Commit 7ab48fc5 authored by wildfirecode13's avatar wildfirecode13

1

parent 1b966ad1
{
"name": "拼图",
"desc": "拼图模块1.0",
"props": {
"MAX_COL": {
"alias": "图片分成几列",
"type": "number",
"default": 3
},
"MAX_ROW": {
"alias": "图片分成几行",
"type": "number",
"default": 4
},
"W": {
"alias": "图片的宽度",
"type": "number",
"default": 618
},
"H": {
"alias": "图片的高度",
"type": "number",
"default": 827
},
"OFFSET_X": {
"alias": "OFFSET_X",
"type": "number",
"default": 0
},
"OFFSET_Y": {
"alias": "OFFSET_Y",
"type": "number",
"default": 0
},
"GAP": {
"alias": "图片间隙",
"type": "number",
"default": 0
},
"GAME_TIME": {
"alias": "游戏时间",
"type": "number",
"default": 10
}
},
"assets": [
{
"name": "遮罩",
"url": "//yun.duiba.com.cn/aurora/assets/5b3e30496b2d9fdafb0cf3835fd6704ce10e45b4.png",
"uuid": "888",
"ext": ".png"
}
],
"events": {
"in": {
"pictures-start": {
"alias": "开始",
"data": {
"picUrl": "图片路径",
"blockUrl": "blockUrl",
"row": "行",
"column": "列",
"gameTime": "游戏时间"
}
},
"pictures-stop": {
"alias": "停止"
}
},
"out": {
"pictures-time-update": {
"alias": "倒计时更新",
"data": {
"time": "剩余时间"
}
},
"pictures-game-fail": {
"alias": "游戏结束",
"data": {
"reason": "结束原因(1:时间到了)"
}
},
"pictures-game-success": {
"alias": "游戏成功",
"data": {
"time": "游戏消耗时间"
}
}
}
},
"id": "p2demo",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.p2demo = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\n\tvar picMap = {};\n\tvar posMap = {};\n\tvar qietu = (function (parent, url, MAX_COL, MAX_ROW) {\n\t if (picMap[url]) {\n\t var pics = picMap[url];\n\t for (var _i = 0, pics_1 = pics; _i < pics_1.length; _i++) {\n\t var pic = pics_1[_i];\n\t parent.addChild(pic);\n\t }\n\t return [picMap[url], posMap[url]];\n\t }\n\t var W = props.W;\n\t var H = props.H;\n\t var GAP = props.GAP;\n\t var spr = [];\n\t var pos = [];\n\t var _loop_1 = function (row) {\n\t var _loop_2 = function (col) {\n\t var child = engine.Sprite.fromImage(url);\n\t spr.push(child);\n\t child.scaleX = 1 / MAX_COL;\n\t child.scaleY = 1 / MAX_ROW;\n\t parent.addChild(child);\n\t child.x = col * (W / MAX_COL + GAP);\n\t child.y = row * (H / MAX_ROW + GAP);\n\t pos.push([child.x, child.y]);\n\t child.addEventListener(engine.Event.COMPLETE, function () {\n\t var uvs = new Float32Array([\n\t col / MAX_COL,\n\t row / MAX_ROW,\n\t (col + 1) / MAX_COL,\n\t row / MAX_ROW,\n\t (col + 1) / MAX_COL,\n\t (row + 1) / MAX_ROW,\n\t col / MAX_COL,\n\t (row + 1) / MAX_ROW,\n\t ]);\n\t child.uvs = uvs;\n\t });\n\t };\n\t for (var col = 0; col < MAX_COL; col++) {\n\t _loop_2(col);\n\t }\n\t };\n\t for (var row = 0; row < MAX_ROW; row++) {\n\t _loop_1(row);\n\t }\n\t picMap[url] = spr.concat([]);\n\t posMap[url] = pos.concat([]);\n\t return [spr, pos];\n\t});\n\n\tfunction getIndexFromRC(row, col, maxCol) {\n\t var index;\n\t index = row * maxCol + col;\n\t return index;\n\t}\n\tfunction getRandomArray(array) {\n\t array.sort(function () {\n\t return .5 - Math.random();\n\t });\n\t}\n\n\tvar MAX_COL;\n\tvar MAX_ROW;\n\tvar W;\n\tvar H;\n\tvar GAP;\n\tvar GAME_TIME;\n\tvar w;\n\tvar h;\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this._timeCounter = 0;\n\t _this.listenStageOn = 1;\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameView.prototype.start = function () {\n\t var _this = this;\n\t MAX_COL = props.column || props.MAX_COL;\n\t MAX_ROW = props.row || props.MAX_ROW;\n\t GAME_TIME = props.gameTime || props.GAME_TIME;\n\t console.log('start', props.column, props.row, props.gameTime);\n\t if (!this.guideHole) {\n\t this.guideHole = new engine.Image();\n\t this.guideHole.source = 'asset://' + props.blockUrl;\n\t this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;\n\t }\n\t if (this.pictures) {\n\t for (var _i = 0, _a = this.pictures; _i < _a.length; _i++) {\n\t var pic = _a[_i];\n\t if (pic && pic.wrapper)\n\t pic.wrapper.removeChild(pic);\n\t }\n\t }\n\t console.log('on start');\n\t engine.globalEvent.dispatchEvent('pictures-time-update', {\n\t second: this.getSecond(),\n\t });\n\t var result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);\n\t this.picturesWrapper.addChild(this.guideHole);\n\t console.log(this.picturesWrapper);\n\t this.pictures = result[0];\n\t this.rightList = this.pictures.concat([]);\n\t var posList = result[1];\n\t getRandomArray(this.pictures);\n\t var i = 0;\n\t var len;\n\t len = this.pictures.length;\n\t for (; i < len; i++) {\n\t this.dragPic = this.pictures[i];\n\t this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);\n\t var _b = posList[i], x = _b[0], y = _b[1];\n\t this.dragPic.x = x;\n\t this.dragPic.y = y;\n\t }\n\t this._timer = setInterval(function () {\n\t _this.onTimer();\n\t }, 10);\n\t this.date = new Date().getTime();\n\t };\n\t GameView.prototype.onTimer = function () {\n\t var date = new Date().getTime();\n\t var gap = ((date - this.date) / 1000);\n\t this.date = date;\n\t console.log(gap, \"gap\");\n\t GAME_TIME -= gap;\n\t if (GAME_TIME < 0) {\n\t GAME_TIME = 0;\n\t }\n\t GAME_TIME = this.afterPointTwo(GAME_TIME);\n\t GAME_TIME = GAME_TIME.toFixed(2);\n\t if (GAME_TIME < 10) {\n\t GAME_TIME = '0' + GAME_TIME;\n\t }\n\t console.log(GAME_TIME);\n\t engine.globalEvent.dispatchEvent('pictures-time-update', {\n\t second: this.getSecond(),\n\t });\n\t if (this.getSecond() == 0) {\n\t this.stop();\n\t engine.globalEvent.dispatchEvent('pictures-game-fail', {\n\t reason: 1\n\t });\n\t }\n\t };\n\t GameView.prototype.afterPointTwo = function (n) {\n\t var floatN = parseFloat(n);\n\t if (isNaN(floatN)) {\n\t return;\n\t }\n\t floatN = Math.round(floatN * 100) / 100;\n\t return floatN;\n\t };\n\t GameView.prototype.getSecond = function () {\n\t return GAME_TIME;\n\t };\n\t GameView.prototype.stop = function () {\n\t GAME_TIME = props.GAME_TIME;\n\t clearInterval(this._timer);\n\t var len = this.pictures.length;\n\t for (var i = 0; i < len; i++) {\n\t this.pictures[i].removeAllEventListener();\n\t }\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\n\t };\n\t GameView.prototype.createRects = function () { };\n\t GameView.prototype.setup = function () {\n\t MAX_COL = props.MAX_COL;\n\t MAX_ROW = props.MAX_ROW;\n\t GAME_TIME = props.GAME_TIME;\n\t W = props.W;\n\t H = props.H;\n\t GAP = props.GAP;\n\t w = W / MAX_COL;\n\t h = H / MAX_ROW;\n\t console.log('onSteup', props);\n\t var parent = new engine.Sprite();\n\t this.picturesWrapper = parent;\n\t this.addChild(parent);\n\t };\n\t GameView.prototype.onDown = function (e) {\n\t var stageLeft = (750 - props.W) / 2;\n\t var stageTop = (this.stage.height - props.H) / 2;\n\t this.dragPic = e.target;\n\t this.picturesWrapper.addChild(this.dragPic);\n\t this.localPicX = e.localX / MAX_COL;\n\t this.localPicY = e.localY / MAX_ROW;\n\t