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劳工
zeroing-libs
Commits
39a1173e
Commit
39a1173e
authored
Dec 11, 2019
by
rockyl
Browse files
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Browse Files
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Plain Diff
修改了好多东西啊
parent
364ff526
Changes
21
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Inline
Side-by-side
Showing
21 changed files
with
2177 additions
and
2821 deletions
+2177
-2821
compare.json
dist/processes/base/compare.json
+2
-2
env-judge.json
dist/processes/base/env-judge.json
+1
-1
jump.json
dist/processes/base/jump.json
+2
-2
duiba-api.json
dist/processes/duiba/duiba-api.json
+4
-92
http-request.json
dist/processes/net/http-request.json
+1
-1
api-request.json
dist/processes/projectX/api-request.json
+6
-62
buried-point.json
dist/scripts/buried-point.json
+1
-1
wave.json
dist/scripts/wave.json
+10
-1
types.d.ts
libs/types.d.ts
+2057
-2624
compiler-script.js
scripts/compiler-script.js
+2
-2
meta.json
src/process/base/compare/meta.json
+2
-2
meta.json
src/process/base/data-center-event-filter/meta.json
+14
-0
index.ts
src/process/base/env-judge/index.ts
+2
-0
index.ts
src/process/base/jump/index.ts
+3
-5
meta.json
src/process/base/jump/meta.json
+1
-1
meta.json
src/process/custom/card-list-init/meta.json
+17
-0
meta.json
src/process/duiba/duiba-api/meta.json
+1
-1
index.ts
src/process/net/http-request/index.ts
+9
-7
index.ts
src/script/buried-point/index.ts
+1
-1
index.ts
src/script/wave/index.ts
+32
-16
meta.json
src/script/wave/meta.json
+9
-0
No files found.
dist/processes/base/compare.json
View file @
39a1173e
...
@@ -4,12 +4,12 @@
...
@@ -4,12 +4,12 @@
"props"
:
{
"props"
:
{
"left"
:
{
"left"
:
{
"alias"
:
"左值"
,
"alias"
:
"左值"
,
"type"
:
"d
ata
"
,
"type"
:
"d
ynamic
"
,
"default"
:
""
"default"
:
""
},
},
"right"
:
{
"right"
:
{
"alias"
:
"右值"
,
"alias"
:
"右值"
,
"type"
:
"d
ata
"
,
"type"
:
"d
ynamic
"
,
"default"
:
""
"default"
:
""
},
},
"operator"
:
{
"operator"
:
{
...
...
dist/processes/base/env-judge.json
View file @
39a1173e
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
"success"
"success"
],
],
"id"
:
"env-judge"
,
"id"
:
"env-judge"
,
"script"
:
"var ua = navigator.userAgent.toLowerCase();
\n
var env;
\n
if (ua.indexOf('eversunshine') >= 0) {
\n
env = 'eversunshine';
\n
}
\n
else if (ua.indexOf('micromessenger') >= 0) {
\n
env = 'weixin';
\n
}
\n
var payload = args || {};
\n
payload.env = env;
\n
next('success', payload);
\n
"
,
"script"
:
"var ua = navigator.userAgent.toLowerCase();
\n
var env;
\n
if (ua.indexOf('eversunshine') >= 0) {
\n
env = 'eversunshine';
\n
}
\n
else if (ua.indexOf('micromessenger') >= 0) {
\n
env = 'weixin';
\n
}
\n
console.log('env:', env);
\n
var payload = args || {};
\n
payload.env = env;
\n
next('success', payload);
\n
"
,
"group"
:
"base"
,
"group"
:
"base"
,
"type"
:
"builtin"
"type"
:
"builtin"
}
}
dist/processes/base/jump.json
View file @
39a1173e
...
@@ -4,14 +4,14 @@
...
@@ -4,14 +4,14 @@
"props"
:
{
"props"
:
{
"url"
:
{
"url"
:
{
"alias"
:
"地址"
,
"alias"
:
"地址"
,
"type"
:
"d
ata
"
"type"
:
"d
ynamic
"
}
}
},
},
"output"
:
[
"output"
:
[
"complete"
"complete"
],
],
"id"
:
"jump"
,
"id"
:
"jump"
,
"script"
:
"
if (args && args.url) {
\n
location.href = args.url;
\n
}
\n
else if (props.url) {
\n
location.href = props.url;
\n
}
\n
next('complete');
\n
"
,
"script"
:
"
var url = engine.findVariable('url', args, props);
\n
location.href = url;
\n
next('complete');
\n
"
,
"group"
:
"base"
,
"group"
:
"base"
,
"type"
:
"builtin"
"type"
:
"builtin"
}
}
dist/processes/duiba/duiba-api.json
View file @
39a1173e
...
@@ -32,19 +32,6 @@
...
@@ -32,19 +32,6 @@
"5fc7ba4d-6afa-4eab-82d8-f25cbcb79d56"
:
{
"5fc7ba4d-6afa-4eab-82d8-f25cbcb79d56"
:
{
"uuid"
:
"5fc7ba4d-6afa-4eab-82d8-f25cbcb79d56"
,
"uuid"
:
"5fc7ba4d-6afa-4eab-82d8-f25cbcb79d56"
,
"meta"
:
"entry"
,
"meta"
:
"entry"
,
"design"
:
{
"x"
:
10
,
"y"
:
10
,
"input"
:
{},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
31
}
]
}
},
"props"
:
{},
"props"
:
{},
"output"
:
{
"output"
:
{
"success"
:
[
"success"
:
[
...
@@ -55,44 +42,15 @@
...
@@ -55,44 +42,15 @@
"69e28053-dfb3-459e-a9e5-4964c6e35193"
:
{
"69e28053-dfb3-459e-a9e5-4964c6e35193"
:
{
"uuid"
:
"69e28053-dfb3-459e-a9e5-4964c6e35193"
,
"uuid"
:
"69e28053-dfb3-459e-a9e5-4964c6e35193"
,
"meta"
:
"http-request"
,
"meta"
:
"http-request"
,
"design"
:
{
"x"
:
67
,
"y"
:
139
,
"input"
:
{
"default"
:
[
{
"x"
:
5.5
,
"y"
:
47.5
}
]
},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
33.5
}
],
"failed"
:
[
{
"x"
:
124.5
,
"y"
:
47.5
}
],
"exception"
:
[
{
"x"
:
124.5
,
"y"
:
61.5
}
]
}
},
"props"
:
{
"props"
:
{
"url"
:
{
"url"
:
{
"type"
:
"link"
"type"
:
"link"
},
},
"method"
:
{
"method"
:
{
"type"
:
"link"
"type"
:
"link"
},
"params"
:
{
"type"
:
"link"
}
}
},
},
"output"
:
{
"output"
:
{
...
@@ -104,32 +62,6 @@
...
@@ -104,32 +62,6 @@
"39dce565-539b-44b6-901c-0344467795a8"
:
{
"39dce565-539b-44b6-901c-0344467795a8"
:
{
"uuid"
:
"39dce565-539b-44b6-901c-0344467795a8"
,
"uuid"
:
"39dce565-539b-44b6-901c-0344467795a8"
,
"meta"
:
"duiba-api-transform"
,
"meta"
:
"duiba-api-transform"
,
"design"
:
{
"x"
:
184
,
"y"
:
275
,
"input"
:
{
"default"
:
[
{
"x"
:
5.5
,
"y"
:
30.5
}
]
},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
23.5
}
],
"failed"
:
[
{
"x"
:
124.5
,
"y"
:
37.5
}
]
}
},
"props"
:
{},
"props"
:
{},
"output"
:
{
"output"
:
{
"success"
:
[
"success"
:
[
...
@@ -140,26 +72,6 @@
...
@@ -140,26 +72,6 @@
"e95e7bbc-b592-4f87-b433-77fd03a9ef51"
:
{
"e95e7bbc-b592-4f87-b433-77fd03a9ef51"
:
{
"uuid"
:
"e95e7bbc-b592-4f87-b433-77fd03a9ef51"
,
"uuid"
:
"e95e7bbc-b592-4f87-b433-77fd03a9ef51"
,
"meta"
:
"put-data"
,
"meta"
:
"put-data"
,
"design"
:
{
"x"
:
280
,
"y"
:
367
,
"input"
:
{
"default"
:
[
{
"x"
:
5.5
,
"y"
:
47.5
}
]
},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
47.5
}
]
}
},
"props"
:
{
"props"
:
{
"name"
:
{
"name"
:
{
"type"
:
"link"
"type"
:
"link"
...
@@ -172,7 +84,7 @@
...
@@ -172,7 +84,7 @@
"metas"
:
[
"metas"
:
[
{
{
"id"
:
"duiba-api-transform"
,
"id"
:
"duiba-api-transform"
,
"script"
:
"if (args.success) {
\n
next('success', args.data);
\n
}
\n
else {
\n
next('failed');
\n
}
\n
"
,
"script"
:
"if (args.success) {
\n
next('success', args.data);
\n
}
\n
else {
\n
next('failed'
, args
);
\n
}
\n
"
,
"props"
:
{},
"props"
:
{},
"isInline"
:
true
,
"isInline"
:
true
,
"name"
:
"兑吧接口转换"
,
"name"
:
"兑吧接口转换"
,
...
...
dist/processes/net/http-request.json
View file @
39a1173e
...
@@ -26,7 +26,7 @@
...
@@ -26,7 +26,7 @@
"exception"
"exception"
],
],
"id"
:
"http-request"
,
"id"
:
"http-request"
,
"script"
:
"var url = engine.findVariable('url', args, props);
\n
var params = engine.findVariable('params', args, props);
\n
if (!url) {
\n
console.log('url is empty');
\n
next('exception', '
\\
'url is empty
\\
'');
\n
}
\n
else {
\n
engine.httpRequest(
function (s, payload) {
\n
if (s) {
\n
next('success', payload);
\n
}
\n
else {
\n
next('failed', payload);
\n
}
\n
}, url, props.method, params, 'json'
);
\n
}
\n
"
,
"script"
:
"var url = engine.findVariable('url', args, props);
\n
var params = engine.findVariable('params', args, props);
\n
if (!url) {
\n
console.log('url is empty');
\n
next('exception', '
\\
'url is empty
\\
'');
\n
}
\n
else {
\n
engine.httpRequest(
url, props.method, params, 'json')
\n
.then(function (data) {
\n
next('success', data);
\n
}, function (err) {
\n
next('failed', err);
\n
}
);
\n
}
\n
"
,
"group"
:
"net"
,
"group"
:
"net"
,
"type"
:
"builtin"
"type"
:
"builtin"
}
}
dist/processes/proje
x
tX/api-request.json
→
dist/processes/proje
c
tX/api-request.json
View file @
39a1173e
...
@@ -22,7 +22,7 @@
...
@@ -22,7 +22,7 @@
"alias"
:
"参数"
"alias"
:
"参数"
}
}
},
},
"name"
:
"
api
请求"
,
"name"
:
"
API
请求"
,
"output"
:
[
"output"
:
[
"success"
,
"success"
,
"failed"
,
"failed"
,
...
@@ -32,19 +32,6 @@
...
@@ -32,19 +32,6 @@
"e6a9f1de-40c6-445b-b5e9-5c50a904a4de"
:
{
"e6a9f1de-40c6-445b-b5e9-5c50a904a4de"
:
{
"uuid"
:
"e6a9f1de-40c6-445b-b5e9-5c50a904a4de"
,
"uuid"
:
"e6a9f1de-40c6-445b-b5e9-5c50a904a4de"
,
"meta"
:
"entry"
,
"meta"
:
"entry"
,
"design"
:
{
"x"
:
10
,
"y"
:
10
,
"input"
:
{},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
31
}
]
}
},
"props"
:
{},
"props"
:
{},
"output"
:
{
"output"
:
{
"success"
:
[
"success"
:
[
...
@@ -55,26 +42,6 @@
...
@@ -55,26 +42,6 @@
"567169ba-a2c1-4c10-9025-605a2e89ef0f"
:
{
"567169ba-a2c1-4c10-9025-605a2e89ef0f"
:
{
"uuid"
:
"567169ba-a2c1-4c10-9025-605a2e89ef0f"
,
"uuid"
:
"567169ba-a2c1-4c10-9025-605a2e89ef0f"
,
"meta"
:
"a4b27753-4cbb-47e3-9b31-51ced475e41a"
,
"meta"
:
"a4b27753-4cbb-47e3-9b31-51ced475e41a"
,
"design"
:
{
"x"
:
163
,
"y"
:
133
,
"input"
:
{
"default"
:
[
{
"x"
:
5.5
,
"y"
:
39
}
]
},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
39
}
]
}
},
"props"
:
{
"props"
:
{
"host"
:
{
"host"
:
{
"type"
:
"link"
"type"
:
"link"
...
@@ -92,32 +59,6 @@
...
@@ -92,32 +59,6 @@
"f9a32b46-aec1-4bd2-9b98-3d9a427d87db"
:
{
"f9a32b46-aec1-4bd2-9b98-3d9a427d87db"
:
{
"uuid"
:
"f9a32b46-aec1-4bd2-9b98-3d9a427d87db"
,
"uuid"
:
"f9a32b46-aec1-4bd2-9b98-3d9a427d87db"
,
"meta"
:
"duiba-api"
,
"meta"
:
"duiba-api"
,
"design"
:
{
"x"
:
350
,
"y"
:
188
,
"input"
:
{
"default"
:
[
{
"x"
:
5.5
,
"y"
:
64.5
}
]
},
"output"
:
{
"success"
:
[
{
"x"
:
124.5
,
"y"
:
57.5
}
],
"failed"
:
[
{
"x"
:
124.5
,
"y"
:
71.5
}
]
}
},
"props"
:
{
"props"
:
{
"method"
:
{
"method"
:
{
"type"
:
"link"
"type"
:
"link"
...
@@ -125,6 +66,9 @@
...
@@ -125,6 +66,9 @@
"name"
:
{
"name"
:
{
"type"
:
"link"
,
"type"
:
"link"
,
"alias"
:
"dataName"
"alias"
:
"dataName"
},
"params"
:
{
"type"
:
"link"
}
}
},
},
"output"
:
{}
"output"
:
{}
...
@@ -134,7 +78,7 @@
...
@@ -134,7 +78,7 @@
"metas"
:
[
"metas"
:
[
{
{
"id"
:
"a4b27753-4cbb-47e3-9b31-51ced475e41a"
,
"id"
:
"a4b27753-4cbb-47e3-9b31-51ced475e41a"
,
"script"
:
"
//var projectX = 'projectX';
\n
//var projectID = engine.env.projectID;
\n
var uri = engine.findVariable('uri', args, props);
\n
next('success', {url: uri});//engine.joinPath(projectX, projectID, uri)
});"
,
"script"
:
"
var uri = engine.findVariable('uri', args, props);
\n
var url;
\n
if(uri.indexOf('//') !== 0 && uri.indexOf('://') < 0 && location.pathname === '/preview' || top.location.hash.indexOf('preview/') >= 0){
\n\t
var projectX = 'projectx';
\n\t
var projectID = engine.env.projectID;
\n
url = engine.joinPath(projectX, projectID, uri);
\n
}else{
\n
url = uri;
\n
}
\n
next('success', {url:url
});"
,
"props"
:
{
"props"
:
{
"uri"
:
{
"uri"
:
{
"type"
:
"string"
,
"type"
:
"string"
,
...
@@ -149,6 +93,6 @@
...
@@ -149,6 +93,6 @@
}
}
],
],
"id"
:
"api-request"
,
"id"
:
"api-request"
,
"group"
:
"proje
x
tX"
,
"group"
:
"proje
c
tX"
,
"type"
:
"builtin"
"type"
:
"builtin"
}
}
dist/scripts/buried-point.json
View file @
39a1173e
...
@@ -18,5 +18,5 @@
...
@@ -18,5 +18,5 @@
}
}
},
},
"id"
:
"buried-point"
,
"id"
:
"buried-point"
,
"code"
:
"
\"
use strict
\"
;
\n
Object.defineProperty(exports,
\"
__esModule
\"
, { value: true });
\n
var BuriedPoint = (function (_super) {
\n
__extends(BuriedPoint, _super);
\n
function BuriedPoint() {
\n
var _this = _super !== null && _super.apply(this, arguments) || this;
\n
_this.dpm = '0.0.0.0';
\n
_this.dcm = '0.0.0.0';
\n
_this.dom = '0.0.0.0';
\n
return _this;
\n
}
\n
BuriedPoint.prototype.mounted = function () {
\n
this.dpm && (this.dpm = fill(this.dpm));
\n
this.dcm && (this.dcm = fill(this.dcm));
\n
this.dom && (this.dom = fill(this.dom));
\n
this.host.addEventListener(engine.MouseEvent.CLICK, this._onClick, this);
\n
};
\n
BuriedPoint.prototype.awake = function () {
\n
log('exposure', this);
\n
};
\n
BuriedPoint.prototype._onClick = function (e) {
\n
log('click', this);
\n
};
\n
BuriedPoint.id = 'buried-point';
\n
return BuriedPoint;
\n
}(engine.ScriptBase));
\n
exports.default = BuriedPoint;
\n
function fill(src) {
\n
var result = src;
\n
for (var key in engine.env) {
\n
result = result.replace(key, engine.env[key]);
\n
}
\n
return result;
\n
}
\n
function log(type, data) {
\n
var dpm = data.dpm, dcm = data.dcm, dom = data.dom;
\n
var params = {
\n
dpm: dpm, dcm: dcm, appId: engine.env.app_id
\n
};
\n
if (dom !== '0.0.0.0') {
\n
params.dom = dom;
\n
}
\n
var isExposure = type === 'exposure';
\n
engine.httpRequest(
null,
isExposure ? '//embedlog.duiba.com.cn/exposure/standard' : '/log/click', 'get', params, isExposure ? 'jsonp' : 'text');
\n
}
\n
"
"code"
:
"
\"
use strict
\"
;
\n
Object.defineProperty(exports,
\"
__esModule
\"
, { value: true });
\n
var BuriedPoint = (function (_super) {
\n
__extends(BuriedPoint, _super);
\n
function BuriedPoint() {
\n
var _this = _super !== null && _super.apply(this, arguments) || this;
\n
_this.dpm = '0.0.0.0';
\n
_this.dcm = '0.0.0.0';
\n
_this.dom = '0.0.0.0';
\n
return _this;
\n
}
\n
BuriedPoint.prototype.mounted = function () {
\n
this.dpm && (this.dpm = fill(this.dpm));
\n
this.dcm && (this.dcm = fill(this.dcm));
\n
this.dom && (this.dom = fill(this.dom));
\n
this.host.addEventListener(engine.MouseEvent.CLICK, this._onClick, this);
\n
};
\n
BuriedPoint.prototype.awake = function () {
\n
log('exposure', this);
\n
};
\n
BuriedPoint.prototype._onClick = function (e) {
\n
log('click', this);
\n
};
\n
BuriedPoint.id = 'buried-point';
\n
return BuriedPoint;
\n
}(engine.ScriptBase));
\n
exports.default = BuriedPoint;
\n
function fill(src) {
\n
var result = src;
\n
for (var key in engine.env) {
\n
result = result.replace(key, engine.env[key]);
\n
}
\n
return result;
\n
}
\n
function log(type, data) {
\n
var dpm = data.dpm, dcm = data.dcm, dom = data.dom;
\n
var params = {
\n
dpm: dpm, dcm: dcm, appId: engine.env.app_id
\n
};
\n
if (dom !== '0.0.0.0') {
\n
params.dom = dom;
\n
}
\n
var isExposure = type === 'exposure';
\n
engine.httpRequest(isExposure ? '//embedlog.duiba.com.cn/exposure/standard' : '/log/click', 'get', params, isExposure ? 'jsonp' : 'text');
\n
}
\n
"
}
}
dist/scripts/wave.json
View file @
39a1173e
...
@@ -34,8 +34,17 @@
...
@@ -34,8 +34,17 @@
"alias"
:
"自动播放"
,
"alias"
:
"自动播放"
,
"type"
:
"boolean"
,
"type"
:
"boolean"
,
"default"
:
true
"default"
:
true
},
"revert"
:
{
"alias"
:
"自动恢复"
,
"type"
:
"boolean"
,
"default"
:
false
},
"ratio"
:
{
"alias"
:
"时间占比"
,
"type"
:
"string"
}
}
},
},
"id"
:
"wave"
,
"id"
:
"wave"
,
"code"
:
"
\"
use strict
\"
;
\n
Object.defineProperty(exports,
\"
__esModule
\"
, { value: true });
\n
var Wave = (function (_super) {
\n
__extends(Wave, _super);
\n
function Wave() {
\n
var _this = _super !== null && _super.apply(this, arguments) || this;
\n
_this.duration = 1000;
\n
_this.waveMethod = 'rotate';
\n
_this.loop = -1;
\n
_this.autoPlay = true;
\n
_this.
