Commit 34e797e3 authored by rockyl's avatar rockyl

晚上代码同步服务

parent b9a5f08a
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...@@ -36,11 +36,10 @@ ...@@ -36,11 +36,10 @@
}, },
"output": [ "output": [
"success", "success",
"failed",
"exception" "exception"
], ],
"id": "http-request", "id": "http-request",
"script": "var url = engine.findVariable('url', args, props);\nvar type = engine.findVariable('type', args, props);\nvar params = engine.findVariable('params', args, props);\nvar headers = engine.findVariable('headers', args, props);\nif (!url) {\n console.log('url is empty');\n next('exception', '\\'url is empty\\'');\n}\nelse {\n engine.httpRequest(url, props.method, params, type, headers)\n .then(function (data) {\n next('success', data);\n }, function (err) {\n next('failed', err);\n });\n}\n", "script": "var url = engine.findVariable('url', args, props);\nvar type = engine.findVariable('type', args, props);\nvar params = engine.findVariable('params', args, props);\nvar headers = engine.findVariable('headers', args, props);\nif (!url) {\n console.log('url is empty');\n next('exception', 'url is empty');\n}\nelse {\n engine.httpRequest(url, props.method, params, type, headers)\n .then(function (data) {\n next('success', data);\n }, function (err) {\n next('exception', err);\n });\n}\n",
"group": "net", "group": "net",
"type": "builtin" "type": "builtin"
} }
import GameStage = engine.GameStage;
import DataCenter = engine.DataCenter;
declare const args: any; declare const args: any;
declare const props: any; declare const props: any;
declare const target: engine.Container; declare const target: engine.Container;
declare const global: any; declare const global: {
gameStage: GameStage,
dataCenter: DataCenter,
};
declare const vm: engine.VM; declare const vm: engine.VM;
declare function next(type: string, payload?: any); declare function next(type: string, payload?: any);
declare module engine{ declare module engine {
export const VERSION = "1.0"; export const VERSION = "1.0";
export const devicePixelRatio: number; export const devicePixelRatio: number;
export function playSound(uuid, options = {}, name?);
export function playSound(uuid, options = {}, name?);
export function stopSound(name); export function stopSound(name);
export let StageScaleMode: { export let StageScaleMode: {
EXACT_FIT: string; EXACT_FIT: string;
NO_BORDER: string; NO_BORDER: string;
NO_SCALE: string; NO_SCALE: string;
SHOW_ALL: string; SHOW_ALL: string;
FIXED_WIDTH: string; FIXED_WIDTH: string;
FIXED_HEIGHT: string; FIXED_HEIGHT: string;
} }
export const osType: string; export const osType: string;
export function cos(angle: number): number; export function cos(angle: number): number;
export function sin(angle: number): number; export function sin(angle: number): number;
export const PI_2: number; export const PI_2: number;
export const RAD_TO_DEG: number; export const RAD_TO_DEG: number;
export const DEG_TO_RAD: number; export const DEG_TO_RAD: number;
export enum RENDERER_TYPE { export enum RENDERER_TYPE {
UNKNOWN = 0, UNKNOWN = 0,
WEBGL = 1, WEBGL = 1,
CANVAS = 2 CANVAS = 2
} }
export enum SHAPES { export enum SHAPES {
POLY = 0, POLY = 0,
RECT = 1, RECT = 1,
CIRC = 2, CIRC = 2,
ELIP = 3, ELIP = 3,
RREC = 4 RREC = 4
} }
export enum PRECISION { export enum PRECISION {
LOW = "lowp", LOW = "lowp",
MEDIUM = "mediump", MEDIUM = "mediump",
HIGH = "highp" HIGH = "highp"
} }
export enum TEXT_GRADIENT { export enum TEXT_GRADIENT {
LINEAR_VERTICAL = 0, LINEAR_VERTICAL = 0,
LINEAR_HORIZONTAL = 1 LINEAR_HORIZONTAL = 1
} }
export enum TEXT_ALIGN { export enum TEXT_ALIGN {
CENTER = "center", CENTER = "center",
LEFT = "left", LEFT = "left",
RIGHT = "right" RIGHT = "right"
} }
export enum VERTICAL_ALIGN { export enum VERTICAL_ALIGN {
MIDDLE = "middle", MIDDLE = "middle",
UP = "up", UP = "up",
DOWN = "down" DOWN = "down"
} }
export enum TEXT_lINETYPE { export enum TEXT_lINETYPE {
SINGLE = "single", SINGLE = "single",
MULTI = "multi" MULTI = "multi"
} }
export enum LINE_ALIGNMENT { export enum LINE_ALIGNMENT {
middle = 0.5, middle = 0.5,
outter = 1, outter = 1,
inner = 0 inner = 0
} }
export enum LINE_CAP { export enum LINE_CAP {
BUTT = "butt", BUTT = "butt",
ROUND = "round", ROUND = "round",
SQUARE = "square" SQUARE = "square"
} }
export enum LINE_JOIN { export enum LINE_JOIN {
MITER = "miter", MITER = "miter",
ROUND = "round", ROUND = "round",
BEVEL = "bevel" BEVEL = "bevel"
} }
export enum BLEND_MODES { export enum BLEND_MODES {
NORMAL = 0, NORMAL = 0,
ADD = 1, ADD = 1,
MULTIPLY = 2, MULTIPLY = 2,
...@@ -117,9 +123,9 @@ export enum BLEND_MODES { ...@@ -117,9 +123,9 @@ export enum BLEND_MODES {
NORMAL_NPM = 17, NORMAL_NPM = 17,
ADD_NPM = 18, ADD_NPM = 18,
SCREEN_NPM = 19 SCREEN_NPM = 19
} }
export enum DRAW_MODES { export enum DRAW_MODES {
POINTS = 0, POINTS = 0,
LINES = 1, LINES = 1,
LINE_LOOP = 2, LINE_LOOP = 2,
...@@ -127,34 +133,34 @@ export enum DRAW_MODES { ...@@ -127,34 +133,34 @@ export enum DRAW_MODES {
TRIANGLES = 4, TRIANGLES = 4,
TRIANGLE_STRIP = 5, TRIANGLE_STRIP = 5,
TRIANGLE_FAN = 6 TRIANGLE_FAN = 6
} }
export enum SCALE_MODES { export enum SCALE_MODES {
LINEAR = 0, LINEAR = 0,
NEAREST = 1 NEAREST = 1
} }
export enum WRAP_MODES { export enum WRAP_MODES {
CLAMP = 33071, CLAMP = 33071,
REPEAT = 10497, REPEAT = 10497,
MIRRORED_REPEAT = 33648 MIRRORED_REPEAT = 33648
} }
export enum GC_MODES { export enum GC_MODES {
AUTO = 0, AUTO = 0,
MANUAL = 1 MANUAL = 1
} }
export const URL_FILE_EXTENSION: any; export const URL_FILE_EXTENSION: any;
export const DATA_URI: any; export const DATA_URI: any;
export enum SCROLL_DIRECTION { export enum SCROLL_DIRECTION {
HORIZONTAL = "horizontal", HORIZONTAL = "horizontal",
VERTICAL = "vertical" VERTICAL = "vertical"
} }
export class Container extends DisplayObject { export class Container extends DisplayObject {
percentWidth: number; percentWidth: number;
percentHeight: number; percentHeight: number;
left: number; left: number;
...@@ -166,37 +172,69 @@ export class Container extends DisplayObject { ...@@ -166,37 +172,69 @@ export class Container extends DisplayObject {
mouseChildren: boolean; mouseChildren: boolean;
children: any[]; children: any[];
containerUpdateTransform: any; containerUpdateTransform: any;
constructor(); constructor();
afterConstructor(): void; afterConstructor(): void;
onChildrenChange(index: any): void; onChildrenChange(index: any): void;
addChild(child: DisplayObject): DisplayObject; addChild(child: DisplayObject): DisplayObject;
addChildAt(child: DisplayObject, index: number): DisplayObject; addChildAt(child: DisplayObject, index: number): DisplayObject;
swapChildren(child1: DisplayObject, child2: DisplayObject): boolean; swapChildren(child1: DisplayObject, child2: DisplayObject): boolean;
getChildIndex(child: DisplayObject): number; getChildIndex(child: DisplayObject): number;
setChildIndex(child: DisplayObject, index: number): void; setChildIndex(child: DisplayObject, index: number): void;
getChildAt(index: number): DisplayObject; getChildAt(index: number): DisplayObject;
getChildByName(name: string | RegExp, isOnlyOne?: boolean, isRecursive?: boolean): any; getChildByName(name: string | RegExp, isOnlyOne?: boolean, isRecursive?: boolean): any;
removeChild(child: DisplayObject): DisplayObject; removeChild(child: DisplayObject): DisplayObject;
removeChildAt(index: number): DisplayObject; removeChildAt(index: number): DisplayObject;
removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]; removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[];
updateTransform(): void; updateTransform(): void;
calculateBounds(): void; calculateBounds(): void;
protected _calculateBounds(): void; protected _calculateBounds(): void;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any; hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any;
renderWebGL(renderer: WebglRenderer): void; renderWebGL(renderer: WebglRenderer): void;
private renderAdvancedWebGL; private renderAdvancedWebGL;
protected _renderWebGL(renderer: WebglRenderer): void; protected _renderWebGL(renderer: WebglRenderer): void;
renderCanvas(renderer: CanvasRenderer): void; renderCanvas(renderer: CanvasRenderer): void;
protected _renderCanvas(renderer: CanvasRenderer): void; protected _renderCanvas(renderer: CanvasRenderer): void;
update(deltaTime: number): void; update(deltaTime: number): void;
_onDispatchBubbledEvent(type: string): void; _onDispatchBubbledEvent(type: string): void;
destroy(): void; destroy(): void;
width: number; width: number;
height: number; height: number;
private static _getElementsByName; private static _getElementsByName;
}
export class DisplayObject extends EventDispatcher { findChildByUUID(uuid: string);
getChildByNamePath(path: string): DisplayObject;
getChildByIndexPath(path: string): DisplayObject;
}
export class DisplayObject extends EventDispatcher {
transform: Transform; transform: Transform;
visible: boolean; visible: boolean;
renderable: boolean; renderable: boolean;
...@@ -217,28 +255,46 @@ export class DisplayObject extends EventDispatcher { ...@@ -217,28 +255,46 @@ export class DisplayObject extends EventDispatcher {
displayObjectHitTestPoint: any; displayObjectHitTestPoint: any;
protected _width: number; protected _width: number;
protected _height: number; protected _height: number;
constructor(); constructor();
private readonly _tempDisplayObjectParent; private readonly _tempDisplayObjectParent;
updateTransform(): void; updateTransform(): void;
static _bp: Point; static _bp: Point;
static _p1: Point; static _p1: Point;
static _p2: Point; static _p2: Point;
static _p3: Point; static _p3: Point;
static _p4: Point; static _p4: Point;
static temBounds: Rectangle; static temBounds: Rectangle;
hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject; hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject;
private _recursivePostUpdateTransform; private _recursivePostUpdateTransform;
getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle; getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle;
getLocalBounds(rect?: Rectangle): Rectangle; getLocalBounds(rect?: Rectangle): Rectangle;
calculateBounds(): void; calculateBounds(): void;
globalToLocal(point: Point, bp?: Point): Point; globalToLocal(point: Point, bp?: Point): Point;
localToGlobal(point: Point, bp?: Point): Point; localToGlobal(point: Point, bp?: Point): Point;
_onDispatchBubbledEvent(type: string): void; _onDispatchBubbledEvent(type: string): void;
renderWebGL(renderer: any): void; renderWebGL(renderer: any): void;
renderCanvas(renderer: any): void; renderCanvas(renderer: any): void;
setParent(container: any): any; setParent(container: any): any;
setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, anchorX?: number, anchorY?: number): DisplayObject; setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, anchorX?: number, anchorY?: number): DisplayObject;
destroy(): void; destroy(): void;
alpha: number; alpha: number;
x: number; x: number;
y: number; y: number;
...@@ -257,21 +313,27 @@ export class DisplayObject extends EventDispatcher { ...@@ -257,21 +313,27 @@ export class DisplayObject extends EventDispatcher {
mask: Graphics; mask: Graphics;
width: number; width: number;
height: number; height: number;
update(deltaTime: number): void; update(deltaTime: number): void;
} }
export class FloatDisplay extends DisplayObject { export class FloatDisplay extends DisplayObject {
htmlElement: any; htmlElement: any;
private _isAdded; private _isAdded;
private _transformID; private _transformID;
constructor(); constructor();
init(htmlElement: any): void; init(htmlElement: any): void;
private getStyle; private getStyle;
updateStyle(): void; updateStyle(): void;
destroy(): void; destroy(): void;
} }
export class Sprite extends Container { export class Sprite extends Container {
private _anchorTexture; private _anchorTexture;
_texture: Texture; _texture: Texture;
_width: number; _width: number;
...@@ -286,31 +348,48 @@ export class Sprite extends Container { ...@@ -286,31 +348,48 @@ export class Sprite extends Container {
uvs: Float32Array; uvs: Float32Array;
vertexData: Float32Array; vertexData: Float32Array;
vertexTrimmedData: Float32Array; vertexTrimmedData: Float32Array;
constructor(texture?: Texture); constructor(texture?: Texture);
_onTextureUpdate(): void; _onTextureUpdate(): void;
_onAnchorUpdate(): void; _onAnchorUpdate(): void;
calculateVertices(): void; calculateVertices(): void;
calculateTrimmedVertices(): void; calculateTrimmedVertices(): void;
_renderWebGL(renderer: WebglRenderer): void; _renderWebGL(renderer: WebglRenderer): void;
_renderCanvas(renderer: CanvasRenderer): void; _renderCanvas(renderer: CanvasRenderer): void;
_calculateBounds(): void; _calculateBounds(): void;
getLocalBounds(rect?: Rectangle): Rectangle; getLocalBounds(rect?: Rectangle): Rectangle;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any; hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): any;
destroy(): void; destroy(): void;
anchorTexture: any; anchorTexture: any;
texture: Texture; texture: Texture;
static from(source: any): Sprite; static from(source: any): Sprite;
static fromFrame(frameId: string): Sprite; static fromFrame(frameId: string): Sprite;
static fromImage(imageId: string, crossorigin?: boolean, scaleMode?: number): Sprite; static fromImage(imageId: string, crossorigin?: boolean, scaleMode?: number): Sprite;
} }
export class Stage extends Container { export class Stage extends Container {
iosTouchendPreventDefault: boolean; iosTouchendPreventDefault: boolean;
isPreventDefaultEvent: boolean; isPreventDefaultEvent: boolean;
rootDiv: any; rootDiv: any;
renderObj: SystemRenderer; renderObj: SystemRenderer;
renderType: number; renderType: number;
static getStage(stageName?: string): Stage; static getStage(stageName?: string): Stage;
private static _stageList; private static _stageList;
static pause: boolean; static pause: boolean;
private static _pause; private static _pause;
...@@ -332,33 +411,49 @@ export class Stage extends Container { ...@@ -332,33 +411,49 @@ export class Stage extends Container {
private _lastDpList; private _lastDpList;
private _rid; private _rid;
private _floatDisplayList; private _floatDisplayList;