this.distanceX = this.dragPic.x;\n\t this.distanceY = this.dragPic.y;\n\t this.indexJ = Math.floor((this.distanceX) / (w + GAP));\n\t this.indexI = Math.floor((this.distanceY) / (h + GAP));\n\t this.index = (this.indexI) * MAX_COL + this.indexJ;\n\t this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;\n\t this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;\n\t this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);\n\t this.stage.addEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\n\t };\n\t GameView.prototype.stageOnUp = function (e) {\n\t var stageLeft = (750 - props.W) / 2;\n\t var stageTop = (this.stage.height - props.H) / 2;\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\n\t if (this.centerY < stageTop || this.centerX < stageLeft) {\n\t this.dragPic.x = this.distanceX;\n\t this.dragPic.y = this.distanceY;\n\t }\n\t var curJ = Math.floor(this.centerX / (w + GAP));\n\t var curI = Math.floor(this.centerY / (h + GAP));\n\t this.picturesWrapper.addChild(this.guideHole);\n\t if (0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {\n\t var index = getIndexFromRC(curI, curJ, MAX_COL);\n\t var dropPic = this.pictures[index];\n\t var dropPicX = dropPic.x + stageLeft;\n\t var dropPicy = dropPic.y + stageTop;\n\t dropPic.x = this.distanceX;\n\t dropPic.y = this.distanceY;\n\t this.dragPic.x = dropPicX - stageLeft;\n\t this.dragPic.y = dropPicy - stageTop;\n\t var dropPicIndex = this.pictures.indexOf(dropPic);\n\t var dragPicIndex = this.pictures.indexOf(this.dragPic);\n\t this.pictures[dropPicIndex] = this.dragPic;\n\t this.pictures[dragPicIndex] = dropPic;\n\t if (dragPicIndex === dropPicIndex) {\n\t this.dragPic.x = this.distanceX;\n\t this.dragPic.y = this.distanceY;\n\t }\n\t var result = true;\n\t for (var j = 0; j < this.rightList.length; j++) {\n\t if (this.rightList[j] != this.pictures[j]) {\n\t result = false;\n\t break;\n\t }\n\t }\n\t if (result) {\n\t this.onSuccess();\n\t }\n\t }\n\t else {\n\t this.dragPic.x = this.distanceX;\n\t this.dragPic.y = this.distanceY;\n\t }\n\t };\n\t GameView.prototype.onSuccess = function () {\n\t console.log('拼图成功!');\n\t engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });\n\t this.stop();\n\t };\n\t GameView.prototype.onMove = function (e) {\n\t this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;\n\t this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;\n\t this.centerX = this.dragPic.x + w / 2;\n\t this.centerY = this.dragPic.y + h / 2;\n\t };\n\t return GameView;\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('pictures-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);\n\t var gameView = _this._gameView = new GameView();\n\t _this.addChild(gameView);\n\t return _this;\n\t }\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._gameView.start();\n\t };\n\t GameWrapper.prototype.stop = function (event) {\n\t this._gameView.stop();\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\n\treturn index;\n\n})));\n"
}
/**
* Created by renjianfeng on 2020-03-13.
*/
const customId = 'pictures';
(async function () {
let customModule = await fetch(`../meta.json`);
customModule = await customModule.json();
console.log(customModule);
await loadAssets(customModule.assets);
launchWithCustomModule(customModule);
})();
function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]);
const { props: propsOption, assets } = customModule;
let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = {
id: customId,
props,
assets,
};
engine.registerCustomModules([customModuleIns]);
engine.launchWithConfig({
options: {
entrySceneView: 'entry',
},
assets: [],
views: [{
name: 'entry',
type: 'node',
properties: {
x: 0,
y: 0,
}
}],
customs: [],
}, null, function () {
setTimeout(() => {
engine.addCustomModule(customId, engine.gameStage.sceneContainer.getChildAt(0));
}, 100);
setTimeout(() => {
engine.globalEvent.dispatchEvent('pictures-start', {
picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png",
blockUrl: "888",
column:"2",
row:"2",
gameTime:"50"
});
const d = engine.gameStage.sceneContainer.getChildAt(0);
engine.gameStage.sceneContainer.getChildAt(0).x = (d.stage.width-props.W)/2;
engine.gameStage.sceneContainer.getChildAt(0).y = (d.stage.height-props.H)/2;
}, 1000);
// setTimeout(() => {
// engine.globalEvent.dispatchEvent('pictures-start', {
// picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png",
// // picUrl: "http://yun.duiba.com.cn/aurora/assets/d23e73d37ec01931e48cbd0a4095367044c5675c.png"
// blockUrl: "888"
// });
// }, 30*1000);
});
engine.globalEvent.addEventListener('pictures-time-update', (e) => {
// console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('pictures-game-fail', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('pictures-game-success', (e) => {
console.log(e.type, e.data);
});
}
function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid);
}
function getProps() {
return engine.getProps(customId);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>美食从天而降</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: gray;
}
.game-container{
width: 100%;
height: 100%;
line-height:0;
font-size:0;
}
</style>
</head>
<body>
<div id="game-container" class="game-container"></div>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.1de84ff79dba19e949088de63aa75af51a515e5c.js"></script>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script src="app.js"></script>
<script src="props.js"></script>
<script src="load-assets.js"></script>
<script src="main.js"></script>
<script>
</script>
</body>
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
const assets = [
{
"name": "玩家icon",
"url": "//yun.duiba.com.cn/aurora/assets/5b3e30496b2d9fdafb0cf3835fd6704ce10e45b4.png",
"uuid": "888",
"ext": ".png"
},
{
"name": "雨滴",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "石块",
"url": "//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png",
"uuid": "ab1bdabc-21ba-46bf-9299-6c638f766c88",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae",
"ext": ".svga"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6",
"ext": ".svga"
}
];
function loadAssets(customModuleAssets, onProgress, onComplete){
return engine.loadAssets(assets.concat(...customModuleAssets), onProgress, onComplete);
}
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global.p2demo = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
var picMap = {};
var posMap = {};
var qietu = (function (parent, url, MAX_COL, MAX_ROW) {
if (picMap[url]) {
var pics = picMap[url];
for (var _i = 0, pics_1 = pics; _i < pics_1.length; _i++) {
var pic = pics_1[_i];
parent.addChild(pic);
}
return [picMap[url], posMap[url]];
}
var W = props.W;
var H = props.H;
