Commit 13f91edf authored by lujinlei's avatar lujinlei

-a

parent 1666d831
{
"name": "墨迹天气答题",
"desc": "墨迹天气答题模块",
"props": {
"guideText1": {
"alias": "引导1的文本",
"type": "string",
"default": "长按屏幕\n杆子变长即可通过"
},
"subjectBox_Y": {
"alias": "题目栏的高度",
"type": "number",
"default": 250
},
"countDown": {
"alias": "倒计时时长",
"type": "number",
"default": 8
},
"answerArea_Y": {
"alias": "答案选项的高度",
"type": "number",
"default": 770
},
"option_spaceX": {
"alias": "答案横向间距",
"type": "number",
"default": 30
},
"option_spaceY": {
"alias": "答案纵向间距",
"type": "number",
"default": 60
},
"people_X": {
"alias": "人物横轴坐标",
"type": "number",
"default": 200
},
"people_Y": {
"alias": "人物横轴坐标",
"type": "number",
"default": 460
},
"fontName": {
"alias": "字体名",
"type": "string",
"default": "countDown",
"desc": "倒计时位图文字"
},
"answerCountText_Y": {
"alias": "初始化答对题目数字高度偏移",
"type": "number",
"default": 10
},
"titleText_Y": {
"alias": "初始化题目纵向偏移量",
"type": "number",
"default": 80
},
"titleText_X": {
"alias": "初始化题目横向偏移量",
"type": "number",
"default": 0
},
"titleText_width": {
"alias": "初始化题目宽度偏移量",
"type": "number",
"default": 80
},
"titleText_height": {
"alias": "初始化题目高度偏移量",
"type": "number",
"default": 80
}
},
"assets": [
{
"name": "gameBg",
"url": "//yun.duiba.com.cn/aurora/assets/3408205d00345c5ff4750d00848ec0a6f3d27a09.jpg",
"uuid": "0f8d72a1-df66-4d1c-8d40-b550a89c5765",
"ext": ".jpg"
},
{
"name": "前景云上",
"url": "//yun.duiba.com.cn/aurora/assets/d13af0da7595aaecad75ae996bcb5ebee15aee29.png",
"uuid": "c13aa22d-d946-463a-b619-b8d07420c532",
"ext": ".png"
},
{
"name": "前景云下",
"url": "//yun.duiba.com.cn/aurora/assets/fad2f7f1df80eed162e804729cb8ca04d7ba74b2.png",
"uuid": "9b3bc2ce-db1b-4362-a1eb-b821afffafee",
"ext": ".png"
},
{
"name": "答案区",
"url": "//yun.duiba.com.cn/aurora/assets/41b14735589a7c5ec118aeec2d63ed2e5cae6c2a.png",
"uuid": "5e112c5d-e249-4d18-ac9f-1c75fba344f0",
"ext": ".png"
},
{
"name": "答对题数",
"url": "//yun.duiba.com.cn/aurora/assets/88c26c93c86b214afdd4265880ec5f684e44d26e.png",
"uuid": "4f543cda-3600-41aa-b48c-d31a0cc2731b",
"ext": ".png"
},
{
"name": "倒计时",
"url": "//yun.duiba.com.cn/aurora/assets/722c4eacb1b4ee4f32048777827232496fcd13cc.png",
"uuid": "5f7d9f3d-a73e-4576-af26-c0b60152416d",
"ext": ".png"
},
{
"name": "题目栏",
"url": "//yun.duiba.com.cn/aurora/assets/1f2138cefb4ee17dd97d54572bc4861391b8ed2b.png",
"uuid": "fc29acd6-1468-4b3c-b022-bc29b85b661c",
"ext": ".png"
},
{
"name": "进度条",
"url": "//yun.duiba.com.cn/aurora/assets/e64ca0c0a0e1ee996aa3a81c9526bd4434fd0f76.png",
"uuid": "8573cec9-a33d-4d9c-9bed-e8e35875a257",
"ext": ".png"
},
{
"name": "选区",
"url": "//yun.duiba.com.cn/aurora/assets/5de49902aa2f2a214549c87a607e0198b5df8f1f.png",
"uuid": "0597817b-adaa-4e95-9655-717869747613",
"ext": ".png"
},
{
"name": "people",
"url": "//yun.duiba.com.cn/aurora/assets/b15b5859041564a13ef017949fe7adb5c52f26a1.png",
"uuid": "3c28c565-9d43-4224-8753-b62341374ebc",
"ext": ".png"
},
{
"name": "选错",
"url": "//yun.duiba.com.cn/aurora/assets/0cf72d75829887eadf9619a1c69a6b81aabbe282.png",
"uuid": "4b5de144-2a2c-47af-a52f-3d26b62bf3da",
"ext": ".png"
},
{
"name": "选对",
"url": "//yun.duiba.com.cn/aurora/assets/fd817526a698076a227616c6830af3047b57d568.png",
"uuid": "dfc6ed1a-bda1-4409-95c8-6402d3dbf434",
"ext": ".png"
},
{
"name": "选中",
"url": "//yun.duiba.com.cn/aurora/assets/bd55f089632280a3a88f24bd2b7f628ebe8be7ef.png",
"uuid": "71a65180-c0d5-43e7-a4c5-226dd73cfcb5",
"ext": ".png"
},
{
"name": "ready_go",
"url": "//yun.duiba.com.cn/aurora/assets/79aa337faaf7370e099962deab32faad19e050bc.svga",
"uuid": "eddacfce-898f-4373-8a6c-2b405943459b",
"ext": ".svga"
},
{
"name": "question_enter",
"url": "//yun.duiba.com.cn/aurora/assets/a22af34bdb9a07f94ce091c049f0526b7bb70401.svga",
"uuid": "1a03ff4b-5b95-4eda-bdd6-b168265ef99a",
"ext": ".svga"
},
{
"name": "mona_walk",
"url": "//yun.duiba.com.cn/aurora/assets/dc04372610bf9280913f90fc29752c3f86f71e19.svga",
"uuid": "08356014-69ad-4f13-8516-1ca7cb8b3ba9",
"ext": ".svga"
},
{
"name": "countdown_321",
"url": "//yun.duiba.com.cn/aurora/assets/c95c03d4ab92f27d23facd24414aa7e25dc90f19.svga",
"uuid": "c5e2e6e1-b281-46a9-8fc1-1c5e6b40f9a6",
"ext": ".svga"
},
{
"name": "right_mona",
"url": "//yun.duiba.com.cn/aurora/assets/dd714c036c549a6708ca1da8059afb098349f320.svga",
"uuid": "5015efe5-d4ea-4a30-8cfb-34d264672e96",
"ext": ".svga"
},
{
"name": "rian_mona",
"url": "//yun.duiba.com.cn/aurora/assets/135a5e4e454ede9ad9a8257bf38c2cd75f6b526e.svga",
"uuid": "d33fa677-3c78-4814-94a5-2ee0bde27d35",
"ext": ".svga"
},
{
"name": "rian_weather",
"url": "//yun.duiba.com.cn/aurora/assets/87d422f1ef4260ec68d712774c5846cd440c8896.svga",
"uuid": "25ae7480-bcae-4472-8d2c-9bf0c2930160",
"ext": ".svga"
},
{
"name": "snow_mona",
"url": "//yun.duiba.com.cn/aurora/assets/8f0342a9fc7a25fd638b38432df4a3fa153438eb.svga",
"uuid": "b7cfa0b9-356b-42dc-8822-be0fb9587d3f",
"ext": ".svga"
},
{
"name": "snow_weather",
"url": "//yun.duiba.com.cn/aurora/assets/586d926dd66b9d893297f5ec32f4229a0d30cb0e.svga",
"uuid": "8632eb42-f43e-44a7-be18-c3688a60f09b",
"ext": ".svga"
},
{
"name": "thunder_mona",
"url": "//yun.duiba.com.cn/aurora/assets/57d05bf3268b7f2b1972dfe848fb2739105a05de.svga",
"uuid": "59011678-c782-4e24-9fe6-89013d391a5e",
"ext": ".svga"
},
{
"name": "thunder_weather",
"url": "//yun.duiba.com.cn/aurora/assets/3a10f54df8b2dbb31b579b221efc322831dfffb2.svga",
"uuid": "924a2a1e-28fb-41d5-8447-3cb6eefdd213",
"ext": ".svga"
},
{
"name": "wind_mona",
"url": "//yun.duiba.com.cn/aurora/assets/d574675633444a9cd5024babdf3afb2461092805.svga",
"uuid": "314771ba-f5d3-482d-b3d8-5dbb311b0b94",
"ext": ".svga"
},
{
"name": "wind_weather",
"url": "//yun.duiba.com.cn/aurora/assets/42892471c92f91830fc37262a262079bd82b3e06.svga",
"uuid": "fb7009e0-7d07-4811-ace3-162a210d4f1e",
"ext": ".svga"
},
{
"name": "mona_confuse",
"url": "//yun.duiba.com.cn/aurora/assets/543b9faf2cd1584b63bcad41ba6759dbd3ccd1db.svga",
"uuid": "b8035737-9913-45ce-8e40-833ce0777c34",
"ext": ".svga"
}
],
"events": {
"in": {
"answer-game-start": {
"alias": "开始",
"data": {}
},
"answer-game-subject": {
"alias": "题目数据",
"data": {}
},
"answer-game-result": {
"alias": "答案结果",
"data": {}
}
},
"out": {
"answer-game-select": {
"alias": "选择的答案",
"data": {}
},
"answer-game-over": {
"alias": "结束答题",
"data": {}
},
"answer-game-visibilitychange": {
"alias": "当前界面是否被放置后台",
"data": {}
}
}
},
"id": "answer-game",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['answer-game'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tvar SubjectManager = (function () {\r\n\t function SubjectManager() {\r\n\t this._curSubJect = 0;\r\n\t }\r\n\t SubjectManager.prototype.init = function () {\r\n\t this.insideAddEventListener();\r\n\t };\r\n\t SubjectManager.prototype.insideAddEventListener = function () {\r\n\t engine.globalEvent.addEventListener('handleOption', this.handleSubject, this);\r\n\t engine.globalEvent.addEventListener('updateSubject', this.updateSubject, this);\r\n\t engine.globalEvent.addEventListener('handleResult', this.handleResult, this);\r\n\t engine.globalEvent.addEventListener('sendAnswerResult', this.sendAnswerResult, this);\r\n\t };\r\n\t SubjectManager.prototype.handleSubject = function (subject) {\r\n\t this._curSubJect = 0;\r\n\t this._loactionCache = subject.data;\r\n\t this.updateSubject();\r\n\t engine.globalEvent.dispatchEvent('updateAnswerCount', { count: 0 });\r\n\t };\r\n\t SubjectManager.prototype.updateSubject = function () {\r\n\t if (this._curSubJect >= this._loactionCache.length) {\r\n\t console.log('没有题目');\r\n\t engine.globalEvent.dispatchEvent('answer-game-over');\r\n\t return;\r\n\t }\r\n\t this._curTmpSubject = this._loactionCache[this._curSubJect];\r\n\t var title = this._loactionCache[this._curSubJect].question;\r\n\t var options = this._loactionCache[this._curSubJect].options;\r\n\t var tmpIndex = this._loactionCache[this._curSubJect].index;\r\n\t this.updateTitle(title, tmpIndex);\r\n\t this.updateOption(options);\r\n\t this._curSubJect++;\r\n\t };\r\n\t SubjectManager.prototype.updateTitle = function (title, tmpIndex) {\r\n\t engine.globalEvent.dispatchEvent('updateSubjectTitle', { title: title, curSubJect: tmpIndex });\r\n\t };\r\n\t SubjectManager.prototype.updateOption = function (options) {\r\n\t engine.globalEvent.dispatchEvent('updateOption', { options: options });\r\n\t };\r\n\t SubjectManager.prototype.handleResult = function (result) {\r\n\t var tmp = result.data.result;\r\n\t engine.globalEvent.dispatchEvent('updateAnswerCount', { count: tmp.count });\r\n\t engine.globalEvent.dispatchEvent('handleAnswerOption', { state: tmp.state });\r\n\t };\r\n\t SubjectManager.prototype.sendAnswerResult = function (resultData) {\r\n\t var tmpAnswer = resultData.data.answer;\r\n\t engine.globalEvent.dispatchEvent('answer-game-select', { curSubJect: this._curTmpSubject.index, answer: tmpAnswer });\r\n\t };\r\n\t return SubjectManager;\r\n\t}());\r\n\t//# sourceMappingURL=SubjectManager.js.map\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\tfunction getStage() {\r\n\t return engine.gameStage.stage;\r\n\t}\r\n\tvar OptionState;\r\n\t(function (OptionState) {\r\n\t OptionState[OptionState[\"CHOICE_RIGHT\"] = 0] = \"CHOICE_RIGHT\";\r\n\t OptionState[OptionState[\"CHOICE_WRONG\"] = 1] = \"CHOICE_WRONG\";\r\n\t OptionState[OptionState[\"CHOICE_SELECT\"] = 2] = \"CHOICE_SELECT\";\r\n\t})(OptionState || (OptionState = {}));\r\n\tvar GameState;\r\n\t(function (GameState) {\r\n\t GameState[GameState[\"STATE_START\"] = 0] = \"STATE_START\";\r\n\t GameState[GameState[\"STATE_END\"] = 1] = \"STATE_END\";\r\n\t})(GameState || (GameState = {}));\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Background = (function (_super) {\r\n\t tslib.__extends(Background, _super);\r\n\t function Background() {\r\n\t return _super !== null && _super.apply(this, arguments) || this;\r\n\t }\r\n\t Background.prototype.init = function () {\r\n\t this.showSubjectBox();\r\n\t this.insideAddEventListener();\r\n\t };\r\n\t Background.prototype.insideAddEventListener = function () {\r\n\t engine.globalEvent.addEventListener('changeCount', this.changeCount, this);\r\n\t };\r\n\t Background.prototype.showSubjectBox = function () {\r\n\t var tmpContainer = new engine.Container();\r\n\t tmpContainer.x = 0;\r\n\t tmpContainer.y = props.subjectBox_Y;\r\n\t this.addChild(tmpContainer);\r\n\t var subjectBox = this._subjectBox = new engine.Image(getTextureByName('题目栏'));\r\n\t subjectBox.x = (750 - subjectBox.width) / 2;\r\n\t subjectBox.y = 0;\r\n\t tmpContainer.addChild(subjectBox);\r\n\t var countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'));\r\n\t countDownBg.x = (750 - countDownBg.width) / 2;\r\n\t countDownBg.y = -countDownBg.height / 2 + 10;\r\n\t tmpContainer.addChild(countDownBg);\r\n\t var answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'));\r\n\t answerCountBg.x = (750 - answerCountBg.width) / 2;\r\n\t answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10;\r\n\t tmpContainer.addChild(answerCountBg);\r\n\t var answerCountText = this._answerCountText = new engine.Label();\r\n\t answerCountText.fillColor = 0x2b3134;\r\n\t answerCountText.size = 30;\r\n\t answerCountText.width = answerCountBg.width;\r\n\t answerCountText.height = answerCountBg.height;\r\n\t answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n\t answerCountText.x = 160;\r\n\t answerCountText.y = 3;\r\n\t answerCountText.text = '0';\r\n\t answerCountBg.addChild(answerCountText);\r\n\t };\r\n\t Background.prototype.changeCount = function (data) {\r\n\t this._answerCountText.text = data.data.count + '';\r\n\t };\r\n\t return Background;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=Background.js.map\n\n\tvar SvgaManager = (function () {\r\n\t function SvgaManager() {\r\n\t }\r\n\t SvgaManager.createSvga = function (name) {\r\n\t var inst = new svga.Svga();\r\n\t inst.source = engine.getAssetByName(name).uuid;\r\n\t return inst;\r\n\t };\r\n\t SvgaManager.play = function (svga, callBack) {\r\n\t if (!svga) {\r\n\t console.log('svga节点出错');\r\n\t return;\r\n\t }\r\n\t svga.gotoAndStop(0);\r\n\t svga.play();\r\n\t if (callBack) {\r\n\t svga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t svga.stop();\r\n\t callBack();\r\n\t svga.removeAllEventListener();\r\n\t }, this);\r\n\t }\r\n\t };\r\n\t SvgaManager.stop = function (svga) {\r\n\t if (!svga) {\r\n\t console.log('svga节点出错');\r\n\t return;\r\n\t }\r\n\t svga.stop();\r\n\t };\r\n\t return SvgaManager;\r\n\t}());\r\n\t//# sourceMappingURL=SvgaManager.js.map\n\n\tvar SubjectTitle = (function (_super) {\r\n\t tslib.__extends(SubjectTitle, _super);\r\n\t function SubjectTitle() {\r\n\t var _this = _super !== null && _super.apply(this, arguments) || this;\r\n\t _this._frameCurrAngle = 0;\r\n\t _this._frameCount = 0;\r\n\t _this._countDownTmp = 0;\r\n\t _this._square = new engine.Graphics();\r\n\t return _this;\r\n\t }\r\n\t SubjectTitle.prototype.init = function () {\r\n\t this.showSubjectBox();\r\n\t this.insideAddEventListener();\r\n\t };\r\n\t SubjectTitle.prototype.initCountDownSvga = function (tmpNode) {\r\n\t var countDownSvga = this._countDownSvga = SvgaManager.createSvga('countdown_321');\r\n\t countDownSvga.x = (getStage().width - 120) / 2;\r\n\t countDownSvga.y = (getStage().height - 120) / 2;\r\n\t countDownSvga.visible = false;\r\n\t tmpNode.addChild(countDownSvga);\r\n\t };\r\n\t SubjectTitle.prototype.insideAddEventListener = function () {\r\n\t engine.globalEvent.addEventListener('updateSubjectTitle', this.updateSubjectTitle, this);\r\n\t engine.globalEvent.addEventListener('updateAnswerCount', this.updateAnswerCount, this);\r\n\t engine.globalEvent.addEventListener('resetTitle', this.reset, this);\r\n\t engine.globalEvent.addEventListener('outRest', this.outRest, this);\r\n\t };\r\n\t SubjectTitle.prototype.showSubjectBox = function () {\r\n\t var tmpContainer = new engine.Container();\r\n\t tmpContainer.x = 0;\r\n\t tmpContainer.y = props.subjectBox_Y;\r\n\t this.addChild(tmpContainer);\r\n\t var subjectBox = this._subjectTitleBox = new engine.Image(getTextureByName('题目栏'));\r\n\t subjectBox.x = (750 - subjectBox.width) / 2;\r\n\t subjectBox.y = 0;\r\n\t tmpContainer.addChild(subjectBox);\r\n\t var countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'));\r\n\t countDownBg.x = (750 - countDownBg.width) / 2;\r\n\t countDownBg.y = -countDownBg.height / 2 + 10;\r\n\t tmpContainer.addChild(countDownBg);\r\n\t var bar = this._bar = new engine.Image(getTextureByName('进度条'));\r\n\t bar.x = 0;\r\n\t bar.y = 0;\r\n\t countDownBg.addChild(bar);\r\n\t bar.anchorX = bar.width / 2;\r\n\t bar.anchorY = bar.height / 2;\r\n\t bar.rotation = -90;\r\n\t bar.addChild(this._square);\r\n\t bar.mask = this._square;\r\n\t var answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'));\r\n\t answerCountBg.x = (750 - answerCountBg.width) / 2;\r\n\t answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10;\r\n\t tmpContainer.addChild(answerCountBg);\r\n\t this.initCountDownBar(0);\r\n\t this.initAnswerCountText();\r\n\t this.initCountDownText();\r\n\t this.initTitleText();\r\n\t this.initSvga();\r\n\t };\r\n\t SubjectTitle.prototype.initCountDownText = function () {\r\n\t var countDownText = this._countDownText = new engine.BitmapText();\r\n\t countDownText.font = props.fontName;\r\n\t countDownText.text = props.countDown;\r\n\t this.handleAlign();\r\n\t this._countDownBg.addChild(countDownText);\r\n\t this._countDownTmp = props.countDown;\r\n\t };\r\n\t SubjectTitle.prototype.handleAlign = function () {\r\n\t this._countDownText.x = (this._countDownBg.width - this._countDownText.width) / 2;\r\n\t this._countDownText.y = (this._countDownBg.height - this._countDownText.height) / 2;\r\n\t };\r\n\t SubjectTitle.prototype.countDownBitmapText = function () {\r\n\t };\r\n\t SubjectTitle.prototype.initAnswerCountText = function () {\r\n\t var answerCountText = this._answerCountText = new engine.Label();\r\n\t answerCountText.fillColor = 0x2b3134;\r\n\t answerCountText.size = 30;\r\n\t answerCountText.width = this._answerCountBg.width;\r\n\t answerCountText.height = this._answerCountBg.height;\r\n\t answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n\t answerCountText.x = 160;\r\n\t answerCountText.y = props.answerCountText_Y;\r\n\t answerCountText.text = '0';\r\n\t this._answerCountBg.addChild(answerCountText);\r\n\t };\r\n\t SubjectTitle.prototype.initTitleText = function () {\r\n\t var titleLabel = this._titleLabel = new engine.Label();\r\n\t titleLabel.fillColor = 0xfffcc6;\r\n\t titleLabel.size = 36;\r\n\t titleLabel.width = this._subjectTitleBox.width - props.titleText_width;\r\n\t titleLabel.height = this._subjectTitleBox.height - props.titleText_height;\r\n\t titleLabel.lineType = engine.TEXT_lINETYPE.MULTI;\r\n\t titleLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n\t titleLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t titleLabel.x = props.titleText_X;\r\n\t titleLabel.y = props.titleText_Y;\r\n\t titleLabel.text = '';\r\n\t titleLabel.alpha = 0;\r\n\t this._subjectTitleBox.addChild(titleLabel);\r\n\t };\r\n\t SubjectTitle.prototype.initTitleNumText = function (tmpContainer) {\r\n\t var titleNumLabel = this._titleNumLabel = new engine.Label();\r\n\t titleNumLabel.fillColor = 0xfffcc6;\r\n\t titleNumLabel.size = 48;\r\n\t titleNumLabel.width = tmpContainer.width;\r\n\t titleNumLabel.height = tmpContainer.heigth;\r\n\t titleNumLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n\t titleNumLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t titleNumLabel.text = '';\r\n\t titleNumLabel.visible = false;\r\n\t tmpContainer.addChild(titleNumLabel);\r\n\t };\r\n\t SubjectTitle.prototype.updateTitleNumText = function (curSubJect) {\r\n\t this.rest();\r\n\t this._titleNumLabel.text = \"\\u7B2C\" + curSubJect + \"\\u9898\";\r\n\t };\r\n\t SubjectTitle.prototype.reset = function () {\r\n\t this._titleLabel.text = '';\r\n\t };\r\n\t SubjectTitle.prototype.updateSubjectTitle = function (tmpData) {\r\n\t this._titleLabel.alpha = 0;\r\n\t this._titleLabel.text = tmpData.data.title;\r\n\t this.lastTime = 0;\r\n\t this.updateTitleNumText(tmpData.data.curSubJect + 1);\r\n\t if (tmpData.data.curSubJect == 0) {\r\n\t this.fristAnswer();\r\n\t }\r\n\t else {\r\n\t this.playQuestion_enter();\r\n\t }\r\n\t };\r\n\t SubjectTitle.prototype.updateAnswerCount = function (data) {\r\n\t this._answerCountText.text = data.data.count + '';\r\n\t };\r\n\t SubjectTitle.prototype.updateCountDownText = function (count) {\r\n\t this._countDownText.text = count + '';\r\n\t this.handleAlign();\r\n\t };\r\n\t SubjectTitle.prototype.openCountDownBar = function () {\r\n\t this.rest();\r\n\t engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);\r\n\t };\r\n\t SubjectTitle.prototype.initCountDownBar = function (currAngle) {\r\n\t var ax = this._bar.width / 2;\r\n\t var ay = this._bar.height / 2;\r\n\t this._square.clear();\r\n\t this._square.beginFill(0);\r\n\t this._square.moveTo(ax, ay);\r\n\t this._square.arc(ax, ay, this._bar.width / 2, 0, (currAngle * Math.PI / 180));\r\n\t this._square.lineTo(ax, ay);\r\n\t this._square.endFill();\r\n\t };\r\n\t SubjectTitle.prototype.countDownBar = function () {\r\n\t var now = Date.now();\r\n\t var deltaTime = this.lastTime ? now - this.lastTime : 16.7;\r\n\t this.lastTime = now;\r\n\t this._frameCurrAngle += 360 / (props.countDown * 1000) * deltaTime;\r\n\t this._frameCurrAngle = Math.min(360, this._frameCurrAngle);\r\n\t this.initCountDownBar(this._frameCurrAngle);\r\n\t this._frameCount += deltaTime;\r\n\t if (this._frameCount >= 1000) {\r\n\t var tmpTime = this._countDownTmp - 1 > 0 ? this._countDownTmp -= 1 : 0;\r\n\t if (tmpTime == 3) {\r\n\t this.playCountDownSvga();\r\n\t }\r\n\t this.updateCountDownText(tmpTime);\r\n\t this._frameCount = 0;\r\n\t if (this._frameCurrAngle >= 360) {\r\n\t engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);\r\n\t engine.globalEvent.dispatchEvent('upDateGameState', { gameState: GameState.STATE_END });\r\n\t engine.globalEvent.dispatchEvent('sendAnswer');\r\n\t }\r\n\t }\r\n\t };\r\n\t SubjectTitle.prototype.rest = function () {\r\n\t this._frameCurrAngle = 0;\r\n\t this._frameCount = 0;\r\n\t this._square.clear();\r\n\t this._countDownTmp = props.countDown;\r\n\t this._countDownText.text = props.countDown + '';\r\n\t this.handleAlign();\r\n\t };\r\n\t SubjectTitle.prototype.outRest = function () {\r\n\t this._frameCurrAngle = 0;\r\n\t this._frameCount = 0;\r\n\t this._square.clear();\r\n\t this._countDownTmp = props.countDown;\r\n\t this._countDownText.text = props.countDown + '';\r\n\t this.handleAlign();\r\n\t this._readyGo.visible = false;\r\n\t this._countDownSvga.visible = false;\r\n\t this._questionEnter.visible = false;\r\n\t engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);\r\n\t };\r\n\t SubjectTitle.prototype.initSvga = function () {\r\n\t var readyGo = this._readyGo = SvgaManager.createSvga('ready_go');\r\n\t readyGo.x = 50;\r\n\t readyGo.y = 45;\r\n\t readyGo.visible = false;\r\n\t this._subjectTitleBox.addChild(readyGo);\r\n\t var tmpRect = new engine.Rect();\r\n\t tmpRect.x = 50;\r\n\t tmpRect.y = 45;\r\n\t tmpRect.width = 520;\r\n\t tmpRect.height = 200;\r\n\t this._subjectTitleBox.addChild(tmpRect);\r\n\t readyGo.mask = tmpRect;\r\n\t var tmpContainer = new engine.Container();\r\n\t tmpContainer.width = 400;\r\n\t tmpContainer.height = 100;\r\n\t tmpContainer.x = (this._subjectTitleBox.width - 400) / 2;\r\n\t tmpContainer.y = 115;\r\n\t this._subjectTitleBox.addChild(tmpContainer);\r\n\t var questionEnter = this._questionEnter = SvgaManager.createSvga('question_enter');\r\n\t questionEnter.x = 0;\r\n\t questionEnter.y = 0;\r\n\t questionEnter.visible = false;\r\n\t tmpContainer.addChild(questionEnter);\r\n\t this.initTitleNumText(tmpContainer);\r\n\t };\r\n\t SubjectTitle.prototype.fristAnswer = function () {\r\n\t this.playReadyGo();\r\n\t };\r\n\t SubjectTitle.prototype.playReadyGo = function () {\r\n\t var _this = this;\r\n\t this._readyGo.visible = true;\r\n\t SvgaManager.play(this._readyGo, function () {\r\n\t _this._readyGo.visible = false;\r\n\t _this.playQuestion_enter();\r\n\t });\r\n\t };\r\n\t SubjectTitle.prototype.playQuestion_enter = function () {\r\n\t var _this = this;\r\n\t this._questionEnter.visible = true;\r\n\t this._titleNumLabel.visible = true;\r\n\t SvgaManager.play(this._questionEnter, function () {\r\n\t _this._questionEnter.visible = false;\r\n\t _this.playTweenTitle();\r\n\t _this._titleNumLabel.visible = false;\r\n\t _this.openCountDownBar();\r\n\t if (_this._countDownTmp == 3) {\r\n\t _this.playCountDownSvga();\r\n\t }\r\n\t engine.globalEvent.dispatchEvent('start');\r\n\t });\r\n\t };\r\n\t SubjectTitle.prototype.playTweenTitle = function () {\r\n\t var _this = this;\r\n\t engine.Tween.get(this._titleLabel, { loop: false })\r\n\t .set({ alpha: 0 })\r\n\t .to({ alpha: 1 }, 500, engine.Ease.cubicIn)\r\n\t .call(function () {\r\n\t engine.Tween.removeTweens(_this._titleLabel);\r\n\t });\r\n\t };\r\n\t SubjectTitle.prototype.playCountDownSvga = function () {\r\n\t var _this = this;\r\n\t console.log('测试次数');\r\n\t this._countDownSvga.visible = true;\r\n\t this._countDownSvga.lockStep = true;\r\n\t SvgaManager.play(this._countDownSvga, function () {\r\n\t _this._countDownSvga.visible = false;\r\n\t });\r\n\t };\r\n\t return SubjectTitle;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=SubjectTitle.js.map\n\n\tvar AnswerArea = (function (_super) {\r\n\t tslib.__extends(AnswerArea, _super);\r\n\t function AnswerArea() {\r\n\t var _this = _super !== null && _super.apply(this, arguments) || this;\r\n\t _this._optionArray = [];\r\n\t _this._choiceWrong = [];\r\n\t _this._choiceRight = [];\r\n\t _this._choiceSelect = [];\r\n\t _this._answerArray = ['A', 'B', 'C', 'D'];\r\n\t _this._answer = -1;\r\n\t _this._svgaArrayName = [];\r\n\t return _this;\r\n\t }\r\n\t AnswerArea.prototype.init = function () {\r\n\t var area = this._area = new engine.Container();\r\n\t area.x = 0;\r\n\t area.y = 0;\r\n\t this._gameState = GameState.STATE_END;\r\n\t this.addChild(area);\r\n\t this.initSvgaArray();\r\n\t this.initAnswerOption();\r\n\t this.initPeople();\r\n\t this.insideAddEventListener();\r\n\t };\r\n\t AnswerArea.prototype.initSvgaArray = function () {\r\n\t this.setSvgaName('rian_mona', 'rian_weather');\r\n\t this.setSvgaName('snow_mona', 'snow_weather');\r\n\t this.setSvgaName('thunder_mona', 'thunder_weather');\r\n\t this.setSvgaName('wind_mona', 'wind_weather');\r\n\t };\r\n\t AnswerArea.prototype.setSvgaName = function (peopleName, scene) {\r\n\t var tmpSvgaName = {};\r\n\t tmpSvgaName.people = peopleName;\r\n\t tmpSvgaName.scene = scene;\r\n\t this._svgaArrayName.push(tmpSvgaName);\r\n\t };\r\n\t AnswerArea.prototype.insideAddEventListener = function () {\r\n\t engine.globalEvent.addEventListener('updateOption', this.updateOption, this);\r\n\t engine.globalEvent.addEventListener('handleAnswerOption', this.handleAnswerOption, this);\r\n\t engine.globalEvent.addEventListener('upDateGameState', this.upDateGameState, this);\r\n\t engine.globalEvent.addEventListener('start', this.start, this);\r\n\t engine.globalEvent.addEventListener('sendAnswer', this.sendAnswer, this);\r\n\t engine.globalEvent.addEventListener('outRest', this.rest, this);\r\n\t };\r\n\t AnswerArea.prototype.initPeople = function () {\r\n\t var people = this._people = SvgaManager.createSvga('mona_walk');\r\n\t people.x = props.people_X;\r\n\t people.y = props.people_Y;\r\n\t this._area.addChild(people);\r\n\t SvgaManager.play(people);\r\n\t var mona_confuse = this._mona_confuse = SvgaManager.createSvga('mona_confuse');\r\n\t mona_confuse.x = props.people_X;\r\n\t mona_confuse.y = props.people_Y;\r\n\t mona_confuse.visible = false;\r\n\t this._area.addChild(mona_confuse);\r\n\t };\r\n\t AnswerArea.prototype.getArea = function () {\r\n\t return this._area;\r\n\t };\r\n\t AnswerArea.prototype.initAnswerOption = function () {\r\n\t var optionA = this._optionA = new engine.Image(getTextureByName('选区'));\r\n\t optionA.x = (750 - (optionA.width * 2 + 30)) / 2;\r\n\t optionA.y = props.answerArea_Y;\r\n\t optionA.name = 'A';\r\n\t optionA.alpha = 0;\r\n\t this._area.addChild(optionA);\r\n\t this._optionArray.push(optionA);\r\n\t var optionB = this._optionB = new engine.Image(getTextureByName('选区'));\r\n\t optionB.x = optionA.x + optionA.width + 30;\r\n\t optionB.y = optionA.y;\r\n\t optionB.name = 'B';\r\n\t optionB.alpha = 0;\r\n\t this._area.addChild(optionB);\r\n\t this._optionArray.push(optionB);\r\n\t var optionC = this._optionC = new engine.Image(getTextureByName('选区'));\r\n\t optionC.x = optionA.x;\r\n\t optionC.y = optionA.y + optionA.height + props.option_spaceY;\r\n\t optionC.name = 'C';\r\n\t optionC.alpha = 0;\r\n\t this._area.addChild(optionC);\r\n\t this._optionArray.push(optionC);\r\n\t var optionD = this._optionD = new engine.Image(getTextureByName('选区'));\r\n\t optionD.x = optionB.x;\r\n\t optionD.y = optionC.y;\r\n\t optionD.name = 'D';\r\n\t optionD.alpha = 0;\r\n\t this._area.addChild(optionD);\r\n\t this._optionArray.push(optionD);\r\n\t this.initOptionState();\r\n\t this.initAddEventListener();\r\n\t this.initSvga(optionA);\r\n\t this.initSvga(optionB);\r\n\t this.initSvga(optionC);\r\n\t this.initSvga(optionD);\r\n\t };\r\n\t AnswerArea.prototype.initSvga = function (tmpNode) {\r\n\t this.initSvgaNode('right_mona', tmpNode);\r\n\t for (var index = 0; index < this._svgaArrayName.length; index++) {\r\n\t var element = this._svgaArrayName[index];\r\n\t this.initSvgaNode(element.people, tmpNode);\r\n\t this.initSvgaNode(element.scene, tmpNode);\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.initSvgaNode = function (svgaName, tmpNode) {\r\n\t var tmpSvga = SvgaManager.createSvga(svgaName);\r\n\t tmpSvga.x = -30;\r\n\t tmpSvga.y = -105;\r\n\t tmpSvga.visible = false;\r\n\t tmpSvga.name = svgaName;\r\n\t tmpNode.addChild(tmpSvga);\r\n\t };\r\n\t AnswerArea.prototype.initAddEventListener = function () {\r\n\t for (var index = 0; index < this._optionArray.length; index++) {\r\n\t var element = this._optionArray[index];\r\n\t element.addEventListener(engine.MouseEvent.CLICK, this.selectOption, this);\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.optionLabel = function (parent) {\r\n\t var answerText = new engine.Label();\r\n\t answerText.fillColor = 0x164b81;\r\n\t answerText.bold = true;\r\n\t answerText.size = 30;\r\n\t answerText.width = parent.width;\r\n\t answerText.height = parent.height;\r\n\t answerText.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t answerText.x = 0;\r\n\t answerText.y = 0.75 * answerText.height;\r\n\t answerText.text = '';\r\n\t answerText.name = 'answerText';\r\n\t return answerText;\r\n\t };\r\n\t AnswerArea.prototype.initOptionState = function () {\r\n\t for (var i = 0; i < this._optionArray.length; i++) {\r\n\t var tmpNode = this._optionArray[i];\r\n\t tmpNode.addChild(this.getChoiceStateImg('选中', OptionState.CHOICE_SELECT, tmpNode.name));\r\n\t tmpNode.addChild(this.getChoiceStateImg('选错', OptionState.CHOICE_WRONG, tmpNode.name));\r\n\t tmpNode.addChild(this.getChoiceStateImg('选对', OptionState.CHOICE_RIGHT, tmpNode.name));\r\n\t tmpNode.addChild(this.optionLabel(tmpNode));\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.getChoiceStateImg = function (imgName, imgType, imgAnswer) {\r\n\t var choiceImage = new engine.Image(getTextureByName(imgName));\r\n\t choiceImage.x = 0;\r\n\t choiceImage.y = 0;\r\n\t choiceImage['type'] = imgType;\r\n\t choiceImage['imgAnswer'] = imgAnswer;\r\n\t choiceImage.visible = false;\r\n\t switch (imgType) {\r\n\t case OptionState.CHOICE_WRONG:\r\n\t this._choiceWrong.push(choiceImage);\r\n\t break;\r\n\t case OptionState.CHOICE_RIGHT:\r\n\t this._choiceRight.push(choiceImage);\r\n\t break;\r\n\t case OptionState.CHOICE_SELECT:\r\n\t this._choiceSelect.push(choiceImage);\r\n\t break;\r\n\t }\r\n\t return choiceImage;\r\n\t };\r\n\t AnswerArea.prototype.selectOption = function (event) {\r\n\t if (this._gameState != GameState.STATE_START || this._svgaPlayState == GameState.STATE_START) {\r\n\t console.log('暂时不能答题');\r\n\t return;\r\n\t }\r\n\t this._gameState = GameState.STATE_END;\r\n\t this.handleSelect(event.target.name);\r\n\t this.peopleMove(event.target.x - 30, event.target.y - 110, false);\r\n\t this._answer = this._answerArray.indexOf(event.target.name);\r\n\t console.log('点击选择选项', event.target.name, this._answer);\r\n\t };\r\n\t AnswerArea.prototype.peopleMove = function (moveX, moveY, isPlaySVGA) {\r\n\t var _this = this;\r\n\t var tmpX = moveX;\r\n\t var tmpY = moveY;\r\n\t engine.Tween.get(this._people, { loop: false })\r\n\t .to({ x: tmpX, y: tmpY }, 500, engine.Ease.cubicInOut)\r\n\t .call(function () {\r\n\t _this._gameState = GameState.STATE_START;\r\n\t if (isPlaySVGA) {\r\n\t SvgaManager.play(_this._people);\r\n\t engine.globalEvent.dispatchEvent('updateSubject');\r\n\t }\r\n\t });\r\n\t };\r\n\t AnswerArea.prototype.rest = function () {\r\n\t this._answer = -1;\r\n\t if (this._right_mona) {\r\n\t SvgaManager.stop(this._right_mona);\r\n\t this._right_mona.visible = false;\r\n\t }\r\n\t this._people.visible = true;\r\n\t this._mona_confuse.visible = false;\r\n\t this.peopleMove(props.people_X, props.people_Y, true);\r\n\t this.handleRight();\r\n\t this.handleWrong();\r\n\t this.handleSelect();\r\n\t this.optionsShow(false);\r\n\t engine.globalEvent.dispatchEvent('resetTitle');\r\n\t };\r\n\t AnswerArea.prototype.optionsShow = function (isShow) {\r\n\t for (var index = 0; index < this._optionArray.length; index++) {\r\n\t var element = this._optionArray[index];\r\n\t var tmpAlpha = isShow ? 1 : 0;\r\n\t this.optionIsShowTween(element, tmpAlpha);\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.optionIsShowTween = function (tweenNode, tmpAlpha) {\r\n\t engine.Tween.get(tweenNode, { loop: false })\r\n\t .to({ alpha: tmpAlpha }, 500);\r\n\t };\r\n\t AnswerArea.prototype.handleSelect = function (select) {\r\n\t for (var index = 0; index < this._choiceSelect.length; index++) {\r\n\t var element = this._choiceSelect[index];\r\n\t if (!select) {\r\n\t element.visible = false;\r\n\t continue;\r\n\t }\r\n\t if (element['imgAnswer'] === select) {\r\n\t element.visible = true;\r\n\t continue;\r\n\t }\r\n\t element.visible = false;\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.handleRight = function (select) {\r\n\t if (select === void 0) { select = ''; }\r\n\t for (var index = 0; index < this._choiceRight.length; index++) {\r\n\t var element = this._choiceRight[index];\r\n\t if (select == '') {\r\n\t element.visible = false;\r\n\t continue;\r\n\t }\r\n\t if (element['imgAnswer'] === select) {\r\n\t element.visible = true;\r\n\t continue;\r\n\t }\r\n\t element.visible = false;\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.handleWrong = function (select) {\r\n\t var count = 0;\r\n\t for (var index = 0; index < this._choiceWrong.length; index++) {\r\n\t var element = this._choiceWrong[index];\r\n\t if (!select) {\r\n\t element.visible = false;\r\n\t this.hideSvga(element);\r\n\t continue;\r\n\t }\r\n\t if (element['imgAnswer'] == select) {\r\n\t element.visible = false;\r\n\t continue;\r\n\t }\r\n\t count++;\r\n\t element.visible = true;\r\n\t this.playWrongTween(element, (count == this._choiceWrong.length - 1));\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.hideSvga = function (svgaNode) {\r\n\t svgaNode.parent.children.forEach(function (element) {\r\n\t if (element._instanceType == 'MovieClip') {\r\n\t element.visible = false;\r\n\t }\r\n\t });\r\n\t };\r\n\t AnswerArea.prototype.playWrongTween = function (tweenNode, isLast) {\r\n\t var _this = this;\r\n\t engine.Tween.get(tweenNode, { loop: false })\r\n\t .wait(460)\r\n\t .to({ alpha: 0.3 }, 160, engine.Ease.circInOut)\r\n\t .to({ alpha: 1 }, 160, engine.Ease.circInOut)\r\n\t .to({ alpha: 0.3 }, 160, engine.Ease.circInOut)\r\n\t .to({ alpha: 1 }, 160, engine.Ease.circInOut)\r\n\t .call(function () {\r\n\t engine.Tween.removeTweens(tweenNode);\r\n\t if (isLast) {\r\n\t if (_this._answer >= 0) {\r\n\t _this._people.visible = false;\r\n\t _this.handleSeceltRight();\r\n\t _this.handleSeceltError();\r\n\t }\r\n\t else {\r\n\t _this._people.visible = false;\r\n\t _this._mona_confuse.visible = true;\r\n\t SvgaManager.play(_this._mona_confuse, function () {\r\n\t _this.rest();\r\n\t });\r\n\t }\r\n\t }\r\n\t });\r\n\t };\r\n\t AnswerArea.prototype.playResultSvga = function (svgaNode, isLast, isShowPeople) {\r\n\t var _this = this;\r\n\t var svgaData = this._svgaArrayName[this._randomSvga - 1];\r\n\t if (isShowPeople) {\r\n\t var peopleNode = this.getSvgaNode(svgaNode, svgaData.people);\r\n\t this.playSvga(peopleNode);\r\n\t }\r\n\t var sceneNode = this.getSvgaNode(svgaNode, svgaData.scene);\r\n\t this.playSvga(sceneNode, function () {\r\n\t if (isLast)\r\n\t _this.rest();\r\n\t });\r\n\t };\r\n\t AnswerArea.prototype.getSvgaNode = function (svgaNode, svgaName) {\r\n\t var tmp = svgaNode.getChildByName(svgaName);\r\n\t if (!tmp) {\r\n\t console.log('svga节点未找到');\r\n\t return;\r\n\t }\r\n\t return tmp;\r\n\t };\r\n\t AnswerArea.prototype.playSvga = function (svgaNode, callBack) {\r\n\t svgaNode.visible = true;\r\n\t SvgaManager.play(svgaNode, function () {\r\n\t svgaNode.visible = false;\r\n\t if (callBack)\r\n\t callBack();\r\n\t });\r\n\t };\r\n\t AnswerArea.prototype.updateOption = function (optionData) {\r\n\t this._randomSvga = Math.floor(Math.random() * (this._svgaArrayName.length) + 1);\r\n\t var tmpOptionData = optionData.data.options;\r\n\t for (var index = 0; index < tmpOptionData.length; index++) {\r\n\t var element = tmpOptionData[index];\r\n\t this._optionArray[index].getChildByName('answerText').text = element;\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.handleAnswerOption = function (result) {\r\n\t this._people.gotoAndStop(1);\r\n\t var trueAnswer = this._trueAnswer = result.data.state;\r\n\t this.handleRight(this._answerArray[trueAnswer]);\r\n\t this.handleWrong(this._answerArray[trueAnswer]);\r\n\t this.handleSelect();\r\n\t this._svgaPlayState = GameState.STATE_START;\r\n\t };\r\n\t AnswerArea.prototype.handleSeceltRight = function () {\r\n\t for (var index = 0; index < this._optionArray.length; index++) {\r\n\t var element = this._optionArray[index];\r\n\t if (element.name == this._answerArray[this._answer] && this._trueAnswer == this._answer) {\r\n\t this._right_mona = this.getSvgaNode(element, 'right_mona');\r\n\t if (this._right_mona) {\r\n\t this._right_mona.visible = true;\r\n\t SvgaManager.play(this._right_mona);\r\n\t }\r\n\t }\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.handleSeceltError = function () {\r\n\t var tmpNum = 0;\r\n\t for (var index = 0; index < this._optionArray.length; index++) {\r\n\t var element = this._optionArray[index];\r\n\t if (element.name != this._answerArray[this._trueAnswer]) {\r\n\t tmpNum++;\r\n\t var isShowPeople = false;\r\n\t if (element.name == this._answerArray[this._answer]) {\r\n\t isShowPeople = true;\r\n\t }\r\n\t this.playResultSvga(element, (tmpNum == 3), isShowPeople);\r\n\t }\r\n\t }\r\n\t };\r\n\t AnswerArea.prototype.upDateGameState = function (gameState) {\r\n\t this._gameState = gameState.data.gameState;\r\n\t };\r\n\t AnswerArea.prototype.start = function () {\r\n\t this.optionsShow(true);\r\n\t this._gameState = GameState.STATE_START;\r\n\t this._svgaPlayState = GameState.STATE_END;\r\n\t };\r\n\t AnswerArea.prototype.sendAnswer = function () {\r\n\t engine.globalEvent.dispatchEvent('sendAnswerResult', { answer: this._answer });\r\n\t };\r\n\t return AnswerArea;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=answerArea.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t return _super.call(this) || this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t var backgroud = this._backgroud = new Background();\r\n\t this.addChild(backgroud);\r\n\t backgroud.init();\r\n\t var subject = this._subject = new SubjectTitle();\r\n\t this.addChild(subject);\r\n\t subject.init();\r\n\t var answerArea = this._answerArea = new AnswerArea();\r\n\t this.addChild(answerArea);\r\n\t answerArea.init();\r\n\t var tmpContainer = new engine.Container();\r\n\t this.addChildAt(tmpContainer, 50);\r\n\t subject.initCountDownSvga(tmpContainer);\r\n\t var subjectManager = this._subjectManager = new SubjectManager();\r\n\t subjectManager.init();\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t return tslib.__awaiter(this, void 0, void 0, function () {\r\n\t return tslib.__generator(this, function (_a) {\r\n\t this.setup();\r\n\t return [2];\r\n\t });\r\n\t });\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('answer-game-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('answer-game-subject', _this.initSubject, _this);\r\n\t engine.globalEvent.addEventListener('answer-game-result', _this.result, _this);\r\n\t _this.visibilitychange();\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t if (event.data.countDown) {\r\n\t props.countDown = event.data.countDown;\r\n\t }\r\n\t if (!this._gameView) {\r\n\t var gameView = this._gameView = new GameView();\r\n\t this.addChild(gameView);\r\n\t this._gameView.start();\r\n\t }\r\n\t engine.globalEvent.dispatchEvent('reset');\r\n\t };\r\n\t GameWrapper.prototype.initSubject = function (event) {\r\n\t var subjectData = event.data.subjectData;\r\n\t engine.globalEvent.dispatchEvent('handleOption', subjectData);\r\n\t };\r\n\t GameWrapper.prototype.result = function (event) {\r\n\t var result = event.data.result;\r\n\t engine.globalEvent.dispatchEvent('handleResult', { result: result });\r\n\t };\r\n\t GameWrapper.prototype.visibilitychange = function () {\r\n\t document.addEventListener('visibilitychange', function () {\r\n\t if (document.visibilityState === 'hidden') {\r\n\t console.log('放置后台');\r\n\t engine.globalEvent.dispatchEvent('outRest');\r\n\t engine.globalEvent.dispatchEvent('answer-game-visibilitychange', { hidden: true });\r\n\t }\r\n\t });\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
{
"name": "九宫格抽奖",
"desc": "九宫格抽奖模块",
"props": {
"horizontal": {
"alias": "横向间距",
"type": "number",
"default": 1
},
"vertical": {
"alias": "纵向间距",
"type": "number",
"default": 1
},
"circleNumber": {
"alias": "至少转的圈数",
"type": "number",
"default": 3
},
"tweenTime": {
"alias": "单个奖品节点动画时间(毫秒)",
"type": "number",
"default": 200
},
"slowTweenTime": {
"alias": "中奖后缓速递增时长",
"type": "number",
"default": 200
},
"icon_width": {
"alias": "奖品图宽度",
"type": "number",
"default": 110
},
"icon_height": {
"alias": "奖品图高度",
"type": "number",
"default": 110
},
"icon_X": {
"alias": "奖品X轴偏移量(底框背景有透明)",
"type": "number",
"default": 0
},
"icon_Y": {
"alias": "奖品Y轴偏移量(底框背景有透明)",
"type": "number",
"default": -20
}
},
"assets": [
{
"name": "unchecked",
"url": "//yun.duiba.com.cn/aurora/assets/3351a20f982fea1fbcbbb3b85bc03f6b547c8bbc.png",
"uuid": "48dc9c00-92c3-4926-8d6b-9eb3e0d0668d",
"ext": ".png"
},
{
"name": "checked",
"url": " //yun.duiba.com.cn/aurora/assets/2a9f9ecc43eb912db553fa4685c1987a937f0198.png",
"uuid": "1d7bc84d-689d-4a6a-a023-e4a7b9659083",
"ext": ".png"
}
],
"events": {
"in": {
"jiugong-turntable-init": {
"alias": "初始化",
"data": {}
},
"jiugong-turntable-start": {
"alias": "开始",
"data": {}
},
"jiugong-turntable-winPrize": {
"alias": "中奖",
"data": {}
},
"jiugong-turntable-abnormal": {
"alias": "异常",
"data": {}
},
"jiugong-turntable-reset": {
"alias": "重置",
"data": {}
}
},
"out": {
"jiugong-turntable-over": {
"alias": "结束",
"data": {}
}
}
},
