Commit 1b305156 authored by lujinlei's avatar lujinlei

-a

parent 7de6de9a
{
"name": "摇奖机",
"desc": "摇奖机",
"props": {
"boxImgSizeW": {
"alias": "奖品图片外框宽",
"type": "number",
"default": 110
},
"boxImgSizeH": {
"alias": "奖品图片外框高",
"type": "number",
"default": 111
},
"imgSizeW": {
"alias": "奖品图片宽",
"type": "number",
"default": 99
},
"imgSizeH": {
"alias": "奖品图片高",
"type": "number",
"default": 99
},
"spaceSizeX": {
"alias": "奖品横向间隙",
"type": "number",
"default": 15
},
"spaceSizeY": {
"alias": "奖品纵向间隙",
"type": "number",
"default": 20
},
"cOriginSizeX": {
"alias": "遮罩左边顶点坐标",
"type": "number",
"default": 22
},
"cOriginSizeY": {
"alias": "遮罩左边顶点坐标",
"type": "number",
"default": 19
},
"cSpaceSizeX": {
"alias": "每列奖品容器的横向间隙",
"type": "number",
"default": 23
},
"maskSizeW": {
"alias": "遮罩宽",
"type": "number",
"default": 428
},
"maskSizeH": {
"alias": "遮罩高",
"type": "number",
"default": 221
},
"viewWidth": {
"alias": "模块宽",
"type": "number",
"default": 472
},
"viewHeight": {
"alias": "模块高",
"type": "number",
"default": 256
}
},
"assets": [
{
"name": "rock-背景",
"url": "//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png",
"uuid": "7baa74f5-e057-4fd3-846f-f58ff7a92c3d",
"ext": ".png"
},
{
"name": "奖品外框图",
"url": "//yun.duiba.com.cn/aurora/assets/bee4c8c7fba8a83b18d3e43921118421f73f389d.png",
"uuid": "80036ef2-d070-469b-afd0-54d8296cfbe9",
"ext": ".png"
}
],
"events": {
"in": {
"rock-info": {
"alias": "初始化进入页面调用",
"data": [
{
"icon": "//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png",
"id": "o58df634f",
"index": 1,
"name": "一等奖",
"prizeId": "sss_3",
"prizeType": 2,
"refId": "49781",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png",
"id": "o4a578392",
"index": 2,
"name": "二等奖",
"prizeId": "sss_2",
"prizeType": 2,
"refId": "49780",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png",
"id": "o26efbbeb",
"index": 3,
"name": "三等奖",
"prizeId": "sss_1",
"prizeType": 2,
"refId": "49779",
"refType": "virtual"
}
]
},
"rock-start": {
"alias": "开始摇奖,透传中奖id",
"data": {
"prizeId": "sss_3"
}
},
"rock-reset": {
"alias": "关闭中奖弹窗时调用"
}
},
"out": {
"rock-gameover": {
"alias": "摇奖机停止是派发"
}
}
},
"id": "rockji-new",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['rockji-new'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.textureCache = {};\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t _this.prizeId = props.prizeId;\r\n\t _this.prizes = props.prizes;\r\n\t _this.countdown = 150;\r\n\t _this.timeSpace = 500;\r\n\t console.log(\"props.prizes=\", props.prizes);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.itemInfo = {};\r\n\t this.mainContainer = new engine.Container();\r\n\t this.viewContainer = new engine.Container();\r\n\t this.addChild(this.viewContainer);\r\n\t this.viewContainer.width = props.viewWidth;\r\n\t this.viewContainer.height = props.viewHeight;\r\n\t this.bgImg = new engine.Image();\r\n\t this.bgImg.source = engine.getAssetByName(\"rock-背景\").url;\r\n\t this.viewContainer.addChild(this.bgImg);\r\n\t this.container0 = new engine.Container();\r\n\t this.container1 = new engine.Container();\r\n\t this.container2 = new engine.Container();\r\n\t this.mainContainer.addChild(this.container0);\r\n\t this.mainContainer.addChild(this.container1);\r\n\t this.mainContainer.addChild(this.container2);\r\n\t this.viewContainer.addChild(this.mainContainer);\r\n\t this.mainContainer.x = props.cOriginSizeX;\r\n\t this.mainContainer.y = props.cOriginSizeY;\r\n\t var mask = new engine.Rect();\r\n\t mask.x = props.cOriginSizeX;\r\n\t mask.y = props.cOriginSizeY;\r\n\t mask.fillColor = 0xffff00;\r\n\t mask.width = props.maskSizeW;\r\n\t mask.height = props.maskSizeH;\r\n\t this.addChild(mask);\r\n\t this.mainContainer.mask = mask;\r\n\t if (this.prizes.length > 3) {\r\n\t this.createItem(2);\r\n\t this.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t }\r\n\t else {\r\n\t this.createItem(1);\r\n\t this.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t }\r\n\t this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t for (var i = 0; i < 3; i++) {\r\n\t this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);\r\n\t this['container' + i].y = this.orgY;\r\n\t }\r\n\t };\r\n\t GameView.prototype.createItem = function (type) {\r\n\t var len = 4;\r\n\t if (type == 1) {\r\n\t len = 4;\r\n\t }\r\n\t else if (type == 2) {\r\n\t len = this.prizes.length;\r\n\t }\r\n\t for (var j = 0; j < 3; j++) {\r\n\t this.itemInfo[\"items\" + j] = [];\r\n\t for (var i = 0; i < len; i++) {\r\n\t var url = this.prizes[i % this.prizes.length].icon;\r\n\t var itemBox = new engine.Image();\r\n\t itemBox.source = engine.getAssetByName(\"奖品外框图\").url;\r\n\t itemBox.width = props.boxImgSizeW;\r\n\t itemBox.height = props.boxImgSizeH;\r\n\t itemBox.x = props.spaceSizeX;\r\n\t itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t this[\"container\" + j].addChild(itemBox);\r\n\t var item = new engine.Sprite();\r\n\t item.texture = this.getTexture(url);\r\n\t this.itemInfo[\"items\" + j][i] = item;\r\n\t item.width = props.imgSizeW;\r\n\t item.height = props.imgSizeH;\r\n\t item.x = (itemBox.width - item.width) / 2;\r\n\t item.y = (itemBox.height - item.height) / 2;\r\n\t itemBox.addChild(item);\r\n\t }\r\n\t }\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t for (var i = 0; i < 3; i++) {\r\n\t this[\"container\" + i].y = this.orgY;\r\n\t }\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t var _this = this;\r\n\t this.prizeId = props.prizeId;\r\n\t console.log(\"this.prizeId=\", this.prizeId);\r\n\t var _loop_1 = function (i) {\r\n\t engine.Tween.removeTweens(this_1[\"container\" + i]);\r\n\t setTimeout(function () {\r\n\t engine.Tween.get(_this[\"container\" + i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {\r\n\t _this[\"container\" + i].y = _this.orgY;\r\n\t });\r\n\t }, this_1.timeSpace * i);\r\n\t };\r\n\t var this_1 = this;\r\n\t for (var i = 0; i < 3; i++) {\r\n\t _loop_1(i);\r\n\t }\r\n\t setTimeout(function () {\r\n\t var _loop_2 = function (i) {\r\n\t setTimeout(function () {\r\n\t _this[\"container\" + i].y = _this.orgY;\r\n\t engine.Tween.removeTweens(_this[\"container\" + i]);\r\n\t engine.Tween.get(_this[\"container\" + i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);\r\n\t }, _this.timeSpace * i);\r\n\t };\r\n\t for (var i = 0; i < 3; i++) {\r\n\t _loop_2(i);\r\n\t }\r\n\t _this.setPrizePos();\r\n\t setTimeout(function () {\r\n\t engine.globalEvent.dispatchEvent('rock-gameover');\r\n\t }, _this.timeSpace * 2 + 2000);\r\n\t }, 2500);\r\n\t };\r\n\t GameView.prototype.setPrizePos = function () {\r\n\t var direct = Math.random() > 0.5 ? 1 : -1;\r\n\t for (var j = 0; j < 3; j++) {\r\n\t var len = this.itemInfo[\"items\" + j].length;\r\n\t direct *= -1;\r\n\t for (var i = 0; i < len; i++) {\r\n\t var plen = this.prizes.length;\r\n\t if (direct > 0) {\r\n\t this.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t }\r\n\t else {\r\n\t this.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t }\r\n\t }\r\n\t }\r\n\t for (var i = 0; i < 3; i++) {\r\n\t var p = this.itemInfo[\"items\" + i][1].parent;\r\n\t p.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\t var ix = this.itemInfo[\"items\" + i][1].x;\r\n\t var iy = this.itemInfo[\"items\" + i][1].y;\r\n\t var iw = this.itemInfo[\"items\" + i][1].width;\r\n\t var ih = this.itemInfo[\"items\" + i][1].height;\r\n\t var nItem = new engine.Sprite();\r\n\t nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t this.itemInfo[\"items\" + i][1] = nItem;\r\n\t nItem.x = ix;\r\n\t nItem.y = iy;\r\n\t nItem.width = iw;\r\n\t nItem.height = ih;\r\n\t p.addChild(nItem);\r\n\t }\r\n\t };\r\n\t GameView.prototype.getPrizeUrl = function (pid) {\r\n\t var purl = \"\";\r\n\t for (var i = 0; i < 3; i++) {\r\n\t if (this.prizes[i].prizeId == pid) {\r\n\t return this.prizes[i].icon;\r\n\t }\r\n\t }\r\n\t return purl;\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t };\r\n\t GameView.prototype.died = function () {\r\n\t this.pause();\r\n\t };\r\n\t GameView.prototype.getTexture = function (url) {\r\n\t var texture = this.textureCache[url];\r\n\t if (!texture) {\r\n\t texture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t }\r\n\t return texture;\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('rock-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.rinfo = function (event) {\r\n\t injectProps(event.data);\r\n\t console.log(\"event=\", event);\r\n\t console.log(\"event.data = \", event.data);\r\n\t var gameView = this._gameView = new GameView();\r\n\t this.addChild(gameView);\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
......@@ -2,6 +2,16 @@
"name": "摇奖机",
"desc": "摇奖机",
"props": {
"boxImgSizeW": {
"alias": "奖品图片外框宽",
"type": "number",
"default": 110
},
"boxImgSizeH": {
"alias": "奖品图片外框高",
"type": "number",
"default": 111
},
"imgSizeW": {
"alias": "奖品图片宽",
"type": "number",
......@@ -15,7 +25,7 @@
"spaceSizeX": {
"alias": "奖品横向间隙",
"type": "number",
"default": 20
"default": 15
},
"spaceSizeY": {
"alias": "奖品纵向间隙",
......@@ -64,6 +74,12 @@
"url": "//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png",
"uuid": "7baa74f5-e057-4fd3-846f-f58ff7a92c3d",
"ext": ".png"
},
{
"name": "奖品外框图",
"url": "//yun.duiba.com.cn/aurora/assets/bee4c8c7fba8a83b18d3e43921118421f73f389d.png",
"uuid": "80036ef2-d070-469b-afd0-54d8296cfbe9",
"ext": ".png"
}
],
"events": {
......@@ -120,5 +136,5 @@
}
},
"id": "rockji",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.rockji = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\n\tfunction prepareProps() {\n\t var metaProps = getProps();\n\t engine.injectProp(props, metaProps);\n\t}\n\tfunction injectProps(p) {\n\t engine.injectProp(props, p);\n\t}\n\n\tvar GameView = (function (_super) {\n\t tslib.__extends(GameView, _super);\n\t function GameView() {\n\t var _this = _super.call(this) || this;\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\n\t _this.prizeId = props.prizeId;\n\t _this.prizes = props.prizes;\n\t _this.countdown = 150;\n\t _this.timeSpace = 500;\n\t console.log(\"props.prizes=\", props.prizes);\n\t return _this;\n\t }\n\t GameView.prototype.setup = function () {\n\t if (this._hasSetup) {\n\t return;\n\t }\n\t this._hasSetup = true;\n\t this.itemInfo = {};\n\t this.mainContainer = new engine.Container();\n\t this.viewContainer = new engine.Container();\n\t this.addChild(this.viewContainer);\n\t this.viewContainer.width = props.viewWidth;\n\t this.viewContainer.height = props.viewHeight;\n\t this.bgImg = new engine.Image();\n\t this.bgImg.source = getAssetByName(\"rock-背景\").url;\n\t this.viewContainer.addChild(this.bgImg);\n\t this.container0 = new engine.Container();\n\t this.container1 = new engine.Container();\n\t this.container2 = new engine.Container();\n\t this.mainContainer.addChild(this.container0);\n\t this.mainContainer.addChild(this.container1);\n\t this.mainContainer.addChild(this.container2);\n\t this.viewContainer.addChild(this.mainContainer);\n\t this.mainContainer.x = props.cOriginSizeX;\n\t this.mainContainer.y = props.cOriginSizeY;\n\t var mask = new engine.Rect();\n\t mask.x = props.cOriginSizeX;\n\t mask.y = props.cOriginSizeY;\n\t mask.fillColor = 0xffff00;\n\t mask.width = props.maskSizeW;\n\t mask.height = props.maskSizeH;\n\t this.addChild(mask);\n\t this.mainContainer.mask = mask;\n\t if (this.prizes.length > 3) {\n\t this.createItem(2);\n\t this.