Commit 0936288b authored by 13732208043's avatar 13732208043

1

parent 77d6802b
...@@ -211,5 +211,5 @@ ...@@ -211,5 +211,5 @@
} }
}, },
"id": "pick-tea", "id": "pick-tea",
"code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['pick-tea'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\r\n\t//# sourceMappingURL=props.js.map\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\tfunction createSvga(name, anchorName) {\r\n\t var inst = new svga.Svga();\r\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t return inst;\r\n\t}\r\n\t//# sourceMappingURL=utils.js.map\n\n\tvar Goods = (function (_super) {\r\n\t tslib.__extends(Goods, _super);\r\n\t function Goods() {\r\n\t var _this = _super.call(this) || this;\r\n\t var body;\r\n\t body = _this._body = new engine.Rect();\r\n\t var rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t rain[\"npcType\"] = \"rain\";\r\n\t var stone = new engine.Sprite(getTextureByName('石块'));\r\n\t stone[\"npcType\"] = \"stone\";\r\n\t var boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t boom[\"npcType\"] = \"boom\";\r\n\t rain.visible = false;\r\n\t stone.visible = false;\r\n\t boom.visible = false;\r\n\t body.addChild(rain);\r\n\t body.addChild(stone);\r\n\t body.addChild(boom);\r\n\t _this.addChild(body);\r\n\t body.width = .0001;\r\n\t body.height = .0001;\r\n\t body.mouseEnabled = false;\r\n\t return _this;\r\n\t }\r\n\t Goods.prototype.getRandomNumberByRange = function (start, end) {\r\n\t return Math.floor(Math.random() * (end - start) + start);\r\n\t };\r\n\t Goods.prototype.reset = function () {\r\n\t this.visible = true;\r\n\t this.rotation = 0;\r\n\t this.anchorOffsetY = 0;\r\n\t this.y = 0;\r\n\t this.x = (750 - 120) * Math.random() + 30;\r\n\t this.rotation = 0;\r\n\t var random = Math.random();\r\n\t if (random < props.goodsProbability[0]) {\r\n\t this.showNpc(\"rain\");\r\n\t }\r\n\t else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {\r\n\t this.showNpc(\"stone\");\r\n\t }\r\n\t else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {\r\n\t this.showNpc(\"boom\");\r\n\t }\r\n\t };\r\n\t Goods.prototype.showNpc = function (type) {\r\n\t for (var i = 0; i < this._body.children.length; i++) {\r\n\t this._body.children[i].visible = false;\r\n\t this._body.children[i].mouseEnabled = false;\r\n\t }\r\n\t for (var i = 0; i < this._body.children.length; i++) {\r\n\t if (this._body.children[i][\"npcType\"] == type) {\r\n\t this[\"npcType\"] = type;\r\n\t this._body.children[i].visible = true;\r\n\t this._body.children[i].mouseEnabled = false;\r\n\t }\r\n\t }\r\n\t };\r\n\t Object.defineProperty(Goods.prototype, \"anchorOffsetY\", {\r\n\t set: function (v) {\r\n\t this._body.y = v;\r\n\t },\r\n\t enumerable: true,\r\n\t configurable: true\r\n\t });\r\n\t return Goods;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=Goods.js.map\n\n\tvar ObjectPool = engine.ObjectPool;\r\n\tvar PoolName = 'goods';\r\n\tObjectPool.registerPool(PoolName, function () {\r\n\t return new Goods();\r\n\t}, function (item, data) {\r\n\t item.reset();\r\n\t});\r\n\t//# sourceMappingURL=object-pool-init.js.map\n\n\tvar ObjectPool$1 = engine.ObjectPool;\r\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.nowPercentage = 0;\r\n\t _this.goodsItems = [];\r\n\t _this._touchEnabled = true;\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t var _this = this;\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.pickTeaBg = new engine.Container();\r\n\t var bgGroud = new engine.Image();\r\n\t bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';\r\n\t this.addChild(bgGroud);\r\n\t this.addChild(this.pickTeaBg);\r\n\t this.teaHalfImg = new engine.Image();\r\n\t this.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t this.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t this.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t this.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t this.addOneSvga = createSvga(\"+1\");\r\n\t this.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t this.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t this.handGraspSvga = createSvga(\"手抓去\");\r\n\t this.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t this.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t this.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t this.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t this.pickTeaBg.addChild(this.addOneSvga);\r\n\t this.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t this.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];\r\n\t this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t this.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\t this.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t this.pickTeaBg.addChild(this.verseImg);\r\n\t var mask = new engine.Rect();\r\n\t mask.width = 600;\r\n\t mask.height = 50;\r\n\t mask.x = 10;\r\n\t mask.y = 0;\r\n\t mask.alpha = 1;\r\n\t this.progressbarImg.mask = mask;\r\n\t console.log(this.progressbarImg.mask);\r\n\t this.progressbarBgImg.addChild(this.progressbarImg);\r\n\t this.progressbarBgImg.addChild(mask);\r\n\t console.log('遮罩坐标');\r\n\t console.log(mask.x, mask.y);\r\n\t this.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaStarImg);\r\n\t this.pickTeaCount = new engine.Label();\r\n\t this.progressbarBgImg.addChild(this.pickTeaCount);\r\n\t this.addChild(this.progressbarBgImg);\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData });\r\n\t this.initChildrenPos();\r\n\t setInterval(function () {\r\n\t _this.handGrasp();\r\n\t }, 5000);\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t var _this = this;\r\n\t console.log('111111111reset1');\r\n\t this.initView();\r\n\t setTimeout(function () {\r\n\t return _this.setPickTeaLevel(1);\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t this.gameIng = false;\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t this.gameIng = true;\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t this.reset();\r\n\t this.start();\r\n\t };\r\n\t GameView.prototype.initView = function () {\r\n\t this.pickTeaBg.mouseEnabled = false;\r\n\t this.teaHalfImg.visible = false;\r\n\t this.pickTeaSvga.visible = false;\r\n\t this.teaSkyUpSvga.visible = false;\r\n\t this.verseImg.visible = false;\r\n\t this.initChildrenPos();\r\n\t };\r\n\t GameView.prototype.initChildrenPos = function () {\r\n\t for (var i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t this.basketSvgaGroup[i].visible = false;\r\n\t this.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t this.basketSvgaGroup[i].y = props.basketSvgaPos[1];\r\n\t this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t }\r\n\t this.verseImg.x = props.versePos[0];\r\n\t this.verseImg.y = props.versePos[1];\r\n\t this.addOneSvga.x = props.addOneSvgaPos[0];\r\n\t this.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t this.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t this.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t this.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t this.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t this.progressbarBgImg.x = props.progressbarBgImgPos[0];\r\n\t this.progressbarBgImg.y = props.progressbarBgImgPos[1];\r\n\t this.progressbarImg.x = props.progressbarImgPos[0];\r\n\t this.progressbarImg.y = props.progressbarImgPos[1];\r\n\t this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;\r\n\t this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;\r\n\t this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaFullFlagImg.visible = false;\r\n\t this.teaStarImg.x = props.teaStarImgPos[0];\r\n\t this.teaStarImg.y = props.teaStarImgPos[1];\r\n\t this.pickTeaCount.fillColor = 'white';\r\n\t this.pickTeaCount.size = 30;\r\n\t this.pickTeaCount.text = '';\r\n\t this.pickTeaCount.x = props.pickTeaCountPos[0];\r\n\t this.pickTeaCount.y = props.pickTeaCountPos[1];\r\n\t this.pickTeaCount.height = 50;\r\n\t this.pickTeaCount.width = 200;\r\n\t this.verseLabel = new engine.TextField();\r\n\t this.verseLabel.size = props.verseLabel[2];\r\n\t this.verseLabel.text = '11';\r\n\t this.verseLabel.fillColor = props.verseColor[0];\r\n\t this.verseLabel.height = props.verseLabel[1];\r\n\t this.verseLabel.width = props.verseLabel[0];\r\n\t this.verseLabel.strokeColor = props.verseColor[1];\r\n\t this.verseLabel.stroke = 0.5;\r\n\t this.verseLabel.y = 15;\r\n\t this.verseLabel['textHeight'] = 14;\r\n\t this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t this.verseImg.visible = false;\r\n\t this.verseImg.addChild(this.verseLabel);\r\n\t };\r\n\t GameView.prototype.showVerse = function () {\r\n\t return tslib.__awaiter(this, void 0, void 0, function () {\r\n\t var random, verse, y;\r\n\t var _this = this;\r\n\t return tslib.