var GAP = props.GAP;
var spr = [];
var pos = [];
var _loop_1 = function (row) {
var _loop_2 = function (col) {
var child = engine.Sprite.fromImage(url);
spr.push(child);
child.scaleX = 1 / MAX_COL;
child.scaleY = 1 / MAX_ROW;
parent.addChild(child);
child.x = col * (W / MAX_COL + GAP);
child.y = row * (H / MAX_ROW + GAP);
pos.push([child.x, child.y]);
child.addEventListener(engine.Event.COMPLETE, function () {
var uvs = new Float32Array([
col / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
(row + 1) / MAX_ROW,
col / MAX_COL,
(row + 1) / MAX_ROW,
]);
child.uvs = uvs;
});
};
for (var col = 0; col < MAX_COL; col++) {
_loop_2(col);
}
};
for (var row = 0; row < MAX_ROW; row++) {
_loop_1(row);
}
picMap[url] = spr.concat([]);
posMap[url] = pos.concat([]);
return [spr, pos];
});
function getIndexFromRC(row, col, maxCol) {
var index;
index = row * maxCol + col;
return index;
}
function getRandomArray(array) {
array.sort(function () {
return .5 - Math.random();
});
}
var MAX_COL;
var MAX_ROW;
var W;
var H;
var GAP;
var GAME_TIME;
var w;
var h;
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this._timeCounter = 0;
_this.listenStageOn = 1;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.start = function () {
var _this = this;
MAX_COL = props.column || props.MAX_COL;
MAX_ROW = props.row || props.MAX_ROW;
GAME_TIME = props.gameTime || props.GAME_TIME;
console.log('start', props.column, props.row, props.gameTime);
if (!this.guideHole) {
this.guideHole = new engine.Image();
this.guideHole.source = 'asset://' + props.blockUrl;
this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;
}
if (this.pictures) {
for (var _i = 0, _a = this.pictures; _i < _a.length; _i++) {
var pic = _a[_i];
if (pic && pic.wrapper)
pic.wrapper.removeChild(pic);
}
}
console.log('on start');
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
var result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);
this.picturesWrapper.addChild(this.guideHole);
console.log(this.picturesWrapper);
this.pictures = result[0];
this.rightList = this.pictures.concat([]);
var posList = result[1];
getRandomArray(this.pictures);
var i = 0;
var len;
len = this.pictures.length;
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);
var _b = posList[i], x = _b[0], y = _b[1];
this.dragPic.x = x;
this.dragPic.y = y;
}
this._timer = setInterval(function () {
_this.onTimer();
}, 10);
this.date = new Date().getTime();
};
GameView.prototype.onTimer = function () {
var date = new Date().getTime();
var gap = ((date - this.date) / 1000);
this.date = date;
console.log(gap, "gap");
GAME_TIME -= gap;
if (GAME_TIME < 0) {
GAME_TIME = 0;
}
GAME_TIME = this.afterPointTwo(GAME_TIME);
GAME_TIME = GAME_TIME.toFixed(2);
if (GAME_TIME < 10) {
GAME_TIME = '0' + GAME_TIME;
}
console.log(GAME_TIME);
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
if (this.getSecond() == 0) {
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-fail', {
reason: 1
});
}
};
GameView.prototype.afterPointTwo = function (n) {
var floatN = parseFloat(n);
if (isNaN(floatN)) {
return;
}
floatN = Math.round(floatN * 100) / 100;
return floatN;
};
GameView.prototype.getSecond = function () {
return GAME_TIME;
};
GameView.prototype.stop = function () {
GAME_TIME = props.GAME_TIME;
clearInterval(this._timer);
var len = this.pictures.length;
for (var i = 0; i < len; i++) {
this.pictures[i].removeAllEventListener();
}
this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
};
GameView.prototype.createRects = function () { };
GameView.prototype.setup = function () {
MAX_COL = props.MAX_COL;
MAX_ROW = props.MAX_ROW;
GAME_TIME = props.GAME_TIME;
W = props.W;
H = props.H;
GAP = props.GAP;
w = W / MAX_COL;
h = H / MAX_ROW;
console.log('onSteup', props);
var parent = new engine.Sprite();
this.picturesWrapper = parent;
this.addChild(parent);
};
GameView.prototype.onDown = function (e) {
var stageLeft = (750 - props.W) / 2;
var stageTop = (this.stage.height - props.H) / 2;
this.dragPic = e.target;
this.picturesWrapper.addChild(this.dragPic);
this.localPicX = e.localX / MAX_COL;
this.localPicY = e.localY / MAX_ROW;
this.distanceX = this.dragPic.x;
this.distanceY = this.dragPic.y;
this.indexJ = Math.floor((this.distanceX) / (w + GAP));
this.indexI = Math.floor((this.distanceY) / (h + GAP));
this.index = (this.indexI) * MAX_COL + this.indexJ;
this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;
this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;
this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);
this.stage.addEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
};
GameView.prototype.stageOnUp = function (e) {
var stageLeft = (750 - props.W) / 2;
var stageTop = (this.stage.height - props.H) / 2;
this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);
this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
if (this.centerY < stageTop || this.centerX < stageLeft) {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
var curJ = Math.floor(this.centerX / (w + GAP));
var curI = Math.floor(this.centerY / (h + GAP));
this.picturesWrapper.addChild(this.guideHole);
if (0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {
var index = getIndexFromRC(curI, curJ, MAX_COL);
var dropPic = this.pictures[index];
var dropPicX = dropPic.x + stageLeft;
var dropPicy = dropPic.y + stageTop;
dropPic.x = this.distanceX;
dropPic.y = this.distanceY;
this.dragPic.x = dropPicX - stageLeft;
this.dragPic.y = dropPicy - stageTop;
var dropPicIndex = this.pictures.indexOf(dropPic);
var dragPicIndex = this.pictures.indexOf(this.dragPic);
this.pictures[dropPicIndex] = this.dragPic;
this.pictures[dragPicIndex] = dropPic;
if (dragPicIndex === dropPicIndex) {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
var result = true;
for (var j = 0; j < this.rightList.length; j++) {
if (this.rightList[j] != this.pictures[j]) {
result = false;
break;
}
}
if (result) {
this.onSuccess();
}
}
else {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
};
GameView.prototype.onSuccess = function () {
console.log('拼图成功!');
engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });
this.stop();
};
GameView.prototype.onMove = function (e) {
this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;
this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;
this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2;
};
return GameView;
}(engine.Container));
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('pictures-start', _this.start, _this);
engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);
var gameView = _this._gameView = new GameView();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.start = function (event) {
injectProps(event.data);