"id": "jiugong-turntable",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['jiugong-turntable'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tvar Turntable = (function (_super) {\r\n\t tslib.__extends(Turntable, _super);\r\n\t function Turntable(res) {\r\n\t var _this = _super.call(this) || this;\r\n\t _this._vertical_Y = props.vertical || 20;\r\n\t _this._horizontal_X = props.horizontal || 20;\r\n\t _this._prizeIndex = 0;\r\n\t _this._boxArray = [];\r\n\t _this._boxIndex = 0;\r\n\t _this.tweenTime = props.tweenTime || 200;\r\n\t _this.slowTweenTime = props.slowTweenTime || 200;\r\n\t _this.circleNumber = 0;\r\n\t _this.turntableOrder = [1, 2, 3, 5, 8, 7, 6, 4];\r\n\t _this.recordID = -1;\r\n\t _this.boxPrizeIndex = -1;\r\n\t _this.slowDown = false;\r\n\t _this.isStop = false;\r\n\t _this.initTurntable(res);\r\n\t _this.setNodeOrder();\r\n\t return _this;\r\n\t }\r\n\t Turntable.prototype.initTurntable = function (res) {\r\n\t var turnTableNode = this._turnTableNode = new engine.Container();\r\n\t this.addChild(turnTableNode);\r\n\t for (var index_Y = 0; index_Y < 3; index_Y++) {\r\n\t var _loop_1 = function (index_X) {\r\n\t if (index_X == 1 && index_Y == 1)\r\n\t return \"continue\";\r\n\t var tmpNode = new engine.Container();\r\n\t var unchecked = this_1.getImage('unchecked', 1);\r\n\t var checked = this_1.getImage('checked', 0);\r\n\t tmpNode.width = Math.max(unchecked.width, checked.width);\r\n\t this_1._singleNodeWidth = this_1._singleNodeWidth ? this_1._singleNodeWidth : tmpNode.width;\r\n\t tmpNode.height = Math.max(unchecked.height, checked.height);\r\n\t tmpNode.x = index_X * (tmpNode.width + this_1._horizontal_X);\r\n\t tmpNode.y = index_Y * (tmpNode.height + this_1._vertical_Y);\r\n\t tmpNode.addChild(unchecked);\r\n\t tmpNode.addChild(checked);\r\n\t turnTableNode.addChild(tmpNode);\r\n\t var tmpTexture = engine.Texture.fromImage(res[this_1._prizeIndex].img, undefined);\r\n\t var prizeID = res[this_1._prizeIndex].id;\r\n\t tmpTexture.addEventListener('loaded', function () {\r\n\t var prize = new engine.Sprite(tmpTexture);\r\n\t prize.width = props.icon_width;\r\n\t prize.height = props.icon_height;\r\n\t prize.x = (tmpNode.width - prize.width) / 2 + props.icon_X;\r\n\t prize.y = (tmpNode.height - prize.height) / 2 + props.icon_Y;\r\n\t tmpNode.prizeID = prizeID;\r\n\t tmpNode.addChild(prize);\r\n\t }, this_1);\r\n\t this_1._prizeIndex++;\r\n\t this_1._boxArray.push(tmpNode);\r\n\t };\r\n\t var this_1 = this;\r\n\t for (var index_X = 0; index_X < 3; index_X++) {\r\n\t _loop_1(index_X);\r\n\t }\r\n\t }\r\n\t turnTableNode.x = (750 - (this._singleNodeWidth * 3 + this._horizontal_X * 2)) / 2;\r\n\t };\r\n\t Turntable.prototype.setNodeOrder = function () {\r\n\t var tmpNodeArray = [];\r\n\t for (var index = 0; index < this.turntableOrder.length; index++) {\r\n\t var order = this.turntableOrder[index];\r\n\t tmpNodeArray.push(this._boxArray[order - 1]);\r\n\t }\r\n\t this._boxArray = tmpNodeArray;\r\n\t };\r\n\t Turntable.prototype.getImage = function (resName, alpha) {\r\n\t var tmpImage = new engine.Sprite(getTextureByName(resName));\r\n\t tmpImage.x = 0;\r\n\t tmpImage.y = 0;\r\n\t tmpImage.alpha = alpha;\r\n\t tmpImage.name = resName;\r\n\t return tmpImage;\r\n\t };\r\n\t Turntable.prototype.startDraw = function () {\r\n\t var _this = this;\r\n\t var tmpCheckNode = this._boxArray[this._boxIndex].getChildByName('checked');\r\n\t if (this.isStop) {\r\n\t engine.Tween.removeTweens(tmpCheckNode);\r\n\t return;\r\n\t }\r\n\t if (this.slowDown) {\r\n\t if (this._boxIndex != this.getNodeIndexOFprize()) {\r\n\t this.tweenTime += this.slowTweenTime;\r\n\t }\r\n\t else {\r\n\t this.isStop = true;\r\n\t this.twinkle(tmpCheckNode);\r\n\t }\r\n\t }\r\n\t engine.Tween.get(tmpCheckNode)\r\n\t .to({ alpha: 1 }, this.tweenTime / 2)\r\n\t .to({ alpha: 0 }, this.tweenTime / 2)\r\n\t .call(function () {\r\n\t if (_this.circleNumber >= props.circleNumber && _this.getSlowStart() == _this._boxIndex) {\r\n\t _this.slowDown = true;\r\n\t }\r\n\t _this._boxIndex++;\r\n\t if (_this._boxIndex >= _this._boxArray.length) {\r\n\t _this._boxIndex = 0;\r\n\t _this.circleNumber++;\r\n\t }\r\n\t _this.startDraw();\r\n\t });\r\n\t };\r\n\t Turntable.prototype.getSlowStart = function () {\r\n\t if (this.recordID < 0)\r\n\t return -1;\r\n\t var tmpIndex = this.getNodeIndexOFprize();\r\n\t if (tmpIndex < 4) {\r\n\t return tmpIndex + 4;\r\n\t }\r\n\t else {\r\n\t return tmpIndex - 4;\r\n\t }\r\n\t };\r\n\t Turntable.prototype.getNodeIndexOFprize = function () {\r\n\t if (this.recordID < 0)\r\n\t return -1;\r\n\t for (var index = 0; index < this._boxArray.length; index++) {\r\n\t var element = this._boxArray[index];\r\n\t if (element.prizeID === this.recordID) {\r\n\t return index;\r\n\t }\r\n\t }\r\n\t return -1;\r\n\t };\r\n\t Turntable.prototype.twinkle = function (tmpNode) {\r\n\t engine.Tween.removeTweens(tmpNode);\r\n\t var twinkleTime = 1;\r\n\t engine.Tween.get(tmpNode, { loop: true })\r\n\t .to({ alpha: 0 }, 30)\r\n\t .to({ alpha: 1 }, 30)\r\n\t .call(function () {\r\n\t if (twinkleTime > 5) {\r\n\t engine.Tween.removeTweens(tmpNode);\r\n\t engine.globalEvent.dispatchEvent('jiugong-turntable-over');\r\n\t return;\r\n\t }\r\n\t else {\r\n\t twinkleTime++;\r\n\t }\r\n\t });\r\n\t };\r\n\t Turntable.prototype.setRecordID = function (prizeID) {\r\n\t this.recordID = prizeID;\r\n\t };\r\n\t Turntable.prototype.reset = function () {\r\n\t engine.Tween.removeAllTweens();\r\n\t this._boxIndex = 0;\r\n\t this.tweenTime = props.tweenTime || 200;\r\n\t this.slowTweenTime = props.slowTweenTime || 200;\r\n\t this.circleNumber = 0;\r\n\t this.recordID = -1;\r\n\t this.boxPrizeIndex = -1;\r\n\t this.slowDown = false;\r\n\t this.isStop = false;\r\n\t for (var index = 0; index < this._boxArray.length; index++) {\r\n\t var element = this._boxArray[index];\r\n\t element.getChildByName('checked').alpha = 0;\r\n\t }\r\n\t };\r\n\t return Turntable;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=turntable.js.map\n\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t return _super.call(this) || this;\r\n\t }\r\n\t GameView.prototype.setup = function (res) {\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t var turntable = this._turntable = new Turntable(res);\r\n\t this.addChild(turntable);\r\n\t };\r\n\t GameView.prototype.startDraw = function () {\r\n\t this._turntable.startDraw();\r\n\t };\r\n\t GameView.prototype.setRecordID = function (prizeID) {\r\n\t this._turntable.setRecordID(prizeID);\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t this._turntable.reset();\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameView.js.map\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('jiugong-turntable-init', _this.init, _this);\r\n\t engine.globalEvent.addEventListener('jiugong-turntable-start', _this.start, _this);\r\n\t engine.globalEvent.addEventListener('jiugong-turntable-winPrize', _this.winPrize, _this);\r\n\t engine.globalEvent.addEventListener('jiugong-turntable-reset', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('jiugong-turntable-abnormal', _this.reset, _this);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.init = function (event) {\r\n\t var gameView = this._gameView = new GameView();\r\n\t this.addChild(gameView);\r\n\t console.log('奖品图', event.data.resources);\r\n\t this._gameView.setup(event.data.resources);\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t this._gameView.startDraw();\r\n\t };\r\n\t GameWrapper.prototype.winPrize = function (event) {\r\n\t this._gameView.setRecordID(event.data.prizeID);\r\n\t };\r\n\t GameWrapper.prototype.reset = function () {\r\n\t this._gameView.reset();\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n"
}
/**
* Created by rockyl on 2019-12-16.
*/
const customId = 'answer-game';
(async function () {
let customModule = await fetch(`../meta.json`);
customModule = await customModule.json();
console.log(customModule);
await loadAssets(customModule.assets);
launchWithCustomModule(customModule);
})();
function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]);
const {props: propsOption, assets} = customModule;
let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = {
id: customId,
props,
assets,
};
engine.registerCustomModules([customModuleIns]);
engine.launchWithConfig({
options: {
entrySceneView: 'entry',
},
assets: [],
views: [{
name: 'entry',
type: 'node',
properties: {
x: 0,
y: 0,
}
}],
}, null, function () {
setTimeout(() => {
engine.addCustomModule(customId, engine.gameStage.sceneContainer.getChildAt(0));
}, 100);
setTimeout(() => {
let questionList = [
{
"question":"这是第一题",
"index":0,
"options":[
"第一题答案A",
"第一题答案B",
"第一题答案C",
"第一题答案D"
]
},
{
"question":"这是第二题",
"index":2,
"options":[
"第二题答案A",
"第二题答案B",
"第二题答案C",
"第二题答案D"
]
}
]
engine.globalEvent.dispatchEvent('answer-game-start', {countDown: 10});
engine.globalEvent.dispatchEvent('answer-game-subject', {subjectData:questionList});
}, 500);
});
}
function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid);
}
function getProps() {
return engine.getProps(customId);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>墨迹天气答题</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: transparent;
}
</style>
</head>
<body>
<div id="game-container" style="line-height:0;font-size:0"></div>
<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script>
<!--<script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script>-->
<!--//yun.duiba.com.cn/aurora/assets/6a63b68a1fd87eaf60a515968f91a0b1014fe640.ttf-->
<script src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"> </script>
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script src="app.js"></script>
<script src="props.js"></script>
<script src="load-assets.js"></script>
<script src="main.js"></script>
<script>
</script>
</body>
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
const assets = [
];
function loadAssets(customModuleAssets, onProgress, onComplete){
return engine.loadAssets(assets.concat(...customModuleAssets), onProgress, onComplete);
}
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global['answer-game'] = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
//# sourceMappingURL=props.js.map
var SubjectManager = (function () {
function SubjectManager() {
this._curSubJect = 0;
}
SubjectManager.prototype.init = function () {
this.insideAddEventListener();
};
SubjectManager.prototype.insideAddEventListener = function () {
engine.globalEvent.addEventListener('handleOption', this.handleSubject, this);
engine.globalEvent.addEventListener('updateSubject', this.updateSubject, this);
engine.globalEvent.addEventListener('handleResult', this.handleResult, this);
engine.globalEvent.addEventListener('sendAnswerResult', this.sendAnswerResult, this);
};
SubjectManager.prototype.handleSubject = function (subject) {
this._curSubJect = 0;
this._loactionCache = subject.data;
this.updateSubject();
engine.globalEvent.dispatchEvent('updateAnswerCount', { count: 0 });
};
SubjectManager.prototype.updateSubject = function () {
if (this._curSubJect >= this._loactionCache.length) {
console.log('没有题目');
engine.globalEvent.dispatchEvent('answer-game-over');
return;
}
this._curTmpSubject = this._loactionCache[this._curSubJect];
var title = this._loactionCache[this._curSubJect].question;
var options = this._loactionCache[this._curSubJect].options;
var tmpIndex = this._loactionCache[this._curSubJect].index;
this.updateTitle(title, tmpIndex);
this.updateOption(options);
this._curSubJect++;
};
SubjectManager.prototype.updateTitle = function (title, tmpIndex) {
engine.globalEvent.dispatchEvent('updateSubjectTitle', { title: title, curSubJect: tmpIndex });
};
SubjectManager.prototype.updateOption = function (options) {
engine.globalEvent.dispatchEvent('updateOption', { options: options });
};
SubjectManager.prototype.handleResult = function (result) {
var tmp = result.data.result;
engine.globalEvent.dispatchEvent('updateAnswerCount', { count: tmp.count });
engine.globalEvent.dispatchEvent('handleAnswerOption', { state: tmp.state });
};
SubjectManager.prototype.sendAnswerResult = function (resultData) {
var tmpAnswer = resultData.data.answer;
engine.globalEvent.dispatchEvent('answer-game-select', { curSubJect: this._curTmpSubject.index, answer: tmpAnswer });
};
return SubjectManager;
}());
//# sourceMappingURL=SubjectManager.js.map
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
function getStage() {
return engine.gameStage.stage;
}
var OptionState;
(function (OptionState) {
OptionState[OptionState["CHOICE_RIGHT"] = 0] = "CHOICE_RIGHT";
OptionState[OptionState["CHOICE_WRONG"] = 1] = "CHOICE_WRONG";
OptionState[OptionState["CHOICE_SELECT"] = 2] = "CHOICE_SELECT";
})(OptionState || (OptionState = {}));
var GameState;
(function (GameState) {
GameState[GameState["STATE_START"] = 0] = "STATE_START";
GameState[GameState["STATE_END"] = 1] = "STATE_END";
})(GameState || (GameState = {}));
//# sourceMappingURL=utils.js.map
var Background = (function (_super) {
tslib.__extends(Background, _super);
function Background() {
return _super !== null && _super.apply(this, arguments) || this;
}
Background.prototype.init = function () {
this.showSubjectBox();
this.insideAddEventListener();
};
Background.prototype.insideAddEventListener = function () {
engine.globalEvent.addEventListener('changeCount', this.changeCount, this);
};
Background.prototype.showSubjectBox = function () {
var tmpContainer = new engine.Container();
tmpContainer.x = 0;
tmpContainer.y = props.subjectBox_Y;
this.addChild(tmpContainer);
var subjectBox = this._subjectBox = new engine.Image(getTextureByName('题目栏'));
subjectBox.x = (750 - subjectBox.width) / 2;
subjectBox.y = 0;
tmpContainer.addChild(subjectBox);
var countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'));
countDownBg.x = (750 - countDownBg.width) / 2;
countDownBg.y = -countDownBg.height / 2 + 10;
tmpContainer.addChild(countDownBg);
var answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'));
answerCountBg.x = (750 - answerCountBg.width) / 2;
answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10;
tmpContainer.addChild(answerCountBg);
var answerCountText = this._answerCountText = new engine.Label();
answerCountText.fillColor = 0x2b3134;
answerCountText.size = 30;
answerCountText.width = answerCountBg.width;
answerCountText.height = answerCountBg.height;
answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
answerCountText.x = 160;
answerCountText.y = 3;
answerCountText.text = '0';
answerCountBg.addChild(answerCountText);
};
Background.prototype.changeCount = function (data) {
this._answerCountText.text = data.data.count + '';
};
return Background;
}(engine.Container));
//# sourceMappingURL=Background.js.map
var SvgaManager = (function () {
function SvgaManager() {
}
SvgaManager.createSvga = function (name) {
var inst = new svga.Svga();
inst.source = engine.getAssetByName(name).uuid;
return inst;
};
SvgaManager.play = function (svga, callBack) {
if (!svga) {
console.log('svga节点出错');
return;
}
svga.gotoAndStop(0);
svga.play();
if (callBack) {
svga.addEventListener(engine.Event.END_FRAME, function () {
svga.stop();
callBack();
svga.removeAllEventListener();
}, this);
}
};
SvgaManager.stop = function (svga) {
if (!svga) {
console.log('svga节点出错');
return;
}
svga.stop();
};
return SvgaManager;
}());
//# sourceMappingURL=SvgaManager.js.map
var SubjectTitle = (function (_super) {
tslib.__extends(SubjectTitle, _super);
function SubjectTitle() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._frameCurrAngle = 0;
_this._frameCount = 0;
_this._countDownTmp = 0;
_this._square = new engine.Graphics();
return _this;
}
SubjectTitle.prototype.init = function () {
this.showSubjectBox();
this.insideAddEventListener();
};
SubjectTitle.prototype.initCountDownSvga = function (tmpNode) {
var countDownSvga = this._countDownSvga = SvgaManager.createSvga('countdown_321');
countDownSvga.x = (getStage().width - 120) / 2;
countDownSvga.y = (getStage().height - 120) / 2;
countDownSvga.visible = false;
tmpNode.addChild(countDownSvga);
};
SubjectTitle.prototype.insideAddEventListener = function () {
engine.globalEvent.addEventListener('updateSubjectTitle', this.updateSubjectTitle, this);
engine.globalEvent.addEventListener('updateAnswerCount', this.updateAnswerCount, this);
engine.globalEvent.addEventListener('resetTitle', this.reset, this);
engine.globalEvent.addEventListener('outRest', this.outRest, this);
};
SubjectTitle.prototype.showSubjectBox = function () {
var tmpContainer = new engine.Container();
tmpContainer.x = 0;
tmpContainer.y = props.subjectBox_Y;
this.addChild(tmpContainer);
var subjectBox = this._subjectTitleBox = new engine.Image(getTextureByName('题目栏'));
subjectBox.x = (750 - subjectBox.width) / 2;
subjectBox.y = 0;
tmpContainer.addChild(subjectBox);
var countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'));
countDownBg.x = (750 - countDownBg.width) / 2;
countDownBg.y = -countDownBg.height / 2 + 10;
tmpContainer.addChild(countDownBg);
var bar = this._bar = new engine.Image(getTextureByName('进度条'));
bar.x = 0;
bar.y = 0;
countDownBg.addChild(bar);
bar.anchorX = bar.width / 2;
bar.anchorY = bar.height / 2;
bar.rotation = -90;
bar.addChild(this._square);
bar.mask = this._square;
var answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'));
answerCountBg.x = (750 - answerCountBg.width) / 2;
answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10;
tmpContainer.addChild(answerCountBg);
this.initCountDownBar(0);
this.initAnswerCountText();
this.initCountDownText();
this.initTitleText();
this.initSvga();
};
SubjectTitle.prototype.initCountDownText = function () {
var countDownText = this._countDownText = new engine.BitmapText();
countDownText.font = props.fontName;
countDownText.text = props.countDown;
this.handleAlign();
this._countDownBg.addChild(countDownText);
this._countDownTmp = props.countDown;
};
SubjectTitle.prototype.handleAlign = function () {
this._countDownText.x = (this._countDownBg.width - this._countDownText.width) / 2;
this._countDownText.y = (this._countDownBg.height - this._countDownText.height) / 2;
};
SubjectTitle.prototype.countDownBitmapText = function () {
};
SubjectTitle.prototype.initAnswerCountText = function () {
var answerCountText = this._answerCountText = new engine.Label();
answerCountText.fillColor = 0x2b3134;
answerCountText.size = 30;
answerCountText.width = this._answerCountBg.width;
answerCountText.height = this._answerCountBg.height;
answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
answerCountText.x = 160;
answerCountText.y = props.answerCountText_Y;
answerCountText.text = '0';
this._answerCountBg.addChild(answerCountText);
};
SubjectTitle.prototype.initTitleText = function () {
var titleLabel = this._titleLabel = new engine.Label();
titleLabel.fillColor = 0xfffcc6;
titleLabel.size = 36;
titleLabel.width = this._subjectTitleBox.width - props.titleText_width;
titleLabel.height = this._subjectTitleBox.height - props.titleText_height;
titleLabel.lineType = engine.TEXT_lINETYPE.MULTI;
titleLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
titleLabel.textAlign = engine.TEXT_ALIGN.CENTER;
titleLabel.x = props.titleText_X;
titleLabel.y = props.titleText_Y;
titleLabel.text = '';
titleLabel.alpha = 0;
this._subjectTitleBox.addChild(titleLabel);
};
SubjectTitle.prototype.initTitleNumText = function (tmpContainer) {
var titleNumLabel = this._titleNumLabel = new engine.Label();
titleNumLabel.fillColor = 0xfffcc6;
titleNumLabel.size = 48;
titleNumLabel.width = tmpContainer.width;
titleNumLabel.height = tmpContainer.heigth;
titleNumLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
titleNumLabel.textAlign = engine.TEXT_ALIGN.CENTER;
titleNumLabel.text = '';
titleNumLabel.visible = false;
tmpContainer.addChild(titleNumLabel);
};
SubjectTitle.prototype.updateTitleNumText = function (curSubJect) {
this.rest();
this._titleNumLabel.text = "\u7B2C" + curSubJect + "\u9898";
};
SubjectTitle.prototype.reset = function () {
this._titleLabel.text = '';
};
SubjectTitle.prototype.updateSubjectTitle = function (tmpData) {
this._titleLabel.alpha = 0;
this._titleLabel.text = tmpData.data.title;
this.lastTime = 0;
this.updateTitleNumText(tmpData.data.curSubJect + 1);
if (tmpData.data.curSubJect == 0) {
this.fristAnswer();
}
else {
this.playQuestion_enter();
}
};
SubjectTitle.prototype.updateAnswerCount = function (data) {
this._answerCountText.text = data.data.count + '';
};
SubjectTitle.prototype.updateCountDownText = function (count) {
this._countDownText.text = count + '';
this.handleAlign();
};
SubjectTitle.prototype.openCountDownBar = function () {
this.rest();
engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);
};
SubjectTitle.prototype.initCountDownBar = function (currAngle) {
var ax = this._bar.width / 2;
var ay = this._bar.height / 2;
this._square.clear();
this._square.beginFill(0);
this._square.moveTo(ax, ay);
this._square.arc(ax, ay, this._bar.width / 2, 0, (currAngle * Math.PI / 180));
this._square.lineTo(ax, ay);
this._square.endFill();
};
SubjectTitle.prototype.countDownBar = function () {
var now = Date.now();
var deltaTime = this.lastTime ? now - this.lastTime : 16.7;
this.lastTime = now;
this._frameCurrAngle += 360 / (props.countDown * 1000) * deltaTime;
this._frameCurrAngle = Math.min(360, this._frameCurrAngle);
this.initCountDownBar(this._frameCurrAngle);
this._frameCount += deltaTime;
if (this._frameCount >= 1000) {
var tmpTime = this._countDownTmp - 1 > 0 ? this._countDownTmp -= 1 : 0;
if (tmpTime == 3) {
this.playCountDownSvga();
}
this.updateCountDownText(tmpTime);
this._frameCount = 0;
if (this._frameCurrAngle >= 360) {
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);
engine.globalEvent.dispatchEvent('upDateGameState', { gameState: GameState.STATE_END });
engine.globalEvent.dispatchEvent('sendAnswer');
}
}
};
SubjectTitle.prototype.rest = function () {
this._frameCurrAngle = 0;
this._frameCount = 0;
this._square.clear();
this._countDownTmp = props.countDown;
this._countDownText.text = props.countDown + '';
this.handleAlign();
};
SubjectTitle.prototype.outRest = function () {
this._frameCurrAngle = 0;
this._frameCount = 0;
this._square.clear();
this._countDownTmp = props.countDown;
this._countDownText.text = props.countDown + '';
this.handleAlign();
this._readyGo.visible = false;
this._countDownSvga.visible = false;
this._questionEnter.visible = false;
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this);
};
SubjectTitle.prototype.initSvga = function () {
var readyGo = this._readyGo = SvgaManager.createSvga('ready_go');
readyGo.x = 50;
readyGo.y = 45;
readyGo.visible = false;
this._subjectTitleBox.addChild(readyGo);
var tmpRect = new engine.Rect();
tmpRect.x = 50;
tmpRect.y = 45;
tmpRect.width = 520;
tmpRect.height = 200;
this._subjectTitleBox.addChild(tmpRect);
readyGo.mask = tmpRect;
var tmpContainer = new engine.Container();
tmpContainer.width = 400;
tmpContainer.height = 100;
tmpContainer.x = (this._subjectTitleBox.width - 400) / 2;
tmpContainer.y = 115;
this._subjectTitleBox.addChild(tmpContainer);
var questionEnter = this._questionEnter = SvgaManager.createSvga('question_enter');
questionEnter.x = 0;
questionEnter.y = 0;
questionEnter.visible = false;
tmpContainer.addChild(questionEnter);
this.initTitleNumText(tmpContainer);
};
SubjectTitle.prototype.fristAnswer = function () {
this.playReadyGo();
};
SubjectTitle.prototype.playReadyGo = function () {
var _this = this;
this._readyGo.visible = true;
SvgaManager.play(this._readyGo, function () {
_this._readyGo.visible = false;
_this.playQuestion_enter();
});
};
SubjectTitle.prototype.playQuestion_enter = function () {
var _this = this;
this._questionEnter.visible = true;
this._titleNumLabel.visible = true;
SvgaManager.play(this._questionEnter, function () {
_this._questionEnter.visible = false;
_this.playTweenTitle();
_this._titleNumLabel.visible = false;
_this.openCountDownBar();
if (_this._countDownTmp == 3) {
_this.playCountDownSvga();
}
engine.globalEvent.dispatchEvent('start');
});
};
SubjectTitle.prototype.playTweenTitle = function () {
var _this = this;
engine.Tween.get(this._titleLabel, { loop: false })
.set({ alpha: 0 })
.to({ alpha: 1 }, 500, engine.Ease.cubicIn)
.call(function () {
engine.Tween.removeTweens(_this._titleLabel);
});
};
SubjectTitle.prototype.playCountDownSvga = function () {
var _this = this;
console.log('测试次数');
this._countDownSvga.visible = true;
this._countDownSvga.lockStep = true;
SvgaManager.play(this._countDownSvga, function () {
_this._countDownSvga.visible = false;
});
};
return SubjectTitle;
}(engine.Container));
//# sourceMappingURL=SubjectTitle.js.map
var AnswerArea = (function (_super) {
tslib.__extends(AnswerArea, _super);
function AnswerArea() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._optionArray = [];
_this._choiceWrong = [];
_this._choiceRight = [];
_this._choiceSelect = [];
_this._answerArray = ['A', 'B', 'C', 'D'];
_this._answer = -1;
_this._svgaArrayName = [];
return _this;
}
AnswerArea.prototype.init = function () {
var area = this._area = new engine.Container();
area.x = 0;
area.y = 0;
this._gameState = GameState.STATE_END;
this.addChild(area);
this.initSvgaArray();
this.initAnswerOption();
this.initPeople();
this.insideAddEventListener();
};
AnswerArea.prototype.initSvgaArray = function () {
this.setSvgaName('rian_mona', 'rian_weather');
this.setSvgaName('snow_mona', 'snow_weather');