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t }\n\t else {\n\t this.createItem(1);\n\t this.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t }\n\t this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.imgSizeH * 0.5;\n\t for (var i = 0; i < 3; i++) {\n\t this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\n\t this['container' + i].y = this.orgY;\n\t }\n\t };\n\t GameView.prototype.createItem = function (type) {\n\t var len = 4;\n\t if (type == 1) {\n\t len = 4;\n\t }\n\t else if (type == 2) {\n\t len = this.prizes.length;\n\t }\n\t for (var j = 0; j < 3; j++) {\n\t this.itemInfo[\"items\" + j] = [];\n\t for (var i = 0; i < len; i++) {\n\t var url = this.prizes[i % this.prizes.length].icon;\n\t var item = new engine.Sprite();\n\t item.texture = engine.Texture.fromImage(url);\n\t this.itemInfo[\"items\" + j][i] = item;\n\t this[\"container\" + j].addChild(item);\n\t item.width = props.imgSizeW;\n\t item.height = props.imgSizeH;\n\t item.x = props.spaceSizeX;\n\t item.y = props.spaceSizeY + i * (props.imgSizeH + props.spaceSizeY);\n\t }\n\t }\n\t };\n\t GameView.prototype.reset = function () {\n\t for (var i = 0; i < 3; i++) {\n\t this[\"container\" + i].y = this.orgY;\n\t }\n\t };\n\t GameView.prototype.start = function () {\n\t var _this = this;\n\t this.prizeId = props.prizeId;\n\t console.log(\"this.prizeId=\", this.prizeId);\n\t var _loop_1 = function (i) {\n\t engine.Tween.removeTweens(this_1[\"container\" + i]);\n\t setTimeout(function () {\n\t engine.Tween.get(_this[\"container\" + i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {\n\t _this[\"container\" + i].y = _this.orgY;\n\t });\n\t }, this_1.timeSpace * i);\n\t };\n\t var this_1 = this;\n\t for (var i = 0; i < 3; i++) {\n\t _loop_1(i);\n\t }\n\t setTimeout(function () {\n\t var _loop_2 = function (i) {\n\t setTimeout(function () {\n\t _this[\"container\" + i].y = _this.orgY;\n\t engine.Tween.removeTweens(_this[\"container\" + i]);\n\t engine.Tween.get(_this[\"container\" + i]).to({ y: -(props.imgSizeH * 0.5 + props.spaceSizeY) }, 1500);\n\t }, _this.timeSpace * i);\n\t };\n\t for (var i = 0; i < 3; i++) {\n\t _loop_2(i);\n\t }\n\t _this.setPrizePos();\n\t setTimeout(function () {\n\t engine.globalEvent.dispatchEvent('rock-gameover');\n\t }, _this.timeSpace * 2 + 2000);\n\t }, 2500);\n\t };\n\t GameView.prototype.setPrizePos = function () {\n\t var direct = Math.random() > 0.5 ? 1 : -1;\n\t for (var j = 0; j < 3; j++) {\n\t var len = this.itemInfo[\"items\" + j].length;\n\t direct *= -1;\n\t for (var i = 0; i < len; i++) {\n\t var plen = this.prizes.length;\n\t if (direct > 0) {\n\t this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\n\t }\n\t else {\n\t this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\n\t }\n\t }\n\t }\n\t for (var i = 0; i < 3; i++) {\n\t this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\n\t }\n\t };\n\t GameView.prototype.getPrizeUrl = function (pid) {\n\t for (var _i = 0, _a = this.prizes; _i < _a.length; _i++) {\n\t var prize = _a[_i];\n\t if (prize.prizeId == pid) {\n\t return prize.icon;\n\t }\n\t }\n\t };\n\t GameView.prototype.pause = function () {\n\t };\n\t GameView.prototype.revive = function () {\n\t };\n\t GameView.prototype.resume = function () {\n\t };\n\t GameView.prototype.died = function () {\n\t this.pause();\n\t };\n\t return GameView;\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\n\t tslib.__extends(GameWrapper, _super);\n\t function GameWrapper() {\n\t var _this = _super.call(this) || this;\n\t engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);\n\t engine.globalEvent.addEventListener('rock-start', _this.start, _this);\n\t engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);\n\t return _this;\n\t }\n\t GameWrapper.prototype.reset = function (event) {\n\t injectProps(event.data);\n\t this._gameView.visible = true;\n\t this._gameView.reset();\n\t };\n\t GameWrapper.prototype.start = function (event) {\n\t injectProps(event.data);\n\t this._status = 1;\n\t this._gameView.start();\n\t };\n\t GameWrapper.prototype.rinfo = function (event) {\n\t injectProps(event.data);\n\t console.log(\"event=\", event);\n\t console.log(\"event.data = \", event.data);\n\t var gameView = this._gameView = new GameView();\n\t this.addChild(gameView);\n\t };\n\t GameWrapper.prototype.pause = function () {\n\t this._gameView.pause();\n\t };\n\t GameWrapper.prototype.resume = function () {\n\t this._gameView.resume();\n\t };\n\t GameWrapper.prototype.revive = function () {\n\t this._gameView.revive();\n\t };\n\t GameWrapper.prototype.clear = function () {\n\t this._gameView.visible = false;\n\t };\n\t GameWrapper.prototype.onTap = function (event) {\n\t };\n\t return GameWrapper;\n\t}(engine.Container));\n\n\tfunction index (props) {\n\t prepareProps();\n\t injectProps(props);\n\t var instance = new GameWrapper();\n\t return instance;\n\t}\n\n\treturn index;\n\n})));\n"
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global.rockji = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.textureCache = {};\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t _this.prizeId = props.prizeId;\r\n\t _this.prizes = props.prizes;\r\n\t _this.countdown = 150;\r\n\t _this.timeSpace = 500;\r\n\t console.log(\"props.prizes=\", props.prizes);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.itemInfo = {};\r\n\t this.mainContainer = new engine.Container();\r\n\t this.viewContainer = new engine.Container();\r\n\t this.addChild(this.viewContainer);\r\n\t this.viewContainer.width = props.viewWidth;\r\n\t this.viewContainer.height = props.viewHeight;\r\n\t this.bgImg = new engine.Image();\r\n\t this.bgImg.source = getAssetByName(\"rock-背景\").url;\r\n\t this.viewContainer.addChild(this.bgImg);\r\n\t this.container0 = new engine.Container();\r\n\t this.container1 = new engine.Container();\r\n\t this.container2 = new engine.Container();\r\n\t this.mainContainer.addChild(this.container0);\r\n\t this.mainContainer.addChild(this.container1);\r\n\t this.mainContainer.addChild(this.container2);\r\n\t this.viewContainer.addChild(this.mainContainer);\r\n\t this.mainContainer.x = props.cOriginSizeX;\r\n\t this.mainContainer.y = props.cOriginSizeY;\r\n\t var mask = new engine.Rect();\r\n\t mask.x = props.cOriginSizeX;\r\n\t mask.y = props.cOriginSizeY;\r\n\t mask.fillColor = 0xffff00;\r\n\t mask.width = props.maskSizeW;\r\n\t mask.height = props.maskSizeH;\r\n\t this.addChild(mask);\r\n\t this.mainContainer.mask = mask;\r\n\t if (this.prizes.length > 3) {\r\n\t this.createItem(2);\r\n\t this.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\r\n\t }\r\n\t else {\r\n\t this.createItem(1);\r\n\t this.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\r\n\t }\r\n\t this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t for (var i = 0; i < 3; i++) {\r\n\t this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\r\n\t this['container' + i].y = this.orgY;\r\n\t }\r\n\t };\r\n\t GameView.prototype.createItem = function (type) {\r\n\t var len = 4;\r\n\t if (type == 1) {\r\n\t len = 4;\r\n\t }\r\n\t else if (type == 2) {\r\n\t len = this.prizes.length;\r\n\t }\r\n\t for (var j = 0; j < 3; j++) {\r\n\t this.itemInfo[\"items\" + j] = [];\r\n\t for (var i = 0; i < len; i++) {\r\n\t var url = this.prizes[i % this.prizes.length].icon;\r\n\t var itemBox = new engine.Image();\r\n\t itemBox.source = getAssetByName(\"奖品外框图\").url;\r\n\t itemBox.width = props.boxImgSizeW;\r\n\t itemBox.height = props.boxImgSizeH;\r\n\t itemBox.x = props.spaceSizeX;\r\n\t itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t this[\"container\" + j].addChild(itemBox);\r\n\t var item = new engine.Sprite();\r\n\t item.texture = this.getTexture(url);\r\n\t this.itemInfo[\"items\" + j][i] = item;\r\n\t item.width = props.imgSizeW;\r\n\t item.height = props.imgSizeH;\r\n\t item.x = (itemBox.width - item.width) / 2;\r\n\t item.y = (itemBox.height - item.height) / 2;\r\n\t itemBox.addChild(item);\r\n\t }\r\n\t }\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t for (var i = 0; i < 3; i++) {\r\n\t this[\"container\" + i].y = this.orgY;\r\n\t }\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t var _this = this;\r\n\t this.prizeId = props.prizeId;\r\n\t console.log(\"this.prizeId=\", this.prizeId);\r\n\t var _loop_1 = function (i) {\r\n\t engine.Tween.removeTweens(this_1[\"container\" + i]);\r\n\t setTimeout(function () {\r\n\t engine.Tween.get(_this[\"container\" + i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {\r\n\t _this[\"container\" + i].y = _this.orgY;\r\n\t });\r\n\t }, this_1.timeSpace * i);\r\n\t };\r\n\t var this_1 = this;\r\n\t for (var i = 0; i < 3; i++) {\r\n\t _loop_1(i);\r\n\t }\r\n\t setTimeout(function () {\r\n\t var _loop_2 = function (i) {\r\n\t setTimeout(function () {\r\n\t _this[\"container\" + i].y = _this.orgY;\r\n\t engine.Tween.removeTweens(_this[\"container\" + i]);\r\n\t engine.Tween.get(_this[\"container\" + i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);\r\n\t }, _this.timeSpace * i);\r\n\t };\r\n\t for (var i = 0; i < 3; i++) {\r\n\t _loop_2(i);\r\n\t }\r\n\t _this.setPrizePos();\r\n\t setTimeout(function () {\r\n\t engine.globalEvent.dispatchEvent('rock-gameover');\r\n\t }, _this.timeSpace * 2 + 2000);\r\n\t }, 2500);\r\n\t };\r\n\t GameView.prototype.setPrizePos = function () {\r\n\t var direct = Math.random() > 0.5 ? 1 : -1;\r\n\t for (var j = 0; j < 3; j++) {\r\n\t var len = this.itemInfo[\"items\" + j].length;\r\n\t direct *= -1;\r\n\t for (var i = 0; i < len; i++) {\r\n\t var plen = this.prizes.length;\r\n\t if (direct > 0) {\r\n\t this.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t }\r\n\t else {\r\n\t this.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t }\r\n\t }\r\n\t }\r\n\t for (var i = 0; i < 3; i++) {\r\n\t var p = this.itemInfo[\"items\" + i][1].parent;\r\n\t p.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\t var ix = this.itemInfo[\"items\" + i][1].x;\r\n\t var iy = this.itemInfo[\"items\" + i][1].y;\r\n\t var iw = this.itemInfo[\"items\" + i][1].width;\r\n\t var ih = this.itemInfo[\"items\" + i][1].height;\r\n\t var nItem = new engine.Sprite();\r\n\t nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t this.itemInfo[\"items\" + i][1] = nItem;\r\n\t nItem.x = ix;\r\n\t nItem.y = iy;\r\n\t nItem.width = iw;\r\n\t nItem.height = ih;\r\n\t p.addChild(nItem);\r\n\t }\r\n\t };\r\n\t GameView.prototype.getPrizeUrl = function (pid) {\r\n\t var purl = \"\";\r\n\t for (var i = 0; i < 3; i++) {\r\n\t if (this.prizes[i].prizeId == pid) {\r\n\t return this.prizes[i].icon;\r\n\t }\r\n\t }\r\n\t return purl;\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t };\r\n\t GameView.prototype.died = function () {\r\n\t this.pause();\r\n\t };\r\n\t GameView.prototype.getTexture = function (url) {\r\n\t var texture = this.textureCache[url];\r\n\t if (!texture) {\r\n\t texture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t }\r\n\t return texture;\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('rock-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.rinfo = function (event) {\r\n\t injectProps(event.data);\r\n\t console.log(\"event=\", event);\r\n\t console.log(\"event.data = \", event.data);\r\n\t var gameView = this._gameView = new GameView();\r\n\t this.addChild(gameView);\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
/**
* Created by renjianfeng on 2020-03-13.