constructor(rootDivId?: string, desW?: number, desH?: number, frameRate?: number, scaleMode?: string, renderType?: number, transparent?: boolean, bgColor?: number); constructor(rootDivId?: string, desW?: number, desH?: number, frameRate?: number, scaleMode?: string, renderType?: number, transparent?: boolean, bgColor?: number);
render(): void; render(): void;
private _ml; private _ml;
private _mp; private _mp;
private _initMouseEvent; private _initMouseEvent;
private _mouseDownPoint; private _mouseDownPoint;
flush(): void; flush(): void;
setFrameRate(fps: number): void; setFrameRate(fps: number): void;
getFrameRate(): number; getFrameRate(): number;
getRootDivWH(div: HTMLDivElement): { getRootDivWH(div: HTMLDivElement): {
w: number; w: number;
h: number; h: number;
}; };
kill(): void; kill(): void;
private _mouseEventTypes; private _mouseEventTypes;
private onMouseEvent; private onMouseEvent;
private setAlign; private setAlign;
resize(): void; resize(): void;
getBounds(): Rectangle; getBounds(): Rectangle;
private static allUpdateObjList; private static allUpdateObjList;
static flushAll(): void; static flushAll(): void;
static addUpdateObj(target: any): void; static addUpdateObj(target: any): void;
static removeUpdateObj(target: any): void; static removeUpdateObj(target: any): void;
destroy(): void; destroy(): void;
} }
export class Event extends HashObject { export class Event extends HashObject {
static RESIZE: string; static RESIZE: string;
static ON_SCROLL_TO_HEAD: string; static ON_SCROLL_TO_HEAD: string;
static ON_SCROLL_STOP: string; static ON_SCROLL_STOP: string;
...@@ -380,42 +475,62 @@ export class Event extends HashObject { ...@@ -380,42 +475,62 @@ export class Event extends HashObject {
type: string; type: string;
target: any; target: any;
data: any; data: any;
constructor(type: string); constructor(type: string);
stopImmediatePropagation(): void; stopImmediatePropagation(): void;
stopPropagation(): void; stopPropagation(): void;
private _bpd; private _bpd;
private _pd; private _pd;
destroy(): void; destroy(): void;
reset(type: string, target: any): void; reset(type: string, target: any): void;
} }
export class EventDispatcher extends HashObject { export class EventDispatcher extends HashObject {
protected eventTypes: any; protected eventTypes: any;
protected eventTypes1: any; protected eventTypes1: any;
constructor(); constructor();
private static _MECO; private static _MECO;
static _totalMEC: number; static _totalMEC: number;
static getMouseEventCount(type?: string): number; static getMouseEventCount(type?: string): number;
addEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void; addEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void;
once(type: string, listener: Function, context?: any, useCapture?: boolean): void; once(type: string, listener: Function, context?: any, useCapture?: boolean): void;
private _changeMouseCount; private _changeMouseCount;
private _defaultEvent; private _defaultEvent;
dispatchEvent(event: any, data?: any, useCapture?: boolean): boolean; dispatchEvent(event: any, data?: any, useCapture?: boolean): boolean;
hasEventListener(type: string, useCapture?: boolean): boolean; hasEventListener(type: string, useCapture?: boolean): boolean;
removeEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void; removeEventListener(type: string, listener: Function, context?: any, useCapture?: boolean): void;
removeAllEventListener(): void; removeAllEventListener(): void;
destroy(): void; destroy(): void;
} }
export class GDispatcher { export class GDispatcher {
private static callbackPool; private static callbackPool;
private static thisObjPool; private static thisObjPool;
static addEvent(name: string, callback: any, thisObj: any): void; static addEvent(name: string, callback: any, thisObj: any): void;
static removeEvent(name: string, callback: any, thisObj?: any): void; static removeEvent(name: string, callback: any, thisObj?: any): void;
static dispatchEvent(name: string, ...args: any[]): void; static dispatchEvent(name: string, ...args: any[]): void;
} }
export class MouseEvent extends Event { export class MouseEvent extends Event {
static MOUSE_DOWN: string; static MOUSE_DOWN: string;
static MOUSE_UP: string; static MOUSE_UP: string;
static CLICK: string; static CLICK: string;
...@@ -430,34 +545,37 @@ export class MouseEvent extends Event { ...@@ -430,34 +545,37 @@ export class MouseEvent extends Event {
localY: number; localY: number;
currentTarget: DisplayObject; currentTarget: DisplayObject;
identifier: any; identifier: any;
constructor(type: string); constructor(type: string);
updateAfterEvent(): void; updateAfterEvent(): void;
destroy(): void; destroy(): void;
} }
export const _default: { export const _default: {
build(graphicsData: GraphicsData): void; build(graphicsData: GraphicsData): void;
triangulate(graphicsData: any, graphicsGeometry: Graphics): void; triangulate(graphicsData: any, graphicsGeometry: Graphics): void;
} }
export const _default: { export const _default: {
build(graphicsData: GraphicsData): void; build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void; triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void;
} }
export const _default: { export const _default: {
build(graphicsData: GraphicsData): void; build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphics: Graphics): void; triangulate(graphicsData: GraphicsData, graphics: Graphics): void;
} }
export const _default: { export const _default: {
build(graphicsData: GraphicsData): void; build(graphicsData: GraphicsData): void;
triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void; triangulate(graphicsData: GraphicsData, graphicsGeometry: Graphics): void;
} }
export function earcut(data: any, holeIndices: any, dim: any): any[]; export function earcut(data: any, holeIndices: any, dim: any): any[];
export class Graphics extends Container { export class Graphics extends Container {
private _fillStyle; private _fillStyle;
private _lineStyle; private _lineStyle;
readonly fill: FillStyle; readonly fill: FillStyle;
...@@ -490,52 +608,89 @@ export class Graphics extends Container { ...@@ -490,52 +608,89 @@ export class Graphics extends Container {
private vertexData; private vertexData;
private shapeIndex; private shapeIndex;
private _transformID; private _transformID;
constructor(); constructor();
clone(): Graphics; clone(): Graphics;
lineStyle(lineWidth?: number, color?: number, alpha?: number, alignment?: number, native?: boolean): Graphics; lineStyle(lineWidth?: number, color?: number, alpha?: number, alignment?: number, native?: boolean): Graphics;
lineTextureStyle(width?: number, texture?: Texture, color?: number, alpha?: number, matrix?: any, alignment?: number, native?: boolean): this; lineTextureStyle(width?: number, texture?: Texture, color?: number, alpha?: number, matrix?: any, alignment?: number, native?: boolean): this;
private startPoly; private startPoly;
private finishPoly; private finishPoly;
moveTo(x: number, y: number): Graphics; moveTo(x: number, y: number): Graphics;
lineTo(x: number, y: number): Graphics; lineTo(x: number, y: number): Graphics;
private _initCurve; private _initCurve;
quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): Graphics; quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): Graphics;
bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): Graphics; bezierCurveTo(cpX: number, cpY: number, cpX2: number, cpY2: number, toX: number, toY: number): Graphics;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): Graphics; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): Graphics;
arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): Graphics; arc(cx: number, cy: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): Graphics;
beginFill(color?: number | string, alpha?: number): Graphics; beginFill(color?: number | string, alpha?: number): Graphics;
beginTextureFill(texture?: Texture, color?: number, alpha?: number, matrix?: Matrix): this; beginTextureFill(texture?: Texture, color?: number, alpha?: number, matrix?: Matrix): this;
endFill(): Graphics; endFill(): Graphics;
closePath(): Graphics; closePath(): Graphics;
beginHole(): this; beginHole(): this;
endHole(): this; endHole(): this;
drawRect(x: number, y: number, width: number, height: number): Graphics; drawRect(x: number, y: number, width: number, height: number): Graphics;
drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): Graphics; drawRoundedRect(x: number, y: number, width: number, height: number, radius: number): Graphics;
drawCircle(x: number, y: number, radius: number): Graphics; drawCircle(x: number, y: number, radius: number): Graphics;
drawEllipse(x: number, y: number, width: number, height: number): Graphics; drawEllipse(x: number, y: number, width: number, height: number): Graphics;
drawPolygon(path: number[] | Point[] | Polygon): Graphics; drawPolygon(path: number[] | Point[] | Polygon): Graphics;
drawStar(x: number, y: number, points: number, radius: number, innerRadius: number, rotation?: number): Graphics; drawStar(x: number, y: number, points: number, radius: number, innerRadius: number, rotation?: number): Graphics;
private drawShape; private drawShape;
clear(): Graphics; clear(): Graphics;
isFastRect(): boolean; isFastRect(): boolean;
_renderWebGL(renderer: WebglRenderer): void; _renderWebGL(renderer: WebglRenderer): void;
private updateBatch; private updateBatch;
private calculateTints; private calculateTints;
private calculateVertices; private calculateVertices;
private transformPoints; private transformPoints;
_renderCanvas(renderer: CanvasRenderer): void; _renderCanvas(renderer: CanvasRenderer): void;
_calculateBounds(): void; _calculateBounds(): void;
hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject; hitTestPoint(point: Point, isMouseEvent?: boolean): DisplayObject;
private hitTestPointAccuratly; private hitTestPointAccuratly;
updateLocalBoundsSelf(): void; updateLocalBoundsSelf(): void;
private generateCanvasTexture; private generateCanvasTexture;
destroy(): void; destroy(): void;
private proccessHoles; private proccessHoles;
private addUvs; private addUvs;
private adjustUvs; private adjustUvs;
} }
export class GraphicsData extends HashObject { export class GraphicsData extends HashObject {
fillStyle: FillStyle; fillStyle: FillStyle;
lineStyle: LineStyle; lineStyle: LineStyle;
matrix: Matrix; matrix: Matrix;
...@@ -543,161 +698,230 @@ export class GraphicsData extends HashObject { ...@@ -543,161 +698,230 @@ export class GraphicsData extends HashObject {
shape: any; shape: any;
type: number; type: number;
points: number[]; points: number[];
constructor(shape: Circle | Rectangle | Ellipse | Polygon | RoundedRectangle, fillStyle?: FillStyle, lineStyle?: LineStyle, matrix?: Matrix); constructor(shape: Circle | Rectangle | Ellipse | Polygon | RoundedRectangle, fillStyle?: FillStyle, lineStyle?: LineStyle, matrix?: Matrix);
clone(): GraphicsData; clone(): GraphicsData;
destroy(): void; destroy(): void;
} }
export class Shape extends Sprite { export class Shape extends Sprite {
canvas: HTMLCanvasElement; canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D; context: CanvasRenderingContext2D;
dirty: boolean; dirty: boolean;
offsetX: number; offsetX: number;
offsetY: number; offsetY: number;
constructor(); constructor();
private _command; private _command;
private _isBitmapStroke; private _isBitmapStroke;
private _isBitmapFill; private _isBitmapFill;
hitTestByPixel: boolean; hitTestByPixel: boolean;
drawRoundRect(x: number, y: number, w: number, h: number, rTL?: number, rTR?: number, rBL?: number, rBR?: number): void; drawRoundRect(x: number, y: number, w: number, h: number, rTL?: number, rTR?: number, rBL?: number, rBR?: number): void;
moveTo(x: number, y: number): void; moveTo(x: number, y: number): void;
lineTo(x: number, y: number): void; lineTo(x: number, y: number): void;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;
quadraticCurveTo(cpX: number, cpY: number, x: number, y: number): void; quadraticCurveTo(cpX: number, cpY: number, x: number, y: number): void;
bezierCurveTo(cp1X: number, cp1Y: number, cp2X: number, cp2Y: number, x: number, y: number): void; bezierCurveTo(cp1X: number, cp1Y: number, cp2X: number, cp2Y: number, x: number, y: number): void;
closePath(): void; closePath(): void;
drawRect(x: number, y: number, w: number, h: number): void; drawRect(x: number, y: number, w: number, h: number): void;
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void; arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
drawCircle(x: number, y: number, radius: number, counterclockwise?: boolean): void; drawCircle(x: number, y: number, radius: number, counterclockwise?: boolean): void;
drawEllipse(x: number, y: number, w: number, h: number): void; drawEllipse(x: number, y: number, w: number, h: number): void;
clear(): void; clear(): void;
beginFill(color: number, alpha?: number): void; beginFill(color: number, alpha?: number): void;
beginLinearGradientFill(points: any, colors: any): void; beginLinearGradientFill(points: any, colors: any): void;
beginRadialGradientFill: (points: any, colors: any) => void; beginRadialGradientFill: (points: any, colors: any) => void;
beginBitmapFill(image: any, matrix: Array<number>): void; beginBitmapFill(image: any, matrix: Array<number>): void;
private _fill; private _fill;
beginStroke(color: number, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number, alpha?: number): void; beginStroke(color: number, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number, alpha?: number): void;
beginLinearGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void; beginLinearGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
beginRadialGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void; beginRadialGradientStroke(points: Array<number>, colors: any, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
beginBitmapStroke(image: any, matrix: Array<number>, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void; beginBitmapStroke(image: any, matrix: Array<number>, lineWidth?: number, cap?: LINE_CAP, join?: LINE_JOIN, miter?: number): void;
private _stroke; private _stroke;
endFill(): void; endFill(): void;
endStroke(): void; endStroke(): void;
updateShape(): void; updateShape(): void;
private _drawShape; private _drawShape;
hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): DisplayObject; hitTestPoint(globalPoint: Point, isMouseEvent?: boolean): DisplayObject;