this.setSvgaName('thunder_mona', 'thunder_weather');
this.setSvgaName('wind_mona', 'wind_weather');
};
AnswerArea.prototype.setSvgaName = function (peopleName, scene) {
var tmpSvgaName = {};
tmpSvgaName.people = peopleName;
tmpSvgaName.scene = scene;
this._svgaArrayName.push(tmpSvgaName);
};
AnswerArea.prototype.insideAddEventListener = function () {
engine.globalEvent.addEventListener('updateOption', this.updateOption, this);
engine.globalEvent.addEventListener('handleAnswerOption', this.handleAnswerOption, this);
engine.globalEvent.addEventListener('upDateGameState', this.upDateGameState, this);
engine.globalEvent.addEventListener('start', this.start, this);
engine.globalEvent.addEventListener('sendAnswer', this.sendAnswer, this);
engine.globalEvent.addEventListener('outRest', this.rest, this);
};
AnswerArea.prototype.initPeople = function () {
var people = this._people = SvgaManager.createSvga('mona_walk');
people.x = props.people_X;
people.y = props.people_Y;
this._area.addChild(people);
SvgaManager.play(people);
var mona_confuse = this._mona_confuse = SvgaManager.createSvga('mona_confuse');
mona_confuse.x = props.people_X;
mona_confuse.y = props.people_Y;
mona_confuse.visible = false;
this._area.addChild(mona_confuse);
};
AnswerArea.prototype.getArea = function () {
return this._area;
};
AnswerArea.prototype.initAnswerOption = function () {
var optionA = this._optionA = new engine.Image(getTextureByName('选区'));
optionA.x = (750 - (optionA.width * 2 + 30)) / 2;
optionA.y = props.answerArea_Y;
optionA.name = 'A';
optionA.alpha = 0;
this._area.addChild(optionA);
this._optionArray.push(optionA);
var optionB = this._optionB = new engine.Image(getTextureByName('选区'));
optionB.x = optionA.x + optionA.width + 30;
optionB.y = optionA.y;
optionB.name = 'B';
optionB.alpha = 0;
this._area.addChild(optionB);
this._optionArray.push(optionB);
var optionC = this._optionC = new engine.Image(getTextureByName('选区'));
optionC.x = optionA.x;
optionC.y = optionA.y + optionA.height + props.option_spaceY;
optionC.name = 'C';
optionC.alpha = 0;
this._area.addChild(optionC);
this._optionArray.push(optionC);
var optionD = this._optionD = new engine.Image(getTextureByName('选区'));
optionD.x = optionB.x;
optionD.y = optionC.y;
optionD.name = 'D';
optionD.alpha = 0;
this._area.addChild(optionD);
this._optionArray.push(optionD);
this.initOptionState();
this.initAddEventListener();
this.initSvga(optionA);
this.initSvga(optionB);
this.initSvga(optionC);
this.initSvga(optionD);
};
AnswerArea.prototype.initSvga = function (tmpNode) {
this.initSvgaNode('right_mona', tmpNode);
for (var index = 0; index < this._svgaArrayName.length; index++) {
var element = this._svgaArrayName[index];
this.initSvgaNode(element.people, tmpNode);
this.initSvgaNode(element.scene, tmpNode);
}
};
AnswerArea.prototype.initSvgaNode = function (svgaName, tmpNode) {
var tmpSvga = SvgaManager.createSvga(svgaName);
tmpSvga.x = -30;
tmpSvga.y = -105;
tmpSvga.visible = false;
tmpSvga.name = svgaName;
tmpNode.addChild(tmpSvga);
};
AnswerArea.prototype.initAddEventListener = function () {
for (var index = 0; index < this._optionArray.length; index++) {
var element = this._optionArray[index];
element.addEventListener(engine.MouseEvent.CLICK, this.selectOption, this);
}
};
AnswerArea.prototype.optionLabel = function (parent) {
var answerText = new engine.Label();
answerText.fillColor = 0x164b81;
answerText.bold = true;
answerText.size = 30;
answerText.width = parent.width;
answerText.height = parent.height;
answerText.textAlign = engine.TEXT_ALIGN.CENTER;
answerText.x = 0;
answerText.y = 0.75 * answerText.height;
answerText.text = '';
answerText.name = 'answerText';
return answerText;
};
AnswerArea.prototype.initOptionState = function () {
for (var i = 0; i < this._optionArray.length; i++) {
var tmpNode = this._optionArray[i];
tmpNode.addChild(this.getChoiceStateImg('选中', OptionState.CHOICE_SELECT, tmpNode.name));
tmpNode.addChild(this.getChoiceStateImg('选错', OptionState.CHOICE_WRONG, tmpNode.name));
tmpNode.addChild(this.getChoiceStateImg('选对', OptionState.CHOICE_RIGHT, tmpNode.name));
tmpNode.addChild(this.optionLabel(tmpNode));
}
};
AnswerArea.prototype.getChoiceStateImg = function (imgName, imgType, imgAnswer) {
var choiceImage = new engine.Image(getTextureByName(imgName));
choiceImage.x = 0;
choiceImage.y = 0;
choiceImage['type'] = imgType;
choiceImage['imgAnswer'] = imgAnswer;
choiceImage.visible = false;
switch (imgType) {
case OptionState.CHOICE_WRONG:
this._choiceWrong.push(choiceImage);
break;
case OptionState.CHOICE_RIGHT:
this._choiceRight.push(choiceImage);
break;
case OptionState.CHOICE_SELECT:
this._choiceSelect.push(choiceImage);
break;
}
return choiceImage;
};
AnswerArea.prototype.selectOption = function (event) {
if (this._gameState != GameState.STATE_START || this._svgaPlayState == GameState.STATE_START) {
console.log('暂时不能答题');
return;
}
this._gameState = GameState.STATE_END;
this.handleSelect(event.target.name);
this.peopleMove(event.target.x - 30, event.target.y - 110, false);
this._answer = this._answerArray.indexOf(event.target.name);
console.log('点击选择选项', event.target.name, this._answer);
};
AnswerArea.prototype.peopleMove = function (moveX, moveY, isPlaySVGA) {
var _this = this;
var tmpX = moveX;
var tmpY = moveY;
engine.Tween.get(this._people, { loop: false })
.to({ x: tmpX, y: tmpY }, 500, engine.Ease.cubicInOut)
.call(function () {
_this._gameState = GameState.STATE_START;
if (isPlaySVGA) {
SvgaManager.play(_this._people);
engine.globalEvent.dispatchEvent('updateSubject');
}
});
};
AnswerArea.prototype.rest = function () {
this._answer = -1;
if (this._right_mona) {
SvgaManager.stop(this._right_mona);
this._right_mona.visible = false;
}
this._people.visible = true;
this._mona_confuse.visible = false;
this.peopleMove(props.people_X, props.people_Y, true);
this.handleRight();
this.handleWrong();
this.handleSelect();
this.optionsShow(false);
engine.globalEvent.dispatchEvent('resetTitle');
};
AnswerArea.prototype.optionsShow = function (isShow) {
for (var index = 0; index < this._optionArray.length; index++) {
var element = this._optionArray[index];
var tmpAlpha = isShow ? 1 : 0;
this.optionIsShowTween(element, tmpAlpha);
}
};
AnswerArea.prototype.optionIsShowTween = function (tweenNode, tmpAlpha) {
engine.Tween.get(tweenNode, { loop: false })
.to({ alpha: tmpAlpha }, 500);
};
AnswerArea.prototype.handleSelect = function (select) {
for (var index = 0; index < this._choiceSelect.length; index++) {
var element = this._choiceSelect[index];
if (!select) {
element.visible = false;
continue;
}
if (element['imgAnswer'] === select) {
element.visible = true;
continue;
}
element.visible = false;
}
};
AnswerArea.prototype.handleRight = function (select) {
if (select === void 0) { select = ''; }
for (var index = 0; index < this._choiceRight.length; index++) {
var element = this._choiceRight[index];
if (select == '') {
element.visible = false;
continue;
}
if (element['imgAnswer'] === select) {
element.visible = true;
continue;
}
element.visible = false;
}
};
AnswerArea.prototype.handleWrong = function (select) {
var count = 0;
for (var index = 0; index < this._choiceWrong.length; index++) {
var element = this._choiceWrong[index];
if (!select) {
element.visible = false;
this.hideSvga(element);
continue;
}
if (element['imgAnswer'] == select) {
element.visible = false;
continue;
}
count++;
element.visible = true;
this.playWrongTween(element, (count == this._choiceWrong.length - 1));
}
};
AnswerArea.prototype.hideSvga = function (svgaNode) {
svgaNode.parent.children.forEach(function (element) {
if (element._instanceType == 'MovieClip') {
element.visible = false;
}
});
};
AnswerArea.prototype.playWrongTween = function (tweenNode, isLast) {
var _this = this;
engine.Tween.get(tweenNode, { loop: false })
.wait(460)
.to({ alpha: 0.3 }, 160, engine.Ease.circInOut)
.to({ alpha: 1 }, 160, engine.Ease.circInOut)
.to({ alpha: 0.3 }, 160, engine.Ease.circInOut)
.to({ alpha: 1 }, 160, engine.Ease.circInOut)
.call(function () {
engine.Tween.removeTweens(tweenNode);
if (isLast) {
if (_this._answer >= 0) {
_this._people.visible = false;
_this.handleSeceltRight();
_this.handleSeceltError();
}
else {
_this._people.visible = false;
_this._mona_confuse.visible = true;
SvgaManager.play(_this._mona_confuse, function () {
_this.rest();
});
}
}
});
};
AnswerArea.prototype.playResultSvga = function (svgaNode, isLast, isShowPeople) {
var _this = this;
var svgaData = this._svgaArrayName[this._randomSvga - 1];
if (isShowPeople) {
var peopleNode = this.getSvgaNode(svgaNode, svgaData.people);
this.playSvga(peopleNode);
}
var sceneNode = this.getSvgaNode(svgaNode, svgaData.scene);
this.playSvga(sceneNode, function () {
if (isLast)
_this.rest();
});
};
AnswerArea.prototype.getSvgaNode = function (svgaNode, svgaName) {
var tmp = svgaNode.getChildByName(svgaName);
if (!tmp) {
console.log('svga节点未找到');
return;
}
return tmp;
};
AnswerArea.prototype.playSvga = function (svgaNode, callBack) {
svgaNode.visible = true;
SvgaManager.play(svgaNode, function () {
svgaNode.visible = false;
if (callBack)
callBack();
});
};
AnswerArea.prototype.updateOption = function (optionData) {
this._randomSvga = Math.floor(Math.random() * (this._svgaArrayName.length) + 1);
var tmpOptionData = optionData.data.options;
for (var index = 0; index < tmpOptionData.length; index++) {
var element = tmpOptionData[index];
this._optionArray[index].getChildByName('answerText').text = element;
}
};
AnswerArea.prototype.handleAnswerOption = function (result) {
this._people.gotoAndStop(1);
var trueAnswer = this._trueAnswer = result.data.state;
this.handleRight(this._answerArray[trueAnswer]);
this.handleWrong(this._answerArray[trueAnswer]);
this.handleSelect();
this._svgaPlayState = GameState.STATE_START;
};
AnswerArea.prototype.handleSeceltRight = function () {
for (var index = 0; index < this._optionArray.length; index++) {
var element = this._optionArray[index];
if (element.name == this._answerArray[this._answer] && this._trueAnswer == this._answer) {
this._right_mona = this.getSvgaNode(element, 'right_mona');
if (this._right_mona) {
this._right_mona.visible = true;
SvgaManager.play(this._right_mona);
}
}
}
};
AnswerArea.prototype.handleSeceltError = function () {
var tmpNum = 0;
for (var index = 0; index < this._optionArray.length; index++) {
var element = this._optionArray[index];
if (element.name != this._answerArray[this._trueAnswer]) {
tmpNum++;
var isShowPeople = false;
if (element.name == this._answerArray[this._answer]) {
isShowPeople = true;
}
this.playResultSvga(element, (tmpNum == 3), isShowPeople);
}
}
};
AnswerArea.prototype.upDateGameState = function (gameState) {
this._gameState = gameState.data.gameState;
};
AnswerArea.prototype.start = function () {
this.optionsShow(true);
this._gameState = GameState.STATE_START;
this._svgaPlayState = GameState.STATE_END;
};
AnswerArea.prototype.sendAnswer = function () {
engine.globalEvent.dispatchEvent('sendAnswerResult', { answer: this._answer });
};
return AnswerArea;
}(engine.Container));
//# sourceMappingURL=answerArea.js.map
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
return _super.call(this) || this;
}
GameView.prototype.setup = function () {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var backgroud = this._backgroud = new Background();
this.addChild(backgroud);
backgroud.init();
var subject = this._subject = new SubjectTitle();
this.addChild(subject);
subject.init();
var answerArea = this._answerArea = new AnswerArea();
this.addChild(answerArea);
answerArea.init();
var tmpContainer = new engine.Container();
this.addChildAt(tmpContainer, 50);
subject.initCountDownSvga(tmpContainer);
var subjectManager = this._subjectManager = new SubjectManager();
subjectManager.init();
};
GameView.prototype.start = function () {
return tslib.__awaiter(this, void 0, void 0, function () {
return tslib.__generator(this, function (_a) {
this.setup();
return [2];
});
});
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('answer-game-start', _this.start, _this);
engine.globalEvent.addEventListener('answer-game-subject', _this.initSubject, _this);
engine.globalEvent.addEventListener('answer-game-result', _this.result, _this);
_this.visibilitychange();
return _this;
}
GameWrapper.prototype.start = function (event) {
if (event.data.countDown) {
props.countDown = event.data.countDown;
}
if (!this._gameView) {
var gameView = this._gameView = new GameView();
this.addChild(gameView);
this._gameView.start();
}
engine.globalEvent.dispatchEvent('reset');
};
GameWrapper.prototype.initSubject = function (event) {
var subjectData = event.data.subjectData;
engine.globalEvent.dispatchEvent('handleOption', subjectData);
};
GameWrapper.prototype.result = function (event) {
var result = event.data.result;
engine.globalEvent.dispatchEvent('handleResult', { result: result });
};
GameWrapper.prototype.visibilitychange = function () {
document.addEventListener('visibilitychange', function () {
if (document.visibilityState === 'hidden') {
console.log('放置后台');
engine.globalEvent.dispatchEvent('outRest');
engine.globalEvent.dispatchEvent('answer-game-visibilitychange', { hidden: true });
}
});
};
return GameWrapper;
}(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
//# sourceMappingURL=index.js.map
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/answer-game/src/props.ts","src/custom/answer-game/src/game/SubjectManager.ts","src/custom/answer-game/src/game/utils.ts","src/custom/answer-game/src/game/Background.ts","src/custom/answer-game/src/game/SvgaManager.ts","src/custom/answer-game/src/game/SubjectTitle.ts","src/custom/answer-game/src/game/answerArea.ts","src/custom/answer-game/src/game/GameView.ts","src/custom/answer-game/src/game/GameWrapper.ts","src/custom/answer-game/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","import { GameState } from \"./utils\";\r\n\r\nexport class SubjectManager {\r\n private _curSubJect = 0;//当前第几题\r\n private _loactionCache;//所有题目\r\n private _curTmpSubject;//当前题目数据\r\n\r\n init(){\r\n \r\n this.insideAddEventListener();\r\n }\r\n private insideAddEventListener(){\r\n //初始化题目数据\r\n engine.globalEvent.addEventListener('handleOption',this.handleSubject,this)\r\n //更新题目\r\n engine.globalEvent.addEventListener('updateSubject',this.updateSubject,this)\r\n\r\n engine.globalEvent.addEventListener('handleResult',this.handleResult,this)\r\n\r\n engine.globalEvent.addEventListener('sendAnswerResult',this.sendAnswerResult,this)\r\n\r\n \r\n }\r\n\r\n private handleSubject(subject){\r\n this._curSubJect = 0;\r\n this._loactionCache = subject.data;\r\n this.updateSubject();\r\n engine.globalEvent.dispatchEvent('updateAnswerCount',{count:0})\r\n }\r\n\r\n private updateSubject(){\r\n if(this._curSubJect >= this._loactionCache.length){\r\n console.log('没有题目');\r\n engine.globalEvent.dispatchEvent('answer-game-over');\r\n return;\r\n }\r\n this._curTmpSubject = this._loactionCache[this._curSubJect];\r\n let title = this._loactionCache[this._curSubJect].question;\r\n let options = this._loactionCache[this._curSubJect].options;\r\n let tmpIndex = this._loactionCache[this._curSubJect].index;\r\n this.updateTitle(title,tmpIndex)\r\n this.updateOption(options);\r\n this._curSubJect++;\r\n }\r\n //更新题目\r\n private updateTitle(title,tmpIndex){\r\n engine.globalEvent.dispatchEvent('updateSubjectTitle',{title:title,curSubJect:tmpIndex}); \r\n }\r\n //更新选项\r\n private updateOption(options){\r\n engine.globalEvent.dispatchEvent('updateOption',{options:options}); \r\n }\r\n \r\n //处理正确答案及其答对的题数\r\n private handleResult(result){\r\n let tmp = result.data.result;\r\n //更新答对题数值\r\n engine.globalEvent.dispatchEvent('updateAnswerCount',{count:tmp.count})\r\n //更新答题结果\r\n engine.globalEvent.dispatchEvent('handleAnswerOption',{state:tmp.state})\r\n }\r\n //发送用户选择的答案\r\n sendAnswerResult(resultData){\r\n let tmpAnswer = resultData.data.answer;\r\n engine.globalEvent.dispatchEvent('answer-game-select',{curSubJect:this._curTmpSubject.index,answer:tmpAnswer});\r\n }\r\n\r\n}","\r\n/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function getStage(){\r\n\treturn engine.gameStage.stage;\r\n}\r\n\r\n\r\nexport enum OptionState{\r\n\tCHOICE_RIGHT,//选对\r\n\tCHOICE_WRONG,//选错\r\n\tCHOICE_SELECT,//选中\r\n}\r\n\r\nexport enum GameState{\r\n\tSTATE_START,//开始 选择中\r\n\tSTATE_END,//倒计时结束\r\n}","\r\n\r\nimport {getTextureByName} from \"./utils\";\r\nimport {getStage} from \"./utils\";\r\n\r\nimport { props } from './../props';\r\n\r\nexport class Background extends engine.Container{\r\n\r\n private _bg;\r\n private _cloudUp;//上云\r\n private _cloudDown;//下云\r\n private _answerBg;//答案背景\r\n private _subjectBox;//题目框\r\n private _countDownBg;//倒计时\r\n private _answerCountBg;//答对题数背景\r\n private _answerCountText;//答对题数\r\n init(){ \r\n \r\n // let bg = this._bg = new engine.Image(getTextureByName('gameBg'));\r\n // bg.x = 0;\r\n // bg.y = 0;\r\n // this.addChild(bg);\r\n\r\n // let answerBg = this._answerBg = new engine.Image(getTextureByName('答案区'))\r\n // answerBg.x = 0;\r\n // answerBg.y = bg.height - answerBg.height;\r\n // this.addChild(answerBg);\r\n // //上云\r\n // let cloudUp = this._cloudUp = new engine.Image(getTextureByName('前景云上'))\r\n // cloudUp.x = 0;\r\n // cloudUp.y = 0;\r\n // this.addChild(cloudUp);\r\n\r\n // //下云\r\n // let cloudDown = this._cloudDown = new engine.Image(getTextureByName('前景云下'))\r\n // cloudDown.x = 0;\r\n // cloudDown.y = bg.height - cloudDown.height;\r\n // this.addChild(cloudDown);\r\n\r\n this.showSubjectBox();\r\n\r\n this.insideAddEventListener();\r\n }\r\n\r\n private insideAddEventListener(){\r\n engine.globalEvent.addEventListener('changeCount', this.changeCount, this);\r\n }\r\n\r\n\r\n private showSubjectBox(){\r\n let tmpContainer = new engine.Container();\r\n tmpContainer.x = 0;\r\n tmpContainer.y = props.subjectBox_Y;\r\n this.addChild(tmpContainer);\r\n\r\n //题目栏\r\n let subjectBox = this._subjectBox = new engine.Image(getTextureByName('题目栏'))\r\n subjectBox.x = (750 - subjectBox.width)/2;\r\n subjectBox.y = 0;\r\n tmpContainer.addChild(subjectBox);\r\n\r\n //倒计时\r\n let countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'))\r\n countDownBg.x = (750-countDownBg.width) / 2;\r\n countDownBg.y = - countDownBg.height/2 + 10;\r\n tmpContainer.addChild(countDownBg);\r\n\r\n let answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'))\r\n answerCountBg.x = (750-answerCountBg.width)/2;\r\n answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height -10\r\n tmpContainer.addChild(answerCountBg);\r\n\r\n let answerCountText = this._answerCountText = new engine.Label();\r\n answerCountText.fillColor = 0x2b3134;\r\n\t\tanswerCountText.size = 30;\r\n\t\tanswerCountText.width = answerCountBg.width;\r\n\t\tanswerCountText.height = answerCountBg.height;\r\n\t\tanswerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n\t\tanswerCountText.x = 160;\r\n answerCountText.y = 3;\r\n answerCountText.text = '0';\r\n answerCountBg.addChild(answerCountText);\r\n }\r\n //更新答对题数\r\n private changeCount(data){\r\n this._answerCountText.text = data.data.count+'';\r\n }\r\n\r\n}","\r\nimport { props } from '../props';\r\nimport {getTextureByName} from \"./utils\";\r\n\r\nexport class SvgaManager {\r\n\r\n public static createSvga(name) {\r\n let inst = new svga.Svga();\r\n inst.source = engine.getAssetByName(name).uuid;\r\n // let anchor = props[(anchorName)];\r\n // if (anchor) {\r\n // \tinst.x = -anchor.x;\r\n // \tinst.y = -anchor.y;\r\n \r\n // \tinst.anchorX = anchor.x;\r\n // \tinst.anchorY = anchor.y;\r\n // }\r\n return inst;\r\n }\r\n \r\n public static play(svga,callBack?){\r\n if(!svga){console.log('svga节点出错');return;}\r\n svga.gotoAndStop(0);\r\n svga.play();\r\n if(callBack){\r\n svga.addEventListener(engine.Event.END_FRAME,()=>{\r\n svga.stop();\r\n callBack();\r\n svga.removeAllEventListener();\r\n },this) \r\n }\r\n }\r\n\r\n public static stop(svga){\r\n if(!svga){console.log('svga节点出错');return;}\r\n svga.stop();\r\n }\r\n}","\r\n\r\n\r\nimport { props } from '../props';\r\n\r\n\r\nimport { getTextureByName, GameState, getStage } from \"./utils\";\r\nimport { SvgaManager } from './SvgaManager';\r\n\r\n\r\nexport class SubjectTitle extends engine.Container {\r\n\r\n private _subjectTitleBox;//题目框\r\n private _titleLabel;//题目文字\r\n private _titleNumLabel;//当前题数文字\r\n private _countDownBg;//倒计时\r\n private _countDownText;//倒计时数字\r\n private _answerCountBg;//答对题数背景\r\n private _answerCountText;//答对题数\r\n private _bar;//倒计时进度条\r\n private _frameCurrAngle = 0;//累加\r\n private _frameCount = 0;//帧数记录\r\n private _countDownTmp = 0;//倒计时处理\r\n\r\n\r\n private _readyGo;//svga节点\r\n private _questionEnter;//svga节点\r\n private _square = new engine.Graphics();\r\n\r\n private _countDownSvga;\r\n init() {\r\n this.showSubjectBox();\r\n this.insideAddEventListener();\r\n\r\n }\r\n initCountDownSvga(tmpNode) {\r\n let countDownSvga = this._countDownSvga = SvgaManager.createSvga('countdown_321');\r\n countDownSvga.x = (getStage().width - 120) / 2;\r\n countDownSvga.y = (getStage().height - 120) / 2;\r\n countDownSvga.visible = false;\r\n tmpNode.addChild(countDownSvga);\r\n }\r\n\r\n private insideAddEventListener() {\r\n //更新题目\r\n engine.globalEvent.addEventListener('updateSubjectTitle', this.updateSubjectTitle, this)\r\n //更新答对题数\r\n engine.globalEvent.addEventListener('updateAnswerCount', this.updateAnswerCount, this);\r\n\r\n engine.globalEvent.addEventListener('resetTitle', this.reset, this);\r\n engine.globalEvent.addEventListener('outRest',this.outRest,this);\r\n }\r\n //初始化答题区域\r\n private showSubjectBox() {\r\n let tmpContainer = new engine.Container();\r\n tmpContainer.x = 0;\r\n tmpContainer.y = props.subjectBox_Y;\r\n this.addChild(tmpContainer);\r\n\r\n //题目栏\r\n let subjectBox = this._subjectTitleBox = new engine.Image(getTextureByName('题目栏'))\r\n subjectBox.x = (750 - subjectBox.width) / 2;\r\n subjectBox.y = 0;\r\n tmpContainer.addChild(subjectBox);\r\n\r\n\r\n //倒计时\r\n let countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'))\r\n countDownBg.x = (750 - countDownBg.width) / 2;\r\n countDownBg.y = - countDownBg.height / 2 + 10;\r\n tmpContainer.addChild(countDownBg);\r\n\r\n let bar = this._bar = new engine.Image(getTextureByName('进度条'))\r\n