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劳工
zeroing-libs
Commits
06309eb6
Commit
06309eb6
authored
Jun 30, 2020
by
王炽
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parent
55cac8e5
Changes
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4 changed files
with
38 additions
and
5 deletions
+38
-5
.DS_Store
dist/.DS_Store
+0
-0
main.js
src/custom/rockji/debug/main.js
+15
-2
main.js.map
src/custom/rockji/debug/main.js.map
+1
-1
GameView.ts
src/custom/rockji/src/game/GameView.ts
+22
-2
No files found.
dist/.DS_Store
View file @
06309eb6
No preview for this file type
src/custom/rockji/debug/main.js
View file @
06309eb6
...
...
@@ -38,7 +38,7 @@
this
.
viewContainer
.
width
=
props
.
viewWidth
;
this
.
viewContainer
.
height
=
props
.
viewHeight
;
this
.
bgImg
=
new
engine
.
Image
();
this
.
bgImg
.
source
=
engine
.
getAssetByName
(
"rock-背景"
).
url
;
this
.
bgImg
.
source
=
getAssetByName
(
"rock-背景"
).
url
;
this
.
viewContainer
.
addChild
(
this
.
bgImg
);
this
.
container0
=
new
engine
.
Container
();
this
.
container1
=
new
engine
.
Container
();
...
...
@@ -148,7 +148,20 @@
}
}
for
(
var
i
=
0
;
i
<
3
;
i
++
)
{
this
.
itemInfo
[
"items"
+
i
][
1
].
texture
=
engine
.
Texture
.
fromImage
(
this
.
getPrizeUrl
(
this
.
prizeId
));
var
p
=
this
.
itemInfo
[
"items"
+
i
][
1
].
parent
;
p
.
removeChild
(
this
.
itemInfo
[
"items"
+
i
][
1
]);
var
ix
=
this
.
itemInfo
[
"items"
+
i
][
1
].
x
;
var
iy
=
this
.
itemInfo
[
"items"
+
i
][
1
].
y
;
var
iw
=
this
.
itemInfo
[
"items"
+
i
][
1
].
width
;
var
ih
=
this
.
itemInfo
[
"items"
+
i
][
1
].
height
;
var
nItem
=
new
engine
.
Sprite
();
nItem
.
texture
=
engine
.
Texture
.
fromImage
(
this
.
getPrizeUrl
(
this
.
prizeId
));
this
.
itemInfo
[
"items"
+
i
][
1
]
=
nItem
;
nItem
.
x
=
ix
;
nItem
.
y
=
iy
;
nItem
.
width
=
iw
;
nItem
.
height
=
ih
;
p
.
addChild
(
nItem
);
}
};
GameView
.
prototype
.
getPrizeUrl
=
function
(
pid
)
{
...
...
src/custom/rockji/debug/main.js.map
View file @
06309eb6
{"version":3,"file":"index.js","sources":["src/custom/rockji/src/props.ts","src/custom/rockji/src/game/GameView.ts","src/custom/rockji/src/game/GameWrapper.ts","src/custom/rockji/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\t// private rectBg: engine.Rect;\n\tprivate rectBg: engine.Container;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\t//倒计时\n\tprivate countdown: number;\n\t//每列滚动时间间隔\n\tprivate timeSpace: number;\n\n\tprivate prizes;\n\tprivate bgImg:engine.Image;\n\tprivate bgImgUrl:string;\n\tprivate itemInfo:any;\n\tprivate prizeMaxH:number;\n\tprivate orgY:number;\n\n\tprivate prizeId:string;\n\n\tprivate container0:engine.Container;\n\tprivate container1:engine.Container;\n\tprivate container2:engine.Container;\n\n\tprivate mainContainer:engine.Container;\n\tprivate viewContainer:engine.Container;\n\n\tprivate configInfo:any;\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t\t// this.configInfo = {\n\t\t// \tprizes:[\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\n\t\t// \t],//奖品链接列表\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\n\t\t// }\n\t\t\n\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\n\n\t\t// this.maskSize = {w:428, h:221};\n\t\t// this.imgSize = {w:99,h:103};\n\t\t// this.spaceSize = {x:20, y:20};\n\t\t// // this.originSize = {x:0, y:0}\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\n\n\t\t// this.prizes = [\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\n\t\t// \t\t\"id\":\"o58df634f\",\n\t\t// \t\t\"index\":1,\n\t\t// \t\t\"name\":\"一等奖\",\n\t\t// \t\t\"prizeId\":\"sss_3\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49781\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\n\t\t// \t\t\"id\":\"o4a578392\",\n\t\t// \t\t\"index\":2,\n\t\t// \t\t\"name\":\"二等奖\",\n\t\t// \t\t\"prizeId\":\"sss_2\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49780\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\n\t\t// \t\t\"id\":\"o26efbbeb\",\n\t\t// \t\t\"index\":3,\n\t\t// \t\t\"name\":\"三等奖\",\n\t\t// \t\t\"prizeId\":\"sss_1\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49779\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// }];\n\t\tthis.prizeId = props.prizeId;\n\t\tthis.prizes = props.prizes;\n\t\tthis.countdown = 150;\n\t\tthis.timeSpace = 500;\n\n\t\tconsole.log(\"props.prizes=\",props.prizes);\n\t}\n\n\tprivate waterSvga\n\tprivate stoneSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\t\n\t\tthis._hasSetup = true;\n\n\t\tthis.itemInfo = {};\n\n\t\t// this.bgImg = new engine.Image();\n\t\t// this.bgImg.source = this.bgImgUrl;\n\n\t\tthis.mainContainer = new engine.Container();\n\t\tthis.viewContainer = new engine.Container();\n\t\tthis.addChild(this.viewContainer);\n\n\t\tthis.viewContainer.width = props.viewWidth;\n\t\tthis.viewContainer.height = props.viewHeight;\n\n\t\t// this.bgImg = new engine.Sprite(getTextureByName('rock-背景'));\n\t\tthis.bgImg = new engine.Image();\n\t\tthis.bgImg.source = engine.getAssetByName(\"rock-背景\").url;\n\t\tthis.viewContainer.addChild(this.bgImg);\n\n\t\tthis.container0 = new engine.Container();\n\t\tthis.container1 = new engine.Container();\n\t\tthis.container2 = new engine.Container();\n\n\t\tthis.mainContainer.addChild(this.container0);\n\t\tthis.mainContainer.addChild(this.container1);\n\t\tthis.mainContainer.addChild(this.container2);\n\n\t\tthis.viewContainer.addChild(this.mainContainer);\n\t\tthis.mainContainer.x = props.cOriginSizeX;\n\t\tthis.mainContainer.y = props.cOriginSizeY;\n\n\t\tlet mask = new engine.Rect();\n\t\tmask.x = props.cOriginSizeX;\n\t\tmask.y = props.cOriginSizeY;\n\t\tmask.fillColor = 0xffff00;\n\t\tmask.width = props.maskSizeW;\n\t\tmask.height = props.maskSizeH;\n\t\tthis.addChild(mask);\n\n\t\tthis.mainContainer.mask = mask;\n\n\t\t// this.container0.width = 140;\n\t\t// this.container0.height = 221;\n\n\t\t// this.container1.width = 140()\n\t\t// this.container1.height = 221;\n\n\t\t// this.container2.width = 140;\n\t\t// this.container2.height = 221;\n\n\t\tif(this.prizes.length > 3){\n\t\t\tthis.createItem(2);\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}else{\n\t\t\tthis.createItem(1);\n\t\t\tthis.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}\n\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.imgSizeH * 0.5;\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\n\t\t\t// this['container' + i].y = this.orgY;\n\t\t\tthis['container' + i].y = this.orgY;\n\n\t\t}\n\n\t\t//mask 438 221\n\n\t}\n\n\t/**\n\t * type 1.