__generator(this, function (_a) {\r\n\t console.log('显示诗句');\r\n\t if (!this._touchEnabled) {\r\n\t return [2];\r\n\t }\r\n\t this._touchEnabled = false;\r\n\t this.verseImg.visible = true;\r\n\t random = Math.floor(Math.random() * 3);\r\n\t console.log('random', random);\r\n\t console.log('props.verses');\r\n\t console.log(props.verses);\r\n\t verse = props.verses[random];\r\n\t console.log('verse', verse);\r\n\t this.verseLabel.text = verse;\r\n\t y = this.verseImg.y;\r\n\t engine.Tween.get(this.verseImg)\r\n\t .to({ alpha: 0 }, 3000).call(function () {\r\n\t _this.verseImg.visible = false;\r\n\t _this.verseImg.alpha = 1;\r\n\t _this._touchEnabled = true;\r\n\t });\r\n\t return [2];\r\n\t });\r\n\t });\r\n\t };\r\n\t GameView.prototype.setTeaNum = function (TeaNums) {\r\n\t var _this = this;\r\n\t if (this.schedule) {\r\n\t console.log('清理定时器,重新设置同步');\r\n\t clearInterval(this.schedule);\r\n\t }\r\n\t var totalNum = TeaNums.totalNum;\r\n\t var nowNum = TeaNums.nowNum;\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t this.getTeaPercentage(nowNum, totalNum);\r\n\t var surplus = nowNum - totalNum;\r\n\t console.log('surplus', surplus);\r\n\t var width = this.progressbarImg.width;\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t var serverData = TeaNums.serverData;\r\n\t var fbdvalue = Math.abs((nowData - serverData / 1000));\r\n\t console.log('fbdvalue', fbdvalue);\r\n\t var dataDiff = 0;\r\n\t var x = -width * (1 - nowNum / totalNum);\r\n\t console.log('x', x);\r\n\t this.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t console.log('this.progressbarImg.x', this.progressbarImg.x);\r\n\t var step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus;\r\n\t console.log('进图条每秒比例原始step', step);\r\n\t step = parseFloat(step.toFixed(3));\r\n\t console.log('进图条每秒比例step', step);\r\n\t this.addOneSvga.play(1, true);\r\n\t var speed = props.pickTeaSpeed;\r\n\t var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t .to({ rotation: 360 }, speed).call(function () {\r\n\t _this.teaHalfFlagImg.rotation = 0;\r\n\t });\r\n\t this.schedule = setInterval(function () {\r\n\t if (nowNum == totalNum) {\r\n\t console.log('达到最大长度');\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t _this.progressbarImg.x = 0;\r\n\t _this.teaHalfFlagImg.visible = false;\r\n\t _this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.stop();\r\n\t }\r\n\t if (_this.progressbarImg.x <= -2) {\r\n\t _this.progressbarImg.x -= step;\r\n\t }\r\n\t _this.getTeaPercentage(nowNum, totalNum);\r\n\t nowNum++;\r\n\t dataDiff++;\r\n\t myDate = new Date();\r\n\t nowData = myDate.getTime();\r\n\t console.log('nowData');\r\n\t console.log(nowData);\r\n\t console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff));\r\n\t if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t engine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t return;\r\n\t }\r\n\t console.log('this.progressbarImg.x', _this.progressbarImg.x);\r\n\t }, speed);\r\n\t };\r\n\t GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t var teaPercentage = 2;\r\n\t var portion = totalNum / 3;\r\n\t if (nowNum < portion) {\r\n\t return;\r\n\t }\r\n\t if (nowNum < (portion * 2)) {\r\n\t teaPercentage = 1;\r\n\t }\r\n\t console.log('teaPercentage', teaPercentage);\r\n\t if (this.nowPercentage != teaPercentage) {\r\n\t console.log('状态改变');\r\n\t this.nowPercentage = teaPercentage;\r\n\t this.updateTeaPercentage(teaPercentage);\r\n\t }\r\n\t };\r\n\t GameView.prototype.updateTeaPercentage = function (teaPercentage) {\r\n\t if (teaPercentage === void 0) { teaPercentage = 0; }\r\n\t console.log('需要更换茶叶数量皮肤');\r\n\t console.log('延迟500ms');\r\n\t var pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t console.log('pickTeaSVGA');\r\n\t console.log(pickTeaSVGA);\r\n\t pickTeaSVGA.removeChildAt(10);\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t if (!originframes) {\r\n\t return;\r\n\t }\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (teaPercentage == 1) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t }\r\n\t else if (teaPercentage == 2) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t }\r\n\t this.teaHalfImg.visible = false;\r\n\t this.teaHalfImg['frames'] = teaBucketframes;\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(this.teaHalfImg, 10);\r\n\t };\r\n\t GameView.prototype.setPickTeaLevel = function (level) {\r\n\t var _this = this;\r\n\t console.log('setPickTeaLevel', level);\r\n\t var pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t pickTeaSVGA.visible = true;\r\n\t setTimeout(function () {\r\n\t console.log('延迟500ms');\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (_this.teaHalfImg) {\r\n\t _this.teaHalfImg['frames'] = teaBucketframes;\r\n\t }\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(_this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);\r\n\t pickTeaSVGA.gotoAndPlay(1, true);\r\n\t }, 300);\r\n\t };\r\n\t GameView.prototype.handGrasp = function () {\r\n\t console.log('handGrasp');\r\n\t var that = this;\r\n\t setTimeout(function () {\r\n\t that.handGraspSvga.play(1, true);\r\n\t engine.Tween.get(that.handGraspSvga)\r\n\t .to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {\r\n\t that.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t that.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t that.pickTeaSvga.visible = true;\r\n\t that.pickTeaSvga.play(1, false);\r\n\t });\r\n\t that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = true;\r\n\t that.teaSkyUpSvga.play(1, false);\r\n\t });\r\n\t that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = false;\r\n\t });\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.recycleGoods = function () {\r\n\t return;\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);\r\n\t engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);\r\n\t engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);\r\n\t var gameView = _this._gameView = new GameView();\r\n\t _this.addChild(gameView);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.setTeaNum = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setTeaNum(event.data);\r\n\t };\r\n\t GameWrapper.prototype.setPickTeaLevel = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setPickTeaLevel(event.data);\r\n\t };\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.handGrasp = function () {\r\n\t this._gameView.handGrasp();\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\r\n\t//# sourceMappingURL=GameWrapper.js.map\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\r\n\t//# sourceMappingURL=index.js.map\n\n\treturn index;\n\n})));\n" "code": "(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('tslib')) :\n\ttypeof define === 'function' && define.amd ? define(['tslib'], factory) :\n\t(global = global || self, global['pick-tea'] = factory(global.tslib));\n}(this, (function (tslib) { 'use strict';\n\n\tvar props = {};\r\n\tfunction prepareProps() {\r\n\t var metaProps = getProps();\r\n\t engine.injectProp(props, metaProps);\r\n\t}\r\n\tfunction injectProps(p) {\r\n\t engine.injectProp(props, p);\r\n\t}\n\n\tfunction getTexture(uuid) {\r\n\t return engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n\t}\r\n\tfunction getTextureByName(name) {\r\n\t return getTexture(engine.getAssetByName(name).uuid);\r\n\t}\r\n\tfunction createSvga(name, anchorName) {\r\n\t var inst = new svga.Svga();\r\n\t inst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\t return inst;\r\n\t}\n\n\tvar Goods = (function (_super) {\r\n\t tslib.__extends(Goods, _super);\r\n\t function Goods() {\r\n\t var _this = _super.call(this) || this;\r\n\t var body;\r\n\t body = _this._body = new engine.Rect();\r\n\t var rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t rain[\"npcType\"] = \"rain\";\r\n\t var stone = new engine.Sprite(getTextureByName('石块'));\r\n\t stone[\"npcType\"] = \"stone\";\r\n\t var boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t boom[\"npcType\"] = \"boom\";\r\n\t rain.visible = false;\r\n\t stone.visible = false;\r\n\t boom.visible = false;\r\n\t body.addChild(rain);\r\n\t body.addChild(stone);\r\n\t body.addChild(boom);\r\n\t _this.addChild(body);\r\n\t body.width = .0001;\r\n\t body.height = .0001;\r\n\t body.mouseEnabled = false;\r\n\t return _this;\r\n\t }\r\n\t Goods.prototype.getRandomNumberByRange = function (start, end) {\r\n\t return Math.floor(Math.random() * (end - start) + start);\r\n\t };\r\n\t Goods.prototype.reset = function () {\r\n\t this.visible = true;\r\n\t this.rotation = 0;\r\n\t this.anchorOffsetY = 0;\r\n\t this.y = 0;\r\n\t this.x = (750 - 120) * Math.random() + 30;\r\n\t this.rotation = 0;\r\n\t var random = Math.random();\r\n\t if (random < props.goodsProbability[0]) {\r\n\t this.showNpc(\"rain\");\r\n\t }\r\n\t else if (random >= props.goodsProbability[0] && random <= (props.goodsProbability[0] + props.goodsProbability[1])) {\r\n\t this.showNpc(\"stone\");\r\n\t }\r\n\t else if (random > (props.goodsProbability[0] + props.goodsProbability[1])) {\r\n\t this.showNpc(\"boom\");\r\n\t }\r\n\t };\r\n\t Goods.prototype.showNpc = function (type) {\r\n\t for (var i = 0; i < this._body.children.length; i++) {\r\n\t this._body.children[i].visible = false;\r\n\t this._body.children[i].mouseEnabled = false;\r\n\t }\r\n\t for (var i = 0; i < this._body.children.length; i++) {\r\n\t if (this._body.children[i][\"npcType\"] == type) {\r\n\t this[\"npcType\"] = type;\r\n\t this._body.children[i].visible = true;\r\n\t this._body.children[i].mouseEnabled = false;\r\n\t }\r\n\t }\r\n\t };\r\n\t Object.defineProperty(Goods.prototype, \"anchorOffsetY\", {\r\n\t set: function (v) {\r\n\t this._body.y = v;\r\n\t },\r\n\t enumerable: true,\r\n\t configurable: true\r\n\t });\r\n\t return Goods;\r\n\t}(engine.Container));\n\n\tvar ObjectPool = engine.ObjectPool;\r\n\tvar PoolName = 'goods';\r\n\tObjectPool.registerPool(PoolName, function () {\r\n\t return new Goods();\r\n\t}, function (item, data) {\r\n\t item.reset();\r\n\t});\n\n\tvar ObjectPool$1 = engine.ObjectPool;\r\n\tvar GameView = (function (_super) {\r\n\t tslib.