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劳工
zeroing-engine
Commits
7db18c3c
Commit
7db18c3c
authored
Mar 03, 2020
by
rockyl
Browse files
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parent
fc82b76e
Changes
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38 changed files
with
9188 additions
and
27470 deletions
+9188
-27470
engine.js
debug/engine.js
+8233
-7795
engine.js.map
debug/engine.js.map
+1
-1
types.v2.d.ts
debug/types.v2.d.ts
+50
-28
engine.776de2e5534f6589016fe713fe89b2db6556ab6c.js
dist/engine.776de2e5534f6589016fe713fe89b2db6556ab6c.js
+0
-19600
Container.ts
src/2d/display/Container.ts
+11
-2
Stage.ts
src/2d/display/Stage.ts
+17
-4
Event.ts
src/2d/events/Event.ts
+9
-0
Transform.ts
src/2d/math/Transform.ts
+7
-0
CanvasRenderer.ts
src/2d/renderers/CanvasRenderer.ts
+2
-2
WebglRenderer.ts
src/2d/renderers/WebglRenderer.ts
+2
-0
index.ts
src/2d/ui/index.ts
+1
-1
auto-adjust.ts
src/zeroing/decorators/auto-adjust.ts
+3
-10
GameStage.ts
src/zeroing/game-warpper/GameStage.ts
+3
-2
StackContainer.ts
src/zeroing/game-warpper/StackContainer.ts
+3
-2
Toast.ts
src/zeroing/game-warpper/Toast.ts
+6
-7
auto-layout.ts
src/zeroing/game-warpper/auto-layout.ts
+83
-0
Ares.ts
src/zeroing/game-warpper/mvvm/Ares.ts
+128
-0
Commands.ts
src/zeroing/game-warpper/mvvm/Commands.ts
+45
-0
Dep.ts
src/zeroing/game-warpper/mvvm/Dep.ts
+35
-0
Interfaces.ts
src/zeroing/game-warpper/mvvm/Interfaces.ts
+95
-0
Mutator.ts
src/zeroing/game-warpper/mvvm/Mutator.ts
+147
-0
Utils.ts
src/zeroing/game-warpper/mvvm/Utils.ts
+61
-0
Watcher.ts
src/zeroing/game-warpper/mvvm/Watcher.ts
+157
-0
index.ts
src/zeroing/game-warpper/mvvm/index.ts
+4
-0
BitmapText.ts
src/zeroing/game-warpper/nodes/BitmapText.ts
+4
-1
HtmlView.ts
src/zeroing/game-warpper/nodes/HtmlView.ts
+4
-2
IUIComponent.ts
src/zeroing/game-warpper/nodes/IUIComponent.ts
+11
-0
Image.ts
src/zeroing/game-warpper/nodes/Image.ts
+8
-4
Label.ts
src/zeroing/game-warpper/nodes/Label.ts
+5
-1
Node.ts
src/zeroing/game-warpper/nodes/Node.ts
+10
-0
ScrollList.ts
src/zeroing/game-warpper/nodes/ScrollList.ts
+4
-1
ScrollView.ts
src/zeroing/game-warpper/nodes/ScrollView.ts
+5
-1
TextInput.ts
src/zeroing/game-warpper/nodes/TextInput.ts
+5
-1
index.ts
src/zeroing/game-warpper/nodes/index.ts
+4
-1
shapes.ts
src/zeroing/game-warpper/nodes/shapes.ts
+5
-1
view-interpreter.ts
src/zeroing/game-warpper/view-interpreter.ts
+2
-3
launcher.ts
src/zeroing/launcher.ts
+2
-0
utils.ts
src/zeroing/utils/utils.ts
+16
-0
No files found.
debug/engine.js
View file @
7db18c3c
This diff is collapsed.
Click to expand it.
debug/engine.js.map
View file @
7db18c3c
This diff is collapsed.
Click to expand it.
debug/types.d.ts
→
debug/types.
v2.
d.ts
View file @
7db18c3c
...
...
@@ -5433,6 +5433,11 @@ declare module engine {
export
function
injectProperties
(
target
:
any
,
source
:
any
):
any
;
export
function
transPoint
(
str
:
any
,
sep
?:
string
):
{
x
:
number
;
y
:
number
;
}
export
function
md5
(
string
:
any
):
string
;
export
class
ObjectPool
{
...
...
@@ -5568,7 +5573,7 @@ declare module engine {
PROCESS
=
"process"
}
export
function
getLogSwitch
(
id
:
any
):
boolean
;
export
function
getLogSwitch
(
id
:
any
):
boolean
|
Array
;
export
class
Process
{
private
readonly
id
;
...
...
@@ -5826,6 +5831,10 @@ declare module engine {
*/
hitTestPoint
(
globalPoint
:
Point
,
isMouseEvent
?:
boolean
):
any
;
hitTestSelf
(
globalPoint
:
any
):
this
;
hitTestSelfBounds
(
globalPoint
:
any
):
this
;
/**
* webgl渲染
* @param {WebglRenderer} renderer - The renderer
...
...
@@ -6361,6 +6370,8 @@ declare module engine {
export
function
getTexture
(
str
:
string
):
any
;
export
let
queryParams
:
any
;
export
function
httpRequest
(
url
:
string
,
method
?:
string
,
params
?:
any
,
type
?:
'text'
|
'json'
|
'jsonp'
,
headers
?:
any
):
any
;
export
function
jsonp
(
url
:
any
,
params
:
any
):
any
;
...
...
@@ -6369,6 +6380,30 @@ declare module engine {
export
function
createTextureSheet
(
baseTexture
:
BaseTexture
,
altaData
:
any
):
void
;
export
function
parseSheet
(
sheet
:
any
):
void
;
export
function
parseAssetConfig
(
assetConfig
:
any
,
uuid
?:
any
):
void
;
export
function
parse
(
assetConfig
:
any
,
data
:
any
):
void
;
export
function
getFont
(
name
:
any
):
any
;
export
function
loadAssets
(
config
:
any
,
onProgress
?:
any
,
onComplete
?:
any
):
any
;
export
function
getAssetByUUID
(
uuid
:
any
):
any
;
export
function
getAssetByName
(
name
:
any
):
any
;
export
function
playSound
(
uuid
:
any
,
options
?:
any
,
name
?:
any
):
any
;
export
function
stopSound
(
name
:
any
):
void
;
export
function
destroySound
(
name
:
any
):
void
;
export
function
mute
(
muted
?:
boolean
):
void
;
export
function
preloadSound
(
url
:
any
,
uuid
:
any
):
void
;
export
class
Loader
extends
EventDispatcher
{
/**
* 记录原始数据,json和image,贴图在建立时会被缓存
...
...
@@ -6393,6 +6428,8 @@ declare module engine {
loadText
(
url
:
string
,
uuid
?:
string
):
any
;
loadSound
(
url
:
string
,
uuid
?:
string
):
any
;
loadImage
(
url
:
string
,
uuid
?:
string
):
any
;
/**
...
