Commit 1b966ad1 authored by Chary's avatar Chary

start event add params

parent 7da17f99
...@@ -57,7 +57,10 @@ ...@@ -57,7 +57,10 @@
"alias": "开始", "alias": "开始",
"data": { "data": {
"picUrl": "图片路径", "picUrl": "图片路径",
"blockUrl": "blockUrl" "blockUrl": "blockUrl",
"row": "行",
"column": "列",
"gameTime": "游戏时间"
} }
}, },
"pictures-stop": { "pictures-stop": {
...@@ -86,5 +89,5 @@ ...@@ -86,5 +89,5 @@
} }
}, },
"id": "pictures", "id": "pictures",
"code": "\"use strict\";var tslib=require(\"tslib\"),props={};function prepareProps(){var t=getProps();engine.injectProp(props,t)}function injectProps(t){engine.injectProp(props,t)}var MAX_COL,MAX_ROW,W,H,GAP,GAME_TIME,w,h,picMap={},posMap={},qietu=function(n,r,o,a){if(picMap[r]){for(var t=0,e=picMap[r];t<e.length;t++){var i=e[t];n.addChild(i)}return[picMap[r],posMap[r]]}for(var p=props.W,h=props.H,c=props.GAP,d=[],g=[],s=0;s<a;s++)!function(s){for(var t=0;t<o;t++)!function(e){var i=engine.Sprite.fromImage(r);d.push(i),i.scaleX=1/o,i.scaleY=1/a,n.addChild(i),i.x=e*(p/o+c),i.y=s*(h/a+c),g.push([i.x,i.y]),i.addEventListener(engine.Event.COMPLETE,function(){var t=new Float32Array([e/o,s/a,(e+1)/o,s/a,(e+1)/o,(s+1)/a,e/o,(s+1)/a]);i.uvs=t})}(t)}(s);return picMap[r]=d.concat([]),posMap[r]=g.concat([]),[d,g]};function getIndexFromRC(t,e,i){return t*i+e}function getRandomArray(t){t.sort(function(){return.5-Math.random()})}var GameView=function(e){function t(){var t=e.call(this)||this;return t._timeCounter=0,t.listenStageOn=1,t.once(engine.Event.ADDED_TO_STAGE,t.setup,t),t}return tslib.__extends(t,e),t.prototype.start=function(){var t=this;if(this.guideHole||(this.guideHole=new engine.Image,this.guideHole.source=\"asset://\"+props.blockUrl,this.guideHole.mouseChildren=this.guideHole.mouseEnabled=!1),this.pictures)for(var e=0,i=this.pictures;e<i.length;e++){var s=i[e];s&&s.parent&&s.parent.removeChild(s)}console.log(\"on start\"),engine.globalEvent.dispatchEvent(\"pictures-time-update\",{second:this.getSecond()});var n=qietu(this.picturesWrapper,props.picUrl,MAX_COL,MAX_ROW);this.picturesWrapper.addChild(this.guideHole),console.log(this.picturesWrapper),this.pictures=n[0],this.rightList=this.pictures.concat([]);var r=n[1];getRandomArray(this.pictures);for(var o=0,a=this.pictures.length;o<a;o++){this.dragPic=this.pictures[o],this.pictures[o].addEventListener(engine.MouseEvent.MOUSE_DOWN,this.onDown,this);var p=r[o],h=p[0],c=p[1];this.dragPic.x=h,this.dragPic.y=c}this._timer=setInterval(function(){t.onTimer()},10),this.date=(new Date).getTime()},t.prototype.onTimer=function(){var t=(new Date).getTime(),e=(t-this.date)/1e3;this.date=t,console.log(e,\"gap\"),(GAME_TIME-=e)<0&&(GAME_TIME=0),(GAME_TIME=(GAME_TIME=this.afterPointTwo(GAME_TIME)).toFixed(2))<10&&(GAME_TIME=\"0\"+GAME_TIME),console.log(GAME_TIME),engine.globalEvent.dispatchEvent(\"pictures-time-update\",{second:this.getSecond()}),0==this.getSecond()&&(this.stop(),engine.globalEvent.dispatchEvent(\"pictures-game-fail\",{reason:1}))},t.prototype.afterPointTwo=function(t){var e=parseFloat(t);if(!isNaN(e))return e=Math.round(100*e)/100},t.prototype.getSecond=function(){return GAME_TIME},t.prototype.stop=function(){GAME_TIME=props.GAME_TIME,clearInterval(this._timer);for(var t=this.pictures.length,e=0;e<t;e++)this.pictures[e].removeAllEventListener();this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this)},t.prototype.createRects=function(){},t.prototype.setup=function(){MAX_COL=props.MAX_COL,MAX_ROW=props.MAX_ROW,GAME_TIME=props.GAME_TIME,W=props.W,H=props.H,GAP=props.GAP,w=W/MAX_COL,h=H/MAX_ROW,console.log(\"onSteup\",props);var t=new engine.Sprite;this.picturesWrapper=t,this.addChild(t)},t.prototype.onDown=function(t){var e=(750-props.W)/2,i=(this.stage.height-props.H)/2;this.dragPic=t.target,this.picturesWrapper.addChild(this.dragPic),this.localPicX=t.localX/MAX_COL,this.localPicY=t.localY/MAX_ROW,this.distanceX=this.dragPic.x,this.distanceY=this.dragPic.y,this.indexJ=Math.floor(this.distanceX/(w+GAP)),this.indexI=Math.floor(this.distanceY/(h+GAP)),this.index=this.indexI*MAX_COL+this.indexJ,this.centerX=Math.floor((t.clientX-e)/w)*w+w/2,this.centerY=Math.floor((t.clientY-i)/h)*h+h/2,this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE,this.onMove,this),this.stage.addEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this)},t.prototype.stageOnUp=function(t){var e=(750-props.W)/2,i=(this.stage.height-props.H)/2;this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE,this.onMove,this),this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this),(this.centerY<i||this.centerX<e)&&(this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY);var s=Math.floor(this.centerX/(w+GAP)),n=Math.floor(this.centerY/(h+GAP));if(this.picturesWrapper.addChild(this.guideHole),0<=s&&s<MAX_COL&&0<=n&&n<MAX_ROW){var r=getIndexFromRC(n,s,MAX_COL),o=this.pictures[r],a=o.x+e,p=o.y+i;o.x=this.distanceX,o.y=this.distanceY,this.dragPic.x=a-e,this.dragPic.y=p-i;var c=this.pictures.indexOf(o),d=this.pictures.indexOf(this.dragPic);this.pictures[c]=this.dragPic,this.pictures[d]=o,d===c&&(this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY);for(var g=!0,u=0;u<this.rightList.length;u++)if(this.rightList[u]!=this.pictures[u]){g=!1;break}g&&this.onSuccess()}else this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY},t.prototype.onSuccess=function(){console.log(\"拼图成功!\"),engine.globalEvent.dispatchEvent(\"pictures-game-success\",{time:GAME_TIME}),this.stop()},t.prototype.onMove=function(t){this.dragPic.x=t.stageX-this.localPicX-(750-props.W)/2,this.dragPic.y=t.stageY-this.localPicY-(this.stage.height-props.H)/2,this.centerX=this.dragPic.x+w/2,this.centerY=this.dragPic.y+h/2},t}(engine.Container),GameWrapper=function(i){function t(){var t=i.call(this)||this;engine.globalEvent.addEventListener(\"pictures-start\",t.start,t),engine.globalEvent.addEventListener(\"pictures-stop\",t.stop,t);var e=t._gameView=new GameView;return t.addChild(e),t}return tslib.