Commit 6d7c75d5 authored by 汪欢's avatar 汪欢

Merge branch 'dev' of http://gitlab2.dui88.com/laoqifeng/zeroing-libs into dev

parents 69017731 a0bb5b71
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......@@ -50,10 +50,21 @@ function launchWithCustomModule(customModule) {
picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png"
});
}, 500);
const d = engine.gameStage.sceneContainer.getChildAt(0);
engine.gameStage.sceneContainer.getChildAt(0).x = (d.stage.width-props.W)/2;
engine.gameStage.sceneContainer.getChildAt(0).y = (d.stage.height-props.H)/2;
}, 1500);
setTimeout(() => {
engine.globalEvent.dispatchEvent('pictures-start', {
picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png"
// picUrl: "http://yun.duiba.com.cn/aurora/assets/d23e73d37ec01931e48cbd0a4095367044c5675c.png"
});
}, 10000);
});
engine.globalEvent.addEventListener('pictures-time-update', (e) => {
console.log(e.type, e.data);
// console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('pictures-game-fail', (e) => {
console.log(e.type, e.data);
......
......@@ -12,6 +12,7 @@
function injectProps(p) {
engine.injectProp(props, p);
}
//# sourceMappingURL=props.js.map
var picMap = {};
var posMap = {};
......@@ -59,6 +60,7 @@
posMap[url] = pos.concat([]);
return [spr, pos];
});
//# sourceMappingURL=qietu.js.map
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
......@@ -76,6 +78,7 @@
return .5 - Math.random();
});
}
//# sourceMappingURL=utils.js.map
var MAX_COL;
var MAX_ROW;
......@@ -94,6 +97,14 @@
return _this;
}
GameView.prototype.start = function () {
var _this = this;
if (this.pictures) {
for (var _i = 0, _a = this.pictures; _i < _a.length; _i++) {
var pic = _a[_i];
if (pic && pic.parent)
pic.parent.removeChild(pic);
}
}
console.log('on start');
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
......@@ -111,15 +122,17 @@
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);
var _a = posList[i], x = _a[0], y = _a[1];
var _b = posList[i], x = _b[0], y = _b[1];
this.dragPic.x = x;
this.dragPic.y = y;
}
this._timer = setInterval(function () {
_this.onTimer();
}, 10);
};
GameView.prototype.onTimer = function () {
this._timeCounter += 0.01;
this._timeCounter = this.afterPointTwo(this._timeCounter);
console.log(this._timeCounter);
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
......@@ -222,19 +235,16 @@
};
GameView.prototype.onSuccess = function () {
console.log('拼图成功!');
engine.globalEvent.dispatchEvent('pictures-game-success', { time: this._timeCounter });
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-success', {});
};
GameView.prototype.onMove = function (e) {
this.dragPic.x = e.stageX - this.localPicX;
this.dragPic.y = e.stageY - this.localPicY;
this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;
this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;
console.log('fuck on this.stage.height', this.stage.height);
this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2;
};
GameView.prototype.onClk = function (e) {
this._timeCounter = 0;
this.start();
};
return GameView;
}(engine.Container));
......@@ -257,6 +267,7 @@
};
return GameWrapper;
}(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) {
prepareProps();
......@@ -264,6 +275,7 @@
var instance = new GameWrapper();
return instance;
}
//# sourceMappingURL=index.js.map
return index;
......
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......@@ -5,12 +5,12 @@
"MAX_COL": {
"alias": "图片分成几列",
"type": "number",
"default": 3
"default": 2
},
"MAX_ROW": {
"alias": "图片分成几行",
"type": "number",
"default": 4
"default": 2
},
"W": {
"alias": "图片的宽度",
......@@ -22,6 +22,16 @@
"type": "number",
"default": 827
},
"OFFSET_X": {
"alias": "OFFSET_X",
"type": "number",
"default": 0
},
"OFFSET_Y": {
"alias": "OFFSET_Y",
"type": "number",
"default": 0
},
"GAP": {
"alias": "图片间隙",
"type": "number",
......@@ -30,7 +40,7 @@
"GAME_TIME": {
"alias": "游戏时间",
"type": "number",
"default": 20
"default": 50
}
},
......