__extends(GameView, _super);\r\n\t function GameView() {\r\n\t var _this = _super.call(this) || this;\r\n\t _this.nowPercentage = 0;\r\n\t _this.goodsItems = [];\r\n\t _this._touchEnabled = true;\r\n\t _this.once(engine.Event.ADDED_TO_STAGE, _this.setup, _this);\r\n\t return _this;\r\n\t }\r\n\t GameView.prototype.setup = function () {\r\n\t var _this = this;\r\n\t if (this._hasSetup) {\r\n\t return;\r\n\t }\r\n\t this._hasSetup = true;\r\n\t this.pickTeaBg = new engine.Container();\r\n\t var bgGroud = new engine.Image();\r\n\t bgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png';\r\n\t this.addChild(bgGroud);\r\n\t this.addChild(this.pickTeaBg);\r\n\t this.teaHalfImg = new engine.Image();\r\n\t this.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t this.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t this.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t this.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t this.addOneSvga = createSvga(\"+1\");\r\n\t this.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t this.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t this.handGraspSvga = createSvga(\"手抓去\");\r\n\t this.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t this.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t this.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t this.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t this.pickTeaBg.addChild(this.addOneSvga);\r\n\t this.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t this.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t this.pickTeaBg.addChild(this.handGraspSvga);\r\n\t this.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga];\r\n\t this.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t this.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t this.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t this.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t this.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\t this.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t this.pickTeaBg.addChild(this.verseImg);\r\n\t var mask = new engine.Rect();\r\n\t mask.width = 600;\r\n\t mask.height = 50;\r\n\t mask.x = 10;\r\n\t mask.y = 0;\r\n\t mask.alpha = 1;\r\n\t this.progressbarImg.mask = mask;\r\n\t console.log(this.progressbarImg.mask);\r\n\t this.progressbarBgImg.addChild(this.progressbarImg);\r\n\t this.progressbarBgImg.addChild(mask);\r\n\t console.log('遮罩坐标');\r\n\t console.log(mask.x, mask.y);\r\n\t this.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t this.progressbarBgImg.addChild(this.teaStarImg);\r\n\t this.pickTeaCount = new engine.Label();\r\n\t this.progressbarBgImg.addChild(this.pickTeaCount);\r\n\t this.addChild(this.progressbarBgImg);\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t this.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData });\r\n\t this.initChildrenPos();\r\n\t setInterval(function () {\r\n\t _this.handGrasp();\r\n\t }, 5000);\r\n\t };\r\n\t GameView.prototype.reset = function () {\r\n\t var _this = this;\r\n\t console.log('111111111reset1');\r\n\t this.initView();\r\n\t setTimeout(function () {\r\n\t return _this.setPickTeaLevel(1);\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.start = function () {\r\n\t };\r\n\t GameView.prototype.pause = function () {\r\n\t this.gameIng = false;\r\n\t };\r\n\t GameView.prototype.revive = function () {\r\n\t this.gameIng = true;\r\n\t };\r\n\t GameView.prototype.resume = function () {\r\n\t this.reset();\r\n\t this.start();\r\n\t };\r\n\t GameView.prototype.initView = function () {\r\n\t this.pickTeaBg.mouseEnabled = false;\r\n\t this.teaHalfImg.visible = false;\r\n\t this.pickTeaSvga.visible = false;\r\n\t this.teaSkyUpSvga.visible = false;\r\n\t this.verseImg.visible = false;\r\n\t this.initChildrenPos();\r\n\t };\r\n\t GameView.prototype.initChildrenPos = function () {\r\n\t for (var i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t this.basketSvgaGroup[i].visible = false;\r\n\t this.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t this.basketSvgaGroup[i].y = props.basketSvgaPos[1];\r\n\t this.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t }\r\n\t this.verseImg.x = props.versePos[0];\r\n\t this.verseImg.y = props.versePos[1];\r\n\t this.addOneSvga.x = props.addOneSvgaPos[0];\r\n\t this.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t this.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t this.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t this.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t this.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t this.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t this.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t this.progressbarBgImg.x = props.progressbarBgImgPos[0];\r\n\t this.progressbarBgImg.y = props.progressbarBgImgPos[1];\r\n\t this.progressbarImg.x = props.progressbarImgPos[0];\r\n\t this.progressbarImg.y = props.progressbarImgPos[1];\r\n\t this.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2;\r\n\t this.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2;\r\n\t this.teaFullFlagImg.x = props.teaHalfFlagImgPos[0];\r\n\t this.teaFullFlagImg.y = props.teaHalfFlagImgPos[1];\r\n\t this.teaFullFlagImg.visible = false;\r\n\t this.teaStarImg.x = props.teaStarImgPos[0];\r\n\t this.teaStarImg.y = props.teaStarImgPos[1];\r\n\t this.pickTeaCount.fillColor = 'white';\r\n\t this.pickTeaCount.size = 30;\r\n\t this.pickTeaCount.text = '';\r\n\t this.pickTeaCount.x = props.pickTeaCountPos[0];\r\n\t this.pickTeaCount.y = props.pickTeaCountPos[1];\r\n\t this.pickTeaCount.height = 50;\r\n\t this.pickTeaCount.width = 200;\r\n\t this.verseLabel = new engine.TextField();\r\n\t this.verseLabel.size = props.verseLabel[2];\r\n\t this.verseLabel.text = '11';\r\n\t this.verseLabel.fillColor = props.verseColor[0];\r\n\t this.verseLabel.height = props.verseLabel[1];\r\n\t this.verseLabel.width = props.verseLabel[0];\r\n\t this.verseLabel.strokeColor = props.verseColor[1];\r\n\t this.verseLabel.stroke = 0.5;\r\n\t this.verseLabel.y = 15;\r\n\t this.verseLabel['textHeight'] = 14;\r\n\t this.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t this.verseImg.visible = false;\r\n\t this.verseImg.addChild(this.verseLabel);\r\n\t };\r\n\t GameView.prototype.showVerse = function () {\r\n\t return tslib.__awaiter(this, void 0, void 0, function () {\r\n\t var random, verse, y;\r\n\t var _this = this;\r\n\t return tslib.__generator(this, function (_a) {\r\n\t console.log('显示诗句');\r\n\t if (!this._touchEnabled) {\r\n\t return [2];\r\n\t }\r\n\t this._touchEnabled = false;\r\n\t this.verseImg.visible = true;\r\n\t random = Math.floor(Math.random() * 3);\r\n\t console.log('random', random);\r\n\t console.log('props.verses');\r\n\t console.log(props.verses);\r\n\t verse = props.verses[random];\r\n\t console.log('verse', verse);\r\n\t this.verseLabel.text = verse;\r\n\t y = this.verseImg.y;\r\n\t engine.Tween.get(this.verseImg)\r\n\t .to({ alpha: 0 }, 3000).call(function () {\r\n\t _this.verseImg.visible = false;\r\n\t _this.verseImg.alpha = 1;\r\n\t _this._touchEnabled = true;\r\n\t });\r\n\t return [2];\r\n\t });\r\n\t });\r\n\t };\r\n\t GameView.prototype.setTeaNum = function (TeaNums) {\r\n\t var _this = this;\r\n\t if (this.schedule) {\r\n\t console.log('清理定时器,重新设置同步');\r\n\t clearInterval(this.schedule);\r\n\t }\r\n\t var totalNum = TeaNums.totalNum;\r\n\t var nowNum = TeaNums.nowNum;\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t this.getTeaPercentage(nowNum, totalNum);\r\n\t var surplus = nowNum - totalNum;\r\n\t console.log('surplus', surplus);\r\n\t var width = this.progressbarImg.width;\r\n\t var myDate = new Date();\r\n\t var nowData = myDate.getTime();\r\n\t var serverData = TeaNums.serverData;\r\n\t var fbdvalue = Math.abs((nowData - serverData / 1000));\r\n\t console.log('fbdvalue', fbdvalue);\r\n\t var dataDiff = 0;\r\n\t var x = -width * (1 - nowNum / totalNum);\r\n\t console.log('x', x);\r\n\t this.