Commit 4db3d343 authored by haiyoucuv's avatar haiyoucuv

1111

parent a7b8c4c0
...@@ -2,16 +2,6 @@ ...@@ -2,16 +2,6 @@
"name": "拼图", "name": "拼图",
"desc": "拼图模块1.0", "desc": "拼图模块1.0",
"props": { "props": {
"MAX_COL": {
"alias": "图片分成几列",
"type": "number",
"default": 3
},
"MAX_ROW": {
"alias": "图片分成几行",
"type": "number",
"default": 4
},
"OFFSET_X": { "OFFSET_X": {
"alias": "OFFSET_X", "alias": "OFFSET_X",
"type": "number", "type": "number",
...@@ -27,8 +17,8 @@ ...@@ -27,8 +17,8 @@
"type": "number", "type": "number",
"default": 30 "default": 30
}, },
"GAP": { "moistPercent": {
"alias": "图片间隙", "alias": "湿润度",
"type": "number", "type": "number",
"default": 0 "default": 0
} }
...@@ -52,6 +42,18 @@ ...@@ -52,6 +42,18 @@
"uuid": "ed0e8931-2557-4527-bcfc-9071f90d5737", "uuid": "ed0e8931-2557-4527-bcfc-9071f90d5737",
"ext": ".png" "ext": ".png"
}, },
{
"name": "wind",
"url": "//yun.duiba.com.cn/aurora/assets/15fc1dabf22baedd8bf5e5b418e57cfc81686072.svga",
"uuid": "7f1ef018-79ab-42bf-ac85-0208e36e2928",
"ext": ".svga"
},
{
"name": "雨滴动效",
"url": "//yun.duiba.com.cn/aurora/assets/85feef80df5c2c7728da817e488987d09ba0aab3.svga",
"uuid": "973ed8a7-bfeb-42dd-84fb-e062d150073e",
"ext": ".svga"
},
{ {
"name": "背景", "name": "背景",
"url": "//yun.duiba.com.cn/aurora/assets/d0e22ae58b6e8519b969ed207197a31820790349.png", "url": "//yun.duiba.com.cn/aurora/assets/d0e22ae58b6e8519b969ed207197a31820790349.png",
...@@ -64,6 +66,24 @@ ...@@ -64,6 +66,24 @@
"uuid": "b7d2a60a-9e60-4eca-be80-a991abea47c9", "uuid": "b7d2a60a-9e60-4eca-be80-a991abea47c9",
"ext": ".png" "ext": ".png"
}, },
{
"name": "t1",
"url": "//yun.duiba.com.cn/aurora/assets/6cc52715ce3bee15d10acbe90eac5828c21fdc7f.png",
"uuid": "a163b74f-32bc-43d2-8015-7cf1eac71501",
"ext": ".png"
},
{
"name": "t2",
"url": "//yun.duiba.com.cn/aurora/assets/0d00d8639caf5d344028b01a1022762724164c92.png",
"uuid": "22de82d1-97ec-4195-a32c-f4fc1656e2de",
"ext": ".png"
},
{
"name": "t3",
"url": "//yun.duiba.com.cn/aurora/assets/4b7c2f0d4c8248425ed335838ab5a5ce44256b90.png",
"uuid": "cc952365-a990-4912-98af-50905559b9d5",
"ext": ".png"
},
{ {
"name": "云1", "name": "云1",
"url": "//yun.duiba.com.cn/aurora/assets/429981638472e8f02ce2a780f3b05be72d13b943.png", "url": "//yun.duiba.com.cn/aurora/assets/429981638472e8f02ce2a780f3b05be72d13b943.png",
...@@ -198,5 +218,5 @@ ...@@ -198,5 +218,5 @@
} }
}, },
"id": "getAwayFromCloud", "id": "getAwayFromCloud",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.getAwayFromCloud = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Human = (function (_super) {\r\n\t tslib.__extends(Human, _super);\r\n\t function Human() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.humanArray = [\r\n\t '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\r\n\t '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\r\n\t '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\r\n\t ];\r\n\t _this.human = new engine.Sprite(getTexture(_this.humanArray[0]));\r\n\t _this.addChild(_this.human);\r\n\t _this.width = _this.human.width;\r\n\t _this.height = _this.human.height;\r\n\t return _this;\r\n\t }\r\n\t Human.prototype.facialChange = function (num) {\r\n\t var face = new engine.Sprite(getTexture(this.humanArray[num]));\r\n\t this.human.addChild(face);\r\n\t return face;\r\n\t };\r\n\t Human.prototype.removeFace = function (face) {\r\n\t this.human.removeChild(face);\r\n\t };\r\n\t return Human;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=Human.js.map\n\n\tvar Moist = (function (_super) {\r\n\t tslib.__extends(Moist, _super);\r\n\t function Moist() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.moistBg = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'));\r\n\t _this.moist = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'));\r\n\t _this.moistCover = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'));\r\n\t _this.txt = new engine.TextInput();\r\n\t _this.hintpic = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'));\r\n\t _this.percent = 0;\r\n\t _this.addChild(_this.moistBg);\r\n\t _this.moistBg.addChild(_this.moist);\r\n\t _this.moist.mask = _this.moistCover;\r\n\t _this.txt.text = _this.percent * 100 + '%';\r\n\t _this.txt.size = 30;\r\n\t _this.txt.fillColor = '#7A83C5';\r\n\t _this.addChild(_this.txt);\r\n\t _this.txt.x = 0;\r\n\t _this.txt.y = -50;\r\n\t _this.hintpic.x = -10;\r\n\t _this.hintpic.y = 440;\r\n\t _this.addChild(_this.hintpic);\r\n\t return _this;\r\n\t }\r\n\t Moist.prototype.cover = function (percent) {\r\n\t this.moistCover.anchorY = 416;\r\n\t this.moistBg.addChild(this.moistCover);\r\n\t this.moistCover.scaleY = percent;\r\n\t };\r\n\t Moist.prototype.stopScale = function () {\r\n\t this.moistCover.scaleY = 1;\r\n\t this.txt.text = '100%';\r\n\t };\r\n\t Moist.prototype.updateText = function (percent) {\r\n\t var a = percent * 100;\r\n\t if (a <= 90) {\r\n\t this.txt.text = a.toPrecision(2) + '%';\r\n\t }\r\n\t else {\r\n\t this.txt.text = a.toPrecision(3) + '%';\r\n\t }\r\n\t };\r\n\t return Moist;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=Moist.js.map\n\n\tvar TimeCounter = (function (_super) {\r\n\t tslib.__extends(TimeCounter, _super);\r\n\t function TimeCounter() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.timeCounter = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\r\n\t _this.time = 20;\r\n\t _this.addChild(_this.timeCounter);\r\n\t _this.timeCounter.x = 256;\r\n\t _this.timeCounter.y = 50;\r\n\t _this.timeText = new engine.TextInput();\r\n\t _this.timeText.text = _this.time + 's';\r\n\t _this.timeText.size = 48;\r\n\t _this.timeText.fillColor = '#7A83C5';\r\n\t _this.timeCounter.addChild(_this.timeText);\r\n\t _this.timeText.x = 100;\r\n\t _this.timeText.y = 15;\r\n\t return _this;\r\n\t }\r\n\t TimeCounter.prototype.updateTime = function (time) {\r\n\t this.time = time;\r\n\t this.timeText.text = this.time + 's';\r\n\t };\r\n\t return TimeCounter;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=TimeCounter.js.map\n\n\tvar CloudRain = (function (_super) {\r\n\t tslib.__extends(CloudRain, _super);\r\n\t function CloudRain() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.clound1 = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'));\r\n\t _this.clound2 = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'));\r\n\t _this.sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\r\n\t _this.sun.x = 90;\r\n\t _this.sun.y = 120;\r\n\t _this.addChild(_this.sun);\r\n\t _this.addChild(_this.clound1);\r\n\t _this.addChild(_this.clound2);\r\n\t _this.clound1.x = 100;\r\n\t _this.clound1.y = 220;\r\n\t _this.clound2.x = 150;\r\n\t _this.clound2.y = 220;\r\n\t return _this;\r\n\t }\r\n\t CloudRain.prototype.succeed = function () {\r\n\t var _this = this;\r\n\t var a = 0;\r\n\t var ld = Date.now();\r\n\t this.addEventListener(engine.Event.ENTER_FRAME, function () {\r\n\t var dt = Date.now() - ld;\r\n\t a += dt;\r\n\t if (a > 100) {\r\n\t _this.clound1.x -= (800 * dt) / 1000;\r\n\t _this.clound2.x += (820 * dt) / 1000;\r\n\t if (_this.clound1.x <= -380) {\r\n\t _this.clound1.x = -380;\r\n\t }\r\n\t if (_this.clound2.x >= 750) {\r\n\t _this.clound2.x = 750;\r\n\t }\r\n\t _this.sun.y -= (150 * dt) / 1000;\r\n\t if (_this.sun.y <= 60) {\r\n\t _this.sun.y = 60;\r\n\t }\r\n\t }\r\n\t ld = Date.now();\r\n\t });\r\n\t };\r\n\t return CloudRain;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=CloudRain.js.map\n\n\tvar GameTest = (function (_super) {\r\n\t tslib.__extends(GameTest, _super);\r\n\t function GameTest() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.dripArray = [];\r\n\t _this.clicknum = 0;\r\n\t _this.R = 250;\r\n\t _this.D = 340;\r\n\t _this.con = new engine.Sprite();\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameTest.prototype.setup = function () {\r\n\t var playBg = new engine.Sprite(getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\"));\r\n\t this.addChild(playBg);\r\n\t this.humanbeing = new Human();\r\n\t this.humanbeing.x = 290;\r\n\t this.humanbeing.y = 750;\r\n\t this.addChild(this.humanbeing);\r\n\t console.log(\"xxxxxx\", this.stage.width, this.stage.height, this.width, this.height);\r\n\t this.rightHand = new engine.Sprite(getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\"));\r\n\t this.rightHand.x = -70;\r\n\t this.rightHand.y = -65;\r\n\t this.rightHand.anchorX = 196;\r\n\t this.rightHand.anchorY = 253;\r\n\t this.humanbeing.addChild(this.rightHand);\r\n\t this.playBtn = new engine.Sprite(getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\"));\r\n\t this.playBtn.x = 138;\r\n\t this.playBtn.y = 1150;\r\n\t this.addChild(this.playBtn);\r\n\t this.moists = new Moist();\r\n\t this.moists.x = 20;\r\n\t this.moists.y = 450;\r\n\t this.addChild(this.moists);\r\n\t this.cloud = new CloudRain();\r\n\t this.addChild(this.cloud);\r\n\t };\r\n\t GameTest.prototype.start = function () {\r\n\t var _this = this;\r\n\t var middleX = this.humanbeing.x + this.humanbeing.width / 2;\r\n\t var validX1 = this.humanbeing.x;\r\n\t var validX2 = this.humanbeing.x + this.humanbeing.width;\r\n\t for (var i = 0; i < 1000; i++) {\r\n\t var y = -Math.sqrt(this.R * this.R - (i - middleX - 50) * (i - middleX - 50)) +\r\n\t (this.humanbeing.y + 180);\r\n\t var img = new engine.Sprite(getTexture(\"e4a82aee-4472-4b06-bd75-02fb64f1c8c8\"));\r\n\t img.width = 2;\r\n\t img.height = 2;\r\n\t img.x = i;\r\n\t img.y = y;\r\n\t this.con.addChild(img);\r\n\t }\r\n\t this.addChild(this.con);\r\n\t var point1 = new engine.Graphics();\r\n\t point1.beginFill(0xff0000);\r\n\t point1.drawRect(0, 0, 10, 10);\r\n\t point1.y = 100;\r\n\t point1.endFill();\r\n\t this.rightHand.addChild(point1);\r\n\t var point2 = new engine.Graphics();\r\n\t point2.beginFill(0xff0000);\r\n\t point2.drawRect(0, 0, 10, 10);\r\n\t point2.x = 170;\r\n\t point2.endFill();\r\n\t this.rightHand.addChild(point2);\r\n\t var point3 = new engine.Graphics();\r\n\t point3.beginFill(0xff0000);\r\n\t point3.drawRect(0, 0, 10, 10);\r\n\t point3.x = 330;\r\n\t point3.y = 100;\r\n\t point3.endFill();\r\n\t this.rightHand.addChild(point3);\r\n\t this.timeCounter = new TimeCounter();\r\n\t this.addChild(this.timeCounter);\r\n\t var ld = Date.now();\r\n\t var a = 0;\r\n\t var b = 0;\r\n\t var drip = new engine.Sprite(getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\"));\r\n\t drip.x =\r\n\t Math.random() * (this.humanbeing.x + 160) +\r\n\t (this.humanbeing.x - 160);\r\n\t drip.worldMatrix.ty = Math.random() * 100 + 300;\r\n\t this.dripArray.push(drip);\r\n\t this.addChild(drip);\r\n\t this.addEventListener(engine.Event.ENTER_FRAME, function () {\r\n\t var dt = Date.now() - ld;\r\n\t a += dt;\r\n\t b += dt;\r\n\t if (a > 200) {\r\n\t a = 0;\r\n\t if (_this.timeCounter.time > 0) {\r\n\t var drip_1 = new engine.Sprite(getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\"));\r\n\t drip_1.x =\r\n\t Math.random() * (_this.humanbeing.x + 160) +\r\n\t (_this.humanbeing.x - 160);\r\n\t drip_1.worldMatrix.ty = Math.random() * 100 + 300;\r\n\t _this.dripArray.push(drip_1);\r\n\t _this.addChild(drip_1);\r\n\t }\r\n\t }\r\n\t var _loop_1 = function (drip_2) {\r\n\t drip_2.y += (300 * dt) / 1000;\r\n\t if (drip_2.y > _this.stage.height) {\r\n\t var index_1 = _this.dripArray.indexOf(drip_2);\r\n\t _this.removeChild(drip_2);\r\n\t _this.dripArray = _this.dripArray.filter(function (ele, i) { return i != index_1; });\r\n\t }\r\n\t };\r\n\t for (var _i = 0, _a = _this.dripArray; _i < _a.length; _i++) {\r\n\t var drip_2 = _a[_i];\r\n\t _loop_1(drip_2);\r\n\t }\r\n\t if (b >= 1000) {\r\n\t b = 0;\r\n\t _this.timeCounter.time -= 1;\r\n\t if (_this.timeCounter.time <= 0) {\r\n\t _this.timeCounter.time = 0;\r\n\t }\r\n\t _this.timeCounter.updateTime(_this.timeCounter.time);\r\n\t if (_this.timeCounter.time <= 0) {\r\n\t console.log(\"游戏成功!