_oldProps = {};
\n
return _this;
\n
}
\n
Wave.prototype.mounted = function () {
\n
this._startTime = 0;
\n
engine.copyProp(this._oldProps, this.host, oldPropFields);
\n
if (this.autoPlay) {
\n
this.play();
\n
}
\n
};
\n
Wave.prototype.update = function (t) {
\n
if (this._playing) {
\n
if (!this._startTime) {
\n
this._startTime = t;
\n
}
\n
var _a = this, duration = _a.duration, waveParams = _a.waveParams, _waveAlgorithm = _a._waveAlgorithm, host = _a.host, _oldProps = _a._oldProps;
\n
var pass = (t - this._startTime) % duration;
\n
var r = pass / duration * PI2;
\n
var loopCounting = Math.floor((t - this._startTime) / duration);
\n
if (loopCounting != this._loopCounting) {
\n
this._loopCounting = loopCounting;
\n
if (this.onLoopEnd()) {
\n
r = PI2;
\n
}
\n
}
\n
var params = waveParams ? (waveParams.split(',')) : [];
\n
var props = _waveAlgorithm.apply(void 0, __spreadArrays(params, [r]));
\n
if (props.hasOwnProperty('x')) {
\n
host.x = (props.x || 0) + _oldProps.x;
\n
}
\n
if (props.hasOwnProperty('y')) {
\n
host.y = (props.y || 0) + _oldProps.y;
\n
}
\n
if (props.hasOwnProperty('sx')) {
\n
host.scaleX = props.sx;
\n
}
\n
if (props.hasOwnProperty('sy')) {
\n
host.scaleY = props.sy;
\n
}
\n
if (props.hasOwnProperty('r')) {
\n
host.rotation = props.r;
\n
}
\n
}
\n
};
\n
Wave.prototype.onLoopEnd = function () {
\n
if (this.loop < 0) {
\n
}
\n
else if (this._loopCounting < this.loop) {
\n
}
\n
else {
\n
this._playing = false;
\n
return true;
\n
}
\n
};
\n
Wave.prototype.play = function () {
\n
this._loopCounting = 0;
\n
this._playing = true;
\n
this._startTime = 0;
\n
};
\n
Wave.prototype.stop = function (revert) {
\n
if (revert === void 0) { revert = false; }
\n
this._playing = false;
\n
if (revert) {
\n
for (var key in this._oldProps) {
\n
var prop = this._oldProps[key];
\n
if (typeof prop === 'object') {
\n
engine.injectProp(this.host[key], prop);
\n
}
\n
else {
\n
this.host[key] = prop;
\n
}
\n
}
\n
}
\n
};
\n
Wave.prototype.onModify = function (value, key, oldValue) {
\n
switch (key) {
\n
case 'waveMethod':
\n
this._waveAlgorithm = waveLibs[this.waveMethod];
\n
break;
\n
}
\n
};
\n
Wave.id = 'wave';
\n
__decorate([
\n
engine.dirtyFieldTrigger
\n
], Wave.prototype,
\"
waveMethod
\"
, void 0);
\n
return Wave;
\n
}(engine.ScriptBase));
\n
exports.default = Wave;
\n
var PI2 = Math.PI * 2;
\n
var oldPropFields = {
\n
x: 'x',
\n
y: 'y',
\n
scaleX: 'scaleX',
\n
scaleY: 'scaleY',
\n
alpha: 'alpha',
\n
rotation: 'rotation',
\n
};
\n
var cos = Math.cos, sin = Math.sin, PI = Math.PI;
\n
var waveLibs = {
\n
round: function (radius, t) {
\n
return { x: cos(t) * radius, y: sin(t) * radius };
\n
},
\n
cosWave: function (h, t) {
\n
return { x: cos(t) * h, y: 0 };
\n
},
\n
sinWave: function (h, t) {
\n
h = h || 1;
\n
return { x: 0, y: sin(t) * h };
\n
},
\n
rotate: function (t) {
\n
return { r: 360 * t / PI / 2 };
\n
},
\n
shake: function (angle, count, t) {
\n
return { r: sin(t * count) * angle };
\n
},
\n
breath: function (scale, t) {
\n
if (scale === void 0) { scale = 0.1; }
\n
return { sx: sin(t) * scale + 1, sy: -sin(t + PI / 4) * scale + 1 };
\n
},
\n
zoom: function (scale, t) {
\n
if (scale === void 0) { scale = 0.1; }
\n
return { sx: sin(t) * scale + 1, sy: sin(t) * scale + 1 };
\n
},
\n
fade: function (base, t) {
\n
if (base === void 0) { base = 1; }
\n
return { alpha: (sin(t) + 1) * 0.5 + base };
\n
},
\n
};
\n
"
"code"
:
"
\"
use strict
\"
;
\n
Object.defineProperty(exports,
\"
__esModule
\"
, { value: true });
\n
var Wave = (function (_super) {
\n
__extends(Wave, _super);
\n
function Wave() {
\n
var _this = _super !== null && _super.apply(this, arguments) || this;
\n
_this.duration = 1000;
\n
_this.waveMethod = 'rotate';
\n
_this.loop = -1;
\n
_this.autoPlay = true;
\n
_this.
revert = false;
\n
_this._oldProps = {};
\n
return _this;
\n
}
\n
Wave.prototype.mounted = function () {
\n
this._startTime = 0;
\n
engine.copyProp(this._oldProps, this.host, oldPropFields);
\n
if (this.autoPlay) {
\n
this.play();
\n
}
\n
};
\n
Wave.prototype.sleep = function () {
\n
if (this.revert) {
\n
this.revertProps();
\n
}
\n
};
\n
Wave.prototype.update = function (t) {
\n
if (this._playing) {
\n
if (!this._startTime) {
\n
this._startTime = t;
\n
}
\n
var _a = this, duration = _a.duration, waveParams = _a.waveParams, _waveAlgorithm = _a._waveAlgorithm, host = _a.host, _oldProps = _a._oldProps;
\n
var pass = (t - this._startTime) % duration;
\n
var r = pass / duration * PI2;
\n
var loopCounting = Math.floor((t - this._startTime) / duration);
\n
if (loopCounting != this._loopCounting) {
\n
this._loopCounting = loopCounting;
\n
if (this.onLoopEnd()) {
\n
r = PI2;
\n
}
\n
}
\n
var t2 = void 0;
\n
if (this.ratio) {
\n
var ratio = this.ratio.split(',').map(function (item) { return parseFloat(item); });
\n
if (ratio.length === 2) {
\n
var begin = ratio[0], end = ratio[1];
\n
if (end >= begin) {
\n
var tr = r / PI2;
\n
if (tr >= begin && tr < end) {
\n
t2 = r / (end - begin);
\n
}
\n
else {
\n
t2 = 0;
\n
}
\n
}
\n
else {
\n
t2 = 0;
\n
}
\n
}
\n
else {
\n
t2 = 0;
\n
}
\n
}
\n
else {
\n
t2 = r;
\n
}
\n
var params = waveParams ? (waveParams.split(',').map(function (item) { return parseFloat(item); })) : [];
\n
var props = _waveAlgorithm.apply(void 0, __spreadArrays(params, [t2]));
\n
if (props.hasOwnProperty('x')) {
\n
host.x = (props.x || 0) + _oldProps.x;
\n
}
\n
if (props.hasOwnProperty('y')) {
\n
host.y = (props.y || 0) + _oldProps.y;
\n
}
\n
if (props.hasOwnProperty('sx')) {
\n
host.scaleX = props.sx;
\n
}
\n
if (props.hasOwnProperty('sy')) {
\n
host.scaleY = props.sy;
\n
}
\n
if (props.hasOwnProperty('r')) {
\n
host.rotation = props.r;
\n
}
\n
}
\n
};
\n
Wave.prototype.onLoopEnd = function () {
\n
if (this.loop < 0) {
\n
}
\n
else if (this._loopCounting < this.loop) {
\n
}
\n
else {
\n
this._playing = false;
\n
return true;
\n
}
\n
};
\n
Wave.prototype.play = function () {
\n
this._loopCounting = 0;
\n
this._playing = true;
\n
this._startTime = 0;
\n
};
\n
Wave.prototype.stop = function (revert) {
\n
if (revert === void 0) { revert = false; }
\n
this._playing = false;
\n
if (revert) {
\n
this.revertProps();
\n
}
\n
};
\n
Wave.prototype.revertProps = function () {
\n
for (var key in this._oldProps) {
\n
var prop = this._oldProps[key];
\n
if (typeof prop === 'object') {
\n
engine.injectProp(this.host[key], prop);
\n
}
\n
else {
\n
this.host[key] = prop;
\n
}
\n
}
\n
};
\n
Wave.prototype.onModify = function (value, key, oldValue) {
\n
switch (key) {
\n
case 'waveMethod':
\n
this._waveAlgorithm = waveLibs[this.waveMethod];
\n
break;
\n
}
\n
};
\n
Wave.id = 'wave';
\n
__decorate([
\n
engine.dirtyFieldTrigger
\n
], Wave.prototype,
\"
waveMethod
\"
, void 0);
\n
return Wave;
\n
}(engine.ScriptBase));
\n
exports.default = Wave;
\n
var PI2 = Math.PI * 2;
\n
var oldPropFields = {
\n
x: 'x',
\n
y: 'y',
\n
scaleX: 'scaleX',
\n
scaleY: 'scaleY',
\n
alpha: 'alpha',
\n
rotation: 'rotation',
\n
};
\n
var cos = Math.cos, sin = Math.sin, PI = Math.PI;
\n
var waveLibs = {
\n
round: function (radius, t) {
\n
return { x: cos(t) * radius, y: sin(t) * radius };
\n
},
\n
cosWave: function (h, t) {
\n
return { x: cos(t) * h, y: 0 };
\n
},
\n
sinWave: function (h, t) {
\n
h = h || 1;
\n
return { x: 0, y: sin(t) * h };
\n
},
\n
rotate: function (t) {
\n
return { r: 360 * t / PI / 2 };
\n
},
\n
shake: function (angle, count, t) {
\n
return { r: sin(t * count) * angle };
\n
},
\n
breath: function (scale, t) {
\n
if (scale === void 0) { scale = 0.1; }
\n
return { sx: sin(t) * scale + 1, sy: -sin(t + PI / 4) * scale + 1 };
\n
},
\n
zoom: function (scale, t) {
\n
if (scale === void 0) { scale = 0.1; }
\n
return { sx: sin(t) * scale + 1, sy: sin(t) * scale + 1 };
\n
},
\n
fade: function (base, t) {
\n
if (base === void 0) { base = 1; }
\n
return { alpha: (sin(t) + 1) * 0.5 + base };
\n
},
\n
};
\n
"
}
}
libs/types.d.ts
View file @
39a1173e
declare
const
args
:
any
;
declare
const
args
:
any
;
declare
const
props
:
any
;
declare
const
props
:
any
;
declare
const
target
:
engine
.
Container
;
declare
const
target
:
engine
.
Container
;
...
@@ -6,101 +7,93 @@ declare const vm: engine.VM;
...
@@ -6,101 +7,93 @@ declare const vm: engine.VM;
declare
function
next
(
type
:
string
,
payload
?:
any
);
declare
function
next
(
type
:
string
,
payload
?:
any
);
declare
module
engine
{
declare
module
engine
{
export
const
VERSION
=
"1.0"
;
export
const
VERSION
=
"1.0"
;
export
function
addCustomModule
(
id
,
container
:
Container
,
options
?):
Container
;
export
function
findVariable
(
name
,
...
contexts
);
export
function
joinPath
(...
segments
);
export
function
trimChar
(
str
,
char
)
;
export
const
devicePixelRatio
:
number
;
export
const
devicePixelRatio
:
number
;
export
let
StageScaleMode
:
{
export
let
StageScaleMode
:
{
EXACT_FIT
:
string
;
EXACT_FIT
:
string
;
NO_BORDER
:
string
;
NO_BORDER
:
string
;
NO_SCALE
:
string
;
NO_SCALE
:
string
;
SHOW_ALL
:
string
;
SHOW_ALL
:
string
;
FIXED_WIDTH
:
string
;
FIXED_WIDTH
:
string
;
FIXED_HEIGHT
:
string
;
FIXED_HEIGHT
:
string
;
}
}
export
const
osType
:
string
;
export
const
osType
:
string
;
export
function
cos
(
angle
:
number
):
number
;
export
function
cos
(
angle
:
number
):
number
;
export
function
sin
(
angle
:
number
):
number
;
export
function
sin
(
angle
:
number
):
number
;
export
const
PI_2
:
number
;
export
const
PI_2
:
number
;
export
const
RAD_TO_DEG
:
number
;
export
const
RAD_TO_DEG
:
number
;
export
const
DEG_TO_RAD
:
number
;
export
const
DEG_TO_RAD
:
number
;
export
enum
RENDERER_TYPE
{
export
enum
RENDERER_TYPE
{
UNKNOWN
=
0
,
UNKNOWN
=
0
,
WEBGL
=
1
,
WEBGL
=
1
,
CANVAS
=
2
CANVAS
=
2
}
}
export
enum
SHAPES
{
export
enum
SHAPES
{
POLY
=
0
,
POLY
=
0
,
RECT
=
1
,
RECT
=
1
,
CIRC
=
2
,
CIRC
=
2
,
ELIP
=
3
,
ELIP
=
3
,
RREC
=
4
RREC
=
4
}
}
export
enum
PRECISION
{
export
enum
PRECISION
{
LOW
=
"lowp"
,
LOW
=
"lowp"
,
MEDIUM
=
"mediump"
,
MEDIUM
=
"mediump"
,
HIGH
=
"highp"
HIGH
=
"highp"
}
}
export
enum
TEXT_GRADIENT
{
export
enum
TEXT_GRADIENT
{
LINEAR_VERTICAL
=
0
,
LINEAR_VERTICAL
=
0
,
LINEAR_HORIZONTAL
=
1
LINEAR_HORIZONTAL
=
1
}
}
export
enum
TEXT_ALIGN
{
export
enum
TEXT_ALIGN
{
CENTER
=
"center"
,
CENTER
=
"center"
,
LEFT
=
"left"
,
LEFT
=
"left"
,
RIGHT
=
"right"
RIGHT
=
"right"
}
}
export
enum
VERTICAL_ALIGN
{
export
enum
VERTICAL_ALIGN
{
MIDDLE
=
"middle"
,
MIDDLE
=
"middle"
,
UP
=
"up"
,
UP
=
"up"
,
DOWN
=
"down"
DOWN
=
"down"
}
}
export
enum
TEXT_lINETYPE
{
export
enum
TEXT_lINETYPE
{
SINGLE
=
"single"
,
SINGLE
=
"single"
,
MULTI
=
"multi"
MULTI
=
"multi"
}
}
export
enum
LINE_ALIGNMENT
{
export
enum
LINE_ALIGNMENT
{
middle
=
0.5
,
middle
=
0.5
,
outter
=
1
,
outter
=
1
,
inner
=
0
inner
=
0
}
}
export
enum
LINE_CAP
{
export
enum
LINE_CAP
{
BUTT
=
"butt"
,
BUTT
=
"butt"
,
ROUND
=
"round"
,
ROUND
=
"round"
,
SQUARE
=
"square"
SQUARE
=
"square"
}
}
export
enum
LINE_JOIN
{
export
enum
LINE_JOIN
{
MITER
=
"miter"
,
MITER
=
"miter"
,
ROUND
=
"round"
,
ROUND
=
"round"
,
BEVEL
=
"bevel"
BEVEL
=
"bevel"
}
}
export
enum
BLEND_MODES
{
export
enum
BLEND_MODES
{
NORMAL
=
0
,
NORMAL
=
0
,
ADD
=
1
,
ADD
=
1
,
MULTIPLY
=
2
,
MULTIPLY
=
2
,
...
@@ -121,9 +114,9 @@ declare module engine {
...
@@ -121,9 +114,9 @@ declare module engine {
NORMAL_NPM
=
17
,
NORMAL_NPM
=
17
,
ADD_NPM
=
18
,
ADD_NPM
=
18
,
SCREEN_NPM
=
19
SCREEN_NPM
=
19
}
}
export
enum
DRAW_MODES
{
export
enum
DRAW_MODES
{
POINTS
=
0
,
POINTS
=
0
,
LINES
=
1
,
LINES
=
1
,
LINE_LOOP
=
2
,
LINE_LOOP
=
2
,
...
@@ -131,89 +124,76 @@ declare module engine {
...
@@ -131,89 +124,76 @@ declare module engine {
TRIANGLES
=
4
,
TRIANGLES
=
4
,
TRIANGLE_STRIP
=
5
,
TRIANGLE_STRIP
=
5
,
TRIANGLE_FAN
=
6
TRIANGLE_FAN
=
6
}
}
export
enum
SCALE_MODES
{
export
enum
SCALE_MODES
{
LINEAR
=
0
,
LINEAR
=
0
,
NEAREST
=
1
NEAREST
=
1
}
}
export
enum
WRAP_MODES
{
export
enum
WRAP_MODES
{
CLAMP
=
33071
,
CLAMP
=
33071
,
REPEAT
=
10497
,
REPEAT
=
10497
,
MIRRORED_REPEAT
=
33648
MIRRORED_REPEAT
=
33648
}
}
export
enum
GC_MODES
{
export
enum
GC_MODES
{
AUTO
=
0
,
AUTO
=
0
,
MANUAL
=
1
MANUAL
=
1
}
}
export
const
URL_FILE_EXTENSION
:
any
;
export
const
URL_FILE_EXTENSION
:
any
;
export
const
DATA_URI
:
any
;
export
const
DATA_URI
:
any
;
export
enum
SCROLL_DIRECTION
{
HORIZONTAL
=
"horizontal"
,
VERTICAL
=
"vertical"
}
export
class
Container
extends
DisplayObject
{
export
class
Container
extends
DisplayObject
{
percentWidth
:
number
;
percentHeight
:
number
;
left
:
number
;
top
:
number
;
right
:
number
;
bottom
:
number
;
horizonCenter
:
number
;
verticalCenter
:
number
;
mouseChildren
:
boolean
;
mouseChildren
:
boolean
;
children
:
any
[];
children
:
any
[];
containerUpdateTransform
:
any
;
containerUpdateTransform
:
any
;
constructor
();
constructor
();
afterConstructor
():
void
;
afterConstructor
():
void
;
onChildrenChange
(
index
:
any
):
void
;
onChildrenChange
(
index
:
any
):
void
;
addChild
(
child
:
DisplayObject
):
DisplayObject
;
addChild
(
child
:
DisplayObject
):
DisplayObject
;
addChildAt
(
child
:
DisplayObject
,
index
:
number
):
DisplayObject
;
addChildAt
(
child
:
DisplayObject
,
index
:
number
):
DisplayObject
;
swapChildren
(
child1
:
DisplayObject
,
child2
:
DisplayObject
):
boolean
;
swapChildren
(
child1
:
DisplayObject
,
child2
:
DisplayObject
):
boolean
;
getChildIndex
(
child
:
DisplayObject
):
number
;
getChildIndex
(
child
:
DisplayObject
):
number
;
setChildIndex
(
child
:
DisplayObject
,
index
:
number
):
void
;
setChildIndex
(
child
:
DisplayObject
,
index
:
number
):
void
;
getChildAt
(
index
:
number
):
DisplayObject
;
getChildAt
(
index
:
number
):
DisplayObject
;
getChildByName
(
name
:
string
|
RegExp
,
isOnlyOne
?:
boolean
,
isRecursive
?:
boolean
):
any
;
getChildByName
(
name
:
string
|
RegExp
,
isOnlyOne
?:
boolean
,
isRecursive
?:
boolean
):
any
;
removeChild
(
child
:
DisplayObject
):
DisplayObject
;
removeChild
(
child
:
DisplayObject
):
DisplayObject
;
removeChildAt
(
index
:
number
):
DisplayObject
;
removeChildAt
(
index
:
number
):
DisplayObject
;
removeChildren
(
beginIndex
?:
number
,
endIndex
?:
number
):
DisplayObject
[];
removeChildren
(
beginIndex
?:
number
,
endIndex
?:
number
):
DisplayObject
[];
updateTransform
():
void
;
updateTransform
():
void
;
calculateBounds
():
void
;
calculateBounds
():
void
;
protected
_calculateBounds
():
void
;
protected
_calculateBounds
():
void
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
any
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
any
;
renderWebGL
(
renderer
:
WebglRenderer
):
void
;
renderWebGL
(
renderer
:
WebglRenderer
):
void
;
private
renderAdvancedWebGL
;
private
renderAdvancedWebGL
;
protected
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
protected
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
protected
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
protected
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
update
(
deltaTime
:
number
):
void
;
update
(
deltaTime
:
number
):
void
;
_onDispatchBubbledEvent
(
type
:
string
):
void
;
_onDispatchBubbledEvent
(
type
:
string
):
void
;
destroy
():
void
;
destroy
():
void
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
private
static
_getElementsByName
;
private
static
_getElementsByName
;
}
}
export
class
DisplayObject
extends
EventDispatcher
{
export
class
DisplayObject
extends
EventDispatcher
{
transform
:
Transform
;
transform
:
Transform
;
visible
:
boolean
;
visible
:
boolean
;
renderable
:
boolean
;
renderable
:
boolean
;
...
@@ -234,46 +214,28 @@ declare module engine {
...
@@ -234,46 +214,28 @@ declare module engine {
displayObjectHitTestPoint
:
any
;
displayObjectHitTestPoint
:
any
;
protected
_width
:
number
;
protected
_width
:
number
;
protected
_height
:
number
;
protected
_height
:
number
;
constructor
();
constructor
();
private
readonly
_tempDisplayObjectParent
;
private
readonly
_tempDisplayObjectParent
;
updateTransform
():
void
;
updateTransform
():
void
;
static
_bp
:
Point
;
static
_bp
:
Point
;
static
_p1
:
Point
;
static
_p1
:
Point
;
static
_p2
:
Point
;
static
_p2
:
Point
;
static
_p3
:
Point
;
static
_p3
:
Point
;
static
_p4
:
Point
;
static
_p4
:
Point
;
static
temBounds
:
Rectangle
;
static
temBounds
:
Rectangle
;
hitTestPoint
(
point
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
hitTestPoint
(
point
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
private
_recursivePostUpdateTransform
;
private
_recursivePostUpdateTransform
;
getBounds
(
skipUpdate
?:
boolean
,
rect
?:
Rectangle
):
Rectangle
;
getBounds
(
skipUpdate
?:
boolean
,
rect
?:
Rectangle
):
Rectangle
;
getLocalBounds
(
rect
?:
Rectangle
):
Rectangle
;
getLocalBounds
(
rect
?:
Rectangle
):
Rectangle
;
calculateBounds
():
void
;
calculateBounds
():
void
;
globalToLocal
(
point
:
Point
,
bp
?:
Point
):
Point
;
globalToLocal
(
point
:
Point
,
bp
?:
Point
):
Point
;
localToGlobal
(
point
:
Point
,
bp
?:
Point
):
Point
;
localToGlobal
(
point
:
Point
,
bp
?:
Point
):
Point
;
_onDispatchBubbledEvent
(
type
:
string
):
void
;
_onDispatchBubbledEvent
(
type
:
string
):
void
;
renderWebGL
(
renderer
:
any
):
void
;
renderWebGL
(
renderer
:
any
):
void
;
renderCanvas
(
renderer
:
any
):
void
;
renderCanvas
(
renderer
:
any
):
void
;
setParent
(
container
:
any
):
any
;
setParent
(
container
:
any
):
any
;
setTransform
(
x
?:
number
,
y
?:
number
,
scaleX
?:
number
,
scaleY
?:
number
,
rotation
?:
number
,
skewX
?:
number
,
skewY
?:
number
,
anchorX
?:
number
,
anchorY
?:
number
):
DisplayObject
;
setTransform
(
x
?:
number
,
y
?:
number
,
scaleX
?:
number
,
scaleY
?:
number
,
rotation
?:
number
,
skewX
?:
number
,
skewY
?:
number
,
anchorX
?:
number
,
anchorY
?:
number
):
DisplayObject
;
destroy
():
void
;
destroy
():
void
;
alpha
:
number
;
alpha
:
number
;
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
...
@@ -292,27 +254,21 @@ declare module engine {
...
@@ -292,27 +254,21 @@ declare module engine {
mask
:
Graphics
;
mask
:
Graphics
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
update
(
deltaTime
:
number
):
void
;
update
(
deltaTime
:
number
):
void
;
}
}
export
class
FloatDisplay
extends
DisplayObject
{
export
class
FloatDisplay
extends
DisplayObject
{
htmlElement
:
any
;
htmlElement
:
any
;
private
_isAdded
;
private
_isAdded
;
private
_transformID
;
private
_transformID
;
constructor
();
constructor
();
init
(
htmlElement
:
any
):
void
;
init
(
htmlElement
:
any
):
void
;
private
getStyle
;
private
getStyle
;
updateStyle
():
void
;
updateStyle
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Sprite
extends
Container
{
export
class
Sprite
extends
Container
{
private
_anchorTexture
;
private
_anchorTexture
;
_texture
:
Texture
;
_texture
:
Texture
;
_width
:
number
;
_width
:
number
;
...
@@ -327,48 +283,31 @@ declare module engine {
...
@@ -327,48 +283,31 @@ declare module engine {
uvs
:
Float32Array
;
uvs
:
Float32Array
;
vertexData
:
Float32Array
;
vertexData
:
Float32Array
;
vertexTrimmedData
:
Float32Array
;
vertexTrimmedData
:
Float32Array
;
constructor
(
texture
?:
Texture
);
constructor
(
texture
?:
Texture
);
_onTextureUpdate
():
void
;
_onTextureUpdate
():
void
;
_onAnchorUpdate
():
void
;
_onAnchorUpdate
():
void
;
calculateVertices
():
void
;
calculateVertices
():
void
;
calculateTrimmedVertices
():
void
;
calculateTrimmedVertices
():
void
;
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
_calculateBounds
():
void
;
_calculateBounds
():
void
;
getLocalBounds
(
rect
?:
Rectangle
):
Rectangle
;
getLocalBounds
(
rect
?:
Rectangle
):
Rectangle
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
any
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
any
;
destroy
():
void
;
destroy
():
void
;
anchorTexture
:
any
;
anchorTexture
:
any
;
texture
:
Texture
;
texture
:
Texture
;
static
from
(
source
:
any
):
Sprite
;
static
from
(
source
:
any
):
Sprite
;
static
fromFrame
(
frameId
:
string
):
Sprite
;
static
fromFrame
(
frameId
:
string
):
Sprite
;
static
fromImage
(
imageId
:
string
,
crossorigin
?:
boolean
,
scaleMode
?:
number
):
Sprite
;
static
fromImage
(
imageId
:
string
,
crossorigin
?:
boolean
,
scaleMode
?:
number
):
Sprite
;
}
}
export
class
Stage
extends
Container
{
export
class
Stage
extends
Container
{
iosTouchendPreventDefault
:
boolean
;
iosTouchendPreventDefault
:
boolean
;
isPreventDefaultEvent
:
boolean
;
isPreventDefaultEvent
:
boolean
;
rootDiv
:
any
;
rootDiv
:
any
;
renderObj
:
SystemRenderer
;
renderObj
:
SystemRenderer
;
renderType
:
number
;
renderType
:
number
;
static
getStage
(
stageName
?:
string
):
Stage
;
static
getStage
(
stageName
?:
string
):
Stage
;
private
static
_stageList
;
private
static
_stageList
;
static
pause
:
boolean
;
static
pause
:
boolean
;
private
static
_pause
;
private
static
_pause
;
...
@@ -390,49 +329,33 @@ declare module engine {
...