...
@@ -8098,20 +8135,6 @@ declare module engine {
popAll
(
view
?:
DisplayObject
,
options
?:
any
):
void
;
}
export
function
parseSheet
(
sheet
:
any
):
void
;
export
function
parseAssetConfig
(
assetConfig
:
any
,
uuid
?:
any
):
void
;
export
function
parse
(
assetConfig
:
any
,
data
:
any
):
void
;
export
function
getFont
(
name
:
any
):
any
;
export
function
loadAssets
(
config
:
any
,
onProgress
?:
any
,
onComplete
?:
any
):
any
;
export
function
getAssetByUUID
(
uuid
:
any
):
any
;
export
function
getAssetByName
(
name
:
any
):
any
;
export
class
ShapeBase
extends
Graphics
{
protected
__fieldDirty
:
boolean
;
fillColor
:
any
;
...
...
@@ -8200,9 +8223,10 @@ declare module engine {
placeholderColor
:
any
;
maxLength
:
number
;
type
:
string
;
pattern
:
string
;
charRegStr
:
string
;
private
_oldFillColor
;
private
_oldStrokeColor
;
private
_charReg
;
constructor
();
...
...
@@ -8212,13 +8236,16 @@ declare module engine {
protected
_setText
(
value
:
any
):
void
;
private
setMaxLength
;
private
updateMaxLength
;
private
updateWithCharReg
;
private
setCharReg
;
private
showPlaceholderLabel
;
setFocus
():
void
;
setBlur
():
void
;
private
onFocus
;
private
onBlur
;
private
onInput
;
private
onClickStage
;
...
...
@@ -8275,6 +8302,9 @@ declare module engine {
}
export
class
HtmlView
extends
FloatDisplay
{
constructor
();
afterConstructor
():
void
;
}
export
function
registerNodeType
(
name
:
any
,
def
:
any
):
void
;
...
...
@@ -8374,12 +8404,6 @@ declare module engine {
export
function
getProps
(
id
:
any
):
any
;
export
function
playSound
(
uuid
:
any
,
options
?:
any
,
name
?:
any
):
any
;
export
function
stopSound
(
name
:
any
):
void
;
export
function
destroySound
(
name
:
any
):
void
;
export
const
_default
:
{
onProgress
(
done
:
any
,
total
:
any
):
void
;
onComplete
():
void
;
...
...
@@ -8389,13 +8413,11 @@ declare module engine {
export
function
launch
(
url
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
any
;
export
function
launchWithLocalStorage
(
id
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
any
;
export
function
launchWithWindowVariable
(
name
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
any
;
export
function
launchWithLocalStorage
(
id
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
Promise
<
any
>
;
export
function
launchWith
Config
(
config
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
any
;
export
function
launchWith
WindowVariable
(
name
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
Promise
<
any
>
;
export
let
queryParams
:
any
;
export
function
launchWithConfig
(
config
:
any
,
loadingDelegate
?:
any
,
onStart
?:
any
):
Promise
<
any
>
;
export
const
emojiRegexp
:
RegExp
;
...
...
dist/engine.776de2e5534f6589016fe713fe89b2db6556ab6c.js
deleted
100644 → 0
View file @
fc82b76e
This diff is collapsed.
Click to expand it.
src/2d/display/Container.ts
View file @
7db18c3c
import
{
DisplayObject
}
from
'./DisplayObject'
;
import
{
Rectangle
}
from
"../math/Rectangle"
;
import
{
Point
}
from
'../math'
;
import
{
Point
}
from
'../math
/index
'
;
import
CanvasRenderer
from
'../renderers/CanvasRenderer'
;
import
{
Event
}
from
"../events/Event"
import
{
WebglRenderer
}
from
'../renderers/WebglRenderer'
;
...
...
@@ -9,7 +9,8 @@ import {applyAutoAdjust} from "../../zeroing/decorators/auto-adjust";
import
{
applyScript
}
from
"../../zeroing/decorators/scripts"
;
import
{
applyEvents
}
from
"../../zeroing/decorators/events"
;
import
{
afterConstructor
}
from
"../../zeroing/decorators/after-constructor"
;
import
{
injectProperties
,
instantiateScript
}
from
"../../zeroing/utils"
;
import
{
injectProperties
,
instantiateScript
}
from
"../../zeroing/utils/index"
;
import
{
isUI
}
from
"../../zeroing/game-warpper/nodes/IUIComponent"
;
/**
* 容器类
...
...
@@ -30,6 +31,8 @@ export default class Container extends DisplayObject {
horizonCenter
:
number
;
verticalCenter
:
number
;
private
_lastLocalID
;
/**
* 为false鼠标事件不再向下传递
*/
...
...
@@ -407,6 +410,12 @@ export default class Container extends DisplayObject {
child
.
updateTransform
();
}
}
if
(
isUI
(
this
)
&&
this
.
_lastLocalID
!==
this
.
transform
.
localID
){
this
.
_lastLocalID
=
this
.
transform
.
localID
;
//console.log(this.name, this.instanceId , 'dirty!');
this
.
stage
.
layoutInvalid
=
true
;
}
}
/**
...
...
src/2d/display/Stage.ts
View file @
7db18c3c
import
Container
from
"./Container"
;
import
{
devicePixelRatio
,
osType
,
RENDERER_TYPE
,
StageScaleMode
}
from
"../const"
import
SystemRenderer
from
"../renderers/SystemRenderer"
;
import
{
Point
,
Rectangle
}
from
"../math"
;
import
{
Point
,
Rectangle
}
from
"../math
/index
"
;
import
{
EventDispatcher
}
from
"../events/EventDispatcher"
;
import
{
Event
}
from
"../events/Event"
;
import
{
FloatDisplay
}
from
"./FloatDisplay"
;
...
...
@@ -11,7 +11,7 @@ import {MouseEvent} from "../events/MouseEvent";
import
{
WebglRenderer
}
from
"../renderers/WebglRenderer"
;
import
{
GDispatcher
}
from
"../events/GDispatcher"
;
import
CanvasRenderer
from
"../renderers/CanvasRenderer"
;
import
{
GlobalPro
,
isWebGLSupported
}
from
"../utils"
;
import
{
GlobalPro
,
isWebGLSupported
}
from
"../utils
/index
"
;
//如果以后还出现帧率问题,使用ticker;
//兼容requestAnimationFrame
...
...
@@ -115,6 +115,11 @@ export class Stage extends Container {
*/
private
static
_stageList
:
any
=
{};
/**
* 布局失效
*/
layoutInvalid
:
boolean
=
false
;
/**
* 是否暂停
* @property pause
...
...
@@ -132,7 +137,7 @@ export class Stage extends Container {
this
.
_pause
=
value
;
if
(
value
!=
this
.
_pause
)
{
//触发事件
GDispatcher
.
dispatchEvent
(
"onStagePause"
,
{
pause
:
value
});
GDispatcher
.
dispatchEvent
(
"onStagePause"
,
{
pause
:
value
});
}
}
...
