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huangwenjie
SwordMaterialIDEA
Commits
5d6eba45
Commit
5d6eba45
authored
Jul 25, 2018
by
huangwenjie
Browse files
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Browse Files
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Plain Diff
fix:添加使用说明
parent
c33f03b1
Changes
10
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Inline
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Showing
10 changed files
with
131 additions
and
254 deletions
+131
-254
matConfig.json
SwordMaterialIDEA/models/babylon/car_1/matConfig.json
+1
-1
Glossiness.png
SwordMaterialIDEA/models/obj/mutong/Glossiness.png
+0
-0
matConfig.json
SwordMaterialIDEA/models/obj/mutong/matConfig.json
+23
-0
UIFrame.ts
SwordMaterialIDEA/tsSrc/UIFrame.ts
+13
-14
exportConfigs.ts
SwordMaterialIDEA/tsSrc/exportConfigs.ts
+70
-69
filesManager.ts
SwordMaterialIDEA/tsSrc/filesManager.ts
+2
-2
importConfigs.ts
SwordMaterialIDEA/tsSrc/importConfigs.ts
+21
-4
sceneManager.ts
SwordMaterialIDEA/tsSrc/sceneManager.ts
+1
-1
SwordMaterialIDEA使用说明.docx
SwordMaterialIDEA使用说明.docx
+0
-0
matConfig.json
matConfig.json
+0
-163
No files found.
SwordMaterialIDEA/models/babylon/car_1/matConfig.json
View file @
5d6eba45
...
...
@@ -68,7 +68,7 @@
"
specularColor
":{R: 0.3 G:0.3 B:0.3},
"
specularPower
":17.92,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Details_A
.jpg
",
"
diffuseTexture
":"
E
:
/WorkFiles/NW_Sword_Material_IDEA/SwordMaterialIDEA/models/babylon/car_
1
/Car_Camaro_Paint_A_Game
.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
...
...
SwordMaterialIDEA/models/obj/mutong/Glossiness.png
0 → 100644
View file @
5d6eba45
This diff is collapsed.
Click to expand it.
SwordMaterialIDEA/models/obj/mutong/matConfig.json
0 → 100644
View file @
5d6eba45
{
'meshName'
:
'mutong'
,
'materialName'
:
'mutong'
,
'customType'
:
'StandardMaterial'
,
'wireframe'
:
false
,
'backFaceCulling'
:
true
,
'needDepthPrePass'
:
false
,
'alpha'
:
1
,
'ambientColor'
:{
R
:
0
G
:
0
B
:
0
},
'diffuseColor'
:{
R
:
1
G
:
1
B
:
1
},
'emissiveColor'
:{
R
:
0
G
:
0
B
:
0
},
'specularColor'
:{
R
:
1
G
:
1
B
:
1
},
'specularPower'
:
9.605383909452431
,
'useSpecularOverAlpha'
:
false
,
'diffuseTexture'
:
'E
:
/WorkFiles/NW_Sword_Material_IDEA/SwordMaterialIDEA/models/obj/mutong/Diffuse.png'
,
'ambientTexture'
:
'E
:
/WorkFiles/NW_Sword_Material_IDEA/SwordMaterialIDEA/models/obj/mutong/Ambient
Occlusion
Map
from
Mesh
MuShuiTong_ML_initialShadingGroup.png'
,
'emissiveTexture'
:
'undefined'
,
'lightmapTexture'
:
'undefined'
,
'opacityTexture'
:
'undefined'
,
'reflectionTexture'
:
'undefined'
,
'refractionTexture'
:
'undefined'
,
'bumpTexture'
:
'E
:
/WorkFiles/NW_Sword_Material_IDEA/SwordMaterialIDEA/models/obj/mutong/Normal.png'
}
\ No newline at end of file
SwordMaterialIDEA/tsSrc/UIFrame.ts
View file @
5d6eba45
import
{
FilesManager
}
from
'./filesManager'
;
import
{
ExportConfigs
}
from
'./exportConfigs'
;
import
{
SceneManager
}
from
'./sceneManager'
;
import
{
ImportConfigs
}
from
'./importConfigs'
;
let
sceneManager
:
any
;
...
...
@@ -48,6 +49,8 @@ export class UiFrame {
}
private
filesManager
=
new
FilesManager
();
public
init
(){
...