@@ -390,49 +329,33 @@ declare module engine {
private
_lastDpList
;
private
_lastDpList
;
private
_rid
;
private
_rid
;
private
_floatDisplayList
;
private
_floatDisplayList
;
constructor
(
rootDivId
?:
string
,
desW
?:
number
,
desH
?:
number
,
frameRate
?:
number
,
scaleMode
?:
string
,
renderType
?:
number
,
transparent
?:
boolean
,
bgColor
?:
number
);
constructor
(
rootDivId
?:
string
,
desW
?:
number
,
desH
?:
number
,
frameRate
?:
number
,
scaleMode
?:
string
,
renderType
?:
number
,
transparent
?:
boolean
,
bgColor
?:
number
);
render
():
void
;
render
():
void
;
private
_ml
;
private
_ml
;
private
_mp
;
private
_mp
;
private
_initMouseEvent
;
private
_initMouseEvent
;
private
_mouseDownPoint
;
private
_mouseDownPoint
;
flush
():
void
;
flush
():
void
;
setFrameRate
(
fps
:
number
):
void
;
setFrameRate
(
fps
:
number
):
void
;
getFrameRate
():
number
;
getFrameRate
():
number
;
getRootDivWH
(
div
:
HTMLDivElement
):
{
getRootDivWH
(
div
:
HTMLDivElement
):
{
w
:
number
;
w
:
number
;
h
:
number
;
h
:
number
;
};
};
kill
():
void
;
kill
():
void
;
private
_mouseEventTypes
;
private
_mouseEventTypes
;
private
onMouseEvent
;
private
onMouseEvent
;
private
setAlign
;
private
setAlign
;
resize
():
void
;
resize
():
void
;
getBounds
():
Rectangle
;
getBounds
():
Rectangle
;
private
static
allUpdateObjList
;
private
static
allUpdateObjList
;
static
flushAll
():
void
;
static
flushAll
():
void
;
static
addUpdateObj
(
target
:
any
):
void
;
static
addUpdateObj
(
target
:
any
):
void
;
static
removeUpdateObj
(
target
:
any
):
void
;
static
removeUpdateObj
(
target
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Event
extends
HashObject
{
export
class
Event
extends
HashObject
{
static
RESIZE
:
string
;
static
RESIZE
:
string
;
static
ON_SCROLL_TO_HEAD
:
string
;
static
ON_SCROLL_TO_HEAD
:
string
;
static
ON_SCROLL_STOP
:
string
;
static
ON_SCROLL_STOP
:
string
;
...
@@ -454,62 +377,42 @@ declare module engine {
...
@@ -454,62 +377,42 @@ declare module engine {
type
:
string
;
type
:
string
;
target
:
any
;
target
:
any
;
data
:
any
;
data
:
any
;
constructor
(
type
:
string
);
constructor
(
type
:
string
);
stopImmediatePropagation
():
void
;
stopImmediatePropagation
():
void
;
stopPropagation
():
void
;
stopPropagation
():
void
;
private
_bpd
;
private
_bpd
;
private
_pd
;
private
_pd
;
destroy
():
void
;
destroy
():
void
;
reset
(
type
:
string
,
target
:
any
):
void
;
reset
(
type
:
string
,
target
:
any
):
void
;
}
}
export
class
EventDispatcher
extends
HashObject
{
export
class
EventDispatcher
extends
HashObject
{
protected
eventTypes
:
any
;
protected
eventTypes
:
any
;
protected
eventTypes1
:
any
;
protected
eventTypes1
:
any
;
constructor
();
constructor
();
private
static
_MECO
;
private
static
_MECO
;
static
_totalMEC
:
number
;
static
_totalMEC
:
number
;
static
getMouseEventCount
(
type
?:
string
):
number
;
static
getMouseEventCount
(
type
?:
string
):
number
;
addEventListener
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
addEventListener
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
once
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
once
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
private
_changeMouseCount
;
private
_changeMouseCount
;
private
_defaultEvent
;
private
_defaultEvent
;
dispatchEvent
(
event
:
any
,
data
?:
any
,
useCapture
?:
boolean
):
boolean
;
dispatchEvent
(
event
:
any
,
data
?:
any
,
useCapture
?:
boolean
):
boolean
;
hasEventListener
(
type
:
string
,
useCapture
?:
boolean
):
boolean
;
hasEventListener
(
type
:
string
,
useCapture
?:
boolean
):
boolean
;
removeEventListener
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
removeEventListener
(
type
:
string
,
listener
:
Function
,
context
?:
any
,
useCapture
?:
boolean
):
void
;
removeAllEventListener
():
void
;
removeAllEventListener
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
GDispatcher
{
export
class
GDispatcher
{
private
static
callbackPool
;
private
static
callbackPool
;
private
static
thisObjPool
;
private
static
thisObjPool
;
static
addEvent
(
name
:
string
,
callback
:
any
,
thisObj
:
any
):
void
;
static
addEvent
(
name
:
string
,
callback
:
any
,
thisObj
:
any
):
void
;
static
removeEvent
(
name
:
string
,
callback
:
any
,
thisObj
?:
any
):
void
;
static
removeEvent
(
name
:
string
,
callback
:
any
,
thisObj
?:
any
):
void
;
static
dispatchEvent
(
name
:
string
,
...
args
:
any
[]):
void
;
static
dispatchEvent
(
name
:
string
,
...
args
:
any
[]):
void
;
}
}
export
class
MouseEvent
extends
Event
{
export
class
MouseEvent
extends
Event
{
static
MOUSE_DOWN
:
string
;
static
MOUSE_DOWN
:
string
;
static
MOUSE_UP
:
string
;
static
MOUSE_UP
:
string
;
static
CLICK
:
string
;
static
CLICK
:
string
;
...
@@ -524,37 +427,34 @@ declare module engine {
...
@@ -524,37 +427,34 @@ declare module engine {
localY
:
number
;
localY
:
number
;
currentTarget
:
DisplayObject
;
currentTarget
:
DisplayObject
;
identifier
:
any
;
identifier
:
any
;
constructor
(
type
:
string
);
constructor
(
type
:
string
);
updateAfterEvent
():
void
;
updateAfterEvent
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
const
_default
:
{
export
const
_default
:
{
build
(
graphicsData
:
GraphicsData
):
void
;
build
(
graphicsData
:
GraphicsData
):
void
;
triangulate
(
graphicsData
:
any
,
graphicsGeometry
:
Graphics
):
void
;
triangulate
(
graphicsData
:
any
,
graphicsGeometry
:
Graphics
):
void
;
}
}
export
const
_default
:
{
export
const
_default
:
{
build
(
graphicsData
:
GraphicsData
):
void
;
build
(
graphicsData
:
GraphicsData
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphicsGeometry
:
Graphics
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphicsGeometry
:
Graphics
):
void
;
}
}
export
const
_default
:
{
export
const
_default
:
{
build
(
graphicsData
:
GraphicsData
):
void
;
build
(
graphicsData
:
GraphicsData
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphics
:
Graphics
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphics
:
Graphics
):
void
;
}
}
export
const
_default
:
{
export
const
_default
:
{
build
(
graphicsData
:
GraphicsData
):
void
;
build
(
graphicsData
:
GraphicsData
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphicsGeometry
:
Graphics
):
void
;
triangulate
(
graphicsData
:
GraphicsData
,
graphicsGeometry
:
Graphics
):
void
;
}
}
export
function
earcut
(
data
:
any
,
holeIndices
:
any
,
dim
:
any
):
any
[];
export
function
earcut
(
data
:
any
,
holeIndices
:
any
,
dim
:
any
):
any
[];
export
class
Graphics
extends
Container
{
export
class
Graphics
extends
Container
{
private
_fillStyle
;
private
_fillStyle
;
private
_lineStyle
;
private
_lineStyle
;
readonly
fill
:
FillStyle
;
readonly
fill
:
FillStyle
;
...
@@ -587,89 +487,52 @@ declare module engine {
...
@@ -587,89 +487,52 @@ declare module engine {
private
vertexData
;
private
vertexData
;
private
shapeIndex
;
private
shapeIndex
;
private
_transformID
;
private
_transformID
;
constructor
();
constructor
();
clone
():
Graphics
;
clone
():
Graphics
;
lineStyle
(
lineWidth
?:
number
,
color
?:
number
,
alpha
?:
number
,
alignment
?:
number
,
native
?:
boolean
):
Graphics
;
lineStyle
(
lineWidth
?:
number
,
color
?:
number
,
alpha
?:
number
,
alignment
?:
number
,
native
?:
boolean
):
Graphics
;
lineTextureStyle
(
width
?:
number
,
texture
?:
Texture
,
color
?:
number
,
alpha
?:
number
,
matrix
?:
any
,
alignment
?:
number
,
native
?:
boolean
):
this
;
lineTextureStyle
(
width
?:
number
,
texture
?:
Texture
,
color
?:
number
,
alpha
?:
number
,
matrix
?:
any
,
alignment
?:
number
,
native
?:
boolean
):
this
;
private
startPoly
;
private
startPoly
;
private
finishPoly
;
private
finishPoly
;
moveTo
(
x
:
number
,
y
:
number
):
Graphics
;
moveTo
(
x
:
number
,
y
:
number
):
Graphics
;
lineTo
(
x
:
number
,
y
:
number
):
Graphics
;
lineTo
(
x
:
number
,
y
:
number
):
Graphics
;
private
_initCurve
;
private
_initCurve
;
quadraticCurveTo
(
cpX
:
number
,
cpY
:
number
,
toX
:
number
,
toY
:
number
):
Graphics
;
quadraticCurveTo
(
cpX
:
number
,
cpY
:
number
,
toX
:
number
,
toY
:
number
):
Graphics
;
bezierCurveTo
(
cpX
:
number
,
cpY
:
number
,
cpX2
:
number
,
cpY2
:
number
,
toX
:
number
,
toY
:
number
):
Graphics
;
bezierCurveTo
(
cpX
:
number
,
cpY
:
number
,
cpX2
:
number
,
cpY2
:
number
,
toX
:
number
,
toY
:
number
):
Graphics
;
arcTo
(
x1
:
number
,
y1
:
number
,
x2
:
number
,
y2
:
number
,
radius
:
number
):
Graphics
;
arcTo
(
x1
:
number
,
y1
:
number
,
x2
:
number
,
y2
:
number
,
radius
:
number
):
Graphics
;
arc
(
cx
:
number
,
cy
:
number
,
radius
:
number
,
startAngle
:
number
,
endAngle
:
number
,
anticlockwise
?:
boolean
):
Graphics
;
arc
(
cx
:
number
,
cy
:
number
,
radius
:
number
,
startAngle
:
number
,
endAngle
:
number
,
anticlockwise
?:
boolean
):
Graphics
;
beginFill
(
color
?:
number
|
string
,
alpha
?:
number
):
Graphics
;
beginFill
(
color
?:
number
|
string
,
alpha
?:
number
):
Graphics
;
beginTextureFill
(
texture
?:
Texture
,
color
?:
number
,
alpha
?:
number
,
matrix
?:
Matrix
):
this
;
beginTextureFill
(
texture
?:
Texture
,
color
?:
number
,
alpha
?:
number
,
matrix
?:
Matrix
):
this
;
endFill
():
Graphics
;
endFill
():
Graphics
;
closePath
():
Graphics
;
closePath
():
Graphics
;
beginHole
():
this
;
beginHole
():
this
;
endHole
():
this
;
endHole
():
this
;
drawRect
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
):
Graphics
;
drawRect
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
):
Graphics
;
drawRoundedRect
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
,
radius
:
number
):
Graphics
;
drawRoundedRect
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
,
radius
:
number
):
Graphics
;
drawCircle
(
x
:
number
,
y
:
number
,
radius
:
number
):
Graphics
;
drawCircle
(
x
:
number
,
y
:
number
,
radius
:
number
):
Graphics
;
drawEllipse
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
):
Graphics
;
drawEllipse
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
):
Graphics
;
drawPolygon
(
path
:
number
[]
|
Point
[]
|
Polygon
):
Graphics
;
drawPolygon
(
path
:
number
[]
|
Point
[]
|
Polygon
):
Graphics
;
drawStar
(
x
:
number
,
y
:
number
,
points
:
number
,
radius
:
number
,
innerRadius
:
number
,
rotation
?:
number
):
Graphics
;
drawStar
(
x
:
number
,
y
:
number
,
points
:
number
,
radius
:
number
,
innerRadius
:
number
,
rotation
?:
number
):
Graphics
;
private
drawShape
;
private
drawShape
;
clear
():
Graphics
;
clear
():
Graphics
;
isFastRect
():
boolean
;
isFastRect
():
boolean
;
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
_renderWebGL
(
renderer
:
WebglRenderer
):
void
;
private
updateBatch
;
private
updateBatch
;
private
calculateTints
;
private
calculateTints
;
private
calculateVertices
;
private
calculateVertices
;
private
transformPoints
;
private
transformPoints
;
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
_renderCanvas
(
renderer
:
CanvasRenderer
):
void
;
_calculateBounds
():
void
;
_calculateBounds
():
void
;
hitTestPoint
(
point
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
hitTestPoint
(
point
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
private
hitTestPointAccuratly
;
private
hitTestPointAccuratly
;
updateLocalBoundsSelf
():
void
;
updateLocalBoundsSelf
():
void
;
private
generateCanvasTexture
;
private
generateCanvasTexture
;
destroy
():
void
;
destroy
():
void
;
private
proccessHoles
;
private
proccessHoles
;
private
addUvs
;
private
addUvs
;
private
adjustUvs
;
private
adjustUvs
;
}
}
export
class
GraphicsData
extends
HashObject
{
export
class
GraphicsData
extends
HashObject
{
fillStyle
:
FillStyle
;
fillStyle
:
FillStyle
;
lineStyle
:
LineStyle
;
lineStyle
:
LineStyle
;
matrix
:
Matrix
;
matrix
:
Matrix
;
...
@@ -677,230 +540,161 @@ declare module engine {
...
@@ -677,230 +540,161 @@ declare module engine {
shape
:
any
;
shape
:
any
;
type
:
number
;
type
:
number
;
points
:
number
[];
points
:
number
[];
constructor
(
shape
:
Circle
|
Rectangle
|
Ellipse
|
Polygon
|
RoundedRectangle
,
fillStyle
?:
FillStyle
,
lineStyle
?:
LineStyle
,
matrix
?:
Matrix
);
constructor
(
shape
:
Circle
|
Rectangle
|
Ellipse
|
Polygon
|
RoundedRectangle
,
fillStyle
?:
FillStyle
,
lineStyle
?:
LineStyle
,
matrix
?:
Matrix
);
clone
():
GraphicsData
;
clone
():
GraphicsData
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Shape
extends
Sprite
{
export
class
Shape
extends
Sprite
{
canvas
:
HTMLCanvasElement
;
canvas
:
HTMLCanvasElement
;
context
:
CanvasRenderingContext2D
;
context
:
CanvasRenderingContext2D
;
dirty
:
boolean
;
dirty
:
boolean
;
offsetX
:
number
;
offsetX
:
number
;
offsetY
:
number
;
offsetY
:
number
;
constructor
();
constructor
();
private
_command
;
private
_command
;
private
_isBitmapStroke
;
private
_isBitmapStroke
;
private
_isBitmapFill
;
private
_isBitmapFill
;
hitTestByPixel
:
boolean
;
hitTestByPixel
:
boolean
;
drawRoundRect
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
,
rTL
?:
number
,
rTR
?:
number
,
rBL
?:
number
,
rBR
?:
number
):
void
;
drawRoundRect
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
,
rTL
?:
number
,
rTR
?:
number
,
rBL
?:
number
,
rBR
?:
number
):
void
;
moveTo
(
x
:
number
,
y
:
number
):
void
;
moveTo
(
x
:
number
,
y
:
number
):
void
;
lineTo
(
x
:
number
,
y
:
number
):
void
;
lineTo
(
x
:
number
,
y
:
number
):
void
;
arcTo
(
x1
:
number
,
y1
:
number
,
x2
:
number
,
y2
:
number
,
radius
:
number
):
void
;
arcTo
(
x1
:
number
,
y1
:
number
,
x2
:
number
,
y2
:
number
,
radius
:
number
):
void
;
quadraticCurveTo
(
cpX
:
number
,
cpY
:
number
,
x
:
number
,
y
:
number
):
void
;
quadraticCurveTo
(
cpX
:
number
,
cpY
:
number
,
x
:
number
,
y
:
number
):
void
;
bezierCurveTo
(
cp1X
:
number
,
cp1Y
:
number
,
cp2X
:
number
,
cp2Y
:
number
,
x
:
number
,
y
:
number
):
void
;
bezierCurveTo
(
cp1X
:
number
,
cp1Y
:
number
,
cp2X
:
number
,
cp2Y
:
number
,
x
:
number
,
y
:
number
):
void
;
closePath
():
void
;
closePath
():
void
;
drawRect
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
):
void
;
drawRect
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
):
void
;
arc
(
x
:
number
,
y
:
number
,
radius
:
number
,
startAngle
:
number
,
endAngle
:
number
,
counterclockwise
?:
boolean
):
void
;
arc
(
x
:
number
,
y
:
number
,
radius
:
number
,
startAngle
:
number
,
endAngle
:
number
,
counterclockwise
?:
boolean
):
void
;
drawCircle
(
x
:
number
,
y
:
number
,
radius
:
number
,
counterclockwise
?:
boolean
):
void
;
drawCircle
(
x
:
number
,
y
:
number
,
radius
:
number
,
counterclockwise
?:
boolean
):
void
;
drawEllipse
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
):
void
;
drawEllipse
(
x
:
number
,
y
:
number
,
w
:
number
,
h
:
number
):
void
;
clear
():
void
;
clear
():
void
;
beginFill
(
color
:
number
,
alpha
?:
number
):
void
;
beginFill
(
color
:
number
,
alpha
?:
number
):
void
;
beginLinearGradientFill
(
points
:
any
,
colors
:
any
):
void
;
beginLinearGradientFill
(
points
:
any
,
colors
:
any
):
void
;
beginRadialGradientFill
:
(
points
:
any
,
colors
:
any
)
=>
void
;
beginRadialGradientFill
:
(
points
:
any
,
colors
:
any
)
=>
void
;
beginBitmapFill
(
image
:
any
,
matrix
:
Array
<
number
>
):
void
;
beginBitmapFill
(
image
:
any
,
matrix
:
Array
<
number
>
):
void
;
private
_fill
;
private
_fill
;
beginStroke
(
color
:
number
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
,
alpha
?:
number
):
void
;
beginStroke
(
color
:
number
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
,
alpha
?:
number
):
void
;
beginLinearGradientStroke
(
points
:
Array
<
number
>
,
colors
:
any
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
beginLinearGradientStroke
(
points
:
Array
<
number
>
,
colors
:
any
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
beginRadialGradientStroke
(
points
:
Array
<
number
>
,
colors
:
any
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
beginRadialGradientStroke
(
points
:
Array
<
number
>
,
colors
:
any
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
beginBitmapStroke
(
image
:
any
,
matrix
:
Array
<
number
>
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
beginBitmapStroke
(
image
:
any
,
matrix
:
Array
<
number
>
,
lineWidth
?:
number
,
cap
?:
LINE_CAP
,
join
?:
LINE_JOIN
,
miter
?:
number
):
void
;
private
_stroke
;
private
_stroke
;
endFill
():
void
;
endFill
():
void
;
endStroke
():
void
;
endStroke
():
void
;
updateShape
():
void
;
updateShape
():
void
;
private
_drawShape
;
private
_drawShape
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
DisplayObject
;
changeColor
(
infoObj
:
any
):
void
;
changeColor
(
infoObj
:
any
):
void
;
updateTexture
():
void
;
updateTexture
():
void
;
_renderCanvas
(
renderer
:
any
):
void
;
_renderCanvas
(
renderer
:
any
):
void
;
_renderWebGL
(
renderer
:
any
):
void
;
_renderWebGL
(
renderer
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Circle
{
export
class
Circle
{
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
radius
:
number
;
radius
:
number
;
type
:
number
;
type
:
number
;
constructor
(
x
?:
number
,
y
?:
number
,
radius
?:
number
);
constructor
(
x
?:
number
,
y
?:
number
,
radius
?:
number
);
clone
():
Circle
;
clone
():
Circle
;
isPointIn
(
point
:
Point
):
boolean
;
isPointIn
(
point
:
Point
):
boolean
;
getBounds
():
Rectangle
;
getBounds
():
Rectangle
;
}
}
export
class
Ellipse
{
export
class
Ellipse
{
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
type
:
number
;
type
:
number
;
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
);
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
);
clone
():
Ellipse
;
clone
():
Ellipse
;
isPointIn
(
point
:
Point
):
boolean
;
isPointIn
(
point
:
Point
):
boolean
;
getBounds
():
Rectangle
;
getBounds
():
Rectangle
;
}
}
export
class
Polygon
{
export
class
Polygon
{
closed
:
boolean
;
closed
:
boolean
;
points
:
number
[];
points
:
number
[];
type
:
number
;
type
:
number
;
constructor
(...
points
:
any
[]);
constructor
(...
points
:
any
[]);
clone
():
Polygon
;
clone
():
Polygon
;
close
():
void
;
close
():
void
;
isPointIn
(
point
:
Point
):
boolean
;
isPointIn
(
point
:
Point
):
boolean
;
}
}
export
class
RoundedRectangle
{
export
class
RoundedRectangle
{
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
radius
:
number
;
radius
:
number
;
type
:
number
;
type
:
number
;
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
,
radius
?:
number
);
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
,
radius
?:
number
);
clone
():
RoundedRectangle
;
clone
():
RoundedRectangle
;
isPointIn
(
point
:
Point
):
boolean
;
isPointIn
(
point
:
Point
):
boolean
;
}
}
export
class
FillStyle
{
export
class
FillStyle
{
color
:
number
;
color
:
number
;
alpha
:
number
;
alpha
:
number
;
texture
:
Texture
;
texture
:
Texture
;
matrix
:
Matrix
;
matrix
:
Matrix
;
visible
:
boolean
;
visible
:
boolean
;
alphaBlock
:
boolean
;
alphaBlock
:
boolean
;
constructor
();
constructor
();
clone
():
FillStyle
;
clone
():
FillStyle
;
reset
():
void
;
reset
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
LineStyle
extends
FillStyle
{
export
class
LineStyle
extends
FillStyle
{
native
:
boolean
;
native
:
boolean
;
width
:
number
;
width
:
number
;
alignment
:
LINE_ALIGNMENT
;
alignment
:
LINE_ALIGNMENT
;
clone
():
LineStyle
;
clone
():
LineStyle
;
reset
():
void
;
reset
():
void
;
}
}
export
function
bezierCurveControlPoint
(
points
:
any
):
{
export
function
bezierCurveControlPoint
(
points
:
any
):
{
A
:
any
[];
A
:
any
[];
B
:
any
[];
B
:
any
[];
}
}
export
const
GRAPHICS_CURVES
:
{
export
const
GRAPHICS_CURVES
:
{
adaptive
:
boolean
;
adaptive
:
boolean
;
maxLength
:
number
;
maxLength
:
number
;
minSegments
:
number
;
minSegments
:
number
;
maxSegments
:
number
;
maxSegments
:
number
;
segmentsCount
:
Function
;
segmentsCount
:
Function
;
}
}
export
abstract
class
HashObject
{
export
abstract
class
HashObject
{
protected
_instanceId
:
number
;
protected
_instanceId
:
number
;
protected
_instanceType
:
string
;
protected
_instanceType
:
string
;
protected
static
_object_id
:
number
;
protected
static
_object_id
:
number
;
constructor
();
constructor
();
readonly
instanceId
:
number
;
readonly
instanceId
:
number
;
readonly
instanceType
:
string
;
readonly
instanceType
:
string
;
abstract
destroy
():
void
;
abstract
destroy
():
void
;
}
}
export
class
Loader
extends
EventDispatcher
{
export
class
Loader
extends
EventDispatcher
{
caches
:
{};
caches
:
{};
_req
:
XMLHttpRequest
;
crossOrigin
:
boolean
;
constructor
();
constructor
();
loadSheet
(
url
:
string
):
Promise
<
void
>
;
loadRaw
(
url
:
string
,
uuid
?:
string
,
type
?:
'text'
|
'json'
):
Promise
<
any
>
;
loadJson
(
url
:
string
,
uuid
?:
string
):
Promise
<
any
>
;
loadText
(
url
:
string
,
uuid
?:
string
):
Promise
<
any
>
;
loadImage
(
url
:
string
,
uuid
?:
string
):
Promise
<
{}
>
;
loadTexture
(
url
:
string
,
uuid
?:
string
):
Promise
<
Texture
>
;
cache
(
name
:
string
,
data
:
any
):
void
;
}
loadSheet
(
callback
:
Function
,
url
:
string
):
void
;
export
const
globalLoader
:
Loader
;
loadRaw
(
callback
:
Function
,
url
:
string
,
type
:
'text'
|
'json'
):
void
;
loadJson
(
callback
:
Function
,
url
:
string
):
void
;
export
const
GroupD8
:
{
loadText
(
callback
:
Function
,
url
:
string
):
void
;
loadTexture
(
callback
:
Function
,
url
:
string
):
void
;
loadImage
(
callback
:
Function
,
url
:
string
,
crossOrigin
?:
boolean
):
HTMLImageElement
;
cache
(
name
:
string
,
data
:
any
):
void
;
}
export
const
globalLoader
:
Loader
;
export
const
GroupD8
:
{
E
:
number
;
E
:
number
;
SE
:
number
;
SE
:
number
;
S
:
number
;
S
:
number
;
...