\");\r\n\t _this.success();\r\n\t }\r\n\t }\r\n\t var wind = -40;\r\n\t _this.rightHand.rotation += wind / 60;\r\n\t if (_this.rightHand.rotation <= -90) {\r\n\t _this.rightHand.rotation = -90;\r\n\t }\r\n\t else if (_this.rightHand.rotation >= 90) {\r\n\t _this.rightHand.rotation = 90;\r\n\t }\r\n\t ld = Date.now();\r\n\t _this.angle = Math.asin(_this.D / 2 / _this.R) * 57.18;\r\n\t _this.rightHand.name = \"aaa\";\r\n\t if (_this.stage.height > 1334) ;\r\n\t var k12 = (point1.worldMatrix.ty - point2.worldMatrix.ty) /\r\n\t (point1.worldMatrix.tx - point2.worldMatrix.tx);\r\n\t var k23 = (point2.worldMatrix.ty - point3.worldMatrix.ty) /\r\n\t (point2.worldMatrix.tx - point3.worldMatrix.tx);\r\n\t var px1 = point1.worldMatrix.tx;\r\n\t var px2 = point2.worldMatrix.tx;\r\n\t var px3 = point3.worldMatrix.tx;\r\n\t var maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\r\n\t var minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\r\n\t var _loop_2 = function (drip_3) {\r\n\t var b12 = point1.worldMatrix.ty -\r\n\t point1.worldMatrix.tx * k12 - 50;\r\n\t var b23 = point2.worldMatrix.ty -\r\n\t point2.worldMatrix.tx * k23 - 50;\r\n\t var y12 = k12 * drip_3.x + b12;\r\n\t var y23 = k23 * drip_3.x + b23;\r\n\t if (drip_3.x > minX && drip_3.x < maxX) {\r\n\t if (drip_3.x < px2) {\r\n\t if (drip_3.worldMatrix.ty >= y12) {\r\n\t var index_2 = _this.dripArray.indexOf(drip_3);\r\n\t _this.removeChild(drip_3);\r\n\t _this.dripArray = _this.dripArray.filter(function (ele, i) { return i != index_2; });\r\n\t }\r\n\t }\r\n\t if (drip_3.x >= px2) {\r\n\t if (drip_3.worldMatrix.ty >= y23) {\r\n\t var index_3 = _this.dripArray.indexOf(drip_3);\r\n\t _this.removeChild(drip_3);\r\n\t _this.dripArray = _this.dripArray.filter(function (ele, i) { return i != index_3; });\r\n\t }\r\n\t }\r\n\t }\r\n\t if (drip_3.x > _this.humanbeing.x &&\r\n\t drip_3.x < _this.humanbeing.x + _this.humanbeing.width) {\r\n\t if (drip_3.y >= _this.humanbeing.y) {\r\n\t _this.moists.percent += 0.1;\r\n\t _this.moists.cover(_this.moists.percent);\r\n\t _this.moists.updateText(_this.moists.percent);\r\n\t if (_this.moists.percent >= 1) {\r\n\t _this.moists.stopScale();\r\n\t console.log(\"游戏结束!\");\r\n\t _this.stop();\r\n\t }\r\n\t _this.removeChild(drip_3);\r\n\t var face_1 = _this.humanbeing.facialChange(2);\r\n\t face_1.x = 7;\r\n\t face_1.y = 22;\r\n\t setTimeout(function () {\r\n\t _this.humanbeing.removeFace(face_1);\r\n\t }, 1000);\r\n\t console.log(\"\");\r\n\t var index_4 = _this.dripArray.indexOf(drip_3);\r\n\t _this.dripArray = _this.dripArray.filter(function (ele, i) { return i != index_4; });\r\n\t }\r\n\t }\r\n\t };\r\n\t for (var _b = 0, _c = _this.dripArray; _b < _c.length; _b++) {\r\n\t var drip_3 = _c[_b];\r\n\t _loop_2(drip_3);\r\n\t }\r\n\t ld = Date.now();\r\n\t });\r\n\t this.playBtn.addEventListener(engine.MouseEvent.CLICK, this.onClick, this);\r\n\t };\r\n\t GameTest.prototype.onClick = function () {\r\n\t this.clicknum += 1;\r\n\t this.rightHand.rotation += 10 * this.clicknum;\r\n\t this.clicknum = 0;\r\n\t };\r\n\t GameTest.prototype.stop = function () {\r\n\t engine.globalEvent.dispatchEvent(\"cloud-game-fail\", { reason: 1 });\r\n\t };\r\n\t GameTest.prototype.success = function () {\r\n\t this.cloud.succeed();\r\n\t engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\r\n\t moist: this.moists.percent,\r\n\t });\r\n\t };\r\n\t return GameTest;\r\n\t}(engine.Container));\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('pictures-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);\r\n\t var gameTest = _this._gameTest = new GameTest();\r\n\t _this.addChild(gameTest);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameTest.start();\r\n\t };\r\n\t GameWrapper.prototype.stop = function (event) {\r\n\t this._gameTest.stop();\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n" "code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.getAwayFromCloud = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tfunction getTexture(uuid) {\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\n\t}\n\tfunction createSvga(name, anchorName) {\n\t var inst = new svga.Svga();\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\t return inst;\n\t}\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Human = (function (_super) {\n\t tslib.__extends(Human, _super);\n\t function Human() {\n\t var _this = _super.call(this) || this;\n\t _this.humanArray = [\n\t '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\n\t '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\n\t '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\n\t ];\n\t _this.human = new engine.Sprite(getTexture(_this.humanArray[0]));\n\t _this.addChild(_this.human);\n\t _this.width = _this.human.width;\n\t _this.height = _this.human.height;\n\t return _this;\n\t }\n\t Human.prototype.facialChange = function (num) {\n\t var face = new engine.Sprite(getTexture(this.humanArray[num]));\n\t this.human.addChild(face);\n\t return face;\n\t };\n\t Human.prototype.removeFace = function (face) {\n\t this.human.removeChild(face);\n\t };\n\t Human.prototype.scaleEffect = function () {\n\t var _this = this;\n\t var aaa = 0;\n\t var pt = Date.now();\n\t this.addEventListener(engine.Event.ENTER_FRAME, function () {\n\t var dt = Date.now() - pt;\n\t aaa += dt;\n\t _this.anchorX = _this.width + _this.width / 2;\n\t _this.anchorY = _this.height;\n\t if (aaa > 90 && aaa <= 100) {\n\t _this.scaleY = 0.99;\n\t _this.scaleX = 1.01;\n\t }\n\t if (aaa > 190 && aaa < 200) {\n\t _this.scaleX = 1;\n\t _this.scaleY = 1;\n\t aaa = 0;\n\t }\n\t pt = Date.now();\n\t });\n\t };\n\t return Human;\n\t}(engine.Container));\n\t//# sourceMappingURL=Human.js.map\n\n\tvar Moist = (function (_super) {\n\t tslib.__extends(Moist, _super);\n\t function Moist() {\n\t var _this = _super.call(this) || this;\n\t _this.moistBg = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'));\n\t _this.moist = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'));\n\t _this.moistCover = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'));\n\t _this.txt = new engine.TextInput();\n\t _this.hintpic = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'));\n\t _this.percent = 0;\n\t _this.addChild(_this.moistBg);\n\t _this.moistBg.addChild(_this.moist);\n\t _this.moist.mask = _this.moistCover;\n\t _this.txt.text = _this.percent * 100 + '%';\n\t _this.txt.size = 30;\n\t _this.txt.fillColor = '#7A83C5';\n\t _this.addChild(_this.txt);\n\t _this.txt.x = 0;\n\t _this.txt.y = -50;\n\t _this.hintpic.x = -10;\n\t _this.hintpic.y = 440;\n\t _this.addChild(_this.hintpic);\n\t return _this;\n\t }\n\t Moist.prototype.cover = function (percent) {\n\t this.moistCover.anchorY = 416;\n\t this.moistBg.addChild(this.moistCover);\n\t this.moistCover.scaleY = percent;\n\t var t = engine.Tween.get(this.moistCover);\n\t };\n\t Moist.prototype.stopScale = function () {\n\t this.moistCover.scaleY = 1;\n\t this.txt.text = '100%';\n\t };\n\t Moist.prototype.updateText = function (percent) {\n\t var a = percent * 100;\n\t if (a <= 90) {\n\t this.txt.text = a.toPrecision(2) + '%';\n\t }\n\t else {\n\t this.txt.text = a.toPrecision(3) + '%';\n\t }\n\t };\n\t Moist.prototype.updatePercent = function (percent) {\n\t this.percent = percent;\n\t };\n\t return Moist;\n\t}(engine.Container));\n\t//# sourceMappingURL=Moist.js.map\n\n\tvar TimeCounter = (function (_super) {\n\t tslib.__extends(TimeCounter, _super);\n\t function TimeCounter() {\n\t var _this = _super.call(this) || this;\n\t _this.timeCounter = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\n\t _this.time = 20;\n\t _this.addChild(_this.timeCounter);\n\t _this.timeCounter.x = 256;\n\t _this.timeCounter.y = 50;\n\t _this.timeText = new engine.TextInput();\n\t _this.timeText.text = _this.time + 's';\n\t _this.timeText.size = 48;\n\t _this.timeText.fillColor = '#7A83C5';\n\t _this.timeCounter.addChild(_this.timeText);\n\t _this.timeText.x = 100;\n\t _this.timeText.y = 15;\n\t return _this;\n\t }\n\t TimeCounter.prototype.updateTime = function (time) {\n\t this.time = time;\n\t this.timeText.text = this.time + 's';\n\t };\n\t return TimeCounter;\n\t}(engine.Container));\n\t//# sourceMappingURL=TimeCounter.js.map\n\n\tvar CloudRain = (function (_super) {\n\t tslib.__extends(CloudRain, _super);\n\t function CloudRain() {\n\t var _this = _super.call(this) || this;\n\t _this.clound1 = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'));\n\t _this.clound2 = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'));\n\t _this.sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\n\t _this.sun.x = 90;\n\t _this.sun.y = 120;\n\t _this.addChild(_this.sun);\n\t _this.addChild(_this.clound1);\n\t _this.addChild(_this.clound2);\n\t _this.clound1.x = 100;\n\t _this.clound1.y = 220;\n\t _this.clound2.x = 150;\n\t _this.clound2.y = 220;\n\t return _this;\n\t }\n\t CloudRain.prototype.succeed = function () {\n\t var _this = this;\n\t var a = 0;\n\t var ld = Date.now();\n\t this.addEventListener(engine.Event.ENTER_FRAME, function () {\n\t var dt = Date.now() - ld;\n\t a += dt;\n\t if (a > 100) {\n\t _this.clound1.x -= (800 * dt) / 1000;\n\t _this.clound2.x += (820 * dt) / 1000;\n\t if (_this.clound1.x <= -380) {\n\t _this.clound1.x = -380;\n\t }\n\t if (_this.clound2.x >= 750) {\n\t _this.clound2.x = 750;\n\t }\n\t _this.sun.y -= (150 * dt) / 1000;\n\t if (_this.sun.y <= 60) {\n\t _this.sun.y = 60;\n\t }\n\t }\n\t ld = Date.now();\n\t });\n\t };\n\t return CloudRain;\n\t}(engine.Container));\n\t//# sourceMappingURL=CloudRain.js.map\n\n\tvar GameTest = (function (_super) {\n\t tslib.