...
@@ -260,7 +263,6 @@ export class UiFrame {
let
texture
:
BABYLON
.
Texture
=
null
;
let
textureName
:
string
;
let
texturePath
:
string
;
let
filesManager
=
new
FilesManager
();
if
(
!
matName
||
matName
===
''
){
alert
(
'请输入新材质的名称!'
)
}
else
{
...
...
@@ -282,7 +284,7 @@ export class UiFrame {
$('.w2ui-msg-button.w2ui-msg-close').click();
}else{
// 如果图片路径在不同路径下,则先复制到当前路径再读取当前路径下的图片
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
scope.
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
currObj.material = new BABYLON.StandardMaterial(matName,sceneManager.scene)
texture = new BABYLON.Texture(`${currFilePath}${textureName}`, sceneManager.scene);
currObj.material.diffuseTexture = texture;
...
...
@@ -310,7 +312,7 @@ export class UiFrame {
$('.w2ui-msg-button.w2ui-msg-close').click();
}else{
// 如果图片路径在不同路径下,则先复制到当前路径再读取当前路径下的图片
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
scope.
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
currObj.material = new BABYLON.PBRMaterial(matName,sceneManager.scene)
texture = new BABYLON.Texture(`${currFilePath}${textureName}`, sceneManager.scene);
currObj.material.albedoTexture = texture;
...
...
@@ -411,7 +413,6 @@ export class UiFrame {
let index:any;
let textureName:string;
let texturePath:string;
let filesManager:FilesManager = new FilesManager();;
sceneManager.scene.meshes.forEach(mesh=>{
if(mesh.name === currObjName){
if(mesh.material == null){
...
...
@@ -423,7 +424,6 @@ export class UiFrame {
index = newUrl.lastIndexOf("
\\
");
textureName = newUrl.substring(index + 1, newUrl.length);
texturePath = newUrl.split(textureName)[0];
debugger
if(texturePath === currFilePath){
// 如果图片路径在当前指定文件夹路径下则直接读取
let texture = new BABYLON.Texture(newUrl, sceneManager.scene)
...
...
@@ -435,7 +435,7 @@ export class UiFrame {
$('#currTexture .uploadTexture').text('更换贴图')
}else{
// 如果图片路径在不同路径下,则先复制到当前路径再读取当前路径下的图片
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
scope.
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
let texture = new BABYLON.Texture(`${currFilePath}${textureName}`, sceneManager.scene)
mat[currTextureType] = texture;
$('.currTextureImg img').attr('src', `${currFilePath}${textureName}`)
...
...
@@ -452,7 +452,6 @@ export class UiFrame {
index = newUrl.lastIndexOf("
\\
");
textureName = newUrl.substring(index + 1, newUrl.length);
texturePath = newUrl.split(textureName)[0];
debugger
if(texturePath === currFilePath){
// 如果图片路径在当前指定文件夹路径下则直接读取
let texture = new BABYLON.Texture(newUrl, sceneManager.scene)
...
...
@@ -464,7 +463,7 @@ export class UiFrame {
$('#currTexture .uploadTexture').text('更换贴图')
}else{
// 如果图片路径在不同路径下,则先复制到当前路径再读取当前路径下的图片
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
scope.
filesManager.copyFile(newUrl,`${currFilePath}${textureName}`).then(()=>{
let texture = new BABYLON.Texture(`${currFilePath}${textureName}`, sceneManager.scene)
mesh.material[currTextureType] = texture;
$('.currTextureImg img').attr('src', `${currFilePath}${textureName}`)
...
...
@@ -481,7 +480,7 @@ export class UiFrame {
// $('.currTextureImg .revocation').css('display','block')
});
// 撤销更改
// $('.currTextureImg .revocation').click(()=>{
// let oldMat:BABYLON.Material;
// sceneManager.changedMats.forEach(mat=>{
...
...
@@ -657,7 +656,7 @@ export class UiFrame {
}
private loadNewModel(e){
let scope = this;
// 重置属性,清空场景
currObj = null
currObjName = null
...
...