...
@@ -575,7 +580,7 @@ export class Stage extends Container {
vH
*=
ih
/
100
;
}
}
return
{
w
:
vW
,
h
:
vH
};
return
{
w
:
vW
,
h
:
vH
};
}
/**
...
...
@@ -1005,6 +1010,14 @@ export class Stage extends Container {
}
}
afterUpdateTransform
()
{
this
.
calculateBounds
();
if
(
this
.
layoutInvalid
)
{
this
.
dispatchEvent
(
Event
.
LAYOUT_INVALID
);
this
.
layoutInvalid
=
false
;
}
}
public
destroy
():
void
{
let
s
=
this
;
Stage
.
removeUpdateObj
(
s
);
...
...
src/2d/events/Event.ts
View file @
7db18c3c
...
...
@@ -231,6 +231,15 @@ export class Event extends HashObject {
* @type {string}
*/
public
static
TIMER_COMPLETE
:
string
=
"onTimerComplete"
;
/**
* 布局失效事件
* @property LAYOUT_INVALID
* @since 1.0.0
* @static
* @public
* @type {string}
*/
public
static
LAYOUT_INVALID
:
string
=
"LAYOUT_INVALID"
;
/**
* 数据更新事件
* @property UPDATE_DATA
...
...
src/2d/math/Transform.ts
View file @
7db18c3c
...
...
@@ -101,6 +101,13 @@ export default class Transform extends HashObject {
this
.
_localID
++
;
}
/**
* 返回local矩阵的id
*/
get
localID
()
{
return
this
.
_localID
;
}
/**
* 当斜切改变时,先记录,优化计算
* @private
...
...
src/2d/renderers/CanvasRenderer.ts
View file @
7db18c3c
...
...
@@ -131,11 +131,11 @@ export default class CanvasRenderer extends SystemRenderer {
}
displayObject
.
parent
=
this
.
_tempDisplayObjectParent
;
displayObject
.
updateTransform
();
displayObject
.
parent
=
cacheParent
;
displayObject
.
stage
&&
displayObject
.
stage
.
afterUpdateTransform
();
//初始化上下文状态
context
.
save
();
context
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
);
...
...
src/2d/renderers/WebglRenderer.ts
View file @
7db18c3c
...
...
@@ -179,6 +179,8 @@ export class WebglRenderer extends SystemRenderer {
displayObject
.
updateTransform
();
displayObject
.
parent
=
cacheParent
;
displayObject
.
stage
&&
displayObject
.
stage
.
afterUpdateTransform
();
//绑定渲染对象,没有则是默认root
this
.
bindRenderTexture
(
renderTexture
,
transform
);
...
...
src/2d/ui/index.ts
View file @
7db18c3c
...
...
@@ -4,4 +4,4 @@
export
{
ScrollViewBase
}
from
"./ScrollViewBase"
;
export
{
ScrollListBase
}
from
"./ScrollListBase"
;
export
{
Button
}
from
"./Button"
;
\ No newline at end of file
//export {Button} from "./Button";
\ No newline at end of file
src/zeroing/decorators/auto-adjust.ts
View file @
7db18c3c
...
...
@@ -4,8 +4,7 @@
* 自适应功能
*/
import
{
Event
}
from
"../../2d/events"
;
import
{
Stage
}
from
"../../2d/display"
;
import
{
Event
}
from
"../../2d/events/index"
;
/**
* 应用自适应
...
...
@@ -93,16 +92,10 @@ class AdjustProxy {
}
adjustLayout
()
{
return
;
const
that
=
this
.
_host
;
let
pWidth
,
pHeight
;
//if(that.parent instanceof Stage){
// pWidth = that.parent.desWidth;
// pHeight = that.parent.desHeight;
//}else{
pWidth
=
that
.
parent
.
width
;
pHeight
=
that
.
parent
.
height
;
//}
const
{
width
:
pWidth
,
height
:
pHeight
}
=
that
.
parent
;
const
{
width
,
height
}
=
that
;
const
{
percentWidth
,
percentHeight
,
left
,
top
,
right
,
bottom
,
horizonCenter
,
verticalCenter
}
=
this
.
data
;
...
...
src/zeroing/game-warpper/GameStage.ts
View file @
7db18c3c
...
...
@@ -2,7 +2,7 @@
* Created by rockyl on 2019-11-05.
*/
import
{
Container
,
Stage
}
from
"../../2d/display/index"
;
import
{
Stage
}
from
"../../2d/display/index"
;
import
{
StackContainer
}
from
"./StackContainer"
;
import
{
loadAssets
}
from
"./assets-manager"
;
import
{
instantiate
}
from
"./view-interpreter"
;
...
...
@@ -14,11 +14,12 @@ import {injectEnv} from "./enviroment";
import
{
Toast
}
from
"./Toast"
;
import
{
arrayFind
}
from
"../utils"
;
import
{
registerCustomModules
,
registerScripts
}
from
".."
;
import
{
Node
}
from
"./nodes/Node"
;
/**
* 游戏舞台
*/
export
class
GameStage
extends
Container
{
export
class
GameStage
extends
Node
{
private
_sceneContainer
:
StackContainer
;
//场景容器
private
_popupContainer
:
StackContainer
;
//弹层容器
private
_toast
:
Toast
;
...
...
src/zeroing/game-warpper/StackContainer.ts
View file @
7db18c3c
...
...
@@ -2,12 +2,13 @@
* Created by rockyl on 2019-11-05.
*/
import
{
Container
,
DisplayObject
}
from
"../../2d/display/index"
;
import
{
DisplayObject
}
from
"../../2d/display/index"
;
import
{
Node
}
from
"./nodes/Node"
;
/**
* 栈式视图容器
*/
export
class
StackContainer
extends
Container
{
export
class
StackContainer
extends
Node
{
private
_mutex
:
boolean
;
private
_stack
=
[];
...
...
src/zeroing/game-warpper/Toast.ts
View file @
7db18c3c
...
...
@@ -2,14 +2,13 @@
* Created by rockyl on 2019-11-25.
*/
import
{
Container
}
from
"../../2d/display/index"
;
import
{
GameStage
}
from
"./GameStage"
;
import
{
Label
,
Rect
}
from
"./nodes
"
;
import
{
Tween
}
from
"../../2d/tween"
;
import
{
Label
,
Rect
,
Node
}
from
"./nodes/index
"
;
import
{
Tween
}
from
"../../2d/tween
/index
"
;
export
class
Toast
extends
Container
{
private
_contentSample
:
Container
;
private
_content
:
Container
;
export
class
Toast
extends
Node
{
private
_contentSample
:
Node
;
private
_content
:
Node
;
private
_gameStage
:
GameStage
;
...
...
@@ -80,7 +79,7 @@ export class Toast extends Container {
}
if
(
!
view
)
{
if
(
!
this
.
_contentSample
)
{
this
.
