Commit 57aa8bf6 authored by 13732208043's avatar 13732208043

茶叶更新

parent 7393d156
{
"name": "采茶叶",
"desc": "采茶叶模",
"desc": "采茶叶模左上角0,0点",
"props": {
"versePos": {
"alias": "诗句的起始位置",
......@@ -10,7 +10,7 @@
"verses": {
"alias": "诗句",
"type": "array<string>",
"default": "今朝有酒今朝醉,今宵更有湘江月,找出霏霏满碗花,雨过林霏清石气,秋将山翠入诗心,生怕芳丛鹰嘴芽,老郎封寄谪仙家"
"default": "今宵更有湘江月,照出霏霏满碗花,雨过林霏清石气,秋将山翠入诗心"
},
"verseLabel": {
"alias": "提示语框xys",
......@@ -22,6 +22,16 @@
"type": "array<string>",
"default": "#33628b,#99b1c5"
},
"showFrontImg": {
"alias": "茶叶前景图1显示2隐藏",
"type": "number",
"default": "1"
},
"FrontImgPos": {
"alias": "茶叶前景图位置",
"type": "array<number>",
"default": "0,584"
},
"pickTeaSpeed": {
"alias": "采集茶叶的速度ms",
"type": "number",
......@@ -30,12 +40,12 @@
"basketSvgaPos": {
"alias": "人物的位置",
"type": "array<number>",
"default": "110,420"
"default": "110,410"
},
"addOneSvgaPos": {
"alias": "+1SVGA的位置",
"type": "array<number>",
"default": "70,720"
"default": "0,-100"
},
"pickTeaSvgaPos": {
"alias": "采茶叶SVGA的位置",
......@@ -50,12 +60,12 @@
"handGraspSvgaPos": {
"alias": "手点击SVGA的位置",
"type": "array<number>",
"default": "543,791"
"default": "477,-29"
},
"handGraspMovePos": {
"alias": "手点击移动的位置",
"type": "array<number>",
"default": "460,700"
"default": "372,-145"
},
"progressbarBgImgPos": {
"alias": "进度条底图的位置",
......@@ -65,7 +75,7 @@
"progressbarImgPos": {
"alias": "进度条的位置",
"type": "array<number>",
"default": "-443,4"
"default": "-335,4"
},
"teaStarImgPos": {
"alias": "小茶叶的位置",
......@@ -84,6 +94,12 @@
}
},
"assets": [
{
"name": "前景",
"url": "//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png",
"uuid": "9f5db57e-47f9-43e5-af80-adf41299280d",
"ext": ".png"
},
{
"name": "气泡框",
"url": "//yun.duiba.com.cn/aurora/assets/585743f25262b6992ac97015e22d91054d506821.png",
......@@ -98,7 +114,7 @@
},
{
"name": "进度",
"url": "//yun.duiba.com.cn/aurora/assets/047218962662ed238192f211719c109fa107e8e1.png",
"url": "//yun.duiba.com.cn/aurora/assets/afb6b2655838ea955d250663fc535cc166b466e7.png",
"uuid": "23e7861c-75a9-46bd-93f8-2825d4810d31",
"ext": ".png"
},
......@@ -190,26 +206,29 @@
"events": {
"in": {
"event-getchange-TeaNum": {
"alias": "茶叶数量{初始值totalNum,总量nowNum} "
"alias": "茶叶数量{初始值nowNum,总量totalNum,后端时间serverData} "
},
"event-getBasket-Type": {
"alias": "获得篮子类型"
"alias": "获得篮子类型(纸 布 竹 木)0 1 2 3"
},
"event-hand-grasp": {
"alias": "手抓去"
},
"event-getClick-person": {
"alias": "点击人物"
}
},
"out": {
"event-setchange-TeaNum": {
"alias": "",
"alias": "获取茶叶数量{初始值nowNum,总量totalNum,后端时间serverData}",
"data": {}
},
"event-setBasket-Typ": {
"alias": "",
"alias": "获得篮子类型(纸 布 竹 木)0 1 2 3",
"data": {}
}
}
},
"id": "pick-tea",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['pick-tea'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\tfunction createSvga(name, anchorName) {\r\n\t var inst = new svga.Svga();\r\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t return inst;\r\n\t}\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.nowPercentage = 0;\r\n\t _this.goodsItems = [];\r\n\t _this._touchEnabled = true;\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t var _this = this;\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.pickTeaBg = new engine.Container();\r\n\t var bgGroud = new engine.Image();\r\n\t bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';\r\n\t this.addChild(bgGroud);\r\n\t this.addChild(this.pickTeaBg);\r\n\t this.teaHalfImg = new engine.Image();\r\n\t this.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t this.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t this.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t this.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t this.addOneSvga = createSvga(\"+1\");\r\n\t this.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t this.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t this.handGraspSvga = createSvga(\"手抓去\");\r\n\t this.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t this.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t this.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t this.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t this.pickTeaBg.addChild(this.addOneSvga);\r\n\t this.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t this.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];\r\n\t this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t this.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\t this.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t this.pickTeaBg.addChild(this.verseImg);\r\n\t var mask = new engine.Rect();\r\n\t mask.width = 600;\r\n\t mask.height = 50;\r\n\t mask.x = 10;\r\n\t mask.y = 0;\r\n\t mask.alpha = 1;\r\n\t this.progressbarImg.mask = mask;\r\n\t console.log(this.progressbarImg.mask);\r\n\t this.progressbarBgImg.addChild(this.progressbarImg);\r\n\t this.progressbarBgImg.addChild(mask);\r\n\t console.log('遮罩坐标');\r\n\t console.log(mask.x, mask.y);\r\n\t this.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaStarImg);\r\n\t this.pickTeaCount = new engine.Label();\r\n\t this.progressbarBgImg.addChild(this.pickTeaCount);\r\n\t this.addChild(this.progressbarBgImg);\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData });\r\n\t this.initChildrenPos();\r\n\t setInterval(function () {\r\n\t _this.handGrasp();\r\n\t }, 5000);\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t var _this = this;\r\n\t console.log('111111111reset1');\r\n\t this.initView();\r\n\t setTimeout(function () {\r\n\t return _this.setPickTeaLevel(1);\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t this.gameIng = false;\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t this.gameIng = true;\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t this.reset();\r\n\t this.start();\r\n\t };\r\n\t GameView.prototype.initView = function () {\r\n\t this.pickTeaBg.mouseEnabled = false;\r\n\t this.teaHalfImg.visible = false;\r\n\t this.pickTeaSvga.visible = false;\r\n\t this.teaSkyUpSvga.visible = false;\r\n\t this.verseImg.visible = false;\r\n\t this.initChildrenPos();\r\n\t };\r\n\t GameView.prototype.initChildrenPos = function () {\r\n\t for (var i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t this.basketSvgaGroup[i].visible = false;\r\n\t this.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t this.basketSvgaGroup[i].y = props.basketSvgaPos[1];\r\n\t this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t }\r\n\t this.verseImg.x = props.versePos[0];\r\n\t this.verseImg.y = props.versePos[1];\r\n\t this.addOneSvga.x = props.addOneSvgaPos[0];\r\n\t this.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t this.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t this.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t this.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t this.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t this.progressbarBgImg.x = props.progressbarBgImgPos[0];\r\n\t this.progressbarBgImg.y = props.progressbarBgImgPos[1];\r\n\t this.progressbarImg.x = props.progressbarImgPos[0];\r\n\t this.progressbarImg.y = props.progressbarImgPos[1];\r\n\t this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;\r\n\t this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;\r\n\t this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaFullFlagImg.visible = false;\r\n\t this.teaStarImg.x = props.teaStarImgPos[0];\r\n\t this.teaStarImg.y = props.teaStarImgPos[1];\r\n\t this.pickTeaCount.fillColor = 'white';\r\n\t this.pickTeaCount.size = 30;\r\n\t this.pickTeaCount.text = '';\r\n\t this.pickTeaCount.x = props.pickTeaCountPos[0];\r\n\t this.pickTeaCount.y = props.pickTeaCountPos[1];\r\n\t this.pickTeaCount.height = 50;\r\n\t this.pickTeaCount.width = 200;\r\n\t this.verseLabel = new engine.TextField();\r\n\t this.verseLabel.size = props.verseLabel[2];\r\n\t this.verseLabel.text = '11';\r\n\t this.verseLabel.fillColor = props.verseColor[0];\r\n\t this.verseLabel.height = props.verseLabel[1];\r\n\t this.verseLabel.width = props.verseLabel[0];\r\n\t this.verseLabel.strokeColor = props.verseColor[1];\r\n\t this.verseLabel.stroke = 0.5;\r\n\t this.verseLabel.y = 15;\r\n\t this.verseLabel['textHeight'] = 14;\r\n\t this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t this.verseImg.visible = false;\r\n\t this.verseImg.addChild(this.verseLabel);\r\n\t };\r\n\t GameView.prototype.showVerse = function () {\r\n\t return tslib.__awaiter(this, void 0, void 0, function () {\r\n\t var random, verse, y;\r\n\t var _this = this;\r\n\t return tslib.