__extends(t,i),t.prototype.start=function(t){injectProps(t.data),this._gameView.start()},t.prototype.stop=function(t){this._gameView.stop()},t}(engine.Container);function index(t){return prepareProps(),injectProps(t),new GameWrapper}module.exports=index;\n" "code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.pictures = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\n\n\tvar picMap = {};\r\n\tvar posMap = {};\r\n\tvar qietu = (function (parent, url, MAX_COL, MAX_ROW) {\r\n\t if (picMap[url]) {\r\n\t var pics = picMap[url];\r\n\t for (var _i = 0, pics_1 = pics; _i < pics_1.length; _i++) {\r\n\t var pic = pics_1[_i];\r\n\t parent.addChild(pic);\r\n\t }\r\n\t return [picMap[url], posMap[url]];\r\n\t }\r\n\t var W = props.W;\r\n\t var H = props.H;\r\n\t var GAP = props.GAP;\r\n\t var spr = [];\r\n\t var pos = [];\r\n\t var _loop_1 = function (row) {\r\n\t var _loop_2 = function (col) {\r\n\t var child = engine.Sprite.fromImage(url);\r\n\t spr.push(child);\r\n\t child.scaleX = 1 / MAX_COL;\r\n\t child.scaleY = 1 / MAX_ROW;\r\n\t parent.addChild(child);\r\n\t child.x = col * (W / MAX_COL + GAP);\r\n\t child.y = row * (H / MAX_ROW + GAP);\r\n\t pos.push([child.x, child.y]);\r\n\t child.addEventListener(engine.Event.COMPLETE, function () {\r\n\t var uvs = new Float32Array([\r\n\t col / MAX_COL,\r\n\t row / MAX_ROW,\r\n\t (col + 1) / MAX_COL,\r\n\t row / MAX_ROW,\r\n\t (col + 1) / MAX_COL,\r\n\t (row + 1) / MAX_ROW,\r\n\t col / MAX_COL,\r\n\t (row + 1) / MAX_ROW,\r\n\t ]);\r\n\t child.uvs = uvs;\r\n\t });\r\n\t };\r\n\t for (var col = 0; col < MAX_COL; col++) {\r\n\t _loop_2(col);\r\n\t }\r\n\t };\r\n\t for (var row = 0; row < MAX_ROW; row++) {\r\n\t _loop_1(row);\r\n\t }\r\n\t picMap[url] = spr.concat([]);\r\n\t posMap[url] = pos.concat([]);\r\n\t return [spr, pos];\r\n\t});\n\n\tfunction getIndexFromRC(row, col, maxCol) {\r\n\t var index;\r\n\t index = row * maxCol + col;\r\n\t return index;\r\n\t}\r\n\tfunction getRandomArray(array) {\r\n\t array.sort(function () {\r\n\t return .5 - Math.random();\r\n\t });\r\n\t}\n\n\tvar MAX_COL;\r\n\tvar MAX_ROW;\r\n\tvar W;\r\n\tvar H;\r\n\tvar GAP;\r\n\tvar GAME_TIME;\r\n\tvar w;\r\n\tvar h;\r\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this._timeCounter = 0;\r\n\t _this.listenStageOn = 1;\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.start = function () {\r\n\t var _this = this;\r\n\t MAX_COL = props.column || props.MAX_COL;\r\n\t MAX_ROW = props.row || props.MAX_ROW;\r\n\t GAME_TIME = props.gameTime || props.GAME_TIME;\r\n\t console.log('start', props.column, props.row, props.gameTime);\r\n\t if (!this.guideHole) {\r\n\t this.guideHole = new engine.Image();\r\n\t this.guideHole.source = 'asset://' + props.blockUrl;\r\n\t this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;\r\n\t }\r\n\t if (this.pictures) {\r\n\t for (var _i = 0, _a = this.pictures; _i < _a.length; _i++) {\r\n\t var pic = _a[_i];\r\n\t if (pic && pic.wrapper)\r\n\t pic.wrapper.removeChild(pic);\r\n\t }\r\n\t }\r\n\t console.log('on start');\r\n\t engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n\t second: this.getSecond(),\r\n\t });\r\n\t var result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);\r\n\t this.picturesWrapper.addChild(this.guideHole);\r\n\t console.log(this.picturesWrapper);\r\n\t this.pictures = result[0];\r\n\t this.rightList = this.pictures.concat([]);\r\n\t var posList = result[1];\r\n\t getRandomArray(this.pictures);\r\n\t var i = 0;\r\n\t var len;\r\n\t len = this.pictures.length;\r\n\t for (; i < len; i++) {\r\n\t this.dragPic = this.pictures[i];\r\n\t this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);\r\n\t var _b = posList[i], x = _b[0], y = _b[1];\r\n\t this.dragPic.x = x;\r\n\t this.dragPic.y = y;\r\n\t }\r\n\t this._timer = setInterval(function () {\r\n\t _this.onTimer();\r\n\t }, 10);\r\n\t this.date = new Date().getTime();\r\n\t };\r\n\t GameView.prototype.onTimer = function () {\r\n\t var date = new Date().getTime();\r\n\t var gap = ((date - this.date) / 1000);\r\n\t this.date = date;\r\n\t console.log(gap, \"gap\");\r\n\t GAME_TIME -= gap;\r\n\t if (GAME_TIME < 0) {\r\n\t GAME_TIME = 0;\r\n\t }\r\n\t GAME_TIME = this.afterPointTwo(GAME_TIME);\r\n\t GAME_TIME = GAME_TIME.toFixed(2);\r\n\t if (GAME_TIME < 10) {\r\n\t GAME_TIME = '0' + GAME_TIME;\r\n\t }\r\n\t console.log(GAME_TIME);\r\n\t engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n\t second: this.getSecond(),\r\n\t });\r\n\t if (this.getSecond() == 0) {\r\n\t this.stop();\r\n\t engine.globalEvent.dispatchEvent('pictures-game-fail', {\r\n\t reason: 1\r\n\t });\r\n\t }\r\n\t };\r\n\t GameView.prototype.afterPointTwo = function (n) {\r\n\t var floatN = parseFloat(n);\r\n\t if (isNaN(floatN)) {\r\n\t return;\r\n\t }\r\n\t floatN = Math.round(floatN * 100) / 100;\r\n\t return floatN;\r\n\t };\r\n\t GameView.prototype.getSecond = function () {\r\n\t return GAME_TIME;\r\n\t };\r\n\t GameView.prototype.stop = function () {\r\n\t GAME_TIME = props.GAME_TIME;\r\n\t clearInterval(this._timer);\r\n\t var len = this.pictures.length;\r\n\t for (var i = 0; i < len; i++) {\r\n\t this.pictures[i].removeAllEventListener();\r\n\t }\r\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\r\n\t };\r\n\t GameView.prototype.createRects = function () { };\r\n\t GameView.prototype.setup = function () {\r\n\t MAX_COL = props.MAX_COL;\r\n\t MAX_ROW = props.MAX_ROW;\r\n\t GAME_TIME = props.GAME_TIME;\r\n\t W = props.W;\r\n\t H = props.H;\r\n\t GAP = props.GAP;\r\n\t w = W / MAX_COL;\r\n\t h = H / MAX_ROW;\r\n\t console.log('onSteup', props);\r\n\t var parent = new engine.Sprite();\r\n\t this.picturesWrapper = parent;\r\n\t this.addChild(parent);\r\n\t };\r\n\t GameView.prototype.onDown = function (e) {\r\n\t var stageLeft = (750 - props.W) / 2;\r\n\t var stageTop = (this.stage.height - props.H) / 2;\r\n\t this.dragPic = e.target;\r\n\t this.picturesWrapper.addChild(this.dragPic);\r\n\t this.localPicX = e.localX / MAX_COL;\r\n\t this.localPicY = e.localY / MAX_ROW;\r\n\t this.distanceX = this.dragPic.x;\r\n\t this.distanceY = this.dragPic.y;\r\n\t this.indexJ = Math.floor((this.distanceX) / (w + GAP));\r\n\t this.indexI = Math.floor((this.distanceY) / (h + GAP));\r\n\t this.index = (this.indexI) * MAX_COL + this.indexJ;\r\n\t this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;\r\n\t this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;\r\n\t this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);\r\n\t this.stage.addEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\r\n\t };\r\n\t GameView.prototype.stageOnUp = function (e) {\r\n\t var stageLeft = (750 - props.W) / 2;\r\n\t var stageTop = (this.stage.height - props.H) / 2;\r\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);\r\n\t