@@ -683,14 +682,14 @@ export class UiFrame {
currFilePath = abUrl;
let to = `${abUrl}${fileName}`;
// 复制文件到指定目录下
console.log(from,to)
let filesManager = new FilesManager();
let copyfile = filesManager.filesOperation(from, to);
console.log(from,to);
let copyfile = scope.filesManager.filesOperation(from, to);
copyfile.then(()=>{
// 导入模型到场景
sceneManager.loadMeshes('default', rootUrl, fileName, sceneManager.scene);
// 查询是否有材质配置文件,如果有则加载配置文件,没有则不加载
let importConfigs = new ImportConfigs();
importConfigs.load(currFilePath);
$('#currTexture .TextureTabs ul li:first-child').click();
})
}
...
...
SwordMaterialIDEA/tsSrc/exportConfigs.ts
View file @
5d6eba45
...
...
@@ -31,34 +31,34 @@ export class ExportConfigs {
}
multiMat
=
`
${
multiMat
}
,
{
"materialName":"
${
mat
.
name
}
"
,
"customType"
:
${
matType
}
,
"wireframe"
:
${
mat
.
wireframe
}
,
"backFaceCulling"
:
${
mat
.
backFaceCulling
}
,
"needDepthPrePass"
:
${
mat
.
needDepthPrePass
}
,
"alpha"
:
${
mat
.
alpha
}
,
"ambientColor"
:
${
mat
.
ambientColor
}
,
"diffuseColor"
:
${
mat
.
diffuseColor
}
,
"emissiveColor"
:
${
mat
.
emissiveColor
}
,
"specularColor"
:
${
mat
.
specularColor
}
,
"specularPower"
:
${
mat
.
specularPower
}
,
"useSpecularOverAlpha"
:
${
mat
.
useSpecularOverAlpha
}
,
"diffuseTexture":"
${
mat
.
diffuseTexture
}
"
,
"ambientTexture":"
${
mat
.
ambientTexture
}
"
,
"emissiveTexture":"
${
mat
.
emissiveTexture
}
"
,
"lightmapTexture":"
${
mat
.
lightmapTexture
}
"
,
"opacityTexture":"
${
mat
.
opacityTexture
}
"
,
"reflectionTexture":"
${
mat
.
reflectionTexture
}
"
,
"refractionTexture":"
${
mat
.
refractionTexture
}
"
,
'materialName':'
${
mat
.
name
}
'
,
'customType'
:
${
matType
}
,
'wireframe'
:
${
mat
.
wireframe
}
,
'backFaceCulling'
:
${
mat
.
backFaceCulling
}
,
'needDepthPrePass'
:
${
mat
.
needDepthPrePass
}
,
'alpha'
:
${
mat
.
alpha
}
,
'ambientColor'
:
${
mat
.
ambientColor
}
,
'diffuseColor'
:
${
mat
.
diffuseColor
}
,
'emissiveColor'
:
${
mat
.
emissiveColor
}
,
'specularColor'
:
${
mat
.
specularColor
}
,
'specularPower'
:
${
mat
.
specularPower
}
,
'useSpecularOverAlpha'
:
${
mat
.
useSpecularOverAlpha
}
,
'diffuseTexture':'
${
mat
.
diffuseTexture
}
'
,
'ambientTexture':'
${
mat
.
ambientTexture
}
'
,
'emissiveTexture':'
${
mat
.
emissiveTexture
}
'
,
'lightmapTexture':'
${
mat
.
lightmapTexture
}
'
,
'opacityTexture':'
${
mat
.
opacityTexture
}
'
,
'reflectionTexture':'
${
mat
.
reflectionTexture
}
'
,
'refractionTexture':'
${
mat
.
refractionTexture
}
'
,
}`
});
this
.
configJson
=
`
${
this
.
configJson
}
,
{
"meshName":"
${
currentObj
.
name
}
"
,
"materialName":"
${
material
.
name
}
"
,
"customType":"MultiMaterial"
,
"subMaterial":"
${
multiMat
}
"
'meshName':'
${
currentObj
.
name
}
'
,
'materialName':'
${
material
.
name
}
'
,
'customType':'MultiMaterial'
,
'subMaterial':'
${
multiMat
}
'
}`
}
else
if
(
currentObj
.
material
instanceof
BABYLON
.
StandardMaterial
)
{
// 是标准材质时
...
...