*/
const customId = 'rockji-new';
(async function () {
let customModule = await fetch(`../meta.json`);
customModule = await customModule.json();
console.log(customModule);
await loadAssets(customModule.assets);
launchWithCustomModule(customModule);
})();
function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]);
const { props: propsOption, assets } = customModule;
let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = {
id: customId,
props,
assets,
};
engine.registerCustomModules([customModuleIns]);
engine.launchWithConfig({
options: {
entrySceneView: 'entry',
},
assets: [],
views: [{
name: 'entry',
type: 'node',
properties: {
x: 0,
y: 0,
}
}],
customs: []
}, null, function () {
setTimeout(() => {
engine.addCustomModule(customId, engine.gameStage.sceneContainer.getChildAt(0));
engine.globalEvent.dispatchEvent('rock-info', {
prizes: [
{
"icon": "//yun.duiba.com.cn/polaris/odzr8wuh7y.3417f09f476bd948682b54ec13018796a63aa15f.jpeg",
"id": "o58df634f",
"index": 1,
"name": "一等奖",
"prizeId": "sss_3",
"prizeType": 2,
"refId": "49781",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/polaris/o0shhpxtoy.22951ab8ac8975c1c08ba7933caa21fe2d629806.jpg",
"id": "o4a578392",
"index": 2,
"name": "二等奖",
"prizeId": "sss_2",
"prizeType": 2,
"refId": "49780",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/polaris/xnjwcjf5ip.b7e68855228ddc5ef86bed1fefe63e7b1a65ebdf.jpeg",
"id": "o26efbbeb",
"index": 3,
"name": "三等奖",
"prizeId": "sss_1",
"prizeType": 2,
"refId": "49779",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/polaris/u9vmvsvdeb.ebd3ca0774faddbf7220feca9eba30dfda1a343a.jpg",
"id": "o26efbbeb",
"index": 3,
"name": "三等奖",
"prizeId": "sss_4",
"prizeType": 2,
"refId": "49779",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/polaris/v6uikiq60u.cbf7c5a21b83079aa3ea2a4fd41e7234fb8578a4.jpg",
"id": "o26efbbeb",
"index": 3,
"name": "三等奖",
"prizeId": "sss_5",
"prizeType": 2,
"refId": "49779",
"refType": "virtual"
},
{
"icon": "//yun.duiba.com.cn/polaris/10元话费.a34ae4a9411cfd82065fa366f8c3e3ec7a897fed.png",
"id": "o26efbbeb",
"index": 3,
"name": "三等奖",
"prizeId": "sss_6",
"prizeType": 2,
"refId": "49779",
"refType": "virtual"
}]
});
}, 100);
setTimeout(() => {
engine.globalEvent.dispatchEvent('rock-start', {
prizeId: "sss_2"
});
}, 5000);
});
engine.globalEvent.addEventListener('food-fell-time-update', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('food-fell-score-update', (e) => {
console.log(e.type, e.data);
});
engine.globalEvent.addEventListener('food-fell-game-over', (e) => {
console.log(e.type, e.data);
});
}
function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid);
}
function getProps() {
return engine.getProps(customId);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>摇奖机</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: white;
}
.game-container{
width: 100%;
height: 100%;
line-height:0;
font-size:0;
}
</style>
</head>
<body>
<div id="game-container" class="game-container"></div>
<!-- <script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.50cdcef6ebe4e8c0fbc624f9d4fbf225102c5750.js"></script> -->
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/engine.fbc60c6d3cb30e5ab97e82d392d9efeee91b8581.js"></script>
<script crossorigin="anonymous" src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"></script>
<!-- <script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script> -->
<!-- <script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script> -->
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script src="app.js"></script>
<script src="props.js"></script>
<script src="load-assets.js"></script>
<script src="main.js"></script>
<script>
</script>
</body>
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
const assets = [
{
"name": "雨滴0",
"url": "//yun.duiba.com.cn/aurora/assets/badb3627bbcc75276a3eed53daa8b0a454ced6eb.png",
"uuid": "d3ce99da-89e1-447d-8c52-b3f391925c3c",
"ext": ".png"
},
{
"name": "雨滴1",
"url": "//yun.duiba.com.cn/aurora/assets/5cc0092913c571eeb52317b8e1e0dc715793049c.png",
"uuid": "02f17008-1d8d-4108-a0fc-03fbc71fd118",
"ext": ".png"
},
{
"name": "雨滴2",
"url": "//yun.duiba.com.cn/aurora/assets/4b938949b85d50b36ef0f66450643495efbf7580.png",
"uuid": "46aa4f8a-9a6c-4210-8ffd-92da0dd3bc75",
"ext": ".png"
},
{
"name": "炸弹",
"url": "//yun.duiba.com.cn/aurora/assets/171e92283cd13c013ee1b76d28d252ff08815d47.png",
"uuid": "eb88b42d-e151-4c1b-94b9-7c16f7bfac29",
"ext": ".png"
},
{
"name": "石块",
"url": "//yun.duiba.com.cn/aurora/assets/99b0af0c59fe79a415a3f032149cfacc27e3ac2c.png",
"uuid": "ab1bdabc-21ba-46bf-9299-6c638f766c88",
"ext": ".png"
},
{
"name": "水花",
"url": "//yun.duiba.com.cn/aurora/assets/11b1f49fa3afa3a48f1dd3e3c1eb294e3fa9d886.svga",
"uuid": "cdd2268f-ad65-4b5e-a965-ee61b730da21",
"ext": ".svga"
},
{
"name": "石头svga",
"url": "//yun.duiba.com.cn/aurora/assets/01aa6fcb33aa8231f075257026eab2f0aeb3c27a.svga",
"uuid": "846a139d-0990-4db4-a323-f22379932ee4",
"ext": ".svga"
},
{
"name": "炸弹svga",
"url": "//yun.duiba.com.cn/aurora/assets/3b58e7ace031b09c651cf8e7202f9c86e86852c9.svga",
"uuid": "d7a3947b-7fcb-48f2-9ddf-2f075d37a619",
"ext": ".svga"
},
{
"name": "玩家",
"url": "//yun.duiba.com.cn/aurora/assets/db0130d36ef79865be9c753ea0627027f16341d8.png",
"uuid": "4931d296-4421-4a2f-8299-7bab87407c72",
"ext": ".png"
}
];
function loadAssets(customModuleAssets, onProgress, onComplete){
return engine.loadAssets(assets.concat(...customModuleAssets), onProgress, onComplete);
}
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global['rockji-new'] = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
//# sourceMappingURL=props.js.map
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.textureCache = {};
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
_this.prizeId = props.prizeId;
_this.prizes = props.prizes;
_this.countdown = 150;
_this.timeSpace = 500;
console.log("props.prizes=", props.prizes);
return _this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
this.itemInfo = {};
this.mainContainer = new engine.Container();
this.viewContainer = new engine.Container();
this.addChild(this.viewContainer);
this.viewContainer.width = props.viewWidth;
this.viewContainer.height = props.viewHeight;
this.bgImg = new engine.Image();
this.bgImg.source = engine.getAssetByName("rock-背景").url;
this.viewContainer.addChild(this.bgImg);
this.container0 = new engine.Container();
this.container1 = new engine.Container();
this.container2 = new engine.Container();
this.mainContainer.addChild(this.container0);
this.mainContainer.addChild(this.container1);
this.mainContainer.addChild(this.container2);
this.viewContainer.addChild(this.mainContainer);
this.mainContainer.x = props.cOriginSizeX;
this.mainContainer.y = props.cOriginSizeY;
var mask = new engine.Rect();
mask.x = props.cOriginSizeX;
mask.y = props.cOriginSizeY;
mask.fillColor = 0xffff00;
mask.width = props.maskSizeW;
mask.height = props.maskSizeH;
this.addChild(mask);
this.mainContainer.mask = mask;
if (this.prizes.length > 3) {
this.createItem(2);
this.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
}
else {
this.createItem(1);
this.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
}
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;
for (var i = 0; i < 3; i++) {
this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);
this['container' + i].y = this.orgY;
}
};
GameView.prototype.createItem = function (type) {
var len = 4;
if (type == 1) {
len = 4;
}
else if (type == 2) {
len = this.prizes.length;
}
for (var j = 0; j < 3; j++) {
this.itemInfo["items" + j] = [];
for (var i = 0; i < len; i++) {
var url = this.prizes[i % this.prizes.length].icon;
var itemBox = new engine.Image();
itemBox.source = engine.getAssetByName("奖品外框图").url;
itemBox.width = props.boxImgSizeW;
itemBox.height = props.boxImgSizeH;
itemBox.x = props.spaceSizeX;
itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);
this["container" + j].addChild(itemBox);
var item = new engine.Sprite();
item.texture = this.getTexture(url);
this.itemInfo["items" + j][i] = item;
item.width = props.imgSizeW;
item.height = props.imgSizeH;
item.x = (itemBox.width - item.width) / 2;
item.y = (itemBox.height - item.height) / 2;
itemBox.addChild(item);
}
}
};
GameView.prototype.reset = function () {
for (var i = 0; i < 3; i++) {
this["container" + i].y = this.orgY;
}
};
GameView.prototype.start = function () {
var _this = this;
this.prizeId = props.prizeId;
console.log("this.prizeId=", this.prizeId);
var _loop_1 = function (i) {
engine.Tween.removeTweens(this_1["container" + i]);
setTimeout(function () {
engine.Tween.get(_this["container" + i], { loop: true }).to({ y: 0 }, _this.countdown).call(function () {
_this["container" + i].y = _this.orgY;
});
}, this_1.timeSpace * i);
};
var this_1 = this;
for (var i = 0; i < 3; i++) {
_loop_1(i);
}
setTimeout(function () {
var _loop_2 = function (i) {
setTimeout(function () {
_this["container" + i].y = _this.orgY;
engine.Tween.removeTweens(_this["container" + i]);
engine.Tween.get(_this["container" + i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);
}, _this.timeSpace * i);
};
for (var i = 0; i < 3; i++) {
_loop_2(i);
}
_this.setPrizePos();
setTimeout(function () {
engine.globalEvent.dispatchEvent('rock-gameover');
}, _this.timeSpace * 2 + 2000);
}, 2500);
};
GameView.prototype.setPrizePos = function () {
var direct = Math.random() > 0.5 ? 1 : -1;
for (var j = 0; j < 3; j++) {
var len = this.itemInfo["items" + j].length;
direct *= -1;
for (var i = 0; i < len; i++) {
var plen = this.prizes.length;
if (direct > 0) {
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);
}
else {
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);
}
}
}
for (var i = 0; i < 3; i++) {
var p = this.itemInfo["items" + i][1].parent;
p.removeChild(this.itemInfo["items" + i][1]);
var ix = this.itemInfo["items" + i][1].x;
var iy = this.itemInfo["items" + i][1].y;
var iw = this.itemInfo["items" + i][1].width;
var ih = this.itemInfo["items" + i][1].height;
var nItem = new engine.Sprite();
nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));
this.itemInfo["items" + i][1] = nItem;
nItem.x = ix;
nItem.y = iy;
nItem.width = iw;
nItem.height = ih;
p.addChild(nItem);
}
};
GameView.prototype.getPrizeUrl = function (pid) {
var purl = "";
for (var i = 0; i < 3; i++) {
if (this.prizes[i].prizeId == pid) {
return this.prizes[i].icon;
}
}
return purl;
};
GameView.prototype.pause = function () {
};
GameView.prototype.revive = function () {
};
GameView.prototype.resume = function () {
};
GameView.prototype.died = function () {
this.pause();
};
GameView.prototype.getTexture = function (url) {
var texture = this.textureCache[url];
if (!texture) {
texture = this.textureCache[url] = engine.Texture.fromImage(url);
}
return texture;
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('rock-reset', _this.reset, _this);
engine.globalEvent.addEventListener('rock-start', _this.start, _this);
engine.globalEvent.addEventListener('rock-info', _this.rinfo, _this);
return _this;
}
GameWrapper.prototype.reset = function (event) {
injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
};
GameWrapper.prototype.start = function (event) {
injectProps(event.data);
this._status = 1;
this._gameView.start();
};
GameWrapper.prototype.rinfo = function (event) {
injectProps(event.data);
console.log("event=", event);
console.log("event.data = ", event.data);
var gameView = this._gameView = new GameView();
this.addChild(gameView);
};
GameWrapper.prototype.pause = function () {
this._gameView.pause();
};
GameWrapper.prototype.resume = function () {
this._gameView.resume();
};
GameWrapper.prototype.revive = function () {
this._gameView.revive();
};
GameWrapper.prototype.clear = function () {
this._gameView.visible = false;
};
GameWrapper.prototype.onTap = function (event) {
};
return GameWrapper;
}(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
//# sourceMappingURL=index.js.map
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/rockji-new/src/props.ts","src/custom/rockji-new/src/game/GameView.ts","src/custom/rockji-new/src/game/GameWrapper.ts","src/custom/rockji-new/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\nimport {playSound, createSvga} from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport {getTextureByName} from \"./utils\";\r\nimport {Goods} from \"./Goods\";\r\nimport {PoolName} from \"./object-pool-init\";\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\t//触摸层\r\n\t// private rectBg: engine.Rect;\r\n\tprivate rectBg: engine.Container;\r\n\t//npc层\r\n\tprivate NpcBg: engine.Container;\r\n\t//倒计时\r\n\tprivate countdown: number;\r\n\t//每列滚动时间间隔\r\n\tprivate timeSpace: number;\r\n\r\n\tprivate prizes;\r\n\tprivate bgImg: engine.Image;\r\n\tprivate bgImgUrl: string;\r\n\tprivate itemInfo: any;\r\n\tprivate prizeMaxH: number;\r\n\tprivate orgY: number;\r\n\r\n\tprivate prizeId: string;\r\n\r\n\tprivate container0: engine.Container;\r\n\tprivate container1: engine.Container;\r\n\tprivate container2: engine.Container;\r\n\r\n\tprivate mainContainer: engine.Container;\r\n\tprivate viewContainer: engine.Container;\r\n\r\n\tprivate configInfo: any;\r\n\r\n\tprivate textureCache = {};\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t\t// this.configInfo = {\r\n\t\t// \tprizes:[\r\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\r\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\r\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\r\n\t\t// \t],//奖品链接列表\r\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\r\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\r\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\r\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\r\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\r\n\t\t// }\r\n\r\n\r\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\r\n\r\n\t\t// this.maskSize = {w:428, h:221};\r\n\t\t// this.imgSize = {w:99,h:103};\r\n\t\t// this.spaceSize = {x:20, y:20};\r\n\t\t// // this.originSize = {x:0, y:0}\r\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\r\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\r\n\r\n\t\t// this.prizes = [\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\r\n\t\t// \t\t\"id\":\"o58df634f\",\r\n\t\t// \t\t\"index\":1,\r\n\t\t// \t\t\"name\":\"一等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_3\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49781\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\r\n\t\t// \t\t\"id\":\"o4a578392\",\r\n\t\t// \t\t\"index\":2,\r\n\t\t// \t\t\"name\":\"二等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_2\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49780\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\r\n\t\t// \t\t\"id\":\"o26efbbeb\",\r\n\t\t// \t\t\"index\":3,\r\n\t\t// \t\t\"name\":\"三等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_1\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49779\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// }];\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tthis.prizes = props.prizes;\r\n\t\tthis.countdown = 150;\r\n\t\tthis.timeSpace = 500;\r\n\r\n\t\tconsole.log(\"props.prizes=\", props.prizes);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate stoneSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tthis._hasSetup = true;\r\n\r\n\t\tthis.itemInfo = {};\r\n\r\n\t\t// this.bgImg = new engine.Image();\r\n\t\t// this.bgImg.source = this.bgImgUrl;\r\n\r\n\t\tthis.mainContainer = new engine.Container();\r\n\t\tthis.viewContainer = new engine.Container();\r\n\t\tthis.addChild(this.viewContainer);\r\n\r\n\t\tthis.viewContainer.width = props.viewWidth;\r\n\t\tthis.viewContainer.height = props.viewHeight;\r\n\r\n\t\t//this.bgImg = new engine.Image(getTextureByName('rock-背景'));\r\n\t\tthis.bgImg = new engine.Image();\r\n\t\tthis.bgImg.source = engine.getAssetByName(\"rock-背景\").url;\r\n\t\tthis.viewContainer.addChild(this.bgImg);\r\n\r\n\t\tthis.container0 = new engine.Container();\r\n\t\tthis.container1 = new engine.Container();\r\n\t\tthis.container2 = new engine.Container();\r\n\r\n\t\tthis.mainContainer.addChild(this.container0);\r\n\t\tthis.mainContainer.addChild(this.container1);\r\n\t\tthis.mainContainer.addChild(this.container2);\r\n\r\n\t\tthis.viewContainer.addChild(this.mainContainer);\r\n\t\tthis.mainContainer.x = props.cOriginSizeX;\r\n\t\tthis.mainContainer.y = props.cOriginSizeY;\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.x = props.cOriginSizeX;\r\n\t\tmask.y = props.cOriginSizeY;\r\n\t\tmask.fillColor = 0xffff00;\r\n\t\tmask.width = props.maskSizeW;\r\n\t\tmask.height = props.maskSizeH;\r\n\t\tthis.addChild(mask);\r\n\r\n\t\tthis.mainContainer.mask = mask;\r\n\r\n\t\t// this.container0.width = 140;\r\n\t\t// this.container0.height = 221;\r\n\r\n\t\t// this.container1.width = 140()\r\n\t\t// this.container1.height = 221;\r\n\r\n\t\t// this.container2.width = 140;\r\n\t\t// this.container2.height = 221;\r\n\r\n\t\tif (this.prizes.length > 3) {\r\n\t\t\tthis.createItem(2);\r\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t} else {\r\n\t\t\tthis.createItem(1);\r\n\t\t\tthis.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t}\r\n\r\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);\r\n\t\t\t// this['container' + i].y = this.orgY;\r\n\t\t\tthis['container' + i].y = this.orgY;\r\n\r\n\t\t}\r\n\r\n\t\t//mask 438 221\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * type 1.小于4个奖品 2.4个及以上奖品\r\n\t */\r\n\tprivate createItem(type: number): void {\r\n\t\tlet len = 4;\r\n\t\tif (type == 1) {\r\n\t\t\tlen = 4;\r\n\t\t} else if (type == 2) {\r\n\t\t\tlen = this.prizes.length;\r\n\t\t}\r\n\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tthis.itemInfo[\"items\" + j] = [];\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\r\n\t\t\t\r\n\t\t\t\tlet itemBox = new engine.Image();\r\n\t\t\t\titemBox.source = engine.getAssetByName(\"奖品外框图\").url;\r\n\t\t\t\titemBox.width = props.boxImgSizeW;\r\n\t\t\t\titemBox.height = props.boxImgSizeH;\r\n\t\t\t\titemBox.x = props.spaceSizeX;\r\n\t\t\t\titemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t\t\t\tthis[\"container\" + j].addChild(itemBox);\r\n\r\n\t\t\t\tlet item = new engine.Sprite();\r\n\t\t\t\titem.texture = this.getTexture(url);\r\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\r\n\t\t\t\titem.width = props.imgSizeW;\r\n\t\t\t\titem.height = props.imgSizeH;\r\n\t\t\t\titem.x = (itemBox.width - item.width) / 2;\r\n\t\t\t\titem.y = (itemBox.height - item.height) / 2;\r\n\t\t\t\titemBox.addChild(item);\r\n\r\n\t\t\t\t// console.log('i=', i)\r\n\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 重置场景\r\n\t */\r\n\treset() {\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * 开始\r\n\t */\r\n\tstart() {\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tconsole.log(\"this.prizeId=\", this.prizeId);\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.Tween.get(this[\"container\" + i], {loop: true}).to({y: 0}, this.countdown).call(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t});\r\n\t\t\t}, this.timeSpace * i);\r\n\t\t}\r\n\r\n\t\tsetTimeout(() => {\r\n\t\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\r\n\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY)}, 1500);\r\n\t\t\t\t}, this.timeSpace * i);\r\n\t\t\t}\r\n\t\t\tthis.setPrizePos();\r\n\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\r\n\t\t\t}, this.timeSpace * 2 + 2000);\r\n\t\t}, 2500);\r\n\r\n\t}\r\n\r\n\tprivate setPrizePos(): void {\r\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\r\n\t\t\tdirect *= -1;\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet plen = this.prizes.length;\r\n\t\t\t\tif (direct > 0) {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t// this.prizeId = \"sss_3\";\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\r\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\r\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\r\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\r\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\r\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\r\n\r\n\t\t\tlet