this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);\r\n\t if (this.centerY < stageTop || this.centerX < stageLeft) {\r\n\t this.dragPic.x = this.distanceX;\r\n\t this.dragPic.y = this.distanceY;\r\n\t }\r\n\t var curJ = Math.floor(this.centerX / (w + GAP));\r\n\t var curI = Math.floor(this.centerY / (h + GAP));\r\n\t this.picturesWrapper.addChild(this.guideHole);\r\n\t if (0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {\r\n\t var index = getIndexFromRC(curI, curJ, MAX_COL);\r\n\t var dropPic = this.pictures[index];\r\n\t var dropPicX = dropPic.x + stageLeft;\r\n\t var dropPicy = dropPic.y + stageTop;\r\n\t dropPic.x = this.distanceX;\r\n\t dropPic.y = this.distanceY;\r\n\t this.dragPic.x = dropPicX - stageLeft;\r\n\t this.dragPic.y = dropPicy - stageTop;\r\n\t var dropPicIndex = this.pictures.indexOf(dropPic);\r\n\t var dragPicIndex = this.pictures.indexOf(this.dragPic);\r\n\t this.pictures[dropPicIndex] = this.dragPic;\r\n\t this.pictures[dragPicIndex] = dropPic;\r\n\t if (dragPicIndex === dropPicIndex) {\r\n\t this.dragPic.x = this.distanceX;\r\n\t this.dragPic.y = this.distanceY;\r\n\t }\r\n\t var result = true;\r\n\t for (var j = 0; j < this.rightList.length; j++) {\r\n\t if (this.rightList[j] != this.pictures[j]) {\r\n\t result = false;\r\n\t break;\r\n\t }\r\n\t }\r\n\t if (result) {\r\n\t this.onSuccess();\r\n\t }\r\n\t }\r\n\t else {\r\n\t this.dragPic.x = this.distanceX;\r\n\t this.dragPic.y = this.distanceY;\r\n\t }\r\n\t };\r\n\t GameView.prototype.onSuccess = function () {\r\n\t console.log('拼图成功!');\r\n\t engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });\r\n\t this.stop();\r\n\t };\r\n\t GameView.prototype.onMove = function (e) {\r\n\t this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;\r\n\t this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;\r\n\t this.centerX = this.dragPic.x + w / 2;\r\n\t this.centerY = this.dragPic.y + h / 2;\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('pictures-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);\r\n\t var gameView = _this._gameView = new GameView();\r\n\t _this.addChild(gameView);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.stop = function (event) {\r\n\t this._gameView.stop();\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\n\n\treturn index;\n\n})));\n"
} }
...@@ -49,6 +49,9 @@ function launchWithCustomModule(customModule) { ...@@ -49,6 +49,9 @@ function launchWithCustomModule(customModule) {
engine.globalEvent.dispatchEvent('pictures-start', { engine.globalEvent.dispatchEvent('pictures-start', {
picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png", picUrl: "http://yun.duiba.com.cn/aurora/assets/e1593b97c27077b85b92f7eaaeae1ed64a1eb79a.png",
blockUrl: "888", blockUrl: "888",
column:"2",
row:"2",
gameTime:"50"
}); });
const d = engine.gameStage.sceneContainer.getChildAt(0); const d = engine.gameStage.sceneContainer.getChildAt(0);
......
"use strict";var tslib=require("tslib"),props={};function prepareProps(){var t=getProps();engine.injectProp(props,t)}function injectProps(t){engine.injectProp(props,t)}var MAX_COL,MAX_ROW,W,H,GAP,GAME_TIME,w,h,picMap={},posMap={},qietu=function(n,r,o,a){if(picMap[r]){for(var t=0,e=picMap[r];t<e.length;t++){var i=e[t];n.addChild(i)}return[picMap[r],posMap[r]]}for(var p=props.W,h=props.H,c=props.GAP,d=[],g=[],s=0;s<a;s++)!function(s){for(var t=0;t<o;t++)!function(e){var i=engine.Sprite.fromImage(r);d.push(i),i.scaleX=1/o,i.scaleY=1/a,n.addChild(i),i.x=e*(p/o+c),i.y=s*(h/a+c),g.push([i.x,i.y]),i.addEventListener(engine.Event.COMPLETE,function(){var t=new Float32Array([e/o,s/a,(e+1)/o,s/a,(e+1)/o,(s+1)/a,e/o,(s+1)/a]);i.uvs=t})}(t)}(s);return picMap[r]=d.concat([]),posMap[r]=g.concat([]),[d,g]};function getIndexFromRC(t,e,i){return t*i+e}function getRandomArray(t){t.sort(function(){return.5-Math.random()})}var GameView=function(e){function t(){var t=e.call(this)||this;return t._timeCounter=0,t.listenStageOn=1,t.once(engine.Event.ADDED_TO_STAGE,t.setup,t),t}return tslib.__extends(t,e),t.prototype.start=function(){var t=this;if(this.guideHole||(this.guideHole=new engine.Image,this.guideHole.source="asset://"+props.blockUrl,this.guideHole.mouseChildren=this.guideHole.mouseEnabled=!1),this.pictures)for(var e=0,i=this.pictures;e<i.length;e++){var s=i[e];s&&s.parent&&s.parent.removeChild(s)}console.log("on start"),engine.globalEvent.dispatchEvent("pictures-time-update",{second:this.getSecond()});var n=qietu(this.picturesWrapper,props.picUrl,MAX_COL,MAX_ROW);this.picturesWrapper.addChild(this.guideHole),console.log(this.picturesWrapper),this.pictures=n[0],this.rightList=this.pictures.concat([]);var r=n[1];getRandomArray(this.pictures);for(var o=0,a=this.pictures.length;o<a;o++){this.dragPic=this.pictures[o],this.pictures[o].addEventListener(engine.MouseEvent.MOUSE_DOWN,this.onDown,this);var p=r[o],h=p[0],c=p[1];this.dragPic.x=h,this.dragPic.y=c}this._timer=setInterval(function(){t.onTimer()},10),this.date=(new Date).getTime()},t.prototype.onTimer=function(){var t=(new Date).getTime(),e=(t-this.date)/1e3;this.date=t,console.log(e,"gap"),(GAME_TIME-=e)<0&&(GAME_TIME=0),(GAME_TIME=(GAME_TIME=this.afterPointTwo(GAME_TIME)).toFixed(2))<10&&(GAME_TIME="0"+GAME_TIME),console.log(GAME_TIME),engine.globalEvent.dispatchEvent("pictures-time-update",{second:this.getSecond()}),0==this.getSecond()&&(this.stop(),engine.globalEvent.dispatchEvent("pictures-game-fail",{reason:1}))},t.prototype.afterPointTwo=function(t){var e=parseFloat(t);if(!isNaN(e))return e=Math.round(100*e)/100},t.prototype.getSecond=function(){return GAME_TIME},t.prototype.stop=function(){GAME_TIME=props.GAME_TIME,clearInterval(this._timer);for(var t=this.pictures.length,e=0;e<t;e++)this.pictures[e].removeAllEventListener();this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this)},t.prototype.createRects=function(){},t.prototype.setup=function(){MAX_COL=props.MAX_COL,MAX_ROW=props.MAX_ROW,GAME_TIME=props.GAME_TIME,W=props.W,H=props.H,GAP=props.GAP,w=W/MAX_COL,h=H/MAX_ROW,console.log("onSteup",props);var t=new engine.Sprite;this.picturesWrapper=t,this.addChild(t)},t.prototype.onDown=function(t){var