__generator(this, function (_a) {\r\n\t console.log('显示诗句');\r\n\t if (!this._touchEnabled) {\r\n\t return [2];\r\n\t }\r\n\t this._touchEnabled = false;\r\n\t this.verseImg.visible = true;\r\n\t random = Math.floor(Math.random() * 3);\r\n\t console.log('random', random);\r\n\t console.log('props.verses');\r\n\t console.log(props.verses);\r\n\t verse = props.verses[random];\r\n\t console.log('verse', verse);\r\n\t this.verseLabel.text = verse;\r\n\t y = this.verseImg.y;\r\n\t engine.Tween.get(this.verseImg)\r\n\t .to({ alpha: 0 }, 3000).call(function () {\r\n\t _this.verseImg.visible = false;\r\n\t _this.verseImg.alpha = 1;\r\n\t _this._touchEnabled = true;\r\n\t });\r\n\t return [2];\r\n\t });\r\n\t });\r\n\t };\r\n\t GameView.prototype.setTeaNum = function (TeaNums) {\r\n\t var _this = this;\r\n\t if (this.schedule) {\r\n\t console.log('清理定时器,重新设置同步');\r\n\t clearInterval(this.schedule);\r\n\t }\r\n\t var totalNum = TeaNums.totalNum;\r\n\t var nowNum = TeaNums.nowNum;\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t this.getTeaPercentage(nowNum, totalNum);\r\n\t var surplus = nowNum - totalNum;\r\n\t console.log('surplus', surplus);\r\n\t var width = this.progressbarImg.width;\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t var serverData = TeaNums.serverData;\r\n\t var fbdvalue = Math.abs((nowData - serverData / 1000));\r\n\t console.log('fbdvalue', fbdvalue);\r\n\t var dataDiff = 0;\r\n\t var x = -width * (1 - nowNum / totalNum);\r\n\t console.log('x', x);\r\n\t this.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t console.log('this.progressbarImg.x', this.progressbarImg.x);\r\n\t var step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus;\r\n\t console.log('进图条每秒比例原始step', step);\r\n\t step = parseFloat(step.toFixed(3));\r\n\t console.log('进图条每秒比例step', step);\r\n\t this.addOneSvga.play(1, true);\r\n\t var speed = props.pickTeaSpeed;\r\n\t var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t .to({ rotation: 360 }, speed).call(function () {\r\n\t _this.teaHalfFlagImg.rotation = 0;\r\n\t });\r\n\t this.schedule = setInterval(function () {\r\n\t if (nowNum == totalNum) {\r\n\t console.log('达到最大长度');\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t _this.progressbarImg.x = 0;\r\n\t _this.teaHalfFlagImg.visible = false;\r\n\t _this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.stop();\r\n\t }\r\n\t if (_this.progressbarImg.x <= -2) {\r\n\t _this.progressbarImg.x -= step;\r\n\t }\r\n\t _this.getTeaPercentage(nowNum, totalNum);\r\n\t nowNum++;\r\n\t dataDiff++;\r\n\t myDate = new Date();\r\n\t nowData = myDate.getTime();\r\n\t console.log('nowData');\r\n\t console.log(nowData);\r\n\t console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff));\r\n\t if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t engine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t return;\r\n\t }\r\n\t console.log('this.progressbarImg.x', _this.progressbarImg.x);\r\n\t }, speed);\r\n\t };\r\n\t GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t var teaPercentage = 2;\r\n\t var portion = totalNum / 3;\r\n\t if (nowNum < portion) {\r\n\t return;\r\n\t }\r\n\t if (nowNum < (portion * 2)) {\r\n\t teaPercentage = 1;\r\n\t }\r\n\t console.log('teaPercentage', teaPercentage);\r\n\t if (this.nowPercentage != teaPercentage) {\r\n\t console.log('状态改变');\r\n\t this.nowPercentage = teaPercentage;\r\n\t this.updateTeaPercentage(teaPercentage);\r\n\t }\r\n\t };\r\n\t GameView.prototype.updateTeaPercentage = function (teaPercentage) {\r\n\t if (teaPercentage === void 0) { teaPercentage = 0; }\r\n\t console.log('需要更换茶叶数量皮肤');\r\n\t console.log('延迟500ms');\r\n\t var pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t console.log('pickTeaSVGA');\r\n\t console.log(pickTeaSVGA);\r\n\t pickTeaSVGA.removeChildAt(10);\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t if (!originframes) {\r\n\t return;\r\n\t }\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (teaPercentage == 1) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t }\r\n\t else if (teaPercentage == 2) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t }\r\n\t this.teaHalfImg.visible = false;\r\n\t this.teaHalfImg['frames'] = teaBucketframes;\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(this.teaHalfImg, 10);\r\n\t };\r\n\t GameView.prototype.setPickTeaLevel = function (level) {\r\n\t var _this = this;\r\n\t console.log('setPickTeaLevel', level);\r\n\t var pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t pickTeaSVGA.visible = true;\r\n\t setTimeout(function () {\r\n\t console.log('延迟500ms');\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (_this.teaHalfImg) {\r\n\t _this.teaHalfImg['frames'] = teaBucketframes;\r\n\t }\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(_this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);\r\n\t pickTeaSVGA.gotoAndPlay(1, true);\r\n\t }, 300);\r\n\t };\r\n\t GameView.prototype.handGrasp = function () {\r\n\t console.log('handGrasp');\r\n\t var that = this;\r\n\t setTimeout(function () {\r\n\t that.handGraspSvga.play(1, true);\r\n\t engine.Tween.get(that.handGraspSvga)\r\n\t .to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {\r\n\t that.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t that.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t that.pickTeaSvga.visible = true;\r\n\t that.pickTeaSvga.play(1, false);\r\n\t });\r\n\t that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = true;\r\n\t that.teaSkyUpSvga.play(1, false);\r\n\t });\r\n\t that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = false;\r\n\t });\r\n\t }, 500);\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);\r\n\t engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);\r\n\t engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);\r\n\t var gameView = _this._gameView = new GameView();\r\n\t _this.addChild(gameView);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.setTeaNum = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setTeaNum(event.data);\r\n\t };\r\n\t GameWrapper.prototype.setPickTeaLevel = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setPickTeaLevel(event.data);\r\n\t };\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.handGrasp = function () {\r\n\t this._gameView.handGrasp();\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['pick-tea'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\tfunction createSvga(name, anchorName) {\r\n\t var inst = new svga.Svga();\r\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t return inst;\r\n\t}\r\n\tfunction showLog(abjname, obj) {\r\n\t}\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.nowPercentage = 0;\r\n\t _this.goodsItems = [];\r\n\t _this._touchEnabled = true;\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t var _this = this;\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.pickTeaBg = new engine.Container();\r\n\t this.addChild(this.pickTeaBg);\r\n\t this.teaHalfImg = new engine.Image();\r\n\t this.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t this.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t this.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t this.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t this.addOneSvga = createSvga(\"+1\");\r\n\t this.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t this.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t this.handGraspSvga = createSvga(\"手抓去\");\r\n\t this.frontImg = new engine.Image(getTextureByName('前景'));\r\n\t this.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t this.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t this.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t this.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t this.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t this.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];\r\n\t this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t this.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\t this.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t this.pickTeaBg.addChild(this.verseImg);\r\n\t var mask = new engine.Rect();\r\n\t mask.width = 600;\r\n\t mask.height = 50;\r\n\t mask.x = 10;\r\n\t mask.y = 0;\r\n\t mask.alpha = 1;\r\n\t this.progressbarImg.mask = mask;\r\n\t showLog(this.progressbarImg.mask);\r\n\t this.addChild(this.frontImg);\r\n\t this.progressbarBgImg.addChild(this.progressbarImg);\r\n\t this.progressbarBgImg.addChild(mask);\r\n\t this.progressbarBgImg.addChild(this.addOneSvga);\r\n\t this.progressbarBgImg.addChild(this.handGraspSvga);\r\n\t this.