__extends(GameTest, _super);\n\t function GameTest() {\n\t var _this = _super.call(this) || this;\n\t _this.timeArray = [];\n\t _this.container = new engine.Container();\n\t _this.dripArray = [];\n\t _this.clicknum = 0;\n\t _this.R = 250;\n\t _this.D = 340;\n\t _this.con = new engine.Sprite();\n\t _this.t1 = new engine.Sprite(getTexture('a163b74f-32bc-43d2-8015-7cf1eac71501'));\n\t _this.t2 = new engine.Sprite(getTexture('22de82d1-97ec-4195-a32c-f4fc1656e2de'));\n\t _this.t3 = new engine.Sprite(getTexture('cc952365-a990-4912-98af-50905559b9d5'));\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t return _this;\n\t }\n\t GameTest.prototype.setup = function () {\n\t var playBg = new engine.Sprite(getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\"));\n\t this.addChild(playBg);\n\t this.humanbeing = new Human();\n\t this.humanbeing.x = 290;\n\t this.humanbeing.y = 750;\n\t this.addChild(this.humanbeing);\n\t console.log(\"xxxxxx\", this.stage.width, this.stage.height, this.width, this.height);\n\t this.rightHand = new engine.Sprite(getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\"));\n\t this.rightHand.x = -70;\n\t this.rightHand.y = -65;\n\t this.rightHand.anchorX = 196;\n\t this.rightHand.anchorY = 253;\n\t this.humanbeing.addChild(this.rightHand);\n\t this.playBtn = new engine.Sprite(getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\"));\n\t this.playBtn.x = 138;\n\t this.playBtn.y = 1150;\n\t this.playBtn.anchorX = this.playBtn.x + this.playBtn.width / 2;\n\t this.playBtn.anchorY = this.playBtn.y + this.playBtn.height / 2;\n\t this.addChild(this.playBtn);\n\t this.moists = new Moist();\n\t this.moists.x = 20;\n\t this.moists.y = 450;\n\t this.addChild(this.moists);\n\t this.cloud = new CloudRain();\n\t this.addChild(this.cloud);\n\t this.timeArray.push(this.t3, this.t2, this.t1);\n\t };\n\t GameTest.prototype.start = function () {\n\t var _this = this;\n\t var middleX = this.humanbeing.x + this.humanbeing.width / 2;\n\t var validX1 = this.humanbeing.x;\n\t var validX2 = this.humanbeing.x + this.humanbeing.width;\n\t var point1 = new engine.Graphics();\n\t point1.beginFill(0xff0000);\n\t point1.drawRect(0, 0, 10, 10);\n\t point1.x = 0;\n\t point1.y = 100;\n\t point1.endFill();\n\t this.rightHand.addChild(point1);\n\t var point2 = new engine.Graphics();\n\t point2.beginFill(0xff0000);\n\t point2.drawRect(0, 0, 10, 10);\n\t point2.x = 170;\n\t point2.y = 0;\n\t point2.endFill();\n\t this.rightHand.addChild(point2);\n\t var point3 = new engine.Graphics();\n\t point3.beginFill(0xff0000);\n\t point3.drawRect(0, 0, 10, 10);\n\t point3.x = 330;\n\t point3.y = 100;\n\t point3.endFill();\n\t this.rightHand.addChild(point3);\n\t window['p1'] = point1;\n\t window['p2'] = point2;\n\t window['p3'] = point3;\n\t this.timeCounter = new TimeCounter();\n\t this.addChild(this.timeCounter);\n\t var ld = Date.now();\n\t var a = 0;\n\t var b = 0;\n\t var timer = 0;\n\t var succeedFlag = false;\n\t var failFlag = false;\n\t for (var i = 0; i < this.timeArray.length; i++) {\n\t var t = this.timeArray[i];\n\t t.anchorTexture.set(0.5, 0.5);\n\t t.x = 750 / 2;\n\t t.y = 1624 / 2;\n\t t.alpha = 0;\n\t this.container.addChild(t);\n\t this.addChild(this.container);\n\t }\n\t for (var i = 0; i < this.timeArray.length; i++) {\n\t var img = this.timeArray[i];\n\t var delta = i * 1000;\n\t var t = engine.Tween.get(img);\n\t t.wait(delta).set({ alpha: 0.2, scaleX: 2, scaleY: 2 })\n\t .to({ alpha: 1, scaleX: 1, scaleY: 1 }, 300)\n\t .to({ alpha: 0 }, 200)\n\t .wait(500);\n\t if (i === this.timeArray.length - 1) {\n\t t.call(function () {\n\t engine.Tween.get(_this.container).to({ alpha: 0 }, 200).call(function () {\n\t _this.removeChild(_this.container);\n\t });\n\t _this.winds = createSvga(\"wind\");\n\t _this.addChild(_this.winds);\n\t _this.winds.visible = true;\n\t _this.winds.play(true, true);\n\t _this.winds.once(engine.Event.END_FRAME, function () {\n\t _this.removeChild(_this.winds);\n\t }, _this);\n\t });\n\t }\n\t }\n\t this.rainEffect = createSvga(\"雨滴动效\");\n\t this.addEventListener(engine.Event.ENTER_FRAME, function addFrame() {\n\t var _this = this;\n\t var dt = Date.now() - ld;\n\t b += dt;\n\t timer += dt;\n\t if (timer >= 3000) {\n\t a += dt;\n\t if (a > 10) {\n\t a = 0;\n\t if (this.moists.percent < 1 && this.timeCounter.time > 0) {\n\t var drip = new engine.Sprite(getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\"));\n\t drip.x = Math.random() * (this.humanbeing.x + 160) + (this.humanbeing.x - 160);\n\t drip.y = Math.random() * 100 + 300;\n\t this.dripArray.push(drip);\n\t this.addChild(drip);\n\t }\n\t }\n\t var _loop_1 = function (drip) {\n\t drip.y += (300 * dt) / 1000;\n\t if (drip.y > this_1.stage.height) {\n\t var index_1 = this_1.dripArray.indexOf(drip);\n\t this_1.removeChild(drip);\n\t this_1.dripArray = this_1.dripArray.filter(function (ele, i) { return i != index_1; });\n\t }\n\t };\n\t var this_1 = this;\n\t for (var _i = 0, _a = this.dripArray; _i < _a.length; _i++) {\n\t var drip = _a[_i];\n\t _loop_1(drip);\n\t }\n\t if (b >= 1000) {\n\t b = 0;\n\t if (this.moists.percent < 1) {\n\t this.timeCounter.time -= 1;\n\t if (this.timeCounter.time <= 0) {\n\t this.timeCounter.time = 0;\n\t }\n\t this.timeCounter.updateTime(this.timeCounter.time);\n\t }\n\t if (this.timeCounter.time <= 0 && !succeedFlag) {\n\t this.timeCounter.time = 0;\n\t succeedFlag = true;\n\t console.log(\"游戏成功!\");\n\t this.success();\n\t }\n\t }\n\t var wind = -40;\n\t this.rightHand.rotation += wind / 60;\n\t if (this.rightHand.rotation <= -90) {\n\t this.rightHand.rotation = -90;\n\t }\n\t else if (this.rightHand.rotation >= 90) {\n\t this.rightHand.rotation = 90;\n\t }\n\t if (this.rightHand.rotation <= -60) {\n\t var face_1 = this.humanbeing.facialChange(1);\n\t face_1.x = 7;\n\t face_1.y = 22;\n\t setTimeout(function () {\n\t _this.humanbeing.removeFace(face_1);\n\t }, 100);\n\t }\n\t this.angle = Math.asin(this.D / 2 / this.R) * 57.18;\n\t this.rightHand.name = \"aaa\";\n\t var sa = this.worldMatrix.a;\n\t var sd = this.worldMatrix.d;\n\t var p1x = point1.worldMatrix.tx / sa;\n\t var p2x = point2.worldMatrix.tx / sa;\n\t var p3x = point3.worldMatrix.tx / sa;\n\t var p1y = point1.worldMatrix.ty / sd;\n\t var p2y = point2.worldMatrix.ty / sd;\n\t var p3y = point3.worldMatrix.ty / sd;\n\t var k12 = (p1y - p2y) / (p1x - p2x);\n\t var k23 = (p2y - p3y) / (p2x - p3x);\n\t var px1 = p1x;\n\t var px2 = p2x;\n\t var px3 = p3x;\n\t var maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\n\t var minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\n\t var x2 = (middleX + this.R) < maxX ? (middleX + this.R) : maxX;\n\t var _loop_2 = function (drip) {\n\t var dx = drip.worldMatrix.tx / sa;\n\t var dy = drip.worldMatrix.ty / sd;\n\t var b12 = p1y - p1x * k12 - 50;\n\t var b23 = p2y - p2x * k23 - 50;\n\t var y12 = k12 * dx + b12;\n\t var y23 = k23 * dx + b23;\n\t if (dx >= minX && dx < maxX) {\n\t if (dx < px2) {\n\t if (dy >= y12) {\n\t var index_2 = this_2.dripArray.indexOf(drip);\n\t this_2.removeChild(drip);\n\t this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_2; });\n\t }\n\t }\n\t if (dx >= px2) {\n\t if (dy >= y23) {\n\t var index_3 = this_2.dripArray.indexOf(drip);\n\t this_2.removeChild(drip);\n\t this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_3; });\n\t }\n\t }\n\t }\n\t if (drip.x > this_2.humanbeing.x &&\n\t drip.x < this_2.humanbeing.x + this_2.humanbeing.width) {\n\t if (drip.y >= this_2.humanbeing.y) {\n\t this_2.moists.percent += 0.1;\n\t this_2.moists.cover(this_2.moists.percent);\n\t this_2.moists.updateText(this_2.moists.percent);\n\t this_2.addChild(this_2.rainEffect);\n\t this_2.rainEffect.visible = true;\n\t this_2.rainEffect.play(true, true);\n\t this_2.rainEffect.x = drip.x - drip.width * 2;\n\t this_2.rainEffect.y = drip.y;\n\t this_2.rainEffect.once(engine.Event.END_FRAME, function () {\n\t _this.rainEffect.visible = false;\n\t });\n\t if (this_2.moists.percent >= 1 && !failFlag) {\n\t this_2.moists.stopScale();\n\t failFlag = true;\n\t console.log(\"游戏结束!\");\n\t this_2.stop();\n\t }\n\t this_2.removeChild(drip);\n\t var face_2 = this_2.humanbeing.facialChange(2);\n\t face_2.x = 7;\n\t face_2.y = 22;\n\t setTimeout(function () {\n\t _this.humanbeing.removeFace(face_2);\n\t }, 500);\n\t console.log(\"\");\n\t var index_4 = this_2.dripArray.indexOf(drip);\n\t this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_4; });\n\t this_2.humanbeing.scaleEffect();\n\t }\n\t }\n\t };\n\t var this_2 = this;\n\t for (var _b = 0, _c = this.dripArray; _b < _c.length; _b++) {\n\t var drip = _c[_b];\n\t _loop_2(drip);\n\t }\n\t }\n\t ld = Date.now();\n\t });\n\t this.playBtn.addEventListener(engine.MouseEvent.CLICK, this.onClick, this);\n\t this.rightHand.rotation = 0;\n\t };\n\t GameTest.prototype.onClick = function () {\n\t this.clicknum += 1;\n\t this.rightHand.rotation += 10 * this.clicknum;\n\t this.clicknum = 0;\n\t };\n\t GameTest.prototype.stop = function () {\n\t engine.globalEvent.dispatchEvent(\"cloud-game-fail\", { reason: 1 });\n\t };\n\t GameTest.prototype.success = function () {\n\t this.cloud.succeed();\n\t engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\n\t moist: this.moists.percent,\n\t });\n\t };\n\t return GameTest;\n\t}(engine.Container));\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\t//# sourceMappingURL=props.js.map\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('pictures-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);\n\t var gameTest = _this._gameTest = new GameTest();\n\t _this.addChild(gameTest);\n\t return _this;\n\t }\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._gameTest.start();\n\t };\n\t GameWrapper.prototype.stop = function (event) {\n\t this._gameTest.stop();\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
} }
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"integrity": "sha1-7OxTsOAxe9yV73arcHS3OEeF+mE=",
"dev": true
},
"sourcemap-codec": {
"version": "1.4.8",
"resolved": "https://registry.npm.taobao.org/sourcemap-codec/download/sourcemap-codec-1.4.8.tgz?cache=0&sync_timestamp=1579203623896&other_urls=https%3A%2F%2Fregistry.npm.taobao.org%2Fsourcemap-codec%2Fdownload%2Fsourcemap-codec-1.4.8.tgz",
"integrity": "sha1-6oBL2UhXQC5pktBaOO8a41qatMQ=",
"dev": true
},
"supports-color": {
"version": "5.5.0",
"resolved": "https://registry.npm.taobao.org/supports-color/download/supports-color-5.5.0.tgz",
"integrity": "sha1-4uaaRKyHcveKHsCzW2id9lMO/I8=",
"dev": true,
"requires": {
"has-flag": "^3.0.0"
}
},
"taskgroup": {
"version": "6.5.0",
"resolved": "https://registry.npm.taobao.org/taskgroup/download/taskgroup-6.5.0.tgz",
"integrity": "sha1-lsPmZu3xpElJFfgYoxrOgmimIa4=",
"requires": {
"ambi": "3.2.0",
"eachr": "^4.5.0",
"extendr": "^4.3.0",
"safeps": "^9.3.0",
"unbounded": "^2.2.0"
}
},
"tslib": {
"version": "1.13.0",
"resolved": "https://registry.npm.taobao.org/tslib/download/tslib-1.13.0.tgz",
"integrity": "sha1-yIHhPMcBWJTtkUhi0nZDb6mkcEM=",
"dev": true
},
"typechecker": {
"version": "6.4.0",
"resolved": "https://registry.npm.taobao.org/typechecker/download/typechecker-6.4.0.tgz",
"integrity": "sha1-wIfcdExaDxdSTVihfrMalmCrcyQ="
},
"typescript": {
"version": "3.9.6",
"resolved": "https://registry.npm.taobao.org/typescript/download/typescript-3.9.6.tgz?cache=0&sync_timestamp=1594620477415&other_urls=https%3A%2F%2Fregistry.npm.taobao.org%2Ftypescript%2Fdownload%2Ftypescript-3.9.6.tgz",
"integrity": "sha1-jz4BmKNMOuFwkbNVcdOv0xmZNlo=",
"dev": true
},
"uglify-js": {
"version": "3.10.0",
"resolved": "https://registry.npm.taobao.org/uglify-js/download/uglify-js-3.10.0.tgz?cache=0&sync_timestamp=1592744803278&other_urls=https%3A%2F%2Fregistry.npm.taobao.org%2Fuglify-js%2Fdownload%2Fuglify-js-3.10.0.tgz",
"integrity": "sha1-OXp+bjHOggv9HLVbgE7hQMWHqec=",
"dev": true
},
"unbounded": {
"version": "2.3.0",
"resolved": "https://registry.npm.taobao.org/unbounded/download/unbounded-2.3.0.tgz",
"integrity": "sha1-gL/bsvRIthtJkrT++PT201xQxFk="
},
"universalify": {
"version": "0.1.2",
"resolved": "https://registry.npm.taobao.org/universalify/download/universalify-0.1.2.tgz",
"integrity": "sha1-tkb2m+OULavOzJ1mOcgNwQXvqmY=",
"dev": true
},
"watchr": {
"version": "5.6.0",
"resolved": "https://registry.npm.taobao.org/watchr/download/watchr-5.6.0.tgz",
"integrity": "sha1-PWyU1dxqMsBSjDLHn4T111lbeBM=",
"requires": {
"eachr": "^4.5.0",
"extendr": "^4.3.0",
"ignorefs": "^2.3.0",
"safefs": "^5.5.0",
"scandirectory": "^5.3.0",
"taskgroup": "^6.5.0"
}
},
"wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npm.taobao.org/wrappy/download/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"dev": true
}
}
}
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en"> <html lang="zh">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
......