this._gameView.start();
};
GameWrapper.prototype.stop = function (event) {
this._gameView.stop();
};
return GameWrapper;
}(engine.Container));
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/p2demo/src/props.ts","src/custom/p2demo/src/game/qietu.ts","src/custom/p2demo/src/game/utils.ts","src/custom/p2demo/src/game/GameView.ts","src/custom/p2demo/src/game/GameWrapper.ts","src/custom/p2demo/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","import { props } from \"../props\";\nconst urls = [];\nconst picMap = {};\nconst posMap = {};\nexport default (parent, url, MAX_COL, MAX_ROW) => {\n if (picMap[url]) {\n const pics:any[] = picMap[url];\n for (const pic of pics) {\n parent.addChild(pic);\n }\n return [picMap[url], posMap[url]]\n }\n\n const W = props.W;\n const H = props.H;\n const GAP = props.GAP;\n\n const spr = [];\n const pos = []\n\n for (let row = 0; row < MAX_ROW; row++) {\n for (let col = 0; col < MAX_COL; col++) {\n\n const child = engine.Sprite.fromImage(url);\n spr.push(child);\n\n child.scaleX = 1 / MAX_COL;\n child.scaleY = 1 / MAX_ROW;\n parent.addChild(child);\n child.x = col * (W / MAX_COL + GAP);\n child.y = row * (H / MAX_ROW + GAP);\n pos.push([child.x, child.y]);\n // child.texture.addEventListener('update', () => {\n child.addEventListener(engine.Event.COMPLETE, () => {\n const uvs = new Float32Array([\n col / MAX_COL,\n row / MAX_ROW,\n (col + 1) / MAX_COL,\n row / MAX_ROW,\n (col + 1) / MAX_COL,\n (row + 1) / MAX_ROW,\n col / MAX_COL,\n (row + 1) / MAX_ROW,\n ]);\n\n child.uvs = uvs;\n // spr.push(child);\n });\n }\n }\n picMap[url] = spr.concat([]);\n posMap[url] = pos.concat([]);;\n // console.log(spr);\n return [spr, pos];\n};\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}\n\nexport function getIndexFromRC(row,col,maxCol){\n\tlet index;\n\tindex = row * maxCol + col ;\n\treturn index\n}\n\n\n\n\nexport function getRandomArray(array){\n\tarray.sort(function() {\n\t\treturn .5 - Math.random();\n\t});\n}","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport qietu from \"./qietu\";\nimport { getIndexFromRC, getRandomArray, getTexture } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\n\n// let OFFSET_X;\n// let OFFSET_Y;\nlet MAX_COL;\nlet MAX_ROW;\nlet W;\nlet H;\nlet GAP;\nlet GAME_TIME;\n// 每张图片宽\nlet w;\n// 每张图片高\nlet h;\n\nexport default class GameView extends engine.Container {\n private _timer;\n private _timeCounter = 0;\n\n private date\n\n start() {\n //优先获取start事件接收到的参数\n MAX_COL = props.column || props.MAX_COL;\n MAX_ROW = props.row || props.MAX_ROW;\n GAME_TIME = props.gameTime || props.GAME_TIME;\n console.log('start',props.column,props.row,props.gameTime)\n\n if (!this.guideHole) {\n this.guideHole = new engine.Image();\n this.guideHole.source = 'asset://' + props.blockUrl;\n this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;\n }\n\n if (this.pictures) {\n for (const pic of this.pictures) {\n if (pic && pic.wrapper)\n pic.wrapper.removeChild(pic);\n }\n }\n\n console.log('on start')\n engine.globalEvent.dispatchEvent('pictures-time-update', {\n second: this.getSecond(),\n });\n\n // 图片一维数组\n const result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);\n this.picturesWrapper.addChild(this.guideHole);\n\n console.log(this.picturesWrapper)\n\n this.pictures = result[0];\n this.rightList = this.pictures.concat([]);\n const posList = result[1];\n getRandomArray(this.pictures);\n\n let i = 0;\n let len;\n len = this.pictures.length;\n\n\n for (; i < len; i++) {\n this.dragPic = this.pictures[i];\n this.pictures[i].addEventListener(\n engine.MouseEvent.MOUSE_DOWN,\n this.onDown,\n this\n );\n const [x, y] = posList[i];\n this.dragPic.x = x;\n this.dragPic.y = y;\n\n }\n\n this._timer = setInterval(() => {\n this.onTimer();\n }, 10)\n\n this.date = new Date().getTime();\n\n }\n\n onTimer() {\n\n let date = new Date().getTime();\n\n let gap = ((date - this.date) / 1000);\n this.date = date;\n console.log(gap,\"gap\");\n\n // 以GAME_TIME为标准\n GAME_TIME -= gap;\n if(GAME_TIME < 0){\n GAME_TIME = 0;\n }\n GAME_TIME = this.afterPointTwo(GAME_TIME);\n GAME_TIME = GAME_TIME.toFixed(2)\n if (GAME_TIME < 10) {\n GAME_TIME = '0' + GAME_TIME\n }\n console.log(GAME_TIME);\n\n\n engine.globalEvent.dispatchEvent('pictures-time-update', {\n second: this.getSecond(),\n });\n\n if (this.getSecond() == 0) {\n this.stop();\n engine.globalEvent.dispatchEvent('pictures-game-fail', {\n reason: 1\n });\n }\n }\n\n afterPointTwo(n) {\n\n var floatN = parseFloat(n);\n if (isNaN(floatN)) {\n return;\n }\n floatN = Math.round(floatN * 100) / 100;\n return floatN;\n\n }\n\n getSecond() {\n return GAME_TIME\n }\n\n stop() {\n \n GAME_TIME = props.GAME_TIME\n clearInterval(this._timer);\n let len = this.pictures.length;\n for(let i=0;i<len;i++){\n this.pictures[i].removeAllEventListener();\n }\n\n this.stage.removeEventListener(\n engine.MouseEvent.MOUSE_UP,\n this.stageOnUp,\n this\n );\n \n }\n\n constructor() {\n super();\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n }\n\n //当前图片对象\n dragPic;\n // 鼠标在当前图片上的位置\n localPicX;\n localPicY;\n // 拖动的图片最开始的位置(左上角为准)\n distanceX;\n distanceY;\n // 图片中心的位置\n centerX: number;\n centerY: number;\n\n pictures: engine.Sprite[];\n\n // 点击图片时的一维数组索引\n index;\n // 计算目标图片行和列的位置\n indexI: number;\n indexJ: number;\n rightList: engine.Sprite[];\n\n private picturesWrapper: engine.Sprite;\n private guideHole: engine.Image;\n\n createRects() { }\n setup() {\n\n MAX_COL = props.MAX_COL;\n MAX_ROW = props.MAX_ROW;\n GAME_TIME = props.GAME_TIME;\n // OFFSET_X = props.OFFSET_X;\n // OFFSET_Y = props.OFFSET_Y;\n W = props.W;\n H = props.H;\n GAP = props.GAP;\n // 每张图片宽\n w = W / MAX_COL;\n // 每张图片高\n h = H / MAX_ROW;\n\n console.log('onSteup', props);\n\n const parent = new engine.Sprite();\n this.picturesWrapper = parent;\n this.addChild(parent);\n\n // this.picturesWrapper.x = OFFSET_X;\n // this.picturesWrapper.y = OFFSET_Y;\n\n // 添加按钮\n // const btn = new engine.Rect();\n // btn.width = 200;\n // btn.height = 100;\n // btn.stage.top = 1000;\n // btn.stage.left = 350;\n // btn.fillColor = 'cyan';\n // this.addChild(btn)\n\n // btn.addEventListener(engine.MouseEvent.CLICK,this.onClk,this)\n\n }\n\n onDown(e: engine.MouseEvent) {\n // console.log(e);\n\n let stageLeft = (750 - props.W) / 2\n let stageTop = (this.stage.height - props.H) / 2;\n\n // 创建一个图片对象接收当前位置信息\n this.dragPic = e.target;\n this.picturesWrapper.addChild(this.dragPic);\n\n\n // 鼠标的偏移量\n this.localPicX = e.localX / MAX_COL;\n this.localPicY = e.localY / MAX_ROW;\n\n // 最开始图片的位置\n this.distanceX = this.dragPic.x ;\n this.distanceY = this.dragPic.y;\n\n // 最开始点击的图片的索引值\n\n this.indexJ = Math.floor((this.distanceX) / (w + GAP));\n this.indexI = Math.floor((this.distanceY) / (h + GAP));\n this.index = (this.indexI) * MAX_COL + this.indexJ;\n\n\n // this.centerX = Math.floor(e.clientX / w) * w + w / 2;\n // this.centerY = Math.floor(e.clientY / h) * h + h / 2;\n\n this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;\n this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;\n\n this.stage.addEventListener(\n engine.MouseEvent.MOUSE_MOVE,\n this.onMove,\n this\n );\n this.stage.addEventListener(\n engine.MouseEvent.MOUSE_UP,\n this.stageOnUp,\n this\n );\n\n }\n\n listenStageOn = 1;\n\n stageOnUp(e) {\n\n let stageLeft = (750 - props.W) / 2\n let stageTop = (this.stage.height - props.H) / 2;\n\n this.stage.removeEventListener(\n engine.MouseEvent.MOUSE_MOVE,\n this.onMove,\n this\n );\n\n this.stage.removeEventListener(\n engine.MouseEvent.MOUSE_UP,\n this.stageOnUp,\n this\n );\n\n // 拖动的图片的中心位置在图片之外,回到原来的位置\n if (this.centerY < stageTop || this.centerX < stageLeft) {\n this.dragPic.x = this.distanceX ;\n this.dragPic.y = this.distanceY ;\n }\n\n // 判断图片是否进入另一张图片的范围内\n // 要交换的图片第几行第几列\n let curJ = Math.floor(this.centerX / (w + GAP));\n let curI = Math.floor(this.centerY / (h + GAP));\n\n this.picturesWrapper.addChild(this.guideHole);\n\n\n // 点击图片的位置\n\n if ( 0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {\n\n // 获取交互图片的索引值\n let index = getIndexFromRC(curI, curJ, MAX_COL);\n // console.log(index);\n\n //要交换的图片\n let dropPic = this.pictures[index];\n\n let dropPicX = dropPic.x + stageLeft;\n let dropPicy = dropPic.y + stageTop;\n\n dropPic.x = this.distanceX;\n dropPic.y = this.distanceY;\n\n this.dragPic.x = dropPicX - stageLeft;\n this.dragPic.y = dropPicy - stageTop;\n\n // 交换之后索引也需要交换\n\n const dropPicIndex = this.pictures.indexOf(dropPic);\n const dragPicIndex = this.pictures.indexOf(this.dragPic);\n\n this.pictures[dropPicIndex] = this.dragPic;\n this.pictures[dragPicIndex] = dropPic;\n\n // 图片中心还是在原来的位置\n if (dragPicIndex === dropPicIndex) {\n this.dragPic.x = this.distanceX\n this.dragPic.y = this.distanceY\n }\n\n let result = true;\n for (let j = 0; j < this.rightList.length; j++) {\n if (this.rightList[j] != this.pictures[j]) {\n result = false;\n break;\n }\n }\n\n if (result) {\n this.onSuccess();\n\n }\n } else {\n this.dragPic.x = this.distanceX\n this.dragPic.y = this.distanceY\n }\n\n\n }\n\n private onSuccess() {\n console.log('拼图成功!');\n engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });\n this.stop();\n\n }\n\n onMove(e: engine.MouseEvent) {\n // 当前图片的位置\n this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;\n this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;\n\n // 当前图片的中心位置\n this.centerX = this.dragPic.x + w / 2;\n this.centerY = this.dragPic.y + h / 2;\n }\n\n // onClk(e){\n // // 重置时间\n // this._timeCounter = 0;\n // //重置图片顺序\n\n\n // }\n\n\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport { injectProps } from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\t// private _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\n\n\t\t//创建实例\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\n\t\t// this._status = 1;\n\n\t\tthis._gameView.start();\n\t}\n\tstop(event: engine.Event) {\n\t\t\n\t\tthis._gameView.stop();\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\t\n\treturn instance;\n}\n"],"names":["__extends"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;UAEX,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;UAEe,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B;;CCZA,IAAM,MAAM,GAAG,EAAE,CAAC;CAClB,IAAM,MAAM,GAAG,EAAE,CAAC;AAClB,cAAe,UAAC,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO;KAC3C,IAAI,MAAM,CAAC,GAAG,CAAC,EAAE;SACf,IAAM,IAAI,GAAS,MAAM,CAAC,GAAG,CAAC,CAAC;SAC/B,KAAkB,UAAI,EAAJ,aAAI,EAAJ,kBAAI,EAAJ,IAAI,EAAE;aAAnB,IAAM,GAAG,aAAA;aACZ,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;UACtB;SACD,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;MAClC;KAED,IAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;KAClB,IAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;KAClB,IAAM,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;KAEtB,IAAM,GAAG,GAAG,EAAE,CAAC;KACf,IAAM,GAAG,GAAG,EAAE,CAAA;6BAEL,GAAG;iCACD,GAAG;aAEV,IAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;aAC3C,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAEhB,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,OAAO,CAAC;aAC3B,KAAK,CAAC,MAAM,GAAG,CAAC,GAAG,OAAO,CAAC;aAC3B,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;aACvB,KAAK,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,OAAO,GAAG,GAAG,CAAC,CAAC;aACpC,KAAK,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,OAAO,GAAG,GAAG,CAAC,CAAC;aACpC,GAAG,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;aAE7B,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,EAAE;iBAC5C,IAAM,GAAG,GAAG,IAAI,YAAY,CAAC;qBAC3B,GAAG,GAAG,OAAO;qBACb,GAAG,GAAG,OAAO;qBACb,CAAC,GAAG,GAAG,CAAC,IAAI,OAAO;qBACnB,GAAG,GAAG,OAAO;qBACb,CAAC,GAAG,GAAG,CAAC,IAAI,OAAO;qBACnB,CAAC,GAAG,GAAG,CAAC,IAAI,OAAO;qBACnB,GAAG,GAAG,OAAO;qBACb,CAAC,GAAG,GAAG,CAAC,IAAI,OAAO;kBACpB,CAAC,CAAC;iBAEH,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;cAEjB,CAAC,CAAC;;SA1BL,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,OAAO,EAAE,GAAG,EAAE;qBAA7B,GAAG;UA2BX;;KA5BH,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,OAAO,EAAE,GAAG,EAAE;iBAA7B,GAAG;MA6BX;KACD,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;KAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;KAE7B,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;CACpB,CAAC,EAAC;;UCjCc,cAAc,CAAC,GAAG,EAAC,GAAG,EAAC,MAAM;KAC5C,IAAI,KAAK,CAAC;KACV,KAAK,GAAG,GAAG,GAAG,MAAM,GAAG,GAAG,CAAE;KAC5B,OAAO,KAAK,CAAA;CACb,CAAC;AAKD,UAAgB,cAAc,CAAC,KAAK;KACnC,KAAK,CAAC,IAAI,CAAC;SACV,OAAO,EAAE,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;MAC1B,CAAC,CAAC;CACJ,CAAC;;CCvBD,IAAI,OAAO,CAAC;CACZ,IAAI,OAAO,CAAC;CACZ,IAAI,CAAC,CAAC;CACN,IAAI,CAAC,CAAC;CACN,IAAI,GAAG,CAAC;CACR,IAAI,SAAS,CAAC;CAEd,IAAI,CAAC,CAAC;CAEN,IAAI,CAAC,CAAC;CAEN;KAAsCA,kCAAgB;KAqIpD;SAAA,YACE,iBAAO,SAER;SAtIO,kBAAY,GAAG,CAAC,CAAC;SAmPzB,mBAAa,GAAG,CAAC,CAAC;SA9GhB,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MAC1D;KAlID,wBAAK,GAAL;SAAA,iBA4DC;SA1DC,OAAO,GAAG,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC;SACxC,OAAO,GAAG,KAAK,CAAC,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC;SACrC,SAAS,GAAG,KAAK,CAAC,QAAQ,IAAI,KAAK,CAAC,SAAS,CAAC;SAC9C,OAAO,CAAC,GAAG,CAAC,OAAO,EAAC,KAAK,CAAC,MAAM,EAAC,KAAK,CAAC,GAAG,EAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;SAE1D,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;aACnB,IAAI,CAAC,SAAS,