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t console.log('this.progressbarImg.x', this.progressbarImg.x);\r\n\t var step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus;\r\n\t console.log('进图条每秒比例原始step', step);\r\n\t step = parseFloat(step.toFixed(3));\r\n\t console.log('进图条每秒比例step', step);\r\n\t this.addOneSvga.play(1, true);\r\n\t var speed = props.pickTeaSpeed;\r\n\t var teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t .to({ rotation: 360 }, speed).call(function () {\r\n\t _this.teaHalfFlagImg.rotation = 0;\r\n\t });\r\n\t this.schedule = setInterval(function () {\r\n\t if (nowNum == totalNum) {\r\n\t console.log('达到最大长度');\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t _this.progressbarImg.x = 0;\r\n\t _this.teaHalfFlagImg.visible = false;\r\n\t _this.teaFullFlagImg.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.visible = !_this.teaHalfFlagImg.visible;\r\n\t _this.addOneSvga.stop();\r\n\t }\r\n\t if (_this.progressbarImg.x <= -2) {\r\n\t _this.progressbarImg.x -= step;\r\n\t }\r\n\t _this.getTeaPercentage(nowNum, totalNum);\r\n\t nowNum++;\r\n\t dataDiff++;\r\n\t myDate = new Date();\r\n\t nowData = myDate.getTime();\r\n\t console.log('nowData');\r\n\t console.log(nowData);\r\n\t console.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff));\r\n\t if (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t clearInterval(_this.schedule);\r\n\t engine.Tween.pauseTweens(teaFullRotation);\r\n\t engine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t return;\r\n\t }\r\n\t console.log('this.progressbarImg.x', _this.progressbarImg.x);\r\n\t }, speed);\r\n\t };\r\n\t GameView.prototype.getTeaPercentage = function (nowNum, totalNum) {\r\n\t this.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t var teaPercentage = 2;\r\n\t var portion = totalNum / 3;\r\n\t if (nowNum < portion) {\r\n\t return;\r\n\t }\r\n\t if (nowNum < (portion * 2)) {\r\n\t teaPercentage = 1;\r\n\t }\r\n\t console.log('teaPercentage', teaPercentage);\r\n\t if (this.nowPercentage != teaPercentage) {\r\n\t console.log('状态改变');\r\n\t this.nowPercentage = teaPercentage;\r\n\t this.updateTeaPercentage(teaPercentage);\r\n\t }\r\n\t };\r\n\t GameView.prototype.updateTeaPercentage = function (teaPercentage) {\r\n\t if (teaPercentage === void 0) { teaPercentage = 0; }\r\n\t console.log('需要更换茶叶数量皮肤');\r\n\t console.log('延迟500ms');\r\n\t var pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t console.log('pickTeaSVGA');\r\n\t console.log(pickTeaSVGA);\r\n\t pickTeaSVGA.removeChildAt(10);\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t if (!originframes) {\r\n\t return;\r\n\t }\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (teaPercentage == 1) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t }\r\n\t else if (teaPercentage == 2) {\r\n\t this.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t }\r\n\t this.teaHalfImg.visible = false;\r\n\t this.teaHalfImg['frames'] = teaBucketframes;\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(this.teaHalfImg, 10);\r\n\t };\r\n\t GameView.prototype.setPickTeaLevel = function (level) {\r\n\t var _this = this;\r\n\t console.log('setPickTeaLevel', level);\r\n\t var pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t pickTeaSVGA.visible = true;\r\n\t setTimeout(function () {\r\n\t console.log('延迟500ms');\r\n\t var originframes = pickTeaSVGA.children[7];\r\n\t var teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t if (_this.teaHalfImg) {\r\n\t _this.teaHalfImg['frames'] = teaBucketframes;\r\n\t }\r\n\t console.log('this.teaHalfImg');\r\n\t console.log(_this.teaHalfImg);\r\n\t pickTeaSVGA.addChildAt(_this.teaHalfImg, 10);\r\n\t pickTeaSVGA.gotoAndPlay(1, true);\r\n\t }, 300);\r\n\t };\r\n\t GameView.prototype.handGrasp = function () {\r\n\t console.log('handGrasp');\r\n\t var that = this;\r\n\t setTimeout(function () {\r\n\t that.handGraspSvga.play(1, true);\r\n\t engine.Tween.get(that.handGraspSvga)\r\n\t .to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(function () {\r\n\t that.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t that.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t that.pickTeaSvga.visible = true;\r\n\t that.pickTeaSvga.play(1, false);\r\n\t });\r\n\t that.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = true;\r\n\t that.teaSkyUpSvga.play(1, false);\r\n\t });\r\n\t that.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t that.teaSkyUpSvga.visible = false;\r\n\t });\r\n\t }, 500);\r\n\t };\r\n\t GameView.prototype.recycleGoods = function () {\r\n\t return;\r\n\t };\r\n\t return GameView;\r\n\t}(engine.Container));\n\n\tvar GameWrapper = (function (_super) {\r\n\t tslib.__extends(GameWrapper, _super);\r\n\t function GameWrapper() {\r\n\t var _this = _super.call(this) || this;\r\n\t engine.globalEvent.addEventListener('event-pickTeaGame-init', _this.reset, _this);\r\n\t engine.globalEvent.addEventListener('event-hand-grasp', _this.handGrasp, _this);\r\n\t engine.globalEvent.addEventListener('event-getchange-TeaNum', _this.setTeaNum, _this);\r\n\t engine.globalEvent.addEventListener('event-getBasket-Type', _this.setPickTeaLevel, _this);\r\n\t var gameView = _this._gameView = new GameView();\r\n\t _this.addChild(gameView);\r\n\t return _this;\r\n\t }\r\n\t GameWrapper.prototype.setTeaNum = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setTeaNum(event.data);\r\n\t };\r\n\t GameWrapper.prototype.setPickTeaLevel = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.setPickTeaLevel(event.data);\r\n\t };\r\n\t GameWrapper.prototype.reset = function (event) {\r\n\t injectProps(event.data);\r\n\t this._gameView.visible = true;\r\n\t this._gameView.reset();\r\n\t };\r\n\t GameWrapper.prototype.start = function (event) {\r\n\t injectProps(event.data);\r\n\t this._status = 1;\r\n\t this._gameView.start();\r\n\t };\r\n\t GameWrapper.prototype.pause = function () {\r\n\t this._gameView.pause();\r\n\t };\r\n\t GameWrapper.prototype.resume = function () {\r\n\t this._gameView.resume();\r\n\t };\r\n\t GameWrapper.prototype.revive = function () {\r\n\t this._gameView.revive();\r\n\t };\r\n\t GameWrapper.prototype.clear = function () {\r\n\t this._gameView.visible = false;\r\n\t };\r\n\t GameWrapper.prototype.handGrasp = function () {\r\n\t this._gameView.handGrasp();\r\n\t };\r\n\t GameWrapper.prototype.onTap = function (event) {\r\n\t };\r\n\t return GameWrapper;\r\n\t}(engine.Container));\n\n\tfunction index (props) {\r\n\t prepareProps();\r\n\t injectProps(props);\r\n\t var instance = new GameWrapper();\r\n\t return instance;\r\n\t}\n\n\treturn index;\n\n})));\n"
} }
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
function injectProps(p) { function injectProps(p) {
engine.injectProp(props, p); engine.injectProp(props, p);
} }
//# sourceMappingURL=props.js.map
function getTexture(uuid) { function getTexture(uuid) {
return engine.Texture.from(getAssetByUUID(uuid).uuid); return engine.Texture.from(getAssetByUUID(uuid).uuid);
...@@ -25,7 +24,6 @@ ...@@ -25,7 +24,6 @@
inst.source = 'asset://' + engine.getAssetByName(name).uuid; inst.source = 'asset://' + engine.getAssetByName(name).uuid;
return inst; return inst;
} }
//# sourceMappingURL=utils.js.map
var Goods = (function (_super) { var Goods = (function (_super) {
tslib.__extends(Goods, _super); tslib.__extends(Goods, _super);
...@@ -94,7 +92,6 @@ ...@@ -94,7 +92,6 @@
}); });
return Goods; return Goods;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=Goods.js.map
var ObjectPool = engine.ObjectPool; var ObjectPool = engine.ObjectPool;
var PoolName = 'goods'; var PoolName = 'goods';
...@@ -103,7 +100,6 @@ ...@@ -103,7 +100,6 @@
}, function (item, data) { }, function (item, data) {
item.reset(); item.reset();
}); });
//# sourceMappingURL=object-pool-init.js.map
var ObjectPool$1 = engine.ObjectPool; var ObjectPool$1 = engine.ObjectPool;
var GameView = (function (_super) { var GameView = (function (_super) {
...@@ -486,7 +482,6 @@ ...@@ -486,7 +482,6 @@
}; };
return GameWrapper; return GameWrapper;
}(engine.Container)); }(engine.Container));
//# sourceMappingURL=GameWrapper.js.map
function index (props) { function index (props) {
prepareProps(); prepareProps();
...@@ -494,7 +489,6 @@ ...@@ -494,7 +489,6 @@
var instance = new GameWrapper(); var instance = new GameWrapper();
return instance; return instance;
} }
//# sourceMappingURL=index.js.map
return index; return index;
......