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaStarImg);\r\n\t this.pickTeaCount = new engine.Label();\r\n\t this.progressbarBgImg.addChild(this.pickTeaCount);\r\n\t this.addChild(this.progressbarBgImg);\r\n\t this.initView();\r\n\t setTimeout(function () {\r\n\t _this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 });\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t this.initView();\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t this.gameIng = false;\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t this.gameIng = true;\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t this.reset();\r\n\t this.start();\r\n\t };\r\n\t GameView.prototype.initView = function () {\r\n\t this.pickTeaBg.mouseEnabled = false;\r\n\t this.teaHalfImg.visible = false;\r\n\t this.pickTeaSvga.visible = false;\r\n\t this.teaSkyUpSvga.visible = false;\r\n\t this.verseImg.visible = false;\r\n\t this.frontImg.visible = props.showFrontImg == 1;\r\n\t this.initChildrenPos();\r\n\t };\r\n\t GameView.prototype.initChildrenPos = function () {\r\n\t for (var i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t this.basketSvgaGroup[i].visible = false;\r\n\t this.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t this.basketSvgaGroup[i].y = props.basketSvgaPos[1];\r\n\t }\r\n\t this.verseImg.x = props.versePos[0];\r\n\t this.verseImg.y = props.versePos[1];\r\n\t this.addOneSvga.x = props.addOneSvgaPos[0];\r\n\t this.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t this.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t this.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t this.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t this.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t this.progressbarBgImg.x = props.progressbarBgImgPos[0];\r\n\t this.progressbarBgImg.y = props.progressbarBgImgPos[1];\r\n\t this.progressbarImg.x = props.progressbarImgPos[0];\r\n\t this.progressbarImg.y = props.progressbarImgPos[1];\r\n\t this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;\r\n\t this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;\r\n\t this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.frontImg.x = props.FrontImgPos[0];\r\n\t this.frontImg.y = props.FrontImgPos[1];\r\n\t this.teaFullFlagImg.visible = false;\r\n\t this.teaStarImg.x = props.teaStarImgPos[0];\r\n\t this.teaStarImg.y = props.teaStarImgPos[1];\r\n\t this.pickTeaCount.fillColor = 'white';\r\n\t this.pickTeaCount.size = 30;\r\n\t this.pickTeaCount.text = '';\r\n\t this.pickTeaCount.x = props.pickTeaCountPos[0];\r\n\t this.pickTeaCount.y = props.pickTeaCountPos[1];\r\n\t this.pickTeaCount.height = 50;\r\n\t this.pickTeaCount.width = 200;\r\n\t this.verseLabel = new engine.TextField();\r\n\t this.verseLabel.size = props.verseLabel[2];\r\n\t this.verseLabel.text = '';\r\n\t this.verseLabel.fillColor = props.verseColor[0];\r\n\t this.verseLabel.height = props.verseLabel[1];\r\n\t this.verseLabel.width = props.verseLabel[0];\r\n\t this.verseLabel.strokeColor = props.verseColor[1];\r\n\t this.verseLabel.stroke = 0.5;\r\n\t this.verseLabel.y = 15;\r\n\t this.verseLabel['textHeight'] = 14;\r\n\t this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t this.verseImg.visible = false;\r\n\t this.verseImg.addChild(this.verseLabel);\r\n\t };\r\n\t GameView.prototype.showVerse = function () {\r\n\t var _this = this;\r\n\t this.verseImg.visible = true;\r\n\t var len = props.verses.length;\r\n\t var random = Math.floor(Math.random() * len);\r\n\t var verse = props.verses[random];\r\n\t this.verseLabel.text = verse;\r\n\t var y = this.verseImg.y;\r\n\t engine.Tween.get(this.verseImg)\r\n\t .to({ alpha: 0 }, 3000).call(function () {\r\n\t _this.verseImg.visible = false;\r\n\t _this.verseImg.alpha = 1;\r\n\t });\r\n\t };\r\n\t GameView.prototype.setTeaNum = function (TeaNums) {\r\n\t var _this = this;\r\n\t if (this.schedule) {\r\n\t clearInterval(this.schedule);\r\n\t }\r\n\t var totalNum = TeaNums.totalNum;\r\n\t var nowNum = TeaNums.nowNum + 1;\r\n\t var surplus = nowNum - totalNum;\r\n\t if (surplus == 0) {\r\n\t console.log('达到最大长度');\r\n\t this.progressbarImg.x = this.teaFullFlagImg.width / 2;\r\n\t this.teaHalfFlagImg.visible = false;\r\n\t this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible;\r\n\t this.addOneSvga.visible = !this.teaHalfFlagImg.visible;\r\n\t this.addOneSvga.stop();\r\n\t return;\r\n\t }\r\n\t console.log('surplus', surplus);\r\n\t var width = this.progressbarImg.width;\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t var serverData = TeaNums.serverData;\r\n\t var fbdvalue = Math.abs((nowData - serverData));\r\n\t console.log('fbdvalue', fbdvalue);\r\n\t var dataDiff = 0;\r\n\t var x = -width * (1 - nowNum / totalNum);\r\n\t console.log('x', x);\r\n\t console.log('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(3)));\r\n\t this.progressbarImg.x = parseFloat(x.toFixed(3)) + this.teaFullFlagImg.width / 2 - Math.abs(this.teaFullFlagImg.x);\r\n\t console.log('this.progressbarImg.x', this.progressbarImg.x);\r\n\t var step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus;\r\n\t console.log('step', step);\r\n\t this.addOneSvga.play(1, true);\r\n\t var speed = props.pickTeaSpeed;\r\n\t var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t .to({ rotation: 360 }, speed).call(function () {\r\n\t _this.teaHalfFlagImg.rotation = 0;\r\n\t });\r\n\t this.schedule = setInterval(function () {\r\n\t if (nowNum == totalNum) {\r\n\t console.log('达到最大长度');\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.removeTweens(teaFullRotation);\r\n\t _this.progressbarImg.x = _this.teaFullFlagImg.width / 2;\r\n\t _this.teaHalfFlagImg.visible = false;\r\n\t _this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.stop();\r\n\t }\r\n\t console.log('nowNum', nowNum, 'totalNum', totalNum);\r\n\t _this.getTeaPercentage(nowNum, totalNum);\r\n\t if (_this.progressbarImg.x < _this.teaFullFlagImg.width / 2 + step) {\r\n\t _this.progressbarImg.x -= step;\r\n\t }\r\n\t nowNum++;\r\n\t dataDiff += speed;\r\n\t myDate = new Date();\r\n\t nowData = myDate.getTime();\r\n\t if (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {\r\n\t console.log('校准数据前后数据偏差过大');\r\n\t console.log(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000));\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.removeTweens(teaFullRotation);\r\n\t engine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t _this.addOneSvga.visible = false;\r\n\t _this.addOneSvga.stop();\r\n\t return;\r\n\t }\r\n\t }, speed);\r\n\t };\r\n\t GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t var teaPercentage = 2;\r\n\t var portion = totalNum / 3;\r\n\t if (nowNum < portion) {\r\n\t return;\r\n\t }\r\n\t if (nowNum < (portion * 2)) {\r\n\t teaPercentage = 1;\r\n\t }\r\n\t console.log('teaPercentage', teaPercentage);\r\n\t if (this.nowPercentage != teaPercentage) {\r\n\t this.nowPercentage = teaPercentage;\r\n\t this.updateTeaPercentage(teaPercentage);\r\n\t }\r\n\t };\r\n\t GameView.prototype.updateTeaPercentage = function (teaPercentage) {\r\n\t if (teaPercentage === void 0) { teaPercentage = 0; }\r\n\t var pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t pickTeaSVGA.removeChildAt(10);\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t if (!originframes) {\r\n\t return;\r\n\t }\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (teaPercentage == 1) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t }\r\n\t else if (teaPercentage == 2) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t }\r\n\t this.teaHalfImg.visible = false;\r\n\t this.teaHalfImg['frames'] = teaBucketframes;\r\n\t pickTeaSVGA.addChildAt(this.teaHalfImg, 10);\r\n\t };\r\n\t GameView.prototype.setPickTeaLevel = function (level) {\r\n\t var _this = this;\r\n\t var pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t pickTeaSVGA.visible = true;\r\n\t setTimeout(function () {\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (_this.teaHalfImg) {\r\n\t _this.teaHalfImg['frames'] = teaBucketframes;\r\n\t }\r\n\t showLog(_this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);\r\n\t pickTeaSVGA.gotoAndPlay(1, true);\r\n\t }, 300);\r\n\t };\r\n\t GameView.prototype.handGrasp = function () {\r\n\t var that = this;\r\n\t setTimeout(function () {\r\n\t engine.Tween.get(that.handGraspSvga)\r\n\t .to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(function () {\r\n\t that.handGraspSvga.play(1, true);\r\n\t setTimeout(function () {\r\n\t that.handGraspSvga.stop();\r\n\t that.