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劳工
zeroing-libs
Commits
78474834
Commit
78474834
authored
Mar 30, 2020
by
13732208043
Browse files
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维护更新
parent
8b6285ea
Changes
4
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Showing
4 changed files
with
103 additions
and
76 deletions
+103
-76
pick-tea.json
dist/customs/pick-tea.json
+1
-1
main.js
src/custom/pick-tea/debug/main.js
+44
-30
main.js.map
src/custom/pick-tea/debug/main.js.map
+1
-1
GameView.ts
src/custom/pick-tea/src/game/GameView.ts
+57
-44
No files found.
dist/customs/pick-tea.json
View file @
78474834
This diff is collapsed.
Click to expand it.
src/custom/pick-tea/debug/main.js
View file @
78474834
...
...
@@ -40,7 +40,6 @@
return
_this
;
}
GameView
.
prototype
.
setup
=
function
()
{
var
_this
=
this
;
if
(
this
.
_hasSetup
)
{
return
;
}
...
...
@@ -91,9 +90,6 @@
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
initView
();
setTimeout
(
function
()
{
_this
.
setTeaNum
({
totalNum
:
10
,
nowNum
:
0
,
serverData
:
1585290768011
});
},
500
);
};
GameView
.
prototype
.
reset
=
function
()
{
this
.
initView
();
...
...
@@ -190,15 +186,12 @@
if
(
this
.
schedule
)
{
clearInterval
(
this
.
schedule
);
}
var
totalNum
=
TeaNums
.
totalNum
;
var
nowNum
=
TeaNums
.
nowNum
+
1
;
var
totalNum
=
100
;
var
nowNum
=
90
;
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
var
surplus
=
nowNum
-
totalNum
;
if
(
surplus
==
0
)
{
this
.
progressbarImg
.
x
=
this
.
teaFullFlagImg
.
width
/
2
;
this
.
teaHalfFlagImg
.
visible
=
false
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
stop
();
this
.
gotoMaxLength
();
return
;
}
var
width
=
this
.
progressbarImg
.
width
;
...
...
@@ -207,38 +200,45 @@
var
serverData
=
TeaNums
.
serverData
;
var
fbdvalue
=
Math
.
abs
((
nowData
-
serverData
));
var
dataDiff
=
0
;
var
x
=
-
width
*
(
1
-
nowNum
/
totalNum
);
showLog
(
'parseFloat(x.toFixed(3))'
,
parseFloat
(
x
.
toFixed
(
3
)));
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
))
+
this
.
teaFullFlagImg
.
width
/
2
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
);
var
x
=
-
width
*
(
1
-
(
nowNum
/
totalNum
));
showLog
(
'原先的X:'
,
this
.
progressbarImg
.
x
);
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
5
))
+
this
.
teaFullFlagImg
.
width
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
);
showLog
(
'减去长款的x'
,
this
.
progressbarImg
.
x
);
showLog
(
'this.teaFullFlagImg.width'
,
this
.
teaFullFlagImg
.
width
);
if
(
this
.
progressbarImg
.
x
>
(
this
.
teaFullFlagImg
.
width
/
2
))
{
var
minus
=
this
.
teaFullFlagImg
.
width
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
)
-
this
.
progressbarImg
.
x
;
this
.
progressbarImg
.
x
=
this
.
progressbarImg
.
x
-
this
.
teaFullFlagImg
.
width
/
2
+
Math
.
abs
(
this
.
teaFullFlagImg
.
x
);
showLog
(
'负段x重组'
,
this
.
progressbarImg
.
x
);
}
showLog
(
'补宽的X'
,
this
.
progressbarImg
.
x
);
showLog
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
);
var
step
=
(
this
.
teaFullFlagImg
.
width
/
2
-
this
.
progressbarImg
.
x
)
/
surplus
;
this
.
addOneSvga
.
play
(
1
,
true
);
var
speed
=
props
.
pickTeaSpeed
;
var
teaFullRotation
=
engine
.