_contentSample
=
new
Container
();
this
.
_contentSample
=
new
Node
();
let
bg
=
new
Rect
();
bg
.
borderRadius
=
10
;
bg
.
percentWidth
=
100
;
...
...
src/zeroing/game-warpper/auto-layout.ts
0 → 100644
View file @
7db18c3c
/**
* Created by rockyl on 2020-03-03.
*/
import
{
Stage
}
from
"../../2d/display/Stage"
;
import
{
Event
}
from
"../../2d/events/Event"
;
import
{
traverseViewNode
}
from
"../utils/utils"
;
import
{
isUI
}
from
"./nodes/IUIComponent"
;
let
_stage
:
Stage
;
export
function
initAutoLayout
(
stage
:
Stage
)
{
_stage
=
stage
;
_stage
.
addEventListener
(
Event
.
LAYOUT_INVALID
,
onLayoutInvalid
)
}
function
onLayoutInvalid
()
{
console
.
log
(
'onLayoutInvalid'
);
//traverseViewNode(_stage, adjustLayout);
}
function
adjustLayout
(
node
)
{
if
(
!
isUI
(
node
))
{
return
;
}
const
{
width
,
height
,
parent
:
{
width
:
pWidth
,
height
:
pHeight
},}
=
node
;
const
{
percentWidth
,
percentHeight
,
left
,
top
,
right
,
bottom
,
horizonCenter
,
verticalCenter
}
=
node
;
const
applyPercentWidth
=
function
()
{
if
(
t
(
percentWidth
))
{
node
.
width
=
pWidth
*
percentWidth
/
100
;
}
};
const
applyPercentHeight
=
function
()
{
if
(
t
(
percentHeight
))
{
node
.
height
=
pHeight
*
percentHeight
/
100
;
}
};
let
pw
=
true
,
ph
=
true
;
if
(
t
(
horizonCenter
))
{
applyPercentWidth
();
node
.
x
=
(
pWidth
-
node
.
width
)
/
2
+
horizonCenter
;
}
else
{
if
(
t
(
left
))
{
node
.
x
=
left
;
if
(
t
(
right
))
{
node
.
width
=
pWidth
-
left
-
right
;
pw
=
false
;
}
}
else
if
(
t
(
right
))
{
node
.
x
=
pWidth
-
width
-
right
;
}
if
(
pw
)
{
applyPercentWidth
();
}
}
if
(
t
(
verticalCenter
))
{
applyPercentHeight
();
node
.
y
=
(
pHeight
-
node
.
height
)
/
2
+
verticalCenter
;
}
else
{
if
(
t
(
top
))
{
node
.
y
=
top
;
if
(
t
(
bottom
))
{
node
.
height
=
pHeight
-
top
-
bottom
;
ph
=
false
;
}
}
else
if
(
t
(
bottom
))
{
node
.
y
=
pHeight
-
height
-
bottom
;
}
if
(
ph
)
{
applyPercentHeight
();
}
}
}
function
t
(
v
)
{
return
!
isNaN
(
v
)
&&
v
!==
null
&&
v
!==
undefined
;
}
src/zeroing/game-warpper/mvvm/Ares.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2016/12/16.
*/
import
{
IAres
,
Compiler
,
AresOptions
,
IWatcher
,
WatcherCallback
,
AresCommandData
}
from
"./Interfaces"
;
import
{
Mutator
}
from
"./Mutator"
;
import
{
Watcher
}
from
"./Watcher"
;
import
{
CommandContext
,
Command
,
commands
}
from
"./Commands"
export
const
defaultCmdRegExp
:
RegExp
=
/^
(
data
\-)?
a
[\-
_
](\w
+
)([
:
\$](
.+
))?
$/
;
/**
* 将数据模型和视图进行绑定
* @param data
* @param compiler 视图解析器,不同类型的视图需要使用不同的解析器解析后方可使用
* @param options 一些额外参数
* @returns {IAres} 绑定实体对象
*/
export
function
bind
(
data
:
any
,
compiler
:
Compiler
,
options
?:
AresOptions
):
IAres
{
return
new
Ares
(
data
,
compiler
,
options
);
}
export
class
Ares
implements
IAres
{
private
_data
:
any
;
private
_compiler
:
Compiler
;
private
_options
:
any
;
/** 获取ViewModel */
public
get
data
():
any
{
return
this
.
_data
;
}
/** 获取编译器 */
public
get
compiler
():
Compiler
{
return
this
.
_compiler
;
}
public
constructor
(
data
:
any
,
compiler
:
Compiler
,
options
?:
AresOptions
)
{
// 记录变异对象
this
.
_data
=
Mutator
.
mutate
(
data
);
this
.
_compiler
=
compiler
;
this
.
_options
=
options
;
// 初始化Compiler
this
.
_compiler
.
init
(
this
);
// 调用回调
if
(
this
.
_options
&&
this
.
_options
.
inited
)
{
this
.
_options
.
inited
.
call
(
this
.
_data
,
this
);
}
}
public
createWatcher
(
target
:
any
,
exp
:
string
,
scope
:
any
,
callback
:
WatcherCallback
):
IWatcher
{
return
new
Watcher
(
this
,
target
,
exp
,
scope
,
callback
);
}
/**
* 解析表达式成为命令数据
* @param key 属性名,合法的属性名应以a-或a_开头,以:或$分隔主命令和子命令
* @param value 属性值,如果属性名合法则会被用来作为表达式的字符串
* @param cmdRegExp 可选,如果不传则使用默认的命令正则表达式解析命令
* @return {CommandData|null} 命令数据,如果不是命令则返回null
*/
public
parseCommand
(
key
:
string
,
value
:
string
,
cmdRegExp
?:
RegExp
):
AresCommandData
{
var
result
:
RegExpExecArray
=
(
cmdRegExp
||
defaultCmdRegExp
).
exec
(
key
);
if
(
!
result
)
return
null
;
// 取到key
var
key
:
string
=
result
[
0
];
// 取到命令名
var
cmdName
:
string
=
result
[
2
];
// 取到命令字符串
var
exp
:
string
=
value
;
// 取到子命令名
var
subCmd
:
string
=
result
[
4
]
||
""
;
// 返回结构体
return
{
cmdName
:
cmdName
,
subCmd
:
subCmd
,
propName
:
key
,
exp
:
exp
};
}
/**
* 测试是否是通用命令
* @param data 命令数据
* @return {boolean} 返回一个布尔值,表示该表达式是否是通用命令
*/
public
testCommand
(
data
:
AresCommandData
):
boolean
{
// 非空判断
if
(
!
data
)
return
false
;
// 取到通用命令
var
cmd
:
Command
=
commands
[
data
.
cmdName
];
return
(
cmd
!=
null
);
}
/**
* 执行通用命令,如果该表达式是通用命令则直接执行,否则什么都不做
* @param data 命令数据
* @param target 目标对象
* @param scope 变量作用域
* @return {boolean} 返回一个布尔值,表示该表达式是否是通用命令
*/
public
execCommand
(
data
:
AresCommandData
,
target
:
any
,
scope
:
any
):
boolean
{
// 非空判断
if
(
!
data
||
!
scope
)
return
false
;
// 取到通用命令
var
cmd
:
Command
=
commands
[
data
.
cmdName
];
// 没找到命令就返回false
if
(
!
cmd
)
return
false
;
// 找到命令了,执行之
cmd
({
target
:
target
,
scope
:
scope
,
entity
:
this
,
data
:
data
});
return
true
;
}
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Commands.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2017/7/19.