bar.x = 0;\r\n bar.y = 0;\r\n countDownBg.addChild(bar);\r\n bar.anchorX = bar.width / 2;\r\n bar.anchorY = bar.height / 2;\r\n bar.rotation = -90;\r\n bar.addChild(this._square);\r\n\r\n bar.mask = this._square;\r\n\r\n let answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'))\r\n answerCountBg.x = (750 - answerCountBg.width) / 2;\r\n answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10\r\n tmpContainer.addChild(answerCountBg);\r\n\r\n this.initCountDownBar(0);\r\n this.initAnswerCountText();\r\n this.initCountDownText();\r\n this.initTitleText();\r\n this.initSvga();\r\n }\r\n //初始化倒计时数字\r\n private initCountDownText() {\r\n // let countDownText = this._countDownText = new engine.Label();\r\n // countDownText.fillColor = 0xfffcc6;\r\n // countDownText.size = 58;\r\n // countDownText.width = this._countDownBg.width;\r\n // countDownText.height = this._countDownBg.height;\r\n // countDownText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n // countDownText.textAlign = engine.TEXT_ALIGN.CENTER;\r\n // countDownText.x = 0;\r\n // countDownText.y = 0;\r\n // countDownText.text = props.countDown;\r\n // this._countDownBg.addChild(countDownText);\r\n // this._countDownTmp = props.countDown;\r\n\r\n let countDownText = this._countDownText = new engine.BitmapText();\r\n countDownText.font = props.fontName;\r\n countDownText.text = props.countDown;\r\n this.handleAlign();\r\n this._countDownBg.addChild(countDownText);\r\n this._countDownTmp = props.countDown;\r\n\r\n }\r\n private handleAlign() {\r\n this._countDownText.x = (this._countDownBg.width - this._countDownText.width) / 2;\r\n this._countDownText.y = (this._countDownBg.height - this._countDownText.height) / 2;;\r\n }\r\n private countDownBitmapText() {\r\n let countDownString = props.countDown + '';\r\n for (let index = 0; index < countDownString.length; index++) {\r\n const element = countDownString[index];\r\n\r\n }\r\n }\r\n //初始化答对题目数字\r\n private initAnswerCountText() {\r\n let answerCountText = this._answerCountText = new engine.Label();\r\n answerCountText.fillColor = 0x2b3134;\r\n answerCountText.size = 30;\r\n answerCountText.width = this._answerCountBg.width;\r\n answerCountText.height = this._answerCountBg.height;\r\n answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n answerCountText.x = 160;\r\n answerCountText.y = props.answerCountText_Y;\r\n answerCountText.text = '0';\r\n this._answerCountBg.addChild(answerCountText);\r\n }\r\n\r\n //初始化题目\r\n private initTitleText() {\r\n let titleLabel = this._titleLabel = new engine.Label();\r\n titleLabel.fillColor = 0xfffcc6;\r\n titleLabel.size = 36;\r\n titleLabel.width = this._subjectTitleBox.width - props.titleText_width;\r\n titleLabel.height = this._subjectTitleBox.height - props.titleText_height;\r\n titleLabel.lineType = engine.TEXT_lINETYPE.MULTI;\r\n titleLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n titleLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n titleLabel.x = props.titleText_X;\r\n titleLabel.y = props.titleText_Y;\r\n titleLabel.text = '';\r\n titleLabel.alpha = 0;\r\n this._subjectTitleBox.addChild(titleLabel);\r\n }\r\n //初始化 题数标识\r\n private initTitleNumText(tmpContainer) {\r\n let titleNumLabel = this._titleNumLabel = new engine.Label();\r\n titleNumLabel.fillColor = 0xfffcc6;\r\n titleNumLabel.size = 48;\r\n titleNumLabel.width = tmpContainer.width;\r\n titleNumLabel.height = tmpContainer.heigth;\r\n titleNumLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;\r\n titleNumLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n // titleNumLabel.x = 90;\r\n // titleNumLabel.y = 85;\r\n titleNumLabel.text = '';\r\n titleNumLabel.visible = false;\r\n tmpContainer.addChild(titleNumLabel);\r\n }\r\n //更新当前题数\r\n private updateTitleNumText(curSubJect) {\r\n this.rest();\r\n this._titleNumLabel.text = `第${curSubJect}题`;\r\n }\r\n private reset() {\r\n this._titleLabel.text = '';\r\n }\r\n //更新题目\r\n private updateSubjectTitle(tmpData) {\r\n this._titleLabel.alpha = 0;\r\n this._titleLabel.text = tmpData.data.title;\r\n this.lastTime = 0;\r\n this.updateTitleNumText(tmpData.data.curSubJect + 1);\r\n if (tmpData.data.curSubJect == 0) {\r\n this.fristAnswer();\r\n } else {\r\n this.playQuestion_enter();\r\n }\r\n }\r\n //更新答对题数\r\n private updateAnswerCount(data) {\r\n this._answerCountText.text = data.data.count + '';\r\n }\r\n //更新倒计时\r\n private updateCountDownText(count) {\r\n this._countDownText.text = count + '';\r\n this.handleAlign();\r\n }\r\n //开启倒计时进度条\r\n private openCountDownBar() {\r\n this.rest();\r\n engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)\r\n }\r\n //更新进度条\r\n private initCountDownBar(currAngle) {\r\n\r\n let ax = this._bar.width / 2;\r\n let ay = this._bar.height / 2;\r\n\r\n this._square.clear();\r\n this._square.beginFill(0);\r\n this._square.moveTo(ax, ay);\r\n this._square.arc(ax, ay, this._bar.width / 2, 0, (currAngle * Math.PI / 180))\r\n this._square.lineTo(ax, ay);\r\n this._square.endFill();\r\n }\r\n //帧处理 \r\n private lastTime;\r\n private countDownBar() {\r\n var now = Date.now();\r\n var deltaTime = this.lastTime ? now - this.lastTime : 16.7;\r\n this.lastTime = now;\r\n\r\n this._frameCurrAngle += 360 / (props.countDown * 1000) * deltaTime;\r\n this._frameCurrAngle = Math.min(360, this._frameCurrAngle);\r\n this.initCountDownBar(this._frameCurrAngle);\r\n\r\n this._frameCount += deltaTime;\r\n if (this._frameCount >= 1000) {\r\n let tmpTime = this._countDownTmp - 1 > 0 ? this._countDownTmp -= 1 : 0;\r\n if (tmpTime == 3) {\r\n this.playCountDownSvga();\r\n }\r\n this.updateCountDownText(tmpTime);\r\n this._frameCount = 0;\r\n\r\n if (this._frameCurrAngle >= 360) {\r\n engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)\r\n engine.globalEvent.dispatchEvent('upDateGameState', { gameState: GameState.STATE_END });\r\n engine.globalEvent.dispatchEvent('sendAnswer')\r\n }\r\n }\r\n }\r\n private rest() {\r\n this._frameCurrAngle = 0;\r\n this._frameCount = 0;\r\n this._square.clear();\r\n this._countDownTmp = props.countDown;\r\n this._countDownText.text = props.countDown + '';\r\n this.handleAlign();\r\n //this._readyGo.visible = false;\r\n //this._countDownSvga.visible = false;\r\n //this._questionEnter.visible = false;\r\n //engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)\r\n }\r\n outRest(){\r\n this._frameCurrAngle = 0;\r\n this._frameCount = 0;\r\n this._square.clear();\r\n this._countDownTmp = props.countDown;\r\n this._countDownText.text = props.countDown + '';\r\n this.handleAlign();\r\n this._readyGo.visible = false;\r\n this._countDownSvga.visible = false;\r\n this._questionEnter.visible = false;\r\n engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)\r\n }\r\n initSvga() {\r\n let readyGo = this._readyGo = SvgaManager.createSvga('ready_go');\r\n readyGo.x = 50;\r\n readyGo.y = 45;\r\n readyGo.visible = false;\r\n this._subjectTitleBox.addChild(readyGo);\r\n\r\n let tmpRect = new engine.Rect();\r\n tmpRect.x = 50\r\n tmpRect.y = 45;\r\n tmpRect.width = 520;\r\n tmpRect.height = 200;\r\n this._subjectTitleBox.addChild(tmpRect);\r\n readyGo.mask = tmpRect;\r\n\r\n let tmpContainer = new engine.Container();\r\n tmpContainer.width = 400;\r\n tmpContainer.height = 100;\r\n tmpContainer.x = (this._subjectTitleBox.width - 400) / 2;\r\n tmpContainer.y = 115;\r\n this._subjectTitleBox.addChild(tmpContainer);\r\n\r\n let questionEnter = this._questionEnter = SvgaManager.createSvga('question_enter');\r\n questionEnter.x = 0;\r\n questionEnter.y = 0;\r\n questionEnter.visible = false;\r\n tmpContainer.addChild(questionEnter);\r\n\r\n this.initTitleNumText(tmpContainer);\r\n\r\n\r\n }\r\n fristAnswer() {\r\n this.playReadyGo();\r\n }\r\n playReadyGo() {\r\n this._readyGo.visible = true;\r\n SvgaManager.play(this._readyGo, () => {\r\n this._readyGo.visible = false;\r\n this.playQuestion_enter();\r\n });\r\n }\r\n playQuestion_enter() {\r\n this._questionEnter.visible = true;\r\n this._titleNumLabel.visible = true;\r\n // return;\r\n SvgaManager.play(this._questionEnter, () => {\r\n this._questionEnter.visible = false;\r\n //this._titleLabel.visible = true;\r\n this.playTweenTitle();\r\n this._titleNumLabel.visible = false;\r\n this.openCountDownBar();\r\n //如果初始倒计时为3秒\r\n if (this._countDownTmp == 3) {\r\n this.playCountDownSvga();\r\n }\r\n engine.globalEvent.dispatchEvent('start');\r\n });\r\n }\r\n playTweenTitle() {\r\n engine.Tween.get(this._titleLabel, { loop: false })\r\n .set({ alpha: 0 })\r\n .to({ alpha: 1 }, 500, engine.Ease.cubicIn)\r\n .call(() => {\r\n engine.Tween.removeTweens(this._titleLabel);\r\n })\r\n }\r\n playCountDownSvga() {\r\n console.log('测试次数');\r\n this._countDownSvga.visible = true;\r\n this._countDownSvga.lockStep = true;\r\n SvgaManager.play(this._countDownSvga, () => {\r\n this._countDownSvga.visible = false;\r\n });\r\n }\r\n}","\r\nimport { props } from '../props';\r\nimport {getTextureByName, OptionState, GameState} from \"./utils\";\r\nimport { SvgaManager } from './SvgaManager';\r\n\r\nexport class AnswerArea extends engine.Container{\r\n private _area;//答题区域\r\n private _optionA;//选项A\r\n private _optionB;//选项A\r\n private _optionC;//选项A\r\n private _optionD;//选项A\r\n\r\n private _optionArray=[];//选项节点\r\n\r\n //懒得按选项节点查询处理 故在创建的时候 用对应的数组处理\r\n private _choiceWrong = [];//选错状态的节点数组\r\n private _choiceRight = [];//选对状态的节点数组\r\n private _choiceSelect = [];//选中状态的数组\r\n\r\n private _answerArray=['A','B','C','D'];\r\n private _answer = -1;//用户选择的选项\r\n\r\n private _gameState;\r\n private _people;//人物svga\r\n\r\n private _svgaArrayName = [];//答题后的动效\r\n private _randomSvga;//随机播放对应的svga动效\r\n private _right_mona;//回答正确的节点\r\n \r\n private _trueAnswer;//正确答案\r\n private _mona_confuse;//未选择答案 问号svga\r\n\r\n private _svgaPlayState;\r\n init(){\r\n let area = this._area = new engine.Container();\r\n area.x = 0;\r\n area.y = 0;\r\n this._gameState = GameState.STATE_END;\r\n\r\n this.addChild(area);\r\n this.initSvgaArray();\r\n this.initAnswerOption();\r\n this.initPeople();\r\n this.insideAddEventListener();\r\n }\r\n private initSvgaArray(){\r\n this.setSvgaName('rian_mona','rian_weather');\r\n this.setSvgaName('snow_mona','snow_weather');\r\n this.setSvgaName('thunder_mona','thunder_weather');\r\n this.setSvgaName('wind_mona','wind_weather');\r\n }\r\n\r\n private setSvgaName(peopleName,scene){\r\n let tmpSvgaName:any = {};\r\n tmpSvgaName.people = peopleName;\r\n tmpSvgaName.scene = scene;\r\n this._svgaArrayName.push(tmpSvgaName);\r\n }\r\n\r\n\r\n private insideAddEventListener(){\r\n //更新答案选项\r\n engine.globalEvent.addEventListener('updateOption',this.updateOption,this)\r\n //答题结果\r\n engine.globalEvent.addEventListener('handleAnswerOption',this.handleAnswerOption,this);\r\n //更新游戏状态\r\n engine.globalEvent.addEventListener('upDateGameState',this.upDateGameState,this);\r\n //开始答题 可选\r\n engine.globalEvent.addEventListener('start',this.start,this);\r\n //提交答案\r\n engine.globalEvent.addEventListener('sendAnswer',this.sendAnswer,this);\r\n engine.globalEvent.addEventListener('outRest',this.rest,this);\r\n //开始答题\r\n //engine.globalEvent.addEventListener('startAnswer',this.startAnswer,this)\r\n\r\n }\r\n \r\n private initPeople(){\r\n let people = this._people = SvgaManager.createSvga('mona_walk');\r\n people.x = props.people_X;\r\n people.y = props.people_Y;\r\n this._area.addChild(people);\r\n SvgaManager.play(people);\r\n\r\n let mona_confuse = this._mona_confuse = SvgaManager.createSvga('mona_confuse');\r\n mona_confuse.x = props.people_X;\r\n mona_confuse.y = props.people_Y;\r\n mona_confuse.visible = false;\r\n this._area.addChild(mona_confuse);\r\n\r\n //people.gotoAndStop(1);\r\n }\r\n public getArea(){\r\n return this._area;\r\n }\r\n\r\n //初始化选项\r\n private initAnswerOption(){\r\n let optionA = this._optionA = new engine.Image(getTextureByName('选区'))\r\n optionA.x = (750 - (optionA.width*2 + 30)) / 2;\r\n optionA.y = props.answerArea_Y;\r\n optionA.name = 'A';\r\n optionA.alpha = 0;\r\n this._area.addChild(optionA);\r\n this._optionArray.push(optionA);\r\n\r\n let optionB = this._optionB = new engine.Image(getTextureByName('选区'))\r\n optionB.x = optionA.x + optionA.width + 30;\r\n optionB.y = optionA.y;\r\n optionB.name = 'B';\r\n optionB.alpha = 0;\r\n this._area.addChild(optionB);\r\n this._optionArray.push(optionB);\r\n\r\n let optionC = this._optionC = new engine.Image(getTextureByName('选区'))\r\n optionC.x = optionA.x;\r\n optionC.y = optionA.y + optionA.height + props.option_spaceY;\r\n optionC.name = 'C';\r\n optionC.alpha = 0;\r\n this._area.addChild(optionC);\r\n this._optionArray.push(optionC);\r\n\r\n let optionD = this._optionD = new engine.Image(getTextureByName('选区'))\r\n optionD.x = optionB.x;\r\n optionD.y = optionC.y;\r\n optionD.name = 'D';\r\n optionD.alpha = 0;\r\n this._area.addChild(optionD);\r\n this._optionArray.push(optionD);\r\n \r\n\r\n this.initOptionState();\r\n this.initAddEventListener();\r\n this.initSvga(optionA);\r\n this.initSvga(optionB);\r\n this.initSvga(optionC);\r\n this.initSvga(optionD);\r\n\r\n // setTimeout(() => {\r\n // this.handleWrong();\r\n // }, 1000);\r\n }\r\n //初始化svga节点\r\n private initSvga(tmpNode){\r\n this.initSvgaNode('right_mona',tmpNode);\r\n for (let index = 0; index < this._svgaArrayName.length; index++) {\r\n let element = this._svgaArrayName[index];\r\n this.initSvgaNode(element.people,tmpNode);\r\n this.initSvgaNode(element.scene,tmpNode);\r\n }\r\n }\r\n private initSvgaNode(svgaName,tmpNode){\r\n let tmpSvga = SvgaManager.createSvga(svgaName);\r\n tmpSvga.x = -30;\r\n tmpSvga.y = -105;\r\n tmpSvga.visible = false;\r\n tmpSvga.name = svgaName;\r\n tmpNode.addChild(tmpSvga);\r\n }\r\n\r\n private initAddEventListener(){\r\n for (let index = 0; index < this._optionArray.length; index++) {\r\n const element = this._optionArray[index];\r\n element.addEventListener(engine.MouseEvent.CLICK,this.selectOption,this);\r\n }\r\n }\r\n //初始化 答案字体\r\n private optionLabel(parent){\r\n let answerText = new engine.Label();\r\n //answerText.font = 'OPPOSans_J';\r\n answerText.fillColor = 0x164b81;\r\n answerText.bold = true;\r\n //answerText.strokeColor = '#164b81';\r\n //answerText.stroke = 4;\r\n\t\tanswerText.size = 30;\r\n\t\tanswerText.width = parent.width;\r\n\t\tanswerText.height = parent.height;\r\n\t\tanswerText.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tanswerText.x = 0;\r\n answerText.y = 0.75*answerText.height;\r\n answerText.text = '';\r\n answerText.name = 'answerText';\r\n \r\n return answerText;\r\n }\r\n\r\n\r\n //初始化选项 选中-选错-选对 状态\r\n private initOptionState(){\r\n for(let i=0; i<this._optionArray.length;i++){\r\n let tmpNode = this._optionArray[i];\r\n tmpNode.addChild(this.getChoiceStateImg('选中',OptionState.CHOICE_SELECT,tmpNode.name));\r\n tmpNode.addChild(this.getChoiceStateImg('选错',OptionState.CHOICE_WRONG,tmpNode.name));\r\n tmpNode.addChild(this.getChoiceStateImg('选对',OptionState.CHOICE_RIGHT,tmpNode.name));\r\n tmpNode.addChild(this.optionLabel(tmpNode))\r\n \r\n }\r\n }\r\n //获取图片资源\r\n private getChoiceStateImg(imgName,imgType,imgAnswer){\r\n let choiceImage = new engine.Image(getTextureByName(imgName));\r\n choiceImage.x = 0;\r\n choiceImage.y = 0;\r\n choiceImage['type'] = imgType;\r\n choiceImage['imgAnswer'] = imgAnswer;\r\n choiceImage.visible = false;\r\n switch (imgType) {\r\n case OptionState.CHOICE_WRONG:\r\n this._choiceWrong.push(choiceImage);\r\n break;\r\n case OptionState.CHOICE_RIGHT:\r\n this._choiceRight.push(choiceImage);\r\n break;\r\n case OptionState.CHOICE_SELECT:\r\n this._choiceSelect.push(choiceImage);\r\n break; \r\n default:\r\n break;\r\n }\r\n return choiceImage;\r\n }\r\n //选中答案\r\n private selectOption(event: engine.Event){\r\n if(this._gameState != GameState.STATE_START || this._svgaPlayState == GameState.STATE_START){\r\n console.log('暂时不能答题');\r\n return;\r\n }\r\n this._gameState = GameState.STATE_END;\r\n this.handleSelect(event.target.name);\r\n this.peopleMove(event.target.x-30,event.target.y-110,false);\r\n\r\n this._answer = this._answerArray.indexOf(event.target.name);\r\n console.log('点击选择选项',event.target.name,this._answer);\r\n }\r\n //人物移动\r\n peopleMove(moveX,moveY,isPlaySVGA){\r\n let tmpX = moveX;\r\n let tmpY = moveY;\r\n engine.Tween.get(this._people,{loop:false})\r\n .to({x:tmpX,y:tmpY},500,engine.Ease.cubicInOut)\r\n .call(()=>{\r\n this._gameState = GameState.STATE_START;\r\n if(isPlaySVGA){\r\n SvgaManager.play(this._people);\r\n engine.globalEvent.dispatchEvent('updateSubject');\r\n }\r\n })\r\n }\r\n\r\n //重置人物位置\r\n rest(){\r\n this._answer = -1;\r\n if(this._right_mona){\r\n SvgaManager.stop(this._right_mona);\r\n this._right_mona.visible = false;\r\n }\r\n this._people.visible = true;\r\n this._mona_confuse.visible = false;\r\n \r\n this.peopleMove(props.people_X,props.people_Y,true);\r\n\r\n this.handleRight();\r\n this.handleWrong();\r\n this.handleSelect();\r\n this.optionsShow(false);\r\n engine.globalEvent.dispatchEvent('resetTitle');\r\n\r\n }\r\n\r\n private optionsShow(isShow){\r\n for (let index = 0; index < this._optionArray.length; index++) {\r\n const element = this._optionArray[index];\r\n let tmpAlpha = isShow?1:0;\r\n this.optionIsShowTween(element,tmpAlpha);\r\n }\r\n }\r\n //选项渐入渐出效果\r\n private optionIsShowTween(tweenNode,tmpAlpha){\r\n engine.Tween.get(tweenNode,{loop:false})\r\n .to({alpha:tmpAlpha},500)\r\n }\r\n //处理选中状态\r\n private handleSelect(select?){\r\n for (let index = 0; index < this._choiceSelect.length; index++) {\r\n let element = this._choiceSelect[index];\r\n if(!select){\r\n element.visible = false;\r\n continue;\r\n }\r\n if(element['imgAnswer'] === select){\r\n element.visible = true;\r\n continue;\r\n }\r\n element.visible = false;\r\n }\r\n }\r\n //正确答案展示\r\n private handleRight(select = ''){\r\n for (let index = 0; index < this._choiceRight.length; index++) {\r\n let element = this._choiceRight[index];\r\n if(select == ''){\r\n element.visible = false;\r\n continue;\r\n }\r\n if(element['imgAnswer'] === select){\r\n element.visible = true;\r\n continue;\r\n }\r\n element.visible = false;\r\n \r\n }\r\n }\r\n //错误答案展示\r\n private handleWrong(select?){\r\n let count = 0;\r\n for (let index = 0; index < this._choiceWrong.length; index++) {\r\n let element = this._choiceWrong[index];\r\n if(!select){\r\n element.visible = false;\r\n this.hideSvga(element);\r\n continue;\r\n }\r\n if(element['imgAnswer'] == select){\r\n element.visible = false;\r\n continue;\r\n }\r\n count++;\r\n element.visible = true;\r\n this.playWrongTween(element,(count == this._choiceWrong.length-1));\r\n }\r\n }\r\n private hideSvga(svgaNode){\r\n svgaNode.parent.children.forEach(element => {\r\n if(element._instanceType == 'MovieClip')\r\n {\r\n element.visible = false;\r\n }\r\n });\r\n }\r\n playWrongTween(tweenNode,isLast){\r\n engine.Tween.get(tweenNode,{loop:false})\r\n .wait(460)\r\n .to({alpha:0.3},160,engine.Ease.circInOut)\r\n .to({alpha:1},160,engine.Ease.circInOut)\r\n .to({alpha:0.3},160,engine.Ease.circInOut)\r\n .to({alpha:1},160,engine.Ease.circInOut)\r\n .call(()=>{\r\n engine.Tween.removeTweens(tweenNode);\r\n if(isLast){\r\n if(this._answer >= 0){\r\n this._people.visible = false;\r\n this.handleSeceltRight();\r\n this.handleSeceltError();\r\n }else{\r\n this._people.visible = false;\r\n this._mona_confuse.visible = true;\r\n SvgaManager.play(this._mona_confuse,()=>{\r\n this.rest();\r\n });\r\n }\r\n\r\n }\r\n })\r\n }\r\n\r\n //播放对应的人物动效\r\n playResultSvga(svgaNode,isLast,isShowPeople){\r\n let svgaData =this._svgaArrayName[this._randomSvga-1]; \r\n if(isShowPeople){\r\n let peopleNode = this.getSvgaNode(svgaNode,svgaData.people);\r\n this.playSvga(peopleNode);\r\n }\r\n let sceneNode = this.getSvgaNode(svgaNode,svgaData.scene);\r\n this.playSvga(sceneNode,()=>{\r\n if(isLast)this.rest();\r\n });\r\n }\r\n private getSvgaNode(svgaNode,svgaName){\r\n let tmp = svgaNode.getChildByName(svgaName);\r\n if(!tmp){console.log('svga节点未找到');return}\r\n return tmp\r\n }\r\n //播放svga\r\n playSvga(svgaNode,callBack?){\r\n svgaNode.visible = true;\r\n SvgaManager.play(svgaNode,()=>{\r\n svgaNode.visible = false;\r\n if(callBack)callBack();\r\n });\r\n }\r\n\r\n //更新选项\r\n private updateOption(optionData){\r\n this._randomSvga = Math.floor(Math.random()*(this._svgaArrayName.length)+1);\r\n\r\n let tmpOptionData = optionData.data.options;\r\n for (let index = 0; index < tmpOptionData.length; index++) {\r\n let element = tmpOptionData[index];\r\n this._optionArray[index].getChildByName('answerText').text = element;\r\n }\r\n }\r\n //答案\r\n private handleAnswerOption(result){\r\n //SvgaManager.stop(this._people);\r\n this._people.gotoAndStop(1)\r\n\r\n let trueAnswer = this._trueAnswer = result.data.state;\r\n\r\n this.handleRight(this._answerArray[trueAnswer]);\r\n this.handleWrong(this._answerArray[trueAnswer]);\r\n this.handleSelect();\r\n this._svgaPlayState = GameState.STATE_START;\r\n //处理动效\r\n }\r\n\r\n private handleSeceltRight(){\r\n //if(this._gameState == GameState.STATE_START)return;\r\n\r\n for (let index = 0; index < this._optionArray.length; index++) {\r\n let element = this._optionArray[index];\r\n if(element.name == this._answerArray[this._answer] && this._trueAnswer == this._answer){\r\n this._right_mona = this.getSvgaNode(element,'right_mona')\r\n if(this._right_mona){\r\n this._right_mona.visible = true;\r\n SvgaManager.play(this._right_mona);\r\n }\r\n }\r\n }\r\n }\r\n private handleSeceltError(){\r\n //if(this._gameState == GameState.STATE_START)return;\r\n \r\n let tmpNum = 0;\r\n for (let index = 0; index < this._optionArray.length; index++) {\r\n let element = this._optionArray[index];\r\n if(element.name != this._answerArray[this._trueAnswer]){\r\n tmpNum++;\r\n let isShowPeople = false;\r\n if(element.name == this._answerArray[this._answer]){\r\n isShowPeople = true;\r\n }\r\n this.playResultSvga(element,(tmpNum==3),isShowPeople);\r\n }\r\n }\r\n }\r\n\r\n //更新答题状态\r\n private upDateGameState(gameState){\r\n this._gameState = gameState.data.gameState;\r\n }\r\n\r\n private start(){\r\n this.optionsShow(true);\r\n this._gameState = GameState.STATE_START;\r\n this._svgaPlayState = GameState.STATE_END;\r\n }\r\n\r\n sendAnswer(){\r\n engine.globalEvent.dispatchEvent('sendAnswerResult',{answer:this._answer});\r\n }\r\n}","import { SubjectManager } from './SubjectManager';\r\n\r\n\r\n/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\n\r\nimport { Background } from \"./Background\";\r\n\r\nimport { SubjectTitle } from \"./SubjectTitle\";\r\nimport { AnswerArea } from \"./answerArea\";\r\n\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\t\r\n\tprivate _hasSetup;\r\n\tprivate _backgroud:Background;\r\n\tprivate _subject:SubjectTitle;\r\n\tprivate _answerArea:AnswerArea;\r\n\r\n\tprivate _subjectManager:SubjectManager;\r\n\tconstructor() {\r\n\t\tsuper();\t\r\n\t\t//this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\tsetup(){\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\t\r\n\t\tlet backgroud = this._backgroud = new Background();\r\n\t\tthis.addChild(backgroud);\r\n\t\tbackgroud.init();\r\n\r\n\t\tlet subject = this._subject = new SubjectTitle();\r\n\t\tthis.addChild(subject);\r\n\t\tsubject.init();\r\n\r\n\t\tlet answerArea = this._answerArea = new AnswerArea();\r\n\t\tthis.addChild(answerArea);\r\n\t\tanswerArea.init();\r\n\r\n\t\tlet tmpContainer = new engine.Container();\r\n\t\tthis.addChildAt(tmpContainer,50);\r\n\t\tsubject.initCountDownSvga(tmpContainer);\r\n\r\n\t\t// let svgaManager = this._svgaManager = new SvgaManager();\r\n\t\t// this.addChild(svgaManager);\r\n\t\t// svgaManager.init(answerArea.getArea())\r\n\r\n\t\tlet subjectManager = this._subjectManager = new SubjectManager();\r\n\t\tsubjectManager.init();\t\r\n\t}\r\n\r\n\tasync start() {\r\n\t\tthis.setup();\r\n\t} \r\n\t\r\n}\r\n","\r\n\r\nimport { props } from './../props';\r\n\r\n\r\n/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('answer-game-start', this.start, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('answer-game-subject', this.initSubject, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('answer-game-result', this.result, this);\r\n\t\tthis.visibilitychange();\r\n\r\n\t}\r\n\r\n\tstart(event: engine.Event) {\r\n\t\t//初始化传入的倒计时\r\n\t\tif(event.data.countDown){\r\n\t\t\tprops.countDown = event.data.countDown;\r\n\t\t}\r\n\t\t//未消除自定义模块节点 但执行了多次start事件处理\r\n\t\tif(!this._gameView){\r\n\t\t\tlet gameView = this._gameView = new GameView();\r\n\t\t\tthis.addChild(gameView);\r\n\t\t\tthis._gameView.start();\r\n\t\t}\r\n\t\tengine.globalEvent.dispatchEvent('reset')\r\n\t}\r\n\r\n\tinitSubject(event:engine.Event){\r\n\t\tlet subjectData = event.data.subjectData;\r\n\t\tengine.globalEvent.dispatchEvent('handleOption',subjectData);\r\n\t}\r\n\tresult(event:engine.Event){\r\n\t\tlet result = event.data.result;\r\n\t\tengine.globalEvent.dispatchEvent('handleResult',{result:result});\r\n\t}\r\n\r\n\tprivate visibilitychange(){\r\n\t\tdocument.addEventListener('visibilitychange', function () {\r\n if (document.visibilityState === 'hidden') {\r\n\t\t\t\tconsole.log('放置后台');\r\n\t\t\t\tengine.globalEvent.dispatchEvent('outRest')\r\n\t\t\t\tengine.globalEvent.dispatchEvent('answer-game-visibilitychange',{hidden:true});\r\n\r\n }\r\n });\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} 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\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