changeColor(infoObj: any): void; changeColor(infoObj: any): void;
updateTexture(): void; updateTexture(): void;
_renderCanvas(renderer: any): void; _renderCanvas(renderer: any): void;
_renderWebGL(renderer: any): void; _renderWebGL(renderer: any): void;
destroy(): void; destroy(): void;
} }
export class Circle { export class Circle {
x: number; x: number;
y: number; y: number;
radius: number; radius: number;
type: number; type: number;
constructor(x?: number, y?: number, radius?: number); constructor(x?: number, y?: number, radius?: number);
clone(): Circle; clone(): Circle;
isPointIn(point: Point): boolean; isPointIn(point: Point): boolean;
getBounds(): Rectangle; getBounds(): Rectangle;
} }
export class Ellipse { export class Ellipse {
x: number; x: number;
y: number; y: number;
width: number; width: number;
height: number; height: number;
type: number; type: number;
constructor(x?: number, y?: number, width?: number, height?: number); constructor(x?: number, y?: number, width?: number, height?: number);
clone(): Ellipse; clone(): Ellipse;
isPointIn(point: Point): boolean; isPointIn(point: Point): boolean;
getBounds(): Rectangle; getBounds(): Rectangle;
} }
export class Polygon { export class Polygon {
closed: boolean; closed: boolean;
points: number[]; points: number[];
type: number; type: number;
constructor(...points: any[]); constructor(...points: any[]);
clone(): Polygon; clone(): Polygon;
close(): void; close(): void;
isPointIn(point: Point): boolean; isPointIn(point: Point): boolean;
} }
export class RoundedRectangle { export class RoundedRectangle {
x: number; x: number;
y: number; y: number;
width: number; width: number;
height: number; height: number;
radius: number; radius: number;
type: number; type: number;
constructor(x?: number, y?: number, width?: number, height?: number, radius?: number); constructor(x?: number, y?: number, width?: number, height?: number, radius?: number);
clone(): RoundedRectangle; clone(): RoundedRectangle;
isPointIn(point: Point): boolean; isPointIn(point: Point): boolean;
} }
export class FillStyle { export class FillStyle {
color: number; color: number;
alpha: number; alpha: number;
texture: Texture; texture: Texture;
matrix: Matrix; matrix: Matrix;
visible: boolean; visible: boolean;
alphaBlock: boolean; alphaBlock: boolean;
constructor(); constructor();
clone(): FillStyle; clone(): FillStyle;
reset(): void; reset(): void;
destroy(): void; destroy(): void;
} }
export class LineStyle extends FillStyle { export class LineStyle extends FillStyle {
native: boolean; native: boolean;
width: number; width: number;
alignment: LINE_ALIGNMENT; alignment: LINE_ALIGNMENT;
clone(): LineStyle; clone(): LineStyle;
reset(): void; reset(): void;
} }
export function bezierCurveControlPoint(points: any): { export function bezierCurveControlPoint(points: any): {
A: any[]; A: any[];
B: any[]; B: any[];
} }
export const GRAPHICS_CURVES: { export const GRAPHICS_CURVES: {
adaptive: boolean; adaptive: boolean;
maxLength: number; maxLength: number;
minSegments: number; minSegments: number;
maxSegments: number; maxSegments: number;
segmentsCount: Function; segmentsCount: Function;
} }
export abstract class HashObject { export abstract class HashObject {
protected _instanceId: number; protected _instanceId: number;
protected _instanceType: string; protected _instanceType: string;
protected static _object_id: number; protected static _object_id: number;
constructor(); constructor();
readonly instanceId: number; readonly instanceId: number;
readonly instanceType: string; readonly instanceType: string;
abstract destroy(): void; abstract destroy(): void;
} }
export class Loader extends EventDispatcher { export class Loader extends EventDispatcher {
caches: {}; caches: {};
crossOrigin: boolean; crossOrigin: boolean;
constructor(); constructor();
loadSheet(url: string): Promise<void>; loadSheet(url: string): Promise<void>;
loadRaw(url: string, uuid?: string, type?: 'text' | 'json'): Promise<any>; loadRaw(url: string, uuid?: string, type?: 'text' | 'json'): Promise<any>;
loadJson(url: string, uuid?: string): Promise<any>; loadJson(url: string, uuid?: string): Promise<any>;
loadText(url: string, uuid?: string): Promise<any>; loadText(url: string, uuid?: string): Promise<any>;
loadImage(url: string, uuid?: string): Promise<{}>; loadImage(url: string, uuid?: string): Promise<{}>;
loadTexture(url: string, uuid?: string): Promise<Texture>; loadTexture(url: string, uuid?: string): Promise<Texture>;
cache(name: string, data: any): void; cache(name: string, data: any): void;
} }
export const globalLoader: Loader; export const globalLoader: Loader;
export const GroupD8: { export const GroupD8: {
E: number; E: number;
SE: number; SE: number;
S: number; S: number;
...@@ -719,9 +943,9 @@ export const GroupD8: { ...@@ -719,9 +943,9 @@ export const GroupD8: {
isVertical: (rotation: any) => boolean; isVertical: (rotation: any) => boolean;
byDirection: (dx: any, dy: any) => number; byDirection: (dx: any, dy: any) => number;
matrixAppendRotationInv: (matrix: any, rotation: any, tx?: number, ty?: number) => void; matrixAppendRotationInv: (matrix: any, rotation: any, tx?: number, ty?: number) => void;
} }
export class Matrix extends HashObject { export class Matrix extends HashObject {
a: number; a: number;
b: number; b: number;
c: number; c: number;
...@@ -729,58 +953,93 @@ export class Matrix extends HashObject { ...@@ -729,58 +953,93 @@ export class Matrix extends HashObject {
tx: number; tx: number;
ty: number; ty: number;
array: any; array: any;
constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number); constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number);
clone(): Matrix; clone(): Matrix;
copy(matrix: Matrix | any): this; copy(matrix: Matrix | any): this;
transformPoint(x: number, y: number, bp?: Point): Point; transformPoint(x: number, y: number, bp?: Point): Point;
transformPointInverse(x: number, y: number, bp?: Point): Point; transformPointInverse(x: number, y: number, bp?: Point): Point;
setFrom(mtx: Matrix): void; setFrom(mtx: Matrix): void;
identity(): void; identity(): void;
invert(): Matrix; invert(): Matrix;
createBox(x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, ax: number, ay: number): void; createBox(x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, ax: number, ay: number): void;
prepend: (mtx: Matrix) => void; prepend: (mtx: Matrix) => void;
append(matrix: Matrix): void; append(matrix: Matrix): void;
static isEqual(m1: Matrix, m2: Matrix): boolean; static isEqual(m1: Matrix, m2: Matrix): boolean;
concat(mtx: Matrix): void; concat(mtx: Matrix): void;
rotate(angle: number): void; rotate(angle: number): void;
scale(sx: number, sy: number): void; scale(sx: number, sy: number): void;
translate(dx: number, dy: number): void; translate(dx: number, dy: number): void;
set(a: any, b: any, c: any, d: any, tx: any, ty: any): this; set(a: any, b: any, c: any, d: any, tx: any, ty: any): this;
getRotation(): number; getRotation(): number;
toArray(transpose?: boolean, out?: any): any; toArray(transpose?: boolean, out?: any): any;
static readonly IDENTITY: Matrix; static readonly IDENTITY: Matrix;
static readonly TEMP_MATRIX: Matrix; static readonly TEMP_MATRIX: Matrix;
destroy(): void; destroy(): void;
} }
export class ObservablePoint extends HashObject { export class ObservablePoint extends HashObject {
_x: number; _x: number;
_y: number; _y: number;
cb: any; cb: any;
scope: any; scope: any;
constructor(cb: Function, scope: any, x?: number, y?: number); constructor(cb: Function, scope: any, x?: number, y?: number);
set(x?: number, y?: number): void; set(x?: number, y?: number): void;
copy(point: Point | ObservablePoint): void; copy(point: Point | ObservablePoint): void;
x: number; x: number;
y: number; y: number;
destroy(): void; destroy(): void;
} }
export class Point extends HashObject { export class Point extends HashObject {
destroy(): void; destroy(): void;
constructor(x?: number, y?: number); constructor(x?: number, y?: number);
x: number; x: number;
y: number; y: number;
static distance(...args: any[]): number; static distance(...args: any[]): number;
set(x: number, y: number): void; set(x: number, y: number): void;
} }
export class Rectangle extends HashObject { export class Rectangle extends HashObject {
type: number; type: number;
constructor(x?: number, y?: number, width?: number, height?: number); constructor(x?: number, y?: number, width?: number, height?: number);
clear(): void; clear(): void;
copy(rect: Rectangle): this; copy(rect: Rectangle): this;
clone(): Rectangle; clone(): Rectangle;
x: number; x: number;
y: number; y: number;
width: number; width: number;
...@@ -789,17 +1048,25 @@ export class Rectangle extends HashObject { ...@@ -789,17 +1048,25 @@ export class Rectangle extends HashObject {
readonly right: number; readonly right: number;
readonly top: number; readonly top: number;
readonly bottom: number; readonly bottom: number;
isPointIn(point: Point): boolean; isPointIn(point: Point): boolean;
fit(rectangle: Rectangle): void; fit(rectangle: Rectangle): void;
static createFromRects(...arg: Rectangle[]): Rectangle; static createFromRects(...arg: Rectangle[]): Rectangle;
static createFromPoints(rect: Rectangle, ...arg: Point[]): Rectangle; static createFromPoints(rect: Rectangle, ...arg: Point[]): Rectangle;
static createFromVertexData(rect: Rectangle, vertexData: Float32Array): Rectangle; static createFromVertexData(rect: Rectangle, vertexData: Float32Array): Rectangle;
static createRectfrom2Point(rect: Rectangle, p1: Point, p2: Point): Rectangle; static createRectfrom2Point(rect: Rectangle, p1: Point, p2: Point): Rectangle;
static testRectCross(ra: Rectangle, rb: Rectangle): boolean; static testRectCross(ra: Rectangle, rb: Rectangle): boolean;
destroy(): void; destroy(): void;
} }
export class Transform extends HashObject { export class Transform extends HashObject {
worldMatrix: Matrix; worldMatrix: Matrix;
localMatrix: Matrix; localMatrix: Matrix;
_worldID: number; _worldID: number;
...@@ -815,22 +1082,29 @@ export class Transform extends HashObject { ...@@ -815,22 +1082,29 @@ export class Transform extends HashObject {
_sy: number; _sy: number;
_localID: number; _localID: number;
_currentLocalID: number; _currentLocalID: number;
constructor(); constructor();
onChange(): void; onChange(): void;
updateSkew(): void; updateSkew(): void;
updateLocalMatrix(): void; updateLocalMatrix(): void;
updateWorldMatrix(parentTransform: Transform): void; updateWorldMatrix(parentTransform: Transform): void;
rotation: number; rotation: number;
destroy(): void; destroy(): void;
} }
export function httpRequest(url: string, method?: string, params?: any, type?: 'text' | 'json' | 'jsonp', headers?): Promise<{}>; export function httpRequest(url: string, method?: string, params?: any, type?: 'text' | 'json' | 'jsonp', headers?): Promise<{}>;
export function jsonp(url: any, params: any): Promise<{}>; export function jsonp(url: any, params: any): Promise<{}>;
export function urlJoin(url: any, query: any): any; export function urlJoin(url: any, query: any): any;
export class CanvasRenderer extends SystemRenderer { export class CanvasRenderer extends SystemRenderer {
rootContext: CanvasRenderingContext2D; rootContext: CanvasRenderingContext2D;
context: CanvasRenderingContext2D; context: CanvasRenderingContext2D;
maskManager: CanvasMaskManager; maskManager: CanvasMaskManager;
...@@ -840,34 +1114,49 @@ export class CanvasRenderer extends SystemRenderer { ...@@ -840,34 +1114,49 @@ export class CanvasRenderer extends SystemRenderer {
graphics: CanvasGraphicsRenderer; graphics: CanvasGraphicsRenderer;
}; };
renderingToScreen: boolean; renderingToScreen: boolean;
constructor(options: RendererOptions); constructor(options: RendererOptions);
render(displayObject: DisplayObject, renderTexture?: any, transform?: Matrix): void; render(displayObject: DisplayObject, renderTexture?: any, transform?: Matrix): void;
clear(clearColor: string): void; clear(clearColor: string): void;
destroy(): void; destroy(): void;
resize(screenWidth: number, screenHeight: number): void; resize(screenWidth: number, screenHeight: number): void;
destroyPlugins(): void; destroyPlugins(): void;
} }
export class BatchManager { export class BatchManager {
renderer: WebglRenderer; renderer: WebglRenderer;
emptyRenderer: ObjectRenderer; emptyRenderer: ObjectRenderer;
currentRenderer: ObjectRenderer; currentRenderer: ObjectRenderer;
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
setObjectRenderer(objectRenderer: ObjectRenderer): void; setObjectRenderer(objectRenderer: ObjectRenderer): void;
flush(): void; flush(): void;
reset(): void; reset(): void;
} }
export class CanvasMaskManager extends HashObject { export class CanvasMaskManager extends HashObject {
renderer: any; renderer: any;
constructor(renderer: CanvasRenderer); constructor(renderer: CanvasRenderer);
pushMask(maskData: Graphics): void; pushMask(maskData: Graphics): void;
renderGraphicsShape(graphics: Graphics): void; renderGraphicsShape(graphics: Graphics): void;
popMask(renderer: CanvasRenderer): void; popMask(renderer: CanvasRenderer): void;
destroy(): void; destroy(): void;
} }
export class MaskManager { export class MaskManager {
renderer: WebglRenderer; renderer: WebglRenderer;
scissor: boolean; scissor: boolean;
scissorData: any; scissorData: any;
...@@ -875,42 +1164,61 @@ export class MaskManager { ...@@ -875,42 +1164,61 @@ export class MaskManager {
enableScissor: boolean; enableScissor: boolean;
alphaMaskPool: any[]; alphaMaskPool: any[];
alphaMaskIndex: number; alphaMaskIndex: number;
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
pushMask(target: any, maskData: any): void; pushMask(target: any, maskData: any): void;
popMask(target: any, maskData: any): void; popMask(target: any, maskData: any): void;
pushStencilMask(maskData: Graphics): void; pushStencilMask(maskData: Graphics): void;
popStencilMask(): void; popStencilMask(): void;
pushScissorMask(target: any, maskData: Graphics): void; pushScissorMask(target: any, maskData: Graphics): void;
popScissorMask(): void; popScissorMask(): void;
destroy(): void; destroy(): void;
} }
export class StencilManager { export class StencilManager {
