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劳工
zeroing-libs
Commits
77d6802b
Commit
77d6802b
authored
Mar 27, 2020
by
13732208043
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采茶叶
parent
f0cb48df
Changes
4
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4 changed files
with
88 additions
and
49 deletions
+88
-49
pick-tea.json
dist/customs/pick-tea.json
+1
-1
main.js
src/custom/pick-tea/debug/main.js
+38
-17
main.js.map
src/custom/pick-tea/debug/main.js.map
+1
-1
GameView.ts
src/custom/pick-tea/src/game/GameView.ts
+48
-30
No files found.
dist/customs/pick-tea.json
View file @
77d6802b
...
@@ -211,5 +211,5 @@
...
@@ -211,5 +211,5 @@
}
}
},
},
"id"
:
"pick-tea"
,
"id"
:
"pick-tea"
,
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['pick-tea'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\r\n\t
//# sourceMappingURL=props.js.map
\n\n\t
function getTexture(uuid) {
\r\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\r\n\t
}
\r\n\t
function getTextureByName(name) {
\r\n\t
return getTexture(engine.getAssetByName(name).uuid);
\r\n\t
}
\r\n\t
function createSvga(name, anchorName) {
\r\n\t
var inst = new svga.Svga();
\r\n\t
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
\r\n\t
return inst;
\r\n\t
}
\r\n\t
//# sourceMappingURL=utils.js.map
\n\n\t
var Goods = (function (_super) {
\r\n\t
tslib.__extends(Goods, _super);
\r\n\t
function Goods() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
var body;
\r\n\t
body = _this._body = new engine.Rect();
\r\n\t
var rain = new engine.Sprite(getTextureByName('雨滴'));
\r\n\t
rain[
\"
npcType
\"
] =
\"
rain
\"
;
\r\n\t
var stone = new engine.Sprite(getTextureByName('石块'));
\r\n\t
stone[
\"
npcType
\"
] =
\"
stone
\"
;
\r\n\t
var boom = new engine.Sprite(getTextureByName('炸弹'));
\r\n\t
boom[
\"
npcType
\"
] =
\"
boom
\"
;
\r\n\t
rain.visible = false;
\r\n\t
stone.visible = false;
\r\n\t
boom.visible = false;
\r\n\t
body.addChild(rain);
\r\n\t
body.addChild(stone);
\r\n\t
body.addChild(boom);
\r\n\t
_this.addChild(body);
\r\n\t
body.width = .0001;
\r\n\t
body.height = .0001;
\r\n\t
body.mouseEnabled = false;
\r\n\t
return _this;
\r\n\t
}
\r\n\t
Goods.prototype.getRandomNumberByRange = function (start, end) {
\r\n\t
return Math.floor(Math.random() * (end - start) + start);
\r\n\t
};
\r\n\t
Goods.prototype.reset = function () {
\r\n\t
this.visible = true;
\r\n\t
this.rotation = 0;
\r\n\t
this.anchorOffsetY = 0;
\r\n\t
this.y = 0;
\r\n\t
this.x = (750 - 120) * Math.random() + 30;
\r\n\t
this.rotation = 0;
\r\n\t
var random = Math.random();
\r\n\t
if (random < props.goodsProbability[0]) {
\r\n\t
this.showNpc(
\"
rain
\"
);
\r\n\t
}
\r\n\t
else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {
\r\n\t
this.showNpc(
\"
stone
\"
);
\r\n\t
}
\r\n\t
else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {
\r\n\t
this.showNpc(
\"
boom
\"
);
\r\n\t
}
\r\n\t
};
\r\n\t
Goods.prototype.showNpc = function (type) {
\r\n\t
for (var i = 0; i < this._body.children.length; i++) {
\r\n\t
this._body.children[i].visible = false;
\r\n\t
this._body.children[i].mouseEnabled = false;
\r\n\t
}
\r\n\t
for (var i = 0; i < this._body.children.length; i++) {
\r\n\t
if (this._body.children[i][
\"
npcType
\"
] == type) {
\r\n\t
this[
\"
npcType
\"
] = type;
\r\n\t
this._body.children[i].visible = true;
\r\n\t
this._body.children[i].mouseEnabled = false;
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
Object.defineProperty(Goods.prototype,
\"
anchorOffsetY
\"
, {
\r\n\t
set: function (v) {
\r\n\t
this._body.y = v;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
return Goods;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=Goods.js.map
\n\n\t
var ObjectPool = engine.ObjectPool;
\r\n\t
var PoolName = 'goods';
\r\n\t
ObjectPool.registerPool(PoolName, function () {
\r\n\t
return new Goods();
\r\n\t
}, function (item, data) {
\r\n\t
item.reset();
\r\n\t
});
\r\n\t
//# sourceMappingURL=object-pool-init.js.map
\n\n\t
var ObjectPool$1 = engine.ObjectPool;
\r\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.nowPercentage = 0;
\r\n\t
_this.goodsItems = [];
\r\n\t
_this._touchEnabled = true;
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
var _this = this;
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.pickTeaBg = new engine.Container();
\r\n\t
var bgGroud = new engine.Image();
\r\n\t
bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';
\r\n\t
this.addChild(bgGroud);
\r\n\t
this.addChild(this.pickTeaBg);
\r\n\t
this.teaHalfImg = new engine.Image();
\r\n\t
this.paperBasketSvga = createSvga(
\"
采茶童-纸篮子
\"
);
\r\n\t
this.clothBasketSvga = createSvga(
\"
采茶童-布篮子
\"
);
\r\n\t
this.bambooBasketSvga = createSvga(
\"
采茶童-竹编篮
\"
);
\r\n\t
this.woodBasketSvga = createSvga(
\"
采茶童-木篮子
\"
);
\r\n\t
this.addOneSvga = createSvga(
\"
+1
\"
);
\r\n\t
this.pickTeaSvga = createSvga(
\"
采茶叶
\"
);
\r\n\t
this.teaSkyUpSvga = createSvga(
\"
茶叶向上飞
\"
);
\r\n\t
this.handGraspSvga = createSvga(
\"
手抓去
\"
);
\r\n\t
this.pickTeaBg.addChild(this.paperBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.clothBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.bambooBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.woodBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.addOneSvga);
\r\n\t
this.pickTeaBg.addChild(this.pickTeaSvga);
\r\n\t
this.pickTeaBg.addChild(this.teaSkyUpSvga);
\r\n\t
this.pickTeaBg.addChild(this.handGraspSvga);
\r\n\t
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];
\r\n\t
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
\r\n\t
this.progressbarImg = new engine.Image(getTextureByName('进度'));
\r\n\t
this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));
\r\n\t
this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));
\r\n\t
this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));
\r\n\t
this.verseImg = new engine.Image(getTextureByName('气泡框'));
\r\n\t
this.pickTeaBg.addChild(this.verseImg);
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.width = 600;
\r\n\t
mask.height = 50;
\r\n\t
mask.x = 10;
\r\n\t
mask.y = 0;
\r\n\t
mask.alpha = 1;
\r\n\t
this.progressbarImg.mask = mask;
\r\n\t
console.log(this.progressbarImg.mask);
\r\n\t
this.progressbarBgImg.addChild(this.progressbarImg);
\r\n\t
this.progressbarBgImg.addChild(mask);
\r\n\t
console.log('遮罩坐标');
\r\n\t
console.log(mask.x, mask.y);
\r\n\t
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaFullFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaStarImg);
\r\n\t
this.pickTeaCount = new engine.Label();
\r\n\t
this.progressbarBgImg.addChild(this.pickTeaCount);
\r\n\t
this.addChild(this.progressbarBgImg);
\r\n\t
this.initView();
\r\n\t
this.setPickTeaLevel(1);
\r\n\t
this.setTeaNum({ totalNum: 430, nowNum: 0 });
\r\n\t
setInterval(function () {
\r\n\t
_this.handGrasp();
\r\n\t
}, 5000);
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
console.log('111111111reset1');
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
this.gameIng = false;
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
this.gameIng = true;
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
this.reset();
\r\n\t
this.start();
\r\n\t
};
\r\n\t
GameView.prototype.initView = function () {
\r\n\t
for (var i = 0; i < this.basketSvgaGroup.length; i++) {
\r\n\t
this.basketSvgaGroup[i].visible = false;
\r\n\t
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
\r\n\t
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];
\r\n\t
this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
\r\n\t
}
\r\n\t
this.pickTeaBg.mouseEnabled = false;
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.pickTeaSvga.visible = false;