Tween
.
get
(
this
.
teaHalfFlagImg
,
{
loop
:
true
})
if
(
!
this
.
teaFullRotation
)
{
this
.
teaFullRotation
=
engine
.
Tween
.
get
(
this
.
teaHalfFlagImg
,
{
loop
:
true
})
.
to
({
rotation
:
360
},
speed
).
call
(
function
()
{
_this
.
teaHalfFlagImg
.
rotation
=
0
;
});
}
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(
function
()
{
nowNum
++
;
_this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
clearInterval
(
_this
.
schedule
);
engine
.
Tween
.
removeTweens
(
teaFullRotation
);
_this
.
progressbarImg
.
x
=
_this
.
teaFullFlagImg
.
width
/
2
;
_this
.
teaHalfFlagImg
.
visible
=
false
;
_this
.
teaFullFlagImg
.
visible
=
!
_this
.
teaHalfFlagImg
.
visible
;
_this
.
addOneSvga
.
visible
=
!
_this
.
teaHalfFlagImg
.
visible
;
_this
.
addOneSvga
.
stop
();
_this
.
gotoMaxLength
();
engine
.
Tween
.
pauseTweens
(
_this
.
teaFullRotation
);
}
_this
.
getTeaPercentage
(
nowNum
,
totalNum
);
if
(
_this
.
progressbarImg
.
x
<
_this
.
teaFullFlagImg
.
width
/
2
+
step
)
{
if
(
_this
.
progressbarImg
.
x
<
_this
.
teaFullFlagImg
.
width
/
2
)
{
_this
.
progressbarImg
.
x
-=
step
;
}
nowNum
++
;
_this
.
getTeaPercentage
(
nowNum
,
totalNum
)
;
dataDiff
+=
speed
;
myDate
=
new
Date
();
nowData
=
myDate
.
getTime
();
if
(
Math
.
abs
((
nowData
-
serverData
))
-
dataDiff
>
(
fbdvalue
+
3000
))
{
showLog
(
_this
.
schedule
);
clearInterval
(
_this
.
schedule
);
engine
.
Tween
.
removeTweens
(
teaFullRotation
);
engine
.
Tween
.
pauseTweens
(
_this
.
teaFullRotation
);
engine
.
globalEvent
.
dispatchEvent
(
'event-setchange-TeaNum'
);
_this
.
addOneSvga
.
visible
=
false
;
_this
.
addOneSvga
.
stop
();
...
...
@@ -247,6 +247,9 @@
},
speed
);
};
GameView
.
prototype
.
getTeaPercentage
=
function
(
nowNum
,
totalNum
)
{
if
(
nowNum
>
totalNum
)
{
return
;
}
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
var
teaPercentage
=
2
;
var
portion
=
totalNum
/
3
;
...
...
@@ -261,6 +264,16 @@
this
.
updateTeaPercentage
(
teaPercentage
);
}
};
GameView
.
prototype
.
gotoMaxLength
=
function
()
{
if
(
this
.
schedule
)
{
clearInterval
(
this
.
schedule
);
}
this
.
progressbarImg
.
x
=
this
.
teaFullFlagImg
.
width
/
2
;
this
.
teaHalfFlagImg
.
visible
=
false
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
;
this
.
addOneSvga
.
stop
();
};
GameView
.
prototype
.
updateTeaPercentage
=
function
(
teaPercentage
)
{
if
(
teaPercentage
===
void
0
)
{
teaPercentage
=
0
;
}
var
pickTeaSVGA
=
this
.
basketSvgaGroup
[
1
];
...
...
@@ -321,6 +334,7 @@
};
return
GameView
;
}(
engine
.
Container
));
//# sourceMappingURL=GameView.js.map
var
GameWrapper
=
(
function
(
_super
)
{
tslib
.
__extends
(
GameWrapper
,
_super
);
...
...
src/custom/pick-tea/debug/main.js.map
View file @
78474834
This diff is collapsed.
Click to expand it.
src/custom/pick-tea/src/game/GameView.ts
View file @
78474834
...
...
@@ -149,8 +149,6 @@ export default class GameView extends engine.Container {
mask
.
y
=
0
;
mask
.
alpha
=
1
;
//mask.fillColor = 'black'
this
.
progressbarImg
.
mask
=
mask
showLog
(
this
.
progressbarImg
.
mask
)
...
...
@@ -176,10 +174,10 @@ export default class GameView extends engine.Container {
//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })
this
.
initView
();
setTimeout
(()
=>
{
this
.
setTeaNum
({
totalNum
:
1
0
,
nowNum
:
0
,
serverData
:
1585290768011
})
//this.setTeaNum({ totalNum: 100, nowNum: 0 })
},
500
)
//
setTimeout(() => {
// this.setTeaNum({ totalNum: 10
0, nowNum: 0, serverData: 1585290768011 })
//
//this.setTeaNum({ totalNum: 100, nowNum: 0 })
//
}, 500)
}
...
...
@@ -311,17 +309,13 @@ export default class GameView extends engine.Container {
showLog
(
'清理定时器,重新设置同步'
)
clearInterval
(
this
.
schedule
);
}
let
totalNum
=
TeaNums
.
totalNum
;
let
nowNum
=
TeaNums
.
nowNum
+
1
let
totalNum
=
100
//TeaNums.totalNum;
let
nowNum
=
/*TeaNums.nowNum*/
90
showLog
(
'nowNum:'
,
nowNum
)
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
let
surplus
=
nowNum
-
totalNum
;
if
(
surplus
==
0
)
{
showLog
(
'达到最大长度'
);
this
.
progressbarImg
.
x
=
this
.
teaFullFlagImg
.
width
/
2
this
.
teaHalfFlagImg
.
visible
=
false
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
stop
();
this
.
gotoMaxLength
();
return
;
}
showLog
(
'surplus'
,
surplus
);
...
...
@@ -339,53 +333,58 @@ export default class GameView extends engine.Container {
/**/
//let rate = (443 - width * (1 - nowNum / totalNum))
//已经走得
let
x
=
-
width
*
(
1
-
nowNum
/
totalNum
)
showLog
(
'x'
,
x
);
showLog
(
'parseFloat(x.toFixed(3))'
,
parseFloat
(
x
.
toFixed
(
3
)))
let
x
=
-
width
*
(
1
-
(
nowNum
/
totalNum
))
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
))
+
this
.
teaFullFlagImg
.
width
/
2
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
)
//)//this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x)
showLog
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
)
showLog
(
'原先的X:'
,
this
.
progressbarImg
.
x
)
showLog
(
'比例后的X'
,
x
);
//showLog('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(5)))
let
step
=
(
this
.
teaFullFlagImg
.
width
/
2
-
this
.
progressbarImg
.
x
)
/
surplus
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
5
))
+
this
.
teaFullFlagImg
.
width
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
)
showLog
(
'减去长款的x'
,
this
.
progressbarImg
.
x
)
showLog
(
'this.teaFullFlagImg.width'
,
this
.
teaFullFlagImg
.
width
)
if
(
this
.
progressbarImg
.
x
>
(
this
.
teaFullFlagImg
.
width
/
2
))
{
let
minus
=
this
.
teaFullFlagImg
.
width
-
Math
.
abs
(
this
.
teaFullFlagImg
.
x
)
-
this
.
progressbarImg
.
x
showLog
(
'minus'
,
minus
)
this
.
progressbarImg
.
x
=
this
.
progressbarImg
.
x
-
this
.
teaFullFlagImg
.
width
/
2
+
Math
.
abs
(
this
.
teaFullFlagImg
.
x
)
showLog
(
'负段x重组'
,
this
.
progressbarImg
.
x
)
}
showLog
(
'补宽的X'
,
this
.
progressbarImg
.
x
);
showLog
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
)
let
step
=
(
this
.
teaFullFlagImg
.
width
/
2
-
this
.
progressbarImg
.
x
)
/
surplus
showLog
(
'step'
,
step
)
//step = parseFloat(step.toFixed(6));
//showLog('进图条每秒比例step', step)
this
.
addOneSvga
.
play
(
1
,
true
);
let
speed
=
props
.
pickTeaSpeed
;
//this.progressbarImg.x += step;
let
teaFullRotation
=
engine
.
Tween
.
get
(
this
.
teaHalfFlagImg
,
{
loop
:
true
})
if
(
!
this
.
teaFullRotation
)
{
this
.
teaFullRotation
=
engine
.
Tween
.
get
(
this
.
teaHalfFlagImg
,
{
loop
:
true
})
.
to
({
rotation
:
360
},
speed
).
call
(()
=>
{
this
.
teaHalfFlagImg
.
rotation
=
0
;
})
}
engine
.
Tween
.
resumeTweens
(
this
.
teaFullRotation
);
this
.
schedule
=
setInterval
(()
=>
{
//showLog('nowNum', nowNum, 'totalNum', totalNum)
nowNum
++
;
this
.
addOneSvga
.
play
(
1
,
true
);
if
(
nowNum
==
totalNum
)
{
showLog
(
'达到最大长度'
);
clearInterval
(
this
.
schedule
);
engine
.
Tween
.
removeTweens
(
teaFullRotation
);
this
.
progressbarImg
.
x
=
this
.
teaFullFlagImg
.
width
/
2
this
.
teaHalfFlagImg
.
visible
=
false
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
stop
();
this
.
gotoMaxLength
();
engine
.
Tween
.
pauseTweens
(
this
.
teaFullRotation
);
}
//showLog('nowNum', nowNum, 'totalNum', totalNum)
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
if
(
this
.
progressbarImg
.
x
<
this
.
teaFullFlagImg
.
width
/
2
+
step
)
{
if
(
this
.
progressbarImg
.
x
<
this
.
teaFullFlagImg
.
width
/
2
)
{
this
.
progressbarImg
.
x
-=
step
;
}
nowNum
++
;
this
.
getTeaPercentage
(
nowNum
,
totalNum
)
;
dataDiff
+=
speed
;
myDate
=
new
Date
();
nowData
=
myDate
.
getTime
();
if
(
Math
.
abs
((
nowData
-
serverData
))
-
dataDiff
>
(
fbdvalue
+
3000
))
{
showLog
(
'校准数据前后数据偏差过大'
);
showLog
(
Math
.
abs
((
nowData
-
serverData
))
-
dataDiff
-
(
fbdvalue
+
3000
))
showLog
(
this
.
schedule
)
clearInterval
(
this
.
schedule
);
engine
.
Tween
.
removeTweens
(
teaFullRotation
);
engine
.
Tween
.
pauseTweens
(
this
.
teaFullRotation
);
engine
.
globalEvent
.
dispatchEvent
(
'event-setchange-TeaNum'
);
this
.
addOneSvga
.
visible
=
false
;
this
.
addOneSvga
.
stop
();
...
...
@@ -394,6 +393,9 @@ export default class GameView extends engine.Container {
},
speed
)
}
getTeaPercentage
(
nowNum
,
totalNum
)
{
if
(
nowNum
>
totalNum
)
{
return
;
}
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
let
teaPercentage
=
2
;
let
portion
=
totalNum
/
3
...
...
@@ -410,7 +412,18 @@ export default class GameView extends engine.Container {
this
.
updateTeaPercentage
(
teaPercentage
);
}
}
//进度条达到最大长度
gotoMaxLength
()
{
showLog
(
'达到最大长度'
);
if
(
this
.
schedule
)
{
clearInterval
(
this
.
schedule
);
}
this
.
progressbarImg
.
x
=
this
.
teaFullFlagImg
.
width
/
2
this
.
teaHalfFlagImg
.
visible
=
false
;
this
.
teaFullFlagImg
.
visible
=
!
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
visible
=
this
.
teaHalfFlagImg
.
visible
this
.
addOneSvga
.
stop
();
}
//需要更换茶叶数量皮肤
updateTeaPercentage
(
teaPercentage
=
0
)
{
showLog
(
'需要更换茶叶数量皮肤'
)
...
...
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