renderer: WebglRenderer; renderer: WebglRenderer;
stencilMaskStack: Graphics[]; stencilMaskStack: Graphics[];
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
setMaskStack(stencilMaskStack: Graphics[]): void; setMaskStack(stencilMaskStack: Graphics[]): void;
pushStencil(graphics: Graphics): void; pushStencil(graphics: Graphics): void;
popStencil(): void; popStencil(): void;
_useCurrent(): void; _useCurrent(): void;
_getBitwiseMask(): number; _getBitwiseMask(): number;
destroy(): void; destroy(): void;
} }
export class TextureGarbageCollector { export class TextureGarbageCollector {
renderer: WebglRenderer; renderer: WebglRenderer;
count: number; count: number;
checkCount: number; checkCount: number;
maxIdle: number; maxIdle: number;
checkCountMax: number; checkCountMax: number;
mode: number; mode: number;
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
update(): void; update(): void;
run(): void; run(): void;
unload(displayObject: any): void; unload(displayObject: any): void;
} }
export class TextureManager { export class TextureManager {
boundTextures: any; boundTextures: any;
renderer: WebglRenderer; renderer: WebglRenderer;
emptyTextures: any; emptyTextures: any;
...@@ -918,18 +1226,27 @@ export class TextureManager { ...@@ -918,18 +1226,27 @@ export class TextureManager {
currentLocation: number; currentLocation: number;
gl: WebGLRenderingContext; gl: WebGLRenderingContext;
_managedTextures: Array<any>; _managedTextures: Array<any>;
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
onContextChange(): void; onContextChange(): void;
bindTexture(texture: any, location?: number, forceLocation?: boolean): number; bindTexture(texture: any, location?: number, forceLocation?: boolean): number;
getTexture(): void; getTexture(): void;
updateTexture(texture: any, location?: number): GLTexture; updateTexture(texture: any, location?: number): GLTexture;
unbindTexture(texture: any): void; unbindTexture(texture: any): void;
destroyTexture(texture: any, skipRemove: any): void; destroyTexture(texture: any, skipRemove: any): void;
removeAll(): void; removeAll(): void;
destroy(): void; destroy(): void;
} }
export class BatchRenderer extends ObjectRenderer { export class BatchRenderer extends ObjectRenderer {
vertSize: number; vertSize: number;
vertByteSize: number; vertByteSize: number;
size: number; size: number;
...@@ -947,58 +1264,80 @@ export class BatchRenderer extends ObjectRenderer { ...@@ -947,58 +1264,80 @@ export class BatchRenderer extends ObjectRenderer {
MAX_TEXTURES: number; MAX_TEXTURES: number;
vertexBuffers: GLBuffer[]; vertexBuffers: GLBuffer[];
indexBuffers: GLBuffer[]; indexBuffers: GLBuffer[];
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
onContextChange(): void; onContextChange(): void;
onPreRender(): void; onPreRender(): void;
render(element: any): void; render(element: any): void;
getIndexBuffer(size: any): any; getIndexBuffer(size: any): any;
getAttributeBuffer(size: number): any; getAttributeBuffer(size: number): any;
flush(): void; flush(): void;
packGeometry(element: any, float32View: any, uint32View: any, indexBuffer: any, index: any, indexCount: any): void; packGeometry(element: any, float32View: any, uint32View: any, indexBuffer: any, index: any, indexCount: any): void;
start(): void; start(): void;
stop(): void; stop(): void;
destroy(): void; destroy(): void;
} }
export class CanvasGraphicsRenderer { export class CanvasGraphicsRenderer {
renderer: CanvasRenderer; renderer: CanvasRenderer;
constructor(renderer: CanvasRenderer); constructor(renderer: CanvasRenderer);
render(graphics: Graphics): void; render(graphics: Graphics): void;
destroy(): void; destroy(): void;
} }
export function holePath(graphicsData: GraphicsData, context: CanvasRenderingContext2D, ccw?: boolean): void; export function holePath(graphicsData: GraphicsData, context: CanvasRenderingContext2D, ccw?: boolean): void;
export function judgeCcw(points: number[]): boolean; export function judgeCcw(points: number[]): boolean;
export class CanvasSpriteRenderer { export class CanvasSpriteRenderer {
renderer: CanvasRenderer; renderer: CanvasRenderer;
constructor(renderer: CanvasRenderer); constructor(renderer: CanvasRenderer);
render(sprite: any): void; render(sprite: any): void;
destroy(): void; destroy(): void;
} }
export interface RendererOptions { export interface RendererOptions {
htmlElement?: HTMLCanvasElement; htmlElement?: HTMLCanvasElement;
transparent?: boolean; transparent?: boolean;
antialias?: boolean; antialias?: boolean;
preserveDrawingBuffer?: boolean; preserveDrawingBuffer?: boolean;
backgroundColor?: number; backgroundColor?: number;
roundPixels?: boolean; roundPixels?: boolean;
} }
export class CanvasRenderTarget { export class CanvasRenderTarget {
canvas: HTMLCanvasElement; canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D; context: CanvasRenderingContext2D;
constructor(width: number, height: number); constructor(width: number, height: number);
clear(): void; clear(): void;
resize(width: number, height: number): void; resize(width: number, height: number): void;
destroy(): void; destroy(): void;
width: number; width: number;
height: number; height: number;
} }
export class RenderTarget { export class RenderTarget {
gl: WebGLRenderingContext; gl: WebGLRenderingContext;
frameBuffer: GLFramebuffer; frameBuffer: GLFramebuffer;
texture: GLTexture; texture: GLTexture;
...@@ -1014,17 +1353,25 @@ export class RenderTarget { ...@@ -1014,17 +1353,25 @@ export class RenderTarget {
stencilMaskStack: Graphics[]; stencilMaskStack: Graphics[];
scaleMode: number; scaleMode: number;
root: boolean; root: boolean;
constructor(gl: WebGLRenderingContext, width?: number, height?: number, scaleMode?: number, root?: boolean); constructor(gl: WebGLRenderingContext, width?: number, height?: number, scaleMode?: number, root?: boolean);
clear(clearColor?: number[]): void; clear(clearColor?: number[]): void;
attachStencilBuffer(): void; attachStencilBuffer(): void;
setFrame(destinationFrame?: Rectangle, sourceFrame?: Rectangle): void; setFrame(destinationFrame?: Rectangle, sourceFrame?: Rectangle): void;
activate(): void; activate(): void;
calculateProjection(destinationFrame: Rectangle, sourceFrame?: Rectangle): void; calculateProjection(destinationFrame: Rectangle, sourceFrame?: Rectangle): void;
resize(width: number, height: number): void; resize(width: number, height: number): void;
destroy(): void; destroy(): void;
} }
export class SystemRenderer extends EventDispatcher { export class SystemRenderer extends EventDispatcher {
options: RendererOptions; options: RendererOptions;
type: number; type: number;
htmlElement: HTMLCanvasElement; htmlElement: HTMLCanvasElement;
...@@ -1035,49 +1382,64 @@ export class SystemRenderer extends EventDispatcher { ...@@ -1035,49 +1382,64 @@ export class SystemRenderer extends EventDispatcher {
_backgroundColorString: string; _backgroundColorString: string;
_tempDisplayObjectParent: Container; _tempDisplayObjectParent: Container;
_lastObjectRendered: DisplayObject; _lastObjectRendered: DisplayObject;
constructor(options: RendererOptions); constructor(options: RendererOptions);
resize(width: number, height: number): void; resize(width: number, height: number): void;
render(displayObject: any, renderTexture?: any, transform?: any): void; render(displayObject: any, renderTexture?: any, transform?: any): void;
destroy(): void; destroy(): void;
backgroundColor: number; backgroundColor: number;
} }
export class BatchBuffer { export class BatchBuffer {
vertices: ArrayBuffer; vertices: ArrayBuffer;
float32View: Float32Array; float32View: Float32Array;
uint32View: Uint32Array; uint32View: Uint32Array;
positions: any; positions: any;
uvs: any; uvs: any;
colors: any; colors: any;
constructor(size: number); constructor(size: number);
destroy(): void; destroy(): void;
} }
export class BatchDrawCall { export class BatchDrawCall {
textures: BaseTexture[]; textures: BaseTexture[];
textureCount: number; textureCount: number;
start: number; start: number;
size: number; size: number;
type: number; type: number;
constructor(); constructor();
} }
export function createIndicesForQuads(size: number): Uint16Array; export function createIndicesForQuads(size: number): Uint16Array;
export function generateMultiTextureShader(gl: any, maxTextures: any): GLShader; export function generateMultiTextureShader(gl: any, maxTextures: any): GLShader;
export class ObjectRenderer { export class ObjectRenderer {
renderer: WebglRenderer; renderer: WebglRenderer;
constructor(renderer: WebglRenderer); constructor(renderer: WebglRenderer);
onContextChange(): void; onContextChange(): void;
start(): void; start(): void;
stop(): void; stop(): void;
flush(): void; flush(): void;
render(object: DisplayObject): void; render(object: DisplayObject): void;
destroy(): void; destroy(): void;
} }
export class WebGLState { export class WebGLState {
blendModes: any; blendModes: any;
activeState: Uint8Array; activeState: Uint8Array;
defaultState: Uint8Array; defaultState: Uint8Array;
...@@ -1088,19 +1450,29 @@ export class WebGLState { ...@@ -1088,19 +1450,29 @@ export class WebGLState {
attribState: any[]; attribState: any[];
}; };
nativeVaoExtension: any; nativeVaoExtension: any;
constructor(gl: WebGLRenderingContext); constructor(gl: WebGLRenderingContext);
setState(state: any): void; setState(state: any): void;
setBlend(value: any): void; setBlend(value: any): void;
setBlendMode(value: any): void; setBlendMode(value: any): void;
setDepthTest(value: any): void; setDepthTest(value: any): void;
setCullFace(value: any): void; setCullFace(value: any): void;
setFrontFace(value: any): void; setFrontFace(value: any): void;
resetAttributes(): void; resetAttributes(): void;
resetToDefault(): void; resetToDefault(): void;
resetTo3D(): void; resetTo3D(): void;
} }
export class WebglRenderer extends SystemRenderer { export class WebglRenderer extends SystemRenderer {
plugins: {}; plugins: {};
gl: WebGLRenderingContext; gl: WebGLRenderingContext;
CONTEXT_UID: number; CONTEXT_UID: number;
...@@ -1115,47 +1487,69 @@ export class WebglRenderer extends SystemRenderer { ...@@ -1115,47 +1487,69 @@ export class WebglRenderer extends SystemRenderer {
_activeVao: VertexArrayObject; _activeVao: VertexArrayObject;
_activeRenderTarget: RenderTarget; _activeRenderTarget: RenderTarget;
rootRenderTarget: RenderTarget; rootRenderTarget: RenderTarget;
constructor(options: RendererOptions); constructor(options: RendererOptions);
_initContext(): void; _initContext(): void;
render(displayObject: DisplayObject, renderTexture?: any, transform?: any): void; render(displayObject: DisplayObject, renderTexture?: any, transform?: any): void;
clear(clearColor: number[]): void; clear(clearColor: number[]): void;
setTransform(matrix: Matrix): void; setTransform(matrix: Matrix): void;
clearRenderTexture(renderTexture: any, clearColor: any): this; clearRenderTexture(renderTexture: any, clearColor: any): this;
bindShader(shader: GLShader, autoProject?: boolean): WebglRenderer; bindShader(shader: GLShader, autoProject?: boolean): WebglRenderer;
createVao(): VertexArrayObject; createVao(): VertexArrayObject;
bindVao(vao: VertexArrayObject): WebglRenderer; bindVao(vao: VertexArrayObject): WebglRenderer;
reset(): WebglRenderer; reset(): WebglRenderer;
bindRenderTexture(renderTexture: any, transform?: Matrix): WebglRenderer; bindRenderTexture(renderTexture: any, transform?: Matrix): WebglRenderer;
bindRenderTarget(renderTarget: RenderTarget): WebglRenderer; bindRenderTarget(renderTarget: RenderTarget): WebglRenderer;
resize(screenWidth: any, screenHeight: any): void; resize(screenWidth: any, screenHeight: any): void;
destroy(): void; destroy(): void;
handleContextRestored(): void; handleContextRestored(): void;
handleContextLost(event: WebGLContextEvent): void; handleContextLost(event: WebGLContextEvent): void;
initPlugins(staticMap: any): void; initPlugins(staticMap: any): void;
destroyPlugins(): void; destroyPlugins(): void;
static __plugins: any; static __plugins: any;
static registerPlugin(pluginName: string, ctor: Function): void; static registerPlugin(pluginName: string, ctor: Function): void;
} }
export class BezierPath { export class BezierPath {
_d: any; _d: any;
_transform: any; _transform: any;
_styles: any; _styles: any;
_shape: any; _shape: any;
constructor(d?: any, transform?: any, styles?: any); constructor(d?: any, transform?: any, styles?: any);
} }
export class EllipsePath extends BezierPath { export class EllipsePath extends BezierPath {
_x: any; _x: any;
_y: any; _y: any;
_radiusX: any; _radiusX: any;
_radiusY: any; _radiusY: any;
_transform: any; _transform: any;
_styles: any; _styles: any;
constructor(x: any, y: any, radiusX: any, radiusY: any, transform: any, styles: any); constructor(x: any, y: any, radiusX: any, radiusY: any, transform: any, styles: any);
} }
export class FrameEntity { export class FrameEntity {
alpha: number; alpha: number;
transform: { transform: {
a: number; a: number;
...@@ -1175,13 +1569,15 @@ export class FrameEntity { ...@@ -1175,13 +1569,15 @@ export class FrameEntity {
ny: number; ny: number;
maskPath: any; maskPath: any;
shapes: any[]; shapes: any[];
constructor(spec: any); constructor(spec: any);
static lastShapes: any; static lastShapes: any;
} }
export const _default: (data: any, cb: any, failure: any) => void; export const _default: (data: any, cb: any, failure: any) => void;
export class MovieClip extends Container { export class MovieClip extends Container {
lockStep: boolean; lockStep: boolean;
readonly currentFrame: number; readonly currentFrame: number;
private _curFrame; private _curFrame;
...@@ -1195,43 +1591,61 @@ export class MovieClip extends Container { ...@@ -1195,43 +1591,61 @@ export class MovieClip extends Container {
private timeInterval; private timeInterval;
private deltaFrame; private deltaFrame;
private frameCount; private frameCount;
constructor(mv?: VideoEntity); constructor(mv?: VideoEntity);
init(mv: VideoEntity): void; init(mv: VideoEntity): void;
private initChildren; private initChildren;
private resetTransform; private resetTransform;
resetTransformAll(frameIndex: number): void; resetTransformAll(frameIndex: number): void;
setImage(imagekey: any, imageUrl: string): void; setImage(imagekey: any, imageUrl: string): void;
stop(): void; stop(): void;