*/
import
{
IAres
,
AresCommandData
}
from
"./Interfaces"
import
{
runExp
}
from
"./Utils"
export
interface
CommandContext
{
target
:
any
;
scope
:
any
;
entity
:
IAres
;
data
:
AresCommandData
;
}
export
interface
Command
{
/**
* 执行命令
* @param context 命令上下文
* @return {any} 要替换原显示节点的显示节点
*/
(
context
?:
CommandContext
):
any
;
}
export
const
commands
:{[
name
:
string
]:
Command
}
=
{
/** 一次性设置变量命令,在数据中插入一个变量 */
set
:
(
context
:
CommandContext
)
=>
{
// 设置变量值
runExp
(
context
.
data
.
subCmd
+
"="
+
context
.
data
.
exp
,
context
.
scope
);
return
context
.
target
;
},
/** 绑定设置变量命令,在数据中插入一个变量(如果不提供子命令则不插入变量),并根据表达式的值同步更新变量的值 */
bind
:
(
context
:
CommandContext
)
=>
{
// 创建订阅器,监听表达式值变化
context
.
entity
.
createWatcher
(
context
.
target
,
context
.
data
.
exp
,
context
.
scope
,
(
value
:
any
)
=>
{
// 如果子命令不为空,则更新变量值
if
(
context
.
data
.
subCmd
)
runExp
(
context
.
data
.
subCmd
+
"="
+
context
.
data
.
exp
,
context
.
scope
);
});
return
context
.
target
;
}
};
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Dep.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2016/12/22.
*/
import
{
Watcher
}
from
"./Watcher"
;
export
class
Dep
{
private
_map
:{[
uid
:
number
]:
Watcher
}
=
{};
/**
* 添加数据变更订阅者
* @param watcher 数据变更订阅者
*/
public
watch
(
watcher
:
Watcher
):
void
{
if
(
!
this
.
_map
[
watcher
.
uid
])
{
this
.
_map
[
watcher
.
uid
]
=
watcher
;
}
}
/**
* 数据变更,通知所有订阅者
* @param extra 可能的额外数据
*/
public
notify
(
extra
?:
any
):
void
{
for
(
var
uid
in
this
.
_map
)
{
var
watcher
:
Watcher
=
this
.
_map
[
uid
];
watcher
.
update
(
extra
);
}
}
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Interfaces.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2016/12/22.
*/
export
interface
Compiler
{
/** 传递给编译器的皮肤对象 */
root
:
any
;
/**
* 初始化编译器
* @param entity Ares实例
*/
init
(
entity
:
IAres
):
void
;
/**
* 编译方法
* @param target 要编译的显示节点
* @param scope 作用域
*/
compile
(
target
:
any
,
scope
:
any
):
void
;
}
export
interface
IAres
{
/** 获取ViewModel */
data
:
any
;
/** 获取编译器 */
compiler
:
Compiler
;
/**
* 创建一个订阅者
* @param target 作用目标,指表达式所在的显示对象
* @param exp 表达式
* @param scope 作用域
* @param callback 订阅器回调
*/
createWatcher
(
target
:
any
,
exp
:
string
,
scope
:
any
,
callback
:
WatcherCallback
):
IWatcher
;
/**
* 解析表达式成为命令数据
* @param key 属性名,合法的属性名应以a-或a_开头,以:或$分隔主命令和子命令
* @param value 属性值,如果属性名合法则会被用来作为表达式的字符串
* @return {CommandData|null} 命令数据,如果不是命令则返回null
*/
parseCommand
(
key
:
string
,
value
:
string
):
AresCommandData
;
/**
* 测试是否是通用命令
* @param data 命令数据
* @return {boolean} 返回一个布尔值,表示该表达式是否是通用命令
*/
testCommand
(
data
:
AresCommandData
):
boolean
;
/**
* 执行通用命令,如果该表达式是通用命令则直接执行,否则什么都不做
* @param data 命令数据
* @param target 目标对象
* @param scope 变量作用域
* @return {boolean} 返回一个布尔值,表示该表达式是否是通用命令
*/
execCommand
(
data
:
AresCommandData
,
target
:
any
,
scope
:
any
):
boolean
}
export
interface
AresOptions
{
inited
?:(
entity
?:
IAres
)
=>
void
;
}
export
interface
IWatcher
{
/**
* 获取到表达式当前最新值
* @returns {any} 最新值
*/
getValue
():
any
;
/**
* 当依赖的数据有更新时调用该方法
* @param extra 可能的额外数据
*/
update
(
extra
?:
any
):
void
;
/** 销毁订阅者 */
dispose
():
void
;
}
export
interface
WatcherCallback
{
(
newValue
?:
any
,
oldValue
?:
any
,
extra
?:
any
):
void
;
}
export
interface
AresCommandData
{
/** 主命令名 */
cmdName
:
string
;
/** 子命令名 */
subCmd
:
string
;
/** 命令属性全名 */
propName
:
string
;
/** 表达式 */
exp
:
string
;
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Mutator.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2016/12/22.
*/
import
{
Watcher
}
from
"./Watcher"
;
import
{
Dep
}
from
"./Dep"
;
export
class
Mutator
{
// 记录数组中会造成数据更新的所有方法名
private
static
_arrMethods
:
string
[]
=
[
"push"
,
"pop"
,
"unshift"
,
"shift"
,
"splice"
,
"sort"
,
"reverse"
];
/**
* 将用户传进来的数据“变异”成为具有截获数据变更能力的数据
* @param data 原始数据
* @returns {any} 变异后的数据
*/
public
static
mutate
(
data
:
any
):
any
{
// 如果是简单类型,则啥也不做
if
(
!
data
||
typeof
data
!=
"object"
)
return
;
// 是个复杂类型对象,但是以前变异过了就不再重做一遍了
if
(
!
data
.