小于4个奖品 2.4个及以上奖品\n\t */\n\tprivate createItem(type:number):void{\n\t\tlet len = 4;\n\t\tif(type == 1){\n\t\t\tlen = 4;\n\t\t}else if(type == 2){\n\t\t\tlen = this.prizes.length;\n\t\t}\n\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tthis.itemInfo[\"items\" + j] = [];\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\n\t\t\t\tlet item = new engine.Sprite();\n\t\t\t\titem.texture = engine.Texture.fromImage(url);\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\n\t\t\t\tthis[\"container\" + j].addChild(item);\n\n\t\t\t\titem.width = props.imgSizeW;\n\t\t\t\titem.height = props.imgSizeH;\n\t\t\t\titem.x = props.spaceSizeX;\n\t\t\t\titem.y = props.spaceSizeY + i * (props.imgSizeH + props.spaceSizeY);\n\n\t\t\t\t// console.log('i=', i)\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t}\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.prizeId = props.prizeId;\n\t\tconsole.log(\"this.prizeId=\",this.prizeId);\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\tsetTimeout(() => {\n\t\t\t\tengine.Tween.get(this[\"container\" + i],{loop:true}).to({y:0}, this.countdown).call(()=>{\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t});\n\t\t\t}, this.timeSpace * i);\n\t\t}\n\n\t\tsetTimeout(() => {\n\t\t\tfor(let i = 0; i < 3; i++){\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\n\t\t\t\tsetTimeout(() => {\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y:-(props.imgSizeH * 0.5 + props.spaceSizeY)}, 1500);\n\t\t\t\t}, this.timeSpace * i);\n\t\t\t}\n\t\t\tthis.setPrizePos();\n\n\t\t\tsetTimeout(() => {\t\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\n\t\t\t}, this.timeSpace * 2 + 2000);\n\t\t}, 2500);\n\t\t\n\t}\n\n\tprivate setPrizePos():void{\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\n\t\t\tdirect *= -1;\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet plen = this.prizes.length;\n\t\t\t\tif(direct > 0){\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(plen - 1) - (i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\n\t\t\t\t}else{\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\t// this.prizeId = \"sss_3\";\n\t\t\tthis.itemInfo[\"items\" + i][1].texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\n\t\t}\n\n\t}\n\n\tprivate getPrizeUrl(pid:string):string{\n\t\tlet purl = \"\";\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tif(this.prizes[i].prizeId == pid){\n\t\t\t\treturn this.prizes[i].icon;\n\t\t\t}\n\t\t}\n\t\treturn purl;\n\t}\n\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\t\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\t// this.reset()\n\t\t// this.start()\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.pause()\n\t}\n\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\n\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tprivate rinfo(event: engine.Event):void{\n\t\tinjectProps(event.data);\n\t\tconsole.log(\"event=\",event)\n\t\tconsole.log(\"event.data = \",event.data);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn 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\ No newline at end of file
{"version":3,"file":"index.js","sources":["src/custom/rockji/src/props.ts","src/custom/rockji/src/game/GameView.ts","src/custom/rockji/src/game/GameWrapper.ts","src/custom/rockji/src/index.ts"],"sourcesContent":["/**\n * Created by rockyl on 2020-01-21.\n */\n\nexport let props: any = {};\n\nexport function prepareProps() {\n\tlet metaProps = getProps();\n\n\tengine.injectProp(props, metaProps);\n}\n\nexport function injectProps(p) {\n\tengine.injectProp(props, p);\n}\n","/**\n * Created by rockyl on 2018/8/16.