nextFrame(): void; nextFrame(): void;
prevFrame(): void; prevFrame(): void;
gotoAndStop(frameIndex: number): void; gotoAndStop(frameIndex: number): void;
play(isFront?: boolean): void; play(isFront?: boolean): void;
private _lastFrame; private _lastFrame;
readonly isInTimeFrame: boolean; readonly isInTimeFrame: boolean;
gotoAndPlay(frameIndex: number, isFront?: boolean): void; gotoAndPlay(frameIndex: number, isFront?: boolean): void;
startAniRange(beginFrame?: number, endFrame?: number, loops?: number, callback?: Function): void; startAniRange(beginFrame?: number, endFrame?: number, loops?: number, callback?: Function): void;
private startTime; private startTime;
private startFrame; private startFrame;
private lastDeltaFrame; private lastDeltaFrame;
private _endMark; private _endMark;
commonDeltaTime: number; commonDeltaTime: number;
updateFrame(): void; updateFrame(): void;
private getCurFrameWhenLockStep; private getCurFrameWhenLockStep;
update(deltaTime: number): void; update(deltaTime: number): void;
destroy(): void; destroy(): void;
} }
export function inflate(input: any, options: any): any; export function inflate(input: any, options: any): any;
export const _default: { export const _default: {
inflate: typeof inflate; inflate: typeof inflate;
} }
export function assign(obj: any, objO: any): any; export function assign(obj: any, objO: any): any;
export function shrinkBuf(buf: any, size: any): any; export function shrinkBuf(buf: any, size: any): any;
export const utils: { export const utils: {
assign: typeof assign; assign: typeof assign;
shrinkBuf: typeof shrinkBuf; shrinkBuf: typeof shrinkBuf;
Buf8: any; Buf8: any;
...@@ -1239,33 +1653,33 @@ export const utils: { ...@@ -1239,33 +1653,33 @@ export const utils: {
Buf32: any; Buf32: any;
arraySet: any; arraySet: any;
flattenChunks: any; flattenChunks: any;
} }
export {}; export {};
export function string2buf(str: any): any; export function string2buf(str: any): any;
export function buf2binstring(buf: any, len?: any): any; export function buf2binstring(buf: any, len?: any): any;
export function binstring2buf(str: any): any; export function binstring2buf(str: any): any;
export function buf2string(buf: any, max: any): any; export function buf2string(buf: any, max: any): any;
export function utf8border(buf: any, max: any): any; export function utf8border(buf: any, max: any): any;
export const strings: { export const strings: {
utf8border: typeof utf8border; utf8border: typeof utf8border;
buf2string: typeof buf2string; buf2string: typeof buf2string;
binstring2buf: typeof binstring2buf; binstring2buf: typeof binstring2buf;
buf2binstring: typeof buf2binstring; buf2binstring: typeof buf2binstring;
string2buf: typeof string2buf; string2buf: typeof string2buf;
} }
export {}; export {};
export function adler32(adler: any, buf: any, len: any, pos: any): number; export function adler32(adler: any, buf: any, len: any, pos: any): number;
export const _default: { export const _default: {
Z_NO_FLUSH: number; Z_NO_FLUSH: number;
Z_PARTIAL_FLUSH: number; Z_PARTIAL_FLUSH: number;
Z_SYNC_FLUSH: number; Z_SYNC_FLUSH: number;
...@@ -1293,27 +1707,27 @@ export const _default: { ...@@ -1293,27 +1707,27 @@ export const _default: {
Z_TEXT: number; Z_TEXT: number;
Z_UNKNOWN: number; Z_UNKNOWN: number;
Z_DEFLATED: number; Z_DEFLATED: number;
} }
export function crc32(crc: any, buf: any, len: any, pos: any): number; export function crc32(crc: any, buf: any, len: any, pos: any): number;
export function deflateResetKeep(strm: any): any; export function deflateResetKeep(strm: any): any;
export function deflateReset(strm: any): any; export function deflateReset(strm: any): any;
export function deflateSetHeader(strm: any, head: any): number; export function deflateSetHeader(strm: any, head: any): number;
export function deflateInit2(strm: any, level: any, method: any, windowBits: any, memLevel: any, strategy: any): any; export function deflateInit2(strm: any, level: any, method: any, windowBits: any, memLevel: any, strategy: any): any;
export function deflateInit(strm: any, level: any): any; export function deflateInit(strm: any, level: any): any;
export function deflate(strm: any, flush: any): any; export function deflate(strm: any, flush: any): any;
export function deflateEnd(strm: any): any; export function deflateEnd(strm: any): any;
export function deflateSetDictionary(strm: any, dictionary: any): number; export function deflateSetDictionary(strm: any, dictionary: any): number;
export const _default: { export const _default: {
deflateInit: typeof deflateInit; deflateInit: typeof deflateInit;
deflateInit2: typeof deflateInit2; deflateInit2: typeof deflateInit2;
deflateReset: typeof deflateReset; deflateReset: typeof deflateReset;
...@@ -1323,29 +1737,29 @@ export const _default: { ...@@ -1323,29 +1737,29 @@ export const _default: {
deflateEnd: typeof deflateEnd; deflateEnd: typeof deflateEnd;
deflateSetDictionary: typeof deflateSetDictionary; deflateSetDictionary: typeof deflateSetDictionary;
deflateInfo: string; deflateInfo: string;
} }
export function GZheader(): void; export function GZheader(): void;
export function inflateResetKeep(strm: any): number; export function inflateResetKeep(strm: any): number;
export function inflateReset(strm: any): number; export function inflateReset(strm: any): number;
export function inflateReset2(strm: any, windowBits: any): number; export function inflateReset2(strm: any, windowBits: any): number;
export function inflateInit2(strm: any, windowBits: any): any; export function inflateInit2(strm: any, windowBits: any): any;
export function inflateInit(strm: any): any; export function inflateInit(strm: any): any;
export function inflate(strm: any, flush: any): any; export function inflate(strm: any, flush: any): any;
export function inflateEnd(strm: any): number; export function inflateEnd(strm: any): number;
export function inflateGetHeader(strm: any, head: any): number; export function inflateGetHeader(strm: any, head: any): number;
export function inflateSetDictionary(strm: any, dictionary: any): number; export function inflateSetDictionary(strm: any, dictionary: any): number;
export const _default: { export const _default: {
inflateReset: typeof inflateReset; inflateReset: typeof inflateReset;
inflateReset2: typeof inflateReset2; inflateReset2: typeof inflateReset2;
inflateResetKeep: typeof inflateResetKeep; inflateResetKeep: typeof inflateResetKeep;
...@@ -1356,9 +1770,9 @@ export const _default: { ...@@ -1356,9 +1770,9 @@ export const _default: {
inflateGetHeader: typeof inflateGetHeader; inflateGetHeader: typeof inflateGetHeader;
inflateSetDictionary: typeof inflateSetDictionary; inflateSetDictionary: typeof inflateSetDictionary;
inflateInfo: string; inflateInfo: string;
} }
export const _default: { export const _default: {
2: string; 2: string;
1: string; 1: string;
0: string; 0: string;
...@@ -1368,38 +1782,39 @@ export const _default: { ...@@ -1368,38 +1782,39 @@ export const _default: {
'-4': string; '-4': string;
'-5': string; '-5': string;
'-6': string; '-6': string;
} }
export function _tr_init(s: any): void; export function _tr_init(s: any): void;
export function _tr_stored_block(s: any, buf: any, stored_len: any, last: any): void; export function _tr_stored_block(s: any, buf: any, stored_len: any, last: any): void;
export function _tr_align(s: any): void; export function _tr_align(s: any): void;
export function _tr_flush_block(s: any, buf: any, stored_len: any, last: any): void; export function _tr_flush_block(s: any, buf: any, stored_len: any, last: any): void;
export function _tr_tally(s: any, dist: any, lc: any): boolean; export function _tr_tally(s: any, dist: any, lc: any): boolean;
export const _default: { export const _default: {
_tr_init: typeof _tr_init; _tr_init: typeof _tr_init;
_tr_stored_block: typeof _tr_stored_block; _tr_stored_block: typeof _tr_stored_block;
_tr_flush_block: typeof _tr_flush_block; _tr_flush_block: typeof _tr_flush_block;
_tr_tally: typeof _tr_tally; _tr_tally: typeof _tr_tally;
_tr_align: typeof _tr_align; _tr_align: typeof _tr_align;
} }
export function ZStream(): void; export function ZStream(): void;
export class Parser { export class Parser {
load(url: any, success: any, failure: any): void; load(url: any, success: any, failure: any): void;
loadViaWorker(url: any, success: any, failure: any): void; loadViaWorker(url: any, success: any, failure: any): void;
} }
export const proto: protobuf.Root; export const proto: protobuf.Root;
export const ProtoMovieEntity: protobuf.Type; export const ProtoMovieEntity: protobuf.Type;
export class RectPath extends BezierPath { export class RectPath extends BezierPath {
_x: any; _x: any;
_y: any; _y: any;
_width: any; _width: any;
...@@ -1407,17 +1822,19 @@ export class RectPath extends BezierPath { ...@@ -1407,17 +1822,19 @@ export class RectPath extends BezierPath {
_cornerRadius: any; _cornerRadius: any;
_transform: any; _transform: any;
_styles: any; _styles: any;
constructor(x: any, y: any, width: any, height: any, cornerRadius: any, transform: any, styles: any); constructor(x: any, y: any, width: any, height: any, cornerRadius: any, transform: any, styles: any);
} }
export class SpriteEntity { export class SpriteEntity {
matteKey: any; matteKey: any;
imageKey: any; imageKey: any;
frames: any[]; frames: any[];
constructor(spec: any); constructor(spec: any);
} }
export class VideoEntity extends HashObject { export class VideoEntity extends HashObject {
version: string; version: string;
videoSize: { videoSize: {
width: number; width: number;
...@@ -1429,12 +1846,15 @@ export class VideoEntity extends HashObject { ...@@ -1429,12 +1846,15 @@ export class VideoEntity extends HashObject {
hasBeenCached: boolean; hasBeenCached: boolean;
sprites: SpriteEntity[]; sprites: SpriteEntity[];
audios: any[]; audios: any[];
constructor(spec: any, images: any); constructor(spec: any, images: any);
resetSprites(spec: any): void; resetSprites(spec: any): void;
destroy(): void; destroy(): void;
} }
export class EditableText extends TextField { export class EditableText extends TextField {
htmlElement: any; htmlElement: any;
private _prompt; private _prompt;
prompt: string; prompt: string;
...@@ -1442,17 +1862,22 @@ export class EditableText extends TextField { ...@@ -1442,17 +1862,22 @@ export class EditableText extends TextField {
promptColor: string; promptColor: string;
private _textColor; private _textColor;
textColor: string; textColor: string;
constructor(); constructor();
} }
export class InputText extends FloatDisplay { export class InputText extends FloatDisplay {
private _view; private _view;
inputType: number; inputType: number;
isAutoDownKeyBoard: boolean; isAutoDownKeyBoard: boolean;
private static _inputTypeList; private static _inputTypeList;
constructor(inputType?: number); constructor(inputType?: number);
init(htmlElement: any): void; init(htmlElement: any): void;
initInfo(text: string, color: string, align: string, size: number, font: string, showBorder: boolean, lineSpacing: number, textWidth: number): void; initInfo(text: string, color: string, align: string, size: number, font: string, showBorder: boolean, lineSpacing: number, textWidth: number): void;
lineSpacing: number; lineSpacing: number;
bold: boolean; bold: boolean;
italic: boolean; italic: boolean;
...@@ -1462,16 +1887,19 @@ export class InputText extends FloatDisplay { ...@@ -1462,16 +1887,19 @@ export class InputText extends FloatDisplay {
border: boolean; border: boolean;
text: string; text: string;
maxCharacters: number; maxCharacters: number;
convertToTextField(textField?: TextField): TextField; convertToTextField(textField?: TextField): TextField;
} }
export class TextField extends Sprite { export class TextField extends Sprite {
canvas: HTMLCanvasElement; canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D; context: CanvasRenderingContext2D;
dirty: boolean; dirty: boolean;
offsetX: number; offsetX: number;
offsetY: number; offsetY: number;
constructor(); constructor();
textAlpha: number; textAlpha: number;
private _textAlpha; private _textAlpha;
textAlign: TEXT_ALIGN; textAlign: TEXT_ALIGN;
...@@ -1485,7 +1913,9 @@ export class TextField extends Sprite { ...@@ -1485,7 +1913,9 @@ export class TextField extends Sprite {
lineType: TEXT_lINETYPE; lineType: TEXT_lINETYPE;
private _lineType; private _lineType;
text: string; text: string;
protected _setText(value: any): void; protected _setText(value: any): void;
protected _text: string; protected _text: string;
font: string; font: string;
private _font; private _font;
...@@ -1504,27 +1934,37 @@ export class TextField extends Sprite { ...@@ -1504,27 +1934,37 @@ export class TextField extends Sprite {
border: boolean; border: boolean;
private _border; private _border;
private _prepContext; private _prepContext;
getTextWidth(lineIndex?: number): number; getTextWidth(lineIndex?: number): number;
readonly lines: number; readonly lines: number;
private _getMeasuredWidth; private _getMeasuredWidth;
private realLines; private realLines;
updateText(): void; updateText(): void;
updateTexture(): void; updateTexture(): void;
_renderCanvas(renderer: any): void; _renderCanvas(renderer: any): void;
_renderWebGL(renderer: any): void; _renderWebGL(renderer: any): void;
destroy(): void; destroy(): void;
} }
export class BaseRenderTexture extends BaseTexture { export class BaseRenderTexture extends BaseTexture {
_glRenderTargets: {}; _glRenderTargets: {};
_canvasRenderTarget: any; _canvasRenderTarget: any;
valid: boolean; valid: boolean;
constructor(width?: number, height?: number, scaleMode?: number); constructor(width?: number, height?: number, scaleMode?: number);
resize(width: number, height: number): void; resize(width: number, height: number): void;
destroy(): void; destroy(): void;
} }
export class BaseTexture extends EventDispatcher { export class BaseTexture extends EventDispatcher {
touched: number; touched: number;
width: number; width: number;
height: number; height: number;
...@@ -1542,30 +1982,44 @@ export class BaseTexture extends EventDispatcher { ...@@ -1542,30 +1982,44 @@ export class BaseTexture extends EventDispatcher {
_enabled: number; _enabled: number;
_destroyed: boolean; _destroyed: boolean;
textureCacheIds: string[]; textureCacheIds: string[];