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t that.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t }, 600);\r\n\t that.pickTeaSvga.visible = true;\r\n\t that.pickTeaSvga.play(1, false);\r\n\t });\r\n\t that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = true;\r\n\t that.teaSkyUpSvga.play(1, false);\r\n\t });\r\n\t that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = false;\r\n\t that.updateTeaPercentage(0);\r\n\t });\r\n\t }, 500);\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);\r\n\t engine.globalEvent.addEventListener('event-getClick-person', _this.clickPerson, _this);\r\n\t engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);\r\n\t engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);\r\n\t var gameView = _this._gameView = new GameView();\r\n\t _this.addChild(gameView);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.setTeaNum = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setTeaNum(event.data);\r\n\t };\r\n\t GameWrapper.prototype.setPickTeaLevel = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setPickTeaLevel(event.data);\r\n\t };\r\n\t GameWrapper.prototype.handGrasp = function () {\r\n\t this._gameView.handGrasp();\r\n\t };\r\n\t GameWrapper.prototype.clickPerson = function () {\r\n\t this._gameView.showVerse();\r\n\t };\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
......@@ -25,6 +25,8 @@
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
function showLog(abjname, obj) {
}
//# sourceMappingURL=utils.js.map
var GameView = (function (_super) {
......@@ -44,9 +46,6 @@
}
this._hasSetup = true;
this.pickTeaBg = new engine.Container();
var bgGroud = new engine.Image();
bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';
this.addChild(bgGroud);
this.addChild(this.pickTeaBg);
this.teaHalfImg = new engine.Image();
this.paperBasketSvga = createSvga("采茶童-纸篮子");
......@@ -57,14 +56,13 @@
this.pickTeaSvga = createSvga("采茶叶");
this.teaSkyUpSvga = createSvga("茶叶向上飞");
this.handGraspSvga = createSvga("手抓去");
this.frontImg = new engine.Image(getTextureByName('前景'));
this.pickTeaBg.addChild(this.paperBasketSvga);
this.pickTeaBg.addChild(this.clothBasketSvga);
this.pickTeaBg.addChild(this.bambooBasketSvga);
this.pickTeaBg.addChild(this.woodBasketSvga);
this.pickTeaBg.addChild(this.addOneSvga);
this.pickTeaBg.addChild(this.pickTeaSvga);
this.pickTeaBg.addChild(this.teaSkyUpSvga);
this.pickTeaBg.addChild(this.handGraspSvga);
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
this.progressbarImg = new engine.Image(getTextureByName('进度'));
......@@ -80,33 +78,26 @@
mask.y = 0;
mask.alpha = 1;
this.progressbarImg.mask = mask;
console.log(this.progressbarImg.mask);
showLog(this.progressbarImg.mask);
this.addChild(this.frontImg);
this.progressbarBgImg.addChild(this.progressbarImg);
this.progressbarBgImg.addChild(mask);
console.log('遮罩坐标');
console.log(mask.x, mask.y);
this.progressbarBgImg.addChild(this.addOneSvga);
this.progressbarBgImg.addChild(this.handGraspSvga);
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
this.progressbarBgImg.addChild(this.teaFullFlagImg);
this.progressbarBgImg.addChild(this.teaStarImg);
this.pickTeaCount = new engine.Label();
this.progressbarBgImg.addChild(this.pickTeaCount);
this.addChild(this.progressbarBgImg);
var myDate = new Date();
var nowData = myDate.getTime();
this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData });
this.initChildrenPos();
setInterval(function () {
_this.handGrasp();
}, 5000);
};
GameView.prototype.reset = function () {
var _this = this;
console.log('111111111reset1');
this.initView();
setTimeout(function () {
return _this.setPickTeaLevel(1);
_this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 });
}, 500);
};
GameView.prototype.reset = function () {
this.initView();
};
GameView.prototype.start = function () {
};
GameView.prototype.pause = function () {
......@@ -125,6 +116,7 @@
this.pickTeaSvga.visible = false;
this.teaSkyUpSvga.visible = false;
this.verseImg.visible = false;
this.frontImg.visible = props.showFrontImg == 1;
this.initChildrenPos();
};
GameView.prototype.initChildrenPos = function () {
......@@ -132,7 +124,6 @@
this.basketSvgaGroup[i].visible = false;
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];
this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
}
this.verseImg.x = props.versePos[0];
this.verseImg.y = props.versePos[1];
......@@ -154,6 +145,8 @@
this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];
this.frontImg.x = props.FrontImgPos[0];
this.frontImg.y = props.FrontImgPos[1];
this.teaFullFlagImg.visible = false;
this.teaStarImg.x = props.teaStarImgPos[0];
this.teaStarImg.y = props.teaStarImgPos[1];
......@@ -166,7 +159,7 @@
this.pickTeaCount.width = 200;
this.verseLabel = new engine.TextField();
this.verseLabel.size = props.verseLabel[2];
this.verseLabel.text = '11';
this.verseLabel.text = '';
this.verseLabel.fillColor = props.verseColor[0];
this.verseLabel.height = props.verseLabel[1];
this.verseLabel.width = props.verseLabel[0];
......@@ -179,61 +172,51 @@
this.verseImg.addChild(this.verseLabel);
};
GameView.prototype.showVerse = function () {
return tslib.__awaiter(this, void 0, void 0, function () {
var random, verse, y;
var _this = this;
return tslib.__generator(this, function (_a) {
console.log('显示诗句');
if (!this._touchEnabled) {
return [2];
}
this._touchEnabled = false;
this.verseImg.visible = true;
random = Math.floor(Math.random() * 3);
console.log('random', random);
console.log('props.verses');
console.log(props.verses);
verse = props.verses[random];
console.log('verse', verse);
var len = props.verses.length;
var random = Math.floor(Math.random() * len);
var verse = props.verses[random];
this.verseLabel.text = verse;
y = this.verseImg.y;
var y = this.verseImg.y;
engine.Tween.get(this.verseImg)
.to({ alpha: 0 }, 3000).call(function () {
_this.verseImg.visible = false;
_this.verseImg.alpha = 1;
_this._touchEnabled = true;
});
return [2];
});
});
};
GameView.prototype.setTeaNum = function (TeaNums) {
var _this = this;
if (this.schedule) {
console.log('清理定时器,重新设置同步');
clearInterval(this.schedule);
}
var totalNum = TeaNums.totalNum;
var nowNum = TeaNums.nowNum;
this.pickTeaCount.text = nowNum + '/' + totalNum;
this.getTeaPercentage(nowNum, totalNum);
var nowNum = TeaNums.nowNum + 1;
var surplus = nowNum - totalNum;
if (surplus == 0) {
console.log('达到最大长度');
this.progressbarImg.x = this.teaFullFlagImg.width / 2;
this.teaHalfFlagImg.visible = false;
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible;
this.addOneSvga.visible = !this.teaHalfFlagImg.visible;
this.addOneSvga.stop();
return;
}
console.log('surplus', surplus);
var width = this.progressbarImg.width;
var myDate = new Date();
var nowData = myDate.getTime();
var serverData = TeaNums.serverData;
var fbdvalue = Math.abs((nowData - serverData / 1000));
var fbdvalue = Math.abs((nowData - serverData));
console.log('fbdvalue', fbdvalue);
var dataDiff = 0;
var x = -width * (1 - nowNum / totalNum);
console.log('x', x);
this.progressbarImg.x = parseFloat(x.toFixed(3));
console.log('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(3)));
this.progressbarImg.x = parseFloat(x.toFixed(3)) + this.teaFullFlagImg.width / 2 - Math.abs(this.teaFullFlagImg.x);
console.log('this.progressbarImg.x', this.progressbarImg.x);
var step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus;
console.log('进图条每秒比例原始step', step);
step = parseFloat(step.toFixed(3));
console.log('进图条每秒比例step', step);
var step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus;
console.log('step', step);
this.addOneSvga.play(1, true);
var speed = props.pickTeaSpeed;
var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
......@@ -244,31 +227,32 @@
if (nowNum == totalNum) {
console.log('达到最大长度');
clearInterval(_this.schedule);
engine.Tween.pauseTweens(teaFullRotation);
_this.progressbarImg.x = 0;
engine.Tween.removeTweens(teaFullRotation);
_this.progressbarImg.x = _this.teaFullFlagImg.width / 2;
_this.teaHalfFlagImg.visible = false;
_this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;
_this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;
_this.addOneSvga.stop();
}
if (_this.progressbarImg.x <= -2) {
console.log('nowNum', nowNum, 'totalNum', totalNum);
_this.getTeaPercentage(nowNum, totalNum);
if (_this.progressbarImg.x < _this.teaFullFlagImg.width / 2 + step) {
_this.progressbarImg.x -= step;
}
_this.getTeaPercentage(nowNum, totalNum);
nowNum++;