\n */\n\nimport { props } from \"../props\";\nimport { playSound, createSvga } from \"./utils\";\nimport ObjectPool = engine.ObjectPool;\nimport { getTextureByName } from \"./utils\";\nimport { Goods } from \"./Goods\";\nimport { PoolName } from \"./object-pool-init\";\n\n\n\nexport default class GameView extends engine.Container {\n\n\tprivate _hasSetup;\n\n\t//玩家\n\tprivate player: engine.Container;\n\t//触摸层\n\t// private rectBg: engine.Rect;\n\tprivate rectBg: engine.Container;\n\t//npc层\n\tprivate NpcBg: engine.Container;\n\t//倒计时\n\tprivate countdown: number;\n\t//每列滚动时间间隔\n\tprivate timeSpace: number;\n\n\tprivate prizes;\n\tprivate bgImg:engine.Image;\n\tprivate bgImgUrl:string;\n\tprivate itemInfo:any;\n\tprivate prizeMaxH:number;\n\tprivate orgY:number;\n\n\tprivate prizeId:string;\n\n\tprivate container0:engine.Container;\n\tprivate container1:engine.Container;\n\tprivate container2:engine.Container;\n\n\tprivate mainContainer:engine.Container;\n\tprivate viewContainer:engine.Container;\n\n\tprivate configInfo:any;\n\n\n\n\tconstructor() {\n\t\tsuper();\n\t\tthis.once(engine.Event.ADDED_TO_STAGE, this.setup, this);\n\t\t// this.configInfo = {\n\t\t// \tprizes:[\n\t\t// \t\t{type:0, url:'//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png'},\n\t\t// \t\t{type:1, url:'//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png'},\n\t\t// \t\t{type:2, url:'//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png'}\n\t\t// \t],//奖品链接列表\n\t\t// \tbgImgUrl:'//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png',\n\t\t// \timgSize:{w:99,h:103},//奖品尺寸\n\t\t// \tspaceSize:{x:20, y:20},//奖品横向和纵向间隙\n\t\t// \tcOriginSize:{x:22, y:19},//遮罩左边定点位置\n\t\t// \tcSpaceSize:{x:23, y:0},//每列奖品的间隙\n\t\t// }\n\t\t\n\n\t\t// this.bgImgUrl = '//yun.duiba.com.cn/aurora/assets/877058dcced99e42ddd2ccf19c2bce189fa45d5c.png';\n\n\t\t// this.maskSize = {w:428, h:221};\n\t\t// this.imgSize = {w:99,h:103};\n\t\t// this.spaceSize = {x:20, y:20};\n\t\t// // this.originSize = {x:0, y:0}\n\t\t// this.cOriginSize = {x:22, y:19};//遮罩的初始坐标\n\t\t// this.cSpaceSize = {x:23, y:0};//奖品容器横向纵向的边距\n\n\t\t// this.prizes = [\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/88d89ba9c3ddac732f2e017023a216be915655e4.png\",\n\t\t// \t\t\"id\":\"o58df634f\",\n\t\t// \t\t\"index\":1,\n\t\t// \t\t\"name\":\"一等奖\",\n\t\t// \t\t\"prizeId\":\"sss_3\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49781\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/1c0e0fcb192b2e0772bd555c3aae1c86621ccb09.png\",\n\t\t// \t\t\"id\":\"o4a578392\",\n\t\t// \t\t\"index\":2,\n\t\t// \t\t\"name\":\"二等奖\",\n\t\t// \t\t\"prizeId\":\"sss_2\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49780\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// \t},\n\t\t// \t{\n\t\t// \t\t\"icon\":\"//yun.duiba.com.cn/aurora/assets/bc23cd948cdd20467af9abc1f65e08e4f1e9bf30.png\",\n\t\t// \t\t\"id\":\"o26efbbeb\",\n\t\t// \t\t\"index\":3,\n\t\t// \t\t\"name\":\"三等奖\",\n\t\t// \t\t\"prizeId\":\"sss_1\",\n\t\t// \t\t\"prizeType\":2,\n\t\t// \t\t\"refId\":\"49779\",\n\t\t// \t\t\"refType\":\"virtual\"\n\t\t// }];\n\t\tthis.prizeId = props.prizeId;\n\t\tthis.prizes = props.prizes;\n\t\tthis.countdown = 150;\n\t\tthis.timeSpace = 500;\n\n\t\tconsole.log(\"props.prizes=\",props.prizes);\n\t}\n\n\tprivate waterSvga\n\tprivate stoneSvga\n\tprivate boomSvga\n\tprivate playerSvga\n\n\tsetup() {\n\t\tif (this._hasSetup) {\n\t\t\treturn;\n\t\t}\n\t\t\n\t\tthis._hasSetup = true;\n\n\t\tthis.itemInfo = {};\n\n\t\t// this.bgImg = new engine.Image();\n\t\t// this.bgImg.source = this.bgImgUrl;\n\n\t\tthis.mainContainer = new engine.Container();\n\t\tthis.viewContainer = new engine.Container();\n\t\tthis.addChild(this.viewContainer);\n\n\t\tthis.viewContainer.width = props.viewWidth;\n\t\tthis.viewContainer.height = props.viewHeight;\n\n\t\t// this.bgImg = new engine.Sprite(getTextureByName('rock-背景'));\n\t\tthis.bgImg = new engine.Image();\n\t\tthis.bgImg.source = getAssetByName(\"rock-背景\").url;\n\t\tthis.viewContainer.addChild(this.bgImg);\n\n\t\tthis.container0 = new engine.Container();\n\t\tthis.container1 = new engine.Container();\n\t\tthis.container2 = new engine.Container();\n\n\t\tthis.mainContainer.addChild(this.container0);\n\t\tthis.mainContainer.addChild(this.container1);\n\t\tthis.mainContainer.addChild(this.container2);\n\n\t\tthis.viewContainer.addChild(this.mainContainer);\n\t\tthis.mainContainer.x = props.cOriginSizeX;\n\t\tthis.mainContainer.y = props.cOriginSizeY;\n\n\t\tlet mask = new engine.Rect();\n\t\tmask.x = props.cOriginSizeX;\n\t\tmask.y = props.cOriginSizeY;\n\t\tmask.fillColor = 0xffff00;\n\t\tmask.width = props.maskSizeW;\n\t\tmask.height = props.maskSizeH;\n\t\tthis.addChild(mask);\n\n\t\tthis.mainContainer.mask = mask;\n\n\t\t// this.container0.width = 140;\n\t\t// this.container0.height = 221;\n\n\t\t// this.container1.width = 140()\n\t\t// this.container1.height = 221;\n\n\t\t// this.container2.width = 140;\n\t\t// this.container2.height = 221;\n\n\t\tif(this.prizes.length > 3){\n\t\t\tthis.createItem(2);\n\t\t\tthis.prizeMaxH = this.prizes.length * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}else{\n\t\t\tthis.createItem(1);\n\t\t\tthis.prizeMaxH = 4 * (props.imgSizeW + props.spaceSizeY) + props.spaceSizeY;\n\t\t}\n\n\t\tthis.orgY = -(this.prizeMaxH - props.maskSizeH) + props.imgSizeH * 0.5;\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis['container' + i].x = i * (props.cSpaceSizeX * 2 + props.imgSizeW);\n\t\t\t// this['container' + i].y = this.orgY;\n\t\t\tthis['container' + i].y = this.orgY;\n\n\t\t}\n\n\t\t//mask 438 221\n\n\t}\n\n\t/**\n\t * type 1.小于4个奖品 2.4个及以上奖品\n\t */\n\tprivate createItem(type:number):void{\n\t\tlet len = 4;\n\t\tif(type == 1){\n\t\t\tlen = 4;\n\t\t}else if(type == 2){\n\t\t\tlen = this.prizes.length;\n\t\t}\n\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tthis.itemInfo[\"items\" + j] = [];\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet url = this.prizes[i % this.prizes.length].icon;\n\t\t\t\tlet item = new engine.Sprite();\n\t\t\t\titem.texture = engine.Texture.fromImage(url);\n\t\t\t\tthis.itemInfo[\"items\" + j][i] = item;\n\t\t\t\tthis[\"container\" + j].addChild(item);\n\n\t\t\t\titem.width = props.imgSizeW;\n\t\t\t\titem.height = props.imgSizeH;\n\t\t\t\titem.x = props.spaceSizeX;\n\t\t\t\titem.y = props.spaceSizeY + i * (props.imgSizeH + props.spaceSizeY);\n\n\t\t\t\t// console.log('i=', i)\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n\n\n\t/**\n\t * 重置场景\n\t */\n\treset() {\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t}\n\t}\n\n\t/**\n\t * 开始\n\t */\n\tstart() {\n\t\tthis.prizeId = props.prizeId;\n\t\tconsole.log(\"this.prizeId=\",this.prizeId);\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\tsetTimeout(() => {\n\t\t\t\tengine.Tween.get(this[\"container\" + i],{loop:true}).to({y:0}, this.countdown).call(()=>{\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t});\n\t\t\t}, this.timeSpace * i);\n\t\t}\n\n\t\tsetTimeout(() => {\n\t\t\tfor(let i = 0; i < 3; i++){\n\t\t\t\t// this[\"container\" + i].y = 0;//this.orgY;\n\t\t\t\tsetTimeout(() => {\n\t\t\t\t\tthis[\"container\" + i].y = this.orgY;\n\t\t\t\t\tengine.Tween.removeTweens(this[\"container\" + i]);\n\t\t\t\t\tengine.Tween.get(this[\"container\" + i]).to({y:-(props.imgSizeH * 0.5 + props.spaceSizeY)}, 1500);\n\t\t\t\t}, this.timeSpace * i);\n\t\t\t}\n\t\t\tthis.setPrizePos();\n\n\t\t\tsetTimeout(() => {\t\n\t\t\t\tengine.globalEvent.dispatchEvent('rock-gameover');\n\t\t\t}, this.timeSpace * 2 + 2000);\n\t\t}, 2500);\n\t\t\n\t}\n\n\tprivate setPrizePos():void{\n\t\tlet direct = Math.random() > 0.5 ? 