@@ -66,27 +66,27 @@ export class ExportConfigs {
this
.
configJson
=
`
${
this
.
configJson
}
,
{
"meshName":"
${
currentObj
.
name
}
"
,
"materialName":"
${
mat
.
name
}
"
,
"customType":"StandardMaterial"
,
"wireframe"
:
${
mat
.
wireframe
}
,
"backFaceCulling"
:
${
mat
.
backFaceCulling
}
,
"needDepthPrePass"
:
${
mat
.
needDepthPrePass
}
,
"alpha"
:
${
mat
.
alpha
}
,
"ambientColor"
:
${
mat
.
ambientColor
}
,
"diffuseColor"
:
${
mat
.
diffuseColor
}
,
"emissiveColor"
:
${
mat
.
emissiveColor
}
,
"specularColor"
:
${
mat
.
specularColor
}
,
"specularPower"
:
${
mat
.
specularPower
}
,
"useSpecularOverAlpha"
:
${
mat
.
useSpecularOverAlpha
}
,
"diffuseTexture":"
${
mat
.
diffuseTexture
}
"
,
"ambientTexture":"
${
mat
.
ambientTexture
}
"
,
"emissiveTexture":"
${
mat
.
emissiveTexture
}
"
,
"lightmapTexture":"
${
mat
.
lightmapTexture
}
"
,
"opacityTexture":"
${
mat
.
opacityTexture
}
"
,
"reflectionTexture":"
${
mat
.
reflectionTexture
}
"
,
"refractionTexture":"
${
mat
.
refractionTexture
}
"
,
"bumpTexture":"
${
mat
.
bumpTexture
}
"
'meshName':'
${
currentObj
.
name
}
'
,
'materialName':'
${
mat
.
name
}
'
,
'customType':'StandardMaterial'
,
'wireframe'
:
${
mat
.
wireframe
}
,
'backFaceCulling'
:
${
mat
.
backFaceCulling
}
,
'needDepthPrePass'
:
${
mat
.
needDepthPrePass
}
,
'alpha'
:
${
mat
.
alpha
}
,
'ambientColor'
:
${
mat
.
ambientColor
}
,
'diffuseColor'
:
${
mat
.
diffuseColor
}
,
'emissiveColor'
:
${
mat
.
emissiveColor
}
,
'specularColor'
:
${
mat
.
specularColor
}
,
'specularPower'
:
${
mat
.
specularPower
}
,
'useSpecularOverAlpha'
:
${
mat
.
useSpecularOverAlpha
}
,
'diffuseTexture':'
${
mat
.
diffuseTexture
}
'
,
'ambientTexture':'
${
mat
.
ambientTexture
}
'
,
'emissiveTexture':'
${
mat
.
emissiveTexture
}
'
,
'lightmapTexture':'
${
mat
.
lightmapTexture
}
'
,
'opacityTexture':'
${
mat
.
opacityTexture
}
'
,
'reflectionTexture':'
${
mat
.
reflectionTexture
}
'
,
'refractionTexture':'
${
mat
.
refractionTexture
}
'
,
'bumpTexture':'
${
mat
.
bumpTexture
}
'
}`
}
else
if
(
currentObj
.
material
instanceof
BABYLON
.
PBRMaterial
)
{
// 是PBR材质时
...
...
@@ -94,35 +94,35 @@ export class ExportConfigs {
this
.
configJson
=
`
${
this
.
configJson
}
,
{
"meshName":"
${
currentObj
.
name
}
"
,
"materialName":"
${
mat
.
name
}
"
,
"customType":"PBRMaterial"
,
"wireframe"
:
${
mat
.
wireframe
}
,
"backFaceCulling"
:
${
mat
.
backFaceCulling
}
,
"needDepthPrePass"
:
${
mat
.
needDepthPrePass
}
,
"alpha"
:
${
mat
.
alpha
}
,
"ambientColor"
:
${
mat
.
ambientColor
}
,
"diffuseColor"
:
${
mat
.
diffuseColor
}
,
"emissiveColor"
:
${
mat
.
emissiveColor
}
,
"specularColor"
:
${
mat
.
specularColor
}
,
"specularPower"
:
${
mat
.
specularPower
}
,
"useSpecularOverAlpha"
:
${
mat
.
useSpecularOverAlpha
}
,
"albedoTexture":"
${
mat
.
albedoTexture
}
"
,
"ambientTexture":"
${
mat
.