{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/Goods.ts","src/custom/pick-tea/src/game/object-pool-init.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}","/**\r\n * Created by rockyl on 2020-02-02.\r\n *\r\n * 掉落物品\r\n */\r\nimport {getTextureByName} from \"./utils\";\r\nimport {props} from \"../props\";\r\n\r\nexport class Goods extends engine.Container {\r\n\tprivate _body:engine.Rect\r\n\tprivate _toY;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tlet body\r\n\t\tbody = this._body =new engine.Rect()\r\n\t\t\r\n\t\t\r\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t\train[\"npcType\"]=\"rain\"\r\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\r\n\t\tstone[\"npcType\"]=\"stone\"\r\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t\tboom[\"npcType\"]=\"boom\"\r\n\r\n\t\train.visible=false;\r\n\t\tstone.visible=false;\r\n\t\tboom.visible=false;\r\n\t\tbody.addChild(rain)\r\n\t\tbody.addChild(stone)\r\n\t\tbody.addChild(boom)\r\n\t\t\r\n\t\tthis.addChild(body);\r\n\t\tbody.width=.0001;\r\n\t\tbody.height=.0001;\r\n\t\tbody.mouseEnabled=false;\r\n\t}\r\n\r\n\r\n\tgetRandomNumberByRange(start, end) {\r\n\t\treturn Math.floor(Math.random() * (end - start) + start)\r\n\t}\r\n\r\n\treset() {\r\n\t\tthis.visible = true;\r\n\t\tthis.rotation = 0;\r\n\t\tthis.anchorOffsetY = 0;\r\n\t\tthis.y = 0;\r\n\t\tthis.x = (750-120)*Math.random()+30;\r\n\t\tthis.rotation = 0;\r\n\t\tlet random=Math.random()\r\n\r\n\t\tif(random<props.goodsProbability[0]){\r\n\t\t\tthis.showNpc(\"rain\")\r\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"stone\")\r\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"boom\")\r\n\t\t}\r\n\t}\r\n\r\n\r\n\tshowNpc(type){\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tthis._body.children[i].visible=false;\r\n\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t}\r\n\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\r\n\t\t\t\tthis[\"npcType\"]=type\r\n\t\t\t\tthis._body.children[i].visible=true;\r\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t}\r\n\r\n\tset anchorOffsetY(v) {\r\n\t\tthis._body.y = v;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-02-03.\r\n */\r\n\r\nimport {Goods} from \"./Goods\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\nexport const PoolName: string = 'goods';\r\n\r\nObjectPool.registerPool(PoolName, function () {\r\n\treturn new Goods();\r\n}, function (item: Goods, data) {\r\n\titem.reset();\r\n});\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { Goods } from \"./Goods\";\r\nimport { PoolName } from \"./object-pool-init\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\nimport { RedPackRain } from \"../../../redpack-rain/src/game/RedPackRain\";\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tprivate _goods: Goods;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\tlet bgGroud = new engine.Image()\r\n\t\tbgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\tthis.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\tthis.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tconsole.log(this.progressbarImg.mask)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tconsole.log('遮罩坐标')\r\n\t\tconsole.log(mask.x, mask.y)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\r\n\r\n\t\t// this.initView();\r\n\t\t// this.setPickTeaLevel(1)\r\n\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tthis.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData })\r\n\t\tthis.initChildrenPos();\r\n\r\n\t\tsetInterval(() => {\r\n\t\t\tthis.handGrasp();\r\n\t\t\t//this.setTeaNum({ totalNum: 430, nowNum: 120 })\r\n\t\t}, 5000)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tconsole.log('111111111reset1')\r\n\t\tthis.initView()\r\n\t\tsetTimeout(() =>\r\n\t\t\tthis.setPickTeaLevel(1)\r\n\t\t\t, 500)\r\n\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\t// for (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t// \tthis.basketSvgaGroup[i].visible = false\r\n\t\t// \tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t// \tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t// \tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t// }\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\t\t//this.progressbarImg.width = 0;\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = '11'\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tasync showVerse() {\r\n\t\tconsole.log('显示诗句')\r\n\t\tif (!this._touchEnabled) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet random = Math.floor(Math.random() * 3);\r\n\t\tconsole.log('random', random)\r\n\t\tconsole.log('props.verses')\r\n\r\n\t\tconsole.log(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tconsole.log('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t\tthis._touchEnabled = true;\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tconsole.log('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum;\r\n\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tconsole.log('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData / 1000))\r\n\t\tconsole.log('fbdvalue', fbdvalue)\r\n\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus\r\n\r\n\t\tconsole.log('进图条每秒比例原始step', step)\r\n\t\tstep = parseFloat(step.toFixed(3));\r\n\t\tconsole.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = 0\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x <= -2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff++;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tconsole.log('nowData')\r\n\t\t\tconsole.log(nowData)\r\n\t\t\tconsole.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff))\r\n\r\n\t\t\tif (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tconsole.log('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tconsole.log('需要更换茶叶数量皮肤')\r\n\t\tconsole.log('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tconsole.log('pickTeaSVGA')\r\n\t\tconsole.log(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\tconsole.log('this.teaHalfImg');\r\n\t\tconsole.log(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tconsole.log('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t// console.log('littleTea url')\r\n\t\t// console.log(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tconsole.log('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.teaHalfImg');\r\n\t\t\tconsole.log(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tconsole.log('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\t//console.log('手指移动')\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {\r\n\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t//console.log('this.pickTeaSvga.play')\r\n\t\t\t\t\t//setTimeout(() => {\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\t//console.log('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\t/*采茶叶活动*/\r\n\r\n\t/**\r\n\t * 回收对象\r\n\t */\r\n\tprivate recycleGoods() {\r\n\t\treturn\r\n\t\tclearTimeout(this.timer)\r\n\t\tclearInterval(this.countdownTimer)\r\n\t\tfor (let goods of this.goodsItems) {\r\n\t\t\tif (goods) {\r\n\t\t\t\tthis.removeChild(goods);\r\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\r\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.goodsItems = []\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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{"version":3,"file":"index.js","sources":["src/custom/pick-tea/src/props.ts","src/custom/pick-tea/src/game/utils.ts","src/custom/pick-tea/src/game/Goods.ts","src/custom/pick-tea/src/game/object-pool-init.ts","src/custom/pick-tea/src/game/GameView.ts","src/custom/pick-tea/src/game/GameWrapper.ts","src/custom/pick-tea/src/index.ts"],"sourcesContent":["/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport let props: any = {};\r\n\r\nexport function prepareProps() {\r\n\tlet metaProps = getProps();\r\n\r\n\tengine.injectProp(props, metaProps);\r\n}\r\n\r\nexport function injectProps(p) {\r\n\tengine.injectProp(props, p);\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-21.