\r\n\t
this.teaSkyUpSvga.visible = false;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.initChildrenPos();
\r\n\t
};
\r\n\t
GameView.prototype.initChildrenPos = function () {
\r\n\t
this.verseImg.x = props.versePos[0];
\r\n\t
this.verseImg.y = props.versePos[1];
\r\n\t
this.addOneSvga.x = props.addOneSvgaPos[0];
\r\n\t
this.addOneSvga.y = props.addOneSvgaPos[1];
\r\n\t
this.pickTeaSvga.x = props.pickTeaSvgaPos[0];
\r\n\t
this.pickTeaSvga.y = props.pickTeaSvgaPos[1];
\r\n\t
this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];
\r\n\t
this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];
\r\n\t
this.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
this.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
this.progressbarBgImg.x = props.progressbarBgImgPos[0];
\r\n\t
this.progressbarBgImg.y = props.progressbarBgImgPos[1];
\r\n\t
this.progressbarImg.x = props.progressbarImgPos[0];
\r\n\t
this.progressbarImg.y = props.progressbarImgPos[1];
\r\n\t
this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;
\r\n\t
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaFullFlagImg.visible = false;
\r\n\t
this.teaStarImg.x = props.teaStarImgPos[0];
\r\n\t
this.teaStarImg.y = props.teaStarImgPos[1];
\r\n\t
this.pickTeaCount.fillColor = 'white';
\r\n\t
this.pickTeaCount.size = 30;
\r\n\t
this.pickTeaCount.text = '';
\r\n\t
this.pickTeaCount.x = props.pickTeaCountPos[0];
\r\n\t
this.pickTeaCount.y = props.pickTeaCountPos[1];
\r\n\t
this.pickTeaCount.height = 50;
\r\n\t
this.pickTeaCount.width = 200;
\r\n\t
this.verseLabel = new engine.TextField();
\r\n\t
this.verseLabel.size = props.verseLabel[2];
\r\n\t
this.verseLabel.text = '11';
\r\n\t
this.verseLabel.fillColor = props.verseColor[0];
\r\n\t
this.verseLabel.height = props.verseLabel[1];
\r\n\t
this.verseLabel.width = props.verseLabel[0];
\r\n\t
this.verseLabel.strokeColor = props.verseColor[1];
\r\n\t
this.verseLabel.stroke = 0.5;
\r\n\t
this.verseLabel.y = 15;
\r\n\t
this.verseLabel['textHeight'] = 14;
\r\n\t
this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
this.verseImg.addChild(this.verseLabel);
\r\n\t
};
\r\n\t
GameView.prototype.showVerse = function () {
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var random, verse, y;
\r\n\t
var _this = this;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
console.log('显示诗句');
\r\n\t
if (!this._touchEnabled) {
\r\n\t
return [2];
\r\n\t
}
\r\n\t
this._touchEnabled = false;
\r\n\t
this.verseImg.visible = true;
\r\n\t
random = Math.floor(Math.random() * 3);
\r\n\t
console.log('random', random);
\r\n\t
console.log('props.verses');
\r\n\t
console.log(props.verses);
\r\n\t
verse = props.verses[random];
\r\n\t
console.log('verse', verse);
\r\n\t
this.verseLabel.text = verse;
\r\n\t
y = this.verseImg.y;
\r\n\t
engine.Tween.get(this.verseImg)
\r\n\t
.to({ alpha: 0 }, 3000).call(function () {
\r\n\t
_this.verseImg.visible = false;
\r\n\t
_this.verseImg.alpha = 1;
\r\n\t
_this._touchEnabled = true;
\r\n\t
});
\r\n\t
return [2];
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.setTeaNum = function (TeaNums) {
\r\n\t
var _this = this;
\r\n\t
if (this.schedule) {
\r\n\t
console.log('清理定时器,重新设置同步');
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
var totalNum = 200;
\r\n\t
var nowNum = 10;
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
this.getTeaPercentage(nowNum, totalNum);
\r\n\t
var chaju = nowNum - totalNum;
\r\n\t
console.log('chaju', chaju);
\r\n\t
var width = this.progressbarImg.width;
\r\n\t
var myDate = new Date();
\r\n\t
var nowData = myDate.getTime();
\r\n\t
console.log('nowData', nowData);
\r\n\t
var x = -width * (1 - nowNum / totalNum);
\r\n\t
console.log('x', x);
\r\n\t
this.progressbarImg.x = parseFloat(x.toFixed(3));
\r\n\t
console.log('this.progressbarImg.x', this.progressbarImg.x);
\r\n\t
var step = (width - (width - Math.abs(this.progressbarImg.x))) / chaju;
\r\n\t
console.log('进图条每秒比例原始step', step);
\r\n\t
step = parseFloat(step.toFixed(3));
\r\n\t
console.log('进图条每秒比例step', step);
\r\n\t
this.addOneSvga.play(1, true);
\r\n\t
var speed = props.pickTeaSpeed;
\r\n\t
var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
\r\n\t
.to({ rotation: 360 }, speed).call(function () {
\r\n\t
_this.teaHalfFlagImg.rotation = 0;
\r\n\t
});
\r\n\t
this.schedule = setInterval(function () {
\r\n\t
if (nowNum == totalNum) {
\r\n\t
console.log('达到最大长度');
\r\n\t
clearInterval(_this.schedule);
\r\n\t
engine.Tween.pauseTweens(teaFullRotation);
\r\n\t
_this.progressbarImg.x = 0;
\r\n\t
_this.teaHalfFlagImg.visible = false;
\r\n\t
_this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;
\r\n\t
_this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;
\r\n\t
_this.addOneSvga.stop();
\r\n\t
}
\r\n\t
if (_this.progressbarImg.x <= -2) {
\r\n\t
_this.progressbarImg.x -= step;
\r\n\t
}
\r\n\t
_this.getTeaPercentage(nowNum, totalNum);
\r\n\t
nowNum++;
\r\n\t
nowData = myDate.getTime();
\r\n\t
console.log('nowData', nowData);
\r\n\t
}, speed);
\r\n\t
};
\r\n\t
GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
var teaPercentage = 2;
\r\n\t
var portion = totalNum / 3;
\r\n\t
if (nowNum < portion) {
\r\n\t
return;
\r\n\t
}
\r\n\t
if (nowNum < (portion * 2)) {
\r\n\t
teaPercentage = 1;
\r\n\t
}
\r\n\t
console.log('teaPercentage', teaPercentage);
\r\n\t
if (this.nowPercentage != teaPercentage) {
\r\n\t
console.log('状态改变');
\r\n\t
this.nowPercentage = teaPercentage;
\r\n\t
this.updateTeaPercentage(teaPercentage);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.updateTeaPercentage = function (teaPercentage) {
\r\n\t
if (teaPercentage === void 0) { teaPercentage = 0; }
\r\n\t
console.log('需要更换茶叶数量皮肤');
\r\n\t
console.log('延迟500ms');
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[1];
\r\n\t
console.log('pickTeaSVGA');
\r\n\t
console.log(pickTeaSVGA);
\r\n\t
pickTeaSVGA.removeChildAt(10);
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
if (!originframes) {
\r\n\t
return;
\r\n\t
}
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (teaPercentage == 1) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));
\r\n\t
}
\r\n\t
else if (teaPercentage == 2) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));
\r\n\t
}
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
console.log('this.teaHalfImg');
\r\n\t
console.log(this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(this.teaHalfImg, 10);
\r\n\t
};
\r\n\t
GameView.prototype.setPickTeaLevel = function (level) {
\r\n\t
var _this = this;
\r\n\t
console.log('setPickTeaLevel', level);
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[level];
\r\n\t
pickTeaSVGA.visible = true;
\r\n\t
setTimeout(function () {
\r\n\t
console.log('延迟500ms');
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (_this.teaHalfImg) {
\r\n\t
_this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
}
\r\n\t
console.log('this.teaHalfImg');
\r\n\t
console.log(_this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);
\r\n\t
pickTeaSVGA.gotoAndPlay(1, true);
\r\n\t
}, 5
00);
\r\n\t
};
\r\n\t
GameView.prototype.handGrasp = function () {
\r\n\t
console.log('handGrasp');
\r\n\t
var that = this;
\r\n\t
setTimeout(function () {
\r\n\t
that.handGraspSvga.play(1, true);
\r\n\t
engine.Tween.get(that.handGraspSvga)
\r\n\t
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {
\r\n\t
that.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
that.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
that.pickTeaSvga.visible = true;
\r\n\t
that.pickTeaSvga.play(1, false);
\r\n\t
});
\r\n\t
that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = true;
\r\n\t