__ares_mutated__
)
{
// 针对每个内部变量都进行一次变异
for
(
var
key
in
data
)
{
Mutator
.
mutateObject
(
data
,
key
,
data
[
key
]);
}
// 打一个标记表示已经变异过了
Object
.
defineProperty
(
data
,
"__ares_mutated__"
,
{
value
:
true
,
writable
:
false
,
enumerable
:
false
,
configurable
:
false
});
}
return
data
;
}
private
static
mutateObject
(
data
:
any
,
key
:
string
,
value
:
any
):
void
{
// 对每个复杂类型对象都要有一个对应的依赖列表
var
dep
:
Dep
=
new
Dep
();
// 变异过程
Object
.
defineProperty
(
data
,
key
,
{
enumerable
:
true
,
configurable
:
false
,
get
:
()
=>
{
// 如果Watcher.updating不是null,说明当前正在执行表达式,那么获取的变量自然是其需要依赖的
var
watcher
:
Watcher
=
Watcher
.
updating
;
if
(
watcher
)
dep
.
watch
(
watcher
);
// 利用闭包保存原始值
return
value
;
},
set
:
v
=>
{
if
(
v
==
value
)
return
;
value
=
v
;
// 如果是数组就走专门的数组变异方法,否则递归变异对象
if
(
Array
.
isArray
(
v
))
Mutator
.
mutateArray
(
v
,
dep
);
else
Mutator
.
mutate
(
v
);
// 触发通知
dep
.
notify
();
}
});
// 递归变异
Mutator
.
mutate
(
value
);
}
private
static
mutateArray
(
arr
:
any
[],
dep
:
Dep
):
void
{
// 变异当前数组
arr
[
"__proto__"
]
=
Mutator
.
defineReactiveArray
(
dep
);
// 遍历当前数组,将内容对象全部变异
for
(
var
i
:
number
=
0
,
len
:
number
=
arr
.
length
;
i
<
len
;
i
++
)
{
Mutator
.
mutate
(
arr
[
i
]);
}
}
private
static
defineReactiveArray
(
dep
:
Dep
):
any
[]
{
var
proto
:
any
[]
=
Array
.
prototype
;
var
result
:
any
[]
=
Object
.
create
(
proto
);
// 遍历所有方法,一个一个地变异
Mutator
.
_arrMethods
.
forEach
((
method
:
string
)
=>
{
// 利用闭包记录一个原始方法
var
oriMethod
:
Function
=
proto
[
method
];
// 开始变异
Object
.
defineProperty
(
result
,
method
,
{
value
:
function
(...
args
:
any
[]):
any
{
// 首先调用原始方法,获取返回值
var
result
:
any
=
oriMethod
.
apply
(
this
,
args
);
// 数组插入项
var
inserted
:
any
[];
switch
(
method
)
{
case
"push"
:
case
"unshift"
:
inserted
=
args
;
break
case
"splice"
:
inserted
=
args
.
slice
(
2
);
break
}
// 监视数组插入项,而不是重新监视整个数组
if
(
inserted
&&
inserted
.
length
)
{
Mutator
.
mutateArray
(
inserted
,
dep
);
}
// 触发更新
dep
.
notify
({
method
:
args
});
// 返回值
return
result
;
}
});
});
// 提供替换数组设置的方法,因为直接设置数组下标的方式无法变异
Object
.
defineProperty
(
result
,
"$set"
,
{
value
:
function
(
index
:
number
,
value
:
any
):
any
{
// 超出数组长度默认追加到最后
if
(
index
>=
this
.
length
)
index
=
this
.
length
;
return
this
.
splice
(
index
,
1
,
value
)[
0
];
}
});
// 提供替换数组移除的方法,因为直接移除的方式无法变异
Object
.
defineProperty
(
result
,
"$remove"
,
{
value
:
function
(
item
:
any
):
any
{
var
index
=
this
.
indexOf
(
item
);
if
(
index
>
-
1
)
return
this
.
splice
(
index
,
1
);
return
null
;
}
});
return
result
;
}
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Utils.ts
0 → 100644
View file @
7db18c3c
/**
* Created by Raykid on 2016/12/22.
*/
/**
* 创建一个表达式求值方法,用于未来执行
* @param exp 表达式
* @returns {Function} 创建的方法
*/
export
function
createEvalFunc
(
exp
:
string
):(
scope
:
any
)
=>
any
{
var
func
:(
scope
:
any
)
=>
any
;
try
{
func
=
Function
(
"scope"
,
"with(scope){return "
+
exp
+
"}"
)
as
(
scope
:
any
)
=>
any
;
}
catch
(
err
)
{
// 可能是某些版本的解释器不认识模板字符串,将模板字符串变成普通字符串
var
sepStr
:
string
=
(
exp
.
indexOf
(
'"'
)
<
0
?
'"'
:
"'"
);
// 将exp中的·替换为'
var
reg
:
RegExp
=
/
([^\\]?)
`/g
;
exp
=
exp
.
replace
(
reg
,
"$1"
+
sepStr
);
// 将exp中${...}替换为" + ... + "的形式
reg
=
/
\$\{(
.*
?)\}
/g
;
exp
=
exp
.
replace
(
reg
,
sepStr
+
"+($1)+"
+
sepStr
);
// 重新生成方法并返回
func
=
Function
(
"scope"
,
"with(scope){return "
+
exp
+
"}"
)
as
(
scope
:
any
)
=>
any
;
}
return
func
;
}
/**
* 表达式求值,无法执行多条语句
* @param exp 表达式
* @param scope 表达式的作用域
* @returns {any} 返回值
*/
export
function
evalExp
(
exp
:
string
,
scope
:
any
):
any
{
return
createEvalFunc
(
exp
)(
scope
);
}
/**
* 创建一个执行方法,用于未来执行
* @param exp 表达式
* @returns {Function} 创建的方法
*/
export
function
createRunFunc
(
exp
:
string
):(
scope
:
any
)
=>
void
{
return
createEvalFunc
(
"(function(){"
+
exp
+
"})()"
);
}
/**
* 直接执行表达式,不求值。该方法可以执行多条语句
* @param exp 表达式
* @param scope 表达式的作用域
*/
export
function
runExp
(
exp
:
string
,
scope
:
any
):
void
{
createRunFunc
(
exp
)(
scope
);
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/Watcher.ts
0 → 100644
View file @
7db18c3c
import
{
IAres
,
IWatcher
,
WatcherCallback
}
from
"./Interfaces"
;
import
{
createEvalFunc
}
from
"./Utils"
;
/**
* Created by Raykid on 2016/12/22.
* 数据更新订阅者,当依赖的数据有更新时会触发callback通知外面
*/
export
class
Watcher
implements
IWatcher
{
/** 记录当前正在执行update方法的Watcher引用 */
public
static
updating
:
Watcher
=
null
;
private
static
_uid
:
number
=
0
;
private
_uid
:
number
;
/** 获取Watcher的全局唯一ID */
public
get
uid
():
number
{
return
this
.
_uid
;
}
private
_value
:
any
;
private
_entity
:
IAres
;
private
_target
:
any
;
private
_exp
:
string
;
private
_scope
:
any
;
private
_expFunc
:(
scope
:
any
)
=>
any
;
private
_callback
:
WatcherCallback
;
private
_disposed
:
boolean
=
false
;
public
constructor
(
entity
:
IAres
,
target
:
any
,
exp
:
string
,
scope
:
any
,
callback
:
WatcherCallback
)
{
// 记录entity
this
.