dataDiff++;
dataDiff += speed;
myDate = new Date();
nowData = myDate.getTime();
console.log('nowData');
console.log(nowData);
console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff));
if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {
if (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {
console.log('校准数据前后数据偏差过大');
console.log(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000));
clearInterval(_this.schedule);
engine.Tween.pauseTweens(teaFullRotation);
engine.Tween.removeTweens(teaFullRotation);
engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
_this.addOneSvga.visible = false;
_this.addOneSvga.stop();
return;
}
console.log('this.progressbarImg.x', _this.progressbarImg.x);
}, speed);
};
GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {
......@@ -283,18 +267,13 @@
}
console.log('teaPercentage', teaPercentage);
if (this.nowPercentage != teaPercentage) {
console.log('状态改变');
this.nowPercentage = teaPercentage;
this.updateTeaPercentage(teaPercentage);
}
};
GameView.prototype.updateTeaPercentage = function (teaPercentage) {
if (teaPercentage === void 0) { teaPercentage = 0; }
console.log('需要更换茶叶数量皮肤');
console.log('延迟500ms');
var pickTeaSVGA = this.basketSvgaGroup[1];
console.log('pickTeaSVGA');
console.log(pickTeaSVGA);
pickTeaSVGA.removeChildAt(10);
var originframes = pickTeaSVGA.children[7];
if (!originframes) {
......@@ -309,37 +288,34 @@
}
this.teaHalfImg.visible = false;
this.teaHalfImg['frames'] = teaBucketframes;
console.log('this.teaHalfImg');
console.log(this.teaHalfImg);
pickTeaSVGA.addChildAt(this.teaHalfImg, 10);
};
GameView.prototype.setPickTeaLevel = function (level) {
var _this = this;
console.log('setPickTeaLevel', level);
var pickTeaSVGA = this.basketSvgaGroup[level];
pickTeaSVGA.visible = true;
setTimeout(function () {
console.log('延迟500ms');
var originframes = pickTeaSVGA.children[7];
var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
if (_this.teaHalfImg) {
_this.teaHalfImg['frames'] = teaBucketframes;
}
console.log('this.teaHalfImg');
console.log(_this.teaHalfImg);
showLog(_this.teaHalfImg);
pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);
pickTeaSVGA.gotoAndPlay(1, true);
}, 300);
};
GameView.prototype.handGrasp = function () {
console.log('handGrasp');
var that = this;
setTimeout(function () {
that.handGraspSvga.play(1, true);
engine.Tween.get(that.handGraspSvga)
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(function () {
that.handGraspSvga.play(1, true);
setTimeout(function () {
that.handGraspSvga.stop();
that.handGraspSvga.x = props.handGraspSvgaPos[0];
that.handGraspSvga.y = props.handGraspSvgaPos[1];
}, 600);
that.pickTeaSvga.visible = true;
that.pickTeaSvga.play(1, false);
});
......@@ -349,12 +325,12 @@
});
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
that.teaSkyUpSvga.visible = false;
that.updateTeaPercentage(0);
});
}, 500);
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
......@@ -362,6 +338,7 @@
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);
engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);
engine.globalEvent.addEventListener('event-getClick-person', _this.clickPerson, _this);
engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);
engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);
var gameView = _this._gameView = new GameView();
......@@ -376,6 +353,12 @@
injectProps(event.data);
this._gameView.setPickTeaLevel(event.data);
};
GameWrapper.prototype.handGrasp = function () {
this._gameView.handGrasp();
};
GameWrapper.prototype.clickPerson = function () {
this._gameView.showVerse();
};
GameWrapper.prototype.reset = function (event) {
injectProps(event.data);
this._gameView.visible = true;
......@@ -398,9 +381,6 @@
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
GameWrapper.prototype.handGrasp = function () {
this._gameView.handGrasp();
};
GameWrapper.prototype.onTap = function (event) {
};
return GameWrapper;
......
{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\tlet bgGroud = new engine.Image()\r\n\t\tbgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\tthis.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\tthis.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tconsole.log(this.progressbarImg.mask)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tconsole.log('遮罩坐标')\r\n\t\tconsole.log(mask.x, mask.y)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\r\n\r\n\t\t// this.initView();\r\n\t\t// this.setPickTeaLevel(1)\r\n\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tthis.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData })\r\n\t\tthis.initChildrenPos();\r\n\r\n\t\tsetInterval(() => {\r\n\t\t\tthis.handGrasp();\r\n\t\t\t//this.setTeaNum({ totalNum: 430, nowNum: 120 })\r\n\t\t}, 5000)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tconsole.log('111111111reset1')\r\n\t\tthis.initView()\r\n\t\tsetTimeout(() =>\r\n\t\t\tthis.setPickTeaLevel(1)\r\n\t\t\t, 500)\r\n\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\t// for (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t// \tthis.basketSvgaGroup[i].visible = false\r\n\t\t// \tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t// \tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t// \tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t// }\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\t\t//this.progressbarImg.width = 0;\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = '11'\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tasync showVerse() {\r\n\t\tconsole.log('显示诗句')\r\n\t\tif (!this._touchEnabled) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet random = Math.floor(Math.random() * 3);\r\n\t\tconsole.log('random', random)\r\n\t\tconsole.log('props.verses')\r\n\r\n\t\tconsole.log(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tconsole.log('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t\tthis._touchEnabled = true;\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tconsole.log('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum;\r\n\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tconsole.log('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData / 1000))\r\n\t\tconsole.log('fbdvalue', fbdvalue)\r\n\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus\r\n\r\n\t\tconsole.log('进图条每秒比例原始step', step)\r\n\t\tstep = parseFloat(step.toFixed(3));\r\n\t\tconsole.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = 0\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x <= -2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff++;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tconsole.log('nowData')\r\n\t\t\tconsole.log(nowData)\r\n\t\t\tconsole.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff))\r\n\r\n\t\t\tif (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tconsole.log('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tconsole.log('需要更换茶叶数量皮肤')\r\n\t\tconsole.log('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tconsole.log('pickTeaSVGA')\r\n\t\tconsole.log(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\tconsole.log('this.teaHalfImg');\r\n\t\tconsole.log(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tconsole.log('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t// console.log('littleTea url')\r\n\t\t// console.log(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tconsole.log('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.teaHalfImg');\r\n\t\t\tconsole.log(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tconsole.log('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\t//console.log('手指移动')\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {\r\n\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t//console.log('this.pickTeaSvga.play')\r\n\t\t\t\t\t//setTimeout(() => {\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\t//console.log('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\t/*采茶叶活动*/\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport 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\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\nconst showlog = false;\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, { keep: true });\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\nexport function showLog(abjname, obj?) {\r\n\tif (showlog) {\r\n\t\tconsole.log(abjname)\r\n\t\tif (obj)\r\n\t\t\tconsole.log(obj)\r\n\t}\r\n\t// let inst = new svga.Svga();\r\n\t// inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t// return inst;\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { showLog } from \"./utils\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\n\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\tprivate frontImg: engine.Image;\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\t//半缺旋转\r\n\tprivate teaFullRotation\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\t// let bgGroud = new engine.Image()\r\n\t\t// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\t// this.