e=(750-props.W)/2,i=(this.stage.height-props.H)/2;this.dragPic=t.target,this.picturesWrapper.addChild(this.dragPic),this.localPicX=t.localX/MAX_COL,this.localPicY=t.localY/MAX_ROW,this.distanceX=this.dragPic.x,this.distanceY=this.dragPic.y,this.indexJ=Math.floor(this.distanceX/(w+GAP)),this.indexI=Math.floor(this.distanceY/(h+GAP)),this.index=this.indexI*MAX_COL+this.indexJ,this.centerX=Math.floor((t.clientX-e)/w)*w+w/2,this.centerY=Math.floor((t.clientY-i)/h)*h+h/2,this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE,this.onMove,this),this.stage.addEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this)},t.prototype.stageOnUp=function(t){var e=(750-props.W)/2,i=(this.stage.height-props.H)/2;this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE,this.onMove,this),this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP,this.stageOnUp,this),(this.centerY<i||this.centerX<e)&&(this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY);var s=Math.floor(this.centerX/(w+GAP)),n=Math.floor(this.centerY/(h+GAP));if(this.picturesWrapper.addChild(this.guideHole),0<=s&&s<MAX_COL&&0<=n&&n<MAX_ROW){var r=getIndexFromRC(n,s,MAX_COL),o=this.pictures[r],a=o.x+e,p=o.y+i;o.x=this.distanceX,o.y=this.distanceY,this.dragPic.x=a-e,this.dragPic.y=p-i;var c=this.pictures.indexOf(o),d=this.pictures.indexOf(this.dragPic);this.pictures[c]=this.dragPic,this.pictures[d]=o,d===c&&(this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY);for(var g=!0,u=0;u<this.rightList.length;u++)if(this.rightList[u]!=this.pictures[u]){g=!1;break}g&&this.onSuccess()}else this.dragPic.x=this.distanceX,this.dragPic.y=this.distanceY},t.prototype.onSuccess=function(){console.log("拼图成功!"),engine.globalEvent.dispatchEvent("pictures-game-success",{time:GAME_TIME}),this.stop()},t.prototype.onMove=function(t){this.dragPic.x=t.stageX-this.localPicX-(750-props.W)/2,this.dragPic.y=t.stageY-this.localPicY-(this.stage.height-props.H)/2,this.centerX=this.dragPic.x+w/2,this.centerY=this.dragPic.y+h/2},t}(engine.Container),GameWrapper=function(i){function t(){var t=i.call(this)||this;engine.globalEvent.addEventListener("pictures-start",t.start,t),engine.globalEvent.addEventListener("pictures-stop",t.stop,t);var e=t._gameView=new GameView;return t.addChild(e),t}return tslib.__extends(t,i),t.prototype.start=function(t){injectProps(t.data),this._gameView.start()},t.prototype.stop=function(t){this._gameView.stop()},t}(engine.Container);function index(t){return prepareProps(),injectProps(t),new GameWrapper}module.exports=index; (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global.pictures = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
var picMap = {};
var posMap = {};
var qietu = (function (parent, url, MAX_COL, MAX_ROW) {
if (picMap[url]) {
var pics = picMap[url];
for (var _i = 0, pics_1 = pics; _i < pics_1.length; _i++) {
var pic = pics_1[_i];
parent.addChild(pic);
}
return [picMap[url], posMap[url]];
}
var W = props.W;
var H = props.H;
var GAP = props.GAP;
var spr = [];
var pos = [];
var _loop_1 = function (row) {
var _loop_2 = function (col) {
var child = engine.Sprite.fromImage(url);
spr.push(child);
child.scaleX = 1 / MAX_COL;
child.scaleY = 1 / MAX_ROW;
parent.addChild(child);
child.x = col * (W / MAX_COL + GAP);
child.y = row * (H / MAX_ROW + GAP);
pos.push([child.x, child.y]);
child.addEventListener(engine.Event.COMPLETE, function () {
var uvs = new Float32Array([
col / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
row / MAX_ROW,
(col + 1) / MAX_COL,
(row + 1) / MAX_ROW,
col / MAX_COL,
(row + 1) / MAX_ROW,
]);
child.uvs = uvs;
});
};
for (var col = 0; col < MAX_COL; col++) {
_loop_2(col);
}
};
for (var row = 0; row < MAX_ROW; row++) {
_loop_1(row);
}
picMap[url] = spr.concat([]);
posMap[url] = pos.concat([]);
return [spr, pos];
});
function getIndexFromRC(row, col, maxCol) {
var index;
index = row * maxCol + col;
return index;
}
function getRandomArray(array) {
array.sort(function () {
return .5 - Math.random();
});
}
var MAX_COL;
var MAX_ROW;
var W;
var H;
var GAP;
var GAME_TIME;
var w;
var h;
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this._timeCounter = 0;
_this.listenStageOn = 1;
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
return _this;
}
GameView.prototype.start = function () {
var _this = this;
MAX_COL = props.column || props.MAX_COL;
MAX_ROW = props.row || props.MAX_ROW;
GAME_TIME = props.gameTime || props.GAME_TIME;
console.log('start', props.column, props.row, props.gameTime);
if (!this.guideHole) {
this.guideHole = new engine.Image();
this.guideHole.source = 'asset://' + props.blockUrl;
this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;
}
if (this.pictures) {
for (var _i = 0, _a = this.pictures; _i < _a.length; _i++) {
var pic = _a[_i];
if (pic && pic.wrapper)
pic.wrapper.removeChild(pic);
}
}
console.log('on start');
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
var result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);
this.picturesWrapper.addChild(this.guideHole);
console.log(this.picturesWrapper);
this.pictures = result[0];
this.rightList = this.pictures.concat([]);
var posList = result[1];
getRandomArray(this.pictures);
var i = 0;
var len;
len = this.pictures.length;
for (; i < len; i++) {
this.dragPic = this.pictures[i];
this.pictures[i].addEventListener(engine.MouseEvent.MOUSE_DOWN, this.onDown, this);
var _b = posList[i], x = _b[0], y = _b[1];
this.dragPic.x = x;
this.dragPic.y = y;
}
this._timer = setInterval(function () {
_this.onTimer();
}, 10);
this.date = new Date().getTime();
};
GameView.prototype.onTimer = function () {
var date = new Date().getTime();
var gap = ((date - this.date) / 1000);
this.date = date;
console.log(gap, "gap");
GAME_TIME -= gap;
if (GAME_TIME < 0) {
GAME_TIME = 0;
}
GAME_TIME = this.afterPointTwo(GAME_TIME);
GAME_TIME = GAME_TIME.toFixed(2);
if (GAME_TIME < 10) {
GAME_TIME = '0' + GAME_TIME;
}
console.log(GAME_TIME);
engine.globalEvent.dispatchEvent('pictures-time-update', {
second: this.getSecond(),
});
if (this.getSecond() == 0) {
this.stop();
engine.globalEvent.dispatchEvent('pictures-game-fail', {
reason: 1
});
}
};
GameView.prototype.afterPointTwo = function (n) {
var floatN = parseFloat(n);
if (isNaN(floatN)) {
return;
}
floatN = Math.round(floatN * 100) / 100;
return floatN;
};
GameView.prototype.getSecond = function () {
return GAME_TIME;
};
GameView.prototype.stop = function () {
GAME_TIME = props.GAME_TIME;
clearInterval(this._timer);
var len = this.pictures.length;
for (var i = 0; i < len; i++) {
this.pictures[i].removeAllEventListener();
}
this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
};