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;aACpC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC;aACpD,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,YAAY,GAAG,KAAK,CAAC;UACpE;SAED,IAAI,IAAI,CAAC,QAAQ,EAAE;aACjB,KAAkB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;iBAA5B,IAAM,GAAG,SAAA;iBACZ,IAAI,GAAG,IAAI,GAAG,CAAC,OAAO;qBACpB,GAAG,CAAC,OAAO,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;cAChC;UACF;SAED,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,CAAA;SACvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,sBAAsB,EAAE;aACvD,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE;UACzB,CAAC,CAAC;SAGH,IAAM,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,eAAe,EAAE,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAC3E,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAE9C,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;SAEjC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;SAC1C,IAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;SAC1B,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAE9B,IAAI,CAAC,GAAG,CAAC,CAAC;SACV,IAAI,GAAG,CAAC;SACR,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;SAG3B,OAAO,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;aACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aAChC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAC/B,MAAM,CAAC,UAAU,CAAC,UAAU,EAC5B,IAAI,CAAC,MAAM,EACX,IAAI,CACL,CAAC;aACI,IAAA,KAAS,OAAO,CAAC,CAAC,CAAC,EAAlB,CAAC,QAAA,EAAE,CAAC,QAAc,CAAC;aAC1B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;aACnB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;UAEpB;SAED,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC;aACxB,KAAI,CAAC,OAAO,EAAE,CAAC;UAChB,EAAE,EAAE,CAAC,CAAA;SAEN,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC,OAAO,EAAE,CAAC;MAElC;KAED,0BAAO,GAAP;SAEE,IAAI,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC,OAAO,EAAE,CAAC;SAEhC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,CAAC;SACtC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;SACjB,OAAO,CAAC,GAAG,CAAC,GAAG,EAAC,KAAK,CAAC,CAAC;SAGvB,SAAS,IAAI,GAAG,CAAC;SACjB,IAAG,SAAS,GAAG,CAAC,EAAC;aACf,SAAS,GAAG,CAAC,CAAC;UACf;SACD,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;SAC1C,SAAS,GAAG,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAA;SAChC,IAAI,SAAS,GAAG,EAAE,EAAE;aAClB,SAAS,GAAG,GAAG,GAAG,SAAS,CAAA;UAC5B;SACD,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;SAGvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,sBAAsB,EAAE;aACvD,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE;UACzB,CAAC,CAAC;SAEH,IAAI,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,EAAE;aACzB,IAAI,CAAC,IAAI,EAAE,CAAC;aACZ,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,oBAAoB,EAAE;iBACrD,MAAM,EAAE,CAAC;cACV,CAAC,CAAC;UACJ;MACF;KAED,gCAAa,GAAb,UAAc,CAAC;SAEb,IAAI,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;SAC3B,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;aACjB,OAAO;UACR;SACD,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;SACxC,OAAO,MAAM,CAAC;MAEf;KAED,4BAAS,GAAT;SACE,OAAO,SAAS,CAAA;MACjB;KAED,uBAAI,GAAJ;SAEE,SAAS,GAAG,KAAK,CAAC,SAAS,CAAA;SAC3B,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC3B,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;SAC/B,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,GAAG,EAAC,CAAC,EAAE,EAAC;aACpB,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,sBAAsB,EAAE,CAAC;UAC3C;SAED,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAC5B,MAAM,CAAC,UAAU,CAAC,QAAQ,EAC1B,IAAI,CAAC,SAAS,EACd,IAAI,CACL,CAAC;MAEH;KA+BD,8BAAW,GAAX,eAAiB;KACjB,wBAAK,GAAL;SAEE,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SACxB,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SACxB,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAG5B,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;SACZ,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;SACZ,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;SAEhB,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;SAEhB,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;SAEhB,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;SAE9B,IAAM,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;SACnC,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;SAC9B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;MAgBvB;KAED,yBAAM,GAAN,UAAO,CAAoB;SAGzB,IAAI,SAAS,GAAG,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAA;SACnC,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;SAGjD,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,MAAM,CAAC;SACxB,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAI5C,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC;SACpC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC;SAGpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAE;SACjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;SAIhC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;SACvD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;SACvD,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,MAAM,IAAI,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;SAMnD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,SAAS,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SACnE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SAElE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CACzB,MAAM,CAAC,UAAU,CAAC,UAAU,EAC5B,IAAI,CAAC,MAAM,EACX,IAAI,CACL,CAAC;SACF,IAAI,CAAC,KAAK,CAAC,gBAAgB,CACzB,MAAM,CAAC,UAAU,CAAC,QAAQ,EAC1B,IAAI,CAAC,SAAS,EACd,IAAI,CACL,CAAC;MAEH;KAID,4BAAS,GAAT,UAAU,CAAC;SAET,IAAI,SAAS,GAAG,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAA;SACnC,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;SAEjD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAC5B,MAAM,CAAC,UAAU,CAAC,UAAU,EAC5B,IAAI,CAAC,MAAM,EACX,IAAI,CACL,CAAC;SAEF,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAC5B,MAAM,CAAC,UAAU,CAAC,QAAQ,EAC1B,IAAI,CAAC,SAAS,EACd,IAAI,CACL,CAAC;SAGF,IAAI,IAAI,CAAC,OAAO,GAAG,QAAQ,IAAI,IAAI,CAAC,OAAO,GAAG,SAAS,EAAE;aACvD,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAE;aACjC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAE;UAClC;SAID,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;SAChD,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;SAEhD,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAK9C,IAAK,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,IAAI,OAAO,CAAC,EAAE;aAGnE,IAAI,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;aAIhD,IAAI,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;aAEnC,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC;aACrC,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC;aAEpC