let customModuleProps = {
};
{
"name": "墨迹天气答题",
"desc": "墨迹天气答题模块",
"props": {
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"alias": "引导1的文本",
"type": "string",
"default": "长按屏幕\n杆子变长即可通过"
},
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"alias": "题目栏的高度",
"type": "number",
"default": 250
},
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"alias": "倒计时时长",
"type": "number",
"default": 8
},
"answerArea_Y":{
"alias": "答案选项的高度",
"type": "number",
"default": 770
},
"option_spaceX":{
"alias": "答案横向间距",
"type": "number",
"default": 30
},
"option_spaceY":{
"alias": "答案纵向间距",
"type": "number",
"default": 60
},
"people_X":{
"alias": "人物横轴坐标",
"type": "number",
"default": 200
},
"people_Y":{
"alias": "人物横轴坐标",
"type": "number",
"default": 460
},
"fontName": {
"alias": "字体名",
"type": "string",
"default": "countDown",
"desc": "倒计时位图文字"
},
"answerCountText_Y": {
"alias": "初始化答对题目数字高度偏移",
"type": "number",
"default": 10
},
"titleText_Y": {
"alias": "初始化题目纵向偏移量",
"type": "number",
"default": 80
},
"titleText_X": {
"alias": "初始化题目横向偏移量",
"type": "number",
"default": 0
},
"titleText_width": {
"alias": "初始化题目宽度偏移量",
"type": "number",
"default": 80
},
"titleText_height": {
"alias": "初始化题目高度偏移量",
"type": "number",
"default": 80
}
},
"assets": [
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},
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},
{
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"uuid": "9b3bc2ce-db1b-4362-a1eb-b821afffafee",
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},
{
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},
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},
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"ext": ".png"
},
{
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},
{
"name": "进度条",
"url": "//yun.duiba.com.cn/aurora/assets/e64ca0c0a0e1ee996aa3a81c9526bd4434fd0f76.png",
"uuid": "8573cec9-a33d-4d9c-9bed-e8e35875a257",
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},
{
"name": "选区",
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},
{
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"url": "//yun.duiba.com.cn/aurora/assets/0cf72d75829887eadf9619a1c69a6b81aabbe282.png",
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},
{
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},
{
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"uuid": "71a65180-c0d5-43e7-a4c5-226dd73cfcb5",
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},
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{
"name": "countdown_321",
"url": "//yun.duiba.com.cn/aurora/assets/c95c03d4ab92f27d23facd24414aa7e25dc90f19.svga",
"uuid": "c5e2e6e1-b281-46a9-8fc1-1c5e6b40f9a6",
"ext": ".svga"
},
{
"name": "right_mona",
"url": "//yun.duiba.com.cn/aurora/assets/dd714c036c549a6708ca1da8059afb098349f320.svga",
"uuid": "5015efe5-d4ea-4a30-8cfb-34d264672e96",
"ext": ".svga"
},
{
"name": "rian_mona",
"url": "//yun.duiba.com.cn/aurora/assets/135a5e4e454ede9ad9a8257bf38c2cd75f6b526e.svga",
"uuid": "d33fa677-3c78-4814-94a5-2ee0bde27d35",
"ext": ".svga"
},
{
"name": "rian_weather",
"url": "//yun.duiba.com.cn/aurora/assets/87d422f1ef4260ec68d712774c5846cd440c8896.svga",
"uuid": "25ae7480-bcae-4472-8d2c-9bf0c2930160",
"ext": ".svga"
},
{
"name": "snow_mona",
"url": "//yun.duiba.com.cn/aurora/assets/8f0342a9fc7a25fd638b38432df4a3fa153438eb.svga",
"uuid": "b7cfa0b9-356b-42dc-8822-be0fb9587d3f",
"ext": ".svga"
},
{
"name": "snow_weather",
"url": "//yun.duiba.com.cn/aurora/assets/586d926dd66b9d893297f5ec32f4229a0d30cb0e.svga",
"uuid": "8632eb42-f43e-44a7-be18-c3688a60f09b",
"ext": ".svga"
},
{
"name": "thunder_mona",
"url": "//yun.duiba.com.cn/aurora/assets/57d05bf3268b7f2b1972dfe848fb2739105a05de.svga",
"uuid": "59011678-c782-4e24-9fe6-89013d391a5e",
"ext": ".svga"
},
{
"name": "thunder_weather",
"url": "//yun.duiba.com.cn/aurora/assets/3a10f54df8b2dbb31b579b221efc322831dfffb2.svga",
"uuid": "924a2a1e-28fb-41d5-8447-3cb6eefdd213",
"ext": ".svga"
},
{
"name": "wind_mona",
"url": "//yun.duiba.com.cn/aurora/assets/d574675633444a9cd5024babdf3afb2461092805.svga",
"uuid": "314771ba-f5d3-482d-b3d8-5dbb311b0b94",
"ext": ".svga"
},
{
"name": "wind_weather",
"url": "//yun.duiba.com.cn/aurora/assets/42892471c92f91830fc37262a262079bd82b3e06.svga",
"uuid": "fb7009e0-7d07-4811-ace3-162a210d4f1e",
"ext": ".svga"
},
{
"name": "mona_confuse",
"url": "//yun.duiba.com.cn/aurora/assets/543b9faf2cd1584b63bcad41ba6759dbd3ccd1db.svga",
"uuid": "b8035737-9913-45ce-8e40-833ce0777c34",
"ext": ".svga"
}
],
"events": {
"in": {
"answer-game-start": {
"alias": "开始",
"data": {
}
},
"answer-game-subject": {
"alias": "题目数据",
"data": {
}
},
"answer-game-result": {
"alias": "答案结果",
"data": {
}
}
},
"out": {
"answer-game-select": {
"alias": "选择的答案",
"data": {
}
},
"answer-game-over": {
"alias": "结束答题",
"data": {
}
},
"answer-game-visibilitychange": {
"alias": "当前界面是否被放置后台",
"data": {
}
}
}
}
}
\ No newline at end of file
import { props } from '../props';
import {getTextureByName, OptionState, GameState} from "./utils";
import { SvgaManager } from './SvgaManager';
export class AnswerArea extends engine.Container{
private _area;//答题区域
private _optionA;//选项A
private _optionB;//选项A
private _optionC;//选项A
private _optionD;//选项A
private _optionArray=[];//选项节点
//懒得按选项节点查询处理 故在创建的时候 用对应的数组处理
private _choiceWrong = [];//选错状态的节点数组
private _choiceRight = [];//选对状态的节点数组
private _choiceSelect = [];//选中状态的数组
private _answerArray=['A','B','C','D'];
private _answer = -1;//用户选择的选项
private _gameState;
private _people;//人物svga
private _svgaArrayName = [];//答题后的动效
private _randomSvga;//随机播放对应的svga动效
private _right_mona;//回答正确的节点
private _trueAnswer;//正确答案
private _mona_confuse;//未选择答案 问号svga
private _svgaPlayState;
init(){
let area = this._area = new engine.Container();
area.x = 0;
area.y = 0;
this._gameState = GameState.STATE_END;
this.addChild(area);
this.initSvgaArray();
this.initAnswerOption();
this.initPeople();
this.insideAddEventListener();
}
private initSvgaArray(){
this.setSvgaName('rian_mona','rian_weather');
this.setSvgaName('snow_mona','snow_weather');
this.setSvgaName('thunder_mona','thunder_weather');
this.setSvgaName('wind_mona','wind_weather');
}
private setSvgaName(peopleName,scene){
let tmpSvgaName:any = {};
tmpSvgaName.people = peopleName;
tmpSvgaName.scene = scene;
this._svgaArrayName.push(tmpSvgaName);
}
private insideAddEventListener(){
//更新答案选项
engine.globalEvent.addEventListener('updateOption',this.updateOption,this)
//答题结果
engine.globalEvent.addEventListener('handleAnswerOption',this.handleAnswerOption,this);
//更新游戏状态
engine.globalEvent.addEventListener('upDateGameState',this.upDateGameState,this);
//开始答题 可选
engine.globalEvent.addEventListener('start',this.start,this);
//提交答案
engine.globalEvent.addEventListener('sendAnswer',this.sendAnswer,this);
engine.globalEvent.addEventListener('outRest',this.rest,this);
//开始答题
//engine.globalEvent.addEventListener('startAnswer',this.startAnswer,this)
}
private initPeople(){
let people = this._people = SvgaManager.createSvga('mona_walk');
people.x = props.people_X;
people.y = props.people_Y;
this._area.addChild(people);
SvgaManager.play(people);
let mona_confuse = this._mona_confuse = SvgaManager.createSvga('mona_confuse');
mona_confuse.x = props.people_X;
mona_confuse.y = props.people_Y;
mona_confuse.visible = false;
this._area.addChild(mona_confuse);
//people.gotoAndStop(1);
}
public getArea(){
return this._area;
}
//初始化选项
private initAnswerOption(){
let optionA = this._optionA = new engine.Image(getTextureByName('选区'))
optionA.x = (750 - (optionA.width*2 + 30)) / 2;
optionA.y = props.answerArea_Y;
optionA.name = 'A';
optionA.alpha = 0;
this._area.addChild(optionA);
this._optionArray.push(optionA);
let optionB = this._optionB = new engine.Image(getTextureByName('选区'))
optionB.x = optionA.x + optionA.width + 30;
optionB.y = optionA.y;
optionB.name = 'B';
optionB.alpha = 0;
this._area.addChild(optionB);
this._optionArray.push(optionB);
let optionC = this._optionC = new engine.Image(getTextureByName('选区'))
optionC.x = optionA.x;
optionC.y = optionA.y + optionA.height + props.option_spaceY;
optionC.name = 'C';
optionC.alpha = 0;
this._area.addChild(optionC);
this._optionArray.push(optionC);
let optionD = this._optionD = new engine.Image(getTextureByName('选区'))
optionD.x = optionB.x;
optionD.y = optionC.y;
optionD.name = 'D';
optionD.alpha = 0;
this._area.addChild(optionD);
this._optionArray.push(optionD);
this.initOptionState();
this.initAddEventListener();
this.initSvga(optionA);
this.initSvga(optionB);
this.initSvga(optionC);
this.initSvga(optionD);
// setTimeout(() => {
// this.handleWrong();
// }, 1000);
}
//初始化svga节点
private initSvga(tmpNode){
this.initSvgaNode('right_mona',tmpNode);
for (let index = 0; index < this._svgaArrayName.length; index++) {
let element = this._svgaArrayName[index];
this.initSvgaNode(element.people,tmpNode);
this.initSvgaNode(element.scene,tmpNode);
}
}
private initSvgaNode(svgaName,tmpNode){
let tmpSvga = SvgaManager.createSvga(svgaName);
tmpSvga.x = -30;
tmpSvga.y = -105;
tmpSvga.visible = false;
tmpSvga.name = svgaName;
tmpNode.addChild(tmpSvga);
}
private initAddEventListener(){
for (let index = 0; index < this._optionArray.length; index++) {
const element = this._optionArray[index];
element.addEventListener(engine.MouseEvent.CLICK,this.selectOption,this);
}
}
//初始化 答案字体
private optionLabel(parent){
let answerText = new engine.Label();
//answerText.font = 'OPPOSans_J';
answerText.fillColor = 0x164b81;
answerText.bold = true;
//answerText.strokeColor = '#164b81';
//answerText.stroke = 4;
answerText.size = 30;
answerText.width = parent.width;
answerText.height = parent.height;
answerText.textAlign = engine.TEXT_ALIGN.CENTER;
answerText.x = 0;
answerText.y = 0.75*answerText.height;
answerText.text = '';
answerText.name = 'answerText';
return answerText;
}
//初始化选项 选中-选错-选对 状态
private initOptionState(){
for(let i=0; i<this._optionArray.length;i++){
let tmpNode = this._optionArray[i];
tmpNode.addChild(this.getChoiceStateImg('选中',OptionState.CHOICE_SELECT,tmpNode.name));
tmpNode.addChild(this.getChoiceStateImg('选错',OptionState.CHOICE_WRONG,tmpNode.name));
tmpNode.addChild(this.getChoiceStateImg('选对',OptionState.CHOICE_RIGHT,tmpNode.name));
tmpNode.addChild(this.optionLabel(tmpNode))
}
}
//获取图片资源
private getChoiceStateImg(imgName,imgType,imgAnswer){
let choiceImage = new engine.Image(getTextureByName(imgName));
choiceImage.x = 0;
choiceImage.y = 0;
choiceImage['type'] = imgType;
choiceImage['imgAnswer'] = imgAnswer;
choiceImage.visible = false;
switch (imgType) {
case OptionState.CHOICE_WRONG:
this._choiceWrong.push(choiceImage);
break;
case OptionState.CHOICE_RIGHT:
this._choiceRight.push(choiceImage);
break;
case OptionState.CHOICE_SELECT:
this._choiceSelect.push(choiceImage);
break;
default:
break;
}
return choiceImage;
}
//选中答案
private selectOption(event: engine.Event){
if(this._gameState != GameState.STATE_START || this._svgaPlayState == GameState.STATE_START){
console.log('暂时不能答题');
return;
}
this._gameState = GameState.STATE_END;
this.handleSelect(event.target.name);
this.peopleMove(event.target.x-30,event.target.y-110,false);
this._answer = this._answerArray.indexOf(event.target.name);
console.log('点击选择选项',event.target.name,this._answer);
}
//人物移动
peopleMove(moveX,moveY,isPlaySVGA){
let tmpX = moveX;
let tmpY = moveY;
engine.Tween.get(this._people,{loop:false})
.to({x:tmpX,y:tmpY},500,engine.Ease.cubicInOut)
.call(()=>{
this._gameState = GameState.STATE_START;
if(isPlaySVGA){
SvgaManager.play(this._people);
engine.globalEvent.dispatchEvent('updateSubject');
}
})
}
//重置人物位置
rest(){
this._answer = -1;
if(this._right_mona){
SvgaManager.stop(this._right_mona);
this._right_mona.visible = false;
}
this._people.visible = true;
this._mona_confuse.visible = false;
this.peopleMove(props.people_X,props.people_Y,true);
this.handleRight();
this.handleWrong();
this.handleSelect();
this.optionsShow(false);
engine.globalEvent.dispatchEvent('resetTitle');
}
private optionsShow(isShow){
for (let index = 0; index < this._optionArray.length; index++) {
const element = this._optionArray[index];
let tmpAlpha = isShow?1:0;
this.optionIsShowTween(element,tmpAlpha);
}
}
//选项渐入渐出效果
private optionIsShowTween(tweenNode,tmpAlpha){
engine.Tween.get(tweenNode,{loop:false})
.to({alpha:tmpAlpha},500)
}
//处理选中状态
private handleSelect(select?){
for (let index = 0; index < this._choiceSelect.length; index++) {
let element = this._choiceSelect[index];
if(!select){
element.visible = false;
continue;
}
if(element['imgAnswer'] === select){
element.visible = true;
continue;
}
element.visible = false;
}
}
//正确答案展示
private handleRight(select = ''){
for (let index = 0; index < this._choiceRight.length; index++) {
let element = this._choiceRight[index];
if(select == ''){
element.visible = false;
continue;
}
if(element['imgAnswer'] === select){
element.visible = true;
continue;
}
element.visible = false;
}
}
//错误答案展示
private handleWrong(select?){
let count = 0;
for (let index = 0; index < this._choiceWrong.length; index++) {
let element = this._choiceWrong[index];
if(!select){
element.visible = false;
this.hideSvga(element);
continue;
}
if(element['imgAnswer'] == select){
element.visible = false;
continue;
}
count++;
element.visible = true;
this.playWrongTween(element,(count == this._choiceWrong.length-1));
}
}
private hideSvga(svgaNode){
svgaNode.parent.children.forEach(element => {
if(element._instanceType == 'MovieClip')
{
element.visible = false;
}
});
}
playWrongTween(tweenNode,isLast){
engine.Tween.get(tweenNode,{loop:false})
.wait(460)
.to({alpha:0.3},160,engine.Ease.circInOut)
.to({alpha:1},160,engine.Ease.circInOut)
.to({alpha:0.3},160,engine.Ease.circInOut)
.to({alpha:1},160,engine.Ease.circInOut)
.call(()=>{
engine.Tween.removeTweens(tweenNode);
if(isLast){
if(this._answer >= 0){
this._people.visible = false;
this.handleSeceltRight();
this.handleSeceltError();
}else{
this._people.visible = false;
this._mona_confuse.visible = true;
SvgaManager.play(this._mona_confuse,()=>{
this.rest();
});
}
}
})
}
//播放对应的人物动效
playResultSvga(svgaNode,isLast,isShowPeople){
let svgaData =this._svgaArrayName[this._randomSvga-1];
if(isShowPeople){
let peopleNode = this.getSvgaNode(svgaNode,svgaData.people);
this.playSvga(peopleNode);
}
let sceneNode = this.getSvgaNode(svgaNode,svgaData.scene);
this.playSvga(sceneNode,()=>{
if(isLast)this.rest();
});
}
private getSvgaNode(svgaNode,svgaName){
let tmp = svgaNode.getChildByName(svgaName);
if(!tmp){console.log('svga节点未找到');return}
return tmp
}
//播放svga
playSvga(svgaNode,callBack?){
svgaNode.visible = true;
SvgaManager.play(svgaNode,()=>{
svgaNode.visible = false;
if(callBack)callBack();
});
}
//更新选项
private updateOption(optionData){
this._randomSvga = Math.floor(Math.random()*(this._svgaArrayName.length)+1);
let tmpOptionData = optionData.data.options;
for (let index = 0; index < tmpOptionData.length; index++) {
let element = tmpOptionData[index];
this._optionArray[index].getChildByName('answerText').text = element;
}
}
//答案
private handleAnswerOption(result){
//SvgaManager.stop(this._people);
this._people.gotoAndStop(1)
let trueAnswer = this._trueAnswer = result.data.state;
this.handleRight(this._answerArray[trueAnswer]);
this.handleWrong(this._answerArray[trueAnswer]);
this.handleSelect();
this._svgaPlayState = GameState.STATE_START;
//处理动效
}
private handleSeceltRight(){
//if(this._gameState == GameState.STATE_START)return;
for (let index = 0; index < this._optionArray.length; index++) {
let element = this._optionArray[index];
if(element.name == this._answerArray[this._answer] && this._trueAnswer == this._answer){
this._right_mona = this.getSvgaNode(element,'right_mona')
if(this._right_mona){
this._right_mona.visible = true;
SvgaManager.play(this._right_mona);
}
}
}
}
private handleSeceltError(){
//if(this._gameState == GameState.STATE_START)return;
let tmpNum = 0;
for (let index = 0; index < this._optionArray.length; index++) {
let element = this._optionArray[index];
if(element.name != this._answerArray[this._trueAnswer]){
tmpNum++;
let isShowPeople = false;
if(element.name == this._answerArray[this._answer]){
isShowPeople = true;
}
this.playResultSvga(element,(tmpNum==3),isShowPeople);
}
}
}
//更新答题状态
private upDateGameState(gameState){
this._gameState = gameState.data.gameState;
}
private start(){
this.optionsShow(true);
this._gameState = GameState.STATE_START;
this._svgaPlayState = GameState.STATE_END;
}
sendAnswer(){
engine.globalEvent.dispatchEvent('sendAnswerResult',{answer:this._answer});
}
}
\ No newline at end of file
import {getTextureByName} from "./utils";
import {getStage} from "./utils";
import { props } from './../props';
export class Background extends engine.Container{
private _bg;
private _cloudUp;//上云
private _cloudDown;//下云
private _answerBg;//答案背景
private _subjectBox;//题目框
private _countDownBg;//倒计时
private _answerCountBg;//答对题数背景
private _answerCountText;//答对题数
init(){
// let bg = this._bg = new engine.Image(getTextureByName('gameBg'));
// bg.x = 0;
// bg.y = 0;
// this.addChild(bg);
// let answerBg = this._answerBg = new engine.Image(getTextureByName('答案区'))
// answerBg.x = 0;
// answerBg.y = bg.height - answerBg.height;
// this.addChild(answerBg);
// //上云
// let cloudUp = this._cloudUp = new engine.Image(getTextureByName('前景云上'))
// cloudUp.x = 0;
// cloudUp.y = 0;
// this.addChild(cloudUp);
// //下云
// let cloudDown = this._cloudDown = new engine.Image(getTextureByName('前景云下'))
// cloudDown.x = 0;
// cloudDown.y = bg.height - cloudDown.height;
// this.addChild(cloudDown);
this.showSubjectBox();
this.insideAddEventListener();
}
private insideAddEventListener(){
engine.globalEvent.addEventListener('changeCount', this.changeCount, this);
}
private showSubjectBox(){
let tmpContainer = new engine.Container();
tmpContainer.x = 0;
tmpContainer.y = props.subjectBox_Y;
this.addChild(tmpContainer);
//题目栏
let subjectBox = this._subjectBox = new engine.Image(getTextureByName('题目栏'))
subjectBox.x = (750 - subjectBox.width)/2;
subjectBox.y = 0;
tmpContainer.addChild(subjectBox);
//倒计时
let countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'))
countDownBg.x = (750-countDownBg.width) / 2;
countDownBg.y = - countDownBg.height/2 + 10;
tmpContainer.addChild(countDownBg);
let answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'))
answerCountBg.x = (750-answerCountBg.width)/2;
answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height -10
tmpContainer.addChild(answerCountBg);
let answerCountText = this._answerCountText = new engine.Label();
answerCountText.fillColor = 0x2b3134;
answerCountText.size = 30;
answerCountText.width = answerCountBg.width;
answerCountText.height = answerCountBg.height;
answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
answerCountText.x = 160;
answerCountText.y = 3;
answerCountText.text = '0';
answerCountBg.addChild(answerCountText);
}
//更新答对题数
private changeCount(data){
this._answerCountText.text = data.data.count+'';
}
}
\ No newline at end of file
import { SubjectManager } from './SubjectManager';
/**
* Created by rockyl on 2018/8/16.
