Commit 0cfdcca7 authored by haiyoucuv's avatar haiyoucuv

重构了种子动画,节省了一点资源

parent 0e6f3db0
This diff is collapsed.
......@@ -89,7 +89,7 @@
"name": "exchangePanel"
},
{
"keys": "btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,种植框_袋子.png,进度_bg.png,进度_fill.png",
"keys": "btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_time_bg.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,袋子.png,进度_bg.png,进度_fill.png",
"name": "gameScene"
},
{
......@@ -101,7 +101,7 @@
"name": "panel"
},
{
"keys": "Cashew_0.png,Cashew_1.png,Cashew_2.png,Cashew_seed.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Chestnut_seed.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Peanut_seed.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pecan_seed.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Pistachio_seed.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png,Sunflower_seed.png",
"keys": "Cashew_0.png,Cashew_1.png,Cashew_2.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png",
"name": "plants"
},
{
......
......@@ -89,7 +89,7 @@ export const ResJson = {
"name": "exchangePanel"
},
{
"keys": "btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,种植框_袋子.png,进度_bg.png,进度_fill.png",
"keys": "btn_仓库.png,btn_兑换记录.png,btn_商店.png,btn_规则.png,btn_领水滴.png,game_bg.jpg,广告.png,用户_bg.png,用户_头像.png,用户_水.png,田_初始.png,田_种植.png,田_选择.png,种植框_bg.png,种植框_left.png,种植框_right.png,种植框_time_bg.png,种植框_山核桃.png,种植框_开心果.png,种植框_板栗.png,种植框_瓜子.png,种植框_腰果.png,种植框_花生.png,袋子.png,进度_bg.png,进度_fill.png",
"name": "gameScene"
},
{
......@@ -101,7 +101,7 @@ export const ResJson = {
"name": "panel"
},
{
"keys": "Cashew_0.png,Cashew_1.png,Cashew_2.png,Cashew_seed.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Chestnut_seed.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Peanut_seed.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pecan_seed.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Pistachio_seed.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png,Sunflower_seed.png",
"keys": "Cashew_0.png,Cashew_1.png,Cashew_2.png,Chestnut_0.png,Chestnut_1.png,Chestnut_2.png,Peanut_0.png,Peanut_1.png,Peanut_2.png,Pecan_0.png,Pecan_1.png,Pecan_2.png,Pistachio_0.png,Pistachio_1.png,Pistachio_2.png,Sunflower_0.png,Sunflower_1.png,Sunflower_2.png",
"name": "plants"
},
{
......
import IEffect from "../../IEffect";
import { PLANT_TYPE } from "../../../const/staticData";
import Sprite = FYGE.Sprite;
import { PLANT_TYPE, s_PlantData } from "../../../const/staticData";
import Tween = FYGE.Tween;
import Event = FYGE.Event;
import Container = FYGE.Container;
......@@ -13,16 +12,17 @@ export default class SeedEffect extends Container implements IEffect {
return this._type
}
private img: Sprite;
constructor(type: PLANT_TYPE | string) {
super();
this._type = type;
this.img = this.addChild(Tool.getSprite(`${type}_seed.png`));
this.img.position.set(210, 110);
this.img.anchorTexture.set(0.5, 1);
this.addChild(Tool.getSprite('袋子.png'));
const seedImg = this.addChild(Tool.getSprite(`种植框_${s_PlantData[type].name}.png`));
seedImg.position.set((this.width - seedImg.width) / 2 - 5, (this.height - seedImg.height) / 2 + 10);
this.anchor.set(this.width / 2, this.height / 2);
}
public play(loop: boolean = false) {
......@@ -33,7 +33,7 @@ export default class SeedEffect extends Container implements IEffect {
// 位置:0s(原位) - 0.1s(原位保持不动) - 0.27s(上移10px) - 0.43s(下移10px至原位)
// -0.8s(原位保持不动) - 0.97s(上移10px) - 1.13s(下移10px至原位) - 1.4s(原位保持不动);
this.stop();
Tween.get(this.img, {loop: loop})
Tween.get(this, {loop: loop})
.set({scaleX: 1, scaleY: 1})
.to({scaleX: 1.1, scaleY: 0.9}, 100)
.to({scaleX: 0.9, scaleY: 1.1}, 170)
......@@ -48,13 +48,13 @@ export default class SeedEffect extends Container implements IEffect {
.to({scaleX: 1, scaleY: 1}, 70)
.wait(130)
const _y = this.img.y;
Tween.get(this.img, {loop: loop})
const _y = this.y;
Tween.get(this, {loop: loop})
.wait(100)
.to({y: _y - 10}, 170)
.to({y: _y - 20}, 170)
.to({y: _y}, 160)
.wait(370)
.to({y: _y - 10}, 170)
.to({y: _y - 20}, 170)
.to({y: _y}, 160)
.wait(270)
.call(() => {
......@@ -65,11 +65,11 @@ export default class SeedEffect extends Container implements IEffect {
public reset() {
this.stop();
this.img.scale.set(1, 1);
this.scale.set(1, 1);
}
public stop() {
Tween.removeTweens(this.img);
Tween.removeTweens(this);
}
}
......@@ -41,8 +41,8 @@ export default class GameLayer extends Container {
state: PLANT_STATE.STATE1,
},
{
type: PLANT_TYPE.Cashew,
state: PLANT_STATE.STATE2,
type: PLANT_TYPE.NONE,
state: 0,
},
{
type: PLANT_TYPE.Sunflower,
......
......@@ -50,6 +50,7 @@ export default class Plant extends Container {
// 播放种子动画
this.addChild(seedEffect);
seedEffect.position.set(155, 30);
seedEffect.play();
seedEffect.once(Event.END_FRAME, () => {
// 移除种子动画
......
......@@ -128,9 +128,12 @@ class ListPlant extends Container implements IScrollListItem {
this.width = 108;
this.height = 160;
this.addChild(Tool.getSprite('种植框_袋子.png'))
this.addChild(Tool.getSprite('袋子.png'))
.position.set(0, 21);
this.addChild(Tool.getSprite('种植框_time_bg.png'))
.position.set(73, 75);
// 名字的label
this.nameLabel = this.addChild(new TextField());
this.nameLabel.position.set(0, 125);
......
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