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;aAC3B,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;aAE3B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,QAAQ,GAAG,SAAS,CAAC;aACtC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC;aAIrC,IAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;aACpD,IAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAEzD,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;aAC3C,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC;aAGtC,IAAI,YAAY,KAAK,YAAY,EAAE;iBACjC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAA;iBAC/B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAA;cAChC;aAED,IAAI,MAAM,GAAG,IAAI,CAAC;aAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;iBAC9C,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;qBACzC,MAAM,GAAG,KAAK,CAAC;qBACf,MAAM;kBACP;cACF;aAED,IAAI,MAAM,EAAE;iBACV,IAAI,CAAC,SAAS,EAAE,CAAC;cAElB;UACF;cAAM;aACL,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAA;aAC/B,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAA;UAChC;MAGF;KAEO,4BAAS,GAAjB;SACE,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;SACrB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC;SAC/E,IAAI,CAAC,IAAI,EAAE,CAAC;MAEb;KAED,yBAAM,GAAN,UAAO,CAAoB;SAEzB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;SACjE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;SAG/E,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SACtC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;MACvC;KAWH,eAAC;CAAD,CAAC,CAtWqC,MAAM,CAAC,SAAS,GAsWrD;;CCpXD;KAAiCA,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SASP;SAPA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACxE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,eAAe,EAAE,KAAI,CAAC,IAAI,EAAE,KAAI,CAAC,CAAC;SAGtE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAExB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SAIxB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KACD,0BAAI,GAAJ,UAAK,KAAmB;SAEvB,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;MACtB;KACF,kBAAC;CAAD,CAAC,CA/BgC,MAAM,CAAC,SAAS,GA+BhD;;iBChCwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KAEjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;"}
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
let customModuleProps = {
};
{
"name": "拼图",
"desc": "拼图模块1.0",
"props": {
"MAX_COL": {
"alias": "图片分成几列",
"type": "number",
"default": 3
},
"MAX_ROW": {
"alias": "图片分成几行",
"type": "number",
"default": 4
},
"W": {
"alias": "图片的宽度",
"type": "number",
"default": 618
},
"H": {
"alias": "图片的高度",
"type": "number",
"default": 827
},
"OFFSET_X": {
"alias": "OFFSET_X",
"type": "number",
"default": 0
},
"OFFSET_Y": {
"alias": "OFFSET_Y",
"type": "number",
"default": 0
},
"GAP": {
"alias": "图片间隙",
"type": "number",
"default": 0
},
"GAME_TIME": {
"alias": "游戏时间",
"type": "number",
"default": 10
}
},
"assets": [
{
"name": "遮罩",
"url": "//yun.duiba.com.cn/aurora/assets/5b3e30496b2d9fdafb0cf3835fd6704ce10e45b4.png",
"uuid": "888",
"ext": ".png"
}
],
"events": {
"in": {
"pictures-start": {
"alias": "开始",
"data": {
"picUrl":"图片路径",
"blockUrl":"blockUrl",
"row":"行",
"column":"列",
"gameTime":"游戏时间"
}
},
"pictures-stop": {
"alias": "停止"
}
},
"out": {
"pictures-time-update": {
"alias": "倒计时更新",
"data": {
"time":"剩余时间"
}
},
"pictures-game-fail": {
"alias": "游戏结束",
"data": {
"reason": "结束原因(1:时间到了)"
}
},
"pictures-game-success": {
"alias": "游戏成功",
"data": {
"time": "游戏消耗时间"
}
}
}
}
}
\ No newline at end of file
/**
* Created by rockyl on 2018/8/16.
*/
import { props } from "../props";
import qietu from "./qietu";
import { getIndexFromRC, getRandomArray, getTexture } from "./utils";
import ObjectPool = engine.ObjectPool;
// let OFFSET_X;
// let OFFSET_Y;
let MAX_COL;
let MAX_ROW;
let W;
let H;
let GAP;
let GAME_TIME;
// 每张图片宽
let w;
// 每张图片高
let h;
export default class GameView extends engine.Container {
private _timer;
private _timeCounter = 0;
private date
start() {
//优先获取start事件接收到的参数
MAX_COL = props.column || props.MAX_COL;
MAX_ROW = props.row || props.MAX_ROW;
GAME_TIME = props.gameTime || props.GAME_TIME;
console.log('start',props.column,props.row,props.gameTime)
if (!this.guideHole) {
this.guideHole = new engine.Image();
this.guideHole.source = 'asset://' + props.blockUrl;
this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;
}
if (this.pictures) {
for (const pic of this.pictures) {
if (pic && pic.wrapper)
pic.wrapper.removeChild(pic);
}
}
console.log('on start')
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
// 图片一维数组
const result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);
this.picturesWrapper.addChild(this.guideHole);
console.log(this.picturesWrapper)
this.pictures = result[0];
this.rightList = this.pictures.concat([]);
const posList = result[1];
getRandomArray(this.pictures);
let i = 0;
let len;
len = this.pictures.length;
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(
engine.MouseEvent.MOUSE_DOWN,
this.onDown,
this
);
const [x, y] = posList[i];
this.dragPic.x = x;
this.dragPic.y = y;
}
this._timer = setInterval(() => {
this.onTimer();
}, 10)
this.date = new Date().getTime();
}
onTimer() {
let date = new Date().getTime();
let gap = ((date - this.date) / 1000);
this.date = date;
console.log(gap,"gap");
// 以GAME_TIME为标准
GAME_TIME -= gap;
if(GAME_TIME < 0){
GAME_TIME = 0;
}
GAME_TIME = this.afterPointTwo(GAME_TIME);
GAME_TIME = GAME_TIME.toFixed(2)
if (GAME_TIME < 10) {
GAME_TIME = '0' + GAME_TIME
}
console.log(GAME_TIME);
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
if (this.getSecond() == 0) {
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-fail', {
reason: 1
});
}
}
afterPointTwo(n) {
var floatN = parseFloat(n);
if (isNaN(floatN)) {
return;
}
floatN = Math.round(floatN * 100) / 100;
return floatN;
}
getSecond() {
return GAME_TIME
}
stop() {
GAME_TIME = props.GAME_TIME
clearInterval(this._timer);
let len = this.pictures.length;
for(let i=0;i<len;i++){
this.pictures[i].removeAllEventListener();
}
this.stage.removeEventListener(
engine.MouseEvent.MOUSE_UP,
this.stageOnUp,
this
);
}
constructor() {
super();
this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
}
//当前图片对象
dragPic;
// 鼠标在当前图片上的位置
localPicX;
localPicY;
// 拖动的图片最开始的位置(左上角为准)
distanceX;
distanceY;
// 图片中心的位置
centerX: number;
centerY: number;
pictures: engine.Sprite[];
// 点击图片时的一维数组索引
index;
// 计算目标图片行和列的位置
indexI: number;
indexJ: number;
rightList: engine.Sprite[];
private picturesWrapper: engine.Sprite;
private guideHole: engine.Image;
createRects() { }
setup() {
MAX_COL = props.MAX_COL;
MAX_ROW = props.MAX_ROW;
GAME_TIME = props.GAME_TIME;
// OFFSET_X = props.OFFSET_X;
// OFFSET_Y = props.OFFSET_Y;
W = props.W;
H = props.H;
