Commit 53727adb authored by wildfirecode's avatar wildfirecode

1

parent 56c43ab8
This diff is collapsed.
...@@ -17,7 +17,7 @@ function launchWithCustomModule(customModule) { ...@@ -17,7 +17,7 @@ function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule); //engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]); engine.registerCustomModule(customId, window[customId]);
const {props: propsOption, assets} = customModule; const { props: propsOption, assets } = customModule;
let props = engine.computeProps(customModuleProps, propsOption); let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = { const customModuleIns = {
id: customId, id: customId,
...@@ -46,21 +46,19 @@ function launchWithCustomModule(customModule) { ...@@ -46,21 +46,19 @@ function launchWithCustomModule(customModule) {
}, 100); }, 100);
setTimeout(() => { setTimeout(() => {
engine.globalEvent.dispatchEvent('pictures-reset', { engine.globalEvent.dispatchEvent('pictures-start', {
"goodsProbability": [0.8,0.1,0.1], picUrl: "http://yun.duiba.com.cn/aurora/assets/fb06e66c26f17b00f677367bd7571a1aa9b1ade4.png"
"countDown": 30,
"acceleratedSpeed":0.1
}); });
engine.globalEvent.dispatchEvent('pictures-start');
}, 500); }, 500);
}); });
engine.globalEvent.addEventListener('pictures-time-update', (e) => { engine.globalEvent.addEventListener('pictures-time-update', (e) => {
console.log(e.type, e.data); console.log(e.type, e.data);
}); });
engine.globalEvent.addEventListener('pictures-score-update', (e) => { engine.globalEvent.addEventListener('pictures-game-fail', (e) => {
console.log(e.type, e.data); console.log(e.type, e.data);
}); });
engine.globalEvent.addEventListener('pictures-game-over', (e) => { engine.globalEvent.addEventListener('pictures-game-success', (e) => {
console.log(e.type, e.data); console.log(e.type, e.data);
}); });
} }
......
...@@ -22,7 +22,7 @@ ...@@ -22,7 +22,7 @@
height: 100%; height: 100%;
overflow: hidden; overflow: hidden;
position: absolute; position: absolute;
background-color: red; background-color: gray;
} }
.game-container{ .game-container{
width: 100%; width: 100%;
......
...@@ -4,15 +4,15 @@ ...@@ -4,15 +4,15 @@
(global = global || self, global.pictures = factory(global.tslib)); (global = global || self, global.pictures = factory(global.tslib));
}(this, (function (tslib) { 'use strict'; }(this, (function (tslib) { 'use strict';
function getIndexFromRC(row, col, maxCol) { var props = {};
var index = row * maxCol + col; function prepareProps() {
return index; var metaProps = getProps();
engine.injectProp(props, metaProps);
} }
function getRandomArray(array) { function injectProps(p) {
array.sort(function () { engine.injectProp(props, p);
return .5 - Math.random();
});
} }
//# sourceMappingURL=props.js.map
var qietu = (function (parent, url, MAX_COL, MAX_ROW) { var qietu = (function (parent, url, MAX_COL, MAX_ROW) {
var W = 600; var W = 600;
...@@ -51,40 +51,45 @@ ...@@ -51,40 +51,45 @@
for (var row = 0; row < MAX_ROW; row++) { for (var row = 0; row < MAX_ROW; row++) {
_loop_1(row); _loop_1(row);
} }
console.log(spr);
return [spr, pos]; return [spr, pos];
}); });
//# sourceMappingURL=qietu.js.map
var MAX_COL = 3; function getIndexFromRC(row, col, maxCol) {
var MAX_ROW = 3; var index = row * maxCol + col;
var W = 600; return index;
var H = 600; }
var GAP = 10; function getRandomArray(array) {
var w = W / MAX_COL; array.sort(function () {
var h = H / MAX_ROW; return .5 - Math.random();
});
}
//# sourceMappingURL=utils.js.map
var MAX_COL;
var MAX_ROW;
var W;
var H;
var GAP;
var GAME_TIME;
var w;
var h;
var GameView = (function (_super) { var GameView = (function (_super) {
tslib.__extends(GameView, _super); tslib.__extends(GameView, _super);
function GameView() { function GameView() {
var _this = _super.call(this) || this; var _this = _super.call(this) || this;
_this._timeCounter = 0;
_this.countTime = 10; _this.countTime = 10;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this); _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this; return _this;
} }
GameView.prototype.createRects = function () { }; GameView.prototype.start = function () {
GameView.prototype.setup = function () {
var _this = this; var _this = this;
var url = "http://yun.duiba.com.cn/aurora/assets/fb06e66c26f17b00f677367bd7571a1aa9b1ade4.png"; console.log('on start');
var parent = new engine.Sprite(); engine.globalEvent.dispatchEvent('pictures-time-update', {
this.addChild(parent); second: this.getSecond(),
var timeContainer = new engine.Rect(); });
this.addChild(timeContainer); var result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);
setTimeout(function () {
_this.countTime--;
}, 1000);
if (this.countTime === 0) {
console.log("时间到!");
}
