var purl =
\"\"
;
\r\n\t
for (var i = 0; i < this.prizes.length; i++) {
\r\n\t
if (this.prizes[i].prizeId == pid) {
\r\n\t
return this.prizes[i].icon;
\r\n\t
}
\r\n\t
}
\r\n\t
return purl;
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
};
\r\n\t
GameView.prototype.died = function () {
\r\n\t
this.pause();
\r\n\t
};
\r\n\t
GameView.prototype.getTexture = function (url) {
\r\n\t
var texture = this.textureCache[url];
\r\n\t
if (!texture) {
\r\n\t
texture = this.textureCache[url] = engine.Texture.fromImage(url);
\r\n\t
}
\r\n\t
return texture;
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('rock-start', _this.start, _this);
\r\n\t
engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.rinfo = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
console.log(
\"
event=
\"
, event);
\r\n\t
console.log(
\"
event.data =
\"
, event.data);
\r\n\t
var gameView = this._gameView = new GameView();
\r\n\t
this.addChild(gameView);
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\n\n\t
return index;
\n\n
})));
\n
"
}
src/custom/rockji-new/debug/main.js
View file @
7e45c4dd
...
...
@@ -12,7 +12,6 @@
function
injectProps
(
p
)
{
engine
.
injectProp
(
props
,
p
);
}
//# sourceMappingURL=props.js.map
var
GameView
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameView
,
_super
);
...
...
@@ -174,7 +173,7 @@
};
GameView
.
prototype
.
getPrizeUrl
=
function
(
pid
)
{
var
purl
=
""
;
for
(
var
i
=
0
;
i
<
3
;
i
++
)
{
for
(
var
i
=
0
;
i
<
this
.
prizes
.
length
;
i
++
)
{
if
(
this
.
prizes
[
i
].
prizeId
==
pid
)
{
return
this
.
prizes
[
i
].
icon
;
}
...
...
@@ -199,7 +198,6 @@
};
return
GameView
;
}(
engine
.
Container
));
//# sourceMappingURL=GameView.js.map
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
...
...
@@ -243,7 +241,6 @@
};
return
GameWrapper
;
}(
engine
.
Container
));
//# sourceMappingURL=GameWrapper.js.map
function
index
(
props
)
{
prepareProps
();
...
...
@@ -251,7 +248,6 @@
var
instance
=
new
GameWrapper
();
return
instance
;
}
//# sourceMappingURL=index.js.map
return
index
;
...
...
src/custom/rockji-new/debug/main.js.map
View file @
7e45c4dd
{"version":3,"file":"index.js","sources":["src/custom/rockji-new/src/props.ts","src/custom/rockji-new/src/game/GameView.ts","src/custom/rockji-new/src/game/GameWrapper.ts","src/custom/rockji-new/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\nimport {playSound, createSvga} from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport {getTextureByName} from \"./utils\";\r\nimport {Goods} from \"./Goods\";\r\nimport {PoolName} from \"./object-pool-init\";\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\t//触摸层\r\n\t// private rectBg: engine.Rect;\r\n\tprivate rectBg: engine.Container;\r\n\t//npc层\r\n\tprivate NpcBg: engine.Container;\r\n\t//倒计时\r\n\tprivate countdown: number;\r\n\t//每列滚动时间间隔\r\n\tprivate timeSpace: number;\r\n\r\n\tprivate prizes;\r\n\tprivate bgImg: engine.Image;\r\n\tprivate bgImgUrl: string;\r\n\tprivate itemInfo: any;\r\n\tprivate prizeMaxH: number;\r\n\tprivate orgY: number;\r\n\r\n\tprivate prizeId: string;\r\n\r\n\tprivate container0: engine.Container;\r\n\tprivate container1: engine.Container;\r\n\tprivate container2: engine.Container;\r\n\r\n\tprivate mainContainer: engine.Container;\r\n\tprivate viewContainer: engine.Container;\r\n\r\n\tprivate configInfo: any;\r\n\r\n\tprivate textureCache = {};\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t\t// this.configInfo = {\r\n\t\t// \tprizes:[\r\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\r\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\r\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\r\n\t\t// \t],//奖品链接列表\r\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\r\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\r\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\r\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\r\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\r\n\t\t// }\r\n\r\n\r\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\r\n\r\n\t\t// this.maskSize = {w:428, h:221};\r\n\t\t// this.imgSize = {w:99,h:103};\r\n\t\t// this.spaceSize = {x:20, y:20};\r\n\t\t// // this.originSize = {x:0, y:0}\r\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\r\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\r\n\r\n\t\t// this.prizes = [\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\r\n\t\t// \t\t\"id\":\"o58df634f\",\r\n\t\t// \t\t\"index\":1,\r\n\t\t// \t\t\"name\":\"一等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_3\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49781\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\r\n\t\t// \t\t\"id\":\"o4a578392\",\r\n\t\t// \t\t\"index\":2,\r\n\t\t// \t\t\"name\":\"二等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_2\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49780\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\r\n\t\t// \t\t\"id\":\"o26efbbeb\",\r\n\t\t// \t\t\"index\":3,\r\n\t\t// \t\t\"name\":\"三等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_1\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49779\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// }];\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tthis.prizes = props.prizes;\r\n\t\tthis.countdown = 150;\r\n\t\tthis.timeSpace = 500;\r\n\r\n\t\tconsole.log(\"props.prizes=\", props.prizes);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate stoneSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tthis._hasSetup = true;\r\n\r\n\t\tthis.itemInfo = {};\r\n\r\n\t\t// this.bgImg = new engine.Image();\r\n\t\t// this.bgImg.source = this.bgImgUrl;\r\n\r\n\t\tthis.mainContainer = new engine.Container();\r\n\t\tthis.viewContainer = new engine.Container();\r\n\t\tthis.addChild(this.viewContainer);\r\n\r\n\t\tthis.viewContainer.width = props.viewWidth;\r\n\t\tthis.viewContainer.height = props.viewHeight;\r\n\r\n\t\t//this.bgImg = new engine.Image(getTextureByName('rock-背景'));\r\n\t\tthis.bgImg = new engine.Image();\r\n\t\tthis.bgImg.source = engine.getAssetByName(\"rock-背景\").url;\r\n\t\tthis.viewContainer.addChild(this.bgImg);\r\n\r\n\t\tthis.container0 = new engine.Container();\r\n\t\tthis.container1 = new engine.Container();\r\n\t\tthis.container2 = new engine.Container();\r\n\r\n\t\tthis.mainContainer.addChild(this.container0);\r\n\t\tthis.mainContainer.addChild(this.container1);\r\n\t\tthis.mainContainer.addChild(this.container2);\r\n\r\n\t\tthis.viewContainer.addChild(this.mainContainer);\r\n\t\tthis.mainContainer.x = props.cOriginSizeX;\r\n\t\tthis.mainContainer.y = props.cOriginSizeY;\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.x = props.cOriginSizeX;\r\n\t\tmask.y = props.cOriginSizeY;\r\n\t\tmask.fillColor = 0xffff00;\r\n\t\tmask.width = props.maskSizeW;\r\n\t\tmask.height = props.maskSizeH;\r\n\t\tthis.addChild(mask);\r\n\r\n\t\tthis.mainContainer.mask = mask;\r\n\r\n\t\t// this.container0.width = 140;\r\n\t\t// this.container0.height = 221;\r\n\r\n\t\t// this.container1.width = 140()\r\n\t\t// this.container1.height = 221;\r\n\r\n\t\t// this.container2.width = 140;\r\n\t\t// this.container2.height = 221;\r\n\r\n\t\tif (this.prizes.length > 3) {\r\n\t\t\tthis.createItem(2);\r\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t} else {\r\n\t\t\tthis.createItem(1);\r\n\t\t\tthis.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t}\r\n\r\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);\r\n\t\t\t// this['container' + i].y = this.orgY;\r\n\t\t\tthis['container' + i].y = this.orgY;\r\n\r\n\t\t}\r\n\r\n\t\t//mask 438 221\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * type 1.小于4个奖品 2.4个及以上奖品\r\n\t */\r\n\tprivate createItem(type: number): void {\r\n\t\tlet len = 4;\r\n\t\tif (type == 1) {\r\n\t\t\tlen = 4;\r\n\t\t} else if (type == 2) {\r\n\t\t\tlen = this.prizes.length;\r\n\t\t}\r\n\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tthis.itemInfo[\"items\" + j] = [];\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\r\n\t\t\t\r\n\t\t\t\tlet itemBox = new engine.Image();\r\n\t\t\t\titemBox.source = engine.getAssetByName(\"奖品外框图\").url;\r\n\t\t\t\titemBox.width = props.boxImgSizeW;\r\n\t\t\t\titemBox.height = props.boxImgSizeH;\r\n\t\t\t\titemBox.x = props.spaceSizeX;\r\n\t\t\t\titemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t\t\t\tthis[\"container\" + j].addChild(itemBox);\r\n\r\n\t\t\t\tlet item = new engine.Sprite();\r\n\t\t\t\titem.texture = this.getTexture(url);\r\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\r\n\t\t\t\titem.width = props.imgSizeW;\r\n\t\t\t\titem.height = props.imgSizeH;\r\n\t\t\t\titem.x = (itemBox.width - item.width) / 2;\r\n\t\t\t\titem.y = (itemBox.height - item.height) / 2;\r\n\t\t\t\titemBox.addChild(item);\r\n\r\n\t\t\t\t// console.log('i=', i)\r\n\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 重置场景\r\n\t */\r\n\treset() {\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * 开始\r\n\t */\r\n\tstart() {\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tconsole.log(\"this.prizeId=\", this.prizeId);\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.Tween.get(this[\"container\" + i], {loop: true}).to({y: 0}, this.countdown).call(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t});\r\n\t\t\t}, this.timeSpace * i);\r\n\t\t}\r\n\r\n\t\tsetTimeout(() => {\r\n\t\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\r\n\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY)}, 1500);\r\n\t\t\t\t}, this.timeSpace * i);\r\n\t\t\t}\r\n\t\t\tthis.setPrizePos();\r\n\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\r\n\t\t\t}, this.timeSpace * 2 + 2000);\r\n\t\t}, 2500);\r\n\r\n\t}\r\n\r\n\tprivate setPrizePos(): void {\r\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\r\n\t\t\tdirect *= -1;\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet plen = this.prizes.length;\r\n\t\t\t\tif (direct > 0) {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t// this.prizeId = \"sss_3\";\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\r\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\r\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\r\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\r\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\r\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\r\n\r\n\t\t\tlet nItem = new engine.Sprite();\r\n\t\t\tnItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\r\n\t\t\tnItem.x = ix;\r\n\t\t\tnItem.y = iy;\r\n\t\t\tnItem.width = iw;\r\n\t\t\tnItem.height = ih;\r\n\t\t\tp.addChild(nItem);\r\n\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\r\n\t\t}\r\n\r\n\t}\r\n\r\n\tprivate getPrizeUrl(pid: string): string {\r\n\t\tlet purl = \"\";\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tif (this.prizes[i].prizeId == pid) {\r\n\t\t\t\treturn this.prizes[i].icon;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn purl;\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 暂停\r\n\t */\r\n\tpause() {\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * 恢复\r\n\t */\r\n\trevive() {\r\n\t}\r\n\r\n\t/**\r\n\t * 重新开始\r\n\t */\r\n\tresume() {\r\n\t\t// this.reset()\r\n\t\t// this.start()\r\n\t}\r\n\r\n\t/**\r\n\t * 玩家死亡\r\n\t */\r\n\tprivate died() {\r\n\t\tthis.pause()\r\n\t}\r\n\r\n\t/**\r\n\t * 获取纹理(缓存)\r\n\t * @param url\r\n\t */\r\n\tgetTexture(url) {\r\n\t\tlet texture = this.textureCache[url];\r\n\t\tif (!texture) {\r\n\t\t\ttexture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t\t}\r\n\t\treturn texture;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport {injectProps} from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\r\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\r\n\r\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\r\n\t\t// gameView.reset()\r\n\t\t// gameView.start()\r\n\t}\r\n\r\n\treset(event: engine.Event) {\t\t\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tprivate rinfo(event: engine.Event):void{\r\n\t\tinjectProps(event.data);\r\n\t\tconsole.log(\"event=\",event)\r\n\t\tconsole.log(\"event.data = \",event.data);\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\tprivate onTap(event) {\r\n\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/rockji-new/src/props.ts","src/custom/rockji-new/src/game/GameView.ts","src/custom/rockji-new/src/game/GameWrapper.ts","src/custom/rockji-new/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\nimport {playSound, createSvga} from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport {getTextureByName} from \"./utils\";\r\nimport {Goods} from \"./Goods\";\r\nimport {PoolName} from \"./object-pool-init\";\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\t//触摸层\r\n\t// private rectBg: engine.Rect;\r\n\tprivate rectBg: engine.Container;\r\n\t//npc层\r\n\tprivate NpcBg: engine.Container;\r\n\t//倒计时\r\n\tprivate countdown: number;\r\n\t//每列滚动时间间隔\r\n\tprivate timeSpace: number;\r\n\r\n\tprivate prizes;\r\n\tprivate bgImg: engine.Image;\r\n\tprivate bgImgUrl: string;\r\n\tprivate itemInfo: any;\r\n\tprivate prizeMaxH: number;\r\n\tprivate orgY: number;\r\n\r\n\tprivate prizeId: string;\r\n\r\n\tprivate container0: engine.Container;\r\n\tprivate container1: engine.Container;\r\n\tprivate container2: engine.Container;\r\n\r\n\tprivate mainContainer: engine.Container;\r\n\tprivate viewContainer: engine.Container;\r\n\r\n\tprivate configInfo: any;\r\n\r\n\tprivate textureCache = {};\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t\t// this.configInfo = {\r\n\t\t// \tprizes:[\r\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\r\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\r\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\r\n\t\t// \t],//奖品链接列表\r\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\r\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\r\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\r\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\r\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\r\n\t\t// }\r\n\r\n\r\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\r\n\r\n\t\t// this.maskSize = {w:428, h:221};\r\n\t\t// this.imgSize = {w:99,h:103};\r\n\t\t// this.spaceSize = {x:20, y:20};\r\n\t\t// // this.originSize = {x:0, y:0}\r\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\r\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\r\n\r\n\t\t// this.prizes = [\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\r\n\t\t// \t\t\"id\":\"o58df634f\",\r\n\t\t// \t\t\"index\":1,\r\n\t\t// \t\t\"name\":\"一等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_3\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49781\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\r\n\t\t// \t\t\"id\":\"o4a578392\",\r\n\t\t// \t\t\"index\":2,\r\n\t\t// \t\t\"name\":\"二等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_2\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49780\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\r\n\t\t// \t\t\"id\":\"o26efbbeb\",\r\n\t\t// \t\t\"index\":3,\r\n\t\t// \t\t\"name\":\"三等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_1\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49779\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// }];\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tthis.prizes = props.prizes;\r\n\t\tthis.countdown = 150;\r\n\t\tthis.timeSpace = 500;\r\n\r\n\t\tconsole.log(\"props.prizes=\", props.prizes);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate stoneSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tthis._hasSetup = true;\r\n\r\n\t\tthis.itemInfo = {};\r\n\r\n\t\t// this.bgImg = new engine.Image();\r\n\t\t// this.bgImg.source = this.bgImgUrl;\r\n\r\n\t\tthis.mainContainer = new engine.Container();\r\n\t\tthis.viewContainer = new engine.Container();\r\n\t\tthis.addChild(this.viewContainer);\r\n\r\n\t\tthis.viewContainer.width = props.viewWidth;\r\n\t\tthis.viewContainer.height = props.viewHeight;\r\n\r\n\t\t//this.bgImg = new engine.Image(getTextureByName('rock-背景'));\r\n\t\tthis.bgImg = new engine.Image();\r\n\t\tthis.bgImg.source = engine.getAssetByName(\"rock-背景\").url;\r\n\t\tthis.viewContainer.addChild(this.bgImg);\r\n\r\n\t\tthis.container0 = new engine.Container();\r\n\t\tthis.container1 = new engine.Container();\r\n\t\tthis.container2 = new engine.Container();\r\n\r\n\t\tthis.mainContainer.addChild(this.container0);\r\n\t\tthis.mainContainer.addChild(this.container1);\r\n\t\tthis.mainContainer.addChild(this.container2);\r\n\r\n\t\tthis.viewContainer.addChild(this.mainContainer);\r\n\t\tthis.mainContainer.x = props.cOriginSizeX;\r\n\t\tthis.mainContainer.y = props.cOriginSizeY;\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.x = props.cOriginSizeX;\r\n\t\tmask.y = props.cOriginSizeY;\r\n\t\tmask.fillColor = 0xffff00;\r\n\t\tmask.width = props.maskSizeW;\r\n\t\tmask.height = props.maskSizeH;\r\n\t\tthis.addChild(mask);\r\n\r\n\t\tthis.mainContainer.mask = mask;\r\n\r\n\t\t// this.container0.width = 140;\r\n\t\t// this.container0.height = 221;\r\n\r\n\t\t// this.container1.width = 140()\r\n\t\t// this.container1.height = 221;\r\n\r\n\t\t// this.container2.width = 140;\r\n\t\t// this.container2.height = 221;\r\n\r\n\t\tif (this.prizes.length > 3) {\r\n\t\t\tthis.createItem(2);\r\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t} else {\r\n\t\t\tthis.createItem(1);\r\n\t\t\tthis.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t}\r\n\r\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);\r\n\t\t\t// this['container' + i].y = this.orgY;\r\n\t\t\tthis['container' + i].y = this.orgY;\r\n\r\n\t\t}\r\n\r\n\t\t//mask 438 221\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * type 1.