that.teaSkyUpSvga.play(1, false);
\r\n\t
});
\r\n\t
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = false;
\r\n\t
});
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
GameView.prototype.recycleGoods = function () {
\r\n\t
return;
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);
\r\n\t
var gameView = _this._gameView = new GameView();
\r\n\t
_this.addChild(gameView);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.setTeaNum = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setTeaNum(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.setPickTeaLevel = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setPickTeaLevel(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.handGrasp = function () {
\r\n\t
this._gameView.handGrasp();
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\r\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})));
\n
"
"code"
:
"(function (global, factory) {
\n\t
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
\n\t
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
\n\t
(global = global || self, global['pick-tea'] = factory(global.tslib));
\n
}(this, (function (tslib) { 'use strict';
\n\n\t
var props = {};
\r\n\t
function prepareProps() {
\r\n\t
var metaProps = getProps();
\r\n\t
engine.injectProp(props, metaProps);
\r\n\t
}
\r\n\t
function injectProps(p) {
\r\n\t
engine.injectProp(props, p);
\r\n\t
}
\r\n\t
//# sourceMappingURL=props.js.map
\n\n\t
function getTexture(uuid) {
\r\n\t
return engine.Texture.from(getAssetByUUID(uuid).uuid);
\r\n\t
}
\r\n\t
function getTextureByName(name) {
\r\n\t
return getTexture(engine.getAssetByName(name).uuid);
\r\n\t
}
\r\n\t
function createSvga(name, anchorName) {
\r\n\t
var inst = new svga.Svga();
\r\n\t
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
\r\n\t
return inst;
\r\n\t
}
\r\n\t
//# sourceMappingURL=utils.js.map
\n\n\t
var Goods = (function (_super) {
\r\n\t
tslib.__extends(Goods, _super);
\r\n\t
function Goods() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
var body;
\r\n\t
body = _this._body = new engine.Rect();
\r\n\t
var rain = new engine.Sprite(getTextureByName('雨滴'));
\r\n\t
rain[
\"
npcType
\"
] =
\"
rain
\"
;
\r\n\t
var stone = new engine.Sprite(getTextureByName('石块'));
\r\n\t
stone[
\"
npcType
\"
] =
\"
stone
\"
;
\r\n\t
var boom = new engine.Sprite(getTextureByName('炸弹'));
\r\n\t
boom[
\"
npcType
\"
] =
\"
boom
\"
;
\r\n\t
rain.visible = false;
\r\n\t
stone.visible = false;
\r\n\t
boom.visible = false;
\r\n\t
body.addChild(rain);
\r\n\t
body.addChild(stone);
\r\n\t
body.addChild(boom);
\r\n\t
_this.addChild(body);
\r\n\t
body.width = .0001;
\r\n\t
body.height = .0001;
\r\n\t
body.mouseEnabled = false;
\r\n\t
return _this;
\r\n\t
}
\r\n\t
Goods.prototype.getRandomNumberByRange = function (start, end) {
\r\n\t
return Math.floor(Math.random() * (end - start) + start);
\r\n\t
};
\r\n\t
Goods.prototype.reset = function () {
\r\n\t
this.visible = true;
\r\n\t
this.rotation = 0;
\r\n\t
this.anchorOffsetY = 0;
\r\n\t
this.y = 0;
\r\n\t
this.x = (750 - 120) * Math.random() + 30;
\r\n\t
this.rotation = 0;
\r\n\t
var random = Math.random();
\r\n\t
if (random < props.goodsProbability[0]) {
\r\n\t
this.showNpc(
\"
rain
\"
);
\r\n\t
}
\r\n\t
else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {
\r\n\t
this.showNpc(
\"
stone
\"
);
\r\n\t
}
\r\n\t
else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {
\r\n\t
this.showNpc(
\"
boom
\"
);
\r\n\t
}
\r\n\t
};
\r\n\t
Goods.prototype.showNpc = function (type) {
\r\n\t
for (var i = 0; i < this._body.children.length; i++) {
\r\n\t
this._body.children[i].visible = false;
\r\n\t
this._body.children[i].mouseEnabled = false;
\r\n\t
}
\r\n\t
for (var i = 0; i < this._body.children.length; i++) {
\r\n\t
if (this._body.children[i][
\"
npcType
\"
] == type) {
\r\n\t
this[
\"
npcType
\"
] = type;
\r\n\t
this._body.children[i].visible = true;
\r\n\t
this._body.children[i].mouseEnabled = false;
\r\n\t
}
\r\n\t
}
\r\n\t
};
\r\n\t
Object.defineProperty(Goods.prototype,
\"
anchorOffsetY
\"
, {
\r\n\t
set: function (v) {
\r\n\t
this._body.y = v;
\r\n\t
},
\r\n\t
enumerable: true,
\r\n\t
configurable: true
\r\n\t
});
\r\n\t
return Goods;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=Goods.js.map
\n\n\t
var ObjectPool = engine.ObjectPool;
\r\n\t
var PoolName = 'goods';
\r\n\t
ObjectPool.registerPool(PoolName, function () {
\r\n\t
return new Goods();
\r\n\t
}, function (item, data) {
\r\n\t
item.reset();
\r\n\t
});
\r\n\t
//# sourceMappingURL=object-pool-init.js.map
\n\n\t
var ObjectPool$1 = engine.ObjectPool;
\r\n\t
var GameView = (function (_super) {
\r\n\t
tslib.__extends(GameView, _super);
\r\n\t
function GameView() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
_this.nowPercentage = 0;
\r\n\t
_this.goodsItems = [];
\r\n\t
_this._touchEnabled = true;
\r\n\t
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameView.prototype.setup = function () {
\r\n\t
var _this = this;
\r\n\t
if (this._hasSetup) {
\r\n\t
return;
\r\n\t
}
\r\n\t
this._hasSetup = true;
\r\n\t
this.pickTeaBg = new engine.Container();
\r\n\t
var bgGroud = new engine.Image();
\r\n\t
bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';
\r\n\t
this.addChild(bgGroud);
\r\n\t
this.addChild(this.pickTeaBg);
\r\n\t
this.teaHalfImg = new engine.Image();
\r\n\t
this.paperBasketSvga = createSvga(
\"
采茶童-纸篮子
\"
);
\r\n\t
this.clothBasketSvga = createSvga(
\"
采茶童-布篮子
\"
);
\r\n\t
this.bambooBasketSvga = createSvga(
\"
采茶童-竹编篮
\"
);
\r\n\t
this.woodBasketSvga = createSvga(
\"
采茶童-木篮子
\"
);
\r\n\t
this.addOneSvga = createSvga(
\"
+1
\"
);
\r\n\t
this.pickTeaSvga = createSvga(
\"
采茶叶
\"
);
\r\n\t
this.teaSkyUpSvga = createSvga(
\"
茶叶向上飞
\"
);
\r\n\t
this.handGraspSvga = createSvga(
\"
手抓去
\"
);
\r\n\t
this.pickTeaBg.addChild(this.paperBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.clothBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.bambooBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.woodBasketSvga);
\r\n\t
this.pickTeaBg.addChild(this.addOneSvga);
\r\n\t
this.pickTeaBg.addChild(this.pickTeaSvga);
\r\n\t
this.pickTeaBg.addChild(this.teaSkyUpSvga);
\r\n\t
this.pickTeaBg.addChild(this.handGraspSvga);
\r\n\t
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];
\r\n\t
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
\r\n\t
this.progressbarImg = new engine.Image(getTextureByName('进度'));
\r\n\t
this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));
\r\n\t
this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));
\r\n\t
this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));
\r\n\t
this.verseImg = new engine.Image(getTextureByName('气泡框'));
\r\n\t
this.pickTeaBg.addChild(this.verseImg);
\r\n\t
var mask = new engine.Rect();
\r\n\t
mask.width = 600;
\r\n\t
mask.height = 50;
\r\n\t
mask.x = 10;
\r\n\t
mask.y = 0;
\r\n\t
mask.alpha = 1;
\r\n\t
this.progressbarImg.mask = mask;
\r\n\t
console.log(this.progressbarImg.mask);
\r\n\t
this.progressbarBgImg.addChild(this.progressbarImg);
\r\n\t
this.progressbarBgImg.addChild(mask);
\r\n\t
console.log('遮罩坐标');
\r\n\t
console.log(mask.x, mask.y);
\r\n\t
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaFullFlagImg);
\r\n\t
this.progressbarBgImg.addChild(this.teaStarImg);
\r\n\t
this.pickTeaCount = new engine.Label();
\r\n\t
this.progressbarBgImg.addChild(this.pickTeaCount);
\r\n\t
this.addChild(this.progressbarBgImg);
\r\n\t
var myDate = new Date();
\r\n\t
var nowData = myDate.getTime();
\r\n\t
this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData });
\r\n\t
this.initChildrenPos();
\r\n\t
setInterval(function () {
\r\n\t
_this.handGrasp();
\r\n\t
}, 5000);
\r\n\t
};
\r\n\t
GameView.prototype.reset = function () {
\r\n\t
var _this = this;
\r\n\t
console.log('111111111reset1');
\r\n\t
this.initView();
\r\n\t
setTimeout(function () {
\r\n\t
return _this.setPickTeaLevel(1);
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
GameView.prototype.start = function () {
\r\n\t
};
\r\n\t
GameView.prototype.pause = function () {
\r\n\t
this.gameIng = false;
\r\n\t
};
\r\n\t
GameView.prototype.revive = function () {
\r\n\t
this.gameIng = true;
\r\n\t
};
\r\n\t
GameView.prototype.resume = function () {
\r\n\t
this.reset();
\r\n\t
this.start();
\r\n\t
};
\r\n\t
GameView.prototype.initView = function () {
\r\n\t
this.pickTeaBg.mouseEnabled = false;
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.pickTeaSvga.visible = false;
\r\n\t
this.teaSkyUpSvga.visible = false;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.initChildrenPos();
\r\n\t
};
\r\n\t
GameView.prototype.initChildrenPos = function () {
\r\n\t
for (var i = 0; i < this.basketSvgaGroup.length; i++) {
\r\n\t
this.basketSvgaGroup[i].visible = false;
\r\n\t
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
\r\n\t
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];
\r\n\t
this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
\r\n\t
}
\r\n\t
this.verseImg.x = props.versePos[0];
\r\n\t
this.verseImg.y = props.versePos[1];
\r\n\t
this.addOneSvga.x = props.addOneSvgaPos[0];
\r\n\t
this.addOneSvga.y = props.addOneSvgaPos[1];
\r\n\t
this.pickTeaSvga.x = props.pickTeaSvgaPos[0];
\r\n\t
this.pickTeaSvga.y = props.pickTeaSvgaPos[1];
\r\n\t
this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];
\r\n\t
this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];
\r\n\t
this.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
this.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
this.progressbarBgImg.x = props.progressbarBgImgPos[0];
\r\n\t
this.progressbarBgImg.y = props.progressbarBgImgPos[1];
\r\n\t
this.progressbarImg.x = props.progressbarImgPos[0];
\r\n\t
this.progressbarImg.y = props.progressbarImgPos[1];
\r\n\t
this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;
\r\n\t
this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;
\r\n\t
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];
\r\n\t
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];
\r\n\t
this.teaFullFlagImg.visible = false;
\r\n\t
this.teaStarImg.x = props.teaStarImgPos[0];
\r\n\t
this.teaStarImg.y = props.teaStarImgPos[1];
\r\n\t
this.pickTeaCount.fillColor = 'white';
\r\n\t
this.pickTeaCount.size = 30;
\r\n\t
this.pickTeaCount.text = '';
\r\n\t
this.pickTeaCount.x = props.pickTeaCountPos[0];
\r\n\t
this.pickTeaCount.y = props.pickTeaCountPos[1];
\r\n\t
this.pickTeaCount.height = 50;
\r\n\t
this.pickTeaCount.width = 200;
\r\n\t
this.verseLabel = new engine.TextField();
\r\n\t
this.verseLabel.size = props.verseLabel[2];
\r\n\t
this.verseLabel.text = '11';
\r\n\t
this.verseLabel.fillColor = props.verseColor[0];
\r\n\t
this.verseLabel.height = props.verseLabel[1];
\r\n\t
this.verseLabel.width = props.verseLabel[0];
\r\n\t
this.verseLabel.strokeColor = props.verseColor[1];
\r\n\t
this.verseLabel.stroke = 0.5;
\r\n\t
this.verseLabel.y = 15;
\r\n\t
this.verseLabel['textHeight'] = 14;
\r\n\t
this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;
\r\n\t
this.verseImg.visible = false;
\r\n\t
this.verseImg.addChild(this.verseLabel);
\r\n\t
};
\r\n\t
GameView.prototype.showVerse = function () {
\r\n\t
return tslib.__awaiter(this, void 0, void 0, function () {
\r\n\t
var random, verse, y;
\r\n\t
var _this = this;
\r\n\t
return tslib.__generator(this, function (_a) {
\r\n\t
console.log('显示诗句');
\r\n\t
if (!this._touchEnabled) {
\r\n\t
return [2];
\r\n\t
}
\r\n\t
this._touchEnabled = false;
\r\n\t
this.verseImg.visible = true;
\r\n\t
random = Math.floor(Math.random() * 3);
\r\n\t
console.log('random', random);
\r\n\t
console.log('props.verses');
\r\n\t
console.log(props.verses);
\r\n\t
verse = props.verses[random];
\r\n\t
console.log('verse', verse);
\r\n\t
this.verseLabel.text = verse;
\r\n\t
y = this.verseImg.y;
\r\n\t
engine.Tween.get(this.verseImg)
\r\n\t
.to({ alpha: 0 }, 3000).call(function () {
\r\n\t
_this.verseImg.visible = false;
\r\n\t
_this.verseImg.alpha = 1;
\r\n\t
_this._touchEnabled = true;
\r\n\t
});
\r\n\t
return [2];
\r\n\t
});
\r\n\t
});
\r\n\t
};
\r\n\t
GameView.prototype.setTeaNum = function (TeaNums) {
\r\n\t
var _this = this;
\r\n\t
if (this.schedule) {
\r\n\t
console.log('清理定时器,重新设置同步');
\r\n\t
clearInterval(this.schedule);
\r\n\t
}
\r\n\t
var totalNum = TeaNums.totalNum;
\r\n\t
var nowNum = TeaNums.nowNum;
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
this.getTeaPercentage(nowNum, totalNum);
\r\n\t
var surplus = nowNum - totalNum;
\r\n\t
console.log('surplus', surplus);
\r\n\t
var width = this.progressbarImg.width;
\r\n\t
var myDate = new Date();
\r\n\t
var nowData = myDate.getTime();
\r\n\t
var serverData = TeaNums.serverData;
\r\n\t
var fbdvalue = Math.abs((nowData - serverData / 1000));
\r\n\t
console.log('fbdvalue', fbdvalue);
\r\n\t
var dataDiff = 0;
\r\n\t
var x = -width * (1 - nowNum / totalNum);
\r\n\t
console.log('x', x);
\r\n\t
this.progressbarImg.x = parseFloat(x.toFixed(3));
\r\n\t
console.log('this.progressbarImg.x', this.progressbarImg.x);
\r\n\t
var step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus;
\r\n\t
console.log('进图条每秒比例原始step', step);
\r\n\t
step = parseFloat(step.toFixed(3));
\r\n\t
console.log('进图条每秒比例step', step);
\r\n\t
this.addOneSvga.play(1, true);
\r\n\t
var speed = props.pickTeaSpeed;
\r\n\t
var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
\r\n\t
.to({ rotation: 360 }, speed).call(function () {
\r\n\t
_this.teaHalfFlagImg.rotation = 0;
\r\n\t
});
\r\n\t
this.schedule = setInterval(function () {
\r\n\t
if (nowNum == totalNum) {
\r\n\t
console.log('达到最大长度');
\r\n\t
clearInterval(_this.schedule);
\r\n\t
engine.Tween.pauseTweens(teaFullRotation);
\r\n\t
_this.progressbarImg.x = 0;
\r\n\t
_this.teaHalfFlagImg.visible = false;
\r\n\t
_this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;
\r\n\t
_this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;
\r\n\t
_this.addOneSvga.stop();
\r\n\t
}
\r\n\t
if (_this.progressbarImg.x <= -2) {
\r\n\t
_this.progressbarImg.x -= step;
\r\n\t
}
\r\n\t
_this.getTeaPercentage(nowNum, totalNum);
\r\n\t
nowNum++;
\r\n\t
dataDiff++;
\r\n\t
myDate = new Date();
\r\n\t
nowData = myDate.getTime();
\r\n\t
console.log('nowData');
\r\n\t
console.log(nowData);
\r\n\t
console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff));
\r\n\t
if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {
\r\n\t
clearInterval(_this.schedule);
\r\n\t
engine.Tween.pauseTweens(teaFullRotation);
\r\n\t
engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
\r\n\t
return;
\r\n\t
}
\r\n\t
console.log('this.progressbarImg.x', _this.progressbarImg.x);
\r\n\t
}, speed);
\r\n\t
};
\r\n\t
GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {
\r\n\t
this.pickTeaCount.text = nowNum + '/' + totalNum;
\r\n\t
var teaPercentage = 2;
\r\n\t
var portion = totalNum / 3;
\r\n\t
if (nowNum < portion) {
\r\n\t
return;
\r\n\t
}
\r\n\t
if (nowNum < (portion * 2)) {
\r\n\t
teaPercentage = 1;
\r\n\t
}
\r\n\t
console.log('teaPercentage', teaPercentage);
\r\n\t
if (this.nowPercentage != teaPercentage) {
\r\n\t
console.log('状态改变');
\r\n\t
this.nowPercentage = teaPercentage;
\r\n\t
this.updateTeaPercentage(teaPercentage);
\r\n\t
}
\r\n\t
};
\r\n\t
GameView.prototype.updateTeaPercentage = function (teaPercentage) {
\r\n\t
if (teaPercentage === void 0) { teaPercentage = 0; }
\r\n\t
console.log('需要更换茶叶数量皮肤');
\r\n\t
console.log('延迟500ms');
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[1];
\r\n\t
console.log('pickTeaSVGA');
\r\n\t
console.log(pickTeaSVGA);
\r\n\t
pickTeaSVGA.removeChildAt(10);
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
if (!originframes) {
\r\n\t
return;
\r\n\t
}
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (teaPercentage == 1) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));
\r\n\t
}
\r\n\t
else if (teaPercentage == 2) {
\r\n\t
this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));
\r\n\t
}
\r\n\t
this.teaHalfImg.visible = false;
\r\n\t
this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
console.log('this.teaHalfImg');
\r\n\t
console.log(this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(this.teaHalfImg, 10);
\r\n\t
};
\r\n\t
GameView.prototype.setPickTeaLevel = function (level) {
\r\n\t
var _this = this;
\r\n\t
console.log('setPickTeaLevel', level);
\r\n\t
var pickTeaSVGA = this.basketSvgaGroup[level];
\r\n\t
pickTeaSVGA.visible = true;
\r\n\t
setTimeout(function () {
\r\n\t
console.log('延迟500ms');
\r\n\t
var originframes = pickTeaSVGA.children[7];
\r\n\t
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
\r\n\t
if (_this.teaHalfImg) {
\r\n\t
_this.teaHalfImg['frames'] = teaBucketframes;
\r\n\t
}
\r\n\t
console.log('this.teaHalfImg');
\r\n\t
console.log(_this.teaHalfImg);
\r\n\t
pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);
\r\n\t
pickTeaSVGA.gotoAndPlay(1, true);
\r\n\t
}, 3
00);
\r\n\t
};
\r\n\t
GameView.prototype.handGrasp = function () {
\r\n\t
console.log('handGrasp');
\r\n\t
var that = this;
\r\n\t
setTimeout(function () {
\r\n\t
that.handGraspSvga.play(1, true);
\r\n\t
engine.Tween.get(that.handGraspSvga)
\r\n\t
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {
\r\n\t
that.handGraspSvga.x = props.handGraspSvgaPos[0];
\r\n\t
that.handGraspSvga.y = props.handGraspSvgaPos[1];
\r\n\t
that.pickTeaSvga.visible = true;
\r\n\t
that.pickTeaSvga.play(1, false);
\r\n\t
});
\r\n\t
that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = true;
\r\n\t
that.teaSkyUpSvga.play(1, false);
\r\n\t
});
\r\n\t
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
\r\n\t
that.teaSkyUpSvga.visible = false;
\r\n\t
});
\r\n\t
}, 500);
\r\n\t
};
\r\n\t
GameView.prototype.recycleGoods = function () {
\r\n\t
return;
\r\n\t
};
\r\n\t
return GameView;
\r\n\t
}(engine.Container));
\n\n\t
var GameWrapper = (function (_super) {
\r\n\t
tslib.__extends(GameWrapper, _super);
\r\n\t
function GameWrapper() {
\r\n\t
var _this = _super.call(this) || this;
\r\n\t
engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);
\r\n\t
engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);
\r\n\t
engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);
\r\n\t
var gameView = _this._gameView = new GameView();
\r\n\t
_this.addChild(gameView);
\r\n\t
return _this;
\r\n\t
}
\r\n\t
GameWrapper.prototype.setTeaNum = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setTeaNum(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.setPickTeaLevel = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.setPickTeaLevel(event.data);
\r\n\t
};
\r\n\t
GameWrapper.prototype.reset = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._gameView.visible = true;
\r\n\t
this._gameView.reset();
\r\n\t
};
\r\n\t
GameWrapper.prototype.start = function (event) {
\r\n\t
injectProps(event.data);
\r\n\t
this._status = 1;
\r\n\t
this._gameView.start();
\r\n\t
};
\r\n\t
GameWrapper.prototype.pause = function () {
\r\n\t
this._gameView.pause();
\r\n\t
};
\r\n\t
GameWrapper.prototype.resume = function () {
\r\n\t
this._gameView.resume();
\r\n\t
};
\r\n\t
GameWrapper.prototype.revive = function () {
\r\n\t
this._gameView.revive();
\r\n\t
};
\r\n\t
GameWrapper.prototype.clear = function () {
\r\n\t
this._gameView.visible = false;
\r\n\t
};
\r\n\t
GameWrapper.prototype.handGrasp = function () {
\r\n\t
this._gameView.handGrasp();
\r\n\t
};
\r\n\t
GameWrapper.prototype.onTap = function (event) {
\r\n\t
};
\r\n\t
return GameWrapper;
\r\n\t
}(engine.Container));
\r\n\t
//# sourceMappingURL=GameWrapper.js.map
\n\n\t
function index (props) {
\r\n\t
prepareProps();
\r\n\t
injectProps(props);
\r\n\t
var instance = new GameWrapper();
\r\n\t
return instance;
\r\n\t
}
\r\n\t
//# sourceMappingURL=index.js.map
\n\n\t
return index;
\n\n
})));
\n
"
}
}
src/custom/pick-tea/debug/main.js
View file @
77d6802b
...
@@ -170,15 +170,21 @@
...
@@ -170,15 +170,21 @@
this
.
pickTeaCount
=
new
engine
.
Label
();
this
.
pickTeaCount
=
new
engine
.
Label
();
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
progressbarBgImg
.
addChild
(
this
.
pickTeaCount
);
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
initView
();
var
myDate
=
new
Date
();
this
.
setPickTeaLevel
(
1
);
var
nowData
=
myDate
.
getTime
();
this
.
setTeaNum
({
totalNum
:
430
,
nowNum
:
0
});
this
.
setTeaNum
({
totalNum
:
430
,
nowNum
:
0
,
serverData
:
nowData
});
this
.
initChildrenPos
();
setInterval
(
function
()
{
setInterval
(
function
()
{
_this
.
handGrasp
();
_this
.
handGrasp
();
},
5000
);
},
5000
);
};
};
GameView
.
prototype
.
reset
=
function
()
{
GameView
.
prototype
.
reset
=
function
()
{
var
_this
=
this
;
console
.
log
(
'111111111reset1'
);
console
.
log
(
'111111111reset1'
);
this
.
initView
();
setTimeout
(
function
()
{
return
_this
.
setPickTeaLevel
(
1
);
},
500
);
};
};
GameView
.
prototype
.
start
=
function
()
{
GameView
.
prototype
.
start
=
function
()
{
};
};
...
@@ -193,12 +199,6 @@
...
@@ -193,12 +199,6 @@
this
.
start
();
this
.
start
();
};
};
GameView
.
prototype
.
initView
=
function
()
{
GameView
.
prototype
.
initView
=
function
()
{
for
(
var
i
=
0
;
i
<
this
.
basketSvgaGroup
.
length
;
i
++
)
{
this
.
basketSvgaGroup
[
i
].
visible
=
false
;
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];
this
.
basketSvgaGroup
[
i
].
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
showVerse
,
this
);
}
this
.
pickTeaBg
.
mouseEnabled
=
false
;
this
.
pickTeaBg
.
mouseEnabled
=
false
;
this
.
teaHalfImg
.
visible
=
false
;
this
.
teaHalfImg
.
visible
=
false
;
this
.
pickTeaSvga
.
visible
=
false
;
this
.
pickTeaSvga
.
visible
=
false
;
...
@@ -207,6 +207,12 @@
...
@@ -207,6 +207,12 @@
this
.
initChildrenPos
();
this
.
initChildrenPos
();
};
};
GameView
.
prototype
.
initChildrenPos
=
function
()
{
GameView
.
prototype
.
initChildrenPos
=
function
()
{
for
(
var
i
=
0
;
i
<
this
.
basketSvgaGroup
.
length
;
i
++
)
{
this
.
basketSvgaGroup
[
i
].
visible
=
false
;
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];
this
.
basketSvgaGroup
[
i
].
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
showVerse
,
this
);
}
this
.
verseImg
.
x
=
props
.
versePos
[
0
];
this
.
verseImg
.
x
=
props
.
versePos
[
0
];
this
.
verseImg
.
y
=
props
.
versePos
[
1
];
this
.
verseImg
.
y
=
props
.
versePos
[
1
];
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
];
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
];
...
@@ -248,6 +254,7 @@
...
@@ -248,6 +254,7 @@
this
.
verseLabel
.
y
=
15
;
this
.
verseLabel
.
y
=
15
;
this
.
verseLabel
[
'textHeight'
]
=
14
;
this
.
verseLabel
[
'textHeight'
]
=
14
;
this
.
verseLabel
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
this
.
verseLabel
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
this
.
verseImg
.
visible
=
false
;
this
.
verseImg
.
addChild
(
this
.
verseLabel
);
this
.
verseImg
.
addChild
(
this
.
verseLabel
);
};
};
GameView
.
prototype
.
showVerse
=
function
()
{
GameView
.
prototype
.
showVerse
=
function
()
{
...
@@ -285,21 +292,24 @@
...
@@ -285,21 +292,24 @@
console
.
log
(
'清理定时器,重新设置同步'
);
console
.
log
(
'清理定时器,重新设置同步'
);
clearInterval
(
this
.
schedule
);
clearInterval
(
this
.
schedule
);
}
}
var
totalNum
=
200
;
var
totalNum
=
TeaNums
.
totalNum
;
var
nowNum
=
10
;
var
nowNum
=
TeaNums
.
nowNum
;
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
var
chaju
=
nowNum
-
totalNum
;
var
surplus
=
nowNum
-
totalNum
;
console
.
log
(
'
chaju'
,
chaju
);
console
.
log
(
'
surplus'
,
surplus
);
var
width
=
this
.
progressbarImg
.
width
;
var
width
=
this
.
progressbarImg
.
width
;
var
myDate
=
new
Date
();
var
myDate
=
new
Date
();
var
nowData
=
myDate
.
getTime
();
var
nowData
=
myDate
.
getTime
();
console
.
log
(
'nowData'
,
nowData
);
var
serverData
=
TeaNums
.
serverData
;
var
fbdvalue
=
Math
.
abs
((
nowData
-
serverData
/
1000
));
console
.
log
(
'fbdvalue'
,
fbdvalue
);
var
dataDiff
=
0
;
var
x
=
-
width
*
(
1
-
nowNum
/
totalNum
);
var
x
=
-
width
*
(
1
-
nowNum
/
totalNum
);
console
.
log
(
'x'
,
x
);
console
.
log
(
'x'
,
x
);
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
));
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
));
console
.
log
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
);
console
.
log
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
);
var
step
=
(
width
-
(
width
-
Math
.
abs
(
this
.
progressbarImg
.
x
)))
/
chaju
;
var
step
=
(
width
-
(
width
-
Math
.
abs
(
this
.
progressbarImg
.
x
)))
/
surplus
;
console
.
log
(
'进图条每秒比例原始step'
,
step
);
console
.
log
(
'进图条每秒比例原始step'
,
step
);
step
=
parseFloat
(
step
.
toFixed
(
3
));
step
=
parseFloat
(
step
.
toFixed
(
3
));
console
.
log
(
'进图条每秒比例step'
,
step
);
console
.
log
(
'进图条每秒比例step'
,
step
);
...
@@ -325,8 +335,19 @@
...
@@ -325,8 +335,19 @@
}
}
_this
.
getTeaPercentage
(
nowNum
,
totalNum
);
_this
.
getTeaPercentage
(
nowNum
,
totalNum
);
nowNum
++
;
nowNum
++
;
dataDiff
++
;
myDate
=
new
Date
();
nowData
=
myDate
.
getTime
();
nowData
=
myDate
.
getTime
();
console
.
log
(
'nowData'
,
nowData
);
console
.
log
(
'nowData'
);
console
.
log
(
nowData
);
console
.
log
(
'nowData - serverData) / 1000 - dataDiff'
,
(
nowData
-
serverData
)
/
1000
-
(
fbdvalue
+
dataDiff
));
if
(
Math
.
abs
((
nowData
-
serverData
)
/
1000
)
-
dataDiff
>
(
fbdvalue
+
3
))
{
clearInterval
(
_this
.
schedule
);
engine
.
Tween
.
pauseTweens
(
teaFullRotation
);
engine
.
globalEvent
.
dispatchEvent
(
'event-setchange-TeaNum'
);
return
;
}
console
.
log
(
'this.progressbarImg.x'
,
_this
.
progressbarImg
.
x
);
},
speed
);
},
speed
);
};
};
GameView
.
prototype
.
getTeaPercentage
=
function
(
nowNum
,
totalNum
)
{
GameView
.
prototype
.
getTeaPercentage
=
function
(
nowNum
,
totalNum
)
{
...
@@ -387,7 +408,7 @@
...
@@ -387,7 +408,7 @@
console
.
log
(
_this
.
teaHalfImg
);
console
.
log
(
_this
.
teaHalfImg
);
pickTeaSVGA
.
addChildAt
(
_this
.
teaHalfImg
,
10
);
pickTeaSVGA
.
addChildAt
(
_this
.
teaHalfImg
,
10
);
pickTeaSVGA
.
gotoAndPlay
(
1
,
true
);
pickTeaSVGA
.
gotoAndPlay
(
1
,
true
);
},
5
00
);
},
3
00
);
};
};
GameView
.
prototype
.
handGrasp
=
function
()
{
GameView
.
prototype
.
handGrasp
=
function
()
{
console
.
log
(
'handGrasp'
);
console
.
log
(
'handGrasp'
);
...
...
src/custom/pick-tea/debug/main.js.map
View file @
77d6802b
{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/Goods.ts","src/custom/pick-tea/src/game/object-pool-init.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}","/**\r\n * Created by rockyl on 2020-02-02.\r\n *\r\n * 掉落物品\r\n */\r\nimport {getTextureByName} from \"./utils\";\r\nimport {props} from \"../props\";\r\n\r\nexport class Goods extends engine.Container {\r\n\tprivate _body:engine.Rect\r\n\tprivate _toY;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tlet body\r\n\t\tbody = this._body =new engine.Rect()\r\n\t\t\r\n\t\t\r\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t\train[\"npcType\"]=\"rain\"\r\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\r\n\t\tstone[\"npcType\"]=\"stone\"\r\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t\tboom[\"npcType\"]=\"boom\"\r\n\r\n\t\train.visible=false;\r\n\t\tstone.visible=false;\r\n\t\tboom.visible=false;\r\n\t\tbody.addChild(rain)\r\n\t\tbody.addChild(stone)\r\n\t\tbody.addChild(boom)\r\n\t\t\r\n\t\tthis.addChild(body);\r\n\t\tbody.width=.0001;\r\n\t\tbody.height=.0001;\r\n\t\tbody.mouseEnabled=false;\r\n\t}\r\n\r\n\r\n\tgetRandomNumberByRange(start, end) {\r\n\t\treturn Math.floor(Math.random() * (end - start) + start)\r\n\t}\r\n\r\n\treset() {\r\n\t\tthis.visible = true;\r\n\t\tthis.rotation = 0;\r\n\t\tthis.anchorOffsetY = 0;\r\n\t\tthis.y = 0;\r\n\t\tthis.x = (750-120)*Math.random()+30;\r\n\t\tthis.rotation = 0;\r\n\t\tlet random=Math.random()\r\n\r\n\t\tif(random<props.goodsProbability[0]){\r\n\t\t\tthis.showNpc(\"rain\")\r\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"stone\")\r\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"boom\")\r\n\t\t}\r\n\t}\r\n\r\n\r\n\tshowNpc(type){\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tthis._body.children[i].visible=false;\r\n\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t}\r\n\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\r\n\t\t\t\tthis[\"npcType\"]=type\r\n\t\t\t\tthis._body.children[i].visible=true;\r\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t}\r\n\r\n\tset anchorOffsetY(v) {\r\n\t\tthis._body.y = v;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-02-03.\r\n */\r\n\r\nimport {Goods} from \"./Goods\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\nexport const PoolName: string = 'goods';\r\n\r\nObjectPool.registerPool(PoolName, function () {\r\n\treturn new Goods();\r\n}, function (item: Goods, data) {\r\n\titem.reset();\r\n});\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { Goods } from \"./Goods\";\r\nimport { PoolName } from \"./object-pool-init\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\nimport { RedPackRain } from \"../../../redpack-rain/src/game/RedPackRain\";\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tprivate _goods: Goods;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\tlet bgGroud = new engine.Image()\r\n\t\tbgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\tthis.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\tthis.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tconsole.log(this.progressbarImg.mask)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tconsole.log('遮罩坐标')\r\n\t\tconsole.log(mask.x, mask.y)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\r\n\r\n\t\tthis.initView();\r\n\t\tthis.setPickTeaLevel(1)\r\n\t\tthis.setTeaNum({ totalNum: 430, nowNum: 0 })\r\n\r\n\r\n\t\tsetInterval(() => {\r\n\t\t\tthis.handGrasp();\r\n\t\t\t//this.setTeaNum({ totalNum: 430, nowNum: 120 })\r\n\t\t}, 5000)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tconsole.log('111111111reset1')\r\n\t\t//this.initView()\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\r\n\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\t\t//this.progressbarImg.width = 0;\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = '11'\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tasync showVerse() {\r\n\t\tconsole.log('显示诗句')\r\n\t\tif (!this._touchEnabled) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet random = Math.floor(Math.random() * 3);\r\n\t\tconsole.log('random', random)\r\n\t\tconsole.log('props.verses')\r\n\r\n\t\tconsole.log(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tconsole.log('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t\tthis._touchEnabled = true;\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tconsole.log('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = 200 //TeaNums.totalNum;\r\n\t\tlet nowNum = 10//TeaNums.nowNum;\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet chaju = nowNum - totalNum;\r\n\t\tconsole.log('chaju', chaju);\r\n\t\tlet width = this.progressbarImg.width;\r\n\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tconsole.log('nowData', nowData)\r\n\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\r\n\t\tlet serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (width - (width - Math.abs(this.progressbarImg.x))) / chaju\r\n\r\n\t\tconsole.log('进图条每秒比例原始step', step)\r\n\t\tstep = parseFloat(step.toFixed(3));\r\n\t\tconsole.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = 0\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x <= -2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff++;\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\t// if ((nowData - serverData) / 1000 - dataDiff > 3) {\r\n\t\t\t// \tclearInterval(this.schedule);\r\n\t\t\t// \tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t// \tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t// \treturn;\r\n\t\t\t// }\r\n\t\t\tconsole.log('nowData', nowData)\r\n\t\t\t//console.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tconsole.log('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tconsole.log('需要更换茶叶数量皮肤')\r\n\t\tconsole.log('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tconsole.log('pickTeaSVGA')\r\n\t\tconsole.log(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\tconsole.log('this.teaHalfImg');\r\n\t\tconsole.log(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tconsole.log('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t// console.log('littleTea url')\r\n\t\t// console.log(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tconsole.log('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.teaHalfImg');\r\n\t\t\tconsole.log(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 500)\r\n\t}\r\n\thandGrasp() {\r\n\t\tconsole.log('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\t//console.log('手指移动')\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {\r\n\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t//console.log('this.pickTeaSvga.play')\r\n\t\t\t\t\t//setTimeout(() => {\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\t//console.log('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\t/*采茶叶活动*/\r\n\r\n\t/**\r\n\t * 回收对象\r\n\t */\r\n\tprivate recycleGoods() {\r\n\t\treturn\r\n\t\tclearTimeout(this.timer)\r\n\t\tclearInterval(this.countdownTimer)\r\n\t\tfor (let goods of this.goodsItems) {\r\n\t\t\tif (goods) {\r\n\t\t\t\tthis.removeChild(goods);\r\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\r\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.goodsItems = []\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/Goods.ts","src/custom/pick-tea/src/game/object-pool-init.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}","/**\r\n * Created by rockyl on 2020-02-02.\r\n *\r\n * 掉落物品\r\n */\r\nimport {getTextureByName} from \"./utils\";\r\nimport {props} from \"../props\";\r\n\r\nexport class Goods extends engine.Container {\r\n\tprivate _body:engine.Rect\r\n\tprivate _toY;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tlet body\r\n\t\tbody = this._body =new engine.Rect()\r\n\t\t\r\n\t\t\r\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t\train[\"npcType\"]=\"rain\"\r\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\r\n\t\tstone[\"npcType\"]=\"stone\"\r\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t\tboom[\"npcType\"]=\"boom\"\r\n\r\n\t\train.visible=false;\r\n\t\tstone.visible=false;\r\n\t\tboom.visible=false;\r\n\t\tbody.addChild(rain)\r\n\t\tbody.addChild(stone)\r\n\t\tbody.addChild(boom)\r\n\t\t\r\n\t\tthis.addChild(body);\r\n\t\tbody.width=.0001;\r\n\t\tbody.height=.0001;\r\n\t\tbody.mouseEnabled=false;\r\n\t}\r\n\r\n\r\n\tgetRandomNumberByRange(start, end) {\r\n\t\treturn Math.floor(Math.random() * (end - start) + start)\r\n\t}\r\n\r\n\treset() {\r\n\t\tthis.visible = true;\r\n\t\tthis.rotation = 0;\r\n\t\tthis.anchorOffsetY = 0;\r\n\t\tthis.y = 0;\r\n\t\tthis.x = (750-120)*Math.random()+30;\r\n\t\tthis.rotation = 0;\r\n\t\tlet random=Math.random()\r\n\r\n\t\tif(random<props.goodsProbability[0]){\r\n\t\t\tthis.showNpc(\"rain\")\r\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"stone\")\r\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"boom\")\r\n\t\t}\r\n\t}\r\n\r\n\r\n\tshowNpc(type){\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tthis._body.children[i].visible=false;\r\n\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t}\r\n\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\r\n\t\t\t\tthis[\"npcType\"]=type\r\n\t\t\t\tthis._body.children[i].visible=true;\r\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t}\r\n\r\n\tset anchorOffsetY(v) {\r\n\t\tthis._body.y = v;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-02-03.\r\n */\r\n\r\nimport {Goods} from \"./Goods\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\nexport const PoolName: string = 'goods';\r\n\r\nObjectPool.registerPool(PoolName, function () {\r\n\treturn new Goods();\r\n}, function (item: Goods, data) {\r\n\titem.reset();\r\n});\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { Goods } from \"./Goods\";\r\nimport { PoolName } from \"./object-pool-init\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\nimport { RedPackRain } from \"../../../redpack-rain/src/game/RedPackRain\";\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tprivate _goods: Goods;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\tlet bgGroud = new engine.Image()\r\n\t\tbgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\tthis.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\tthis.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tconsole.log(this.progressbarImg.mask)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tconsole.log('遮罩坐标')\r\n\t\tconsole.log(mask.x, mask.y)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\r\n\r\n\t\t// this.initView();\r\n\t\t// this.setPickTeaLevel(1)\r\n\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tthis.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData })\r\n\t\tthis.initChildrenPos();\r\n\r\n\t\tsetInterval(() => {\r\n\t\t\tthis.handGrasp();\r\n\t\t\t//this.setTeaNum({ totalNum: 430, nowNum: 120 })\r\n\t\t}, 5000)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tconsole.log('111111111reset1')\r\n\t\tthis.initView()\r\n\t\tsetTimeout(() =>\r\n\t\t\tthis.setPickTeaLevel(1)\r\n\t\t\t, 500)\r\n\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\t// for (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t// \tthis.basketSvgaGroup[i].visible = false\r\n\t\t// \tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t// \tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t// \tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t// }\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\t\t//this.progressbarImg.width = 0;\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = '11'\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tasync showVerse() {\r\n\t\tconsole.log('显示诗句')\r\n\t\tif (!this._touchEnabled) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet random = Math.floor(Math.random() * 3);\r\n\t\tconsole.log('random', random)\r\n\t\tconsole.log('props.verses')\r\n\r\n\t\tconsole.log(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tconsole.log('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t\tthis._touchEnabled = true;\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tconsole.log('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum;\r\n\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tconsole.log('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData / 1000))\r\n\t\tconsole.log('fbdvalue', fbdvalue)\r\n\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus\r\n\r\n\t\tconsole.log('进图条每秒比例原始step', step)\r\n\t\tstep = parseFloat(step.toFixed(3));\r\n\t\tconsole.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = 0\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x <= -2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff++;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tconsole.log('nowData')\r\n\t\t\tconsole.log(nowData)\r\n\t\t\tconsole.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff))\r\n\r\n\t\t\tif (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tconsole.log('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tconsole.log('需要更换茶叶数量皮肤')\r\n\t\tconsole.log('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tconsole.log('pickTeaSVGA')\r\n\t\tconsole.log(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\tconsole.log('this.teaHalfImg');\r\n\t\tconsole.log(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tconsole.log('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t// console.log('littleTea url')\r\n\t\t// console.log(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tconsole.log('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.teaHalfImg');\r\n\t\t\tconsole.log(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tconsole.log('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\t//console.log('手指移动')\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {\r\n\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t//console.log('this.pickTeaSvga.play')\r\n\t\t\t\t\t//setTimeout(() => {\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\t//console.log('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\t/*采茶叶活动*/\r\n\r\n\t/**\r\n\t * 回收对象\r\n\t */\r\n\tprivate recycleGoods() {\r\n\t\treturn\r\n\t\tclearTimeout(this.timer)\r\n\t\tclearInterval(this.countdownTimer)\r\n\t\tfor (let goods of this.goodsItems) {\r\n\t\t\tif (goods) {\r\n\t\t\t\tthis.removeChild(goods);\r\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\r\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.goodsItems = []\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
\ No newline at end of file
src/custom/pick-tea/src/game/GameView.ts
View file @
77d6802b
...
@@ -169,10 +169,13 @@ export default class GameView extends engine.Container {
...
@@ -169,10 +169,13 @@ export default class GameView extends engine.Container {
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
addChild
(
this
.
progressbarBgImg
);
this
.
initView
();
// this.initView();
this
.
setPickTeaLevel
(
1
)
// this.setPickTeaLevel(1)
this
.
setTeaNum
({
totalNum
:
430
,
nowNum
:
0
})
let
myDate
=
new
Date
();
let
nowData
=
myDate
.
getTime
();
this
.
setTeaNum
({
totalNum
:
430
,
nowNum
:
0
,
serverData
:
nowData
})
this
.
initChildrenPos
();
setInterval
(()
=>
{
setInterval
(()
=>
{
this
.
handGrasp
();
this
.
handGrasp
();
...
@@ -183,7 +186,11 @@ export default class GameView extends engine.Container {
...
@@ -183,7 +186,11 @@ export default class GameView extends engine.Container {
}
}
reset
()
{
reset
()
{
console
.
log
(
'111111111reset1'
)
console
.
log
(
'111111111reset1'
)
//this.initView()
this
.
initView
()
setTimeout
(()
=>
this
.
setPickTeaLevel
(
1
)
,
500
)
}
}
start
()
{
start
()
{
...