1 : -1;\n\t\tfor(let j = 0; j < 3; j++){\n\t\t\tlet len = this.itemInfo[\"items\" + j].length;\n\t\t\tdirect *= -1;\n\t\t\tfor(let i = 0; i < len; i++){\n\t\t\t\tlet plen = this.prizes.length;\n\t\t\t\tif(direct > 0){\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(plen - 1) - (i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(plen - 1) - (i % plen)].icon;\n\t\t\t\t}else{\n\t\t\t\t\tthis.itemInfo[\"items\" + j][i].texture = engine.Texture.fromImage(this.prizes[(i % plen)].icon);\n\t\t\t\t\t// this.itemInfo[\"items\" + j][i].source = this.prizes[(i % plen)].icon;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\t// this.prizeId = \"sss_3\";\n\n\t\t\t// this.itemInfo[\"items\" + i][1].texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));\n\t\t\tlet p = this.itemInfo[\"items\" + i][1].parent;\n\t\t\tp.removeChild(this.itemInfo[\"items\" + i][1]);\n\n\t\t\tlet ix = this.itemInfo[\"items\" + i][1].x;\n\t\t\tlet iy = this.itemInfo[\"items\" + i][1].y;\n\t\t\tlet iw = this.itemInfo[\"items\" + i][1].width;\n\t\t\tlet ih = this.itemInfo[\"items\" + i][1].height;\n\n\t\t\tlet nItem = new engine.Sprite();\n\t\t\tnItem.texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));\n\t\t\tthis.itemInfo[\"items\" + i][1] = nItem;\n\t\t\tnItem.x = ix;\n\t\t\tnItem.y = iy;\n\t\t\tnItem.width = iw;\n\t\t\tnItem.height = ih;\n\t\t\tp.addChild(nItem);\n\n\n\t\t\t\n\t\t\t// this.itemInfo[\"items\" + i][1].source = this.getPrizeUrl(this.prizeId);\n\t\t}\n\n\t}\n\n\tprivate getPrizeUrl(pid:string):string{\n\t\tlet purl = \"\";\n\t\tfor(let i = 0; i < 3; i++){\n\t\t\tif(this.prizes[i].prizeId == pid){\n\t\t\t\treturn this.prizes[i].icon;\n\t\t\t}\n\t\t}\n\t\treturn purl;\n\t}\n\n\n\t/**\n\t * 暂停\n\t */\n\tpause() {\n\t\t\n\t}\n\n\t/**\n\t * 恢复\n\t */\n\trevive() {\n\t}\n\n\t/**\n\t * 重新开始\n\t */\n\tresume() {\n\t\t// this.reset()\n\t\t// this.start()\n\t}\n\n\t/**\n\t * 玩家死亡\n\t */\n\tprivate died() {\n\t\tthis.pause()\n\t}\n\n}\n","/**\n * Created by rockyl on 2020-01-09.\n */\n\nimport GameView from \"./GameView\";\nimport {injectProps} from \"../props\";\n\n\nexport class GameWrapper extends engine.Container {\n\tprivate _status;\n\tprivate _gameView: GameView;\n\n\tconstructor() {\n\t\tsuper();\n\t\tengine.globalEvent.addEventListener('rock-reset', this.reset, this);\n\t\tengine.globalEvent.addEventListener('rock-start', this.start, this);\n\t\tengine.globalEvent.addEventListener('rock-info', this.rinfo, this);\n\n\t\t// this.addEventListener(engine.MouseEvent.CLICK, this.onTap, this);\n\t\t// gameView.reset()\n\t\t// gameView.start()\n\t}\n\n\treset(event: engine.Event) {\t\t\n\t\tinjectProps(event.data);\n\t\tthis._gameView.visible = true;\n\t\tthis._gameView.reset();\n\t}\n\n\tstart(event: engine.Event) {\n\t\tinjectProps(event.data);\n\t\tthis._status = 1;\n\t\tthis._gameView.start();\n\t}\n\n\tprivate rinfo(event: engine.Event):void{\n\t\tinjectProps(event.data);\n\t\tconsole.log(\"event=\",event)\n\t\tconsole.log(\"event.data = \",event.data);\n\n\t\tlet gameView = this._gameView = new GameView();\n\t\tthis.addChild(gameView);\n\n\t}\n\n\tpause() {\n\t\tthis._gameView.pause();\n\t}\n\n\tresume() {\n\t\tthis._gameView.resume();\n\t}\n\n\trevive() {\n\t\tthis._gameView.revive();\n\t}\n\n\tclear() {\n\t\tthis._gameView.visible = false;\n\t}\n\n\tprivate onTap(event) {\n\t//\tthis._gameView.tap(event);\n\t}\n}\n","/**\n * Created by rockyl on 2019-11-20.