var result = qietu(parent, url, MAX_COL, MAX_ROW);
this.pictures = result[0]; this.pictures = result[0];
this.rightList = this.pictures.concat([]); this.rightList = this.pictures.concat([]);
var posList = result[1]; var posList = result[1];
...@@ -92,7 +97,6 @@ ...@@ -92,7 +97,6 @@
var i = 0; var i = 0;
var len; var len;
len = this.pictures.length; len = this.pictures.length;
console.log(len);
for (; i < len; i++) { for (; i < len; i++) {
this.dragPic = this.pictures[i]; this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this); this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);
...@@ -100,10 +104,47 @@ ...@@ -100,10 +104,47 @@
this.dragPic.x = x; this.dragPic.x = x;
this.dragPic.y = y; this.dragPic.y = y;
} }
this._timer = setInterval(function () {
_this.onTimer();
}, 1000);
};
GameView.prototype.onTimer = function () {
this._timeCounter++;
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
if (this.getSecond() == 0) {
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-fail', {
reason: 1
});
}
};
GameView.prototype.getSecond = function () {
return GAME_TIME - this._timeCounter;
};
GameView.prototype.stop = function () {
this._timeCounter = 0;
clearInterval(this._timer);
};
GameView.prototype.createRects = function () { };
GameView.prototype.setup = function () {
MAX_COL = props.MAX_COL;
MAX_ROW = props.MAX_ROW;
GAME_TIME = props.GAME_TIME;
W = props.W;
H = props.H;
GAP = props.GAP;
w = W / MAX_COL;
h = H / MAX_ROW;
console.log('onSteup', props);
var parent = new engine.Sprite();
this.picturesWrapper = parent;
this.addChild(parent);
}; };
GameView.prototype.onDown = function (e) { GameView.prototype.onDown = function (e) {
console.log(e);
this.dragPic = e.target; this.dragPic = e.target;
this.picturesWrapper.addChild(this.dragPic);
this.localPicX = e.localX / MAX_COL; this.localPicX = e.localX / MAX_COL;
this.localPicY = e.localY / MAX_ROW; this.localPicY = e.localY / MAX_ROW;
this.distanceX = this.dragPic.x; this.distanceX = this.dragPic.x;
...@@ -122,7 +163,6 @@ ...@@ -122,7 +163,6 @@
var curI = Math.floor(this.centerY / (h + GAP)); var curI = Math.floor(this.centerY / (h + GAP));
if (curJ < MAX_COL && curI < MAX_ROW) { if (curJ < MAX_COL && curI < MAX_ROW) {
var index = getIndexFromRC(curI, curJ, MAX_COL); var index = getIndexFromRC(curI, curJ, MAX_COL);
console.log(index);
var dropPic = this.pictures[index]; var dropPic = this.pictures[index];
var dropPicX = dropPic.x; var dropPicX = dropPic.x;
var dropPicy = dropPic.y; var dropPicy = dropPic.y;
...@@ -142,19 +182,21 @@ ...@@ -142,19 +182,21 @@
} }
} }
if (result) { if (result) {
console.log('拼图成功!'); this.onSuccess();
} }
} }
this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this); this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
}; };
GameView.prototype.onSuccess = function () {
console.log('拼图成功!');
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-success', {});
};
GameView.prototype.onMove = function (e) { GameView.prototype.onMove = function (e) {
this.dragPic.x = e.stageX - this.localPicX; this.dragPic.x = e.stageX - this.localPicX;
this.dragPic.y = e.stageY - this.localPicY; this.dragPic.y = e.stageY - this.localPicY;
this.centerX = this.dragPic.x + w / 2; this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2; this.centerY = this.dragPic.y + h / 2;
console.log(this.centerX, this.centerY, "图片中心位置");
console.log(e.localX, e.localY, e.stageX, e.stageY);
console.log("====================================");
}; };
return GameView; return GameView;
}(engine.Container)); }(engine.Container));
...@@ -163,22 +205,22 @@ ...@@ -163,22 +205,22 @@
tslib.__extends(GameWrapper, _super); tslib.__extends(GameWrapper, _super);
function GameWrapper() { function GameWrapper() {
var _this = _super.call(this) || this; var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('pictures-start', _this.start, _this);
engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);
var gameView = _this._gameView = new GameView(); var gameView = _this._gameView = new GameView();
_this.addChild(gameView); _this.addChild(gameView);
console.log("hello world.");
return _this; return _this;
} }
GameWrapper.prototype.start = function (event) {
injectProps(event.data);
this._gameView.start();
};
GameWrapper.prototype.stop = function (event) {
this._gameView.stop();
};
return GameWrapper; return GameWrapper;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
function index (props) { function index (props) {
prepareProps(); prepareProps();
...@@ -186,6 +228,7 @@ ...@@ -186,6 +228,7 @@
var instance = new GameWrapper(); var instance = new GameWrapper();
return instance; return instance;
} }
//# sourceMappingURL=index.js.map
return index; return index;
......