GAP = props.GAP;
// 每张图片宽
w = W / MAX_COL;
// 每张图片高
h = H / MAX_ROW;
console.log('onSteup', props);
const parent = new engine.Sprite();
this.picturesWrapper = parent;
this.addChild(parent);
// this.picturesWrapper.x = OFFSET_X;
// this.picturesWrapper.y = OFFSET_Y;
// 添加按钮
// const btn = new engine.Rect();
// btn.width = 200;
// btn.height = 100;
// btn.stage.top = 1000;
// btn.stage.left = 350;
// btn.fillColor = 'cyan';
// this.addChild(btn)
// btn.addEventListener(engine.MouseEvent.CLICK,this.onClk,this)
}
onDown(e: engine.MouseEvent) {
// console.log(e);
let stageLeft = (750 - props.W) / 2
let stageTop = (this.stage.height - props.H) / 2;
// 创建一个图片对象接收当前位置信息
this.dragPic = e.target;
this.picturesWrapper.addChild(this.dragPic);
// 鼠标的偏移量
this.localPicX = e.localX / MAX_COL;
this.localPicY = e.localY / MAX_ROW;
// 最开始图片的位置
this.distanceX = this.dragPic.x ;
this.distanceY = this.dragPic.y;
// 最开始点击的图片的索引值
this.indexJ = Math.floor((this.distanceX) / (w + GAP));
this.indexI = Math.floor((this.distanceY) / (h + GAP));
this.index = (this.indexI) * MAX_COL + this.indexJ;
// this.centerX = Math.floor(e.clientX / w) * w + w / 2;
// this.centerY = Math.floor(e.clientY / h) * h + h / 2;
this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;
this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;
this.stage.addEventListener(
engine.MouseEvent.MOUSE_MOVE,
this.onMove,
this
);
this.stage.addEventListener(
engine.MouseEvent.MOUSE_UP,
this.stageOnUp,
this
);
}
listenStageOn = 1;
stageOnUp(e) {
let stageLeft = (750 - props.W) / 2
let stageTop = (this.stage.height - props.H) / 2;
this.stage.removeEventListener(
engine.MouseEvent.MOUSE_MOVE,
this.onMove,
this
);
this.stage.removeEventListener(
engine.MouseEvent.MOUSE_UP,
this.stageOnUp,
this
);
// 拖动的图片的中心位置在图片之外,回到原来的位置
if (this.centerY < stageTop || this.centerX < stageLeft) {
this.dragPic.x = this.distanceX ;
this.dragPic.y = this.distanceY ;
}
// 判断图片是否进入另一张图片的范围内
// 要交换的图片第几行第几列
let curJ = Math.floor(this.centerX / (w + GAP));
let curI = Math.floor(this.centerY / (h + GAP));
this.picturesWrapper.addChild(this.guideHole);
// 点击图片的位置
if ( 0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {
// 获取交互图片的索引值
let index = getIndexFromRC(curI, curJ, MAX_COL);
// console.log(index);
//要交换的图片
let dropPic = this.pictures[index];
let dropPicX = dropPic.x + stageLeft;
let dropPicy = dropPic.y + stageTop;
dropPic.x = this.distanceX;
dropPic.y = this.distanceY;
this.dragPic.x = dropPicX - stageLeft;
this.dragPic.y = dropPicy - stageTop;
// 交换之后索引也需要交换
const dropPicIndex = this.pictures.indexOf(dropPic);
const dragPicIndex = this.pictures.indexOf(this.dragPic);
this.pictures[dropPicIndex] = this.dragPic;
this.pictures[dragPicIndex] = dropPic;
// 图片中心还是在原来的位置
if (dragPicIndex === dropPicIndex) {
this.dragPic.x = this.distanceX
this.dragPic.y = this.distanceY
}
let result = true;
for (let j = 0; j < this.rightList.length; j++) {
if (this.rightList[j] != this.pictures[j]) {
result = false;
break;
}
}
if (result) {
this.onSuccess();
}
} else {
this.dragPic.x = this.distanceX
this.dragPic.y = this.distanceY
}
}
private onSuccess() {
console.log('拼图成功!');
engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });
this.stop();
}
onMove(e: engine.MouseEvent) {
// 当前图片的位置
this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;
this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;
// 当前图片的中心位置
this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2;
}
// onClk(e){
// // 重置时间
// this._timeCounter = 0;
// //重置图片顺序
// }
}
/**
* Created by rockyl on 2020-01-09.
*/
import GameView from "./GameView";
import { injectProps } from "../props";
export class GameWrapper extends engine.Container {
// private _status;
private _gameView: GameView;
constructor() {
super();
engine.globalEvent.addEventListener('pictures-start', this.start, this);
engine.globalEvent.addEventListener('pictures-stop', this.stop, this);
//创建实例
let gameView = this._gameView = new GameView();
this.addChild(gameView);
}
start(event: engine.Event) {
injectProps(event.data);
// this._status = 1;
this._gameView.start();
}
stop(event: engine.Event) {
this._gameView.stop();
}
}
/**
* Created by rockyl on 2020-02-03.
*/
import {Goods} from "./Goods";
import ObjectPool = engine.ObjectPool;
export const PoolName: string = 'goods';
ObjectPool.registerPool(PoolName, function () {
return new Goods();
}, function (item: Goods, data) {
item.reset();
});
import { props } from "../props";
const urls = [];
const picMap = {};
const posMap = {};
export default (parent, url, MAX_COL, MAX_ROW) => {
if (picMap[url]) {
const pics:any[] = picMap[url];
for (const pic of pics) {
parent.addChild(pic);
}
return [picMap[url], posMap[url]]
}
const W = props.W;
const H = props.H;
const GAP = props.GAP;
const spr = [];
const pos = []
for (let row = 0; row < MAX_ROW; row++) {
for (let col = 0; col < MAX_COL; col++) {
const child = engine.Sprite.fromImage(url);
spr.push(child);
child.scaleX = 1 / MAX_COL;
child.scaleY = 1 / MAX_ROW;
parent.addChild(child);
child.x = col * (W / MAX_COL + GAP);
child.y = row * (H / MAX_ROW + GAP);
pos.push([child.x, child.y]);
// child.texture.addEventListener('update', () => {
child.addEventListener(engine.Event.COMPLETE, () => {
const uvs = new Float32Array([
col / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
(row + 1) / MAX_ROW,
col / MAX_COL,
(row + 1) / MAX_ROW,
]);
child.uvs = uvs;
// spr.push(child);
});
}
}
picMap[url] = spr.concat([]);
posMap[url] = pos.concat([]);;
// console.log(spr);
return [spr, pos];
};
/**
* Created by rockyl on 2020-01-21.
*/
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
export function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
export function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, {keep: true});
}
export function createSvga(name, anchorName?) {
let inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
export function getIndexFromRC(row,col,maxCol){
let index;
index = row * maxCol + col ;
return index
}
export function getRandomArray(array){
array.sort(function() {
return .5 - Math.random();
});
}
\ No newline at end of file
/**
* Created by rockyl on 2019-11-20.
*/
import {GameWrapper} from "./game/GameWrapper";
import {injectProps, prepareProps} from "./props";
export default function (props) {
prepareProps();
injectProps(props);
let instance = new GameWrapper();
return instance;
}
/**
* Created by rockyl on 2020-01-21.
*/
export let props: any = {};
export function prepareProps() {
let metaProps = getProps();
engine.injectProp(props, metaProps);
}
export function injectProps(p) {
engine.injectProp(props, p);
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment