Commit 6e97651a authored by zjz1994's avatar zjz1994

弹球暂存

parent f959095d
This source diff could not be displayed because it is too large. You can view the blob instead.
<<<<<<< HEAD
{"version":3,"file":"index.js","sources":["src/custom/food-fell/src/props.ts","src/custom/food-fell/src/game/utils.ts","src/custom/food-fell/src/game/Goods.ts","src/custom/food-fell/src/game/object-pool-init.ts","src/custom/food-fell/src/game/GameView.ts","src/custom/food-fell/src/game/GameWrapper.ts","src/custom/food-fell/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}","/**\n * Created by rockyl on 2020-02-02.\n *\n * 掉落物品\n */\nimport {getTextureByName} from \"./utils\";\nimport {props} from \"../props\";\n\nexport class Goods extends engine.Container {\n\tprivate _body:engine.Rect\n\tprivate _toY;\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tlet body\n\t\tbody = this._body =new engine.Rect()\n\t\t\n\t\t\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\n\t\train[\"npcType\"]=\"rain\"\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\n\t\tstone[\"npcType\"]=\"stone\"\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\n\t\tboom[\"npcType\"]=\"boom\"\n\n\t\train.visible=false;\n\t\tstone.visible=false;\n\t\tboom.visible=false;\n\t\tbody.addChild(rain)\n\t\tbody.addChild(stone)\n\t\tbody.addChild(boom)\n\t\t\n\t\tthis.addChild(body);\n\t\tbody.width=.0001;\n\t\tbody.height=.0001;\n\t\tbody.mouseEnabled=false;\n\t}\n\n\n\tgetRandomNumberByRange(start, end) {\n\t\treturn Math.floor(Math.random() * (end - start) + start)\n\t}\n\n\treset() {\n\t\tthis.visible = true;\n\t\tthis.rotation = 0;\n\t\tthis.anchorOffsetY = 0;\n\t\tthis.y = 0;\n\t\tthis.x = (750-120)*Math.random()+30;\n\t\tthis.rotation = 0;\n\t\tlet random=Math.random()\n\n\t\tif(random<props.goodsProbability[0]){\n\t\t\tthis.showNpc(\"rain\")\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"stone\")\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"boom\")\n\t\t}\n\t}\n\n\n\tshowNpc(type){\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tthis._body.children[i].visible=false;\n\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t}\n\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\n\t\t\t\tthis[\"npcType\"]=type\n\t\t\t\tthis._body.children[i].visible=true;\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t\t}\n\t\t}\n\t\t\n\t}\n\n\tset anchorOffsetY(v) {\n\t\tthis._body.y = v;\n\t}\n}\n","/**\n * Created by rockyl on 2020-02-03.\n */\n\nimport {Goods} from \"./Goods\";\nimport ObjectPool = engine.ObjectPool;\n\nexport const PoolName: string = 'goods';\n\nObjectPool.registerPool(PoolName, function () {\n\treturn new Goods();\n}, function (item: Goods, data) {\n\titem.reset();\n});\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\tprivate rectBg: engine.Rect;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\n\t//当前分数\n\tprivate score\n\n\t//游戏状态\n\tprivate gameIng;\n\n\t//npc出身计时器\n\tprivate timer\n\t//倒计时计时器\n\tprivate countdownTimer: any\n\t//倒计时\n\tprivate countdown: number\n\n\t//当前速度\n\tprivate speed: number\n\n\t// 当前场景上面的物品\n\tprivate goodsItems = []\n\n\n\tprivate _goods: Goods;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t}\n\n\tprivate waterSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\tthis._hasSetup = true;\n\t\tthis.NpcBg = new engine.Container();\n\t\tthis.NpcBg.alpha = 1;\n\t\tthis.NpcBg.width = 0;\n\t\tthis.NpcBg.height = 0;\n\t\tthis.addChild(this.NpcBg)\n\n\t\n\n\t\tthis.player = new engine.Container();\n\t\tthis.player.mouseEnabled = false;\n\t//\tthis.player.fillColor=\"rgba(0, 0, 0,1)\"\n\t\t//console.log(this.player.fillColor)\n\t\n\t\tthis.addChild(this.player);\n\n\t\tthis.waterSvga=createSvga(\"水花\")\n\t\tthis.playerSvga=createSvga(\"玩家\")\n\t\tthis.boomSvga=createSvga(\"炸弹svga\")\n\t\tthis.player.addChild(this.playerSvga);\n\t\tthis.player.addChild(this.waterSvga);\n\t\tthis.player.addChild(this.boomSvga);\n\t\tthis.playerSvga.gotoAndPlay(1);\n\n\t\tthis.visible=false;\n\t\tsetTimeout(()=>{\n\t\t\tthis.visible=true;\n\t\t\t// this.player.width=this.playerSvga.width;\n\t\t\t// this.player.height=this.playerSvga.height;\n\t\t\tthis.player.anchorY = this.player.height / 2;\n\t\t\tthis.player.anchorX = this.player.width / 2;\n\t\t\tconsole.log(this.player.width)\n\t\t\tconsole.log(this.playerSvga.width)\n\t\t\tthis.player.x = 375 - this.player.width / 2;\n\t\t\tthis.player.y = props.playerPositionY;\n\t\t},300)\n\n\t\t\n\t\tthis.rectBg = new engine.Rect();\n\t\tthis.rectBg.alpha = 0;\n\t\tthis.rectBg.width = 750;\n\t\tthis.rectBg.height = 1624;\n\t\tthis.addChild(this.rectBg)\n\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\n\t\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tthis.recycleGoods()\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.score = 0;\n\t\tthis.speed = 1\n\t\tthis.gameIng = true;\n\t\tthis.creatNpc()\n\t\tthis.beginNpc()\n\t\tthis.countdown = props.countDown;\n\t\t\n\t\tthis.countdownTimer = setInterval(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tif (this.countdown > 0) {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t\t\t\t\t\ttime: this.countdown,\n\t\t\t\t\t});\n\t\t\t\t\tthis.countdown -= 1\n\t\t\t\t} else {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\treason: 1\n\t\t\t\t\t});\n\t\t\t\t\tthis.died()\n\t\t\t\t}\n\t\t\t}\n\t\t}, 1000)\n\t}\n\n\t/**\n\t * npc开始掉落\n\t */\n\tbeginNpc() {\n\t\tthis.timer = setTimeout(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tthis.speed += props.acceleratedSpeed;\n\t\t\t\tthis.creatNpc()\n\t\t\t}\n\t\t\t//递归执行\n\t\t\tthis.beginNpc()\n\t\t}, 2000 / this.speed)\n\t}\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\tthis.gameIng = false;\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t\tthis.gameIng = true;\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\tthis.reset()\n\t\tthis.start()\n\t}\n\n\t/**\n\t * 创建NPC\n\t */\n\tprivate creatNpc() {\n\t\tlet goods = this._goods = <Goods>ObjectPool.getObject(PoolName);\n\t\tthis.goodsItems.push(goods)\n\t\tthis.NpcBg.addChild(goods);\n\t\tgoods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = () => {\n\t\t\tif (goods.y > 1624) {\n\t\t\t\tthis.removeNpc(goods)\n\t\t\t} else {\n\t\t\t\tif (this.gameIng) {\n\t\t\t\t\t//速度叠加\n\t\t\t\t\tgoods.y += (4 * this.speed)\n\t\t\t\t\t//如果玩家和物品发生碰撞\n\t\t\t\t\tif (this.hasHit(this.player, goods)) {\n\t\t\t\t\t\t\n\t\t\t\t\t\tif (goods[\"npcType\"] == \"rain\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到雨滴\")\n\t\t\t\t\t\t\tthis.score += props.rainScore\n\t\t\t\t\t\t\tthis.waterSvga.visible=true;\n\t\t\t\t\t\t\tthis.waterSvga.play(false, false)\n\t\t\t\t\t\t\tthis.waterSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.waterSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"stone\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到石头\")\n\t\t\t\t\t\t\tthis.score += props.stoneScore\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"boom\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到炸弹\")\n\t\t\t\t\t\t\tthis.boomSvga.visible=true;\n\t\t\t\t\t\t\tthis.boomSvga.play(false, false)\n\t\t\t\t\t\t\tthis.boomSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.boomSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t\t\treason: 2\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\tthis.died()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.removeNpc(goods)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t}, this);\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.score = 0\n\t\tthis.pause()\n\t}\n\n\t/**\n\t * 回收指定物品\n\t * @param goods 物品\n\t */\n\tprivate removeNpc(goods) {\n\t\tthis.NpcBg.removeChild(goods);\n\t\tObjectPool.recycleObject(PoolName, goods);\n\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\tlet index = this.goodsItems.indexOf(goods);\n\t\tif (index > -1) {\n\t\t\tthis.goodsItems.splice(index, 1);\n\t\t}\n\t}\n\n\t/**\n\t * 回收对象\n\t */\n\tprivate recycleGoods() {\n\t\tclearTimeout(this.timer)\n\t\tclearInterval(this.countdownTimer)\n\t\tfor (let goods of this.goodsItems) {\n\t\t\tif (goods) {\n\t\t\t\tthis.removeChild(goods);\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\t\t}\n\t\t}\n\t\tthis.goodsItems = []\n\t}\n\n\tprivate moveCatchX = 0\n\tprivate playerCatchX = 0\n\n\t/**\n\t * 碰撞检测\n\t * @param a a盒子\n\t * @param b b盒子\n\t */\n\tprivate hasHit(a, b) {\n\t\tif (\n\t\t\tMath.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t\t\t&&\n\t\t\tMath.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2\n\t\t) {\n\t\t\treturn true;\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate onDownStage = (e) => {\n\t\tthis.moveCatchX = e.localX;\n\t\tthis.playerCatchX = this.player.x\n\t}\n\n\tprivate onMoveStage = (e) => {\n\t\tif (this.gameIng) {\n\t\t\tthis.player.x = this.playerCatchX + (e.localX - this.moveCatchX)\n\t\t}\n\t}\n\n\tprivate onOutStage = (e) => {\n\t\tthis.moveCatchX = 0\n\t}\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('food-fell-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('food-fell-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('food-fell-pause', this.pause, this);\n\t\tengine.globalEvent.addEventListener('food-fell-resume', this.resume, this);\n\t\tengine.globalEvent.addEventListener('food-fell-revive', this.revive, this);\n\t\tengine.globalEvent.addEventListener('food-fell-clear', this.clear, this);\n\n\t\tthis.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends","ObjectPool"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;UAEX,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;UAEe,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B;;UCVgB,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;AAED,UAAgB,gBAAgB,CAAC,IAAI;KACpC,OAAO,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACrD,CAAC;AAED,UAGgB,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;CCXD;KAA2BA,+BAAgB;KAI1C;SAAA,YACC,iBAAO,SAwBP;SAtBA,IAAI,IAAI,CAAA;SACR,IAAI,GAAG,KAAI,CAAC,KAAK,GAAE,IAAI,MAAM,CAAC,IAAI,EAAE,CAAA;SAGpC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SACtB,IAAI,KAAK,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,KAAK,CAAC,SAAS,CAAC,GAAC,OAAO,CAAA;SACxB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SAEtB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC;SACpB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SAEnB,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,KAAK,GAAC,KAAK,CAAC;SACjB,IAAI,CAAC,MAAM,GAAC,KAAK,CAAC;SAClB,IAAI,CAAC,YAAY,GAAC,KAAK,CAAC;;MACxB;KAGD,sCAAsB,GAAtB,UAAuB,KAAK,EAAE,GAAG;SAChC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC,CAAA;MACxD;KAED,qBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;SACvB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAC,GAAG,IAAE,IAAI,CAAC,MAAM,EAAE,GAAC,EAAE,CAAC;SACpC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,MAAM,GAAC,IAAI,CAAC,MAAM,EAAE,CAAA;SAExB,IAAG,MAAM,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAC;aACnC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAE,MAAM,KAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACzG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAA;UACrB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACrE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;MACD;KAGD,uBAAO,GAAP,UAAQ,IAAI;SACX,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,KAAK,CAAC;aACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;UAC1C;SAED,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAE,IAAI,EAAC;iBAC1C,IAAI,CAAC,SAAS,CAAC,GAAC,IAAI,CAAA;iBACpB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,IAAI,CAAC;iBACpC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;cAC1C;UACD;MAED;KAED,sBAAI,gCAAa;cAAjB,UAAkB,CAAC;aAClB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;UACjB;;;QAAA;KACF,YAAC;CAAD,CAAC,CA1E0B,MAAM,CAAC,SAAS,GA0E1C;;CC7ED,IAAO,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAEtC,CAAO,IAAM,QAAQ,GAAW,OAAO,CAAC;CAExC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE;KACjC,OAAO,IAAI,KAAK,EAAE,CAAC;CACpB,CAAC,EAAE,UAAU,IAAW,EAAE,IAAI;KAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;CACd,CAAC,CAAC,CAAC;;CCPH,IAAOC,YAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAGtC,CAIA;KAAsCD,kCAAgB;KAiCrD;SAAA,YACC,iBAAO,SAEP;SARO,gBAAU,GAAG,EAAE,CAAA;SAwOf,gBAAU,GAAG,CAAC,CAAA;SACd,kBAAY,GAAG,CAAC,CAAA;SAmBhB,iBAAW,GAAG,UAAC,CAAC;aACvB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAC,MAAM,CAAC;aAC3B,KAAI,CAAC,YAAY,GAAG,KAAI,CAAC,MAAM,CAAC,CAAC,CAAA;UACjC,CAAA;SAEO,iBAAW,GAAG,UAAC,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,YAAY,IAAI,CAAC,CAAC,MAAM,GAAG,KAAI,CAAC,UAAU,CAAC,CAAA;cAChE;UACD,CAAA;SAEO,gBAAU,GAAG,UAAC,CAAC;aACtB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAA;UACnB,CAAA;SAlQA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MACzD;KAMD,wBAAK,GAAL;SAAA,iBAqDC;SApDA,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAIzB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SAIjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAE3B,IAAI,CAAC,SAAS,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAC/B,IAAI,CAAC,UAAU,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAChC,IAAI,CAAC,QAAQ,GAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;SAClC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACpC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;SAE/B,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,UAAU,CAAC;aACV,KAAI,CAAC,OAAO,GAAC,IAAI,CAAC;aAGlB,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;aAC7C,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;aAC9B,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAA;aAClC,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;UACtC,EAAC,GAAG,CAAC,CAAA;SAGN,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAChC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;SAE1B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;MAGjF;KAMD,wBAAK,GAAL;SACC,IAAI,CAAC,YAAY,EAAE,CAAA;MACnB;KAKD,wBAAK,GAAL;SAAA,iBAwBC;SAvBA,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAEjC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC;aACjC,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,IAAI,KAAI,CAAC,SAAS,GAAG,CAAC,EAAE;qBACvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE;yBACzD,IAAI,EAAE,KAAI,CAAC,SAAS;sBACpB,CAAC,CAAC;qBACH,KAAI,CAAC,SAAS,IAAI,CAAC,CAAA;kBACnB;sBAAM;qBACN,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;yBACvD,KAAK,EAAE,KAAI,CAAC,KAAK;yBACjB,MAAM,EAAE,CAAC;sBACT,CAAC,CAAC;qBACH,KAAI,CAAC,IAAI,EAAE,CAAA;kBACX;cACD;UACD,EAAE,IAAI,CAAC,CAAA;MACR;KAKD,2BAAQ,GAAR;SAAA,iBASC;SARA,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,gBAAgB,CAAC;iBACrC,KAAI,CAAC,QAAQ,EAAE,CAAA;cACf;aAED,KAAI,CAAC,QAAQ,EAAE,CAAA;UACf,EAAE,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;MACrB;KAKD,wBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;MACrB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;MACpB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,KAAK,EAAE,CAAA;SACZ,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAKO,2BAAQ,GAAhB;SAAA,iBA+CC;SA9CA,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAUC,YAAU,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAChE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC3B,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3B,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,GAAG;aACxE,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE;iBACnB,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;cACrB;kBAAM;iBACN,IAAI,KAAI,CAAC,OAAO,EAAE;qBAEjB,KAAK,CAAC,CAAC,KAAK,CAAC,GAAG,KAAI,CAAC,KAAK,CAAC,CAAA;qBAE3B,IAAI,KAAI,CAAC,MAAM,CAAC,KAAI,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE;yBAEpC,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BAC/B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAA;6BAC7B,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC5B,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BACjC,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC3C,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC7B,EAAE,KAAI,CAAC,CAAC;0BACT;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,OAAO,EAAE;6BACvC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,UAAU,CAAA;0BAC9B;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC3B,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BAChC,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC1C,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC5B,EAAE,KAAI,CAAC,CAAC;6BACT,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;iCACvD,KAAK,EAAE,KAAI,CAAC,KAAK;iCACjB,MAAM,EAAE,CAAC;8BACT,CAAC,CAAC;6BACH,KAAI,CAAC,IAAI,EAAE,CAAA;0BACX;yBACD,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,wBAAwB,EAAE;6BAC1D,KAAK,EAAE,KAAI,CAAC,KAAK;0BACjB,CAAC,CAAC;yBACH,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;sBACrB;kBACD;cACD;UAED,EAAE,IAAI,CAAC,CAAC;MACT;KAKO,uBAAI,GAAZ;SACC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAMO,4BAAS,GAAjB,UAAkB,KAAK;SACtB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC9BA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;SAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;SACjF,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SAC3C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;aACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;UACjC;MACD;KAKO,+BAAY,GAApB;SACC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;SAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;aAA9B,IAAI,KAAK,SAAA;aACb,IAAI,KAAK,EAAE;iBACV,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACxBA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;iBAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;cACjF;UACD;SACD,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;MACpB;KAUO,yBAAM,GAAd,UAAe,CAAC,EAAE,CAAC;SAClB,IACC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC;;iBAE/E,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAClF;aACD,OAAO,IAAI,CAAC;UACZ;cAAM;aACN,OAAO,KAAK,CAAC;UACb;MACD;KAgBF,eAAC;CAAD,CAAC,CAtSqC,MAAM,CAAC,SAAS,GAsSrD;;CC3SD;KAAiCD,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SAcP;SAbA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEzE,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEjE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAGxB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;MAC/B;KAEO,2BAAK,GAAb,UAAc,KAAK;MAElB;KACF,kBAAC;CAAD,CAAC,CAxDgC,MAAM,CAAC,SAAS,GAwDhD;;iBCzDwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KACjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;"}
=======
{"version":3,"file":"index.js","sources":["src/custom/food-fell/src/props.ts","src/custom/food-fell/src/game/utils.ts","src/custom/food-fell/src/game/Goods.ts","src/custom/food-fell/src/game/object-pool-init.ts","src/custom/food-fell/src/game/GameView.ts","src/custom/food-fell/src/game/GameWrapper.ts","src/custom/food-fell/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}","/**\n * Created by rockyl on 2020-02-02.\n *\n * 掉落物品\n */\nimport {getTextureByName} from \"./utils\";\nimport {props} from \"../props\";\n\nexport class Goods extends engine.Container {\n\tprivate _body:engine.Rect\n\tprivate _toY;\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tlet body\n\t\tbody = this._body =new engine.Rect()\n\t\t\n\t\t\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\n\t\train[\"npcType\"]=\"rain\"\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\n\t\tstone[\"npcType\"]=\"stone\"\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\n\t\tboom[\"npcType\"]=\"boom\"\n\n\t\train.visible=false;\n\t\tstone.visible=false;\n\t\tboom.visible=false;\n\t\tbody.addChild(rain)\n\t\tbody.addChild(stone)\n\t\tbody.addChild(boom)\n\t\t\n\t\tthis.addChild(body);\n\t\tbody.width=.0001;\n\t\tbody.height=.0001;\n\t\tbody.mouseEnabled=false;\n\t}\n\n\n\tgetRandomNumberByRange(start, end) {\n\t\treturn Math.floor(Math.random() * (end - start) + start)\n\t}\n\n\treset() {\n\t\tthis.visible = true;\n\t\tthis.rotation = 0;\n\t\tthis.anchorOffsetY = 0;\n\t\tthis.y = 0;\n\t\tthis.x = (750-120)*Math.random()+30;\n\t\tthis.rotation = 0;\n\t\tlet random=Math.random()\n\n\t\tif(random<props.goodsProbability[0]){\n\t\t\tthis.showNpc(\"rain\")\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"stone\")\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\n\t\t\tthis.showNpc(\"boom\")\n\t\t}\n\t}\n\n\n\tshowNpc(type){\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tthis._body.children[i].visible=false;\n\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t}\n\n\t\tfor(let i=0;i<this._body.children.length;i++){\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\n\t\t\t\tthis[\"npcType\"]=type\n\t\t\t\tthis._body.children[i].visible=true;\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\n\t\t\t}\n\t\t}\n\t\t\n\t}\n\n\tset anchorOffsetY(v) {\n\t\tthis._body.y = v;\n\t}\n}\n","/**\n * Created by rockyl on 2020-02-03.\n */\n\nimport {Goods} from \"./Goods\";\nimport ObjectPool = engine.ObjectPool;\n\nexport const PoolName: string = 'goods';\n\nObjectPool.registerPool(PoolName, function () {\n\treturn new Goods();\n}, function (item: Goods, data) {\n\titem.reset();\n});\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\tprivate rectBg: engine.Rect;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\n\t//当前分数\n\tprivate score\n\n\t//游戏状态\n\tprivate gameIng;\n\n\t//npc出身计时器\n\tprivate timer\n\t//倒计时计时器\n\tprivate countdownTimer: any\n\t//倒计时\n\tprivate countdown: number\n\n\t//当前速度\n\tprivate speed: number\n\n\t// 当前场景上面的物品\n\tprivate goodsItems = []\n\n\n\tprivate _goods: Goods;\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t}\n\n\tprivate waterSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\tthis._hasSetup = true;\n\t\tthis.NpcBg = new engine.Container();\n\t\tthis.NpcBg.alpha = 1;\n\t\tthis.NpcBg.width = 0;\n\t\tthis.NpcBg.height = 0;\n\t\tthis.addChild(this.NpcBg)\n\n\t\n\n\t\tthis.player = new engine.Container();\n\t\tthis.player.mouseEnabled = false;\n\t//\tthis.player.fillColor=\"rgba(0, 0, 0,1)\"\n\t\t//console.log(this.player.fillColor)\n\t\n\t\tthis.addChild(this.player);\n\n\t\tthis.waterSvga=createSvga(\"水花\")\n\t\tthis.playerSvga=createSvga(\"玩家\")\n\t\tthis.boomSvga=createSvga(\"炸弹svga\")\n\t\tthis.player.addChild(this.playerSvga);\n\t\tthis.player.addChild(this.waterSvga);\n\t\tthis.player.addChild(this.boomSvga);\n\t\tthis.playerSvga.gotoAndPlay(1);\n\n\t\tthis.visible=false;\n\t\tsetTimeout(()=>{\n\t\t\tthis.visible=true;\n\t\t\t// this.player.width=this.playerSvga.width;\n\t\t\t// this.player.height=this.playerSvga.height;\n\t\t\tthis.player.anchorY = this.player.height / 2;\n\t\t\tthis.player.anchorX = this.player.width / 2;\n\t\t\tconsole.log(this.player.width)\n\t\t\tconsole.log(this.playerSvga.width)\n\t\t\tthis.player.x = 375 - this.player.width / 2;\n\t\t\tthis.player.y = props.playerPositionY;\n\t\t},300)\n\n\t\t\n\t\tthis.rectBg = new engine.Rect();\n\t\tthis.rectBg.alpha = 0;\n\t\tthis.rectBg.width = 750;\n\t\tthis.rectBg.height = 1624;\n\t\tthis.addChild(this.rectBg)\n\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDownStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMoveStage, this);\n\t\tthis.rectBg.addEventListener(engine.MouseEvent.MOUSE_OUT, this.onOutStage, this);\n\n\t\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tthis.recycleGoods()\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.score = 0;\n\t\tthis.speed = 1\n\t\tthis.gameIng = true;\n\t\tthis.creatNpc()\n\t\tthis.beginNpc()\n\t\tthis.countdown = props.countDown;\n\t\t\n\t\tthis.countdownTimer = setInterval(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tif (this.countdown > 0) {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-time-update', {\n\t\t\t\t\t\ttime: this.countdown,\n\t\t\t\t\t});\n\t\t\t\t\tthis.countdown -= 1\n\t\t\t\t} else {\n\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\treason: 1\n\t\t\t\t\t});\n\t\t\t\t\tthis.died()\n\t\t\t\t}\n\t\t\t}\n\t\t}, 1000)\n\t}\n\n\t/**\n\t * npc开始掉落\n\t */\n\tbeginNpc() {\n\t\tthis.timer = setTimeout(() => {\n\t\t\tif (this.gameIng) {\n\t\t\t\tthis.speed += props.acceleratedSpeed;\n\t\t\t\tthis.creatNpc()\n\t\t\t}\n\t\t\t//递归执行\n\t\t\tthis.beginNpc()\n\t\t}, 2000 / this.speed)\n\t}\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\tthis.gameIng = false;\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t\tthis.gameIng = true;\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\tthis.reset()\n\t\tthis.start()\n\t}\n\n\t/**\n\t * 创建NPC\n\t */\n\tprivate creatNpc() {\n\t\tlet goods = this._goods = <Goods>ObjectPool.getObject(PoolName);\n\t\tthis.goodsItems.push(goods)\n\t\tthis.NpcBg.addChild(goods);\n\t\tgoods.addEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"] = () => {\n\t\t\tif (goods.y > 1624) {\n\t\t\t\tthis.removeNpc(goods)\n\t\t\t} else {\n\t\t\t\tif (this.gameIng) {\n\t\t\t\t\t//速度叠加\n\t\t\t\t\tgoods.y += (4 * this.speed)\n\t\t\t\t\t//如果玩家和物品发生碰撞\n\t\t\t\t\tif (this.hasHit(this.player, goods)) {\n\t\t\t\t\t\t\n\t\t\t\t\t\tif (goods[\"npcType\"] == \"rain\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到雨滴\")\n\t\t\t\t\t\t\tthis.score += props.rainScore\n\t\t\t\t\t\t\tthis.waterSvga.visible=true;\n\t\t\t\t\t\t\tthis.waterSvga.play(false, false)\n\t\t\t\t\t\t\tthis.waterSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.waterSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"stone\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到石头\")\n\t\t\t\t\t\t\tthis.score += props.stoneScore\n\t\t\t\t\t\t} else if (goods[\"npcType\"] == \"boom\") {\n\t\t\t\t\t\t\tconsole.log(\"碰到炸弹\")\n\t\t\t\t\t\t\tthis.boomSvga.visible=true;\n\t\t\t\t\t\t\tthis.boomSvga.play(false, false)\n\t\t\t\t\t\t\tthis.boomSvga.once(engine.Event.END_FRAME, ()=>{\n\t\t\t\t\t\t\t\tthis.boomSvga.visible=false;\n\t\t\t\t\t\t\t}, this);\n\t\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-game-over', {\n\t\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t\t\treason: 2\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\tthis.died()\n\t\t\t\t\t\t}\n\t\t\t\t\t\tengine.globalEvent.dispatchEvent('food-fell-score-update', {\n\t\t\t\t\t\t\tscore: this.score,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.removeNpc(goods)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t}, this);\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.score = 0\n\t\tthis.pause()\n\t}\n\n\t/**\n\t * 回收指定物品\n\t * @param goods 物品\n\t */\n\tprivate removeNpc(goods) {\n\t\tthis.NpcBg.removeChild(goods);\n\t\tObjectPool.recycleObject(PoolName, goods);\n\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\tlet index = this.goodsItems.indexOf(goods);\n\t\tif (index > -1) {\n\t\t\tthis.goodsItems.splice(index, 1);\n\t\t}\n\t}\n\n\t/**\n\t * 回收对象\n\t */\n\tprivate recycleGoods() {\n\t\tclearTimeout(this.timer)\n\t\tclearInterval(this.countdownTimer)\n\t\tfor (let goods of this.goodsItems) {\n\t\t\tif (goods) {\n\t\t\t\tthis.removeChild(goods);\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\n\t\t\t}\n\t\t}\n\t\tthis.goodsItems = []\n\t}\n\n\tprivate moveCatchX = 0\n\tprivate playerCatchX = 0\n\n\t/**\n\t * 碰撞检测\n\t * @param a a盒子\n\t * @param b b盒子\n\t */\n\tprivate hasHit(a, b) {\n\t\tif (\n\t\t\tMath.abs((a.x + a.width / 2) - (b.x + b.width / 2)) < a.width / 2 + b.width / 2\n\t\t\t&&\n\t\t\tMath.abs((a.y + a.height / 2) - (b.y + b.height / 2)) < a.height / 2 + b.height / 2\n\t\t) {\n\t\t\treturn true;\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate onDownStage = (e) => {\n\t\tthis.moveCatchX = e.localX;\n\t\tthis.playerCatchX = this.player.x\n\t}\n\n\tprivate onMoveStage = (e) => {\n\t\tif (this.gameIng) {\n\t\t\tthis.player.x = this.playerCatchX + (e.localX - this.moveCatchX)\n\t\t}\n\t}\n\n\tprivate onOutStage = (e) => {\n\t\tthis.moveCatchX = 0\n\t}\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('food-fell-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('food-fell-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('food-fell-pause', this.pause, this);\n\t\tengine.globalEvent.addEventListener('food-fell-resume', this.resume, this);\n\t\tengine.globalEvent.addEventListener('food-fell-revive', this.revive, this);\n\t\tengine.globalEvent.addEventListener('food-fell-clear', this.clear, this);\n\n\t\tthis.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends","ObjectPool"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;UCVe,UAAU,CAAC,IAAI;KAC9B,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACvD,CAAC;AAED,UAAgB,gBAAgB,CAAC,IAAI;KACpC,OAAO,UAAU,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;CACrD,CAAC;AAED,UAGgB,UAAU,CAAC,IAAI,EAAE,UAAW;KAC3C,IAAI,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;KAC3B,IAAI,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;KAC5D,OAAO,IAAI,CAAC;CACb,CAAC;;CCXD;KAA2BA,+BAAgB;KAI1C;SAAA,YACC,iBAAO,SAwBP;SAtBA,IAAI,IAAI,CAAA;SACR,IAAI,GAAG,KAAI,CAAC,KAAK,GAAE,IAAI,MAAM,CAAC,IAAI,EAAE,CAAA;SAGpC,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SACtB,IAAI,KAAK,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACtD,KAAK,CAAC,SAAS,CAAC,GAAC,OAAO,CAAA;SACxB,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC;SACrD,IAAI,CAAC,SAAS,CAAC,GAAC,MAAM,CAAA;SAEtB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC;SACpB,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACnB,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAA;SACpB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SAEnB,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SACpB,IAAI,CAAC,KAAK,GAAC,KAAK,CAAC;SACjB,IAAI,CAAC,MAAM,GAAC,KAAK,CAAC;SAClB,IAAI,CAAC,YAAY,GAAC,KAAK,CAAC;;MACxB;KAGD,sCAAsB,GAAtB,UAAuB,KAAK,EAAE,GAAG;SAChC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC,CAAA;MACxD;KAED,qBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;SACvB,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;SACX,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAC,GAAG,IAAE,IAAI,CAAC,MAAM,EAAE,GAAC,EAAE,CAAC;SACpC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;SAClB,IAAI,MAAM,GAAC,IAAI,CAAC,MAAM,EAAE,CAAA;SAExB,IAAG,MAAM,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAC;aACnC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAE,MAAM,KAAG,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACzG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAA;UACrB;cAAK,IAAG,MAAM,IAAE,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAC;aACrE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;UACpB;MACD;KAGD,uBAAO,GAAP,UAAQ,IAAI;SACX,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,KAAK,CAAC;aACrC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;UAC1C;SAED,KAAI,IAAI,CAAC,GAAC,CAAC,EAAC,CAAC,GAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC,EAAE,EAAC;aAC5C,IAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAE,IAAI,EAAC;iBAC1C,IAAI,CAAC,SAAS,CAAC,GAAC,IAAI,CAAA;iBACpB,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAC,IAAI,CAAC;iBACpC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,GAAC,KAAK,CAAC;cAC1C;UACD;MAED;KAED,sBAAI,gCAAa;cAAjB,UAAkB,CAAC;aAClB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC;UACjB;;;QAAA;KACF,YAAC;CAAD,CAAC,CA1E0B,MAAM,CAAC,SAAS,GA0E1C;;CC7ED,IAAO,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAEtC,CAAO,IAAM,QAAQ,GAAW,OAAO,CAAC;CAExC,UAAU,CAAC,YAAY,CAAC,QAAQ,EAAE;KACjC,OAAO,IAAI,KAAK,EAAE,CAAC;CACpB,CAAC,EAAE,UAAU,IAAW,EAAE,IAAI;KAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;CACd,CAAC,CAAC,CAAC;;CCPH,IAAOC,YAAU,GAAG,MAAM,CAAC,UAAU,CAAC;AAGtC,CAIA;KAAsCD,kCAAgB;KAiCrD;SAAA,YACC,iBAAO,SAEP;SARO,gBAAU,GAAG,EAAE,CAAA;SAwOf,gBAAU,GAAG,CAAC,CAAA;SACd,kBAAY,GAAG,CAAC,CAAA;SAmBhB,iBAAW,GAAG,UAAC,CAAC;aACvB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAC,MAAM,CAAC;aAC3B,KAAI,CAAC,YAAY,GAAG,KAAI,CAAC,MAAM,CAAC,CAAC,CAAA;UACjC,CAAA;SAEO,iBAAW,GAAG,UAAC,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAI,CAAC,YAAY,IAAI,CAAC,CAAC,MAAM,GAAG,KAAI,CAAC,UAAU,CAAC,CAAA;cAChE;UACD,CAAA;SAEO,gBAAU,GAAG,UAAC,CAAC;aACtB,KAAI,CAAC,UAAU,GAAG,CAAC,CAAA;UACnB,CAAA;SAlQA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;;MACzD;KAMD,wBAAK,GAAL;SAAA,iBAqDC;SApDA,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SACtB,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACpC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC;SACrB,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAIzB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SAIjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAE3B,IAAI,CAAC,SAAS,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAC/B,IAAI,CAAC,UAAU,GAAC,UAAU,CAAC,IAAI,CAAC,CAAA;SAChC,IAAI,CAAC,QAAQ,GAAC,UAAU,CAAC,QAAQ,CAAC,CAAA;SAClC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACpC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;SAE/B,IAAI,CAAC,OAAO,GAAC,KAAK,CAAC;SACnB,UAAU,CAAC;aACV,KAAI,CAAC,OAAO,GAAC,IAAI,CAAC;aAGlB,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;aAC7C,KAAI,CAAC,MAAM,CAAC,OAAO,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;aAC9B,OAAO,CAAC,GAAG,CAAC,KAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAA;aAClC,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,KAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;aAC5C,KAAI,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;UACtC,EAAC,GAAG,CAAC,CAAA;SAGN,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAChC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;SACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,GAAG,CAAC;SACxB,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;SAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;SAE1B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACnF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;MAGjF;KAMD,wBAAK,GAAL;SACC,IAAI,CAAC,YAAY,EAAE,CAAA;MACnB;KAKD,wBAAK,GAAL;SAAA,iBAwBC;SAvBA,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SACf,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;SACpB,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,QAAQ,EAAE,CAAA;SACf,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;SAEjC,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC;aACjC,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,IAAI,KAAI,CAAC,SAAS,GAAG,CAAC,EAAE;qBACvB,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,uBAAuB,EAAE;yBACzD,IAAI,EAAE,KAAI,CAAC,SAAS;sBACpB,CAAC,CAAC;qBACH,KAAI,CAAC,SAAS,IAAI,CAAC,CAAA;kBACnB;sBAAM;qBACN,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;yBACvD,KAAK,EAAE,KAAI,CAAC,KAAK;yBACjB,MAAM,EAAE,CAAC;sBACT,CAAC,CAAC;qBACH,KAAI,CAAC,IAAI,EAAE,CAAA;kBACX;cACD;UACD,EAAE,IAAI,CAAC,CAAA;MACR;KAKD,2BAAQ,GAAR;SAAA,iBASC;SARA,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;aACvB,IAAI,KAAI,CAAC,OAAO,EAAE;iBACjB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,gBAAgB,CAAC;iBACrC,KAAI,CAAC,QAAQ,EAAE,CAAA;cACf;aAED,KAAI,CAAC,QAAQ,EAAE,CAAA;UACf,EAAE,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAA;MACrB;KAKD,wBAAK,GAAL;SACC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;MACrB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;MACpB;KAKD,yBAAM,GAAN;SACC,IAAI,CAAC,KAAK,EAAE,CAAA;SACZ,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAKO,2BAAQ,GAAhB;SAAA,iBA+CC;SA9CA,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,GAAUC,YAAU,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;SAChE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SAC3B,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3B,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,GAAG;aACxE,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,EAAE;iBACnB,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;cACrB;kBAAM;iBACN,IAAI,KAAI,CAAC,OAAO,EAAE;qBAEjB,KAAK,CAAC,CAAC,KAAK,CAAC,GAAG,KAAI,CAAC,KAAK,CAAC,CAAA;qBAE3B,IAAI,KAAI,CAAC,MAAM,CAAC,KAAI,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE;yBAEpC,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BAC/B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAA;6BAC7B,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC5B,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BACjC,KAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC3C,KAAI,CAAC,SAAS,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC7B,EAAE,KAAI,CAAC,CAAC;0BACT;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,OAAO,EAAE;6BACvC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,KAAK,IAAI,KAAK,CAAC,UAAU,CAAA;0BAC9B;8BAAM,IAAI,KAAK,CAAC,SAAS,CAAC,IAAI,MAAM,EAAE;6BACtC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;6BACnB,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,IAAI,CAAC;6BAC3B,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;6BAChC,KAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE;iCAC1C,KAAI,CAAC,QAAQ,CAAC,OAAO,GAAC,KAAK,CAAC;8BAC5B,EAAE,KAAI,CAAC,CAAC;6BACT,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,qBAAqB,EAAE;iCACvD,KAAK,EAAE,KAAI,CAAC,KAAK;iCACjB,MAAM,EAAE,CAAC;8BACT,CAAC,CAAC;6BACH,KAAI,CAAC,IAAI,EAAE,CAAA;0BACX;yBACD,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,wBAAwB,EAAE;6BAC1D,KAAK,EAAE,KAAI,CAAC,KAAK;0BACjB,CAAC,CAAC;yBACH,KAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;sBACrB;kBACD;cACD;UAED,EAAE,IAAI,CAAC,CAAC;MACT;KAKO,uBAAI,GAAZ;SACC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;SACd,IAAI,CAAC,KAAK,EAAE,CAAA;MACZ;KAMO,4BAAS,GAAjB,UAAkB,KAAK;SACtB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SAC9BA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;SAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;SACjF,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;SAC3C,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;aACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;UACjC;MACD;KAKO,+BAAY,GAApB;SACC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;SACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;SAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;aAA9B,IAAI,KAAK,SAAA;aACb,IAAI,KAAK,EAAE;iBACV,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBACxBA,YAAU,CAAC,aAAa,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;iBAC1C,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,CAAC;cACjF;UACD;SACD,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;MACpB;KAUO,yBAAM,GAAd,UAAe,CAAC,EAAE,CAAC;SAClB,IACC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC;;iBAE/E,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,EAClF;aACD,OAAO,IAAI,CAAC;UACZ;cAAM;aACN,OAAO,KAAK,CAAC;UACb;MACD;KAgBF,eAAC;CAAD,CAAC,CAtSqC,MAAM,CAAC,SAAS,GAsSrD;;CC3SD;KAAiCD,qCAAgB;KAQhD;SAAA,YACC,iBAAO,SAcP;SAbA,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SACzE,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,CAAC;SAC3E,MAAM,CAAC,WAAW,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEzE,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAEjE,IAAI,QAAQ,GAAG,KAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,EAAE,CAAC;SAC/C,KAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;;MAGxB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC9B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL,UAAM,KAAmB;SACxB,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;SACjB,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;MACvB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,4BAAM,GAAN;SACC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;MACxB;KAED,2BAAK,GAAL;SACC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;MAC/B;KAEO,2BAAK,GAAb,UAAc,KAAK;MAElB;KACF,kBAAC;CAAD,CAAC,CAxDgC,MAAM,CAAC,SAAS,GAwDhD;;iBCzDwB,KAAK;KAC7B,YAAY,EAAE,CAAC;KACf,WAAW,CAAC,KAAK,CAAC,CAAC;KAEnB,IAAI,QAAQ,GAAG,IAAI,WAAW,EAAE,CAAC;KACjC,OAAO,QAAQ,CAAC;CACjB,CAAC;;;;;;;;"}
>>>>>>> 1666d83127b74014796759c4dd3e87192f4c7e6e
...@@ -44,21 +44,16 @@ function launchWithCustomModule(customModule) { ...@@ -44,21 +44,16 @@ function launchWithCustomModule(customModule) {
}, 100); }, 100);
setTimeout(() => { setTimeout(() => {
engine.globalEvent.dispatchEvent('food-fell-reset', { engine.globalEvent.dispatchEvent('game-reset');
"goodsProbability": [0.8,0.1,0.1], engine.globalEvent.dispatchEvent('game-start',{
"countDown": 30, ballNums:1
"acceleratedSpeed":0.1
}); });
engine.globalEvent.dispatchEvent('food-fell-start');
}, 500); }, 500);
}); });
engine.globalEvent.addEventListener('food-fell-time-update', (e) => { engine.globalEvent.addEventListener('game-pause', (e) => {
console.log(e.type, e.data); console.log(e.type, e.data);
}); });
engine.globalEvent.addEventListener('food-fell-score-update', (e) => { engine.globalEvent.addEventListener('game-resume', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('food-fell-game-over', (e) => {
console.log(e.type, e.data); console.log(e.type, e.data);
}); });
} }
...@@ -66,7 +61,6 @@ function launchWithCustomModule(customModule) { ...@@ -66,7 +61,6 @@ function launchWithCustomModule(customModule) {
function getAssetByUUID(uuid) { function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid); return engine.resolveCustomAsset(customId, uuid);
} }
function getProps() { function getProps() {
return engine.getProps(customId); return engine.getProps(customId);
} }
...@@ -4,46 +4,94 @@ ...@@ -4,46 +4,94 @@
const assets = [ const assets = [
{ {
"name": "玩家icon", "name": "door",
"url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png", "url": "//yun.duiba.com.cn/aurora/assets/a6dd9ac99733adbe0f175397dc1f94ee16301847.png",
"uuid": "66f23d13-82a5-4cec-9496-301ec240d087", "uuid": "fc8ca082-90b7-4c22-85cf-9165ffaf47bf",
"ext": ".png" "ext": ".png"
}, },
{ {
"name": "雨滴", "name": "",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png", "url": "//yun.duiba.com.cn/aurora/assets/45fca6ffa65282fc61587442c9847b23006c49b0.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532", "uuid": "995b0f29-885a-425d-bb4e-c9f829df4e7d",
"ext": ".png" "ext": ".png"
}, },
{ {
"name": "炸弹", "name": "",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png", "url": "//yun.duiba.com.cn/aurora/assets/c5fd86a2360a34e13bf09600fb1f5742719489db.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29", "uuid": "2a1b3f6e-5bf5-41d1-b6be-39a77728b230",
"ext": ".png" "ext": ".png"
}, },
{ {
"name": "石块", "name": "shootline",
"url": "//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png", "url": "//yun.duiba.com.cn/aurora/assets/ac3bc89a4eccadfa48d3a8abfc834973d6db0aad.png",
"uuid": "ab1bdabc-21ba-46bf-9299-6c638f766c88", "uuid": "0f2c1ee9-c965-4780-82f2-2d8595173952",
"ext": ".png" "ext": ".png"
}, },
{ {
"name": "水花", "name": "sq1",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga", "url": "//yun.duiba.com.cn/aurora/assets/ba9cd3fc1859d4046b6368a45d95f80b35e3fa6e.png",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae", "uuid": "7b97ea0d-fb86-4842-9fc7-06e6b5ae3882",
"ext": ".svga" "ext": ".png"
},
{
"name": "sq2",
"url": "//yun.duiba.com.cn/aurora/assets/ba6368eb586671cd4045d09126456229dd8dd503.png",
"uuid": "a171bf2c-c6fd-4ba2-aaff-bc8c91a04fe9",
"ext": ".png"
},
{
"name": "sq3",
"url": "//yun.duiba.com.cn/aurora/assets/7960d9aa4b0502c5c791490f575234a66706b63d.png",
"uuid": "d057cc19-66fe-46f6-91c8-cba2686e8d5d",
"ext": ".png"
}, },
{ {
"name": "炸弹", "name": "sq4",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga", "url": "//yun.duiba.com.cn/aurora/assets/e9e31a95fd93bb2941e98156dc08aaa75b7671bf.png",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e", "uuid": "1865ae57-f5a3-4794-9c43-0b6aa812f971",
"ext": ".svga" "ext": ".png"
},
{
"name": "tri1",
"url": "//yun.duiba.com.cn/aurora/assets/1b4103f506db3ab6739213a30fb3a7d2abc33f3f.png",
"uuid": "b33457fb-4237-4fca-b48c-bc6074bbe29a",
"ext": ".png"
},
{
"name": "tri2",
"url": "//yun.duiba.com.cn/aurora/assets/56b8a873aafed8241f761061204f5f5f890d2a32.png",
"uuid": "738d6649-6e7f-4006-83cc-0b8a904ec071",
"ext": ".png"
}, },
{ {
"name": "玩家", "name": "风扇",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga", "url": "//yun.duiba.com.cn/aurora/assets/9f5cf7feac84bc6000bea0a038c7df419f3d5dfb.png",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6", "uuid": "f26b8a49-f8ee-49ac-a24d-4c83858f5c92",
"ext": ".svga" "ext": ".png"
},
{
"name": "风扇1",
"url": "//yun.duiba.com.cn/aurora/assets/48bc2d0380c7a47defad851d5feaf58cd54e7465.png",
"uuid": "e7363682-e025-49ac-a4ef-fc1a61560014",
"ext": ".png"
},
{
"name": "ball",
"url": "//yun.duiba.com.cn/aurora/assets/28dcf9632e585903c87cb234b09d60244d253dde.png",
"uuid": "8a580ff7-2ece-413e-b87a-11b47f2a28ea",
"ext": ".png"
},
{
"name": "circle1",
"url": "//yun.duiba.com.cn/aurora/assets/3c0c22f57ff647f83fbb8811e9e4437c8a1ad0b4.png",
"uuid": "9af5e780-9701-4cb0-afab-9f4aec42a9ca",
"ext": ".png"
},
{
"name": "+1",
"url": "//yun.duiba.com.cn/aurora/assets/d4013a0ed9f5a367ec20be286ba26581c680b20f.png",
"uuid": "aae627c9-dd32-4ae7-b580-baaefdb77a88",
"ext": ".png"
} }
]; ];
......
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -65,14 +65,14 @@ export default class PlayScene extends engine.Container { ...@@ -65,14 +65,14 @@ export default class PlayScene extends engine.Container {
}; };
constructor(){ constructor(){
super(); super();
// console.log("playscene--constructor");
// this.pausegame(); // this.pausegame();
this.INIT_BALL_NUMS = window['INIT_BALL_NUMS'] = 1; this.INIT_BALL_NUMS = window['INIT_BALL_NUMS'] = 1;
this.initEvents(); this.initEvents();
this.once(engine.Event.ADDED_TO_STAGE, this.initScene, this); this.once(engine.Event.ADDED_TO_STAGE, this.initScene, this);
} }
reset(){ reset(){
const blocks = this.blocks.filter(block=>!isSpecialBody(block)); const blocks = this.blocks.filter(block=>!isSpecialBody(block)||block.type=="specialCircle");
for(const block of blocks){ for(const block of blocks){
this.removeEle(block,this.blocks); this.removeEle(block,this.blocks);
block.view.parent&&block.view.parent.removeChild(block.view); block.view.parent&&block.view.parent.removeChild(block.view);
...@@ -109,10 +109,11 @@ export default class PlayScene extends engine.Container { ...@@ -109,10 +109,11 @@ export default class PlayScene extends engine.Container {
}); });
} }
initScene(){ initScene(){
// console.log("initScene");
// console.log(this.stage.width,this.stage.height); // console.log(this.stage.width,this.stage.height);
this.initUI(); this.initUI();
this.startGame(); // this.startGame();
engine.Tween.get(this['ele1'], { loop: true }).set({ rotation: 0 }).to({ rotation: -360 }, 3000); engine.Tween.get(this['ele1'], { loop: true }).set({ rotation: 0 }).to({ rotation: -360 }, 3000);
engine.Tween.get(this['ele2'], { loop: true }).set({ rotation: 0 }).to({ rotation: 360 }, 3000); engine.Tween.get(this['ele2'], { loop: true }).set({ rotation: 0 }).to({ rotation: 360 }, 3000);
...@@ -129,6 +130,7 @@ export default class PlayScene extends engine.Container { ...@@ -129,6 +130,7 @@ export default class PlayScene extends engine.Container {
createSpecialRegTriangle(this, 232, 1351 - 3 - 5 - 3, 400, 30);//2块斜面地面2 createSpecialRegTriangle(this, 232, 1351 - 3 - 5 - 3, 400, 30);//2块斜面地面2
createSpecialRegTriangle(this, 750 - 232, 1351 - 3 - 5 - 3, 400, -30);//2块斜面地面2 createSpecialRegTriangle(this, 750 - 232, 1351 - 3 - 5 - 3, 400, -30);//2块斜面地面2
this.removeEventListener(engine.Event.ADDED_TO_STAGE,this.initScene,this);
} }
score:engine.Label; score:engine.Label;
...@@ -138,6 +140,7 @@ export default class PlayScene extends engine.Container { ...@@ -138,6 +140,7 @@ export default class PlayScene extends engine.Container {
ele2:engine.Sprite; ele2:engine.Sprite;
ballNums:engine.Label; ballNums:engine.Label;
initUI(){ initUI(){
// console.log("initUI");
this.score = new engine.Label(); this.score = new engine.Label();
this.score.x = 118; this.score.x = 118;
this.score.y = 13; this.score.y = 13;
...@@ -354,10 +357,10 @@ export default class PlayScene extends engine.Container { ...@@ -354,10 +357,10 @@ export default class PlayScene extends engine.Container {
ball.velocity.x *= getBounce(); ball.velocity.x *= getBounce();
ball.velocity.y *= getBounce(); ball.velocity.y *= getBounce();
ball.collideStatus = 2; ball.collideStatus = 2;
if (block.type == 'specialCircle') // if (block.type == 'specialCircle')
console.log('special circle') // console.log('special circle')
else // else
console.log('normal Circle') // console.log('normal Circle')
} }
else if (block instanceof RegTriangle) { else if (block instanceof RegTriangle) {
if (block.type == 'specialRegTriangle') { if (block.type == 'specialRegTriangle') {
......
...@@ -57,7 +57,6 @@ export const getBlocks = (currBallNums: number) => { ...@@ -57,7 +57,6 @@ export const getBlocks = (currBallNums: number) => {
if (currBallNums >= 50) if (currBallNums >= 50)
nums = getNums2(currBallNums); nums = getNums2(currBallNums);
// console.log("添加nums",nums);
blocksInfo.push({ blocksInfo.push({
position: p, position: p,
type: getBlockShape(), type: getBlockShape(),
......
...@@ -13,30 +13,44 @@ export class gameWrapper extends engine.Container{ ...@@ -13,30 +13,44 @@ export class gameWrapper extends engine.Container{
engine.globalEvent.addEventListener("game-resume", this.resume, this); engine.globalEvent.addEventListener("game-resume", this.resume, this);
this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this); this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);
// console.log("测试wrapper");
let gameView = this._gameView = new PlayScene(); // try{
this.addChild(gameView); // console.log("wrapper-init",getAssetByUUID("fc8ca082-90b7-4c22-85cf-9165ffaf47bf"));
// }catch(err){
// console.error("资源问题",err);
// }
// gameView.reset() // gameView.reset()
// gameView.start() // gameView.start()
} }
reset(event: engine.Event) { reset(event: engine.Event) {
injectProps(event.data); injectProps(event.data);
console.log("game-reset");
if(!this._gameView){
this._gameView = new PlayScene();
this.addChild(this._gameView);
}
this._gameView.visible = true; this._gameView.visible = true;
this._gameView.reset(); this._gameView.reset();
} }
start(event: engine.Event) { start(event: engine.Event) {
injectProps(event.data); injectProps(event.data);
console.log("game-start");
this._status = 1; this._status = 1;
this._gameView.start(); this._gameView.start();
} }
pause() { pause() {
console.log("game-pause");
this._gameView.pausegame(); this._gameView.pausegame();
} }
resume() { resume() {
console.log("game-resume");
this._gameView.resumegame(); this._gameView.resumegame();
} }
......
...@@ -64,13 +64,11 @@ export class Circle extends Body { ...@@ -64,13 +64,11 @@ export class Circle extends Body {
} }
public shake() { public shake() {
console.log("circle震动1-------",this.view.bg.x,this.view.bg.y);
var startx = -this.view.bg.anchorX; var startx = -this.view.bg.anchorX;
var starty = -this.view.bg.anchorY; var starty = -this.view.bg.anchorY;
this.view.bg.x = startx; this.view.bg.x = startx;
this.view.bg.y = starty; this.view.bg.y = starty;
console.log("circle震动2-------",this.view.bg.x,this.view.bg.y);
Tween.to(this.view.bg, 1, { Tween.to(this.view.bg, 1, {
x: startx+3, x: startx+3,
y: starty+3, y: starty+3,
......