......@@ -7,6 +7,8 @@ import qietu from "./qietu";
import { getIndexFromRC, getRandomArray, getTextureByName } from "./utils";
import ObjectPool = engine.ObjectPool;
// let OFFSET_X;
// let OFFSET_Y;
let MAX_COL;
let MAX_ROW;
let W;
......@@ -22,6 +24,13 @@ export default class GameView extends engine.Container {
private _timeCounter = 0;
start() {
if (this.pictures) {
for (const pic of this.pictures) {
if (pic && pic.parent)
pic.parent.removeChild(pic);
}
}
console.log('on start')
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
......@@ -56,9 +65,9 @@ export default class GameView extends engine.Container {
}
// this._timer = setInterval(() => {
// this.onTimer();
// }, 10)
this._timer = setInterval(() => {
this.onTimer();
}, 10)
}
......@@ -67,7 +76,7 @@ export default class GameView extends engine.Container {
this._timeCounter += 0.01;
this._timeCounter = this.afterPointTwo(this._timeCounter);
// this._timeCounter = Math.floor((this._timeCounter + 0.1) * 10) / 10;
console.log(this._timeCounter)
// console.log(this._timeCounter)
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
......@@ -81,12 +90,12 @@ export default class GameView extends engine.Container {
}
}
afterPointTwo(n){
afterPointTwo(n) {
var floatN = parseFloat(n);
if(isNaN(floatN)){
return ;
if (isNaN(floatN)) {
return;
}
floatN = Math.round(floatN * 100) /100;
floatN = Math.round(floatN * 100) / 100;
return floatN;
}
......@@ -96,7 +105,6 @@ export default class GameView extends engine.Container {
}
stop() {
// this.countTime = 0
this._timeCounter = 0;
clearInterval(this._timer);
......@@ -119,7 +127,7 @@ export default class GameView extends engine.Container {
centerX: number;
centerY: number;
pictures;
pictures: engine.Sprite[];
// 点击图片时的一维数组索引
index;
......@@ -141,6 +149,8 @@ export default class GameView extends engine.Container {
MAX_COL = props.MAX_COL;
MAX_ROW = props.MAX_ROW;
GAME_TIME = props.GAME_TIME;
// OFFSET_X = props.OFFSET_X;
// OFFSET_Y = props.OFFSET_Y;
W = props.W;
H = props.H;
GAP = props.GAP;
......@@ -155,6 +165,9 @@ export default class GameView extends engine.Container {
this.picturesWrapper = parent;
this.addChild(parent);
// this.picturesWrapper.x = OFFSET_X;
// this.picturesWrapper.y = OFFSET_Y;
// 添加按钮
// const btn = new engine.Rect();
// btn.width = 200;
......@@ -225,7 +238,7 @@ export default class GameView extends engine.Container {
);
// 拖动的图片的中心位置在图片之外,回到原来的位置
if(this.centerY < 0 || this.centerX < 0){
if (this.centerY < 0 || this.centerX < 0) {
this.dragPic.x = this.distanceX
this.dragPic.y = this.distanceY
}
......@@ -234,8 +247,8 @@ export default class GameView extends engine.Container {
// 判断图片是否进入另一张图片的范围内
// 要交换的图片第几行第几列
let curJ = Math.floor(this.centerX / (w + GAP)) ;
let curI = Math.floor(this.centerY / (h + GAP)) ;
let curJ = Math.floor(this.centerX / (w + GAP));
let curI = Math.floor(this.centerY / (h + GAP));
// 点击图片的位置
......@@ -267,7 +280,7 @@ export default class GameView extends engine.Container {
this.pictures[dragPicIndex] = dropPic;
// 图片中心还是在原来的位置
if(dragPicIndex === dropPicIndex){
if (dragPicIndex === dropPicIndex) {
this.dragPic.x = this.distanceX
this.dragPic.y = this.distanceY
}
......@@ -284,7 +297,7 @@ export default class GameView extends engine.Container {
this.onSuccess();
}
}else{
} else {
this.dragPic.x = this.distanceX
this.dragPic.y = this.distanceY
}
......@@ -298,14 +311,16 @@ export default class GameView extends engine.Container {
private onSuccess() {
console.log('拼图成功!');
engine.globalEvent.dispatchEvent('pictures-game-success', { time: this._timeCounter });
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-success', {});
}
onMove(e: engine.MouseEvent) {
// 当前图片的位置
this.dragPic.x = e.stageX - this.localPicX;
this.dragPic.y = e.stageY - this.localPicY;
this.dragPic.x = e.stageX - this.localPicX - (750-props.W)/2;
this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;
console.log('fuck on this.stage.height', this.stage.height)
// console.log(this.dragPic.x, this.dragPic.y)
// 当前图片的中心位置
this.centerX = this.dragPic.x + w / 2;
......@@ -313,13 +328,13 @@ export default class GameView extends engine.Container {
}
onClk(e){
// 重置时间
this._timeCounter = 0;
//重置图片顺序
this.start();
// onClk(e){
// // 重置时间
// this._timeCounter = 0;
// //重置图片顺序
}
// }
}
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