*/
import {props} from "../props";
import { Background } from "./Background";
import { SubjectTitle } from "./SubjectTitle";
import { AnswerArea } from "./answerArea";
export default class GameView extends engine.Container {
private _hasSetup;
private _backgroud:Background;
private _subject:SubjectTitle;
private _answerArea:AnswerArea;
private _subjectManager:SubjectManager;
constructor() {
super();
//this.once(engine.Event.ADDED_TO_STAGE, this.setup, this);
}
setup(){
if (this._hasSetup) {
return;
}
this._hasSetup = true;
let backgroud = this._backgroud = new Background();
this.addChild(backgroud);
backgroud.init();
let subject = this._subject = new SubjectTitle();
this.addChild(subject);
subject.init();
let answerArea = this._answerArea = new AnswerArea();
this.addChild(answerArea);
answerArea.init();
let tmpContainer = new engine.Container();
this.addChildAt(tmpContainer,50);
subject.initCountDownSvga(tmpContainer);
// let svgaManager = this._svgaManager = new SvgaManager();
// this.addChild(svgaManager);
// svgaManager.init(answerArea.getArea())
let subjectManager = this._subjectManager = new SubjectManager();
subjectManager.init();
}
async start() {
this.setup();
}
}
import { props } from './../props';
/**
* Created by rockyl on 2020-01-09.
*/
import GameView from "./GameView";
export class GameWrapper extends engine.Container {
private _gameView: GameView;
constructor() {
super();
engine.globalEvent.addEventListener('answer-game-start', this.start, this);
engine.globalEvent.addEventListener('answer-game-subject', this.initSubject, this);
engine.globalEvent.addEventListener('answer-game-result', this.result, this);
this.visibilitychange();
}
start(event: engine.Event) {
//初始化传入的倒计时
if(event.data.countDown){
props.countDown = event.data.countDown;
}
//未消除自定义模块节点 但执行了多次start事件处理
if(!this._gameView){
let gameView = this._gameView = new GameView();
this.addChild(gameView);
this._gameView.start();
}
engine.globalEvent.dispatchEvent('reset')
}
initSubject(event:engine.Event){
let subjectData = event.data.subjectData;
engine.globalEvent.dispatchEvent('handleOption',subjectData);
}
result(event:engine.Event){
let result = event.data.result;
engine.globalEvent.dispatchEvent('handleResult',{result:result});
}
private visibilitychange(){
document.addEventListener('visibilitychange', function () {
if (document.visibilityState === 'hidden') {
console.log('放置后台');
engine.globalEvent.dispatchEvent('outRest')
engine.globalEvent.dispatchEvent('answer-game-visibilitychange',{hidden:true});
}
});
}
}
/**
* Created by rockyl on 2020-01-30.
*/
import {props} from "../props";
import {getTextureByName} from "./utils";
export class GuideLayer extends engine.Container {
private guideMask: engine.Container;
private _options;
_guideHole;
_canClear:any = [];
_callBack;
private label: engine.Label;
constructor() {
super();
this.setup();
}
private setup() {
}
show(id, options,callback?) {
this.visible = true;
this._callBack = callback?callback:null;
if (!this.guideMask) {
this._options = options;
const {width, height} = this.stage;
let guideMask = this.guideMask = new engine.Container();
let guideHole = this._guideHole= new engine.Image(getTextureByName('guide'));
guideHole.x = options.x;
guideHole.y = options.y;
guideHole.width = 250;
guideHole.height = 250;
guideHole.name = 'guideHole';
guideMask.addChild(guideHole);
this.createRect(guideMask, 0, 0, width, guideHole.y);
this.createRect(guideMask, 0, guideHole.y, guideHole.x, guideHole.height);
this.createRect(guideMask, guideHole.x + guideHole.width, guideHole.y, width - guideHole.x - guideHole.width, guideHole.height);
this.createRect(guideMask, 0, guideHole.y + guideHole.height, width, height - guideHole.y - guideHole.height);
this.guideStep(id);
let label = this.label = new engine.Label();
label.fillColor = 'white';
label.size = 30;
label.text = options.guideText;
label.x = (width - label.width) / 2;
label.y = guideHole.y + guideHole.height + 50;
label.textAlign = engine.TEXT_ALIGN.CENTER;
label.name = 'labHint';
guideMask.addChild(label);
this.addChild(guideMask);
}
this.once(engine.MouseEvent.CLICK, function(){
this.removeChild(this.guideMask);
this.guideMask = null;
if(this._callBack){
this._callBack();
}
}, this);
}
createRect(container, x, y, width, height) {
let rect = new engine.Rect();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
rect.fillColor = 'black';
rect.alpha = 0.7;
container.addChild(rect);
}
guideStep(id){
if(id == 1){
let guideHand = new engine.Image(getTextureByName('guideHand'));
guideHand.x = this._options.x + 300;
guideHand.y = this._options.y + 100;
this.guideMask.addChild(guideHand);
let rect = new engine.Rect();
rect.x = this._options.x + 200;
rect.y = this._options.y - 15;
rect.width = props.strutWidth;
rect.height = 200;
rect.fillColor = props.strutColor;
this.guideMask.addChild(rect);
this._canClear.push(guideHand);
this._canClear.push(rect);
}
if(id == 2){
let know = new engine.Image(getTextureByName('know'));
know.x = (this.stage.width - know.width) / 2;
know.y = this._options.y + 400;
this.guideMask.addChild(know);
this._canClear.push(know);
}
}
}
import { GameState } from "./utils";
export class SubjectManager {
private _curSubJect = 0;//当前第几题
private _loactionCache;//所有题目
private _curTmpSubject;//当前题目数据
init(){
this.insideAddEventListener();
}
private insideAddEventListener(){
//初始化题目数据
engine.globalEvent.addEventListener('handleOption',this.handleSubject,this)
//更新题目
engine.globalEvent.addEventListener('updateSubject',this.updateSubject,this)
engine.globalEvent.addEventListener('handleResult',this.handleResult,this)
engine.globalEvent.addEventListener('sendAnswerResult',this.sendAnswerResult,this)
}
private handleSubject(subject){
this._curSubJect = 0;
this._loactionCache = subject.data;
this.updateSubject();
engine.globalEvent.dispatchEvent('updateAnswerCount',{count:0})
}
private updateSubject(){
if(this._curSubJect >= this._loactionCache.length){
console.log('没有题目');
engine.globalEvent.dispatchEvent('answer-game-over');
return;
}
this._curTmpSubject = this._loactionCache[this._curSubJect];
let title = this._loactionCache[this._curSubJect].question;
let options = this._loactionCache[this._curSubJect].options;
let tmpIndex = this._loactionCache[this._curSubJect].index;
this.updateTitle(title,tmpIndex)
this.updateOption(options);
this._curSubJect++;
}
//更新题目
private updateTitle(title,tmpIndex){
engine.globalEvent.dispatchEvent('updateSubjectTitle',{title:title,curSubJect:tmpIndex});
}
//更新选项
private updateOption(options){
engine.globalEvent.dispatchEvent('updateOption',{options:options});
}
//处理正确答案及其答对的题数
private handleResult(result){
let tmp = result.data.result;
//更新答对题数值
engine.globalEvent.dispatchEvent('updateAnswerCount',{count:tmp.count})
//更新答题结果
engine.globalEvent.dispatchEvent('handleAnswerOption',{state:tmp.state})
}
//发送用户选择的答案
sendAnswerResult(resultData){
let tmpAnswer = resultData.data.answer;
engine.globalEvent.dispatchEvent('answer-game-select',{curSubJect:this._curTmpSubject.index,answer:tmpAnswer});
}
}
\ No newline at end of file
import { props } from '../props';
import { getTextureByName, GameState, getStage } from "./utils";
import { SvgaManager } from './SvgaManager';
export class SubjectTitle extends engine.Container {
private _subjectTitleBox;//题目框
private _titleLabel;//题目文字
private _titleNumLabel;//当前题数文字
private _countDownBg;//倒计时
private _countDownText;//倒计时数字
private _answerCountBg;//答对题数背景
private _answerCountText;//答对题数
private _bar;//倒计时进度条
private _frameCurrAngle = 0;//累加
private _frameCount = 0;//帧数记录
private _countDownTmp = 0;//倒计时处理
private _readyGo;//svga节点
private _questionEnter;//svga节点
private _square = new engine.Graphics();
private _countDownSvga;
init() {
this.showSubjectBox();
this.insideAddEventListener();
}
initCountDownSvga(tmpNode) {
let countDownSvga = this._countDownSvga = SvgaManager.createSvga('countdown_321');
countDownSvga.x = (getStage().width - 120) / 2;
countDownSvga.y = (getStage().height - 120) / 2;
countDownSvga.visible = false;
tmpNode.addChild(countDownSvga);
}
private insideAddEventListener() {
//更新题目
engine.globalEvent.addEventListener('updateSubjectTitle', this.updateSubjectTitle, this)
//更新答对题数
engine.globalEvent.addEventListener('updateAnswerCount', this.updateAnswerCount, this);
engine.globalEvent.addEventListener('resetTitle', this.reset, this);
engine.globalEvent.addEventListener('outRest',this.outRest,this);
}
//初始化答题区域
private showSubjectBox() {
let tmpContainer = new engine.Container();
tmpContainer.x = 0;
tmpContainer.y = props.subjectBox_Y;
this.addChild(tmpContainer);
//题目栏
let subjectBox = this._subjectTitleBox = new engine.Image(getTextureByName('题目栏'))
subjectBox.x = (750 - subjectBox.width) / 2;
subjectBox.y = 0;
tmpContainer.addChild(subjectBox);
//倒计时
let countDownBg = this._countDownBg = new engine.Image(getTextureByName('倒计时'))
countDownBg.x = (750 - countDownBg.width) / 2;
countDownBg.y = - countDownBg.height / 2 + 10;
tmpContainer.addChild(countDownBg);
let bar = this._bar = new engine.Image(getTextureByName('进度条'))
bar.x = 0;
bar.y = 0;
countDownBg.addChild(bar);
bar.anchorX = bar.width / 2;
bar.anchorY = bar.height / 2;
bar.rotation = -90;
bar.addChild(this._square);
bar.mask = this._square;
let answerCountBg = this._answerCountBg = new engine.Image(getTextureByName('答对题数'))
answerCountBg.x = (750 - answerCountBg.width) / 2;
answerCountBg.y = subjectBox.y + subjectBox.height - answerCountBg.height - 10
tmpContainer.addChild(answerCountBg);
this.initCountDownBar(0);
this.initAnswerCountText();
this.initCountDownText();
this.initTitleText();
this.initSvga();
}
//初始化倒计时数字
private initCountDownText() {
// let countDownText = this._countDownText = new engine.Label();
// countDownText.fillColor = 0xfffcc6;
// countDownText.size = 58;
// countDownText.width = this._countDownBg.width;
// countDownText.height = this._countDownBg.height;
// countDownText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
// countDownText.textAlign = engine.TEXT_ALIGN.CENTER;
// countDownText.x = 0;
// countDownText.y = 0;
// countDownText.text = props.countDown;
// this._countDownBg.addChild(countDownText);
// this._countDownTmp = props.countDown;
let countDownText = this._countDownText = new engine.BitmapText();
countDownText.font = props.fontName;
countDownText.text = props.countDown;
this.handleAlign();
this._countDownBg.addChild(countDownText);
this._countDownTmp = props.countDown;
}
private handleAlign() {
this._countDownText.x = (this._countDownBg.width - this._countDownText.width) / 2;
this._countDownText.y = (this._countDownBg.height - this._countDownText.height) / 2;;
}
private countDownBitmapText() {
let countDownString = props.countDown + '';
for (let index = 0; index < countDownString.length; index++) {
const element = countDownString[index];
}
}
//初始化答对题目数字
private initAnswerCountText() {
let answerCountText = this._answerCountText = new engine.Label();
answerCountText.fillColor = 0x2b3134;
answerCountText.size = 30;
answerCountText.width = this._answerCountBg.width;
answerCountText.height = this._answerCountBg.height;
answerCountText.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
answerCountText.x = 160;
answerCountText.y = props.answerCountText_Y;
answerCountText.text = '0';
this._answerCountBg.addChild(answerCountText);
}
//初始化题目
private initTitleText() {
let titleLabel = this._titleLabel = new engine.Label();
titleLabel.fillColor = 0xfffcc6;
titleLabel.size = 36;
titleLabel.width = this._subjectTitleBox.width - props.titleText_width;
titleLabel.height = this._subjectTitleBox.height - props.titleText_height;
titleLabel.lineType = engine.TEXT_lINETYPE.MULTI;
titleLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
titleLabel.textAlign = engine.TEXT_ALIGN.CENTER;
titleLabel.x = props.titleText_X;
titleLabel.y = props.titleText_Y;
titleLabel.text = '';
titleLabel.alpha = 0;
this._subjectTitleBox.addChild(titleLabel);
}
//初始化 题数标识
private initTitleNumText(tmpContainer) {
let titleNumLabel = this._titleNumLabel = new engine.Label();
titleNumLabel.fillColor = 0xfffcc6;
titleNumLabel.size = 48;
titleNumLabel.width = tmpContainer.width;
titleNumLabel.height = tmpContainer.heigth;
titleNumLabel.verticalAlign = engine.VERTICAL_ALIGN.MIDDLE;
titleNumLabel.textAlign = engine.TEXT_ALIGN.CENTER;
// titleNumLabel.x = 90;
// titleNumLabel.y = 85;
titleNumLabel.text = '';
titleNumLabel.visible = false;
tmpContainer.addChild(titleNumLabel);
}
//更新当前题数
private updateTitleNumText(curSubJect) {
this.rest();
this._titleNumLabel.text = `第${curSubJect}题`;
}
private reset() {
this._titleLabel.text = '';
}
//更新题目
private updateSubjectTitle(tmpData) {
this._titleLabel.alpha = 0;
this._titleLabel.text = tmpData.data.title;
this.lastTime = 0;
this.updateTitleNumText(tmpData.data.curSubJect + 1);
if (tmpData.data.curSubJect == 0) {
this.fristAnswer();
} else {
this.playQuestion_enter();
}
}
//更新答对题数
private updateAnswerCount(data) {
this._answerCountText.text = data.data.count + '';
}
//更新倒计时
private updateCountDownText(count) {
this._countDownText.text = count + '';
this.handleAlign();
}
//开启倒计时进度条
private openCountDownBar() {
this.rest();
engine.gameStage.addEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)
}
//更新进度条
private initCountDownBar(currAngle) {
let ax = this._bar.width / 2;
let ay = this._bar.height / 2;
this._square.clear();
this._square.beginFill(0);
this._square.moveTo(ax, ay);
this._square.arc(ax, ay, this._bar.width / 2, 0, (currAngle * Math.PI / 180))
this._square.lineTo(ax, ay);
this._square.endFill();
}
//帧处理
private lastTime;
private countDownBar() {
var now = Date.now();
var deltaTime = this.lastTime ? now - this.lastTime : 16.7;
this.lastTime = now;
this._frameCurrAngle += 360 / (props.countDown * 1000) * deltaTime;
this._frameCurrAngle = Math.min(360, this._frameCurrAngle);
this.initCountDownBar(this._frameCurrAngle);
this._frameCount += deltaTime;
if (this._frameCount >= 1000) {
let tmpTime = this._countDownTmp - 1 > 0 ? this._countDownTmp -= 1 : 0;
if (tmpTime == 3) {
this.playCountDownSvga();
}
this.updateCountDownText(tmpTime);
this._frameCount = 0;
if (this._frameCurrAngle >= 360) {
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)
engine.globalEvent.dispatchEvent('upDateGameState', { gameState: GameState.STATE_END });
engine.globalEvent.dispatchEvent('sendAnswer')
}
}
}
private rest() {
this._frameCurrAngle = 0;
this._frameCount = 0;
this._square.clear();
this._countDownTmp = props.countDown;
this._countDownText.text = props.countDown + '';
this.handleAlign();
//this._readyGo.visible = false;
//this._countDownSvga.visible = false;
//this._questionEnter.visible = false;
//engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)
}
outRest(){
this._frameCurrAngle = 0;
this._frameCount = 0;
this._square.clear();
this._countDownTmp = props.countDown;
this._countDownText.text = props.countDown + '';
this.handleAlign();
this._readyGo.visible = false;
this._countDownSvga.visible = false;
this._questionEnter.visible = false;
engine.gameStage.removeEventListener(engine.Event.ENTER_FRAME, this.countDownBar, this)
}
initSvga() {
let readyGo = this._readyGo = SvgaManager.createSvga('ready_go');
readyGo.x = 50;
readyGo.y = 45;
readyGo.visible = false;
this._subjectTitleBox.addChild(readyGo);
let tmpRect = new engine.Rect();
tmpRect.x = 50
tmpRect.y = 45;
tmpRect.width = 520;
tmpRect.height = 200;
this._subjectTitleBox.addChild(tmpRect);
readyGo.mask = tmpRect;
let tmpContainer = new engine.Container();
tmpContainer.width = 400;
tmpContainer.height = 100;
tmpContainer.x = (this._subjectTitleBox.width - 400) / 2;
tmpContainer.y = 115;
this._subjectTitleBox.addChild(tmpContainer);
let questionEnter = this._questionEnter = SvgaManager.createSvga('question_enter');
questionEnter.x = 0;
questionEnter.y = 0;
questionEnter.visible = false;
tmpContainer.addChild(questionEnter);
this.initTitleNumText(tmpContainer);
}
fristAnswer() {
this.playReadyGo();
}
playReadyGo() {
this._readyGo.visible = true;
SvgaManager.play(this._readyGo, () => {
this._readyGo.visible = false;
this.playQuestion_enter();
});
}
playQuestion_enter() {
this._questionEnter.visible = true;
this._titleNumLabel.visible = true;
// return;
SvgaManager.play(this._questionEnter, () => {
this._questionEnter.visible = false;
//this._titleLabel.visible = true;
this.playTweenTitle();
this._titleNumLabel.visible = false;
this.openCountDownBar();
//如果初始倒计时为3秒
if (this._countDownTmp == 3) {
this.playCountDownSvga();
}
engine.globalEvent.dispatchEvent('start');
});
}
playTweenTitle() {
engine.Tween.get(this._titleLabel, { loop: false })
.set({ alpha: 0 })
.to({ alpha: 1 }, 500, engine.Ease.cubicIn)
.call(() => {
engine.Tween.removeTweens(this._titleLabel);
})
}
playCountDownSvga() {
console.log('测试次数');
this._countDownSvga.visible = true;
this._countDownSvga.lockStep = true;
SvgaManager.play(this._countDownSvga, () => {
this._countDownSvga.visible = false;
});
}
}
\ No newline at end of file
import { props } from '../props';
import {getTextureByName} from "./utils";
export class SvgaManager {
public static createSvga(name) {
let inst = new svga.Svga();
inst.source = engine.getAssetByName(name).uuid;
// let anchor = props[(anchorName)];
// if (anchor) {
// inst.x = -anchor.x;
// inst.y = -anchor.y;
// inst.anchorX = anchor.x;
// inst.anchorY = anchor.y;
// }
return inst;
}
public static play(svga,callBack?){
if(!svga){console.log('svga节点出错');return;}
svga.gotoAndStop(0);
svga.play();
if(callBack){
svga.addEventListener(engine.Event.END_FRAME,()=>{
svga.stop();
callBack();
svga.removeAllEventListener();
},this)
}
}
public static stop(svga){
if(!svga){console.log('svga节点出错');return;}
svga.stop();
}
}
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
export function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
export function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, {keep: true});
}
export function getStage(){
return engine.gameStage.stage;
}
export enum OptionState{
CHOICE_RIGHT,//选对
CHOICE_WRONG,//选错
CHOICE_SELECT,//选中
}
export enum GameState{
STATE_START,//开始 选择中
STATE_END,//倒计时结束
}
\ No newline at end of file
/**
* Created by rockyl on 2019-11-20.
*/
import {GameWrapper} from "./game/GameWrapper";
import {injectProps, prepareProps} from "./props";
export default function (props) {
prepareProps();
injectProps(props);
let instance = new GameWrapper();
return instance;
}
/**
* Created by rockyl on 2020-01-21.
*/
export let props: any = {};
export function prepareProps() {
let metaProps = getProps();
engine.injectProp(props, metaProps);
}
export function injectProps(p) {
engine.injectProp(props, p);
}
/**
* Created by rockyl on 2019-12-16.
