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劳工
zeroing-libs
Commits
44ab19be
Commit
44ab19be
authored
Jun 04, 2020
by
汪欢
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拼图倒计时
parent
9f9c4064
Changes
4
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4 changed files
with
307 additions
and
11 deletions
+307
-11
pictures.json
dist/customs/pictures.json
+1
-1
main.js
src/custom/pictures/debug/main.js
+290
-1
main.js.map
src/custom/pictures/debug/main.js.map
+1
-1
GameView.ts
src/custom/pictures/src/game/GameView.ts
+15
-8
No files found.
dist/customs/pictures.json
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44ab19be
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src/custom/pictures/debug/main.js
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src/custom/pictures/debug/main.js.map
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src/custom/pictures/src/game/GameView.ts
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44ab19be
...
@@ -69,14 +69,20 @@ export default class GameView extends engine.Container {
...
@@ -69,14 +69,20 @@ export default class GameView extends engine.Container {
this
.
onTimer
();
this
.
onTimer
();
},
10
)
},
10
)
}
}
// this._timeCounter += 0.01;
// this._timeCounter = this.afterPointTwo(this._timeCounter);
// this._timeCounter = Math.floor((this._timeCounter + 0.1) * 10) / 10;
// console.log(this._timeCounter)
onTimer
()
{
onTimer
()
{
// this._timeCounter++;
this
.
_timeCounter
+=
0.01
;
this
.
_timeCounter
=
this
.
afterPointTwo
(
this
.
_timeCounter
);
// 以GAME_TIME为标准
// this._timeCounter = Math.floor((this._timeCounter + 0.1) * 10) / 10;
GAME_TIME
-=
0.01
// console.log(this._timeCounter)
GAME_TIME
=
this
.
afterPointTwo
(
GAME_TIME
);
console
.
log
(
GAME_TIME
);
engine
.
globalEvent
.
dispatchEvent
(
'pictures-time-update'
,
{
engine
.
globalEvent
.
dispatchEvent
(
'pictures-time-update'
,
{
second
:
this
.
getSecond
(),
second
:
this
.
getSecond
(),
...
@@ -100,13 +106,14 @@ export default class GameView extends engine.Container {
...
@@ -100,13 +106,14 @@ export default class GameView extends engine.Container {
}
}
getSecond
()
{
getSecond
()
{
return
GAME_TIME
-
this
.
_timeCounter
;
return
GAME_TIME
// return GAME_TIME - this.
countTime
;
// return GAME_TIME - this.
_timeCounter
;
}
}
stop
()
{
stop
()
{
this
.
_timeCounter
=
0
;
// this._timeCounter = 0;
GAME_TIME
=
props
.
GAME_TIME
clearInterval
(
this
.
_timer
);
clearInterval
(
this
.
_timer
);
}
}
...
...
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