This diff is collapsed.
{ {
"name": "口红机", "name": "拼图",
"desc": "口红机模块", "desc": "拼图模块1.0",
"props": { "props": {
"playerPositionY": { "MAX_COL": {
"alias": "玩家Y轴位置", "alias": "图片分成几列",
"type": "number", "type": "number",
"default": 900 "default": 2
}, },
"rainScore": { "MAX_ROW": {
"alias": "接中雨滴获得分数", "alias": "图片分成几行",
"type": "number", "type": "number",
"default": 1 "default": 2
}, },
"stoneScore": { "W": {
"alias": "接中石块获得分数", "alias": "图片的宽度",
"type": "number", "type": "number",
"default": -1 "default": 600
}, },
"speed": { "H": {
"alias": "道具掉落初始速度", "alias": "图片的高度",
"type": "number", "type": "number",
"default": 10 "default": 600
}, },
"maxSpeed": { "GAP": {
"alias": "道具掉落速度上限", "alias": "图片间隙",
"type": "number", "type": "number",
"default": 3 "default": 10
}, },
"gameOverCondition": { "GAME_TIME": {
"alias": "游戏结束条件(1:接到炸弹死亡,2:分数负数或接到炸弹死亡)", "alias": "游戏时间",
"type": "number", "type": "number",
"default": 1 "default": 10
} }
}, },
"assets": [ "assets": [
{ {
"name": "玩家icon", "name": "测试资源",
"url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png", "url": "//yun.duiba.com.cn/aurora/assets/50a7212a113175fa18c866b005d98f07c558dc77.png",
"uuid": "66f23d13-82a5-4cec-9496-301ec240d087", "uuid": "66f23d13-82a5-4cec-9496-301ec240d087",
"ext": ".png" "ext": ".png"
},
{
"name": "雨滴",
"url": "//yun.duiba.com.cn/aurora/assets/8564c8c9be3aead71b05a0bab8d7d07ac3f778a1.png",
"uuid": "264a6192-d7bf-45e8-8f15-6ba2c439a532",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "石块",
"url": "//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png",
"uuid": "ab1bdabc-21ba-46bf-9299-6c638f766c88",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/93d37b4a0e367e80e375308a6b4414d72d7666fc.svga",
"uuid": "b521bf94-20e1-44dd-8eca-d24996cbaeae",
"ext": ".svga"
},
{
"name": "炸弹svga",
"url": "//yun.duiba.com.cn/aurora/assets/4dd18f0689c663bbcf710a7afc4d929084d97d36.svga",
"uuid": "322edf39-805b-4e84-9d07-5573dfeebc0e",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/b66300c5d4f27134b0aac3dc90a3220e8ae572eb.svga",
"uuid": "71d8dcbc-3931-471a-b585-b3ae01b25aa6",
"ext": ".svga"
} }
], ],
"events": { "events": {
...@@ -105,23 +69,22 @@ ...@@ -105,23 +69,22 @@
} }
}, },
"out": { "out": {
"pictures-score-update": {
"alias": "分数更新",
"data": {
"score":"分数"
}
},
"pictures-time-update": { "pictures-time-update": {
"alias": "倒计时更新", "alias": "倒计时更新",
"data": { "data": {
"time":"剩余时间" "time":"剩余时间"
} }
}, },
"pictures-game-over": { "pictures-game-fail": {
"alias": "游戏结束", "alias": "游戏结束",
"data": { "data": {
"score":"分数", "reason": "结束原因(1:时间到了)"
"reason": "结束原因(1:时间到了,2:玩家死亡)" }
},
"pictures-game-success": {
"alias": "游戏成功",
"data": {
"time": "游戏消耗时间"
} }
} }
} }
......