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\r\n\t\tthis.frontImg = new engine.Image(getTextureByName('前景'));\r\n\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\t//this.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\t//this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tshowLog(this.progressbarImg.mask)\r\n\r\n\t\tthis.addChild(this.frontImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tshowLog('遮罩坐标')\r\n\t\tshowLog(mask.x, mask.y)\r\n\t\tthis.progressbarBgImg.addChild(this.addOneSvga);\r\n\t\tthis.progressbarBgImg.addChild(this.handGraspSvga);\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\t\t// let myDate = new Date();\r\n\t\t// let nowData = myDate.getTime();\r\n\t\t//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })\r\n\t\tthis.initView();\r\n\r\n\t\tsetTimeout(() => {\r\n\t\t\tthis.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })\r\n\t\t\t//this.setTeaNum({ totalNum: 100, nowNum: 0 })\r\n\t\t}, 500)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tthis.initView()\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.frontImg.visible = props.showFrontImg == 1;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\t//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\t\tthis.frontImg.x = props.FrontImgPos[0]\r\n\t\tthis.frontImg.y = props.FrontImgPos[1]\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = ''\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tshowVerse() {\r\n\t\tshowLog('显示诗句')\r\n\t\t// if (!this._touchEnabled) {\r\n\t\t// \treturn;\r\n\t\t// }\r\n\t\t//this._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet len = props.verses.length;\r\n\t\tlet random = Math.floor(Math.random() * len);\r\n\t\tshowLog('random', random)\r\n\t\tshowLog('props.verses')\r\n\t\tshowLog(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tshowLog('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tshowLog('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum + 1\r\n\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tif (surplus == 0) {\r\n\t\t\tconsole.log('达到最大长度');\r\n\t\t\tthis.progressbarImg.x = this.teaFullFlagImg.width / 2\r\n\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\tthis.addOneSvga.stop();\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconsole.log('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData))\r\n\t\tconsole.log('fbdvalue', fbdvalue)\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tconsole.log('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(3)))\r\n\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3)) + this.teaFullFlagImg.width / 2 - Math.abs(this.teaFullFlagImg.x)//)//this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x)\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\r\n\t\tlet step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus\r\n\r\n\t\tconsole.log('step', step)\r\n\t\t//step = parseFloat(step.toFixed(6));\r\n\t\t//console.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\t\t//this.progressbarImg.x += step;\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.removeTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = this.teaFullFlagImg.width / 2\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tconsole.log('nowNum', nowNum, 'totalNum', totalNum)\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tif (this.progressbarImg.x < this.teaFullFlagImg.width / 2 + step) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff += speed;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\r\n\t\t\tif (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {\r\n\t\t\t\tconsole.log('校准数据前后数据偏差过大');\r\n\t\t\t\tconsole.log(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000))\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.removeTweens(teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\tthis.addOneSvga.visible = false;\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tshowLog('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tshowLog('需要更换茶叶数量皮肤')\r\n\t\tshowLog('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tshowLog('pickTeaSVGA')\r\n\t\tshowLog(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\t//showLog('this.teaHalfImg');\r\n\t\t//showLog(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tshowLog('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t//showLog('littleTea url')\r\n\t\t//showLog(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tshowLog('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tshowLog('this.teaHalfImg');\r\n\t\t\tshowLog(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tshowLog('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\t//that.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(() => {\r\n\t\t\t\t\tshowLog('this.pickTeaSvga.play')\r\n\t\t\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\t\tthat.handGraspSvga.stop()\r\n\t\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t}, 600)\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tshowLog('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t\tthat.updateTeaPercentage(0);\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\r\n\t/*采茶叶活动*/\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getClick-person', this.clickPerson, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\t\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\t//点击人物\r\n\tclickPerson() {\r\n\t\tthis._gameView.showVerse();\r\n\t}\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
{
"name": "采茶叶",
"desc": "采茶叶模",
"desc": "采茶叶模左上角0,0点",
"props": {
"versePos": {
"alias": "诗句的起始位置",
......@@ -10,7 +10,7 @@
"verses": {
"alias": "诗句",
"type": "array<string>",
"default": "今朝有酒今朝醉,今宵更有湘江月,找出霏霏满碗花,雨过林霏清石气,秋将山翠入诗心,生怕芳丛鹰嘴芽,老郎封寄谪仙家"
"default": "今宵更有湘江月,照出霏霏满碗花,雨过林霏清石气,秋将山翠入诗心"
},
"verseLabel": {
"alias": "提示语框xys",
......@@ -22,6 +22,16 @@
"type": "array<string>",
"default": "#33628b,#99b1c5"
},
"showFrontImg": {
"alias": "茶叶前景图1显示2隐藏",
"type": "number",
"default": "1"
},
"FrontImgPos": {
"alias": "茶叶前景图位置",
"type": "array<number>",
"default": "0,584"
},
"pickTeaSpeed": {
"alias": "采集茶叶的速度ms",
"type": "number",
......@@ -30,12 +40,12 @@
"basketSvgaPos": {
"alias": "人物的位置",
"type": "array<number>",
"default": "110,420"
"default": "110,410"
},
"addOneSvgaPos": {
"alias": "+1SVGA的位置",
"type": "array<number>",
"default": "70,720"
"default": "0,-100"
},
"pickTeaSvgaPos": {
"alias": "采茶叶SVGA的位置",
......@@ -50,12 +60,12 @@
"handGraspSvgaPos": {
"alias": "手点击SVGA的位置",
"type": "array<number>",
"default": "543,791"
"default": "477,-29"
},
"handGraspMovePos": {
"alias": "手点击移动的位置",
"type": "array<number>",
"default": "460,700"
"default": "372,-145"
},
"progressbarBgImgPos": {
"alias": "进度条底图的位置",
......@@ -65,7 +75,7 @@
"progressbarImgPos": {
"alias": "进度条的位置",
"type": "array<number>",
"default": "-443,4"
"default": "-335,4"
},
"teaStarImgPos": {
"alias": "小茶叶的位置",
......@@ -84,6 +94,12 @@
}
},
"assets": [
{
"name": "前景",
"url": "//yun.duiba.com.cn/aurora/assets/1da0ea14267ff35f90f49c22deb1b34181571e90.png",
"uuid": "9f5db57e-47f9-43e5-af80-adf41299280d",
"ext": ".png"
},
{
"name": "气泡框",
"url": "//yun.duiba.com.cn/aurora/assets/585743f25262b6992ac97015e22d91054d506821.png",
......@@ -98,7 +114,7 @@
},
{
"name": "进度",
"url": "//yun.duiba.com.cn/aurora/assets/047218962662ed238192f211719c109fa107e8e1.png",
"url": "//yun.duiba.com.cn/aurora/assets/afb6b2655838ea955d250663fc535cc166b466e7.png",
"uuid": "23e7861c-75a9-46bd-93f8-2825d4810d31",
"ext": ".png"
},
......@@ -190,22 +206,25 @@
"events": {
"in": {
"event-getchange-TeaNum": {
"alias": "茶叶数量{初始值totalNum,总量nowNum} "
"alias": "茶叶数量{初始值nowNum,总量totalNum,后端时间serverData} "
},
"event-getBasket-Type": {
"alias": "获得篮子类型"
"alias": "获得篮子类型(纸 布 竹 木)0 1 2 3"
},
"event-hand-grasp": {
"alias": "手抓去"
},
"event-getClick-person": {
"alias": "点击人物"
}
},
"out": {
"event-setchange-TeaNum": {
"alias": "",
"alias": "获取茶叶数量{初始值nowNum,总量totalNum,后端时间serverData}",
"data": {}
},
"event-setBasket-Typ": {
"alias": "",
"alias": "获得篮子类型(纸 布 竹 木)0 1 2 3",
"data": {}
}
}
......