@@ -922,9 +716,9 @@ declare module engine {
...
@@ -922,9 +716,9 @@ declare module engine {
isVertical
:
(
rotation
:
any
)
=>
boolean
;
isVertical
:
(
rotation
:
any
)
=>
boolean
;
byDirection
:
(
dx
:
any
,
dy
:
any
)
=>
number
;
byDirection
:
(
dx
:
any
,
dy
:
any
)
=>
number
;
matrixAppendRotationInv
:
(
matrix
:
any
,
rotation
:
any
,
tx
?:
number
,
ty
?:
number
)
=>
void
;
matrixAppendRotationInv
:
(
matrix
:
any
,
rotation
:
any
,
tx
?:
number
,
ty
?:
number
)
=>
void
;
}
}
export
class
Matrix
extends
HashObject
{
export
class
Matrix
extends
HashObject
{
a
:
number
;
a
:
number
;
b
:
number
;
b
:
number
;
c
:
number
;
c
:
number
;
...
@@ -932,93 +726,58 @@ declare module engine {
...
@@ -932,93 +726,58 @@ declare module engine {
tx
:
number
;
tx
:
number
;
ty
:
number
;
ty
:
number
;
array
:
any
;
array
:
any
;
constructor
(
a
?:
number
,
b
?:
number
,
c
?:
number
,
d
?:
number
,
tx
?:
number
,
ty
?:
number
);
constructor
(
a
?:
number
,
b
?:
number
,
c
?:
number
,
d
?:
number
,
tx
?:
number
,
ty
?:
number
);
clone
():
Matrix
;
clone
():
Matrix
;
copy
(
matrix
:
Matrix
|
any
):
this
;
copy
(
matrix
:
Matrix
|
any
):
this
;
transformPoint
(
x
:
number
,
y
:
number
,
bp
?:
Point
):
Point
;
transformPoint
(
x
:
number
,
y
:
number
,
bp
?:
Point
):
Point
;
transformPointInverse
(
x
:
number
,
y
:
number
,
bp
?:
Point
):
Point
;
transformPointInverse
(
x
:
number
,
y
:
number
,
bp
?:
Point
):
Point
;
setFrom
(
mtx
:
Matrix
):
void
;
setFrom
(
mtx
:
Matrix
):
void
;
identity
():
void
;
identity
():
void
;
invert
():
Matrix
;
invert
():
Matrix
;
createBox
(
x
:
number
,
y
:
number
,
scaleX
:
number
,
scaleY
:
number
,
rotation
:
number
,
skewX
:
number
,
skewY
:
number
,
ax
:
number
,
ay
:
number
):
void
;
createBox
(
x
:
number
,
y
:
number
,
scaleX
:
number
,
scaleY
:
number
,
rotation
:
number
,
skewX
:
number
,
skewY
:
number
,
ax
:
number
,
ay
:
number
):
void
;
prepend
:
(
mtx
:
Matrix
)
=>
void
;
prepend
:
(
mtx
:
Matrix
)
=>
void
;
append
(
matrix
:
Matrix
):
void
;
append
(
matrix
:
Matrix
):
void
;
static
isEqual
(
m1
:
Matrix
,
m2
:
Matrix
):
boolean
;
static
isEqual
(
m1
:
Matrix
,
m2
:
Matrix
):
boolean
;
concat
(
mtx
:
Matrix
):
void
;
concat
(
mtx
:
Matrix
):
void
;
rotate
(
angle
:
number
):
void
;
rotate
(
angle
:
number
):
void
;
scale
(
sx
:
number
,
sy
:
number
):
void
;
scale
(
sx
:
number
,
sy
:
number
):
void
;
translate
(
dx
:
number
,
dy
:
number
):
void
;
translate
(
dx
:
number
,
dy
:
number
):
void
;
set
(
a
:
any
,
b
:
any
,
c
:
any
,
d
:
any
,
tx
:
any
,
ty
:
any
):
this
;
set
(
a
:
any
,
b
:
any
,
c
:
any
,
d
:
any
,
tx
:
any
,
ty
:
any
):
this
;
getRotation
():
number
;
getRotation
():
number
;
toArray
(
transpose
?:
boolean
,
out
?:
any
):
any
;
toArray
(
transpose
?:
boolean
,
out
?:
any
):
any
;
static
readonly
IDENTITY
:
Matrix
;
static
readonly
IDENTITY
:
Matrix
;
static
readonly
TEMP_MATRIX
:
Matrix
;
static
readonly
TEMP_MATRIX
:
Matrix
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
ObservablePoint
extends
HashObject
{
export
class
ObservablePoint
extends
HashObject
{
_x
:
number
;
_x
:
number
;
_y
:
number
;
_y
:
number
;
cb
:
any
;
cb
:
any
;
scope
:
any
;
scope
:
any
;
constructor
(
cb
:
Function
,
scope
:
any
,
x
?:
number
,
y
?:
number
);
constructor
(
cb
:
Function
,
scope
:
any
,
x
?:
number
,
y
?:
number
);
set
(
x
?:
number
,
y
?:
number
):
void
;
set
(
x
?:
number
,
y
?:
number
):
void
;
copy
(
point
:
Point
|
ObservablePoint
):
void
;
copy
(
point
:
Point
|
ObservablePoint
):
void
;
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Point
extends
HashObject
{
export
class
Point
extends
HashObject
{
destroy
():
void
;
destroy
():
void
;
constructor
(
x
?:
number
,
y
?:
number
);
constructor
(
x
?:
number
,
y
?:
number
);
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
static
distance
(...
args
:
any
[]):
number
;
static
distance
(...
args
:
any
[]):
number
;
set
(
x
:
number
,
y
:
number
):
void
;
set
(
x
:
number
,
y
:
number
):
void
;
}
}
export
class
Rectangle
extends
HashObject
{
export
class
Rectangle
extends
HashObject
{
type
:
number
;
type
:
number
;
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
);
constructor
(
x
?:
number
,
y
?:
number
,
width
?:
number
,
height
?:
number
);
clear
():
void
;
clear
():
void
;
copy
(
rect
:
Rectangle
):
this
;
copy
(
rect
:
Rectangle
):
this
;
clone
():
Rectangle
;
clone
():
Rectangle
;
x
:
number
;
x
:
number
;
y
:
number
;
y
:
number
;
width
:
number
;
width
:
number
;
...
@@ -1027,25 +786,17 @@ declare module engine {
...
@@ -1027,25 +786,17 @@ declare module engine {
readonly
right
:
number
;
readonly
right
:
number
;
readonly
top
:
number
;
readonly
top
:
number
;
readonly
bottom
:
number
;
readonly
bottom
:
number
;
isPointIn
(
point
:
Point
):
boolean
;
isPointIn
(
point
:
Point
):
boolean
;
fit
(
rectangle
:
Rectangle
):
void
;
fit
(
rectangle
:
Rectangle
):
void
;
static
createFromRects
(...
arg
:
Rectangle
[]):
Rectangle
;
static
createFromRects
(...
arg
:
Rectangle
[]):
Rectangle
;
static
createFromPoints
(
rect
:
Rectangle
,
...
arg
:
Point
[]):
Rectangle
;
static
createFromPoints
(
rect
:
Rectangle
,
...
arg
:
Point
[]):
Rectangle
;
static
createFromVertexData
(
rect
:
Rectangle
,
vertexData
:
Float32Array
):
Rectangle
;
static
createFromVertexData
(
rect
:
Rectangle
,
vertexData
:
Float32Array
):
Rectangle
;
static
createRectfrom2Point
(
rect
:
Rectangle
,
p1
:
Point
,
p2
:
Point
):
Rectangle
;
static
createRectfrom2Point
(
rect
:
Rectangle
,
p1
:
Point
,
p2
:
Point
):
Rectangle
;
static
testRectCross
(
ra
:
Rectangle
,
rb
:
Rectangle
):
boolean
;
static
testRectCross
(
ra
:
Rectangle
,
rb
:
Rectangle
):
boolean
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
Transform
extends
HashObject
{
export
class
Transform
extends
HashObject
{
worldMatrix
:
Matrix
;
worldMatrix
:
Matrix
;
localMatrix
:
Matrix
;
localMatrix
:
Matrix
;
_worldID
:
number
;
_worldID
:
number
;
...
@@ -1061,29 +812,22 @@ declare module engine {
...
@@ -1061,29 +812,22 @@ declare module engine {
_sy
:
number
;
_sy
:
number
;
_localID
:
number
;
_localID
:
number
;
_currentLocalID
:
number
;
_currentLocalID
:
number
;
constructor
();
constructor
();
onChange
():
void
;
onChange
():
void
;
updateSkew
():
void
;
updateSkew
():
void
;
updateLocalMatrix
():
void
;
updateLocalMatrix
():
void
;
updateWorldMatrix
(
parentTransform
:
Transform
):
void
;
updateWorldMatrix
(
parentTransform
:
Transform
):
void
;
rotation
:
number
;
rotation
:
number
;
destroy
():
void
;
destroy
():
void
;
}
}
export
function
httpRequest
(
callback
:
Function
,
url
:
string
,
method
?:
string
,
params
?:
any
,
type
?:
'text'
|
'json'
|
'jsonp'
):
void
;
export
function
httpRequest
(
url
:
string
,
method
?:
string
,
params
?:
any
,
type
?:
'text'
|
'json'
|
'jsonp'
):
Promise
<
{}
>
;
export
function
jsonp
(
callback
:
any
,
url
:
any
,
params
:
any
):
void
;
export
function
jsonp
(
url
:
any
,
params
:
any
):
Promise
<
{}
>
;
export
function
urlJoin
(
url
:
any
,
query
:
any
):
any
;
export
function
urlJoin
(
url
:
any
,
query
:
any
):
any
;
export
class
CanvasRenderer
extends
SystemRenderer
{
export
class
CanvasRenderer
extends
SystemRenderer
{
rootContext
:
CanvasRenderingContext2D
;
rootContext
:
CanvasRenderingContext2D
;
context
:
CanvasRenderingContext2D
;
context
:
CanvasRenderingContext2D
;
maskManager
:
CanvasMaskManager
;
maskManager
:
CanvasMaskManager
;
...
@@ -1093,49 +837,34 @@ declare module engine {
...
@@ -1093,49 +837,34 @@ declare module engine {
graphics
:
CanvasGraphicsRenderer
;
graphics
:
CanvasGraphicsRenderer
;
};
};
renderingToScreen
:
boolean
;
renderingToScreen
:
boolean
;
constructor
(
options
:
RendererOptions
);
constructor
(
options
:
RendererOptions
);
render
(
displayObject
:
DisplayObject
,
renderTexture
?:
any
,
transform
?:
Matrix
):
void
;
render
(
displayObject
:
DisplayObject
,
renderTexture
?:
any
,
transform
?:
Matrix
):
void
;
clear
(
clearColor
:
string
):
void
;
clear
(
clearColor
:
string
):
void
;
destroy
():
void
;
destroy
():
void
;
resize
(
screenWidth
:
number
,
screenHeight
:
number
):
void
;
resize
(
screenWidth
:
number
,
screenHeight
:
number
):
void
;
destroyPlugins
():
void
;
destroyPlugins
():
void
;
}
}
export
class
BatchManager
{
export
class
BatchManager
{
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
emptyRenderer
:
ObjectRenderer
;
emptyRenderer
:
ObjectRenderer
;
currentRenderer
:
ObjectRenderer
;
currentRenderer
:
ObjectRenderer
;
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
setObjectRenderer
(
objectRenderer
:
ObjectRenderer
):
void
;
setObjectRenderer
(
objectRenderer
:
ObjectRenderer
):
void
;
flush
():
void
;
flush
():
void
;
reset
():
void
;
reset
():
void
;
}
}
export
class
CanvasMaskManager
extends
HashObject
{
export
class
CanvasMaskManager
extends
HashObject
{
renderer
:
any
;
renderer
:
any
;
constructor
(
renderer
:
CanvasRenderer
);
constructor
(
renderer
:
CanvasRenderer
);
pushMask
(
maskData
:
Graphics
):
void
;
pushMask
(
maskData
:
Graphics
):
void
;
renderGraphicsShape
(
graphics
:
Graphics
):
void
;
renderGraphicsShape
(
graphics
:
Graphics
):
void
;
popMask
(
renderer
:
CanvasRenderer
):
void
;
popMask
(
renderer
:
CanvasRenderer
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
MaskManager
{
export
class
MaskManager
{
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
scissor
:
boolean
;
scissor
:
boolean
;
scissorData
:
any
;
scissorData
:
any
;
...
@@ -1143,61 +872,42 @@ declare module engine {
...
@@ -1143,61 +872,42 @@ declare module engine {
enableScissor
:
boolean
;
enableScissor
:
boolean
;
alphaMaskPool
:
any
[];
alphaMaskPool
:
any
[];
alphaMaskIndex
:
number
;
alphaMaskIndex
:
number
;
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
pushMask
(
target
:
any
,
maskData
:
any
):
void
;
pushMask
(
target
:
any
,
maskData
:
any
):
void
;
popMask
(
target
:
any
,
maskData
:
any
):
void
;
popMask
(
target
:
any
,
maskData
:
any
):
void
;
pushStencilMask
(
maskData
:
Graphics
):
void
;
pushStencilMask
(
maskData
:
Graphics
):
void
;
popStencilMask
():
void
;
popStencilMask
():
void
;
pushScissorMask
(
target
:
any
,
maskData
:
Graphics
):
void
;
pushScissorMask
(
target
:
any
,
maskData
:
Graphics
):
void
;
popScissorMask
():
void
;
popScissorMask
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
StencilManager
{
export
class
StencilManager
{
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
stencilMaskStack
:
Graphics
[];
stencilMaskStack
:
Graphics
[];
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
setMaskStack
(
stencilMaskStack
:
Graphics
[]):
void
;
setMaskStack
(
stencilMaskStack
:
Graphics
[]):
void
;
pushStencil
(
graphics
:
Graphics
):
void
;
pushStencil
(
graphics
:
Graphics
):
void
;
popStencil
():
void
;
popStencil
():
void
;
_useCurrent
():
void
;
_useCurrent
():
void
;
_getBitwiseMask
():
number
;
_getBitwiseMask
():
number
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
TextureGarbageCollector
{
export
class
TextureGarbageCollector
{
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
count
:
number
;
count
:
number
;
checkCount
:
number
;
checkCount
:
number
;
maxIdle
:
number
;
maxIdle
:
number
;
checkCountMax
:
number
;
checkCountMax
:
number
;
mode
:
number
;
mode
:
number
;
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
update
():
void
;
update
():
void
;
run
():
void
;
run
():
void
;
unload
(
displayObject
:
any
):
void
;
unload
(
displayObject
:
any
):
void
;
}
}
export
class
TextureManager
{
export
class
TextureManager
{
boundTextures
:
any
;
boundTextures
:
any
;
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
emptyTextures
:
any
;
emptyTextures
:
any
;
...
@@ -1205,27 +915,18 @@ declare module engine {
...
@@ -1205,27 +915,18 @@ declare module engine {
currentLocation
:
number
;
currentLocation
:
number
;
gl
:
WebGLRenderingContext
;
gl
:
WebGLRenderingContext
;
_managedTextures
:
Array
<
any
>
;
_managedTextures
:
Array
<
any
>
;
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
onContextChange
():
void
;
onContextChange
():
void
;
bindTexture
(
texture
:
any
,
location
?:
number
,
forceLocation
?:
boolean
):
number
;
bindTexture
(
texture
:
any
,
location
?:
number
,
forceLocation
?:
boolean
):
number
;
getTexture
():
void
;
getTexture
():
void
;
updateTexture
(
texture
:
any
,
location
?:
number
):
GLTexture
;
updateTexture
(
texture
:
any
,
location
?:
number
):
GLTexture
;
unbindTexture
(
texture
:
any
):
void
;
unbindTexture
(
texture
:
any
):
void
;
destroyTexture
(
texture
:
any
,
skipRemove
:
any
):
void
;
destroyTexture
(
texture
:
any
,
skipRemove
:
any
):
void
;
removeAll
():
void
;
removeAll
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
BatchRenderer
extends
ObjectRenderer
{
export
class
BatchRenderer
extends
ObjectRenderer
{
vertSize
:
number
;
vertSize
:
number
;
vertByteSize
:
number
;
vertByteSize
:
number
;
size
:
number
;
size
:
number
;
...
@@ -1243,80 +944,58 @@ declare module engine {
...
@@ -1243,80 +944,58 @@ declare module engine {
MAX_TEXTURES
:
number
;
MAX_TEXTURES
:
number
;
vertexBuffers
:
GLBuffer
[];
vertexBuffers
:
GLBuffer
[];
indexBuffers
:
GLBuffer
[];
indexBuffers
:
GLBuffer
[];
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
onContextChange
():
void
;
onContextChange
():
void
;
onPreRender
():
void
;
onPreRender
():
void
;
render
(
element
:
any
):
void
;
render
(
element
:
any
):
void
;
getIndexBuffer
(
size
:
any
):
any
;
getIndexBuffer
(
size
:
any
):
any
;
getAttributeBuffer
(
size
:
number
):
any
;
getAttributeBuffer
(
size
:
number
):
any
;
flush
():
void
;
flush
():
void
;
packGeometry
(
element
:
any
,
float32View
:
any
,
uint32View
:
any
,
indexBuffer
:
any
,
index
:
any
,
indexCount
:
any
):
void
;
packGeometry
(
element
:
any
,
float32View
:
any
,
uint32View
:
any
,
indexBuffer
:
any
,
index
:
any
,
indexCount
:
any
):
void
;
start
():
void
;
start
():
void
;
stop
():
void
;
stop
():
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
CanvasGraphicsRenderer
{
export
class
CanvasGraphicsRenderer
{
renderer
:
CanvasRenderer
;
renderer
:
CanvasRenderer
;
constructor
(
renderer
:
CanvasRenderer
);
constructor
(
renderer
:
CanvasRenderer
);
render
(
graphics
:
Graphics
):
void
;
render
(
graphics
:
Graphics
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
function
holePath
(
graphicsData
:
GraphicsData
,
context
:
CanvasRenderingContext2D
,
ccw
?:
boolean
):
void
;
export
function
holePath
(
graphicsData
:
GraphicsData
,
context
:
CanvasRenderingContext2D
,
ccw
?:
boolean
):
void
;
export
function
judgeCcw
(
points
:
number
[]):
boolean
;
export
function
judgeCcw
(
points
:
number
[]):
boolean
;
export
class
CanvasSpriteRenderer
{
export
class
CanvasSpriteRenderer
{
renderer
:
CanvasRenderer
;
renderer
:
CanvasRenderer
;
constructor
(
renderer
:
CanvasRenderer
);
constructor
(
renderer
:
CanvasRenderer
);
render
(
sprite
:
any
):
void
;
render
(
sprite
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
interface
RendererOptions
{
export
interface
RendererOptions
{
htmlElement
?:
HTMLCanvasElement
;
htmlElement
?:
HTMLCanvasElement
;
transparent
?:
boolean
;
transparent
?:
boolean
;
antialias
?:
boolean
;
antialias
?:
boolean
;
preserveDrawingBuffer
?:
boolean
;
preserveDrawingBuffer
?:
boolean
;
backgroundColor
?:
number
;
backgroundColor
?:
number
;
roundPixels
?:
boolean
;
roundPixels
?:
boolean
;
}
}
export
class
CanvasRenderTarget
{
export
class
CanvasRenderTarget
{
canvas
:
HTMLCanvasElement
;
canvas
:
HTMLCanvasElement
;
context
:
CanvasRenderingContext2D
;
context
:
CanvasRenderingContext2D
;
constructor
(
width
:
number
,
height
:
number
);
constructor
(
width
:
number
,
height
:
number
);
clear
():
void
;
clear
():
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
destroy
():
void
;
destroy
():
void
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
}
}
export
class
RenderTarget
{
export
class
RenderTarget
{
gl
:
WebGLRenderingContext
;
gl
:
WebGLRenderingContext
;
frameBuffer
:
GLFramebuffer
;
frameBuffer
:
GLFramebuffer
;
texture
:
GLTexture
;
texture
:
GLTexture
;
...
@@ -1332,25 +1011,17 @@ declare module engine {
...
@@ -1332,25 +1011,17 @@ declare module engine {
stencilMaskStack
:
Graphics
[];
stencilMaskStack
:
Graphics
[];
scaleMode
:
number
;
scaleMode
:
number
;
root
:
boolean
;
root
:
boolean
;
constructor
(
gl
:
WebGLRenderingContext
,
width
?:
number
,
height
?:
number
,
scaleMode
?:
number
,
root
?:
boolean
);
constructor
(
gl
:
WebGLRenderingContext
,
width
?:
number
,
height
?:
number
,
scaleMode
?:
number
,
root
?:
boolean
);
clear
(
clearColor
?:
number
[]):
void
;
clear
(
clearColor
?:
number
[]):
void
;
attachStencilBuffer
():
void
;
attachStencilBuffer
():
void
;
setFrame
(
destinationFrame
?:
Rectangle
,
sourceFrame
?:
Rectangle
):
void
;
setFrame
(
destinationFrame
?:
Rectangle
,
sourceFrame
?:
Rectangle
):
void
;
activate
():
void
;
activate
():
void
;
calculateProjection
(
destinationFrame
:
Rectangle
,
sourceFrame
?:
Rectangle
):
void
;
calculateProjection
(
destinationFrame
:
Rectangle
,
sourceFrame
?:
Rectangle
):
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
SystemRenderer
extends
EventDispatcher
{
export
class
SystemRenderer
extends
EventDispatcher
{
options
:
RendererOptions
;
options
:
RendererOptions
;
type
:
number
;
type
:
number
;
htmlElement
:
HTMLCanvasElement
;
htmlElement
:
HTMLCanvasElement
;
...
@@ -1361,64 +1032,49 @@ declare module engine {
...
@@ -1361,64 +1032,49 @@ declare module engine {
_backgroundColorString
:
string
;
_backgroundColorString
:
string
;
_tempDisplayObjectParent
:
Container
;
_tempDisplayObjectParent
:
Container
;
_lastObjectRendered
:
DisplayObject
;
_lastObjectRendered
:
DisplayObject
;
constructor
(
options
:
RendererOptions
);
constructor
(
options
:
RendererOptions
);
resize
(
width
:
number
,
height
:
number
):
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
render
(
displayObject
:
any
,
renderTexture
?:
any
,
transform
?:
any
):
void
;
render
(
displayObject
:
any
,
renderTexture
?:
any
,
transform
?:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
backgroundColor
:
number
;
backgroundColor
:
number
;
}
}
export
class
BatchBuffer
{
export
class
BatchBuffer
{
vertices
:
ArrayBuffer
;
vertices
:
ArrayBuffer
;
float32View
:
Float32Array
;
float32View
:
Float32Array
;
uint32View
:
Uint32Array
;
uint32View
:
Uint32Array
;
positions
:
any
;
positions
:
any
;
uvs
:
any
;
uvs
:
any
;
colors
:
any
;
colors
:
any
;
constructor
(
size
:
number
);
constructor
(
size
:
number
);
destroy
():
void
;
destroy
():
void
;
}
}
export
class
BatchDrawCall
{
export
class
BatchDrawCall
{
textures
:
BaseTexture
[];
textures
:
BaseTexture
[];
textureCount
:
number
;
textureCount
:
number
;
start
:
number
;
start
:
number
;
size
:
number
;
size
:
number
;
type
:
number
;
type
:
number
;
constructor
();
constructor
();
}
}
export
function
createIndicesForQuads
(
size
:
number
):
Uint16Array
;
export
function
createIndicesForQuads
(
size
:
number
):
Uint16Array
;
export
function
generateMultiTextureShader
(
gl
:
any
,
maxTextures
:
any
):
GLShader
;
export
function
generateMultiTextureShader
(
gl
:
any
,
maxTextures
:
any
):
GLShader
;
export
class
ObjectRenderer
{
export
class
ObjectRenderer
{
renderer
:
WebglRenderer
;
renderer
:
WebglRenderer
;
constructor
(
renderer
:
WebglRenderer
);
constructor
(
renderer
:
WebglRenderer
);
onContextChange
():
void
;
onContextChange
():
void
;
start
():
void
;
start
():
void
;
stop
():
void
;
stop
():
void
;
flush
():
void
;
flush
():
void
;
render
(
object
:
DisplayObject
):
void
;
render
(
object
:
DisplayObject
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
WebGLState
{
export
class
WebGLState
{
blendModes
:
any
;
blendModes
:
any
;
activeState
:
Uint8Array
;
activeState
:
Uint8Array
;
defaultState
:
Uint8Array
;
defaultState
:
Uint8Array
;
...