...@@ -3,22 +3,83 @@ ...@@ -3,22 +3,83 @@
*/ */
import { props } from "../props"; import { props } from "../props";
import { playSound, createSvga, getIndexFromRC, getRandomArray } from "./utils";
import ObjectPool = engine.ObjectPool;
import { getTextureByName } from "./utils";
import { PoolName } from "./object-pool-init";
import qietu from "./qietu"; import qietu from "./qietu";
import { getIndexFromRC, getRandomArray } from "./utils";
import ObjectPool = engine.ObjectPool;
const MAX_COL = 3; let MAX_COL;
const MAX_ROW = 3; let MAX_ROW;
const W = 600; let W;
const H = 600; let H;
const GAP = 10; let GAP;
let GAME_TIME;
// 每张图片宽 // 每张图片宽
const w = W / MAX_COL; let w;
// 每张图片高 // 每张图片高
const h = H / MAX_ROW; let h;
export default class GameView extends engine.Container { export default class GameView extends engine.Container {
private _timer;
private _timeCounter = 0;
start() {
console.log('on start')
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
// 图片一维数组
const result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);
this.pictures = result[0];
this.rightList = this.pictures.concat([]);
const posList = result[1];
getRandomArray(this.pictures);
let i = 0;
let len;
len = this.pictures.length;
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(
engine.MouseEvent.MOUSE_DOWN,
this.onDown,
this
);
const [x, y] = posList[i];
this.dragPic.x = x;
this.dragPic.y = y;
}
this._timer = setInterval(() => {
this.onTimer();
}, 1000)
}
onTimer() {
this._timeCounter++;
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
if (this.getSecond() == 0) {
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-fail', {
reason: 1
});
}
}
getSecond() {
return GAME_TIME - this._timeCounter;
}
stop() {
this._timeCounter = 0;
clearInterval(this._timer);
}
constructor() { constructor() {
super(); super();
this.once(engine.Event.ADDED_TO_STAGE, this.setup, this); this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
...@@ -37,7 +98,6 @@ export default class GameView extends engine.Container { ...@@ -37,7 +98,6 @@ export default class GameView extends engine.Container {
centerY: number; centerY: number;
pictures; pictures;
// curPic
// 点击图片时的索引 // 点击图片时的索引
index; index;
...@@ -46,67 +106,37 @@ export default class GameView extends engine.Container { ...@@ -46,67 +106,37 @@ export default class GameView extends engine.Container {
rightList: engine.Sprite[]; rightList: engine.Sprite[];
// 倒计时时间 // 倒计时时间
countTime = 10 countTime = 10;
private picturesWrapper: engine.Sprite;
createRects() {} createRects() { }
setup() { setup() {
// debugger; MAX_COL = props.MAX_COL;
const url = MAX_ROW = props.MAX_ROW;
"http://yun.duiba.com.cn/aurora/assets/fb06e66c26f17b00f677367bd7571a1aa9b1ade4.png"; GAME_TIME = props.GAME_TIME;
// 图片容器 W = props.W;
H = props.H;
GAP = props.GAP;
// 每张图片宽
w = W / MAX_COL;
// 每张图片高
h = H / MAX_ROW;
console.log('onSteup', props);
const parent = new engine.Sprite(); const parent = new engine.Sprite();
this.picturesWrapper = parent;
this.addChild(parent); this.addChild(parent);
// 创建一个显示时间的容器
const timeContainer = new engine.Rect()
this.addChild(timeContainer)
setTimeout(()=>{
this.countTime--;
},1000)
if(this.countTime === 0){
console.log("时间到!")