\n */\n\nimport {GameWrapper} from \"./game/GameWrapper\";\nimport {injectProps, prepareProps} from \"./props\";\n\nexport default function (props) {\n\tprepareProps();\n\tinjectProps(props);\n\n\tlet instance = new GameWrapper();\n\treturn instance;\n}\n"],"names":["__extends"],"mappings":";;;;;;CAIO,IAAI,KAAK,GAAQ,EAAE,CAAC;AAE3B,UAAgB,YAAY;KAC3B,IAAI,SAAS,GAAG,QAAQ,EAAE,CAAC;KAE3B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;CACrC,CAAC;AAED,UAAgB,WAAW,CAAC,CAAC;KAC5B,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;CAC7B,CAAC;;;CCDD;KAAsCA,kCAAgB;KAoCrD;SAAA,YACC,iBAAO,SA8DP;SA7DA,KAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,cAAc,EAAE,KAAI,CAAC,KAAK,EAAE,KAAI,CAAC,CAAC;SAuDzD,KAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,KAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;SAC3B,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SACrB,KAAI,CAAC,SAAS,GAAG,GAAG,CAAC;SAErB,OAAO,CAAC,GAAG,CAAC,eAAe,EAAC,KAAK,CAAC,MAAM,CAAC,CAAC;;MAC1C;KAOD,wBAAK,GAAL;SACC,IAAI,IAAI,CAAC,SAAS,EAAE;aACnB,OAAO;UACP;SAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;SAEtB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SAKnB,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAC5C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAElC,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC3C,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC;SAG7C,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;SAChC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC;SAClD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAExC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SACzC,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;SAEzC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAE7C,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAChD,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC1C,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAE1C,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,CAAC;SAC7B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC;SAC5B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;SAC1B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;SAC7B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC;SAC9B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;SAEpB,IAAI,CAAC,aAAa,CAAC,IAAI,GAAG,IAAI,CAAC;SAW/B,IAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAC;aACzB,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAC7F;cAAI;aACJ,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;aACnB,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;UAC5E;SAED,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC;SACvE,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,WAAW,GAAG,CAAC,GAAI,KAAK,CAAC,QAAQ,CAAC,CAAC;aAExE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UAEpC;MAID;KAKO,6BAAU,GAAlB,UAAmB,IAAW;SAC7B,IAAI,GAAG,GAAG,CAAC,CAAC;SACZ,IAAG,IAAI,IAAI,CAAC,EAAC;aACZ,GAAG,GAAG,CAAC,CAAC;UACR;cAAK,IAAG,IAAI,IAAI,CAAC,EAAC;aAClB,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;UACzB;SAED,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