nItem = new engine.Sprite();\r\n\t\t\tnItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\r\n\t\t\tnItem.x = ix;\r\n\t\t\tnItem.y = iy;\r\n\t\t\tnItem.width = iw;\r\n\t\t\tnItem.height = ih;\r\n\t\t\tp.addChild(nItem);\r\n\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\r\n\t\t}\r\n\r\n\t}\r\n\r\n\tprivate getPrizeUrl(pid: string): string {\r\n\t\tlet purl = \"\";\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tif (this.prizes[i].prizeId == pid) {\r\n\t\t\t\treturn this.prizes[i].icon;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn purl;\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 暂停\r\n\t */\r\n\tpause() {\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * 恢复\r\n\t */\r\n\trevive() {\r\n\t}\r\n\r\n\t/**\r\n\t * 重新开始\r\n\t */\r\n\tresume() {\r\n\t\t// this.reset()\r\n\t\t// this.start()\r\n\t}\r\n\r\n\t/**\r\n\t * 玩家死亡\r\n\t */\r\n\tprivate died() {\r\n\t\tthis.pause()\r\n\t}\r\n\r\n\t/**\r\n\t * 获取纹理(缓存)\r\n\t * @param url\r\n\t */\r\n\tgetTexture(url) {\r\n\t\tlet texture = this.textureCache[url];\r\n\t\tif (!texture) {\r\n\t\t\ttexture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t\t}\r\n\t\treturn texture;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport {injectProps} from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\r\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\r\n\r\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\r\n\t\t// gameView.reset()\r\n\t\t// gameView.start()\r\n\t}\r\n\r\n\treset(event: engine.Event) {\t\t\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tprivate rinfo(event: engine.Event):void{\r\n\t\tinjectProps(event.data);\r\n\t\tconsole.log(\"event=\",event)\r\n\t\tconsole.log(\"event.data = \",event.data);\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\tprivate onTap(event) {\r\n\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
let customModuleProps = {
};
{
"name": "摇奖机",
"desc": "摇奖机",
"props": {
"boxImgSizeW":{
"alias": "奖品图片外框宽",
"type": "number",
"default": 110
},
"boxImgSizeH":{
"alias": "奖品图片外框高",
"type": "number",
"default": 111
},
"imgSizeW": {
"alias": "奖品图片宽",
"type": "number",
"default": 99
},
"imgSizeH": {
"alias": "奖品图片高",
"type": "number",
"default": 99
},
"spaceSizeX": {
"alias": "奖品横向间隙",
"type": "number",
"default": 15
},
"spaceSizeY": {
"alias": "奖品纵向间隙",
"type": "number",
"default": 20
},
"cOriginSizeX": {
"alias": "遮罩左边顶点坐标",
"type": "number",
"default": 22
},
"cOriginSizeY": {
"alias": "遮罩左边顶点坐标",
"type": "number",
"default": 19
},
"cSpaceSizeX": {
"alias": "每列奖品容器的横向间隙",
"type": "number",
"default": 23
},
"maskSizeW": {
"alias": "遮罩宽",
"type": "number",
"default": 428
},
"maskSizeH": {
"alias": "遮罩高",
"type": "number",
"default": 221
},
"viewWidth": {
"alias": "模块宽",
"type": "number",
"default": 472
},
"viewHeight": {
"alias": "模块高",
"type": "number",
"default": 256
}
},
"assets": [
{
"name": "rock-背景",
"url": "//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png",
"uuid": "7baa74f5-e057-4fd3-846f-f58ff7a92c3d",
"ext": ".png"
},
{
"name": "奖品外框图",
"url": "//yun.duiba.com.cn/aurora/assets/bee4c8c7fba8a83b18d3e43921118421f73f389d.png",
"uuid": "80036ef2-d070-469b-afd0-54d8296cfbe9",
"ext": ".png"
}
],
"events": {
"in": {
"rock-info": {
"alias": "初始化进入页面调用",
"data": [{
"icon":"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png",
"id":"o58df634f",
"index":1,
"name":"一等奖",
"prizeId":"sss_3",
"prizeType":2,
"refId":"49781",
"refType":"virtual"
},
{
"icon":"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png",
"id":"o4a578392",
"index":2,
"name":"二等奖",
"prizeId":"sss_2",
"prizeType":2,
"refId":"49780",
"refType":"virtual"
},
{
"icon":"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png",
"id":"o26efbbeb",
"index":3,
"name":"三等奖",
"prizeId":"sss_1",
"prizeType":2,
"refId":"49779",
"refType":"virtual"
}]
},
"rock-start": {
"alias": "开始摇奖,透传中奖id",
"data":{
"prizeId":"sss_3"
}
},
"rock-reset": {
"alias": "关闭中奖弹窗时调用"
}
},
"out": {
"rock-gameover": {
"alias": "摇奖机停止是派发"
}
}
}
}
\ No newline at end of file
/**
* Created by rockyl on 2018/8/16.
*/
import {props} from "../props";
import {playSound, createSvga} from "./utils";
import ObjectPool = engine.ObjectPool;
import {getTextureByName} from "./utils";
import {Goods} from "./Goods";
import {PoolName} from "./object-pool-init";
export default class GameView extends engine.Container {
private _hasSetup;
//玩家
private player: engine.Container;
//触摸层
// private rectBg: engine.Rect;
private rectBg: engine.Container;
//npc层
private NpcBg: engine.Container;
//倒计时
private countdown: number;
//每列滚动时间间隔
private timeSpace: number;
private prizes;
private bgImg: engine.Image;
private bgImgUrl: string;
private itemInfo: any;
private prizeMaxH: number;
private orgY: number;
private prizeId: string;
private container0: engine.Container;
private container1: engine.Container;
private container2: engine.Container;
private mainContainer: engine.Container;
private viewContainer: engine.Container;
private configInfo: any;
private textureCache = {};
constructor() {
super();
this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
// this.configInfo = {
// prizes:[
// {type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},
// {type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},
// {type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}
// ],//奖品链接列表
// bgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',
// imgSize:{w:99,h:103},//奖品尺寸
// spaceSize:{x:20, y:20},//奖品横向和纵向间隙
// cOriginSize:{x:22, y:19},//遮罩左边定点位置
// cSpaceSize:{x:23, y:0},//每列奖品的间隙
// }
// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';
// this.maskSize = {w:428, h:221};
// this.imgSize = {w:99,h:103};
// this.spaceSize = {x:20, y:20};
// // this.originSize = {x:0, y:0}
// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标
// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距
// this.prizes = [
// {
// "icon":"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png",
// "id":"o58df634f",
// "index":1,
// "name":"一等奖",
// "prizeId":"sss_3",
// "prizeType":2,
// "refId":"49781",
// "refType":"virtual"
// },
// {
// "icon":"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png",
// "id":"o4a578392",
// "index":2,
// "name":"二等奖",
// "prizeId":"sss_2",
// "prizeType":2,
// "refId":"49780",
// "refType":"virtual"
// },
// {
// "icon":"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png",
// "id":"o26efbbeb",
// "index":3,
// "name":"三等奖",
// "prizeId":"sss_1",
// "prizeType":2,
// "refId":"49779",
// "refType":"virtual"
// }];
this.prizeId = props.prizeId;
this.prizes = props.prizes;
this.countdown = 150;
this.timeSpace = 500;
console.log("props.prizes=", props.prizes);
}
private waterSvga
private stoneSvga
private boomSvga
private playerSvga
setup() {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
this.itemInfo = {};
// this.bgImg = new engine.Image();
// this.bgImg.source = this.bgImgUrl;
this.mainContainer = new engine.Container();
this.viewContainer = new engine.Container();
this.addChild(this.viewContainer);
this.viewContainer.width = props.viewWidth;
this.viewContainer.height = props.viewHeight;
//this.bgImg = new engine.Image(getTextureByName('rock-背景'));
this.bgImg = new engine.Image();
this.bgImg.source = engine.getAssetByName("rock-背景").url;
this.viewContainer.addChild(this.bgImg);
this.container0 = new engine.Container();
this.container1 = new engine.Container();
this.container2 = new engine.Container();
this.mainContainer.addChild(this.container0);
this.mainContainer.addChild(this.container1);
this.mainContainer.addChild(this.container2);
this.viewContainer.addChild(this.mainContainer);
this.mainContainer.x = props.cOriginSizeX;
this.mainContainer.y = props.cOriginSizeY;
let mask = new engine.Rect();
mask.x = props.cOriginSizeX;
mask.y = props.cOriginSizeY;
mask.fillColor = 0xffff00;
mask.width = props.maskSizeW;
mask.height = props.maskSizeH;
this.addChild(mask);
this.mainContainer.mask = mask;
// this.container0.width = 140;
// this.container0.height = 221;
// this.container1.width = 140()
// this.container1.height = 221;
// this.container2.width = 140;
// this.container2.height = 221;
if (this.prizes.length > 3) {
this.createItem(2);
this.prizeMaxH = this.prizes.length * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
} else {
this.createItem(1);
this.prizeMaxH = 4 * (props.boxImgSizeH + props.spaceSizeY) + props.spaceSizeY;
}
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;
for (let i = 0; i < 3; i++) {
this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.boxImgSizeW);
// this['container' + i].y = this.orgY;
this['container' + i].y = this.orgY;
}
//mask 438 221
}
/**
* type 1.小于4个奖品 2.4个及以上奖品
*/
private createItem(type: number): void {
let len = 4;
if (type == 1) {
len = 4;
} else if (type == 2) {
len = this.prizes.length;
}
for (let j = 0; j < 3; j++) {
this.itemInfo["items" + j] = [];
for (let i = 0; i < len; i++) {
let url = this.prizes[i % this.prizes.length].icon;
let itemBox = new engine.Image();
itemBox.source = engine.getAssetByName("奖品外框图").url;
itemBox.width = props.boxImgSizeW;
itemBox.height = props.boxImgSizeH;
itemBox.x = props.spaceSizeX;
itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);
this["container" + j].addChild(itemBox);
let item = new engine.Sprite();
item.texture = this.getTexture(url);
this.itemInfo["items" + j][i] = item;
item.width = props.imgSizeW;
item.height = props.imgSizeH;
item.x = (itemBox.width - item.width) / 2;
item.y = (itemBox.height - item.height) / 2;
itemBox.addChild(item);
// console.log('i=', i)
}
}
}
/**
* 重置场景
*/
reset() {
for (let i = 0; i < 3; i++) {
this["container" + i].y = this.orgY;
}
}
/**
* 开始
*/
start() {
this.prizeId = props.prizeId;
console.log("this.prizeId=", this.prizeId);
for (let i = 0; i < 3; i++) {
engine.Tween.removeTweens(this["container" + i]);
setTimeout(() => {