}
// let pictures
// 图片一维数组
// this.pictures = qietu(parent, url,MAX_COL,MAX_ROW);
const result = qietu(parent, url, MAX_COL, MAX_ROW);
this.pictures = result[0];
this.rightList = this.pictures.concat([]);
const posList = result[1];
getRandomArray(this.pictures);
let i = 0;
// let j = 0;
// 数组长度
let len;
len = this.pictures.length;
console.log(len);
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(
engine.MouseEvent.MOUSE_DOWN,
this.onDown,
this
);
const [x, y] = posList[i];
this.dragPic.x = x;
this.dragPic.y = y;
}
} }
onDown(e: engine.MouseEvent) { onDown(e: engine.MouseEvent) {
console.log(e); // console.log(e);
// this.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this)
// 创建一个图片对象接收当前位置信息 // 创建一个图片对象接收当前位置信息
this.dragPic = e.target; this.dragPic = e.target;
this.picturesWrapper.addChild(this.dragPic);
// let currentpic = this.currentPic;
// 鼠标的偏移量 // 鼠标的偏移量
this.localPicX = e.localX / MAX_COL; this.localPicX = e.localX / MAX_COL;
this.localPicY = e.localY / MAX_ROW; this.localPicY = e.localY / MAX_ROW;
...@@ -137,7 +167,6 @@ export default class GameView extends engine.Container { ...@@ -137,7 +167,6 @@ export default class GameView extends engine.Container {
} }
stageOnUp(e) { stageOnUp(e) {
this.stage.removeEventListener( this.stage.removeEventListener(
engine.MouseEvent.MOUSE_MOVE, engine.MouseEvent.MOUSE_MOVE,
...@@ -145,7 +174,6 @@ export default class GameView extends engine.Container { ...@@ -145,7 +174,6 @@ export default class GameView extends engine.Container {
this this
); );
// 判断图片是否进入另一张图片的范围内 // 判断图片是否进入另一张图片的范围内
// 图片第几行第几列 // 图片第几行第几列
let curJ = Math.floor(this.centerX / (w + GAP)); let curJ = Math.floor(this.centerX / (w + GAP));
...@@ -155,12 +183,10 @@ export default class GameView extends engine.Container { ...@@ -155,12 +183,10 @@ export default class GameView extends engine.Container {
// 点击图片的位置 // 点击图片的位置
if (curJ < MAX_COL && curI < MAX_ROW) { if (curJ < MAX_COL && curI < MAX_ROW) {
// 要交换的图片
// console.log(this.pictures[this.index]);
// 获取交互图片的索引值 // 获取交互图片的索引值
let index = getIndexFromRC(curI, curJ, MAX_COL); let index = getIndexFromRC(curI, curJ, MAX_COL);
console.log(index); // console.log(index);
//要交换的图片 //要交换的图片
let dropPic = this.pictures[index]; let dropPic = this.pictures[index];
...@@ -191,13 +217,11 @@ export default class GameView extends engine.Container { ...@@ -191,13 +217,11 @@ export default class GameView extends engine.Container {
} }
if (result) { if (result) {
console.log('拼图成功!') this.onSuccess();
} }
} }
this.stage.removeEventListener( this.stage.removeEventListener(
engine.MouseEvent.MOUSE_UP, engine.MouseEvent.MOUSE_UP,
this.stageOnUp, this.stageOnUp,
...@@ -205,6 +229,12 @@ export default class GameView extends engine.Container { ...@@ -205,6 +229,12 @@ export default class GameView extends engine.Container {
); );
} }
private onSuccess() {
console.log('拼图成功!');
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-success', {});
}
onMove(e: engine.MouseEvent) { onMove(e: engine.MouseEvent) {
// 当前图片的位置 // 当前图片的位置
this.dragPic.x = e.stageX - this.localPicX; this.dragPic.x = e.stageX - this.localPicX;
...@@ -214,15 +244,6 @@ export default class GameView extends engine.Container { ...@@ -214,15 +244,6 @@ export default class GameView extends engine.Container {
this.centerX = this.dragPic.x + w / 2; this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2; this.centerY = this.dragPic.y + h / 2;
console.log(this.centerX, this.centerY, "图片中心位置");
// 记录移动图片的位置
console.log(e.localX, e.localY, e.stageX, e.stageY);
console.log("====================================");
} }
} }
...@@ -3,11 +3,11 @@ ...@@ -3,11 +3,11 @@
*/ */
import GameView from "./GameView"; import GameView from "./GameView";
import {injectProps} from "../props"; import { injectProps } from "../props";
export class GameWrapper extends engine.Container { export class GameWrapper extends engine.Container {
private _status; // private _status;
private _gameView: GameView; private _gameView: GameView;
...@@ -17,13 +17,24 @@ export class GameWrapper extends engine.Container { ...@@ -17,13 +17,24 @@ export class GameWrapper extends engine.Container {
constructor() { constructor() {
super(); super();
engine.globalEvent.addEventListener('pictures-start', this.start, this);
engine.globalEvent.addEventListener('pictures-stop', this.stop, this);
//创建实例 //创建实例
let gameView = this._gameView = new GameView(); let gameView = this._gameView = new GameView();
this.addChild(gameView); this.addChild(gameView);
console.log("hello world.");
} }
start(event: engine.Event) {
injectProps(event.data);
// this._status = 1;
this._gameView.start();
}
stop(event: engine.Event) {
this._gameView.stop();
}
} }
...@@ -36,6 +36,6 @@ export default (parent, url,MAX_COL,MAX_ROW) => { ...@@ -36,6 +36,6 @@ export default (parent, url,MAX_COL,MAX_ROW) => {
}); });
} }
} }
console.log(spr); // console.log(spr);
return [spr,pos]; return [spr,pos];
}; };
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