小于4个奖品 2.4个及以上奖品\r\n\t */\r\n\tprivate createItem(type: number): void {\r\n\t\tlet len = 4;\r\n\t\tif (type == 1) {\r\n\t\t\tlen = 4;\r\n\t\t} else if (type == 2) {\r\n\t\t\tlen = this.prizes.length;\r\n\t\t}\r\n\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tthis.itemInfo[\"items\" + j] = [];\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\r\n\t\t\t\r\n\t\t\t\tlet itemBox = new engine.Image();\r\n\t\t\t\titemBox.source = engine.getAssetByName(\"奖品外框图\").url;\r\n\t\t\t\titemBox.width = props.boxImgSizeW;\r\n\t\t\t\titemBox.height = props.boxImgSizeH;\r\n\t\t\t\titemBox.x = props.spaceSizeX;\r\n\t\t\t\titemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t\t\t\tthis[\"container\" + j].addChild(itemBox);\r\n\r\n\t\t\t\tlet item = new engine.Sprite();\r\n\t\t\t\titem.texture = this.getTexture(url);\r\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\r\n\t\t\t\titem.width = props.imgSizeW;\r\n\t\t\t\titem.height = props.imgSizeH;\r\n\t\t\t\titem.x = (itemBox.width - item.width) / 2;\r\n\t\t\t\titem.y = (itemBox.height - item.height) / 2;\r\n\t\t\t\titemBox.addChild(item);\r\n\r\n\t\t\t\t// console.log('i=', i)\r\n\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 重置场景\r\n\t */\r\n\treset() {\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * 开始\r\n\t */\r\n\tstart() {\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tconsole.log(\"this.prizeId=\", this.prizeId);\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.Tween.get(this[\"container\" + i], {loop: true}).to({y: 0}, this.countdown).call(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t});\r\n\t\t\t}, this.timeSpace * i);\r\n\t\t}\r\n\r\n\t\tsetTimeout(() => {\r\n\t\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\r\n\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY)}, 1500);\r\n\t\t\t\t}, this.timeSpace * i);\r\n\t\t\t}\r\n\t\t\tthis.setPrizePos();\r\n\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\r\n\t\t\t}, this.timeSpace * 2 + 2000);\r\n\t\t}, 2500);\r\n\r\n\t}\r\n\r\n\tprivate setPrizePos(): void {\r\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\r\n\t\t\tdirect *= -1;\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet plen = this.prizes.length;\r\n\t\t\t\tif (direct > 0) {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t// this.prizeId = \"sss_3\";\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\r\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\r\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\r\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\r\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\r\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\r\n\r\n\t\t\tlet nItem = new engine.Sprite();\r\n\t\t\tnItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\r\n\t\t\tnItem.x = ix;\r\n\t\t\tnItem.y = iy;\r\n\t\t\tnItem.width = iw;\r\n\t\t\tnItem.height = ih;\r\n\t\t\tp.addChild(nItem);\r\n\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\r\n\t\t}\r\n\r\n\t}\r\n\r\n\tprivate getPrizeUrl(pid: string): string {\r\n\t\tlet purl = \"\";\r\n\t\tfor (let i = 0; i < this.prizes.length; i++) {\r\n\t\t\tif (this.prizes[i].prizeId == pid) {\r\n\t\t\t\treturn this.prizes[i].icon;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn purl;\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 暂停\r\n\t */\r\n\tpause() {\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * 恢复\r\n\t */\r\n\trevive() {\r\n\t}\r\n\r\n\t/**\r\n\t * 重新开始\r\n\t */\r\n\tresume() {\r\n\t\t// this.reset()\r\n\t\t// this.start()\r\n\t}\r\n\r\n\t/**\r\n\t * 玩家死亡\r\n\t */\r\n\tprivate died() {\r\n\t\tthis.pause()\r\n\t}\r\n\r\n\t/**\r\n\t * 获取纹理(缓存)\r\n\t * @param url\r\n\t */\r\n\tgetTexture(url) {\r\n\t\tlet texture = this.textureCache[url];\r\n\t\tif (!texture) {\r\n\t\t\ttexture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t\t}\r\n\t\treturn texture;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport {injectProps} from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\r\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\r\n\r\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\r\n\t\t// gameView.reset()\r\n\t\t// gameView.start()\r\n\t}\r\n\r\n\treset(event: engine.Event) {\t\t\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tprivate rinfo(event: engine.Event):void{\r\n\t\tinjectProps(event.data);\r\n\t\tconsole.log(\"event=\",event)\r\n\t\tconsole.log(\"event.data = \",event.data);\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\tprivate onTap(event) {\r\n\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn instance;\r\n}\r\n"],"names":["__extends"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;CCFD;KAAsCA,kCAAgB;KAoCrD;SAAA,YACC,iBAAO,SA8DP;SAjEO,kBAAY,GAAG,EAAE,CAAC;SAIzB,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAuDzD,KAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,KAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;SAC3B,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SAErB,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;;MAC3C;KAOD,wBAAK,GAAL;SACC,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SAEtB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SAKnB,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAElC,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC3C,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC;SAG7C,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;SAChC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC;SACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAExC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAEzC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAChD,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC1C,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAE1C,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAC7B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;SAC1B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC7B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC;SAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAEpB,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,IAAI,CAAC;SAW/B,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;aAC3B,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAChG;cAAM;aACN,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAC/E;SAED,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,WAAW,GAAG,GAAG,CAAC;SAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;aAC3B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,WAAW,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;aAE1E,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UAEpC;MAID;KAKO,6BAAU,GAAlB,UAAmB,IAAY;SAC9B,IAAI,GAAG,GAAG,CAAC,CAAC;SACZ,IAAI,IAAI,IAAI,CAAC,EAAE;aACd,GAAG,GAAG,CAAC,CAAC;UACR;cAAM,IAAI,IAAI,IAAI,CAAC,EAAE;aACrB,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;UACzB;SAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;aAC3B,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;aAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;iBAC7B,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC;iBAEnD,IAAI,OAAO,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;iBACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC;iBACpD,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC;iBAClC,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC;iBACnC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;iBAC7B,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;iBAC1E,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;iBAExC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;iBAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;iBACpC,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iBACrC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC7B,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;iBAC1C,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;iBAC5C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;cAIvB;UACD;MACD;KAMD,wBAAK,GAAL;SACC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;aAC3B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UACpC;MACD;KAKD,wBAAK,GAAL;SAAA,iBA4BC;SA3BA,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;iCAClC,CAAC;aACT,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,OAAK,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;aACjD,UAAU,CAAC;iBACV,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,EAAE,EAAC,IAAI,EAAE,IAAI,EAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAE,CAAC,EAAC,EAAE,KAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC;qBACrF,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAA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\ No newline at end of file
src/custom/rockji-new/src/game/GameView.ts
View file @
7e45c4dd
...
...
@@ -319,7 +319,7 @@ export default class GameView extends engine.Container {
private
getPrizeUrl
(
pid
:
string
):
string
{
let
purl
=
""
;
for
(
let
i
=
0
;
i
<
3
;
i
++
)
{
for
(
let
i
=
0
;
i
<
this
.
prizes
.
length
;
i
++
)
{
if
(
this
.
prizes
[
i
].
prizeId
==
pid
)
{
return
this
.
prizes
[
i
].
icon
;
}
...
...
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