@@ -1429,29 +1085,19 @@ declare module engine {
...
@@ -1429,29 +1085,19 @@ declare module engine {
attribState
:
any
[];
attribState
:
any
[];
};
};
nativeVaoExtension
:
any
;
nativeVaoExtension
:
any
;
constructor
(
gl
:
WebGLRenderingContext
);
constructor
(
gl
:
WebGLRenderingContext
);
setState
(
state
:
any
):
void
;
setState
(
state
:
any
):
void
;
setBlend
(
value
:
any
):
void
;
setBlend
(
value
:
any
):
void
;
setBlendMode
(
value
:
any
):
void
;
setBlendMode
(
value
:
any
):
void
;
setDepthTest
(
value
:
any
):
void
;
setDepthTest
(
value
:
any
):
void
;
setCullFace
(
value
:
any
):
void
;
setCullFace
(
value
:
any
):
void
;
setFrontFace
(
value
:
any
):
void
;
setFrontFace
(
value
:
any
):
void
;
resetAttributes
():
void
;
resetAttributes
():
void
;
resetToDefault
():
void
;
resetToDefault
():
void
;
resetTo3D
():
void
;
resetTo3D
():
void
;
}
}
export
class
WebglRenderer
extends
SystemRenderer
{
export
class
WebglRenderer
extends
SystemRenderer
{
plugins
:
{};
plugins
:
{};
gl
:
WebGLRenderingContext
;
gl
:
WebGLRenderingContext
;
CONTEXT_UID
:
number
;
CONTEXT_UID
:
number
;
...
@@ -1466,69 +1112,47 @@ declare module engine {
...
@@ -1466,69 +1112,47 @@ declare module engine {
_activeVao
:
VertexArrayObject
;
_activeVao
:
VertexArrayObject
;
_activeRenderTarget
:
RenderTarget
;
_activeRenderTarget
:
RenderTarget
;
rootRenderTarget
:
RenderTarget
;
rootRenderTarget
:
RenderTarget
;
constructor
(
options
:
RendererOptions
);
constructor
(
options
:
RendererOptions
);
_initContext
():
void
;
_initContext
():
void
;
render
(
displayObject
:
DisplayObject
,
renderTexture
?:
any
,
transform
?:
any
):
void
;
render
(
displayObject
:
DisplayObject
,
renderTexture
?:
any
,
transform
?:
any
):
void
;
clear
(
clearColor
:
number
[]):
void
;
clear
(
clearColor
:
number
[]):
void
;
setTransform
(
matrix
:
Matrix
):
void
;
setTransform
(
matrix
:
Matrix
):
void
;
clearRenderTexture
(
renderTexture
:
any
,
clearColor
:
any
):
this
;
clearRenderTexture
(
renderTexture
:
any
,
clearColor
:
any
):
this
;
bindShader
(
shader
:
GLShader
,
autoProject
?:
boolean
):
WebglRenderer
;
bindShader
(
shader
:
GLShader
,
autoProject
?:
boolean
):
WebglRenderer
;
createVao
():
VertexArrayObject
;
createVao
():
VertexArrayObject
;
bindVao
(
vao
:
VertexArrayObject
):
WebglRenderer
;
bindVao
(
vao
:
VertexArrayObject
):
WebglRenderer
;
reset
():
WebglRenderer
;
reset
():
WebglRenderer
;
bindRenderTexture
(
renderTexture
:
any
,
transform
?:
Matrix
):
WebglRenderer
;
bindRenderTexture
(
renderTexture
:
any
,
transform
?:
Matrix
):
WebglRenderer
;
bindRenderTarget
(
renderTarget
:
RenderTarget
):
WebglRenderer
;
bindRenderTarget
(
renderTarget
:
RenderTarget
):
WebglRenderer
;
resize
(
screenWidth
:
any
,
screenHeight
:
any
):
void
;
resize
(
screenWidth
:
any
,
screenHeight
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
handleContextRestored
():
void
;
handleContextRestored
():
void
;
handleContextLost
(
event
:
WebGLContextEvent
):
void
;
handleContextLost
(
event
:
WebGLContextEvent
):
void
;
initPlugins
(
staticMap
:
any
):
void
;
initPlugins
(
staticMap
:
any
):
void
;
destroyPlugins
():
void
;
destroyPlugins
():
void
;
static
__plugins
:
any
;
static
__plugins
:
any
;
static
registerPlugin
(
pluginName
:
string
,
ctor
:
Function
):
void
;
static
registerPlugin
(
pluginName
:
string
,
ctor
:
Function
):
void
;
}
}
export
class
BezierPath
{
export
class
BezierPath
{
_d
:
any
;
_d
:
any
;
_transform
:
any
;
_transform
:
any
;
_styles
:
any
;
_styles
:
any
;
_shape
:
any
;
_shape
:
any
;
constructor
(
d
?:
any
,
transform
?:
any
,
styles
?:
any
);
constructor
(
d
?:
any
,
transform
?:
any
,
styles
?:
any
);
}
}
export
class
EllipsePath
extends
BezierPath
{
export
class
EllipsePath
extends
BezierPath
{
_x
:
any
;
_x
:
any
;
_y
:
any
;
_y
:
any
;
_radiusX
:
any
;
_radiusX
:
any
;
_radiusY
:
any
;
_radiusY
:
any
;
_transform
:
any
;
_transform
:
any
;
_styles
:
any
;
_styles
:
any
;
constructor
(
x
:
any
,
y
:
any
,
radiusX
:
any
,
radiusY
:
any
,
transform
:
any
,
styles
:
any
);
constructor
(
x
:
any
,
y
:
any
,
radiusX
:
any
,
radiusY
:
any
,
transform
:
any
,
styles
:
any
);
}
}
export
class
FrameEntity
{
export
class
FrameEntity
{
alpha
:
number
;
alpha
:
number
;
transform
:
{
transform
:
{
a
:
number
;
a
:
number
;
...
@@ -1548,15 +1172,13 @@ declare module engine {
...
@@ -1548,15 +1172,13 @@ declare module engine {
ny
:
number
;
ny
:
number
;
maskPath
:
any
;
maskPath
:
any
;
shapes
:
any
[];
shapes
:
any
[];
constructor
(
spec
:
any
);
constructor
(
spec
:
any
);
static
lastShapes
:
any
;
static
lastShapes
:
any
;
}
}
export
const
_default
:
(
data
:
any
,
cb
:
any
,
failure
:
any
)
=>
void
;
export
const
_default
:
(
data
:
any
,
cb
:
any
,
failure
:
any
)
=>
void
;
export
class
MovieClip
extends
Container
{
export
class
MovieClip
extends
Container
{
lockStep
:
boolean
;
lockStep
:
boolean
;
readonly
currentFrame
:
number
;
readonly
currentFrame
:
number
;
private
_curFrame
;
private
_curFrame
;
...
@@ -1570,61 +1192,43 @@ declare module engine {
...
@@ -1570,61 +1192,43 @@ declare module engine {
private
timeInterval
;
private
timeInterval
;
private
deltaFrame
;
private
deltaFrame
;
private
frameCount
;
private
frameCount
;
constructor
(
mv
?:
VideoEntity
);
constructor
(
mv
?:
VideoEntity
);
init
(
mv
:
VideoEntity
):
void
;
init
(
mv
:
VideoEntity
):
void
;
private
initChildren
;
private
initChildren
;
private
resetTransform
;
private
resetTransform
;
resetTransformAll
(
frameIndex
:
number
):
void
;
resetTransformAll
(
frameIndex
:
number
):
void
;
setImage
(
imagekey
:
any
,
imageUrl
:
string
):
void
;
setImage
(
imagekey
:
any
,
imageUrl
:
string
):
void
;
stop
():
void
;
stop
():
void
;
nextFrame
():
void
;
nextFrame
():
void
;
prevFrame
():
void
;
prevFrame
():
void
;
gotoAndStop
(
frameIndex
:
number
):
void
;
gotoAndStop
(
frameIndex
:
number
):
void
;
play
(
isFront
?:
boolean
):
void
;
play
(
isFront
?:
boolean
):
void
;
private
_lastFrame
;
private
_lastFrame
;
readonly
isInTimeFrame
:
boolean
;
readonly
isInTimeFrame
:
boolean
;
gotoAndPlay
(
frameIndex
:
number
,
isFront
?:
boolean
):
void
;
gotoAndPlay
(
frameIndex
:
number
,
isFront
?:
boolean
):
void
;
startAniRange
(
beginFrame
?:
number
,
endFrame
?:
number
,
loops
?:
number
,
callback
?:
Function
):
void
;
startAniRange
(
beginFrame
?:
number
,
endFrame
?:
number
,
loops
?:
number
,
callback
?:
Function
):
void
;
private
startTime
;
private
startTime
;
private
startFrame
;
private
startFrame
;
private
lastDeltaFrame
;
private
lastDeltaFrame
;
private
_endMark
;
private
_endMark
;
commonDeltaTime
:
number
;
commonDeltaTime
:
number
;
updateFrame
():
void
;
updateFrame
():
void
;
private
getCurFrameWhenLockStep
;
private
getCurFrameWhenLockStep
;
update
(
deltaTime
:
number
):
void
;
update
(
deltaTime
:
number
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
function
inflate
(
input
:
any
,
options
:
any
):
any
;
export
function
inflate
(
input
:
any
,
options
:
any
):
any
;
export
const
_default
:
{
export
const
_default
:
{
inflate
:
typeof
inflate
;
inflate
:
typeof
inflate
;
}
}
export
function
assign
(
obj
:
any
,
objO
:
any
):
any
;
export
function
assign
(
obj
:
any
,
objO
:
any
):
any
;
export
function
shrinkBuf
(
buf
:
any
,
size
:
any
):
any
;
export
function
shrinkBuf
(
buf
:
any
,
size
:
any
):
any
;
export
const
utils
:
{
export
const
utils
:
{
assign
:
typeof
assign
;
assign
:
typeof
assign
;
shrinkBuf
:
typeof
shrinkBuf
;
shrinkBuf
:
typeof
shrinkBuf
;
Buf8
:
any
;
Buf8
:
any
;
...
@@ -1632,33 +1236,33 @@ declare module engine {
...
@@ -1632,33 +1236,33 @@ declare module engine {
Buf32
:
any
;
Buf32
:
any
;
arraySet
:
any
;
arraySet
:
any
;
flattenChunks
:
any
;
flattenChunks
:
any
;
}
}
export
{};
export
{};
export
function
string2buf
(
str
:
any
):
any
;
export
function
string2buf
(
str
:
any
):
any
;
export
function
buf2binstring
(
buf
:
any
,
len
?:
any
):
any
;
export
function
buf2binstring
(
buf
:
any
,
len
?:
any
):
any
;
export
function
binstring2buf
(
str
:
any
):
any
;
export
function
binstring2buf
(
str
:
any
):
any
;
export
function
buf2string
(
buf
:
any
,
max
:
any
):
any
;
export
function
buf2string
(
buf
:
any
,
max
:
any
):
any
;
export
function
utf8border
(
buf
:
any
,
max
:
any
):
any
;
export
function
utf8border
(
buf
:
any
,
max
:
any
):
any
;
export
const
strings
:
{
export
const
strings
:
{
utf8border
:
typeof
utf8border
;
utf8border
:
typeof
utf8border
;
buf2string
:
typeof
buf2string
;
buf2string
:
typeof
buf2string
;
binstring2buf
:
typeof
binstring2buf
;
binstring2buf
:
typeof
binstring2buf
;
buf2binstring
:
typeof
buf2binstring
;
buf2binstring
:
typeof
buf2binstring
;
string2buf
:
typeof
string2buf
;
string2buf
:
typeof
string2buf
;
}
}
export
{};
export
{};
export
function
adler32
(
adler
:
any
,
buf
:
any
,
len
:
any
,
pos
:
any
):
number
;
export
function
adler32
(
adler
:
any
,
buf
:
any
,
len
:
any
,
pos
:
any
):
number
;
export
const
_default
:
{
export
const
_default
:
{
Z_NO_FLUSH
:
number
;
Z_NO_FLUSH
:
number
;
Z_PARTIAL_FLUSH
:
number
;
Z_PARTIAL_FLUSH
:
number
;
Z_SYNC_FLUSH
:
number
;
Z_SYNC_FLUSH
:
number
;
...
@@ -1686,27 +1290,27 @@ declare module engine {
...
@@ -1686,27 +1290,27 @@ declare module engine {
Z_TEXT
:
number
;
Z_TEXT
:
number
;
Z_UNKNOWN
:
number
;
Z_UNKNOWN
:
number
;
Z_DEFLATED
:
number
;
Z_DEFLATED
:
number
;
}
}
export
function
crc32
(
crc
:
any
,
buf
:
any
,
len
:
any
,
pos
:
any
):
number
;
export
function
crc32
(
crc
:
any
,
buf
:
any
,
len
:
any
,
pos
:
any
):
number
;
export
function
deflateResetKeep
(
strm
:
any
):
any
;
export
function
deflateResetKeep
(
strm
:
any
):
any
;
export
function
deflateReset
(
strm
:
any
):
any
;
export
function
deflateReset
(
strm
:
any
):
any
;
export
function
deflateSetHeader
(
strm
:
any
,
head
:
any
):
number
;
export
function
deflateSetHeader
(
strm
:
any
,
head
:
any
):
number
;
export
function
deflateInit2
(
strm
:
any
,
level
:
any
,
method
:
any
,
windowBits
:
any
,
memLevel
:
any
,
strategy
:
any
):
any
;
export
function
deflateInit2
(
strm
:
any
,
level
:
any
,
method
:
any
,
windowBits
:
any
,
memLevel
:
any
,
strategy
:
any
):
any
;
export
function
deflateInit
(
strm
:
any
,
level
:
any
):
any
;
export
function
deflateInit
(
strm
:
any
,
level
:
any
):
any
;
export
function
deflate
(
strm
:
any
,
flush
:
any
):
any
;
export
function
deflate
(
strm
:
any
,
flush
:
any
):
any
;
export
function
deflateEnd
(
strm
:
any
):
any
;
export
function
deflateEnd
(
strm
:
any
):
any
;
export
function
deflateSetDictionary
(
strm
:
any
,
dictionary
:
any
):
number
;
export
function
deflateSetDictionary
(
strm
:
any
,
dictionary
:
any
):
number
;
export
const
_default
:
{
export
const
_default
:
{
deflateInit
:
typeof
deflateInit
;
deflateInit
:
typeof
deflateInit
;
deflateInit2
:
typeof
deflateInit2
;
deflateInit2
:
typeof
deflateInit2
;
deflateReset
:
typeof
deflateReset
;
deflateReset
:
typeof
deflateReset
;
...
@@ -1716,29 +1320,29 @@ declare module engine {
...
@@ -1716,29 +1320,29 @@ declare module engine {
deflateEnd
:
typeof
deflateEnd
;
deflateEnd
:
typeof
deflateEnd
;
deflateSetDictionary
:
typeof
deflateSetDictionary
;
deflateSetDictionary
:
typeof
deflateSetDictionary
;
deflateInfo
:
string
;
deflateInfo
:
string
;
}
}
export
function
GZheader
():
void
;
export
function
GZheader
():
void
;
export
function
inflateResetKeep
(
strm
:
any
):
number
;
export
function
inflateResetKeep
(
strm
:
any
):
number
;
export
function
inflateReset
(
strm
:
any
):
number
;
export
function
inflateReset
(
strm
:
any
):
number
;
export
function
inflateReset2
(
strm
:
any
,
windowBits
:
any
):
number
;
export
function
inflateReset2
(
strm
:
any
,
windowBits
:
any
):
number
;
export
function
inflateInit2
(
strm
:
any
,
windowBits
:
any
):
any
;
export
function
inflateInit2
(
strm
:
any
,
windowBits
:
any
):
any
;
export
function
inflateInit
(
strm
:
any
):
any
;
export
function
inflateInit
(
strm
:
any
):
any
;
export
function
inflate
(
strm
:
any
,
flush
:
any
):
any
;
export
function
inflate
(
strm
:
any
,
flush
:
any
):
any
;
export
function
inflateEnd
(
strm
:
any
):
number
;
export
function
inflateEnd
(
strm
:
any
):
number
;
export
function
inflateGetHeader
(
strm
:
any
,
head
:
any
):
number
;
export
function
inflateGetHeader
(
strm
:
any
,
head
:
any
):
number
;
export
function
inflateSetDictionary
(
strm
:
any
,
dictionary
:
any
):
number
;
export
function
inflateSetDictionary
(
strm
:
any
,
dictionary
:
any
):
number
;
export
const
_default
:
{
export
const
_default
:
{
inflateReset
:
typeof
inflateReset
;
inflateReset
:
typeof
inflateReset
;
inflateReset2
:
typeof
inflateReset2
;
inflateReset2
:
typeof
inflateReset2
;
inflateResetKeep
:
typeof
inflateResetKeep
;
inflateResetKeep
:
typeof
inflateResetKeep
;
...
@@ -1749,9 +1353,9 @@ declare module engine {
...
@@ -1749,9 +1353,9 @@ declare module engine {
inflateGetHeader
:
typeof
inflateGetHeader
;
inflateGetHeader
:
typeof
inflateGetHeader
;
inflateSetDictionary
:
typeof
inflateSetDictionary
;
inflateSetDictionary
:
typeof
inflateSetDictionary
;
inflateInfo
:
string
;
inflateInfo
:
string
;
}
}
export
const
_default
:
{
export
const
_default
:
{
2
:
string
;
2
:
string
;
1
:
string
;
1
:
string
;
0
:
string
;
0
:
string
;
...
@@ -1761,39 +1365,38 @@ declare module engine {
...
@@ -1761,39 +1365,38 @@ declare module engine {
'-4'
:
string
;
'-4'
:
string
;
'-5'
:
string
;
'-5'
:
string
;
'-6'
:
string
;
'-6'
:
string
;
}
}
export
function
_tr_init
(
s
:
any
):
void
;
export
function
_tr_init
(
s
:
any
):
void
;
export
function
_tr_stored_block
(
s
:
any
,
buf
:
any
,
stored_len
:
any
,
last
:
any
):
void
;
export
function
_tr_stored_block
(
s
:
any
,
buf
:
any
,
stored_len
:
any
,
last
:
any
):
void
;
export
function
_tr_align
(
s
:
any
):
void
;
export
function
_tr_align
(
s
:
any
):
void
;
export
function
_tr_flush_block
(
s
:
any
,
buf
:
any
,
stored_len
:
any
,
last
:
any
):
void
;
export
function
_tr_flush_block
(
s
:
any
,
buf
:
any
,
stored_len
:
any
,
last
:
any
):
void
;
export
function
_tr_tally
(
s
:
any
,
dist
:
any
,
lc
:
any
):
boolean
;
export
function
_tr_tally
(
s
:
any
,
dist
:
any
,
lc
:
any
):
boolean
;
export
const
_default
:
{
export
const
_default
:
{
_tr_init
:
typeof
_tr_init
;
_tr_init
:
typeof
_tr_init
;
_tr_stored_block
:
typeof
_tr_stored_block
;
_tr_stored_block
:
typeof
_tr_stored_block
;
_tr_flush_block
:
typeof
_tr_flush_block
;
_tr_flush_block
:
typeof
_tr_flush_block
;
_tr_tally
:
typeof
_tr_tally
;
_tr_tally
:
typeof
_tr_tally
;
_tr_align
:
typeof
_tr_align
;
_tr_align
:
typeof
_tr_align
;
}
}
export
function
ZStream
():
void
;
export
function
ZStream
():
void
;
export
class
Parser
{
export
class
Parser
{
load
(
url
:
any
,
success
:
any
,
failure
:
any
):
void
;
load
(
url
:
any
,
success
:
any
,
failure
:
any
):
void
;
loadViaWorker
(
url
:
any
,
success
:
any
,
failure
:
any
):
void
;
loadViaWorker
(
url
:
any
,
success
:
any
,
failure
:
any
):
void
;
}
}
export
const
proto
:
protobuf
.
Root
;
export
const
proto
:
protobuf
.
Root
;
export
const
ProtoMovieEntity
:
protobuf
.
Type
;
export
const
ProtoMovieEntity
:
protobuf
.
Type
;
export
class
RectPath
extends
BezierPath
{
export
class
RectPath
extends
BezierPath
{
_x
:
any
;
_x
:
any
;
_y
:
any
;
_y
:
any
;
_width
:
any
;
_width
:
any
;
...
@@ -1801,19 +1404,17 @@ declare module engine {
...
@@ -1801,19 +1404,17 @@ declare module engine {
_cornerRadius
:
any
;
_cornerRadius
:
any
;
_transform
:
any
;
_transform
:
any
;
_styles
:
any
;
_styles
:
any
;
constructor
(
x
:
any
,
y
:
any
,
width
:
any
,
height
:
any
,
cornerRadius
:
any
,
transform
:
any
,
styles
:
any
);
constructor
(
x
:
any
,
y
:
any
,
width
:
any
,
height
:
any
,
cornerRadius
:
any
,
transform
:
any
,
styles
:
any
);
}
}
export
class
SpriteEntity
{
export
class
SpriteEntity
{
matteKey
:
any
;
matteKey
:
any
;
imageKey
:
any
;
imageKey
:
any
;
frames
:
any
[];
frames
:
any
[];
constructor
(
spec
:
any
);
constructor
(
spec
:
any
);
}
}
export
class
VideoEntity
extends
HashObject
{
export
class
VideoEntity
extends
HashObject
{
version
:
string
;
version
:
string
;
videoSize
:
{
videoSize
:
{
width
:
number
;
width
:
number
;
...
@@ -1825,15 +1426,12 @@ declare module engine {
...
@@ -1825,15 +1426,12 @@ declare module engine {
hasBeenCached
:
boolean
;
hasBeenCached
:
boolean
;
sprites
:
SpriteEntity
[];
sprites
:
SpriteEntity
[];
audios
:
any
[];
audios
:
any
[];
constructor
(
spec
:
any
,
images
:
any
);
constructor
(
spec
:
any
,
images
:
any
);
resetSprites
(
spec
:
any
):
void
;
resetSprites
(
spec
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
EditableText
extends
TextField
{
export
class
EditableText
extends
TextField
{
htmlElement
:
any
;
htmlElement
:
any
;
private
_prompt
;
private
_prompt
;
prompt
:
string
;
prompt
:
string
;
...
@@ -1841,22 +1439,17 @@ declare module engine {
...
@@ -1841,22 +1439,17 @@ declare module engine {
promptColor
:
string
;
promptColor
:
string
;
private
_textColor
;
private
_textColor
;
textColor
:
string
;
textColor
:
string
;
constructor
();
constructor
();
}
}
export
class
InputText
extends
FloatDisplay
{
export
class
InputText
extends
FloatDisplay
{
private
_view
;
private
_view
;
inputType
:
number
;
inputType
:
number
;
isAutoDownKeyBoard
:
boolean
;
isAutoDownKeyBoard
:
boolean
;
private
static
_inputTypeList
;
private
static
_inputTypeList
;
constructor
(
inputType
?:
number
);
constructor
(
inputType
?:
number
);
init
(
htmlElement
:
any
):
void
;
init
(
htmlElement
:
any
):
void
;
initInfo
(
text
:
string
,
color
:
string
,
align
:
string
,
size
:
number
,
font
:
string
,
showBorder
:
boolean
,
lineSpacing
:
number
,
textWidth
:
number
):
void
;
initInfo
(
text
:
string
,
color
:
string
,
align
:
string
,
size
:
number
,
font
:
string
,
showBorder
:
boolean
,
lineSpacing
:
number
,
textWidth
:
number
):
void
;
lineSpacing
:
number
;
lineSpacing
:
number
;
bold
:
boolean
;
bold
:
boolean
;
italic
:
boolean
;
italic
:
boolean
;
...