......@@ -6,8 +6,10 @@ import { props } from "../props";
import { playSound, createSvga } from "./utils";
import ObjectPool = engine.ObjectPool;
import { getTextureByName } from "./utils";
import { showLog } from "./utils";
import { Tealeaf } from "./Tealeaf";
const MAXX = -8;
export default class GameView extends engine.Container {
......@@ -23,7 +25,7 @@ export default class GameView extends engine.Container {
private teaFullFlagImg: engine.Image;
private teaHalfFlagImg: engine.Image;
private teaStarImg: engine.Image;
private frontImg: engine.Image;
private verseImg: engine.Image;
//采茶背景层
private pickTeaBg: engine.Container;
......@@ -52,7 +54,8 @@ export default class GameView extends engine.Container {
private teaSkyUpSvga
//手抓去
private handGraspSvga
//半缺旋转
private teaFullRotation
/**采茶叶自定义模块*/
......@@ -88,9 +91,6 @@ export default class GameView extends engine.Container {
this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
}
private waterSvga
private boomSvga
private playerSvga
......@@ -102,9 +102,9 @@ export default class GameView extends engine.Container {
this._hasSetup = true;
this.pickTeaBg = new engine.Container();
let bgGroud = new engine.Image()
bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'
this.addChild(bgGroud);
// let bgGroud = new engine.Image()
// bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'
// this.addChild(bgGroud);
this.addChild(this.pickTeaBg);
this.teaHalfImg = new engine.Image();
......@@ -115,16 +115,20 @@ export default class GameView extends engine.Container {
this.woodBasketSvga = createSvga("采茶童-木篮子");
this.addOneSvga = createSvga("+1");
this.pickTeaSvga = createSvga("采茶叶");
this.teaSkyUpSvga = createSvga("茶叶向上飞");
this.handGraspSvga = createSvga("手抓去");
this.frontImg = new engine.Image(getTextureByName('前景'));
this.pickTeaBg.addChild(this.paperBasketSvga);
this.pickTeaBg.addChild(this.clothBasketSvga);
this.pickTeaBg.addChild(this.bambooBasketSvga);
this.pickTeaBg.addChild(this.woodBasketSvga);
this.pickTeaBg.addChild(this.addOneSvga);
//this.pickTeaBg.addChild(this.addOneSvga);
this.pickTeaBg.addChild(this.pickTeaSvga);
this.pickTeaBg.addChild(this.teaSkyUpSvga);
this.pickTeaBg.addChild(this.handGraspSvga);
//this.pickTeaBg.addChild(this.handGraspSvga);
this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]
this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));
......@@ -148,12 +152,17 @@ export default class GameView extends engine.Container {
//mask.fillColor = 'black'
this.progressbarImg.mask = mask
console.log(this.progressbarImg.mask)
showLog(this.progressbarImg.mask)
this.addChild(this.frontImg);
this.progressbarBgImg.addChild(this.progressbarImg);
this.progressbarBgImg.addChild(mask);
console.log('遮罩坐标')
console.log(mask.x, mask.y)
showLog('遮罩坐标')
showLog(mask.x, mask.y)
this.progressbarBgImg.addChild(this.addOneSvga);
this.progressbarBgImg.addChild(this.handGraspSvga);
this.progressbarBgImg.addChild(this.teaHalfFlagImg);
this.progressbarBgImg.addChild(this.teaFullFlagImg);
......@@ -162,30 +171,20 @@ export default class GameView extends engine.Container {
this.progressbarBgImg.addChild(this.pickTeaCount);
this.addChild(this.progressbarBgImg);
// let myDate = new Date();
// let nowData = myDate.getTime();
//this.setTeaNum({ totalNum: 430, nowNum: 425, serverData: 1585290768011 })
this.initView();
// this.initView();
// this.setPickTeaLevel(1)
let myDate = new Date();
let nowData = myDate.getTime();
this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData })
this.initChildrenPos();
setInterval(() => {
this.handGrasp();
//this.setTeaNum({ totalNum: 430, nowNum: 120 })
}, 5000)
setTimeout(() => {
this.setTeaNum({ totalNum: 10, nowNum: 0, serverData: 1585290768011 })
//this.setTeaNum({ totalNum: 100, nowNum: 0 })
}, 500)
}
reset() {
console.log('111111111reset1')
this.initView()
setTimeout(() =>
this.setPickTeaLevel(1)
, 500)
}
start() {
......@@ -203,18 +202,13 @@ export default class GameView extends engine.Container {
}
initView() {
// for (let i = 0; i < this.basketSvgaGroup.length; i++) {
// this.basketSvgaGroup[i].visible = false
// this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
// this.basketSvgaGroup[i].y = props.basketSvgaPos[1];;
// this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
// }
this.pickTeaBg.mouseEnabled = false;
this.teaHalfImg.visible = false;
//this.teaHalfImg.source = '';
this.pickTeaSvga.visible = false;
this.teaSkyUpSvga.visible = false;
this.verseImg.visible = false;
this.frontImg.visible = props.showFrontImg == 1;
this.initChildrenPos()
}
initChildrenPos() {
......@@ -222,7 +216,7 @@ export default class GameView extends engine.Container {
this.basketSvgaGroup[i].visible = false
this.basketSvgaGroup[i].x = props.basketSvgaPos[0];
this.basketSvgaGroup[i].y = props.basketSvgaPos[1];;
this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
//this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);
}
this.verseImg.x = props.versePos[0]
this.verseImg.y = props.versePos[1]
......@@ -230,8 +224,10 @@ export default class GameView extends engine.Container {
this.addOneSvga.y = props.addOneSvgaPos[1];
this.pickTeaSvga.x = props.pickTeaSvgaPos[0];
this.pickTeaSvga.y = props.pickTeaSvgaPos[1];
this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];
this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];
this.handGraspSvga.x = props.handGraspSvgaPos[0];
this.handGraspSvga.y = props.handGraspSvgaPos[1];
......@@ -241,7 +237,6 @@ export default class GameView extends engine.Container {
this.progressbarImg.x = props.progressbarImgPos[0]
this.progressbarImg.y = props.progressbarImgPos[1]
//this.progressbarImg.width = 0;
this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]
this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]
......@@ -251,6 +246,8 @@ export default class GameView extends engine.Container {
this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]
this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]
this.frontImg.x = props.FrontImgPos[0]
this.frontImg.y = props.FrontImgPos[1]
this.teaFullFlagImg.visible = false;
......@@ -269,7 +266,7 @@ export default class GameView extends engine.Container {
this.verseLabel = new engine.TextField();
this.verseLabel.size = props.verseLabel[2];
this.verseLabel.text = '11'
this.verseLabel.text = ''
this.verseLabel.fillColor = props.verseColor[0]
this.verseLabel.height = props.verseLabel[1];
this.verseLabel.width = props.verseLabel[0];
......@@ -285,54 +282,58 @@ export default class GameView extends engine.Container {
// label.x = (width - label.width) / 2;
// label.y = guideHole.y + guideHole.height + 50;
}
async showVerse() {
console.log('显示诗句')
if (!this._touchEnabled) {
return;
}
this._touchEnabled = false;
showVerse() {
showLog('显示诗句')
// if (!this._touchEnabled) {
// return;
// }
//this._touchEnabled = false;
this.verseImg.visible = true;
let random = Math.floor(Math.random() * 3);
console.log('random', random)
console.log('props.verses')
console.log(props.verses)
let len = props.verses.length;
let random = Math.floor(Math.random() * len);
showLog('random', random)
showLog('props.verses')
showLog(props.verses)
let verse = props.verses[random];
console.log('verse', verse)
showLog('verse', verse)
this.verseLabel.text = verse;
let y = this.verseImg.y
engine.Tween.get(this.verseImg)
.to({ alpha: 0 }, 3000).call(() => {
this.verseImg.visible = false;
this.verseImg.alpha = 1
this._touchEnabled = true;
})
};
/*采茶叶活动*/
//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶
setTeaNum(TeaNums) {
if (this.schedule) {
console.log('清理定时器,重新设置同步')
showLog('清理定时器,重新设置同步')
clearInterval(this.schedule);
}
let totalNum = TeaNums.totalNum;
let nowNum = TeaNums.nowNum;
let nowNum = TeaNums.nowNum + 1
this.pickTeaCount.text = nowNum + '/' + totalNum;
this.getTeaPercentage(nowNum, totalNum);
let surplus = nowNum - totalNum;
if (surplus == 0) {
console.log('达到最大长度');
this.progressbarImg.x = this.teaFullFlagImg.width / 2
this.teaHalfFlagImg.visible = false;