...@@ -110,6 +110,7 @@ ...@@ -110,6 +110,7 @@
}; };
return Moist; return Moist;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=Moist.js.map
var TimeCounter = (function (_super) { var TimeCounter = (function (_super) {
tslib.__extends(TimeCounter, _super); tslib.__extends(TimeCounter, _super);
...@@ -254,6 +255,9 @@ ...@@ -254,6 +255,9 @@
point3.y = 100; point3.y = 100;
point3.endFill(); point3.endFill();
this.rightHand.addChild(point3); this.rightHand.addChild(point3);
window['p1'] = point1;
window['p2'] = point2;
window['p3'] = point3;
this.timeCounter = new TimeCounter(); this.timeCounter = new TimeCounter();
this.addChild(this.timeCounter); this.addChild(this.timeCounter);
var ld = Date.now(); var ld = Date.now();
...@@ -298,17 +302,15 @@ ...@@ -298,17 +302,15 @@
this.addEventListener(engine.Event.ENTER_FRAME, function addFrame() { this.addEventListener(engine.Event.ENTER_FRAME, function addFrame() {
var _this = this; var _this = this;
var dt = Date.now() - ld; var dt = Date.now() - ld;
a += dt;
b += dt; b += dt;
timer += dt; timer += dt;
if (timer >= 3000) { if (timer >= 3000) {
if (a > 200) { a += dt;
if (a > 10) {
a = 0; a = 0;
if (this.moists.percent < 1 && this.timeCounter.time > 0) { if (this.moists.percent < 1 && this.timeCounter.time > 0) {
var drip = new engine.Sprite(getTexture("07f74bf6-416f-445e-98d5-021efe4c9fdc")); var drip = new engine.Sprite(getTexture("07f74bf6-416f-445e-98d5-021efe4c9fdc"));
drip.x = drip.x = Math.random() * (this.humanbeing.x + 160) + (this.humanbeing.x - 160);
Math.random() * (this.humanbeing.x + 160) +
(this.humanbeing.x - 160);
drip.y = Math.random() * 100 + 300; drip.y = Math.random() * 100 + 300;
this.dripArray.push(drip); this.dripArray.push(drip);
this.addChild(drip); this.addChild(drip);
...@@ -361,34 +363,39 @@ ...@@ -361,34 +363,39 @@
} }
this.angle = Math.asin(this.D / 2 / this.R) * 57.18; this.angle = Math.asin(this.D / 2 / this.R) * 57.18;
this.rightHand.name = "aaa"; this.rightHand.name = "aaa";
if (this.stage.height > 1334) ; var sa = this.worldMatrix.a;
var k12 = (point1.worldMatrix.ty - point2.worldMatrix.ty) / var sd = this.worldMatrix.d;
(point1.worldMatrix.tx - point2.worldMatrix.tx); var p1x = point1.worldMatrix.tx / sa;
var k23 = (point2.worldMatrix.ty - point3.worldMatrix.ty) / var p2x = point2.worldMatrix.tx / sa;
(point2.worldMatrix.tx - point3.worldMatrix.tx); var p3x = point3.worldMatrix.tx / sa;
var px1 = point1.worldMatrix.tx; var p1y = point1.worldMatrix.ty / sd;
var px2 = point2.worldMatrix.tx; var p2y = point2.worldMatrix.ty / sd;
var px3 = point3.worldMatrix.tx; var p3y = point3.worldMatrix.ty / sd;
var k12 = (p1y - p2y) / (p1x - p2x);
var k23 = (p2y - p3y) / (p2x - p3x);
var px1 = p1x;
var px2 = p2x;
var px3 = p3x;
var maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3; var maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;
var minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1; var minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;
var x2 = (middleX + this.R) < maxX ? (middleX + this.R) : maxX; var x2 = (middleX + this.R) < maxX ? (middleX + this.R) : maxX;
var _loop_2 = function (drip) { var _loop_2 = function (drip) {
var b12 = point1.worldMatrix.ty - var dx = drip.worldMatrix.tx / sa;
point1.worldMatrix.tx * k12 - 50; var dy = drip.worldMatrix.ty / sd;
var b23 = point2.worldMatrix.ty - var b12 = p1y - p1x * k12 - 50;
point2.worldMatrix.tx * k23 - 50; var b23 = p2y - p2x * k23 - 50;
var y12 = k12 * drip.x + b12; var y12 = k12 * dx + b12;
var y23 = k23 * drip.x + b23; var y23 = k23 * dx + b23;
if (drip.x >= minX && drip.x < maxX) { if (dx >= minX && dx < maxX) {
if (drip.x < px2) { if (dx < px2) {
if (drip.y >= y12) { if (dy >= y12) {
var index_2 = this_2.dripArray.indexOf(drip); var index_2 = this_2.dripArray.indexOf(drip);
this_2.removeChild(drip); this_2.removeChild(drip);
this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_2; }); this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_2; });
} }
} }
if (drip.x >= px2) { if (dx >= px2) {
if (drip.y >= y23) { if (dy >= y23) {
var index_3 = this_2.dripArray.indexOf(drip); var index_3 = this_2.dripArray.indexOf(drip);
this_2.removeChild(drip); this_2.removeChild(drip);
this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_3; }); this_2.dripArray = this_2.dripArray.filter(function (ele, i) { return i != index_3; });
...@@ -456,7 +463,6 @@ ...@@ -456,7 +463,6 @@
}; };
return GameTest; return GameTest;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=GameTest.js.map
var props = {}; var props = {};
function prepareProps() { function prepareProps() {
......
{"version":3,"file":"index.js","sources":["src/custom/getAwayFromCloud/src/game/utils.ts","src/custom/getAwayFromCloud/src/game/Human.ts","src/custom/getAwayFromCloud/src/game/Moist.ts","src/custom/getAwayFromCloud/src/game/TimeCounter.ts","src/custom/getAwayFromCloud/src/game/CloudRain.ts","src/custom/getAwayFromCloud/src/game/GameTest.ts","src/custom/getAwayFromCloud/src/props.ts","src/custom/getAwayFromCloud/src/game/GameWrapper.ts","src/custom/getAwayFromCloud/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\n\r\n\r\n\r\nexport function getIndexFromRC(row,col,maxCol){\r\n\tlet index;\r\n\tindex = row * maxCol + col ;\r\n\treturn index\r\n}\r\n\r\n\r\n\r\n\r\nexport function getRandomArray(array){\r\n\tarray.sort(function() {\r\n\t\treturn .5 - Math.random();\r\n\t});\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Human extends engine.Container{\r\n \r\n //常态,吃力,沮丧\r\n humanArray = [\r\n '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\r\n '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\r\n '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\r\n ]\r\n //三张面部表情\r\n human:engine.Sprite = new engine.Sprite(getTexture(this.humanArray[0]))\r\n\r\n constructor(){\r\n super();\r\n this.addChild(this.human)\r\n this.width = this.human.width;\r\n this.height = this.human.height;\r\n }\r\n\r\n facialChange(num){\r\n let face = new engine.Sprite(getTexture(this.humanArray[num]));\r\n this.human.addChild(face);\r\n return face;\r\n }\r\n\r\n removeFace(face){\r\n this.human.removeChild(face);\r\n }\r\n\r\n scaleEffect(){\r\n let aaa = 0;\r\n let pt = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() -pt;\r\n aaa += dt;\r\n this.anchorX = this.width + this.width / 2\r\n this.anchorY = this.height;\r\n if(aaa > 90 && aaa<=100 ){\r\n this.scaleY = 0.99;\r\n this.scaleX = 1.01;\r\n }\r\n\r\n if(aaa >190 && aaa < 200){\r\n this.scaleX = 1;\r\n this.scaleY = 1;\r\n aaa = 0;\r\n }\r\n\r\n pt = Date.now();\r\n })\r\n }\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class Moist extends engine.Container{\r\n\r\n percent:number\r\n moistBg:engine.Sprite = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'))\r\n moist:engine.Sprite = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n moistCover:any = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\r\n txt = new engine.TextInput();\r\n hintpic:engine.Sprite = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'))\r\n\r\n addPercent:number\r\n constructor(){\r\n super();\r\n this.percent = 0;\r\n this.addChild(this.moistBg)\r\n this.moistBg.addChild(this.moist)\r\n this.moist.mask = this.moistCover;\r\n\r\n\r\n this.txt.text = this.percent*100+'%';\r\n this.txt.size = 30;\r\n this.txt.fillColor = '#7A83C5';\r\n this.addChild(this.txt)\r\n this.txt.x = 0;\r\n this.txt.y = -50;\r\n\r\n this.hintpic.x = -10;\r\n this.hintpic.y = 440;\r\n this.addChild(this.hintpic)\r\n }\r\n\r\n cover(percent){\r\n this.moistCover.anchorY = 416;\r\n this.moistBg.addChild(this.moistCover)\r\n this.moistCover.scaleY = percent;\r\n let ld = Date.now();\r\n // let time\r\n // this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n // let dt = Date.now() - ld;\r\n // time += dt;\r\n // if(time >= 100){\r\n // // this.moistCover.scaleY =\r\n // }\r\n // })\r\n let t = engine.Tween.get(this.moistCover);\r\n // t.set({alpha:1,scaleY:this.percent})\r\n // .to({alpha:1,scaleY:percent - 0.08},100)\r\n // .to({alpha:1,scaleY:percent - 0.06},100)\r\n // .to({alpha:1,scaleY:percent - 0.04},100)\r\n // .to({alpha:1,scaleY:percent - 0.02},100)\r\n // .to({alpha:1,scaleY:percent},100)\r\n\r\n }\r\n\r\n stopScale(){\r\n this.moistCover.scaleY = 1;\r\n this.txt.text = '100%';\r\n }\r\n\r\n updateText(percent){\r\n let a = percent * 100;\r\n if(a <=90){\r\n this.txt.text = a.toPrecision(2)+'%';\r\n }else{\r\n this.txt.text = a.toPrecision(3)+'%';\r\n }\r\n }\r\n\r\n updatePercent(percent){\r\n this.percent = percent;\r\n }\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class TimeCounter extends engine.Container{\r\n timeCounter:engine.Sprite = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\r\n timeText:any;\r\n time:number\r\n\r\n \r\n constructor(){\r\n super()\r\n this.time = 20\r\n this.addChild(this.timeCounter)\r\n\r\n this.timeCounter.x = 256;\r\n this.timeCounter.y = 50;\r\n // 计时文本\r\n this.timeText = new engine.TextInput();\r\n this.timeText.text = this.time +'s';\r\n this.timeText.size = 48;\r\n this.timeText.fillColor = '#7A83C5';\r\n this.timeCounter.addChild(this.timeText);\r\n this.timeText.x = 100;\r\n this.timeText.y = 15;\r\n\r\n }\r\n\r\n updateTime(time){\r\n this.time = time;\r\n this.timeText.text = this.time + 's'\r\n }\r\n\r\n\r\n}","import {getTexture} from './utils'\r\n\r\nexport default class CloudRain extends engine.Container{\r\n\r\n clound1:engine.Sprite = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'))\r\n clound2:engine.Sprite = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'))\r\n sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\r\n \r\n constructor(){\r\n super()\r\n this.sun.x = 90;\r\n this.sun.y = 120;\r\n this.addChild(this.sun)\r\n\r\n this.addChild(this.clound1);\r\n this.addChild(this.clound2);\r\n\r\n this.clound1.x = 100;\r\n this.clound1.y = 220;\r\n this.clound2.x = 150;\r\n this.clound2.y = 220;\r\n\r\n }\r\n\r\n succeed(){\r\n // 380 580\r\n let a = 0\r\n let ld = Date.now();\r\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\r\n let dt = Date.now() - ld;\r\n a += dt;\r\n if(a>100){\r\n this.clound1.x -= (800 * dt) / 1000;\r\n this.clound2.x += (820*dt)/1000;\r\n if(this.clound1.x <= -380){\r\n this.clound1.x = -380;\r\n }\r\n if(this.clound2.x >= 750){\r\n this.clound2.x = 750;\r\n }\r\n\r\n this.sun.y -= (150 * dt) / 1000;\r\n if(this.sun.y <= 60){\r\n this.sun.y = 60;\r\n }\r\n }\r\n ld = Date.now();\r\n })\r\n }\r\n\r\n\r\n \r\n\r\n\r\n\r\n}","import { getTexture,createSvga } from \"./utils\";\r\n\r\nimport Human from \"./Human\";\r\nimport Moist from \"./Moist\";\r\nimport TimeCounter from \"./TimeCounter\";\r\nimport CloudRain from \"./CloudRain\";\r\n\r\nexport default class GameTest extends engine.Container {\r\n constructor() {\r\n super();\r\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n }\r\n\r\n rightHand: engine.Sprite;\r\n // ambrella: engine.Sprite;\r\n playBtn: engine.Sprite;\r\n human: engine.Sprite;\r\n\r\n humanbeing: Human;\r\n moists: Moist;\r\n contain: any;\r\n timeCounter: TimeCounter;\r\n cloudRain: CloudRain;\r\n cloud: CloudRain;\r\n winds\r\n rainEffect\r\n timeArray:any[] = []\r\n container:engine.Container = new engine.Container()\r\n setup() {\r\n let playBg = new engine.Sprite(\r\n getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\")\r\n );\r\n this.addChild(playBg);\r\n\r\n // this.human = new engine.Sprite(\r\n // getTexture(\"487c1ca7-dea5-4732-b4b6-acb5406ee3a4\")\r\n // );\r\n // this.human.x = 290;\r\n // this.human.y = 900;\r\n // 人\r\n this.humanbeing = new Human();\r\n this.humanbeing.x = 290;\r\n // this.humanbeing.y = 900;\r\n this.humanbeing.y = 750;\r\n this.addChild(this.humanbeing);\r\n\r\n // this.contain = new engine.Sprite()\r\n console.log(\r\n \"xxxxxx\",\r\n this.stage.width,\r\n this.stage.height,\r\n this.width,\r\n this.height\r\n );\r\n\r\n // 手和伞为一个整体\r\n this.rightHand = new engine.Sprite(\r\n getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\")\r\n );\r\n this.rightHand.x = -70;\r\n this.rightHand.y = -65;\r\n this.rightHand.anchorX = 196;\r\n this.rightHand.anchorY = 253;\r\n\r\n this.humanbeing.addChild(this.rightHand);\r\n\r\n // this.addChild(this.human);\r\n // this.human.addChild(this.rightHand);\r\n\r\n this.playBtn = new engine.Sprite(\r\n getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\")\r\n );\r\n this.playBtn.x = 138;\r\n this.playBtn.y = 1150;\r\n this.playBtn.anchorX = this.playBtn.x + this.playBtn.width / 2;\r\n this.playBtn.anchorY = this.playBtn.y + this.playBtn.height / 2;\r\n this.addChild(this.playBtn);\r\n // 湿润度\r\n this.moists = new Moist();\r\n this.moists.x = 20;\r\n this.moists.y = 450;\r\n this.addChild(this.moists);\r\n\r\n // 云\r\n this.cloud = new CloudRain();\r\n this.addChild(this.cloud);\r\n \r\n this.timeArray.push(this.t3,this.t2,this.t1);\r\n }\r\n\r\n dripArray: any[] = [];\r\n clicknum: number = 0;\r\n R: number = 250;\r\n D: number = 340;\r\n angle: number;\r\n\r\n con: engine.Sprite = new engine.Sprite();\r\n\r\n // 游戏开始前倒计时三张图\r\n t1 = new engine.Sprite(getTexture('a163b74f-32bc-43d2-8015-7cf1eac71501'));\r\n t2 = new engine.Sprite(getTexture('22de82d1-97ec-4195-a32c-f4fc1656e2de'));\r\n t3 = new engine.Sprite(getTexture('cc952365-a990-4912-98af-50905559b9d5'));\r\n \r\n\r\n start() {\r\n const middleX = this.humanbeing.x + this.humanbeing.width / 2;\r\n const validX1 = this.humanbeing.x;\r\n const validX2 = this.humanbeing.x + this.humanbeing.width;\r\n\r\n let point1 = new engine.Graphics();\r\n point1.beginFill(0xff0000);\r\n point1.drawRect(0, 0, 10, 10);\r\n point1.x = 0;\r\n point1.y = 100;\r\n point1.endFill();\r\n // this.addChild(point1)\r\n this.rightHand.addChild(point1);\r\n\r\n let point2 = new engine.Graphics();\r\n point2.beginFill(0xff0000);\r\n point2.drawRect(0, 0, 10, 10);\r\n point2.x = 170;\r\n point2.y = 0;\r\n point2.endFill();\r\n // this.addChild(point2)\r\n this.rightHand.addChild(point2);\r\n\r\n let point3 = new engine.Graphics();\r\n point3.beginFill(0xff0000);\r\n point3.drawRect(0, 0, 10, 10);\r\n point3.x = 330;\r\n point3.y = 100;\r\n point3.endFill();\r\n // this.addChild(point3)\r\n this.rightHand.addChild(point3);\r\n\r\n //计时器\r\n this.timeCounter = new TimeCounter();\r\n this.addChild(this.timeCounter);\r\n\r\n let ld = Date.now();\r\n\r\n let a = 0;\r\n let b = 0;\r\n \r\n let timer = 0;\r\n\r\n let succeedFlag = false;\r\n let failFlag = false;\r\n\r\n\r\n // 倒计时\r\n for(let i=0;i<this.timeArray.length;i++){\r\n let t = this.timeArray[i]\r\n t.anchorTexture.set(0.5,0.5);\r\n t.x = 750 / 2;\r\n t.y = 1624 / 2;\r\n t.alpha = 0;\r\n this.container.addChild(t);\r\n this.addChild(this.container)\r\n }\r\n for(let i=0;i<this.timeArray.length;i++){\r\n let img = this.timeArray[i];\r\n let delta = i * 1000;\r\n let t = engine.Tween.get(img);\r\n t.wait(delta).set({alpha:0.2, scaleX:2, scaleY:2})\r\n .to({alpha:1,scaleX:1,scaleY:1},300)\r\n .to({alpha:0},200)\r\n .wait(500);\r\n if(i === this.timeArray.length - 1){\r\n t.call(()=>{\r\n engine.Tween.get(this.container).to({alpha:0},200).call(()=>{\r\n this.removeChild(this.container)\r\n })\r\n\r\n // 风吹动效\r\n this.winds = createSvga(\"wind\");\r\n this.addChild(this.winds);\r\n this.winds.visible = true;\r\n this.winds.play(true,true)\r\n this.winds.once(engine.Event.END_FRAME,()=>{\r\n this.removeChild(this.winds);\r\n },this)\r\n })\r\n\r\n }\r\n }\r\n\r\n // 雨滴动效\r\n this.rainEffect = createSvga(\"雨滴动效\");\r\n\r\n this.addEventListener(engine.Event.ENTER_FRAME, function addFrame(){\r\n let dt = Date.now() - ld;\r\n\r\n a += dt;\r\n b += dt;\r\n timer += dt;\r\n \r\n // 延迟三秒执行\r\n if(timer >= 3000){\r\n if (a > 200) {\r\n a = 0;\r\n if (this.moists.percent < 1 && this.timeCounter.time > 0) {\r\n let drip = new engine.Sprite(\r\n getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\")\r\n );\r\n drip.x =\r\n Math.random() * (this.humanbeing.x + 160) +\r\n (this.humanbeing.x - 160);\r\n drip.y = Math.random() * 100 + 300;\r\n this.dripArray.push(drip);\r\n this.addChild(drip);\r\n }\r\n \r\n }\r\n \r\n // 雨滴下落\r\n for (let drip of this.dripArray) {\r\n drip.y += (300 * dt) / 1000;\r\n if (drip.y > this.stage.height) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n }\r\n\r\n \r\n\r\n //计时器\r\n if (b >= 1000) {\r\n b = 0;\r\n if(this.moists.percent < 1){\r\n this.timeCounter.time -= 1;\r\n if (this.timeCounter.time <= 0) {\r\n this.timeCounter.time = 0;\r\n }\r\n this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n if (this.timeCounter.time <= 0 && !succeedFlag) {\r\n this.timeCounter.time = 0;\r\n succeedFlag = true;\r\n console.log(\"游戏成功!\");\r\n // 云动画\r\n // 雨水结束\r\n // 太阳出来\r\n this.success();\r\n // this.removeEventListener(engine.Event.END_FRAME,()=>{})\r\n // if(succeedFlag){\r\n // }\r\n }\r\n }\r\n \r\n // 伞的旋转\r\n let wind = -40;\r\n this.rightHand.rotation += wind / 60;\r\n \r\n if (this.rightHand.rotation <= -90) {\r\n this.rightHand.rotation = -90;\r\n } else if (this.rightHand.rotation >= 90) {\r\n this.rightHand.rotation = 90;\r\n }\r\n\r\n // 吃力表情\r\n if(this.rightHand.rotation <= -60){\r\n let face = this.humanbeing.facialChange(1);\r\n face.x = 7;\r\n face.y = 22;\r\n setTimeout(() => {\r\n this.humanbeing.removeFace(face);\r\n }, 100);\r\n }\r\n\r\n // ld = Date.now();\r\n \r\n // return;\r\n // 扇形的角度\r\n this.angle = Math.asin(this.D / 2 / this.R) * 57.18;\r\n \r\n // 伞的偏移角度距离水平位置\r\n let validMaxX;\r\n let validMinX;\r\n // 伞的圆函数\r\n let ambrellaFuncY;\r\n \r\n this.rightHand.name = \"aaa\";\r\n \r\n // a.worldMatrix.tx\r\n \r\n // point1,2线性方程斜率\r\n let aa = 0;\r\n if (this.stage.height > 1334) {\r\n aa = 290;\r\n }\r\n let k12 =\r\n (point1.worldMatrix.ty - point2.worldMatrix.ty) /\r\n (point1.worldMatrix.tx - point2.worldMatrix.tx);\r\n let k23 =\r\n (point2.worldMatrix.ty - point3.worldMatrix.ty) /\r\n (point2.worldMatrix.tx - point3.worldMatrix.tx);\r\n \r\n let px1 = point1.worldMatrix.tx;\r\n let px2 = point2.worldMatrix.tx;\r\n let px3 = point3.worldMatrix.tx;\r\n\r\n // let px1 = point1.worldMatrix.tx;\r\n // let px2 = point2.worldMatrix.tx;\r\n // let px3 = point3.worldMatrix.tx;\r\n\r\n let maxX =\r\n px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\r\n let minX =\r\n px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\r\n \r\n let x2 = (middleX + this.R) < maxX ? (middleX+this.R):maxX;\r\n for (let drip of this.dripArray) {\r\n // point1,2线性方程\r\n let b12 =\r\n point1.worldMatrix.ty -\r\n point1.worldMatrix.tx * k12 - 50;\r\n let b23 =\r\n point2.worldMatrix.ty -\r\n point2.worldMatrix.tx * k23 - 50;\r\n let y12 = k12 * drip.x + b12;\r\n let y23 = k23 * drip.x + b23;\r\n if (drip.x >= minX && drip.x <maxX) {\r\n // 伞碰撞12\r\n if (drip.x < px2) {\r\n // if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y12) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n // 23\r\n if (drip.x >= px2) {\r\n // if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) {\r\n if (drip.y >= y23) {\r\n let index = this.dripArray.indexOf(drip);\r\n this.removeChild(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n }\r\n // }\r\n }\r\n }\r\n \r\n // 碰人\r\n if (\r\n drip.x > this.humanbeing.x &&\r\n drip.x < this.humanbeing.x + this.humanbeing.width\r\n ) {\r\n if (drip.y >= this.humanbeing.y) {\r\n // 湿润度增加\r\n this.moists.percent += 0.1;\r\n this.moists.cover(this.moists.percent);\r\n this.moists.updateText(this.moists.percent);\r\n // this.moists.updatePercent(this.moists.percent);\r\n\r\n\r\n\r\n // 雨滴动效\r\n this.addChild(this.rainEffect);\r\n this.rainEffect.visible = true;\r\n this.rainEffect.play(true,true);\r\n this.rainEffect.x = drip.x - drip.width * 2;\r\n this.rainEffect.y = drip.y;\r\n this.rainEffect.once(engine.Event.END_FRAME,()=>{\r\n this.rainEffect.visible = false;\r\n })\r\n \r\n if (this.moists.percent >= 1 && !failFlag) {\r\n // 游戏结束\r\n this.moists.stopScale();\r\n failFlag = true;\r\n console.log(\"游戏结束!