@@ -1866,19 +1459,16 @@ declare module engine {
...
@@ -1866,19 +1459,16 @@ declare module engine {
border
:
boolean
;
border
:
boolean
;
text
:
string
;
text
:
string
;
maxCharacters
:
number
;
maxCharacters
:
number
;
convertToTextField
(
textField
?:
TextField
):
TextField
;
convertToTextField
(
textField
?:
TextField
):
TextField
;
}
}
export
class
TextField
extends
Sprite
{
export
class
TextField
extends
Sprite
{
canvas
:
HTMLCanvasElement
;
canvas
:
HTMLCanvasElement
;
context
:
CanvasRenderingContext2D
;
context
:
CanvasRenderingContext2D
;
dirty
:
boolean
;
dirty
:
boolean
;
offsetX
:
number
;
offsetX
:
number
;
offsetY
:
number
;
offsetY
:
number
;
constructor
();
constructor
();
textAlpha
:
number
;
textAlpha
:
number
;
private
_textAlpha
;
private
_textAlpha
;
textAlign
:
TEXT_ALIGN
;
textAlign
:
TEXT_ALIGN
;
...
@@ -1892,10 +1482,8 @@ declare module engine {
...
@@ -1892,10 +1482,8 @@ declare module engine {
lineType
:
TEXT_lINETYPE
;
lineType
:
TEXT_lINETYPE
;
private
_lineType
;
private
_lineType
;
text
:
string
;
text
:
string
;
protected
_setText
(
value
:
any
):
void
;
protected
_setText
(
value
:
any
):
void
;
protected
_text
:
string
;
private
_text
;
font
:
string
;
font
:
string
;
private
_font
;
private
_font
;
size
:
number
;
size
:
number
;
...
@@ -1913,37 +1501,27 @@ declare module engine {
...
@@ -1913,37 +1501,27 @@ declare module engine {
border
:
boolean
;
border
:
boolean
;
private
_border
;
private
_border
;
private
_prepContext
;
private
_prepContext
;
getTextWidth
(
lineIndex
?:
number
):
number
;
getTextWidth
(
lineIndex
?:
number
):
number
;
readonly
lines
:
number
;
readonly
lines
:
number
;
private
_getMeasuredWidth
;
private
_getMeasuredWidth
;
private
realLines
;
private
realLines
;
updateText
():
void
;
updateText
():
void
;
updateTexture
():
void
;
updateTexture
():
void
;
_renderCanvas
(
renderer
:
any
):
void
;
_renderCanvas
(
renderer
:
any
):
void
;
_renderWebGL
(
renderer
:
any
):
void
;
_renderWebGL
(
renderer
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
BaseRenderTexture
extends
BaseTexture
{
export
class
BaseRenderTexture
extends
BaseTexture
{
_glRenderTargets
:
{};
_glRenderTargets
:
{};
_canvasRenderTarget
:
any
;
_canvasRenderTarget
:
any
;
valid
:
boolean
;
valid
:
boolean
;
constructor
(
width
?:
number
,
height
?:
number
,
scaleMode
?:
number
);
constructor
(
width
?:
number
,
height
?:
number
,
scaleMode
?:
number
);
resize
(
width
:
number
,
height
:
number
):
void
;
resize
(
width
:
number
,
height
:
number
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
BaseTexture
extends
EventDispatcher
{
export
class
BaseTexture
extends
EventDispatcher
{
touched
:
number
;
touched
:
number
;
width
:
number
;
width
:
number
;
height
:
number
;
height
:
number
;
...
@@ -1961,44 +1539,30 @@ declare module engine {
...
@@ -1961,44 +1539,30 @@ declare module engine {
_enabled
:
number
;
_enabled
:
number
;
_destroyed
:
boolean
;
_destroyed
:
boolean
;
textureCacheIds
:
string
[];
textureCacheIds
:
string
[];
constructor
(
source
?:
HTMLImageElement
|
HTMLCanvasElement
,
scaleMode
?:
number
);
constructor
(
source
?:
HTMLImageElement
|
HTMLCanvasElement
,
scaleMode
?:
number
);
update
():
void
;
update
():
void
;
loadSource
(
source
:
any
):
void
;
loadSource
(
source
:
any
):
void
;
private
_updateImageType
;
private
_updateImageType
;
private
_sourceLoaded
;
private
_sourceLoaded
;
destroy
():
void
;
destroy
():
void
;
dispose
():
void
;
dispose
():
void
;
updateSourceImage
(
newSrc
:
string
):
void
;
updateSourceImage
(
newSrc
:
string
):
void
;
static
fromImage
(
imageUrl
:
string
,
crossorigin
?:
any
,
scaleMode
?:
number
):
BaseTexture
;
static
fromImage
(
imageUrl
:
string
,
crossorigin
?:
any
,
scaleMode
?:
number
):
BaseTexture
;
static
fromCanvas
(
canvas
:
HTMLCanvasElement
,
scaleMode
?:
number
,
origin
?:
string
):
BaseTexture
;
static
fromCanvas
(
canvas
:
HTMLCanvasElement
,
scaleMode
?:
number
,
origin
?:
string
):
BaseTexture
;
static
from
(
source
:
any
,
scaleMode
?:
number
):
BaseTexture
;
static
from
(
source
:
any
,
scaleMode
?:
number
):
BaseTexture
;
static
addToCache
(
baseTexture
:
BaseTexture
,
id
:
string
):
void
;
static
addToCache
(
baseTexture
:
BaseTexture
,
id
:
string
):
void
;
static
removeFromCache
(
baseTexture
:
string
|
BaseTexture
):
BaseTexture
|
null
;
static
removeFromCache
(
baseTexture
:
string
|
BaseTexture
):
BaseTexture
|
null
;
}
}
export
function
getTexture
(
str
:
string
):
any
;
export
function
getTexture
(
str
:
string
):
any
;
export
class
RenderTexture
extends
Texture
{
export
class
RenderTexture
extends
Texture
{
constructor
(
baseRenderTexture
:
BaseRenderTexture
,
frame
?:
Rectangle
);
constructor
(
baseRenderTexture
:
BaseRenderTexture
,
frame
?:
Rectangle
);
resize
(
width
:
number
,
height
:
number
,
doNotResizeBaseTexture
?:
boolean
):
void
;
resize
(
width
:
number
,
height
:
number
,
doNotResizeBaseTexture
?:
boolean
):
void
;
static
create
(
width
:
number
,
height
:
number
,
scaleMode
?:
number
):
RenderTexture
;
static
create
(
width
:
number
,
height
:
number
,
scaleMode
?:
number
):
RenderTexture
;
}
}
export
class
Texture
extends
EventDispatcher
{
export
class
Texture
extends
EventDispatcher
{
noFrame
:
boolean
;
noFrame
:
boolean
;
baseTexture
:
BaseTexture
;
baseTexture
:
BaseTexture
;
_frame
:
Rectangle
;
_frame
:
Rectangle
;
...
@@ -2013,62 +1577,42 @@ declare module engine {
...
@@ -2013,62 +1577,42 @@ declare module engine {
textureCacheIds
:
string
[];
textureCacheIds
:
string
[];
static
EMPTY
:
Texture
;
static
EMPTY
:
Texture
;
static
WHITE
:
Texture
;
static
WHITE
:
Texture
;
constructor
(
baseTexture
:
BaseTexture
|
Texture
,
frame
?:
Rectangle
,
orig
?:
Rectangle
,
trim
?:
Rectangle
,
rotate
?:
number
,
anchor
?:
Point
);
constructor
(
baseTexture
:
BaseTexture
|
Texture
,
frame
?:
Rectangle
,
orig
?:
Rectangle
,
trim
?:
Rectangle
,
rotate
?:
number
,
anchor
?:
Point
);
update
():
void
;
update
():
void
;
onBaseTextureLoaded
(
e
:
Event
):
void
;
onBaseTextureLoaded
(
e
:
Event
):
void
;
onBaseTextureUpdated
(
e
:
Event
):
void
;
onBaseTextureUpdated
(
e
:
Event
):
void
;
destroy
():
void
;
destroy
():
void
;
clone
():
Texture
;
clone
():
Texture
;
_updateUvs
():
void
;
_updateUvs
():
void
;
frame
:
Rectangle
;
frame
:
Rectangle
;
rotate
:
number
;
rotate
:
number
;
readonly
width
:
number
;
readonly
width
:
number
;
readonly
height
:
number
;
readonly
height
:
number
;
static
fromImage
(
imageUrl
:
string
,
crossorigin
?:
boolean
,
scaleMode
?:
number
):
Texture
;
static
fromImage
(
imageUrl
:
string
,
crossorigin
?:
boolean
,
scaleMode
?:
number
):
Texture
;
static
fromFrame
(
frameId
:
string
):
Texture
;
static
fromFrame
(
frameId
:
string
):
Texture
;
static
fromCanvas
(
canvas
:
HTMLCanvasElement
,
scaleMode
?:
number
,
origin
?:
string
):
Texture
;
static
fromCanvas
(
canvas
:
HTMLCanvasElement
,
scaleMode
?:
number
,
origin
?:
string
):
Texture
;
static
from
(
source
:
any
):
Texture
;
static
from
(
source
:
any
):
Texture
;
static
addToCache
(
texture
:
Texture
,
id
:
string
):
void
;
static
addToCache
(
texture
:
Texture
,
id
:
string
):
void
;
static
removeFromCache
(
texture
:
any
):
Texture
;
static
removeFromCache
(
texture
:
any
):
Texture
;
}
}
export
class
TextureSheet
{
export
class
TextureSheet
{
baseTexture
:
BaseTexture
;
baseTexture
:
any
;
textures
:
{};
textures
:
{};
animations
:
{};
animations
:
{};
data
:
any
;
data
:
any
;
_frames
:
any
;
_frames
:
any
;
_frameKeys
:
string
[];
_frameKeys
:
string
[];
_callback
:
Function
;
_callback
:
Function
;
constructor
(
baseTexture
:
BaseTexture
|
Texture
,
data
:
any
);
constructor
(
baseTexture
:
BaseTexture
,
data
:
any
);
parse
(
callback
:
Function
):
void
;
parse
(
callback
:
Function
):
void
;
_processFrames
(
initialFrameIndex
:
number
):
void
;
_processFrames
(
initialFrameIndex
:
number
):
void
;
_processAnimations
():
void
;
_processAnimations
():
void
;
_parseComplete
():
void
;
_parseComplete
():
void
;
destroy
(
destroyBase
?:
boolean
):
void
;
destroy
(
destroyBase
?:
boolean
):
void
;
}
}
export
class
TextureUvs
{
export
class
TextureUvs
{
x0
:
number
;
x0
:
number
;
y0
:
number
;
y0
:
number
;
x1
:
number
;
x1
:
number
;
...
@@ -2079,23 +1623,16 @@ declare module engine {
...
@@ -2079,23 +1623,16 @@ declare module engine {
y3
:
number
;
y3
:
number
;
uvsUint32
:
Uint32Array
;
uvsUint32
:
Uint32Array
;
uvsFloat32
:
Float32Array
;
uvsFloat32
:
Float32Array
;
constructor
();
constructor
();
set
(
frame
:
Rectangle
,
baseFrame
:
Rectangle
|
BaseTexture
,
rotate
:
number
):
void
;
set
(
frame
:
Rectangle
,
baseFrame
:
Rectangle
|
BaseTexture
,
rotate
:
number
):
void
;
}
}
export
class
Ease
{
export
class
Ease
{
constructor
();
constructor
();
static
get
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
get
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
getPowIn
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
getPowIn
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
getPowOut
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
getPowOut
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
getPowInOut
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
getPowInOut
(
pow
:
number
):
(
t
:
number
)
=>
number
;
static
quadIn
:
(
t
:
number
)
=>
number
;
static
quadIn
:
(
t
:
number
)
=>
number
;
static
quadOut
:
(
t
:
number
)
=>
number
;
static
quadOut
:
(
t
:
number
)
=>
number
;
static
quadInOut
:
(
t
:
number
)
=>
number
;
static
quadInOut
:
(
t
:
number
)
=>
number
;
...
@@ -2108,51 +1645,30 @@ declare module engine {
...
@@ -2108,51 +1645,30 @@ declare module engine {
static
quintIn
:
(
t
:
number
)
=>
number
;
static
quintIn
:
(
t
:
number
)
=>
number
;
static
quintOut
:
(
t
:
number
)
=>
number
;
static
quintOut
:
(
t
:
number
)
=>
number
;
static
quintInOut
:
(
t
:
number
)
=>
number
;
static
quintInOut
:
(
t
:
number
)
=>
number
;
static
sineIn
(
t
:
number
):
number
;
static
sineIn
(
t
:
number
):
number
;
static
sineOut
(
t
:
number
):
number
;
static
sineOut
(
t
:
number
):
number
;
static
sineInOut
(
t
:
number
):
number
;
static
sineInOut
(
t
:
number
):
number
;
static
getBackIn
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
getBackIn
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
backIn
:
(
t
:
number
)
=>
number
;
static
backIn
:
(
t
:
number
)
=>
number
;
static
getBackOut
(
amount
:
number
):
(
t
:
any
)
=>
number
;
static
getBackOut
(
amount
:
number
):
(
t
:
any
)
=>
number
;
static
backOut
:
(
t
:
any
)
=>
number
;
static
backOut
:
(
t
:
any
)
=>
number
;
static
getBackInOut
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
getBackInOut
(
amount
:
number
):
(
t
:
number
)
=>
number
;
static
backInOut
:
(
t
:
number
)
=>
number
;
static
backInOut
:
(
t
:
number
)
=>
number
;
static
circIn
(
t
:
number
):
number
;
static
circIn
(
t
:
number
):
number
;
static
circOut
(
t
:
number
):
number
;
static
circOut
(
t
:
number
):
number
;
static
circInOut
(
t
:
number
):
number
;
static
circInOut
(
t
:
number
):
number
;
static
bounceIn
(
t
:
number
):
number
;
static
bounceIn
(
t
:
number
):
number
;
static
bounceOut
(
t
:
number
):
number
;
static
bounceOut
(
t
:
number
):
number
;
static
bounceInOut
(
t
:
number
):
number
;
static
bounceInOut
(
t
:
number
):
number
;
static
getElasticIn
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
getElasticIn
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
elasticIn
:
(
t
:
number
)
=>
number
;
static
elasticIn
:
(
t
:
number
)
=>
number
;
static
getElasticOut
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
getElasticOut
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
elasticOut
:
(
t
:
number
)
=>
number
;
static
elasticOut
:
(
t
:
number
)
=>
number
;
static
getElasticInOut
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
getElasticInOut
(
amplitude
:
number
,
period
:
number
):
(
t
:
number
)
=>
number
;
static
elasticInOut
:
(
t
:
number
)
=>
number
;
static
elasticInOut
:
(
t
:
number
)
=>
number
;
}
}
export
class
Tween
{
export
class
Tween
{
private
static
NONE
;
private
static
NONE
;
private
static
LOOP
;
private
static
LOOP
;
private
static
REVERSE
;
private
static
REVERSE
;
...
@@ -2175,103 +1691,73 @@ declare module engine {
...
@@ -2175,103 +1691,73 @@ declare module engine {
private
_prevPosition
;
private
_prevPosition
;
private
_stepPosition
;
private
_stepPosition
;
private
passive
;
private
passive
;
static
get
(
target
:
any
,
props
?:
{
static
get
(
target
:
any
,
props
?:
{
loop
?:
boolean
;
loop
?:
boolean
;
onChange
?:
Function
;
onChange
?:
Function
;
onChangeObj
?:
any
;
onChangeObj
?:
any
;
},
pluginData
?:
any
,
override
?:
boolean
):
Tween
;
},
pluginData
?:
any
,
override
?:
boolean
):
Tween
;
static
removeTweens
(
target
:
any
):
void
;
static
removeTweens
(
target
:
any
):
void
;
static
pauseTweens
(
target
:
any
):
void
;
static
pauseTweens
(
target
:
any
):
void
;
static
resumeTweens
(
target
:
any
):
void
;
static
resumeTweens
(
target
:
any
):
void
;
private
static
tick
;
private
static
tick
;
static
flush
():
void
;
static
flush
():
void
;
private
static
_lastTime
;
private
static
_lastTime
;
private
static
_register
;
private
static
_register
;
static
removeAllTweens
():
void
;
static
removeAllTweens
():
void
;
constructor
(
target
:
any
,
props
:
any
,
pluginData
:
any
);
constructor
(
target
:
any
,
props
:
any
,
pluginData
:
any
);
onChange
:
Function
;
onChange
:
Function
;
private
initialize
;
private
initialize
;
setPosition
(
value
:
number
,
actionsMode
?:
number
):
boolean
;
setPosition
(
value
:
number
,
actionsMode
?:
number
):
boolean
;
private
_runAction
;
private
_runAction
;
private
_updateTargetProps
;
private
_updateTargetProps
;
setPaused
(
value
:
boolean
):
Tween
;
setPaused
(
value
:
boolean
):
Tween
;
private
_cloneProps
;
private
_cloneProps
;
private
_addStep
;
private
_addStep
;
private
_appendQueueProps
;
private
_appendQueueProps
;
private
_addAction
;
private
_addAction
;
private
_set
;
private
_set
;
wait
(
duration
:
number
,
passive
?:
boolean
):
Tween
;
wait
(
duration
:
number
,
passive
?:
boolean
):
Tween
;
to
(
props
:
any
,
duration
?:
number
,
ease
?:
Function
):
Tween
;
to
(
props
:
any
,
duration
?:
number
,
ease
?:
Function
):
Tween
;
call
(
callback
:
Function
,
thisObj
?:
any
,
params
?:
any
[]):
Tween
;
call
(
callback
:
Function
,
thisObj
?:
any
,
params
?:
any
[]):
Tween
;
set
(
props
:
any
,
target
?:
any
):
Tween
;
set
(
props
:
any
,
target
?:
any
):
Tween
;
play
(
tween
?:
Tween
):
Tween
;
play
(
tween
?:
Tween
):
Tween
;
pause
(
tween
?:
Tween
):
Tween
;
pause
(
tween
?:
Tween
):
Tween
;
$tick
(
delta
:
number
):
void
;
$tick
(
delta
:
number
):
void
;
}
}
export
class
BitmapNumber
extends
Sprite
{
export
class
BitmapNumber
extends
Sprite
{
resName
:
string
;
resName
:
string
;
private
textures
;
private
textures
;
private
_num
;
private
_num
;
num
:
number
;
num
:
number
;
constructor
(
textures
:
Texture
[]);
constructor
(
textures
:
Texture
[]);
reset
(
textures
:
Texture
[]):
void
;
reset
(
textures
:
Texture
[]):
void
;
}
}
export
class
BitmapNumbers
extends
Container
{
export
class
BitmapNumbers
extends
Container
{
textures
:
Texture
[];
textures
:
Texture
[];
align
:
TEXT_ALIGN
;
align
:
TEXT_ALIGN
;
singleWidth
:
number
;
singleWidth
:
number
;
private
_num
;
private
_num
;
num
:
number
;
num
:
number
;
constructor
(
textures
:
Texture
[]);
constructor
(
textures
:
Texture
[]);
adaptate
():
void
;
adaptate
():
void
;
}
}
export
class
Button
extends
Sprite
{
export
class
Button
extends
Sprite
{
textureUp
:
any
;
textureUp
:
any
;
textureDown
:
any
;
textureDown
:
any
;
textureDisable
:
any
;
textureDisable
:
any
;
constructor
(
tUp
:
Texture
,
tDown
?:
Texture
,
tDisable
?:
Texture
);
constructor
(
tUp
:
Texture
,
tDown
?:
Texture
,
tDisable
?:
Texture
);
private
_mouseEvent
;
private
_mouseEvent
;
initButton
():
void
;
initButton
():
void
;
clicked
:
boolean
;
clicked
:
boolean
;
private
_clicked
;
private
_clicked
;
textureStatusEnable
:
boolean
;
textureStatusEnable
:
boolean
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
FrameAni
extends
Sprite
{
export
class
FrameAni
extends
Sprite
{
texturesAll
:
Texture
[];
texturesAll
:
Texture
[];
currentFrame
:
number
;
currentFrame
:
number
;
totalFrames
:
number
;
totalFrames
:
number
;
...
@@ -2281,28 +1767,50 @@ declare module engine {
...
@@ -2281,28 +1767,50 @@ declare module engine {
callback
:
Function
;
callback
:
Function
;
_frameRate
:
number
;
_frameRate
:
number
;
frameRate
:
number
;
frameRate
:
number
;
constructor
(
texturesAll
:
Texture
[]);
constructor
(
texturesAll
:
Texture
[]);
private
count
;
private
count
;
onEnterFrame
():
void
;
onEnterFrame
():
void
;
play
(
callback
:
any
):
void
;
play
(
callback
:
any
):
void
;
reset
():
void
;
reset
():
void
;
private
changeTexture
;
private
changeTexture
;
}
}
export
interface
IScrollListItem
extends
DisplayObject
{
export
class
ScrollContainer
extends
Container
{
initData
(
id
:
number
,
data
:
any
):
void
;
private
_direction
;
protected
distance
:
number
;
private
minDis
;
private
maskObj
;
viewPort
:
Container
;
private
lastValue
;
protected
speed
:
number
;
private
addSpeed
;
isStop
:
boolean
;
maxSpeed
:
number
;
fSpeed
:
number
;
protected
paramXY
:
string
;
protected
paramSize
:
string
;
private
stopTimes
;
private
isMouseDownState
;
private
autoScroll
;
isSpringBack
:
boolean
;
constructor
(
maxDistance
?:
number
,
isFull
?:
boolean
);
readonly
maxDistance
:
any
;
direction
:
SCROLL_DIRECTION
;
protected
updateDirection
():
void
;
updateViewRect
():
void
;
cancelScroll
():
void
;
private
onMouseEvent
;
scrollTo
(
dis
:
number
,
time
?:
number
):
void
;
destroy
():
void
;
}
export
interface
IScrollListItem
extends
DisplayObject
{
initData
(
id
:
number
,
data
:
any
):
void
;
id
:
number
;
id
:
number
;
data
:
number
;
data
:
number
;
}
}
export
class
ScrollList
extends
ScrollPage
{
export
class
ScrollList
extends
ScrollContainer
{
private
_items
;
private
_items
;
private
_itemW
;
private
_itemW
;
private
_itemH
;
private
_itemH
;
...
@@ -2317,228 +1825,169 @@ declare module engine {
...