\r\n */\r\n\r\nexport function getTexture(uuid) {\r\n\treturn engine.Texture.from(getAssetByUUID(uuid).uuid);\r\n}\r\n\r\nexport function getTextureByName(name) {\r\n\treturn getTexture(engine.getAssetByName(name).uuid);\r\n}\r\n\r\nexport function playSound(name) {\r\n\tengine.playSound(engine.getAssetByName(name).uuid, {keep: true});\r\n}\r\nexport function createSvga(name, anchorName?) {\r\n\tlet inst = new svga.Svga();\r\n\tinst.source = 'asset://' + engine.getAssetByName(name).uuid;\r\n\treturn inst;\r\n}","/**\r\n * Created by rockyl on 2020-02-02.\r\n *\r\n * 掉落物品\r\n */\r\nimport {getTextureByName} from \"./utils\";\r\nimport {props} from \"../props\";\r\n\r\nexport class Goods extends engine.Container {\r\n\tprivate _body:engine.Rect\r\n\tprivate _toY;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\r\n\t\tlet body\r\n\t\tbody = this._body =new engine.Rect()\r\n\t\t\r\n\t\t\r\n\t\tlet rain = new engine.Sprite(getTextureByName('雨滴'));\r\n\t\train[\"npcType\"]=\"rain\"\r\n\t\tlet stone = new engine.Sprite(getTextureByName('石块'));\r\n\t\tstone[\"npcType\"]=\"stone\"\r\n\t\tlet boom = new engine.Sprite(getTextureByName('炸弹'));\r\n\t\tboom[\"npcType\"]=\"boom\"\r\n\r\n\t\train.visible=false;\r\n\t\tstone.visible=false;\r\n\t\tboom.visible=false;\r\n\t\tbody.addChild(rain)\r\n\t\tbody.addChild(stone)\r\n\t\tbody.addChild(boom)\r\n\t\t\r\n\t\tthis.addChild(body);\r\n\t\tbody.width=.0001;\r\n\t\tbody.height=.0001;\r\n\t\tbody.mouseEnabled=false;\r\n\t}\r\n\r\n\r\n\tgetRandomNumberByRange(start, end) {\r\n\t\treturn Math.floor(Math.random() * (end - start) + start)\r\n\t}\r\n\r\n\treset() {\r\n\t\tthis.visible = true;\r\n\t\tthis.rotation = 0;\r\n\t\tthis.anchorOffsetY = 0;\r\n\t\tthis.y = 0;\r\n\t\tthis.x = (750-120)*Math.random()+30;\r\n\t\tthis.rotation = 0;\r\n\t\tlet random=Math.random()\r\n\r\n\t\tif(random<props.goodsProbability[0]){\r\n\t\t\tthis.showNpc(\"rain\")\r\n\t\t}else if(random>=props.goodsProbability[0]&&random<=(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"stone\")\r\n\t\t}else if(random>(props.goodsProbability[0]+props.goodsProbability[1])){\r\n\t\t\tthis.showNpc(\"boom\")\r\n\t\t}\r\n\t}\r\n\r\n\r\n\tshowNpc(type){\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tthis._body.children[i].visible=false;\r\n\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t}\r\n\r\n\t\tfor(let i=0;i<this._body.children.length;i++){\r\n\t\t\tif(this._body.children[i][\"npcType\"]==type){\r\n\t\t\t\tthis[\"npcType\"]=type\r\n\t\t\t\tthis._body.children[i].visible=true;\r\n\t\t\t\tthis._body.children[i].mouseEnabled=false;\r\n\t\t\t}\r\n\t\t}\r\n\t\t\r\n\t}\r\n\r\n\tset anchorOffsetY(v) {\r\n\t\tthis._body.y = v;\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-02-03.\r\n */\r\n\r\nimport {Goods} from \"./Goods\";\r\nimport ObjectPool = engine.ObjectPool;\r\n\r\nexport const PoolName: string = 'goods';\r\n\r\nObjectPool.registerPool(PoolName, function () {\r\n\treturn new Goods();\r\n}, function (item: Goods, data) {\r\n\titem.reset();\r\n});\r\n","/**\r\n * Created by rockyl on 2018/8/16.\r\n */\r\n\r\nimport { props } from \"../props\";\r\nimport { playSound, createSvga } from \"./utils\";\r\nimport ObjectPool = engine.ObjectPool;\r\nimport { getTextureByName } from \"./utils\";\r\nimport { Goods } from \"./Goods\";\r\nimport { PoolName } from \"./object-pool-init\";\r\nimport { Tealeaf } from \"./Tealeaf\";\r\nimport { RedPackRain } from \"../../../redpack-rain/src/game/RedPackRain\";\r\n\r\nconst MAXX = -8;\r\nexport default class GameView extends engine.Container {\r\n\r\n\tprivate _hasSetup;\r\n\r\n\t/**采茶叶自定义模块*/\r\n\tprivate teaImgSource: any;\r\n\tprivate tealeaf: Tealeaf;\r\n\tprivate teaHalfImg: engine.Image;\r\n\tprivate nowPercentage: any = 0;\r\n\tprivate progressbarBgImg: engine.Image;\r\n\tprivate progressbarImg: engine.Image;\r\n\tprivate teaFullFlagImg: engine.Image;\r\n\tprivate teaHalfFlagImg: engine.Image;\r\n\tprivate teaStarImg: engine.Image;\r\n\r\n\tprivate verseImg: engine.Image;\r\n\t//采茶背景层\r\n\tprivate pickTeaBg: engine.Container;\r\n\t//采茶进度计时器\r\n\tprivate pickTeaTimer: any\r\n\t//茶叶的数量进度 100/240\r\n\tprivate pickTeaCount: engine.Label;\r\n\t//语句\r\n\tprivate verseLabel: engine.TextField;\r\n\t//篮子集合\r\n\tprivate basketSvgaGroup: any;\r\n\r\n\t//纸篮子svga\r\n\tprivate paperBasketSvga\r\n\t//布篮子svga\r\n\tprivate clothBasketSvga\r\n\t//竹篮子svga\r\n\tprivate bambooBasketSvga\r\n\t//木篮子svga\r\n\tprivate woodBasketSvga\r\n\t//+1\r\n\tprivate addOneSvga\r\n\t//采茶叶\r\n\tprivate pickTeaSvga\r\n\t//茶叶向上飞\r\n\tprivate teaSkyUpSvga\r\n\t//手抓去\r\n\tprivate handGraspSvga\r\n\r\n\r\n\r\n\t/**采茶叶自定义模块*/\r\n\r\n\t//玩家\r\n\tprivate player: engine.Container;\r\n\r\n\t//触摸层\r\n\tprivate rectBg: engine.Rect;\r\n\t//npc层\r\n\t//private NpcBg: engine.Container;\r\n\r\n\t//当前分数\r\n\tprivate score\r\n\t//游戏状态\r\n\tprivate gameIng;\r\n\t//npc出身计时器\r\n\tprivate timer\r\n\t//倒计时计时器\r\n\tprivate countdownTimer: any\r\n\t//倒计时\r\n\tprivate countdown: number\r\n\t//当前速度\r\n\tprivate speed: number\r\n\r\n\tprivate schedule: any\r\n\t// 当前场景上面的物品\r\n\tprivate goodsItems = []\r\n\r\n\r\n\tprivate _goods: Goods;\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate waterSvga\r\n\tprivate boomSvga\r\n\tprivate playerSvga\r\n\tprivate _touchEnabled = true\r\n\tsetup() {\r\n\t\tif (this._hasSetup) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._hasSetup = true;\r\n\t\tthis.pickTeaBg = new engine.Container();\r\n\r\n\t\tlet bgGroud = new engine.Image()\r\n\t\tbgGroud.source = '//yun.duiba.com.cn/aurora/assets/a988c47db8d3131faad175c7c2944773392be643.png'\r\n\t\tthis.addChild(bgGroud);\r\n\r\n\t\tthis.addChild(this.pickTeaBg);\r\n\t\tthis.teaHalfImg = new engine.Image();\r\n\r\n\t\tthis.paperBasketSvga = createSvga(\"采茶童-纸篮子\");\r\n\t\tthis.clothBasketSvga = createSvga(\"采茶童-布篮子\");\r\n\t\tthis.bambooBasketSvga = createSvga(\"采茶童-竹编篮\");\r\n\t\tthis.woodBasketSvga = createSvga(\"采茶童-木篮子\");\r\n\t\tthis.addOneSvga = createSvga(\"+1\");\r\n\t\tthis.pickTeaSvga = createSvga(\"采茶叶\");\r\n\t\tthis.teaSkyUpSvga = createSvga(\"茶叶向上飞\");\r\n\t\tthis.handGraspSvga = createSvga(\"手抓去\");\r\n\t\tthis.pickTeaBg.addChild(this.paperBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.clothBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.bambooBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.woodBasketSvga);\r\n\t\tthis.pickTeaBg.addChild(this.addOneSvga);\r\n\t\tthis.pickTeaBg.addChild(this.pickTeaSvga);\r\n\t\tthis.pickTeaBg.addChild(this.teaSkyUpSvga);\r\n\t\tthis.pickTeaBg.addChild(this.handGraspSvga);\r\n\t\tthis.basketSvgaGroup = [this.paperBasketSvga, this.clothBasketSvga, this.bambooBasketSvga, this.woodBasketSvga]\r\n\r\n\t\tthis.progressbarBgImg = new engine.Image(getTextureByName('进度条底框'));\r\n\t\tthis.progressbarImg = new engine.Image(getTextureByName('进度'));\r\n\t\tthis.teaHalfFlagImg = new engine.Image(getTextureByName('茶叶进度缺'));\r\n\t\tthis.teaFullFlagImg = new engine.Image(getTextureByName('茶叶进度满'));\r\n\t\tthis.teaStarImg = new engine.Image(getTextureByName('小茶叶'));\r\n\r\n\r\n\t\tthis.verseImg = new