constructor(source?: HTMLImageElement | HTMLCanvasElement, scaleMode?: number); constructor(source?: HTMLImageElement | HTMLCanvasElement, scaleMode?: number);
update(): void; update(): void;
loadSource(source: any): void; loadSource(source: any): void;
private _updateImageType; private _updateImageType;
private _sourceLoaded; private _sourceLoaded;
destroy(): void; destroy(): void;
dispose(): void; dispose(): void;
updateSourceImage(newSrc: string): void; updateSourceImage(newSrc: string): void;
static fromImage(imageUrl: string, crossorigin?: any, scaleMode?: number): BaseTexture; static fromImage(imageUrl: string, crossorigin?: any, scaleMode?: number): BaseTexture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): BaseTexture; static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): BaseTexture;
static from(source: any, scaleMode?: number): BaseTexture; static from(source: any, scaleMode?: number): BaseTexture;
static addToCache(baseTexture: BaseTexture, id: string): void; static addToCache(baseTexture: BaseTexture, id: string): void;
static removeFromCache(baseTexture: string | BaseTexture): BaseTexture | null; static removeFromCache(baseTexture: string | BaseTexture): BaseTexture | null;
} }
export function getTexture(str: string): any; export function getTexture(str: string): any;
export class RenderTexture extends Texture { export class RenderTexture extends Texture {
constructor(baseRenderTexture: BaseRenderTexture, frame?: Rectangle); constructor(baseRenderTexture: BaseRenderTexture, frame?: Rectangle);
resize(width: number, height: number, doNotResizeBaseTexture?: boolean): void; resize(width: number, height: number, doNotResizeBaseTexture?: boolean): void;
static create(width: number, height: number, scaleMode?: number): RenderTexture; static create(width: number, height: number, scaleMode?: number): RenderTexture;
} }
export class Texture extends EventDispatcher { export class Texture extends EventDispatcher {
noFrame: boolean; noFrame: boolean;
baseTexture: BaseTexture; baseTexture: BaseTexture;
_frame: Rectangle; _frame: Rectangle;
...@@ -1580,26 +2034,40 @@ export class Texture extends EventDispatcher { ...@@ -1580,26 +2034,40 @@ export class Texture extends EventDispatcher {
textureCacheIds: string[]; textureCacheIds: string[];
static EMPTY: Texture; static EMPTY: Texture;
static WHITE: Texture; static WHITE: Texture;
constructor(baseTexture: BaseTexture | Texture, frame?: Rectangle, orig?: Rectangle, trim?: Rectangle, rotate?: number, anchor?: Point); constructor(baseTexture: BaseTexture | Texture, frame?: Rectangle, orig?: Rectangle, trim?: Rectangle, rotate?: number, anchor?: Point);
update(): void; update(): void;
onBaseTextureLoaded(e: Event): void; onBaseTextureLoaded(e: Event): void;
onBaseTextureUpdated(e: Event): void; onBaseTextureUpdated(e: Event): void;
destroy(): void; destroy(): void;
clone(): Texture; clone(): Texture;
_updateUvs(): void; _updateUvs(): void;
frame: Rectangle; frame: Rectangle;
rotate: number; rotate: number;
readonly width: number; readonly width: number;
readonly height: number; readonly height: number;
static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: number): Texture; static fromImage(imageUrl: string, crossorigin?: boolean, scaleMode?: number): Texture;
static fromFrame(frameId: string): Texture; static fromFrame(frameId: string): Texture;
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): Texture; static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: number, origin?: string): Texture;
static from(source: any): Texture; static from(source: any): Texture;
static addToCache(texture: Texture, id: string): void; static addToCache(texture: Texture, id: string): void;
static removeFromCache(texture: any): Texture; static removeFromCache(texture: any): Texture;
} }
export class TextureSheet { export class TextureSheet {
baseTexture: any; baseTexture: any;
textures: {}; textures: {};
animations: {}; animations: {};
...@@ -1607,15 +2075,21 @@ export class TextureSheet { ...@@ -1607,15 +2075,21 @@ export class TextureSheet {
_frames: any; _frames: any;
_frameKeys: string[]; _frameKeys: string[];
_callback: Function; _callback: Function;
constructor(baseTexture: BaseTexture | Texture, data: any); constructor(baseTexture: BaseTexture | Texture, data: any);
parse(callback: Function): void; parse(callback: Function): void;
_processFrames(initialFrameIndex: number): void; _processFrames(initialFrameIndex: number): void;
_processAnimations(): void; _processAnimations(): void;
_parseComplete(): void; _parseComplete(): void;
destroy(destroyBase?: boolean): void; destroy(destroyBase?: boolean): void;
} }
export class TextureUvs { export class TextureUvs {
x0: number; x0: number;
y0: number; y0: number;
x1: number; x1: number;
...@@ -1626,16 +2100,23 @@ export class TextureUvs { ...@@ -1626,16 +2100,23 @@ export class TextureUvs {
y3: number; y3: number;
uvsUint32: Uint32Array; uvsUint32: Uint32Array;
uvsFloat32: Float32Array; uvsFloat32: Float32Array;
constructor(); constructor();
set(frame: Rectangle, baseFrame: Rectangle | BaseTexture, rotate: number): void; set(frame: Rectangle, baseFrame: Rectangle | BaseTexture, rotate: number): void;
} }
export class Ease { export class Ease {
constructor(); constructor();
static get(amount: number): (t: number) => number; static get(amount: number): (t: number) => number;
static getPowIn(pow: number): (t: number) => number; static getPowIn(pow: number): (t: number) => number;
static getPowOut(pow: number): (t: number) => number; static getPowOut(pow: number): (t: number) => number;
static getPowInOut(pow: number): (t: number) => number; static getPowInOut(pow: number): (t: number) => number;
static quadIn: (t: number) => number; static quadIn: (t: number) => number;
static quadOut: (t: number) => number; static quadOut: (t: number) => number;
static quadInOut: (t: number) => number; static quadInOut: (t: number) => number;
...@@ -1648,30 +2129,51 @@ export class Ease { ...@@ -1648,30 +2129,51 @@ export class Ease {
static quintIn: (t: number) => number; static quintIn: (t: number) => number;
static quintOut: (t: number) => number; static quintOut: (t: number) => number;
static quintInOut: (t: number) => number; static quintInOut: (t: number) => number;
static sineIn(t: number): number; static sineIn(t: number): number;
static sineOut(t: number): number; static sineOut(t: number): number;
static sineInOut(t: number): number; static sineInOut(t: number): number;
static getBackIn(amount: number): (t: number) => number; static getBackIn(amount: number): (t: number) => number;
static backIn: (t: number) => number; static backIn: (t: number) => number;
static getBackOut(amount: number): (t: any) => number; static getBackOut(amount: number): (t: any) => number;
static backOut: (t: any) => number; static backOut: (t: any) => number;
static getBackInOut(amount: number): (t: number) => number; static getBackInOut(amount: number): (t: number) => number;
static backInOut: (t: number) => number; static backInOut: (t: number) => number;
static circIn(t: number): number; static circIn(t: number): number;
static circOut(t: number): number; static circOut(t: number): number;
static circInOut(t: number): number; static circInOut(t: number): number;
static bounceIn(t: number): number; static bounceIn(t: number): number;
static bounceOut(t: number): number; static bounceOut(t: number): number;
static bounceInOut(t: number): number; static bounceInOut(t: number): number;
static getElasticIn(amplitude: number, period: number): (t: number) => number; static getElasticIn(amplitude: number, period: number): (t: number) => number;
static elasticIn: (t: number) => number; static elasticIn: (t: number) => number;
static getElasticOut(amplitude: number, period: number): (t: number) => number; static getElasticOut(amplitude: number, period: number): (t: number) => number;
static elasticOut: (t: number) => number; static elasticOut: (t: number) => number;
static getElasticInOut(amplitude: number, period: number): (t: number) => number; static getElasticInOut(amplitude: number, period: number): (t: number) => number;
static elasticInOut: (t: number) => number; static elasticInOut: (t: number) => number;
} }
export class Tween { export class Tween {
private static NONE; private static NONE;
private static LOOP; private static LOOP;
private static REVERSE; private static REVERSE;
...@@ -1694,73 +2196,103 @@ export class Tween { ...@@ -1694,73 +2196,103 @@ export class Tween {
private _prevPosition; private _prevPosition;
private _stepPosition; private _stepPosition;
private passive; private passive;
static get(target: any, props?: { static get(target: any, props?: {
loop?: boolean; loop?: boolean;
onChange?: Function; onChange?: Function;
onChangeObj?: any; onChangeObj?: any;
}, pluginData?: any, override?: boolean): Tween; }, pluginData?: any, override?: boolean): Tween;
static removeTweens(target: any): void; static removeTweens(target: any): void;
static pauseTweens(target: any): void; static pauseTweens(target: any): void;
static resumeTweens(target: any): void; static resumeTweens(target: any): void;
private static tick; private static tick;
static flush(): void; static flush(): void;
private static _lastTime; private static _lastTime;
private static _register; private static _register;
static removeAllTweens(): void; static removeAllTweens(): void;
constructor(target: any, props: any, pluginData: any); constructor(target: any, props: any, pluginData: any);
onChange: Function; onChange: Function;
private initialize; private initialize;
setPosition(value: number, actionsMode?: number): boolean; setPosition(value: number, actionsMode?: number): boolean;
private _runAction; private _runAction;
private _updateTargetProps; private _updateTargetProps;
setPaused(value: boolean): Tween; setPaused(value: boolean): Tween;
private _cloneProps; private _cloneProps;
private _addStep; private _addStep;
private _appendQueueProps; private _appendQueueProps;
private _addAction; private _addAction;
private _set; private _set;
wait(duration: number, passive?: boolean): Tween; wait(duration: number, passive?: boolean): Tween;
to(props: any, duration?: number, ease?: Function): Tween; to(props: any, duration?: number, ease?: Function): Tween;
call(callback: Function, thisObj?: any, params?: any[]): Tween; call(callback: Function, thisObj?: any, params?: any[]): Tween;
set(props: any, target?: any): Tween; set(props: any, target?: any): Tween;
play(tween?: Tween): Tween; play(tween?: Tween): Tween;
pause(tween?: Tween): Tween; pause(tween?: Tween): Tween;
$tick(delta: number): void; $tick(delta: number): void;
} }
export class BitmapNumber extends Sprite { export class BitmapNumber extends Sprite {
resName: string; resName: string;
private textures; private textures;
private _num; private _num;
num: number; num: number;
constructor(textures: Texture[]); constructor(textures: Texture[]);
reset(textures: Texture[]): void; reset(textures: Texture[]): void;
} }
export class BitmapNumbers extends Container { export class BitmapNumbers extends Container {
textures: Texture[]; textures: Texture[];
align: TEXT_ALIGN; align: TEXT_ALIGN;
singleWidth: number; singleWidth: number;
private _num; private _num;
num: number; num: number;
constructor(textures: Texture[]); constructor(textures: Texture[]);
adaptate(): void; adaptate(): void;
} }
export class Button extends Sprite { export class Button extends Sprite {
textureUp: any; textureUp: any;
textureDown: any; textureDown: any;
textureDisable: any; textureDisable: any;
constructor(tUp: Texture, tDown?: Texture, tDisable?: Texture); constructor(tUp: Texture, tDown?: Texture, tDisable?: Texture);
private _mouseEvent; private _mouseEvent;
initButton(): void; initButton(): void;
clicked: boolean; clicked: boolean;
private _clicked; private _clicked;
textureStatusEnable: boolean; textureStatusEnable: boolean;
destroy(): void; destroy(): void;
} }
export class FrameAni extends Sprite { export class FrameAni extends Sprite {
texturesAll: Texture[]; texturesAll: Texture[];
currentFrame: number; currentFrame: number;
totalFrames: number; totalFrames: number;
...@@ -1770,15 +2302,21 @@ export class FrameAni extends Sprite { ...@@ -1770,15 +2302,21 @@ export class FrameAni extends Sprite {
callback: Function; callback: Function;
_frameRate: number; _frameRate: number;
frameRate: number; frameRate: number;
constructor(texturesAll: Texture[]); constructor(texturesAll: Texture[]);
private count; private count;
onEnterFrame(): void; onEnterFrame(): void;
play(callback: any): void; play(callback: any): void;
reset(): void; reset(): void;
private changeTexture; private changeTexture;
} }
export class ScrollContainer extends Container { export class ScrollContainer extends Container {
private _direction; private _direction;
protected distance: number; protected distance: number;
private minDis; private minDis;
...@@ -1796,24 +2334,33 @@ export class ScrollContainer extends Container { ...@@ -1796,24 +2334,33 @@ export class ScrollContainer extends Container {
private isMouseDownState; private isMouseDownState;
private autoScroll; private autoScroll;
isSpringBack: boolean; isSpringBack: boolean;
constructor(maxDistance?: number, isFull?: boolean); constructor(maxDistance?: number, isFull?: boolean);
readonly maxDistance: any; readonly maxDistance: any;
direction: SCROLL_DIRECTION; direction: SCROLL_DIRECTION;
protected updateDirection(): void; protected updateDirection(): void;
updateViewRect(): void; updateViewRect(): void;
cancelScroll(): void; cancelScroll(): void;
private onMouseEvent; private onMouseEvent;
scrollTo(dis: number, time?: number): void; scrollTo(dis: number, time?: number): void;
destroy(): void; destroy(): void;
} }
export interface IScrollListItem extends DisplayObject { export interface IScrollListItem extends DisplayObject {
initData(id: number, data: any): void; initData(id: number, data: any): void;
id: number; id: number;
data: number; data: number;
} }
export class ScrollList extends ScrollContainer { export class ScrollList extends ScrollContainer {
private _items; private _items;
private _itemW; private _itemW;
private _itemH; private _itemH;
...@@ -1828,169 +2375,196 @@ export class ScrollList extends ScrollContainer { ...@@ -1828,169 +2375,196 @@ export class ScrollList extends ScrollContainer {
private _disParam; private _disParam;
private _lastFirstId; private _lastFirstId;
readonly loadingView: DisplayObject; readonly loadingView: DisplayObject;
constructor(itemClassName: any, itemWidth: number, itemHeight: number, cols?: number); constructor(itemClassName: any, itemWidth: number, itemHeight: number, cols?: number);
updateData(data: Array<any>, isReset?: boolean): void; updateData(data: Array<any>, isReset?: boolean): void;
private flushData; private flushData;
updateViewRect(): void; updateViewRect(): void;
private _updateViewRect; private _updateViewRect;
setLoading(downLoading: DisplayObject): void; setLoading(downLoading: DisplayObject): void;
destroy(): void; destroy(): void;
} }
export class ShowWord extends TextField { export class ShowWord extends TextField {
playWords(text: string, deltaTime?: number, callback?: Function): void; playWords(text: string, deltaTime?: number, callback?: Function): void;
} }
export function DrawAllToCanvas(images: any, callback: any): void; export function DrawAllToCanvas(images: any, callback: any): void;
export function uid(): number; export function uid(): number;
export const backupCanvas: HTMLCanvasElement; export const backupCanvas: HTMLCanvasElement;
export function getGradientColor(points: any, colors: any): any; export function getGradientColor(points: any, colors: any): any;
export function getCanvasBitmapStyle(image: any): any; export function getCanvasBitmapStyle(image: any): any;
export function hex2rgb(hex: number, out?: number[] | Float32Array): number[] | Float32Array; export function hex2rgb(hex: number, out?: number[] | Float32Array): number[] | Float32Array;
export function hex2string(hex: any): string; export function hex2string(hex: any): string;
export function string2hex(string: string): number; export function string2hex(string: string): number;
export function rgb2hex(rgb: number[]): number; export function rgb2hex(rgb: number[]): number;
export function getRGBA(color: string, alpha: number): string; export function getRGBA(color: string, alpha: number): string;
export function inputFeildIosEnable(): void; export function inputFeildIosEnable(): void;
export function decomposeDataUri(dataUri: any): { export function decomposeDataUri(dataUri: any): {
mediaType: any; mediaType: any;
subType: any; subType: any;
charset: any; charset: any;
encoding: any; encoding: any;
data: any; data: any;
} }
export function getUrlFileExtension(url: any): any; export function getUrlFileExtension(url: any): any;
export function sign(n: number): number; export function sign(n: number): number;
export function premultiplyTint(tint: number, alpha: number): number; export function premultiplyTint(tint: number, alpha: number): number;
export const TextureCache: any; export const TextureCache: any;
export const BaseTextureCache: any; export const BaseTextureCache: any;
export const TextureSheetCache: any; export const TextureSheetCache: any;
export function destroyTextureCache(): void; export function destroyTextureCache(): void;
export function clearTextureCache(): void; export function clearTextureCache(): void;
export const GlobalPro: { export const GlobalPro: {
stageRenderType: RENDERER_TYPE; stageRenderType: RENDERER_TYPE;
dpi: number; dpi: number;
padding: number; padding: number;
startTime: number; startTime: number;
} }
export function isWebGLSupported(): boolean; export function isWebGLSupported(): boolean;
export function removeItems(arr: Array<any>, startIdx: number, removeCount: number): void; export function removeItems(arr: Array<any>, startIdx: number, removeCount: number): void;
export function mapWebGLBlendModesToPixi(gl: any, array?: any[]): any[]; export function mapWebGLBlendModesToPixi(gl: any, array?: any[]): any[];
export const INT_BITS1 = 32; export const INT_BITS1 = 32;
export const INT_MAX = 2147483647; export const INT_MAX = 2147483647;
export const INT_MIN: number; export const INT_MIN: number;
export function abs(v: any): number; export function abs(v: any): number;
export function min(x: any, y: any): number; export function min(x: any, y: any): number;
export function max(x: any, y: any): number; export function max(x: any, y: any): number;
export function isPow2(v: any): boolean; export function isPow2(v: any): boolean;
export function log2(v: any): number; export function log2(v: any): number;
export function log10(v: any): 1 | 4 | 3 | 2 | 9 | 8 | 7 | 6 | 5 | 0; export function log10(v: any): 1 | 4 | 3 | 2 | 9 | 8 | 7 | 6 | 5 | 0;
export function popCount(v: any): number; export function popCount(v: any): number;
export function countTrailingZeros(v: any): number; export function countTrailingZeros(v: any): number;
export function nextPow2(v: any): any; export function nextPow2(v: any): any;
export function prevPow2(v: any): number; export function prevPow2(v: any): number;
export function parity(v: any): number; export function parity(v: any): number;
export function reverse(v: any): number; export function reverse(v: any): number;
export function interleave2(x: any, y: any): number; export function interleave2(x: any, y: any): number;
export function deinterleave2(v: any, n: any): number; export function deinterleave2(v: any, n: any): number;
export function interleave3(x: any, y: any, z: any): number; export function interleave3(x: any, y: any, z: any): number;
export function deinterleave3(v: any, n: any): number; export function deinterleave3(v: any, n: any): number;
export function nextCombination(v: any): number; export function nextCombination(v: any): number;
export function checkMaxIfStatementsInShader(maxIfs: number, gl: WebGLRenderingContext): number; export function checkMaxIfStatementsInShader(maxIfs: number, gl: WebGLRenderingContext): number;
export function createContext(canvas: HTMLCanvasElement, options?: any): WebGLRenderingContext; export function createContext(canvas: HTMLCanvasElement, options?: any): WebGLRenderingContext;
export class GLBuffer { export class GLBuffer {
gl: any; gl: any;
buffer: any; buffer: any;
type: any; type: any;
drawType: any; drawType: any;
data: any; data: any;
_updateID: number; _updateID: number;
constructor(gl: any, type?: any, data?: any, drawType?: any); constructor(gl: any, type?: any, data?: any, drawType?: any);
upload(data: any, offset?: number, dontBind?: boolean): void; upload(data: any, offset?: number, dontBind?: boolean): void;
bind(): void; bind(): void;
destroy: () => void; destroy: () => void;
static createVertexBuffer(gl: any, data?: any, drawType?: any): GLBuffer; static createVertexBuffer(gl: any, data?: any, drawType?: any): GLBuffer;
static createIndexBuffer(gl: any, data?: any, drawType?: any): GLBuffer; static createIndexBuffer(gl: any, data?: any, drawType?: any): GLBuffer;
static create(gl: any, type: any, data: any, drawType: any): GLBuffer; static create(gl: any, type: any, data: any, drawType: any): GLBuffer;
} }
export class GLFramebuffer { export class GLFramebuffer {
gl: any; gl: any;
framebuffer: any; framebuffer: any;
stencil: any; stencil: any;
texture: any; texture: any;
width: any; width: any;
height: any; height: any;
constructor(gl: any, width: any, height: any); constructor(gl: any, width: any, height: any);
enableTexture(texture: any): void; enableTexture(texture: any): void;
enableStencil(): void; enableStencil(): void;
clear(r: any, g: any, b: any, a: any): void; clear(r: any, g: any, b: any, a: any): void;
bind(): void; bind(): void;
unbind(): void; unbind(): void;
resize(width: any, height: any): void; resize(width: any, height: any): void;
destroy(): void; destroy(): void;
static createRGBA(gl: any, width: any, height: any, data?: any): GLFramebuffer; static createRGBA(gl: any, width: any, height: any, data?: any): GLFramebuffer;
static createFloat32(gl: any, width: any, height: any, data: any): GLFramebuffer; static createFloat32(gl: any, width: any, height: any, data: any): GLFramebuffer;
} }
export class GLShader { export class GLShader {
gl: WebGLRenderingContext; gl: WebGLRenderingContext;
program: WebGLProgram; program: WebGLProgram;
attributes: any; attributes: any;
uniformData: any; uniformData: any;
uniforms: any; uniforms: any;
constructor(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, precision?: string, attributeLocations?: any); constructor(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, precision?: string, attributeLocations?: any);
bind(): this; bind(): this;
destroy(): void; destroy(): void;
} }
export class GLTexture { export class GLTexture {
gl: WebGLRenderingContext; gl: WebGLRenderingContext;
texture: WebGLTexture; texture: WebGLTexture;
mipmap: boolean; mipmap: boolean;
...@@ -1999,45 +2573,61 @@ export class GLTexture { ...@@ -1999,45 +2573,61 @@ export class GLTexture {
height: number; height: number;
format: any; format: any;
type: any; type: any;
constructor(gl: WebGLRenderingContext, width?: number, height?: number, format?: any, type?: any); constructor(gl: WebGLRenderingContext, width?: number, height?: number, format?: any, type?: any);
upload(source: any): void; upload(source: any): void;
uploadData: (data: any, width: any, height: any) => void; uploadData: (data: any, width: any, height: any) => void;
bind(location?: number): void; bind(location?: number): void;
unbind(): void; unbind(): void;
minFilter(linear: boolean): void; minFilter(linear: boolean): void;
magFilter(linear: boolean): void; magFilter(linear: boolean): void;
enableMipmap(): void; enableMipmap(): void;
enableLinearScaling(): void; enableLinearScaling(): void;
enableNearestScaling(): void; enableNearestScaling(): void;
enableWrapClamp(): void; enableWrapClamp(): void;
enableWrapRepeat(): void; enableWrapRepeat(): void;
enableWrapMirrorRepeat(): void; enableWrapMirrorRepeat(): void;
destroy(): void; destroy(): void;
static fromSource(gl: WebGLRenderingContext, source: HTMLImageElement | ImageData, premultiplyAlpha?: boolean): GLTexture; static fromSource(gl: WebGLRenderingContext, source: HTMLImageElement | ImageData, premultiplyAlpha?: boolean): GLTexture;
static fromData(gl: any, data: any, width: any, height: any): GLTexture; static fromData(gl: any, data: any, width: any, height: any): GLTexture;
} }
export function setVertexAttribArrays(gl: any, attribs: any, state?: any): void; export function setVertexAttribArrays(gl: any, attribs: any, state?: any): void;
export function compileProgram(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, attributeLocations?: any): WebGLProgram; export function compileProgram(gl: WebGLRenderingContext, vertexSrc: string, fragmentSrc: string, attributeLocations?: any): WebGLProgram;
export function defaultValue(type: string, size: number): false | any[] | 0 | Float32Array; export function defaultValue(type: string, size: number): false | any[] | 0 | Float32Array;
export function extractAttributes(gl: WebGLRenderingContext, program: WebGLProgram): {}; export function extractAttributes(gl: WebGLRenderingContext, program: WebGLProgram): {};
export function extractUniforms(gl: WebGLRenderingContext, program: WebGLProgram): {}; export function extractUniforms(gl: WebGLRenderingContext, program: WebGLProgram): {};
export function generateUniformAccessObject(gl: WebGLRenderingContext, uniformData: any): { export function generateUniformAccessObject(gl: WebGLRenderingContext, uniformData: any): {
data: {}; data: {};
} }
export function mapSize(type: string): number; export function mapSize(type: string): number;
export function mapType(gl: any, type: any): any; export function mapType(gl: any, type: any): any;
export function setPrecision(src: string, precision: string): string; export function setPrecision(src: string, precision: string): string;
export class VertexArrayObject { export class VertexArrayObject {
nativeVaoExtension: any; nativeVaoExtension: any;
nativeState: any; nativeState: any;
nativeVao: any; nativeVao: any;
...@@ -2045,28 +2635,39 @@ export class VertexArrayObject { ...@@ -2045,28 +2635,39 @@ export class VertexArrayObject {
attributes: any[]; attributes: any[];
indexBuffer: any; indexBuffer: any;
dirty: boolean; dirty: boolean;
constructor(gl: WebGLRenderingContext, state: any); constructor(gl: WebGLRenderingContext, state: any);
bind(): this; bind(): this;
unbind(): this; unbind(): this;
activate(): this; activate(): this;
addAttribute(buffer: any, attribute: any, type?: any, normalized?: any, stride?: any, start?: any): this; addAttribute(buffer: any, attribute: any, type?: any, normalized?: any, stride?: any, start?: any): this;
addIndex(buffer: any): this; addIndex(buffer: any): this;
clear(): this; clear(): this;
draw(type: any, size?: any, start?: any): this; draw(type: any, size?: any, start?: any): this;
destroy(): void; destroy(): void;
getSize(): number; getSize(): number;
static FORCE_NATIVE: boolean; static FORCE_NATIVE: boolean;
} }
export function setProcessMetaLibs(...metaContexts: any[]): void; export function setProcessMetaLibs(...metaContexts: any[]): void;
export function setGlobalContext(context: any): void; export function setGlobalContext(context: any): void;
export function setScriptMap(_scriptMap: any): void; export function setScriptMap(_scriptMap: any): void;
export function executeBehavior(sequence: any, subEntry: string, target: any, args?: any): void; export function executeBehavior(sequence: any, subEntry: string, target: any, args?: any): void;
export class Process { export class Process {
private _config; private _config;
private _parent; private _parent;
private _vm; private _vm;
...@@ -2074,120 +2675,153 @@ export class Process { ...@@ -2074,120 +2675,153 @@ export class Process {
private _meta; private _meta;
private _target; private _target;
private _originProps; private _originProps;
constructor(); constructor();
readonly processConfig: any; readonly processConfig: any;
readonly parent: Process; readonly parent: Process;
readonly sequence: any; readonly sequence: any;
init(context: any): void; init(context: any): void;
execute(args: any): Promise<any>; execute(args: any): Promise<any>;
_executeMetaScript(type: any, payload: any, meta: any): Promise<{ _executeMetaScript(type: any, payload: any, meta: any): Promise<{
type: any; type: any;
payload: any; payload: any;
}>; }>;