\");\r\n // 清除事件\r\n this.stop();\r\n // this.timeCounter.updateTime(this.timeCounter.time);\r\n }\r\n \r\n this.removeChild(drip);\r\n // 表情改变\r\n let face = this.humanbeing.facialChange(2);\r\n face.x = 7;\r\n face.y = 22;\r\n setTimeout(() => {\r\n this.humanbeing.removeFace(face);\r\n }, 500);\r\n console.log(\"人\");\r\n \r\n let index = this.dripArray.indexOf(drip);\r\n this.dripArray = this.dripArray.filter(\r\n (ele, i) => i != index\r\n );\r\n\r\n // 动效\r\n this.humanbeing.scaleEffect();\r\n }\r\n }\r\n }\r\n }\r\n \r\n\r\n ld = Date.now();\r\n });\r\n\r\n this.playBtn.addEventListener(\r\n engine.MouseEvent.CLICK,\r\n this.onClick,\r\n this\r\n );\r\n this.rightHand.rotation = 0;\r\n }\r\n\r\n onClick() {\r\n this.clicknum += 1;\r\n this.rightHand.rotation += 10 * this.clicknum;\r\n this.clicknum = 0;\r\n // engine.Tween.get(this.playBtn)\r\n // .set({scaleX:1,scaleY:1})\r\n // .to({scaleX:1.1,scaleY:1.1},100)\r\n // .to({scaleX:1,scaleY:1},100)\r\n\r\n\r\n\r\n }\r\n stop() {\r\n // this.removeAllEventListener();\r\n // this.playBtn.removeAllEventListener();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-fail\", { reason: 1 });\r\n\r\n }\r\n\r\n success() {\r\n this.cloud.succeed();\r\n engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\r\n moist: this.moists.percent,\r\n });\r\n }\r\n }\r\n// }\r\n\r\n","\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","\r\nimport GameView from \"./GameView\";\r\nimport GameTest from \"./GameTest\";\r\n\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\t// private _status;\r\n\tprivate _gameView: GameView;\r\n\tprivate _gameTest: GameTest;\r\n\r\n\r\n\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\r\n\r\n\t\t//创建实例\r\n\t\t// let gameView = this._gameView = new GameView();\r\n\t\tlet gameTest = this._gameTest = new GameTest();\r\n\t\tthis.addChild(gameTest);\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\r\n\t\t// this._status = 1;\r\n\r\n\t\t// this._gameView.start();\r\n\t\tthis._gameTest.start();\r\n\t}\r\n\tstop(event: engine.Event) {\r\n\t\t\r\n\t\t// this._gameView.stop();\r\n\t\tthis._gameTest.stop();\r\n\t}\r\n}\r\n","\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\t\r\n\treturn 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{"version":3,"file":"index.js","sources":["src/custom/getAwayFromCloud/src/game/utils.ts","src/custom/getAwayFromCloud/src/game/Human.ts","src/custom/getAwayFromCloud/src/game/Moist.ts","src/custom/getAwayFromCloud/src/game/TimeCounter.ts","src/custom/getAwayFromCloud/src/game/CloudRain.ts","src/custom/getAwayFromCloud/src/game/GameTest.ts","src/custom/getAwayFromCloud/src/props.ts","src/custom/getAwayFromCloud/src/game/GameWrapper.ts","src/custom/getAwayFromCloud/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport function getTexture(uuid) {\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\n}\n\nexport function getTextureByName(name) {\n\treturn getTexture(engine.getAssetByName(name).uuid);\n}\n\nexport function playSound(name) {\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\n}\nexport function createSvga(name, anchorName?) {\n\tlet inst = new svga.Svga();\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\n\treturn inst;\n}\n\n\n\nexport function getIndexFromRC(row,col,maxCol){\n\tlet index;\n\tindex = row * maxCol + col ;\n\treturn index\n}\n\n\n\n\nexport function getRandomArray(array){\n\tarray.sort(function() {\n\t\treturn .5 - Math.random();\n\t});\n}","import {getTexture} from './utils'\n\nexport default class Human extends engine.Container{\n \n //常态,吃力,沮丧\n humanArray = [\n '487c1ca7-dea5-4732-b4b6-acb5406ee3a4',\n '71e07cee-fd6d-40bb-ac0b-5bb28c87276e',\n '2cd9f1bb-d0d8-42ea-941b-dcd0428e474d'\n ]\n //三张面部表情\n human:engine.Sprite = new engine.Sprite(getTexture(this.humanArray[0]))\n\n constructor(){\n super();\n this.addChild(this.human)\n this.width = this.human.width;\n this.height = this.human.height;\n }\n\n facialChange(num){\n let face = new engine.Sprite(getTexture(this.humanArray[num]));\n this.human.addChild(face);\n return face;\n }\n\n removeFace(face){\n this.human.removeChild(face);\n }\n\n scaleEffect(){\n let aaa = 0;\n let pt = Date.now();\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\n let dt = Date.now() -pt;\n aaa += dt;\n this.anchorX = this.width + this.width / 2\n this.anchorY = this.height;\n if(aaa > 90 && aaa<=100 ){\n this.scaleY = 0.99;\n this.scaleX = 1.01;\n }\n\n if(aaa >190 && aaa < 200){\n this.scaleX = 1;\n this.scaleY = 1;\n aaa = 0;\n }\n\n pt = Date.now();\n })\n }\n}","import {getTexture} from './utils'\n\nexport default class Moist extends engine.Container{\n\n percent:number\n moistBg:engine.Sprite = new engine.Sprite(getTexture('8a8e79b6-2c6f-441b-81ae-c441465abfb0'))\n moist:engine.Sprite = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\n moistCover:any = new engine.Sprite(getTexture('024d67e9-ed7f-4481-94ca-a15bd5226cad'))\n txt = new engine.TextInput();\n hintpic:engine.Sprite = new engine.Sprite(getTexture('ed0e8931-2557-4527-bcfc-9071f90d5737'))\n\n addPercent:number\n constructor(){\n super();\n this.percent = 0;\n this.addChild(this.moistBg)\n this.moistBg.addChild(this.moist)\n this.moist.mask = this.moistCover;\n\n\n this.txt.text = this.percent*100+'%';\n this.txt.size = 30;\n this.txt.fillColor = '#7A83C5';\n this.addChild(this.txt)\n this.txt.x = 0;\n this.txt.y = -50;\n\n this.hintpic.x = -10;\n this.hintpic.y = 440;\n this.addChild(this.hintpic)\n }\n\n cover(percent){\n this.moistCover.anchorY = 416;\n this.moistBg.addChild(this.moistCover)\n this.moistCover.scaleY = percent;\n let ld = Date.now();\n // let time\n // this.addEventListener(engine.Event.ENTER_FRAME,()=>{\n // let dt = Date.now() - ld;\n // time += dt;\n // if(time >= 100){\n // // this.moistCover.scaleY =\n // }\n // })\n let t = engine.Tween.get(this.moistCover);\n // t.set({alpha:1,scaleY:this.percent})\n // .to({alpha:1,scaleY:percent - 0.08},100)\n // .to({alpha:1,scaleY:percent - 0.06},100)\n // .to({alpha:1,scaleY:percent - 0.04},100)\n // .to({alpha:1,scaleY:percent - 0.02},100)\n // .to({alpha:1,scaleY:percent},100)\n\n }\n\n stopScale(){\n this.moistCover.scaleY = 1;\n this.txt.text = '100%';\n }\n\n updateText(percent){\n let a = percent * 100;\n if(a <=90){\n this.txt.text = a.toPrecision(2)+'%';\n }else{\n this.txt.text = a.toPrecision(3)+'%';\n }\n }\n\n updatePercent(percent){\n this.percent = percent;\n }\n}","import {getTexture} from './utils'\n\nexport default class TimeCounter extends engine.Container{\n timeCounter:engine.Sprite = new engine.Sprite(getTexture('b7d2a60a-9e60-4eca-be80-a991abea47c9'));\n timeText:any;\n time:number\n\n \n constructor(){\n super()\n this.time = 20\n this.addChild(this.timeCounter)\n\n this.timeCounter.x = 256;\n this.timeCounter.y = 50;\n // 计时文本\n this.timeText = new engine.TextInput();\n this.timeText.text = this.time +'s';\n this.timeText.size = 48;\n this.timeText.fillColor = '#7A83C5';\n this.timeCounter.addChild(this.timeText);\n this.timeText.x = 100;\n this.timeText.y = 15;\n\n }\n\n updateTime(time){\n this.time = time;\n this.timeText.text = this.time + 's'\n }\n\n\n}","import {getTexture} from './utils'\n\nexport default class CloudRain extends engine.Container{\n\n clound1:engine.Sprite = new engine.Sprite(getTexture('1e1a6993-9da0-4813-b1bd-00f2dbae2af2'))\n clound2:engine.Sprite = new engine.Sprite(getTexture('6ed0e2e7-3ba3-4967-8fe0-39667792e343'))\n sun = new engine.Sprite(getTexture(\"0f05aaae-338a-439a-82b0-20efcee5cca4\"));\n \n constructor(){\n super()\n this.sun.x = 90;\n this.sun.y = 120;\n this.addChild(this.sun)\n\n this.addChild(this.clound1);\n this.addChild(this.clound2);\n\n this.clound1.x = 100;\n this.clound1.y = 220;\n this.clound2.x = 150;\n this.clound2.y = 220;\n\n }\n\n succeed(){\n // 380 580\n let a = 0\n let ld = Date.now();\n this.addEventListener(engine.Event.ENTER_FRAME,()=>{\n let dt = Date.now() - ld;\n a += dt;\n if(a>100){\n this.clound1.x -= (800 * dt) / 1000;\n this.clound2.x += (820*dt)/1000;\n if(this.clound1.x <= -380){\n this.clound1.x = -380;\n }\n if(this.clound2.x >= 750){\n this.clound2.x = 750;\n }\n\n this.sun.y -= (150 * dt) / 1000;\n if(this.sun.y <= 60){\n this.sun.y = 60;\n }\n }\n ld = Date.now();\n })\n }\n\n\n \n\n\n\n}","import { getTexture, createSvga } from \"./utils\";\n\nimport Human from \"./Human\";\nimport Moist from \"./Moist\";\nimport TimeCounter from \"./TimeCounter\";\nimport CloudRain from \"./CloudRain\";\nimport gameStage = engine.gameStage;\n\nexport default class GameTest extends engine.Container {\n constructor() {\n super();\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n }\n\n rightHand: engine.Sprite;\n // ambrella: engine.Sprite;\n playBtn: engine.Sprite;\n human: engine.Sprite;\n\n humanbeing: Human;\n moists: Moist;\n contain: any;\n timeCounter: TimeCounter;\n cloudRain: CloudRain;\n cloud: CloudRain;\n winds\n rainEffect\n timeArray: any[] = []\n container: engine.Container = new engine.Container()\n\n setup() {\n let playBg = new engine.Sprite(\n getTexture(\"5ab43bdc-a6ce-46fb-99c2-a806f57f7484\")\n );\n this.addChild(playBg);\n\n // this.human = new engine.Sprite(\n // getTexture(\"487c1ca7-dea5-4732-b4b6-acb5406ee3a4\")\n // );\n // this.human.x = 290;\n // this.human.y = 900;\n // 人\n this.humanbeing = new Human();\n this.humanbeing.x = 290;\n // this.humanbeing.y = 900;\n this.humanbeing.y = 750;\n this.addChild(this.humanbeing);\n\n // this.contain = new engine.Sprite()\n console.log(\n \"xxxxxx\",\n this.stage.width,\n this.stage.height,\n this.width,\n this.height\n );\n\n // 手和伞为一个整体\n this.rightHand = new engine.Sprite(\n getTexture(\"c7129f77-92a6-479e-9994-7d4b39040a15\")\n );\n this.rightHand.x = -70;\n this.rightHand.y = -65;\n this.rightHand.anchorX = 196;\n this.rightHand.anchorY = 253;\n\n this.humanbeing.addChild(this.rightHand);\n\n // this.addChild(this.human);\n // this.human.addChild(this.rightHand);\n\n this.playBtn = new engine.Sprite(\n getTexture(\"9e347bef-6e91-4c92-ba5f-f9a52e656207\")\n );\n this.playBtn.x = 138;\n this.playBtn.y = 1150;\n this.playBtn.anchorX = this.playBtn.x + this.playBtn.width / 2;\n this.playBtn.anchorY = this.playBtn.y + this.playBtn.height / 2;\n this.addChild(this.playBtn);\n // 湿润度\n this.moists = new Moist();\n this.moists.x = 20;\n this.moists.y = 450;\n this.addChild(this.moists);\n\n // 云\n this.cloud = new CloudRain();\n this.addChild(this.cloud);\n\n this.timeArray.push(this.t3, this.t2, this.t1);\n }\n\n dripArray: any[] = [];\n clicknum: number = 0;\n R: number = 250;\n D: number = 340;\n angle: number;\n\n con: engine.Sprite = new engine.Sprite();\n\n // 游戏开始前倒计时三张图\n t1 = new engine.Sprite(getTexture('a163b74f-32bc-43d2-8015-7cf1eac71501'));\n t2 = new engine.Sprite(getTexture('22de82d1-97ec-4195-a32c-f4fc1656e2de'));\n t3 = new engine.Sprite(getTexture('cc952365-a990-4912-98af-50905559b9d5'));\n\n\n start() {\n const middleX = this.humanbeing.x + this.humanbeing.width / 2;\n const validX1 = this.humanbeing.x;\n const validX2 = this.humanbeing.x + this.humanbeing.width;\n\n let point1 = new engine.Graphics();\n point1.beginFill(0xff0000);\n point1.drawRect(0, 0, 10, 10);\n point1.x = 0;\n point1.y = 100;\n point1.endFill();\n // this.addChild(point1)\n this.rightHand.addChild(point1);\n\n let point2 = new engine.Graphics();\n point2.beginFill(0xff0000);\n point2.drawRect(0, 0, 10, 10);\n point2.x = 170;\n point2.y = 0;\n point2.endFill();\n // this.addChild(point2)\n this.rightHand.addChild(point2);\n\n let point3 = new engine.Graphics();\n point3.beginFill(0xff0000);\n point3.drawRect(0, 0, 10, 10);\n point3.x = 330;\n point3.y = 100;\n point3.endFill();\n // this.addChild(point3)\n this.rightHand.addChild(point3);\n\n window['p1'] = point1;\n // @ts-ignore\n window['p2'] = point2;\n window['p3'] = point3;\n\n //计时器\n this.timeCounter = new TimeCounter();\n this.addChild(this.timeCounter);\n\n let ld = Date.now();\n\n let a = 0;\n let b = 0;\n\n let timer = 0;\n\n let succeedFlag = false;\n let failFlag = false;\n\n\n // 倒计时\n for (let i = 0; i < this.timeArray.length; i++) {\n let t = this.timeArray[i]\n t.anchorTexture.set(0.5, 0.5);\n t.x = 750 / 2;\n t.y = 1624 / 2;\n t.alpha = 0;\n this.container.addChild(t);\n this.addChild(this.container)\n }\n for (let i = 0; i < this.timeArray.length; i++) {\n let img = this.timeArray[i];\n let delta = i * 1000;\n let t = engine.Tween.get(img);\n t.wait(delta).set({alpha: 0.2, scaleX: 2, scaleY: 2})\n .to({alpha: 1, scaleX: 1, scaleY: 1}, 300)\n .to({alpha: 0}, 200)\n .wait(500);\n if (i === this.timeArray.length - 1) {\n t.call(() => {\n engine.Tween.get(this.container).to({alpha: 0}, 200).call(() => {\n this.removeChild(this.container)\n })\n\n // 风吹动效\n this.winds = createSvga(\"wind\");\n this.addChild(this.winds);\n this.winds.visible = true;\n this.winds.play(true, true)\n this.winds.once(engine.Event.END_FRAME, () => {\n this.removeChild(this.winds);\n }, this)\n })\n\n }\n }\n\n // 雨滴动效\n this.rainEffect = createSvga(\"雨滴动效\");\n\n this.addEventListener(engine.Event.ENTER_FRAME, function addFrame() {\n let dt = Date.now() - ld;\n\n b += dt;\n timer += dt;\n\n // 延迟三秒执行\n if (timer >= 3000) {\n a += dt;\n if (a > 10) {\n a = 0;\n if (this.moists.percent < 1 && this.timeCounter.time > 0) {\n let drip = new engine.Sprite(getTexture(\"07f74bf6-416f-445e-98d5-021efe4c9fdc\"));\n drip.x = Math.random() * (this.humanbeing.x + 160) + (this.humanbeing.x - 160);\n drip.y = Math.random() * 100 + 300;\n this.dripArray.push(drip);\n this.addChild(drip);\n }\n\n }\n\n // 雨滴下落\n for (let drip of this.dripArray) {\n drip.y += (300 * dt) / 1000;\n if (drip.y > this.stage.height) {\n let index = this.dripArray.indexOf(drip);\n this.removeChild(drip);\n this.dripArray = this.dripArray.filter(\n (ele, i) => i != index\n );\n }\n }\n\n\n //计时器\n if (b >= 1000) {\n b = 0;\n if (this.moists.percent < 1) {\n this.timeCounter.time -= 1;\n if (this.timeCounter.time <= 0) {\n this.timeCounter.time = 0;\n }\n this.timeCounter.updateTime(this.timeCounter.time);\n }\n\n if (this.timeCounter.time <= 0 && !succeedFlag) {\n this.timeCounter.time = 0;\n succeedFlag = true;\n console.log(\"游戏成功!\");\n // 云动画\n // 雨水结束\n // 太阳出来\n this.success();\n // this.removeEventListener(engine.Event.END_FRAME,()=>{})\n // if(succeedFlag){\n // }\n }\n }\n\n // 伞的旋转\n let wind = -40;\n this.rightHand.rotation += wind / 60;\n\n if (this.rightHand.rotation <= -90) {\n this.rightHand.rotation = -90;\n } else if (this.rightHand.rotation >= 90) {\n this.rightHand.rotation = 90;\n }\n\n // 吃力表情\n if (this.rightHand.rotation <= -60) {\n let face = this.humanbeing.facialChange(1);\n face.x = 7;\n face.y = 22;\n setTimeout(() => {\n this.humanbeing.removeFace(face);\n }, 100);\n }\n\n // ld = Date.now();\n\n // return;\n // 扇形的角度\n this.angle = Math.asin(this.D / 2 / this.R) * 57.18;\n\n // 伞的偏移角度距离水平位置\n let validMaxX;\n let validMinX;\n // 伞的圆函数\n let ambrellaFuncY;\n\n this.rightHand.name = \"aaa\";\n\n // a.worldMatrix.tx\n\n // point1,2线性方程斜率\n\n const sa = this.worldMatrix.a;\n const sd = this.worldMatrix.d;\n\n const p1x = point1.worldMatrix.tx / sa;\n const p2x = point2.worldMatrix.tx / sa;\n const p3x = point3.worldMatrix.tx / sa;\n const p1y = point1.worldMatrix.ty / sd;\n const p2y = point2.worldMatrix.ty / sd;\n const p3y = point3.worldMatrix.ty / sd;\n\n let k12 = (p1y - p2y) / (p1x - p2x);\n let k23 = (p2y - p3y) / (p2x - p3x);\n\n let px1 = p1x;\n let px2 = p2x;\n let px3 = p3x;\n\n let maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;\n let minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;\n\n let x2 = (middleX + this.R) < maxX ? (middleX + this.R) : maxX;\n\n for (let drip of this.dripArray) {\n\n const dx = drip.worldMatrix.tx / sa;\n const dy = drip.worldMatrix.ty / sd;\n\n // point1,2线性方程\n let b12 = p1y - p1x * k12 - 50;\n let b23 = p2y - p2x * k23 - 50;\n let y12 = k12 * dx + b12;\n let y23 = k23 * dx + b23;\n if (dx >= minX && dx < maxX) {\n // 伞碰撞12\n if (dx < px2) {\n // if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) {\n if (dy >= y12) {\n let index = this.dripArray.indexOf(drip);\n this.removeChild(drip);\n this.dripArray = this.dripArray.filter(\n (ele, i) => i != index\n );\n }\n // }\n }\n // 23\n if (dx >= px2) {\n // if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) {\n if (dy >= y23) {\n let index = this.dripArray.indexOf(drip);\n this.removeChild(drip);\n this.dripArray = this.dripArray.filter(\n (ele, i) => i != index\n );\n }\n // }\n }\n }\n\n // 碰人\n if (drip.x > this.humanbeing.x &&\n drip.x < this.humanbeing.x + this.humanbeing.width) {\n if (drip.y >= this.humanbeing.y) {\n // 湿润度增加\n this.moists.percent += 0.1;\n this.moists.cover(this.moists.percent);\n this.moists.updateText(this.moists.percent);\n // this.moists.updatePercent(this.moists.percent);\n\n\n // 雨滴动效\n this.addChild(this.rainEffect);\n this.rainEffect.visible = true;\n this.rainEffect.play(true, true);\n this.rainEffect.x = drip.x - drip.width * 2;\n this.rainEffect.y = drip.y;\n this.rainEffect.once(engine.Event.END_FRAME, () => {\n this.rainEffect.visible = false;\n })\n\n if (this.moists.percent >= 1 && !failFlag) {\n // 游戏结束\n this.moists.stopScale();\n failFlag = true;\n console.log(\"游戏结束!\");\n // 清除事件\n this.stop();\n // this.timeCounter.updateTime(this.timeCounter.time);\n }\n\n this.removeChild(drip);\n // 表情改变\n let face = this.humanbeing.facialChange(2);\n face.x = 7;\n face.y = 22;\n setTimeout(() => {\n this.humanbeing.removeFace(face);\n }, 500);\n console.log(\"人\");\n\n let index = this.dripArray.indexOf(drip);\n this.dripArray = this.dripArray.filter(\n (ele, i) => i != index\n );\n\n // 动效\n this.humanbeing.scaleEffect();\n }\n }\n }\n }\n\n\n ld = Date.now();\n });\n\n this.playBtn.addEventListener(\n engine.MouseEvent.CLICK,\n this.onClick,\n this\n );\n this.rightHand.rotation = 0;\n }\n\n onClick() {\n this.clicknum += 1;\n this.rightHand.rotation += 10 * this.clicknum;\n this.clicknum = 0;\n // engine.Tween.get(this.playBtn)\n // .set({scaleX:1,scaleY:1})\n // .to({scaleX:1.1,scaleY:1.1},100)\n // .to({scaleX:1,scaleY:1},100)\n\n\n }\n\n stop() {\n // this.removeAllEventListener();\n // this.playBtn.removeAllEventListener();\n engine.globalEvent.dispatchEvent(\"cloud-game-fail\", {reason: 1});\n\n }\n\n success() {\n this.cloud.succeed();\n engine.globalEvent.dispatchEvent(\"cloud-game-success\", {\n moist: this.moists.percent,\n });\n }\n}\n// }\n\n","\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","\nimport GameView from \"./GameView\";\nimport GameTest from \"./GameTest\";\n\nimport { injectProps } from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\t// private _status;\n\tprivate _gameView: GameView;\n\tprivate _gameTest: GameTest;\n\n\n\n\n\n\tconstructor() {\n\t\tsuper();\n\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\n\n\t\t//创建实例\n\t\t// let gameView = this._gameView = new GameView();\n\t\tlet gameTest = this._gameTest = new GameTest();\n\t\tthis.addChild(gameTest);\n\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\n\t\t// this._status = 1;\n\n\t\t// this._gameView.start();\n\t\tthis._gameTest.start();\n\t}\n\tstop(event: engine.Event) {\n\t\t\n\t\t// this._gameView.stop();\n\t\tthis._gameTest.stop();\n\t}\n}\n","\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\t\n\treturn 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\ No newline at end of file \ No newline at end of file
import { getTexture,createSvga } from "./utils"; import { getTexture, createSvga } from "./utils";
import Human from "./Human"; import Human from "./Human";
import Moist from "./Moist"; import Moist from "./Moist";
import TimeCounter from "./TimeCounter"; import TimeCounter from "./TimeCounter";
import CloudRain from "./CloudRain"; import CloudRain from "./CloudRain";
import gameStage = engine.gameStage;
export default class GameTest extends engine.Container { export default class GameTest extends engine.Container {
constructor() { constructor() {
...@@ -24,8 +25,9 @@ export default class GameTest extends engine.Container { ...@@ -24,8 +25,9 @@ export default class GameTest extends engine.Container {
cloud: CloudRain; cloud: CloudRain;
winds winds
rainEffect rainEffect
timeArray:any[] = [] timeArray: any[] = []
container:engine.Container = new engine.Container() container: engine.Container = new engine.Container()
setup() { setup() {
let playBg = new engine.Sprite( let playBg = new engine.Sprite(
getTexture("5ab43bdc-a6ce-46fb-99c2-a806f57f7484") getTexture("5ab43bdc-a6ce-46fb-99c2-a806f57f7484")
...@@ -85,7 +87,7 @@ export default class GameTest extends engine.Container { ...@@ -85,7 +87,7 @@ export default class GameTest extends engine.Container {