GameView.prototype.createRects = function () { };
GameView.prototype.setup = function () {
MAX_COL = props.MAX_COL;
MAX_ROW = props.MAX_ROW;
GAME_TIME = props.GAME_TIME;
W = props.W;
H = props.H;
GAP = props.GAP;
w = W / MAX_COL;
h = H / MAX_ROW;
console.log('onSteup', props);
var parent = new engine.Sprite();
this.picturesWrapper = parent;
this.addChild(parent);
};
GameView.prototype.onDown = function (e) {
var stageLeft = (750 - props.W) / 2;
var stageTop = (this.stage.height - props.H) / 2;
this.dragPic = e.target;
this.picturesWrapper.addChild(this.dragPic);
this.localPicX = e.localX / MAX_COL;
this.localPicY = e.localY / MAX_ROW;
this.distanceX = this.dragPic.x;
this.distanceY = this.dragPic.y;
this.indexJ = Math.floor((this.distanceX) / (w + GAP));
this.indexI = Math.floor((this.distanceY) / (h + GAP));
this.index = (this.indexI) * MAX_COL + this.indexJ;
this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;
this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;
this.stage.addEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);
this.stage.addEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
};
GameView.prototype.stageOnUp = function (e) {
var stageLeft = (750 - props.W) / 2;
var stageTop = (this.stage.height - props.H) / 2;
this.stage.removeEventListener(engine.MouseEvent.MOUSE_MOVE, this.onMove, this);
this.stage.removeEventListener(engine.MouseEvent.MOUSE_UP, this.stageOnUp, this);
if (this.centerY < stageTop || this.centerX < stageLeft) {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
var curJ = Math.floor(this.centerX / (w + GAP));
var curI = Math.floor(this.centerY / (h + GAP));
this.picturesWrapper.addChild(this.guideHole);
if (0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {
var index = getIndexFromRC(curI, curJ, MAX_COL);
var dropPic = this.pictures[index];
var dropPicX = dropPic.x + stageLeft;
var dropPicy = dropPic.y + stageTop;
dropPic.x = this.distanceX;
dropPic.y = this.distanceY;
this.dragPic.x = dropPicX - stageLeft;
this.dragPic.y = dropPicy - stageTop;
var dropPicIndex = this.pictures.indexOf(dropPic);
var dragPicIndex = this.pictures.indexOf(this.dragPic);
this.pictures[dropPicIndex] = this.dragPic;
this.pictures[dragPicIndex] = dropPic;
if (dragPicIndex === dropPicIndex) {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
var result = true;
for (var j = 0; j < this.rightList.length; j++) {
if (this.rightList[j] != this.pictures[j]) {
result = false;
break;
}
}
if (result) {
this.onSuccess();
}
}
else {
this.dragPic.x = this.distanceX;
this.dragPic.y = this.distanceY;
}
};
GameView.prototype.onSuccess = function () {
console.log('拼图成功!');
engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });
this.stop();
};
GameView.prototype.onMove = function (e) {
this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;
this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;
this.centerX = this.dragPic.x + w / 2;
this.centerY = this.dragPic.y + h / 2;
};
return GameView;
}(engine.Container));
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('pictures-start', _this.start, _this);
engine.globalEvent.addEventListener('pictures-stop', _this.stop, _this);
var gameView = _this._gameView = new GameView();
_this.addChild(gameView);
return _this;
}
GameWrapper.prototype.start = function (event) {
injectProps(event.data);
this._gameView.start();
};
GameWrapper.prototype.stop = function (event) {
this._gameView.stop();
};
return GameWrapper;
}(engine.Container));
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/pictures/src/props.ts","src/custom/pictures/src/game/qietu.ts","src/custom/pictures/src/game/utils.ts","src/custom/pictures/src/game/GameView.ts","src/custom/pictures/src/game/GameWrapper.ts","src/custom/pictures/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","import { props } from \"../props\";\r\nconst urls = [];\r\nconst picMap = {};\r\nconst posMap = {};\r\nexport default (parent, url, MAX_COL, MAX_ROW) => {\r\n if (picMap[url]) {\r\n const pics:any[] = picMap[url];\r\n for (const pic of pics) {\r\n parent.addChild(pic);\r\n }\r\n return [picMap[url], posMap[url]]\r\n }\r\n\r\n const W = props.W;\r\n const H = props.H;\r\n const GAP = props.GAP;\r\n\r\n const spr = [];\r\n const pos = []\r\n\r\n for (let row = 0; row < MAX_ROW; row++) {\r\n for (let col = 0; col < MAX_COL; col++) {\r\n\r\n const child = engine.Sprite.fromImage(url);\r\n spr.push(child);\r\n\r\n child.scaleX = 1 / MAX_COL;\r\n child.scaleY = 1 / MAX_ROW;\r\n parent.addChild(child);\r\n child.x = col * (W / MAX_COL + GAP);\r\n child.y = row * (H / MAX_ROW + GAP);\r\n pos.push([child.x, child.y]);\r\n // child.texture.addEventListener('update', () => {\r\n child.addEventListener(engine.Event.COMPLETE, () => {\r\n const uvs = new Float32Array([\r\n col / MAX_COL,\r\n row / MAX_ROW,\r\n (col + 1) / MAX_COL,\r\n row / MAX_ROW,\r\n (col + 1) / MAX_COL,\r\n (row + 1) / MAX_ROW,\r\n col / MAX_COL,\r\n (row + 1) / MAX_ROW,\r\n ]);\r\n\r\n child.uvs = uvs;\r\n // spr.push(child);\r\n });\r\n }\r\n }\r\n picMap[url] = spr.concat([]);\r\n posMap[url] = pos.concat([]);;\r\n // console.log(spr);\r\n return [spr, pos];\r\n};\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\n\r\nexport function getIndexFromRC(row,col,maxCol){\r\n\tlet index;\r\n\tindex = row * maxCol + col ;\r\n\treturn index\r\n}\r\n\r\n\r\n\r\n\r\nexport function getRandomArray(array){\r\n\tarray.sort(function() {\r\n\t\treturn .5 - Math.random();\r\n\t});\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport qietu from \"./qietu\";\r\nimport { getIndexFromRC, getRandomArray, getTexture } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\n// let OFFSET_X;\r\n// let OFFSET_Y;\r\nlet MAX_COL;\r\nlet MAX_ROW;\r\nlet W;\r\nlet H;\r\nlet GAP;\r\nlet GAME_TIME;\r\n// 每张图片宽\r\nlet w;\r\n// 每张图片高\r\nlet h;\r\n\r\nexport default class GameView extends engine.Container {\r\n private _timer;\r\n private _timeCounter = 0;\r\n\r\n private date\r\n\r\n start() {\r\n \r\n if (!this.guideHole) {\r\n this.guideHole = new engine.Image();\r\n this.guideHole.source = 'asset://' + props.blockUrl;\r\n this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;\r\n }\r\n\r\n if (this.pictures) {\r\n for (const pic of this.pictures) {\r\n if (pic && pic.parent)\r\n pic.parent.removeChild(pic);\r\n }\r\n }\r\n\r\n console.log('on start')\r\n engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n