_entity
=
entity
;
// 生成一个全局唯一的ID
this
.
_uid
=
Watcher
.
_uid
++
;
// 记录作用目标、表达式和作用域
this
.
_target
=
target
;
this
.
_exp
=
exp
;
this
.
_scope
=
scope
;
// 将表达式和作用域解析为一个Function
this
.
_expFunc
=
createEvalFunc
(
exp
);
// 记录回调函数
this
.
_callback
=
callback
;
// 进行首次更新
this
.
update
();
}
/**
* 获取到表达式当前最新值
* @returns {any} 最新值
*/
public
getValue
():
any
{
if
(
this
.
_disposed
)
return
null
;
var
value
:
any
=
null
;
// 记录自身
Watcher
.
updating
=
this
;
// 设置通用属性
// 这里一定要用defineProperty将目标定义在当前节点上,否则会影响context.scope
Object
.
defineProperty
(
this
.
_scope
,
"$root"
,
{
configurable
:
true
,
enumerable
:
false
,
value
:
this
.
_entity
.
compiler
.
root
,
writable
:
false
});
// 这里一定要用defineProperty将目标定义在当前节点上,否则会影响context.scope
Object
.
defineProperty
(
this
.
_scope
,
"$target"
,
{
configurable
:
true
,
enumerable
:
false
,
value
:
this
.
_target
,
writable
:
false
});
// 表达式求值
try
{
value
=
this
.
_expFunc
.
call
(
this
.
_scope
,
this
.
_scope
);
}
catch
(
err
)
{
// 输出错误日志
console
.
warn
(
"表达式求值错误
\n
err: "
+
err
.
toString
()
+
"
\n
exp:"
+
this
.
_exp
+
",scope:"
+
JSON
.
stringify
(
this
.
_scope
));
}
// 移除通用属性
delete
this
.
_scope
[
"$root"
];
delete
this
.
_scope
[
"$target"
];
// 移除自身记录
Watcher
.
updating
=
null
;
return
value
;
}
/**
* 当依赖的数据有更新时调用该方法
* @param extra 可能的额外数据
*/
public
update
(
extra
?:
any
):
void
{
if
(
this
.
_disposed
)
return
;
var
value
:
any
=
this
.
getValue
();
if
(
!
Watcher
.
isEqual
(
value
,
this
.
_value
))
{
this
.
_callback
&&
this
.
_callback
(
value
,
this
.
_value
,
extra
);
this
.
_value
=
Watcher
.
deepCopy
(
value
);
}
}
/** 销毁订阅者 */
public
dispose
():
void
{
if
(
this
.
_disposed
)
return
;
this
.
_value
=
null
;
this
.
_target
=
null
;
this
.
_exp
=
null
;
this
.
_scope
=
null
;
this
.
_expFunc
=
null
;
this
.
_callback
=
null
;
this
.
_disposed
=
true
;
}
/**
* 是否相等,包括基础类型和对象/数组的对比
*/
private
static
isEqual
(
a
:
any
,
b
:
any
):
boolean
{
return
(
a
==
b
||
(
Watcher
.
isObject
(
a
)
&&
Watcher
.
isObject
(
b
)
?
JSON
.
stringify
(
a
)
==
JSON
.
stringify
(
b
)
:
false
));
}
/**
* 是否为对象(包括数组、正则等)
*/
private
static
isObject
(
obj
:
any
):
boolean
{
return
(
obj
&&
typeof
obj
==
"object"
);
}
/**
* 复制对象,若为对象则深度复制
*/
private
static
deepCopy
(
from
:
any
):
any
{
if
(
Watcher
.
isObject
(
from
))
{
// 复杂类型对象,先字符串化,再对象化
return
JSON
.
parse
(
JSON
.
stringify
(
from
));
}
else
{
// 基本类型对象,直接返回之
return
from
;
}
}
}
\ No newline at end of file
src/zeroing/game-warpper/mvvm/index.ts
0 → 100644
View file @
7db18c3c
/**
* Created by rockyl on 2020-03-02.
*/
src/zeroing/game-warpper/nodes/BitmapText.ts
View file @
7db18c3c
...
...
@@ -8,8 +8,11 @@ import Texture from "../../../2d/texture/Texture";
import
{
getFont
}
from
"../bmp-text-manager"
;
import
{
dirtyFieldTrigger
}
from
"../../decorators"
;
import
{
VERTICAL_ALIGN
}
from
"../../../2d/const"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
export
class
BitmapText
extends
Container
implements
IUIComponent
{
isUI
=
true
;
export
class
BitmapText
extends
Container
{
private
_charCache
=
[];
private
_fontConfig
;
...
...
src/zeroing/game-warpper/nodes/HtmlView.ts
View file @
7db18c3c
...
...
@@ -2,17 +2,19 @@
* Created by rockyl on 2020-01-07.
*/
import
{
FloatDisplay
}
from
"../../../2d/display/index"
;
import
{
Container
,
FloatDisplay
}
from
"../../../2d/display/index"
;
import
{
afterConstructor
}
from
"../../decorators/after-constructor"
;
import
{
applyAutoAdjust
}
from
"../../decorators/auto-adjust"
;
import
{
applyScript
}
from
"../../decorators/scripts"
;
import
{
applyEvents
}
from
"../../decorators/events"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
@
afterConstructor
@
applyAutoAdjust
@
applyScript
@
applyEvents
export
class
HtmlView
extends
FloatDisplay
{
export
class
HtmlView
extends
FloatDisplay
implements
IUIComponent
{
isUI
=
true
;
constructor
()
{
super
();
...
...
src/zeroing/game-warpper/nodes/IUIComponent.ts
0 → 100644
View file @
7db18c3c
/**
* Created by rockyl on 2020-03-03.
*/
export
interface
IUIComponent
{
isUI
:
boolean
,
}
export
function
isUI
(
obj
){
return
obj
.
isUI
;
}
src/zeroing/game-warpper/nodes/Image.ts
View file @
7db18c3c
/**
* Created by rockyl on 2019-11-07.
*/
import
{
Sprite
}
from
"../../../2d/display"
;
import
{
Sprite
}
from
"../../../2d/display
/index
"
;
import
Texture
from
"../../../2d/texture/Texture"
;
import
{
getAssetByName
,
getAssetByUUID
}
from
"../assets-manager"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
ESCAPE_REG_EXP
}
from
"../../utils"
;
import
{
Event
}
from
"../../../2d/events"
;
import
{
ESCAPE_REG_EXP
}
from
"../../utils/index"
;
import
{
Event
}
from
"../../../2d/events/index"
;
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
const
assetScheme
=
'asset://'
;
export
class
Image
extends
Sprite
{
export
class
Image
extends
Sprite
implements
IUIComponent
{
isUI
=
true
;
private
_originText
;
private
_escapes
=
[];
private
_registeredEvents
=
[];
...
...
src/zeroing/game-warpper/nodes/Label.ts
View file @
7db18c3c
...