engine.Tween.get(this["container" + i], {loop: true}).to({y: 0}, this.countdown).call(() => {
this["container" + i].y = this.orgY;
});
}, this.timeSpace * i);
}
setTimeout(() => {
for (let i = 0; i < 3; i++) {
// this["container" + i].y = 0;//this.orgY;
setTimeout(() => {
this["container" + i].y = this.orgY;
engine.Tween.removeTweens(this["container" + i]);
engine.Tween.get(this["container" + i]).to({y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY)}, 1500);
}, this.timeSpace * i);
}
this.setPrizePos();
setTimeout(() => {
engine.globalEvent.dispatchEvent('rock-gameover');
}, this.timeSpace * 2 + 2000);
}, 2500);
}
private setPrizePos(): void {
let direct = Math.random() > 0.5 ? 1 : -1;
for (let j = 0; j < 3; j++) {
let len = this.itemInfo["items" + j].length;
direct *= -1;
for (let i = 0; i < len; i++) {
let plen = this.prizes.length;
if (direct > 0) {
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);
// this.itemInfo["items" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;
} else {
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);
// this.itemInfo["items" + j][i].source = this.prizes[(i % plen)].icon;
}
}
}
for (let i = 0; i < 3; i++) {
// this.prizeId = "sss_3";
// this.itemInfo["items" + i][1].texture = this.getTexture(this.getPrizeUrl(this.prizeId));
let p = this.itemInfo["items" + i][1].parent;
p.removeChild(this.itemInfo["items" + i][1]);
let ix = this.itemInfo["items" + i][1].x;
let iy = this.itemInfo["items" + i][1].y;
let iw = this.itemInfo["items" + i][1].width;
let ih = this.itemInfo["items" + i][1].height;
let nItem = new engine.Sprite();
nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));
this.itemInfo["items" + i][1] = nItem;
nItem.x = ix;
nItem.y = iy;
nItem.width = iw;
nItem.height = ih;
p.addChild(nItem);
// this.itemInfo["items" + i][1].source = this.getPrizeUrl(this.prizeId);
}
}
private getPrizeUrl(pid: string): string {
let purl = "";
for (let i = 0; i < 3; i++) {
if (this.prizes[i].prizeId == pid) {
return this.prizes[i].icon;
}
}
return purl;
}
/**
* 暂停
*/
pause() {
}
/**
* 恢复
*/
revive() {
}
/**
* 重新开始
*/
resume() {
// this.reset()
// this.start()
}
/**
* 玩家死亡
*/
private died() {
this.pause()
}
/**
* 获取纹理(缓存)
* @param url
*/
getTexture(url) {
let texture = this.textureCache[url];
if (!texture) {
texture = this.textureCache[url] = engine.Texture.fromImage(url);
}
return texture;
}
}
/**
* Created by rockyl on 2020-01-09.
*/
import GameView from "./GameView";
import {injectProps} from "../props";
export class GameWrapper extends engine.Container {
private _status;
private _gameView: GameView;
constructor() {
super();
engine.globalEvent.addEventListener('rock-reset', this.reset, this);
engine.globalEvent.addEventListener('rock-start', this.start, this);
engine.globalEvent.addEventListener('rock-info', this.rinfo, this);
// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);
// gameView.reset()
// gameView.start()
}
reset(event: engine.Event) {
injectProps(event.data);
this._gameView.visible = true;
this._gameView.reset();
}
start(event: engine.Event) {
injectProps(event.data);
this._status = 1;
this._gameView.start();
}
private rinfo(event: engine.Event):void{
injectProps(event.data);
console.log("event=",event)
console.log("event.data = ",event.data);
let gameView = this._gameView = new GameView();
this.addChild(gameView);
}
pause() {
this._gameView.pause();
}
resume() {
this._gameView.resume();
}
revive() {
this._gameView.revive();
}
clear() {
this._gameView.visible = false;
}
private onTap(event) {
// this._gameView.tap(event);
}
}
/**
* Created by rockyl on 2020-02-02.
*
* 掉落物品
*/
import {getTextureByName} from "./utils";
import {props} from "../props";
export class Goods extends engine.Container {
private _body:engine.Rect
private _toY;
constructor() {
super();
let body
body = this._body =new engine.Rect()
// let randomNum = Math.floor(Math.random() * 3)
// console.log('雨滴' + randomNum);
let rain = new engine.Sprite(getTextureByName('雨滴0'));
let rain1 = new engine.Sprite(getTextureByName('雨滴1'));
let rain2 = new engine.Sprite(getTextureByName('雨滴2'));
rain["npcType"]="rain0"
rain1["npcType"]="rain1"
rain2["npcType"]="rain2"
let stone = new engine.Sprite(getTextureByName('石块'));
stone["npcType"]="stone"
let boom = new engine.Sprite(getTextureByName('炸弹'));
boom["npcType"]="boom"
rain.visible=false;
rain1.visible=false;
rain2.visible=false;
stone.visible=false;
boom.visible=false;
body.addChild(rain)
body.addChild(rain1)
body.addChild(rain2)
body.addChild(stone)
body.addChild(boom)
this.addChild(body);
body.width=.0001;
body.height=.0001;
body.mouseEnabled=false;
}
getRandomNumberByRange(start, end) {
return Math.floor(Math.random() * (end - start) + start)
}
reset() {
this.visible = true;
this.rotation = 0;
this.anchorOffsetY = 0;
this.y = 0;
this.x = (750-120)*Math.random()+30;
this.rotation = 0;
let random=Math.random()
if(typeof (props.goodsProbability) == 'string'){
props.goodsProbability=props.goodsProbability.split(',').map((i: string) => +i)
console.log(props.goodsProbability);
}
if(random<props.goodsProbability[0]){
let randomNum = Math.floor(Math.random() * 3)
this.showNpc("rain" + randomNum)
}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){
this.showNpc("stone")
}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){
this.showNpc("boom")
}
}
showNpc(type){
for(let i=0;i<this._body.children.length;i++){
this._body.children[i].visible=false;
this._body.children[i].mouseEnabled=false;
}
for(let i=0;i<this._body.children.length;i++){
if(this._body.children[i]["npcType"]==type){
this["npcType"]=type
this._body.children[i].visible=true;
this._body.children[i].mouseEnabled=false;
}
}
}
set anchorOffsetY(v) {
this._body.y = v;
}
}
/**
* Created by rockyl on 2020-02-03.
*/
import {Goods} from "./Goods";
import ObjectPool = engine.ObjectPool;
export const PoolName: string = 'goods';
ObjectPool.registerPool(PoolName, function () {
return new Goods();
}, function (item: Goods, data) {
item.reset();
});
/**
* Created by rockyl on 2020-01-21.
*/
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
export function getTextureByName(name) {
return engine.Texture.from(getAssetByName(name).uuid);
}
export function playSound(name) {
engine.playSound(getAssetByName(name).uuid, {keep: true});
}
export function createSvga(name, anchorName?) {
let inst = new svga.Svga();
inst.source = 'asset://' + getAssetByName(name).uuid;
return inst;
}
\ No newline at end of file
/**
* Created by rockyl on 2019-11-20.
*/
import {GameWrapper} from "./game/GameWrapper";
import {injectProps, prepareProps} from "./props";
export default function (props) {
prepareProps();
injectProps(props);
let instance = new GameWrapper();
return instance;
}
/**
* Created by rockyl on 2020-01-21.
*/
export let props: any = {};
export function prepareProps() {
let metaProps = getProps();
engine.injectProp(props, metaProps);
}
export function injectProps(p) {
engine.injectProp(props, p);
}
......@@ -18,6 +18,7 @@
tslib.__extends(GameView, _super);
function GameView() {
var _this = _super.call(this) || this;
_this.textureCache = {};
_this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);
_this.prizeId = props.prizeId;
_this.prizes = props.prizes;
......@@ -65,7 +66,7 @@
this.createItem(1);
this.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;
}
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.imgSizeH * 0.5;
this.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;
for (var i = 0; i < 3; i++) {
this['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);
this['container' + i].y = this.orgY;
......@@ -83,14 +84,21 @@
this.itemInfo["items" + j] = [];
for (var i = 0; i < len; i++) {
var url = this.prizes[i % this.prizes.length].icon;
var itemBox = new engine.Image();
itemBox.source = getAssetByName("奖品外框图").url;
itemBox.width = props.boxImgSizeW;
itemBox.height = props.boxImgSizeH;
itemBox.x = props.spaceSizeX;
itemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);
this["container" + j].addChild(itemBox);
var item = new engine.Sprite();
item.texture = engine.Texture.fromImage(url);
item.texture = this.getTexture(url);
this.itemInfo["items" + j][i] = item;
this["container" + j].addChild(item);
item.width = props.imgSizeW;
item.height = props.imgSizeH;
item.x = props.spaceSizeX;
item.y = props.spaceSizeY + i * (props.imgSizeH + props.spaceSizeY);
item.x = (itemBox.width - item.width) / 2;
item.y = (itemBox.height - item.height) / 2;
itemBox.addChild(item);
}
}
};
......@@ -120,7 +128,7 @@
setTimeout(function () {
_this["container" + i].y = _this.orgY;
engine.Tween.removeTweens(_this["container" + i]);
engine.Tween.get(_this["container" + i]).to({ y: -(props.imgSizeH * 0.5 + props.spaceSizeY) }, 1500);
engine.Tween.get(_this["container" + i]).to({ y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY) }, 1500);
}, _this.timeSpace * i);
};
for (var i = 0; i < 3; i++) {
......@@ -140,10 +148,10 @@
for (var i = 0; i < len; i++) {
var plen = this.prizes.length;
if (direct > 0) {
this.itemInfo["items" + j][i].texture = engine.Texture.fromImage(this.prizes[(plen - 1) - (i % plen)].icon);
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);
}
else {
this.itemInfo["items" + j][i].texture = engine.Texture.fromImage(this.prizes[(i % plen)].icon);
this.itemInfo["items" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);
}
}
}
......@@ -155,7 +163,7 @@
var iw = this.itemInfo["items" + i][1].width;
var ih = this.itemInfo["items" + i][1].height;
var nItem = new engine.Sprite();
nItem.texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));
nItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));
this.itemInfo["items" + i][1] = nItem;
nItem.x = ix;
nItem.y = iy;
......@@ -182,8 +190,16 @@
GameView.prototype.died = function () {
this.pause();
};
GameView.prototype.getTexture = function (url) {
var texture = this.textureCache[url];
if (!texture) {
texture = this.textureCache[url] = engine.Texture.fromImage(url);
}
return texture;
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
......