second: this.getSecond(),\r\n });\r\n\r\n // 图片一维数组\r\n const result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);\r\n this.picturesWrapper.addChild(this.guideHole);\r\n\r\n console.log(this.picturesWrapper)\r\n\r\n this.pictures = result[0];\r\n this.rightList = this.pictures.concat([]);\r\n const posList = result[1];\r\n getRandomArray(this.pictures);\r\n\r\n let i = 0;\r\n let len;\r\n len = this.pictures.length;\r\n\r\n\r\n for (; i < len; i++) {\r\n this.dragPic = this.pictures[i];\r\n this.pictures[i].addEventListener(\r\n engine.MouseEvent.MOUSE_DOWN,\r\n this.onDown,\r\n this\r\n );\r\n const [x, y] = posList[i];\r\n this.dragPic.x = x;\r\n this.dragPic.y = y;\r\n\r\n }\r\n\r\n this._timer = setInterval(() => {\r\n this.onTimer();\r\n }, 10)\r\n\r\n this.date = new Date().getTime();\r\n\r\n }\r\n\r\n onTimer() {\r\n\r\n let date = new Date().getTime();\r\n\r\n let gap = ((date - this.date) / 1000);\r\n this.date = date;\r\n console.log(gap,\"gap\");\r\n\r\n // 以GAME_TIME为标准\r\n GAME_TIME -= gap;\r\n if(GAME_TIME < 0){\r\n GAME_TIME = 0;\r\n }\r\n GAME_TIME = this.afterPointTwo(GAME_TIME);\r\n GAME_TIME = GAME_TIME.toFixed(2)\r\n if (GAME_TIME < 10) {\r\n GAME_TIME = '0' + GAME_TIME\r\n }\r\n console.log(GAME_TIME);\r\n\r\n\r\n engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n second: this.getSecond(),\r\n });\r\n\r\n if (this.getSecond() == 0) {\r\n GAME_TIME = props.GAME_TIME\r\n this.stop();\r\n engine.globalEvent.dispatchEvent('pictures-game-fail', {\r\n reason: 1\r\n });\r\n }\r\n }\r\n\r\n afterPointTwo(n) {\r\n\r\n var floatN = parseFloat(n);\r\n if (isNaN(floatN)) {\r\n return;\r\n }\r\n floatN = Math.round(floatN * 100) / 100;\r\n return floatN;\r\n\r\n }\r\n\r\n getSecond() {\r\n return GAME_TIME\r\n }\r\n\r\n stop() {\r\n \r\n // GAME_TIME = props.GAME_TIME\r\n clearInterval(this._timer);\r\n let len = this.pictures.length;\r\n for(let i=0;i<len;i++){\r\n this.pictures[i].removeAllEventListener();\r\n }\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n \r\n }\r\n\r\n constructor() {\r\n super();\r\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n }\r\n\r\n //当前图片对象\r\n dragPic;\r\n // 鼠标在当前图片上的位置\r\n localPicX;\r\n localPicY;\r\n // 拖动的图片最开始的位置(左上角为准)\r\n distanceX;\r\n distanceY;\r\n // 图片中心的位置\r\n centerX: number;\r\n centerY: number;\r\n\r\n pictures: engine.Sprite[];\r\n\r\n // 点击图片时的一维数组索引\r\n index;\r\n // 计算目标图片行和列的位置\r\n indexI: number;\r\n indexJ: number;\r\n rightList: engine.Sprite[];\r\n\r\n private picturesWrapper: engine.Sprite;\r\n private guideHole: engine.Image;\r\n\r\n createRects() { }\r\n setup() {\r\n\r\n MAX_COL = props.MAX_COL;\r\n MAX_ROW = props.MAX_ROW;\r\n GAME_TIME = props.GAME_TIME;\r\n // OFFSET_X = props.OFFSET_X;\r\n // OFFSET_Y = props.OFFSET_Y;\r\n W = props.W;\r\n H = props.H;\r\n GAP = props.GAP;\r\n // 每张图片宽\r\n w = W / MAX_COL;\r\n // 每张图片高\r\n h = H / MAX_ROW;\r\n\r\n console.log('onSteup', props);\r\n\r\n const parent = new engine.Sprite();\r\n this.picturesWrapper = parent;\r\n this.addChild(parent);\r\n\r\n // this.picturesWrapper.x = OFFSET_X;\r\n // this.picturesWrapper.y = OFFSET_Y;\r\n\r\n // 添加按钮\r\n // const btn = new engine.Rect();\r\n // btn.width = 200;\r\n // btn.height = 100;\r\n // btn.stage.top = 1000;\r\n // btn.stage.left = 350;\r\n // btn.fillColor = 'cyan';\r\n // this.addChild(btn)\r\n\r\n // btn.addEventListener(engine.MouseEvent.CLICK,this.onClk,this)\r\n\r\n }\r\n\r\n onDown(e: engine.MouseEvent) {\r\n // console.log(e);\r\n\r\n let stageLeft = (750 - props.W) / 2\r\n let stageTop = (this.stage.height - props.H) / 2;\r\n\r\n // 创建一个图片对象接收当前位置信息\r\n this.dragPic = e.target;\r\n this.picturesWrapper.addChild(this.dragPic);\r\n\r\n\r\n // 鼠标的偏移量\r\n this.localPicX = e.localX / MAX_COL;\r\n this.localPicY = e.localY / MAX_ROW;\r\n\r\n // 最开始图片的位置\r\n this.distanceX = this.dragPic.x ;\r\n this.distanceY = this.dragPic.y;\r\n\r\n // 最开始点击的图片的索引值\r\n\r\n this.indexJ = Math.floor((this.distanceX) / (w + GAP));\r\n this.indexI = Math.floor((this.distanceY) / (h + GAP));\r\n this.index = (this.indexI) * MAX_COL + this.indexJ;\r\n\r\n\r\n // this.centerX = Math.floor(e.clientX / w) * w + w / 2;\r\n // this.centerY = Math.floor(e.clientY / h) * h + h / 2;\r\n\r\n this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;\r\n this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;\r\n\r\n this.stage.addEventListener(\r\n engine.MouseEvent.MOUSE_MOVE,\r\n this.onMove,\r\n this\r\n );\r\n this.stage.addEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n\r\n }\r\n\r\n listenStageOn = 1;\r\n\r\n stageOnUp(e) {\r\n\r\n let stageLeft = (750 - props.W) / 2\r\n let stageTop = (this.stage.height - props.H) / 2;\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_MOVE,\r\n this.onMove,\r\n this\r\n );\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n\r\n // 拖动的图片的中心位置在图片之外,回到原来的位置\r\n if (this.centerY < stageTop || this.centerX < stageLeft) {\r\n this.dragPic.x = this.distanceX ;\r\n this.dragPic.y = this.distanceY ;\r\n }\r\n\r\n // 判断图片是否进入另一张图片的范围内\r\n // 要交换的图片第几行第几列\r\n let curJ = Math.floor(this.centerX / (w + GAP));\r\n let curI = Math.floor(this.centerY / (h + GAP));\r\n\r\n this.picturesWrapper.addChild(this.guideHole);\r\n\r\n\r\n // 点击图片的位置\r\n\r\n if ( 0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {\r\n\r\n // 获取交互图片的索引值\r\n let index = getIndexFromRC(curI, curJ, MAX_COL);\r\n // console.log(index);\r\n\r\n //要交换的图片\r\n let dropPic = this.pictures[index];\r\n\r\n let dropPicX = dropPic.x + stageLeft;\r\n let dropPicy = dropPic.y + stageTop;\r\n\r\n dropPic.x = this.distanceX;\r\n dropPic.y = this.distanceY;\r\n\r\n this.dragPic.x = dropPicX - stageLeft;\r\n this.dragPic.y = dropPicy - stageTop;\r\n\r\n // 交换之后索引也需要交换\r\n\r\n const dropPicIndex = this.pictures.indexOf(dropPic);\r\n const dragPicIndex = this.pictures.indexOf(this.dragPic);\r\n\r\n this.pictures[dropPicIndex] = this.dragPic;\r\n this.pictures[dragPicIndex] = dropPic;\r\n\r\n // 图片中心还是在原来的位置\r\n if (dragPicIndex === dropPicIndex) {\r\n this.dragPic.x = this.distanceX\r\n this.dragPic.y = this.distanceY\r\n }\r\n\r\n let result = true;\r\n for (let j = 0; j < this.rightList.length; j++) {\r\n if (this.rightList[j] != this.pictures[j]) {\r\n result = false;\r\n break;\r\n }\r\n }\r\n\r\n if (result) {\r\n this.onSuccess();\r\n\r\n }\r\n } else {\r\n this.dragPic.x = this.distanceX\r\n this.dragPic.y = this.distanceY\r\n }\r\n\r\n\r\n }\r\n\r\n private onSuccess() {\r\n console.log('拼图成功!');\r\n engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });\r\n this.stop();\r\n\r\n }\r\n\r\n onMove(e: engine.MouseEvent) {\r\n // 当前图片的位置\r\n this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;\r\n this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;\r\n\r\n // 当前图片的中心位置\r\n this.centerX = this.dragPic.x + w / 2;\r\n this.centerY = this.dragPic.y + h / 2;\r\n }\r\n\r\n // onClk(e){\r\n // // 重置时间\r\n // this._timeCounter = 0;\r\n // //重置图片顺序\r\n\r\n\r\n // }\r\n\r\n\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\t// private _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\r\n\r\n\t\t//创建实例\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\r\n\t\t// this._status = 1;\r\n\r\n\t\tthis._gameView.start();\r\n\t}\r\n\tstop(event: engine.Event) {\r\n\t\t\r\n\t\tthis._gameView.stop();\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n 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{"version":3,"file":"index.js","sources":["src/custom/pictures/src/props.ts","src/custom/pictures/src/game/qietu.ts","src/custom/pictures/src/game/utils.ts","src/custom/pictures/src/game/GameView.ts","src/custom/pictures/src/game/GameWrapper.ts","src/custom/pictures/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","import { props } from \"../props\";\r\nconst urls = [];\r\nconst picMap = {};\r\nconst posMap = {};\r\nexport default (parent, url, MAX_COL, MAX_ROW) => {\r\n if (picMap[url]) {\r\n const pics:any[] = picMap[url];\r\n for (const pic of pics) {\r\n parent.addChild(pic);\r\n }\r\n return [picMap[url], posMap[url]]\r\n }\r\n\r\n const W = props.W;\r\n const H = props.H;\r\n const GAP = props.GAP;\r\n\r\n const spr = [];\r\n const pos = []\r\n\r\n for (let row = 0; row < MAX_ROW; row++) {\r\n for (let col = 0; col < MAX_COL; col++) {\r\n\r\n const child = engine.Sprite.fromImage(url);\r\n spr.push(child);\r\n\r\n child.scaleX = 1 / MAX_COL;\r\n child.scaleY = 1 / MAX_ROW;\r\n parent.addChild(child);\r\n child.x = col * (W / MAX_COL + GAP);\r\n child.y = row * (H / MAX_ROW + GAP);\r\n pos.push([child.x, child.y]);\r\n // child.texture.addEventListener('update', () => {\r\n child.addEventListener(engine.Event.COMPLETE, () => {\r\n const uvs = new Float32Array([\r\n col / MAX_COL,\r\n row / MAX_ROW,\r\n (col + 1) / MAX_COL,\r\n row / MAX_ROW,\r\n (col + 1) / MAX_COL,\r\n (row + 1) / MAX_ROW,\r\n col / MAX_COL,\r\n (row + 1) / MAX_ROW,\r\n ]);\r\n\r\n child.uvs = uvs;\r\n // spr.push(child);\r\n });\r\n }\r\n }\r\n picMap[url] = spr.concat([]);\r\n posMap[url] = pos.concat([]);;\r\n // console.log(spr);\r\n return [spr, pos];\r\n};\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}\r\n\r\nexport function getIndexFromRC(row,col,maxCol){\r\n\tlet index;\r\n\tindex = row * maxCol + col ;\r\n\treturn index\r\n}\r\n\r\n\r\n\r\n\r\nexport function getRandomArray(array){\r\n\tarray.sort(function() {\r\n\t\treturn .5 - Math.random();\r\n\t});\r\n}","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport qietu from \"./qietu\";\r\nimport { getIndexFromRC, getRandomArray, getTexture } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\n// let OFFSET_X;\r\n// let OFFSET_Y;\r\nlet MAX_COL;\r\nlet MAX_ROW;\r\nlet W;\r\nlet H;\r\nlet GAP;\r\nlet GAME_TIME;\r\n// 每张图片宽\r\nlet w;\r\n// 每张图片高\r\nlet h;\r\n\r\nexport default class GameView extends engine.Container {\r\n private _timer;\r\n private _timeCounter = 0;\r\n\r\n private date\r\n\r\n start() {\r\n //优先获取start事件接收到的参数\r\n MAX_COL = props.column || props.MAX_COL;\r\n MAX_ROW = props.row || props.MAX_ROW;\r\n GAME_TIME = props.gameTime || props.GAME_TIME;\r\n console.log('start',props.column,props.row,props.gameTime)\r\n\r\n if (!this.guideHole) {\r\n this.guideHole = new engine.Image();\r\n this.guideHole.source = 'asset://' + props.blockUrl;\r\n this.guideHole.mouseChildren = this.guideHole.mouseEnabled = false;\r\n }\r\n\r\n if (this.pictures) {\r\n for (const pic of this.pictures) {\r\n if (pic && pic.wrapper)\r\n pic.wrapper.removeChild(pic);\r\n }\r\n }\r\n\r\n console.log('on start')\r\n engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n second: this.getSecond(),\r\n });\r\n\r\n // 图片一维数组\r\n const result = qietu(this.picturesWrapper, props.picUrl, MAX_COL, MAX_ROW);\r\n this.picturesWrapper.addChild(this.guideHole);\r\n\r\n console.log(this.picturesWrapper)\r\n\r\n this.pictures = result[0];\r\n this.rightList = this.pictures.concat([]);\r\n const posList = result[1];\r\n getRandomArray(this.pictures);\r\n\r\n let i = 0;\r\n let len;\r\n len = this.pictures.length;\r\n\r\n\r\n for (; i < len; i++) {\r\n this.dragPic = this.pictures[i];\r\n this.pictures[i].addEventListener(\r\n engine.MouseEvent.MOUSE_DOWN,\r\n this.onDown,\r\n this\r\n );\r\n const [x, y] = posList[i];\r\n this.dragPic.x = x;\r\n this.dragPic.y = y;\r\n\r\n }\r\n\r\n this._timer = setInterval(() => {\r\n this.onTimer();\r\n }, 10)\r\n\r\n this.date = new Date().getTime();\r\n\r\n }\r\n\r\n onTimer() {\r\n\r\n let date = new Date().getTime();\r\n\r\n let gap = ((date - this.date) / 1000);\r\n this.date = date;\r\n console.log(gap,\"gap\");\r\n\r\n // 以GAME_TIME为标准\r\n GAME_TIME -= gap;\r\n if(GAME_TIME < 0){\r\n GAME_TIME = 0;\r\n }\r\n GAME_TIME = this.afterPointTwo(GAME_TIME);\r\n GAME_TIME = GAME_TIME.toFixed(2)\r\n if (GAME_TIME < 10) {\r\n GAME_TIME = '0' + GAME_TIME\r\n }\r\n console.log(GAME_TIME);\r\n\r\n\r\n engine.globalEvent.dispatchEvent('pictures-time-update', {\r\n second: this.getSecond(),\r\n });\r\n\r\n if (this.getSecond() == 0) {\r\n this.stop();\r\n engine.globalEvent.dispatchEvent('pictures-game-fail', {\r\n reason: 1\r\n });\r\n }\r\n }\r\n\r\n afterPointTwo(n) {\r\n\r\n var floatN = parseFloat(n);\r\n if (isNaN(floatN)) {\r\n return;\r\n }\r\n floatN = Math.round(floatN * 100) / 100;\r\n return floatN;\r\n\r\n }\r\n\r\n getSecond() {\r\n return GAME_TIME\r\n }\r\n\r\n stop() {\r\n \r\n GAME_TIME = props.GAME_TIME\r\n clearInterval(this._timer);\r\n let len = this.pictures.length;\r\n for(let i=0;i<len;i++){\r\n this.pictures[i].removeAllEventListener();\r\n }\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n \r\n }\r\n\r\n constructor() {\r\n super();\r\n this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n }\r\n\r\n //当前图片对象\r\n dragPic;\r\n // 鼠标在当前图片上的位置\r\n localPicX;\r\n localPicY;\r\n // 拖动的图片最开始的位置(左上角为准)\r\n distanceX;\r\n distanceY;\r\n // 图片中心的位置\r\n centerX: number;\r\n centerY: number;\r\n\r\n pictures: engine.Sprite[];\r\n\r\n // 点击图片时的一维数组索引\r\n index;\r\n // 计算目标图片行和列的位置\r\n indexI: number;\r\n indexJ: number;\r\n rightList: engine.Sprite[];\r\n\r\n private picturesWrapper: engine.Sprite;\r\n private guideHole: engine.Image;\r\n\r\n createRects() { }\r\n setup() {\r\n\r\n MAX_COL = props.MAX_COL;\r\n MAX_ROW = props.MAX_ROW;\r\n GAME_TIME = props.GAME_TIME;\r\n // OFFSET_X = props.OFFSET_X;\r\n // OFFSET_Y = props.OFFSET_Y;\r\n W = props.W;\r\n H = props.H;\r\n GAP = props.GAP;\r\n // 每张图片宽\r\n w = W / MAX_COL;\r\n // 每张图片高\r\n h = H / MAX_ROW;\r\n\r\n console.log('onSteup', props);\r\n\r\n const parent = new engine.Sprite();\r\n this.picturesWrapper = parent;\r\n this.addChild(parent);\r\n\r\n // this.picturesWrapper.x = OFFSET_X;\r\n // this.picturesWrapper.y = OFFSET_Y;\r\n\r\n // 添加按钮\r\n // const btn = new engine.Rect();\r\n // btn.width = 200;\r\n // btn.height = 100;\r\n // btn.stage.top = 1000;\r\n // btn.stage.left = 350;\r\n // btn.fillColor = 'cyan';\r\n // this.addChild(btn)\r\n\r\n // btn.addEventListener(engine.MouseEvent.CLICK,this.onClk,this)\r\n\r\n }\r\n\r\n onDown(e: engine.MouseEvent) {\r\n // console.log(e);\r\n\r\n let stageLeft = (750 - props.W) / 2\r\n let stageTop = (this.stage.height - props.H) / 2;\r\n\r\n // 创建一个图片对象接收当前位置信息\r\n this.dragPic = e.target;\r\n this.picturesWrapper.addChild(this.dragPic);\r\n\r\n\r\n // 鼠标的偏移量\r\n this.localPicX = e.localX / MAX_COL;\r\n this.localPicY = e.localY / MAX_ROW;\r\n\r\n // 最开始图片的位置\r\n this.distanceX = this.dragPic.x ;\r\n this.distanceY = this.dragPic.y;\r\n\r\n // 最开始点击的图片的索引值\r\n\r\n this.indexJ = Math.floor((this.distanceX) / (w + GAP));\r\n this.indexI = Math.floor((this.distanceY) / (h + GAP));\r\n this.index = (this.indexI) * MAX_COL + this.indexJ;\r\n\r\n\r\n // this.centerX = Math.floor(e.clientX / w) * w + w / 2;\r\n // this.centerY = Math.floor(e.clientY / h) * h + h / 2;\r\n\r\n this.centerX = Math.floor((e.clientX - stageLeft) / w) * w + w / 2;\r\n this.centerY = Math.floor((e.clientY - stageTop) / h) * h + h / 2;\r\n\r\n this.stage.addEventListener(\r\n engine.MouseEvent.MOUSE_MOVE,\r\n this.onMove,\r\n this\r\n );\r\n this.stage.addEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n\r\n }\r\n\r\n listenStageOn = 1;\r\n\r\n stageOnUp(e) {\r\n\r\n let stageLeft = (750 - props.W) / 2\r\n let stageTop = (this.stage.height - props.H) / 2;\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_MOVE,\r\n this.onMove,\r\n this\r\n );\r\n\r\n this.stage.removeEventListener(\r\n engine.MouseEvent.MOUSE_UP,\r\n this.stageOnUp,\r\n this\r\n );\r\n\r\n // 拖动的图片的中心位置在图片之外,回到原来的位置\r\n if (this.centerY < stageTop || this.centerX < stageLeft) {\r\n this.dragPic.x = this.distanceX ;\r\n this.dragPic.y = this.distanceY ;\r\n }\r\n\r\n // 判断图片是否进入另一张图片的范围内\r\n // 要交换的图片第几行第几列\r\n let curJ = Math.floor(this.centerX / (w + GAP));\r\n let curI = Math.floor(this.centerY / (h + GAP));\r\n\r\n this.picturesWrapper.addChild(this.guideHole);\r\n\r\n\r\n // 点击图片的位置\r\n\r\n if ( 0 <= curJ && curJ < (MAX_COL) && 0 <= curI && curI < (MAX_ROW)) {\r\n\r\n // 获取交互图片的索引值\r\n let index = getIndexFromRC(curI, curJ, MAX_COL);\r\n // console.log(index);\r\n\r\n //要交换的图片\r\n let dropPic = this.pictures[index];\r\n\r\n let dropPicX = dropPic.x + stageLeft;\r\n let dropPicy = dropPic.y + stageTop;\r\n\r\n dropPic.x = this.distanceX;\r\n dropPic.y = this.distanceY;\r\n\r\n this.dragPic.x = dropPicX - stageLeft;\r\n this.dragPic.y = dropPicy - stageTop;\r\n\r\n // 交换之后索引也需要交换\r\n\r\n const dropPicIndex = this.pictures.indexOf(dropPic);\r\n const dragPicIndex = this.pictures.indexOf(this.dragPic);\r\n\r\n this.pictures[dropPicIndex] = this.dragPic;\r\n this.pictures[dragPicIndex] = dropPic;\r\n\r\n // 图片中心还是在原来的位置\r\n if (dragPicIndex === dropPicIndex) {\r\n this.dragPic.x = this.distanceX\r\n this.dragPic.y = this.distanceY\r\n }\r\n\r\n let result = true;\r\n for (let j = 0; j < this.rightList.length; j++) {\r\n if (this.rightList[j] != this.pictures[j]) {\r\n result = false;\r\n break;\r\n }\r\n }\r\n\r\n if (result) {\r\n this.onSuccess();\r\n\r\n }\r\n } else {\r\n this.dragPic.x = this.distanceX\r\n this.dragPic.y = this.distanceY\r\n }\r\n\r\n\r\n }\r\n\r\n private onSuccess() {\r\n console.log('拼图成功!');\r\n engine.globalEvent.dispatchEvent('pictures-game-success', { time: GAME_TIME });\r\n this.stop();\r\n\r\n }\r\n\r\n onMove(e: engine.MouseEvent) {\r\n // 当前图片的位置\r\n this.dragPic.x = e.stageX - this.localPicX - (750 - props.W) / 2;\r\n this.dragPic.y = e.stageY - this.localPicY - (this.stage.height - props.H) / 2;\r\n\r\n // 当前图片的中心位置\r\n this.centerX = this.dragPic.x + w / 2;\r\n this.centerY = this.dragPic.y + h / 2;\r\n }\r\n\r\n // onClk(e){\r\n // // 重置时间\r\n // this._timeCounter = 0;\r\n // //重置图片顺序\r\n\r\n\r\n // }\r\n\r\n\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\t// private _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('pictures-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('pictures-stop', this.stop, this);\r\n\r\n\t\t//创建实例\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) 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\ No newline at end of file \ No newline at end of file
...@@ -59,7 +59,10 @@ ...@@ -59,7 +59,10 @@
"alias": "开始", "alias": "开始",
"data": { "data": {
"picUrl":"图片路径", "picUrl":"图片路径",
"blockUrl":"blockUrl" "blockUrl":"blockUrl",
"row":"行",
"column":"列",
"gameTime":"游戏时间"
} }
}, },
"pictures-stop": { "pictures-stop": {
......
...@@ -27,7 +27,12 @@ export default class GameView extends engine.Container { ...@@ -27,7 +27,12 @@ export default class GameView extends engine.Container {
private date private date
start() { start() {
//优先获取start事件接收到的参数
MAX_COL = props.column || props.MAX_COL;
MAX_ROW = props.row || props.MAX_ROW;
GAME_TIME = props.gameTime || props.GAME_TIME;
console.log('start',props.column,props.row,props.gameTime)
if (!this.guideHole) { if (!this.guideHole) {
this.guideHole = new engine.Image(); this.guideHole = new engine.Image();
this.guideHole.source = 'asset://' + props.blockUrl; this.guideHole.source = 'asset://' + props.blockUrl;
......
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