engine.Image(getTextureByName('气泡框'));\r\n\t\tthis.pickTeaBg.addChild(this.verseImg);\r\n\r\n\r\n\t\tlet mask = new engine.Rect();\r\n\t\tmask.width = 600;\r\n\t\tmask.height = 50;\r\n\t\tmask.x = 10;\r\n\t\tmask.y = 0;\r\n\t\tmask.alpha = 1;\r\n\r\n\t\t//mask.fillColor = 'black'\r\n\r\n\t\tthis.progressbarImg.mask = mask\r\n\t\tconsole.log(this.progressbarImg.mask)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.progressbarImg);\r\n\t\tthis.progressbarBgImg.addChild(mask);\r\n\t\tconsole.log('遮罩坐标')\r\n\t\tconsole.log(mask.x, mask.y)\r\n\r\n\t\tthis.progressbarBgImg.addChild(this.teaHalfFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaFullFlagImg);\r\n\t\tthis.progressbarBgImg.addChild(this.teaStarImg);\r\n\t\tthis.pickTeaCount = new engine.Label();\r\n\t\tthis.progressbarBgImg.addChild(this.pickTeaCount);\r\n\r\n\t\tthis.addChild(this.progressbarBgImg);\r\n\r\n\r\n\t\t// this.initView();\r\n\t\t// this.setPickTeaLevel(1)\r\n\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tthis.setTeaNum({ totalNum: 430, nowNum: 0, serverData: nowData })\r\n\t\tthis.initChildrenPos();\r\n\r\n\t\tsetInterval(() => {\r\n\t\t\tthis.handGrasp();\r\n\t\t\t//this.setTeaNum({ totalNum: 430, nowNum: 120 })\r\n\t\t}, 5000)\r\n\r\n\r\n\t}\r\n\treset() {\r\n\t\tconsole.log('111111111reset1')\r\n\t\tthis.initView()\r\n\t\tsetTimeout(() =>\r\n\t\t\tthis.setPickTeaLevel(1)\r\n\t\t\t, 500)\r\n\r\n\t}\r\n\tstart() {\r\n\r\n\t}\r\n\tpause() {\r\n\t\tthis.gameIng = false;\r\n\t}\r\n\trevive() {\r\n\t\tthis.gameIng = true;\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis.reset();\r\n\t\tthis.start()\r\n\t}\r\n\r\n\tinitView() {\r\n\t\t// for (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t// \tthis.basketSvgaGroup[i].visible = false\r\n\t\t// \tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t// \tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t// \tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t// }\r\n\t\tthis.pickTeaBg.mouseEnabled = false;\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\t//this.teaHalfImg.source = '';\r\n\t\tthis.pickTeaSvga.visible = false;\r\n\t\tthis.teaSkyUpSvga.visible = false;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.initChildrenPos()\r\n\t}\r\n\tinitChildrenPos() {\r\n\t\tfor (let i = 0; i < this.basketSvgaGroup.length; i++) {\r\n\t\t\tthis.basketSvgaGroup[i].visible = false\r\n\t\t\tthis.basketSvgaGroup[i].x = props.basketSvgaPos[0];\r\n\t\t\tthis.basketSvgaGroup[i].y = props.basketSvgaPos[1];;\r\n\t\t\tthis.basketSvgaGroup[i].addEventListener(engine.MouseEvent.CLICK, this.showVerse, this);\r\n\t\t}\r\n\t\tthis.verseImg.x = props.versePos[0]\r\n\t\tthis.verseImg.y = props.versePos[1]\r\n\t\tthis.addOneSvga.x = props.addOneSvgaPos[0]\r\n\t\tthis.addOneSvga.y = props.addOneSvgaPos[1];\r\n\t\tthis.pickTeaSvga.x = props.pickTeaSvgaPos[0];\r\n\t\tthis.pickTeaSvga.y = props.pickTeaSvgaPos[1];\r\n\t\tthis.teaSkyUpSvga.x = props.teaSkyUpSvgaPos[0];\r\n\t\tthis.teaSkyUpSvga.y = props.teaSkyUpSvgaPos[1];\r\n\t\tthis.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\tthis.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\r\n\t\tthis.progressbarBgImg.x = props.progressbarBgImgPos[0]\r\n\r\n\t\tthis.progressbarBgImg.y = props.progressbarBgImgPos[1]\r\n\r\n\t\tthis.progressbarImg.x = props.progressbarImgPos[0]\r\n\t\tthis.progressbarImg.y = props.progressbarImgPos[1]\r\n\t\t//this.progressbarImg.width = 0;\r\n\r\n\t\tthis.teaHalfFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaHalfFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\t\tthis.teaHalfFlagImg.anchorX = this.teaHalfFlagImg.width / 2\r\n\t\tthis.teaHalfFlagImg.anchorY = this.teaHalfFlagImg.height / 2\r\n\r\n\t\tthis.teaFullFlagImg.x = props.teaHalfFlagImgPos[0]\r\n\t\tthis.teaFullFlagImg.y = props.teaHalfFlagImgPos[1]\r\n\r\n\r\n\t\tthis.teaFullFlagImg.visible = false;\r\n\r\n\t\tthis.teaStarImg.x = props.teaStarImgPos[0]\r\n\t\tthis.teaStarImg.y = props.teaStarImgPos[1]\r\n\r\n\t\tthis.pickTeaCount.fillColor = 'white';\r\n\t\tthis.pickTeaCount.size = 30;\r\n\t\tthis.pickTeaCount.text = ''\r\n\r\n\t\tthis.pickTeaCount.x = props.pickTeaCountPos[0]\r\n\t\tthis.pickTeaCount.y = props.pickTeaCountPos[1]\r\n\r\n\t\tthis.pickTeaCount.height = 50;\r\n\t\tthis.pickTeaCount.width = 200;\r\n\r\n\t\tthis.verseLabel = new engine.TextField();\r\n\t\tthis.verseLabel.size = props.verseLabel[2];\r\n\t\tthis.verseLabel.text = '11'\r\n\t\tthis.verseLabel.fillColor = props.verseColor[0]\r\n\t\tthis.verseLabel.height = props.verseLabel[1];\r\n\t\tthis.verseLabel.width = props.verseLabel[0];\r\n\t\tthis.verseLabel.strokeColor = props.verseColor[1]\r\n\t\tthis.verseLabel.stroke = 0.5;\r\n\r\n\t\tthis.verseLabel.y = 15;\r\n\t\tthis.verseLabel['textHeight'] = 14;\r\n\t\tthis.verseLabel.textAlign = engine.TEXT_ALIGN.CENTER;\r\n\t\tthis.verseImg.visible = false;\r\n\t\tthis.verseImg.addChild(this.verseLabel);\r\n\r\n\t\t// label.x = (width - label.width) / 2;\r\n\t\t// label.y = guideHole.y + guideHole.height + 50;\r\n\t}\r\n\tasync showVerse() {\r\n\t\tconsole.log('显示诗句')\r\n\t\tif (!this._touchEnabled) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tthis._touchEnabled = false;\r\n\t\tthis.verseImg.visible = true;\r\n\t\tlet random = Math.floor(Math.random() * 3);\r\n\t\tconsole.log('random', random)\r\n\t\tconsole.log('props.verses')\r\n\r\n\t\tconsole.log(props.verses)\r\n\t\tlet verse = props.verses[random];\r\n\t\tconsole.log('verse', verse)\r\n\t\tthis.verseLabel.text = verse;\r\n\t\tlet y = this.verseImg.y\r\n\t\tengine.Tween.get(this.verseImg)\r\n\t\t\t.to({ alpha: 0 }, 3000).call(() => {\r\n\t\t\t\tthis.verseImg.visible = false;\r\n\t\t\t\tthis.verseImg.alpha = 1\r\n\t\t\t\tthis._touchEnabled = true;\r\n\t\t\t})\r\n\t};\r\n\t/*采茶叶活动*/\r\n\t//总量除以当前 小于3分之1 没有树叶 ,3分之1到3分之2一点点树叶 ,大于3分之2满树叶\r\n\tsetTeaNum(TeaNums) {\r\n\t\tif (this.schedule) {\r\n\t\t\tconsole.log('清理定时器,重新设置同步')\r\n\t\t\tclearInterval(this.schedule);\r\n\t\t}\r\n\t\tlet totalNum = TeaNums.totalNum;\r\n\t\tlet nowNum = TeaNums.nowNum;\r\n\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\tlet surplus = nowNum - totalNum;\r\n\t\tconsole.log('surplus', surplus);\r\n\t\tlet width = this.progressbarImg.width;\r\n\t\tlet myDate = new Date();\r\n\t\tlet nowData = myDate.getTime();\r\n\t\tlet serverData = TeaNums.serverData;\r\n\t\t//前后端本身的差值\r\n\t\tlet fbdvalue = Math.abs((nowData - serverData / 1000))\r\n\t\tconsole.log('fbdvalue', fbdvalue)\r\n\r\n\t\t/**/\r\n\t\t//设置数据校正\r\n\r\n\t\t// let serverData = 0;\r\n\t\tlet dataDiff = 0;\r\n\t\t/**/\r\n\t\t//let rate = (443 - width * (1 - nowNum / totalNum))\r\n\t\t//已经走得\r\n\t\tlet x = -width * (1 - nowNum / totalNum)\r\n\t\tconsole.log('x', x);\r\n\t\tthis.progressbarImg.x = parseFloat(x.toFixed(3));\r\n\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\tlet step = (width - (width - Math.abs(this.progressbarImg.x))) / surplus\r\n\r\n\t\tconsole.log('进图条每秒比例原始step', step)\r\n\t\tstep = parseFloat(step.toFixed(3));\r\n\t\tconsole.log('进图条每秒比例step', step)\r\n\t\tthis.addOneSvga.play(1, true);\r\n\r\n\t\tlet speed = props.pickTeaSpeed;\r\n\r\n\t\tlet teaFullRotation = engine.Tween.get(this.teaHalfFlagImg, { loop: true })\r\n\t\t\t.to({ rotation: 360 }, speed).call(() => {\r\n\t\t\t\tthis.teaHalfFlagImg.rotation = 0;\r\n\t\t\t})\r\n\t\tthis.schedule = setInterval(() => {\r\n\t\t\tif (nowNum == totalNum) {\r\n\t\t\t\tconsole.log('达到最大长度');\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tthis.progressbarImg.x = 0\r\n\t\t\t\tthis.teaHalfFlagImg.visible = false;\r\n\t\t\t\tthis.teaFullFlagImg.