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劳工
zeroing-engine
Commits
c1a8fe24
Commit
c1a8fe24
authored
Aug 17, 2020
by
rockyl
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init
parent
20a02e96
Changes
2
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2 changed files
with
15 additions
and
5 deletions
+15
-5
ScrollViewBase.ts
src/2d/ui/ScrollViewBase.ts
+12
-3
AlignManager.ts
src/zeroing/decorators/AlignManager.ts
+3
-2
No files found.
src/2d/ui/ScrollViewBase.ts
View file @
c1a8fe24
...
...
@@ -3,6 +3,8 @@ import Graphics from "../graphics/Graphics";
import
{
MouseEvent
}
from
"../events/MouseEvent"
;
import
{
Event
}
from
"../events/Event"
;
import
{
SCROLL_DIRECTION
}
from
"../const"
;
import
{
Tween
}
from
"../tween/Tween"
;
import
{
Ease
}
from
"../tween/Ease"
;
// import Tween from "../../tweenSimple/Tween";
...
...
@@ -231,7 +233,7 @@ export class ScrollViewBase extends Container {
tarP = s.distance - s.maxDistance;
}
}*/
if
(
view
[
s
.
paramXY
]
<
s
.
distance
-
s
.
maxDistance
)
{
if
(
view
[
s
.
paramXY
]
<
s
.
distance
-
s
.
maxDistance
)
{
if
(
s
.
distance
<
s
.
maxDistance
)
{
tarP
=
s
.
distance
-
s
.
maxDistance
;
}
...
...
@@ -270,7 +272,7 @@ export class ScrollViewBase extends Container {
return
this
.
calMaxDistance
();
}
protected
calMaxDistance
(){
protected
calMaxDistance
()
{
return
this
.
viewPort
[
this
.
paramSize
]
+
this
.
viewPort
.
getLocalBounds
()[
this
.
paramXY
]
}
...
...
@@ -418,11 +420,18 @@ export class ScrollViewBase extends Container {
// if (s.speed == 0) {
// s.dispatchEvent(Event.ON_SCROLL_START);
// }
s
.
isStop
=
true
;
s
.
isMouseDownState
=
0
;
if
(
time
>
0
){
Tween
.
get
(
s
.
viewPort
,
null
,
null
,
true
)
.
to
({[
s
.
paramXY
]:
-
dis
},
time
,
Ease
.
cubicInOut
);
}
else
{
s
.
viewPort
[
s
.
paramXY
]
=
-
dis
;
}
}
}
public
destroy
():
void
{
let
s
=
this
;
...
...
src/zeroing/decorators/AlignManager.ts
View file @
c1a8fe24
...
...
@@ -23,7 +23,7 @@ class AlignManager {
const
list
=
this
.
alignList
;
list
.
forEach
((
v
:
Container
)
=>
{
if
(
v
.
destroyed
)
{
if
(
v
.
destroyed
)
{
return
;
}
this
.
autoSize
(
v
);
// 去调整大小
...
...
@@ -32,12 +32,13 @@ class AlignManager {
// 要在这里单独检查,因为对齐一次后可能遇到其父节点需要对齐导致其再对齐一次
list
.
forEach
((
v
)
=>
{
if
(
v
.
destroyed
)
{
if
(
v
.
destroyed
)
{
return
;
}
if
(
v
.
alignMode
===
ALIGN_MODE
.
ONCE
)
{
// 如果是单次对齐则一次运算之后就关闭它
v
.
alignEnabled
=
false
;
}
v
.
onLayoutComplete
&&
v
.
onLayoutComplete
();
});
// 干掉列表
list
.
length
=
0
;
...
...
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