;aAChC,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAC;iBAC3B,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC;iBACnD,IAAI,IAAI,GAAG,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;iBAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;iBAC7C,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;iBACrC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;iBAErC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,CAAC;iBAC7B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC;iBAC1B,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,GAAG,CAAC,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC;cAIpE;UACD;MACD;KAMD,wBAAK,GAAL;SACC,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAC;aACzB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;UACpC;MACD;KAKD,wBAAK,GAAL;SAAA,iBA4BC;SA3BA,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;SAC7B,OAAO,CAAC,GAAG,CAAC,eAAe,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iCAClC,CAAC;aACR,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,OAAK,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;aACjD,UAAU,CAAC;iBACV,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,EAAC,EAAC,IAAI,EAAC,IAAI,EAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAAC,CAAC,EAAC,EAAE,KAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC;qBAClF,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAI,CAAC,IAAI,CAAC;kBACpC,CAAC,CAAC;cACH,EAAE,OAAK,SAAS,GAAG,CAAC,CAAC,CAAC;;;SANxB,KAAI,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;qBAAjB,CAAC;UAOR;SAED,UAAU,CAAC;qCACF,CAAC;iBAER,UAAU,CAAC;qBACV,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,KAAI,CAAC,IAAI,CAAC;qBACpC,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC;qBACjD,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAC,CAAC,EAA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\ No newline at end of file
src/custom/rockji/src/game/GameView.ts
View file @
06309eb6
...
...
@@ -138,7 +138,7 @@ export default class GameView extends engine.Container {
// this.bgImg = new engine.Sprite(getTextureByName('rock-背景'));
this
.
bgImg
=
new
engine
.
Image
();
this
.
bgImg
.
source
=
engine
.
getAssetByName
(
"rock-背景"
).
url
;
this
.
bgImg
.
source
=
getAssetByName
(
"rock-背景"
).
url
;
this
.
viewContainer
.
addChild
(
this
.
bgImg
);
this
.
container0
=
new
engine
.
Container
();
...
...
@@ -285,7 +285,27 @@ export default class GameView extends engine.Container {
for
(
let
i
=
0
;
i
<
3
;
i
++
){
// this.prizeId = "sss_3";
this
.
itemInfo
[
"items"
+
i
][
1
].
texture
=
engine
.
Texture
.
fromImage
(
this
.
getPrizeUrl
(
this
.
prizeId
));
// this.itemInfo["items" + i][1].texture = engine.Texture.fromImage(this.getPrizeUrl(this.prizeId));
let
p
=
this
.
itemInfo
[
"items"
+
i
][
1
].
parent
;
p
.
removeChild
(
this
.
itemInfo
[
"items"
+
i
][
1
]);
let
ix
=
this
.
itemInfo
[
"items"
+
i
][
1
].
x
;
let
iy
=
this
.
itemInfo
[
"items"
+
i
][
1
].
y
;
let
iw
=
this
.
itemInfo
[
"items"
+
i
][
1
].
width
;
let
ih
=
this
.
itemInfo
[
"items"
+
i
][
1
].
height
;
let
nItem
=
new
engine
.
Sprite
();
nItem
.
texture
=
engine
.
Texture
.
fromImage
(
this
.
getPrizeUrl
(
this
.
prizeId
));
this
.
itemInfo
[
"items"
+
i
][
1
]
=
nItem
;
nItem
.
x
=
ix
;
nItem
.
y
=
iy
;
nItem
.
width
=
iw
;
nItem
.
height
=
ih
;
p
.
addChild
(
nItem
);
// this.itemInfo["items" + i][1].source = this.getPrizeUrl(this.prizeId);
}
...
...
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