ambientTexture
}
"
,
"emissiveTexture":"
${
mat
.
emissiveTexture
}
"
,
"lightmapTexture":"
${
mat
.
lightmapTexture
}
"
,
"opacityTexture":"
${
mat
.
opacityTexture
}
"
,
"reflectionTexture":"
${
mat
.
reflectionTexture
}
"
,
"refractionTexture":"
${
mat
.
refractionTexture
}
"
,
"bumpTexture":"
${
mat
.
bumpTexture
}
"
'meshName':'
${
currentObj
.
name
}
'
,
'materialName':'
${
mat
.
name
}
'
,
'customType':'PBRMaterial'
,
'wireframe'
:
${
mat
.
wireframe
}
,
'backFaceCulling'
:
${
mat
.
backFaceCulling
}
,
'needDepthPrePass'
:
${
mat
.
needDepthPrePass
}
,
'alpha'
:
${
mat
.
alpha
}
,
'ambientColor'
:
${
mat
.
ambientColor
}
,
'diffuseColor'
:
${
mat
.
diffuseColor
}
,
'emissiveColor'
:
${
mat
.
emissiveColor
}
,
'specularColor'
:
${
mat
.
specularColor
}
,
'specularPower'
:
${
mat
.
specularPower
}
,
'useSpecularOverAlpha'
:
${
mat
.
useSpecularOverAlpha
}
,
'albedoTexture':'
${
mat
.
albedoTexture
}
'
,
'ambientTexture':'
${
mat
.
ambientTexture
}
'
,
'emissiveTexture':'
${
mat
.
emissiveTexture
}
'
,
'lightmapTexture':'
${
mat
.
lightmapTexture
}
'
,
'opacityTexture':'
${
mat
.
opacityTexture
}
'
,
'reflectionTexture':'
${
mat
.
reflectionTexture
}
'
,
'refractionTexture':'
${
mat
.
refractionTexture
}
'
,
'bumpTexture':'
${
mat
.
bumpTexture
}
'
}`
}
}
else
{
// 没材质
this
.
configJson
=
`
${
this
.
configJson
}
,
{
"meshName":"
${
currentObj
.
name
}
"
,
"customType":"none"
'meshName':'
${
currentObj
.
name
}
'
,
'customType':'none'
}`
}
})
...
...
@@ -130,11 +130,12 @@ export class ExportConfigs {
// 将材质配置写入到对应目录的配置文件中
filesManager
.
readConfig
().
then
((
path
)
=>
{
filesManager
.
configPath
=
path
;
filesManager
.
writeFile
(
`
${
to
}
matConfig.json`
,
this
.
configJson
,
{
flag
:
"w"
},
(
err
)
=>
{
filesManager
.
writeFile
(
`
${
to
}
matConfig.json`
,
this
.
configJson
,
{
flag
:
'w'
},
(
err
)
=>
{
if
(
err
)
{
throw
err
;
}
else
{
console
.
log
(
"写入成功"
);
console
.
log
(
'写入成功'
);
}
})
});
...
...
SwordMaterialIDEA/tsSrc/filesManager.ts
View file @
5d6eba45
...
...
@@ -106,7 +106,7 @@ export class FilesManager{
let rootUrl = `./models/${format}/${name}/`;
let abUrl = `E:/WorkFiles/NW_Sword_Material_IDEA/SwordMaterialIDEA/models/${format}/${name}/`;
let textureUrls:string[] = [];
fs.readFile(from,
'
utf
-
8
'
, (err, data) => {
fs.readFile(from,
{encoding:"utf-8"}
, (err, data) => {
// 读取文件失败/错误
if (err) {
throw err;
...
...
@@ -117,7 +117,7 @@ export class FilesManager{
let mtlUrl = data.toString().split("mtllib ")[1].split('
#
')[0].replace(/[
\
r
\
n]/g,"");
let abMtlUrl = `${fromPath}${mtlUrl}`
this.copyFile(`${fromPath}/${name}.mtl`,`${abUrl}${name}.mtl`).then(()=>{
fs.readFile(abMtlUrl,
'
utf
-
8
'
,(err, data)=>{
fs.readFile(abMtlUrl,
{encoding:"utf-8"}
,(err, data)=>{
if(err){
throw err
}
...
...