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible
this.addOneSvga.visible = !this.teaHalfFlagImg.visible
this.addOneSvga.stop();
return;
}
console.log('surplus', surplus);
let width = this.progressbarImg.width;
let myDate = new Date();
let nowData = myDate.getTime();
let serverData = TeaNums.serverData;
//前后端本身的差值
let fbdvalue = Math.abs((nowData - serverData / 1000))
let fbdvalue = Math.abs((nowData - serverData))
console.log('fbdvalue', fbdvalue)
/**/
//设置数据校正
// let serverData = 0;
let dataDiff = 0;
/**/
......@@ -340,17 +341,20 @@ export default class GameView extends engine.Container {
//已经走得
let x = -width * (1 - nowNum / totalNum)
console.log('x', x);
this.progressbarImg.x = parseFloat(x.toFixed(3));
console.log('parseFloat(x.toFixed(3))', parseFloat(x.toFixed(3)))
this.progressbarImg.x = parseFloat(x.toFixed(3)) + this.teaFullFlagImg.width / 2 - Math.abs(this.teaFullFlagImg.x)//)//this.teaFullFlagImg.width - Math.abs(this.teaFullFlagImg.x)
console.log('this.progressbarImg.x', this.progressbarImg.x)
let step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus
console.log('进图条每秒比例原始step', step)
step = parseFloat(step.toFixed(3));
console.log('进图条每秒比例step', step)
let step = (this.teaFullFlagImg.width / 2 - this.progressbarImg.x) / surplus
console.log('step', step)
//step = parseFloat(step.toFixed(6));
//console.log('进图条每秒比例step', step)
this.addOneSvga.play(1, true);
let speed = props.pickTeaSpeed;
//this.progressbarImg.x += step;
let teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })
.to({ rotation: 360 }, speed).call(() => {
this.teaHalfFlagImg.rotation = 0;
......@@ -359,32 +363,33 @@ export default class GameView extends engine.Container {
if (nowNum == totalNum) {
console.log('达到最大长度');
clearInterval(this.schedule);
engine.Tween.pauseTweens(teaFullRotation);
this.progressbarImg.x = 0
engine.Tween.removeTweens(teaFullRotation);
this.progressbarImg.x = this.teaFullFlagImg.width / 2
this.teaHalfFlagImg.visible = false;
this.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible
this.addOneSvga.visible = !this.teaHalfFlagImg.visible
this.addOneSvga.stop();
}
if (this.progressbarImg.x <= -2) {
console.log('nowNum', nowNum, 'totalNum', totalNum)
this.getTeaPercentage(nowNum, totalNum);
if (this.progressbarImg.x < this.teaFullFlagImg.width / 2 + step) {
this.progressbarImg.x -= step;
}
this.getTeaPercentage(nowNum, totalNum);
nowNum++;
dataDiff++;
dataDiff += speed;
myDate = new Date();
nowData = myDate.getTime();
console.log('nowData')
console.log(nowData)
console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff))
if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {
if (Math.abs((nowData - serverData)) - dataDiff > (fbdvalue + 3000)) {
console.log('校准数据前后数据偏差过大');
console.log(Math.abs((nowData - serverData)) - dataDiff - (fbdvalue + 3000))
clearInterval(this.schedule);
engine.Tween.pauseTweens(teaFullRotation);
engine.Tween.removeTweens(teaFullRotation);
engine.globalEvent.dispatchEvent('event-setchange-TeaNum');
this.addOneSvga.visible = false;
this.addOneSvga.stop();
return;
}
console.log('this.progressbarImg.x', this.progressbarImg.x)
}, speed)
}
getTeaPercentage(nowNum, totalNum) {
......@@ -399,7 +404,7 @@ export default class GameView extends engine.Container {
}
console.log('teaPercentage', teaPercentage)
if (this.nowPercentage != teaPercentage) {
console.log('状态改变')
showLog('状态改变')
this.nowPercentage = teaPercentage;
this.updateTeaPercentage(teaPercentage);
}
......@@ -407,11 +412,11 @@ export default class GameView extends engine.Container {
//需要更换茶叶数量皮肤
updateTeaPercentage(teaPercentage = 0) {
console.log('需要更换茶叶数量皮肤')
console.log('延迟500ms')
showLog('需要更换茶叶数量皮肤')
showLog('延迟500ms')
let pickTeaSVGA = this.basketSvgaGroup[1];
console.log('pickTeaSVGA')
console.log(pickTeaSVGA)
showLog('pickTeaSVGA')
showLog(pickTeaSVGA)
pickTeaSVGA.removeChildAt(10);
let originframes = pickTeaSVGA.children[7];
if (!originframes) {
......@@ -429,20 +434,20 @@ export default class GameView extends engine.Container {
this.teaHalfImg.visible = false;
this.teaHalfImg['frames'] = teaBucketframes;
console.log('this.teaHalfImg');
console.log(this.teaHalfImg);
//showLog('this.teaHalfImg');
//showLog(this.teaHalfImg);
pickTeaSVGA.addChildAt(this.teaHalfImg, 10)
}
setPickTeaLevel(level) {
console.log('setPickTeaLevel', level);
showLog('setPickTeaLevel', level);
let pickTeaSVGA = this.basketSvgaGroup[level];
pickTeaSVGA.visible = true;
// console.log('littleTea url')
// console.log(this.teaHalfImg['_source'])
//showLog('littleTea url')
//showLog(this.teaHalfImg['_source'])
//需要svga缓存结束
setTimeout(() => {
console.log('延迟500ms')
showLog('延迟500ms')
let originframes = pickTeaSVGA.children[7];
//按照采茶叶的多少来 设置茶叶是不是满的图片
let teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));
......@@ -451,41 +456,45 @@ export default class GameView extends engine.Container {
//this.teaHalfImg.source = ''
this.teaHalfImg['frames'] = teaBucketframes;
}
console.log('this.teaHalfImg');
console.log(this.teaHalfImg);
showLog('this.teaHalfImg');
showLog(this.teaHalfImg);
pickTeaSVGA.addChildAt(this.teaHalfImg, 10)
pickTeaSVGA.gotoAndPlay(1, true);
}, 300)
}
handGrasp() {
console.log('handGrasp')
showLog('handGrasp')
let that = this;
setTimeout(() => {
that.handGraspSvga.play(1, true);
//that.handGraspSvga.play(1, true);
// this.pickTeaSvga.play(1, false);
// this.teaSkyUpSvga.play(1, false);
//console.log('手指移动')
engine.Tween.get(that.handGraspSvga)
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {
.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 400).call(() => {
showLog('this.pickTeaSvga.play')
that.handGraspSvga.play(1, true);
setTimeout(() => {
that.handGraspSvga.stop()
that.handGraspSvga.x = props.handGraspSvgaPos[0];
that.handGraspSvga.y = props.handGraspSvgaPos[1];
//console.log('this.pickTeaSvga.play')
//setTimeout(() => {
}, 600)
that.pickTeaSvga.visible = true
that.pickTeaSvga.play(1, false);
})
that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {
//console.log('this.teaSkyUpSvga.play')
showLog('this.teaSkyUpSvga.play')
that.teaSkyUpSvga.visible = true
that.teaSkyUpSvga.play(1, false);
})
that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {
that.teaSkyUpSvga.visible = false;
that.updateTeaPercentage(0);
})
}, 500);
}
/*采茶叶活动*/
}
......@@ -32,12 +32,12 @@ export class GameWrapper extends engine.Container {
engine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);
engine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);
engine.globalEvent.addEventListener('event-getClick-person', this.clickPerson, this);
engine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);
engine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);
let gameView = this._gameView = new GameView();
this.addChild(gameView);
}
......@@ -54,6 +54,13 @@ export class GameWrapper extends engine.Container {
this._gameView.setPickTeaLevel(event.data);
}
handGrasp() {
this._gameView.handGrasp();
}
//点击人物
clickPerson() {
this._gameView.showVerse();
}
reset(event: engine.Event) {
injectProps(event.data);
this._gameView.visible = true;
......@@ -83,9 +90,6 @@ export class GameWrapper extends engine.Container {
this._gameView.visible = false;
}
handGrasp() {
this._gameView.handGrasp();
}
......
/**
* Created by rockyl on 2020-01-21.
*/
const showlog = false;
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
......@@ -11,10 +11,20 @@ export function getTextureByName(name) {
}
export function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, {keep: true});
engine.playSound(engine.getAssetByName(name).uuid, { keep: true });
}
export function createSvga(name, anchorName?) {
let inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst;
}
export function showLog(abjname, obj?) {
if (showlog) {
console.log(abjname)
if (obj)
console.log(obj)
}
// let inst = new svga.Svga();
// inst.source = 'asset://' + engine.getAssetByName(name).uuid;
// return inst;
}
\ No newline at end of file
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