@@ -201,12 +208,12 @@ export default class GameView extends engine.Container {
...
@@ -201,12 +208,12 @@ export default class GameView extends engine.Container {
}
}
initView
()
{
initView
()
{
for
(
let
i
=
0
;
i
<
this
.
basketSvgaGroup
.
length
;
i
++
)
{
//
for (let i = 0; i < this.basketSvgaGroup.length; i++) {
this
.
basketSvgaGroup
[
i
].
visible
=
false
//
this.basketSvgaGroup[i].visible = false
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
//
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];;
//
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];;
this
.
basketSvgaGroup
[
i
].
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
showVerse
,
this
);
//
this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
}
//
}
this
.
pickTeaBg
.
mouseEnabled
=
false
;
this
.
pickTeaBg
.
mouseEnabled
=
false
;
this
.
teaHalfImg
.
visible
=
false
;
this
.
teaHalfImg
.
visible
=
false
;
//this.teaHalfImg.source = '';
//this.teaHalfImg.source = '';
...
@@ -216,10 +223,14 @@ export default class GameView extends engine.Container {
...
@@ -216,10 +223,14 @@ export default class GameView extends engine.Container {
this
.
initChildrenPos
()
this
.
initChildrenPos
()
}
}
initChildrenPos
()
{
initChildrenPos
()
{
for
(
let
i
=
0
;
i
<
this
.
basketSvgaGroup
.
length
;
i
++
)
{
this
.
basketSvgaGroup
[
i
].
visible
=
false
this
.
basketSvgaGroup
[
i
].
x
=
props
.
basketSvgaPos
[
0
];
this
.
basketSvgaGroup
[
i
].
y
=
props
.
basketSvgaPos
[
1
];;
this
.
basketSvgaGroup
[
i
].
addEventListener
(
engine
.
MouseEvent
.
CLICK
,
this
.
showVerse
,
this
);
}
this
.
verseImg
.
x
=
props
.
versePos
[
0
]
this
.
verseImg
.
x
=
props
.
versePos
[
0
]
this
.
verseImg
.
y
=
props
.
versePos
[
1
]
this
.
verseImg
.
y
=
props
.
versePos
[
1
]
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
]
this
.
addOneSvga
.
x
=
props
.
addOneSvgaPos
[
0
]
this
.
addOneSvga
.
y
=
props
.
addOneSvgaPos
[
1
];
this
.
addOneSvga
.
y
=
props
.
addOneSvgaPos
[
1
];
this
.
pickTeaSvga
.
x
=
props
.
pickTeaSvgaPos
[
0
];
this
.
pickTeaSvga
.
x
=
props
.
pickTeaSvgaPos
[
0
];
...
@@ -273,7 +284,7 @@ export default class GameView extends engine.Container {
...
@@ -273,7 +284,7 @@ export default class GameView extends engine.Container {
this
.
verseLabel
.
y
=
15
;
this
.
verseLabel
.
y
=
15
;
this
.
verseLabel
[
'textHeight'
]
=
14
;
this
.
verseLabel
[
'textHeight'
]
=
14
;
this
.
verseLabel
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
this
.
verseLabel
.
textAlign
=
engine
.
TEXT_ALIGN
.
CENTER
;
this
.
verseImg
.
visible
=
false
;
this
.
verseImg
.
addChild
(
this
.
verseLabel
);
this
.
verseImg
.
addChild
(
this
.
verseLabel
);
// label.x = (width - label.width) / 2;
// label.x = (width - label.width) / 2;
...
@@ -309,22 +320,25 @@ export default class GameView extends engine.Container {
...
@@ -309,22 +320,25 @@ export default class GameView extends engine.Container {
console
.
log
(
'清理定时器,重新设置同步'
)
console
.
log
(
'清理定时器,重新设置同步'
)
clearInterval
(
this
.
schedule
);
clearInterval
(
this
.
schedule
);
}
}
let
totalNum
=
200
//TeaNums.totalNum;
let
totalNum
=
TeaNums
.
totalNum
;
let
nowNum
=
10
//TeaNums.nowNum;
let
nowNum
=
TeaNums
.
nowNum
;
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
this
.
pickTeaCount
.
text
=
nowNum
+
'/'
+
totalNum
;
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
let
chaju
=
nowNum
-
totalNum
;
let
surplus
=
nowNum
-
totalNum
;
console
.
log
(
'
chaju'
,
chaju
);
console
.
log
(
'
surplus'
,
surplus
);
let
width
=
this
.
progressbarImg
.
width
;
let
width
=
this
.
progressbarImg
.
width
;
let
myDate
=
new
Date
();
let
myDate
=
new
Date
();
let
nowData
=
myDate
.
getTime
();
let
nowData
=
myDate
.
getTime
();
console
.
log
(
'nowData'
,
nowData
)
let
serverData
=
TeaNums
.
serverData
;
//前后端本身的差值
let
fbdvalue
=
Math
.
abs
((
nowData
-
serverData
/
1000
))
console
.
log
(
'fbdvalue'
,
fbdvalue
)
/**/
/**/
//设置数据校正
//设置数据校正
let
serverData
=
0
;
//
let serverData = 0;
let
dataDiff
=
0
;
let
dataDiff
=
0
;
/**/
/**/
//let rate = (443 - width * (1 - nowNum / totalNum))
//let rate = (443 - width * (1 - nowNum / totalNum))
...
@@ -333,7 +347,7 @@ export default class GameView extends engine.Container {
...
@@ -333,7 +347,7 @@ export default class GameView extends engine.Container {
console
.
log
(
'x'
,
x
);
console
.
log
(
'x'
,
x
);
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
));
this
.
progressbarImg
.
x
=
parseFloat
(
x
.
toFixed
(
3
));
console
.
log
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
)
console
.
log
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
)
let
step
=
(
width
-
(
width
-
Math
.
abs
(
this
.
progressbarImg
.
x
)))
/
chaju
let
step
=
(
width
-
(
width
-
Math
.
abs
(
this
.
progressbarImg
.
x
)))
/
surplus
console
.
log
(
'进图条每秒比例原始step'
,
step
)
console
.
log
(
'进图条每秒比例原始step'
,
step
)
step
=
parseFloat
(
step
.
toFixed
(
3
));
step
=
parseFloat
(
step
.
toFixed
(
3
));
...
@@ -363,15 +377,19 @@ export default class GameView extends engine.Container {
...
@@ -363,15 +377,19 @@ export default class GameView extends engine.Container {
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
this
.
getTeaPercentage
(
nowNum
,
totalNum
);
nowNum
++
;
nowNum
++
;
dataDiff
++
;
dataDiff
++
;
myDate
=
new
Date
();
nowData
=
myDate
.
getTime
();
nowData
=
myDate
.
getTime
();
// if ((nowData - serverData) / 1000 - dataDiff > 3) {
console
.
log
(
'nowData'
)
// clearInterval(this.schedule);
console
.
log
(
nowData
)
// engine.Tween.pauseTweens(teaFullRotation);
console
.
log
(
'nowData - serverData) / 1000 - dataDiff'
,
(
nowData
-
serverData
)
/
1000
-
(
fbdvalue
+
dataDiff
))
// engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
// return;
if
(
Math
.
abs
((
nowData
-
serverData
)
/
1000
)
-
dataDiff
>
(
fbdvalue
+
3
))
{
// }
clearInterval
(
this
.
schedule
);
console
.
log
(
'nowData'
,
nowData
)
engine
.
Tween
.
pauseTweens
(
teaFullRotation
);
//console.log('this.progressbarImg.x', this.progressbarImg.x)
engine
.
globalEvent
.
dispatchEvent
(
'event-setchange-TeaNum'
);
return
;
}
console
.
log
(
'this.progressbarImg.x'
,
this
.
progressbarImg
.
x
)
},
speed
)
},
speed
)
}
}
getTeaPercentage
(
nowNum
,
totalNum
)
{
getTeaPercentage
(
nowNum
,
totalNum
)
{
...
@@ -442,7 +460,7 @@ export default class GameView extends engine.Container {
...
@@ -442,7 +460,7 @@ export default class GameView extends engine.Container {
console
.
log
(
this
.
teaHalfImg
);
console
.
log
(
this
.
teaHalfImg
);
pickTeaSVGA
.
addChildAt
(
this
.
teaHalfImg
,
10
)
pickTeaSVGA
.
addChildAt
(
this
.
teaHalfImg
,
10
)
pickTeaSVGA
.
gotoAndPlay
(
1
,
true
);
pickTeaSVGA
.
gotoAndPlay
(
1
,
true
);
},
5
00
)
},
3
00
)
}
}
handGrasp
()
{
handGrasp
()
{
console
.
log
(
'handGrasp'
)
console
.
log
(
'handGrasp'
)
...
...
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