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.visible = !this.teaHalfFlagImg.visible\r\n\t\t\t\tthis.addOneSvga.stop();\r\n\t\t\t}\r\n\t\t\tif (this.progressbarImg.x <= -2) {\r\n\t\t\t\tthis.progressbarImg.x -= step;\r\n\t\t\t}\r\n\t\t\tthis.getTeaPercentage(nowNum, totalNum);\r\n\t\t\tnowNum++;\r\n\t\t\tdataDiff++;\r\n\t\t\tmyDate = new Date();\r\n\t\t\tnowData = myDate.getTime();\r\n\t\t\tconsole.log('nowData')\r\n\t\t\tconsole.log(nowData)\r\n\t\t\tconsole.log('nowData - serverData) / 1000 - dataDiff', (nowData - serverData) / 1000 - (fbdvalue + dataDiff))\r\n\r\n\t\t\tif (Math.abs((nowData - serverData) / 1000) - dataDiff > (fbdvalue + 3)) {\r\n\t\t\t\tclearInterval(this.schedule);\r\n\t\t\t\tengine.Tween.pauseTweens(teaFullRotation);\r\n\t\t\t\tengine.globalEvent.dispatchEvent('event-setchange-TeaNum');\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.progressbarImg.x', this.progressbarImg.x)\r\n\t\t}, speed)\r\n\t}\r\n\tgetTeaPercentage(nowNum, totalNum) {\r\n\t\tthis.pickTeaCount.text = nowNum + '/' + totalNum;\r\n\t\tlet teaPercentage = 2;\r\n\t\tlet portion = totalNum / 3\r\n\t\tif (nowNum < portion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (nowNum < (portion * 2)) {\r\n\t\t\tteaPercentage = 1;\r\n\t\t}\r\n\t\tconsole.log('teaPercentage', teaPercentage)\r\n\t\tif (this.nowPercentage != teaPercentage) {\r\n\t\t\tconsole.log('状态改变')\r\n\t\t\tthis.nowPercentage = teaPercentage;\r\n\t\t\tthis.updateTeaPercentage(teaPercentage);\r\n\t\t}\r\n\t}\r\n\r\n\t//需要更换茶叶数量皮肤\r\n\tupdateTeaPercentage(teaPercentage = 0) {\r\n\t\tconsole.log('需要更换茶叶数量皮肤')\r\n\t\tconsole.log('延迟500ms')\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[1];\r\n\t\tconsole.log('pickTeaSVGA')\r\n\t\tconsole.log(pickTeaSVGA)\r\n\t\tpickTeaSVGA.removeChildAt(10);\r\n\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\tif (!originframes) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t//let teaNumImg = this.teaHalfImg;\r\n\t\tif (teaPercentage == 1) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t}\r\n\t\telse if (teaPercentage == 2) {\r\n\t\t\tthis.teaHalfImg = new engine.Image(getTextureByName('茶叶-满'));\r\n\t\t}\r\n\t\tthis.teaHalfImg.visible = false;\r\n\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\r\n\t\tconsole.log('this.teaHalfImg');\r\n\t\tconsole.log(this.teaHalfImg);\r\n\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t}\r\n\r\n\tsetPickTeaLevel(level) {\r\n\t\tconsole.log('setPickTeaLevel', level);\r\n\t\tlet pickTeaSVGA = this.basketSvgaGroup[level];\r\n\t\tpickTeaSVGA.visible = true;\r\n\t\t// console.log('littleTea url')\r\n\t\t// console.log(this.teaHalfImg['_source'])\r\n\t\t//需要svga缓存结束\r\n\t\tsetTimeout(() => {\r\n\t\t\tconsole.log('延迟500ms')\r\n\t\t\tlet originframes = pickTeaSVGA.children[7];\r\n\t\t\t//按照采茶叶的多少来 设置茶叶是不是满的图片\r\n\t\t\tlet teaBucketframes = JSON.parse(JSON.stringify(originframes.frames));\r\n\t\t\t//this.teaHalfImg = //new engine.Image(getTextureByName('茶叶-少'));\r\n\t\t\tif (this.teaHalfImg) {\r\n\t\t\t\t//this.teaHalfImg.source = ''\r\n\t\t\t\tthis.teaHalfImg['frames'] = teaBucketframes;\r\n\t\t\t}\r\n\t\t\tconsole.log('this.teaHalfImg');\r\n\t\t\tconsole.log(this.teaHalfImg);\r\n\t\t\tpickTeaSVGA.addChildAt(this.teaHalfImg, 10)\r\n\t\t\tpickTeaSVGA.gotoAndPlay(1, true);\r\n\t\t}, 300)\r\n\t}\r\n\thandGrasp() {\r\n\t\tconsole.log('handGrasp')\r\n\t\tlet that = this;\r\n\t\tsetTimeout(() => {\r\n\t\t\tthat.handGraspSvga.play(1, true);\r\n\t\t\t// this.pickTeaSvga.play(1, false);\r\n\t\t\t// this.teaSkyUpSvga.play(1, false);\r\n\t\t\t//console.log('手指移动')\r\n\t\t\tengine.Tween.get(that.handGraspSvga)\r\n\t\t\t\t.to({ x: props.handGraspMovePos[0], y: props.handGraspMovePos[1] }, 600).call(() => {\r\n\t\t\t\t\tthat.handGraspSvga.x = props.handGraspSvgaPos[0];\r\n\t\t\t\t\tthat.handGraspSvga.y = props.handGraspSvgaPos[1];\r\n\t\t\t\t\t//console.log('this.pickTeaSvga.play')\r\n\t\t\t\t\t//setTimeout(() => {\r\n\t\t\t\t\tthat.pickTeaSvga.visible = true\r\n\t\t\t\t\tthat.pickTeaSvga.play(1, false);\r\n\t\t\t\t})\r\n\r\n\t\t\tthat.pickTeaSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\t//console.log('this.teaSkyUpSvga.play')\r\n\t\t\t\tthat.teaSkyUpSvga.visible = true\r\n\t\t\t\tthat.teaSkyUpSvga.play(1, false);\r\n\t\t\t})\r\n\r\n\t\t\tthat.teaSkyUpSvga.addEventListener(engine.Event.END_FRAME, function () {\r\n\t\t\t\tthat.teaSkyUpSvga.visible = false;\r\n\t\t\t})\r\n\r\n\t\t}, 500);\r\n\t}\r\n\t/*采茶叶活动*/\r\n\r\n\t/**\r\n\t * 回收对象\r\n\t */\r\n\tprivate recycleGoods() {\r\n\t\treturn\r\n\t\tclearTimeout(this.timer)\r\n\t\tclearInterval(this.countdownTimer)\r\n\t\tfor (let goods of this.goodsItems) {\r\n\t\t\tif (goods) {\r\n\t\t\t\tthis.removeChild(goods);\r\n\t\t\t\tObjectPool.recycleObject(PoolName, goods);\r\n\t\t\t\tgoods.removeEventListener(engine.Event.ENTER_FRAME, goods[\"onGoodsEnter\"], this);\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.goodsItems = []\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2020-01-09.\r\n */\r\n\r\nimport GameView from \"./GameView\";\r\nimport { injectProps } from \"../props\";\r\n\r\n\r\nexport class GameWrapper extends engine.Container {\r\n\tprivate _status;\r\n\tprivate _gameView: GameView;\r\n\r\n\r\n\tconstructor() {\r\n\t\tsuper();\r\n\t\t/*\r\n\t\tevent-pickTeaGame-init //游戏初始化\r\n\t\t//event-wait-uplevel //待升级\r\n\t\tevent-add-oneScore //+1\r\n\t\tevent-pick-tea //采茶叶\r\n\t\tevent-tea-skyup //茶叶向上飞\r\n\t\tevent-hand-grasp //手抓去\r\n\t\tevent-change-TeaNum //茶叶数量 改变svga动画\r\n\t\tevent-getBasket-Type //获得篮子类型\r\n\t\tevent-setBasket-Type //设置篮子类型\r\n\t\t*/\r\n\t\t// event-getchange-TeaNum //茶叶数量{初始值totalNum,总量nowNum} 改变svga动画\r\n\t\t// event-getBasket-Type //获得篮子类型\r\n\t\t// event-hand-grasp //手抓去\r\n\r\n\t\t//event-pickTeaGame-init 游戏初始化\r\n\t\tengine.globalEvent.addEventListener('event-pickTeaGame-init', this.reset, this);\r\n\r\n\t\tengine.globalEvent.addEventListener('event-hand-grasp', this.handGrasp, this);\r\n\t\tengine.globalEvent.addEventListener('event-getchange-TeaNum', this.setTeaNum, this);\r\n\t\tengine.globalEvent.addEventListener('event-getBasket-Type', this.setPickTeaLevel, this);\r\n\r\n\r\n\r\n\r\n\t\tlet gameView = this._gameView = new GameView();\r\n\t\tthis.addChild(gameView);\r\n\t}\r\n\r\n\t//设置茶叶数量\r\n\tsetTeaNum(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setTeaNum(event.data);\r\n\t}\r\n\r\n\t//设置茶蓝等级\r\n\tsetPickTeaLevel(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.setPickTeaLevel(event.data);\r\n\t}\r\n\r\n\treset(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._gameView.visible = true;\r\n\t\tthis._gameView.reset();\r\n\t}\r\n\r\n\r\n\tstart(event: engine.Event) {\r\n\t\tinjectProps(event.data);\r\n\t\tthis._status = 1;\r\n\t\tthis._gameView.start();\r\n\t}\r\n\r\n\tpause() {\r\n\t\tthis._gameView.pause();\r\n\t}\r\n\r\n\tresume() {\r\n\t\tthis._gameView.resume();\r\n\t}\r\n\r\n\trevive() {\r\n\t\tthis._gameView.revive();\r\n\t}\r\n\r\n\tclear() {\r\n\t\tthis._gameView.visible = false;\r\n\t}\r\n\r\n\thandGrasp() {\r\n\t\tthis._gameView.handGrasp();\r\n\t}\r\n\r\n\r\n\r\n\r\n\tprivate onTap(event) {\r\n\t\t//\tthis._gameView.tap(event);\r\n\t}\r\n}\r\n","/**\r\n * Created by rockyl on 2019-11-20.\r\n */\r\n\r\nimport {GameWrapper} from \"./game/GameWrapper\";\r\nimport {injectProps, prepareProps} from \"./props\";\r\n\r\nexport default function (props) {\r\n\tprepareProps();\r\n\tinjectProps(props);\r\n\r\n\tlet instance = new GameWrapper();\r\n\treturn 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