@@ -2317,228 +1825,169 @@ declare module engine {
private
_disParam
;
private
_disParam
;
private
_lastFirstId
;
private
_lastFirstId
;
readonly
loadingView
:
DisplayObject
;
readonly
loadingView
:
DisplayObject
;
constructor
(
itemClassName
:
any
,
itemWidth
:
number
,
itemHeight
:
number
,
cols
?:
number
);
constructor
(
itemClassName
:
any
,
itemWidth
:
number
,
itemHeight
:
number
,
vW
:
number
,
vH
:
number
,
isVertical
?:
boolean
,
cols
?:
number
);
updateData
(
data
:
Array
<
any
>
,
isReset
?:
boolean
):
void
;
updateData
(
data
:
Array
<
any
>
,
isReset
?:
boolean
):
void
;
private
flushData
;
private
flushData
;
updateViewRect
():
void
;
setViewRect
(
w
:
number
,
h
:
number
,
isVertical
:
boolean
):
void
;
private
_updateViewRect
;
private
_updateViewRect
;
setLoading
(
downLoading
:
DisplayObject
):
void
;
setLoading
(
downLoading
:
DisplayObject
):
void
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
ScrollPage
extends
Container
{
protected
isVertical
:
boolean
;
private
viewWidth
;
private
viewHeight
;
maxDistance
:
number
;
protected
distance
:
number
;
private
minDis
;
private
maskObj
;
view
:
Container
;
private
lastValue
;
protected
speed
:
number
;
private
addSpeed
;
isStop
:
boolean
;
maxSpeed
:
number
;
fSpeed
:
number
;
protected
paramXY
:
string
;
private
stopTimes
;
private
isMouseDownState
;
private
autoScroll
;
isSpringBack
:
boolean
;
constructor
(
vW
:
number
,
vH
:
number
,
maxDistance
:
number
,
isVertical
?:
boolean
,
isFull
?:
boolean
);
setViewRect
(
w
:
number
,
h
:
number
,
isVertical
:
boolean
):
void
;
private
onMouseEvent
;
scrollTo
(
dis
:
number
,
time
?:
number
):
void
;
destroy
():
void
;
}
export
class
ShowWord
extends
TextField
{
export
class
ShowWord
extends
TextField
{
playWords
(
text
:
string
,
deltaTime
?:
number
,
callback
?:
Function
):
void
;
playWords
(
text
:
string
,
deltaTime
?:
number
,
callback
?:
Function
):
void
;
}
}
export
function
DrawAllToCanvas
(
images
:
any
,
callback
:
any
):
void
;
export
function
DrawAllToCanvas
(
images
:
any
,
callback
:
any
):
void
;
export
function
uid
():
number
;
export
function
uid
():
number
;
export
const
backupCanvas
:
HTMLCanvasElement
;
export
const
backupCanvas
:
HTMLCanvasElement
;
export
function
getGradientColor
(
points
:
any
,
colors
:
any
):
any
;
export
function
getGradientColor
(
points
:
any
,
colors
:
any
):
any
;
export
function
getCanvasBitmapStyle
(
image
:
any
):
any
;
export
function
getCanvasBitmapStyle
(
image
:
any
):
any
;
export
function
hex2rgb
(
hex
:
number
,
out
?:
number
[]
|
Float32Array
):
number
[]
|
Float32Array
;
export
function
hex2rgb
(
hex
:
number
,
out
?:
number
[]
|
Float32Array
):
number
[]
|
Float32Array
;
export
function
hex2string
(
hex
:
any
):
string
;
export
function
hex2string
(
hex
:
any
):
string
;
export
function
string2hex
(
string
:
string
):
number
;
export
function
string2hex
(
string
:
string
):
number
;
export
function
rgb2hex
(
rgb
:
number
[]):
number
;
export
function
rgb2hex
(
rgb
:
number
[]):
number
;
export
function
getRGBA
(
color
:
string
,
alpha
:
number
):
string
;
export
function
getRGBA
(
color
:
string
,
alpha
:
number
):
string
;
export
function
inputFeildIosEnable
():
void
;
export
function
inputFeildIosEnable
():
void
;
export
function
decomposeDataUri
(
dataUri
:
any
):
{
export
function
decomposeDataUri
(
dataUri
:
any
):
{
mediaType
:
any
;
mediaType
:
any
;
subType
:
any
;
subType
:
any
;
charset
:
any
;
charset
:
any
;
encoding
:
any
;
encoding
:
any
;
data
:
any
;
data
:
any
;
}
}
export
function
getUrlFileExtension
(
url
:
any
):
any
;
export
function
getUrlFileExtension
(
url
:
any
):
any
;
export
function
sign
(
n
:
number
):
number
;
export
function
sign
(
n
:
number
):
number
;
export
function
premultiplyTint
(
tint
:
number
,
alpha
:
number
):
number
;
export
function
premultiplyTint
(
tint
:
number
,
alpha
:
number
):
number
;
export
const
TextureCache
:
any
;
export
const
TextureCache
:
any
;
export
const
BaseTextureCache
:
any
;
export
const
BaseTextureCache
:
any
;
export
const
TextureSheetCache
:
any
;
export
const
TextureSheetCache
:
any
;
export
function
destroyTextureCache
():
void
;
export
function
destroyTextureCache
():
void
;
export
function
clearTextureCache
():
void
;
export
function
clearTextureCache
():
void
;
export
const
GlobalPro
:
{
export
const
GlobalPro
:
{
stageRenderType
:
RENDERER_TYPE
;
stageRenderType
:
RENDERER_TYPE
;
dpi
:
number
;
dpi
:
number
;
padding
:
number
;
padding
:
number
;
startTime
:
number
;
startTime
:
number
;
}
}
export
function
isWebGLSupported
():
boolean
;
export
function
isWebGLSupported
():
boolean
;
export
function
removeItems
(
arr
:
Array
<
any
>
,
startIdx
:
number
,
removeCount
:
number
):
void
;
export
function
removeItems
(
arr
:
Array
<
any
>
,
startIdx
:
number
,
removeCount
:
number
):
void
;
export
function
mapWebGLBlendModesToPixi
(
gl
:
any
,
array
?:
any
[]):
any
[];
export
function
mapWebGLBlendModesToPixi
(
gl
:
any
,
array
?:
any
[]):
any
[];
export
const
INT_BITS1
=
32
;
export
const
INT_BITS1
=
32
;
export
const
INT_MAX
=
2147483647
;
export
const
INT_MAX
=
2147483647
;
export
const
INT_MIN
:
number
;
export
const
INT_MIN
:
number
;
export
function
abs
(
v
:
any
):
number
;
export
function
abs
(
v
:
any
):
number
;
export
function
min
(
x
:
any
,
y
:
any
):
number
;
export
function
min
(
x
:
any
,
y
:
any
):
number
;
export
function
max
(
x
:
any
,
y
:
any
):
number
;
export
function
max
(
x
:
any
,
y
:
any
):
number
;
export
function
isPow2
(
v
:
any
):
boolean
;
export
function
isPow2
(
v
:
any
):
boolean
;
export
function
log2
(
v
:
any
):
number
;
export
function
log2
(
v
:
any
):
number
;
export
function
log10
(
v
:
any
):
1
|
4
|
3
|
2
|
9
|
8
|
7
|
6
|
5
|
0
;
export
function
log10
(
v
:
any
):
1
|
4
|
3
|
2
|
9
|
8
|
7
|
6
|
5
|
0
;
export
function
popCount
(
v
:
any
):
number
;
export
function
popCount
(
v
:
any
):
number
;
export
function
countTrailingZeros
(
v
:
any
):
number
;
export
function
countTrailingZeros
(
v
:
any
):
number
;
export
function
nextPow2
(
v
:
any
):
any
;
export
function
nextPow2
(
v
:
any
):
any
;
export
function
prevPow2
(
v
:
any
):
number
;
export
function
prevPow2
(
v
:
any
):
number
;
export
function
parity
(
v
:
any
):
number
;
export
function
parity
(
v
:
any
):
number
;
export
function
reverse
(
v
:
any
):
number
;
export
function
reverse
(
v
:
any
):
number
;
export
function
interleave2
(
x
:
any
,
y
:
any
):
number
;
export
function
interleave2
(
x
:
any
,
y
:
any
):
number
;
export
function
deinterleave2
(
v
:
any
,
n
:
any
):
number
;
export
function
deinterleave2
(
v
:
any
,
n
:
any
):
number
;
export
function
interleave3
(
x
:
any
,
y
:
any
,
z
:
any
):
number
;
export
function
interleave3
(
x
:
any
,
y
:
any
,
z
:
any
):
number
;
export
function
deinterleave3
(
v
:
any
,
n
:
any
):
number
;
export
function
deinterleave3
(
v
:
any
,
n
:
any
):
number
;
export
function
nextCombination
(
v
:
any
):
number
;
export
function
nextCombination
(
v
:
any
):
number
;
export
function
checkMaxIfStatementsInShader
(
maxIfs
:
number
,
gl
:
WebGLRenderingContext
):
number
;
export
function
checkMaxIfStatementsInShader
(
maxIfs
:
number
,
gl
:
WebGLRenderingContext
):
number
;
export
function
createContext
(
canvas
:
HTMLCanvasElement
,
options
?:
any
):
WebGLRenderingContext
;
export
function
createContext
(
canvas
:
HTMLCanvasElement
,
options
?:
any
):
WebGLRenderingContext
;
export
class
GLBuffer
{
export
class
GLBuffer
{
gl
:
any
;
gl
:
any
;
buffer
:
any
;
buffer
:
any
;
type
:
any
;
type
:
any
;
drawType
:
any
;
drawType
:
any
;
data
:
any
;
data
:
any
;
_updateID
:
number
;
_updateID
:
number
;
constructor
(
gl
:
any
,
type
?:
any
,
data
?:
any
,
drawType
?:
any
);
constructor
(
gl
:
any
,
type
?:
any
,
data
?:
any
,
drawType
?:
any
);
upload
(
data
:
any
,
offset
?:
number
,
dontBind
?:
boolean
):
void
;
upload
(
data
:
any
,
offset
?:
number
,
dontBind
?:
boolean
):
void
;
bind
():
void
;
bind
():
void
;
destroy
:
()
=>
void
;
destroy
:
()
=>
void
;
static
createVertexBuffer
(
gl
:
any
,
data
?:
any
,
drawType
?:
any
):
GLBuffer
;
static
createVertexBuffer
(
gl
:
any
,
data
?:
any
,
drawType
?:
any
):
GLBuffer
;
static
createIndexBuffer
(
gl
:
any
,
data
?:
any
,
drawType
?:
any
):
GLBuffer
;
static
createIndexBuffer
(
gl
:
any
,
data
?:
any
,
drawType
?:
any
):
GLBuffer
;
static
create
(
gl
:
any
,
type
:
any
,
data
:
any
,
drawType
:
any
):
GLBuffer
;
static
create
(
gl
:
any
,
type
:
any
,
data
:
any
,
drawType
:
any
):
GLBuffer
;
}
}
export
class
GLFramebuffer
{
export
class
GLFramebuffer
{
gl
:
any
;
gl
:
any
;
framebuffer
:
any
;
framebuffer
:
any
;
stencil
:
any
;
stencil
:
any
;
texture
:
any
;
texture
:
any
;
width
:
any
;
width
:
any
;
height
:
any
;
height
:
any
;
constructor
(
gl
:
any
,
width
:
any
,
height
:
any
);
constructor
(
gl
:
any
,
width
:
any
,
height
:
any
);
enableTexture
(
texture
:
any
):
void
;
enableTexture
(
texture
:
any
):
void
;
enableStencil
():
void
;
enableStencil
():
void
;
clear
(
r
:
any
,
g
:
any
,
b
:
any
,
a
:
any
):
void
;
clear
(
r
:
any
,
g
:
any
,
b
:
any
,
a
:
any
):
void
;
bind
():
void
;
bind
():
void
;
unbind
():
void
;
unbind
():
void
;
resize
(
width
:
any
,
height
:
any
):
void
;
resize
(
width
:
any
,
height
:
any
):
void
;
destroy
():
void
;
destroy
():
void
;
static
createRGBA
(
gl
:
any
,
width
:
any
,
height
:
any
,
data
?:
any
):
GLFramebuffer
;
static
createRGBA
(
gl
:
any
,
width
:
any
,
height
:
any
,
data
?:
any
):
GLFramebuffer
;
static
createFloat32
(
gl
:
any
,
width
:
any
,
height
:
any
,
data
:
any
):
GLFramebuffer
;
static
createFloat32
(
gl
:
any
,
width
:
any
,
height
:
any
,
data
:
any
):
GLFramebuffer
;
}
}
export
class
GLShader
{
export
class
GLShader
{
gl
:
WebGLRenderingContext
;
gl
:
WebGLRenderingContext
;
program
:
WebGLProgram
;
program
:
WebGLProgram
;
attributes
:
any
;
attributes
:
any
;
uniformData
:
any
;
uniformData
:
any
;
uniforms
:
any
;
uniforms
:
any
;
constructor
(
gl
:
WebGLRenderingContext
,
vertexSrc
:
string
,
fragmentSrc
:
string
,
precision
?:
string
,
attributeLocations
?:
any
);
constructor
(
gl
:
WebGLRenderingContext
,
vertexSrc
:
string
,
fragmentSrc
:
string
,
precision
?:
string
,
attributeLocations
?:
any
);
bind
():
this
;
bind
():
this
;
destroy
():
void
;
destroy
():
void
;
}
}
export
class
GLTexture
{
export
class
GLTexture
{
gl
:
WebGLRenderingContext
;
gl
:
WebGLRenderingContext
;
texture
:
WebGLTexture
;
texture
:
WebGLTexture
;
mipmap
:
boolean
;
mipmap
:
boolean
;
...
@@ -2547,61 +1996,45 @@ declare module engine {
...
@@ -2547,61 +1996,45 @@ declare module engine {
height
:
number
;
height
:
number
;
format
:
any
;
format
:
any
;
type
:
any
;
type
:
any
;
constructor
(
gl
:
WebGLRenderingContext
,
width
?:
number
,
height
?:
number
,
format
?:
any
,
type
?:
any
);
constructor
(
gl
:
WebGLRenderingContext
,
width
?:
number
,
height
?:
number
,
format
?:
any
,
type
?:
any
);
upload
(
source
:
any
):
void
;
upload
(
source
:
any
):
void
;
uploadData
:
(
data
:
any
,
width
:
any
,
height
:
any
)
=>
void
;
uploadData
:
(
data
:
any
,
width
:
any
,
height
:
any
)
=>
void
;
bind
(
location
?:
number
):
void
;
bind
(
location
?:
number
):
void
;
unbind
():
void
;
unbind
():
void
;
minFilter
(
linear
:
boolean
):
void
;
minFilter
(
linear
:
boolean
):
void
;
magFilter
(
linear
:
boolean
):
void
;
magFilter
(
linear
:
boolean
):
void
;
enableMipmap
():
void
;
enableMipmap
():
void
;
enableLinearScaling
():
void
;
enableLinearScaling
():
void
;
enableNearestScaling
():
void
;
enableNearestScaling
():
void
;
enableWrapClamp
():
void
;
enableWrapClamp
():
void
;
enableWrapRepeat
():
void
;
enableWrapRepeat
():
void
;
enableWrapMirrorRepeat
():
void
;
enableWrapMirrorRepeat
():
void
;
destroy
():
void
;
destroy
():
void
;
static
fromSource
(
gl
:
WebGLRenderingContext
,
source
:
HTMLImageElement
|
ImageData
,
premultiplyAlpha
?:
boolean
):
GLTexture
;
static
fromSource
(
gl
:
WebGLRenderingContext
,
source
:
HTMLImageElement
|
ImageData
,
premultiplyAlpha
?:
boolean
):
GLTexture
;
static
fromData
(
gl
:
any
,
data
:
any
,
width
:
any
,
height
:
any
):
GLTexture
;
static
fromData
(
gl
:
any
,
data
:
any
,
width
:
any
,
height
:
any
):
GLTexture
;
}
}
export
function
setVertexAttribArrays
(
gl
:
any
,
attribs
:
any
,
state
?:
any
):
void
;
export
function
setVertexAttribArrays
(
gl
:
any
,
attribs
:
any
,
state
?:
any
):
void
;
export
function
compileProgram
(
gl
:
WebGLRenderingContext
,
vertexSrc
:
string
,
fragmentSrc
:
string
,
attributeLocations
?:
any
):
WebGLProgram
;
export
function
compileProgram
(
gl
:
WebGLRenderingContext
,
vertexSrc
:
string
,
fragmentSrc
:
string
,
attributeLocations
?:
any
):
WebGLProgram
;
export
function
defaultValue
(
type
:
string
,
size
:
number
):
false
|
any
[]
|
0
|
Float32Array
;
export
function
defaultValue
(
type
:
string
,
size
:
number
):
false
|
any
[]
|
0
|
Float32Array
;
export
function
extractAttributes
(
gl
:
WebGLRenderingContext
,
program
:
WebGLProgram
):
{};
export
function
extractAttributes
(
gl
:
WebGLRenderingContext
,
program
:
WebGLProgram
):
{};
export
function
extractUniforms
(
gl
:
WebGLRenderingContext
,
program
:
WebGLProgram
):
{};
export
function
extractUniforms
(
gl
:
WebGLRenderingContext
,
program
:
WebGLProgram
):
{};
export
function
generateUniformAccessObject
(
gl
:
WebGLRenderingContext
,
uniformData
:
any
):
{
export
function
generateUniformAccessObject
(
gl
:
WebGLRenderingContext
,
uniformData
:
any
):
{
data
:
{};
data
:
{};
}
}
export
function
mapSize
(
type
:
string
):
number
;
export
function
mapSize
(
type
:
string
):
number
;
export
function
mapType
(
gl
:
any
,
type
:
any
):
any
;
export
function
mapType
(
gl
:
any
,
type
:
any
):
any
;
export
function
setPrecision
(
src
:
string
,
precision
:
string
):
string
;
export
function
setPrecision
(
src
:
string
,
precision
:
string
):
string
;
export
class
VertexArrayObject
{
export
class
VertexArrayObject
{
nativeVaoExtension
:
any
;
nativeVaoExtension
:
any
;
nativeState
:
any
;
nativeState
:
any
;
nativeVao
:
any
;
nativeVao
:
any
;
...
@@ -2609,37 +2042,28 @@ declare module engine {
...
@@ -2609,37 +2042,28 @@ declare module engine {
attributes
:
any
[];
attributes
:
any
[];
indexBuffer
:
any
;
indexBuffer
:
any
;
dirty
:
boolean
;
dirty
:
boolean
;
constructor
(
gl
:
WebGLRenderingContext
,
state
:
any
);
constructor
(
gl
:
WebGLRenderingContext
,
state
:
any
);
bind
():
this
;
bind
():
this
;
unbind
():
this
;
unbind
():
this
;
activate
():
this
;
activate
():
this
;
addAttribute
(
buffer
:
any
,
attribute
:
any
,
type
?:
any
,
normalized
?:
any
,
stride
?:
any
,
start
?:
any
):
this
;
addAttribute
(
buffer
:
any
,
attribute
:
any
,
type
?:
any
,
normalized
?:
any
,
stride
?:
any
,
start
?:
any
):
this
;
addIndex
(
buffer
:
any
):
this
;
addIndex
(
buffer
:
any
):
this
;
clear
():
this
;
clear
():
this
;
draw
(
type
:
any
,
size
?:
any
,
start
?:
any
):
this
;
draw
(
type
:
any
,
size
?:
any
,
start
?:
any
):
this
;
destroy
():
void
;
destroy
():
void
;
getSize
():
number
;
getSize
():
number
;
static
FORCE_NATIVE
:
boolean
;
static
FORCE_NATIVE
:
boolean
;
}
}
export
function
setProcessMetaLibs
(...
metaContexts
:
any
[]):
void
;
export
function
setProcessMetaLibs
(...
metaContexts
:
any
[]):
void
;
export
function
setGlobalContext
(
context
:
any
):
void
;
export
function
setGlobalContext
(
context
:
any
):
void
;
export
function
executeBehavior
(
sequence
:
any
,
subEntry
:
string
,
target
:
any
,
args
?
:
any
):
void
;
export
function
setScriptMap
(
_scriptMap
:
any
):
void
;
export
class
Process
{
export
function
executeBehavior
(
sequence
:
any
,
subEntry
:
string
,
target
:
any
,
args
?:
any
):
void
;
export
class
Process
{
private
_config
;
private
_config
;
private
_parent
;
private
_parent
;
private
_vm
;
private
_vm
;
...
@@ -2647,166 +2071,148 @@ declare module engine {
...
@@ -2647,166 +2071,148 @@ declare module engine {
private
_meta
;
private
_meta
;
private
_target
;
private
_target
;
private
_originProps
;
private
_originProps
;
constructor
();
constructor
();
readonly
processConfig
:
any
;
readonly
processConfig
:
any
;
readonly
parent
:
Process
;
readonly
parent
:
Process
;
readonly
sequence
:
any
;
readonly
sequence
:
any
;
init
(
context
:
any
):
void
;
init
(
context
:
any
):
void
;
execute
(
args
:
any
):
Promise
<
any
>
;
execute
(
args
:
any
):
Promise
<
any
>
;
_executeMetaScript
(
type
:
any
,
payload
:
any
,
meta
:
any
):
Promise
<
{
_executeMetaScript
(
type
:
any
,
payload
:
any
,
meta
:
any
):
Promise
<
{
type
:
any
;
type
:
any
;
payload
:
any
;
payload
:
any
;
}
>
;
}
>
;
_executeSubProcess
(
type
:
any
,
payload
:
any
):
Promise
<
{
_executeSubProcess
(
type
:
any
,
payload
:
any
):
Promise
<
{
type
:
any
;
type
:
any
;
payload
:
any
;
payload
:
any
;
}
>
;
}
>
;
_executeNextProcess
(
type
:
any
,
payload
:
any
):
Promise
<
{
_executeNextProcess
(
type
:
any
,
payload
:
any
):
Promise
<
{
type
:
any
;
type
:
any
;
payload
:
any
;
payload
:
any
;
}
>
;
}
>
;
getProcessMeta
(
id
:
any
):
any
;
getProcessMeta
(
id
:
any
):
any
;
getProps
(
key
?:
any
):
any
;
getProps
(
key
?:
any
):
any
;
updateProps
(
props
:
any
,
args
:
any
,
originProps
:
any
,
propsConfig
:
any
):
void
;
updateProps
(
args
:
any
):
void
;
resolveLinkedProp
(
data
:
any
,
key
:
any
):
any
;
resolveLinkedProp
(
data
:
any
,
key
:
any
):
any
;
}
}
export
class
VM
{
export
class
VM
{
_processMetaLibs
:
any
;
_processMetaLibs
:
any
;
_globalContext
:
any
;
_globalContext
:
any
;
_target
:
any
;
_target
:
any
;
_id
:
any
;
_id
:
any
;
_scriptMap
:
any
;
setup
(
context
:
any
):
void
;
setup
(
context
:
any
):
void
;
executeProcess
(
sequence
:
any
,
id
:
any
,
parentProcess
:
any
,
args
:
any
):
Promise
<
any
>
;
executeProcess
(
sequence
:
any
,
id
:
any
,
parentProcess
:
any
,
args
:
any
):
Promise
<
any
>
;
getMeta
(
id
:
any
):
any
;
getMeta
(
id
:
any
):
any
;
getScript
(
hash
:
any
):
any
;
readonly
globalContext
:
any
;
readonly
globalContext
:
any
;
readonly
id
:
any
;
readonly
id
:
any
;
}
}
export
function
fieldChanged
(
onModify
:
any
):
(
target
:
any
,
key
:
string
)
=>
void
;
export
function
fieldChanged
(
onModify
:
any
):
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
dirtyFieldDetector
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
dirtyFieldDetector
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
deepDirtyFieldDetector
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
deepDirtyFieldDetector
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
dirtyFieldTrigger
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
dirtyFieldTrigger
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
deepDirtyFieldTrigger
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
const
deepDirtyFieldTrigger
:
(
target
:
any
,
key
:
string
)
=>
void
;
export
function
afterConstructor
(
ctor
:
Function
):
void
;
export
function
afterConstructor
(
ctor
:
Function
):
void
;
export
function
applyAutoAdjust
(
ctor
:
Function
):
void
;
export
function
applyAutoAdjust
(
ctor
:
Function
):
void
;
export
const
globalEvent
:
EventDispatcher
;
export
const
globalEvent
:
EventDispatcher
;
export
const
DATA_CENTER_EVENT
:
string
;
export
const
DATA_CENTER_EVENT
:
string
;
export
function
applyEvents
(
ctor
:
Function
):
void
;
export
function
applyEvents
(
ctor
:
Function
):
void
;
export
function
applyScript
(
ctor
:
Function
):
void
;
export
function
applyScript
(
ctor
:
Function
):
void
;
export
class
ScriptBase
{
export
class
ScriptBase
{
private
_host
;
private
_host
;
disabled
:
boolean
;
private
_disabled
;
readonly
host
:
Container
;
readonly
host
:
Container
;
disabled
:
boolean
;
mounted
():
void
;
mounted
():
void
;
destroy
():
void
;
destroy
():
void
;
update
(
t
:
number
):
void
;
update
(
t
:
number
):
void
;
awake
():
void
;
awake
():
void
;
sleep
():
void
;
sleep
():
void
;
}
}
export
function
registerScriptDef
(
id
:
any
,
def
:
any
):
void
;
export
function
registerScripts
(
scripts
:
any
):
void
;
export
function
loadAssets
(
config
:
any
,
onProgress
?:
any
,
onComplete
?:
any
):
Promise
<
never
>
;
export
function
registerScriptDef
(
id
:
any
,
def
:
any
):
void
;
export
function
getAssetByUUID
(
uuid
:
any
):
any
;
export
function
registerScripts
(
scripts
:
any
):
void
;
export
function
getAssetByName
(
name
:
any
):
any
;
export
function
loadAssets
(
config
:
any
,
onProgress
?:
any
,
onComplete
?:
any
):
Promise
<
never
>
;
export
function
registerCustomModule
(
id
:
any
,
def
:
any
):
void
;
export
function
getAssetByUUID
(
uuid
:
any
):
any
;
export
function
registerCustomCodeModule
(
config
:
any
):
void
;
export
function
getAssetByName
(
name
:
any
):
any
;
export
function
registerCustomModuleFromConfig
(
config
:
any
):
void
;
export
class
DataCenter
extends
EventDispatcher
{
export
function
addCustomModule
(
id
:
any
,
container
:
Container
,
options
?:
any
):
any
;
export
class
DataCenter
extends
EventDispatcher
{
store
:
{};
store
:
{};
watchers
:
any
[];
watchers
:
any
[];
constructor
();
constructor
();
registerGroup
(
name
:
any
,
origin
?:
any
):
void
;
registerGroup
(
name
:
any
,
origin
?:
any
):
void
;
unregisterGroup
(
name
:
any
):
void
;
unregisterGroup
(
name
:
any
):
void
;
getGroup
(
name
:
any
):
any
;
getGroup
(
name
:
any
):
any
;
getDataByPath
(
path
:
any
,
groupName
?:
any
,
throwException
?:
any
):
any
;
getDataByPath
(
path
:
any
,
throwException
?:
any
):
any
;
getDataByName
(
name
:
any
,
throwException
?:
any
):
any
;
getDataByName
(
name
:
any
,
throwException
?:
any
):
any
;
formatString
(
str
:
any
,
escapes
:
any
):
any
;
formatString
(
str
:
any
,
escapes
:
any
):
any
;
increase
(
groupName
:
any
,
step
?:
any
,
path
?:
any
,
dispatch
?:
boolean
):
void
;
mutate
(
name
:
any
,
data
?:
any
,
path
?:
any
,
dispatch
?:
boolean
):
void
;
mutate
(
groupName
:
any
,
data
?:
any
,
path
?:
any
,
dispatch
?:
boolean
):
void
;
watch
(
name
:
any
,
path
:
any
):
void
;
watch
(
name
:
any
,
path
:
any
):
void
;
getWatcher
(
name
:
any
):
any
;
getWatcher
(
name
:
any
):
any
;
registerDataMapping
(
dataMapping
:
any
):
void
;
registerDataMapping
(
dataMapping
:
any
):
void
;
}
}
export
const
dataCenter
:
DataCenter
;
export
const
dataCenter
:
DataCenter
;
export
let
env
:
any
;
export
let
env
:
{}
;
export
function
injectEnv
(
data
:
any
):
void
;
export
function
injectEnv
(
data
:
any
):
void
;
export
class
GameStage
extends
Container
{
export
class
GameStage
extends
Container
{
private
_sceneContainer
;
private
_sceneContainer
;
private
_popupContainer
;
private
_popupContainer
;
private
_toast
;
private
_blackLayer
;
private
_blackLayer
;
private
_stage
;
private
_stage
;
private
_dataCenter
;
private
_dataCenter
;
private
_config
;
private
_config
;
private
_viewCache
;
constructor
(
stage
:
Stage
);
constructor
(
stage
:
Stage
);
readonly
sceneContainer
:
StackContainer
;
readonly
sceneContainer
:
StackContainer
;
readonly
popupContainer
:
StackContainer
;
readonly
popupContainer
:
StackContainer
;
readonly
toast
:
Toast
;
readonly
dataCenter
:
DataCenter
;
readonly
dataCenter
:
DataCenter
;
launch
(
config
:
any
,
onAssetsProgress
?:
any
,
onAssetsComplete
?:
any
):
Promise
<
void
>
;
launch
(
config
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
void
;
start
():
void
;
start
():
void
;
instantiateView
(
name
:
any
,
cache
?:
boolean
):
any
;
getViewConfigByName
(
name
:
any
):
any
;
getViewConfigByName
(
name
:
any
):
any
;
setBlackLayerVisible
(
visible
:
any
):
void
;
onPopupContainerChange
(
e
:
any
):
void
;
}
instantiateView
(
name
,
cache
=
true
):
any
;
export
function
showLoadingView
():
void
;
setBlackLayerVisible
(
visible
:
any
):
void
;
export
function
hideLoadingView
(
):
void
;
onPopupContainerChange
(
e
:
any
):
void
;
export
function
setLoadingViewProgress
(
current
:
any
,
total
:
any
):
void
;
}
export
class
Image
extends
Sprite
{
export
class
Image
extends
Sprite
{
private
_originText
;
private
_originText
;
private
_escapes
;
private
_escapes
;
private
_registeredEvents
;
private
_registeredEvents
;
...