*/
const customId = 'jiugong-turntable';
(async function () {
let customModule = await fetch(`../meta.json`);
customModule = await customModule.json();
console.log(customModule);
await loadAssets(customModule.assets);
launchWithCustomModule(customModule);
})();
function launchWithCustomModule(customModule) {
//engine.registerCustomCodeModule(customModule);
engine.registerCustomModule(customId, window[customId]);
const {props: propsOption, assets} = customModule;
let props = engine.computeProps(customModuleProps, propsOption);
const customModuleIns = {
id: customId,
props,
assets,
};
engine.registerCustomModules([customModuleIns]);
engine.launchWithConfig({
options: {
entrySceneView: 'entry',
},
assets: [],
views: [{
name: 'entry',
type: 'node',
properties: {
x: 0,
y: 0,
}
}],
}, null, function () {
setTimeout(() => {
engine.addCustomModule(customId, engine.gameStage.sceneContainer.getChildAt(0));
}, 100);
let pram = [
{
id:1,
img:'//yun.dui88.com/images/201907/ui83og75fr.png'
},
{
id:2,
img:'//yun.dui88.com/images/201907/xsit2cvmyl.jpeg'
},
{
id:3,
img:'//yun.dui88.com/projectxh5/phonebill-250-250.png'
},
{
id:4,
img:'//yun.dui88.com/images/201907/xsit2cvmyl.jpeg'
},
{
id:5,
img:'//yun.dui88.com/projectxh5/alipay-250-250.png'
},
{
id:6,
img:'//yun.dui88.com/projectxh5/phonebill-250-250.png'
},
{
id:7,
img:'//yun.dui88.com/images/201907/xsit2cvmyl.jpeg'
},
{
id:8,
img:'//yun.dui88.com/images/201907/ui83og75fr.png'
}
]
setTimeout(() => {
engine.globalEvent.dispatchEvent('jiugong-turntable-init',{resources:pram})
}, 2000);
setTimeout(() => {
engine.globalEvent.dispatchEvent('jiugong-turntable-start')
}, 4000);
setTimeout(() => {
engine.globalEvent.dispatchEvent('jiugong-turntable-winPrize',{prizeID:4})
}, 6000);
});
}
function getAssetByUUID(uuid) {
return engine.resolveCustomAsset(customId, uuid);
}
function getProps() {
return engine.getProps(customId);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>九宫格答题</title>
<meta name="viewport"
content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
html,
body {
padding: 0;
margin: 0;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background-color: #000000;
}
</style>
</head>
<body>
<div id="game-container" style="line-height:0;font-size:0"></div>
<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.ebc906f6b50b8da0a669f77027981d5f3cb560ce.js"></script>
<!--<script src="http://localhost:4002/debug/engine.js"></script>
<script src="http://localhost:4003/debug/engine-svga.js"></script>-->
<!--//yun.duiba.com.cn/aurora/assets/6a63b68a1fd87eaf60a515968f91a0b1014fe640.ttf-->
<script src="//yun.duiba.com.cn/editor/zeroing/libs/svga.fd3923ae6e664251ca7981801a65809cc5f36bc3.js"> </script>
<!--<script src="//yun.duiba.com.cn/editor/zeroing/libs/engine.9a9dbfda4cb2dd5508ecddfe3d95dfd88063f7b5.js"></script>-->
<script src="app.js"></script>
<script src="props.js"></script>
<script src="load-assets.js"></script>
<script src="main.js"></script>
<script>
</script>
</body>
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
const assets = [
];
function loadAssets(customModuleAssets, onProgress, onComplete){
return engine.loadAssets(assets.concat(...customModuleAssets), onProgress, onComplete);
}
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :
typeof define === 'function' && define.amd ? define(['tslib'], factory) :
(global = global || self, global['jiugong-turntable'] = factory(global.tslib));
}(this, (function (tslib) { 'use strict';
function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
//# sourceMappingURL=utils.js.map
var props = {};
function prepareProps() {
var metaProps = getProps();
engine.injectProp(props, metaProps);
}
function injectProps(p) {
engine.injectProp(props, p);
}
//# sourceMappingURL=props.js.map
var Turntable = (function (_super) {
tslib.__extends(Turntable, _super);
function Turntable(res) {
var _this = _super.call(this) || this;
_this._vertical_Y = props.vertical || 20;
_this._horizontal_X = props.horizontal || 20;
_this._prizeIndex = 0;
_this._boxArray = [];
_this._boxIndex = 0;
_this.tweenTime = props.tweenTime || 200;
_this.slowTweenTime = props.slowTweenTime || 200;
_this.circleNumber = 0;
_this.turntableOrder = [1, 2, 3, 5, 8, 7, 6, 4];
_this.recordID = -1;
_this.boxPrizeIndex = -1;
_this.slowDown = false;
_this.isStop = false;
_this.initTurntable(res);
_this.setNodeOrder();
return _this;
}
Turntable.prototype.initTurntable = function (res) {
var turnTableNode = this._turnTableNode = new engine.Container();
this.addChild(turnTableNode);
for (var index_Y = 0; index_Y < 3; index_Y++) {
var _loop_1 = function (index_X) {
if (index_X == 1 && index_Y == 1)
return "continue";
var tmpNode = new engine.Container();
var unchecked = this_1.getImage('unchecked', 1);
var checked = this_1.getImage('checked', 0);
tmpNode.width = Math.max(unchecked.width, checked.width);
this_1._singleNodeWidth = this_1._singleNodeWidth ? this_1._singleNodeWidth : tmpNode.width;
tmpNode.height = Math.max(unchecked.height, checked.height);
tmpNode.x = index_X * (tmpNode.width + this_1._horizontal_X);
tmpNode.y = index_Y * (tmpNode.height + this_1._vertical_Y);
tmpNode.addChild(unchecked);
tmpNode.addChild(checked);
turnTableNode.addChild(tmpNode);
var tmpTexture = engine.Texture.fromImage(res[this_1._prizeIndex].img, undefined);
var prizeID = res[this_1._prizeIndex].id;
tmpTexture.addEventListener('loaded', function () {
var prize = new engine.Sprite(tmpTexture);
prize.width = props.icon_width;
prize.height = props.icon_height;
prize.x = (tmpNode.width - prize.width) / 2 + props.icon_X;
prize.y = (tmpNode.height - prize.height) / 2 + props.icon_Y;
tmpNode.prizeID = prizeID;
tmpNode.addChild(prize);
}, this_1);
this_1._prizeIndex++;
this_1._boxArray.push(tmpNode);
};
var this_1 = this;
for (var index_X = 0; index_X < 3; index_X++) {
_loop_1(index_X);
}
}
turnTableNode.x = (750 - (this._singleNodeWidth * 3 + this._horizontal_X * 2)) / 2;
};
Turntable.prototype.setNodeOrder = function () {
var tmpNodeArray = [];
for (var index = 0; index < this.turntableOrder.length; index++) {
var order = this.turntableOrder[index];
tmpNodeArray.push(this._boxArray[order - 1]);
}
this._boxArray = tmpNodeArray;
};
Turntable.prototype.getImage = function (resName, alpha) {
var tmpImage = new engine.Sprite(getTextureByName(resName));
tmpImage.x = 0;
tmpImage.y = 0;
tmpImage.alpha = alpha;
tmpImage.name = resName;
return tmpImage;
};
Turntable.prototype.startDraw = function () {
var _this = this;
var tmpCheckNode = this._boxArray[this._boxIndex].getChildByName('checked');
if (this.isStop) {
engine.Tween.removeTweens(tmpCheckNode);
return;
}
if (this.slowDown) {
if (this._boxIndex != this.getNodeIndexOFprize()) {
this.tweenTime += this.slowTweenTime;
}
else {
this.isStop = true;
this.twinkle(tmpCheckNode);
}
}
engine.Tween.get(tmpCheckNode)
.to({ alpha: 1 }, this.tweenTime / 2)
.to({ alpha: 0 }, this.tweenTime / 2)
.call(function () {
if (_this.circleNumber >= props.circleNumber && _this.getSlowStart() == _this._boxIndex) {
_this.slowDown = true;
}
_this._boxIndex++;
if (_this._boxIndex >= _this._boxArray.length) {
_this._boxIndex = 0;
_this.circleNumber++;
}
_this.startDraw();
});
};
Turntable.prototype.getSlowStart = function () {
if (this.recordID < 0)
return -1;
var tmpIndex = this.getNodeIndexOFprize();
if (tmpIndex < 4) {
return tmpIndex + 4;
}
else {
return tmpIndex - 4;
}
};
Turntable.prototype.getNodeIndexOFprize = function () {
if (this.recordID < 0)
return -1;
for (var index = 0; index < this._boxArray.length; index++) {
var element = this._boxArray[index];
if (element.prizeID === this.recordID) {
return index;
}
}
return -1;
};
Turntable.prototype.twinkle = function (tmpNode) {
engine.Tween.removeTweens(tmpNode);
var twinkleTime = 1;
engine.Tween.get(tmpNode, { loop: true })
.to({ alpha: 0 }, 30)
.to({ alpha: 1 }, 30)
.call(function () {
if (twinkleTime > 5) {
engine.Tween.removeTweens(tmpNode);
engine.globalEvent.dispatchEvent('jiugong-turntable-over');
return;
}
else {
twinkleTime++;
}
});
};
Turntable.prototype.setRecordID = function (prizeID) {
this.recordID = prizeID;
};
Turntable.prototype.reset = function () {
engine.Tween.removeAllTweens();
this._boxIndex = 0;
this.tweenTime = props.tweenTime || 200;
this.slowTweenTime = props.slowTweenTime || 200;
this.circleNumber = 0;
this.recordID = -1;
this.boxPrizeIndex = -1;
this.slowDown = false;
this.isStop = false;
for (var index = 0; index < this._boxArray.length; index++) {
var element = this._boxArray[index];
element.getChildByName('checked').alpha = 0;
}
};
return Turntable;
}(engine.Container));
//# sourceMappingURL=turntable.js.map
var GameView = (function (_super) {
tslib.__extends(GameView, _super);
function GameView() {
return _super.call(this) || this;
}
GameView.prototype.setup = function (res) {
if (this._hasSetup) {
return;
}
this._hasSetup = true;
var turntable = this._turntable = new Turntable(res);
this.addChild(turntable);
};
GameView.prototype.startDraw = function () {
this._turntable.startDraw();
};
GameView.prototype.setRecordID = function (prizeID) {
this._turntable.setRecordID(prizeID);
};
GameView.prototype.reset = function () {
this._turntable.reset();
};
return GameView;
}(engine.Container));
//# sourceMappingURL=GameView.js.map
var GameWrapper = (function (_super) {
tslib.__extends(GameWrapper, _super);
function GameWrapper() {
var _this = _super.call(this) || this;
engine.globalEvent.addEventListener('jiugong-turntable-init', _this.init, _this);
engine.globalEvent.addEventListener('jiugong-turntable-start', _this.start, _this);
engine.globalEvent.addEventListener('jiugong-turntable-winPrize', _this.winPrize, _this);
engine.globalEvent.addEventListener('jiugong-turntable-reset', _this.reset, _this);
engine.globalEvent.addEventListener('jiugong-turntable-abnormal', _this.reset, _this);
return _this;
}
GameWrapper.prototype.init = function (event) {
var gameView = this._gameView = new GameView();
this.addChild(gameView);
console.log('奖品图', event.data.resources);
this._gameView.setup(event.data.resources);
};
GameWrapper.prototype.start = function (event) {
this._gameView.startDraw();
};
GameWrapper.prototype.winPrize = function (event) {
this._gameView.setRecordID(event.data.prizeID);
};
GameWrapper.prototype.reset = function () {
this._gameView.reset();
};
return GameWrapper;
}(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) {
prepareProps();
injectProps(props);
var instance = new GameWrapper();
return instance;
}
//# sourceMappingURL=index.js.map
return index;
})));
//# sourceMappingURL=main.js.map
\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/jiugong-turntable/src/game/utils.ts","src/custom/jiugong-turntable/src/props.ts","src/custom/jiugong-turntable/src/game/turntable.ts","src/custom/jiugong-turntable/src/game/GameView.ts","src/custom/jiugong-turntable/src/game/GameWrapper.ts","src/custom/jiugong-turntable/src/index.ts"],"sourcesContent":["\r\n/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function getStage(){\r\n\treturn engine.gameStage.stage;\r\n}","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","\r\nimport {getTextureByName} from \"./utils\";\r\nimport {getStage} from \"./utils\";\r\n\r\nimport { props } from '../props';\r\n\r\nexport class Turntable extends engine.Container{\r\n private _turnTableNode;\r\n private _vertical_Y = props.vertical || 20;//纵向间距\r\n private _horizontal_X = props.horizontal || 20;//横向间距\r\n private _prizeIndex = 0;\r\n\r\n private _boxArray = [];\r\n private _boxIndex = 0;//当前下标\r\n\r\n private tweenTime = props.tweenTime || 200;//单个动画时间(毫秒)\r\n private slowTweenTime = props.slowTweenTime || 200;\r\n private circleNumber = 0;//圈数\r\n\r\n private turntableOrder = [1,2,3,5,8,7,6,4]; \r\n private recordID = -1;//中奖奖品ID\r\n private boxPrizeIndex = -1;//中奖奖品节点下标 \r\n private slowDown = false;//是否开始缓速\r\n private isStop = false;\r\n\r\n private _singleNodeWidth;//单个节点宽度\r\n constructor(res){\r\n super()\r\n this.initTurntable(res);\r\n this.setNodeOrder();\r\n }\r\n initTurntable(res){\r\n let turnTableNode = this._turnTableNode = new engine.Container();\r\n //turnTableNode.y = 50;\r\n this.addChild(turnTableNode);\r\n for (let index_Y = 0; index_Y < 3; index_Y++) {\r\n for (let index_X = 0; index_X < 3; index_X++) { \r\n if(index_X == 1 && index_Y == 1)continue;\r\n let tmpNode:any = new engine.Container()\r\n\r\n let unchecked = this.getImage('unchecked',1);\r\n let checked = this.getImage('checked',0);\r\n\r\n tmpNode.width = Math.max(unchecked.width,checked.width);\r\n this._singleNodeWidth = this._singleNodeWidth ? this._singleNodeWidth : tmpNode.width;\r\n tmpNode.height = Math.max(unchecked.height,checked.height);\r\n tmpNode.x = index_X*(tmpNode.width + this._horizontal_X);\r\n tmpNode.y = index_Y*(tmpNode.height + this._vertical_Y);\r\n tmpNode.addChild(unchecked);\r\n tmpNode.addChild(checked);\r\n turnTableNode.addChild(tmpNode);\r\n\r\n let tmpTexture:engine.Texture = engine.Texture.fromImage(res[this._prizeIndex].img,undefined);\r\n let prizeID = res[this._prizeIndex].id;\r\n tmpTexture.addEventListener('loaded',()=>{\r\n let prize = new engine.Sprite(tmpTexture);\r\n prize.width = props.icon_width;\r\n prize.height = props.icon_height;\r\n prize.x = (tmpNode.width - prize.width)/2 + props.icon_X;\r\n prize.y = (tmpNode.height - prize.height)/2 + props.icon_Y;\r\n tmpNode.prizeID = prizeID;\r\n tmpNode.addChild(prize);\r\n },this)\r\n this._prizeIndex ++ ;\r\n this._boxArray.push(tmpNode); \r\n }\r\n }\r\n turnTableNode.x = (750 - (this._singleNodeWidth*3 + this._horizontal_X*2))/2;\r\n }\r\n\r\n setNodeOrder(){\r\n let tmpNodeArray = [];\r\n for (let index = 0; index < this.turntableOrder.length; index++) {\r\n let order = this.turntableOrder[index];\r\n tmpNodeArray.push(this._boxArray[order-1]);\r\n }\r\n this._boxArray = tmpNodeArray;\r\n }\r\n\r\n getImage(resName,alpha){\r\n let tmpImage = new engine.Sprite(getTextureByName(resName));\r\n tmpImage.x = 0\r\n tmpImage.y = 0\r\n tmpImage.alpha = alpha;\r\n tmpImage.name = resName;\r\n return tmpImage;\r\n }\r\n startDraw(){\r\n let tmpCheckNode = this._boxArray[this._boxIndex].getChildByName('checked');\r\n if(this.isStop){engine.Tween.removeTweens(tmpCheckNode);return}\r\n if(this.slowDown)\r\n {\r\n if(this._boxIndex != this.getNodeIndexOFprize()){\r\n this.tweenTime += this.slowTweenTime;\r\n }else{\r\n this.isStop = true;\r\n this.twinkle(tmpCheckNode);\r\n }\r\n }\r\n engine.Tween.get(tmpCheckNode)\r\n .to({alpha:1},this.tweenTime/2)\r\n .to({alpha:0},this.tweenTime/2)\r\n .call(()=>{\r\n if(this.circleNumber >= props.circleNumber && this.getSlowStart() == this._boxIndex){\r\n this.slowDown = true;\r\n }\r\n this._boxIndex ++;\r\n if(this._boxIndex >= this._boxArray.length){\r\n this._boxIndex = 0;\r\n this.circleNumber++;\r\n }\r\n \r\n this.startDraw();\r\n \r\n \r\n })\r\n }\r\n //获取开始减速的下标\r\n private getSlowStart(){\r\n if(this.recordID < 0)return -1;\r\n let tmpIndex = this.getNodeIndexOFprize();\r\n if(tmpIndex < 4){\r\n return tmpIndex + 4;\r\n }else{\r\n return tmpIndex - 4\r\n }\r\n }\r\n //获取奖品节点下标\r\n getNodeIndexOFprize(){\r\n if(this.recordID < 0)return -1;\r\n for (let index = 0; index < this._boxArray.length; index++) {\r\n let element = this._boxArray[index];\r\n if(element.prizeID === this.recordID){\r\n return index;\r\n } \r\n }\r\n return -1;\r\n }\r\n //中奖节点闪烁\r\n twinkle(tmpNode){\r\n engine.Tween.removeTweens(tmpNode)\r\n let twinkleTime = 1;\r\n engine.Tween.get(tmpNode, {loop:true})\r\n .to({alpha:0}, 30)\r\n .to({alpha:1}, 30)\r\n .call(()=>{\r\n if(twinkleTime > 5){\r\n engine.Tween.removeTweens(tmpNode);\r\n engine.globalEvent.dispatchEvent('jiugong-turntable-over')\r\n return;\r\n }else{\r\n twinkleTime++;\r\n }\r\n })\r\n }\r\n setRecordID(prizeID){\r\n this.recordID = prizeID;\r\n }\r\n reset(){\r\n engine.Tween.removeAllTweens();\r\n this._boxIndex = 0;//当前下标\r\n this.tweenTime = props.tweenTime || 200;//单个动画时间(毫秒)\r\n this.slowTweenTime = props.slowTweenTime || 200;\r\n this.circleNumber = 0;//圈数\r\n this.recordID = -1;//中奖奖品ID\r\n this.boxPrizeIndex = -1;//中奖奖品节点下标 \r\n this.slowDown = false;//是否开始缓速\r\n this.isStop = false;\r\n for (let index = 0; index < this._boxArray.length; index++) {\r\n let element = this._boxArray[index];\r\n element.getChildByName('checked').alpha = 0;\r\n }\r\n \r\n }\r\n\r\n}","\r\n/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport {props} from \"../props\";\r\nimport { Turntable } from \"./turntable\";\r\n\r\n\r\n\r\n\r\n\r\nexport default class GameView extends engine.Container {\r\n\r\n\t\r\n\tprivate _hasSetup;\r\n\tprivate _turntable:Turntable;\r\n\tconstructor() {\r\n\t\tsuper();\t\r\n\t}\r\n\t setup(res){\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\t\r\n\t\tlet turntable = this._turntable = new Turntable(res);\r\n\t\tthis.addChild(turntable);\r\n\t}\r\n\tstartDraw(){\r\n\t\tthis._turntable.startDraw();\r\n\t}\r\n\tsetRecordID(prizeID){\r\n\t\tthis._turntable.setRecordID(prizeID)\r\n\t}\r\n\treset(){\r\n\t\tthis._turntable.reset();\r\n\t}\r\n}\r\n","\r\n\r\nimport { props } from './../props';\r\n\r\n\r\n/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _gameView: GameView;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tengine.globalEvent.addEventListener('jiugong-turntable-init', this.init, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('jiugong-turntable-start', this.start, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('jiugong-turntable-winPrize', this.winPrize, this);\r\n\t\tengine.globalEvent.addEventListener('jiugong-turntable-reset', this.reset, this);\r\n\t\tengine.globalEvent.addEventListener('jiugong-turntable-abnormal', this.reset, this);\r\n\t}\r\n\r\n\tinit(event: engine.Event) {\r\n\t\t//初始化场景\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t\tconsole.log('奖品图',event.data.resources); \r\n\t\tthis._gameView.setup(event.data.resources);\r\n\t}\r\n\r\n\t//开始抽奖\r\n\tstart(event: engine.Event){\r\n\t\tthis._gameView.startDraw();\r\n\t}\r\n\twinPrize(event: engine.Event){\r\n\t\tthis._gameView.setRecordID(event.data.prizeID)\r\n\t}\r\n\treset(){\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\t// private visibilitychange(){\r\n\t// \tdocument.addEventListener('visibilitychange', function () {\r\n // if (document.visibilityState === 'hidden') {\r\n\t// \t\t\tconsole.log('放置后台');\r\n\t// \t\t\tengine.globalEvent.dispatchEvent('answer-game-visibilitychange',{hidden:true});\r\n // }\r\n // });\r\n\t// }\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
let customModuleProps = {
};
{
"name": "九宫格抽奖",
"desc": "九宫格抽奖模块",
"props": {
"horizontal": {
"alias": "横向间距",
"type": "number",
"default": 1
},
"vertical": {
"alias": "纵向间距",
"type": "number",
"default": 1
},
"circleNumber": {
"alias": "至少转的圈数",
"type": "number",
"default": 3
},
"tweenTime": {
"alias": "单个奖品节点动画时间(毫秒)",
"type": "number",
"default": 200
},
"slowTweenTime": {
"alias": "中奖后缓速递增时长",
"type": "number",
"default": 200
},
"icon_width": {
"alias": "奖品图宽度",
"type": "number",
"default": 110
},
"icon_height": {
"alias": "奖品图高度",
"type": "number",
"default": 110
},
"icon_X": {
"alias": "奖品X轴偏移量(底框背景有透明)",
"type": "number",
"default": 0
},
"icon_Y": {
"alias": "奖品Y轴偏移量(底框背景有透明)",
"type": "number",
"default": -20
}
},
"assets": [
{
"name": "unchecked",
"url": "//yun.duiba.com.cn/aurora/assets/3351a20f982fea1fbcbbb3b85bc03f6b547c8bbc.png",
"uuid": "48dc9c00-92c3-4926-8d6b-9eb3e0d0668d",
"ext": ".png"
},
{
"name": "checked",
"url": " //yun.duiba.com.cn/aurora/assets/2a9f9ecc43eb912db553fa4685c1987a937f0198.png",
"uuid": "1d7bc84d-689d-4a6a-a023-e4a7b9659083",
"ext": ".png"
}
],
"events": {
"in": {
"jiugong-turntable-init": {
"alias": "初始化",
"data": {
}
},
"jiugong-turntable-start": {
"alias": "开始",
"data": {
}
},
"jiugong-turntable-winPrize": {
"alias": "中奖",
"data": {
}
},
"jiugong-turntable-abnormal": {
"alias": "异常",
"data": {
}
},
"jiugong-turntable-reset": {
"alias": "重置",
"data": {
}
}
},
"out": {
"jiugong-turntable-over": {
"alias": "结束",
"data": {
}
}
}
}
}
\ No newline at end of file
/**
* Created by rockyl on 2018/8/16.
*/
import {props} from "../props";
import { Turntable } from "./turntable";
export default class GameView extends engine.Container {
private _hasSetup;
private _turntable:Turntable;
constructor() {
super();
}
setup(res){
if (this._hasSetup) {
return;
}
this._hasSetup = true;
let turntable = this._turntable = new Turntable(res);
this.addChild(turntable);
}
startDraw(){
this._turntable.startDraw();
}
setRecordID(prizeID){
this._turntable.setRecordID(prizeID)
}
reset(){
this._turntable.reset();
}
}
import { props } from './../props';
/**
* Created by rockyl on 2020-01-09.
*/
import GameView from "./GameView";
export class GameWrapper extends engine.Container {
private _gameView: GameView;
constructor() {
super();
engine.globalEvent.addEventListener('jiugong-turntable-init', this.init, this);
engine.globalEvent.addEventListener('jiugong-turntable-start', this.start, this);
engine.globalEvent.addEventListener('jiugong-turntable-winPrize', this.winPrize, this);
engine.globalEvent.addEventListener('jiugong-turntable-reset', this.reset, this);
engine.globalEvent.addEventListener('jiugong-turntable-abnormal', this.reset, this);
}
init(event: engine.Event) {
//初始化场景
let gameView = this._gameView = new GameView();
this.addChild(gameView);
console.log('奖品图',event.data.resources);
this._gameView.setup(event.data.resources);
}
//开始抽奖
start(event: engine.Event){
this._gameView.startDraw();
}
winPrize(event: engine.Event){
this._gameView.setRecordID(event.data.prizeID)
}
reset(){
this._gameView.reset();
}
// private visibilitychange(){
// document.addEventListener('visibilitychange', function () {
// if (document.visibilityState === 'hidden') {
// console.log('放置后台');
// engine.globalEvent.dispatchEvent('answer-game-visibilitychange',{hidden:true});
// }
// });
// }
}
import {getTextureByName} from "./utils";
import {getStage} from "./utils";
import { props } from '../props';
export class Turntable extends engine.Container{
private _turnTableNode;
private _vertical_Y = props.vertical || 20;//纵向间距
private _horizontal_X = props.horizontal || 20;//横向间距
private _prizeIndex = 0;
private _boxArray = [];
private _boxIndex = 0;//当前下标
private tweenTime = props.tweenTime || 200;//单个动画时间(毫秒)
private slowTweenTime = props.slowTweenTime || 200;
private circleNumber = 0;//圈数
private turntableOrder = [1,2,3,5,8,7,6,4];
private recordID = -1;//中奖奖品ID
private boxPrizeIndex = -1;//中奖奖品节点下标
private slowDown = false;//是否开始缓速
private isStop = false;
private _singleNodeWidth;//单个节点宽度
constructor(res){
super()
this.initTurntable(res);
this.setNodeOrder();
}
initTurntable(res){
let turnTableNode = this._turnTableNode = new engine.Container();
//turnTableNode.y = 50;
this.addChild(turnTableNode);
for (let index_Y = 0; index_Y < 3; index_Y++) {
for (let index_X = 0; index_X < 3; index_X++) {
if(index_X == 1 && index_Y == 1)continue;
let tmpNode:any = new engine.Container()
let unchecked = this.getImage('unchecked',1);
let checked = this.getImage('checked',0);
tmpNode.width = Math.max(unchecked.width,checked.width);
this._singleNodeWidth = this._singleNodeWidth ? this._singleNodeWidth : tmpNode.width;
tmpNode.height = Math.max(unchecked.height,checked.height);
tmpNode.x = index_X*(tmpNode.width + this._horizontal_X);
tmpNode.y = index_Y*(tmpNode.height + this._vertical_Y);
tmpNode.addChild(unchecked);
tmpNode.addChild(checked);
turnTableNode.addChild(tmpNode);
let tmpTexture:engine.Texture = engine.Texture.fromImage(res[this._prizeIndex].img,undefined);
let prizeID = res[this._prizeIndex].id;
tmpTexture.addEventListener('loaded',()=>{
let prize = new engine.Sprite(tmpTexture);
prize.width = props.icon_width;
prize.height = props.icon_height;
prize.x = (tmpNode.width - prize.width)/2 + props.icon_X;
prize.y = (tmpNode.height - prize.height)/2 + props.icon_Y;
tmpNode.prizeID = prizeID;
tmpNode.addChild(prize);
},this)
this._prizeIndex ++ ;
this._boxArray.push(tmpNode);
}
}
turnTableNode.x = (750 - (this._singleNodeWidth*3 + this._horizontal_X*2))/2;
}
setNodeOrder(){
let tmpNodeArray = [];
for (let index = 0; index < this.turntableOrder.length; index++) {
let order = this.turntableOrder[index];
tmpNodeArray.push(this._boxArray[order-1]);
}
this._boxArray = tmpNodeArray;
}
getImage(resName,alpha){
let tmpImage = new engine.Sprite(getTextureByName(resName));
tmpImage.x = 0
tmpImage.y = 0
tmpImage.alpha = alpha;
tmpImage.name = resName;
return tmpImage;
}
startDraw(){
let tmpCheckNode = this._boxArray[this._boxIndex].getChildByName('checked');
if(this.isStop){engine.Tween.removeTweens(tmpCheckNode);return}
if(this.slowDown)
{
if(this._boxIndex != this.getNodeIndexOFprize()){
this.tweenTime += this.slowTweenTime;
}else{
this.isStop = true;
this.twinkle(tmpCheckNode);
}
}
engine.Tween.get(tmpCheckNode)
.to({alpha:1},this.tweenTime/2)
.to({alpha:0},this.tweenTime/2)
.call(()=>{
if(this.circleNumber >= props.circleNumber && this.getSlowStart() == this._boxIndex){
this.slowDown = true;
}
this._boxIndex ++;
if(this._boxIndex >= this._boxArray.length){
this._boxIndex = 0;
this.circleNumber++;
}
this.startDraw();
})
}
//获取开始减速的下标
private getSlowStart(){
if(this.recordID < 0)return -1;
let tmpIndex = this.getNodeIndexOFprize();
if(tmpIndex < 4){
return tmpIndex + 4;
}else{
return tmpIndex - 4
}
}
//获取奖品节点下标
getNodeIndexOFprize(){
if(this.recordID < 0)return -1;
for (let index = 0; index < this._boxArray.length; index++) {
let element = this._boxArray[index];
if(element.prizeID === this.recordID){
return index;
}
}
return -1;
}
//中奖节点闪烁
twinkle(tmpNode){
engine.Tween.removeTweens(tmpNode)
let twinkleTime = 1;
engine.Tween.get(tmpNode, {loop:true})
.to({alpha:0}, 30)
.to({alpha:1}, 30)
.call(()=>{
if(twinkleTime > 5){
engine.Tween.removeTweens(tmpNode);
engine.globalEvent.dispatchEvent('jiugong-turntable-over')
return;
}else{
twinkleTime++;
}
})
}
setRecordID(prizeID){
this.recordID = prizeID;
}
reset(){
engine.Tween.removeAllTweens();
this._boxIndex = 0;//当前下标
this.tweenTime = props.tweenTime || 200;//单个动画时间(毫秒)
this.slowTweenTime = props.slowTweenTime || 200;
this.circleNumber = 0;//圈数
this.recordID = -1;//中奖奖品ID
this.boxPrizeIndex = -1;//中奖奖品节点下标
this.slowDown = false;//是否开始缓速
this.isStop = false;
for (let index = 0; index < this._boxArray.length; index++) {
let element = this._boxArray[index];
element.getChildByName('checked').alpha = 0;
}
}
}
\ No newline at end of file
/**
* Created by rockyl on 2020-01-21.
*/
export function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid);
}
export function getTextureByName(name) {
return getTexture(engine.getAssetByName(name).uuid);
}
export function playSound(name) {
engine.playSound(engine.getAssetByName(name).uuid, {keep: true});
}
export function getStage(){
return engine.gameStage.stage;
}
\ No newline at end of file
/**
* Created by rockyl on 2019-11-20.
*/
import {GameWrapper} from "./game/GameWrapper";
import {injectProps, prepareProps} from "./props";
export default function (props) {
prepareProps();
injectProps(props);
let instance = new GameWrapper();
return instance;
}
/**
* Created by rockyl on 2020-01-21.
*/
export let props: any = {};
export function prepareProps() {
let metaProps = getProps();
engine.injectProp(props, metaProps);
}
export function injectProps(p) {
engine.injectProp(props, p);
}
......@@ -28,7 +28,7 @@
return engine.getAssetByName(props.blockHitAssets[type]);
}
function createSvga(name, anchorName) {
var inst = new svga.Svga();
var inst = new svga.Svga();
inst.source = 'asset://' + engine.getAssetByName(name).uuid;
var anchor = props[(anchorName)];
if (anchor) {
......
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