...
@@ -4,11 +4,15 @@
import
{
TextField
}
from
"../../../2d/text/index"
;
import
{
dataCenter
}
from
"../data-center"
;
import
{
ESCAPE_REG_EXP
,
htmlToPureText
}
from
"../../utils/index"
;
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
/**
* 文本
*/
export
class
Label
extends
TextField
{
export
class
Label
extends
TextField
implements
IUIComponent
{
isUI
=
true
;
private
_originText
;
private
_escapes
=
[];
private
_registeredEvents
=
[];
...
...
src/zeroing/game-warpper/nodes/Node.ts
0 → 100644
View file @
7db18c3c
/**
* Created by rockyl on 2020-03-03.
*/
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
export
class
Node
extends
Container
implements
IUIComponent
{
isUI
=
true
;
}
\ No newline at end of file
src/zeroing/game-warpper/nodes/ScrollList.ts
View file @
7db18c3c
...
...
@@ -6,8 +6,11 @@ import {ScrollListBase, ScrollListItemBase} from "../../../2d/ui/ScrollListBase"
import
{
Event
}
from
"../../../2d/events"
;
import
{
proxyMethods
}
from
"./ScrollView"
;
import
Container
from
"../../../2d/display/Container"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
export
class
ScrollListItem
extends
ScrollListItemBase
implements
IUIComponent
{
isUI
=
true
;
export
class
ScrollListItem
extends
ScrollListItemBase
{
view
:
Container
;
setView
(
view
)
{
...
...
src/zeroing/game-warpper/nodes/ScrollView.ts
View file @
7db18c3c
...
...
@@ -3,6 +3,8 @@
*/
import
{
ScrollViewBase
}
from
"../../../2d/ui/ScrollViewBase"
;
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
export
const
proxyMethods
=
[
'onChildrenChange'
,
...
...
@@ -18,7 +20,9 @@ export const proxyMethods = [
'removeChildren'
,
];
export
class
ScrollView
extends
ScrollViewBase
{
export
class
ScrollView
extends
ScrollViewBase
implements
IUIComponent
{
isUI
=
true
;
constructor
()
{
super
();
...
...
src/zeroing/game-warpper/nodes/TextInput.ts
View file @
7db18c3c
...
...
@@ -9,6 +9,8 @@ import {TextField} from "../../../2d/text/index";
import
{
Point
}
from
"../../../2d/math/index"
;
import
{
dirtyFieldTrigger
}
from
"../../decorators"
;
import
{
VERTICAL_ALIGN
}
from
"../../../2d/const"
;
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
let
timer
;
...
...
@@ -26,7 +28,9 @@ function cancelDelayScrollTop() {
}
}
export
class
TextInput
extends
Label
{
export
class
TextInput
extends
Label
implements
IUIComponent
{
isUI
=
true
;
private
_floatDisplay
:
FloatDisplay
;
private
_placeholderLabel
:
TextField
;
private
_input
:
any
;
...
...
src/zeroing/game-warpper/nodes/index.ts
View file @
7db18c3c
...
...
@@ -2,6 +2,7 @@
* Created by rockyl on 2019-11-07.
*/
export
*
from
'./Node'
export
*
from
'./shapes'
export
*
from
'./Image'
export
*
from
'./Label'
...
...
@@ -10,3 +11,5 @@ export * from './ScrollView'
export
*
from
'./ScrollList'
export
*
from
'./BitmapText'
export
*
from
'./HtmlView'
export
*
from
'./IUIComponent'
src/zeroing/game-warpper/nodes/shapes.ts
View file @
7db18c3c
...
...
@@ -5,11 +5,15 @@ import Color from "color";
import
{
Event
}
from
"../../../2d/events"
;
import
{
dirtyFieldDetector
}
from
"../../decorators"
;
import
Graphics
from
"../../../2d/graphics/Graphics"
;
import
{
Container
}
from
"../../../2d/display/index"
;
import
{
IUIComponent
}
from
"./IUIComponent"
;
/**
* 图形基类
*/
class
ShapeBase
extends
Graphics
{
class
ShapeBase
extends
Graphics
implements
IUIComponent
{
isUI
=
true
;
protected
__fieldDirty
=
true
;
@
dirtyFieldDetector
...
...
src/zeroing/game-warpper/view-interpreter.ts
View file @
7db18c3c
...
...
@@ -2,12 +2,11 @@
* Created by rockyl on 2019-11-08.
*/
import
{
Container
}
from
"../../2d/display/index"
;
import
{
Rect
,
Image
,
Label
,
Circle
,
ScrollView
,
TextInput
,
ScrollList
,
BitmapText
,
HtmlView
}
from
"./nodes/index"
;
import
{
Node
,
Rect
,
Image
,
Label
,
Circle
,
ScrollView
,
TextInput
,
ScrollList
,
BitmapText
,
HtmlView
}
from
"./nodes/index"
;
import
{
injectProperties
,
instantiateScript
,}
from
"../utils/index"
;
const
nodeTypeMapping
=
{
node
:
Container
,
node
:
Node
,
rect
:
Rect
,
circle
:
Circle
,
label
:
Label
,
...
...
src/zeroing/launcher.ts
View file @
7db18c3c
...
...
@@ -10,6 +10,7 @@ import {globalLoader} from "../2d/loader/Loader";
import
{
Event
}
from
"../2d/events/Event"
;
import
builtinLoadingView
from
"./game-warpper/LoadingView"
;
import
{
queryParams
}
from
"./web"
;
import
{
initAutoLayout
}
from
"./game-warpper/auto-layout"
;
export
let
gameStage
:
GameStage
;
...
...
@@ -59,6 +60,7 @@ export async function launchWithConfig(config, loadingDelegate?, onStart?) {
scaleMode
||
StageScaleMode
.
FIXED_WIDTH
,
rendererType
||
RENDERER_TYPE
.
WEBGL
,
);
initAutoLayout
(
stage
);
Stage
.
flushAll
();
stage
.
addEventListener
(
Event
.
ON_INIT_STAGE
,
()
=>
{
...
...
src/zeroing/utils/utils.ts
View file @
7db18c3c
/**
* Created by rockyl on 2019-11-08.
*/
import
Container
from
"../../2d/display/Container"
;
export
const
ESCAPE_REG_EXP
=
/
\$\{[\u
4e00-
\u
9fa5_a-zA-Z0-9
\|]
+
\}
/g
;
export
const
linkedFlag
=
'$_linked_$'
;
...
...
@@ -314,3 +315,18 @@ export function injectProperties(target, source) {
return
target
;
}
/**
* 遍历视图节点
* @param node
* @param callback
*/
export
function
traverseViewNode
(
node
:
Container
,
callback
:
Function
)
{
for
(
let
child
of
node
.
children
)
{
callback
(
child
);
if
(
child
.
children
&&
child
.
children
.
length
>
0
)
{
traverseViewNode
(
child
,
callback
);
}
}
}
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