SwordMaterialIDEA/tsSrc/importConfigs.ts
View file @
5d6eba45
import
{
FilesManager
}
from
'./filesManager'
;
export
class
ImportConfigs
{
// 导入材质配置
constructor
(){
}
private
fs
=
window
[
'require'
](
'fs'
);
public
load
(
from
){
let
filesManager
=
new
FilesManager
()
const
fs
=
window
[
'require'
](
'fs'
);
fs
.
readFile
(
from
,
{
encoding
:
'unf8'
},
)
let
scope
=
this
;
let
url
=
`
${
from
}
matConfig.json`
scope
.
fs
.
exists
(
url
,
function
(
exists
)
{
if
(
exists
){
// 如果存在材质的配置文件,则读取
scope
.
fs
.
readFile
(
url
,
{
encoding
:
"utf-8"
},
(
err
,
data
)
=>
{
// 读取文件失败/错误
debugger
if
(
err
)
{
throw
err
;
}
// 读取文件成功
console
.
log
(
'已读'
)
console
.
log
(
data
)
let
obj
=
JSON
.
parse
(
data
)
console
.
log
(
obj
)
})
}
});
}
}
\ No newline at end of file
SwordMaterialIDEA/tsSrc/sceneManager.ts
View file @
5d6eba45
...
...
@@ -35,7 +35,7 @@ export class SceneManager {
scope
.
camera
.
attachControl
(
canvas
,
true
);
// 相机的自动旋转行为
scope
.
camera
.
useAutoRotationBehavior
=
true
;
scope
.
camera
.
inertia
=
0
;
scope
.
camera
.
inertia
=
0
.75
;
// 设置相机旋转速度
scope
.
camera
.
behaviors
.
forEach
(
behabior
=>
{
if
(
behabior
instanceof
BABYLON
.
AutoRotationBehavior
){
...
...
SwordMaterialIDEA使用说明.docx
0 → 100644
View file @
5d6eba45
File added
matConfig.json
deleted
100644 → 0
View file @
c33f03b1
,
{
"meshName"
:
"Car_DBS_S"
,
"customType"
:
"none"
},
{
"meshName"
:
"Mesh"
,
"customType"
:
"none"
},
{
"meshName"
:
"MeshWithAnim"
,
"materialName"
:
"Material #69"
,
"customType"
:
"MultiMaterial"
,
"subMaterial"
:
"{},
{
"
materialName
":"
Car_DBS_Paint_S_Game
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0 G:0 B:0},
"
specularPower
":25.6,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Paint_S_Game.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
undefined
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_Dipan_All
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0.3 G:0.3 B:0.3},
"
specularPower
":17.92,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_Dipan_All.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
undefined
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_DBS_Details_A
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0.3 G:0.3 B:0.3},
"
specularPower
":17.92,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Details_A.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
undefined
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_DBS_Logo_A
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 0.4179 G:0.4179 B:0.4179},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0.3 G:0.3 B:0.3},
"
specularPower
":17.92,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Logo_A.png
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
Car_DBS_Logo_A.png
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_DBS_Glass_A
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0 G:0 B:0},
"
specularPower
":25.6,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Glass_A.png
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
Car_DBS_Glass_A.png
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_DBS_Wheel_S
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0 G:0 B:0},
"
specularPower
":25.6,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_Wheel_S.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
undefined
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
},
{
"
materialName
":"
Car_DBS_UpS_Game
",
"
customType
":StandardMaterial,
"
wireframe
":false,
"
backFaceCulling
":true,
"
needDepthPrePass
":false,
"
alpha
":1,
"
ambientColor
":{R: 1 G:1 B:1},
"
diffuseColor
":{R: 1 G:1 B:1},
"
emissiveColor
":{R: 0 G:0 B:0},
"
specularColor
":{R: 0 G:0 B:0},
"
specularPower
":25.6,
"
useSpecularOverAlpha
":true,
"
diffuseTexture
":"
Car_DBS_UpS_Game.jpg
",
"
ambientTexture
":"
undefined
",
"
emissiveTexture
":"
undefined
",
"
lightmapTexture
":"
undefined
",
"
opacityTexture
":"
undefined
",
"
reflectionTexture
":"
undefined
",
"
refractionTexture
":"
undefined
",
}"
}
\ No newline at end of file
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