@@ -2817,88 +2223,115 @@ declare module engine {
...
@@ -2817,88 +2223,115 @@ declare module engine {
private
_setSource
;
private
_setSource
;
private
unregisterEvents
;
private
unregisterEvents
;
private
onDataMutated
;
private
onDataMutated
;
}
}
export
class
Label
extends
TextField
{
export
class
Label
extends
TextField
{
private
_originText
;
private
_originText
;
private
_escapes
;
private
_escapes
;
private
_registeredEvents
;
private
_registeredEvents
;
private
_htmlText
;
protected
_setText
(
value
:
any
):
void
;
protected
_setText
(
value
:
any
):
void
;
private
dealEscape
;
htmlText
:
any
;
private
unregisterEvents
;
private
unregisterEvents
;
private
onDataMutated
;
private
onTextMutated
;
}
private
onHtmlMutated
;
}
export
class
ShapeBase
extends
Shape
{
export
class
ScrollView
extends
ScrollContainer
{
constructor
();
}
export
class
ShapeBase
extends
Shape
{
protected
__fieldDirty
:
boolean
;
protected
__fieldDirty
:
boolean
;
fillColor
:
any
;
fillColor
:
any
;
strokeColor
:
any
;
strokeColor
:
any
;
strokeWidth
:
number
;
strokeWidth
:
number
;
constructor
();
constructor
();
private
onResize
;
private
onResize
;
private
onEnterFrame
;
private
onEnterFrame
;
protected
redraw
():
void
;
protected
redraw
():
void
;
}
}
export
class
Rect
extends
ShapeBase
{
export
class
Rect
extends
ShapeBase
{
borderRadius
:
number
;
borderRadius
:
number
;
protected
redraw
():
void
;
protected
redraw
():
void
;
}
}
export
class
Circle
extends
ShapeBase
{
export
class
Circle
extends
ShapeBase
{
protected
redraw
():
void
;
protected
redraw
():
void
;
}
}
export
{};
export
{};
export
class
StackContainer
extends
Container
{
export
class
StackContainer
extends
Container
{
private
_mutex
;
private
_mutex
;
private
_stack
;
constructor
(
mutex
?:
boolean
);
constructor
(
mutex
?:
boolean
);
push
(
view
:
DisplayObject
,
options
?:
any
,
dispatch
?:
boolean
):
void
;
push
(
view
:
DisplayObject
,
options
?:
any
,
dispatch
?:
boolean
):
void
;
replace
(
view
:
DisplayObject
,
options
?:
any
):
void
;
replace
(
view
:
DisplayObject
,
options
?:
any
):
void
;
pop
(
dispatch
?:
boolean
):
boolean
;
popAll
(
view
?:
DisplayObject
,
options
?:
any
):
void
;
}
pop
():
boolean
;
export
function
createTextureSheet
(
baseTexture
:
BaseTexture
,
altaData
:
any
):
void
;
export
class
Toast
extends
Container
{
private
_contentSample
;
private
_content
;
private
_gameStage
;
constructor
(
gameStage
:
GameStage
);
show
(
props
?:
any
):
void
;
hide
(
animation
?:
boolean
,
hideDuration
?:
number
):
void
;
private
removeContentView
;
private
getContent
;
}
popAll
(
view
?:
DisplayObject
,
options
?:
any
):
void
;
export
function
instantiate
(
config
:
any
):
any
;
}
export
{
instantiate
};
export
let
gameStage
:
GameStage
;
export
function
launch
(
url
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
Promise
<
{}
>
;
export
function
launchWithLocalStorage
(
id
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
Promise
<
{}
>
;
export
function
launchWithConfig
(
config
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
Promise
<
{}
>
;
export
function
findNodeByUUID
(
node
:
any
,
uuid
:
any
):
any
;
export
function
md5
(
string
:
any
):
string
;
export
function
instantiate
(
config
:
any
):
any
;
export
const
ESCAPE_REG_EXP
:
RegExp
;
export
{
instantiate
}
;
export
const
linkedFlag
=
"$_linked_$"
;
export
let
gameStage
:
any
;
export
const
nodeScheme
=
"node://"
;
export
function
launch
(
url
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
Promise
<
{}
>
;
export
function
arrayFind
(
arr
:
any
,
predicate
:
any
):
any
;
export
function
launchWithConfig
(
config
:
any
,
onAssetsProgress
:
any
,
onAssetsComplete
:
any
):
Promise
<
{}
>
;
export
function
objClone
(
obj
:
any
):
any
;
export
function
findNodeByUUID
(
node
:
any
,
uuid
:
any
):
any
;
export
function
propertyParse
(
key
:
any
,
node
:
any
,
properties
:
any
):
void
;
export
const
ESCAPE_REG_EXP
:
RegExp
;
export
function
getDataByPath
(
scope
:
any
,
path
:
any
,
throwException
?:
any
):
any
;
export
const
linkedFlag
=
"$_linked_$"
;
export
function
injectProp
(
target
:
any
,
data
?:
any
,
callback
?:
Function
,
ignoreMethod
?:
boolean
,
ignoreNull
?:
boolean
):
boolean
;
export
const
nodeScheme
=
"node://"
;
export
function
copyProp
(
target
:
any
,
data
:
any
,
config
?:
any
):
void
;
export
function
arrayFind
(
arr
:
any
,
callback
:
any
):
any
;
export
function
obj2query
(
obj
:
any
):
string
;
export
function
objClone
(
obj
:
any
):
any
;
export
function
importCJSCode
(
code
:
any
,
node
?
:
any
):
any
;
export
function
propertyParse
(
key
:
any
,
node
:
any
,
properties
:
any
):
void
;
export
function
importUMDCode
(
code
:
any
):
any
;
export
function
getDataByPath
(
scope
:
any
,
path
:
any
,
throwException
?:
any
):
any
;
export
function
trimChar
(
str
:
string
,
char
:
string
):
string
;
export
function
injectProp
(
target
:
any
,
data
?:
any
,
callback
?:
Function
,
ignoreMethod
?:
boolean
,
ignoreNull
?:
boolean
):
boolean
;
export
function
joinPath
(...
segments
:
string
[]):
string
;
export
function
copyProp
(
target
:
any
,
data
:
any
,
config
?:
any
):
void
;
export
function
findVariable
(
name
:
string
,
...
contexts
:
any
[]):
any
;
export
function
obj2query
(
obj
:
any
):
string
;
export
function
htmlToPureText
(
htmlText
:
any
):
any
;
}
}
scripts/compiler-script.js
View file @
39a1173e
...
@@ -35,8 +35,8 @@ function compileProcess(sourcePath, output) {
...
@@ -35,8 +35,8 @@ function compileProcess(sourcePath, output) {
const
outputPath
=
path
.
join
(
output
,
sourcePath
);
const
outputPath
=
path
.
join
(
output
,
sourcePath
);
fs
.
ensureDirSync
(
path
.
dirname
(
outputPath
));
fs
.
ensureDirSync
(
path
.
dirname
(
outputPath
));
fs
.
writeJsonSync
(
outputPath
+
'.json'
,
meta
,
{
spaces
:
' '
});
fs
.
writeJsonSync
(
outputPath
+
'.json'
,
meta
,
{
spaces
:
' '
});
fs
.
writeFileSync
(
outputPath
+
'.js'
,
code
);
/*fs.writeFileSync(outputPath + '.js', result.
code);
/*
fs.writeJsonSync(outputPath + '-req.json', {
fs.writeJsonSync(outputPath + '-req.json', {
data: JSON.stringify(meta)
data: JSON.stringify(meta)
});*/
});*/
...
...
src/process/base/compare/meta.json
View file @
39a1173e
...
@@ -2,8 +2,8 @@
...
@@ -2,8 +2,8 @@
"name"
:
"比较"
,
"name"
:
"比较"
,
"desc"
:
"比较两个值"
,
"desc"
:
"比较两个值"
,
"props"
:
{
"props"
:
{
"left"
:
{
"alias"
:
"左值"
,
"type"
:
"d
ata
"
,
"default"
:
""
},
"left"
:
{
"alias"
:
"左值"
,
"type"
:
"d
ynamic
"
,
"default"
:
""
},
"right"
:
{
"alias"
:
"右值"
,
"type"
:
"d
ata
"
,
"default"
:
""
},
"right"
:
{
"alias"
:
"右值"
,
"type"
:
"d
ynamic
"
,
"default"
:
""
},
"operator"
:
{
"alias"
:
"操作符"
,
"type"
:
"enum"
,
"operator"
:
{
"alias"
:
"操作符"
,
"type"
:
"enum"
,
"enum"
:
[
"=="
,
"!="
,
"==="
,
"!=="
,
">"
,
">="
,
"<"
,
"<="
],
"enum"
:
[
"=="
,
"!="
,
"==="
,
"!=="
,
">"
,
">="
,
"<"
,
"<="
],
"default"
:
"=="
}
"default"
:
"=="
}
...
...
src/process/base/data-center-event-filter/meta.json
0 → 100644
View file @
39a1173e
{
"script"
:
"if(args.name === props.dataName){
\n
next('success', args);
\n
}else{
\n
next('cancel')
\n
}"
,
"props"
:
{
"dataName"
:
{
"type"
:
"string"
,
"alias"
:
"数据名"
}
},
"name"
:
"数据中心事件筛选"
,
"output"
:
[
"success"
,
"cancel"
]
}
\ No newline at end of file
src/process/base/env-judge/index.ts
View file @
39a1173e
...
@@ -11,6 +11,8 @@ if(ua.indexOf('eversunshine') >= 0){
...
@@ -11,6 +11,8 @@ if(ua.indexOf('eversunshine') >= 0){
env
=
'weixin'
env
=
'weixin'
}
}
console
.
log
(
'env:'
,
env
);
const
payload
=
args
||
{};
const
payload
=
args
||
{};
payload
.
env
=
env
;
payload
.
env
=
env
;
...
...
src/process/base/jump/index.ts
View file @
39a1173e
...
@@ -2,10 +2,8 @@
...
@@ -2,10 +2,8 @@
* Created by rockyl on 2019-11-16.
* Created by rockyl on 2019-11-16.
*/
*/
if
(
args
&&
args
.
url
)
{
let
url
=
engine
.
findVariable
(
'url'
,
args
,
props
);
location
.
href
=
args
.
url
;
}
else
if
(
props
.
url
)
{
location
.
href
=
url
;
location
.
href
=
props
.
url
;
}
next
(
'complete'
);
next
(
'complete'
);
src/process/base/jump/meta.json
View file @
39a1173e
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
"props"
:
{
"props"
:
{
"url"
:
{
"url"
:
{
"alias"
:
"地址"
,
"alias"
:
"地址"
,
"type"
:
"d
ata
"
"type"
:
"d
ynamic
"
}
}
},
},
"output"
:
[
"output"
:
[
...
...
src/process/custom/card-list-init/meta.json
0 → 100644
View file @
39a1173e
{
"props"
:
{
"cardListNode"
:
{
"type"
:
"node"
,
"alias"
:
"卡片列表"
},
"cardCount"
:
{
"type"
:
"number"
,
"default"
:
6
,
"alias"
:
"卡片数量"
}
},
"name"
:
"初始化卡片列表"
,
"output"
:
[
"success"
]
}
\ No newline at end of file
src/process/duiba/duiba-api/meta.json
View file @
39a1173e
...
@@ -84,7 +84,7 @@
...
@@ -84,7 +84,7 @@
"metas"
:
[
"metas"
:
[
{
{
"id"
:
"duiba-api-transform"
,
"id"
:
"duiba-api-transform"
,
"script"
:
"if (args.success) {
\n
next('success', args.data);
\n
}
\n
else {
\n
next('failed');
\n
}
\n
"
,
"script"
:
"if (args.success) {
\n
next('success', args.data);
\n
}
\n
else {
\n
next('failed'
, args
);
\n
}
\n
"
,
"props"
:
{},
"props"
:
{},
"isInline"
:
true
,
"isInline"
:
true
,
"name"
:
"兑吧接口转换"
,
"name"
:
"兑吧接口转换"
,
...
...
src/process/net/http-request/index.ts
View file @
39a1173e
...
@@ -9,11 +9,13 @@ if (!url) {
...
@@ -9,11 +9,13 @@ if (!url) {
console
.
log
(
'url is empty'
);
console
.
log
(
'url is empty'
);
next
(
'exception'
,
'
\'
url is empty
\'
'
);
next
(
'exception'
,
'
\'
url is empty
\'
'
);
}
else
{
}
else
{
engine
.
httpRequest
((
s
,
payload
)
=>
{
engine
.
httpRequest
(
url
,
props
.
method
,
params
,
'json'
)
if
(
s
)
{
.
then
(
next
(
'success'
,
payload
);
data
=>
{
}
else
{
next
(
'success'
,
data
);
next
(
'failed'
,
payload
);
},
err
=>
{
next
(
'failed'
,
err
);
}
}
},
url
,
props
.
method
,
params
,
'json'
);
);
}
}
src/script/buried-point/index.ts
View file @
39a1173e
...
@@ -45,7 +45,7 @@ function log(type, data) {
...
@@ -45,7 +45,7 @@ function log(type, data) {
}
}
let
isExposure
=
type
===
'exposure'
;
let
isExposure
=
type
===
'exposure'
;
engine
.
httpRequest
(
null
,
engine
.
httpRequest
(
isExposure
?
'//embedlog.duiba.com.cn/exposure/standard'
:
'/log/click'
,
isExposure
?
'//embedlog.duiba.com.cn/exposure/standard'
:
'/log/click'
,
'get'
,
'get'
,
params
,
params
,
...
...
src/script/wave/index.ts
View file @
39a1173e
...
@@ -11,6 +11,8 @@ export default class Wave extends engine.ScriptBase {
...
@@ -11,6 +11,8 @@ export default class Wave extends engine.ScriptBase {
waveParams
:
string
;
waveParams
:
string
;
loop
:
number
=
-
1
;
loop
:
number
=
-
1
;
autoPlay
:
boolean
=
true
;
autoPlay
:
boolean
=
true
;
ratio
:
string
;
revert
:
boolean
=
false
;
private
_playing
;
private
_playing
;
private
_waveAlgorithm
;
private
_waveAlgorithm
;
...
@@ -18,7 +20,7 @@ export default class Wave extends engine.ScriptBase {
...
@@ -18,7 +20,7 @@ export default class Wave extends engine.ScriptBase {
private
_oldProps
:
any
=
{};
private
_oldProps
:
any
=
{};
private
_loopCounting
;
private
_loopCounting
;
mounted
(){
mounted
()
{
this
.
_startTime
=
0
;
this
.
_startTime
=
0
;
engine
.
copyProp
(
this
.
_oldProps
,
this
.
host
,
oldPropFields
);
engine
.
copyProp
(
this
.
_oldProps
,
this
.
host
,
oldPropFields
);
...
@@ -46,15 +48,36 @@ export default class Wave extends engine.ScriptBase {
...
@@ -46,15 +48,36 @@ export default class Wave extends engine.ScriptBase {
let
r
=
pass
/
duration
*
PI2
;
let
r
=
pass
/
duration
*
PI2
;
let
loopCounting
=
Math
.
floor
((
t
-
this
.
_startTime
)
/
duration
);
let
loopCounting
=
Math
.
floor
((
t
-
this
.
_startTime
)
/
duration
);
if
(
loopCounting
!=
this
.
_loopCounting
)
{
if
(
loopCounting
!=
this
.
_loopCounting
)
{
this
.
_loopCounting
=
loopCounting
;
this
.
_loopCounting
=
loopCounting
;
if
(
this
.
onLoopEnd
())
{
if
(
this
.
onLoopEnd
())
{
r
=
PI2
;
r
=
PI2
;
}
}
}
}
let
params
=
waveParams
?
(
waveParams
.
split
(
','
))
:
[];
let
t2
;
let
props
=
_waveAlgorithm
(...
params
,
r
);
if
(
this
.
ratio
)
{
let
ratio
=
this
.
ratio
.
split
(
','
).
map
(
item
=>
parseFloat
(
item
));
if
(
ratio
.
length
===
2
)
{
const
[
begin
,
end
]
=
ratio
;
if
(
end
>=
begin
){
let
tr
=
r
/
PI2
;
if
(
tr
>=
begin
&&
tr
<
end
){
t2
=
r
/
(
end
-
begin
);
}
else
{
t2
=
0
;
}
}
else
{
t2
=
0
;
}
}
else
{
t2
=
0
;
}
}
else
{
t2
=
r
;
}
let
params
=
waveParams
?
(
waveParams
.
split
(
','
).
map
(
item
=>
parseFloat
(
item
)))
:
[];
let
props
=
_waveAlgorithm
(...
params
,
t2
);
if
(
props
.
hasOwnProperty
(
'x'
))
{
if
(
props
.
hasOwnProperty
(
'x'
))
{
host
.
x
=
(
props
.
x
||
0
)
+
_oldProps
.
x
;
host
.
x
=
(
props
.
x
||
0
)
+
_oldProps
.
x
;
...
@@ -74,7 +97,7 @@ export default class Wave extends engine.ScriptBase {
...
@@ -74,7 +97,7 @@ export default class Wave extends engine.ScriptBase {
}
}
}
}
private
onLoopEnd
(){
private
onLoopEnd
()
{
if
(
this
.
loop
<
0
)
{
if
(
this
.
loop
<
0
)
{
//this.onLoopComplete.invoke();
//this.onLoopComplete.invoke();
}
else
if
(
this
.
_loopCounting
<
this
.
loop
)
{
}
else
if
(
this
.
_loopCounting
<
this
.
loop
)
{
...
@@ -98,15 +121,8 @@ export default class Wave extends engine.ScriptBase {
...
@@ -98,15 +121,8 @@ export default class Wave extends engine.ScriptBase {
*/
*/
stop
(
revert
=
false
)
{
stop
(
revert
=
false
)
{
this
.
_playing
=
false
;
this
.
_playing
=
false
;
if
(
revert
){
if
(
revert
)
{
for
(
let
key
in
this
.
_oldProps
){
this
.
revertProps
();
let
prop
=
this
.
_oldProps
[
key
];
if
(
typeof
prop
===
'object'
){
engine
.
injectProp
(
this
.
host
[
key
],
prop
);
}
else
{
this
.
host
[
key
]
=
prop
;
}
}
}
}
}
}
...
@@ -122,7 +138,7 @@ export default class Wave extends engine.ScriptBase {
...
@@ -122,7 +138,7 @@ export default class Wave extends engine.ScriptBase {
}
}
protected
onModify
(
value
,
key
,
oldValue
)
{
protected
onModify
(
value
,
key
,
oldValue
)
{
switch
(
key
)
{
switch
(
key
)
{
case
'waveMethod'
:
case
'waveMethod'
:
this
.
_waveAlgorithm
=
waveLibs
[
this
.
waveMethod
];
this
.
_waveAlgorithm
=
waveLibs
[
this
.
waveMethod
];
break
;
break
;
...
...
src/script/wave/meta.json
View file @
39a1173e
...
@@ -34,6 +34,15 @@
...
@@ -34,6 +34,15 @@
"alias"
:
"自动播放"
,
"alias"
:
"自动播放"
,
"type"
:
"boolean"
,
"type"
:
"boolean"
,
"default"
:
true
"default"
:
true
},
"revert"
:
{
"alias"
:
"自动恢复"
,
"type"
:
"boolean"
,
"default"
:
false
},
"ratio"
:
{
"alias"
:
"时间占比"
,
"type"
:
"string"
}
}
}
}
}
}
\ No newline at end of file
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