this.cloud = new CloudRain(); this.cloud = new CloudRain();
this.addChild(this.cloud); this.addChild(this.cloud);
this.timeArray.push(this.t3,this.t2,this.t1); this.timeArray.push(this.t3, this.t2, this.t1);
} }
dripArray: any[] = []; dripArray: any[] = [];
...@@ -134,6 +136,11 @@ export default class GameTest extends engine.Container { ...@@ -134,6 +136,11 @@ export default class GameTest extends engine.Container {
// this.addChild(point3) // this.addChild(point3)
this.rightHand.addChild(point3); this.rightHand.addChild(point3);
window['p1'] = point1;
// @ts-ignore
window['p2'] = point2;
window['p3'] = point3;
//计时器 //计时器
this.timeCounter = new TimeCounter(); this.timeCounter = new TimeCounter();
this.addChild(this.timeCounter); this.addChild(this.timeCounter);
...@@ -150,26 +157,26 @@ export default class GameTest extends engine.Container { ...@@ -150,26 +157,26 @@ export default class GameTest extends engine.Container {
// 倒计时 // 倒计时
for(let i=0;i<this.timeArray.length;i++){ for (let i = 0; i < this.timeArray.length; i++) {
let t = this.timeArray[i] let t = this.timeArray[i]
t.anchorTexture.set(0.5,0.5); t.anchorTexture.set(0.5, 0.5);
t.x = 750 / 2; t.x = 750 / 2;
t.y = 1624 / 2; t.y = 1624 / 2;
t.alpha = 0; t.alpha = 0;
this.container.addChild(t); this.container.addChild(t);
this.addChild(this.container) this.addChild(this.container)
} }
for(let i=0;i<this.timeArray.length;i++){ for (let i = 0; i < this.timeArray.length; i++) {
let img = this.timeArray[i]; let img = this.timeArray[i];
let delta = i * 1000; let delta = i * 1000;
let t = engine.Tween.get(img); let t = engine.Tween.get(img);
t.wait(delta).set({alpha:0.2, scaleX:2, scaleY:2}) t.wait(delta).set({alpha: 0.2, scaleX: 2, scaleY: 2})
.to({alpha:1,scaleX:1,scaleY:1},300) .to({alpha: 1, scaleX: 1, scaleY: 1}, 300)
.to({alpha:0},200) .to({alpha: 0}, 200)
.wait(500); .wait(500);
if(i === this.timeArray.length - 1){ if (i === this.timeArray.length - 1) {
t.call(()=>{ t.call(() => {
engine.Tween.get(this.container).to({alpha:0},200).call(()=>{ engine.Tween.get(this.container).to({alpha: 0}, 200).call(() => {
this.removeChild(this.container) this.removeChild(this.container)
}) })
...@@ -177,10 +184,10 @@ export default class GameTest extends engine.Container { ...@@ -177,10 +184,10 @@ export default class GameTest extends engine.Container {
this.winds = createSvga("wind"); this.winds = createSvga("wind");
this.addChild(this.winds); this.addChild(this.winds);
this.winds.visible = true; this.winds.visible = true;
this.winds.play(true,true) this.winds.play(true, true)
this.winds.once(engine.Event.END_FRAME,()=>{ this.winds.once(engine.Event.END_FRAME, () => {
this.removeChild(this.winds); this.removeChild(this.winds);
},this) }, this)
}) })
} }
...@@ -189,24 +196,20 @@ export default class GameTest extends engine.Container { ...@@ -189,24 +196,20 @@ export default class GameTest extends engine.Container {
// 雨滴动效 // 雨滴动效
this.rainEffect = createSvga("雨滴动效"); this.rainEffect = createSvga("雨滴动效");
this.addEventListener(engine.Event.ENTER_FRAME, function addFrame(){ this.addEventListener(engine.Event.ENTER_FRAME, function addFrame() {
let dt = Date.now() - ld; let dt = Date.now() - ld;
a += dt;
b += dt; b += dt;
timer += dt; timer += dt;
// 延迟三秒执行 // 延迟三秒执行
if(timer >= 3000){ if (timer >= 3000) {
if (a > 200) { a += dt;
if (a > 10) {
a = 0; a = 0;
if (this.moists.percent < 1 && this.timeCounter.time > 0) { if (this.moists.percent < 1 && this.timeCounter.time > 0) {
let drip = new engine.Sprite( let drip = new engine.Sprite(getTexture("07f74bf6-416f-445e-98d5-021efe4c9fdc"));
getTexture("07f74bf6-416f-445e-98d5-021efe4c9fdc") drip.x = Math.random() * (this.humanbeing.x + 160) + (this.humanbeing.x - 160);
);
drip.x =
Math.random() * (this.humanbeing.x + 160) +
(this.humanbeing.x - 160);
drip.y = Math.random() * 100 + 300; drip.y = Math.random() * 100 + 300;
this.dripArray.push(drip); this.dripArray.push(drip);
this.addChild(drip); this.addChild(drip);
...@@ -227,11 +230,10 @@ export default class GameTest extends engine.Container { ...@@ -227,11 +230,10 @@ export default class GameTest extends engine.Container {
} }
//计时器 //计时器
if (b >= 1000) { if (b >= 1000) {
b = 0; b = 0;
if(this.moists.percent < 1){ if (this.moists.percent < 1) {
this.timeCounter.time -= 1; this.timeCounter.time -= 1;
if (this.timeCounter.time <= 0) { if (this.timeCounter.time <= 0) {
this.timeCounter.time = 0; this.timeCounter.time = 0;
...@@ -264,7 +266,7 @@ export default class GameTest extends engine.Container { ...@@ -264,7 +266,7 @@ export default class GameTest extends engine.Container {
} }
// 吃力表情 // 吃力表情
if(this.rightHand.rotation <= -60){ if (this.rightHand.rotation <= -60) {
let face = this.humanbeing.facialChange(1); let face = this.humanbeing.facialChange(1);
face.x = 7; face.x = 7;
face.y = 22; face.y = 22;
...@@ -290,46 +292,44 @@ export default class GameTest extends engine.Container { ...@@ -290,46 +292,44 @@ export default class GameTest extends engine.Container {
// a.worldMatrix.tx // a.worldMatrix.tx
// point1,2线性方程斜率 // point1,2线性方程斜率
let aa = 0;
if (this.stage.height > 1334) { const sa = this.worldMatrix.a;
aa = 290; const sd = this.worldMatrix.d;
}
let k12 = const p1x = point1.worldMatrix.tx / sa;
(point1.worldMatrix.ty - point2.worldMatrix.ty) / const p2x = point2.worldMatrix.tx / sa;
(point1.worldMatrix.tx - point2.worldMatrix.tx); const p3x = point3.worldMatrix.tx / sa;
let k23 = const p1y = point1.worldMatrix.ty / sd;
(point2.worldMatrix.ty - point3.worldMatrix.ty) / const p2y = point2.worldMatrix.ty / sd;
(point2.worldMatrix.tx - point3.worldMatrix.tx); const p3y = point3.worldMatrix.ty / sd;
let px1 = point1.worldMatrix.tx; let k12 = (p1y - p2y) / (p1x - p2x);
let px2 = point2.worldMatrix.tx; let k23 = (p2y - p3y) / (p2x - p3x);
let px3 = point3.worldMatrix.tx;
let px1 = p1x;
// let px1 = point1.worldMatrix.tx; let px2 = p2x;
// let px2 = point2.worldMatrix.tx; let px3 = p3x;
// let px3 = point3.worldMatrix.tx;
let maxX = px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;
let maxX = let minX = px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;
px1 >= px2 ? (px1 >= px3 ? px1 : px3) : px2 >= px3 ? px2 : px3;
let minX = let x2 = (middleX + this.R) < maxX ? (middleX + this.R) : maxX;
px1 >= px2 ? (px2 >= px3 ? px3 : px2) : px1 >= px3 ? px3 : px1;
let x2 = (middleX + this.R) < maxX ? (middleX+this.R):maxX;
for (let drip of this.dripArray) { for (let drip of this.dripArray) {
const dx = drip.worldMatrix.tx / sa;
const dy = drip.worldMatrix.ty / sd;
// point1,2线性方程 // point1,2线性方程
let b12 = let b12 = p1y - p1x * k12 - 50;
point1.worldMatrix.ty - let b23 = p2y - p2x * k23 - 50;
point1.worldMatrix.tx * k12 - 50; let y12 = k12 * dx + b12;
let b23 = let y23 = k23 * dx + b23;
point2.worldMatrix.ty - if (dx >= minX && dx < maxX) {
point2.worldMatrix.tx * k23 - 50;
let y12 = k12 * drip.x + b12;
let y23 = k23 * drip.x + b23;
if (drip.x >= minX && drip.x <maxX) {
// 伞碰撞12 // 伞碰撞12
if (drip.x < px2) { if (dx < px2) {
// if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) { // if (Math.abs(y12 -drip.worldMatrix.ty) <= 20) {
if (drip.y >= y12) { if (dy >= y12) {
let index = this.dripArray.indexOf(drip); let index = this.dripArray.indexOf(drip);
this.removeChild(drip); this.removeChild(drip);
this.dripArray = this.dripArray.filter( this.dripArray = this.dripArray.filter(
...@@ -339,9 +339,9 @@ export default class GameTest extends engine.Container { ...@@ -339,9 +339,9 @@ export default class GameTest extends engine.Container {
// } // }
} }
// 23 // 23
if (drip.x >= px2) { if (dx >= px2) {
// if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) { // if (Math.abs(y23 -drip.worldMatrix.ty) <= 20) {
if (drip.y >= y23) { if (dy >= y23) {
let index = this.dripArray.indexOf(drip); let index = this.dripArray.indexOf(drip);
this.removeChild(drip); this.removeChild(drip);
this.dripArray = this.dripArray.filter( this.dripArray = this.dripArray.filter(
...@@ -353,10 +353,8 @@ export default class GameTest extends engine.Container { ...@@ -353,10 +353,8 @@ export default class GameTest extends engine.Container {
} }
// 碰人 // 碰人
if ( if (drip.x > this.humanbeing.x &&
drip.x > this.humanbeing.x && drip.x < this.humanbeing.x + this.humanbeing.width) {
drip.x < this.humanbeing.x + this.humanbeing.width
) {
if (drip.y >= this.humanbeing.y) { if (drip.y >= this.humanbeing.y) {
// 湿润度增加 // 湿润度增加
this.moists.percent += 0.1; this.moists.percent += 0.1;
...@@ -365,14 +363,13 @@ export default class GameTest extends engine.Container { ...@@ -365,14 +363,13 @@ export default class GameTest extends engine.Container {
// this.moists.updatePercent(this.moists.percent); // this.moists.updatePercent(this.moists.percent);
// 雨滴动效 // 雨滴动效
this.addChild(this.rainEffect); this.addChild(this.rainEffect);
this.rainEffect.visible = true; this.rainEffect.visible = true;
this.rainEffect.play(true,true); this.rainEffect.play(true, true);
this.rainEffect.x = drip.x - drip.width * 2; this.rainEffect.x = drip.x - drip.width * 2;
this.rainEffect.y = drip.y; this.rainEffect.y = drip.y;
this.rainEffect.once(engine.Event.END_FRAME,()=>{ this.rainEffect.once(engine.Event.END_FRAME, () => {
this.rainEffect.visible = false; this.rainEffect.visible = false;
}) })
...@@ -430,12 +427,12 @@ export default class GameTest extends engine.Container { ...@@ -430,12 +427,12 @@ export default class GameTest extends engine.Container {
// .to({scaleX:1,scaleY:1},100) // .to({scaleX:1,scaleY:1},100)
} }
stop() { stop() {
// this.removeAllEventListener(); // this.removeAllEventListener();
// this.playBtn.removeAllEventListener(); // this.playBtn.removeAllEventListener();
engine.globalEvent.dispatchEvent("cloud-game-fail", { reason: 1 }); engine.globalEvent.dispatchEvent("cloud-game-fail", {reason: 1});
} }
...@@ -445,6 +442,6 @@ export default class GameTest extends engine.Container { ...@@ -445,6 +442,6 @@ export default class GameTest extends engine.Container {
moist: this.moists.percent, moist: this.moists.percent,
}); });
} }
} }
// } // }
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