_executeSubProcess(type: any, payload: any): Promise<{ _executeSubProcess(type: any, payload: any): Promise<{
type: any; type: any;
payload: any; payload: any;
}>; }>;
_executeNextProcess(type: any, payload: any): Promise<{ _executeNextProcess(type: any, payload: any): Promise<{
type: any; type: any;
payload: any; payload: any;
}>; }>;
getProcessMeta(id: any): any; getProcessMeta(id: any): any;
getProps(key?: any): any; getProps(key?: any): any;
updateProps(props: any, args: any, originProps: any, propsConfig: any): void; updateProps(props: any, args: any, originProps: any, propsConfig: any): void;
resolveLinkedProp(data: any, key: any): any; resolveLinkedProp(data: any, key: any): any;
} }
export class VM { export class VM {
_processMetaLibs: any; _processMetaLibs: any;
_globalContext: any; _globalContext: any;
_target: any; _target: any;
_id: any; _id: any;
_scriptMap: any; _scriptMap: any;
setup(context: any): void; setup(context: any): void;
executeProcess(sequence: any, id: any, parentProcess: any, args: any): Promise<any>; executeProcess(sequence: any, id: any, parentProcess: any, args: any): Promise<any>;
getMeta(id: any): any; getMeta(id: any): any;
getScript(hash: any): any; getScript(hash: any): any;
readonly globalContext: any; readonly globalContext: any;
readonly id: any; readonly id: any;
} }
export function fieldChanged(onModify: any): (target: any, key: string) => void; export function fieldChanged(onModify: any): (target: any, key: string) => void;
export const dirtyFieldDetector: (target: any, key: string) => void; export const dirtyFieldDetector: (target: any, key: string) => void;
export const deepDirtyFieldDetector: (target: any, key: string) => void; export const deepDirtyFieldDetector: (target: any, key: string) => void;
export const dirtyFieldTrigger: (target: any, key: string) => void; export const dirtyFieldTrigger: (target: any, key: string) => void;
export const deepDirtyFieldTrigger: (target: any, key: string) => void; export const deepDirtyFieldTrigger: (target: any, key: string) => void;
export function afterConstructor(ctor: Function): void; export function afterConstructor(ctor: Function): void;
export function applyAutoAdjust(ctor: Function): void; export function applyAutoAdjust(ctor: Function): void;
export const globalEvent: EventDispatcher; export const globalEvent: EventDispatcher;
export const DATA_CENTER_EVENT: string; export const DATA_CENTER_EVENT: string;
export function applyEvents(ctor: Function): void; export function applyEvents(ctor: Function): void;
export function applyScript(ctor: Function): void; export function applyScript(ctor: Function): void;
export class ScriptBase { export class ScriptBase {
private _host; private _host;
private _disabled; private _disabled;
readonly host: Container; readonly host: Container;
disabled: boolean; disabled: boolean;
mounted(): void; mounted(): void;
destroy(): void; destroy(): void;
update(t: number): void; update(t: number): void;
awake(): void; awake(): void;
sleep(): void; sleep(): void;
} }
export function registerScriptDef(id: any, def: any): void; export function registerScriptDef(id: any, def: any): void;
export function registerScripts(scripts: any): void; export function registerScripts(scripts: any): void;
export function loadAssets(config: any, onProgress?: any, onComplete?: any): Promise<never>; export function loadAssets(config: any, onProgress?: any, onComplete?: any): Promise<never>;
export function getAssetByUUID(uuid: any): any; export function getAssetByUUID(uuid: any): any;
export function getAssetByName(name: any): any; export function getAssetByName(name: any): any;
export function registerCustomModule(id: any, def: any): void; export function registerCustomModule(id: any, def: any): void;
export function registerCustomCodeModule(config: any): void; export function registerCustomCodeModule(config: any): void;
export function registerCustomModuleFromConfig(config: any): void; export function registerCustomModuleFromConfig(config: any): void;
export function addCustomModule(id: any, container: Container, options?: any): any; export function addCustomModule(id: any, container: Container, options?: any): any;
export class DataCenter extends EventDispatcher { export class DataCenter extends EventDispatcher {
store: {}; store: {};
watchers: any[]; watchers: any[];
constructor(); constructor();
registerGroup(name: any, origin?: any): void; registerGroup(name: any, origin?: any): void;
unregisterGroup(name: any): void; unregisterGroup(name: any): void;
getGroup(name: any): any; getGroup(name: any): any;
getDataByPath(path: any, groupName?: any, throwException?: any): any; getDataByPath(path: any, groupName?: any, throwException?: any): any;
getDataByName(name: any, throwException?: any): any; getDataByName(name: any, throwException?: any): any;
formatString(str: any, escapes: any): any; formatString(str: any, escapes: any): any;
increase(groupName: any, step?: any, path?: any, dispatch?: boolean): void; increase(groupName: any, step?: any, path?: any, dispatch?: boolean): void;
mutate(groupName: any, data?: any, path?: any, dispatch?: boolean): void; mutate(groupName: any, data?: any, path?: any, dispatch?: boolean): void;
watch(name: any, path: any): void; watch(name: any, path: any): void;
getWatcher(name: any): any; getWatcher(name: any): any;
registerDataMapping(dataMapping: any): void; registerDataMapping(dataMapping: any): void;
} }
export const dataCenter: DataCenter; export const dataCenter: DataCenter;
export let env: any; export let env: any;
export function injectEnv(data: any): void; export function injectEnv(data: any): void;
export class GameStage extends Container { export class GameStage extends Container {
private _sceneContainer; private _sceneContainer;
private _popupContainer; private _popupContainer;
private _toast; private _toast;
...@@ -2196,26 +2830,34 @@ export class GameStage extends Container { ...@@ -2196,26 +2830,34 @@ export class GameStage extends Container {
private _dataCenter; private _dataCenter;
private _config; private _config;
private _viewCache; private _viewCache;
constructor(stage: Stage); constructor(stage: Stage);
readonly sceneContainer: StackContainer; readonly sceneContainer: StackContainer;
readonly popupContainer: StackContainer; readonly popupContainer: StackContainer;
readonly toast: Toast; readonly toast: Toast;
readonly dataCenter: DataCenter; readonly dataCenter: DataCenter;
launch(config: any, onAssetsProgress?: any, onAssetsComplete?: any): Promise<void>; launch(config: any, onAssetsProgress?: any, onAssetsComplete?: any): Promise<void>;
start(): void; start(): void;
instantiateView(name: any, cache?: boolean): any; instantiateView(name: any, cache?: boolean): any;
getViewConfigByName(name: any): any; getViewConfigByName(name: any): any;
setBlackLayerVisible(visible: any): void; setBlackLayerVisible(visible: any): void;
onPopupContainerChange(e: any): void; onPopupContainerChange(e: any): void;
} }
export function showLoadingView(): void; export function showLoadingView(): void;
export function hideLoadingView(): void; export function hideLoadingView(): void;
export function setLoadingViewProgress(current: any, total: any): void; export function setLoadingViewProgress(current: any, total: any): void;
export class Image extends Sprite { export class Image extends Sprite {
private _originText; private _originText;
private _escapes; private _escapes;
private _registeredEvents; private _registeredEvents;
...@@ -2226,113 +2868,128 @@ export class Image extends Sprite { ...@@ -2226,113 +2868,128 @@ export class Image extends Sprite {
private _setSource; private _setSource;
private unregisterEvents; private unregisterEvents;
private onDataMutated; private onDataMutated;
} }
export class Label extends TextField { export class Label extends TextField {
private _originText; private _originText;
private _escapes; private _escapes;
private _registeredEvents; private _registeredEvents;
private _htmlText; private _htmlText;
protected _setText(value: any): void; protected _setText(value: any): void;
private dealEscape; private dealEscape;
htmlText: any; htmlText: any;
private unregisterEvents; private unregisterEvents;
private onTextMutated; private onTextMutated;
private onHtmlMutated; private onHtmlMutated;
} }
export class ScrollView extends ScrollContainer { export class ScrollView extends ScrollContainer {
constructor(); constructor();
} }
export class ShapeBase extends Shape { export class ShapeBase extends Shape {
protected __fieldDirty: boolean; protected __fieldDirty: boolean;
fillColor: any; fillColor: any;
strokeColor: any; strokeColor: any;
strokeWidth: number; strokeWidth: number;
constructor(); constructor();
private onResize; private onResize;
private onEnterFrame; private onEnterFrame;
protected redraw(): void; protected redraw(): void;
} }
export class Rect extends ShapeBase { export class Rect extends ShapeBase {
borderRadius: number; borderRadius: number;
protected redraw(): void; protected redraw(): void;
} }
export class Circle extends ShapeBase { export class Circle extends ShapeBase {
protected redraw(): void; protected redraw(): void;
} }
export {}; export {};
export class StackContainer extends Container { export class StackContainer extends Container {
private _mutex; private _mutex;
private _stack; private _stack;
constructor(mutex?: boolean); constructor(mutex?: boolean);
push(view: DisplayObject, options?: any, dispatch?: boolean): void; push(view: DisplayObject, options?: any, dispatch?: boolean): void;
replace(view: DisplayObject, options?: any): void; replace(view: DisplayObject, options?: any): void;
pop(dispatch?: boolean): boolean; pop(dispatch?: boolean): boolean;
popAll(view?: DisplayObject, options?: any): void; popAll(view?: DisplayObject, options?: any): void;
} }
export function createTextureSheet(baseTexture: BaseTexture, altaData: any): void; export function createTextureSheet(baseTexture: BaseTexture, altaData: any): void;
export class Toast extends Container { export class Toast extends Container {
private _contentSample; private _contentSample;
private _content; private _content;
private _gameStage; private _gameStage;
constructor(gameStage: GameStage); constructor(gameStage: GameStage);
show(props?: any): void; show(props?: any): void;
hide(animation?: boolean, hideDuration?: number): void; hide(animation?: boolean, hideDuration?: number): void;
private removeContentView; private removeContentView;
private getContent; private getContent;
} }
export function instantiate(config: any): any; export function instantiate(config: any): any;
export { instantiate }; export {instantiate};
export let gameStage: GameStage; export let gameStage: GameStage;
export function launch(url: any, onAssetsProgress: any, onAssetsComplete: any): Promise<{}>; export function launch(url: any, onAssetsProgress: any, onAssetsComplete: any): Promise<{}>;
export function launchWithConfig(config: any, loadingDelegate: any, onStart: any): Promise<{}>; export function launchWithConfig(config: any, loadingDelegate: any, onStart: any): Promise<{}>;
export function findNodeByUUID(node: any, uuid: any): any; export function findNodeByUUID(node: any, uuid: any): any;
export function md5(string: any): string; export function md5(string: any): string;
export const ESCAPE_REG_EXP: RegExp; export const ESCAPE_REG_EXP: RegExp;
export const linkedFlag = "$_linked_$"; export const linkedFlag = "$_linked_$";
export const nodeScheme = "node://"; export const nodeScheme = "node://";
export function arrayFind(arr: any, predicate: any): any; export function arrayFind(arr: any, predicate: any): any;
export function objClone(obj: any): any; export function objClone(obj: any): any;
export function propertyParse(key: any, node: any, properties: any): void; export function propertyParse(key: any, node: any, properties: any): void;
export function getDataByPath(scope: any, path: any, throwException?: any): any; export function getDataByPath(scope: any, path: any, throwException?: any): any;
export function injectProp(target: any, data?: any, callback?: Function, ignoreMethod?: boolean, ignoreNull?: boolean): boolean; export function injectProp(target: any, data?: any, callback?: Function, ignoreMethod?: boolean, ignoreNull?: boolean): boolean;
export function copyProp(target: any, data: any, config?: any): void; export function copyProp(target: any, data: any, config?: any): void;
export function obj2query(obj: any): string; export function obj2query(obj: any): string;
export function importCJSCode(code: any, node?: any): any; export function importCJSCode(code: any, node?: any): any;
export function importUMDCode(code: any): any; export function importUMDCode(code: any): any;
export function trimChar(str: string, char: string): string; export function trimChar(str: string, char: string): string;
export function joinPath(...segments: string[]): string; export function joinPath(...segments: string[]): string;
export function findVariable(name: string, ...contexts: any[]): any; export function findVariable(name: string, ...contexts: any[]): any;
export function htmlToPureText(htmlText: any): any; export function htmlToPureText(htmlText: any): any;
} }
...@@ -9,7 +9,7 @@ const headers = engine.findVariable('headers', args, props); ...@@ -9,7 +9,7 @@ const headers = engine.findVariable('headers', args, props);
if (!url) { if (!url) {
console.log('url is empty'); console.log('url is empty');
next('exception', '\'url is empty\''); next('exception', 'url is empty');
} else { } else {
engine.httpRequest(url, props.method, params, type, headers) engine.httpRequest(url, props.method, params, type, headers)
.then( .then(
...@@ -17,7 +17,7 @@ if (!url) { ...@@ -17,7 +17,7 @@ if (!url) {
next('success', data); next('success', data);
}, },
err => { err => {
next('failed', err); next('exception', err);
} }
); );
} }
...@@ -8,5 +8,5 @@ ...@@ -8,5 +8,5 @@
"params": {"type": "map", "alias": "参数" }, "params": {"type": "map", "alias": "参数" },
"headers": {"type": "map", "alias": "头部" } "headers": {"type": "map", "alias": "头部" }
}, },
"output": ["success", "failed", "exception"] "output": ["success", "exception"]
} }
\ No newline at end of file
console.log(args);
\ No newline at end of file
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