{"version":3,"file":"index.js","sources":["src/custom/rockji/src/props.ts","src/custom/rockji/src/game/GameView.ts","src/custom/rockji/src/game/GameWrapper.ts","src/custom/rockji/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\t// private rectBg: engine.Rect;\n\tprivate rectBg: engine.Container;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\t//倒计时\n\tprivate countdown: number;\n\t//每列滚动时间间隔\n\tprivate timeSpace: number;\n\n\tprivate prizes;\n\tprivate bgImg:engine.Image;\n\tprivate bgImgUrl:string;\n\tprivate itemInfo:any;\n\tprivate prizeMaxH:number;\n\tprivate orgY:number;\n\n\tprivate prizeId:string;\n\n\tprivate container0:engine.Container;\n\tprivate container1:engine.Container;\n\tprivate container2:engine.Container;\n\n\tprivate mainContainer:engine.Container;\n\tprivate viewContainer:engine.Container;\n\n\tprivate configInfo:any;\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t\t// this.configInfo = {\n\t\t// \tprizes:[\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\n\t\t// \t],//奖品链接列表\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\n\t\t// }\n\t\t\n\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\n\n\t\t// this.maskSize = {w:428, h:221};\n\t\t// this.imgSize = {w:99,h:103};\n\t\t// this.spaceSize = {x:20, y:20};\n\t\t// // this.originSize = {x:0, y:0}\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\n\n\t\t// this.prizes = [\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\n\t\t// \t\t\"id\":\"o58df634f\",\n\t\t// \t\t\"index\":1,\n\t\t// \t\t\"name\":\"一等奖\",\n\t\t// \t\t\"prizeId\":\"sss_3\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49781\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\n\t\t// \t\t\"id\":\"o4a578392\",\n\t\t// \t\t\"index\":2,\n\t\t// \t\t\"name\":\"二等奖\",\n\t\t// \t\t\"prizeId\":\"sss_2\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49780\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\n\t\t// \t\t\"id\":\"o26efbbeb\",\n\t\t// \t\t\"index\":3,\n\t\t// \t\t\"name\":\"三等奖\",\n\t\t// \t\t\"prizeId\":\"sss_1\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49779\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// }];\n\t\tthis.prizeId = props.prizeId;\n\t\tthis.prizes = props.prizes;\n\t\tthis.countdown = 150;\n\t\tthis.timeSpace = 500;\n\n\t\tconsole.log(\"props.prizes=\",props.prizes);\n\t}\n\n\tprivate waterSvga\n\tprivate stoneSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\t\n\t\tthis._hasSetup = true;\n\n\t\tthis.itemInfo = {};\n\n\t\t// this.bgImg = new engine.Image();\n\t\t// this.bgImg.source = this.bgImgUrl;\n\n\t\tthis.mainContainer = new engine.Container();\n\t\tthis.viewContainer = new engine.Container();\n\t\tthis.addChild(this.viewContainer);\n\n\t\tthis.viewContainer.width = props.viewWidth;\n\t\tthis.viewContainer.height = props.viewHeight;\n\n\t\t// this.bgImg = new engine.Sprite(getTextureByName('rock-背景'));\n\t\tthis.bgImg = new engine.Image();\n\t\tthis.bgImg.source = getAssetByName(\"rock-背景\").url;\n\t\tthis.viewContainer.addChild(this.bgImg);\n\n\t\tthis.container0 = new engine.Container();\n\t\tthis.container1 = new engine.Container();\n\t\tthis.container2 = new engine.Container();\n\n\t\tthis.mainContainer.addChild(this.container0);\n\t\tthis.mainContainer.addChild(this.container1);\n\t\tthis.mainContainer.addChild(this.container2);\n\n\t\tthis.viewContainer.addChild(this.mainContainer);\n\t\tthis.mainContainer.x = props.cOriginSizeX;\n\t\tthis.mainContainer.y = props.cOriginSizeY;\n\n\t\tlet mask = new engine.Rect();\n\t\tmask.x = props.cOriginSizeX;\n\t\tmask.y = props.cOriginSizeY;\n\t\tmask.fillColor = 0xffff00;\n\t\tmask.width = props.maskSizeW;\n\t\tmask.height = props.maskSizeH;\n\t\tthis.addChild(mask);\n\n\t\tthis.mainContainer.mask = mask;\n\n\t\t// this.container0.width = 140;\n\t\t// this.container0.height = 221;\n\n\t\t// this.container1.width = 140()\n\t\t// this.container1.height = 221;\n\n\t\t// this.container2.width = 140;\n\t\t// this.container2.height = 221;\n\n\t\tif(this.prizes.length > 3){\n\t\t\tthis.createItem(2);\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}else{\n\t\t\tthis.createItem(1);\n\t\t\tthis.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}\n\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.imgSizeH * 0.5;\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\n\t\t\t// this['container' + i].y = this.orgY;\n\t\t\tthis['container' + i].y = this.orgY;\n\n\t\t}\n\n\t\t//mask 438 221\n\n\t}\n\n\t/**\n\t * type 1.小于4个奖品 2.4个及以上奖品\n\t */\n\tprivate createItem(type:number):void{\n\t\tlet len = 4;\n\t\tif(type == 1){\n\t\t\tlen = 4;\n\t\t}else if(type == 2){\n\t\t\tlen = this.prizes.length;\n\t\t}\n\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tthis.itemInfo[\"items\" + j] = [];\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\n\t\t\t\tlet item = new engine.Sprite();\n\t\t\t\titem.texture = engine.Texture.fromImage(url);\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\n\t\t\t\tthis[\"container\" + j].addChild(item);\n\n\t\t\t\titem.width = props.imgSizeW;\n\t\t\t\titem.height = props.imgSizeH;\n\t\t\t\titem.x = props.spaceSizeX;\n\t\t\t\titem.y = props.spaceSizeY + i * (props.imgSizeH + props.spaceSizeY);\n\n\t\t\t\t// console.log('i=', i)\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t}\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.prizeId = props.prizeId;\n\t\tconsole.log(\"this.prizeId=\",this.prizeId);\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\tsetTimeout(() => {\n\t\t\t\tengine.Tween.get(this[\"container\" + i],{loop:true}).to({y:0}, this.countdown).call(()=>{\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t});\n\t\t\t}, this.timeSpace * i);\n\t\t}\n\n\t\tsetTimeout(() => {\n\t\t\tfor(let i = 0; i < 3; i++){\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\n\t\t\t\tsetTimeout(() => {\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y:-(props.imgSizeH * 0.5 + props.spaceSizeY)}, 1500);\n\t\t\t\t}, this.timeSpace * i);\n\t\t\t}\n\t\t\tthis.setPrizePos();\n\n\t\t\tsetTimeout(() => {\t\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\n\t\t\t}, this.timeSpace * 2 + 2000);\n\t\t}, 2500);\n\t\t\n\t}\n\n\tprivate setPrizePos():void{\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\n\t\t\tdirect *= -1;\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet plen = this.prizes.length;\n\t\t\t\tif(direct > 0){\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(plen - 1) - (i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\n\t\t\t\t}else{\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\t// this.prizeId = \"sss_3\";\n\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\n\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\n\n\t\t\tlet nItem = new engine.Sprite();\n\t\t\tnItem.texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\n\t\t\tnItem.x = ix;\n\t\t\tnItem.y = iy;\n\t\t\tnItem.width = iw;\n\t\t\tnItem.height = ih;\n\t\t\tp.addChild(nItem);\n\n\n\t\t\t\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\n\t\t}\n\n\t}\n\n\tprivate getPrizeUrl(pid:string):string{\n\t\tlet purl = \"\";\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tif(this.prizes[i].prizeId == pid){\n\t\t\t\treturn this.prizes[i].icon;\n\t\t\t}\n\t\t}\n\t\treturn purl;\n\t}\n\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\t\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\t// this.reset()\n\t\t// this.start()\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.pause()\n\t}\n\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\n\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tprivate rinfo(event: engine.Event):void{\n\t\tinjectProps(event.data);\n\t\tconsole.log(\"event=\",event)\n\t\tconsole.log(\"event.data = \",event.data);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;CCDD;KAAsCA,kCAAgB;KAoCrD;SAAA,YACC,iBAAO,SA8DP;SA7DA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAuDzD,KAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,KAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;SAC3B,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SAErB,OAAO,CAAC,GAAG,CAAC,eAAe,EAAC,KAAK,CAAC,MAAM,CAAC,CAAC;;MAC1C;KAOD,wBAAK,GAAL;SACC,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SAEtB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SAKnB,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAElC,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC3C,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC;SAG7C,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;SAChC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC;SAClD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAExC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAEzC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAChD,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC1C,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAE1C,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAC7B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;SAC1B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC7B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC;SAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAEpB,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,IAAI,CAAC;SAW/B,IAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAC;aACzB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAC7F;cAAI;aACJ,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAC5E;SAED,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC;SACvE,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,WAAW,GAAG,CAAC,GAAI,KAAK,CAAC,QAAQ,CAAC,CAAC;aAExE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UAEpC;MAID;KAKO,6BAAU,GAAlB,UAAmB,IAAW;SAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;SACZ,IAAG,IAAI,IAAI,CAAC,EAAC;aACZ,GAAG,GAAG,CAAC,CAAC;UACR;cAAK,IAAG,IAAI,IAAI,CAAC,EAAC;aAClB,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;UACzB;SAED,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;aAChC,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAC;iBAC3B,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC;iBACnD,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;iBAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;iBAC7C,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iBACrC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;iBAErC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC7B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;iBAC1B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;cAIpE;UACD;MACD;KAMD,wBAAK,GAAL;SACC,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UACpC;MACD;KAKD,wBAAK,GAAL;SAAA,iBA4BC;SA3BA,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,OAAO,CAAC,GAAG,CAAC,eAAe,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iCAClC,CAAC;aACR,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,OAAK,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;aACjD,UAAU,CAAC;iBACV,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,EAAC,EAAC,IAAI,EAAC,IAAI,EAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAC,EAAE,KAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC;qBAClF,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAI,CAAC,IAAI,CAAC;kBACpC,CAAC,CAAC;cACH,EAAE,OAAK,SAAS,GAAG,CAAC,CAAC,CAAC;;;SANxB,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;qBAAjB,CAAC;UAOR;SAED,UAAU,CAAC;qCACF,CAAC;iBAER,UAAU,CAAC;qBACV,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAI,CAAC,IAAI,CAAC;qBACpC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;qBACjD,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAA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\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/rockji/src/props.ts","src/custom/rockji/src/game/GameView.ts","src/custom/rockji/src/game/GameWrapper.ts","src/custom/rockji/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\nimport {playSound, createSvga} from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport {getTextureByName} from \"./utils\";\r\nimport {Goods} from \"./Goods\";\r\nimport {PoolName} from \"./object-pool-init\";\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\t//触摸层\r\n\t// private rectBg: engine.Rect;\r\n\tprivate rectBg: engine.Container;\r\n\t//npc层\r\n\tprivate NpcBg: engine.Container;\r\n\t//倒计时\r\n\tprivate countdown: number;\r\n\t//每列滚动时间间隔\r\n\tprivate timeSpace: number;\r\n\r\n\tprivate prizes;\r\n\tprivate bgImg: engine.Image;\r\n\tprivate bgImgUrl: string;\r\n\tprivate itemInfo: any;\r\n\tprivate prizeMaxH: number;\r\n\tprivate orgY: number;\r\n\r\n\tprivate prizeId: string;\r\n\r\n\tprivate container0: engine.Container;\r\n\tprivate container1: engine.Container;\r\n\tprivate container2: engine.Container;\r\n\r\n\tprivate mainContainer: engine.Container;\r\n\tprivate viewContainer: engine.Container;\r\n\r\n\tprivate configInfo: any;\r\n\r\n\tprivate textureCache = {};\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t\t// this.configInfo = {\r\n\t\t// \tprizes:[\r\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\r\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\r\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\r\n\t\t// \t],//奖品链接列表\r\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\r\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\r\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\r\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\r\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\r\n\t\t// }\r\n\r\n\r\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\r\n\r\n\t\t// this.maskSize = {w:428, h:221};\r\n\t\t// this.imgSize = {w:99,h:103};\r\n\t\t// this.spaceSize = {x:20, y:20};\r\n\t\t// // this.originSize = {x:0, y:0}\r\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\r\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\r\n\r\n\t\t// this.prizes = [\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\r\n\t\t// \t\t\"id\":\"o58df634f\",\r\n\t\t// \t\t\"index\":1,\r\n\t\t// \t\t\"name\":\"一等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_3\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49781\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\r\n\t\t// \t\t\"id\":\"o4a578392\",\r\n\t\t// \t\t\"index\":2,\r\n\t\t// \t\t\"name\":\"二等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_2\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49780\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// \t},\r\n\t\t// \t{\r\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\r\n\t\t// \t\t\"id\":\"o26efbbeb\",\r\n\t\t// \t\t\"index\":3,\r\n\t\t// \t\t\"name\":\"三等奖\",\r\n\t\t// \t\t\"prizeId\":\"sss_1\",\r\n\t\t// \t\t\"prizeType\":2,\r\n\t\t// \t\t\"refId\":\"49779\",\r\n\t\t// \t\t\"refType\":\"virtual\"\r\n\t\t// }];\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tthis.prizes = props.prizes;\r\n\t\tthis.countdown = 150;\r\n\t\tthis.timeSpace = 500;\r\n\r\n\t\tconsole.log(\"props.prizes=\", props.prizes);\r\n\t}\r\n\r\n\tprivate waterSvga\r\n\tprivate stoneSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tthis._hasSetup = true;\r\n\r\n\t\tthis.itemInfo = {};\r\n\r\n\t\t// this.bgImg = new engine.Image();\r\n\t\t// this.bgImg.source = this.bgImgUrl;\r\n\r\n\t\tthis.mainContainer = new engine.Container();\r\n\t\tthis.viewContainer = new engine.Container();\r\n\t\tthis.addChild(this.viewContainer);\r\n\r\n\t\tthis.viewContainer.width = props.viewWidth;\r\n\t\tthis.viewContainer.height = props.viewHeight;\r\n\r\n\t\t//this.bgImg = new engine.Image(getTextureByName('rock-背景'));\r\n\t\tthis.bgImg = new engine.Image();\r\n\t\tthis.bgImg.source = getAssetByName(\"rock-背景\").url;\r\n\t\tthis.viewContainer.addChild(this.bgImg);\r\n\r\n\t\tthis.container0 = new engine.Container();\r\n\t\tthis.container1 = new engine.Container();\r\n\t\tthis.container2 = new engine.Container();\r\n\r\n\t\tthis.mainContainer.addChild(this.container0);\r\n\t\tthis.mainContainer.addChild(this.container1);\r\n\t\tthis.mainContainer.addChild(this.container2);\r\n\r\n\t\tthis.viewContainer.addChild(this.mainContainer);\r\n\t\tthis.mainContainer.x = props.cOriginSizeX;\r\n\t\tthis.mainContainer.y = props.cOriginSizeY;\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.x = props.cOriginSizeX;\r\n\t\tmask.y = props.cOriginSizeY;\r\n\t\tmask.fillColor = 0xffff00;\r\n\t\tmask.width = props.maskSizeW;\r\n\t\tmask.height = props.maskSizeH;\r\n\t\tthis.addChild(mask);\r\n\r\n\t\tthis.mainContainer.mask = mask;\r\n\r\n\t\t// this.container0.width = 140;\r\n\t\t// this.container0.height = 221;\r\n\r\n\t\t// this.container1.width = 140()\r\n\t\t// this.container1.height = 221;\r\n\r\n\t\t// this.container2.width = 140;\r\n\t\t// this.container2.height = 221;\r\n\r\n\t\tif (this.prizes.length > 3) {\r\n\t\t\tthis.createItem(2);\r\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t} else {\r\n\t\t\tthis.createItem(1);\r\n\t\t\tthis.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\r\n\t\t}\r\n\r\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.boxImgSizeH * 0.5;\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\r\n\t\t\t// this['container' + i].y = this.orgY;\r\n\t\t\tthis['container' + i].y = this.orgY;\r\n\r\n\t\t}\r\n\r\n\t\t//mask 438 221\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * type 1.小于4个奖品 2.4个及以上奖品\r\n\t */\r\n\tprivate createItem(type: number): void {\r\n\t\tlet len = 4;\r\n\t\tif (type == 1) {\r\n\t\t\tlen = 4;\r\n\t\t} else if (type == 2) {\r\n\t\t\tlen = this.prizes.length;\r\n\t\t}\r\n\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tthis.itemInfo[\"items\" + j] = [];\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\r\n\t\t\t\r\n\t\t\t\tlet itemBox = new engine.Image();\r\n\t\t\t\titemBox.source = getAssetByName(\"奖品外框图\").url;\r\n\t\t\t\titemBox.width = props.boxImgSizeW;\r\n\t\t\t\titemBox.height = props.boxImgSizeH;\r\n\t\t\t\titemBox.x = props.spaceSizeX;\r\n\t\t\t\titemBox.y = props.spaceSizeY + i * (props.boxImgSizeH + props.spaceSizeY);\r\n\t\t\t\tthis[\"container\" + j].addChild(itemBox);\r\n\r\n\t\t\t\tlet item = new engine.Sprite();\r\n\t\t\t\titem.texture = this.getTexture(url);\r\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\r\n\t\t\t\titem.width = props.imgSizeW;\r\n\t\t\t\titem.height = props.imgSizeH;\r\n\t\t\t\titem.x = (itemBox.width - item.width) / 2;\r\n\t\t\t\titem.y = (itemBox.height - item.height) / 2;\r\n\t\t\t\titemBox.addChild(item);\r\n\r\n\t\t\t\t// console.log('i=', i)\r\n\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 重置场景\r\n\t */\r\n\treset() {\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t}\r\n\t}\r\n\r\n\t/**\r\n\t * 开始\r\n\t */\r\n\tstart() {\r\n\t\tthis.prizeId = props.prizeId;\r\n\t\tconsole.log(\"this.prizeId=\", this.prizeId);\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.Tween.get(this[\"container\" + i], {loop: true}).to({y: 0}, this.countdown).call(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t});\r\n\t\t\t}, this.timeSpace * i);\r\n\t\t}\r\n\r\n\t\tsetTimeout(() => {\r\n\t\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\r\n\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\r\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\r\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y: -(props.boxImgSizeH * 0.5 + props.spaceSizeY)}, 1500);\r\n\t\t\t\t}, this.timeSpace * i);\r\n\t\t\t}\r\n\t\t\tthis.setPrizePos();\r\n\r\n\t\t\tsetTimeout(() => {\r\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\r\n\t\t\t}, this.timeSpace * 2 + 2000);\r\n\t\t}, 2500);\r\n\r\n\t}\r\n\r\n\tprivate setPrizePos(): void {\r\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\r\n\t\tfor (let j = 0; j < 3; j++) {\r\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\r\n\t\t\tdirect *= -1;\r\n\t\t\tfor (let i = 0; i < len; i++) {\r\n\t\t\t\tlet plen = this.prizes.length;\r\n\t\t\t\tif (direct > 0) {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(plen - 1) - (i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = this.getTexture(this.prizes[(i % plen)].icon);\r\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\t// this.prizeId = \"sss_3\";\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\r\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\r\n\r\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\r\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\r\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\r\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\r\n\r\n\t\t\tlet nItem = new engine.Sprite();\r\n\t\t\tnItem.texture = this.getTexture(this.getPrizeUrl(this.prizeId));\r\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\r\n\t\t\tnItem.x = ix;\r\n\t\t\tnItem.y = iy;\r\n\t\t\tnItem.width = iw;\r\n\t\t\tnItem.height = ih;\r\n\t\t\tp.addChild(nItem);\r\n\r\n\r\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\r\n\t\t}\r\n\r\n\t}\r\n\r\n\tprivate getPrizeUrl(pid: string): string {\r\n\t\tlet purl = \"\";\r\n\t\tfor (let i = 0; i < 3; i++) {\r\n\t\t\tif (this.prizes[i].prizeId == pid) {\r\n\t\t\t\treturn this.prizes[i].icon;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn purl;\r\n\t}\r\n\r\n\r\n\t/**\r\n\t * 暂停\r\n\t */\r\n\tpause() {\r\n\r\n\t}\r\n\r\n\t/**\r\n\t * 恢复\r\n\t */\r\n\trevive() {\r\n\t}\r\n\r\n\t/**\r\n\t * 重新开始\r\n\t */\r\n\tresume() {\r\n\t\t// this.reset()\r\n\t\t// this.start()\r\n\t}\r\n\r\n\t/**\r\n\t * 玩家死亡\r\n\t */\r\n\tprivate died() {\r\n\t\tthis.pause()\r\n\t}\r\n\r\n\t/**\r\n\t * 获取纹理(缓存)\r\n\t * @param url\r\n\t */\r\n\tgetTexture(url) {\r\n\t\tlet texture = this.textureCache[url];\r\n\t\tif (!texture) {\r\n\t\t\ttexture = this.textureCache[url] = engine.Texture.fromImage(url);\r\n\t\t}\r\n\t\treturn texture;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport {injectProps} from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\r\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\r\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\r\n\r\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\r\n\t\t// gameView.reset()\r\n\t\t// gameView.start()\r\n\t}\r\n\r\n\treset(event: engine.Event) {\t\t\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tprivate rinfo(event: engine.Event):void{\r\n\t\tinjectProps(event.data);\r\n\t\tconsole.log(\"event=\",event)\r\n\t\tconsole.log(\"event.data = \",event.data);\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\tprivate onTap(event) {\r\n\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
......@@ -2,6 +2,16 @@
"name": "摇奖机",
"desc": "摇奖机",
"props": {
"boxImgSizeW":{
"alias": "奖品图片外框宽",
"type": "number",
"default": 110
},
"boxImgSizeH":{
"alias": "奖品图片外框高",
"type": "number",
"default": 111
},
"imgSizeW": {
"alias": "奖品图片宽",
"type": "number",
......@@ -15,7 +25,7 @@
"spaceSizeX": {
"alias": "奖品横向间隙",
"type": "number",
"default": 20
"default": 15
},
"spaceSizeY": {
"alias": "奖品纵向间隙",
......@@ -65,6 +75,12 @@
"url": "//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png",
"uuid": "7baa74f5-e057-4fd3-846f-f58ff7a92c3d",
"ext": ".png"
},
{
"name": "奖品外框图",
"url": "//yun.duiba.com.cn/aurora/assets/bee4c8c7fba8a83b18d3e43921118421f73f389d.png",
"uuid": "80036ef2-d070-469b-afd0-54d8296cfbe9",
"ext": ".png"
}
],
"events": {
......
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