...@@ -114,7 +114,6 @@ export class RegPolygon extends Body { ...@@ -114,7 +114,6 @@ export class RegPolygon extends Body {
set num(value) { set num(value) {
if (this._num != value) { if (this._num != value) {
this._num = value; this._num = value;
// console.log("regPolygon-value",value);
this.view.txt.text = value||3 + ""; this.view.txt.text = value||3 + "";
} }
} }
...@@ -154,7 +153,6 @@ export class RegPolygon extends Body { ...@@ -154,7 +153,6 @@ export class RegPolygon extends Body {
v2.x = this.points[i + 1].x +thisvx; v2.x = this.points[i + 1].x +thisvx;
v2.y = this.points[i + 1].y + thisvy; v2.y = this.points[i + 1].y + thisvy;
axes.push(v1.edge(v2).perpendicularNormal()); axes.push(v1.edge(v2).perpendicularNormal());
// console.log(1)
}; };
//将收尾两点的投影轴也加入 //将收尾两点的投影轴也加入
...@@ -164,7 +162,6 @@ export class RegPolygon extends Body { ...@@ -164,7 +162,6 @@ export class RegPolygon extends Body {
v2.x = this.points[0].x + thisvx; v2.x = this.points[0].x + thisvx;
v2.y = this.points[0].y + thisvy; v2.y = this.points[0].y + thisvy;
axes.push(v1.edge(v2).perpendicularNormal()); axes.push(v1.edge(v2).perpendicularNormal());
// console.log(axes)
return axes; return axes;
}; };
...@@ -184,7 +181,6 @@ export class RegPolygon extends Body { ...@@ -184,7 +181,6 @@ export class RegPolygon extends Body {
}; };
polygonCollidesWithCircle(ball) { polygonCollidesWithCircle(ball) {
//console.log('多边形与圆形碰撞检测');
var v1; var v1;
var v2; var v2;
var ballax = ball._viewx; var ballax = ball._viewx;
...@@ -204,7 +200,6 @@ export class RegPolygon extends Body { ...@@ -204,7 +200,6 @@ export class RegPolygon extends Body {
v2 = new Vector(closestPoint.x, closestPoint.y); v2 = new Vector(closestPoint.x, closestPoint.y);
axes.push(v1.subtract(v2).normalize()); axes.push(v1.subtract(v2).normalize());
// console.log("多边形的碰撞",!this.separationOnAxes(axes, ball));
return !this.separationOnAxes(axes, ball); return !this.separationOnAxes(axes, ball);
} }
...@@ -231,7 +226,6 @@ export class RegPolygon extends Body { ...@@ -231,7 +226,6 @@ export class RegPolygon extends Body {
closestPoint = testPoint; closestPoint = testPoint;
} }
}; };
// console.log(closestPoint)
return closestPoint; return closestPoint;
}; };
//检测在投影轴上投影是否有分离 //检测在投影轴上投影是否有分离
...@@ -272,8 +266,6 @@ export class RegPolygon extends Body { ...@@ -272,8 +266,6 @@ export class RegPolygon extends Body {
var speedX = velocity.x / (deta + 1); var speedX = velocity.x / (deta + 1);
var speedY = velocity.y / (deta + 1); var speedY = velocity.y / (deta + 1);
// console.log("多边形碰撞-----1",deta);
// console.log(this.nearestCollideNormal({ x: returnP.x - velocity.x, y: returnP.y - velocity.y }, ball,deta+1,i+1))
for (var i = 0; i <= deta; i++) { for (var i = 0; i <= deta; i++) {
this.ballPosition(ball, deta + 1, i + 1) this.ballPosition(ball, deta + 1, i + 1)
if (!this.polygonCollidesWithCircle(ball)) { if (!this.polygonCollidesWithCircle(ball)) {
...@@ -294,7 +286,6 @@ export class RegPolygon extends Body { ...@@ -294,7 +286,6 @@ export class RegPolygon extends Body {
} }
ball.view.x += ball.velocity.x; ball.view.x += ball.velocity.x;
ball.view.y += ball.velocity.y; ball.view.y += ball.velocity.y;
// console.log("多边形碰撞-----2");
return false; return false;
} else { } else {
return false return false
...@@ -320,19 +311,16 @@ export class RegPolygon extends Body { ...@@ -320,19 +311,16 @@ export class RegPolygon extends Body {
public shake() { public shake() {
console.log("regPolygon震动1----------",this.view.bg.x,this.view.bg.y);
var startx = -this.view.bg.anchorX; var startx = -this.view.bg.anchorX;
var starty = -this.view.bg.anchorY; var starty = -this.view.bg.anchorY;
this.view.bg.x = startx; this.view.bg.x = startx;
this.view.bg.y = starty; this.view.bg.y = starty;
console.log("regPolygon震动2----------",this.view.bg.x,this.view.bg.y);
Tween.to(this.view.bg, 1, { Tween.to(this.view.bg, 1, {
x: startx+3, x: startx+3,
y: starty+3, y: starty+3,
yoyo: 2, yoyo: 2,
useFrame: true, useFrame: true,
onComplete: function () { onComplete: function () {
console.log("regPolygon震动3----------",this.view.bg.x,this.view.bg.y);
} }
}) })
......
...@@ -70,8 +70,6 @@ export class RegTriangle extends RegPolygon { ...@@ -70,8 +70,6 @@ export class RegTriangle extends RegPolygon {
var one = this.linesOri[1].a * returnP.x + this.linesOri[1].b - returnP.y > 0; var one = this.linesOri[1].a * returnP.x + this.linesOri[1].b - returnP.y > 0;
var two = this.linesOri[2].a * returnP.x + this.linesOri[2].b - returnP.y > 0; var two = this.linesOri[2].a * returnP.x + this.linesOri[2].b - returnP.y > 0;
// console.log(this.linesOri[0].a * returnP.x + this.linesOri[0].b,returnP.y)
// console.log(zero,one,two)
//左上边 //左上边
if (zero && !one && two) { if (zero && !one && two) {
return this.sideNormals[0]; return this.sideNormals[0];
......
...@@ -106,7 +106,6 @@ export class Square extends Body { ...@@ -106,7 +106,6 @@ export class Square extends Body {
set num(value) { set num(value) {
if (this._num != value) { if (this._num != value) {
this._num = value; this._num = value;
// console.log("square-vale",value);
this.view.txt.text = value||4 + ""; this.view.txt.text = value||4 + "";
} }
} }
...@@ -136,7 +135,6 @@ export class Square extends Body { ...@@ -136,7 +135,6 @@ export class Square extends Body {
var deta = Math.floor(velocity.length() / ball.radius) + 5 //deta就是插值数量,如为0,则直接取上一帧的法向量 var deta = Math.floor(velocity.length() / ball.radius) + 5 //deta就是插值数量,如为0,则直接取上一帧的法向量
var speedX = velocity.x / (deta + 1); var speedX = velocity.x / (deta + 1);
var speedY = velocity.y / (deta + 1); var speedY = velocity.y / (deta + 1);
// console.log(this.nearestCollideNormal({ x: returnP.x - velocity.x, y: returnP.y - velocity.y }, ball,deta+1,i+1))
for (var i = 0; i <= deta; i++) { for (var i = 0; i <= deta; i++) {
var normal = this.nearestCollideNormal({ x: returnP.x - speedX * (i + 1), y: returnP.y - speedY * (i + 1) }, ball, deta + 1, i + 1) var normal = this.nearestCollideNormal({ x: returnP.x - speedX * (i + 1), y: returnP.y - speedY * (i + 1) }, ball, deta + 1, i + 1)
if (normal) { if (normal) {
...@@ -199,19 +197,16 @@ export class Square extends Body { ...@@ -199,19 +197,16 @@ export class Square extends Body {
public shake() { public shake() {
console.log("square震动1---",this.view.bg.x,this.view.bg.y);
var startx = -this.view.bg.anchorX; var startx = -this.view.bg.anchorX;
var starty = -this.view.bg.anchorY; var starty = -this.view.bg.anchorY;
this.view.bg.x = startx; this.view.bg.x = startx;
this.view.bg.y = starty; this.view.bg.y = starty;
console.log("square震动2---",this.view.bg.x,this.view.bg.y);
Tween.to(this.view.bg, 1, { Tween.to(this.view.bg, 1, {
x: startx+5, x: startx+5,
y: starty+5, y: starty+5,
yoyo: 3, yoyo: 3,
useFrame: true, useFrame: true,
onComplete: function () { onComplete: function () {
console.log("square震动3---",this.view.bg.x,this.view.bg.y);
} }
}) })
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment